Valve Releases Updated Alien Swarm For Free With Code Base
baronvoncarson tips news that today Valve released an updated version of Alien Swarm, a popular Unreal Tournament 2004 total conversion mod. The creators of the mod were hired by Valve, and they've helped turn it into a stand-alone game running on the Source engine. Valve is also releasing the code base for Alien Swarm and an SDK. The game is available for free on Steam.
So that those who are already downloading 2Gb at 30kb/s get it even later.
Nah I'm just trolling, there must be a lot of interest as nobody's getting a decent speed - well, a few have it completed, but its just a case of changing your settings and finding a location that's not suspended.
Anyway, good job Valve on a free open source game that might actually be half decent :O)
If only the summary mentioned how they ported it to the source engine...
Valve hired the team that made the original UT2004 mod. Source.
From the summary: "The creators of the mod were hired by Valve, and they've helped turn it into a stand-alone game running on the Source engine."
They hired the team that made it for the Unreal engine, and had them re-create it with the Source (Half-Life 2 etc) engine.
Does this mean Nightblade is officially canceled?
There's no -1 for "I don't get it."
They don't have to pay a UT licensing fee because iIt's a Source Engine version that's being released.
They can't. They didn't. RTFsummary. They turned it into "a stand-alone game running on the Source engine."
The game was ported to Valve's own Source engine. No UT code involved.
Large print giveth, and the small print taketh away
No matter how good the games are, it'll never make up for how insidious STEAM is. No sale.
Further, just like all DRM, STEAM continues to fail at its stated purpose (see epcgaming.com as just one example).
For this game, it's not a UT engine game anymore, it was ported to Source.
Aside from that, the Unreal Engines have a free development kit that's free for free games. It doesn't have everything their commerical game engine license gets (no engine source code and nobody's going to answer you if you call them at 3 in the morning the day before release).
See http://www.udk.com/
If I have been able to see further than others, it is because I bought a pair of binoculars.
um not only did u not read the article, you didn't even read summary, but for a FP not surprising. They wrote THIS version of the game to run on the source engine. ;)
but just as a note: when you license a game engine it's not required that you must charge money for the products you create with said engine. obviously it would be sorta stupid because you do have to pay for the license, but you know, maybe recoup those fees by asking for donations? just sayin'
sigs... don't talk to me about sigs....
This is one game that is just begging to be a torrent...
ELOI, ELOI, LAMA SABACHTHANI!?
Resistance is hopeless. You will be Valvesimmilated.
(Poor indie guys can't make a buck.)
Hmmm, am I the only one who is disappointed that there is no Mac version?
No. Tremulous uses the Quake 3 engine from iD, which is now open source.
"linux is just DOS with a UNIX like syntax" -- Galactic Dominator (944134)
Oh I'm sorry, I meant Nexuiz!
Nexuiz says it's a Quake 1 engine modification, but those menu widgets and fonts look awfully familiar.
I just realized there is no way to moderate you as "-1 wrong", so I'll comment.
In addition to be wrong about Alien Swarm (if you can't RTFA, at least read the summary), you're wrong about Tremulous too. It's based the GPL Quake 3 source code.
All that we see or seem is but a dream within a dream.
Hire from community and give a game away for free. Thanks Valve! Can't understand why it's taken so long for someone to release a solid alien co-op blast fest. I suspect the next version will not be free but that's okay with me. Thanks again!
Nexiuz uses the Darkspaces engine, which has Quake 1 roots. Unless you actually have evidence that they are actually using Unreal code you shouldn't accuse them of doing so. Copying look/feel is one thing, but accusing them of having proprietary code is a very serious allegation.
"linux is just DOS with a UNIX like syntax" -- Galactic Dominator (944134)
Steam is available for Mac.
They get a lot of crap for the 'evil' DRM that is Steam, but seriously: they're giving away free stuff here. Incidentally, they gave Portal away for a time when they launched Steam for Mac. Their mod tools are free as well. AND they didn't require anyone to re-buy Valve apps for Mac when they ported them if you already bought 'em for Windows. I don't know of any of the other major software publishing houses that would do that. I'll be giving this mod a try as soon as I get home tonight.
You're kidding me, right? Surely your reading comprehension can't be THAT horrible.
The creators of the mod were hired by Valve, and they've helped turn it into a stand-alone game running on the Source engine.
First bolded text shows, that YES, they were paid, second bolded shows that it's running on Source, NOT the Unreal engine.
My sig can beat up your sig.
We're /.ing steam!
"The Steam servers are currently to busy to handle your request. Please try again in a few minutes"
upon the advice of my lawyer, i have no sig at this time
Are we having reading comprehension problems today? Valve hired them, of course they are getting paid. And they re-made it for the Source engine. While the UT2k4 version no doubt still exists this is not it.
Not reading TFA is one thing, not reading the fucking summary is another, but not reading the posts you are responding too is just too far.
"linux is just DOS with a UNIX like syntax" -- Galactic Dominator (944134)
It's a good thing that when a game gets updated, steam will automatically download it for you.
not reading the posts you are responding too is just too far.
Psh, I don't even read the posts I quote. Were you talking about puppies or something up there?
Whoosh
They're not releasing the "code base". They're releasing an SDK containing the game logic. The engine (you know, the juicy bits) is still closed-source.
Bah, I don't even read the posts I write!
...ooh look... something shiny...
Hat's off to you sir, that was truly epic.
frist psot and you're redundant. WTFG.
I gave up after getting sub 10KB/s. As has been mentioned, Steam needs to get on the bittorrent-train. A bittorrent layer would smooth this out for everyone, instead of giving the people fortunate enough to hit an underutilized server a good experience while the rest can even get the content at all ("Servers too busy"). Steam obviously is not intelligent enough to properly distribute the load.
Honestly, it's as baffling as it's retarded.
Belief is the currency of delusion.
Pfft, I don't even read.
"You should always go to other people's funerals; otherwise, they won't come to yours." -- Yogi Berra
Show me the source, or STFU.
Of course, you probably don't even know what that means.
"linux is just DOS with a UNIX like syntax" -- Galactic Dominator (944134)
No you're also wrong. Tremulous was based (and still is based) on Quake3 mod SDK code years before the GPL source came out, they just retroactively pasted the GPL headers afterward. Oddly, that still does not make it okay.
Weird how freetards still let that illegatry pass by because it's in their benefit. World of Padman also does this.
daemonc (145175)
I just realized there is no way to moderate you as "-1 wrong"
Greetings! Welcome to Slashdot!
A bit of belated advice, if you're going to buy a user ID on eBay you really shouldn't waste your money on anything with more than 4 digits.
-
- - You can't take something off the Internet! That's like trying to take pee out of a swimming pool.
In order to control spam every company gets a unique email address.
(eg steam100@mysite.com)
When I created a valve account and paid for a game, It never ran.
I tried to contact support, they won't email me.
I tried everything I can think of, even trying a yahoo address for
support, and steam just ignores me.
The set it up so you can't contact them unless they email you first.
I was about to tell him to RTFA when I realized that it was actually in the summary. What is the world coming to when slashdotters don't even read the summary, much less RTFA?
SQUIRREL!
Steam. A platform I despise for my lack of bandwidth.
Ha
I don't even finish
I searched on ebay and saw no Slashdot IDs for sale. How am i supposed to calculate market value???
Psh, I don't even read the posts I quote. Were you talking about puppies or something up there?
pffft, I don't even read the posts I quote.
Bah, I don't even read the posts I write!
I don't read the posts you write either.
They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance. - Terry Pratchett
Wow, 149 comments and not a single one modded up about actual gameplay?
I'll go first - it's a pretty fun game. It's a squad based top-down shooter based on the Source engine. Multiplayer using either shared or dedicated servers. You choose one of 4 roles - Commander, Special Weapons, Tech, or Medic. There can be more than one Medic for example, but most missions require at least one Tech to hack open doors.
You choose your weapon load-outs and characters/roles and enter the mission. You can carry two main weapons and one off-hand weapon. Some of the main weapons are unique to the character type - for example only Special Weapons can carry an auto-gun, and only a Medic can carry a medic gun, and some are available to all players. As you complete missions you gain XP and levels, which unlocks additional weapons. The levels are account specific, not character specific - for example I can get to level 9 playing as Special Weapons, which unlocks the Medic gun, and then I can switch to Medic so I can actually use it.
The controls are fairly simple - W,A,S,D for up/down/left/right, and the mouse controls aim/firing, but since it's top-down you do have to aim in 3d space - you can aim close or far away. Friendly fire does happen with all but a couple weapons so you need to be careful not to hurt your teammates.
Aliens swarm from almost everywhere - I guess that's how it got the name. They do come from creative places - climbing up from hatches in the floor, jumping down from the ceiling up above, climbing walls and tunnels. You can never be sure where they will come from. The missions seem to be mostly linear objectives, like gain access to this area, go here, destroy the alien biomass, escape, etc. and are filled with choreographed sequences of alien battles to keep you on your toes. If you stay too long in one area you will start to get random alien attacks as well, so it's not 100% choreographed/scripted.
There are only about 7 or 8 missions in the game, and a group of friends and I were able to complete all of them on Normal mode in a few hours last night. We got to level 10 or so and unlocked a lot of weapons in doing so. I guess now the only thing to do is play it on Hard modes or wait until they release more maps/content.
Some standouts: Your off-hand weapons are very unique and can be used for tactical advantage. For example, you can get combat flares that increase auto-aim effectiveness when dropped, hornet swarm missiles that are heat seeking, even adrenaline that makes the game go into slow motion - which has to be the coolest effect. In slow motion everything goes into The Matrix-like mode where you have tons of time to aim and line up your shots. The game also does it at certain times on it's own just for dramatic effect.
Conclusion: A fun but short game - it will be interesting to see what type of content the mod-community creates for it. The squad-based tactics can be surprisingly deep if you have a good group of players on voice communication. Definitely worth a download for at least an afternoon or evening of fun with 3 friends.
"When the president does it, that means it's not illegal." - Richard M. Nixon
Why am I not surprised that this is a windows only port?
http://www.acetonestudio.com
I didn't play it back when it was a mod, so I may be wrong... but I would assume they were distributing just the mod, and you had to get the Quake 3 binaries on your own. When the source was freed, they were then able to distribute the binaries as well.
I don't see how any of this would be illegal (illegatry?), or even a copyright violation, but even so, it was never based on Unreal.
Freetards indeed...
All that we see or seem is but a dream within a dream.
So.. it's basically gauntlet?
# (/.);;
- : float -> float -> float =