Slashdot Mirror


World of Warcraft Can Boost Your Career

Hugh Pickens writes "Forbes reports that although videogames have long been thought of as distractions to work and education rather than aids, there is a growing school of thought that says game-playing in moderation, and in your free time, can make you more successful in your career. 'We're finding that the younger people coming into the teams who have had experience playing online games are the highest-level performers because they are constantly motivated to seek out the next challenge and grab on to performance metrics,' says John Hagel III, co-chairman of a tech-oriented strategy center for Deloitte. Elliot Noss, chief executive of domain name provider Tucows, spends six to seven hours a week playing online games and believes World of Warcraft trains him to become a better leader."

272 comments

  1. It stands to reason by 5pp000 · · Score: 3, Insightful

    It stands to reason that you're learning something when playing a game. It's only a question of how useful that something is in the rest of your life.

    --
    Your god may be dead, but mine aren't!
    1. Re:It stands to reason by Netshroud · · Score: 1

      You can learn something from everything.

    2. Re:It stands to reason by Lord_of_the_nerf · · Score: 5, Funny

      If you ever come into a situation where you have to train 10 or 25 people not to stand in fire, you call me.

    3. Re:It stands to reason by Redlazer · · Score: 2, Funny
      BoooooooooooooooooooooooooooooooooooooM!!!!!!!!!!!!!!

      "JESUS CHRIST! JOHNSON! GET OUT OF THE FIRE!"

      Headlines: Area man saved by the Mimiron fight.

      --
      Guns don't kill people, "with glowing hearts" kills people.
    4. Re:It stands to reason by playbbg · · Score: 1

      There are many websites covering such like mmorpg and http://www.mmogamesite.com/

    5. Re:It stands to reason by Thanshin · · Score: 4, Funny

      The hours passed in Slashdot are also very productive. /. removed my upper bound on the douchebaggery and reasoning logic purity I'm capable of displaying.

      If extending the discussion enough to win it by attrition doesn't work, I can switch to "that argument is falacious and I'll explain you why, in excruciatingly verbose detail" mode.

      Now I just need to spend some time in 4chan and I'll be able to discuss on level even with a partially retarded frog.

    6. Re:It stands to reason by Anonymous Coward · · Score: 1, Funny

      Exactly.

      In other news... New Study Finds Some Can Balance Work And Hobbies!

      And how does that saying go? Ah yes, I remember now:
      "All work and no play makes Jack a dull noob."

    7. Re:It stands to reason by JabrTheHut · · Score: 1

      What is this "rest of your life" that everyone keeps talking about? is it another MMORPG?

      --
      Work like no one is watching. Dance like you've never been hurt. Make love like you don't need the money.
    8. Re:It stands to reason by wisty · · Score: 1

      OK, so you are gradually working up to taking on the Pointy-Haired-Boss?

    9. Re:It stands to reason by MrNaz · · Score: 3, Funny

      Meeting chairman: Let's give these negotiations a break, for a while.
      [Executives leave the room]
      Sales team leader: Look guys, we haven't convinced them that we're the best guys for their production line. I think they recognize that our services are best of breed, but we still need to get it in the bag. They're in there, deliberating right now, about whether to go with us or the competition. Does anyone have any ideas how we can close the deal?
      Sales team member 1: Well, I think we could highlight that we have a longer track record than the compet...
      Sales team member (Running back into meeting room): LEEEEEROOOOOY JEEEEEENKIIIIINS!!!!!!

      --
      I hate printers.
    10. Re:It stands to reason by wisty · · Score: 3, Funny

      "The Rest Of Your Life" is like a MMORPG but it's really boring and repetitive, leveling up takes way too long, people steal the really good drops, you can never get enough gold, and there are too many n00bs.

      If you like WoW, you'll LOVE TRoYL

    11. Re:It stands to reason by William+Robinson · · Score: 1

      My boss didn't believe that playing solitaire improves my ability

      Now all I have to do is show him this discussion.

    12. Re:It stands to reason by Anonymous Coward · · Score: 0

      I recently joined the army you wouldn't think that skill would required but.....

    13. Re:It stands to reason by silentcoder · · Score: 4, Funny

      TroYL won't get a subscription from me till they fix the respawn bug. Seriously, it seems once you die in TRoYL you just get stuck in the graveyard, no spirit healers or anything - I know some people who have been waiting to respawn their chars for years now and the developers simply don't seem to care about fixing this glaringly obvious bug that really hampers gameplay. Nobody is prepared to take even the slightest risks in bossfights because of it.

      Having said that, one thing I do miss about TRoYL - it had the best implementation of /fucking I have EVER played.

      --
      Unicode killed the ASCII-art *
    14. Re:It stands to reason by KreAture · · Score: 2, Insightful

      More DOTS! More DOTS!

    15. Re:It stands to reason by TwiztidK · · Score: 1

      It's only a question of how useful that something is in the rest of your life.

      A few years ago, I read a story about a man who saved someones life with skills he learned from playing America's Army. I've played that game a few times, and it actually requires you watch videos about CPR and such to become a medic.

      --
      Sent from my iPhone 5
    16. Re:It stands to reason by Anonymous Coward · · Score: 0

      that argument is falacious

      Fallacious, asshat.

    17. Re:It stands to reason by Kjella · · Score: 2, Informative

      Bah I can survive logic, it's the people that don't use logic that bother me. To take an example with my mother, she often refuses to recognize to forward motion of time. More often than not, she insists I "should have known" things that are obvious in hindsight but were impossible to predict in advance and even when I point out that I'm not clairvoyant she still keeps repeating arguments that I couldn't possibly have known at the time I made the decision.

      Likewise, I have a friend who sees everything in extreme black and white. It's like if a pill against headache did not work for someone under some circumstance, then it's useless and doesn't work for anybody under any circumstances. And no matter if you got medical proof, statistical proof that lots of people use it and it helps, anecdotal evidence that we've used it and it does help or whatever else, it's like "I don't believe in it". There's no point in arguing with someone who doesn't even seriously consider the arguments and the possibility that their position may be wrong. The human mind's ability to dismiss arguments we don't want to hear is astonishing.

      No amount of "logical purity" is as bad as arguing with plain irrationality.

      --
      Live today, because you never know what tomorrow brings
    18. Re:It stands to reason by Thanshin · · Score: 1

      Fallacious, asshat.

      QED

      As you can see here, the specimen at hand has mastered the simultaneous application of both /. and 4chan discussion techniques.

      As an additional example, one could reply with:

      You should've quoted "Fallacious", cumdump.

      It's left as an exercise for the reader to further correct the reply with progressively grosser garniture.

    19. Re:It stands to reason by elrous0 · · Score: 2, Funny

      I didn't spend years playing Dungeons and Dragons and not learn a little something about courage.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    20. Re:It stands to reason by Flea+of+Pain · · Score: 1

      TroYL won't get a subscription from me till they fix the respawn bug.

      I'm a buddhist you insensitive clod!

      --
      Do not argue with an idiot. He will drag you down to his level and beat you with experience.
    21. Re:It stands to reason by kurokame · · Score: 1

      the fire = needlessly pissing off your customers with poor service

      See what I did there?

    22. Re:It stands to reason by silentcoder · · Score: 2, Funny

      So you mean every time you die you roll a new character ? What a grind !

      --
      Unicode killed the ASCII-art *
    23. Re:It stands to reason by CaseM · · Score: 1

      Jesus did, but I hear he's the boss' son.

    24. Re:It stands to reason by silentcoder · · Score: 2, Funny

      Nothing like family in the company to get you QQ's taken seriously !

      --
      Unicode killed the ASCII-art *
    25. Re:It stands to reason by tattood · · Score: 1

      Well, these guys learned how to put their fighting skills to good use in the office.

      --
      WTB [sig], PST!!!
    26. Re:It stands to reason by tehcyder · · Score: 1

      It stands to reason that you're learning something when playing a game.

      Only in the trivial sense that you are learning something all the time just by being alive for example how to keep breathing,

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    27. Re:It stands to reason by morari · · Score: 1

      Playing an MMO makes you a tool. News at eleven!

      --
      "He who can destroy a thing, controls a thing." --Paul Atreides, Dune
    28. Re:It stands to reason by tehcyder · · Score: 1

      If extending the discussion enough to win it by attrition doesn't work, I can switch to "that argument is falacious and I'll explain you why, in excruciatingly verbose detail" mode.

      You spelled "fallacious" incorrectly, therefore your whole post is without merit.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    29. Re:It stands to reason by polle404 · · Score: 1

      The subscription fee sucks, all I have time for is goldfarming, and there's too many bugs...

      --

      ~men are from earth. women are from earth. deal with it.~
    30. Re:It stands to reason by Dashiva+Dan · · Score: 1

      Someone please mod parent up. Insightful, I tell you.

      --
      "lt;dr" is the correct response to most of my posts.
    31. Re:It stands to reason by morcego · · Score: 1

      (It stands to reason) that most people are morons, and most statistics are flawed (not to say faked).

      Concurrency doesn't mean "causability". Or, as Frank Herbert would say: "The head of the donkey doesn't cause the tail".

      People who are motivated by challenges will be drawn to any situation that offers them. Be either in the corporate industry or online gaming. People who strive to outperform everyone else are more likely to do it. Again, online or offline.

      That is on way implies that his online habits are causing his real life success. Thats concurrency: both things happening at the same time.

      --
      morcego
    32. Re:It stands to reason by cnastase · · Score: 1

      BoooooooooooooooooooooooooooooooooooooM!!!!!!!!!!!!!!

      "JESUS CHRIST! JOHNSON! GET OUT OF THE FIRE!"

      Headlines: Area man saved by the Mimiron fight.

      Or just wait for Cata and get some priests :D

      --
      Born to raise hell.
    33. Re:It stands to reason by DrCode · · Score: 1

      I acquired 8 virtues playing Ultima.

    34. Re:It stands to reason by Reilaos · · Score: 1

      Damn, man. I pushed my support ticket regarding my respawn for half an in-game century, and you know what they did? Yeah, they respawned me, but the bastards reset my levels, took all my gear, and randomized my race/class setup!

    35. Re:It stands to reason by david_bandel · · Score: 1

      /. is one of those leftist assholes. Just look at their hilariously childish and low-IQ tendency to list articles that consider global warming more than a sad hoax.

    36. Re:It stands to reason by Anonymous Coward · · Score: 0

      We can also take examples with your mother. With dirty pictures. And goats.

  2. Trains him to become a better leader? by Anonymous Coward · · Score: 5, Funny

    Elliot Noss, chief executive of domain name provider Tucows, spends six to seven hours a week playing online games and believes World of Warcraft trains him to become a better leader."

    Six to seven hours a week? There's a term for someone who plays such an excessive amount of online games. Let me see if I can think what it is... Oh yeah. I remember now.

    That term is "NOOB".

    1. Re:Trains him to become a better leader? by Anonymous Coward · · Score: 0

      Looks most CEO's they are good bullshitters, sounds like he has found an excuse for justifying his gaming habit whilst at work ;)

    2. Re:Trains him to become a better leader? by Anonymous Coward · · Score: 3, Insightful

      Actually, the term for playing an excessive amount of online games is "no-lifer". Noob is for people that are new or bad at the game. Casual is the term for people that play a few hours a week. On that note, 6-7 hours is nothing considering some guilds in WoW raid at least 4 hours a day, up to 7 days a week.

    3. Re:Trains him to become a better leader? by Lord_of_the_nerf · · Score: 1

      Training? Cue the longest, most boring training montage of all time:

      Click. Repeat.

    4. Re:Trains him to become a better leader? by Anonymous Coward · · Score: 2, Informative

      Actually, the term for playing an excessive amount of online games is "no-lifer". Noob is for people that are new or bad at the game. Casual is the term for people that play a few hours a week. On that note, 6-7 hours is nothing considering some guilds in WoW raid at least 4 hours a day, up to 7 days a week.

      *WHOOSH*

    5. Re:Trains him to become a better leader? by Anonymous Coward · · Score: 0

      I wouldn't touch Elliot Noss!

    6. Re:Trains him to become a better leader? by mjwalshe · · Score: 1

      only 6 or 7 lightweight :-)

    7. Re:Trains him to become a better leader? by IndustrialComplex · · Score: 1

      woosh

      --
      Out of modpoints but really liked a post? 1BDkF6TtmmeZ3yqXbz9yhdYVqRYnwFoXDj
    8. Re:Trains him to become a better leader? by codeonezero · · Score: 1

      You obviously never played World of Warcraft 6-7 hours a week is what is called "casual" play. Excessive amount of online game time in a game like WoW is 30-40+ hours a week. Serious raiding starts at 10 hours per week with a highly organized group (which is rare), 20+ with a poorly to mid organized one. And that's not even counting off-raiding time which Blizzard makes sure you put in unless you are really good at playing the Auction House or pay gold farmers for gold.

      --

      ....
      int main (void) { ... }

    9. Re:Trains him to become a better leader? by dnaumov · · Score: 0

      Six to seven hours a week? There's a term for someone who plays such an excessive amount of online games. Let me see if I can think what it is... Oh yeah. I remember now.

      That term is "NOOB".

      WOW, epic double-fail.

      1) 6-7 hours a week not considered excessive for an MMO at all
      2) The people who DO play excessively have nothing to do with "noobs" (although arguably even excessive players CAN be noobs).

    10. Re:Trains him to become a better leader? by TheLink · · Score: 4, Insightful

      Quest failed: you did not pick up "Sarcasm" and "Hyperbole".

      Please start the quest again.

      --
    11. Re:Trains him to become a better leader? by Anonymous Coward · · Score: 0

      nub

    12. Re:Trains him to become a better leader? by J.J.+Dane · · Score: 1

      More to the point, you couldn't even if you wanted to

    13. Re:Trains him to become a better leader? by Skuld-Chan · · Score: 2, Interesting

      There are actually plenty of high end guilds that raid no more than 2 hours a day 2-3 days a week. In my time playing wow - I found that the mark of a good raiding guild is one that is prepared in game and mentally ready for the task at hand, not one that spends tons of time on a particular task. Now - 90% of the people who play WoW have no gumption to learn how to play and expect to be carried from boss to boss (or in real life - task to task) - much like real life. Good raiding guilds analyze combat logs to find out their weaknesses in a particular fight and work with players to improve those weaknesses.

      There's a project management take-away from this - good competent people (including management) can get far more done in less time than people just soaking up paychecks, and good companies will work with their employees to make sure they have the skills needed to complete a task.

      None of the raid bosses in WoW are all that hard if *everyone* knows what they are doing, but they are nightmarish if you have one single person who doesn't.

    14. Re:Trains him to become a better leader? by SleazyRidr · · Score: 1

      Does that mean you just had a quadruple fail?

    15. Re:Trains him to become a better leader? by Anonymous Coward · · Score: 0

      You're fucking dumb as shit.

    16. Re:Trains him to become a better leader? by Anonymous Coward · · Score: 0

      The sarcasm only works if it gets the terminology right...or close enough to be identifiable as such.....!

  3. Totally helps by Anonymous Coward · · Score: 0

    If you don't have a gearscore over 5.5k you won't get an interview!

    1. Re:Totally helps by Nefarious+Wheel · · Score: 1

      You're using the add-on, aren't you?

      --
      Do not mock my vision of impractical footwear
    2. Re:Totally helps by Anonymous Coward · · Score: 0

      Nope, wow-heroes.

  4. Running a guild for a couple years by Maxo-Texas · · Score: 5, Insightful

    makes running a mere business department almost child's play.

    politics.
    prima donnas.
    80% of people are users.
    sexual harrassment.
    achieving short and long term goals.
    managing the sheer logistics of a well balanced guild.
    learning to delegate to staff.
    etc.

    --
    She was like chocolate when she drank... semi-sweet at first and then increasingly bitter.
    1. Re:Running a guild for a couple years by DigiShaman · · Score: 1

      Eve Online has that covered, with an included market place too. You can even delegate hanger rights to members of your corporation.

      --
      Life is not for the lazy.
    2. Re:Running a guild for a couple years by mwvdlee · · Score: 1

      Everything except faily sharing the profits of a raid.

      --
      Slashdot social media options: AIM, ICQ, Yahoo, Jabber and Mobile Text. Why no MySpace?
    3. Re:Running a guild for a couple years by Zelgadiss · · Score: 2, Insightful

      And even if you are not the leader, you learn a bit about working in groups to get stuff done.

      A pity that if you have an addictive personality, the cost of playing outweighs the benefits.

    4. Re:Running a guild for a couple years by Aranykai · · Score: 2, Insightful

      When was the last time you worked for a business that fairly shared the profits of a sale with you?

      --
      If sharing a song makes you a pirate, what do I have to share to be a ninja?
    5. Re:Running a guild for a couple years by Anonymous Coward · · Score: 2, Insightful

      all of them. I work, and they pay me for my labor, and if I want, I can voluntarily buy stock in the company just like everyone else. That's fair.

    6. Re:Running a guild for a couple years by Anonymous Coward · · Score: 1, Interesting

      Eve is a much better representative of games that can boost (or make use of) abilities.
      If only because you actually win and lose stuff based on the decisions you make.

      Market has been mentioned.

      And there's the process of running elections as well (CSM)

      As well as managing large groups of people, both as organisations and short term goals (fleets)

      Issues of trust and secrecy.

      Investments

      ...

      It's a lot closer to real life abilities than other games, while at the same time not being boring à la second life.

    7. Re:Running a guild for a couple years by Maxo-Texas · · Score: 1

      Guilds pay you raid points, DKP, lager points, etc.
      You use these points to buy equipment with.

      The senior workers get the better offices and so on.

      If you dislike the conditions, you leave and found a new guild where you are senior.

      Other than some kind of point system, there is no fair way to distribute rare items.

      --
      She was like chocolate when she drank... semi-sweet at first and then increasingly bitter.
    8. Re:Running a guild for a couple years by Anonymous Coward · · Score: 1, Informative

      When was the last time a guild gave out 100times the number ot DKP to officers as they did to members? Oh Never that's when.

      Its standard for everyone who went to the full raid to get the same number of points. SOMETIMES for dying (if its your fault) you may get some points removed. Those are usually the super hardcore guilds though.

      Heck the last guild I played in, we all raiding 3 or 4 times a week and didn't do any point system we just rolled and let shit fall where it may.

    9. Re:Running a guild for a couple years by brainboyz · · Score: 1

      Last guild I was in when I played (way back when) used a tiered point system. Top tier players got first invite to raids and first choice of gear, regardless of DKP (DKP was a same-tier equalizer).

      It worked quite well:
      -Attendance means you're willing and ready to join raid regardless of if you made it in, so even a full raid meant you got credit while farming and your attendance rating was entirely self-controllable. DKP wasn't given out if you weren't in-encounter.
      -Leader and officers were the first tier and required mandatory attendance.
      -Attendance of 3/4ths of the raids for at least a month saw you promoted to the upper tier.
      -At least 50% attendance consistently earned you middle-tier.
      -Less than 50% attendance put you in the lower (casual) tier.

      Much like a business. Better availability and better performance got you invited more (higher tiers and more DKP, respectively) much like both give you first pick for promotions IRL.

    10. Re:Running a guild for a couple years by Maxo-Texas · · Score: 1

      Under the DKP systems I've seen, the older people typically have multi thousand point balances while the newer people have negative balances.

      First choice goes to the highest positive balance people.

      The officers are usually founders and all have high DKP balances.

      --
      She was like chocolate when she drank... semi-sweet at first and then increasingly bitter.
    11. Re:Running a guild for a couple years by shermo · · Score: 1

      Find a less shitty guild.

      --
      Insanity: voting in the same two parties over and over again and expecting different results
    12. Re:Running a guild for a couple years by Maxo-Texas · · Score: 1

      In the companies I've been in, the people there 30 years have the better positions, and their children are predestined for promotion.

      Same advice applies. It's a rare company where paying your dues doesn't matter.

      And other than the DKP issue, the guilds were fine pleasant places to "work".

      --
      She was like chocolate when she drank... semi-sweet at first and then increasingly bitter.
    13. Re:Running a guild for a couple years by shermo · · Score: 1

      It depends on what you think DKP is used for. If it's a 'reward' for services to the guild, then a system which favours seniority makes sense, and this model most closely matches the workplace environment.

      I personally don't think this is the purpose of DKP, and favour a system which distributes it to best help the raid. In this system, future contribution is the important thing, not previous. Whilst time in the guild is possibly a good indicator of someone sticking around, it isn't the only one, and it certainly isn't the best determinant of a player's future performance.

      'Flavour' items (mounts, mostly) better fit the model of rewards, and so these are prioritized to senior players.

      At least, that's how I do it.

      --
      Insanity: voting in the same two parties over and over again and expecting different results
  5. Incredibly useful human group dynamics experience by Gavin+Scott · · Score: 5, Insightful

    Running (or trying to run) a significant guild in WoW can teach you more about human group dynamics and people management than you could ever want to know :)

    This time I spent playing WoW was *incredibly* valuable to me in this regard, and I don't consider that time wasted at all.

    G.

  6. It must be nice... by ceraphis · · Score: 1

    ...to justify playing an MMO as a leadership opportunity. I wonder if he's getting paid those 6-7 hours as on the job training?

  7. Yawn... by Anonymous Coward · · Score: 0
  8. It makes sense. First heard this in December 1995 by FlorianMueller · · Score: 5, Informative

    There's definitely some truth in that. One thing that especially strategy games can teach is to deal with resource constraints and to strike a balance between the different objectives that must be pursued, especially a balance between short-term defensive action and the pursuit of mid-term to long-term strategic goals.

    I first heard a manager say this in December 1995. He was one of my business contacts and around that time became VP Sales & Marketing of Germany's largest publisher of dictionaries and language-learning materials. I had done some work on the German version of Warcraft II - Tides of Darkness (PR, marketing, sales, and translation; got listed twice in the game's credits) and I gave copies to business partners like the person I just mentioned. He became addicted to it and told me that when his wife criticized him for spending so much time on the thing, he explained to her that this was basically like management training :-)

    At the time computer games weren't online, so except for those who went to "LAN parties" with other gamers, gameplay was a solo mission. Now one can actually practice leadership and diplomacy. But even just the virtual resource management challenge of a game like Warcraft II has value in itself.

    When I was running the NoSoftwarePatents campaign years ago, it also felt like real-time strategy in many respects :-) And lots of Orcs to fight against.

  9. Out of balance at times. by GeorgeTech · · Score: 4, Insightful

    Moderation is the key here. Most WoW players that I know do not play in moderation. The time spent playing this game and other Online RPGS is very out of balance with other things that are much more important in life. Such as your marriage, your kids, your job and many other necessary things. If you are single this may not be the case, but you know the point I am trying to make. Please do not get me wrong here, there are those who can play with moderation and more power to you. I myself have done my fair share of online grinding to hit my toons level cap, but I also know that there is a very fine line between healthy online playing and being severely out of balance.

    1. Re:Out of balance at times. by Nefarious+Wheel · · Score: 2, Interesting
      This has already been parodied beautifully -- look up "date my avatar" on YouTube, and the running comedy of "The Guild".

      I play WoW for a number of reasons, one subtle one being that I'm uh, "chronologically privileged". I get puffed taking out the rubbish, but my Hunter can run all day and kick serious butt.

      Anyone thinking there's no value to the organisation training provided by WoW has never tried to take down any of the Ice Crown Cathedral bosses in a 10-man raid. These things are intense, people, and if you screw up even a tiny bit you can wipe the raid. You'll hear about it from your guildies if you do.

      --
      Do not mock my vision of impractical footwear
    2. Re:Out of balance at times. by Anonymous Coward · · Score: 0

      "If you are single this may not be the case, but you know the point I am trying to make."

      heck, if you're single, you should be out there having fun instead of spending every night playing wow. playing one or two nights a week is alright, but like you said, many wow players play way more than that.

    3. Re:Out of balance at times. by Slime-dogg · · Score: 2, Insightful

      Ice Crown Cathedral

      Are you sure that it's WoW that you're playing?

      --
      You need to restart your computer. Hold down the Power button for several seconds or press the Restart button.
    4. Re:Out of balance at times. by stewbacca · · Score: 1

      Define moderation. You can't because it means different things depending on people's different lifestyles. I don't play WoW anymore, and when I did, it was maybe 4-5 hours a week...pretty moderate, in comparison to other WoWers, but that was a TON of investment for me. My kids play all day long in the summer...beats running around in the 100 degree heat.

  10. if that's true... by jamesh · · Score: 1, Troll

    If that's true, then why is everybody I know of who plays WoW or other similar games an overweight unemployed loser?

    1. Re:if that's true... by MobileTatsu-NJG · · Score: 1

      Clique?

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    2. Re:if that's true... by Anonymous Coward · · Score: 0

      It's only natural to spend time with people who are like yourself.

    3. Re:if that's true... by Anonymous Coward · · Score: 0

      You must be an American, unemployed overweight losers seem to be in excess in your country right now.

    4. Re:if that's true... by maliamnon · · Score: 1

      Most people who play WoW don't participate in the activities that provide leadership and group interaction experience. For an average progression guild there are 1-6 people who could possibly have the opportunity to gain valuable leadership experience, and 19-35 (benchies) who are being led. And then for every person in a progression guild there are hundreds (if not thousands) of people playing the game that aren't even being led by the leaders. For most people, all the people they know who play WoW will fall into the non-leader majority, which fits your experiences perfectly. This, imo, is what gives MMOs and other online games a bad rap.

    5. Re:if that's true... by Aceticon · · Score: 4, Insightful

      If that's true, then why is everybody I know of who plays WoW or other similar games an overweight unemployed loser?

      Having played something like 5 different MMORPGs over the years, with the exception of the teenagers I have yet to come across any unemployed team member in any of the guilds I've been with. For those that have pictures, none is fat. (I myself make about 5x the average income in where I live and am not fat)

      I can only think of a couple explanations for the disconnect between what you are saying and what I see:
      - You are lying, probably for shock reasons - i.e. you're trolling.
      - I'm in the EU zone and you are in another area and the demographics of players is different.
      - You yourself are unemployed and usually play at core work hours when anybody with a job will not be online, so everybody you cross paths with is either unemployed or an below work age.
      - Personal self-selection: maybe the type of person you get well enough and for long enough with to be told what they do is the kind of people that tend to be fat and unemployed.

      I currently live in the UK and I'm sure that if I frequented the local pubs during work days at the core working hours, I pretty much would only come across (fat) unemployed people.

    6. Re:if that's true... by maliamnon · · Score: 1

      Most people who play WoW don't participate in the activities that provide leadership and group interaction experience. For an average progression guild there are 1-6 people who could possibly have the opportunity to gain valuable leadership experience, and 19-35 (benchies) who are being led. And then for every person in a progression guild there are hundreds (if not thousands) of people playing the game that aren't even being led by the leaders. For most people, all the people they know who play WoW will fall into the non-leader majority, which fits your experiences perfectly. This, imo, is what gives MMOs and other online games a bad rap.

    7. Re:if that's true... by Canazza · · Score: 1

      I have a job, you insensitive clod!

      --
      It pays to be obvious, especially if you have a reputation for being subtle.
    8. Re:if that's true... by L4t3r4lu5 · · Score: 1

      More than likely it's because people who play those games find your condescension repulsive and avoid you like they would a dog with rabies. It's the same reason none of the people I know go to the gym six times a week and drink protein milkshakes; I don't like those people, and choose not to associate with them. I find them vapid and narcissistic.

      If you're having trouble with that concept, just put it down to "safety in numbers" and forget all about it. They're not missing out on much.

      --
      Finally had enough. Come see us over at https://soylentnews.org/
    9. Re:if that's true... by DMorritt · · Score: 1, Insightful

      I think this is maybe more telling about the people you know, than the people that play WoW. Most of the people I have met have jobs or are students.

    10. Re:if that's true... by the+way · · Score: 1

      If that's true, then why is everybody I know of who plays WoW or other similar games an overweight unemployed loser?

      Success at WoW depends partly on having plenty of time (which unemployed people will have), and requires lots of time sitting in front of a PC (which may mean less time exercising, leading to weight gain).

      So it seems quite possible that being overweight and unemployed is correlated with playing WoW - but if so, I would expect the causation is in the opposite direction to what you imply, and does not disprove the assertion that managing a guild can help your people management skills.

    11. Re:if that's true... by silentcoder · · Score: 1

      I'm guessing because "the people you know" is not a sufficiently large sample size to give statistical validity ?

      Or else, based on your tone... perhaps it's because everybody you know is an overweight, unemployed loser anyway regardless of wheter or not they also play WoW. Birds of a feather and all that...

      --
      Unicode killed the ASCII-art *
    12. Re:if that's true... by Anonymous Coward · · Score: 2, Insightful

      Presumably that says more about your social circle than WoW players in general.

    13. Re:if that's true... by mjwalshe · · Score: 1

      becuase you are a overweight unemployed loser maybe :-)

    14. Re:if that's true... by jamesh · · Score: 1

      I think this is maybe more telling about the people you know, than the people that play WoW

      Know _of_. I don't know any one personally who plays WoW (or similar). Or at least they don't admit to it.

    15. Re:if that's true... by arth1 · · Score: 1

      Out of curiosity, which EU country do you live in where it's possible to be employed and earn 5 times as much as the average (which statistically means that there are eight people living on half the average to compensate)?
      In the country where I hail from, even the prime minister doesn't make more than 3 times the average.

    16. Re:if that's true... by jamesh · · Score: 1

      I'm guessing because "the people you know" is not a sufficiently large sample size to give statistical validity ?

      There's probably some truth to that. I don't actually know anyone who has ever played WoW, I just know of them (FOAF etc). There is probably a huge selection bias in that as I'm far more likely to hear "my loser brother/flatmate/son spends all his f-ing time on WoW" than "my brother/flatmate/son is up to some level in WoW" around the water cooler.

    17. Re:if that's true... by jamesh · · Score: 1

      Hehe... yes that we all hate people who waste their time playing WoW instead of getting a job? :)

    18. Re:if that's true... by geekmux · · Score: 1

      If that's true, then why is everybody I know of who plays WoW or other similar games an overweight unemployed loser?

      And this right here, is exactly why you should NOT attempt to put this on your resume. This stereotype still exists quite strongly today, and to be honest, given the insanely addictive nature of online gaming, as a potential employer, I would be far more concerned to find out if you were still actively playing rather than looking at experience you may have gathered while playing.

    19. Re:if that's true... by Anonymous Coward · · Score: 0

      I currently live in the UK

      Out of curiosity, which EU country do you live in

      Out of curiosity, which country do live in that should have taught you to read, but apparently didn't?

    20. Re:if that's true... by Takionbrst · · Score: 1

      You know what the great thing about making absolute statements (or in your case, the insinuation) is? It only takes one counter example to prove the statement false. I played WoW for about 5 years, consistently performing at the highest levels of both PVE and PVP (top 100 world wide PVE, multiple gladiator titles). I'm also a physics major at a world class research university who has publications in a major journal. While your statement may be true of many WoW players, it's downright asinine to assume no benefits come from the game at all or that it inevitably wrecks your life. In short, I defy you, sir.

    21. Re:if that's true... by Anonymous Coward · · Score: 0

      If that's true, then why is everybody I know of who plays WoW or other similar games an overweight unemployed loser?

      I used to play WoW. I'll give you the run down of people I played with in my guild.

      *Several Computer Science/Computer Engineering majors.
      *Some teenagers.
      *The guild leader, a paramedic.

      But please do go on reinforcing stereotypes and refusing to actually give effort to your /. posts.

    22. Re:if that's true... by Pollardito · · Score: 1

      For those that have pictures, none is fat

      - Personal self-selection: maybe the type of person you get well enough and for long enough with to be told what they do is the kind of people that tend to be fat and unemployed.

      I'm not saying the original post is true or fair, but have you considered that the people who post pictures of themselves online are those that are happiest with how they look which is more often people that aren't fat? That's self-selection in action

    23. Re:if that's true... by jamesh · · Score: 1

      But please do go on reinforcing stereotypes and refusing to actually give effort to your /. posts.

      sure thing Mr Anonymous Coward.

    24. Re:if that's true... by Anonymous Coward · · Score: 0

      Probably because the world is full of pompous, arrogant losers like you who can only see value in aggressive domineering tactics and the collection of business degrees.

    25. Re:if that's true... by arth1 · · Score: 1

      A country that teaches you that the UK comprises four countries?

    26. Re:if that's true... by Anonymous Coward · · Score: 0

      Statistically, your social group says a lot about you. The reason your friends are all overweight unemployed losers is most likely because you are an overweight unemployed loser.

      Hope that helps!

    27. Re:if that's true... by tsstahl · · Score: 1

      Obligatory correlation != causation ;)

    28. Re:if that's true... by Anonymous Coward · · Score: 0

      Cliche?

      "A Clique (pronounced /klik/, also US: /klk/) is an inclusive group of people who share interests, views, purposes, patterns of behavior, or ethnicity."
      -wikipedia

    29. Re:if that's true... by Aceticon · · Score: 1

      UK, more specifically England, more specifically London.

      My 5x factor is an approximation and was rounded down. It is in fact roughly correct for the area where I live (London) - see http://www.statistics.gov.uk/cci/nugget.asp?id=285 - if it was against the whole of the UK it would be closer to 7x.

      This is before taxes, after taxes the difference is even bigger (i'm a freelancer so I end up paying less taxes but have no job security, no employee rights and no income while on vacations).

      I'm very specialized and very experienced in what I do, and work as a freelancer (more specifically contractor) hence the income I get.

      Compared with some of the people working in finance in London my income is peanuts.

    30. Re:if that's true... by Hythlodaeus · · Score: 1

      If that's true, then why is everybody I know of who plays WoW or other similar games an overweight unemployed loser?

      Sample selection bias - ie, that is the social sphere you move in.

      --
      For great justice.
    31. Re:if that's true... by Aceticon · · Score: 1

      I'm not saying the original post is true or fair, but have you considered that the people who post pictures of themselves online are those that are happiest with how they look which is more often people that aren't fat? That's self-selection in action

      That was in fact in the back of my mind when i wrote it but I was trying to sneak it through ... ;)

      Also I myself might suffer of personal self-selection: in my choice of guild I tend to go for non-hardcore guilds with a more mature membership which might select against me getting in contact with the chronically-unemployed and/or those with a lack of physical self-esteem and/or having severe food disorders.

      Still, to disprove the point of the GP (that all players of this kinds of games are fat and unemployed) all that it takes is showing one or more players which are not fat or not unemployed: my personal experience shows that in all those games there are plenty which are neither.

    32. Re:if that's true... by skiman1979 · · Score: 1

      Maybe you're hanging around the wrong crowd of gamers? I've played several MMORPGs and met plenty of people in the game who have a husband or wife, maybe some kids, full time job, etc. Not all MMORPG players play the games in their parents' basements 16 hours a day while eating twinkies and nachos. You can have a full time job, family to support, etc., and just spend a few hours a week casually playing a game like that.

      --
      Having a smoking section in a public restaurant is like having a peeing section in a public swimming pool.
    33. Re:if that's true... by Dashiva+Dan · · Score: 1

      I play WoW, and I'm a skinny, employeed loser.
      I'd much prefer being fat and unemployed and able to play games all day.
      I'd still be a loser, but I'd get to eat whatever I want whenever I want to, and have a ton more free time.

      I think you'll find that 'fat unemployed' losers are the cliche minority. Most of us have noone to support us being fat and unemployed
      If you're talking about teenagers, well, most of them are unemployed anyway, and depending on where you live, etc, most of them are fat also, either from diet, or watching too much TV/Sitting on the computer (for whatever reason) too long, etc.

      And, honestly, almost everyone is a 'loser' from someone's perspective.

      --
      "lt;dr" is the correct response to most of my posts.
    34. Re:if that's true... by Anonymous Coward · · Score: 0

      I'm in the EU zone and you are in another area and the demographics of players is different.

      I'm in the States and my cousin is fat. When he comes to my place he brings his laptop just so he can log into WoW. The only reason he gets by is because our uncle let's him work whenever he wants at his business and his parents provide food/shelter (he lives at home). He's always out of money and doesn't really try at real life.

      In the States there's a giant rift between people that play WoW and people that don't. I don't play WoW and of all the people I interact with, most of them do not play WoW. The ones that do I rarely hear from unless I'm forced to interact with them like my cousin. I don't think I purposely exclude them, in fact it is more the opposite. They find a way to exclude themselves from everyone else so they can carve out more time for WoW. I never played WoW but I have played other MMORPGs. So I know their side of the fence.

    35. Re:if that's true... by MobileTatsu-NJG · · Score: 1

      Very good, Mr. Data. So... did you get it?

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    36. Re:if that's true... by Anonymous Coward · · Score: 0

      In the UK (I realise it's a kingdom comprised of 4 countries - but the PM governs of all them) the PM earns £142,000 incl. his salary as an MP. Considering the average pay is approx £25,000 (London pay skews this quite a bit though) the PM is earning somewhere between 5 and 6 times the average.

      Sources: 1, 2

      Considering the previous PM claimed his significant salary is meant to keep him on par with the 'equivalent skill level' (Lying Bastard First Class I assume?) in the private sector, I would assume that quite a few others earn over and above the average.

  11. Re:Incredibly useful human group dynamics experien by vivian · · Score: 2, Informative

    I would absolutely agree.
    I tend to be the follower type, happy to do as I am told rather than the leader type coming up with the big plan, so to get some experience in a leadership role, I started a guild in another game (not WoW, but one that tends to attract more players in the 30+ age group) specifically for this purpose. It was an interesting experience, and I was surprised at how willing people are to take direction from a leader and have the burden of decision making taken off their shoulders. I also learnt a lot about resolving group conflicts and expectation management.

    Overall the experience greatly increased confidence in my ability to lead a group. Another thing I learnt was that often it doesn't matter what decision you make - right or wrong - as long as you make one and accept the consequences, rather than dithering and doing nothing.

  12. Re:Useless hype... by Anonymous Coward · · Score: 4, Insightful

    ... the only thing WoW teaches anybody is to learn how to waste money on a game that's less of a game then single player RPG's of years past.

    I don't think it matters quite what you're doing (WoW or otherwise). As long as it's a people- and team-oriented, competitive experience, you're going to get something valuable from it.

    Don't forget that the infamous intarwebs anonymity occasionally has benefits: like allowing people to try out a leadership role (yeah, with other actual human beings following them!) that they might never get in real life.

  13. Yea, ask any Blizzard employee. by BitZtream · · Score: 4, Interesting

    I'm pretty sure they've all had better careers because of WoW, and of course the majority of the WoW team HAS a career because of it, so its certainly made their careers better.

    I would like to point out however, the rest of us have know that 'games boost your career' for years.

    Why do you think people play golf? Its not about liking golf, its a awesome way to get someone drunk and talk about business while in a relaxed setting. You get far more accomplished in this setting than you do in a conference room or office. People let their guard down and feel they can trust someone more in that environment, makes deals far more likely to happen.

    Real business happens on the golf course. WoW is just another golf course.

    --
    Persistent Volume manager for Kubernetes - https://github.com/dwimsey/openshift-pvmanager
    1. Re:Yea, ask any Blizzard employee. by Anonymous Coward · · Score: 1, Interesting

      While I enjoy playing WoW myself, I do not see the game as playing any significant role in my success in reality, other than it helps keep the mind sharp by making me think. It definitely beats watching the TV, which is loaded with mindless content. Either way, I take articles like this at "face value". This article is merely a couple interesting opinions, much like our comments. One thing for sure is I will take World of Warcraft any day over a boring game of golf.

    2. Re:Yea, ask any Blizzard employee. by blanck · · Score: 1

      In fact, some got their start at Blizzard after making a name for themselves with what would be considered excessive EverQuest play: Furor & Tigole

      If putting lots of hours into an MMO makes you happy, why not keep playing? Maybe you'll become a game designer some day.

    3. Re:Yea, ask any Blizzard employee. by Megane · · Score: 1

      This is different from golf. In golf, it's about who you play with, meeting people who know other people. In MMOs, it's about what you have to do to get things done, whether dealing with a grind or with whiny people, cheaters (including ninja lotters), or whatever.

      --
      #naabhaprzrag, #sverubfr-000, #agi-fcbafberq, negvpyr[pynff*=' negvpyr-ary-'] { qvfcynl: abar !vzcbegnag; }
    4. Re:Yea, ask any Blizzard employee. by BobMcD · · Score: 1

      Real business happens on the golf course. WoW is just another golf course.

      My CDW guy and I have talked WoW after talking shop for more total hours over the years than either of us would care to admit. It is the sort of commonality that moves us from 'associates' towards 'friends'. We don't even play together, but being able to compare and discuss our common hobby is an asset, to be sure.

    5. Re:Yea, ask any Blizzard employee. by stewbacca · · Score: 1

      WoW makes you get good at time management...maybe that's the benefit.

  14. How much leadership ability is required... by superdude72 · · Score: 3, Insightful

    ...to run a domain name provider? Let's face it, they're not exactly curing cancer. People who spend half their lives playing WoW are probably well suited to sitting at computers for hour after hour, pushing buttons that are wired to produce reward or punishment at just the right intervals to keep people pushing buttons. Not that different from a lot of dead-end IT jobs, actually. But I wouldn't equate that with WoW being excellent training for anything else.

    1. Re:How much leadership ability is required... by Anonymous Coward · · Score: 0

      Have you tried running a large raid? Especially in one of those runs where the slightest mistake, even if you're totally geared out, can mean a couple hours wasted? Certainly not a waste of time. Just because its listed as an "MMORPG" and as a "game" doesn't mean you don't gain experience that is useful in real life.

      Or maybe you're one of those types who can't get into a raid because they think all that you're supposed to do is hit a specific pattern all the time without coordinating yourself with someone else?

    2. Re:How much leadership ability is required... by mjwalshe · · Score: 1

      yes providing 100% up time is easy look how well twitter does it :-)

    3. Re:How much leadership ability is required... by arth1 · · Score: 1

      Have you tried running a large raid? Especially in one of those runs where the slightest mistake, even if you're totally geared out, can mean a couple hours wasted? Certainly not a waste of time. Just because its listed as an "MMORPG" and as a "game" doesn't mean you don't gain experience that is useful in real life.

      Have you tried a leadership role in a company? Didn't think so.
      No, they are nothing alike. Leading large raids doesn't in any way prepare you for poring over reports and time sheets, doing performance reviews and telling someone face to face that they can't get a pay raise, making your case to higher level management on both good and bad days, approving and when necessary denying expenses and work requests, immaculate dressing and constant smiling, extensive traveling, and be part of deciding who should lose their job.

      In an MMO, there's no surprises like a 2-week delay on goblins due to supplier chain part shortage, no-one will risk losing their house because you have to let them go, you don't have to read and aggregate time sheet reports, and if you don't feel good, you don't have to play that day.
      Take those attitudes into a company, and you will do more harm than good.

      The only thing I believe it can help you with is wiring your brain to remembering hundreds of internal acronyms and use them fluently.

    4. Re:How much leadership ability is required... by spire3661 · · Score: 2, Informative

      Hate to break this to you, but officers in progression raiding guilds 'pore over reports and time sheets, evaluating performance and telling people they cant come to the next raid' etc. In MMOS there are surprises like a patch that extends into night or servers that are unstable. Thats a big deal to 40 people standing around who were scheduled to raid. It might not be AS serious as work, but there are very similar stresses as a guild officer. You are still managing people to accomplish a goal you cannot otherwise do by yourself. In closing I would like to add that video games are part of real life, they are not this separate entity from 'real' activities. You dont go into a new plane of existence by logging onto a wow server.

      --
      Good-bye
    5. Re:How much leadership ability is required... by Dashiva+Dan · · Score: 2, Informative

      Hehe, I used to run the old 40man raids in one of the top guilds pushing new content.
      I now run a (much smaller, albeit) group of people at a company.
      Running the hardcore raids taught me how to be hard on people, which has been invaluable in my job.
      Before I started running raids on WoW I was hard-pressed to be hurtful to anyone, and while it still is difficult, I learned the necessity of it.
      It also taught me (as a Warr/Prot/Tank and Priest/Disc/Healer) that others could be more knowledgable of their specific skills (ie. Feral/Druid/DPS) than I, and how to respect that.
      As a quick example of the above, I am responsible for a couple of graphic desiners, and while I studied the principles at university, and have passing skill and familiarity with the process, I don't know as much about it (let alone more) than they do, even if they are resources I need to manage.
      I also learned that you have to make 'hard decisions' and that standing by them, right or wrong, and taking the responsibility is more valuable than backing down/not making the decisions in a timely fashion.

      But, on the same note, I think being the captain of a football team, or a coach, or organising a sucessful college frat party may give a lot of the same skills. I was just never captain of a sports team (although I was in a half a dozen when I was younger) and never in a frat (I didn't go to school/uni in the USA), so I learned somewhere else

      Sure, none of these activities (WoW Included) taught me much of how to be a development manager, but it did teach me some generic management related skills I have managed to apply to many aspects of my job.

      I wouldn't have even posted this, but for your italic emphasis in your post about how there was nothing of value...

      --
      "lt;dr" is the correct response to most of my posts.
  15. Congrats Bob, you've made Shitkicker leve by ghmh · · Score: 1

    Huge suprise. People motivated by in-game rewards of questionable value as a result of grinding, are also motivated by cheap to worthless company 'rewards'. The fact you're grinding together in a group may make it less of a drag than grinding alone, but it's still grinding.

  16. Leroy Jenkins is the new Warren Buffet by zeil · · Score: 0

    "Elliot Noss, chief executive of domain name provider Tucows, spends six to seven hours a week playing online games and believes World of Warcraft trains him to become a better leader." Love it!!!!

  17. Causation by Anonymous Coward · · Score: 0

    Correlation does not mean causation?

  18. I wonder if this is true for nethack? by kainosnous · · Score: 4, Insightful

    I've probably spent most of my gaming time playing nethack. I wonder if that counts for anything. I've learned not to steal from shopkeepers, you should always know where the stairs are, and that eating cats is a bad idea. Sadly, writing "Elbereth" on your desk won't keep you from getting fired. It does seem to keep the giant ants away, though.

    --
    There are 10 commandments: 01)Thou shalt love the Lord Thy God 10)Thou shalt love thy neighbour as thyself.Matt22:34-40
    1. Re:I wonder if this is true for nethack? by Anonymous Coward · · Score: 0

      I've learned not to steal from shopkeepers

      Unless you've trained your pet to lift stuff over the threshold for you, or you brought a shovel to tunnel your way out, of course.

    2. Re:I wonder if this is true for nethack? by Anonymous Coward · · Score: 0

      Only on Slashdot can this be modded "Insightful".

    3. Re:I wonder if this is true for nethack? by kainosnous · · Score: 1

      Only on Slashdot can this be modded "Insightful".

      I was thinking the same thing when I posted. However, once you think about it, it makes about as much sense as TFA. I guess that I would have modded that funny too.

      --
      There are 10 commandments: 01)Thou shalt love the Lord Thy God 10)Thou shalt love thy neighbour as thyself.Matt22:34-40
  19. Ah Tucows, by Anonymous Coward · · Score: 1, Funny

    I haven't been on there since the turn of the century.

  20. Correction! by Cyberllama · · Score: 4, Informative

    It can help your career skills! If anyone actaully finds out that you play, it can seriously harm your career. Regardless of what real-life benefits it might confer, it still comes with a huge stigma. This is the main reason why Blizzard recent efforts with RealID were uniformly rejected by the community. Many gamers, especially MMO-gamers, are still in the "closet" to their friends and co-workers.

    1. Re:Correction! by Anonymous Coward · · Score: 0

      And Blizzard is connecting Starcraft II to Facebook! WTF? If we spend more time on Starcraft than we do working at work, we really don't want people to know about that.

    2. Re:Correction! by Jedi+Alec · · Score: 1

      Mweh, give it another couple of years. I've already seen so many middle and upper managers "come out of the closet" that I'm starting to wonder if there's anyone left at my company who isn't a geek at heart.

      Makes for a funny world when the stereotypical hot secretary proudly explains how she did a casemod that allowed better cooling for the videocard ;-)

      --

      People replying to my sig annoy me. That's why I change it all the time.
    3. Re:Correction! by jorgander · · Score: 1

      This is the main reason why Blizzard recent efforts with RealID were uniformly rejected by the community. Many gamers, especially MMO-gamers, are still in the "closet" to their friends and co-workers.

      Whether or not MMO gamers are in the closet, the main reason RealID hasn't had a perfect reception is simply that people didn't want their first/last names known to other WoW players, not because the game comes with a stigma. In order for someone to know and see your RealID they have to be in the game, in which case it is already known that both of you play it.

      It was displaying real first/last names on their forums that people complained about.

    4. Re:Correction! by spire3661 · · Score: 1

      Starcraft II will never get the wide stigma that WoW has attached to it.

      --
      Good-bye
    5. Re:Correction! by Anonymous Coward · · Score: 0

      I was just thinking how this is probably a plant from Blizzard's PR group to ameliorate the RealID garbage.

    6. Re:Correction! by nege · · Score: 1

      If anyone actaully finds out that you play, it can seriously harm your career.

      Not necessarily. I had a job interview as a web developer with a dev team and one of the sites I had put together was a World of Warcraft guild site. They asked to see it which then turned into a 15 minute conversation about WoW (and the usual player protocol: "What Server do you play on", etc). I did get an offer!

    7. Re:Correction! by Cyberllama · · Score: 1

      You are correct to suggest that was a common argument against the idea, but an equally, if not more common argument was "What if I apply for a Job and someone Googles my name and finds me talking about Warlocks on these forums? I won't be taken seriously."

      I would say, based on the responses I read, more people were concerned about out real-life people associating them with World of Warcraft than they were World of Warcraft players finding out their real names. Yes there were "stalker is going to knife me cause I ganked him" scenarios, but they didn't seem very probably or even to represent the most often voiced concerns.

    8. Re:Correction! by Cyberllama · · Score: 1

      Congratulations. I should probably add that the rules are probably different for IT jobs or jobs in the tech sector. If you're among geeks, you can get it all hang out. But you can also probably see how an investment banker might find his hobby a bit embarrassing amongst his peers.

  21. Is this slashdot? by krou · · Score: 2, Informative

    Whatever happened to "correlation is not causation"? The article is a little short of scientific evidence to back up its claims except for a few anecdotal stories. Maybe it could be that the types of people who excel at WoW, or are drawn to playing particular games, already have these particular traits. The game may help them realise this, but to say gaming can boost your career is just a silly headline to grab attention. Just because the article is talking about a positive effect of games doesn't mean we shouldn't think about this critically.

    --
    'If Christ had tweeted the sermon on the mount, it might have lasted until nightfall.' - John Perry Barlow
    1. Re:Is this slashdot? by tnok85 · · Score: 4, Funny

      Honestly, I think the correlation of correlation not being causation is simply that - a correlation. Since correlation is not causation, we can not be certain that correlation not being causation is not simply a correlation, rather than a causation.

    2. Re:Is this slashdot? by Jack9 · · Score: 3, Interesting

      Using the words "playing", "boost" and "career", what data would you suggest? It's a subjective view about subjective things. Saying "Using brighter colors can make art prettier." requires as much empirical evidence.

      I happened to have gotten an awesome job because most of my interview consisted of me talking about my leadership role in a WoW guild (and I think the part where I said I didn't play anymore gave me some points). I thought it was strange at the time.

      I now believe that it's very difficult to quantify a person's experience in social group management. The number of people who have participated in leadership of a virtual (mixed age) group greatly outnumbers those who have participated in leadership of real life adults.

      YMMV

      --

      Often wrong but never in doubt.
      I am Jack9.
      Everyone knows me.
    3. Re:Is this slashdot? by deniable · · Score: 1

      I'm sure it came up the last time this was posted. In other news "Slashdot reading helps pattern matching and dupe detection skills."

    4. Re:Is this slashdot? by Anonymous Coward · · Score: 0

      the correlation of correlation not being causation is simply that - a correlation

      Grammar fail. "Correlation of (statement)" is wrong. "Correlation between (thing1) and (thing2)" is correct.

      Since correlation is not causation, we can not be certain that correlation not being causation is not simply a correlation, rather than a causation.

      Premise fail. In truth, when we say correlation != causation, we are saying that there is *no strong correlation* between correlation and causation. (Note the correct grammar used here.)

      The relationship between correlation and causation makes more sense when discussed as implication.

      Causation => Correlation evaluates to TRUE
      but
      Correlation => Causation evaluates to FALSE

      Therefore, since the correlation-causation relationship is not a correlation, then by implication (Modus Tollens, actually), it is also not a causation relationship.

    5. Re:Is this slashdot? by Monkeedude1212 · · Score: 1

      Your argument while true in its logic fails to address the actual issue of development.

      Someone with leadership skills ends up playing WoW, and in WoW, their skills are rewarded, thus they notice their leadership skills, and attribute all glory to WoW for them.

      That is basically your argument, and yes, it is true.

      Now what about someone who doesn't understand leadership, social dynamics, and team-building. They don't get the job because they don't have experience in that area. However WoW strips that away completely. Someone can be put in a leadership role by a friend, by themselves, or by demonstrating their skills. There are many ways for someone without the skills to develop them in a game like WoW. Is that to say they couldn't have developed them elsewhere? No. Is that to say they wouldn't have developed them in the real world, had they been given the chance? No. But the tragedy is that MMO's are the only way right now to test these things without any real implications or consequences.

    6. Re:Is this slashdot? by Anonymous Coward · · Score: 0

      Woosh!

  22. As a former WoW player... by Anonymous Coward · · Score: 1, Interesting

    [rant]
    I was very motivated when I started my current job. New skillset to learn, techniques to master, more acronyms and experience to add to the resume. Plus, they were very up front about their policy of "promoting from within." I was overqualified for the job and figured that I would be able to move up quickly to a more suitable position. To me, the job was similar to WoW in a lot of regards; it was a tedious grind, but practice and effort would be rewarded, right?

    [gripe]
    Not so much. I found out that the company (despite being a major player in the bioscience world) was run with a mindset similar to that of a fast food joint. We are paid to show up, not for the results we produce. Promotions are based solely around the amount of time that you've been in your position, not around your skills or expertise. For example, a coworker of mine with an online bachelors degree in an unrelated field and no job experience outside of her work at this location just got promoted, while I, with an MS in biotech and years of experience before starting here was passed over because she started working there a couple months before I did. To them, the date on the calendar is the only metric of our performance that matters. They won't even give me a better reference for the extra work; corporate policy is that references are to confirm only the dates of employment and the position held; nothing more. And so the grind became pointless, and rather than honing my skills or going the extra mile, I'm now content with simple mediocrity. There's no motivation to excel, and even less motivation to improve things;(those that reinforce the status quo are much more likely to meet with frustration than those who rock the boat).
    [/gripe]

    Contrast that to WoW, where the skill level of individual players is more readily apparent, and recognition is given based more on skill than on time spent logged in (This of course assumes something more organized than a PUG - a measure that any decent business should easily surpass). So in my experience, the corporate world could stand to be a little more like WoW than they currently are.
    [/rant]

    1. Re:As a former WoW player... by Dashiva+Dan · · Score: 1

      Sounds to me like the company just looks at GS without checkign out raid experience or actual skill :/
      WoW should have taught you thet.
      You're just gonna have to grind...

      --
      "lt;dr" is the correct response to most of my posts.
  23. Helped get me a job by Smoke2Joints · · Score: 1

    Part of the reason I got my current job was because I was a gamer. It was something they were looking for, but only because they all were as well :)

  24. Re:Incredibly useful human group dynamics experien by snowgirl · · Score: 5, Interesting

    I definitely agree. I learned a lot about social dynamics and the power of leadership through the various guilds and whatnot I have been involved with leading.

    And World of Warcraft also now promotes working with essentially random groups of people. Recognize the weakest link, and ducking out before you've wasted too much time in a losing proposition.

    However, that part about them being heavily concerned about gaming performance gauges concerns me... when people are gaming the measurements, you're not getting a true representation of the criteria that you really care about...

    Perhaps though, this also means that people will be better able to recognize when someone is clearly overrated... Sure, your gearscore may be epic, but you're playing like a noob.

    --
    WARNING! This girl exceeds the MAXIMUM SAFE standards established by the FDA for BRATTINESS
  25. Just ask Leeroy by Anonymous Coward · · Score: 0

    If it doesn't help you get a job, at least you'll have chicken.

  26. Re:It makes sense. First heard this in December 19 by snowgirl · · Score: 1

    VP Sales & Marketing of Germany's largest publisher of dictionaries and language-learning materials

    This is clearly either Duden, or Berlitz. Because of the language-learning side, I'm leaning towards Berlitz, but it's not the first one that came to mind.

    --
    WARNING! This girl exceeds the MAXIMUM SAFE standards established by the FDA for BRATTINESS
  27. There's a simpler explanation by Goalie_Ca · · Score: 2, Insightful

    People who play world of warcraft have no lives. This is exactly what certain companies (especially high tech) are looking for. Young employees who will sit down in front of a computer for a million hours without any family or friends to draw them away.

    --

    ----
    Go canucks, habs, and sens!
    1. Re:There's a simpler explanation by Anonymous Coward · · Score: 0

      Sadly, this would only work for the players in WoW who have no lives. There's still the majority of us who have jobs, friends, a girlfriend and a house/appartment. And it helps our leadership skills too.

    2. Re:There's a simpler explanation by Dashiva+Dan · · Score: 1

      Hehe, I have a job, a wife, and a house/apartment. Few friends, though (Pro Tip: don't move countries to marry your girlfriend, you'll probably come to despise her after a couple of years (like most marriages, imho) and you'll have no friends/family to fall back on)
      I still have no life.

      --
      "lt;dr" is the correct response to most of my posts.
    3. Re:There's a simpler explanation by Anonymous Coward · · Score: 0

      You actually made me feel bad :/ Sorry.

  28. For everyone else NOT making 6-7 figures by Chas · · Score: 1

    It's something for your bosses to worry about as something that takes attention away from your job.
    It's something that, if they know about it, can cause prospective employers to be biased against you and accept another applicant in your place, even with lesser credentials than you have.

    And the employment experience funny?

    --


    Chas - The one, the only.
    THANK GOD!!!
  29. Harnessing The Boundless Source by SuperKendall · · Score: 2, Insightful

    If you can harness the boundless source of energy that is the Gold Farmer to do mundane corporate tasks, you can rule the world.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:Harnessing The Boundless Source by jgtg32a · · Score: 1

      Actually IIRC some company kinda did do that, Cha Cha maybe?
       
      Basically an employee gets a question and then they go to google and find the answer, they get paid for each question they answer. On their monitor there is a little scrolling line chart that shows how much money they are making, it caused productivity to soar.

    2. Re:Harnessing The Boundless Source by Skuld-Chan · · Score: 1

      Companies actually do this (its akin to sub-contracting development or manufacturing work to India/China) - and unlike World of Warcraft its completely legal!

    3. Re:Harnessing The Boundless Source by Anonymous Coward · · Score: 0

      i believe that's called outsourcing. or perhaps offshoring...

  30. Re:Incredibly useful human group dynamics experien by Darinbob · · Score: 4, Insightful

    But please, do not put this on your resume as one of your skills, or as leadership experience. Some people do this, and it generally just gets them laughed at.

  31. Thought So by wzzzzrd · · Score: 1

    When I played WoW, I led a medium sized guild. And yes, it definitely improved my "soft skills", aka people management, leadership, etc. Organizing raids, reducing guild drama, keep em entertained, recruiting new players without making it feel like a job and thousand other things.

    Oh, and cram all that into 4h a day at evening max.

    --
    On second thought, let's not go to Camelot. It is a silly place.
  32. farmvile by bakamorgan · · Score: 0

    So that means when I see all these women playing farmville I can say they are in training? Ya know, training for repetitive and boring jobs, like house work, cooking, sectary jobs, and other low paying jobs. hahaha

  33. Useless hype ... it's not that trite. by Hidyman · · Score: 2, Insightful

    I think you are missing the whole "Interacting with humans" dynamic.
    You can have a brilliantly scripted game, but it will always be just that, a scripted game.
    Humans add an element of unpredictability that will keep you on your toes.
    After you master the "game", you start to learn what really makes the game tick, the variability of human interaction.
    I think that human interaction is what the original article is referring to, and what elevates an MMORPG above a standard RPG.
    This is obviously debatable, but I assure you that leadership of a robot (NPC) squad bears very little resemblance leading 4 or 5 humans into the fray.

    --
    You can't take the sky from me ...
  34. Re:It makes sense. First heard this in December 19 by FlorianMueller · · Score: 1

    This is clearly either Duden, or Berlitz. Because of the language-learning side, I'm leaning towards Berlitz, but it's not the first one that came to mind.

    Duden belongs to the publishing group I meant (Langenscheidt).

  35. Re:Incredibly useful human group dynamics experien by Aceticon · · Score: 1

    On a smaller level, running raids is training in team leadership.

    You have to know the weaknesses and strenghts of (potential) members while assembling the group and during the fight, you need to "know your enemy", do some tactical planning and serve as a guide before the encounters and you (often) need to give in-encounter commands.

    There's also a low level of personality management (especially in Pick-UP Groups) involved and sometimes you have to take hard decisions (like kicking a very underperforming member for a new one).

  36. Correlation, not causation... by srothroc · · Score: 1

    Wouldn't it be equally as likely that, say, people who are driven to achieve do better in WoW /and/ real life? Actually, I find that MORE likely than the idea that WoW makes lazy people goal-oriented and gives them a personal drive...

  37. "and grab on to performance metrics" by Anonymous Coward · · Score: 0

    Gamers know how to game the system, big surprise. Performing well in performance metrics does not imply you perform well on the job (although "managers" might disagree). It means you know how the reward system works, and can maximise the return on the amount of effort you put in.

  38. Just another excuse..... by Berkyjay · · Score: 0, Troll

    ...to justify a gamer wasting his life away by accomplishing tasks completely useless to the planet and society.

    1. Re:Just another excuse..... by DMorritt · · Score: 0

      As opposed to watching tv, reading a book, going to the movies, sorting your stamp collection (do people still have those?), or whatever you do to pass your free time? People see gaming as "wasted time", however it's no worse than most other leisure time. After all isn't *all* leisure time wasted? How does posting comments on /. in your free time benefit the planet and society?

    2. Re:Just another excuse..... by Berkyjay · · Score: 1

      I see you made my point for me.....bravo. Well no shit all leisure time is wasted, that's my point. I am tired of gamers trying to justify gaming as some form of productive tool for society. That doesn't mean I don't like games. But I understand what the hell they are.

  39. producer > consumer by Anonymous Coward · · Score: 0

    If you build, you understand. Build something. People skills are soft. Building a guild is a social structure, not a capital good. Building things will become progressively easier. You can start a business around what you produce. Don't just be a player in an existing structure. Build!

  40. It is as useful as army training by SmallFurryCreature · · Score: 3, Insightful

    Management skills and combat skills have both the same difficulty, hard to train without doing it for real and the risk are often just to big for it to be done for real.

    How do you gain leadership experience when no business in their right mind is going to give a kid a chance? Oh we got this project that the future of the company depends on, lets give it to the new guy. See if he got what it takes.

    That is why things like taking part in school activities, running the school newspaper COUNT during a job interview. Shows you did more then just sit on your arse, that you can do something. Lead, take charge.

    MMO raid leaders and guild leaders are just the new coach of the highschool soccer team.

    If you never played these games, or suck at it, it might not be clear, so allow me to illustrate with Lord of the Rings Online, my own waste of time.

    Situation: Minstrels are the primary healing class and you can't find any. What do you do?

    Answer 1: I sit there for hour after hour spamming the chat channels asking, demanding no screaming for a minstrel.

    Answer 2: I look at the classes I have got and adjust the strategy to handle the situation, for instance by relying on captains for healing and asking the DPS classes to trade some DPS for survivability.

    Who would you hire? NO, the point is NOT that knowing that captains can very effective healers or that good champions (dps class that dies a lot) can adjust their style to be less squishy makes you a good manager. The trick is that the second answer showed you can be flexible. Work around a problem rather then beat yourself to death against it.

    Situation: Level 65, the discussion on whether the game should be more solo friendly.

    Person A: Yes, I am a champ and never can find anyone for the very hard stuff I can't just DPS my way through and I am not a member of a kin because they all suck and expect constant hand holding.

    Person B: No, I am a captain and finding a fellowship is easy enough, I start by asking in chat channel if someone else needs it, and if I need to I ask for help from my kin and friend list, since I am a captain, I can always summon someone to my side, a really useful skill. And a captain is always welcome since we give nice boosts to everyone else.

    Who do you hire for your team? The DPS who can only DPS because everyone is working their ass of the keep him alive? The prima dona? Or the team player, the guy who knows he is best when he works with others to offset his own shortcoming and augment other peoples strong points?

    It makes no real difference if it is a MMO, a knitting club or the rugby team. You can tell what kind of person they are by their role in their team. And if you find a person who doesn't play a team sport, doesn't play group games... well smile a lot and get the interview over as quickly as possible because you got yourself a psycho.

    Being a successful raid leader means you can make over a dozen people work together who all have their own agenda and who can't be fired. Compared to that, running a multi-national is a piece of cake. Not because leading a raid is the same as leading a business team but because the essential skills have a lot in common. It is what the obstacle course is to real combat. Not the same at all, but the best you can get without actually going to war to train your soldiers. How else is a 16 year old going to get leadership experience? I am perfectly willing to raid with a young kid in charge even if they never done it before. That is how you learn, but have the same kid lead a project at work? No thanks.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:It is as useful as army training by Aladrin · · Score: 1

      Dang. I was with you until you decided to dump the loner. You're making a mistake that you yourself are saying you don't make: Forgetting to be flexible.

      For some jobs, loners are the best workers. And some loners have skills that you just won't find in a team player. You can't judge a person just on one facet of their personality.

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    2. Re:It is as useful as army training by Anonymous Coward · · Score: 0

      That is why things like taking part in school activities, running the school newspaper COUNT during a job interview.

      If you think that running the high school newspaper counts in real life (or, frankly, anything else you've done in high school), you are sadly mistaken - and far too young to realize how silly you sound.

      The point is that 16-year-olds are not capable of leading a group of professionals in the real world, regardless of what WoW or LotR has trained you to think.

      Get off my lawn.

    3. Re:It is as useful as army training by Kjella · · Score: 1

      It makes no real difference if it is a MMO, a knitting club or the rugby team. You can tell what kind of person they are by their role in their team. And if you find a person who doesn't play a team sport, doesn't play group games... well smile a lot and get the interview over as quickly as possible because you got yourself a psycho.

      Wow, I guess there's plenty psychos in my bunch of friends then. I did use to play a team sport for quite a few years, but eventually grew tired that every weekend for 3/4ths of the year there was one to two matches. Yeah we all played some form of team sport while 15-25, but we're 30+ now and none of us do. Likewise we had an FPS clan, we did play Guild Wars together but today it's only for the social fun of it like the Wii night we had yesterday. We used to have two WoWers, one got told by the wife to pay more attention to his kid and wife, the other is still playing but I'd consider him the most introvert and with the least initiative of the lot in real life.

      I get to exercise my resource/unit management and strategy skills plenty well in single player games. We exercise, some jogging or biking and a few others at the gym together but still not as a team or anything. When we come together it's to socialize, not to be a team anything. And of course I'm biased in this but I'd say we're a fairly well-adjusted bunch, we're at least employable enough with a 0% unemployment rate at the moment. Perhaps there's some real people skills in there as well, but a lot of the guild talk I used to hear was gear and tactics. Certainly a lot of the guildies didn't learn one bit of people skills there, only a few leaders.

      Being a successful raid leader means you can make over a dozen people work together who all have their own agenda and who can't be fired. Compared to that, running a multi-national is a piece of cake.

      People skills are what you mostly need in middle management. Don't get me wrong it matters at the top too, but the most important thing they can do is set the company off in the right direction. I've met some very nice people that have none the less managed to lead the company very poorly. Ultimately most of their performance is based on finding the cash cows, making sure we're making profitable products and services to all the markets we can in a good way. For example, I was part of developing the promotion and salary incentives system in the company I just left, extremely important work that'd affect everyone but it wasn't very personal. Unless you count the CEOs sales pitch to make people accept the new model...

      --
      Live today, because you never know what tomorrow brings
    4. Re:It is as useful as army training by r_a_trip · · Score: 1

      And if you find a person who doesn't play a team sport, doesn't play group games... well smile a lot and get the interview over as quickly as possible because you got yourself a psycho.

      Nice way of labeling people you know nothing about. Under your "reign" of short sightedness, I would be relegated to the curb. I don't think your notion of people being psycho's if they aren't all in the spot light, leading and extrovert is a realistic one.

      I don't like amateur teamsports. More often than not it is individual ego boosting under the guise of working together. Never mind that I'm equiped with the couch potato gene. I don't like group games (except board games) like MMORPG's, because gaming to me is entertainment. I don't want to be herding cats when I want to wind down. Also, I'm not overly competitive. I don't need to needlessly prove my worth continually to others. I know what I'm worth.

      I have been in a marching band and I liked the group effort of doing a good show, but I absolutely abhorred the pointless Machiavellian politics that came with the day to day business of that band. Strangely enough, it were the people who claimed to be all for the team effort the most, who created a poisonous atmosphere where working together was all but impossible. I've seen enough examples elsewhere of the same misconduct to not want to be a part of "something group" anymore.

      I'm introvert, awkward around larger groups of strangers, a bit too brainy and not involved in group sports or gaming. Yet People, once they get to know me, describe me as knowledgeable, helpful, likeable and good in group efforts (at least when thinking is needed). Not bad for a psycho with ADD and functioning autism, hmm?

      --
      # touch universe # chmod +rwx universe # ./universe
    5. Re:It is as useful as army training by thesandtiger · · Score: 1

      I just want people who can learn from their experiences - ANY experiences - and work on a team - ANY team, and I'm with you on that.

      People who can learn from even the most unlikely sources are generally going to be the people worth hiring. Sneering at the lessons people have learned because of the way that lesson was learned might want to think twice about their sense of superiority...

      The people in this thread talking about WoW players being fat losers with no lives or redeeming qualities or skills might want to think back about 25 years ago to a time when people who spent much time on their computers were widely derided as being fat losers with no lives or redeeming qualities or skills. It's just a stupid attitude to have.

      --
      Since I can't tell them apart, I treat all ACs as the same person.
    6. Re:It is as useful as army training by stewbacca · · Score: 1

      Management skills and combat skills have both the same difficulty,

      In management, you can't just spam the 1 key to succeed.

  41. Re:It makes sense. First heard this in December 19 by ejsnow · · Score: 1

    err Trolls.....

  42. Re:Incredibly useful human group dynamics experien by L4t3r4lu5 · · Score: 1

    Not any more.

    --
    Finally had enough. Come see us over at https://soylentnews.org/
  43. Frog, you say? by Anonymous Coward · · Score: 0

    I'll find my frog

    Who took my frog /goingtohell

  44. Bonus points by RivenAleem · · Score: 1

    Bonus points for anyone who can guess the name of his Tauren Char

  45. TUCOWS by the+way · · Score: 1

    chief executive of domain name provider Tucows

    How things change. When I see "Tucows", I still think of "The Ultimate Collection of Winsock Software". But then they started listing software that didn't use winsock... and then people stopped using the term "winsock" at all... and then they created the OpenSRS domain registration service... and now they are known as "domain name provider Tucows".

  46. maybe when it first came out... by Anonymous Coward · · Score: 0

    wow has been so simplified for the masses at this point, that is not the case anymore. they have unfortunatly made the game to easy to please everyone.

  47. Re:It makes sense. First heard this in December 19 by silentcoder · · Score: 1

    >When I was running the NoSoftwarePatents campaign years ago, it also felt like real-time strategy in many respects :-) And lots of Orcs to fight against.

    Not to mention all the trolls...

    --
    Unicode killed the ASCII-art *
  48. Re:Incredibly useful human group dynamics experien by Anonymous Coward · · Score: 0

    lol, yeah it still does.

  49. Re:Incredibly useful human group dynamics experien by AlreadyStarted · · Score: 2, Informative

    I can verify this. I've seen people put MMO/Guild Master on their resume. We laugh at them. And as a guild member and a leader in the corporate world I can tell you that while there may be parallels, the one in no way prepares you for the other. Don't put it on your resume. Don't talk about gaming in interviews. Even as a gamer I wouldn't hire you. Why? I know from personal experience 99.999% of WoW players are morons and whiners who stand in fire and cry about gearscore and dps charts, so statistically you would probably be a terrible employee.

  50. SSH: The Tunneling by UncleRage · · Score: 1

    is the game I've been playing lately, although I have been suckered into the expansion: VPN: Peerstone of the Kingdom. The odd thing? Not only has it boosted my career, my employers actively support my playing it!

    For anyone that thinks WOW and the ilk are nothing more than task missions and time sinks, I laugh at your assessment. You do not know grinding until you've played the entire 12 hour bug hunting mission in one sitting and then jumped straight into the chaotic and twist riddled OD: The Binding campaign (spoiler: It turns out that OD was merely a henchman to the evil, bastard AD!).

    --
    #SickNotWeak
  51. And so, in the trade channel.... by Boetsj · · Score: 1

    [2. Trade - City] CHEAP GOLD FROM CHINESESLAVES.COM
    [2. Trade - City] LolPalaDK is a NINJA!11!!!
    [2. Trade - City] ~~ WTS Career boost, equivalent to MBA, pst ~~
    [2. Trade - City] [Dirge]!

  52. OR by MrKaos · · Score: 1

    You do some code type stuff that isn't a game because programming has become your video game. At least that's what I explain to the WOWers I meet at work. It's not that I don't like to play games it's just that I like to code more than playing games.

    --
    My ism, it's full of beliefs.
  53. Re:Incredibly useful human group dynamics experien by Anonymous Coward · · Score: 0

    [citation needed]

  54. Pick-up groups by Anonymous Coward · · Score: 0

    Pick-up groups in any mmorpg generally suck. And newsflash the internet is a mirror of the real world.

    that is all.

  55. Re:Incredibly useful human group dynamics experien by Anonymous Coward · · Score: 1

    No but you can write it in your hobbies. "Leader of a 25 man team in a popular MMORPG for X years". If they catch on it, you explain how it works, which should be pretty easy because it's probably harder than the job you're going to have. Probably because employees are less likely to quit than guild members.

  56. Many Sim Games Offer Life Lessons by bratwiz · · Score: 1

    I think the same can be said for many SIM and/or multi-player games. Especially the ones that give the user a number of variables to manage and control in real time, for real time multi-player games, or else in turns for turn-based games. Even if the variables are "dumbed-down" or distorted, compared to their "real world counterparts", simply going through the exercise of keeping up with multiple things, making executive decisions (right or wrong, make a choice and keep moving), and dealing with the consequences does do a lot to prepare someone for dealing with similar things in real life. I don't believe it auto-magically bestows someone with an MBA, but it does give them an opportunity to face leadership challenges in a controlled and safe manner, and to face many more than they would likely otherwise encounter in their day-to-day "real" lives. Another thing that SIM games do is lets someone experiment with extremes in situations that don't cause actual harm-- except to the SIM's of course, and I think we're safe there until they unionize...

    Moreover, I think different types of SIM games are useful for preparing people for different types of real-world situations. While that may seem apparent, I think people often develop "tunnel vision" and only consider the type of game they're currently playing or else have played and may be overlooking lessons that can be learned from other genres. Some SIM games focus on the tactical while others focus more on the long-term strategic. Some emphasize command and leadership "in the heat of the moment" while others emphasize a more wizened approach. Each has its merits and each teaches the players useful lessons that can be applied, at least to some degree, back in their "real lives".

    Then there are the various social, interactive, cooperative and/or antagonistic lessons that can be learned from massive-multi-player games. Some games may help players learn how to work cooperatively in a team environment to accomplish a task or a goal. Others may help players develop better socializing skills that can translate to better interpersonal / collegiate relationships in the work environment (how many geeks do we all know who can't even make eye contact in the real world?) And some games may assist a player in honing their diplomatic and negotiating skills.

    In the past people used to downplay the possible game versus real-world benefits and synergies that are possible, but I don't know why it should really be all that surprising to anyone really, since the idea of making models, sampling, making measurements, performing statistical analysis, creating simulations-- whether paper or computer-based, have all been classic and time-honored methods of developing an understanding and preparing ourselves to meet some as-of-yet unmet challenge. Going to the moon, for example-- nobody had ever done that before. And yet some method of understanding and preparing the people involved had to be invented and incorporated into the program. And the astronauts and engineers had to do their best to prepare themselves, through practice and simulation, to meet a challenge that nobody on earth had ever faced before them. As the real events played-out, not everything went according to the plans and simulations, but at the very least, they did have *some* practice, and *some* thought previously toward how to best meet their challenges.

    There is an old saying that I think applies: "Luck is when opportunity meets preparation."

    How better to prepare, if no other method exists, than through simulation and gaming?

  57. My strong belief by pooh666 · · Score: 1

    Is that my (late)dog communicates to me through my coffee maker. What flaming BS..

  58. Yeah, sort of by eudaemon · · Score: 1

    Played Ultima Online, Everquest, Anarchy Online, Dark Ages of Camelot, World of Warcraft and Eve Online. EQ & WoW definitely return what you put into them - if you want to treat it as a second job you'll be rewarded. That means show up prepared for rigidly scheduled raids; have all your materials, know all the fights, be at the staging point on time, etc, etc then there's a good chance if you or your guild has some strong leaders and perfectly co-ordinated guildies you'll have the phattest lewt in the game. This is also assuming you're willing to put up with weeks or months of grinding through those raids and not getting anything yourself and watching the good stuff go to players perceived to have more value. So yeah, there's a reason these games prepare you for work: they're exactly like IRL jobs.

    In my personal opinion, people start playing these games because of their Skinner-box nature and the immediacy of the low-level rewards; it doesn't take long to get level's 1-10 in any of the games with levels and suddenly the player is hooked on chasing the next "Bing!". They find an online replacement that rewards them in a way real life does not. The irony is that their online success partially equips them with the skills to achieve in real life.

  59. meh by Ruede · · Score: 1

    maybe they are just addicted rather than looking out for a challenge...

  60. Re:Incredibly useful human group dynamics experien by Anonymous Coward · · Score: 0

    can be, can be. But I think one thing is forgotten - WoW is still a virtual life AND war-like one. Life is (for most of the readers here) is longer then 2 years and (luckily) not happening in a war zone. WoW teaches skills which are effectively killing companies on along run - fast rewards, win by any price, etc. It is how great american enterprises whent belly up (some of them end up being saved by "users"). I would agree this is great learning experience - but I think skills learned are damaging (on a long run). And, for most yonger players, it is just huge waste of time depraving them from the time to learn/live.

  61. Re:Incredibly useful human group dynamics experien by Anonymous Coward · · Score: 0

    All that guild management taught me is that people, in general, are dicks. Ignorant, illogical dicks

  62. WoW by Anonymous Coward · · Score: 0

    Sounds like this guy... plays WoW...like a BOSS. /dons sunglasses //yeeaaaahhhhhhhhhhhhhh!

  63. Oh great... by Anonymous Coward · · Score: 0

    So next thing you know your employers will look at your history of /guits and deserter buffs to predict whether or not you are hire-able.

    After all, we're here to ninja "need" on all their BOE epics anyhow for all the gold it converts to.

    Happiness is pwning your manager in PvP.

  64. Re:Incredibly useful human group dynamics experien by SirGarlon · · Score: 1

    Old style pen-and-paper roleplaying works for this too. You have fewer people to deal with but you get to see their faces and body language. I would venture that online RPGs may build management skills and pen-and-paper, face-to-face games may build "soft" interpersonal skills.

    --
    [Sir Garlon] is the marvellest knight that is now living, for he destroyeth many good knights, for he goeth invisible.
  65. Re:Incredibly useful human group dynamics experien by thesandtiger · · Score: 5, Insightful

    The "weakest link" in a group is actually often going to be the person who looks at the group and quickly comes to the judgment that it will fail and then leaves based on metrics like Gear Score or "LOL Pally only has 25khp!" Or quitting because not everyone has the achievement for whatever it is that's about to be done.

    That person is basically saying that they are incapable of running a dungeon without everyone being INSANELY overgeared for it and they are not willing to take any risks in an environment where the absolute worst thing you're risking is about 10-15 minutes of your time. Further, they're also poor judges of risk/reward: if you drop out of a random group before a certain amount of time is up, you can't join another random group for a bit, so they traded being in a group that might or might not be good (and losing 10-15 minutes of their time) for DEFINITELY not being in a group (and losing 10-15 minutes of their time).

    Finally, though this is not always the case it seems to often be the case, these people are the ones who, when they are on a team they will behave like prima donnas. If it's a tank, anyone who doesn't behave exactly as the tank wants will be votekicked or the tank will just drop group because they can get an instant queue (once their timeout is over). If it's a healer, they'll bitch and moan and possibly drop group, but in any case it's not so great for team cohesion. If it's a DPS role, well, they'll just call people scrubs, and behave like they're incredibly important despite the fact that they can be instantly replaced.

    So, if you want a bunch of people who will quit at the first sign of adversity, are lousy at assessing risk vs. reward, are unwilling to take on new challenges or risks, are deadly to team morale and cohesion, and who generally rely on expending VASTLY more resources on a project than the goals of the project merit in order for it to have any "success" then yes, by all means, pick people who's judgment has been "honed" by the random group tool in WoW.

    Mind you, I personally like the tool because I'm 99.9% of the time playing a tank, so I have instant queues. I also know how to play tanks well, and can adapt my tanking style to handle teammates who are poorly geared or overgeared (which has its own problems) and of whatever skill level. The only time it gets dicey is if I have a bad (read: does not know how or is unwilling to manage their heals effectively so minimize the windows where a string of unlucky numbers can cause a wipe) healer, but even then I'll take a minute to ask them if they want advice to make things go more smoothly.

    I will say that in general, guilds in WoW are not really my favorite thing, BUT I have learned some valuable lessons from being guilded and having to manage that:

    - Don't have preconceived ideas of how people might behave or how mature they might be based on demographics. I've had remarkably mature teenagers in guilds where the 45 year olds behaved like colicky infants most of the time.

    - Many people say things quickly that *can* be taken in a bad way and lead to an argument. Instead, take a moment before getting angered and ask them what they REALLY meant, because most people aren't actually hostile dickbags - they're just poor communicators.

    - Any reward allocation system, regardless of how fair it seems on paper, regardless of people agreeing to bide by its rules, will be complained about the first time those rules work against one person's favor and towards another.

    - In a performance based environment, it helps to have concrete displays of performance metrics and to provide small incentives to encourage competition between people who are in the same role. Do not make the incentives TOO big because then you will have people screwing others to get their win.

    - People who are inflexible are almost always going to drag your team down. The inability to adapt to new situations or take failure as a learning experience is a HORRIBLE trait, and unless there is some kind of massive and nearly impossible to replace positive that kind of person brings to your team, dump them if they can't change their ways after getting feedback.

    --
    Since I can't tell them apart, I treat all ACs as the same person.
  66. What, I have an Intern? by rgviza · · Score: 1

    Eff that, I'm not handholding some n00b that doesn't know the quest. We shouldn't be letting n00bs in the guild in the first place. I'm busy farming l00ts biatch.

    --
    Don't kid yourself. It's the size of the regexp AND how you use it that counts.
  67. Justifying your own hobby by Anonymous Coward · · Score: 0

    While gamers can have some good attributes in the workplace such as better computer skills, ability to google better etc. their are drawbacks as well. 1. Talking frequently to coworkers about this magical item or that Troll class etc. 2. Scrolling through guilg boards all day 3. Playing games after work instead of studying for certifications, working more or doing something more beneficial to society in general. 4. Come into work tired because they have been up all night questing etc. 5. All work seems boring and takes so much effort compared to what they can do in a game. 6. They always seem to think they can do what "they" wnat to do rather than what the business needs. Essentially doing whatever "work quest" they want. Basically I view excessive gamers in the workplace like potheads who are consumed by thier addiction and use any means to justify how it helps them. Acouple years later these losers have spent hundreds of hours on something and have nothing to show for it in real life. I doesn't seem to bother them though as they just move on to thier next fantasy game. BTW I play games too...

  68. Re:Incredibly useful human group dynamics experien by Jimmy+King · · Score: 4, Interesting

    However, that part about them being heavily concerned about gaming performance gauges concerns me... when people are gaming the measurements, you're not getting a true representation of the criteria that you really care about...

    In many companies that IS important. I've worked a few places where it was far more important to appear successful than it is to actually be successful.

    The most relevant example I can think of is way back in my phone support days. We had a ton of metrics - Average calls/day, Average calls/hr, first call resolution rate, % time spent on hold between calls, etc. That last one almost got me fired. I averaged about 70 calls/day with a 5-6 minute average call length and something like 70% first call resolution (this was before every call center had remote control capabilities, so it was support based purely on what the user was describing, and that was really high).

    The call center average was something like 45 calls/day and a 10-12 minute per call average. While I was spending the same amount of time per call on hold in between calls finishing up filling out the tickets, the same amount of time per call multiplied by more calls = higher percentage of time on hold.

    Some people in management didn't quite get the math and overall picture and wanted me fired. I wasn't meeting all of the metrics that were set and that's what mattered. Fortunately others managers did get it and fought to keep me employed while warning of me the numbers game and working with me to present the numbers that people wanted to see.

  69. I can just see the resume now ... by GarryFre · · Score: 1

    Successfully negotiated the auction of 300k worth of precious and rare items in trade chat. Gained the title "Explorer in WoW. Completed 2000 drop quests without drooling on my keyboard. This shows my curiosity and tenacity in getting the job done no matter how long it takes. I think my greatest achievement in WoW was finally realizing what a waste it was to spend time doing video games when there are more important fish to fry like doing what I needed to do about this being unemployed.

    --
    www.Migrainesoft.com - Computer giving you a headache? We can fix that!
  70. Re:Incredibly useful human group dynamics experien by Wildclaw · · Score: 3, Insightful

    know from personal experience 99.999% of WoW players are morons and whiners who stand in fire and cry about gearscore and dps charts, so statistically you would probably be a terrible employee.

    Congratulations. You are statistically a terrible employee.

  71. Not the best choice, just the most popular by Megane · · Score: 1

    FFXI is probably be a much better choice than WoW. WoW is pretty casual compared to FFXI, though FFXI has slowly been adding things to make it require a little less hardcore. In WoW, "raids" are the reason to get people together, but a signifcant amount of FFXI content still requires a group of 6 or more to get anything done, and if it's "old" content, you have to rely on what you can get in a pick-up group.

    However, the recent update just nerfed the worst offender, the Chains of Promathia missions, where all 6 people had to be on their A-game for 2-4 hours to get through many of the fights. Now as long as you have level 75+ characters available, you can duo through all but the last few fights. I had just finished them all about 2 weeks before the update, and I think it helped me a lot in terms of getting organized to get a job done.

    --
    #naabhaprzrag, #sverubfr-000, #agi-fcbafberq, negvpyr[pynff*=' negvpyr-ary-'] { qvfcynl: abar !vzcbegnag; }
  72. Cognitive by thewb005 · · Score: 1

    Video games are a very active form of entertainment. Compared to TV which pushes the viewer towards and alpha state, video games boost the beta. This means that your brain is very active and focused on the task. World of Warcraft, just being a game is going to produce a higher level thinker (no pun intended) and critical thinker. Since WoW is a very social game, you get training on how not only to interact with people, but how to interact with them in a way that pushes you towards the same goal. A manager would love a trained WoW raider in his team. Give him a task and he will definitely play well with others while striving for the win.

    1. Re:Cognitive by pandrijeczko · · Score: 1

      I agree that video games are a very active form of entertainment, I would also extend that to board games also.

      But sportsmen will also argue that sports are good for burning off adrenaline leading to them being calmer and clearer when they are not playing sports... you can apply any form of activity in this way.

      As for your comments on WoW, if people enjoy playing it then good luck to them. I have a bunch of friends who play it regularly, about three months ago they finally convinced me to give it a go and I did, for a month.

      Sorry, but despite having many experience with computer gaming, board games and "pen & paper" RPGs, I didn't find WoW particularly social even though I played in a supposedly role-playing realm. Most of the time, my friends were off on their own doing their own leveling missions, as was I, and whenever I came across anyone who seemed interesting enough to have a conversation with, they either ignored me or told me to go away. The only people who were communicating were either running around spouting racist abuse or just trying to deliberately annoy me.

      At least I can say I tried it but on the whole I found it a lonely experience, I'm sorry to say.

      --
      Gentoo Linux - another day, another USE flag.
  73. Re:Incredibly useful human group dynamics experien by warGod3 · · Score: 1

    I think that this can apply to any guild in any MMO...

    --
    "Be polite, be professional, but have a plan to kill everybody you meet." General James Mattis
  74. I can see it now... by augi01 · · Score: 1

    From the article: "I anticipate in the not-too-distant future this will be as standard a part of your resume as where you went to school."

    John Smith

    Graduated from (somewhere) University; Degree in (something).

    Captain of the (somewhere) University Debate Team.

    Guild Leader of NO FAT CHICKS on Burning Blade, ICC achievements include, but not limited to, Kingslayer, Glory of the Icecrown Raider.

    Whoopie!

    --
    No yesterday, no tomorrow, and no today.
  75. Job Listings Now Say... by Revotron · · Score: 1

    LFM 10-man C#/.NET project. Need 2 devs, 1 QA. Must have 5k GS. PST with achieves.

  76. Re:Incredibly useful human group dynamics experien by Mashiki · · Score: 1

    See and I have a problem with this. In my law within social dynamics classes I was the only person in 8 years to get 100%(4.0gpa) in the course. Why? Because I've run a guild, learned how to balance everything, use the cores required for being a good leader, and knowing how to delegate tasks. And when asked by the professor who used to be a police inspector, and has more 1:1 person time then most people will ever see in their lives why I did so well, I pointed it to the freaking game.

    The people who laugh at it, are 15-20 years behind the times. You along with other posters are there, nothing to be ashamed of. Getting old, well it ensures you become inflexible and set in your ways.

    --
    Om, nomnomnom...
  77. Re:Incredibly useful human group dynamics experien by BobMcD · · Score: 3, Insightful

    I know from personal experience 99.999% of WoW players are morons and whiners who stand in fire and cry about gearscore and dps charts, so statistically you would probably be a terrible employee.

    You're contradicting yourself to the point of making your estimates accurate. You've combined the noobs (stand in fire) with the leets (gearscore/recount). With the oblivious and the uppity all together in one group, I'm less than surprised that there's no one left.

    I'm also underwhelmed to find that you can point to a group as large and diverse as 'WoW players' and find extreme examples of bad behavior.

    What does mildly surprise me is that you're both oblivious to the fact that this applies to any large group AND you're allowed to hire people. That contradiction is a bit hard to swallow, but I guess that's probably not too strange in the corporate world, is it?

  78. Doubtful by Anonymous Coward · · Score: 0

    Considering the amount of time required to actually develop leadership skills in an MMO such a WoW, it would be more beneficial to spend that time improving face-to-face people skills instead. As long as the goal is to advance your career, anyway.

  79. Re:Incredibly useful human group dynamics experien by Anonymous Coward · · Score: 0

    It depends, of course, on the company you're applying to. It could be seen as a valuable asset by someone who understands its the same thing as being the head of your local computer club or LUG or whatever.

    But there are certainly a lot of old (or even young) people still perpetuating a stigma against video games, who would laugh and throw your resume in the trash. That's ok, it evens out - there are plenty of us who also throw out THEIR resume for being old, doofy, and stupid.

  80. Re:Incredibly useful human group dynamics experien by Anonymous Coward · · Score: 0

    QQ

  81. Re:Incredibly useful human group dynamics experien by Skuld-Chan · · Score: 1

    I play wow, and I do interviews for potential hires - and even I would roll my eyes at someone listing World of Warcraft as work experience. Why? Because its not even remotely professional. That and your resume has to be read by HR ladies who most likely don't play, and would honestly think of playing video games as childish.

    Now if I asked what your hobbies are and you mentioned it - I think that would be a valid place to talk about it :).

    Good example on how this would probably pan out: http://www.youtube.com/watch?v=IUKUHjBhb2Q

  82. Low end of the spectrum by Anonymous Coward · · Score: 0

    Yea there's no way he's playing at the top of the spectrum...more likely he does a few instance runs, the weekly and pvp.. Not enough time to do decent raiding

    1. Re:Low end of the spectrum by SweeBeeps · · Score: 1

      Eh... We do short (2 hour) raids 2-3 days a week and can clear most (3 wings) of ICC in the first night. It's definately possible if you've taken the time to find (or in my case create as a hobby) a guild that specifically targets an audience that dosn't always have a ton of time.

  83. Re:Incredibly useful human group dynamics experien by spire3661 · · Score: 1

    THE closest I put to that on my resume is Network Admin of my university's gaming and media server, which to be honest was quite a feat to get permission for. The school did NOT want a student admin.

    --
    Good-bye
  84. More useful than TV by izomiac · · Score: 1

    It seems somewhat obvious that, hour for hour, it's more useful than watching TV, and less useful than pursuing a hobby with a shared skill set. Of course, some jobs (e.g. management of juveniles or people that act that way) share a skill set with WoW. OTOH, your hobbies shouldn't be about your career, a concept that not every interviewer seems to grasp.

  85. Re:Incredibly useful human group dynamics experien by dcw3 · · Score: 1

    Getting old, well it ensures you become inflexible and set in your ways.

    Too bad you missed the lessons on life and respect. Congrats on getting 100% in a course, but that is not an indicator that you're going to do well in the workplace, or anywhere else...it's just one data point. Just remember that all us old foggies have been there and done that, and you're standing on the shoulders of giants.

    --
    Just another day in Paradise
  86. Re:Incredibly useful human group dynamics experien by gparent · · Score: 1

    Don't talk about gaming in interviews.

    About half of the people I work with have heard or have played Starcraft, and are interested in Starcraft II. Quasi-same thing for WoW. If they laugh at me because I bring it up when they ask about my hobbies, they're fucking idiots, because they're also laughing at themselves. Maybe the guy who hired you was an uppity get-off-my-lawn moron, but the bosses I've had weren't.

    You stick it in your hobbies, not as one of your skills or as past work experience, obviously.

  87. Not only just about standing in fire... by caekys · · Score: 1

    Boss: WHY THE HELL DID YOU MAKE THIS MISTAKE AGAIN?
    Employee: Sorry boss, didnt notice.
    Boss: A SORRY DOESNT FIX ANYTHING, -50 DKP
    Employee: NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

    Said Employee suddenly 100% more productive.

  88. Re:Incredibly useful human group dynamics experien by armareum · · Score: 1

    Had exactly the same thing happen for me a few years back. 5 minutes of aftercall/wrapup work at the end of each call, but got through more calls than others by being better at my job. Was left with a higher percentage of aftercall (translated as non-productive) work at the end of the day than the idiots taking 3 times as long to complete calls.

    I was working for a UK government department.

    --
    Is this a rhetorical question?
  89. Re:Incredibly useful human group dynamics experien by nacturation · · Score: 1

    I started a guild in another game (not WoW, but one that tends to attract more players in the 30+ age group)

    Care to mention which game this is?

    --
    Want to improve your Karma? Instead of "Post Anonymously", try the "Post Humously" option.
  90. Re:Incredibly useful human group dynamics experien by Dashiva+Dan · · Score: 1

    You'll probably find, however, that most people (not all) in hiring positions are 15-20 years behind the times themselves, or have focused on career to the exclusion of having time for hobbies like computer gaming.
    So 'the times' themselves are really 15-20 years in lag. MMO gaming has really only been around for ~10 years, so it'll be another 5-10 years before this kind of quality gets any significant level of recognition.

    I'm thinking in 10 years there will probably still be the same kind of MMO involvement (and I'll be level 230 in WoW), and this kind of thing may be a little more commonplace, however, when random person X is applying for a professional job, odds are this person will have a lot of relevant qualifications to that specific job.
    Odds are small, however, that this person will be one of the few that is a guild leader in an MMO (Even assuming half the people in the world play MMOs, which is a huge amount, I can't find a figure online, but there's about 7 billion people in the world, and 11 million WoW accounts, meaning that less then 0.2% of the worlds population plays WoW, I figure when you factor in age demographics of people applying for jobs, and add in other MMOs you might get that up to 1 or 2% chance that the person plays an MMO.
    I'm also assuming that less than 1% of MMO players are leaders of significant guilds, which brings us back to something like 1/1000 job applicants (and I think that is very generous) would have any sort of gaming experience that helps them do their job. Assuming every one of them put it on their resume, most companies would see this rarely, if at all, as compared to 'relevant qualifications' they'd see in the majority of applicants.

    I guess what I'm trying to say is: I doubt it will ever be relevant, especially when you consider the odds that the hiring individual has firsthand knowledge (or even anecdoral) of the value... I thinking when it all comes down (and if the math were accurate) it'd be a proverbial '1 in a million' chance that guild leadership (or similar) factored in to a job application.

    --
    "lt;dr" is the correct response to most of my posts.
  91. Re:Incredibly useful human group dynamics experien by skiman1979 · · Score: 1

    But please, do not put this on your resume as one of your skills, or as leadership experience. Some people do this, and it generally just gets them laughed at.

    Perhaps the people laughing are just doing so because they are brought up thinking gaming is a waste of time, or just a fun activity that has no other meaning in life besides entertainment. There is probably not much to learn about real world activities in a corporate environment by spending 16 hours a day playing Super Mario Bros. 3, but MMORPGs like World of Warcraft or Guild Wars are entirely different. You're not just playing a game where you have complete control over the situation (if you jump on the Goomba, the Goomba gets squished). You're interacting with perhaps hundreds of people, with different levels of skills and abilities, who all may or may not be working toward the same goal - a goal that one single individual may not be able to complete on his own.

    In a game like WoW, you can track the stats and abilities of your guild members, decide who is good at what and where they should position themselves or what each person should be doing in a raid to get the best possible outcome. In a software development company, you can track the skills and abilities of your team members, decide who is good at what and which types of tasks (hardware interface code, design documentation, GUI design, networking code) each member should be assigned so you can produce the best possible piece of software. It's not about just running out there and swinging a sword at the bad guys for hours on end.

    The same skills in WoW could be brought to sports. Lead a football team to victory by positioning each player where they best fit and tracking metrics from this. Should leadership in sports not be used in a resume?

    --
    Having a smoking section in a public restaurant is like having a peeing section in a public swimming pool.
  92. Re:Incredibly useful human group dynamics experien by 5pp000 · · Score: 1

    Some people in management didn't quite get the math and overall picture and wanted me fired. I wasn't meeting all of the metrics that were set and that's what mattered.

    What a commentary on management: managers who insist on managing by the numbers but can't do math! Clearly it's average absolute time between calls that matters, not the percentage, as the percentage measurement rewards those who spend more time on calls and penalizes those who spend less -- a perverse result if there ever was one. Whoever decided to use that metric is the one who should be fired.

    --
    Your god may be dead, but mine aren't!
  93. I've been making this argument for years.. by twebb72 · · Score: 0

    I've been making this argument for years, but for pornography. The wrist exercise improves my typing speed and helps prevent repetitive stress injuries while playing WoW. Which in turn enhances my leadership skills. Hence, watching porn improve leadership skills.

  94. LEEEROY JEEENKINSSS! by twebb72 · · Score: 0

    Leeroy Jenkins for Senate!

  95. Re:Incredibly useful human group dynamics experien by Darinbob · · Score: 1

    You're an exception then. Saying you were a guild leader puts you into the same category as those who say "sign my petition so I can make my guild, you can leave after if you want". Guild has nothing at all to do with leadership.

    Now a "raid guild" perhaps. But even there, the vast majority of raiding guilds are drama guilds run by micro managers. The ones who are most successful tend to have people who scream and shout if you do things wrong, and the better they are the more elitist they become. Bad leadership qualities. Now occasionally there is a good leader, but these are exceptions.

    You can learn great leadership in WoW without ever being an official leader or being delegated a role.

    Overall, putting this on your resume is like saying you were a school club president. Maybe it matters, and maybe it does not. If something that isn't professional or academic experience is listed on your resume, then you must be able to defend this in an interview, explain how it applies, give concrete examples of how you demonstrated the skills to solve problems, explain how it is relevant to the position you're applying for, etc. That's where so much of this extra stuff on resumes fail, because it usually turns out to just be resume padding that doesn't stand up to scrutiny.

    Merely placing it on a resume is pointless. I also think that the absolutely horrid reputation that raid and guild leaders in WoW have, that over time people will downgrade this more as they realize what it actually means. It's going to be really hard to prove that you're not just like the dork who did a gear check on your interviewer last week.

  96. Re:Incredibly useful human group dynamics experien by Anonymous Coward · · Score: 0

    Manager: "Well Mr. Johnson. It says here on your resume that you have 'braved the badlands of the Eastern Kingdom, conquered the Mountains of the Outland, and braved the depths of the Zul'Gurub in order to defeat Hakkar the Soulflayer, the corrupted god'".

    Applicant: "Yes, that's right."

    Manager: "And you feel that this qualifies you to be an assistant manager at The Foot Locker."

    Applicant: "Yes."

    Manager: "....We'll be in touch."

  97. Slave to the Grind by CamD · · Score: 1

    Grinding makes you a better slave to the grind

  98. Re:Incredibly useful human group dynamics experien by Anonymous Coward · · Score: 0

    *sigh*

    I remember well the game of putting people on hold and still on the line while I write up the ticket instead of letting them go, dragging out the call and wasting their time just so I wouldn't get yelled at.

  99. Re:Incredibly useful human group dynamics experien by Mashiki · · Score: 1

    Respect is earned, not given. Much like cookies are baked, and don't grow on trees. Which is ofcourse another issue with too many people these days. RASPECT MAH! Life exists in a circular system, leading to basic conformity. No. You're right getting 100% on a course doesn't prove much in a workplace, however when you're already moving from the workplace to a course, and vice versa it does.

    I'm am old foggie, I can just see the forest with the trees in front of me. And realize that the world has changed.

    --
    Om, nomnomnom...
  100. Re:Incredibly useful human group dynamics experien by Mashiki · · Score: 1

    Wait. You mean people actually believe not putting club presidencies on your resume? Is a good idea. I guess they don't teach how to write cover letters these days giving concrete explanations of the skills you hold either.

    --
    Om, nomnomnom...
  101. Re:Incredibly useful human group dynamics experien by snowgirl · · Score: 2, Insightful

    I've never related tanks directing every aspect of a fight to micromanaging before, but your post really brought out that sort of idea to me.

    I've really only played DPS through the random queue, and as such, I knew that I was instantly replaceable. But then I practiced on Anarchy Online, that provided actual loss for a death, (originally especially.) Wipes seriously sucked, you lost experience, and your stats were diminished by some 75% for ten minutes. You learned your role, and you did it well, and if your team started to fail, you made sure that you protected yourself. And heaven help you, if you let your healer die, they likely were going to bail on the team (not like he could heal for ten minutes after the death anyway).

    My reference and experience in the random group feature of WoW is mostly from my friend, who has an 80 of every single healing class in the game. She is a healer, and she knows healing. She knows that after a two or three wipes, that her team is not going to do well, and she needs to leave.

    This isn't about being a prima dona, although when she gets a tank who starts trying to "micromanaging" her, she starts to expect things are going to suck. Just as you noted.

    And I think I was trying to point out the "razor edge" in the random group feature... in some ways, it teaches you to succeed with diverse input. Namely, not only when everyone is super overpowered for the task, but when people are simply sufficient to the task.

    But as you pointed out, people who demand overgeared to make everything easy become apparent, and we can I think all agree that these people have learned bad habits.

    --
    WARNING! This girl exceeds the MAXIMUM SAFE standards established by the FDA for BRATTINESS
  102. Re:Incredibly useful human group dynamics experien by snowgirl · · Score: 1

    However, that part about them being heavily concerned about gaming performance gauges concerns me... when people are gaming the measurements, you're not getting a true representation of the criteria that you really care about...

    In many companies that IS important. I've worked a few places where it was far more important to appear successful than it is to actually be successful.

    Perhaps you didn't get my point, which is totally fair. What I was attempting to say is that it was a bad feature of MANAGERS to guide themselves based on purely objective measures.

    If you are making company decisions based solely on metrics, then you are doing things wrong.

    Yes, there's a game, and yes, especially in call centers these metric games guide everything you do, but speaking as someone who worked sales at an inbound call center, when we pulled in metrics to enforce performance, the people who gamed the system (dropped non-sales calls as early as possible, and filed non-sales as transfers so they don't count against metrics, etc) got "better" even though they were the worst employees.

    That's what I'm talking about... people who game the system reduce the total quality of work, rather than using the metrics as a backdrop. You cannot measure directly how much good work the employee is doing, you're measuring indirect values. But when those indirect values become the goal of work, people will target those indirect values, rather the actual value you want to target.

    --
    WARNING! This girl exceeds the MAXIMUM SAFE standards established by the FDA for BRATTINESS
  103. Re:It makes sense. First heard this in December 19 by snowgirl · · Score: 1

    This is clearly either Duden, or Berlitz. Because of the language-learning side, I'm leaning towards Berlitz, but it's not the first one that came to mind.

    Duden belongs to the publishing group I meant (Langenscheidt).

    LANGENSHEIDT... Now that I see the name, I'm totally reminded, and I'm like "duh".

    --
    WARNING! This girl exceeds the MAXIMUM SAFE standards established by the FDA for BRATTINESS
  104. Re:Incredibly useful human group dynamics experien by Jimmy+King · · Score: 1

    Yep, I did misunderstand you then. I took your OP as "that's not how business works" rather than your intended "that's not how you should want your business to work".

  105. Re:Incredibly useful human group dynamics experien by thesandtiger · · Score: 1

    I think micro-managing in WoW groups is not limited to tanks (and, in fact, a good tank should NOT micromanage - just get involved when people aren't doing their "jobs" rather than tell them how to do what they're already doing well, you know?)

    And I definitely wasn't trying to say that there's no valid reason to leave a team - just that in the vast majority of cases, the people making the cost/benefit analysis are doing so under REALLY poor circumstances.

    Leaving a group before they've had a chance to show good or bad = dumb choice because you *will* have the same consequences as if you had a bad group. Leaving a group after 3 wipes, unless you were the cause of the wipes, is probably a good idea unless you're learning content (in which case wipes are expected) because 3 wipes has almost certainly cost you more than just leaving in the first place would have. For tanks and healers (who have generally pretty quick queue times) this is almost always gonna be a no-brainer. For DPS, who on some servers/battlegroups might have wait times over 30 minutes, this could be a case of bird in the hand vs. 2 in the bush.

    Personally, I'm with you on the random group feature being most fun when people are on par (or, better yet, less than on par, gear-wise) to the content: that's where you can actually see a meaningful difference from skill. When people are at or slightly above the gear threshold, the only difference skill will make is how quick you burn everyone down or how little healing you need, or how little thought needs to go into an encounter. That's not very fun to me - I prefer to get my butt kicked when I'm playing games (or at least have getting my butt kicked be possible) because then at least I know I'm playing at or above my level :)

    --
    Since I can't tell them apart, I treat all ACs as the same person.
  106. Re:Incredibly useful human group dynamics experien by dcw3 · · Score: 1

    Yes, respect is earned, but your disrespectful comment was juvenile. Please don't take it as an insult...read what you wrote, and understand why it was appears that way. Are you really an old foggie? I'm 51, and would bet from your writing that I've got a good 20-30 years on you.

    FWIW, I've done the whole WoW thing too, and while I agree that there are social interaction skills necessary for good guild leadership, I see precious little that translates into real world practical usage...and I deal with people (mine and our customers) for a living.

    --
    Just another day in Paradise
  107. Re:Incredibly useful human group dynamics experien by snowgirl · · Score: 1

    Yep, I did misunderstand you then. I took your OP as "that's not how business works" rather than your intended "that's not how you should want your business to work".

    Ah yes. :) I figured. Good that we were able to clear that up. I'd hate to look like an ivory tower idiot denying the reality of the world as it is.

    --
    WARNING! This girl exceeds the MAXIMUM SAFE standards established by the FDA for BRATTINESS
  108. That's What that Bar at the Bottom Means! by stewbacca · · Score: 1

    I always thought the bar at the bottom of WoW was the experience bar. Who would have known that it is the "Performance Metrics" bar!

    I hear once you hit mid-management the gate to the Outlands opens and you can unlock an epic blackberry.

  109. Re:Incredibly useful human group dynamics experien by stewbacca · · Score: 1

    The fact people are playing WoW automatically removes the "random" part of "random groups of people". You are getting random groups of like-interested people, random groups of people willing to devote several hours a week to a game, random groups of people who think gnomes are really neat.

  110. Re:Incredibly useful human group dynamics experien by stewbacca · · Score: 1

    I don't see where he ever denied being a terrible employee.

    Also he said he's a gamer, not necessarily a WoW player, and that WoW players specifically are 99.999% morons.

  111. Re:Incredibly useful human group dynamics experien by Jimmy+King · · Score: 1

    Eh, it's a text based communication. Misunderstandings happen all the time.

  112. Re:Incredibly useful human group dynamics experien by Jimmy+King · · Score: 1

    I should also mention, I just assumed young, not an idiot. Back in the day I thought businesses were successful due to good leadership guiding the current hard workers and the hard work of those leaders when they were building the company up from the ground rather than the combination of ruthless backstabbing and sheer dumb luck resulting in success in spite of bad decision after bad decision that all too frequently seems to be the case.

  113. If you want a tough MMO, you don't go wow by Nyder · · Score: 1

    Wow is made for the average consumer. You know the ones, who are too stupid to actually do a little studying on what they consume?

    So ya, i guess it would make it perfect for jobs.

    --
    Be seeing you...
  114. Re:Incredibly useful human group dynamics experien by vivian · · Score: 1

    The game was Entropia universe, aka Project Entropia.

    http://www.entropiauniverse.com/

    Basically a glorified poker machine - you can theoretically play for free if you are happy to wander around in your orange noob jumpsuit forever, collecting dung and "sweat" from animals which you can sell to other players that need the stuff to improve player bought land areas and for making a kind of mind essence for doing psionic type abilities. There are no quests - though there are various special hunt events etc you can participate in if you can raise the coin to buy the beacon that start it. To really enjoy playing the game you have to deposit USD which have a 10:1 to the in-game currency, Project Entropian Dollars aka "PED". YOu can also cash out - convert the in-game currency back to USD, with the option to also get a debit card you can use like a regular bank card in the real world.

    Ammo costs money & so do repairs on your gear, but the ammo spent in killing mobs is recycled into the "loot pool" which basically gives a random payout when you kill a mob - typically less than what it costs to kill the creature, but occasionally a lot more. If you are lucky you get a really big jackpoy (um I mean loot drop) and the biggest winners are announced in the "hall of fame".

    I got turned off the game because of this element, and frankly, because it was pretty boring without any quests - but the other players were great - good to talk to and generally a mature attitude all round. The in game market is very intense - more like a real stock market, because there is real dollar value on everything that it bought and sold. Some savvy players are able to support their hunting habit with just in-game trading, but frankly, for the amount of effort it takes to get ahead of the game, you might as well be investing in the real stock market, or just work an extra hour overtime and deposit that in.

    The society (like a guild) I started still exists - "Antipodean Army" - and is now run by Serica who has much more time to play the game than I ever could afford.

  115. Re:Incredibly useful human group dynamics experien by vivian · · Score: 1

    I forgot to mention - The game is actually pretty fun to play in the early stages - it's one really huge world, with all players in the one world, not split into multiple servers like WoW is.
    The game makers make money from repairs, which are relatively cheap - the jackpot money comes from money you spend on ammo, so on average in theory, it should only cost you repair money to play.
    The trick is to play efficiently - you can buy a rocket launcher and the best armor money can buy (several thousand real USD) and go hunting hte biggest stuff, but you will be so unskilled you will miss a lot and take more damagem so your returns will be very poor.
    Also if you go using a rocket launcher to hunt the equivalent of bunnies, you will certainly kill them (massive overkill actually) , but the ammo cost will be prohibitive compared to what any potential drop is that a bunny would drop, so you have to match up your skill with a suitable weapon you can use efficiently, and hunt creatures you can kill without taking too much damage, and without doing massive overkill on the creature, which wastes money.
    I ended up having a quite complex spreadsheet to work out the kill odds and average drops so I had a better idea of what I should be hunting, and what I should be using in the way of weapons. I think most other players do a lot of heavy analytics like this too, unless they have money to burn and want to just run around blowing stuff up without worrying too much about being efficient.
    There's also mining and crafting too, which works on a similar system. eg. you can be crafting say, some kind of shirt, which might use $1 worth of materials, and be able to sell for an average of $0.90, but sometimes you will craft 10 shirts but only use 1 short worth of materials, if you have good enough skill and luck.

  116. Re:Incredibly useful human group dynamics experien by snowgirl · · Score: 1

    I should also mention, I just assumed young, not an idiot. Back in the day I thought businesses were successful due to good leadership guiding the current hard workers and the hard work of those leaders when they were building the company up from the ground rather than the combination of ruthless backstabbing and sheer dumb luck resulting in success in spite of bad decision after bad decision that all too frequently seems to be the case.

    AHAHHAHAHAHahahahahahahahahaa.... Oh, I don't think I were ever that naive... my parents raised me on far too much skepticism to be a true believer in corporate ethics.

    --
    WARNING! This girl exceeds the MAXIMUM SAFE standards established by the FDA for BRATTINESS
  117. Re:Incredibly useful human group dynamics experien by nacturation · · Score: 1

    Thanks for the info. I was hoping its gameplay might be different than every other MMO out there, but it seems way too derivative. Gear, quests, loot... been there, done that.

    --
    Want to improve your Karma? Instead of "Post Anonymously", try the "Post Humously" option.
  118. Research is required before definitive claims made by Anonymous Coward · · Score: 0

    Until more research is provided, I would question the validity of such a loosely based correlation. For starters, did anyone happen to figure for any sort of link between the types of occupations being filled by those who are exhibiting measures of "success" due to playing World of Warcraft? There could be an argument claiming that many in IT fields who have been successful in their occupations were previously or are currently successful in playing World of Warcraft. However, it could simply be that many working in IT professions are more prone to playing video games, particularly more popular titles such as World of Warcraft.

    Coming from a psychology background, there should be a study taking place to help with fact checking. I could reason that maintaining basic social skills in a pyramid structured hierarchy does help in on a basic interpersonal level; however, there is little research supporting claims beyond that.

    The current research on gaming, particularly excessive gaming (exceeding 30 hours a week), can actually have negative influences and condition the individual to become more prone to habit forming behavior. While behavior patterns in gaming do have similarities compared to substance abuse/dependence, both on psychological and bio-medical levels, the behavior cannot be classified as an all out addiction. FPS games have been suggested to be linked to mild-moderate improvements in hand-eye coordination. The “gaming as an addiction” research out there is quite incomplete and it is too soon to tell without further research if gaming carries any long-term psychological/sociocultural benefits.

    Do you have an scholarly research available?