Slashdot Mirror


Too Much Multiplayer In Today's Games?

hornedrat writes "Gamepro discusses the idea that modern games put too much emphasis on multiplayer, and that players aren't as concerned about it as developers think. 'The current environment encourages developers to unnecessarily toss multiplayer into their games without caring about it — or even considering whether anyone will bother playing it. It’s like they're checking an invisible quota box that demands multiplayer's inclusion.' Personally I agree that too much emphasis is placed on competitive multiplayer. I play online, but only with my brother in games that allow co-operative modes, like Rainbow Six: Vegas and ARMA 2. 'My point isn't that developers shouldn't try and conquer Halo or Call of Duty. We'd never have any progress in this industry if developers didn't compete. Game companies, however, should think carefully about what they want their games to be, and more important, gamers should consider what they want. If a developer wants to eclipse Halo, then by all means, pour that effort into a multiplayer mode that's different.' I would be interested to know how many gamers really care about the multiplayer components of the games they buy."

362 comments

  1. Hardly by Threni · · Score: 2, Insightful

    I exclusively play multiplayer games, except on my phone when I want a quick game of Vexed or something to pass the time. Other than that, single player games are a little sad, and never as challenging as multiplayer. The way single player games are made challenging are to have bad guys with more strength/weapons/power than you, and/or cheating. Whereas QuakeLive is as good as the guys you're playing against, and given that it's full of clan players and people who've been playing quake for perhaps longer than they should have, it means that you're competing on level ground when it comes to player specs/weapons, but against people who know every last trick available (which you can learn should you be arsed). Who wants to play quakelive against bots? What would be the point?

    1. Re:Hardly by sopssa · · Score: 0, Interesting

      I play Modern Warfare 2 almost all for it's multiplayer. The single player campaign was great, but the fun begins in multiplayer. I also love games that have co-op play along with single player, because you can play with your friends and it opens up a lot of new possibilities. Games like Left 4 Dead with 4 player co-op (and versus mode) are also extremely fun because you have to work as a group and if you mess up, other players need to save you and you affect the game. It's a lot of fun.

      I do also play games like Splinter Cell Conviction and Civilization series where the main point is with the single player. However for example playing Civilization with real people add completely new aspects to it.

      Why it has to be either only single player or multiplayer (or badly tossed in multiplayer)? Work on both of them to make them great. The upcoming Medal of Honor actually has two completely different teams working for single player and multiplayer - EA's own team for single player and DICE for multiplayer and they even use different engines.

      Multiplayer provides a lot of fun, so why take it off? Especially when it's value that usually only paying customers can enjoy. Many times on slashdot I've read that companies should provide more value to paying customers versus pirates - multiplayer is it and can definitely be a good factor in if a person buys the game or pirates it, and I personally love playing with other people.

    2. Re:Hardly by Ephemeriis · · Score: 5, Insightful

      I exclusively play multiplayer games, except on my phone when I want a quick game of Vexed or something to pass the time. Other than that, single player games are a little sad, and never as challenging as multiplayer. The way single player games are made challenging are to have bad guys with more strength/weapons/power than you, and/or cheating. Whereas QuakeLive is as good as the guys you're playing against, and given that it's full of clan players and people who've been playing quake for perhaps longer than they should have, it means that you're competing on level ground when it comes to player specs/weapons, but against people who know every last trick available (which you can learn should you be arsed). Who wants to play quakelive against bots? What would be the point?

      You're only thinking of a very narrow subset of games.

      Was Myst made more challenging by giving the bad guys more strength/weapons/power than the player? What about The Path? Or Braid? Or Portal?

      Lots of games challenge players in different ways - challenge them to think through a situation, rather than relying on quick reflexes or memorizing a map's layout.

      But I think you're missing the broader picture... A single-player game does not need to be challenging to be fun. It doesn't actually have to be hard to complete. A single-player game can present an interesting storyline in ways that a multi-player game cannot (or, at least, has not yet).

      In a single-player game you can develop characters and settings. You can explore a world. You can show the consequences of your actions. You can have a whole story arc.

      A multi-player game is generally about pure competition. Beat the other guy. Score more kills. Get more points.

      It's kind of like comparing football to a novel.

      --
      "Work is the curse of the drinking classes." -Oscar Wilde
    3. Re:Hardly by Darkness404 · · Score: 4, Insightful

      There are some fundamental flaws in multiplayer games that can't be fixed with technology that make things non-fun.

      A) Most random people on the internet who play games on Xbox live and the like are complete assholes. Consider the message I got last night while playing some TF2 "Why are you fucking hacking you fucking douchbag" and the reason that was given that I was "hacking" is because I managed to backstab him while he was sniping several times in the row when his back was turned... Enough people like that are out in the world to make playing online against random people a pain.

      B) The difficulty. It takes a lot longer to learn how to efficiently play an online game than it is to learn to play a single player game. Even worse is if you are in a team-style game and have to endure abuse about how you aren't as great as they are despite the fact you bought the game yesterday... And difficulty can't be accurately chosen unlike a single player game, yes, there are systems like Halo's matchmaking, but even that doesn't always work.

      C) Cheating/Lag, few things are more frustrating than trying to snipe on a laggy connection.

      D) Badly managed servers. For example, on Team Fortress 2, you will have people who decide to make everyone be engineers, then suddenly allow for one spy, then make everyone be engineers once someone on their team is the spy...

      --
      Taxation is legalized theft, no more, no less.
    4. Re:Hardly by Monchanger · · Score: 4, Insightful

      Who wants to play quakelive against bots? What would be the point?

      I do, especially when I first start out.

      Years back I was interested enough to take a look at "America's Army" to see what all the fuss was about and I quit and uninstalled before the first match was even over. It felt complicated, my mission was unknown, and the other players didn't know not to expect anything of a guy who not only just started playing but hasn't been an FPS guy since playing Doom2 over the network in high school.

      I got a beta invite to Starcraft2 and ran into the exact same problem. Having never played the original I definitely wanted to give it a test run before purchasing. The beta doesn't include campaign mode, which is understandable, but doesn't have even the first mission of the tutorial where you learn to just move units around and what your resources are. I'm glad for serious players that Blizzard had the wisdom to tier their players so I never play someone who's been playing Starcraft for a decade, but I was still an annoying scrub to another beginning player who could have been just one not-so-god-awful-player- away from the next tier up. Given the awful zerging I got, I've very little interest in buying the game.

      Multiplayer is great for going beyond the basics, but there are plenty of players who don't or won't. I've got a life and only play a game for a few dozen hours, so I do want the easy-to-medium level AI.

    5. Re:Hardly by IrquiM · · Score: 4, Interesting

      Well... I never play multiplayer, so I've just stopped playing all together!

      --
      This is blinging
    6. Re:Hardly by Tybalt_Capulet · · Score: 1

      Because in-depth storylines sell games these days.

      You know Square-Enix bread and butter Final Fantasy? Well, of course what everyone talked about in Final Fantasy X was the story!

      Oh wait, no, everyone liked the graphics. The story was terrible.

      I'm pretty sure that challenging gameplay and graphics are what sell games. If not, there would be the 'Tom Clancey: Press A' where you press A for each line of dialogue, and you unlock achievements by flipping pages.

      People read books for story. People do anything else for excitement.

      --
      Has the old saint in his forest not yet heard of it? That God is dead?
    7. Re:Hardly by Anonymous Coward · · Score: 1, Funny

      "Or Portal?"

      I would love a co-op Portal. It opens up completely new kind of challenges too.

    8. Re:Hardly by commodore64_love · · Score: 2, Interesting

      >>>A) Most random people on the internet who play games on Xbox live and the like are complete assholes

      Precisely. Multiplayer was fun when it was just me and some friends with connected modems. 1-on-1 Populous or Firepower was a blast. Tradewars was a blast. And if some asshole showed up, the word quickly went out and the asshole was ganged-up on & exterminated. Then the "Eternal September" happened sometime around 2002, and a bunch of idiots showed up. Goodbye fun.

      Another reason I don't like multiplayer is there's no

      .

      Yesterday Amiga celebrated its birthday. Today /. is plagued with Guru Mediation errors. Coincidence? I think not. (BTW a new Amiga is arriving in August and will have the approximate power of a PowerMac G5.) :-)

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    9. Re:Hardly by Mad+Merlin · · Score: 2, Interesting

      There's different kinds of multiplayer too. In an (RT)S like Civilization or Starcraft, you're pretty much bound to have a number of peers which can either be human or computer controlled, and this pretty much obviates multiplayer. In a lot of MMORPGs like Game! or WoW, you can arguably play them as "single player" games, without really interacting with other humans at all, but few people do that. On the other hand, the number of ways you can interact with other humans in an MMORPG is much broader than that which you'd normally find in an (RT)S game.

      Then there's a whole different class of games where multiplayer isn't really an obvious addition. Consider something like Resident Evil, adding multiplayer to that would be quite unusual (which is probably why it was purely single player). The most obvious way to add multiplayer would be to have a co-op mode, but it seems that co-ops modes are pretty rare these days (I'm not entirely sure why), and it would totally throw a wrench into just about everything else in the game, from camera angles to difficulty, not to mention the impact to the story.

      Really, I don't think anybody is complaining about multiplayer in the first two types of games, they're a welcome addition there. The problem is in the last class of games where multiplayer isn't an obvious addition. Certainly, multiplayer can be a brilliant addition if done properly, but if it's just tacked on, it'll probably be wasted effort aside from being able to check that invisible checkbox in some executive's mind.

    10. Re:Hardly by CannonballHead · · Score: 5, Insightful

      I disagree. A lot of RPG's have had extremely successful single-player campaigns, but the graphics were not all that great, even when the game first came out ... and many continue replaying it. Why? Not graphics or challenge, but story. "Hey, what happens to the story if I do it this way instead" or "use this character" or "how does this class follow the story path" ... etc.

      Or, say, Oblivion. Not a hard game. Not amazing graphics (at least, anymore), but generically nice. Not multiplayer at all. It was pretty successful. It had a more or less simple and somewhat interesting main storyline, but what made it fun was the rather free world it presented.

      Your example of "Tom Clancy: Press A" with moving dialogues (basically, a book) is a bit oversimplified. When the GP was talking about "story," I'm pretty sure he's talking about story interaction, not just the flat linear telling of a story. It's the placing of the game player into the story that people like, not simply being told the story itself. It's BEING the protagonist - or someone in the story, anyways - that's fun.

      Just like actually controlling the exploration of a world is a lot different than having a guided tour of the world. Who would want a guided tour of Oblivion, a hands-off experience? That'd be boring.

      Many non-RPG games appear to be putting RPG elements in, as well. FPS's with a lot of storyline (e.g., Half-Life). FPS's with characters gaining levels/experience ("Action-RPG"). Heavy story RTS games with small "experience"-based leveling type things, such as World in Conflict.

    11. Re:Hardly by Hatta · · Score: 5, Funny

      Go play nethack and get back to me. Yeah, that horde of 'q' is stronger than you are. But who's smarter? (judging from your post, I'm betting on the 'q' actually)

      --
      Give me Classic Slashdot or give me death!
    12. Re:Hardly by CannonballHead · · Score: 1

      Another reason I don't like multiplayer is there's no

      Me too.

    13. Re:Hardly by Hadlock · · Score: 1

      The trick with online multiplayer is to find a community of like-minded individuals of near your own age group, find their steam community(ies) and play largely inside that circle of people, which tends to be ~100-250 people. I can think of four large, healthy TF2 communities off the top of my head that are also involved in several other games as well. All of a sudden you're playing with people you know, and it becomes a lot more fun. If you play on a 32 player instant respawn server full of strangers who happen to mostly be 12 year old shut-ins, of course you're going to have an awful time.

      --
      moox. for a new generation.
    14. Re:Hardly by PaKL · · Score: 1

      I play Modern Warfare only for its multi player function. In fact I have most of the PC versions of COD and have never completed the single player side on any of them.
      The games I do play single play on are mostly C&C / Diablo type games.

      I buy FPS games based completely on the online multi player side and isometric type games for the single player side.
      Many people do play multi player in C&C and Diablo type games and of course co-op in games like Serious Sam and the like. So to reduce the time and effort spent on multi player would be a bad thing in my opinion.

      However developers should look carefully at their games to see if multi player is a valuable addition to the game or not.
      Sim City is a game that works well without multi player for me but I have friends who say they would love a multi player function for it.

    15. Re:Hardly by Jamu · · Score: 1

      You can largely fix D by blacklisting the server, or simply finding servers you do like and adding them to your favourites. As a bonus you'll probably avoid a lot of the people in A. Personally I take the accusations of hacking as a compliment. Abuse is easy to fix: disable all chat.

      --
      Who ordered that?
    16. Re:Hardly by Anonymous Coward · · Score: 0

      I'm pretty sure that challenging gameplay and graphics are what sell games.

      And so why is gameplay given so little emphasis in games? They spend a fortune on the story and graphics but
      increasingly do very little for the gameplay. Graphics are the least important part of the game. They have
      been more than good enough for years now. Because theres only so much you can do with the current generation
      consoles and most PC games are just console ports they're looking elsewhere to distance themselves from the rest.
      They make gameplay 'barely good enough' to get favourable reviews (increasingly easy with game journalists these
      days). and spend the rest on the cut-scenes. As long as it looks pretty they think its good enough. Any bugs can
      get fixed later on. Crap gameplay.. we'll tell them the sequal is better and they'll buy it.

      If not, there would be the 'Tom Clancey: Press A' where you press A for each line of dialogue, and you unlock achievements by flipping pages.

      What you're describing is QuickTimeEvents and they are one of the worst things about games but still seem to be getting more common.

    17. Re:Hardly by getNewNickName · · Score: 5, Insightful

      Most of the responses so far have equated multiplayer with death-match style gameplay. What people seem to be neglecting is coop campaign style multiplayer. I don't much care for death-match with random online players, but instead it's fun to get together with friends to play through story mode. This is what I would like to see more of in upcoming games.

    18. Re:Hardly by commodore64_love · · Score: 1

      ...there's no fixed ending, and it just becomes a grindfest that chews up money from your credit card. I'd sooner buy a solo game like Final Fantasy 12 (fixed ending) or DDR (fixed cost).

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    19. Re:Hardly by Zironic · · Score: 1

      Tom Clancy: Press A is a pretty popular games genre in Japan, they call them Visual Novels.

    20. Re:Hardly by modecx · · Score: 4, Informative

      D) Badly managed servers. For example, on Team Fortress 2, you will have people who decide to make everyone be engineers, then suddenly allow for one spy, then make everyone be engineers once someone on their team is the spy...

      That's not a badly managed server. That's a server with a custom game mode that you don't happen to like. A few multiplayer games have had something of a "cooties" mode, where you either A) avoid getting killed by the cooties monster, B) become the cooties monster and have to kill someone else. As for me, I sometimes find that kind of game an interesting distraction. Sometimes the modder comes up with something *GOOD*, or at least something original.

      Here's badly managed servers for you: every singular MW2 PC server. Due to the idiotic idea that is iwNET, you will be paired you will be paired with a given 'server' if they have an open slot and you have a decent ping. That 'server' is some other schmuck playing in your game. A good 50+% of connections are bad, very bad, or horrible, I'm sure due to any number of faults. Further, the server 'admin' either doesn't know how to correct issies, or is apathetic to the fact that some turd is running a wall-hack or aim-bot.

      If that wasn't bad enough, the kids have found ways of creating servers with their own rules: and here's the rub: you're still connecting to them regardless of any want or desire on your behalf... And you have no idea that you're connecting to a hacked server before you're in it. Example: A few weeks ago, I joined up on a server that instantly leveled me to level 70, and gave me darn near *every* achievement. Every unlock for every gun, every logo...You know... it sucks royal.

      Maybe I'm the only guy who likes playing to accomplish achievements. It forces me to break the mold, try guns and stuff that I might not have liked at first--and learn to dominate people with them. Now, I have every achievement, and can't get rid of them. Can't bring myself to play it anymore.

      At least the modded servers in TF2 tend to advertise that fact--giving you the opportunity to decide if you want to join or not.

      --
      Constitutional rights may be respected, repealed, or modified; but they must never be ignored.
    21. Re:Hardly by TangoMargarine · · Score: 1

      The upcoming Medal of Honor actually has two completely different teams working for single player and multiplayer

      they even use different engines.

      So at what point do they actually become different games?

      --
      Unity? Screw that: XFCE. Slashdot Beta? Screw that: SoylentNews. Australis? Screw that: Pale Moon. UX developers DIAF
    22. Re:Hardly by snowraver1 · · Score: 1

      I think the issue here is for games like, say Red Faction. Should the developers have spent the time on multiplayer, or should they have spent that time working on the game/story more.

      I would argue that the time should have been invested into the singer player aspects as I think you would have a hard time finding a mulitplayer game at all now. Unless the game has staying power, or is designed around co-op mode, then multiplayer should not be included. COD & Halo definitely have multiplayer modes, because even three years later, there is still a large player base. Bioshock 2 should not have had Multiplayer.

      I buy different games for different things. Halo is more for the multiplayer, but with a story thrown in, where Civilization Revolutions is for the single player. A game should figure out if they want to be good at multiplayer or single player, not mediocre at both.

      --
      Copyright 2010. All rights reserved. This comment may not be copied in any way including, but not limited to caching.
    23. Re:Hardly by Mirage+of+Deceit · · Score: 2, Insightful

      A single-player game does not need to be challenging to be fun. It doesn't actually have to be hard to complete. A single-player game can present an interesting storyline in ways that a multi-player game cannot (or, at least, has not yet).

      In a single-player game you can develop characters and settings. You can explore a world. You can show the consequences of your actions. You can have a whole story arc.

      My thoughts exactly. Pretty much every BioWare game ever (especially Dragon Age or the Mass Effect games) is about story and consequences; the gameplay is not terribly difficult, even on the highest difficulty settings. Same thing can be said for Bethesda games, like Fallout 3 or Oblivion; not 'impossible' to beat by any stretch, and far more about exploring interesting new worlds. All of these examples are games that did extremely well without ANY multiplayer 'tacked on', as it were

      Multiplayer has its place, certainly. Every now and then I just need to put in Left 4 Dead and massacre some zombies with a couple of friends. But it's nice to separate myself from that sometimes and dig into a truly engrossing story.

      I think the main point here is that nobody has found a good way to merge the two, so we are all stuck with either: a) single-player-focused games with deep and moving storylines / settings and a forced, artificial multiplayer tacked on or b) multiplayer-focused games with forced, artificial story / characters tacked on.

      --
      WWGFD?
    24. Re:Hardly by Urza9814 · · Score: 2, Insightful

      Whereas QuakeLive is as good as the guys you're playing against, and given that it's full of clan players and people who've been playing quake for perhaps longer than they should have, it means that you're competing on level ground when it comes to player specs/weapons, but against people who know every last trick available (which you can learn should you be arsed).

      That's exactly why I very rarely play games in online multiplayer. Some games are better than others - Call of Duty has a somewhat decent system that tries to balance teams a bit. Halo, if I remember correctly, basically just throws you together with whoever. Personally, I can't spend more than a few hours a week playing a game, _especially_ if it's multiplayer (no pause button). I'm not a huge fan of getting killed 20 times with headshots by people I never even saw. As I said, Call of Duty is one of the better games in this respect, as after a particularly lazy couple months playing 20+ hours a week I finally managed to get 2-3 kills per round (and 15-20 deaths), but I can remember playing the original Halo damn near nonstop for a month or two (probably 10 hours a day at least) and still being lucky if I got a single kill, or even managed to stay alive for more than 5 minutes, in a multiplayer match. I love offline multiplayer, but when a game throws a first time player in with people who play for 10 hours a day for months or even years on end, it generally doesn't work.

      Sure, if you're a hardcore gamer who spends a couple hours every day playing FPS games, then yea, you want multiplayer. But those of us who can only squeeze in a couple hours on the weekends would really prefer a longer campaign mode. And I hardly think that they have to cheat to make the computer better - they just have to cheat less in favor of the player. I mean why is it that on _every single FPS I've ever played_, I can kill them in one shot, but if they shoot me once with the same weapon, at worst I have very low health - more than likely I can stand several shots before I die.

    25. Re:Hardly by mattack2 · · Score: 1

      How do you play World of Warcraft as a single player game?

      At least according to the Wikipedia page:

      Most end-game challenges are designed in a way that they can only be overcome while in a group.

      So really, I'm guessing the people wanting a single player game are probably looking for the previous Warcraft games, since they are apparently single player.

      I liked the PS2 "Bard's Tale" (it's not really directly related to the old games of the same name), being both humorous in making fun of D&D type games, but also being a fun one itself.

    26. Re:Hardly by Chyeld · · Score: 3, Insightful

      If it were anything like the coop Alien Swarm or Left 4 Dead, you'd have lots of fun once you found a core group to play with, and lots of misery till then as you got stuck with asshole after asshole who found it more fun to fuck the team over than actually play the game. Can you imagine the sort of pain you'd get into when griefers can make portals?

      Don't get me wrong, I love the L4D series and so far have enjoyed my brief forays into Alien Swarm, but every time I launch the game and see none of my core group online to play with, I cringe a little over what the next pug I'll be stuck with will be like.

    27. Re:Hardly by sqlrob · · Score: 1

      Work on both of them to make them great.

      Considering that companies have finite resources and finite time, how exactly should this be divvied up?

    28. Re:Hardly by Moryath · · Score: 2, Insightful

      What's really pissy is where it's a "multiplayer" mode that's completely limited to only one player per box.

      If I can't do 4-player, head-to-head at home, then I can't gather friends and have it as a party game. And therefore it's pointless, because I don't want to spend that much time online with random people.

      Completely agreed on Bioshock 2. All the time they wasted on multiplayer mode could have been spent making the single-player game that much stronger.

    29. Re:Hardly by tepples · · Score: 1

      I'd sooner buy a solo game like Final Fantasy 12 (fixed ending) or DDR (fixed cost).

      DDR isn't a fixed cost. Pads wear out fairly quickly if you play sets of level 9 songs daily. And then there's the price of DLC songs if you're playing on anything but a PS1 or PS2.

    30. Re:Hardly by dindi · · Score: 1

      +1 ... exclusively multiplayer. I spend enough time ALONE in front of the computer and played hundreds of games, many of which I did not finish out of frustration of bugs, too hard or too easy gameplay.

      I think developers should focus on Rainbow Six or Ghost Recon -type cooperative gameplay. It is missing from all new games.

      I think developers should also focus on putting features back into games they removed in the last few years because of consoles. When in a game you can play sniper and cannot lay down on the floor, then something just stinks. Do not get me wrong, the new Battlefield is a lot of fun. But Battlefield 2 was a real battlefield, because you could fly anything, drive anything, and play in 64 player massive battles. Now that is 32 (or 24??) in a room, and many things are soooooo limited (e.g. sniping without a prone position??) ...

      Just my 2c

    31. Re:Hardly by Superpants · · Score: 1

      What you just described sounds mind-numbingly boring to me. I don't play games to compete with egos, I play games to escape and challenge my mind. I can't recall how many hours I've put into Baldur's gate 1 + 2 back in the day, but it would have been quite a long time. More recently, I've been playing "uplink" by introversion and it totally consumed me for a week or two and it is almost 10 years old. Point being that if I want to interact with people or compete and have fun, I can do that in the real world.

    32. Re:Hardly by PhxBlue · · Score: 1

      Other than that, single player games are a little sad, and never as challenging as multiplayer.

      I play single-player games exclusively. I don't always want "challenging." What I do want from a game is to be immersed in it. For example, after I bought Mass Effect 2, I played that shit for almost five months straight. Yeah, I know, I don't get out much.

      Another nice quality about single player games is that, well, I don't have to put up with total fuckwads.

      --
      !#@%*)anks for hanging up the phone, dear.
    33. Re:Hardly by hedwards · · Score: 1

      Um, when they're done well they do indeed. Prototype, Batman; Arkham Asyllum and Assassin's Creed II all have in depth stories and both seem to have done quite well for themselves, Batman even winning the GOTY. It really depends upon how well the story is thought through and how well they manage to weave it into the game.

    34. Re:Hardly by Anonymous Coward · · Score: 1, Insightful

      Yeah, you're being grumpy. You're also being stupid. He didn't play the original, so can provide no feedback on the sequel? That's an idiotic thing to say, especially if you really think every single consumer who buys SC2 will have played, much less mastered, SC1.

    35. Re:Hardly by subanark · · Score: 2, Informative

      How do you play World of Warcraft as a single player game?


      Simple, you play though to max level, takes about 250 hours depending on how efficient you are. That is a lot more than most RPGs offer, yes it is a lot slower going, but for 15$ per month its a lot of bang for your buck. At the end of that stretch, you might feel like trying some of the competitive or co-op the game has to offer, or you do the game over again with a different character. There are 2 sides with about 2/3 in common for single player content, and 10 classes for different ways to play.
    36. Re:Hardly by Anonymous Coward · · Score: 0

      How do you play World of Warcraft as a single player game?

      You play alone...it's just about that simple. Yes, there's a bunch of cool stuff you can never do on your own ("end-game challenges" are a tiny fraction of what's available). But there's still hundreds of hours of gameplay to be had for the solo player.

    37. Re:Hardly by meldroc · · Score: 1

      That's the thing - it's more fun to play with friends than with random Internet assholes, whether the game is deathmatch or co-op. Play co-op with random people on the Internet, and you'll get some douchebag griefers who'll do things like team-killing just to screw with people. I have better things to do than deal with griefers.

      --

      Meldroc, Waster of Electrons
    38. Re:Hardly by Hylandr · · Score: 1

      Competing against an AI is never entertaining, and always repetitive.

      If it's not multi-player cooperative or otherwise it's not worth my time.

      - Dan.

      --
      ~ People that think they are better than anyone else for any reason are the cause of all the strife in the world.
    39. Re:Hardly by Yosho · · Score: 4, Insightful

      FWIW, if you had never played the original... then beta-testing the sequel seems pretty silly. What use woould you be as a beta-tester of the game?

      Maybe you would have been a great candidate for beta-testing the tutorials. Or beta-testing the campaign mode.

      Maybe I'm just being grumpy... but for you to complain, never having played the original, that the beta-test of a sequel was not noob-friendly... well, it just seems like you're barking up the wrong tree.

      As a software developer, I have to say that the best kinds of beta testers are the ones who go in with no expectations and no prior knowledge of the subject.

      Experienced users/players already know how everything works, so they all click on things the same way, interact with things the same way, and use the same general set of features. Inexperienced users/players will click on random things, try unusual combinations of actions, and, in general, do things that no old timer would ever consider.

      Heck, the entire point of a public beta test is to find problems that you didn't find in your internal testing.

      --
      Karma: Terrifying (mostly affected by atrocities you've committed)
    40. Re:Hardly by WaroDaBeast · · Score: 1

      A single-player game can present an interesting storyline in ways that a multi-player game cannot (or, at least, has not yet).

      The problem is that, just like books, a lot of people don't like spending time enjoying and understanding a game with an actual storyline and plot. What they want is, sadly enough, instant gratification.

      --
      "The body may heal, but the mind is not always so resilient." -- Deus Ex: Human Revolution
    41. Re:Hardly by Anachragnome · · Score: 2, Interesting

      "And therefore it's pointless, because I don't want to spend that much time online with random people."

      Then do it with people you know.

      A friend, my wife and myself play "Baldur's Gate 2:Throne of Bhaal" together using Hamachi2(free!) to create a virtual network. It "just fucking works", as advertised, and took the headache out of playing LAN/WAN enabled games over the Internet. Instant connection between 3 computers (two in the same room and one in Alaska, 3000 miles away). We could have 6 different people all playing in one group, if we wished. It may be an old game, but it beats a lot of newer ones in terms of content. Even replayability is there--try playing the game with an entirely Chaotic Evil party. Lots of fun. The difference is that it is cooperative play, not competitive (although it is entirely possible to duel to the death, but this isn't very helpful as a group).

      Do I mind not playing competitively? Nope. It is worth not having to deal with all the dicks common to MMOs.

      It is also the closest I get to PnP Dungeons and Dragons these days. Combined with my Ventrilo server, it feels like those old D&D parties, intoxicants and swearing not only allowed, but encouraged.

      Considering the Microtransactioning/Data-mining ways of the current MMO scene, I can honestly say I was better off regressing in my gaming, as opposed to progressing to some new product.

      (Hint: Never throw old game discs away!)

    42. Re:Hardly by Monchanger · · Score: 1

      I buy grumpy, though your point about my personal most likely area of contribution is entirely valid.

      That said, expanding the player base is critical for large companies like Blizzard. Ignoring my feedback is just as stupid as ignoring that of good players. For this reason, you make no sense in the rest of your post.

      I'd agree if you suggested it would be childish of me to complain about not getting invited to the beta given I provide no good reason for Blizzard to pick me for a Starcraft beta, but that's wasn't my complaint.

    43. Re:Hardly by Raenex · · Score: 1

      A few multiplayer games have had something of a "cooties" mode, where you either A) avoid getting killed by the cooties monster, B) become the cooties monster and have to kill someone else.

      We called this game "tag" when I was a kid. "cootie monster", really?

    44. Re:Hardly by LihTox · · Score: 1

      A single-player game does not need to be challenging to be fun. It doesn't actually have to be hard to complete.

      As a non-gamer, I'm curious to know some examples of this. I've largely stayed away from gaming after deciding at an early age that I wasn't very good at video games (e.g. Gorf and Omega Race on Vic-20!), but I'm intrigued by what I've heard about modern games (in terms of storytelling and whatnot), and I'd like to experience it provided that I can actually make it through the game with minimal frustration.

    45. Re:Hardly by Rogue974 · · Score: 2, Interesting

      I generally really like to play the multi-player of games and endure through the issues you mentioned, which are all very good issues and at times will make me lot out of a server and look for another one. It is unfortunate, but I like playing the multi-player enough, and many of the games I play lend themselves to multi-player competition, so I endure it. There are nights I just am not mentally up to it and just play a solo game on my PC.

      I felt like telling a story about this and it related to A), so bear with me. I was playing Mechwarrior mercenaries and logged into a server that was active. It had the last spot open up and there was only 30 seconds left in the game, but I wanted in the next one. I logged into the server and 20 seconds later (before I even got into battle), the game ended and we all ended up out in the chat room while the server reset.

      As soon as we ended up in the chat room, someone started cussing me out for gimping him and being dishonorable. In mechwarrior, you could rip a mechs arms off and then destroy one leg and he was left with almost no weapons and could barely move, but was still alive. Many people got into being an "honorable pilot" and this was just disgraceful that you would do this and not finish them off. Pilots could self destruct, but that was a negative points for the battle. I didn't gimp people because I liked to get the kill, so I would just center torso them as much as I could until they were dead.

      I explained I just got in the last 20 seconds of the battle and he had the wrong person. He just kept cussing me out saying I was lying. Finally when it was time to jump on teams, I went opposite him intentionally. As soon as it started, in team chat I told them, the guy was nuts and I didn't do it and I was go after him for being such a jerk. Many laughed and said he deserved it and to get him.

      I was VERY good at that game and so found him on radar, I went radar silent, came up behind him and ripped off both arms and a leg and then turned on my radar and sat there behind him. Gimped you can't turn fast so he would try and turn and I would move so he never got a shot off. He would self destruct and then I waited for him to spawn, saw where he was and then go radar quiet, sneak in again on him and do the same thing. Did it to him about 4 times and he proceeded to go nuts in chat and then finally logged off!

      I was dying and my team was cheering me on because he was an total idiot! Just something you have to endure at times and if you can and still enjoy the game, ot be better then the idiots and go after them, the game can be fun.

    46. Re:Hardly by modecx · · Score: 1

      Well, I guess it's sort of like tag. But in some of the games which follow that idea, the player which is "it" gets powerups. Cootie monster (yeah, lol) was the closest thing I could think of, since the player usually becomes some kind of monster, and is naturally attacked by everyone.

      I think there was a thing called HulkMod for Quake 3... And I got it backwards: whoever kills the monster becomes the new monster. I vaguely remember some game which had the same premise, but with vampires and vampire hunters.

      --
      Constitutional rights may be respected, repealed, or modified; but they must never be ignored.
    47. Re:Hardly by benhattman · · Score: 2, Insightful

      I got a beta invite to Starcraft2 and ran into the exact same problem. Having never played the original I definitely wanted to give it a test run before purchasing. The beta doesn't include campaign mode, which is understandable, but doesn't have even the first mission of the tutorial where you learn to just move units around and what your resources are. I'm glad for serious players that Blizzard had the wisdom to tier their players so I never play someone who's been playing Starcraft for a decade, but I was still an annoying scrub to another beginning player who could have been just one not-so-god-awful-player- away from the next tier up. Given the awful zerging I got, I've very little interest in buying the game.

      If it makes you feel any better, getting reamed on SC2 isn't just for total noobs like yourself. I last played a lot of SC about 8 years ago, and I got owned pretty seriously by all comers. What seems to be ignored is that, when the challenge of a game is too great, why even play. I mean, it took 5 games on the beta to get ranked, and even once ranked the system often couldn't find an appropriate match (beta was smaller after all).

      I absolutely loved SC, but I'm a busy guy. Why should I play that 7th game if I didn't last five minutes the first 6? Where's the fun in that? As someone who enjoys video games, but doesn't live for them, I am only interested in multiplayer if the people I am playing with are in the same room as me. Otherwise, to me they are just bots who I don't have a difficulty knob for.

    48. Re:Hardly by bigstrat2003 · · Score: 1

      Oh wait, no, everyone liked the graphics. The story was terrible.

      That's a matter of opinion. I thought the story was great, it really sucked me in. The beautiful (and terrible) thing about art is that it's all relative.

      People read books for story. People do anything else for excitement.

      Nope. I play games for story first, gameplay second. There are rare exceptions (Portal, for example, which I feel has an awful story but amazing gameplay), but they're just that: rare exceptions.

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
    49. Re:Hardly by bigstrat2003 · · Score: 1

      When I played the beta of SC2, I could play against bots, but it was not obvious how to do so (you had to create a "multiplayer" game, and just fill it with bots rather than opening it to people). It could have been something added later, however.

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
    50. Re:Hardly by benhattman · · Score: 1

      The most obvious way to add multiplayer would be to have a co-op mode, but it seems that co-ops modes are pretty rare these days (I'm not entirely sure why)

      It's because they are hard to do right, especially in 3D. Think about the games with co-op mode in years past. Double Dragon, Final Fight, TMNT, etc, are the best I can think of and they were all 2D side-scrolling fighting games. Most didn't have much of a level design beyond walking to the right. Yet, even in this space it was challenging balancing the game for 1-2 (or 1-4 in arcade) players. Can human players harm each other? Should more baddies pop out in 2 player mode? Do players share lives? Those were about the only design choices remaining, and developers still often screwed them up (cough, cough, Battletoads).

      The only recent co-op game I can think of that was generally well reviewed was the New Super Mario Bros Wii, which was side-scrolling 2D. And, even with Nintendo's magic touch, many players found the multiplayer was not balanced quite correctly.

    51. Re:Hardly by Anonymous Coward · · Score: 0

      A) Depends on the game(s) you play. Modern Warfare and Halo players are generally more asshole-y than Battlefield players, in my experience (sorry, no TF experience).

      Plus, at least with the XBOX, as long as you have 1 or 2 friends that like to play (usually it's not too hard to find a couple of cool guys online), you can set up a XBOX Live Party so that the only people you hear are the people you invite to play with.

      B) I think most people enjoy tasks that are very challenging in order to enjoy the thrill of being very good at something and winning. The euphoria of winning at a challenging activity (especially against other people, for some reason) is directly proportional to the skill level required to win. Climbing a large mountain is hard, but damn, that view is awesome.

      C) As long as you have a decent broadband connection, lag should rarely be a problem with games (at least on consoles).

    52. Re:Hardly by Rakshasa+Taisab · · Score: 2, Informative

      That is a problem with current matchmaking tech, not an inherent flaw in coop gameplay.

      There should be no problem creating a system where you can rank each player you try out. With time those rankings will create a social group of people who enjoy the same kind of coop play, and the assholes will remain outside. Enough friends in that group like a particular player then it's probably ok to invite him to your team.

      --
      - These characters were randomly selected.
    53. Re:Hardly by geminidomino · · Score: 1

      Funny you should mention Squeenix, since when I read the headline, the first game I thought of was the new Dragon Quest IX. I've been a huge fan of the series since the first one came to the states in 1986, but it really disappointed me how MMO-ish the game is. Multiplayer mode, complete with annoying experience-scaling (that even more annoyingly sticks around when you're playing single-player), WoW-like mini-quests (would be a nice touch except for the limited number you can have open at once), and "randomly" respawning 'farmables' glittering on the world map.

    54. Re:Hardly by JackieBrown · · Score: 1

      Fallout 3 was a lot of fun. I am trying to get it working on my pc so I can play the GOTY edition but am still messing with my gamepad (I am not sure it is possible to mimic the ps3 controller since there seem to be more action keys for the pc version.) The keyboard and mouse don't work as well in my living room since I am usually playing without a surface for a mouse and keyboards are kind of clunky - that said, I think it is more that I started this game with a gamepad so it is difficult to switch to a different model. I couldn't play doom or enemy territory with a gamepad...

      Have you tried the GOTY edition on the PS3? Is it as bad as the reviews make it sound (in terms of buginess) or is that just a very vocal minority?

      I can't wait until October for Fallout 4.

    55. Re:Hardly by Mad+Merlin · · Score: 1

      The only recent co-op game I can think of that was generally well reviewed was the New Super Mario Bros Wii, which was side-scrolling 2D. And, even with Nintendo's magic touch, many players found the multiplayer was not balanced quite correctly.

      Actually, Left 4 Dead is a notable exception. It features nothing but co-op mode, isn't a 2D side scroller and yet was generally well received. However, it's obvious that they put a lot of polish into making the co-op work well.

    56. Re:Hardly by longhairedgnome · · Score: 1

      When they're released separately?

      --
      GENERATION O98346: The first time you see this, copy it into your sig and remove a random number from the generation. T
    57. Re:Hardly by nedlohs · · Score: 1

      Yeah, because games about an underdog are BORING.

      And your buff fighter should have at least as much strength and power as the final dragon he fights.

      And WoW seems just ever so slightly multi-player - I've never played it but I really doubt there aren't any boss monsters that outclass every player character in power (otherwise why would their be groups after all).

    58. Re:Hardly by JackieBrown · · Score: 1

      In Enemy Territory (Wolfenstein,) you would run across cry babies that would file a complaint on you if you accidentally killed them (such as you threw a grenade and they ran into it or when they would run over your mines.)

      I would make it my personal mission for the next 5 minutes to make sure to get in the way of one of his grenades or to jump in front of his gun so I could hit their XP. Then they would start whining and eventually a vote would come up to kick him after everyone got sick of the whining.

      The annoying thing I found about a lot of the maps was that there were to many players going for high kills and ignoring the missions. Once I found a good server, I would bookmark it. Now the servers are overrun with bots and not worth playing anymore.

    59. Re:Hardly by BillDaCatt · · Score: 1

      A single-player game does not need to be challenging to be fun. It doesn't actually have to be hard to complete.

      As a non-gamer, I'm curious to know some examples of this. I've largely stayed away from gaming after deciding at an early age that I wasn't very good at video games (e.g. Gorf and Omega Race on Vic-20!), but I'm intrigued by what I've heard about modern games (in terms of storytelling and whatnot), and I'd like to experience it provided that I can actually make it through the game with minimal frustration.

      Some of the non an not-too difficult but loads of fun games are Portal(Half-Life Orange Box), Oblivion, Halo, Dragon Age, Mass Effect, Knights of the Old Republic, and Grim Fandango. However, since Grim Fandango was released in 1998 and designed to run on Windows95/98 it may require a bit of searching to find a copy and some system tweaking to get it to play correctly on a newer system. There are plenty of others as well that are still sold in stores such as: Command and Conquer - The First Decade, Diablo(1 & 2), Starcraft, and Warcraft(1, 2, & 3). All of these games I mention can be played on a PC and some can be played on a Mac and or the XBOX 360 too.

      I personally never play multiplayer games, the concept never appealed to me, but I play video games quite regularly. I rarely set the difficulty higher than Easy because I play for entertainment, not the challenge.

    60. Re:Hardly by MetalAngel · · Score: 2, Informative

      One major improvement of SC2 over SC1 is that Noobs (like 90% of the people playing SC2) will get a better introduction to MP. (Challenge Mode)
      Furthermore, the game matching is way better than the one in War3.
      The Win/Loss ratio that I saw on most players was usually between 40% and 60% which is pretty good.

    61. Re:Hardly by Calinous · · Score: 1

      I've found Max Payne to have an interesting story (or at least, a pretty interesting book with moving dialogues). Or maybe not interesting, but I remember it even now, years and years after playing it.
            As for RTS games with RPG add-ons, Warcraft 3 had heroes, just like Battle for Middle Earth did.

    62. Re:Hardly by The_Noid · · Score: 1

      A beta can have different goals than just finding bugs. Or better said, there are different classes of problems and a beta can focus on a certain class of problems.

      I think the Starcraft 2 beta focused on multiplayer balance, especially at the higher level. To make sure that equally skilled high-level players playing different races have an equal chance of winning. For that you need reasonably good players playing lots and lots of games. Someone who never played starcraft can't really contribute to that unless he really invest in learning the game first. But that would most likely take longer than the duration of the beta test.

    63. Re:Hardly by Diantre · · Score: 1

      I don't know if you've played Resident Evil 5, but the Coop mode, apart from the fscked up menus, was a blast AND it followed the story. Basically your computer controlled partner in the game is playable by a friend OTI or on the couch next to you. "OK, blast their legs and I'll slash em til I have more ammo! 2 IN YOUR BACK QUICK! *BLAM*"

    64. Re:Hardly by paganizer · · Score: 3, Insightful

      ...Which is why Sim City, Civilization, X-COM, Master of Magic, Mass effect, and nearly any RPG have been such total flops.

      I've been Computer Gaming since the 80's. The only games I've ever played multi-player are MOO2, Age of Empires, Earth and Beyond and Empire Earth.

      As TFA points out, the problem is that very few studios are making adequate effort to make quality single player games these days.

      --
      Why, yes, I AM a Pagan Libertarian.
    65. Re:Hardly by Jesus_666 · · Score: 1

      You are aware that Final Fantasy VII is the one that's still generating spinoffs? The one everybody loved even though most ingame characters had no textures save for the eyes and the FMV versions of them still looked worse than the FFVIII ingame characters? Seriously, Final Fantasy is VII, XI and "those other games". There has to be more to it than "OMG we're suddenly in 3D" because, well, FFVII looked pretty crappy even back then.

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
    66. Re:Hardly by brufleth · · Score: 1

      Well don't feel bad. I really liked the original Starcraft. In fact I started back with Warcraft and played through all the sequels and expansions for Warcraft and Starcraft games as they came out. I was never a huge fan of multiplayer. I never really understood how I was doing so poorly relative to random people I was being matched with until I watched some videos. Just watching the clicking makes my hand hurt. The stupid mechanic of moving the unit being attacked away over and over is obnoxious. Multiplayer usually turns me off because it means other people factor into my gaming which means other people can make my gaming time suck. That's not fun.

    67. Re:Hardly by brufleth · · Score: 1

      End game WoW content is a great example of how multiplayer can suck. You have to depend on others to get anything done. While this can be fun if you can schedule your life around game time and find a good group to group up with regularly, the vast majority of people can't do that with their lives. So instead you occasionally get in with a group of randoms and no matter how good you are the success is based on the collective which is bad at least as much as it is good. Obviously that's what the game is but too often developers apply the same logic to their other games instead of making them compelling in other ways.

    68. Re:Hardly by Ephemeriis · · Score: 1

      You know Square-Enix bread and butter Final Fantasy? Well, of course what everyone talked about in Final Fantasy X was the story!

      I haven't played a Final Fantasy game in years.

      I have, however, played a number of very successful single-player games that owe pretty much all their success to a good storyline. Dragon Age, Mass Effect, Knights of the Old Republic, Fallout (1, 2, and 3), Morrowind, Oblivion... Those are all games with relatively simple graphics, no multi-player, and relatively low challenge. What made all those games successful was the storyline.

      I'm pretty sure that challenging gameplay and graphics are what sell games.

      I'll agree that graphics sell games.

      Nice graphics look good on the box. They're impressive on the demo kiosk. They immediately grab your attention and make you want to play.

      As far as challenging gameplay goes... I'd suggest that your average gamer doesn't want to be challenged. They want to have fun, they want to feel like they're accomplishing something, they want to win, but they don't really want it to be challenging. Which is why single-player games are getting shorter and easier.

      And it's also why games rely heavily on multi-player these days. You can easily find your preferred level of difficulty just by finding different players to compete against.

      People read books for story. People do anything else for excitement.

      So nobody watches movies for the story? Or television programs? Or plays?

      Absolutely ever other form of entertainment on the planet is all about excitement?

      --
      "Work is the curse of the drinking classes." -Oscar Wilde
    69. Re:Hardly by Anonymous Coward · · Score: 0

      The Descent series, and most notably Descent 2 and 3 had awesome Co-op modes available. With up to 4 players (and enemies that scaled in difficulty to keep things fair) it was a blast flying through the SP levels and getting mission objectives.

    70. Re:Hardly by Ephemeriis · · Score: 1

      If you just want to avoid frustration, you might enjoy something like The Path. It's an interesting bit of software... I'm not even sure if you can really call it a game. You can't really win or lose, you just explore the world and see what happens.

      Games like Knights of the Old Republic, Mass Effect, or Dragon Age vary a lot in frustration levels. Depending on what type of character you pick, who you put in your party, and what difficulty level you choose, you can have a very easy ride or some real challenge.

      Portal is an absolutely terrific game. Tons of fun. But some of the levels are very frustrating.

      --
      "Work is the curse of the drinking classes." -Oscar Wilde
    71. Re:Hardly by beowulfcluster · · Score: 1

      It sort of depends on what your definition of the end of the game is. If it means killing the last boss in the last raid then no, it's not single player. If it means getting to max level and getting through the zones then it can be very much so and the game changes to a dungeon equipment grind at that point so it's probably a valid 'end' for quite a few. The vast majority of the quests in the 'outside' world of WoW can be done solo. You can easily get to max level and experience all the zones without ever grouping with another player if you're not a compulsive completist. Even then, most of the group quests can be done alone for most classes and doing the smaller dungeons on the way up is optional.

    72. Re:Hardly by VGPowerlord · · Score: 1

      ...there's no fixed ending, and it just becomes a grindfest that chews up money from your credit card. I'd sooner buy a solo game like Final Fantasy 12 (fixed ending) or DDR (fixed cost).

      Not all multi-player games have recurring costs, other than the one you're already paying for your Internet connection. The game that the OP was referring to, Team Fortress 2, has no recurring cost. This is despite having had 11 major updates.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    73. Re:Hardly by CronoCloud · · Score: 1

      Have you tried the GOTY edition on the PS3? Is it as bad as the reviews make it sound (in terms of buginess) or is that just a very vocal minority?

      It's buggy, but not as bad as the complainers try to say it is. The Pitt seemed the buggiest, which for me, meant lockups, freezing and crazy changes in frame rate.

      The Fallout game released this year isn't going to be "Fallout 4" but "Fallout: New Vegas", and I'm looking forward to it, though I'm still playing Fallout 3.

    74. Re:Hardly by ukyoCE · · Score: 1

      I'm not sure if Valve has ever made an effort to fix it, but this is why I stopped playing Counter-strike. I'm ALL for custom servers, custom game types, custom maps, etc.

      But when you're selling a boxed game with a presumably well-designed game experience, there should be a checkbox in the server search for "vanilla"/default game rules and maps.

      It's very frustrating to try to play a game of CS or TF2 and repeatedly end up on servers with strange rules, or that soon switch to a terrible map, or have an admin kicking/slapping/killing anyone who does better than him.

    75. Re:Hardly by malkien · · Score: 1

      are you telling me you believe singleplayer games are multiplayer games without the other players?
      you should play more, I mean different games.

    76. Re:Hardly by Anonymous Coward · · Score: 0

      SC2 single player will be worth the money. Having played the beta myself, the multi player is the same as every other game out there. You either devote your life to playing the game or you get your ass rocked off by some kid who has more time in the run of a day to play the game than you do.

    77. Re:Hardly by modecx · · Score: 1

      I think Valve added filter functionality, which allows you to do basically that. I think you can blacklist bad servers too. Personally, I just look for clan / gaming community servers. They're usually pretty respectable. Now, I just have my set of favorites and rarely play outside of those.

      --
      Constitutional rights may be respected, repealed, or modified; but they must never be ignored.
    78. Re:Hardly by jythie · · Score: 1

      Actually, the developers originally tried making portal multiplayer, and described it as 'not as fun as you would think it was'. So apparently they tried and found that while it sounds cool, the actual gameplay ends no not being very interesting. There is also a halflife=>portal mod floating around that has multiplayer and it got similiar reactions.

    79. Re:Hardly by yuna49 · · Score: 1

      I guess I'm just weird since I enjoyed the story and characters in FFX at least as much as looking at the pretty graphics, probably more. I'd say the last two installments (XII and XIII) demonstrate that having great graphics is pointless unless the story is good. XII's story might have been good if Ashe hadn't been so annoying and whiny; XIII's story was hopeless from nearly the beginning. I actually like XII for its gameplay and diversity of sidequests and the like, but XIII doesn't even have that going for it. I also think well-developed, intriguing characters might matter as much as any other feature of a game.

      FF VI through X all had decent stories; XI onward have generally had poor stories. Was it only coincidence that this decline happened at the same time Sakaguchi left?

      I'm someone who wants to see more single-player games again. I'm replaying Chrono Cross right now, and I can't see how a multi-player extension could improve on this already-remarkable game.

    80. Re:Hardly by UnknownSoldier · · Score: 1

      > A single-player game does not need to be challenging to be fun.

      That's mostly nonsense, and shows you don't know much about game design.

      Most people do NOT play games with cheats because there is _no_ challenge. Without a challenge, games become boring. Even when kids "play" they still setup mini-goals to solve.

      Now we can have sandbox games but even then people will make a _game_ out of _anything_, heck even something as "stupid" as "getting the highest forum post count" Why? Because people _create_ their own _challenges_. e.g. Look at how many people "tortured" their Sims -- how long can I anti-play the game and see how long it runs...

      The WHOLE reason we even have Game Genres is because we like to CLASSIFY the TYPE of game CHALLENGE so we can make a quick judgement on whether we will find it fun.

      You were correct the first time, and should of stopped at: "Lots of games challenge players in different ways"

      > A single-player game can present an interesting storyline
      With the operative word being CAN. Storylines are just a _optional_ backdrop. Go review your '80's computer game history or even puzzle games. We're making multi-dimensional comptuer games, not writing a fucking novel here people.

      Storylines are only _one_ way that the game presents something to overcome. Go read the Classic Novels. Why do we have the common themes: Man vs Man, Man vs Nature, etc.. The story line is the only way for _books_ to present this challenge and the results of whether the protangist won/lost. In our digital media, our focus is different as we have other ways to present information to the player.

      Quick! What's the story in multiplayer CoD MW2, Team Fortress 2, BFBC2, or most other shooters? With Respect To Multiplayer, people mostly don't give a fuck about story. Now, as you move from twitch real-time to thinking strategey based games, then yes, story becomes more important as it adds another dimenion for how the challenges are conveyed to the player. Especially with RPG it (creates and) conveys digestable mini-goals.

      > A single-player game can present an interesting storyline in ways that a multi-player game cannot (or, at least, has not yet).
      Considering how _long_ it takes to create a good story from a single point of view, e.g. Tolkien, it is no surprise we don't have multi-story media. Part of the problem is lack of control over Time in multiplayer. In a single player game you can easily do "flashbacks" and control the pacing. In multiplayer, good luck.

      Heck, taking a single-player story and "upscaling" it to multiplayer is hard enough. I've seen few games that pulled this off. Diablo II did this in a brilliant way.

      If you want the ULTIMATE storyline, go play some good 'ol fashioned DnD with your buddies. Where your party and the DM co-create the story & pacing.

      Sorry, don't mean to sound grump, but as a game developer, unskippable cut-scene crap just rubs me the wrong way. I want to PLAY the game, not watch a dam movie.

    81. Re:Hardly by geminidomino · · Score: 1

      The one everybody loved even though most ingame characters had no textures save for the eyes and the FMV versions of them still looked worse than the FFVIII ingame characters

      You have a strange definition of "everybody".

      "Old School" FF vs 3D FF now rivals the "vi vs emacs" jihad of yore, not to mention "FF VII" vs FF (VIII, X, XII...). It's involved in the most flame wars of any game in the series.

    82. Re:Hardly by Anonymous Coward · · Score: 0

      Sorry to burst your bubble (and it is pretty embarrassing, to be honest), but FF X was the first video game to actually make me force back tears during the end sequence. That's a reaction 99% of movies can't even get out of me. I didn't really give a shit about the graphics (except as they pertained to enhancing my enjoyment of the story). And FF X was one of the easiest RPGs I'd ever played at that time.

      On the other end of the spectrum, I played QuakeWorld Team Fortress competitively for nearly 6 years, then Quake 3 Fortress, then RTCW and RTCW:ET. And if you'd asked me on any give day I'd have said I was a competitive FPS player not a Japanophile RPG fag.

      There's no reason any gamer can't enjoy a linear story-driven single player game and a competitive multiplayer action game on the same day. To steal someone else's analogy from this thread, one is like playing football in the yard with friends, and one is like reading a book. Video games can be either.

    83. Re:Hardly by scot4875 · · Score: 1

      The way single player games are made challenging are to have bad guys with more strength/weapons/power than you, and/or cheating.

      Yeah, you must be a FPS "hardcore" gamer. I'll bet the main bad guy at the end of Tetris was tough for you because of all the strength, weapons, and power he had.

      --Jeremy

      --
      Jesus was a liberal
    84. Re:Hardly by Jesus_666 · · Score: 1

      Well, I actually know nobody who actually prefers VIII over VII. That doesn't mean that it doesn't happen, I just know a couple FFVII fans and none for FFVIII. The newer games are certainly popular but looking at the amount of fanworks and spinoffs it's pretty clear that VII takes the lead among the 3D FFs.

      I know that VII isn't the alpha and omega of Final Fantasy. (In my opinion the original Tactics still easily beats every other FF. Blindfolded. Without using Cid.) It just happens to be immensely popular, mostly because of the characters. And I see people still playing it despite the graphics looking more like Starfox than anything you'd expect of the Playstation.

      My whole point here is that graphics excite people in the short term but other assets like interesting characters, an engaging storyline and good gameplay (all of which VII and Tactics have) are what makes them come back - and buy the sequel/spinoff. Even if it's as horrible as FFTA.


      To reference the GGP: I know people who occasionally play FFX. They do it for the Drown^H^H^H^H^HBlitzball mini-game, completely ignoring the rest of it. Those who get out FFVII usually do so in order to play through it again.

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
    85. Re:Hardly by fishbowl · · Score: 1

      There is a *lot* of solo content in WoW. Group scenarios, especially the "end game content" is completely optional. If you enjoy the game, it can keep you entertained for hundreds of hours with whatever minimum of interaction with other players you'd like to have. Or, if interaction with other players is your thing, you don't even have to do other aspects of the game.

      I'm in several groups actually. I've got one character in a guild that is very focused on the end-game instances, and everything we do as a group is pretty much a means to the end of completing the end-game. We all have characters who are so far progressed that this is the only meaningful aspect of game-mechanics left.

      I also have a character that, at least for now, pretty much never interacts with any other player. He's the toon I play when goofing off, or on airport wi-fi, or whenever I happen to feel like it. I don't even have a chat window up, and I certainly don't run group content with this guy. It's still a lot of fun, and frankly, causes me to see elements of the game I would totally miss otherwise.

      I have a character that is strictly role-play, on a role-play server. My RP character's theme? Cooking! It's not a particularly popular theme, in fact nobody else seems to be into it at all. This character does nothing else *but* interact with other players. And it's something of a challenge to level his cooking skill as a primary end-goal.

      WoW can definitely be a single-player game if you want, and the massively multiplayer aspect is something you can take or leave as you like, for instance if you have something to sell or need to acquire something, or if you decide you do want to run group content, it's there.

      --
      -fb Everything not expressly forbidden is now mandatory.
    86. Re:Hardly by fishbowl · · Score: 1

      "You have to depend on others to get anything done."

      This is one way of looking at it. But it's very much the intended design. Group content requires groups, and the content can be challenging even for organized groups.

      "While this can be fun if you can schedule your life around game time"

      I don't complain that movie theatres and concert halls expect me to schedule my life around show time.
      I transferred my raiding character to a realm precisely so that I could participate in a guild that scheduled its ICC runs in a time slot appropriate to my time zone/ life schedule. In 2 or 3 weeks I discovered that I'd pretty much outgrown ICC10 and that was kind of frustrating.

      --
      -fb Everything not expressly forbidden is now mandatory.
    87. Re:Hardly by fishbowl · · Score: 1

      >A friend, my wife and myself play "Baldur's Gate 2:Throne of Bhaal" (two in the same room and one in Alaska, 3000 miles away).

      Please tell me the friend is the one in Alaska.

      --
      -fb Everything not expressly forbidden is now mandatory.
    88. Re:Hardly by mattack2 · · Score: 1

      OK thanks. I'm not actually very likely to play WoW, I was mostly curious. I've got far too many other games (PS2 games) I haven't finished... and will get a PS3 eventually (hopefully for free due to Sony online points just like I did with my PS2).

    89. Re:Hardly by reallyjoel · · Score: 1

      Except that Oblivion was a disaster from a design and gameplay perspective. Also, I never found the story to be anything interesting, merely a backdrop, and there was zero immersion in the dialogs. I actually think that a large percentage of the ones who liked that game did it for the graphics.

    90. Re:Hardly by diamondmagic · · Score: 1

      Sorry, you say you design videogames? Did you consider that maybe the grandparent meant not as challenging? Obviously things take time, but that doesn't mean it's challenging. Challenge != cost. With challenge, there is an implied goal. With "challenging" games, i.e. the ones that are more challenging than most, getting the goal is harder to do with the same amount of skill, for any definition of skill.

      There is no reason we couldn't have multiple people who play an adventure, except that it would largely be impractical, adventures take 20-60 hours to finish, that is all time you would necessarily need to spend with probably a single friend. That is why MMORPGs are fairly popular however, it's not a single coherent storyline but an adventure nonetheless, shared with other people.

      By the way, taking in the story like is part of PLAYing an adventure, it is the best part of the adventure there is (and it goes without saying, there are bad stories that will ruin a game, too, just to make that clear), and it is what makes DnD the best game there is (and that is my personal opinion, just to be clear). If you don't like the story, don't play adventures (though I do hope you find something new to like, I suggest Metroid Prime, 100% of the story of an adventure with 0% of the cutscene... alright unless you want to count establishing shots as cutscenes, but that's largely skipable, not that you would want to). But don't slam them as acceptable for no one.

    91. Re:Hardly by dferrantino · · Score: 1

      What made it a disaster? Just because you have your opinion doesn't make it correct. I enjoyed Oblivion because of its gameplay and its story, and had played games with much better graphics before I picked it up.

    92. Re:Hardly by UnknownSoldier · · Score: 1

      > here is no reason we couldn't have multiple people who play an adventure, except that it would largely be impractical, adventures take 20-60 hours to finish

      You don't need this "epic" 60 hour story to have fun. You need to quit drinking the marketing kool-aid. There is no reason you can't "scale" down adventure games to be much more manageable sized like an hour, or a few hours. These 20-60 hours is just pulling numbers out of your arse.

      The time constraint is a red herring as DnD shows. It is entirely possible to design multiplayer adventures games are meant to played in an hour. It is just not a focus for commercial companies because they think "Bigger is Better" and falsely thinks the ROI is better.

      > That is why MMORPGs are fairly popular however, it's not a single coherent storyline but an adventure nonetheless, shared with other people.
      The real issue is that, at this time, authors haven't developed the skills necessary to write well when the audience is able to interact/change the story dynamically. MMOs "cheat" in using a linear story, and as you admit can't even get a "single coherent storyline" together.

      > If you don't like the story, don't play adventures

      * whoosh *

      My complaint is tendency/momentum of ALL modern games to be story-driven. There is a time and a place for it. Too many designers don't understand when NOT to use story. There are certain genres where story is NOT needed/wanted. There are certain genres where story IS mandatory.

      I've been playing Adventure games since the early '80's with Zork, before some idiot decided to call them "Interactive Fiction." I've played the first graphical adventures on the Apple ][ (Prisoner II), enjoyed 7th Guest, 11th Hour, and still have a rich fondness for classic adventure games such as Loom, Monkey Island, the _brilliant_ ICO, and even games that are redefining and blurring the genres such as Shenmue, and Mirror's Edge. (I did not include Myst as it is boring, and completely over-rated, but understand most people like a dumbed-down adventure game as it fits their challenge level.)

      I've been having fun playing Rainbow Six Las Vegas 2 with a buddy. When the story doesn't get in the way of the game, I have no problem with it. When you have games like Operation Flashpoint Dragon Rising forcing you to wait 5 mins every dam time in campaign mode for the idiot to shut up about his spiel about your objectives, THAT is when I have a problem with it. It KILLS replay ability.

      > it is what makes DnD the best game there is (and that is my personal opinion, just to be clear).
      Agreed. In my work-in-progress book, Fundamentals of Game Design, I explicitly list the reasons WHY DnD is the best game. It is not just some subjective opinion -- there are REAL principles that were used in its design (either consciously or unconsciously) that guaranteed it. Allowing players to drive the _pacing_ is one of them.

    93. Re:Hardly by commodore64_love · · Score: 1

      >>>DDR isn't a fixed cost. Pads wear out fairly quickly

      What pads? I use my controller to play DDR, Space Channel 5, and other rhythm games.

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    94. Re:Hardly by tepples · · Score: 1

      Parappa the Rapper, Um-Jammer Lammy, Space Channel 5, Frequency, Amplitude, and Rock Band Unplugged were designed for the standard controller. But the point of Dance Dance Revolution is to move your body and pretend that you're dancing. Playing on a keyboard doesn't burn calories, unless perhaps you're playing 18- or 19-foot songs like 0x1311 oni. Do you also play Guitar Hero with a standard controller?

      Also DLC.

    95. Re:Hardly by geminidomino · · Score: 1

      Well, I actually know nobody who actually prefers VIII over VII. That doesn't mean that it doesn't happen, I just know a couple FFVII fans and none for FFVIII. The newer games are certainly popular but looking at the amount of fanworks and spinoffs it's pretty clear that VII takes the lead among the 3D FFs.

      Nah, it just has the platinum-haired bishie jackhole that guarantees spinoff sales to gazillions of "magnesium-pantied fangirls"[0]. While you are right and it is easily the MOST popular of the series, it's not nearly as universal as your anecdata might lead you to believe. As for the "interesting characters and engaging storyline", that's also subjective. Many players, myself included, consider FF VII to be Squeenix's spiritual predecessor to "Twilight." The gameplay was ok, standard FF fare, except for the completionist-hating materia grinding. Some of those numbers were just insane.

      [0] I wish I could remember who first referred to them like that, way back when, so I could credit him properly.

    96. Re:Hardly by Jesus_666 · · Score: 1

      I admit I only called VII's storyline compelling because I didn't want to make the sentence unreadably cluttered with parentheses. The main advantage is that it isn't quite as convoluted as some others. In retrospect, portraying FFVII and FFT (aka "Final Fantasy for adults") as equals was a really bad idea, though.

      As for the characters... Well, Square always puts one character with a Dark Past(TM) in your party. VII expored what happens when there's only one party member who doesn't have one (and then they went and killed her off). On a meta-level it's actually pretty amusing to see these people bounce their tragic pasts off another like a particularly well-armed self-help group. However, the characters are so well-received either in spite or precisely because of that.

      Cloud Strife: He's a crossdresser with a sword. Okay, that's mostly the fangirls interpreting him in ways Square never wanted but he's still popular precisely because he's incredibly easy to ship with anything. Okay, and the crossdressing thing is a fun character trait in a world otherwise dominated by various shades of "this tragic thing happened in my past" and "I seek revenge on X for Y".
      Sephiroth: Estrogen bait. I think he may be compensating for something but hey, even the fangirls agree that the guy's got issues. Still a fun character if one cranks the drama to eleven and portrays him in the most hammy way possible.
      Aeris: The normal one. Enjoyable because she's in the minority of JRPG party members who are not deranged, traumatized or walking stereotypes.
      Tifa: Mammaries with fists. The attempt to be to men what Sephiroth is to women.
      Vincent: He's a vampire with guns. More importantly, he's a vampire who isn't emo all the time. He would've been better with a few action movie hero one-liners, though.

      The rest of the bunch are rather generic, though, like Thief Girl, Angry Man, Fuzzy Thing and Retired Warrior (Yuffie, Barret, Cait Sith and Cid, respectively). Bonus points for consistency, though; even the Fuzzy Thing has a dark secret. That does take some determination.


      I do agree that the materia grinding could get to you if you wanted master materias but at least the materia system by itself was fairly easy to grasp and worked pretty well. There are much worse magic systems around.

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
    97. Re:Hardly by mink · · Score: 1

      I'm too old.
      Most of the way through your post I was thinking "MW2, I'm amazed people are still playing MechWarrior 2 multi.". Thankfully you mentioned achievements and my more modern gamer brain parts ran a search and came up with the game title you were actually talking about.
      I think I need to buy a cane to wave at people.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
    98. Re:Hardly by modecx · · Score: 1

      I think I need to buy a cane to wave at people.
      Well, just make sure this one sentence doesn't slip from your Alzheimers'-addled brain, and you'll be set: "Get off my lawn you damn kids!", combine that with some of your cane-waving and the provocative application of your Depends(TM) undergarments (that's right old man, undergarments) and you'll be set. :D

      --
      Constitutional rights may be respected, repealed, or modified; but they must never be ignored.
  2. Short lifespan by Darkness404 · · Score: 4, Insightful

    The problem with multi-player is that it depends on an online server today which will shut down in time. Consider Super Mario Bros. a game made what? Nearly 30 years ago? It is still as playable today as is was in the 80s. Now consider Halo 2 made in 2004 which is now crippled in 2010 because Xbox live for the Xbox has been discontinued.

    --
    Taxation is legalized theft, no more, no less.
    1. Re:Short lifespan by Carnth · · Score: 1

      This is not true when you consider PC games with dedicated servers run by the public.
      Team Fortress Classic (2001), Natural Selection(2002), hell, even the original Quake can still be played multiplayer.
      Just make sure the games you buy are available with dedicated servers that can be run by the public, and you will never have this problem.

    2. Re:Short lifespan by Anonymous Coward · · Score: 3, Insightful

      So what if you had great time playing them then? I mean, you probably aren't spending quality time with your old girlfriends anymore, and the pizza you ate yesterday is gone already. Other items and your car wears off too, and new interesting products come. Hell, when you die your life is gone. Nothing lasts forever, so why would games be different? The important thing is that you have or had great time.

      It makes no sense not to enjoy about products (or girls) just because you might not be able to do so forever.

    3. Re:Short lifespan by Anonymous Coward · · Score: 0

      No, the problem with multiplayer is it is designed to solve a different problem than single player.

      Think of single player as a film. You can enjoy it by yourself. You can start and stop it whenever you want.

      Think of multiplayer as a board game. You aim to do it with multiple people. It's hard (or impossible) to do it by yourself.

      There have been plenty of recent games which have succeeded without multiplayer (Ever heard of Portal?). There are plenty of recent games which have succeeded without single player (Ever heard of Team Fortress 2?).

    4. Re:Short lifespan by ALeavitt · · Score: 3, Interesting

      But you also rely on other people playing those games as well. What if I find a niche game now that allows players to run dedicated servers, but at the game's peak there are only 150 people playing online at any given time? You can bet that no matter how much I love the multiplayer, I just won't be able to get the same satisfying experience five years down the line when most of the playerbase has moved on. I could either spend a good deal of time and effort trying to keep a multiplayer community alive or I could just accept that all multiplayer games have a lifespan limited by player interest. There is no similar limit to the lifespan of a single-player game.

      --
      This sig has been stolen. Return it to its original user for a reward.
    5. Re:Short lifespan by Monchanger · · Score: 1

      Consider Super Mario Bros. a game made what? Nearly 30 years ago? It is still as playable today as is was in the 80s

      It just requires a LOT of blowing on the cartridge. :)

    6. Re:Short lifespan by Darkness404 · · Score: 0

      But the entire point of buying something is to enjoy it for a pretty long time. I buy a movie to watch it a year, two years, 10 years, etc. from now. I buy a CD (or MP3) to listen to for a decade or two, or three, or four.

      Multiplayer-based games should be discounted when compared to single-player games if things like this continue to happen. If I'm paying $50-60 for a new game, I expect the thing to last, not to have a huge feature removed just 6-7 years down the road.

      While its true that lots of things don't last, when I buy something I expect it to last as much as possible. I don't buy new cars for the same reason, when I spend my money on something, I want it to last for as long as possible.

      --
      Taxation is legalized theft, no more, no less.
    7. Re:Short lifespan by Locke2005 · · Score: 2, Interesting

      A valid point, but LAN parties are now playing free games using local servers which not only eliminate lag, but also will be available long after the profit motive is gone. Buying into an online service whose business model depends on having 100,000 subscribers is as naive as buying into those health clubs that sell "lifetime" memberships -- don't be surprised when you come in one day only to find the doors permanently locked.

      --
      I've abandoned my search for truth; now I'm just looking for some useful delusions.
    8. Re:Short lifespan by icebraining · · Score: 1

      For me it's the opposite. I finish a SP game in 12-15 hours (if that much) and then it's useless because I've seen it all; Yes, I might replay it some years from now, but how many games (and books, and movies) are really worth replaying? A good multiplayer game has a constant source of new content (the players themselves) for the years the online community lasts.

    9. Re:Short lifespan by Loconut1389 · · Score: 2, Informative

      Just an aside, but I found Duck Hunt on the original SMB cartridge to be unplayable on my HDTV, presumably due to the lag in video processing/display.

    10. Re:Short lifespan by Chibi+Merrow · · Score: 1

      Yeah, the light gun was a glorious hack that took advantage of knowing exactly what scan lines the ducks were flashing on to work... So any kind of delay will make it not work at all, I'm sure.

      Wow, I'll be sad when Duck Hunt can no longer be played... Oh well, that's what emulation is for. :D

      --
      Maxim: People cannot follow directions.
      Increases in truth directly with the length of time spent explaining them
    11. Re:Short lifespan by badboy_tw2002 · · Score: 0

      Well, does it really hurt to try something new? And I'm sure every once in a while you can get a revival going. Some game boards have those "Lets play...." threads where a few people come together and resurrect some old title. Are you really saying "it won't be playable five years from now, so why bother?"

    12. Re:Short lifespan by badboy_tw2002 · · Score: 1

      And of course, most people aren't like you, so even with a technical solution you're still left without anyone to play the game. People kept Allegience going through incredibly heroic measures and yet there's still barely anyone playing. You're fighting lack of interest and all the new titles that have come out in the meantime - and often the "new version" of the same game, which all the hardcore players will have rushed out to buy anyways.

    13. Re:Short lifespan by tepples · · Score: 1

      I finish a SP game in 12-15 hours (if that much) and then it's useless because I've seen it all

      Not if you can restart with a different character class.

    14. Re:Short lifespan by Anonymous Coward · · Score: 0

      You can always play Doom(1993) online. A decent amount of people play on the different online Doom ports. Even compared to today's games it's still very fun.

    15. Re:Short lifespan by hedwards · · Score: 1

      The light gun doesn't work on TVs that aren't CRTs. Not sure why, but it seems to not matter whether it's the original or a clone, but they seem to all have that problem.

    16. Re:Short lifespan by Anonymous Coward · · Score: 0

      But you also rely on other people playing those games as well. What if I find a niche game now that allows players to run dedicated servers, but at the game's peak there are only 150 people playing online at any given time? You can bet that no matter how much I love the multiplayer, I just won't be able to get the same satisfying experience five years down the line when most of the playerbase has moved on. I could either spend a good deal of time and effort trying to keep a multiplayer community alive or I could just accept that all multiplayer games have a lifespan limited by player interest. There is no similar limit to the lifespan of a single-player game.

      Tell me about it. I really liked Phantom Dust; a niche game just like you mentioned, but good luck playing it online these days. In fact good luck finding anyone that actually has it.

    17. Re:Short lifespan by Purity+Of+Essence · · Score: 2, Insightful

      No, the problem with multiplayer is it is designed to solve a different problem than single player.

      Think of single player as a film. You can enjoy it by yourself. You can start and stop it whenever you want.

      Think of multiplayer as a board game. You aim to do it with multiple people. It's hard (or impossible) to do it by yourself.

      You're right that it is designed to solve a different problem, but you are wrong about the problem it is solving.

      Today the real drive behind competitive multiplayer is maximizing profits. It's a multipronged stategy.

      First, at all costs, keep people playing. The longer people continue to play, the more new people will buy the game. Regularly release downloadable content to hold the player's interest. Give games some form of persistence through experience systems, trophies, achievements, or other rewards, and people will keep coming back as long as there is something new to collect. Encourage communities, modding, guilds, and anything else that give people a sense of belonging.

      Second, understand that multiplayer usually means people constantly replaying the same small environments. Players love doing the same things over and over if it allows them to gain a sense of mastery. That's what pwning n00bs is all about. These competitive arenas cost relatively little to produce compared to linear single player games, and judging on the basis of the amount of time spent playing them, multiplayer maps are incredibly profitable. Since the players themselves are providing the primary stimulus, it also means not having to worry about: programming scripted events; tuning AI; managing sequence enforcement; doing heavy localization; producing costly music, voice recording, and writing.

      Third, tie the game to subscription models and micro-transactions. World of Warcraft is obviously hugely successful here, but even free-to-play multiplayer games can earn incredible sums with optional purchases, as long as it gives one player a competitive edge over another. If a player can pay $1 for the pleasure of rubbing his friend's face into the dirt, watch that credit card fly from his wallet, especially if there is a public billboard to prove it. Then watch his friend pay $2 to settle the score.

      Fourth, make sure you run the multiplayer servers. Force people to maintain accounts keyed to installations and remove the incentive to pirate the game. If you want to play, you have to pay. And if you screw up bad enough, you have to pay again. Use licensing tricks to circumvent first-sale doctrine, and watch the used game market shrivel and die while you laugh all the way to the bank.

      --
      +0 Meh
    18. Re:Short lifespan by Purity+Of+Essence · · Score: 1

      The reason it doesn't work is because the light gun is looking for the electron beam to trace past the area where the gun is pointing. A CRT draws the image on the screen in the same way you read English, tracing onto lines onto a phosphor screen with an electron gun from left to right, starting at the top of the screen and working it's way down, line by line. The game measures the time elapsed from the vertical blank interval (the moment the electron gun moves back to the top of the screen for the next frame) and to when the beam is sensed to figure out where the gun is pointed. Only CRTs work this way.

      --
      +0 Meh
    19. Re:Short lifespan by Psaakyrn · · Score: 1

      That's what bots are for.

    20. Re:Short lifespan by honkycat · · Score: 1

      Does it really? I thought it just flashed an image of targets on the screen and looked for light/dark in the gun. Wasn't the flash a sudden replacement of the screen image with target boxes? I don't think there was timing on that fine a scale, just knowing when the target frame was displayed. This could easily be broken by the CRT->LCD translation as well, but there'd at least be hope of a similar technique working.

    21. Re:Short lifespan by Anonymous Coward · · Score: 0

      Consider a game like Counter-Strike. It was first released (mod to Half-Life) in 1999. I still play various versions of this online (CS1.6, CZ, CSS) to this day. In fact, I'm going to go get some headshots on CZ playing on low gravity scoutzknivez. (Gawd I can't get enough of that).

      Lates

    22. Re:Short lifespan by mjwx · · Score: 1

      The problem with multi-player is that it depends on an online server today which will shut down in time. Consider Super Mario Bros. a game made what? Nearly 30 years ago? It is still as playable today as is was in the 80s. Now consider Halo 2 made in 2004 which is now crippled in 2010 because Xbox live for the Xbox has been discontinued.

      The issue is that Microsoft want to push the new Halo:Reach, this will be shut down when they want to push Halo:Around next year. they dont care about the previous Halo's as they are just a hole burning money. Nintendo wants to push the new Super Mario Galaxy game but doesn't give two hoots about Super Mario Bros. Nintendo's strategy is to use the brand name to lure exiting customers to new games rather then trying to deprive them of the previous games in order to force them to update.

      This is also the danger with multi-player games and something that must be taken into account when buying them. I bought Bad Company 2, knowing it has a limited lifespan of another 2, maybe 3 years. Then again on the PC many old multi-player games have dedicated servers which can still be run. The other downside is that eventually cheaters catch up with the anti-cheat system (this is normally beyond the games useful life span, BF2 is still relatively safe), this is why LAN's are good, the best anti-cheat system still is "the mighty boot(TM)" and I live for the day where it can be delivered via TCP.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    23. Re:Short lifespan by tlhIngan · · Score: 1

      The problem with multi-player is that it depends on an online server today which will shut down in time. Consider Super Mario Bros. a game made what? Nearly 30 years ago? It is still as playable today as is was in the 80s. Now consider Halo 2 made in 2004 which is now crippled in 2010 because Xbox live for the Xbox has been discontinued.

      That's because the Xbox is holding back the Xbox360. There's a point in time when backwards compatibility is just holding back development and you have to cut free (see Windows Vista). It's sad, but you knew the day was coming - people were complaining they wanted stuff on Xbox Live that Microsoft could not deliver because of the Xbox. Eventually you were looking at supporting 1,000-odd users of Halo 2 (the other 9 games on the list weren't even totalling Halo 2's total), and holding back features for millions of other users.

      Hell, you can still play Halo 2 online if you wanted to - the PC version is still supported. (It's not been updated the past couple of weeks because of stuff like E3 and SDCC).

      But yes, I think there's been too much emphasis on PvP multiplayer and not enough on co-op or vs. computer play (it's changing again though). Some of us get home so burned out from the day, we want to plop in front of the couch and mindlessly shoot aliens. It's cathartic. We don't want to do team games, we don't want to get on and get pwned. We just want to get out and shoot. Alas, I know only since Halo ODST did this happen ("Firefight" mode), and it's starting to happen in other games as well. I just wish games like Halo 3 had it.

      Some of my best Starcraft games was with my friend battling the computer. When we got down to the end, we ended up toying with the computer opponent - something you can't do in real life, but amusing.

    24. Re:Short lifespan by Anonymous Coward · · Score: 0

      It actually requires no blowing on the cartridge. It's also free as in beer.

    25. Re:Short lifespan by Anonymous Coward · · Score: 0

      People still play netstorm: http://www.netstormhq.com/news.php. That's one pretty dated game engine and still have players online. Even if I almost never play it, it's good that I can get my netstorm fix anytime I want.

    26. Re:Short lifespan by kaladorn · · Score: 1

      Not so sure about that.

      For example, there are consumers like me for whom single player games are a non-starter. I code for a living and have worked multiple times in video games development - including two massively multi-user projects. For me, playing the computer is for the most part pointless. Either the AI is good and I lose or it is poor and I win.

      The entire point of gaming is the social aspect of multiplayer. But I'm part of a small community of friends that buys the same games (evolves over time, but we're still playing IL-2, the original AvP and some other older games), plays them together, and travels half-way across continents sometimes for F2F get togethers that become LAN parties half the time.

      As long as the game supports LAN play, I'll be able to get the same fun out of a game years later (Ghost Recon Gold is one example, NWN 1 is another). It's only the MP games that are internet-server-only. Even WOW has now been cracked to allow people to run their own Servers, so even that isn't a cut and dried line.

      For me, if it hasn't got MP (and I mostly don't care about SP - haven't finished HL's single player, nor most of the ten or fifteen other games I play... L4D being one of the few exceptions), I won't be buying it (generally).

      The only two single player games I really enjoy are both on MAME - Pipes and Tetris. Even Pipes is better played with two players.

      If it isn't about socializing with and competing in good nature with your fellow humans, what is it about? Beating a programmer's algorithm? Beating slow AI code or weak hardware? Finding glitches a programmer didn't think of? I guess some of the more story-intensive games may be fun single player experiences, but most of them have little replay value once you've seen the story play out.

      To me, MP isn't optional, it's the core feature I shop for. SP is 'meh, so what' and I usually think it a waste of developer cycles.

      To each his own but the poster seems to think SP is what matters and MP is an option. I'd argue quite the opposite for some of us.

      --
      -- Mal: "Well they tell you: never hit a man with a closed fist. But it is, on occasion, hilarious."
    27. Re:Short lifespan by eldorel · · Score: 1

      Or you could go out and make a few friends locally, run your own dedicated server, and introduce other people to the games you enjoy. Hell, this weekend we're throwing a warcraft-a-thon. WC1 through WOW, including crystal towers and dota. Last weekend it was the jedi knight series. Before that it was quake, q2, q3 and quakelive. Who knows what next weekend will be. But i'll bet most of the online multiplayer servers are offline. We also regularly play a game called battle realms, There's NO community left from what I can tell but it's a fun game to play. Also, how many of you remember battlezone? We've been playing it off and on for a decade. Game lifespan should be (and used to be) set by PLAYER interest, not CORPORATE interest.

    28. Re:Short lifespan by mikael_j · · Score: 1

      Well, there are still xpilot servers around. True, the quality of the players tends to become a bit more erratic as the years go by (die-hard fanatics mixed with guys who haven't played the game for years) but there are still servers out there. This is true of a lot of games.

      --
      Greylisting is to SMTP as NAT is to IPv4
    29. Re:Short lifespan by Chibi+Merrow · · Score: 1

      Actually after further research it seems my fuzzy memory may be confusing the Zapper's mode of operation with the Super Scope's.

      --
      Maxim: People cannot follow directions.
      Increases in truth directly with the length of time spent explaining them
    30. Re:Short lifespan by Anonymous Coward · · Score: 0

      So what if you had great time playing them then? I mean, you probably aren't spending quality time with your old girlfriends anymore, and the pizza you ate yesterday is gone already. Other items and your car wears off too, and new interesting products come. Hell, when you die your life is gone. Nothing lasts forever, so why would games be different? The important thing is that you have or had great time.

      It makes no sense not to enjoy about products (or girls) just because you might not be able to do so forever.

      It's all a matter of context. We as gamers are used to being able pull out an old game and play it again. I still use the same NES that I got for Christmas when I was 6 years old, and it's hooked up to the TV and ready to play. We've never been able to hang on to the pizza that we ate yesterday or spend quality time with a former girlfriend, and we never expected to. We also realize that nothing is forever, but we could find comfort in knowing that a video game could come very close. But all of that is changing; we may still be able to play Halo 2 in some form, but an aspect of the game is gone now. Expectations of a medium's longevity are changing, and that scares most of us gamers. Although we can still enjoy today's games today, we simply wish that we could enjoy them 30 years from now as we can do today with games from 30 years ago.

    31. Re:Short lifespan by jythie · · Score: 2, Insightful

      I think you highlight part of the development problem. Many game developers are like what you describe, they have a core group of friends that all game together. So when they design a game they think in terms of what they and their friends do. Last time I looked at stats, only about 10% of people who buy a game actually play it in that mode though,.... yet the development pendulum has swung strongly in that direction.

      It has gotten to the point where if I see 'multiplayer' on a box, I will probably ignore it since I know they have probably dumped most of their resources into the MP aspects and that it will be a rather poor SP game.

      As for what the point is? Because they are fun. I am currently going through Mercenaries 1 (not 2, which was bleh, partly because of how they crippled SP to make MP work) for probably the 10th time.

    32. Re:Short lifespan by Anonymous Coward · · Score: 0

      The books in my bookcases are still perfectly readable after being there for decades, so what's your point?

    33. Re:Short lifespan by skiman1979 · · Score: 1

      The problem with multi-player is that it depends on an online server today which will shut down in time. Consider Super Mario Bros. a game made what? Nearly 30 years ago? It is still as playable today as is was in the 80s. Now consider Halo 2 made in 2004 which is now crippled in 2010 because Xbox live for the Xbox has been discontinued.

      Perhaps for online games like Halo 2 or World of Warcraft, once the game becomes so outdated that the company decides not to continue hosting it, they should allow fans to host smaller local servers, private servers, themselves. They could even charge a one-time fee to buy the software. Then fans of the game can still play the game with a small group of friends even if the company essentially gave up on the game servers.

      --
      Having a smoking section in a public restaurant is like having a peeing section in a public swimming pool.
    34. Re:Short lifespan by Labcoat+Samurai · · Score: 1

      But the entire point of buying something is to enjoy it for a pretty long time.

      Well, it certainly *can* be, but that's relative to the sort of thing you're buying and heavily limited by its nature. Basically, if you want something, you weigh your options. Food is used once and gone, but you can't rent food, so, since you need it, you are forced to buy it. Clothes can be reused, but they eventually wear out. Generally people buy clothes, since it's the only way, though expensive items you'll only wear on rare occasions (like tuxedos) can be rented, and probably should. Other clothes will wear out, but even if someone provided a rental service, you'd probably get a better deal from buying unless you don't like to wear clothes more than once. And so now we come to video games. Video games *can* be rented, but the lifespan of multiplayer support numbers in *years*. There's no cost effective way to rent a video game for years, so the best deal is still to buy. If the experience is something that's important to you, you'll therefore buy it, just as surely as you buy food and clothes.

      As for reducing the price, why would they? People will pay the higher price, and, in loose terms, they work every bit as hard to craft a great multiplayer game as a great singleplayer game. A video game costs less than, say, concert tickets (depending on the concert), and the concert tickets are good for a comparatively *very* short time.

  3. More decent gameplay, less multiplayer by Totenglocke · · Score: 5, Insightful

    I virtually never play multiplayer online (I'll play multiplayer console games with friends, but virtually never with random people). Why? Two reasons. First, multiplayer is horribly repetitive and lacks originality. Secondly, when doing random matches online, the overwhelming majority of people are total asshats (see John Gabriel's Greater Internet Fuckwad Theory) that completely ruin any fun.

    Companies need to focus on having original gameplay and an involving story that keeps you wanting to play, not just repetitive multiplayer.

    --
    "The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants." ~Thomas Jefferson
    1. Re:More decent gameplay, less multiplayer by GWRedDragon · · Score: 1

      You're right, in part. Multiplayer with people you know is way more fun than with random people online. And, even then, online play is best when you get to know some of those 'random' people and play with the same ones over time. Otherwise, you will always be plagued by idiots and jerks. For some reason, the internet appears to contain a nearly infinite supply of people who do nothing but try to ruin everyone else's fun.

    2. Re:More decent gameplay, less multiplayer by Locke2005 · · Score: 1

      Neither one of those is an insurmountable problem. Some MMORPGs handle multplayer well (WoW, Runes of Magic). And, playing against other skilled human players is always going to offer more variety than playing against an AI. Also, one of the prime functions of the server should be to filter asshats and make it as difficult as possible to grief other players. Personally, I feel that playing multiplayer is actually teaching people useful social skills that will come in handy in real life, whereas soloing is the equivalent of computer-assisted masturbation.

      --
      I've abandoned my search for truth; now I'm just looking for some useful delusions.
    3. Re:More decent gameplay, less multiplayer by Anonymous Coward · · Score: 1, Interesting

      Agreed. I never played any multi player game post the original Doom, for which I only played online with buddies I know on the same LAN.

    4. Re:More decent gameplay, less multiplayer by tepples · · Score: 1

      I virtually never play multiplayer online (I'll play multiplayer console games with friends, but virtually never with random people).

      Would you play multiplayer home-theater-PC games with friends in the same manner that you play multiplayer console games with friends?

    5. Re:More decent gameplay, less multiplayer by Jimmy+King · · Score: 5, Insightful

      I'm in the same boat. Online multiplayer against strangers is fun for the first month or two a game is out for me. After that, most of the regular people and average skilled gamers have left and all you've got are people that are some combination of so much better than me (and better than I have the time and patience or natural talent to be) that I might as well just set the controller down and let them kill me and assholes. If all it has going for it is multiplayer, I'll probably stop there and not buy any expansions or sequels.

      Good single player game? I'll buy it, I'll probably buy most of the expansions that get released, and I'll buy the sequels. That's held true to Fable (I also re-bought the whole game just for the lost chapters version), Fable 2, Fallout 3, Dragon Age, Oblivion, Rock Band, and so on with a continually growing list of games that include, and are frequently solely based on, a solid single player experience

    6. Re:More decent gameplay, less multiplayer by phantomfive · · Score: 3, Informative

      I think the second one can actually be fixed, and Nintendo is doing a great job of it in Mario Kart. First they don't let you talk to other players (which has benefits and drawbacks), and second they have a rating system, so when you log in the game automatically pairs you with people close to your level. This is great because you don't need to be awesome at the game to have a chance to win (and lets face it, human opponents are much more interesting than computer opponents), and all the cheaters move to the top ratings: which means the average player doesn't have to deal with cheaters. It's a different system from a lot of online FPSs where everyone randomly congregates in a room.

      As I've grown older I've found I've become more of a social gamer, I don't really care about playing through games anymore unless someone I know is also playing through it. I probably play games more than most people, but if someone I know isn't playing so we can talk about it, then it's just not as interesting. Unless there is truly something special about the game, I won't play it alone.

      --
      Qxe4
    7. Re:More decent gameplay, less multiplayer by Lord_of_the_nerf · · Score: 1

      Oh asshats - the new demographic

      Thanks mainly to consoles, games are being tailored to those with short attention spans (though they're more polite in calling them 'people with time constraints'). Maybe it's a shift in gaming culture, but these time-precious douchebag EA Sports-Buying Guitar Hero Fanatics are the big money and they demand social interaction and to be able to teabag a real opponent.

    8. Re:More decent gameplay, less multiplayer by Quiet_Desperation · · Score: 1

      I ran into the same thing. I played the free online month that came with GTA4 quite a bit. Got owned a lot at first, but I adapted the gamer part of my game to face real humans rather than AI, and began to give as good as I got. Then after three weeks I was all, eh, is this it?

      I really only had one time when I felt it surpassed single player when I was playing cat and mouse with some other player for half an hour. I was on foot in the Manhattan area and he had a helicopter. I took him out, but he managed to crash on me for mutual destruction. Pretty fun- almost like we made our own little movie.

      I dunno. Maybe I should look into MMOs with their guilds and cooperative quests. Maybe The Old Republic will be more up my alley.

    9. Re:More decent gameplay, less multiplayer by SvnLyrBrto · · Score: 1

      Yup.

      To me, anything in title of a game resembling: Online, Arena, World of, Tournament, and so on, is actually just a code word for:

      We ran out of development time before we could / we are too in competent to / we just couldn't be bothered to develop decent AI, levels, or storyline for the game; so we'll cheap out, say "it's all about the multiplayer", release an incomplete game, and charge you extra for the privilege.

      --
      Imagine all the people...
    10. Re:More decent gameplay, less multiplayer by Spacejock · · Score: 1

      The first time I played multiplayer was Doom I on a local lan with three machines. My cousin (a total noob at any kind of gaming ... or PCs) was like one of those target dummies in Oblivion, and my brother and I chased him all over the map blowing him up, mowing him down and generally turning him into dog food. Fun!

      One of the last times I played multiplayer, online, was Command & Conquer (yes, the original, and yes, that long ago.) I spent a couple of hours gradually getting the upper hand, and just when I was ready to move on the opposition they quit the game.

      Battlefield 1942 held my online interest for a while, but I got fed up when nobody, and I mean absolutely nobody, could seem to manage the idea of scout = spotting, artillery = firing at spotted target. There was a big rush for the planes, then the Big Guns What Go Boom, and then it might have well have been lab rats on the other side of the screen, pounding their keyboards and grinning inanely as the artillery went POP and BANG and FLASH. No idea what they were aiming at - walls, airplanes, the sea - but they were obviously enjoying themselves because even lobbing grenades into their bunkers didn't seem to stop them.

    11. Re:More decent gameplay, less multiplayer by Cwix · · Score: 1

      NI feel that playing multiplayer is actually teaching people useful social skills that will come in handy in real life, whereas soloing is the equivalent of computer-assisted masturbation.

      Yep skills like.. when your better then other people your hacking/cheating
      or.. when you dont like someone you can just kick/ban them
      or.. when someone upsets you, you can curse them out with no repercussion.

      Yep its exactly like life.

      --
      You are entitled to your own opinions, not your own facts.
    12. Re:More decent gameplay, less multiplayer by JanneM · · Score: 4, Insightful

      "My cousin (a total noob at any kind of gaming ... or PCs) was like one of those target dummies in Oblivion, and my brother and I chased him all over the map blowing him up, mowing him down and generally turning him into dog food. Fun!"

      How much fun did your cousin have?

      --
      Trust the Computer. The Computer is your friend.
    13. Re:More decent gameplay, less multiplayer by Locke2005 · · Score: 1

      Yep, I got accused of cheating in college just because I got a better score on a sociology final than anyone else in the class. (The professor taught the same exact class with the same exact test every semester. I didn't have a copy of a previous test, I just had a used book in which everything he said was going to be on the final was already underlined, and I read the book right before the final.)

      Yep, high school cliques and college fraternities work exactly on the principle of being able to boot people you don't like.

      Yep, I've had bosses that cussed me out and threatened me, and there were no repercussions to them. I, on the other hand, had to find a new job.

      --
      I've abandoned my search for truth; now I'm just looking for some useful delusions.
    14. Re:More decent gameplay, less multiplayer by Red+Flayer · · Score: 1

      Thanks mainly to consoles, games are being tailored to those with short attention spans (though they're more polite in calling them 'people with time constraints').

      I think you misattribute that move. I don't have a short attention span -- I have a family, a house to take care of, and a job. I'm the definition of a time-constrained gamer. Yet it's funny -- I haven't touched a console in 4 years.

      Maybe it's a shift in gaming culture, but these time-precious douchebag EA Sports-Buying Guitar Hero Fanatics are the big money and they demand social interaction and to be able to teabag a real opponent.

      I think maybe you're conflating two groups. The time-constrained people tend to not want social interaction, since it detracts from their time to actually play games (that's the way it is for me, anyway). And as for teabagging and griefing? I think it's more likely to be the kiddie or college kid or general loser with too much time on their hands. Time-constrained gamers don't get their kicks from griefing or ganking -- those things take too much time.

      --
      "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
    15. Re:More decent gameplay, less multiplayer by Cwix · · Score: 1

      We should have more college professors accuse innocent students of cheating, we should ostracize more people because they arn't like us, and we should have more people in positions of power abusing them... Yes lets teach people to be MORE like this BRILLIANT!! Im sorry I still see your stance as untenable with your supplied examples.

      --
      You are entitled to your own opinions, not your own facts.
    16. Re:More decent gameplay, less multiplayer by Anonymous Coward · · Score: 0

      Just to voice a dissenting opinion, I flat out won't buy single player games anymore. If there isn't a co-op option, vs mode, something involving other people, I'm flat out not interested. I'm not enough sure if I'm going to buy diablo 3 since for all intents and purposes it really is a single player game (even though it offers pseudo co-op).

    17. Re:More decent gameplay, less multiplayer by donscarletti · · Score: 1

      Online multiplayer against strangers is fun for the first month or two a game is out for me. After that, most of the regular people and average skilled gamers have left and all you've got are people that are some combination of ... better than me ... and assholes

      Sometimes the case, see Tribes Vengeance for an example, where the only people playing were the ones who were _really_ into Tribes. However, sometimes not the case. I once came first on a 64 player BF2 server a year after it had been released and I am not particularly great at it. The trick is, you can't kill the people who are better than you, learn who they are and just avoid them, but you can kill the assholes. Maybe a public BF2 server would be 20% hardcore players and 40% asshole and 40% regular guys wanting some fun(yes, they exist). You don't have to beat the 20% to have fun, since even if you don't, you can still come in a damn respectable position and have a good time. The point is, 14th place out of 64 is well within your reach after playing for a few weeks with just a bit of natural reflexes, tactical thinking and intuition. But first place is elusive, you may reach it once every 100 hours of play and not all players will even play for that long. This is because everyone else wants to come 1st too, and some of them will be better than you.

      And here is the crux of the single/multi divide: that people can expect to win in single player. People can expect to be treated as the messiah by NPCs, have the world's timeline based around their progress, have only their best attempt at an encounter counted, with their failures washed away (through checkpoints and quicksaves), all with a steady progression and balanced difficulty curve. Basically you are the centre of your own universe.

      Multiplayer is more like real life, you do well sometimes, you do poorly sometimes. The cake is divided up between many people and to get a bigger slice is to deny someone their slice. If you act like it is single player, by restarting when you are loosing, using cheap tricks to game the system and treating others like computer controlled entities designed to give you entertainment, you will find people don't like playing with you.

      I think this situation is both why single player is so popular and why there are so many assholes in multiplayer. People want to treat the world as their possession and act with contempt. People want to have the universe engineered to lead towards their inevitable triumph. It is extremely unhealthy, though I do play 70% single player games myself, I find my character in real life is better when I have played multi recently.

      --
      When Argumentum ad Hominem falls short, try Argumentum ad Matrem
    18. Re:More decent gameplay, less multiplayer by Jimmy+King · · Score: 1

      As shocking as this might be, some people enjoy and value different things than others. You might find every single player game boring the second time through. I, on the other hand, do not depending on the game.

      I can play as a different class, be evil instead of good, make different choices where those choices open up different paths in the game, go back through to see stuff I missed the first time because I was playing without a faq, and so on. Sure, it's usually not as good as the first time, but "not as good" doesn't mean "bad"

    19. Re:More decent gameplay, less multiplayer by bar-agent · · Score: 1

      "My cousin (a total noob at any kind of gaming ... or PCs) was like one of those target dummies in Oblivion, and my brother and I chased him all over the map blowing him up, mowing him down and generally turning him into dog food. Fun!"

      How much fun did your cousin have?

      Come on. Everyone knows that noobs aren't really people.

      --
      i'd hit it so hard, if you pulled me out you'd be the king of britain [bash.org]
    20. Re:More decent gameplay, less multiplayer by Anonymous Coward · · Score: 0

      Sorry. It all depends on what you are looking for. I only select multiplayer games because I want to play them with friends and family. I rarely play outside this group so it does not matter later on if there are fewer players because they are from a fixed set.

      On the other hand, repeated play that does the same thing over and over again is boring and a definite turn off. The multiplayer support must be compelling as well so it can be a challenge to design. Luckily, single player and multiplayer that tends to differ only in magnitude is often sufficient so if the single player support is compelling then the multiplayer would be as well.

    21. Re:More decent gameplay, less multiplayer by Jonathan_S · · Score: 1

      I think the second one can actually be fixed, and Nintendo is doing a great job of it in Mario Kart. First they don't let you talk to other players (which has benefits and drawbacks), and second they have a rating system, so when you log in the game automatically pairs you with people close to your level. This is great because you don't need to be awesome at the game to have a chance to win (and lets face it, human opponents are much more interesting than computer opponents), and all the cheaters move to the top ratings: which means the average player doesn't have to deal with cheaters.

      Separating people by skill is a good idea, but it has it's own issues. Halo 2 had a similar system but, aside from issues tracking skill across game types, it also suffered from people gaming the system. Some more skilled players would create new accounts or perform actions to de-skill their account so that they would be matched against newer or less skilled players for the purpose of griefing them.

      Now its possible that not implementing any voice communication would take some of the fun of that away since they'd know they would be unable to taunt their opponents, but a skill based matching system can work to avoid accidental mismatches, but there's not much it can do against people dedicated to griefing.

    22. Re:More decent gameplay, less multiplayer by Anonymous Coward · · Score: 0

      Dragon Age would've rocked even more if it included cooperative multiplayer lan play support.

    23. Re:More decent gameplay, less multiplayer by Jimmy+King · · Score: 1

      I agree, what you're saying definitely plays into it for me. I spend all day at work in real life dealing with a mix of people, both good and bad, and fair and unfair challenges. When I play a video game I play it to escape the real world.

      I want a world where if a challenge is completely unfair bs, I don't do it. If I'm a good person and/or do a good job, I'm fairly rewarded for it. If I fail I can start over, use a cheat if I feel like it without affecting others negatively, grind out a few levels, or just go play something else and I can come back and pick up where I left off whenever I feel like it. It's also usually my own fault when I fail, with the exception of the occasional cheap fight or buggy game. There's no CEO expecting me to do 5 men's work or marketing guys demanding the system do something it was never intended to do because that's what they want to sell. Either I can do it or I can't and if I can't, there's almost always something in my control to make it possible if I feel like it.

    24. Re:More decent gameplay, less multiplayer by Jimmy+King · · Score: 1

      Definitely. That would have been awesome. Even on screen multiplayer would have been a lot of fun. I play it on xbox 360, so it would have been great to be able to hand my wife the other controller to take over someone in my party or create her own character to be in my party.

    25. Re:More decent gameplay, less multiplayer by mjwx · · Score: 1

      I virtually never play multiplayer online (I'll play multiplayer console games with friends, but virtually never with random people). Why? Two reasons. First, multiplayer is horribly repetitive and lacks originality. Secondly, when doing random matches online, the overwhelming majority of people are total asshats (see John Gabriel's Greater Internet Fuckwad Theory) that completely ruin any fun.

      PC vs Xbox.

      I trust this is an Xbox experience, you mentioned consoles.

      With the PC it's different. First dedicated servers get rid of the lag and "randomness" issues to a great extent. Moderators and auto-mod programs also cut down on the amount of GIFT in the game. Being able to set a scrip to auto eject anyone who swears or other offensive text is a godsend, as well as too many TK's or just standing around doing nothing. Further more a moderator can mod voice chat and anti-social behaviour. In addition to this I can select which server I want to go into, I have a list of BC2 servers which are primarily occupied by arsehats (about 3, 2 dont even have Punk Buster running) and just dont go there. TF2 is the same, for the most part it's people having fun and not being arsehats (I haven't been teabaged since CS).

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    26. Re:More decent gameplay, less multiplayer by tourthailand · · Score: 1

      I Play God of War and PES2010 on Xbox

    27. Re:More decent gameplay, less multiplayer by benhattman · · Score: 1

      At least a good multi-player experience has the advantage of being different each play.

      Does it? I'm not so sure of that. At first, most multiplayer games are different each time, but very very few are well enough balanced that a large set of strategies are equally likely to result in winning. Once the community has had time to figure that one winning strategy out, everyone who is still around starts playing the game that way. Sure, real people are going to be more surprising than bots, but often times not by much.

      Before anyone mods me down because they think their favorite game has limitless options, think about a few real world games. NFL football is a good example, let's break down formations for a second. The rules of the game require a certain number of offensive lineman positioned "in the box", someone must take the snap (though it could be shotgunned), and nobody can lineup on the other teams side of scrimmage. Other than that, players can start anywhere on the field and in any position they like. Players could lay down before each snap. Wideouts could start in a hands down stance. Everyone could line up backwards. the offense could put all five non-fixed players out left, in a long line. The center doesn't even have to be the guy snapping the ball. Defenses don't actually have to line up anyone on the line of scrimmage at all.

      Despite all that, when you watch a game you'll find a surprisingly small number of alignments. Almost all defenses line up either a 3-4 or a 4-3, with a few backfield variations like Nickel or Dime. Offenses almost always (in the NFL) use either a single back, a two back (I-Back), or no back backfield, with between three and five receivers (counting tight ends) near the line of scrimmage. For 97% of plays, that's about it. Even in the real world, most games are generally limited to a few successful strategies at a time, and when a better strategy is discovered it usually renders an old one obsolete.

    28. Re:More decent gameplay, less multiplayer by Anonymous Coward · · Score: 0

      To be fair, I have been on the receiving end of this kind of treatment, and it isn't _always_ disappointing. Sometimes, it's a great time having laughs over how I lose, or some of the obviously beginner mistakes I made.

    29. Re:More decent gameplay, less multiplayer by Saithe · · Score: 2, Interesting

      I would actually have loved a co-op mode for both Fallout 3 and Dragon Age... personally I think that would have made those games a lot more fun than they already are.

    30. Re:More decent gameplay, less multiplayer by Spacejock · · Score: 1

      (OP replying) You don't know my cousin ...

    31. Re:More decent gameplay, less multiplayer by pstevensza · · Score: 1

      Agreed. When I pick up my controller, I want to be entertained through story and interaction, no matter how lame making friends with an NPC may seem to a lot of gamers. Therefore, the vast majority of my collection involves single player RPG's. I enjoy games that play like an interactive movie with a well written plot. Gaming time is fairy tale time to me. I don't want to be online getting sworn at by some semiliterate frat boy wanna-be who'd scuttle away and hide if asked to repeat his previous statement in person. Each to their own however. I just hope that developers keep on churning out story rich RPG's for gamers like me, and massive multiplayer experiences for those who enjoy that more. Choice, like diversity, is after all the spice of life.

    32. Re:More decent gameplay, less multiplayer by Anonymous Coward · · Score: 0

      Uhm where did you get that quote from?

    33. Re:More decent gameplay, less multiplayer by geirlk · · Score: 1

      Why the fuck would you ban cursing?

      It's what people do. It's how they talk.

      At least in moderate amounts, of course. Another matter is actually vocally raping the other gamers, but the occational "fuck", "shit", "asshole" etc. should definitively be allowed.

    34. Re:More decent gameplay, less multiplayer by Locke2005 · · Score: 1

      It was a response to Yep its exactly like life. People being assholes in multiplayer games IS exactly like life! Sorry if you don't like it that way, buy I call things as they are, not like you wish they were.

      --
      I've abandoned my search for truth; now I'm just looking for some useful delusions.
    35. Re:More decent gameplay, less multiplayer by Cwix · · Score: 1

      The games are teaching children that these are socially acceptable actions. I would not be surprised to see the situation worsen as more and more of these children become "adults".

      --
      You are entitled to your own opinions, not your own facts.
    36. Re:More decent gameplay, less multiplayer by Locke2005 · · Score: 1

      Those actions existed long before videogames, and would continue to exist even if multiplayer games were abolished. Ever watch a group of kids interact in real life? They don't need multiplayer games to be whiny, hypercritical, exclusive, or abusive. Basically, kids will attempt to do anything they think they can get away with, regardless of whether or not they are in-game.

      --
      I've abandoned my search for truth; now I'm just looking for some useful delusions.
  4. Publishers, publishers, publishers by gravos · · Score: 2, Interesting

    The current environment encourages developers to unnecessarily toss multiplayer into their games without caring about it — or even considering whether anyone will bother playing it. It’s like they're checking an invisible quota box that demands multiplayer's inclusion.

    Developers? No. The checking-off box mentality is created by the execs who look at past performance, market research, and all that boring stuff to come up with very specific ideas about what they want in a game. The developers usually have to build what the publisher asks for if they want to get paid.

    Of course if you as a developer think you know better you can always strike out on your own, but most that do don't end up making much money. Thems the breaks.

  5. little kid brother modes by Speare · · Score: 5, Insightful

    The two Super Mario Galaxy games have this "sidekick" feature that lets your little brother have fun while you're playing. You achieve all the tough stuff in the level, while any toddler who wants to sit next to you can wave the wand and collect extra stars that may help you out in some way. I'd love to see more games have a sidekick feature, or a mode which is way easier and open-ended than the beat-a-boss-find-a-bigger-boss treadmill. Say, for each major area in the game, just let somebody putz around and explore, push buttons, be congratulated for finding stuff and reset things so they can "find" them again and again. We don't all start out as an obsessed 14-year-old ready to frag everybody in sight.

    --
    [ .sig file not found ]
    1. Re:little kid brother modes by eviloverlordx · · Score: 1

      Rock Band 2 has a similar mode for little kids and non-gaming adults to play. I agree that it would great as a way to get more non-dedicated gamers to play.

      --
      'Loose' is when your pants are three sizes too big. 'Lose' is when you misuse 'loose'.
    2. Re:little kid brother modes by Nanoda · · Score: 1

      I enjoy watching my brother play some of his games, and that SMG feature is hilarious. I'd like to see multi-player expand game types; I almost never played COD4 multiplayer, but I almost always like playing puzzle/adventure games (like Monkey Island or Space Quest or what have you) with someone else. Perhaps it's because they were my game of choice in the early 90s (when it was 1 PC per house, not per person), but they don't seem like anywhere near as much fun when played by myself. I'd like to be able to share a screen and controls, and have those arguments about where to go or what to click, and get called an idiot for killing Roger Wilco. :-)

    3. Re:little kid brother modes by Bugamn · · Score: 1

      Jet Force Gemini had something similar, in that a sidekick could help you by shoting enemies, but as the game had creatures you had to rescue alive, the sidekick shouldn't be a baby. Also, it had some sections entirely built for the sidekick, which was a bit of a break in the gameflow actually.

    4. Re:little kid brother modes by JanneM · · Score: 1

      "I almost never played COD4 multiplayer, but I almost always like playing puzzle/adventure games (like Monkey Island or Space Quest or what have you) with someone else."

      Yep. Me and a friend went through the first three Monkey Island games and Grim Fandango together; way more fun to sit and bounce ideas off each other and argue what to do next than to sit and beat the game alone. Of course, that was at university, when I actually had time to sit and play a game all night long. Today, a game pretty much has to let me play it in 10-15 minute chunks over the course of weeks or I just can't do it. And finding somebody else to share those same fragments of time is well nigh impossible. Which is why I play a lot less than I used to I guess.

      --
      Trust the Computer. The Computer is your friend.
    5. Re:little kid brother modes by Anonymous Coward · · Score: 1, Insightful

      Oh, kinda like Sonic 2 and 3?

    6. Re:little kid brother modes by MasterOfMagic · · Score: 1

      This was one of my favorite features of Kirby Super Star for the SNES - you could summon a "helper" with special powers. If nobody was using the second controller, the game would control your helper, but the moment somebody pressed a button on the second controller, the helper was controlled by the second player. There are some places, especially in The Great Cave Adventure, where you NEED the help of the second player to collect all of the items (but not to beat the game, which can be done without collecting all of the items.

      The helper couldn't "run out" of lives, though they could die, though it was a single button press by the first player to remake them. Items that regenerated health could be shared with the helper to regenerate their health an equal amount.

    7. Re:little kid brother modes by Anonymous Coward · · Score: 0

      Little brother modes are nice,but if you put them on games like Mass Effect 2, or bioshock that starts to undermine the integrity of m rated games. The little bro mode also makes it less fun for player 2 because it only allows for limited options on what they can do.

  6. I think gamer interest largely drove the shift by Trepidity · · Score: 3, Insightful

    Around the late 1990s and early 2000s, there were a number of games with both single-player and multiplayer components, where basically nobody cared about the single-player components, and companies increasingly decided that, as a result, it was hardly worth bothering with them. Starcraft wasn't a success because of its single-player missions, the new single-player missions weren't what sold most copies of the Starcraft: Brood War expansion. Counterstrike was a huge success despite not even having a single-player component. Same with Quake 3 Arena: just ditched the single-player entirely, and did very well.

    1. Re:I think gamer interest largely drove the shift by Hadlock · · Score: 1

      To be fair, Counter-Strike was a free, fan made Half-Life mod before Valve bought it and it became a pay to play game. There are a lot of games that simply use the single player as a sort of training mode for the online multiplayer portion. CoD4 and from what I've heard, Modern Warfare 2 both use this tactic quite a bit. SOCOM 3 for the Playstation 2 was the same way. I've run into very few games that have equally good single and multiplayer functions.

      --
      moox. for a new generation.
    2. Re:I think gamer interest largely drove the shift by Mad+Merlin · · Score: 1

      Same with Quake 3 Arena: just ditched the single-player entirely, and did very well.

      Not entirely true. Quake 3's single player was a very thin gloss over top of the multiplayer, but at least it did have a few aspects to differentiate it from multiplayer... There were multiple tiers, each with a couple levels in them that you had to beat all of before moving on to the next tier, plus it recorded some stats for you. Unfortunately, both of the people who played Quake 3 only for the single player were unavailable for comment.

    3. Re:I think gamer interest largely drove the shift by kaizokuace · · Score: 1

      What about rpg's? Those still sell pretty well and are totally single player. The amount of content is expansive though. Maybe its just a value level? For example, most FPS games' single player missions last 5 hours. And then multiplayer is more developed and played. In a jrpg you have 80+ hrs of gameplay. So for $60 its more worth it, if there is no multiplayer, to play the game with more hours of play. Multiplayer adds tons of playtime. So single player games that don't last very long are not worth the buy unless there is multiplayer. Just a thought.

      --
      Balderdash!
    4. Re:I think gamer interest largely drove the shift by grumbel · · Score: 4, Insightful

      The trouble aren't really the games that focus completly on multiplayer, but the games that do it as a lackluster sideshow. So instead of focusing all their development power on the singleplayer, they waste time on a second rate multiplayer mode that nobody is going to play anyway.

      See Brütal Legend as a horrible example, instead of doing the proper singleplayer game that people wanted, they have created this hybrid of a ultra short singleplayer campaign combined with a lame multiplayer mode. It kind of boggles my mind how anybody could look at that concept and consider it a good idea. But there are of cause plenty of other games where the multilpayer mode is basically just there so that they can say "Hey, we have multiplayer to!".

      If developers don't care enough about multiplayer to make it really good, they just should give up on it and focus on singleplayer, as a multiplayer that nobody plays is basically less then worthless. It is kind of the same with MMORPGs, you have to be really really good if you want to compete against WoW, if that is to much, then there is little point in even trying.

    5. Re:I think gamer interest largely drove the shift by hedwards · · Score: 1

      How did they know? I mean I played a lot of those games and never hit online at all. Which would make it a tad bit difficult for them to really track.

    6. Re:I think gamer interest largely drove the shift by blahplusplus · · Score: 1

      "Same with Quake 3 Arena: just ditched the single-player entirely, and did very well."

      Except umm you're wrong! The opposite is actually true, this is why Quake 4 had singleplayer again. iD even publicly stated the numbers for Quake 3 were not as great for previous games. Some games like counterstrike get away with it, but take a look at the flop called Demigod. Or the online #'s for Supreme commander 1 + 2, there multiplayer turnout was no more then 10%.

    7. Re:I think gamer interest largely drove the shift by cgenman · · Score: 1

      A big problem is that even seasoned developers think "oh, multiplayer. I like players. That's a great checkbox."

      Oh look, we need some dedicated net coders. Oop, the weapons all have to be rebalanced. The normal arenas won't work? Ok, all-new levels. Our character artwork is pushing arenas over polybudget? Alright, let's re-concept the character design to look good in low poly, and implement low poly models. We're over animation budget? Let's cut some bones out, and redo the animation. Oh, right multiplayer game logic. Start and end screens. Victory animations. Parallel power-up logic. Ugly edge cases.

      That multiplayer checkbox ultimately is about 30 different check boxes, all of which are sapping tremendous amounts of time from the rest of the game.

    8. Re:I think gamer interest largely drove the shift by Clovis42 · · Score: 1

      Starcraft wasn't a success because of its single-player missions, the new single-player missions weren't what sold most copies of the Starcraft: Brood War expansion.

      That's not necesarily true. You might find this interesting. I think it is quite possible that less than half of people who bought Starcraft (ie, gave Blizzard money) actually played the multiplayer (at least within the first few years of it's release). Of course the multiplayer is what kept the game alive for so long, especially in Korea. I imagine a good RTS like Company of Heroes has a similar number of single players as Demigod did (only 23% even attempted it).

      People assume that FPSs and RTSs are mostly played for the multiplayer, but this really isn't true. I think the average PC gamer will run from Starcraft II multiplayer. The campaign is definitely something that consumers are interested in. If you don't want to invest a lot of time, SCII multiplayer is going to be pretty scary. Who wants to spend hours every night getting pounded on by SC veterans? OTOH, how about having some fun pounding on on the PC player?

      --
      Clovis
      ^ Clovis, look! It's that guy you are!
    9. Re:I think gamer interest largely drove the shift by mikael_j · · Score: 1

      I imagine a good RTS like Company of Heroes has a similar number of single players as Demigod did (only 23% even attempted it).

      I don't think I even considered that CoH even had a multiplayer mode, I played it for the single player mode and I liked it. Now where did I put that disc? And I know I had a Windows XP license around here somewhere...

      --
      Greylisting is to SMTP as NAT is to IPv4
    10. Re:I think gamer interest largely drove the shift by fishbowl · · Score: 1

      I played Starcraft quite a lot, and never realized until very recently (participating in the SC2 beta), that SC was ever a multiplayer game at all.

      --
      -fb Everything not expressly forbidden is now mandatory.
  7. Want more local (split screen) multiplayer by rob_osx · · Score: 1

    I'm looking for games that I can play with friends and family in my home. Who plays D&D by themselves? Games are more enjoyable when it is a shared experience. I'm not the "average" gamer, but I know a lot of families that would love a LOCAL 4 player Lego Star Wars or a LOCAL 4 player RPG. I think this is why some of the Wii games are so popular, it allows multiple people to play simultaneously.

    1. Re:Want more local (split screen) multiplayer by need4mospd · · Score: 1

      They'd much rather you buy another console and game.

    2. Re:Want more local (split screen) multiplayer by Cwix · · Score: 1

      If thats the situation I wont buy the games or the consoles. I want good single player games and good local multiplayer (Screen sharing). If you dont offer that, then the suggestion that I will buy 2 of everything (consoles, tvs, and the game) is laughable.

      --
      You are entitled to your own opinions, not your own facts.
  8. Multi-Player is my first and top game requirement by thinktech · · Score: 1

    Not for the competitive aspect of multi-player, but for the cooperative aspect. If I can't enjoy a game with my family or friends, it's little more than an intriguing version of solitaire. I read books for self-enjoyment. For games, I want other people.

    --
    What's up with this box everyone has to think inside of or outside of? Why does there have to be a box?
  9. Too Little? by jonxor · · Score: 1

    I think multiplayer modes are often overlooked, and thrown in as an afterthought with most developers, But I think attention to them should be increased, not eliminated. I have never had a game where I said "Darn, there is multiplayer". It's true that many games just aren't suited to multiplayer, like story-heavy RPG's (Except Diablo) and Civilization multiplayers (Besides people who have a few days to finish a game). But, Multiplayer is like the un-programmable level. Once you have mastered the single-player aspect of a game, what is there left? It is a great boon to the re-playability of a game to be able to go on and face human opponents. It almost seems like a necessity on some games, so much so that the fans go on to write it themselves (Such as the case with multi-theft auto for GTA3, Vice City, And San Andreas). I don't think there has been any significant percentage of games with a properly implemented multiplayer system that went mostly un-used.

    1. Re:Too Little? by Kneo24 · · Score: 1

      I fully agree with what you're thinking here. They know that once a player has beaten the game, no matter the difficulty, they may not care to keep playing it after that. They toss in a multiplayer to keep interest in the game so it can keep selling more copies.

      A big part of the reason the Halo's and the COD's sell is not because of the single player elements. I've encountered numerous people who couldn't care less about single player. They play the games for the notoriously fun multiplayer. A gaming company should keep this in mind if they're going to put in multiplayer at all. If you do it, make sure it's fun and addictive. If you can't manage to get it right, don't bother putting it in. Because really, the resources could be saved, or even used on other areas to polish the game.

    2. Re:Too Little? by GrumblyStuff · · Score: 1

      A gaming company should keep this in mind if they're going to put in multiplayer at all. If you do it, make sure it's fun and addictive.

      Couple other things.

      Make sure people new to the game either have their own area or can't get slaughtered over and over.

      Also, don't fuck it up.

      I was a big fan of a game called Gunbound. It was something of a Worms-esque game. Minimal movement, 2D, terrain that could be destroyed, ballistic weaponry.... You could buy gear for you avatar which changed various stats with real money or ingame money you got from winning.

      I hadn't played it a while so I checked out one day when I was bored. New players have to play with avatar on (which means gear matters). It's segregated by rank but it still means someone who spent $5 will destroy you. Looking at the gear lists, it looked like damn near everything new was to be bought with cash only. Oh, and if someone typed lol, ns (for nice shot), nt (nice try), and other common jargon, it would say it out loud. Even when they spammed it.

      And it used to be so fun. Sigh.

  10. both are good by headonfire · · Score: 4, Insightful

    Personally I like both qualities, depending on the game. A game that I can pick up any time and play solo is probably going to get more attention from me in general, but having the option of multiplayer is good, too. It really depends on the game - it definitely shouldn't be shoehorned in, but at the same time, it can be a fun bonus feature in an otherwise solo game.

    Prototype comes to mind - a primarily solo game that game would've been a riot if i could bring in a buddy or two with all that superpowered and disembowel-ly fun to spread some chaos on the unsuspecting city, but it did hold up well as single player only - all the focus was on the solo campaign with no distractions of deathmatches or arenas or any junk like that shoehorned in. It just comes down to making a decision on the type of game you want to produce and to make sure that you do it right all around. I play Borderlands solo pretty regularly, for example, but I could be playing with friends any time and it would be a relatively seamless experience. Putting multiplayer into Bioshock 2, however, I thought was a horrific waste - it just doesn't "fit" the game, the environment, the atmosphere. It seems like it cheapens the experience. Gamers aren't right about what they want all the time, and this was one of those times. (I don't know what invisible horde it was that was clamoring for multi in bioshock 2, but thanks a lot guys. that's time and money they could've put into making the single player game actually better than the first.)

    What more can be said? Multiplayer and single player both have their places. I played Fallout 3 and loved it, very much a solo game. On the other hand I play Team Fortress 2 like a maniac, and conceptually it's the very core of multiplayer.

    1. Re:both are good by ffejie · · Score: 1

      Mod parent up.

      Bioshock was a phenomenal game, that had absolutely no multiplayer (if memory serves) and it was wonderful. Sure, I would have loved a kick ass multiplayer component, but not at the expense of the rest of the game. Bioshock 2 has a bolt on multiplayer component and I haven't once even thought to load it up. I know it's bad. I know it's an uninspired waste because it doesn't "fit the game, the environment, the atmosphere" as the parent says.

      --
      Disagreeing with me does not mean you get to mod me troll.
    2. Re:both are good by Mr.+DOS · · Score: 1

      Came here to comment about Borderlands doing it “right” as far as I'm concerned. I purchased it a couple weeks back when it went on sale on Steam, and I just logged my 24th play hour today – already around three times as much play as you'll get out of most other modern games. I did try multiplayer briefly the other day, and while the other player's character was significantly lower-level than mine (enough that I ended up mostly babysitting his character for brief the time we played), it seemed to fall together very well.

    3. Re:both are good by oldManSquad · · Score: 1

      I too was a cynic about Bioshock 2, but then I played it. Have you? I actually thought Bioshock 2 was a fantastic sequel and the multiplayer actually worked really well. They made the multiplayer fit the setting (having it occur during Rapture's collapse) and utilised the Modern Warfare framework of levels, unlocks and challenges, all wrapped up in fantastic presentation in keeping with Rapture. Also the I don't think the single player game suffered at all, it was a superb game that in many aspects was superior to the original in my opinion.

    4. Re:both are good by headonfire · · Score: 1

      Yes, I have played it. I've played, and own, all of the games that I mentioned.

      Clearly our opinions on BS2 differ, and that's ok. I'm glad that you liked it more than me. I wasn't cynical about its release; I was really looking forward to it and hoping it would be more than I felt I got.

      I personally felt that the solo game while technically as nice as the first didn't really bring anything that excited me terrifically. Some of the scenery was nice with more deep-sea pretty stuff going on, but otherwise it felt like the main character was just a re-skinned version of the first game.

      It did have some pretty cool points - and it's not a bad game at all, don't get me wrong - but it just didn't bring the excitement that the first one did. Rapture just didn't have the same punch in round 2 for me, I guess.

      I almost wish I'd bought the collector's edition just for the cool stuff that came with it. If I could've bought a pack in-store of just the posters and whatnot *without* the game I probably would've, even. (I'm sure I could ebay for it or something if I really felt like it, but I'm not going to.)

      And the multiplayer, as I said, felt cheap to me like a blatant fan-service that didn't provide any depth to the experience, just... well, deathmatch, which I can play in a billion other games and have exactly the same experience - only better, because there are other games really built around that style of play rather than shoving that style of play into a world that in my opinion gained little to nothing from it.

      But by all means don't let my opinions keep you from playing it - it's a game, and if you enjoy it keep rocking it. That's what it's there for!

    5. Re:both are good by headonfire · · Score: 1

      I thought I replied to this already, but maybe I forgot to hit submit. Anyways, I picked it up on the steam sale too. It took me a few levels to get into it, but now I fairly enjoy it and have put enough time to get up to the mid-20 level. It's a really good example of a game that can integrate solo and multiplayer almost seamlessly, and the developers really deserve some kudos for that.

  11. Online sux!! by Anonymous Coward · · Score: 0

    I hate online games or should I say online gamers. I don't get to pay that often so when I do play I don't want a bunch people that have nothing better to than play games all day giving me crap for it. I think we need to focus on single player games more instead. I can't tell how many times you watch a review on a game just to hear that the single player sux and the multiplayer is great. I didn't become a geek to meet people.

  12. Demon's Souls is very well balanced by F34nor · · Score: 3, Informative

    This game rocks BTW. On one level if you attempt to get multi-player coop help you are abducted by the level end boss and become his unwitting proxy. You must fight another person playing the game. This makes that level very hard as equipment, tactics, and skill are all essentially random. This is really just the cream on the top of the almost transparent but pervasive and enticing multi-player world. Demon's Souls is the shit.

    1. Re:Demon's Souls is very well balanced by Quiet_Desperation · · Score: 1

      Great game. Challenging but not nearly as hard as I expected given some of the whining, and I'm not even one of those weirdos who think dying 1000 times per level is just the bestest fun. But eventually I had to go offline with it to finish it. For those who have not played, you can, given certain conditions, be sent into the game of another player online and attack them without any permission on their part other than the fact that they are playing the game. It seemed at some point I had interlopers coming into my game to attack me every two fracking minutes, and I didn't want to have to play in soul mode all the damn time (which prevents attacks). The occasional challenge was fine, but I think it got to the point where a lot of people finished the main game, so you had legions of OCD guys sitting in their dorms just attacking other people all day. It supposedly connects you to another player at random, so how many people had to be playing that way for that frequency of attack? Sheesh! So, neat experiment, but maybe for Demon Soul's 2 they should have a checkbox that disallows that, or separate the single and multiple player a bit more. The "tips" left by other players were rarely useful.

    2. Re:Demon's Souls is very well balanced by F34nor · · Score: 2, Interesting

      Just play offline if you are trying to control world tendency. I am always in soul mode as I am trying to stay pure white for my first game, if you want to be black then dying is great for your black progression. If you are in coop three guys should whoop ass on any invader. But yeah the OCD draw of this game is creepy. The illusion of a perfectly played game is there but wholly evilly unattainable.

    3. Re:Demon's Souls is very well balanced by Anonymous Coward · · Score: 1, Interesting

      This game rocks BTW. On one level if you attempt to get multi-player coop help you are abducted by the level end boss and become his unwitting proxy. You must fight another person playing the game. This makes that level very hard as equipment, tactics, and skill are all essentially random. This is really just the cream on the top of the almost transparent but pervasive and enticing multi-player world. Demon's Souls is the shit.

      It's too bad they're shutting off the servers. Immediately making the game more difficult, unenjoyable, and throwing my 60 bucks out the window in less than a year. What the fuck is the point of developing multiplayer if you are'nt going to support it. At least release an update to the game that allows us to host the fucking thing.

    4. Re:Demon's Souls is very well balanced by Quiet_Desperation · · Score: 2, Interesting

      Did you ever go to some of the message boards for the game? Cripes, if you dared suggest maybe the box art could have been better you are verbally drawn and quartered and called a coward in life and, geez, all sorts of non sequiturs. I didn't dare post a thing.

      Someone did a great parody of a review for Demon's Souls where the guy raves on endlessly about how wonderful it was that it took him 50 hours to get past the first level, and how the game has the best "You Died" screen ever in the history of gaming. :)

    5. Re:Demon's Souls is very well balanced by F34nor · · Score: 1

      I can see that people get a little bit of cognitive dissonance on this one. "Oh my god I invested 500 hrs in this game; IT MUST BE AWESOME!" All in all it is not that hard. You just need to be careful, keep your shield up, roll, and stab.

  13. Don't multiplay much by BlueBat · · Score: 4, Interesting

    I rarely ever use the multiplayer parts of the games that I own. I don't like griefers and the such. I just want to play the game and complete the quests and such. I don't need the harassment and bother that these jerks bring to the games. I buy games to have fun, not be frustrated.

  14. And where are the bots?! by Anonymous Coward · · Score: 1

    I have become less and less interested in multiplayer because of the increasing number of people who can't seem to just sit down and enjoy the game for what it is. They're so busy trying to get their experience points and their multiplayer bonuses (not to mention just being overall rude) that the fun is no longer there for them. I've restricted myself almost exclusively to single player games or PC multiplayer games that still allow bots so that friends and I can log onto my server and we go against the bots in co-op mode. Fortunately, there are still games that don't have a useless multiplayer mode wedged in, such as Pandemic's swan song, "The Saboteur" or games that have a very satisfying single-player mode, like "Red Dead Redemption".

    But for the most part if my PC gaming buddies and I don't have bots that we can go against together, we'll just stick with older games like R6V, R6V2, Ghost Recon, and the Unreal Tournament line.

  15. Time sink by Bruinwar · · Score: 5, Insightful

    For me, multiplayer games require time to learn to be functional in it. Maybe too much time. Time to learn the maps, the strats, to not be a noob. It's not fun to be frag meat.
    With all the extra time I put in these days at work, not to mention stress, my gaming time is more limited.

    I prefer single player more now. Single player means just moving along at my own pace. No pressure, no matches, no expectations.

    --
    SLOWER TRAFFIC KEEP RIGHT
    1. Re:Time sink by Cwix · · Score: 1

      For me, multiplayer games require time to learn to be functional in it. Maybe too much time. Time to learn the maps, the strats, to not be a noob. It's not fun to be frag meat.
      With all the extra time I put in these days at work, not to mention stress, my gaming time is more limited.

      I prefer single player more now. Single player means just moving along at my own pace. No pressure, no matches, no expectations.

      I agree wholeheartedly. I dont have the time or inclination to not be the noob. I work, I go to school, I have a life. Yes I enjoy playing video games, but if you dont play for hours on end you never leave the noob status. Most of the elites or experts or whatever on the games are young teenagers who apparently have nothing better to do but spend hours and hours and hours playing the game.

      --
      You are entitled to your own opinions, not your own facts.
  16. Multiplayer? by Anonymous Coward · · Score: 0

    Why, whatever do you mean? Multiplayer hasn't been in most games for ages.
    It is all "ONLINE ONLINE ONLINE" these days. If anything, there is a lack of ACTUAL multiplayer, not online..

    People want to play multiplayer with friends at house quite often.
    Not everyone has a decent connection for online play, nowhere near even half of them do. (via several reports from the actual companies themselves!)
    Online is, quite literally, the lazy multiplayer, but significantly more expensive in the long run unless you are running advertising in-game, which very little companies do surprisingly. (especially on PS3 and Wii where it could actually be used with the web browser)

    I'm not trying to say that online is shit, it isn't, i play it every so often as well, hell Lead & Gold was a favorite of mines for a while to kill some time.
    But developers rarely focus on multiplayer these days.

    Also, i wish people would stop grouping online and multiplayer, it is annoying.
    Multiplayer is offline, "console connect" and LAN, online [word] is WAN / internet.
    In before the dictionary Nazis come flying in on their blimps, neither of them have been grouped together until online play started becoming the norm in console games, now every idiot mixes up multiplayer and online.
    Online is only multiplayer with respect to remote play. It is not multiplayer within the scope of the gaming unit.
    Yes, i do hate MMO and MMOG terms too. Most annoying gaming terminology EVER.

    1. Re:Multiplayer? by Anonymous Coward · · Score: 0

      Reply to an obvious troll, but hey...

      Multiplayer does not have to equal online, nor does online have to imply multiplayer.

      Ah yes, online, where you don't need to set up your own network to play with other people. Because nothing says fun like griefers, hackers, other assorted cheaters, dropped connections, server rollbacks, data loss, account phising and hacking and having a game that will shut down forever as soon as the publisher rolls on to the next fad after the talentless grind of a treadmill predictably fails to attract long term paying customers.

      Please don't conflate multiplayer with online multiplayer, the two are very different formats. The truth of the matter is that every company and their dog has seen that pot of gold at the end of the rainbow that WoW promised, and that there is a huge vacuum that multiplayer games used to occupy as they are respun in an online subscription only format. I've been waiting for a decent new multiplayer LAN game for the last couple of years now, but there just aren't any more titles being produced. Too much? Don't make me laugh. Online yes, multiplayer no.

  17. I wouldn't say the problem is with multiplayer by 0xdeadbeef · · Score: 1

    I'd say the problem is the preponderance of squeaky-voiced racist children. Multiplayer games need better filters to keep out the riff-raff.

    1. Re:I wouldn't say the problem is with multiplayer by blair1q · · Score: 0, Troll

      I know! Require them to use their real names. That'll fix it.

    2. Re:I wouldn't say the problem is with multiplayer by demonbug · · Score: 4, Insightful

      I'd say the problem is the preponderance of squeaky-voiced racist children. Multiplayer games need better filters to keep out the riff-raff.

      That's one of the things that is driving me away from multiplayer games. This problem used to be more or less solved; I'd only play on servers with active admins that would kick/ban people like that. Sadly the major developers/publishers seem to have decided that this is somehow bad, and instead like to match me up with random fuckwads with no way of getting rid of them or choosing a specific server to play on. They all seem to be taking a step backwards in this respect, apparently thinking that a server list is way too complicated for us "consumers", allowing people to set up their own dedicated hosts is evil, and generally sacrificing my ability to play where and how I see fit in the name of idiocies such as global "accomplishments" and stat tracking (seriously? Does anyone actually care about that crap?).

    3. Re:I wouldn't say the problem is with multiplayer by JohnnyBGod · · Score: 1

      And what you talk about isn't even necessary. Source games have dedicated servers *and* achievements.

  18. As long as I can opt out by FlyByPC · · Score: 5, Insightful

    I go for single-player games. For me, gaming is about escapism -- and the story / plot. This is why I love playing Oblivion but won't touch WoW or other MMORPGs. Sartre said it best: "L'enfer, c'est les autres." ("Hell is other people.")

    --
    Paleotechnologist and connoisseur of pretty shiny things.
    1. Re:As long as I can opt out by Tacvek · · Score: 2, Interesting

      I firmly belive that I am among the very few people who have played the entire half-life series, and yet have spent less than 10 minutes playing any source or goldsource multiplayer game.

      I play RTS games solely for the single player campaigns. I would get bored with the skirmish mode very quickly, and have zero interest in the multiplayer mode.

      Playing local multiplayer with friends is indeed fun, but I don't have any friends over (pretty much ever), so I generally find that pretty worthless.

      --
      Stylish sheet to fix many problems in Slashdot's D3: https://gist.github.com/801524
    2. Re:As long as I can opt out by WankersRevenge · · Score: 1

      I think Sartre was trying to say, "Hell is other French people" ;)

    3. Re:As long as I can opt out by Z8 · · Score: 3, Interesting

      I firmly belive that I am among the very few people who have played the entire half-life series, and yet have spent less than 10 minutes playing any source or goldsource multiplayer game.

      Nah, I bet your preferences are really common. I've also played all of half-life but never touched multiplayer. My guess is we're the silent majority that you never hear about because game reviewers necessarily like all or most game types, including multiplayer.

    4. Re:As long as I can opt out by Anonymous Coward · · Score: 0

      I would recommend you try Guild Wars. The only time you're even aware other people exist is in the few persistent parts of the game(towns and whatnot)or in PvP. The rest of the time it's all instanced and you only have people with you if you bring them.

    5. Re:As long as I can opt out by Inda · · Score: 1

      I play RTS too. Skirmish normally involves:

      1. Find website with strategy laid out.
      2. Remember: build 1 Command centre, 5 grunts, research Tech tree C, build fuck-off long-range super-gun.
      3. Win.

      Online RTS is boring.

      --
      This post contains benzene, nitrosamines, formaldehyde and hydrogen cyanide.
  19. coop by Golden_Rider · · Score: 1

    I enjoy multiplayer games, but it needs to be a cooperative mode play, i.e. "together against the AI". I tend to play with the same people, my RL friends, and usually we have a few people which are very good at one game, while the others are less awesome. Competitive games tend to be quite boring when you have always the same people winning. A cooperative game on the other hand allows everybody to enjoy the game, because you work together in a team, and it does not really matter that much if one player has more skill than the others. That's why we like games like the Diablo series, the Baldur's Gate series, Command&Conquer, shooters like the old Battlefield ones which allowed you to play cooperatively against a computer-controlled enemy team and so on. But for some reason many game companies think it is totally awesome to publish games in which you can play multiplayer, but only AGAINST each other, and not together against the computer.

  20. Good game is good game. by Anonymous Coward · · Score: 0

    I don't think multiplayer matters. Whether it be multiplayer or single player, as long as the game can deliver an enjoyable gaming experience then I think it is a success.
    I do feel that there is too much focus on multiplayer. When will the powers-that-be figure out that a good game is still a good game, whether it has multiplayer or not?

  21. They don't have a choice now. by Shados · · Score: 4, Interesting

    Making a big part of the game online is the only way publishers (developers tend not to care as much) can ensure they can have some sort of effective copy protection (since DRMs don't work because they don't control the client...but they sure as hell can control the servers).

    Obviously that doesn't apply to peer-to-peer multiplayers that don't require any interaction with a central server. Sure, you can have an independent server to bypass the need of the main one, but then you lose a big chunk of the community. Not 100% effective, but sure as hell more effective than 99.9999% of DRM out there, so publishers go that route.

    How many time do you hear hardcore pirates going "Bah, im gonna buy this game, I want to play online". I know I do almost daily... (yes, daily)

    1. Re:They don't have a choice now. by benhattman · · Score: 1

      That explains why Nintendo is hemorrhaging money with their lineup of single player games like Zelda, local only multiplayer games like the New Super Mario Bros, and online enabled games which are predominantly intended for home play like Mario Kart and Super Smash Bros.

      Actually, on second thought they might be doing alright.

    2. Re:They don't have a choice now. by Shados · · Score: 1

      Only because their customer base is so large that even if they lost 90% of their potential customers it would still leave them printing cash.

      Use public transportation of any large north american city and look at people using Nintendo DS. Look at the back where the cartridge is. Notice how almost all of them have a micro-sd card slot.

  22. Local multiplayer by tepples · · Score: 3, Interesting

    The problem with multi-player is that it depends on an online server today which will shut down in time.

    Not if it's local multiplayer with one machine and two to four gamepads, like Bomberman series or Smash Bros. series or Tetris Party. Not all multiplayer games have to be FPS or RTS. With the rise of HDTV, it's even practical for PC games to get in on this act.

    1. Re:Local multiplayer by Cwix · · Score: 2, Insightful

      It seems (to me at least) that its getting difficult to find games that allow you to share a screen with someone. When Im looking at the PS3 games and most of them say Players: 1 Online Multiplayer: 2- 8. I dont particularly like it. I remember playing two player games at my friends house or with my brothers and sharing the screen. Im not going to buy a second PS3 and television just so I can play two player games with my friends. Split that screen up.

      --
      You are entitled to your own opinions, not your own facts.
    2. Re:Local multiplayer by tepples · · Score: 1

      its getting difficult to find games that allow you to share a screen with someone.

      Wii has plenty of these: Smash Bros., Mario Kart, etc. Would you be interested in such games for a PC connected to a TV?

    3. Re:Local multiplayer by Cwix · · Score: 1

      I have seriously thought about getting a Wii because of that. My main issues with the Wii is Im a graphics hound I love my games to look great as well as play great, and the Wii also doesnt do joystick type gaming as well as the Xbox or Playstation. Although I havnt looked at any Wii games recently so some of the aspects might have improved.

      I would love it if there were PC games like that. I built myself a really nice HTPC not to long ago and made sure it had plenty of graphics power so I could play good games on my HDTV. I havent had an awful lot of time to look, but I cant think of any PC games at all that allow screen sharing. I would probably purchase crappy games that support screen sharing just to have something to play with my family/friends.

      --
      You are entitled to your own opinions, not your own facts.
    4. Re:Local multiplayer by tepples · · Score: 1

      My main issues with the Wii is Im a graphics hound I love my games to look great as well as play great

      If you're a graphics hound, buy four PCs and four 1440p monitors. Trying to split a 720p screen gives the equivalent of a standard-definition window 640x360 pixel for each player, though I'll admit it's better than the Wii where each window gets 320x240 pixel low-definition like on the N64.

      I would love it if there were PC games like that. I built myself a really nice HTPC not to long ago

      I've added you to my list of HTPC gaming supporters. But unfortunately, there aren't enough people like you to make HTPC gaming worth the effort to major video game publishers.

      I cant think of any PC games at all that allow screen sharing.

      There aren't as many as I'd like either, but I can think of a few: Atomic Bomberman. Serious Sam. Midway Arcade Treasures. Namco Museum. StepMania. Frozen Bubble. Left 4 Dead. MUGEN. Sonic and Sega All-Stars Racing. Street Fighter IV.

    5. Re:Local multiplayer by ChoGGi · · Score: 1

      blur, split second, trackmania (kinda you take turns), mugen (already mentioned but it's good enough to mention twice), shadowgrounds, dynasty warriors 6, and trine

    6. Re:Local multiplayer by Cwix · · Score: 1

      Thx for the suggestions, ill look into them.

      --
      You are entitled to your own opinions, not your own facts.
    7. Re:Local multiplayer by Cwix · · Score: 1

      I could actually see HTPCs becoming the new home desktop computer. There are quite a few of my friends who are interested in HTPCs for many reasons including the gaming. Most people that see mine start wanting their own.

      Ill def look into those. Thx for the suggestions!

      --
      You are entitled to your own opinions, not your own facts.
  23. i never player single player or multiplayer by dicobalt · · Score: 1

    When it comes to FPS games I play thru single player once then I only use multiplayer. When it comes to strategy games I never use multiplayer because it's always boiled down to a rush for resources - which is boring.

    1. Re:i never player single player or multiplayer by shemp42 · · Score: 1

      I agree with this to some extent. It really depends on the game. FPS games I really only like the MP. SP seems to be so repetitive and boring. The AI just sucks compared to a real person. On a game like GTA the single player was the best, although the MP was fun. I was pleasantly surprised with Dirt 2. The single player was fun, but wow the MP just blew it away. After 200 hours of MP, if I try to play SP then I have to turn it up to the hardest difficulty and even then I just smoke the AI. I still think MP is where it is at, no matter how good AI is it will never compare to playing against "real" people. And I use the term never loosely, because I am sure one day it will be able to compete.

  24. Indie local multiplayer? by tepples · · Score: 0, Offtopic

    but I know a lot of families that would love a LOCAL 4 player Lego Star Wars or a LOCAL 4 player RPG.

    I'll help you if you can help me solve this: Local multiplayer game development still appears to be a very closed environment where indies can't thrive. An indie local multiplayer game can work with four USB gamepads plugged into a hub, but it needs a PC within a cable's reach of an HDTV. But a lot of families still use a standard-definition TV, and even those that have an HDTV with HDMI and VGA inputs usually don't have a spare PC with non-Intel graphics to put next to the TV. One Slashdot user has recommended making the game for the PC not with the intention of selling copies for the PC but instead as a "pilot" to get picked up by a major publisher who will fund a console port. What publisher takes such games?

  25. Character classes or expansion packs by tepples · · Score: 1

    Once you have mastered the single-player aspect of a game, what is there left?

    Play through again with a different character class. Publishers assume that once you finish that, you'll have earned enough at your day job to buy expansion packs and sequels.

  26. Why is it always competitive? by TomXP411 · · Score: 1

    I've played a lot of games on consoles, PC's, handhelds, and in the arcade.

    I keep seeing the same problems with multiplayer: they often ARE added in as an afterthought, and on too many games, the multi-player play is missing some vital element of the single-player mode. A big problem for me is when a game doesn't have a co-op mode, or when co-op is somehow gimped.

    For example, Doom was probably the first effect multi-player game with deathmatch and co-op play, but co-op mode would suffer when you ran out of ammo: you'd spawn at the start point and try to take down massive monsters with the shotgun. Despite that, my friends and I loved playing through the game in co-op.

    On the Playstation, I loved the Need for Speed series, but I got frustrated by the fact that I had to play through and unlock tracks in single-player mode before I could compete on them in multi-player mode. Mario Kart on the Wii is the same way. Why is there no multi-player quest mode that lets my kid and I unlock new tracks by playing together?

    On the other hand, when you get in to MMO's, they tend to require multiple users in order to complete objectives. You can't do everything there is to do in most MMO's if you're not part of a regular group.

    I think there are places for both styles of play, and they often overlap. Diablo is a good example of a game that handles both MP and solo play well: you can play co-op, PVP, or solo and have a good experience in any of the three modes. It could be better (I can think of better ways to scale difficulty than the way Diablo does it, for example), but it may be the only game I can think of that has balanced game play in any mode.

    I'd like to see more developers follow this example.

    1. Re:Why is it always competitive? by Fallingcow · · Score: 1

      On the Playstation, I loved the Need for Speed series, but I got frustrated by the fact that I had to play through and unlock tracks in single-player mode before I could compete on them in multi-player mode. Mario Kart on the Wii is the same way. Why is there no multi-player quest mode that lets my kid and I unlock new tracks by playing together?

      I hate shit like that. Makes it a pain in the ass if your memory card or hard drive or whatever bites the dust, if you want to play at someone else's house but forgot to bring your save, if you want to buy it on a new medium (say, a Playstation Network download), etc. Adds nothing whatsoever in return.

  27. Co-op. by tepples · · Score: 1

    It is possible to use some single-player game design techniques, and possibly even the game's existing single-player scenario, for cooperative multiplayer. If the players don't stray too far apart, or the game takes the Super Mario Galaxy approach of having player 1 do all the work and player 2 do minor things, you don't even have to split the screen.

    1. Re:Co-op. by headonfire · · Score: 1

      that's true, and cooperative multiplayer is something I particularly like to see. I don't always want to play against people - sometimes it's just way more fun to be non competitive and help each other out.

      Deathspank, a recent XBLA game, is mainly single player but someone else can pick up a second controller and run around killing stuff as a generic dopey wizard. No character choice, no inventory, you can't complete quests or interact with items, just use various attacks and healing spells. Just a helping hand.

      It wasn't even a necessary feature, but definitely a nice one - my girlfriend (shhh, or i'll lose my gamer cred, right) had a lot of fun playing the main game and I'd occasionally join in and help out in some of the battles she had problems with, or we'd just hang out on the couch and run around level grinding. Limited multiplayer was a nice kick in a title like that, if the game mechanics allow it. And Deathspank = pretty much just kill everything, so it worked great.

  28. Single Player is key by ceraphis · · Score: 4, Interesting

    Devs need to have multiplayer be an afterthought after designing a core, solid single player experience. Either that or have an established user base or famous IP behind the multiplayer.

    Take Halo for example, it started as a great single player story with a great combat system (and a second buddy allowed to bum around with you but not shown on cutscenes), and local multiplayer that became extremely popular.

    Halo 2 followed the story (but was considered a story flop compared to the first) but turned the multiplayer into quite possibly one of the most thriving multiplayer systems in at least console history. Halo 3 comes around and incorporates even more multiplayer into the campaign, and again continues the multiplayer. It all started with a core single player experience.

    COD4, that started the whole FPS as RPG experience, had a comparatively short story mode, but, what a surprise, they started the franchise with COD that was primarily a top notch single player experience. So again, they built upon a successful single player franchise to create a very popular multiplayer experience.

    Starcraft, just to point out this isn't limited to FPS, built upon a solid single player experience and was also the first of the craft games to have multiplayer, unsurprisingly it became a crazy hit. Everyone who is interested in Dragon Age has probably mused about how fun multiplayer could be if it was done right. GTA followed this to the T as well, and unsurprisingly most fans liked the multiplayer. Portal was a primarily single player experience that was lauded like crazy. If they come out with a great multiplayer mode in part deux it will possibly be the next big thing. Plan multiplayer for the sequel seems to be the most direct way to make cash moneys. Or at least focus on the single player first.

    The only thing is, there do seem to be some exceptions. Counter Strike, Team Fortress 1+2 for example, but those could be attributed as the "real" multiplayer modes of half life and HL2. Shadowrun was completely multiplayer and was a hilarious flop (even though the gameplay wasn't bad).

    Are there any extremely successful multiplayer games that either didn't have a extremely successful single player experience that preceded it, a strong pedigree or were popular PC mods?

    1. Re:Single Player is key by coxymla · · Score: 1
      Every 'craft title (and most contemporaneous RTSes besides) have had multiplayer, not just Starcraft.

      I would say Starcraft became most popular RTS simply because of the time that the internet and LAN cafes became popular.

    2. Re:Single Player is key by gontech · · Score: 0

      Warcraft 2 definitely had multiplayer. I remember playing that over dial up. I'm pretty sure warcraft 1 had multiplayer, too, but I never played it. I don't think it's fair to suggest that those multiplayer experiences were "afterthoughts," when it clearly took a lot of effort to get it right.

    3. Re:Single Player is key by Anonymous Coward · · Score: 0

      did you seriously just suggest that startcraft was the first "craft" game to have multiplayer? you just failed the internet

    4. Re:Single Player is key by mjwx · · Score: 1

      COD4, that started the whole FPS as RPG experience,

      You misspelled Battlefield 2 as far as online goes and RPG elements have been in FPS's for a very long time. My earliest example is System Shock 2 which really integrated the 2 genre's well.

      I hate how some MP games have really turned into a grindfest for new unlocks. It manages to suck the fun out of many aspects. Valve has it right with TF2, trophy's are just for show, items get dropped randomly.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    5. Re:Single Player is key by Anonymous Coward · · Score: 0

      Actually, Counterstrike and Team Fortress were popular before they were officially released. The first version of these games were a free mods, and it was only after those became popular that they were adapted into retail games. I still remember playing playing Team Fortress, developed for Quake, long before Valve got involved.

    6. Re:Single Player is key by Anonymous Coward · · Score: 0

      Ultima Underworld predates the first System Shock by a couple of years. It's more focused on the RPG end of things, but it's still in full-on FPS mode.

    7. Re:Single Player is key by sgtrock · · Score: 1

      Quake. John Carmack was asked about the plot prior to its release. His response was basically, "Plot? What plot? (laughter)" :) But then, id software's focus was always on selling the engine. Any SP that they included was mostly there just to demonstrate the engine.

      So far as I know, it was also the first commercially released game that used a client server TCP/IP connection even for singleplayer. The first attempt wasn't great for online play, though, so id software released Quakeworld as an engine update. A couple of revs of QW later, and online play took off like crazy.

      That, combined with the most open, moddable engine ever released led to an absolute explosion of creativity. There were literally thousands of player created mods available that went from something as simple as reskinning player characters to some really in-depth, brand new from the ground up designs. Off the top of my head, I can think of Threewave (the original CTF based mod that all others derive from), the original Team Fortress, Loki's Minions (a CTF based mod with a sort of cops and robbers feel to it), Headhunter(KOTH type mod where the current leader trailed a bunch of skulls behind him that grew as he killed other players until he himself was killed), Quess (online chess!), and QRally (racing game).

      Since then, I don't think we've ever seen any other engine come close to seeing that huge range of stuff built upon it. The only examples that I'm aware of were the Unreal engines. As a player, I really miss seeing what other players can come up with when they're granted that kind of freedom of expression. :(

    8. Re:Single Player is key by socrplayr813 · · Score: 1

      Oh I can't stand the random drops in TF2. I like the game, but I'm the type of guy that tends to stick to a playstyle that I find interesting. In other games, you get items because you work on the relevant skills. In TF2, I play engineer or soldier and get a pile of medic and sniper junk, which I don't care to ever use.

      At times, I even wish I could go back to the early days before all the junk.

      --
      The confidence of ignorance will always overcome the indecision of knowledge.
  29. Multiplayer = Longer game lifespan by Caerdwyn · · Score: 4, Insightful

    Multiplayer mode is one of those features that relatively few players use, but almost everyone surveyed say they will use. Go figure.

    However, one conclusion is very clear (as seen at various discussions on Gamasutra and at GDC Austin): multiplayer is seen by developers as an excellent way to extend the lifespan of a game. Multiplayer is essentially free content. The idea is that a player will keep coming back for multiplayer, thus keeping the title fresh in their minds, and making it more likely they will buy expansions or sequels. Is this true? Case-by-case basis.

    I suspect that until multiplayer gaming is cleaned up (something done to lock out griefers and cheaters, and deal with bad behavior generically), many people will quickly find that multiplayer play loses its sparkle. As the industry is starting to realize, if a game is associated with nothing but a bad experience due to a cretinous few, it won't matter that it's not the publisher's fault. A player will say "Crysis, yeah, that's where the aimbots are at, and that's where I get called a fag every five seconds", then go off to TF2 (which enjoys a better reputation for being more supportive towards n00bs like me). In a situation like that, someone will be more likely to buy TF3 than Crysis 2, because of the negativity surrounding the one and the positivity surrounding the other. Fair or otherwise, that's reality.

    --
    Everybody gets what the majority deserves.
    1. Re:Multiplayer = Longer game lifespan by G00F · · Score: 1

      Multiplayer mode is one of those features that relatively few players use, but almost everyone surveyed say they will use. Go figure.

      Its the fact it they treat it as a checkmark, and dont seek to have a good multiplayer. It can't even be counted as multiplayer so no one plays it as such. Baldurs gate and sequels had the multiplayer checkmark and sucked, and neverwinter nights was not much better. And anything that requires Gamespy as a part of it fails in multiplayer.

      Now days they are so fixated one MMORPG or some kind of hideous integrated service that bnet is becoming that they all lost what fun multiplayer is. Part of it is because its now mega corp controlling the game industry. So sad, they knew what it was about when they had spawns that let you play with a friend with out buying another copy of the game.

      --
      The spirit of resistance to government is so valuable on certain occasions that I wish it to be always kept alive
    2. Re:Multiplayer = Longer game lifespan by Anonymous Coward · · Score: 0

      And to add to this point, extending the lifespan of a game allows the disk to remain with the original purchaser longer, which means fewer used games at GameStop etc., which means more purchases of new disks.

    3. Re:Multiplayer = Longer game lifespan by tibman · · Score: 1

      I'm with you on the multiplayer experience. So many people avoid online play because of asshats. It use to be dedicated servers with good admins that kept that stuff away. But the new matchmaking is like a troll breeding ground.

      Steam-friends (when it isn't collapsing under its own weight) has been a life-line to good online play. In L4D/L4D2 i can play a few pub matches and friend up the people i enjoyed playing with. In a short while i have 20-30 decent and fun people to play with in my timezone. If we pick up a few pubs when we're a man short, we can votekick any asshat or mic-spammer.

      DRM in steam has also been a life-line to good online play. The price for cheating in a VAC game? your fucking game is dead. Re-buy it. I rarely rarely see cheating in valve games. Map hacks are the most common exploit i see and they are usually patched by valve in a week or two. Then there are even more watchdogs like voogru. He has serverside mods that watch for speed hacks and all sorts of weirdness.. they record a short demo of the cheating and perma-ban the steam id. You can visit his forums and request to be unbanned and he'll review the log and demo of the incident. Or just put the vid up on youtube: http://www.youtube.com/user/voogru#p/a/C9D02CE281B0ED9D/0/sYSMrA3J9tU

      --
      http://soylentnews.org/~tibman
  30. If it's a FPS by Is0m0rph · · Score: 1

    It better have good multiplayer. I haven't even touched the single player campaign of MW2 but I play online daily. Play the Medal of Honor beta that's out right now and then say multiplayer doesn't matter. DICE doesn't seem to think so with the crap job they did on MoH's multiplayer.

    1. Re:If it's a FPS by Colonel+Korn · · Score: 4, Insightful

      It better have good multiplayer. I haven't even touched the single player campaign of MW2 but I play online daily. Play the Medal of Honor beta that's out right now and then say multiplayer doesn't matter. DICE doesn't seem to think so with the crap job they did on MoH's multiplayer.

      Similarly, I wish SHODAN had been played by a random other person selected via a matchmaking service. And Doctor Breen would have been cooler if he were voiced by a kid on XBox Live. How great would Pripyat have been if the monolith were controlled by a Ukrainian connected through Gamespy?

      --
      "I zero-index my hamsters" - Willtor (147206)
    2. Re:If it's a FPS by Fallingcow · · Score: 1

      Tracer Tong played live by an actual Chinese guy? Anna Navarre voiced by a pimple-faced overweight teenage girl with dyed-black hair, an oversized black tee shirt, a spikey choker necklace, and the voice/personality of Daria?

  31. I agree with OP by Anonymous Coward · · Score: 0

    I totally agree with the OP. I almost never play multi-player and games which feature a multi-player only demo get promptly ignored. I feel that there has been very little added to multi-player games since the early days. Almost everything (with the exception of RTS) is just a rehash of capture the flag, [team]deathmatch, guy with the ball, guard the base, attack the base, etc... You get the idea. After 7 years of UT, CoD, Halo, MGS4 online, etc... it all just feels the same. I want games with a plot, with engaging concepts and visuals, bring on the action (but lets make it some bitchin AI, not some 12yo douche).

  32. I gravitate toward multiplayer nowadays by Jay+Tarbox · · Score: 5, Interesting

    I no longer enjoy playing against 1's and 0's once I've played against humans. It's much more challenging and satisfying as well. Nothing beats making a headshot across the map and just KNOWING that someone is pissed off. When hit by said shot, I'm both pissed and admiring the shot as well.

    1. Re:I gravitate toward multiplayer nowadays by Kjella · · Score: 2, Insightful

      I find that depends entirely on the game. Some have entirely too few good strategies and MP becomes more about knowing the "right" way of doing stuff than the fun of trying different things. Humans have unfortunately a very good ability to min-max on a few "best" strategies, while AIs can by programming have different behavior as long as it doesn't end up being pure stupid behavior. I prefer that at least.

      --
      Live today, because you never know what tomorrow brings
    2. Re:I gravitate toward multiplayer nowadays by natehoy · · Score: 1

      I bought Half Life, Half Life 2, Counterstrike, MOHAA, several versions of Unreal Tournament, and a couple of others, and played all of them for several years at LAN parties without even knowing there was an "offline" mode with a story.

      I sat down once and tried a couple of the "single player" modes, and quickly went back to playing against other humans. It's not that it wasn't challenging, it was just not challenging in the right ways for me. I'd rather think strategically.

      Plus, the LAN parties had pizza, beer, and personal insults. I didn't win often, but I had more fun.

      --
      "This post contains words, known to the State of California to cause thought. Wash brain thoroughly after reading."
    3. Re:I gravitate toward multiplayer nowadays by Anonymous Coward · · Score: 0

      Look, good against remotes is one thing. Good against the living? That's something else.

    4. Re:I gravitate toward multiplayer nowadays by Inda · · Score: 1

      I gavitate away from multiplayer.

      I get fed up with buying a game three months after the release date (cheap), only to find the veterans have mastered every weapon and strategy. I can;t even be arsed with the Cheevos after I've finish the single player side.

      Only L4D2 has provided any multiplayer enjoyment because it was a Christmas present and no one had any advantage over me.

      --
      This post contains benzene, nitrosamines, formaldehyde and hydrogen cyanide.
    5. Re:I gravitate toward multiplayer nowadays by gknoy · · Score: 1

      I can understand this; humans always make more challenging opponents than AI [that don't cheat]. I enjoyed COD4 a great deal because of this. However, there's also a different niche of multiplayer that I want to play: "relaxing with friends".

      My best friend lives across the nation from me. The way we keep in touch is by playing Borderlands together, and just talking while we play. It's not terribly challenging: Borderlands has no significant death penalty, and our weapons are Good Enough for whatever we're trying. We enjoy the cooperative experience. You might suggest that we could cooperate and play COD or some other team-based multiplayer game, but we can't: my best friend is not a very good FPS player. *I* am not a stellar player, and I'm noticeably better than he is. So, rather than rofling our way through hordes of AI bad guys (Oh look, more spiderants!), we'd be getting thrashed by random strangers on the internet.

      I've thought about the cooperative multiplayer in Modern Warfare 2 -- it's pretty neat. But, I don't think my friend is good enough to do that, even, as the higher difficulty levels seem pretty punishing. Borderlands, on the other hand, scales well with our relative lack of skill, yet still lets us do stuff that is fun for both of us. When we played Starcraft, we played this way too -- coop versus AI. Any skilled player would have thrashed us (at once or separately), but this was still an enjoyable steam-vent for us, and a way to have fun together. I'll be surprised if we don't get Starcraft II for that reason.

      I want games with great single player action (Portal, Fallout, Deus Ex).
      I want games with good adversarial multiplayer (COD4).
      I want games with good cooperative multiplayer (Starcraft, Borderlands, WoW).

      Of the three types, I play the latter more, despite the intensity of enjoyment I get from the first category. If COD had a cooperative campaign mode, I'd probably rarely feel the need to do adversarial play.

  33. And the real reason is... Money ! by eulernet · · Score: 1

    The real reason for writing multiplayer games is that you can force people to pay every month to have access to your server.

    Frankly, every game developer knows that doing a multiplayer game takes a lot more time than doing a single player game, and also it's pretty boring to code (yes, I wrote several multiplayer games several years ago).

    But when you realize that the most successful games are multiplayer because of the subscriptions, it would be dumb to miss this opportunity.

  34. Human players better than AI every time by EmagGeek · · Score: 1

    I'll always gravitate toward multiplayer games for both the social aspect and the higher level of difficulty that comes with dealing with a human opponent.

  35. Online ranking by tepples · · Score: 1

    [In Quake III Arena,] There were multiple tiers, each with a couple levels in them that you had to beat all of before moving on to the next tier

    Which is different from online matchmaking systems using an Elo-style ranking how?

  36. Mario GP by tepples · · Score: 2, Informative

    Why is there no multi-player quest mode [in Mario Kart Wii] that lets my kid and I unlock new tracks by playing together?

    Worse yet, the Super NES and Nintendo 64 versions had a 2-player quest mode.

    1. Re:Mario GP by bigstrat2003 · · Score: 2, Informative

      As did the GameCube version.

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
  37. EverQuest. by tepples · · Score: 3, Interesting

    Starcraft, just to point out this isn't limited to FPS, built upon a solid single player experience and was also the first of the craft games to have multiplayer

    Warcraft II had LAN play.

    Are there any extremely successful multiplayer games that either didn't have a extremely successful single player experience that preceded it, a strong pedigree or were popular PC mods?

    EverQuest. Unlike UO, FFXI, and WOW, it wasn't an extension of an existing single-player RPG franchise.

    1. Re:EverQuest. by ceraphis · · Score: 1

      I definitely misspoke. I apologize, I was talking about internet multiplayer. Although below, gontech mentions warcraft 2 having dialup play, was that after the battle.net edition came after starcraft or did Warcraft 2 only have LAN and direct connection play?

      Also, good point about EverQuest. Although I have to mention the caveat that it was one of the first MMOs which is an entirely different beast IMHO.

    2. Re:EverQuest. by tepples · · Score: 1

      I was talking about internet multiplayer.

      This page claims that some versions of WC2 supported IP play, though in many cases this was over an IPX-over-IP VPN. Besides, at the time, home broadband didn't exist and dial-up was a luxury, so direct connection play was used almost like Internet play is now.

    3. Re:EverQuest. by Jubedgy · · Score: 2, Informative

      Ancient history...there were two services that allowed quasi-battle.net like games: Kali and Kahn. I believe Kali was the original. IIRC, it was written by Jay Cotton, and you could get a registration number for $15. You would dial into one of their servers and it offered chat services and you could organize games. Kahn was something similar. It was similar to dialing into Prodigy or AOL (or Compuserve, etc...). I believe it was just an IPX-TCP/IP wrapper. Blizzard eventually released a WC2 version called War2 Battlenet Edition which brought it into a more "modern" age and allowed playing over the internet as we know it.

      --
      Si hoc legere scis nimium eruditionis hebes
    4. Re:EverQuest. by Anonymous Coward · · Score: 0

      Battle.net (an application) didn't make Starcraft more modern than Warcraft 1 or 2 using IPX (a protocol). IPX does the same exact things as TCP/IP, except is wasn't the protocol of choice of the Internet. IPX was chosen because of it's popularity and availability on LANs, and ISPs weren't so common. But Warcraft 2 entered a transition phase, people wanted to play it on the internet, so they decided to encapsulate with helper programs. It got so popular online, that even Blizzard promoted Kali. But their choice wasn't any less modern because of IPX. It was simply a design choice which made sense at the time.

    5. Re:EverQuest. by Reservoir+Penguin · · Score: 1

      Thanks for mentioning Kali. We had to setup klos tcp drivers for dos first. The we played c&c, descent, warcraft 2 originally was very laggy, I believe someone released a kali patch for it.

      --
      US-UK-Israel: The real Axis of Evil
    6. Re:EverQuest. by cbhacking · · Score: 1

      Hell, the original WarCraft had LAN play (limited to 1v1 since the game only supported two players, but still perfectly playable).

      WarCraft 2 was definitely the game that first showed the potential of the 'Craft multiplayer paradigm. It supported 8 players, came with a decent number of multiplayer maps and an editor (the expansion added a crapload of new maps), supported team play, and was very popular in multiplayer - I spent far, FAR too many hours on Microsoft's Internet Gaming Zone, using the PX-over-IP functionality to play a bunch of WC2 games. The editor was nothing on StarCraft's, let alone WC3's (most notably, no trigger scripting) but there were still some good custom maps for it that weren't the standard RTS design.

      --
      There's no place I could be, since I've found Serenity...
  38. deus ex 3 by holophrastic · · Score: 1

    single player only -- 'cause it's all story. and it'll be amazing.

    1. Re:deus ex 3 by Anonymous Coward · · Score: 0

      Deus Ex has no sequels. Never have and never will. There is only one!

    2. Re:deus ex 3 by holophrastic · · Score: 1

      ...and a prequel.

  39. I don't like competition in a casual game by linuxhansl · · Score: 1
    Personally I hate multiplayer online games. I have enough competition in my real world life and really do not need to add more of that during my spare time. I play very occasionally I do not want to invest time to acquire skill to be a worthy contender in whatever game I want to play.

    If a game is multiplayer only, I usually avoid it.

    Furthermore sometimes it seems companies just want to avoid the cost and effort to develop a good AI and then sell this as a feature.

  40. WarioWare by tepples · · Score: 2, Insightful

    What you're describing is QuickTimeEvents and they are one of the worst things about games but still seem to be getting more common.

    Fans of WarioWare, a whole franchise built around sequences of four-second QTEs, would disagree with that.

    1. Re:WarioWare by morari · · Score: 1

      They worked fine in Shenmue. It simply strives to keep the player involved during cinematic sequences.

      --
      "He who can destroy a thing, controls a thing." --Paul Atreides, Dune
    2. Re:WarioWare by Anonymous Coward · · Score: 0

      a whole franchise built around sequences of four-second QTEs

      Wait, which WarioWare game is built around sequences of four-second QTEs? I haven't played D.I.Y. or the DSi one that uses the camera, are those the ones you're talking about?

    3. Re:WarioWare by Anonymous Coward · · Score: 0

      Yet it only succeeds in distracting the player and pissing them off, at least in my case. Nothing takes me out of the story like "Press X to not die." Developers: If you want to keep the player involved during cinematic sequences, then don't make them cinematic sequences. Make them fully playable.

    4. Re:WarioWare by tepples · · Score: 1

      If you want to keep the player involved during cinematic sequences, then don't make them cinematic sequences. Make them fully playable.

      That would require waiting five years for the next hardware generation so that the physics computation required to make them arbitrarily playable can run in real time.

  41. Coming This Fall from EA!!! by jd2112 · · Score: 1

    Multiplayer Solitaire!

    --
    Any insufficiently advanced magic is indistinguishable from technology.
    1. Re:Coming This Fall from EA!!! by lkeagle · · Score: 1

      Funny joke, but I hope this doesn't steal your thunder: http://www.solitaire.com/rules.htm

  42. Adult Gamer Perspective (Single Player is a MUST) by flannelbeard · · Score: 0

    I am 30. I have a full time job. I am married. My wife and I have a son.

    I still love gaming. I love both single and multiplayer games but as an adult I rarely have time to spend sitting in front of a multiplayer game I can't pause.

    Here are some of my main concerns in no particular order:

    Most of these half-assed multiplayer modes get played for a few weeks then get abandoned by people. So even if I wanted to play the multiplayer, by the time i get to... or if i don't buy the game on release day for $60, there is almost no one online playing anymore. this leads me to...

    Too many multiplayer games dilute the player base for all multiplayer games. The player base gets split every time another multiplayer game comes out since time gets devoted to these new games (for at least a little while anyway)

    I need something I can pause so I more often than not stick to single player games or co-op games with friends who don't mind if I (or any one of us) need to step away for a few minutes.

    I do play the COD games, that is in part because I like the frantic action. (I don't have much time to play so when I do play I want non-stop action for that hour or two i get to play... i don't want to run across a 5 mile map or wait at respawn screens for long periods of time). Plus, there is a large active user base so I know I can jump in any time over the course of a 2 - 3 year period and get to play the game I spent $60 bucks on.

    Online trophies/achievements ensure that people only play for the trophies. Once the trophies have been gotten... they move on. COD games don't have multiplayer trophies... people play them because they are good.

    I love both multiplayer and single player games, but yes... there are too many multiplayer games and it is a problem. I would prefer a great single player game over multiplayer any day. I don't need more than 1 or 2 good multiplayer games.... the other multiplayer modes for all these games just adding to the bullet point on the box... i just don't play them.

  43. Friends don't let friends play with griefers by tepples · · Score: 1

    I just want to mention the fact that Nintendo has been doing everything in its power to ruin multiplayer for its games (friend codes).

    Friend codes all but guarantee that you will never run into a griefer.

    If people put 1000's of hours into a good multiplayer game, they won't need to buy any other games.

    Then why did Nintendo release Animal Crossing series, which requires the player to play for hundreds of hours over the course of a calendar year to complete some objectives?

  44. MP Matters Greatly by Anonymous Coward · · Score: 0

    I've very surprised by this post and the replies. Multiplayer is way more important than single player.

    Single player sucks on replay value. Even games that are single player only and provide 50+ hours of gameplay, like oblivion, bioshock and fallout 3, suck on replay value vs a multiplayer game.

    AI can only do so much, and scripted events are only awesome on the first play through.

    But for multiplayer games, each match is an awesome and different experience (if the game is good obviously.) There is nothing like a game of strategy vs a human mind, AI just can't provide that experience.

    I bought CoD1 the day it came out, since then I played the single player 3 times, once after I installed it, once again when the expansion came out, then once again with mods, thats it. I've played the multiplayer almost every day after I bought it.

    And even when I do a match today, its still amazing, there's no way the game would be installed on my computer if all it had was singleplayer.

    Even with amazing singleplayer, a game wont last long if it doesn't have good multiplayer. Half life 1 and 2 have amazing singleplayer, but even with mods, the multiplayer isn't very good (IMO) and for that reason I don't have it installed, even great single player gets boring after a while. Great multiplayer doesn't.

    1. Re:MP Matters Greatly by Anonymous Coward · · Score: 0

      Interesting point. Some single player games, indeed have a bad replay value. But sadly, multiplayer games have no play value at all. If game advertises it's mostly multiplayer or totally multiplayer, I just won't buy it. Too many games move to the direction of multiplayer. More and more they develop a half-assed singleplayer game, because the multiplayer is so importand to them. Some nice ideas have been wasted by such progress

  45. High replay value - Blizzard vs Ensemble Studios by roguegramma · · Score: 1

    I completely agree that multiplayer games have a higher replay value.
    And multiplayer does not necessarily mean a central server, it could be a LAN mode.

    But it really depends on how well the matchmaking is being done.

    For example, in Ensemble Studios' Age of Mythology, I have fun while I have average rating.

    However in Blizzards Warcraft III TFT, either people resign immediately because a map came up that they don't know by heart, or they usually beat me after 20 minutes or so. Both isn't fun.

    Blizzards Starcraft was even worse, with people thinking it was fun to defect to the other team, making it a 5v3.

    Also, Ensemble Studios really has a random map generator in contrast to Blizzard.

    --
    Hey don't blame me, IANAB
  46. Lazy Critics = Bad Influence? by statueofmike · · Score: 1

    Game Informer sends their magazine to my house, and I used to read it. Now I can't read them without cringing, because it seems like every other review complains about a lack of online multiplayer. If online multiplayer is present, they complain about a lack of LAN multiplayer. It doesn't seem to matter what type of game they're talking about. Like a specification that has to be addressed, multiplayer is mentioned, and a lack of multiplayer always turns out to be some kind of failure. I agree that with most games, I really don't care about multiplayer. However, when I read these articles by people who sit around previewing games and cranking out articles, it gives me nightmares about some asshole lacking enough imagination to write about something other than the multiplayer condition of the game.

  47. Zero interest in multiplayer by Anonymous Coward · · Score: 0

    I haven't done online multiplayer since the original Unreal Tournament, and Quake 3 Arena. I've bought a lot of games since then, not once checking out the online play. I really only care about the single player experience.

  48. A definite lack of co-op games by Roogna · · Score: 1

    I tend to play mostly single player games, outside of the specific genres such as MMO's. But I don't tend to by competitive type multiplayer games (FPS's and such) anymore at all. Now that I've got kids and work and all the rest of that "real life" stuff, as do most of my friends, it's near impossible to schedule time for those kinds of games, and as others have said playing random people on the Internet generally means running into just a lot of asshats. What I would -love- though is more games with really good co-op. Games that I can play -with- my wife, kids, or friends tend to quickly find room on the shelf. Not surprisingly this is someplace that Nintendo -still- shines compared to the other console manufactures. And outside of MMO's there seem to be no decent co-op games anymore on computers.

  49. I avoid MP like the plague by Anonymous Coward · · Score: 0

    If on the box a game makes a point of bragging about its multiplayer capability... i dont buy it.

    I dont think i've ever encountered a multiplayer game that was actually -fun- to play.

  50. boring by Anonymous Coward · · Score: 0

    single player is too predictable and boring

    playing online increases the variables 100 fold...more then any AI could produce...eg. playing against someone drunk etc..

  51. I gravitate toward single player nowadays by Yosho · · Score: 3, Insightful

    I was pretty damn good at Quake and Unreal Tournament back in the day, but I no longer enjoy playing against humans as much as I used to. I don't have the time necessary to play games and study strategy eight hours a day any more, which means that I always lose against the people who do, and quite frequently they're immature, vulgar winners. I could go hang out at the local middle school if I wanted to hear a thirteen-year-old call me a fag.

    So now I play single player games almost exclusively, because I can relax and take them at my own pace.

    --
    Karma: Terrifying (mostly affected by atrocities you've committed)
  52. stupid by BlackBloq · · Score: 0, Flamebait

    Who thinks this question is not a complete jerk off waste of time?... Wait this is the net... people like to come here to jerk off and waste time.

  53. I agree with this. Case in point: by Beelzebud · · Score: 3, Insightful

    Bioshock 2. The first one had no multiplayer and was a fairly solid single player game. For the sequel they decided it needed multiplayer, even though not many people were asking for it. The result? A watered down single player campaign, and a watered down multiplayer game that a tiny amount of people play online.

  54. That was YOU?!!! by Anonymous Coward · · Score: 0

    You fucking hacking douchbag, try beating me without your N00b H@x, faggot!

  55. What we need is more CO-OP and less DEATHMATCH by Anonymous Coward · · Score: 0

    The free patch that came out for Red Dead Redemption was a shitload of fun because my friends and I got to play together as a team. What we need is more, deeper co-op in our games and less of the deathmatch bullshit that everyone tacks on to their dogshit. If Bioshock2 allowed co-op all the way through (think about it, you're playing a big daddy, why not have your partner play the little sister?), I would have been interested. I bought Crackdown 2 to play with friends, playing it alone just leaves a lot to be desired.

    Co-op lets me and my friends play a game TOGETHER; we aim for the achievement of a common goal and work as a team. We share our success, and it's fun. Borderlands single player is lamesauce, Borderlands with 4 people is much fun. The new Transformers game was great with 2 friends to play with... alone, not so much.

    PS: Tim Schaeffer owes me $60 for fucking me on Brutal Legend.

  56. And to think that six years ago... by reybrujo · · Score: 2, Insightful

    ...I I mentioned in a forum that "Multiplayer is actually the best way of not programming a good AI."

  57. Online for the ultimate dynamic challenge. by spanky+the+monk · · Score: 1

    I LOVE playing online. You have to realise that the "asshole" factor is just part of gaming culture and if you can't deal with that then you have a pretty thin skin: "Mum, the internet was mean to me. I don't want to play with the internet any more :("

    That being said, there's nothing like neural network vs neural network gaming for thrills and and entertainment. Find a winning strategy, someone will figure out how to counter it. Think you've mastered the game, someone will pwn you. You must constantly evolve and learn new techniques/strategies. You can't be consistent or your dead. Of course, it has to be a well developed game first.

    Until they make artificial neural networks to rival a human brain, online gaming will be the way for those looking to exercise the synapses.

  58. Quite so. Even in Wow. by unity100 · · Score: 1

    actually so many people prefer to just log in and go about their business playing the game than trying to find people, organize and to 'achieve' doing things with, blizzard had to ease up all kinds of things regarding single player questing. you can do almost all quests alone. even, some group quests can be done alone. they had to ease up on the instances and raids, because it was being way too much hassle to organize and bring 40 players into raids for 3 hours. they dropped maximum hardest raid to 25 man, and majority of raids are 10 man and overwhelming activity in the game goes on in 5 man heroic instances. even for the instances, they had to bring an automatic group creator/finder system that brings players from all servers together (different servers, different realms) and allow them to make instances. this way, the annoying hassle of finding people, organizing and putting up with their issues (doorbell rang, phone, kid wants something and so on) were bypassed - you just que randomly with 5 random ready people instead of waiting for 5 people you can reach to be ready. the problem of creating groups for raids still there, you need to organize the lives of a lot of people to do a raid, and it deters a lot of people.

    really, i very much prefer being able to get immersed in the storyline, doing my questing than dealing with random hassles of people that i am forced to do things with. moreover, such forced multiplayer questing and gaming also breaks immersion of the storyline in a game world. imagine - you are doing a quest of importance, there is much lore, there is much content in it, but, someone has to go to wc. leave aside needing to wait for someone else's hassle online, the very fact that knowing 'someone has to go to wc' totally breaks immersion itself.

    another result of capitalism. they feel the need to throw in anything that can ramp up profits, even things that are actually not necessary. they are not taking risks with shareholders' profits, but, screwing up the gamer in many ways without knowing.

  59. It is possible to have both single and multi by Anonymous Coward · · Score: 0

    Diablo's solution is to scale the opposition to the number of players (but not their levels) in a LAN game: more co-op players -> bigger / stronger monsters.

    I still play Diablo II on occasion (not sure if I'll buy Diablo III - I fear it's gone a bit arcade combo), but I play single-player only, because the Battle-Net players remaining are most P-Kers.

    I think Half-Life was a superb single-player game whose engine spawned some excellent multiplayer games (Team Fortress 2 and Counter-Strike Source, for example). That's kinda cheating though.

    I've never tried multi-player for Crysis or Far Cry, but I never felt the need; those games have really good single-player stories.

    There are examples where the single player game is quite forced: Quake Arena, for example.

  60. PR piece by Anonymous Coward · · Score: 0

    This is just some PR from game companies that don't like to spend money on the sometimes very expensive multiplayer portion of their games. They want you to buy the game, play it, and be done with it. They don't want to have to have infrastructure, like public servers. They don't want their old game retain players that don't update to their new game. They also don't want used game trade, and hate game rentals. They just want you to keep buying the NewGame+ after NewGame.

    Good luck with that, though. Multiplayer makes replayability, community, which helps with the rental "problem".

  61. I avoid other players. by k8to · · Score: 1

    I pretty much avoid or minimize the multiplayer component of any multiplayer game. Games designed entirely around multiplayer I simply do not purchase at all.

    My reasons are:

      * Other people online are jerks. I have no time for jerks in any part of my life, especially recreation.
      * Multiplayer games are invariably about very confrontational competition (I win, you lose.) I am not big on competition, but I'm fine with it if it's not too confrontational, if it doesn't involve limiting the actions of the loser. Board games have found their way out of those holes, but computer/video games have yet to figure it out.
      * Cooperative games expect long play sessions, and involve too much scheduling which is tedious, and requires everyone to purchase the same game.
      * Multiplayer games have no opportunity for personal experience with the story, place, setting, etc. Multiplayer, even when grouped with friends, has severe pacing issues, which are difficult to overcome.

    --
    -josh
  62. Sigh... by Anonymous Coward · · Score: 0

    Bunch of carebears in here.

    Honestly, people aren't THAT offensive in online games, there's just a vocal minority that's even worse than the "assholes." Why do you let 12 year olds get under your skin? Does it offend you personally when someone says "u mad bro?"

    I have never seen a game where you can't mute the other players or otherwise easily ignore them IN MULTIPLAYER.

    The only reason people get so upset with multiplayer is because it speaks to their insecurities. They don't want to know how bad they are at basic hand/eye coordination or quick reactions or critical thinking. They don't like getting embarrassed by other people, so they retreat to the Single Player which makes them feel "safe." They can turn the difficulty to a point where they won't lose, and essentially mentally masturbate while the game throws "achievement points" and "You Win!" screens at them.

    It's pretty sad, and honestly I think people should focus on seeing themselves more accurately. Ask yourself, why do I enjoy this? Why don't I enjoy that? Be honest.

    Multiplayer is great, and the future of great gaming. I don't just include player vs. player in that term, but players vs. environment as well. Humans are social beings, and no one is forcing you to be social with everyone, just the people that you CHOOSE to be social with.

  63. QTEs, microgames, what is difference? by tepples · · Score: 1

    which WarioWare game is built around sequences of four-second QTEs?

    (Answer!) All of them. (Transform!) Except they don't call them QTEs; they call them "microgames", which are the same thing.

    1. Re:QTEs, microgames, what is difference? by Anonymous Coward · · Score: 0

      No, they aren't. They're, well, microgames. They're little games. Milking a cow with the stylus or swatting flies or swirving around cars isn't a QTE.

    2. Re:QTEs, microgames, what is difference? by tepples · · Score: 1
      Layne's Law: point of definition please.

      Milking a cow with the stylus or swatting flies or swirving around cars isn't a QTE.

      If the event in a microgame isn't a QTE, then how do you define a QTE?

    3. Re:QTEs, microgames, what is difference? by Anonymous Coward · · Score: 0

      A QTE is a smaller event within a larger game in which you have limited, indirect control over the events taking place.

    4. Re:QTEs, microgames, what is difference? by tepples · · Score: 1

      A QTE is a smaller event within a larger game in which you have limited, indirect control over the events taking place.

      So as I understand your definition, a QTE is a microgame in the middle of what amounts to a cut scene.

    5. Re:QTEs, microgames, what is difference? by Anonymous Coward · · Score: 0

      You could say that, though in a "microgame," you usually don't have limited, indirect control.

  64. This is 2010, not 1980. by Anonymous Coward · · Score: 0

    I was a lonely child, playing lonely games. Games should at least have co-op, if it doesn't have it I lose interest very fast.

  65. That's really the key by Sycraft-fu · · Score: 1

    The game needs to be good at what it does. Multiplayer and singleplayer are both fun in different ways. So a game needs to decide what it is going to be and be good at that. That can very well mean being one to the exclusion of others. As you mention, Fallout 3 and TF 2. Fallout 3 is ONLY single player, no multiplayer at all, ever. Also TF2 does now technically have a single player practice mode, but it is essentially a multiplayer only game and was completely multiplayer only until recently.

    That is what is needed more than anything else. Deciding what is important in a game and focusing on that. Now, should the opportunity present itself to add gameplay, fine. Civ 4 would be an example. The game is, at its core, a single player game. It comes from that lineage and was strongly designed with single player in mind. However, it wasn't that much work to allow for multiplayer. Thus you have a choice of how you want to play it, and that's nice.

    It's only bad when one of the kind of game is bolted on as an afterthought and isn't very good. Bad Company 2 is an example. The multiplayer is why that game exists, and it is really good over all. The single player is crap, a completely forgettable game. Shouldn't have been included.

    Even then I wouldn't say it is truly problematic. It is only truly problematic when game quality suffers because of the inclusion of the other mode. If a game has poor multi-player because they had to change things for a single player part nobody plays or whatever.

    There is room in the world for both kinds of games. Some people want to play alone, some want to play with others, some want to play against others. None of them are wrong in what they want.

  66. this makes sense by ILuvRamen · · Score: 1

    The one thing you can't patch in a game is all the assholes online. All the filters and reporting systems won't keep them out. You've got anything from creeps to arrogant jackasses to mentally unstable folks playing every game. So why not eliminate that, make a killer Morrowind style game, and then keep making better sequels. People are still playing Starcraft Original and the servers have to still be up without any money coming in. People dump subscription games faster than they can implement the subscription even so it's either run servers for free for a long time, piss everyone off by closing the servers after like 3 years, or lose all your customers by making them effectively pay like $100 yearly for the game, most of which is going to the server rental company anyway.
    With offline only games, you play it, win it, replay it, win it again, sell it and buy the new version and there's very little upkeep expense for the company making the game. It's like planned obsolescence that people actually prefer!

    --
    Google's Super Secret Search Algorithm: SELECT @search_results FROM internet WHERE @search_results = 'good'
  67. Not at all by Skylinux · · Score: 1

    I don't use multi player in my games because I am purchasing my games to play them alone. I usually wish that the devs would focus more on the single player aspect of the game and remove multi player completely. If I want to play a multi player game I go out and download/purchase one specifically for that purpose.

    But this is a problem with almost everything now a days. Every company is trying to make a Swiss Army Knife without focusing on any particular segment so things end up being a pile of crap.

    --
    Everyone who buys Wild Hunt will receive 16 specially prepared DLCs absolutely for free, regardless of platform.
  68. Linux games and multiplayer by Parasome · · Score: 1

    An aspect that has bothered me but isn't mentioned here yet is that lots of Linux games are multiplayer (or at least start to be developed that way). This is quite understandable, since it's easier to get the basic game mechanics running if you don't have to care about either AI or write a story. However, I don't like multiplayer that much for reasons already stated here (repetitive gameplay, griefers, time investment to leave noob stage). Alas, very few interesting games remain, if you don't want ancient ones like "Return of the Amazon Queen" or the 100th Sokoban clone. There are some exceptions like rocksndiamonds and Battle of Wesnoth, but most games that at first seem interesting to me turned out to be multiplayer-only. Alas, I mostly don't bother checking the "games" section in the package manager anymore...

  69. Not sure where you got that idea by Moraelin · · Score: 5, Interesting

    I'm not sure where you got any of those ideas actually.

    1. While graphics are a big selling point and much talked about, if it were the only one, there'd be no need to get an RPG instead of, dunno, just about anything else. Like an old-school mindless FPS where the whole plot is "kill everyone on the map."

    Even for non-RPGs, ever heard of a game called Half Life? Yeah, that's around where having a story started to matter even in FPS.

    That the graphics get the most hype is also an issue of it being the easiest to talk about without playing for more than an hour or two, which is what the average reviewer seems to do. Plus you can put a lot of screenshots on a review site, while discussing plot elements is actually frowned upon.

    2. Speaking of which: if the story didn't matter, then why are spoilers frowned upon?

    3. I'm pretty sure that the expansion of the games market in the last two decades straight was mainly due to making games increasingly _less_ challenging. From such stuff as Max Payne's decreasing the difficulty ever more without even asking if you die too much, to WoW basically increasing the MMO market size by an order of magnitude by being less challenging than any other MMO out there, to RPGs with scaled enemies so you don't end up with challenges above your level, to racing games with rubberband mechanics where essentially everyone drives around your position so you can still win even if you bounce in all the walls, etc, the history of the last decade can be summed up as basically "how can we make our games accessible to everyone short of a paraplegic and not challenge them much?"

    The age of the die-hard nerds playing just to prove they can win against stupid odds in a game, has come and gone. It was an age where markets were measured in thousands of units sold, and selling 10,000 copies would make you a cult classic. The mass market just isn't there and never was.

    But, heck, even way back, Lucas Arts was more popular than Sierra because their adventures didn't kill your character and make you reload for every mistake, nor let you do something that will make it impossible to win the game later. Lucas adventures literally let you try everything everywhere, with _zero_ repercussions for doing something wrong. So, why did people buy those if everyone wants a challenge?

    4. As someone who dabbled into modding, I'm pretty sure that there's a huge number of people out there who'll explicitly look for basically god-mode items. That's not people playing for a challenge, that's people who basically just want to bonk that big-ass dragon on the head _once_ and move on to the next bit of the story. Basically, yes, they just want a "Press A to continue" instead of the whole challenge.

    Plus, in the same vein, there's the issue of the thousands of sites dedicated to cheats, or the fact that on consoles there's actually money to be made by selling cheat programs like GameShark, Exploder, and whatever it is they use these days. Or save games that include every item in the game and a hacked character with all skills and 1,000,000 health. Roll that around in your head. There are people willing to actually pay extra money to remove the challenge, and there always were enough to support several vendors on any given console.

    5. But to get back to story, funnily enough, your argument sounds to me like a rehash of Nintendo's arguments back in the N64 vs Playstation days. Nintendo was still The Big N, and when everyone who wanted to pack elaborate stories and FMV scenes (not to mention Nintendo's asshole attitude and delusions of being some kind of dictator back in those days) fled to Playstation and it's cheap CDs, Nintendo basically went on to give lots of speeches saying the same: story doesn't matter, people don't want RPGs, some kind of platformer is what everyone plays because gameplay is the only thing that matters. It even went for insulting statements like that those who play RPGs are just a handful of depressed people playing in a dark basement. Yeah, ask them how

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:Not sure where you got that idea by mink · · Score: 1

      I bought Sierra games (especially LSL and SQ games) because of the ability to die horribly in a unique variety of ways that often were accompanied by unique text/graphics to your death.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  70. What is so wrong with Single Player by Adkins1984 · · Score: 1

    I may be alone in this, but some of the top games on my list of favorites don't even have a multiplayer mode available. Don't get me wrong, I am not some shut-in that believes human contact would be paramount to signing my soul away. I actually really enjoy mulitplayer when it is done properly and played with people capable of using words of a length greater than 4, but I also really enjoy (and get more into) a single player game with a story that is more than just an after thought.

  71. Multiplayer != Multiplayer by Anonymous Coward · · Score: 0

    Although it has been touched already, the key point here is the understanding of the term "multiplayer". Most often it's seen as "player vs. player", but multiplayer may also imply playing "cooperative".

    Think of Baldur's Gate, Hexplore, System Shock 2 (after some patching), Ghost Recon, Starcraft, just to name a few (older) games, where you can (also) play cooperatively. Such multiplayer rocks (in my view of the things), but gets less and less implemented (it's either single player or multiplayer PvP).

    So, yes, too much multiplayer PvP, too few multiplayer coop. Fix plx kthxbai. ... and oh, I got some parens left: (())))()(((())())). Feel free to pick some.

  72. As long as it can't be crippled.. by kenbo0422 · · Score: 1

    I have to agree that the game needs its own built in server that can be found over the internet even after the services like Steam or Xbox Live have given up on it. On another note, games like Left 4 Dead would be more interesting (to me and quite a number of others I've talked to) if they had not only a co-op mode, but a Versus mode that doesn't make you take on the likes of a zombie, but rather a team (human) versus or even a human vs bots. Making versus mode a customizable option would have more people playing, in my opinion.

  73. I have to agree by juancn · · Score: 1

    I never play the multiplayer portion of the games I buy, I try it sometimes, but the fun it's not there. The load times are annoying, you have no context or history (you're dropped in the middle of some mess without purpose), and if you die you have to wait to re-spawn. I don't see why anyone would want to spend so much time just waiting.

  74. just needs to be better by J-1000 · · Score: 1

    We just need better multiplayer. People want it, but hate getting "served" by better players. Smart implementations help alleviate this. Class-based multiplayer is one example. Skill-based matchmaking is another. It's too clunky right now, in most cases. Streamline the multiplayer experience and you'll get a lot less moaning about it. Left 4 Dead has one of the best multiplayer implementations I've seen. It's co-op by default, and the vs. multiplayer (zombies vs. survivors) is not apples-to-apples, which encourages people to interest themselves in the *team* goal rather than individual score comparisons.

  75. I Play Co-Op RPGs with my Girlfriend by Kingleon · · Score: 1

    As a grad student in top program that is challenging and time-consuming, I only have time for work and my girlfriend who is also a graduate student in the same program. Both of us work and spend time together and that's really all there is. I haven't been able to read a novel or play a solo video game since I left undergrad.

    Thankfully, she's also a fan of RPG games, so we've been playing a lot of co-op RPGs over the last few years. Thus, basically, I only buy multiplayer games even though I used to only buy single player games. Sadly, there aren't enough of them (made worse by the fact that she's got a Mac and I've got a PC). The original Secret of Mana (SD2) for SNES emulators is fun and was what got us started on this. Next we played Echoes of Time on the DS, followed by the original Crystal Chronicles on the Gamecube. We're almost done with that, so she got us copies of Dragon Quest IX for my birthday. Last night, she fell asleep while we were grinding outside of Brigadoom.

    Personally, I don't think there's enough games, particularly RPGs, with co-op! A Pokemon or another monster-catching game (like DWM) with co-op would be freakin' amazing for us to play together.

    To be truthful, I wasn't a stranger to co-op RPGs originally. I played Diablo 2 Co-Op and FFCC together with my undergrad friends back in college; it gave us a feeling that was almost but not quite like playing DnD together. There's something fun about being able to play an action RPG together like FFCC given one night and a pizza.

  76. I disagree. Its the LACK of proper multiplayer. by baadfood · · Score: 1

    Multiplayer has never been about me and some strangers. Multiplayer is a social experience. Multiplayer is LAN gaming. Multiplayer is why the PS/2 supported 4 controllers.

    There is a real dearth of PROPER Multiplayer game titles for the Wii, PS/2 and PC this last decade.
    Diablo II - I played with my friends on a LAN, not on Battle.NET. The same for Starcraft II.
    Games like counterstrike were big LAN titles. Champions of Norrath and Baldurs Gate were the last proper multiplayer titles on the console and I think theyre 10 years old now.
    The modern focus seems to have become PvP focused games played over the internet. Not co-operative titles played with friends, on a couch.

    I want multiplayer.

    1. Re:I disagree. Its the LACK of proper multiplayer. by baadfood · · Score: 1

      i meant Starcraft I of course.

  77. Agree by pipesdreams · · Score: 1

    Multiplayer has never brought me more joy than single-player for pure gaming fun. Fable and Dragon Age are just the kind of large-world places that I love to explore and play in - I don't want the experience of mapping out and interacting with the world to be interfered with by other gamers trying to kill me for points or drag me along on crappy side missions I'm not interested in doing. Also, I feel it is unhealthy to be in a MMORPG where you can't just log off when you feel like it or else your team suffers. That changes the mood of the play from gaming to work; I want to be able to stop and save and come back to it later, not have to cross my legs if I need to pee in the middle of a raid, or sit there feeling thirsty but not be able to take my hand off the mouse and keyboard to get a glass of water. Single player all the way.

  78. Mike by mdmiles · · Score: 1

    Any game I buy must have Multiplayer. I have only completed the single player game in one game in the last 10 years and that was the Modern Warfare (the first one). I am actually halfway through the SP mode on Mass Effect (the first one) but I haven't picked it up in the last 6 months. I hardly have time for SP games. If it doesn't have killer multiplayer mode, I will not buy it! I think your conclusion is incorrect. Those manufacturers know what is selling their games.

    1. Re:Mike by jythie · · Score: 1

      Maybe, maybe not. Having worked in the game industry, one thing I can say is that development does not center around solid numbers, but on marquee value and perceived sexyness. Developers like developing games that they want to play, even if that means limiting their market to 'people like them'. It is a classic problem in game design.

  79. Story is King by thewb005 · · Score: 1

    I support your statements in here. Story is king for me. I barely touch the multiplayer aspect of the games I own. I love going through the singleplayer story of any game, no matter how short it is to experience what the writers and art staff created. Singleplayer is like the modern opera, to enjoy the show played out before you. Yes, you can die, but that is what save points are for.

    1. Re:Story is King by skotay · · Score: 1

      I agree. A good story with with compelling characters will keep me playing a game far longer then pretty graphics or anything else the game might have to offer.

  80. As for me... by Majestix · · Score: 1

    40+yo gamer here...

    Multiplayer games have always been the more interesting games for me. That human factor, in my opinion adds
    more unpredictability to a game. The last single player game i played was Prototype.

    --
    --- I was far from home, and the spell of the Eastern sea was upon me. -Lovecraft-
  81. StarDock by jythie · · Score: 1

    StarDock actually had a good piece about this a while back when talking about why GalCiv2 lacked multiplayer. In terms of development time, they discovered that adding multiplayer absorbs around 25%-33% of their resources, but ends up getting used by less then 10% of the actual players.

    But going one step further, something I have noticed in games that were single player then sequals were multiplayer, the developers ended up having to change single-player functionality to make things 'smoother' in multiplayer... so beyond development time, multiplayer ends up effecting the depth of single player. You tend to loose things like complex options or menus in favor of 'everything has to be done in real time' access to functionality.

    So I strongly agree with the piece.. then again, I have no interest in multiplayer so to me at least multiplayer means degraded single player for no gain.

  82. Boys will be girls and vice-versa. by Impy+the+Impiuos+Imp · · Score: 1

    It's ironic that MMORPGs, which are supposed to be group-based, are more single-player oriented, largely because of the difficulties of finding groups (read: Not enough people *starting* them, though there are often plenty who will join.)

    --
    (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
  83. Multiplayer is tacked on... by kropcke · · Score: 1

    ...to keep the disc at home. The publisher doesn't get any cash from used copies being sold. The longer the discs stay in the possession of the original buyer the better. Simple.

  84. I care by Simulant · · Score: 1

    With regards to FPS games, I ONLY care about multi-player. Other genres not so much. That said, there are usually only a few FPS games per year that have multi-player worth playing. I generally pick one and stick with it until the next big thing comes along.

  85. GamePro is wrong by Anonymous Coward · · Score: 0

    At least for me: I only own a video game for the online multi-player experience. If games did not design with multi-player in mind or had no such options... I would not be interested in that sort of solo single player activity (master beta).

    I think MAN is our greatest opponent. And so far my XBOX has not been able to duplicate the fair and competitive nature of playing against another human with the same input options as myself. No computer simulation reacts like a real person. Also there is far more satisfaction in dominating an opponent in a game, when you know somewhere in the world there is a person actively being dominated in real time by me. I have no emotions or satisfaction from game simulated opponents.

    I also know many people who feel the same or similar to me.

    And don't forget: players are paying for the right to play online. If the articles assertion is true, then how would you explain the millions of people who opt to pay this fee?

    This article is not well thought out. Or maybe it is well thought out -> it got into slashdot right... that can't be all bad for GamePro... even if it is a bunch of bull.

    I'm really shocked that GamePro would make a claim like this. It just seems so out-of-touch for a gaming site.

  86. Re:I agree with this. Case in point: by hansamurai · · Score: 1

    Except an entirely different development team worked on the multiplayer portion of BioShock 2. I'm not sure if that's the greatest example. I think the watered down campaign was that it wasn't developed by Ken Levine and company.

  87. Single-player? What's that? by Dhar · · Score: 1

    I don't even look at single-player games now. Playing against incredibly repetitive and predictable bots isn't any fun. Give me an unpredictable human (to play with or against), and that's where the fun is.

  88. OB Get off my lawn! by Fishbulb · · Score: 1

    Speaking as an Old Fogey,

    Use it if the game warrants it.

    Netrek is great example of a good, team-based, network game. But that's all it is. Single-player netrek is non-existent. There's no story, and at best you could only play against a few robots

    Nethack is an example of a great, story(ish)-oriented, single player game. And that's all it is. It simply wouldn't make a good MUD.

    Populous (for those of us who remember!) was actually a decent game on both sides. The computer opponents and the story-line were compelling enough to keep it interesting, but it was great fun to play against a friend over the modem.

  89. Co-Op by iho · · Score: 1

    Why are there so few co-op games? Too many games focus on the competitive aspect of multi-players games too much. It seems to me that if the single player part of a game is nice, it would be easy to turn it into a great coop game but instead the developers often build a multi-player option that is completely different than the single player option.

  90. i agree by FoltynD · · Score: 1

    Focusing on just multiplayer isn't answer, we can clearly see it with our ARMA 2 and ARMA 2: Operation Arrowhead titles, there is huge single player group of customers who really enjoy the ability to play alone against/with AI. Ofcourse in our case we have COOP and PVP too but that's another story ....

  91. Hellgate: london by Anonymous Coward · · Score: 0

    I know I am in the serious minority, but I am one of the few that loved Hellgate: London.

    I love that retarded game so much that it's genesis (no multiplayer option after the company went away) has left me despondent about the future of games in general.

    I also recently sold two copies of Bad Company 2 (360) because of the recent update in the games multiplayer mode which altered the amount of damage you received, which made the game play more like Modern Warfare 2, let alone increasing the lag on the already broken servers I have been waiting for EA to fix since launch. Both problems are fundamental design and project failures which leave me slacked-jawed.

    I am quickly developing this lack of desire to play current and future projects, and I find what little interest I have in video games, exists in the stuff that I pull from my shelf.

  92. Anonymous Coward by Anonymous Coward · · Score: 0

    I was a multiplayer gamer all the way back to Seaquest on the atari 2600. I owned a vic-20 and was wanting multiplayer so bad i couldn't wait to get my hands on a commodore 64 that had 2 joystick ports. Today, it seems that multiplayer needs multi-computers. I never play FPS. Last one was Doom, or Descent. I got four kids, four connected joysticks on my big screen laptop and I can't find any split-screen games that play on a PC that doesn't involve shooting someone in the head. I must rely on emulation to play old 4-player games from older consoles. I don't own a Wii, PS3 or XBOX360, for the lack of good splitscreen racing titles and the high price of the games leaves me without any interest. My kids play and enjoy Gauntlet, Bomberman, Destruction Derby, Mario Party, and they have a great time playing multiplayer games with theirs Dsi. Last real multiplayer PC game played was StepMania and a rockband clone.