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Valve Apologizes For 12,000 Erroneous Anti-Cheating Bans

Earlier this week, there were reports that large numbers of Modern Warfare 2 players on Steam were getting erroneously banned by Valve's Anti-Cheat software. While such claims are usually best taken with a grain of salt, the quantity and suddenness caused speculation that Valve's software wasn't operating correctly. A few days later, Valve president Gabe Newell sent out an email acknowledging that roughly 12,000 players had been inappropriately banned over the preceding two weeks. "The problem was that Steam would fail a signature check between the disk version of a DLL and a latent memory version. This was caused by a combination of conditions occurring while Steam was updating the disk image of a game." Valve reversed the bans and gave free copies of Left 4 Dead 2 to everyone who was affected.

132 of 202 comments (clear)

  1. Customer service by bbqsrc · · Score: 5, Insightful

    They admitted there was an error and as an apology gave them all a rather expensive game. That's pretty good customer service.

    --
    Disagree != mod troll.
    1. Re:Customer service by GrumblyStuff · · Score: 5, Funny

      And gave them all a competing multiplayer game.... /tinfoilhat

    2. Re:Customer service by kurokame · · Score: 5, Insightful

      Also some good spin work.

      They took something about them screwing up in a moderately serious way while doing something people tend to get upset about them doing, and turned it into being about the quality of their customer service while incidentally advertising a rather expensive game. Since it's over Steam, net cost to Valve is some time by their database people fixing the thing they're probably legally liable to fix plus some bandwidth. Damage contained, plus nearly free marketing which would have cost quite a bit through traditional methods.

    3. Re:Customer service by Soilworker · · Score: 1, Redundant

      What if I already have l4d2 ?

    4. Re:Customer service by MachDelta · · Score: 4, Insightful

      Gift it.
      Preferably in exchange for sex. Beer is good too. Cheetos will work in a pinch.

    5. Re:Customer service by Anonymous Coward · · Score: 3, Informative

      You just get two gift copies that you can send to other people.

    6. Re:Customer service by Warll · · Score: 2, Insightful

      L4D may have strong multiplayer but it also has strong single player.

      Now if Valve wanted to steal customers they would have given them Team Fortress 2. At which point they wouldn't have needed to reverse the bans since the players would be too busy collecting hats to notice.

    7. Re:Customer service by Anonymous Coward · · Score: 5, Insightful

      Yes I do want to play games through a service that notices there errors, fesses up to them, and compensates the users for the error. It is rare enough to find a company that acknowledges there own errors let alone go out of there way to make it right.

    8. Re:Customer service by Splab · · Score: 5, Insightful

      And did all that without even having to resort to pointing at other networks and say they have the same problem.

    9. Re:Customer service by c0mpliant · · Score: 2, Informative

      Who honestly plays the single player version of L4D or L4D2?

      The entire game is based around the idea of other humans playing with you, not some bot. I don't have any statistics to back this up, but I would be very surprised if there were anywhere near the number of people playing single player that would qualify the statement of it having "strong single player". In fact I'd say its probably got one of the weakest single player modes of any single player games out there. Neither I, nor any of my friends have played the single player and infact we've had conversations about the futility of even providing a single player version of the game.

      --
      There is no -1 disagree
    10. Re:Customer service by Thanshin · · Score: 1

      and now the market decides: do i want to pay to play games through a service that is capable of making such "errors"

      ...Or should I go for the other options like...

      Please clarify if you're suggesting:
      - buying boxed games.
      - buying the decent DRM free games that happen about once every six months.
      - just not buying games at all.

    11. Re:Customer service by Vorghagen · · Score: 5, Informative

      The fucking DRM is NOT what caused this issue. It was the anti-cheating software that got confused when they were in the middle of an update. I hate DRM as much as the next guy but I don't feel the need to blame it for things it has nothing to do with.

    12. Re:Customer service by yoyhed · · Score: 5, Insightful

      Whether it's beneficial to them or not, it still shows how good customer service can be conducted to benefit both the company and the consumer. Valve is one of the most community-friendly game developers, which is all the more amazing since they're such a successful company (not just a small indie developer).

      Had this happened in a previous Call of Duty game, PunkBuster wouldn't have done a damn thing about it other than releasing a patch. If anyone cries foul at Valve's generous solution, they need to take off the tinfoil hat and also realize that not playing Modern Warfare 2 for a weekend isn't so bad.

      --
      WHO NEEDS SHIFT WHEN YOU HAVE CAPSLOCK/ DAMN1
    13. Re:Customer service by DaveAtWorkAnnoyingly · · Score: 1

      True, but many of those players probably would never have bought it anyway. Therefore it's not costing valve anything. Customers gets something for free, feel happy, Valve gives something away at negligable consumable cost to them, and doesn't loose revenue from lost sales as they wouldn't have been sales in the first place. Genius.

      This is the sort of customer service we should expect, not congratulate, but well done Valve, makes me happy :-)

    14. Re:Customer service by yoyhed · · Score: 1

      but you aren't even going to consider your option to start your own competing service?

      Yeah, because that's reasonable. Valve has been in the industry for 12 years and they've established the biggest digital game distribution platform. You're saying he should consider starting his own service to compete (and do better at making anti-cheat software) because some people couldn't play MW2 for a weekend?

      --
      WHO NEEDS SHIFT WHEN YOU HAVE CAPSLOCK/ DAMN1
    15. Re:Customer service by interactive_civilian · · Score: 5, Insightful

      Who honestly plays the single player version of L4D or L4D2?

      I do. I have a sucky internet connection, and most of the people I want to play with are on the other side of the planet, so unless we get a time with low traffic and find a decent server somewhere in the middle, someone gets stuck with 400ms pings, which make L4D(2) worthless.

      However, as a somewhat mindless zombie killing bit of stress relief, it is fine on the single player mode, and the characters can be quite amusing. Plus, they never shoot you in the face. ;)

      I like L4D(2) very much for both the multiplayer and the single player. Sometimes you don't want to deal with other people and just want to kill zombies. Sometimes you like the challenge of trying to get through a level on your own on Expert difficulty. Sometimes you don't want to deal with the idiots in pub games while your friends are all offline. While I agree that it doesn't really have a "strong" single player, it can still be quite an enjoyable single player experience. They actually did a good job of balancing that, rather than making it one of those games that is impossible or exceptionally boring to play on single player.

      --
      "Empathise with stupidity, and you're halfway to thinking like an idiot." - Iain M. Banks
    16. Re:Customer service by rjch · · Score: 5, Insightful

      Also some good spin work.

      They took something about them screwing up in a moderately serious way while doing something people tend to get upset about them doing, and turned it into being about the quality of their customer service while incidentally advertising a rather expensive game.

      There's an old saying that it's not the fact that a company screws up that generates ill will, it's the response from the company to rectify the problem.

      This is a company that has heard that saying and has taken it to heart. Bravo.

    17. Re:Customer service by c0mpliant · · Score: 1

      I meant played the single player through. I played it for about 5 - 10 minutes when the game first came out, mainly to ensure I knew the controls before playing online, but quickly realised how bad the AI is compared to human counterparts

      --
      There is no -1 disagree
    18. Re:Customer service by Sparr0 · · Score: 1

      I have only ever played L4D in single player mode. I haven't played L4D2 yet.

    19. Re:Customer service by ooshna · · Score: 1

      Apparently you never lost your broadband connection for a month have you.

    20. Re:Customer service by LingNoi · · Score: 1

      Expensive? I bought it for less then $10 two weeks ago on sale in their store.

      Also the customer service is only good when it comes to Valves games. Buy a third party game that doesn't even load? Too bad because you're using a "service" not 'buying a product". This kind of behaviour rewards companies for not even making their games work. There's no reason they couldn't offer refunds. They know how long people play the games, offering a refund to a person that has bought the game for less then a week and hasn't even played 10 minutes should be a no brainer.

      Impulse is no better by the way. Want a refund on an game bought through impulse? You have to ASK the third party developer for the refund who will obviously send back the auto response 'works for me, no refund'.

      I seriously hope the government steps in and regulates this industry better. Too many cowboy coders and greedy publishers.

    21. Re:Customer service by TheVelvetFlamebait · · Score: 2, Insightful

      this is far more than "an error" on their part... but an apology and access to content they've already produced and can duplicate trivially at ~no cost is pretty much all they have to give.

      What's the cost to them got to do with anything? Apologising is about making the victim feel better, not the perpetrator feel worse. It's a good apology because they actually gave people something they may appreciate, even if there's little cost to them.

      Oh, and if you're truly that vindictive, you may take comfort in knowing that by giving them L4D2, that puts another 12,000 copies of L4D2 out there, for no money, thus, for 12,000 people, eliminating any chance that they will pay Valve for it (assuming those who have it already gift it to someone else). That puts a small but measurable dent in Valve's revenue for the game, which Valve won't be pleased about.

      --
      You know, there is a difference between trolling and pointing out the flaws in your reasoning. Just saying.
    22. Re:Customer service by Mr2001 · · Score: 1

      Anti-cheating software is the same thing as DRM.

      It's managing your digital right to play the game by the rules.

      Not true - VAC doesn't disable the game entirely, it only stops you from connecting to servers that check VAC. Even if you're branded a cheater, you can still run a private server or play on non-VAC public servers.

      --
      Visual IRC: Fast. Powerful. Free.
    23. Re:Customer service by Anonymous Coward · · Score: 1, Informative

      I lost my internet access for two months. Unfortunately, Steam was in the middle of an update so I was unable to play any of my 40+ Steam purchases precisely when I had plenty of time with nothing to do. That was infuriating.

    24. Re:Customer service by c0mpliant · · Score: 1

      You can play Counter strike with bots, but I don't think you'll see many people playing it that way. I still think it will be firmly in the minority.

      --
      There is no -1 disagree
    25. Re:Customer service by Anonymous Coward · · Score: 4, Informative

      Three options:
      -Own server(Either paid for dedicated, or just host it while you play). It'll help a bit, one less middleman, but only if the person hosting it has a good connection.
      -Console command to open the server browser, and just find a good low ping one, no hoping and praying involved. "openserverbrowser"
      -Force it to only choose servers below a set max ping. Use "mm_dedicated_search_maxping 150".

    26. Re:Customer service by El_Muerte_TDS · · Score: 1

      So if enough people are harmed by the flaws in VAC and enough people complain loudly they will fix the issue?

      And in any other case where they incorrectly banned people they will simply ignore them.

    27. Re:Customer service by asdf7890 · · Score: 1

      I thought that to. Though on reconsidering, they couldn't much hand out free versions of someone else's game in recompense for their mistake...

    28. Re:Customer service by Ginger+Unicorn · · Score: 4, Funny

      i'm having a hard time picturing a credible scenario where a woman would be prepared to have sex in exchange for a copy of a video game.

      --
      (1.21 gigawatts) / (88 miles per hour) = 30 757 874 newtons
    29. Re:Customer service by darthflo · · Score: 1

      [...] for 12,000 people, eliminating any chance that they will pay Valve for it [...]

      They actually seem to have handed out two copies to every affected account, i.e. 24'000 copies total. If even half of the gift ones end up with people who'll play them, Valve gets an 18'000 player boost to their L4D2 community and 18'000 people who might potentially mention L4D2 to their friends and invite them for a round of play.
      Valve gets goodwill by the truckload, a large expansion of their player base and tons of inexpensive (but highly valuable word-of-mouth) marketing, those affected by the ban get a free game to play and one to give away -- everybody wins.

    30. Re:Customer service by Narishma · · Score: 4, Funny

      Who said anything about women?

      --
      Mada mada dane.
    31. Re:Customer service by Schadrach · · Score: 1

      Maybe a WoW expansion on release day? Those can be exceptionally hard to find and I'm sure there are female WoW addicts out there...

    32. Re:Customer service by DrXym · · Score: 1

      L4D2 was on sale on Steam for 10.20 only recently and in the bargain bin on most websites. It's nice to get for nothing but I doubt it cost Valve much at all on their side and represents good PR.

    33. Re:Customer service by Pharmboy · · Score: 1

      i'm having a hard time picturing a credible scenario where a woman would be prepared to have sex in exchange for a copy of a video game.

      Sure, she limps when she walks, and she is gap toothed enough to eat corn on the cob through a picket fence, but in the dark, all women look like sisters. Then again, if you are trying to trade a game for sex, you probably don't look much better either, so maybe it will be a match made in heaven.

      That said, this is one of the reasons I have been pro-steam for years. They make mistakes, but they have a history of dealing with it directly and honestly. If Sony ever buys them out, I will have to start pirating games, which is something I haven't done in many years.

      --
      Tequila: It's not just for breakfast anymore!
    34. Re:Customer service by Skuto · · Score: 2, Insightful

      >but quickly realised how bad the AI is compared to human counterparts

      No really, it's the other way around in most cases :-P

      The bots don't shoot you, don't run off on their own, etc. Coop multiplayer is much more challenging.

    35. Re:Customer service by rwa2 · · Score: 1

      Uh, you gift it to a couple you like, and make out with his chick while he's playing.

      Though I think I have run into women in L4D once or twice in cooperative mode. There are also a few girls I know IRL who play, but usually only a closed LAN.

    36. Re:Customer service by rwa2 · · Score: 1

      I've been buying a few games from Amazon, where they're often cheaper if Valve isn't having some ridiculous sale. That way I still have things to do if my son is tying up my Steam account on World of Goo or Civ.

      Unfortunately, I seem to have lost my physical copy of GTA IV somewhere around the house... grrr.

    37. Re:Customer service by capebretonsux · · Score: 1

      That's just because they had no free bumpers to give away.

    38. Re:Customer service by lattyware · · Score: 1

      People and companies make mistakes - in the real world, nothing is 100% foolproof. Now, I know I'd rather go for a company that reacts like this when they screw up, than anyone else. Yes, they are doing this because it'll advertise their products, keep those customers with them, etc... But why is that a bad thing?

      --
      -- Lattyware (www.lattyware.co.uk)
    39. Re:Customer service by Ephemeriis · · Score: 1

      They admitted there was an error and as an apology gave them all a rather expensive game. That's pretty good customer service.

      Yup, not bad at all.

      Far too many companies these days would have insisted it wasn't their fault.

      And I don't think anyone really would have expected much more than simply getting their account re-activated.

      Valve could have given away pretty much anything... A copy of Portal or Half-Life or something else that's been around for a while. They certainly didn't need to give out a copy of a newer title like Left 4 Dead 2.

      Good job guys! I wish more companies behaved this way...

      --
      "Work is the curse of the drinking classes." -Oscar Wilde
    40. Re:Customer service by NoSleepDemon · · Score: 1

      Cheers for the commands, my net can be choppy at times and that might prove quite useful, alas I have no mod points to mod this informative.

    41. Re:Customer service by Ash+Vince · · Score: 2, Interesting

      You can play Counter strike with bots, but I don't think you'll see many people playing it that way. I still think it will be firmly in the minority.

      I actually know of a lot of adults who do exactly this. They cant be bothered playing online due to all the people who have too much time to dedicate to being FPS ninjas. I have always found that if you are not willing to dedicate an hour per day to playing online games you will probably not get that much enjoyment out of it due to the insane amount of dieing you do for very little killing.

      An hour per day might not sound like much, but with a full time job, travelling to work, family, sleep and other commitments finding that hour can be hard. I used to spend at least 2 hours per day gaming, and pretty much all day at weekends. Battletracker lists my longest session on AA2 as 10 hours straight. (http://battletracker.com/playerstats/aao/289831/-GuNS-Nohax/)

      Now I have a girlfriend and a job I barely fit in an hour a day to learn BFBC2. Even this hour is partly at the expense of boozing with my mates after work. If I ever have kids I am fairly sure the gaming will have to be knocked on the head for more than an hour per week, let alone per day.

      However some people still love FPS games, even though they cannot keep the ninja reactions tuned. So they set an army of bots up where they can tune them to make them a challenge but not impossible.

      In my youth I used to use the bots on UT for training, try playing against 5 or 6 of them all set to "Godlike" on a small map.

      --
      I dont read /. to RTFA, I read /. to offend people in ignorance.
    42. Re:Customer service by glittermage · · Score: 1

      I received a refund for a game purchased that did not run correctly on my machine, game ran on older version of Windows only but was not listed as unsupported on Steam. When I e-mailed Valve customer service they respond with a general policy statement of not processing refunds. Then I responded with one statement and one question. A few days later I got a refund with a statement saying they can do a refund one time. The issue hasn't arisen again so I haven't tested them but I suspect they will cave in on future requests. My statement: You know what OS my machine is running and you know the game doesn't work on this OS so you sold me a game that you know will not work. My question: Are you able to send me the name and address of your registered agent in Missouri?

    43. Re:Customer service by hedwards · · Score: 1

      In this case they did the right thing, but what I'd like to know is what would happen if it were a much smaller number affected by the bug. Given that they don't generally give people the opportunity to prove their innocence I'm not sure that they would rectify things if only a small number are affected. I'm not sure they even read messages complaining about seemingly inappropriate auto bans.

    44. Re:Customer service by Vacuous · · Score: 1

      Have you ever actually played with random pubbies on L4D2? Trust me, the bots give a much better experience.

    45. Re:Customer service by Cornelius+the+Great · · Score: 1

      Neither did Apple. They gave away cases.

      --
      Sigs are for losers
    46. Re:Customer service by Mr.+DOS · · Score: 5, Informative

      Summary's incorrect, as usual. Valve gave everyone affected a free copy of the game to gift to someone else, and a copy for themselves if they didn't already have L4D2. Essentially, Valve gave out 24,000 copies of L4D2.

    47. Re:Customer service by Mr.+DOS · · Score: 1

      ...but quickly realised how bad the AI is compared to human counterparts

      The big problem is that Valve didn't make too many changes to the AI between L4D and L4D2, so the bots can't really “deal” with some of the new things (melee weapons especially). IIRC (I only played the game briefly on a friend's account), the original L4D bots were much more useful.

    48. Re:Customer service by VGPowerlord · · Score: 1

      To Valve's credit, they have ridiculous sales quite often.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    49. Re:Customer service by VGPowerlord · · Score: 1

      The way I read it, you only got two copies if you didn't already have the game. If you did, you only get one to gift to someone else. So, the number is likely less than 24,000... but we don't know by how much.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    50. Re:Customer service by apoc.famine · · Score: 1

      You lack some serious imagination. If you're not familiar with gifts in Farmville and all the new, trashy versions of The Sims, you don't know what gamer women will do for their fix. L4D? Maybe not quite as much. But I'd bet there will still be a fair number who would.

      --
      Velociraptor = Distiraptor / Timeraptor
    51. Re:Customer service by GameboyRMH · · Score: 1

      Exactly. LAN with intelligent players>bots>random pubbies.

      --
      "When information is power, privacy is freedom" - Jah-Wren Ryel
    52. Re:Customer service by ctchristmas · · Score: 1

      Not so sure about that one... I heard rumors of chicks willing to bang for gold on WoW to get a flying mount.

    53. Re:Customer service by Anne_Nonymous · · Score: 2, Funny

      Let her choose the cheetos or beer then.

    54. Re:Customer service by troll8901 · · Score: 1

      Who honestly plays the single player version of L4D or L4D2?

      I do too. Maybe it's because I seldom play with friends, and I don't feel very much like playing with strangers.

      AC puts it best with his/her reply to you, "The bots don't intentionally shoot at you ..."

    55. Re:Customer service by Golddess · · Score: 1

      Sure they could. They'd probably have to pay who does own the rights to the game, but to you and me, it'd be free.

      --
      "I'm not sure I like the fugnutish tone you used in your post!" -RogL (608926)-
    56. Re:Customer service by AtomicOrange · · Score: 1

      I'm sure some people would just volunteer to be their flying mount.

      --
      "What is there a tank on the boat? WHY IS THERE A TANK ON THE BOAT?!?" L4D2
    57. Re:Customer service by AtomicOrange · · Score: 2, Funny

      You think juggling all of that and a girlfriend is bad. Try getting married, I haven't played a computer game in 2 and a half months. My homebuilt pc is calling to me, it longs for my caress.

      --
      "What is there a tank on the boat? WHY IS THERE A TANK ON THE BOAT?!?" L4D2
    58. Re:Customer service by troll8901 · · Score: 1

      Valve has been in the industry for 12 years ... You're saying he should consider starting his own service to compete ... ?

      Yes. He can do it, because everyone knows Slashdot members are the greatest IT experts in the entire world.

      /ducks

    59. Re:Customer service by lgw · · Score: 1

      So if enough people are harmed by the flaws in VAC and enough people complain loudly they will fix the issue?

      And in any other case where they incorrectly banned people they will simply ignore them.

      And that makes them vastly better than most companies I have to deal with. They can be made to care.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    60. Re:Customer service by Hatta · · Score: 1

      Would Valve have admitted their mistake if it erroneously banned 12 people instead of 12,000?

      --
      Give me Classic Slashdot or give me death!
    61. Re:Customer service by morari · · Score: 1

      How many people get banned just here and there that are never given the time of day however? They've lost all those games they've bought because of a little software glitch red-flagging them.

      --
      "He who can destroy a thing, controls a thing." --Paul Atreides, Dune
    62. Re:Customer service by Golddess · · Score: 1

      And if you do enough "bad things" while operating a motorvehicle, you can get your license taken from you. What's your point? That people should be able to do whatever they want, on whatever servers they want, and never be held accountable for their actions?

      --
      "I'm not sure I like the fugnutish tone you used in your post!" -RogL (608926)-
    63. Re:Customer service by asdf7890 · · Score: 1

      Yes, but getting agreement for this would take sign-off from relevant people in the other company which would take time and hassle which would have to be paid for on top of the remuneration for the actual game units. And it would be more expensive per game - internally the free games would be passed off on balance sheets "at cost" which is probably zero or near zero (unless they have a tortuous internal economy like some of our clients do), the other company (if another company's game were to be used as the "sorry, here have this as a thankyou for your understanding and a token of good faith") would expect more than that per unit.

    64. Re:Customer service by xtracto · · Score: 1

      Hi Steve, I thought you didn't post in /.!

      --
      Ubuntu is an African word meaning 'I can't configure Debian'
    65. Re:Customer service by mr_gorkajuice · · Score: 1

      Right, because there actually exists people who can make a service "incapable of errors"
      /sarcasm off

    66. Re:Customer service by twoallbeefpatties · · Score: 1

      Go a bit deeper than that - the differences between skilled people and untalented people is not that skilled people never make mistakes. It's that the skilled people fix their mistakes fast enough that they don't cause larger problems.

      --
      Libertarians somehow believe that private businesses should be stronger than governments but weaker than individuals.
    67. Re:Customer service by GarryFre · · Score: 1

      Wow, I never thought being banned could be so rewarding! :D

      --
      www.Migrainesoft.com - Computer giving you a headache? We can fix that!
    68. Re:Customer service by UnknownSoldier · · Score: 1

      Actually one of my buddies as his internet connection is crap.

      When he's online we easily blow through Expert difficulty. Offline, he likes the challenge of trying to succesfully complete the game with Artifical Idiots.

      The single player experience would be greatly more satisfying if the you could give just one command to the bots: STAY HERE.

    69. Re:Customer service by Anonymous+Cowpat · · Score: 1

      doesn't mean that Ford will come and take the vehicle away without a refund.

      --
      FGD 135
    70. Re:Customer service by Michael+Kristopeit · · Score: 1

      What's the cost to them got to do with anything?

      uh... that was my point. the original poster called the software they gave them "expensive"... i pointed out that is irrelevant and logically fuzzy.

    71. Re:Customer service by Mr2001 · · Score: 1

      So you're saying any DRM that does not shut down the software 100% and stop any and all use of it. Is not DRM?

      No. I'm saying a system that the server uses to decide to reject your connection is not DRM. DRM is a client-side limitation.

      The acceptance problems of widespread iron clad DRM is not a technical, legal, or moral issue as many make it out to be.

      There is, in fact, a significant technical difference between DRM and anti-cheating.

      DRM is where you give someone a key and a lock and expect them not to put the key in the lock except under circumstances you've chosen to allow. Since this is technically infeasible when they have control of their own computers, it leads to all sorts of draconian laws and "trusted computing" measures.

      An anti-cheating system, on the other hand, provides information that third parties can use to decide whether or not to do business with you. It works without needing to pass any draconian laws or to deny you the use of your own computer, because the third parties are the ones making the decision -- and they're voluntarily using the system to provide a better experience for their legitimate players.

      --
      Visual IRC: Fast. Powerful. Free.
    72. Re:Customer service by Mr2001 · · Score: 1

      Likewise, Valve does not come and take your game away without a refund. You can still play it in single-player mode. You can still set up a private server and play with your friends. You can even still connect to public servers that don't use VAC.

      VAC is a tool that server operators -- third parties as well as Valve -- can use to block players who have a history of cheating. You aren't entitled to use their servers; server operators have always been able to ban problem users individually. VAC is just a ban list that's updated automatically and shared between servers.

      If you have a problem with that, I wonder what you think about the shared spam block lists. Do you think spammers are entitled to use your email server, too?

      --
      Visual IRC: Fast. Powerful. Free.
    73. Re:Customer service by Riachu_11 · · Score: 1

      Exactly the problem. Up until this point, Valve's claim was that VAC was "infallible". Mass bans of obviously innocent people are one thing, but if VAC can screw up a bunch of people at once it can just as easily screw one person over, and he won't have the leverage to get it fixed.

  2. Actual email from Gabe by gravos · · Score: 5, Informative

    Here is the actual email from Gabe that was sent out:

    --

    Hello,

    Recently, your Steam account was erroneously banned from Call of Duty: Modern Warfare 2.

    This was our mistake, and I apologize for any frustration or angst it may have caused you.

    The problem was that Steam would fail a signature check between the disk version of a DLL and a latent memory version. This was caused by a combination of conditions occurring while Steam was updating the disk image of a game. This wasn't a game-specific mistake. Steam allows us to manage and reverse these erroneous bans (about 12,000 erroneous bans over two weeks).

    We have reversed the ban, restoring your access to the game. In addition, we have given you a free copy of Left 4 Dead 2 to give as a gift on Steam, plus a free copy for yourself if you didn't already own the game.

    To share your extra copy of Left 4 Dead 2 with a friend, you can 'Manage Gifts and Guest Passes' from the 'Games' Menu in Steam, or visit this article on the Steam Support site for detailed instructions: https://support.steampowered.com/kb_article.php?ref=4502-TPJL-2656.

    To access your own copy of Left 4 Dead 2, visit your library of games in Steam. If you didn't already own the game, it will now be listed among your others there, and is available for download immediately.

    Regards,
    Gabe Newell
    President, Valve

    1. Re:Actual email from Gabe by Warll · · Score: 1
      FYI, you can use the blockquote html element on slashdot,

      Like thus

      Sadly I cannot show the exact code since pre does not work.

    2. Re:Actual email from Gabe by MelodicMotives · · Score: 5, Insightful

      As much as I dislike the trends in super-DRM'd game distribution, you have to respect a clear, open email with no bull**** and pretty good compensation to boot.

    3. Re:Actual email from Gabe by MichaelSmith · · Score: 1

      FYI, you can use the blockquote html element on slashdot,

      Like thus

      Sadly I cannot show the exact code since pre does not work.

      <blockquote>some stuff</blockquote>

    4. Re:Actual email from Gabe by Necroloth · · Score: 3, Funny

      *shameless begging* If anyone is kind enough to want to give their free copy, I'd appreciate it :)

    5. Re:Actual email from Gabe by GigaplexNZ · · Score: 1

      You mean something like this?
      <quote>Like thus</quote>

    6. Re:Actual email from Gabe by Beelzebud · · Score: 1

      You read it correct. They gave these people one copy for them, and one to gift to a friend. If that isn't kick ass customer service, I'm not sure what is.

    7. Re:Actual email from Gabe by ezzzD55J · · Score: 1

      hey.. good point..! me too, i'm a super nice guy too ;-)

    8. Re:Actual email from Gabe by onefriedrice · · Score: 1

      You mean something like this? <quote>Like thus</quote>

      No, that's wrong. You need <pre> to do it!

      --
      This author takes full ownership and responsibility for the unpopular opinions outlined above.
    9. Re:Actual email from Gabe by xtracto · · Score: 1

      Yes, that guy Gabe is now my hero.

      Now, I do not use Valve and nowadays do not play games on my PC; but having the CEO/President of a company accept staright away that they screwed, and doing several steps to fix the problem is something very rare in this day and age.

      I applaud Valve for this and deffinitely would like to see other companies follow similar policies.

      This makes me curious of buying valve games, and also makes me feel good that I bought a gift game from Valve for my brother-in-law last christmass.

      Thumbs up!

      --
      Ubuntu is an African word meaning 'I can't configure Debian'
  3. Re:Dear Soulskill by Noodlenoggin · · Score: 2, Insightful

    Are you actually trying to make a living out of this "game journalist" gig? Is it working?

    It's not working very well because I read about this a couple of days ago. Then again online journalism does seem to be all about rehashing something someone else wrote about last week.

  4. I Love Valve. by DoctorPylons · · Score: 3, Insightful

    Even though you can argue about Steam as DRM, I love what Valve is doing as far as consumer-relations. "Pirated our game? It's OK, we'll give you more incentive to buy it instead of pirating it." Gabe Newell is a trailblazer in the video games frontier, and I'm glad we have him.

    1. Re:I Love Valve. by ildon · · Score: 1

      "Pirated our game? It's OK, we'll give you more incentive to buy it instead of pirating it."

      Not sure what that has to do with this situation. Unless you're talking about some unrelated situation that I haven't heard about.

  5. cheating by networkzombie · · Score: 3, Funny

    I wish punkbuster worked as hard as Steam at keeping cheaters offline and making up for their mistakes. I'd get all my games for free and I wouldn't get kicked as often.

    1. Re:cheating by Necroloth · · Score: 2, Informative

      and not just the cheaters, I wish they'd fix the game on Steam! If you have the Steam overlay on (as default), punkbuster will kick you out of your game! I have to disable/enable this everytime I change games away from CoD.

  6. That good by Netshroud · · Score: 5, Funny

    Valve's PR is so good that some people were complaining on the official forums that VAC didn't erroneously ban them - they wanted a free game.

  7. Re:Ironically by TechnoFrood · · Score: 2, Informative

    I'm slightly confused as to how being banned from online servers has anything to do with DRM, given that a game with no DRM could still implement a similar anti cheat system to Valve's VAC.

    Assuming MW2 works anything like the Valve games with VAC (I'm thinking this may be unlikely as it has no dedicated servers), when you get VAC banned your account is prevented from playing on VAC secured servers (although the unsecured servers tend to be crap and full of people using cheats).

  8. Re:Ironically by pinkushun · · Score: 2, Informative

    Aah VAC is not DRM, my ignorance got ahead of me!

  9. I don't know that I'd call it serious by Sycraft-fu · · Score: 5, Insightful

    I mean sure, people got banned but that would only be serious if the bans couldn't be undone or something. They got banned, they got unbanned. No problem. Same basic effect as if the servers had crashed or their net connection had died.

    It wasn't a serious problem because they dealt with it. The free game (two actually, they gave it to the people and gave them a copy to gift to a friend) is good PR, and should help smooth everything over.

    I don't mind that companies make mistakes. Everyone makes mistakes. Anyone who demands perfection all the time is a moron. All I ask is that they acknowledge and fix their mistakes, which was done here. The free game was a good call, to settle people down, especially since many gamers act like an interruption of their gaming is the end of the world.

    1. Re:I don't know that I'd call it serious by Straterra · · Score: 2, Informative

      That means that with your account, you can no longer play on VAC-secured servers on any game

      Not true. You get banned for the single game and any other games that rely on the game engine. For example, I have two Steam accounts. Both have Counter-Strike 1.6 and Counter-Strike : Source. One has been VAC banned for CS 1.6. Because of this, every 1.6 engine game is also VAC banned (Half Life, Team Fortress, The Specialist). On the second account, I have CS:S VAC banned. I can't play Garry's Mod, TF2, or any other Source engine game online on that account.

    2. Re:I don't know that I'd call it serious by troll8901 · · Score: 1

      One has been VAC banned for CS 1.6. ... On the second account, I have CS:S VAC banned.

      Not being judgmental, just curious what happened.

      Um ... what happened?

    3. Re:I don't know that I'd call it serious by Straterra · · Score: 1

      I agree. They were both secondary accounts that I used when cheating with friends. I have a third account that I use for playing legitimately. If you cheat and get banned, then don't complain. I'm certainly not.

    4. Re:I don't know that I'd call it serious by Straterra · · Score: 1

      I cheated and got banned. I cheated in 1.6 after I purchased and primarily played Source. I cheated in Source after I had a second account. It was actually pretty fun with a friend.

  10. Re:How about a refund. by TheVelvetFlamebait · · Score: 2, Insightful

    You make it sound like the block is a personal favour, and that giving you a game is useless, since you have no qualms about picking it up for free. Put short, you don't sound like you're owed an apology or restitution.

    --
    You know, there is a difference between trolling and pointing out the flaws in your reasoning. Just saying.
  11. Fuck Valve, but I love Left For Dead 1 by Narcocide · · Score: 1

    Does this mean that L4D1 might stop mysteriously disconnecting me under wine?

  12. "VAC is infallible" by Durzel · · Score: 5, Insightful

    As good a move as this I can't help but wonder about the comments made by volunteers moderators on the SPUFs (Steam Powered User Forum) about how "VAC doesn't make mistakes", how bans were permanent and indisputable, etc.

    I wasn't on the receiving end of one of these bans myself but if I had been I would've felt pretty aggreived to be tacitly labelled a cheater and that my account "was gone", with moderators talking about a computerised system being impossible to fool and never wrong, etc.

    1. Re:"VAC is infallible" by mounthood · · Score: 1

      As good a move as this I can't help but wonder about the comments made by volunteers moderators on the SPUFs (Steam Powered User Forum) about how "VAC doesn't make mistakes", how bans were permanent and indisputable, etc.

      It's not a conundrum, it's just hypocrisy: Valve doesn't really believe VAC is perfect, as demonstrated here, but people don't really care until they get thrown under the bus. It's the same reason the US has 5% of the worlds population and 25% of the worlds prisoners.

      --
      tomorrow who's gonna fuss
  13. Re:Valve never reprocess the banned player by ledow · · Score: 1

    1) You should challenge it, and ask for evidence, dates, times.

    2) You could easily have had your password sniffed, possibly even from an uninstalled version of Steam, if you got a virus/spyware in the meantime - many of them lift your details right out of the registry/filesystem because a Steam account is a very valuable commodity. They don't need to "crack" anything - if they have read-access on your computer, they can lift your username/password if you got Steam to memorise it. Once they got banned on your account, they probably wouldn't bother to use it again, either. This sounds even more likely if you claim never to have played HL2 multiplayer yourself beforehand.

    3) The terms and conditions say that once you're banned, you're banned, unless you can provide proof your account was hacked. That may be "unfair", but you agreed to it when you signed up.

    4) You can't really expect Valve to distinguish between "someone else used my account and got me banned" and "I'm a cheater and claim the same". Thus, if any cheating is detected, your account is banned. Otherwise every cheater would say that and VAC would be useless.

    5) Losing your online nickname? That's quite pathetic. If you'd been playing lots of multiplayer and built up lots of admin access, stats, etc. on your STEAM_ID, then I could understand that but what would you have done if the original Steam account hadn't been able to use your nickname because someone else was? It's not a big deal at all. At least you could move any Steam friends you had over to your new account, if that's what you wanted to do.

    6) The multiplayer Steam games have been dirt-cheap for ages. The Source Multiplayer pack is currently $29.99 which is a drop in the ocean for a serious gamer. That's half the price of a modern console game, or for the same price you could get the Counterstrike pack which contains the original CS, CS:CZ and CS:Source. Or CS Classic on its own is only $9.99. If you were that worried about it, you could have just re-purchased the games.

    Your banning was not Valve's mistake, unless you can prove otherwise. Did you ask for logs, did you ask for the exact cheat used, when and from what IP? Valve have that sort of info to hand and could have helped you but the chances are you had your credentials lifted, either by a friend or some malware, and your account was banned. For a game that you could rebuy for $9.99 if you really wanted it.

    It sounds more like you hardly ever used Steam, hardly ever played any Steam games. If I were you, I'd have asked for logs, I'd have searched the online cheater-list websites for my STEAM_ID and if it was really that big a deal, start writing letters, demanding proof and/or just rebuying the games.

  14. Re:Valve never reprocess the banned player by shentino · · Score: 1

    RTFM: http://forums.steampowered.com/forums/showthread.php?t=138233

    1) Bans cannot EVER be appealed.

    2) Getting hacked is not a defense.

    The only reason Valve took action at all in this case was because being iron-fisted and letting the bans stand would have been a PR catastrophe.

  15. Re:Valve never reprocess the banned player by Ash-Fox · · Score: 1

    I would be more inclined to believe you if you were not an Anonymous Coward.

    --
    Change is certain; progress is not obligatory.
  16. Re-buyers by Anonymous+Cowpat · · Score: 1

    and what will valve do for MW2 players who have already gone out and bought a new copy to continue playing? That is, after all, the only option that valve says is open to people who get banned by VAC.

    --
    FGD 135
    1. Re:Re-buyers by Anonymous+Cowpat · · Score: 1

      yeah. right.

      Valve has been pretty clear on this, VAC bans are permanent and unappealable. You get banned, you have to buy a new copy, says it in their documentation.

      If this has taken a few days to sort out, SOME people (out of 12,000) will have gone out and bought new copies. It's one thing for Valve to give out some of their own product (marginal cost: negligible), I'll believe that they truly care when I hear about them refunding the costs of peoples redundant second copies. Not just allowing them to gift them to someone else, actually reaching into their own pockets and handing money back.

      This hasn't affected me, so I don't need to get some patience. An intelligent and literate person reads Valve's documentation and knows that it says that Valve does not distinguish between genuine cheaters, and people that it has mistakenly identified as cheaters. As such no amount of waiting will normally result in Valve 'taking ownership' of its mistake or ever fixing it.

      And the point that I made was that it's not 'just a bloody game', it's real money that people could have spent on something else. That may not be on the scale of a heart transplant, but it is another step up from having to play something else for a few days.

      --
      FGD 135
    2. Re:Re-buyers by drinkypoo · · Score: 1

      If this has taken a few days to sort out, SOME people (out of 12,000) will have gone out and bought new copies.

      And if they weren't Steam-powered games, then they could now resell those copies as is explicitly protected in the USA anyway by First Sale law.

      I would very much like to join a class-action lawsuit against Valve for preventing my exercise of First Sale rights as I cannot resell my copy of Half-Life 2, a short and somewhat boring game which I beat on day one. I probably should have just taken it back to the store and claimed it was defective. If I had known that Steam doesn't even make playable backups at that point, I would have.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  17. Re:How about a refund. by Ash-Fox · · Score: 1

    I get the impression the whole account is flagged as cheating and that applies to all games on the account. I may have misinterpreted this however.

    No, only for games that have the same engine. So if you are caught cheating on games based on the Source engine, you end up flagged as a cheater on all Source-based games you own.

    --
    Change is certain; progress is not obligatory.
  18. Dear Evil Customer-Screwing Corporations.... by pandrijeczko · · Score: 1

    ...please take note from Valve's fine example of good customer service.

    "We fucked up, we're not going to bullshit our customers, and here's quite a nice present to say we're sorry".

    I'm not a fan of games companies as a rule, but kudos to Valve for demonstrating that they care about their customers.

    --
    Gentoo Linux - another day, another USE flag.
  19. Valve gives away 12000 copies of a 4GB game by MistrBlank · · Score: 1

    4GB, originally $50 (now $30 I think) game.

    And yet I'm supposed to believe there's a massive production cost on digital downloads particularly when it comes to selling a 5MB ePub or 5MB song (that I am not allowed to download again if I lose the song).

    I originally did not agree with Valve's tactics but the reality is they're becoming benevolent and good with their business. I just wish the versions of games they sold did not have the same anti privacy measures built into the games as the hard copy versions.

    1. Re:Valve gives away 12000 copies of a 4GB game by MistrBlank · · Score: 1

      should have been "anti-piracy" ...

      And now I find out they're giving out 2 copies. That just amazes me and glad to see Valve making up for such a big folly.

    2. Re:Valve gives away 12000 copies of a 4GB game by Blakey+Rat · · Score: 1

      How the fuck is file-size relevant? At all?

      Are you saying that if the ebooks were stored as 1200 DPI scanned images (totalling up to 4 GB or more) than suddenly they'd be justified in charging $50?

      What's an anti-privacy measure? Like, it forces you at gunpoint to enter your real name and address or something?

  20. Blizzard, take note. by Drakkenmensch · · Score: 1

    THIS is how you handle an issue. You don't wait for a 50,000 posts 1600 pages long thread of disgruntled customers swearing they will never play your game again to form, only to tell people later that you've got "exciting new changes coming in the future" in the same breath as announcing that the unilateral change is getting overturned.

    1. Re:Blizzard, take note. by JTsyo · · Score: 1

      Not to mention the video card destroying properties of SC2.

    2. Re:Blizzard, take note. by Drakkenmensch · · Score: 1

      Nothing Blizzard has ever released will match the video card melting power of unleashing a full raid's worth of AoE on Onyxia's whelps...

  21. Bad RAM? by Megane · · Score: 2, Interesting

    Sounds to me like this could also give a ban to someone who had bad RAM. One bit wrong in an area that gets a signature check and you're gone. Doesn't even have to be bad RAM, if a cosmic ray flips a bit.

    Better run that memtest86 NOW.

    --
    #naabhaprzrag, #sverubfr-000, #agi-fcbafberq, negvpyr[pynff*=' negvpyr-ary-'] { qvfcynl: abar !vzcbegnag; }
  22. VAC not so perfect after all, huh Valve? by ZorinLynx · · Score: 3, Insightful

    One of my gripes with Valve is they have always claimed that VAC *never makes mistakes* and that VAC bans are absolutely permanent with no chance of appeal.

    I'm glad they were able to admit that yes, VAC can make mistakes and nothing is perfect. Maybe they will re-think their uppity "VAC is flawless. Bans are forever. Sorry." policy now.

    Heck, they won't even reverse VAC bans for people who get their accounts hacked. How wrong is that?

    1. Re:VAC not so perfect after all, huh Valve? by revlayle · · Score: 1

      Obviously they did rethink it, as they unbanned 12000 accounts :)

    2. Re:VAC not so perfect after all, huh Valve? by ZorinLynx · · Score: 1

      Well yes, but what I mean is that I hope in the future that they will look into people who say their account was hacked (fairly easy to prove with IP logs) or that they were banned unfairly.

  23. I would like the L4D2 gift. by antdude · · Score: 1

    If anyone doesn't want it or already have the game. :)

    --
    Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
  24. MW2: Help! by xmorg · · Score: 1

    I joined a game and it was really wierd peopel were floating around and running fast. after the match i was level 70 and had all guns! Help!!!!

  25. Not surprised by g0bshiTe · · Score: 1

    This isn't surprising to me. Last Christmas I acquired a for pay hack, I revered it and removed the need to login and phone home (read, made it free), it spanned about 6 games, some Steam some PunkBuster. I sent an email to Steam, sent one to EvenBalance to inform them that I had this and was interested in submitting it to them for dissemination and inclusion into their detection engines. Next day heard from EvenBalance they wanted it, so I sent it. 3 days later that cheat was detected in all PB enabled servers. To this day no word from Steam. I reposted my frustration to the Steam message boards hoping for some kind of interest, I was met with random flames of the type "what makes you think they need or would want your help", and quite literally "VAC software doesn't make mistakes". Those are directly quoted from the threads. Anyone who has visited the Steam boards knows the latter is true from all the people that post about being banned and claiming innocence. So my response, I took the loss on the money I spent for MW2 and quit playing it. I actually jumped in a server a few weeks ago for 3 minutes, it was obvious the cheating going on, when you are kitted out with UAV jammer and watch on kill cam where someone is watching you through a wall walk crouched (read silent) not run through a hallway. Yeah VAC works.[sarc tags] So I'll stick with games that don't require VAC, those that do require VAC I'll only play if they are fully Co-Op and not VS.

    --
    I am Bennett Haselton! I am Bennett Haselton!
    1. Re:Not surprised by Maarx · · Score: 1

      A 'Nerd-Raging Lamer' approaches!

      A 'Nerd-Raging Lamer' summons a 'Wall of Text'!

      A 'Nerd-Raging Lamer' casts 'Giant, Angry, and Unformatted' on his summoned 'Wall of Text'!

      A 'Wall of Text' swings at you!

      A 'Wall of Text' hits you for 4,294,967,295 damage!

      You die.

  26. Re:How about a refund. by Itninja · · Score: 1

    What if my 9 year old was banned while playing something like Build-a-Lot 3. "Sorry about that Billy. Here's a free copy of a game rated MA. Shhhh....don't tell your parents".

    --
    I judt got a nre Kinesis keybiartf so please excusr ant egregiou typos.
  27. I think it's worth noting by Glarimore · · Score: 1

    If you get banned on Steam for cheating in one game, you get banned from playing any online game on a server that is VAC secured. So these MW2 bans actually caused customers to be banned from all their steam games, not just MW2. Granted, not playing games online for one weekend isn't going to kill anyone.

  28. Why bother? by woboyle · · Score: 1

    You'd think he would start to realize that DRM only irritates his most loyal (paying) customers. Yes, he "did the right thing" in reinstating those banned, and gained some goodwill by giving them free games, but one has to wonder at what cost. Most people will happily pay for what they use, and object to paying for stuff that they only want to try out. There are better ways to get folks to shell out $$ for your products than treating them like criminals. So, my opinion is that Steam needs to reassess their entire position on DRM with their product line.

    FWIW, I worked for many years with a company that produced very expensive software. We considered DRM on our products a number of times, and actually produced some pretty effective DRM software measures. However, we realized that innocent actions and acts of God could disable our customers' systems at times that would cost them (and us) dearly. As a result, all of these "initiatives" went nowhere. What was the result? From startup until I left 18 years later, we grew from 7 people to one of the 60 largest application software companies in the world with over $200M in annual sales. Not a Microsoft or Adobe, but a respectable (and profitable) company that has the loyalty of its customers.

    --
    Sometimes, real fast is almost as good as real-time.
  29. Quality by codecore · · Score: 1

    This could have been avoided if they hired software test engineers. On my tour of their office last year, I was told that they do not have QA people, but rely on internal play testing, and external betas to find bugs. As a STE, I feel this is the wrong approach. Well, you don't need to play HL2, or TF2 long before you learn how their policy doesn't work to eliminate bugs.

    An external play-tester runs in to a minor bug. Does he report it? Remember that requires taking the effort to document the versions of all files involved, application configuration, server, network configuration, route trace, time, and exact sequence of operations that lead him to this failure point. It means trying to reproduce it. Oh, it doesn't reproduce? Try it three more times. Now try to reproduce it again on another machine, and another OS, and with another service-pack, with and without security hotfix AX7318. Get a network dump. Create a high quality report. Send it to the correct group. Once it is reported fixed, try to reproduce it again. And again. Or just igore the minor bug, and play play play. That's what I thought.

    An external play-tester runs in to a major bug, like the servers are lying about the number of players on it, or any number of disconnected issues. How did this crap get released on the public? Why are we seeing big bugs on a mature product? Oh yeah, I remember now, they don't have automated regression tests, long-haul stress tests, code coverage tests, fault injection tests, low-memory testing, dropped or currupt packet testing, network jitter testing, every-controller (gamepad, joypad, stick) testing, component testing with mocks, installation and un-installation, and upgrade testing, admin and non-admin account installation and application execution tests, integration tests, fuzz testing, version verification test, and verification verification testing. They don't have exhaustive test plans, and accountability for quality. They have you and me, and the hope that one of us will find and report all the bugs.

    Now, I could investigate these bugs, and send them in, and hopefully the product will improve, as I do for my employer. On the other hand, they refuse to hire people in my profession. So, do I document these errors? Hell no. Do I play their buggy games? Sometimes, when my frustration tolerance is high.

    -Scott

  30. Re:Valve never reprocess the banned player by Anonymous+Cowpat · · Score: 1

    Party A accuses party B of breaching contract
    Party A uses this to activate penalty terms
    Party B requests proof of breach from party A
    Party A refuses to provide proof.

    I wonder how often Valve defaults on, or quietly settles, lawsuits.

    --
    FGD 135
  31. Fucking good on yah Valve. by _0rm_ · · Score: 1

    Insert "How's Episode 3 coming along?" comment here. Also, isn't Valve admitting bugs in VAC one of the four horses of the apocalypse?

    --
    Boredom is bliss.
    1. Re:Fucking good on yah Valve. by Lord+of+Hyphens · · Score: 1

      I thought HL:Episode 3 was one of the four horsemen.

      --
      "I've spent my whole life figuring out crazy ways to do things. It'll work." -- Montgomery Scott, "Relics"
  32. Starcraft analogy by KingAlanI · · Score: 1

    When I spent a lot of time playing Starcraft 1, I liked the single-player mode as much as Battle.net multiplayer.

    Single-player campaigns or custom scenarios were a totally different game.
    And I admit that I was bad enough that I was often challenged enough by the AI, and too rushed by good multiplayer people.

    Not to mention the join-and-drop people and the extra-resource maps and assorted other little issues

    --
    I listen to both RIAA and non-RIAA stuff if I like the music, tangential business/politics nonwithstanding.
  33. The free copies are irrelevant. by Joker1980 · · Score: 1

    For me the biggest thing that valve did with this apology was give a DETAILED ACCOUNT OF WHAT WENT WRONG, and how it was fixed. The the L4D2 giveaway is just icing, a nice gesture.
    Most companys would have flat out refused to admit it was their problem, nevermind apologise.

    --
    Well, Bart, your uncle Arthur used to have a saying: "Shoot 'em all and let God sort 'em out."