Modded Nintendo Lets You Play Mario With Your Eyes
hasanabbas1987 writes "A group of engineers going by Waterloo Labs in Austin, Texas created a way of controlling an original NES by simply moving your eyes. By using electrodes placed around the eyes to track the movement of a players eyeballs, they were able to jury rig a Nintendo to accept eye movement as controller input." Quite the production on the video (attached below) too.
Now with even less exercise. That's right! No more tiresome finger muscle use.
And my instructors at ITT wouldn't let me build a circuit that would work off the voltages that could be taken from the temples (I could pick up a signal using the o-scopes at school and figured I could build a circuit to go off that, instructors were worried about me being electrocuted (lolwut?!))
"There is a way that seems right to a man, but its end is the way of death." Proverbs 16:25 (NKJV)
Not sure I see the usefulness. Do you have to look at the right side of the screen to move right? Seems like that would obscure your ability to observe and react to things on-screen. Article doesn't seem to want to load, unfortunately. Is this innovative because of the eye-movement tracking? I thought that was already possible for years now. Seems like a weird thing to track to control a videogame character. Work on that brainwave reader instead.
Now if they could -intercept- your eye movement signals before it actually reached your eyes, I could see applications in FPS games...Imagine staring statically at a screen that moved and turned based on where you WANTED to move your eyes, without your eyes actually moving.
Oh my God the possibilities are endless.
I always thought how sad it is that people with certain disabilities can't experience gaming, even thought it wouldn't take much to make those experiences available to them. In this specific case it isn't so easy, but I can't see why there aren't adventure games for blind people, as an example.
The good, the evil and the vacuum tubes.
I don't care if they get Fred Savage and Jenny Lewis to make a sequel to The Wizard, I'm not saving up my allowance for six months to buy a goddamned Power Glove for my eyes.
...they turned Mario 2 into 1.
Stephen Hawking deserves to play StarCraft 2.
I can't see why there aren't adventure games for blind people, as an example.
You are standing in an open field west of a white house, with a boarded front door. There is a small mailbox here.
I keep wishing for a hands-free mouse. Taping electrodes to your face every day at work--won't, but glasses (or something using your webcam) might. Anyone seen something like this?
...wouldn't it be a bit easier if they rigged it so you can jump by moving your head upwards while keeping your eyes fixed on the screen?
If you thought gaming for too long gave you headaches before, think about how this would be after a relatively short amount of time.
10 FILL MUG WITH COFFEE
20 DRINK COFFEE
30 GOTO 10
A control method that requires you to look away from the screen. The possibilities are endless indeed.
cause no one has ever tracked eye movement with a webcam and did something with that data
QUIT PISSING MONEY AWAY ON SHIT WE ALREADY KNOW
The guy at the end of the video was moving his head whilst keeping his eyes fixed on the screen. It would probably be much easier to inverse the inputs and control the character by pointing your face in the direction you want the character to go, rather than pointing your eyes.
I'm disappointed that a Futurama reference to the "eyePhone" has not been submitted and modded up ... come on slashdot ... wake up!!
eyeNES(tm)
Actual application for this is in the interfaces for the handicapped.
The game is there just to point out how "easy" it is to use.
Personally, I find the interface a bit... unsettling.
And the use of Mario is simply sacriligious.
Using Mario like that. He did no harm to anyone.
Well... except Bowser and his minions. But they were all bad.
Mit der Dummheit kämpfen Götter selbst vergebens
At last! quadriplegics can play mario!
In the NES is a Super Mario Bros II cartridge, however the game being played on the TV is Super Mario Bros I. If this part is faked, I wonder what else in this story is fraudulent.
"You mean you have to use your hands?" -video game kid1
"That's like a baby's toy!" -video game kid 2
"Nope! Not anymore!" -Waterloo Labs Engineer
"Be prepared, son. That's my motto. Be prepared." --Joe Hallenbeck
Here's a product that will allow mouse control with the eyes and requires no electrodes: http://www.enablemart.com/Catalog/Head-Eye-Controlled-Input/EyeTech-TM3
Why not eye tracking? http://www.codeproject.com/KB/cpp/TrackEye.aspx
These guys are sharp and innovative. They're the same guys who used accelerometers on a wooden panel wall, and projected a FPS onto the wall, allowing you to play with real guns, air rifles, and even shovels.
You damn well know the only reason someone would modify a computer to get it to do what they want, is so they can play pirated games. And if they're telling people what they did, isn't that contributory infringement?
There's also the DMCA aspects. Requiring the hand-controller dongle in order to work, is a technological measure that limits access to the game, which this dude is circumventing.
"Believe me!" -- Donald Trump
...To Release Eyes
Opera introduced facial gestures long ago!
Sweet! Now I can play with 0 hands on the controller when I'm movin' that big, sexy, hairy beast all over the screen!
(-1: Post disagrees with my already-settled worldview) is not a valid mod option.
This is an awesome hack, but I would imagine it's nearly impossible to play a videogame by moving your eyes like that. Your eyes are already busy, dedicated to seeing stuff. And usually you probably are staring at the thing you need to avoid/shoot, not looking to where your game avatar needs to go. And even if you are looking where you're supposed to go next, probably this doesn't involve large-scale eyeball motion like "look up at the ceiling" to go up when you really just need to move a few sprite blocks up.
You see? You see? Your stupid minds! Stupid! Stupid!
THE GOGGLES, THEY ... wait ... hey, I'm playing Super Mario Brothers with these things... COOL!
That stupid drum loop paired with the Super Mario Bros. theme was making my ears bleed.
http://www.bynarystudio.com
But any further application of this is just lost on me, unless 8-bit side scrollers come back in full force. Howerver if this is a step in the direction of true neural interfaces I am all in.
If it becomes affordable, they could flip the concept around and use it in survival horror games to determine where the next enemy comes from, and when to strike. (Too much eye movement, let things calm down...Ok, the player seems a little too relaxed, have something nasty jump out at him).
This sure looks great, no doubt about it!
However, I don't that having to actually look up and down for the up and down movement is very practical, at least for games. That split second that your eyes move up or down, away from the screen, can make all the difference in a game. The side movement is not a big problem, because we can easilly tilt the head side by side, keeping the eyeballs focused in front of the screen (like a guy in the video did). It's the up and down movement that is tricky.
Even so, this is really impressive, and with possible applications beyond the gaming realm, like interaction interfaces with all sorts of devices, for disabled or even healthy people. Very promising indeed.
"A sysadmin is a cross between a detective, a police officer, a gardener, a doctor and a fireman"
Would it kill the editors/submitters to put a link to the original source in the story? http://www.waterloolabs.com/