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The Joke Known As 3D TV

harrymcc writes "I'm at IFA in Berlin — Europe's equivalent of the Consumer Electronics Show — and the massive halls are dominated by 3D TVs made by everyone from Sony, Samsung, and Panasonic to companies you've never heard of. The manufacturers seem pretty excited, but 3D has so many downsides — most of all the lousy image quality and unimpressive dimensionality effect — that I can't imagine consumers are going to go for this. 'As a medium, 3D remains remarkably self-trivializing. Virtually nobody who works with it can resist thrusting stuff at the camera, just to make clear to viewers that they’re experiencing the miracle of the third dimension. When Lang Lang banged away at his piano during Sony’s event, a cameraman zoomed in and out on the musical instrument for no apparent reason, and one of the company’s representatives kept robotically shoving his hands forward. Hey, it’s 3D — watch this!'"

103 of 594 comments (clear)

  1. thrusting by Anonymous Coward · · Score: 3, Funny

    the first post at the camera

    1. Re:thrusting by MDMurphy · · Score: 4, Insightful

      Thrusting is right. ( Though I usually refer to 3-D as "throwing shit at your face")

      You can spot a commercial for almost every 3-D movie right away, even watching in 2D with no foreknowledge. You'll see spears, birds, balls anything that moves rapidly moving towards you, stopping just short of hitting the screen.

      As with B&W movies, or even silent films, that survive and entertain today, it's about the content, not the technology. New features can possibly enhance the experience, but a crap show is a crap show, regardless if it's in HD, surround sound and 3-D.

    2. Re:thrusting by negRo_slim · · Score: 3, Insightful

      Regardless of bells and whistles technique can still be refined.

      --
      On the Oregon Cost born and raised, On the beach is where I spent most of my days
    3. Re:thrusting by Metasquares · · Score: 4, Insightful

      We're in the "blue LED phase" of 3D right now, where everyone is using it just because it's new. Once the novelty wears off it will start to be used more sensibly. Although I'd argue that we still haven't reached that point with blue LEDs either :)

    4. Re:thrusting by Anonymous Coward · · Score: 2, Insightful

      3D has been around since at least the 70s or 80s IIRC. If not earlier. It's just a bit more cost effective to produce. Although not much. They've had plenty of time to try and learn to use it sensibly. The trouble is that 3D adds little to no value at all to the movie to begin with (aside from the fact that it's actually bad for your brains (esp. children's brains) when it comes to processing depth in the real world.

      They've been putting 3D in crappy B movies since the 80s. They just picked the 'trend' back up like all trends do.

    5. Re:thrusting by ScrewMaster · · Score: 3, Interesting

      We're in the "blue LED phase" of 3D right now, where everyone is using it just because it's new. Once the novelty wears off it will start to be used more sensibly. Although I'd argue that we still haven't reached that point with blue LEDs either :)

      Yeah. A couple of years ago at work we installed a new HP inkjet printer in our department. It went into its internal diagnostic/setup rouitne, and a bright blue LED started going back and forth like a demented Cylon. We all stared at it in awe, until it finally stopped. Then one of the guys reached out and pressed the self-test button again.

      However, I'd argue that 3D movies have already gotten past the blue LED phase. Certainly Cameron's Avatar was a highly engrossing (both to the viewer and the bottom line) film even without the 3D, and without throwing somebody's yo-yo in your face (like "Journey to the Center of the Earth", which was nothing but a vehicle to show off 3D effects and little else.) Of course, few filmmakers are of Cameron's caliber, and many just depend upon special effects to try and carry the day (yeah, Mr. Lucas, I'm lookin' at you.)

      --
      The higher the technology, the sharper that two-edged sword.
    6. Re:thrusting by Pseudonym · · Score: 4, Informative

      It's been around since the early-to-mid 50s, not long after colour became cheap. Queen Elizabeth's coronation was filmed in 3D. Hitchcock's Dial M for Murder was filmed in 3D. You may or may not recall a character in Back to the Future (set in 1955) who wore 3D glasses everywhere as a nod from the filmmakers on just how trendy it was at the time.

      What's new is digital cameras and digital projection (because synchronisation was always the hardest technical challenge) and cost-effective circular polarising filters which allow 3D movies to be seen in full colour in both eyes.

      --
      sub f{($f)=@_;print"$f(q{$f});";}f(q{sub f{($f)=@_;print"$f(q{$f});";}f});
    7. Re:thrusting by uglyMood · · Score: 5, Informative

      Sorry to break it to you, but 3D was THE dominant form of visual home entertainment from the 1860s until about 1915. The Holmes stereoscope was found in almost every middle-class household, and the production of stereo cards was big business. Visit the Library of Congress Stereograph Cards site to get an rough idea of the popularity of the art form.

      As for 3D movies, there have been five major waves of popularity:

      • The 1920s, with gooseneck rotary-shutter viewers (much like current liquid crystal shutterglasses) mounted on the seat in front of you. Admittedly this was limited mostly to a couple of theaters in NYC.
      • The 1952-53 3D boom, which produced most of the cliches so annoying now. Although if you want to see 3D done right, watch Hitchcock's "Dial M for Murder" in 3D sometime. The only time anything pokes out of the screen, it's for precisely the right reason. Cameron followed his example for "Avatar." I can also recommend "The Creature from the Black Lagoon" and "It Came from Outer Space" as superior 3D movies from the period.
      • The early Seventies sexploitation movies, mostly typified by "The Stewardesses" (mostly unwatchable), and "Andy Warhol's Frankenstein," which is very, very watchable, and uses 3D to compound the jokes.
      • The unfortunate 1983 3D boom, which had precisely zero good movies. The two most famous are "Jaws 3D" and "Spacehunter: Adventures in the Forbidden Zone," which should give you an idea of the craptaculosity of the rest of them.
      • The current period, which shows some promise.

      For recent films, you must distinguish between movies specifically photographed in 3D, such as Avatar, Coraline, and any of the computer-generated animated films, and the synthetic 3D done in post-production, like most of the really crappy cardboard-cutout abominations out there now.

      3D isn't going to go away, although its popularity may wax and wane. Personally I hope this time it's finally here to stay. There are always idiot filmmakers going to throw things at the screen, and idiot studios who think you can use a computer to make a 2D movie 3D.

      There have been less than a hundred movies originally filmed in 3D (not 2D conversions) since the invention of the cinema. It's an expensive process that requires a director able to visualize in three dimensions. How many silent films were made before we got Griffith or Eisenstein or Lang?

      --
      "No matter where you go, there you probably are." -- Buckaroo Heisenberg
    8. Re:thrusting by awtbfb · · Score: 4, Insightful

      However, I'd argue that 3D movies have already gotten past the blue LED phase. Certainly Cameron's Avatar was a highly engrossing (both to the viewer and the bottom line) film even without the 3D, and without throwing somebody's yo-yo in your face ...

      I've been telling people that Cameron got Avatar "right" in terms of 3D exactly for this reason. There is such a stark contrast between it and other 3D movies in that there were only a couple scenes where it was clear they were showing off the 3D. Even those had reasons where the scene kind of made sense (like refocusing on near/far during the diary videos). I think Avatar will be a real benchmark in 3D strictly because it shows you can do well with 3D without being an eye-poker movie. It will be interesting to see how many other directors learn from Cameron's willingness to try to do it right.

    9. Re:thrusting by skam240 · · Score: 2, Interesting

      I'm not sure your post does what you want it to do, which is to assure us of the value of 3d in cinema. I would even go as far as to say that your post does the exact opposite.

      3d within the context of cinema (including this latest attempt) has always looked terrible and added little to the experience aside from novelty; hence it's lack of perseverance in each era. There are certainly exceptions where you can point to a minimal amount of value added to the cinematic experience but these are exceedingly rare and have had minimal impact on cinema as a whole. I went to Avatar and Alice in Wonderland, both in 3d and felt cheated out of the extra money I spent for these experiences and like a sucker for being duped by this latest run of gimmickry that seems to pop up every 20 years or so (and no, I'm not one of those people that "3d" doesn't work on. It all jumps out at me, it just looks like crap when it does).

      This latest run, just like all of the others, is just Hollywood trying to milk a few extra bucks out of people.

      --
      I ignore Anonymous Coward posts. If you want to discuss something, that's awesome. Log in.
    10. Re:thrusting by evenmoreconfused · · Score: 3, Informative

      Actually polarized viewing of 3D has been around since at least 1936 [http://en.wikipedia.org/wiki/Polarized_3D_glasses](see history). A bigger advance was made in the 1980's when IMAX started A) paying proper attention to the detailed mathematical accuracy required and B) had enough breadth of image to show interesting 3D content. But you are right about the digital technology aspects, which have arrived only in the last decade or so.

      --
      No. Well...maybe. Actually, yes. It really just depends.
    11. Re:thrusting by ScrewMaster · · Score: 2, Insightful

      It will be interesting to see how many other directors learn from Cameron's willingness to try to do it right.

      Oh, I suspect they will. Right now they're still playing on the novelty aspect of 3D motion pictures (even though they've been around, in one form or another, for decades.)

      --
      The higher the technology, the sharper that two-edged sword.
    12. Re:thrusting by shaitand · · Score: 4, Interesting

      MOD DOWN, INACCURATE

      "aside from the fact that it's actually bad for your brains (esp. children's brains)"

      This applies only to a single type of 3D technology tested by Sega involving two screens placed right on top of the eyes. There is no evidence to support problems with other 3D technologies and no particular reason to believe there might be.

    13. Re:thrusting by Plekto · · Score: 3, Informative

      And this depth is a known problem with filming.

      It's because the lenses that the cameras use have limits to their depth of field that cannot really be overcome without artificially altering the film itself to give *back* the lost depth of field and focus, especially at low lighting, that we normally see with our eyes.

      What made Avatar so great from a visual perspective was that it gave the film a *realistic* depth of field as if you were looking at it in real life instead of the flat, blurry, and out of focus way that film tends to look. We've just become so used to the way that film looks that we're desensitized to it and think that it's "correct". The reason people thought that it wasn't anything special was because they were expecting "3-D" type cheesy effects instead of a barely noticeable but correct "fix" for the problem of flat projection surfaces and optical limitations of the lenses(cameras as well as the projector itself).

      But to adequately pull this off, it almost has to be done at the pixel level so that it's not noticeable(the difference between Avatar with the glasses off and on while watching it was barely noticeable other than the increased depth of focus). This means non-digital filming will always look poor and incorrect. But digital filming is still horrendously expensive. Kind of a catch-22 for the next few years until it becomes affordable to shoot in digital.

    14. Re:thrusting by Znork · · Score: 2, Interesting

      It's interesting to compare 3d video to that other technology nobody actually seems to want; video phones. They have a similar time lines, with video telephony starting in the 30's, and going through several waves of hype with little adoption outside the specific fields where they have some specific utility.

      Maybe we'll soon see a great superimposed wave of 3d video telephony, coming to an abrupt end when the hobby of thrusting things in peoples faces suddenly becomes excessively obscene.

    15. Re:thrusting by Anonymous Coward · · Score: 2, Interesting

      I don't know about you... but I haven't seen any LONG TERM study about other 3D technologies (and I loked in Scopus, Scirus and Google Scholar).

      And the only study made (by Sega) found that it is derimental for joung people... mhmmmm. I will wait thank you :)

    16. Re:thrusting by lxt · · Score: 4, Insightful

      I don't know where you're getting the idea it's cheaper to shoot on film than digital, but in the vast majority of cases it's much, *much*, cheaper to shoot digitally than on film.

      Film is costly for several reasons, including having a finite supply of it (when shooting a film you tend to shoot between 3-4x more footage than you end up using. On digital it's much closer to 15-20x more footage), having to scan it to work on it digitally in post production (optical effects and tints being very rare today), and increasingly in today's world, a lack of people trained to handle it.

      Not to mention the fact that stock itself is very expensive, and for digital you're either shooting on magnetic media or SSD.

      Finally, your assertion that "depth is a known problem with filming" is nonsense. You may be used to seeing films with a shallow field, but it's entirely possible to shoot films without any depth of field at all. There was a movment in the 1930s to this effect - some really classic films such as 'The Rules of the Game' are shot almost entirely in 'deep focus', where there effectively is no depth of field, and everything is in sharp clarity.

    17. Re:thrusting by gmueckl · · Score: 2, Informative

      Funny enough, even Avatar contains shots that are 2D to 3D conversions. These mostly in the last part of the final battle. Weta Digital did those and they may still have a short breakdown video on their homepage which proves that. The trick they used was to time-shift the same take to get a fake stereo effect out of it. I'm still surprised that this is working at all.

      --
      http://www.moonlight3d.eu/
  2. Too Scared To Not Try by anguirus.x · · Score: 2, Interesting

    Hahah. They're too scared to *not* put out a crappy product.

    1. Re:Too Scared To Not Try by anguirus.x · · Score: 5, Insightful

      Even if they can tell, obviously, that these 1st-gen 3DTVs are a bust, they can't afford to risk missing out on carving out market share right now. Now is the time to make their brand synonymous with 3D TV. The trick will be avoiding being the brand associated with the failings of the first generation.

    2. Re:Too Scared To Not Try by Purity+Of+Essence · · Score: 2, Insightful

      I agree. I think we are looking at a Laser Disk or BetaMax situation here. Either it's going to establish an under-served dedicated niche market that will be viewed in the future as cutting edge pioneering technology, or it's going to establish an under-served dedicated niche market that is going become a laughing stock despite being cutting edge pioneering technology. Either way, this generation of 3D is never going to go mainstream.

      --
      +0 Meh
    3. Re:Too Scared To Not Try by fuzzyfuzzyfungus · · Score: 2, Interesting

      I suspect that "victory" if there is one, in 3D displays will take one of two forms:

      Either R&D will grind along, driven by a mixture of long term optimism and the occasional big simulator/data-visualization/etc. contract, until they eventually hit on something genuinely Good which will then be accepted. Or(and I suspect this is more likely):

      Victory will, eventually, be conceded to whatever 3D tech's panel, interconnect, and data storage requirements are most similar to those of the 2D market, and which imposes the smallest additional component cost to mark a device "3D Capable!!!". For instance, the active shutter glass stuff requires active shutter glasses(which sucks majorly); but otherwise works very well with the trends that are being driven by the existing 2D market: It throws away half your frame rate, so it can alternate eyes; but twitch gamers and action/sports enthusiasts hate blur anyway, so LCD refresh rates have been getting a lot better. It requires high speed interconnects, because of those high frame rates; but so do high resolutions displays, which are what keep the pros and CAD dudes happy, so all the display connection standards have very high speeds on the roadmap. Additional components cost? You basically just need to blink a few IR LEDs so that the glasses can sync. Maybe a few bucks on top of the existing stuff.

      This doesn't actually mean that buyers of such "3D Capable!!!" TVs will bother to buy shutter glasses, or 3D movies, or even turn the option on; but the additional cost would be low enough to get very broad penetration without any real active consumer acceptance.

      Think back to the early days of USB: Slow, virtually nothing to plug in to it and what there was was buggy, not even supported by the OSes that most people were running; but Intel put it in their chipsets, so it cost the motherboard maker peanuts to drop the passives and the connector on the board. Everybody had it before anybody cared.

    4. Re:Too Scared To Not Try by Anonymous Coward · · Score: 2, Informative

      So what 3 D format is the PORN industry going to use? That'll be the winner....

    5. Re:Too Scared To Not Try by twidarkling · · Score: 2, Interesting

      You know, I'm glad a publisher's trying to get Duke Nukem Forever out the door again. It allows such timeless jokes like this one to continue.

      --
      Canada: The US's more awesome sibling.
    6. Re:Too Scared To Not Try by Voyager529 · · Score: 2, Interesting

      While I agree with most of your post, I feel the need to get pedantic on one point...

      Think back to the early days of USB: Slow, virtually nothing to plug in to it and what there was was buggy, not even supported by the OSes that most people were running; but Intel put it in their chipsets, so it cost the motherboard maker peanuts to drop the passives and the connector on the board. Everybody had it before anybody cared.

      In the early days of USB, the choices were either serial (really really slow), parallel (regular slow), or SCSI (fast, but expensive, and manual mapping wasn't for the faint of heart). They all required reboots after installing things, and the number of expansion ports were quite limited. I remember sharing the serial port between my mouse and my Cybiko. Keyboard only syncing taught the keyboard commands REAL fast!

      USB was indeed buggy, but also remember that there really wasn't such a thing as a class compliant driver at the time. Every USB flash drive of the era required a driver install, but it was a heck of a lot faster than a parallel Zip drive. When you have that many people writing a driver for a first(ish) gen technology for the Win98SE driver stack, that's inevitably a house of cards (especially since in my case my first USB experience involved a PCI card on top of it). USB really came into its own when USB storage, imaging devices, and other more generic types of devices started to work well with generic drivers.

    7. Re:Too Scared To Not Try by keatonguy · · Score: 3, Interesting

      I'm not sure this is true anymore. You're absolutely right about the porn industry being the decider in the VHS vs. Betamax war, but you have to remember that this was pre-internet. Do you think the majority of consumers get their porn on video or online at this point? That's not a rhetorical question, I don't know that the data's been gathered, and it's a rogue element that will have a big impact on how this new tech will play out.

      Personally, I think this 3D shit is a gimmick and it'll all blow over soon enough so this kind of market share stuff won't even come into play, but it's worth thinking about.

      --
      If you aren't angry, you aren't paying attention.
    8. Re:Too Scared To Not Try by twidarkling · · Score: 3, Informative

      Dude, if you saw my mother, you wouldn't make that joke. She's fucking hideous, and a bitch to boot. You'd probably rather stick your dick in a blender than her mouth.

      Actually, the blender's probably safer, too.

      --
      Canada: The US's more awesome sibling.
  3. SCTV is on the air! by Latent+Heat · · Score: 3, Interesting

    Was that a recurrent, annoying joke of the late John Candy on the SCTV comedy show, where he was constantly thrusting his hands towards the camera to highlight the 3D effect? The parent post is reality imitating art.

    1. Re:SCTV is on the air! by Doctor_Jest · · Score: 3, Informative

      The classic "Dr. Tongue's 3D House of Stewardesses" on Count Floyd's Nightmare theater... (or something like that.) :)

      What a GREAT skit. I still love it...

      --
      It's the Stay-Puft Marshmallow Man.
  4. Consumer upgrade #4231844 by Anonymous Coward · · Score: 2, Insightful

    3D TV reminds me of BluRay or HDTV. They're all marketed as the next big thing but all they do is make
    it a bit prettier. What about spending more money on making it a better story? Making it prettier does
    not make it better, it makes it prettier. Its only a distraction from the plot not an enhancement
    and its only the stupid who fall for it but then they are just as likely to be impressed by a piece of
    shiny foil.

    Its worse than PhysX for games. At least that could be used to enhance gameplay but all they seem to do is try to
    make things look a bit prettier.

    1. Re:Consumer upgrade #4231844 by hedwards · · Score: 2, Insightful

      To an extent, but the poor quality of things like say falling rain and breaking glass has a tendency to stretch the ability of the player to suspend his disbelief. Likewise, high quality effects tend to lend themselves to more cooperation on the part of the viewer. I remember reading something recently that we tend to notice poor video quality more when we're not fully engaged in the movie.

      That being said, the thing is that we've always had poor quality movies and games, it's a question of what's available to the artisans of the industry, the Hitchcocks, Carmacks and Romeros both George and John of the world.

      3D won't take off anytime soon as it's still primitive, not just in terms of technology, but in terms of how it's used. It's still mostly used for cheap shocks and often times isn't even done well. As directors and game programmers get better at it, there'll be more to it. But right now there isn't really that much difference between say Batman: Arkham Asylum GOTY edition in 3D versus the the 3D turned off, they just did way too good a job with the regular one in terms of giving it a 3D feel while being quite subtle with the 3D.

    2. Re:Consumer upgrade #4231844 by Jackie_Chan_Fan · · Score: 4, Informative

      Dont equate Blu-ray with 3D TV...

      1920x1080p Blu-Ray Discs are incredible. I would never want to watch 720x486 NTSC SD interlaced footage EVER again. I work in post production/special fx, so i'm a videophile.

      3D is a gimmick, but resolution is not a gimmick. Resolution is very important. Just turn on any HDTV sports broadcast and compare it to old SD sports broadcasts... Its not even choice, you have to watch the HDTV broadcast because the SD is just so pathetic.

      Resolution increases are not the only benefit of Blu-Ray or HDTV... but also improved sound streams, uncompressed audio streams etc.

      So support Blu-Ray... get out there and buy them because many HDTV cable/sat providers over compress their HD signals, and anything streamed over the net is equally over compressed. The best way to get a nice high bitrate, clean 1080p video is still on a disc. If we let Blu-Ray die... we let mediocre, sub par quality win.

    3. Re:Consumer upgrade #4231844 by Skreems · · Score: 4, Insightful

      I've got bad news for you... most of us don't care at all, and will take immediate delivery over resolution any day.

      --
      Slashdot needs a "-1, Wrong" moderation option.
      The Urban Hippie
    4. Re:Consumer upgrade #4231844 by PitaBred · · Score: 3, Insightful

      Buy Blu-Ray? Because DRM is good for everyone! Blu-Ray is shit that happens to have high resolution. If they had some kind of high-res format without the DRM, I'd be all over it.

    5. Re:Consumer upgrade #4231844 by udippel · · Score: 4, Insightful

      1920x1080p Blu-Ray Discs are incredible. I would never want to watch 720x486 NTSC SD interlaced footage EVER again. I work in post production/special fx, so i'm a videophile.

      That's one of the troubles with the world of today. Some people get their kicks just from the resolution of the image. Go to any TV-electronics parlor. People will be excited about the crisp picture, the brilliant colours. Whenever I go there, I am infinitely bored with the crappy movies. And then I go home, and watch 720x486 NTSC SD interlaced with an enormous pleasure; Bunuel, Hitchcock, Marx Brothers. Even Kubrick's 2001 is great fun, in PAL. Murnau's Nosferatu (I guess, not more than 300x200 effective resolution) sends more shivers down my spine than Kinski's remake, even if it were in 1080p.
      Because it is the art; not the resolution that counts.

      YMMV, though.

    6. Re:Consumer upgrade #4231844 by kramulous · · Score: 2, Insightful

      Nope. I wait. Quality makes it worthwhile, every time. Instant gratification doesn't win with me.

      Unless of course you actually need your eyes checked.

      --
      .
    7. Re:Consumer upgrade #4231844 by wintermute000 · · Score: 2, Insightful

      WTF does art have to do with HD res of SD res. That's a straw man if I ever saw one.

      HD res of crap film = still crap film.
      HD res of good film = better than SD res of good film.

      So there are old films that will never be in HD, and many new HD releases are intrinsically bad films. Are you so blinkered to think that 'the world of today' will never produce new movies as good or better as the old classics?

      HD wins every time, only issue is budget.

    8. Re:Consumer upgrade #4231844 by udippel · · Score: 4, Insightful

      Of course you are right if you take my words literally, and to that extent.
      However, if you care to infer the message, it is about the focus with which movies are shot. There is only that much of funding, and in these days, I'm afraid, the average investor is more concerned about resolution and brilliance (of the shots), than in the artistic quality of the undertaking. And all this 'over-technisised' appreciation of the audience will actually lead to movies being shunned because of a perceived lower technical quality, despite of potentially higher artistic quality.
      I personally have overheard people who refuse to buy any non-BlueRay movie, because "Blue Ray is the future". Content seems to disappear behind technicalities, including for the consumer.
      And if you please read the message of the OP, I would never want to watch 720x486 NTSC SD interlaced footage EVER again., you might understand my urge to point out what a nonsense this implies. And that one was modded +5, Informative. I was only trying to say, that my primary argument for selecting a movie is its artistic content; not its resolution.

    9. Re:Consumer upgrade #4231844 by Jackie_Chan_Fan · · Score: 2, Insightful

      Huh?

      I've work in film, tv and videogame production as a 3d animator. I've also worked on two pilots for television, one of which is in talks right now with a major studio.

      Film investors do not sit around and say "The story isnt great, but what matters is, what resolution are you going to shoot this?"

      That doesnt happen. EVERYONE working in major production right now and in the past, has been working with material that produces resolutions well over home delivery capabilities. Film stock itself can easily be scanned up to 4K, which is about 4096x2304 or higher depending on the aspect. Film itself has always produced higher resolution images than any video delivery format. Now thats changing because many people are shooting in HD resolutions in digital rather than on film, but not because of the resolution, but because of ease of use. You dont have to have your film scanned. Todays HD cameras offer higher color bit depth than ever before as well...

      But ease of use, is more the reason for shooting in HD... the resolutions were always there on film. Its just now... its easier to shoot HD because it goes right into your editor without scanning film stock.

      So no one sits around wondering if they're going to shoot a film in HD before the greenlight a project. Everyone in production now, is all HD or traditional film stock. Content always matters in film developement. Granted sometimes the content that they focus on is more concerned with who is in the film, rather than what is in the film....

      There are plenty of things that stand in the way of a good story. First... Its hard to make a good story. Its also hard to shoot a good story. Its very easy to ruin a good story by shooting it badly. Its very easy to go into production and suddenly find that its not working.... perhaps the actors failed, or the principles rushed into production without thinking of their shot plan, or they wrote the story on set as the shot. There are many reasons why films suck.... None of which have anything to do with a production company caring about what resolution it is shot at. The resolutions have always been high in film. Its the consumer who wasnt getting the full resolution.. until now.

    10. Re:Consumer upgrade #4231844 by Jackie_Chan_Fan · · Score: 4, Insightful

      Direct streaming is death for film ownership.

      Why would anyone want Blu-Ray to die? I can understand the DRM concerns, but if Direct streaming takes over, you will have lost the right to own a copy.

      The worst part of direct streaming, as it is now, and on fios (I'm a very early FIOS subscriber)... is that HD streamed content is heavily compressed when compared to Blu-ray video streams.

      By heavily compressed, i mean that fast motion breaks down into compression artifacts. Resolution and temporal quality is lost by overly compressing the footage to fit within the bandwidth allocated for streaming. Blu-Rays all stand out as far better quality when compared.

      Just turn on HBO. many of their films are overly compressed in HD. Put on discovery channel's how its made... and watch jelly beans racing across the screen by the millions in a factory and you will see the break down of resolution and temporal compression. The jelly beans will become pixelated as they move fast. The video compression blocks become obvious, because the bit rate is too low.

      Now where this lowering of bitrate takes place is another issue. On TV, it can be compressed THREE TIMES before it gets to you. First the production company delivers the TV show to the TV channel, this is compressed, usually a very nice quality version (if they know what they're doing)... Then the TV network sends out their feed to cable providers... and that feed may be recompressed to fit their bandwidth. When the cable / Sat TV providers get it, they then recompress the video again to fit their band width allocation needs. Often the lessor channels get more compressed than others, but overall you can see compression very clear from program to program. Direct TV is notorious for having terrible compression even on their SD content. So much that even negated the entire idea of a digital signal.

      So a disc based delivery format is still higher quality because the only bandwidth they have to wory about is disc space. They arent trying to squeeze 500 other channels of video along side your movie... Which is what happens on cable/sat and the net.

      I can see how DRM is a concern... but again... digital delivery isnt going to get any friendlier in terms of ownership rights. But atleast you'll have a high resolution, high bitrate version on a disc... which you can easily remove the DRM if you so choose and store on a media server at home.

      Digital delivery will always side with bandwidth over quality.... and control over freedom. A Blu-Ray disc with all its DRM, provides more freedom than any digital delivery. They want full control over your media.... So what do you think will happen when you no longer have a high quality version of the media in your possession?

  5. Early days of stereo audio.... by QuietLagoon · · Score: 5, Insightful
    The early days of stereo audio are known as the ping pong days because of the vocals and instruments bouncing back and forth between the two channels. If you listen to, for example, some of the early Beatles recordings, you'll hear the ping-pong effect.

    .
    When you add another dimension to a playback medium, the first temptation is to exploit that new dimension to the point of exaggeration. That is where 3-D TV is now.

    Give the creative types a few years and 3D TV will look very differently. Heck, it may even work without those awful glasses........

    1. Re:Early days of stereo audio.... by Zapotek · · Score: 3, Insightful

      You beat me to the punch...The technology is still under development, like when the first flat screen TVs came out....
      Everybody needs to stop whining right now and give it time. No-one is forcing you to buy it anyways, f'ing hell...

    2. Re:Early days of stereo audio.... by Jesus_666 · · Score: 2, Informative

      And let's not forget about great ideas like "the music plays on both channels but the vocals only play on the left one".

      I just hope that trideo* matures fast.


      * Hey, Shadowrun described this stuff ages ago so why not stick to their nomenclature? It's handier than "3D TV".

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
    3. Re:Early days of stereo audio.... by interkin3tic · · Score: 3, Insightful

      No-one is forcing you to buy it anyways

      It's true, if you get headaches from 3d, you will never be forced to get a 3d TV, since consumers are never forced into upgrading their equipment ever.

      Now if you excuse me, I have to go buy "Inception" on VHS...

    4. Re:Early days of stereo audio.... by Culture20 · · Score: 5, Interesting

      Just like how Silver slippers became Ruby Slippers and a Horse of a Different Color was added to highlight Technocolor in Wizard of Oz.

    5. Re:Early days of stereo audio.... by Abstrackt · · Score: 5, Insightful

      No-one is forcing you to buy it anyways

      It's true, if you get headaches from 3d, you will never be forced to get a 3d TV, since consumers are never forced into upgrading their equipment ever.

      Now if you excuse me, I have to go buy "Inception" on VHS...

      VHS died because DVD was obviously better. The quality wasn't as good as DVD, there weren't as many features as DVDs and you had to rewind your movies (hey, it was annoying).

      I don't see 2D television going away any time soon as 3D isn't exactly an obvious improvement. It will probably become a niche, like vinyl in the audio world.

      --
      They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance. - Terry Pratchett
    6. Re:Early days of stereo audio.... by BoberFett · · Score: 2

      What's your point? That unless someone has a terminal illness that they should just shut the fuck up and buy whatever overpriced shit they're told?

      Go fuck yourself.

  6. The brain doesn't like what doesn't make sense by boondaburrah · · Score: 5, Informative

    If 3D content creators would stop making window violations and (my favourite) changing the convergence point of the screen without zooming (and vice versa) the idea that 3d is going to give headaches wouldn't have as much fact to go on. I'm sure some people get headaches anyway, but the majority of the people get them because of this stupid filmography. Also, stop changing the 3d depth every shot. I'm looking at you, Avatar.

    If you give the brain realistic input that could actually happen, people would be more comfortable with it and it would be more likely to sell.

    Also, the ghosting on some glasses is terrible. I could even see it in RealD, but it wasn't nearly as bad as some systems I've used (especially anaglyphs).

    I hope it gets good before everyone becomes disinterested, because I'm actually excited for 3d to become kindof standard.

    1. Re:The brain doesn't like what doesn't make sense by FiloEleven · · Score: 5, Interesting

      If you give the brain realistic input that could actually happen, people would be more comfortable with it and it would be more likely to sell.

      This is why 3D gaming makes much more sense than 3D movies.

      A lot of film techniques rely on changing between multiple cameras, and that dramatic, angled close-up that is so effective in 2D results in a depth-of-field change that's going to fatigue people in 3D. Many games, especially racing, FPS, and platformers, rarely do that sort of thing. 3D would add lots of immersion with fewer drawbacks. There's always room for abuse, but it doesn't seem as inherent to the medium as in film.

      I think this could become more evident pretty quickly with the launch of Nintendo's 3DS, depending on how many developers they get on board.

  7. lowering costs of HD by codegen · · Score: 2, Insightful

    With the prices dropping on HD TV's, they need to find something with a high markup that the chumps^H^H^H^H^H^H videophiles will buy. There are only so many $500 ethernet cables you can sell.

    --
    Atlas stands on the earth and carries the celestial sphere on his shoulders.
  8. Poorly aimed vitriol by EdZ · · Score: 4, Insightful

    3DTV itself, or rather stereoscopic display technology, is perfectly fine. The problem lies in pants-on-head-retard directors who wouldn't know convergence depth interocular distance from their own anus. Creating stereoscopic video that doesn't cause headaches is HARD. You can;t justtape two cameras together and carry on as usual, and you sure as hell can't expect a 2D movie retrofitted to 3D to look even half decent.
    Imagine if colour TV had started of with everything in bright block primary colours only.

    1. Re:Poorly aimed vitriol by doconnor · · Score: 3, Funny

      Imagine if colour TV had started of with everything in bright block primary colours only.

      Wasn't that why Star Trek the original series had everything in bright block primary colours only?

  9. Not to mention, they can ruin your eyes. by Jane+Q.+Public · · Score: 3, Interesting

    According to this Slashdot post, 3D can harm child and maybe adult vision.

    1. Re:Not to mention, they can ruin your eyes. by Gaygirlie · · Score: 2, Interesting

      I rather wonder about people already diagnosed with impaired vision: I just recently had to get glasses because I started getting frequent headaches and could not see almost anything clearly and was diagnosed with rather strong case of astigmatism. ( http://en.wikipedia.org/wiki/Astigmatism for those interested ) This means I have to use glasses all the time through the day and thus can't use any of those fancy 3D glasses, and thus I will not be able to 'enjoy' 3D content.

      Impaired vision being a rather common issue I wonder how Sony et. al. are planning to bring out 3D to such an audience. Will they even be able to, or will they just try to rely on cumbersome hacks that one will have to attach to their own glasses and which won't work too well because of the myriad of different shapes of glasses around?

  10. Fundamental problem: Close images far to one side by iliketrash · · Score: 5, Interesting

    One of the fundamental problems with 3D movies and TV is this: Close-to-the-viewer images that appear far to one side of the screen. The problem? You go blind in one eye. To create the appropriate binocular disparity, the "other" image would need to appear in a direction for which there is no screen, thus, no image is presented to one eye. The result is jarring and upsetting.

    James Cameron seems to have figured this out in Avatar and avoided doing it for the most part.

    How else to avoid the problem? Use a really big screen (in terms of angle subtended at the viewer's position) such as Imax. What does this portend for 3D TV? Nothing good, since TVs almost universally, even with "large" screens, do not subtend an adequate angle.

  11. Remember the 1960's? by linzeal · · Score: 5, Insightful

    When color TVs became affordable for the consumer market and television programs started broadcasting in color the amount of garish costumes and set designs and other "look ma, its in color" gaucherie was lampooned mercilessly. The technology was refined and eventually turned out alright, even though it went through a stage at the advent of color when it verged on the psychedelic.

    Discounting 3D at this stage of the technology is a patently absurd prognostication given the history of the TV.

    1. Re:Remember the 1960's? by martin-boundary · · Score: 5, Informative

      The garish costumes actually had a purpose in black and white film, as they offered better contrast to the TV or cinema viewer. Obviously, you can't change a significant wardrobe collection overnight when colour becomes available.

    2. Re:Remember the 1960's? by udippel · · Score: 4, Interesting

      Yes, and no. Your argumentation discards a relevant fact; one that you are probably not aware of.

      Black and White photos are a proper representation, or mapping, of a 3-dimensional space on a 2-dimensional plane. Adding colour adds information. The human eyes can be tricked into perceiving a rate of above 16 images per second as 'motion', and an ever higher rate as 'smooth motion'. You add colour to it, everything fine.
      Over the years, this has been refined, and we can all enjoy coloured moving images without trouble.

      Stereoscopy as it is being done, cannot produce a proper mapping. (I gave some initial arguments elsewhere in this thread, so I don't want to repeat myself.) This is why 3D hasn't taken off despite of very early efforts, in red/green, of some generations earlier. The problem is not one of technology, resolution, not even left/right separation. The problem is, and there is plenty of research available if you are interested, that - contrary to the mapping of 3D to 2D - two cameras - even if mounted with the proper interocular distance - cannot map the 3D-impression properly into 2 electronic channels. Therefore, it is physically/biologically impossible to regenerate the original 3D impression with lateral cameras.

  12. why it misses by fermion · · Score: 3, Insightful
    I see TV, outside of niche market like the obsessive sport fan, TVs serve two purposes. One is to be large central, almost alter like presence in the central room. If one is judged on size, and not performance, anything that reducing the diagonal inches/dollar is certainly not going to sell. The other purpose is increasing to replace the radio as background noise.

    Yes there are crowds other than than sports fanatics that are actually to spend time glued to the tv for hours on end wearing these glasses. But I think the time when this is status quo, at least in the US, is long past.

    Many would say that the going to movies is in decline because TV is catching up to major budget movie quality and because the experience is not what it used to be. I would say the reason for this is that people are less willing to sit idly for an hour or so and passively consume entertainment. The 3D tv is part of that passive consumption, and if we won't do it theaters, why would we do it at home, where are not prohibited for texting on our phones or loading up a video game on our portable player, simply because so relic for the 20th century thinks it is rude.

    --
    "She's a scientist and a lesbian. She's not going to let it slide." Orphan Black
    1. Re:why it misses by sapphire+wyvern · · Score: 3, Insightful

      why would we do it at home, where are not prohibited for texting on our phones or loading up a video game on our portable player, simply because so relic for the 20th century thinks it is rude.

      You do that at the cinema during the movie? Don't you realise how distracting it is for every single person sitting behind you to have a bright little screen waving around in their peripheral vision, in an environment that's deliberately as dark as possible?

      Damn right it's rude! If you don't want to watch the movie, leave. The rest of the audience paid to see the movie too, and don't need to have their experience ruined by selfish behaviour on the part of one person in the audience.

  13. Glasses = death of 3D TV by Yeechang+Lee · · Score: 4, Interesting

    People accept glasses for watching 3D movies in theaters because they are there for the experience of watching a film on a giant screen with other people while eating popcorn and drinking soda. The same goes for other specific, controlled environments, like 3D CAM in an office; people accept it as part of the experience (or job in this case).

    3D in the home will never succeed until and unless glasses are not needed. It doesn't matter whether the glasses are disposable or expensive, or if today's multiple competing standards congeal into one. No one will accept needing to constantly put on and take off 3D glasses to watch TV. Period.

    1. Re:Glasses = death of 3D TV by twidarkling · · Score: 2, Interesting

      You know, that's a damn good point. Generally, when you go to a movie, you're there to *watch* the movie, so you don't mind glasses on your face so much. But at home? What if I'm laying down? Got friends I wanna chat with while the show's on, and look at them while I chat? Look away to grab the phone? Get up to answer the door? Grab a snack? Go to the washroom? Grab the remote? Read a book during commercials/dull parts of the show? There's dozens of little moments while watching TV that you're not going to be looking directly at the TV, and so how annoying are the glasses going to be for that?

      --
      Canada: The US's more awesome sibling.
  14. After seeing Avatar in 2D, you know. by PhrostyMcByte · · Score: 3, Interesting

    I sat a few of my friends down to watch some scenes from Avatar in 2D, and one of their jaws dropped at how much worse the CG looks. 3D corrupts the live actors just enough to make the CG look of similar quality -- when it's in 2D, that effect goes away. I didn't do this to rag on Avatar's CG, but to show them how 3D destroys image quality even on something that is filmed specially for it.

    I'm not looking forward to the day when the first 3D-only movie comes out.

  15. 3DTV here to stay by Anonymous Coward · · Score: 2, Insightful

    I love 3 Dimensional TV done well. We have two eyes and see in 3D in the real world ... without having things shoved in our faces. Calm down content producers ... we get the point. 3DTV is here to stay - so start doing it right ...
    Film like its a window into the world your watching - not like its a threshold for all sorts of stuff to poke out of.

  16. Problem Solved by mikeroySoft · · Score: 4, Insightful

    Just don't buy a 3D TV. The manufacturers will get the hint.

  17. Re:More anti-3D trolling by mike260 · · Score: 5, Insightful

    If Sony can pour millions into telling everyone that 3D is the bee's knees then I can take 2 minutes to voice my opinion that no, it ain't.

  18. The joke known as color TV by gfody · · Score: 2, Insightful

    I'm at the Premium Buyer's Exhibition in New York — the 1950's equivalent of the Consumer Electronics Show — and the massive halls are dominated by color TVs made by everyone from RCA to GE and Honeywell to companies you've never heard of. The manufacturers seem pretty excited, but color has so many downsides — most of all the lousy image quality and unimpressive color effect — that I can't imagine consumers are going to go for this. 'As a medium, color remains remarkably self-trivializing. Virtually nobody who works with it can resist flaunting garish stuff at the camera, just to make clear to viewers that they’re experiencing the miracle of color. When Elvis banged away at his piano during RCA’s event, a cameraman zoomed in and out on his ridiculous shoes for no apparent reason, and one of the company’s representatives kept robotically flicking his tie forward. Hey, it’s color — watch this!

    --

    bite my glorious golden ass.
    1. Re:The joke known as color TV by 0123456 · · Score: 4, Insightful

      Color TV had an obvious and significant benefit and didn't require you to wear silly glasses all the time. 3D is a gimmick that only works well in a limited amount of footage that I've seen, and does require you to wear silly glasses all the time.

      Until you can make 3D TVs which don't require glasses and do allow you to show objects which go outside the screen, it will always be a gimmick.

    2. Re:The joke known as color TV by khallow · · Score: 2, Insightful

      Name one time, ever, that it has paid to be an early adopter of electronic tech.

      Nuclear bombs. Computers. Heart pacemakers. Telegraph. Radar. Oscilloscopes.

  19. Informative! by Kohath · · Score: 2, Insightful

    Let's hear lots of comments by people who haven't seen 3D TV. And then let's have poorly-woorded descriptions of a visual medium than can only really be appreciated by experiencing it.

    This is the Internet at it's most Internet-like.

    "Clearly, 3D TV sucks because it's expensive and I haven't purchased one yet. If I decide to buy one, it is because it has improved and no longer sucks."

  20. New technologys always fail by Darkness404 · · Score: 3, Insightful

    New technologies are -always- annoying to show that they can do it. Stereo audio is one main point. Listen to recordings from when stereo was just coming out and you will hear sound shift from left to right over and over again just so they can say they did it. Look at some of the programs when color TV first came out, they used hideous color schemes to show that you could have color. Look at the the early Nintendo DS games which were all "draw something with the stylus" games before they started to get better. Etc.

    Early "new" technologies show the worst at the beginning (anyone else remember the age of animated .gif images -everywhere- on the web in the 90s?). 3-D is the same way, it will be annoying at first but when the technology improves and directors make things work, things get a lot better.

    --
    Taxation is legalized theft, no more, no less.
    1. Re:New technologys always fail by garutnivore · · Score: 2, Funny

      True, true!

      We can also add to your list rag doll physics in computer games. I'm sure many slashdotters can remember games where dead or unconscious enemies moved in unrealistic ways because the development team decided that they had to highlight the damn rag doll physics engine. "Wait! A dead enemy moves?" someone asks. Why, yes. In some games, hiding corpses would avoid raising suspicions. When a dead enemy being dragged to a hidden spot jerks like he's having an epileptic fit, that's just to highlight rag doll physics.

      And also booby physics, in some games.

      And how some designers decided to add a realistic touch in making all characters breathe. "Look at the level of detail in our game! Characters breathe! In real time! You can see it!" Except that in real life, the rising of the chest is nowhere as so noticeable as in the game so it ends up just looking like the characters are constantly trying to calm themselves with deep breathing.

  21. Re:More anti-3D trolling by Anonymous Coward · · Score: 5, Insightful

    Because if current 3D technology didn't get bashed about like the piece of excrement that it is, it would become standard technology. Companies will sell the masses polished turds all day, telling them it's the latest and greatest, and unless people challenge their bullshit, they'll phase out the old tech and you will have to buy the new tech because there's nothing else to buy. Even if you just use the 2D portion, that's that much more you have to spend on a TV and that much more you have to spend on 3D only movies that will look asstastic in 2D. 3D will be great when it's ready, but lots of people seem to agree it's not and I for one don't think that it will be for another decade.

    Also, it takes a lot of people screaming DO NOT WANT to get manufacturer's attentions.

  22. 3D is the future...but it's not here yet. by kurokame · · Score: 4, Interesting

    Accommodative input is the future. Period. We will eventually have technology which allows us to adapt content to the human receiver. This is not in dispute. Presentation and interaction methods which use these techniques well will dominate over those that don't. You can already see examples of this. The experience of watching a movie on a large theater screen is vastly different from watching it on a cheap 19" TV. Cruddy audio equipment doesn't have the same impact as a live performance. A real book is much easier to become absorbed in than the same content on most e-readers. Video games with poor camera behavior and non-intuitive controls aren't as fun to play. Psychologists and technologists have studied the hell out of it - immersion, emotional design, adaptive interfaces...they make up new names for different aspects of the problem almost every week. But for the most part, this is the future. There is a lot of promise, but for the most part we have to settle for emulating "real" versus contrived input and interaction to some functional level of fidelity which we can tolerate in order to pick up additional functionality (often portability) which the technological approach enables. Other cases do work better, but only if you're talking about expensive research prototypes which address a single aspect of a broader frontier.

    The problem is that this leads to the mistaken assumption that our current implementations are accurate representations of their eventual successors. In most cases, they're not. 3D is probably one of the biggest culprits here. It's too easy to go "hey look, 3D displays - it's just like looking at real objects!"...but that's not really it. We've managed to come up with a number of technologies which give decent approximations of several depth cues beyond those available in a static 2D image (e.g. shadows, object occlusion, perspective methods). This is wonderful. But it's important to keep one point in mind, a point which is constantly overlooked.

    All current 3D display technology falls well short of producing fully "believable" input.

    Yeah. And that's setting aside the whole "movie producers keep producing trashy fake 3D pictures to raise ticket prices" issue - which is a major complication of itself. If you use good current 3D hardware to display a well-made 3D picture which was shot for 3D and where the medium was used intelligently...it will still degrade the image quality over 2D, people will still get simulator sickness, and a fairly large slice of your audience will even still see it in 2D.

    The first problem, degradation, can be minimized through special screens and top-end equipment, but you can't really eliminate it since there it provides a much more complex problem compared to doing the same thing in 2D with the same grade of equipment - or worse (and more realistically), the same budget. This is orders of magnitude worse if you want your 3D installation to be a theater setting since you have to serve many people sitting at many distances and viewing angles, each of whom is using different eyes and different brains to process the input. Honestly, with any existing technology, the only thing you can do in a 3D theater is try to minimize how bad it is and minimize how much it costs you to set up. There is no good solution here. Polarized light projection is really the best way...but it's quite vulnerable to off-axis viewing. Alternating frame projection is better in that sense - off-axis problems are comparatively minor - but the headsets are quite expensive (polarized glasses can be effectively disposable) and many viewers will perceive constant flickering which is annoying at best but more likely a quick trigger for simulator sickness (above the already inherent risk with 3D from conflicting visual cues).

    The second and third problems are more or less related. The human visual system relies on a large set of visual cues to create a 3D model of your environment, and stereoscopy is only one factor. Admittedly, it's a fairly major factor, and a

  23. The "sweet spot" problem and the "edge" problem by dpbsmith · · Score: 5, Informative

    Stereoscopic 3D has two very serious problems that have never been solved. The first is the "sweet spot" problem. Imagine a person standing so that they are lined up exactly with a flagpole. In real life, if you move to one side or the other, the relationship changes and you can now see the flagpole... and you no longer see the person exactly in full-face, but slightly in profile. In a stereoscope 3D presentation, the relationship between the screen elements cannot change. You will see the person exactly lined up with the flagpole no matter where you sit. This sounds trivial, but if you work out the consequences, it means that if a person is standing on a square-tiled floor, the tiles must become skewed into rhombuses if you move to the side. And the depth relationships change, too. The picture becomes squashed or flattened if you sit too close to the screen, elongated with exaggerated depth if you set too far away.

    This means that a 3D picture only looks right when viewed from one, specific seating location, the sweet spot. And, worse yet, it only looks right if the cinematographer eschews the use of wide-angle or long lenses, but films the entire movie only with lenses of the single correct focal length, which means throwing away a century of film grammar.

    The valid appeal of 3D is to add the realism of depth. But unless you are sitting exactly in the sweet spot and the cinematographer has used only one focal length for the whole film, you do not get realistic depth, you get warped geometrical distortion--and worse yet distortion that changes from one shot to the next.

    Have you ever watched a movie from the extreme left seat in the front row? Unpleasant, isn't it? Well, 3D has the same problem, but greatly amplified.

    You may not notice it consciously, but your brain has to work overtime to prevent you from noticing it, and it is fatiguing.

    The second problem involves any object whose 3D placement is in front of the screen but is near the edges. It is a little hard to explain, but remember that without glasses the object shows up double, as a pair. If it is well in front of the screen, it is a widely separated pair. The glasses make sure your right eye sees only the left image of the pair and vice versa, but the problem is that as the object moves toward the left edge of the screen, one image moves offscreen and disappears before the other does. So, as these objects approach the edge, you see them only with one eye. This actually happens in real life for objects behind a rectangular opening, as in a proscenium theatre stage, so you are used to it and it seems natural. But in real life it never happens for objects that are in front of a rectangular opening, and it is weird, unnatural, and fatiguing. The only way to solve it is to have a screen so huge you don't really see or notice the edges. This probably explains why IMAX 3D is relatively successful--it takes a giant screen to avoid the edge effect.

    Together, these two problems mean that 3D cannot just make a scene look realistic and more natural--not unless you project it on a giant IMAX screen and sit exactly at the sweet spot. Under any other conditions, it looks goofy, unnatural, and distracting.

    There's no way to fix it. Four people sitting in a four difference seats in a live theatre have eight eyes and views the scene from 8 slightly different points of view. Showing the person in the left seat of the fifth row the pair of images that would be seen by a person sitting in the center seat of the twentieth row isn't going to work. If there are four people sitting in your living room in four different chairs, they need to have four different pairs of image shown to them, a different one for each seating position.
     

    1. Re:The "sweet spot" problem and the "edge" problem by Anonymous Coward · · Score: 2, Insightful

      The "edge problem" isn't much of a problem.

      Instead of cropping both images to a 2D rectangle (the screen) you crop them both to a 3D pyramid(ish), so both eyes stop seeing things at the same time. Because of the parallax issue (or as you call it, "sweet spot problem"), cropping to a single pyramid-like shape (precisely, the intersection of the two pyramids based on the screen with vertices at each of the viewer's eyes) will eliminate this problem for viewers anywhere -- the cropping pyramid skews and scales to match each viewer's location. In fact, while it's technically less natural, extending the same cropping volume "into the screen" is also possible, and I suspect would further reduce optical confusion.

      And while the skewing effect from off-axis viewing is plainly an issue, I think lens issues (and reasonable distance variations on-axis) are practically non-issues -- after all binoculars wreak havoc with focal length, but they work out ok.

    2. Re:The "sweet spot" problem and the "edge" problem by Prune · · Score: 2, Interesting

      In fact, multichannel audio recordings (and I include stereo into that) have the exact same sweet spot problem, because even with the best recording practices trying to capture 3D (i.e. Ambisonics which encodes a 3D soundscape with spherical harmonics) can only have _correct_ reproduction in a small sweet spot. And yet, multichannel audio is the standard, because it contributes something even if that something is very far from the optimum.

      --
      "Politicians and diapers must be changed often, and for the same reason."
    3. Re:The "sweet spot" problem and the "edge" problem by sznupi · · Score: 2, Interesting

      Though with audio it generally just sounds a bit different / giving effect in the direction of "lower" standard; not terribly obvious when not in the sweet spot.

      With "3D" it's just more wrong (sweet spot is pretty wrong in itself...), not really in the direction of discarding "3D" & appearing flat.

      --
      One that hath name thou can not otter
  24. Re:More anti-3D trolling by fredmosby · · Score: 2, Insightful

    The article is mostly complaining that modern 3D TV's require special glasses to watch, which is a completely valid criticism. I'm not sure why you think no one should ever criticize 'optional' technologies. No one's forcing you to buy a Hummer H2 but they still suck.

  25. Re:More anti-3D trolling by assassinator42 · · Score: 2, Insightful

    I can still eat with someone who orders an upsized fast food meal even if I order a regular meal.
    I can't watch a movie with someone who wants to see it in 3D.

  26. Hubble 3D by JoelWink · · Score: 5, Interesting

    The thing I remember most from seeing Avatar in IMAX 3D was actually the trailer for Hubble 3D. I finally saw it today and I was not disappointed. Seeing 3D documentary footage of the shuttle crew prepping for a flight, seeing not one but two shuttle launches in 3D, and seeing numerous spacewalks in 3D was awe inspiring. I find a lot of 3D feature length films to be a little fatiguing, but I think the less gimmicky (although still undeniably gimmicky to a point) IMAX 3D documentaries show the potential for using 3D in a tasteful artistic manner.

  27. Except it isn't 3D... by fyngyrz · · Score: 5, Interesting

    ...it's stereo, giving you exactly one viewing angle. Actual 3D presentation provides a 3D scene display, with the resulting ability to move your head around (which changes the angle of view), or even walk around the display. Stereovision like this has been around since the ViewMaster, and it's a cheap gimmick compared to a display system that takes viewing angle into account, like this, for example, or this.

    With a real 3D display, there are so many things you could do... with stereo, you get exactly what you've been getting all along, that is, the single viewpoint they think you should have, and that's it. Yeah, you'll think you're perceiving depth, but that goes away the moment you move your head and the image doesn't change the way it should.

    Because actual 3D isn't just about providing two different images (which is what stereovision does.) It's about providing the two images that match the viewing angle your position and head angle set up relative to the material being viewed.

    Me, I'm good with 2D until 3D actually arrives. Stereovision... no thanks.

    --
    I've fallen off your lawn, and I can't get up.
    1. Re:Except it isn't 3D... by udippel · · Score: 5, Insightful

      I'd throw all my mod points at you, if I had or could. Already the next commenter knows close to nothing about stereoscopy, but argues as if he did. You are right from a number of viewpoints (pun!, héhé):

      1. At real 3D, when you move your head laterally, you can 'circle' around an object.
      2. At real 3D, when you move your head laterally, objects hidden behind other objects become visible.
      3. [You didn't mention this one:] Depth perception of the human eyes is done by a combination of biological effects:
        - convergence of the eyeballs (like when you watch your finger and bring it closer to your own face, the eyes turn 'inward'
        - adaptation of the lenses for a specific distance

      The so-called '3D' that can be achieved by two cameras only fulfills one of these features: convergence of the eyeballs (by introducing a lateral offset of the two images on the projection screen).
      This is why this so-called '3D' gives you some '3D-feeling', but mostly headaches; as the "3D-detection algorithm" in your brain cannot accommodate the incoming information properly; it defeats and contradicts what it has learned throughout your lifespan.

    2. Re:Except it isn't 3D... by evenmoreconfused · · Score: 3, Interesting

      From Wikipedia:

      Human vision uses several cues to determine relative depths in a perceived scene[1]. Some of these cues are:

              * Stereopsis
              * Accommodation of the eyeball (eyeball focus)
              * Occlusion of one object by another
              * Subtended visual angle of an object of known size
              * Linear perspective (convergence of parallel edges)
              * Vertical position (objects higher in the scene generally tend to be perceived as further away)
              * Haze, desaturation, and a shift to bluishness
              * Change in size of textured pattern detail

      All the above cues, with the exception of the first two, are present in traditional two-dimensional images such as paintings, photographs, and television. Stereoscopy is the enhancement of the illusion of depth in a photograph, movie, or other two-dimensional image by presenting a slightly different image to each eye, and thereby adding the first of these cues (stereopsis) as well. It is important to note that the second cue is still not satisfied and therefore the illusion of depth is incomplete.

      --
      No. Well...maybe. Actually, yes. It really just depends.
    3. Re:Except it isn't 3D... by Prune · · Score: 2, Informative

      Disparity is the most important factor in 3D perception in the human visual system, other than motion parallax. Two cameras capture disparity, and motion parallax can be achieved with head-tracking--technology to do this with computer vision instead of having to use a head-mounted display has existed for the past 20 years at least. Vergence and accommodation (focus) are secondary and always overridden by the other factors; this is a neurophysiological fact. Moreover, both can be handled by the use of an ultra-high resolution display and a microlens array--or simply using a head-mounted display with active optics and eye tracking. And the information from two cameras is sufficient from both, because depth can be extracted from disparity and all other effects can be computed for a fitting display.

      --
      "Politicians and diapers must be changed often, and for the same reason."
    4. Re:Except it isn't 3D... by udippel · · Score: 5, Informative

      You sound as if you knew what you are talking about, so I take it to try to answer your message.
      Disparity is the most important factor in 3D perception in the human visual system
      No doubt. This is why 3D 'works'.

      Motion parallax however, cannot be achieved, since hidden content cannot be interpolated. It actually is unknown, eventually to both viewpoints. Even if it is known to one, depth remains unknown.

      Head-mounted devices are worse, because for nobody the world doesn't turn when (s)he turns the head. You follow with the shown perspective, I guess. But from where do you get it? Think about a movie: Where do you get the information from, when the viewer turns the head?

      Vergence and accommodation (focus) are secondary and always overridden by the other factors; this is a neurophysiological fact
      Yes, see above. Override, though, does not mean trashed. It remains a sensory effect, that contradicts at least a distance virtually 'close' according to its disparity. -> Headaches.

      How does a microlens array induce physical distance (adaptation)? You'd need a set of screens at various distances form the viewer's eyes, and using a shutter mechanism to project specific pixels from a 'credible' distance.

      Physiologically, if you inhibit head/eye movement totally, the vision disappears altogether, as you probably know. So we all perform small quantities of those all the time, unconsciously. That's fine for a 2D-display (as I wrote elsewhere in this topic), because that's what we are aware of: a 2D-projection on a plane of finite, if not very limited size. Our brain 'expects' what it gets from watching a picture, or your 2D flat screen. Even a 3D-effect (compiz, e.g.) is nothing but a calculation of virtual distances and structures, projected - visibly - on a 2-dimensional screen. So our eyes get what they expect, with respect to convergence, parallax, focus, etc.
      Not so, however, if you add real depth/disparity; but none of the others. Tiny, maybe subconscious, movements of eyeballs and/or your head do actually 'explore' the depth; not so in any 'disparity-is-everything'-projection system.

      As long as we don't have a projection that makes appear an object in a real 3-dimensional space (what in theory a laser could do), so that the room is real, with a virtual object of real 3 dimensions projected into it, headaches will be the order of the day.

    5. Re:Except it isn't 3D... by Anonymous Coward · · Score: 5, Informative

      That's not "real 2D", that's single-view 3D. Because you cann move your head around off-axis, thus changing your viewing direction in 3D.

      He doesn't say stereovision is worse than 2D, in fact it's somewhat better than 2D, by fixing one of the shortcomings (in the theoretical case where you double the bandwidth of every stage, rather than frame-alternating at the same frame rate, using leaky separation (e.g. anaglyphs), etc.), but way worse than true 3D, which resolves (almost) all of those.

      Essentially, 2D is a perfect rendering for a viewer with fixed focal length at one point in front of the screen, and distorts as you move away from the viewing point, or focus at a different distance (which you've no reason to do).

      Stereoscopic is a perfect rendering for a two-eyed viewer, with fixed focal length, a fixed interocular vector, and a fixed location in front of the screen. It breaks down slowly as you move both eyes away from the viewing point, and more rapidly with changes to either the length or angle of the interocular vector (humans have a fairly tight range of interocular distance, and that distortion is relatively benign, but head-tilt is a killer), and of course with the varying of focus (which is now a problem, because you're wired to focus at the same distance your eyes converge at -- with careful processing, this dissonance can be minimized, but there's more chance for things to go awry).

      True 3D, means different things to different people -- one definition permits headtracking with stereoscopic display, which instaneously gives a perfect rendering for a two-eyed viewer, with fixed focal length, measured interocular vector, and measured location from the screen (which is typically a virtual image from a pair of goggles, but can be a screen with polarized/shutter goggles). This fixes everything except focal length, and there's even the possibility to measure and compensate that in real-time eventually. The good news is that this is technically possible right now, and relatively close to economic possibility for home users. The bad news is it's limited to one user per goggles/tracker/etc., and even CPU power goes linearly with the number of users -- it simply doesn't work for cinemas, at all, ever.

      The more restrictive definition of true 3D encompasses volumetric displays, holograms, and the like -- it requires real-time simultaneous viewability from all positions in the designated viewer volume. Unfortunately, such things for entertainment purposes are a good ways out, though small and low-res volumetric displays are already on the market for technical applications (and priced accordingly...). The good news is multiple viewers add essentially no cost, but the bad news is that costs are through the roof, and even a decent resolution 3D stream requires the Devil's own bandwidth.

    6. Re:Except it isn't 3D... by Tom · · Score: 5, Interesting

      Finally a great comment instead of all the pointless whining.

      Just one thing to add: 3D in a movie theatre works pretty well, because distance to the screen (and thus the perceived scenery) is so large that movement of the head would not have much of an effect anyways, so it doesn't feel weird.

      On your TV set, it would.

      That's why 3D movies work, even though they aren't really 3D as you pointed out, but 3D TV doesn't.

      --
      Assorted stuff I do sometimes: Lemuria.org
    7. Re:Except it isn't 3D... by zigurat667 · · Score: 2, Informative

      Actually stereovision has been around since 1880, when August Fuhrmann invented the "Kaiserpanorama".

    8. Re:Except it isn't 3D... by TheRaven64 · · Score: 2, Interesting

      I find that a lot of the newer 3D technologies get into uncanny valley territory with me. With a 2D film, it's obviously a 2D representation of a 3D thing, and my brain automatically fills in the depth. With a stereoscopic film, my brain focusses on the depth cues that are missing and the 3D effect just looks wrong.

      --
      I am TheRaven on Soylent News
    9. Re:Except it isn't 3D... by SimonTheSoundMan · · Score: 2, Informative

      "true 3D" which you refer to is what we call volumetric 3D. Something we all want.

      Stereoscopic 3D is what is currently being sold right now, it has its limitations, especially in the domestic environment where you are close to a small screen, compared to the cinema where you have a large screen far away. With cinema, your eyes converge straight forward and focus at infinity, and the image also converges to the same point in space so you have a natural perspective and depth perception. In the domestic environment, you have different sized screens are sit relatively close (and at different distances) to the screen, so you no longer have a natural perspective (eyes converging, image is diverging), giving head aches. You can't fix this, unless you do an online edit for each individual with different sized screens at different distances.

      I hope Sony with their Playstation 3 let you input your screen size and sitting distance for gaming.

  28. Re:More anti-3D trolling by Kohath · · Score: 2, Funny

    The folks at Sony have actually seen and used a 3D TV though.

  29. Amazing lack of foresight here... 3d will win. by JMZero · · Score: 2, Insightful

    We saw the same discussion here a few years ago with HD TVs. "Nobody cares about HD gaming". "Nobody can even see a difference". "Nobody will buy a $4000 TV".

    This is a technology site. It really surprises me people can't see how this is going to go.

    OK: first, likely there will be a successor technology that delivers 3d without glasses - and probably not that far off. But even if there isn't, what do you need to implement 3d as it is now? A fast enough refresh rate and shutter glasses. Eventually, that refresh rate will just be standard. Why wouldn't it be? Again, think back to HD. Yeah it was expensive once. Now it's just standard, whether people need or really want it or not. And shutter glasses. I predict these will be under $20 within 3 years - there's no tech in there that necessitates an expensive product. So 3d will essentially be free on a new TV.

    And really, 3d is pretty good sometimes. Ever play a good racing game in 3d? It's way better - way more sense of speed. Did you see Avatar? Up? How to Train Your Dragon? Despite being essentially first generation titles, they were all great - and all better because of 3d. Content will just get better, and eventually 2d TV will start to look like it's missing something. Now sure lots of content won't benefit much - but that's the same with HD. Or color.

    All of this is obvious.

    The only reasons I can see behind the doomsaying are sour grapes (I don't want to buy a new TV), elitism (I enjoy films at a deeper level than visual gimmickry), or just plain lack of imagination. I want to go back sometime and dredge up some anti-HD posts... but it'd be easier to just do a text replace on this thread.

    --
    Let's not stir that bag of worms...
  30. Re:3D can be done right-- by moneymatt · · Score: 3, Insightful

    It's not new. It's over 50 years old.

    StereoScopic 3d is way over 50 years old, but the tools to create compelling experiences + the market demand is brand-spanking in your face new.

  31. Re:Everyone bought their HD TV by keatonguy · · Score: 2, Insightful

    Keep on truckin', tin-foil-hatter. I'd bet money that in ten years you'd be embarrassed you ever posted this. I know DRM just busts your nuts, but it won't eat the media industry alive to the point of making any kind of video obscenely expensive to watch, no corp is stupid enough to pull that kind of move. They will continue to make it hard for people to make illegal copies of copyrighted material, but there is zero chance the home video market will be shut down this half the century, and even if it did, it sure as shit wouldn't be over Montgomery Burns style scheming.

    I will be modded down for this because Slashdotters like to tell each other that they're oppressed and marginalized revolutionaries.

    --
    If you aren't angry, you aren't paying attention.
  32. Same thing with TV to HDTV by Sycraft-fu · · Score: 4, Informative

    When HDTV came out, there were a lot of production problems revealed. I remember one of the first CSI episodes where George Eads looked orange. Reason was not that he'd overdone a tan, but that they used really intense makeup. NTSC has much poorer colour handling, so makeup was overdone. HDTV is better at dealing with colour capture and transmission.

    When moving to a new technology flaws in your old process can show up.

  33. Ya by Sycraft-fu · · Score: 2, Informative

    To me, a more convincing 3D tech was one demoed at TED. It was a head tracking technology that did just what you describe on a normal 2D display. In fact when the tracker was on a TV camera, you could see it on video. So no depth like you get with a 3D display, but it looks better and needs no glasses. Of course it only works for one person.

    I'll personally be sticking with 2D displays for now, until something better comes out.

  34. Re:Amazing lack of foresight here... 3d will win. by twidarkling · · Score: 3, Insightful

    If they can give a 3D experience without the glasses, I think a lot of 3D TV complaints would fall away, especially as content creators stopped treating it as a gimmick and more as the status quo. But until the shutter glasses are gone, I don't think it matters *how* cheap the glasses and TVs get, I just don't see it gaining much ground. The glasses just cause too many issues on their own. The easiest to point out, and the most difficult to hand-wave away is: what if I have a large group of people over to watch a movie, and I don't have enough glasses to go around? I'm a bachelor, so I really only need one pair of glasses. Should I really need to buy three, four, or more pairs to have hanging around for bad movie night? And when they're not being used, they're taking up more space, and can get lost or damaged without much notice. Oh joy. Then I have to hope that the battery doesn't die since I didn't charge the glasses since the last time they were used, because my friend just tossed them where I didn't notice. Then there's every other issue with the glasses that regularly comes up, which can probably be found elsewhere in the thread.

    Remember, the public, above all else, wants convenience. That's why automatic transmissions became popular while they were still less efficient than manuals, why CDs were more popular than cassettes, why you can sell a person a $120 package to set up their new laptop that consists solely of running windows update and burning recovery CDs for them, why three-colour ink tanks in printers persist, and why HDTV took off once you could sell them the "complete" HD experience of the TV, the Blu-Ray player, and the High-Def cable package all at once.

    --
    Canada: The US's more awesome sibling.
  35. They also make it annoying by Sycraft-fu · · Score: 3, Interesting

    In the home, a TV is usually not in a special room, just for TV watching. Some high end homes have home theaters, but in most homes, even one with nice TVs, the TV is out in a public room. Ok well with any new 2D TV technology, this hasn't been a problem. People can wander in and out and they all see the same image. However with 3D TV, it is a problem. When the 3D mode is on, only people with the glasses on get a good image. Everyone else sees a blurry mess. So if you are walking through to stop and chat, it is highly annoying and the person watching has to either disengage the 3D, or you have to pick up glasses to fix the problem.

    Probably be easier just to leave things 2D, over all.

  36. Re:Another short-lived gimmick by Khyber · · Score: 2, Insightful

    "counting how many times Cameron ripped off his VASTLY superior prior movie, Aliens."

    Sigourney Weaver
    Sigourney Weaver in a skimpy tank top
    Alien Sigourney Weaver
    Alien Sigourney Weaver in a skimpy tank top
    On a planet they have no fucking business being on
    Looking for OMFGT3HULTIMATE *SOMETHING*

    I stopped watching. I grabbed Aliens and did a thorough 5x5 pipeline cleansing of my brain.

    --
    Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
  37. Stereo Beatles by KingAlanI · · Score: 3, Interesting

    I tried visualizing the waveforms via Audacity:
    My copies of Please Please Me and Hard Day's Night are in mono, but I notice a very pronounced difference in channels for Beatles For Sale, and only a slight difference in the channels on Help!

    [Just tested track 1 of each album: I Saw Her Standing There, A Hard Day's Night, No Reply and Help]

    Yes, I noticed that modern music tends to have less-radical differences between the channels; the first time I saw/heard noticeable difference between channels was earlier Zeppelin material - Whole Lotta Love, for instance.

    I suppose, like any audio effect, it can be used effectively or ineffectively.

    --
    I listen to both RIAA and non-RIAA stuff if I like the music, tangential business/politics nonwithstanding.
  38. Do not confuse foresight with hindsight by DingerX · · Score: 2, Insightful

    First, I don't recall ever thinking HD was stupid, nor do I recall a huge Slashdot backlash against HD. And as someone who's been playing PC games for a very long time, I can say that HD gaming is very important; however, five years ago I did think that developing a videogame console to connect to televisions and produce HD content was economically questionable.

    Five years later, with the HDTV penetration of US households creeping up from 1/3, and Nintendo the hands-down winner of the last console wars, it turns out that, indeed, "Not enough people cared about HD gaming" to justify the added hardware costs. Now, of course it's a different story.

    Second, will people stop calling Avatar "First-generation 3D Technology?" It's absolutely idiotic, akin to calling the 787 "First-generation Jet Transport Technology", only stereoscopic viewing technology has been around for longer than airplanes have; stereoscopic movies have been around in different iterations for at least sixty years (and some would say over eighty). Avatar uses some of the better theater technology available and is very well shot and rendered, but it is not a "new" technology; just a vastly better implementation than before.

    Third, the fact that it's been around so long and still has huge problems should be a warning sign: there's some basic physics and cognitive science that is standing in the way of 3D television being comfortable or viable in the long term. Let's take the Avatar standard: the dream of 3DTV makers is to produce an Avatar-like experience in the home. Something on the order of 10% of the population is unable to watch Avatar in 3D because of nausea, and at least 5% has conditions that make them unable to see the effect. The rest of us emerged from the theater groggy.

    It's a huge exercise on the brain, and people don't watch TV to exercise their brains.

    So no, 3DTV needs some major technological breakthrough in order to work.

  39. Re:Amazing lack of foresight here... 3d will win. by dkf · · Score: 2, Interesting

    Uh, dude, 3D without glasses using as standard tech as LCD displays has been around for over a decade. Lenticular arrays and parallax barrier are very old tech by now.

    Only really works well for a single person sitting in the sweet spot. That's a reasonable assumption for an LCD display, where use is typically solitary, but doesn't do so well with TV where there's more likely to be multiple people viewing it at once. (And of course it's useless for projection.)

    --
    "Little does he know, but there is no 'I' in 'Idiot'!"