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The PlayStation Move Arrives — a Hands-On Report

itwbennett writes "The PlayStation Move hit retail stores on Friday and blogger Peter Smith spent the weekend putting it (and his shoulder) through its paces. So how does this motion controller compare to the Wii? Smith says it 'felt a lot more precise' but that 'there were instances where the depth perception of the camera got lost for a moment.' The bottom line: 'If you have a Wii and the Wii Motion Plus accessory, there isn't a whole lot here right now to justify $100-$170 worth of gear for most gamers.'" CNET is similarly critical, complaining of the continual calibration requirements and the dearth of good launch titles. The Guardian's games blog agrees that quality games are currently lacking, but says the accuracy and responsiveness are a step up from the Wii, giving the Move a lot of potential. iFixit did a teardown, providing an interesting look at the hardware inside the device.

185 comments

  1. It hit stores earlier... by Anonymous Coward · · Score: 0

    ...this time it was US that was late.

    1. Re:It hit stores earlier... by Anonymous Coward · · Score: 0

      My experience, trying it out in a store for a few minutes, was that it disconnected on me a few times and I needed to press the button with the symbol I hadn't seen before to connect again, after which there was the calibration; shoulder, down, tipoferectpenis (or was it belt buckle?) again, so I didn't have the sticktoitiveness of actually using it in a game. Maybe it was just their piece of hardware that was faulty?

    2. Re:It hit stores earlier... by Anonymous Coward · · Score: 5, Funny

      That and it looks like you're swinging around a vibrator.

    3. Re:It hit stores earlier... by Hylandr · · Score: 0, Redundant

      Mod parent funny please!

      - Dan.

      --
      ~ People that think they are better than anyone else for any reason are the cause of all the strife in the world.
    4. Re:It hit stores earlier... by Anonymous Coward · · Score: 0

      Yours has a giant glowing translucent rubber ball at the end? Must we make dildo jokes for every new handheld pointing device?

    5. Re:It hit stores earlier... by Anonymous Coward · · Score: 0

      That and it looks like you're swinging around a vibrator.

      I just had a great idea for a game!

    6. Re:It hit stores earlier... by Anonymous Coward · · Score: 0

      I have the Move. It looks more like a microphone than anything else. Everyone who says it looks like a vibrator has their minds in the gutter

  2. Is this a bad move for Sony? by Even+on+Slashdot+FOE · · Score: 4, Funny

    We'll have to calibrate our polls to find out.

    1. Re:Is this a bad move for Sony? by Mike+Kristopeit · · Score: 1

      how is making motion control seem unnecessarily complicated and unentertaining a bad move when motion control is a prime selling point for your most unique, successful competitor?

    2. Re:Is this a bad move for Sony? by pyrosine · · Score: 2, Insightful

      When your customers dont have need of it - everyone who has wanted something wii-like has a wii by now (hence the decreasing sales and interest in the platform, the latter bit being my personal opinion through observation) and wont want a "playstation move".

    3. Re:Is this a bad move for Sony? by mwvdlee · · Score: 1

      It's not about the hardware. As long as they have a solid line-up of fun games to play with, it'll be a success.

      oh well.

      --
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    4. Re:Is this a bad move for Sony? by Anonymous Coward · · Score: 0

      3 months from now :
      Due to security issues with the SONY Move, we have pushed a PS3 firmware update which disables all Move functions except the ability to respond "Yes" to blu ray prompts. Woohoo! We gotcha again. Next up : inline HDMI 3D converter. Keep that credit card handy...

    5. Re:Is this a bad move for Sony? by commodore64_love · · Score: 1

      Yes. Bad move. Just give me a damn joystick, so when I push a button or shove the stick in a certain direction, it registers. I get extremely frustrated with the Wii's not registering my moves, and then I die. That is the opposite of fun - it's like we turned back the clock to the 1982 Atari SuperSystem/5200 with its shitty control (analog sticks and PacMan do not mix).
      .

      >>>motion control is a prime selling point for your most unique, successful competitor?

      Just because Wii is number one doesn't mean its controller is worth copying. NES used to be number one too, and its cartridge slot was shit. (Remember having to lick your carts just so they'd work?) Copying is great if your copying GOOD ideas. Copying bad ideas is just foolish.

      Like when I copied my lab partner.
      He got a D, and so too did I.

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    6. Re:Is this a bad move for Sony? by alen · · Score: 1

      we've had years of hardware improvements where the only difference between the prior and new generations has been better graphics. multi-player has always been there with the online factor only allowing you to play over the internet and without having your TV cut up into smaller boxes. but the basic play with the same controls has been around for decades.

      motion gaming is a nice breath of fresh air and sometimes it seems like a catch-22. people here call for game devs to make something new and now that they have done it people complain how they want more of the same thing

    7. Re:Is this a bad move for Sony? by Khyber · · Score: 1

      "Remember having to lick your carts just so they'd work?"

      Nope, I just used a thin eraser and kept the damned contacts clean. Never once did I have to blow in or lick a cartridge.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    8. Re:Is this a bad move for Sony? by default+luser · · Score: 1

      Yeah, motion control sucks because it has no clear-cut feedback (unlike a joystick or button or mouse or touchscreen). Don't believe me? Swipe your hand, and watch the guy onscreen punch. Then, swipe your hand again and watch him not punch.

      What did you do differently? To you, it's like you performed the same movement, but to the game you performed two completely different moves, and one was just outside the control dead-zone. In fact, because humans are so inexact when it comes to movement, you have to build-in a HUGE dead-zone into your motion control movement range, or else you'll be overwhelmed with false positives. But, this just makes it harder to find (and remain in) that control sweet spot.

      When you press a button, you see what happens onscreen, and that gives you instant feedback. You just can't make motion controls that simple.

      --

      Man is the animal that laughs.
      And occasionally whores for Karma.

    9. Re:Is this a bad move for Sony? by Quirkz · · Score: 1
      Certainly not true for me. I want a Wii, but I've already got a PS3, and a fair bit of games and gear, and couldn't justify two platforms. So I would like one of these if there's decent software.

      Though if the cost comes too close to the $170 end for the gear, that's just about as expensive as just buying the Wii in the first place.

    10. Re:Is this a bad move for Sony? by gmhowell · · Score: 1

      (Remember having to lick your carts just so they'd work?)

      No.... I always thought you were a little out there, with your strange love of a crappy old computer, but I didn't know that your fetishes escaped your fevered Internet rantings...

      --
      Jesus was all right but his disciples were thick and ordinary. -John Lennon
    11. Re:Is this a bad move for Sony? by skids · · Score: 1

      Gah I hate dead zones even on normal controllers, these motion controllers would probably enrage me to no end. Usually they manage to tune them down for serious racing games but sometimes not. Especially in GTA. You just can't ease around shallow curves you have to jerk your way through them. Wish game devs would allow them to be tuned, but then, most don't even let you fully customize your buttons.

    12. Re:Is this a bad move for Sony? by Moridin42 · · Score: 1

      You need the camera attachment ($40 new), the basic controller ($50 new), and if you're playing a game that needs a thumb stick for say movement, you need the other controller ($30). Thats before you buy any software at all.

      There's a bundle with sports champs, but doesn't have the secondary controller, at $99. So.. you're pretty much at Wii prices for the Move. And you have all the downsides of bolted on accessories that have always plagued consoles. Required accessories further segment the market. Maybe the Move or Kinect will be so awesome that it'll be able to overcome that disadvantage. I doubt it. I'd guess that they're more like good practice for the engineers and some risk taking developers for the next generation of consoles.

      --
      I don't expect morality, equality, consistency, or justice from the law. I expect only legality.
    13. Re:Is this a bad move for Sony? by SenseiLeNoir · · Score: 1

      I agree with you. I recieved the Move controller as an early birthday gift from my wife (Though I seriously suspect that she wanted them herself).

      I know she paid the slightly expensive figure of £30 each for the controllers (we already had the Playstation eye). There was a Camera + move bundle for £45. She could have got it cheaper online, but she wanted me to have it as soon as possible. We didnt bother with the Navigation controller, and so far its not needed, it is only £22 anyway.

      She also bought the sports challenge for £20

      All in all it wasnt tooo expensive.

      I was initially very sceptical about the whole thing, btu I admit i am really impressed with it. I was going to buy a Wii, but am not going to do so now. The Move is far more accurate and versatile. Also since the PS3 is a more powerfull platform anyway, the games are likely to be better than equavalent Wii games. I did enjoy the Sports Champions Game. And I found that high velocity bowling was also updated for the new controller.

      Its less than the Wii, and i think more casual games will become available in the Download market (which so far has been working out to be a great place to buy cheap, yet playable games, such as High Velicity Bowling, Monkey Island, etc)

      --
      Have a nice day!
    14. Re:Is this a bad move for Sony? by SenseiLeNoir · · Score: 1

      this is the beauty of the Move, the "dead"zones are not as bad as the Wii. As long as the orb is visible to the EYE, it can track it (unlike the Wii where it has to point at the TV).

      It only enters the dead zone when it can no longer be seen by the camera (behind yr back). However, the library does deadreckoning, and uses other sensors to still track it.

      --
      Have a nice day!
    15. Re:Is this a bad move for Sony? by commodore64_love · · Score: 1

      Actually I've never licked any carts either, since I never owned an NES.

      But I saw plenty of college roommate/dormates do it back in the past. When I first saw it I said, "What on earth are you doing???" but then quickly realized that it was an effective way to fix the NES' broken design. (The water creates an electrical connection.)

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
  3. An iPod (board) in my PS3 controller? by Even+on+Slashdot+FOE · · Score: 1

    It's more common than you think.

    1. Re:An iPod (board) in my PS3 controller? by ludwigf · · Score: 1

      it actually reads tripod.

  4. PlayStation Move hit retail stores by Anonymous Coward · · Score: 0

    Sounds like a defect in the wrist strap.

  5. Re:Wow by rotide · · Score: 4, Insightful

    Ya, how dare they actually use the device for any meaningful length of time in their own homes/offices. Actually using the product, figuring out the good versus the bad and writing up a quality article just isn't warranted these days, apparently.

  6. Responsiveness by Anonymous Coward · · Score: 2, Informative

    the accuracy and responsiveness are a step up from the Wii

    Not according to IGN.

    My only issue is the lag: there's definitely a millisecond delay between your hand and the on-screen representation with Move and Sports Champions. Disc Golf is great, but I do admit having to work with the lag by letting go of the button just a split-second before the natural release point in my swing. That's where the Wii controller excels: there doesn't feel like there's any delay in its one-to-one motion.

    Source: http://ps3.ign.com/articles/112/1121705p1.html

    1. Re:Responsiveness by Spad · · Score: 4, Insightful

      Which, given the 4 years since the Wii was released, is pretty poor.

      By all accounts, the Move should blow the basic Wii controller out of the water and be at least par with the Motion Plus.

    2. Re:Responsiveness by h4rr4r · · Score: 2, Interesting

      Considering IGNs competence I would want to know if the TV or the Move system added this lag.

    3. Re:Responsiveness by Anonymous Coward · · Score: 0

      If you need to release the button at an unnatural moment, it's definitely lag. While doing the swing you normally don't look at the screen.

    4. Re:Responsiveness by Dorkmaster+Flek · · Score: 1

      If the Wii is hooked up to the same TV as the PS3 (which is likely if they're testing this in-office) then it would appear to be the Move system. We'll have to get more reports to see if this is a common complaint. Maybe it's just that particular game that has response issues.

      --
      I like to think of online DRM as something akin to a college -- you pay for lessons until you learn something.
    5. Re:Responsiveness by dr.newton · · Score: 1

      Having spent probably around a hundred hours using the Wii, I can say that for tracking one's motion, Move does blow the basic Wii controller out of the water, both in terms of accuracy and refresh rate. I have never used Motion Plus.

      I played with friends' Wiis (how do you say that without inviting off-colour jokes?) but never bought my own because while I enjoy the motion control aspect for some games, I didn't like the frustratingly spotty tracking.

      I've only had a few days with Move, of course, but so far it has impressed me greatly with its accuracy. I have nothing but good things to say about it.

      --
      Just another proletarian malcontent.
    6. Re:Responsiveness by MobileTatsu-NJG · · Score: 1

      Considering IGNs competence I would want to know if the TV or the Move system added this lag.

      If the lag is between the motion (top of the swing...) and the button, then it's not the TV.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    7. Re:Responsiveness by mseidl · · Score: 1

      I've had the opportunity to play the Kinect, Move and the Wii Motion +. Kinect is just garbage. But, I found the move much more accurate for 1:1 motion vs. the Wii. also Engagdet liked it better than the wii.

    8. Re:Responsiveness by mseidl · · Score: 1

      I forgot to mention, the calibration takes 5 seconds, it's not a big deal.

    9. Re:Responsiveness by Anonymous Coward · · Score: 0

      Which is what it does, according to the summary.

    10. Re:Responsiveness by Anonymous Coward · · Score: 1, Insightful

      > By all accounts, the Move should blow the basic Wii controller out of the water and be at least par with the Motion Plus.

      The constraint is not time, but cost of the components. You're not going to do much better unless you spend a /bunch/ more (like $10 instead of $1 for an accelerometer) for sensors that have better noise characteristics. (Also, sensing the size of the light sphere as a proxy for distance is probably /very/ noisy).

    11. Re:Responsiveness by Anonymous Coward · · Score: 0

      5 seconds x 1000 times of doing it = tedious thing to do.

    12. Re:Responsiveness by DrXym · · Score: 2, Insightful
      By all accounts, the Move should blow the basic Wii controller out of the water and be at least par with the Motion Plus.

      And it does. It's an extremely precise and accurate controller and the lag is not really noticeable. It is so accurate that the Start the Party game is able to overlay a sword / bat / etc exactly over the top of your camera image.

      Whether this means anything in the long term is another matter.

    13. Re:Responsiveness by RogueyWon · · Score: 1

      I've had a Wii since launch, have got the Wii Motion Plus addon and now own PS Move. Ironically, I don't actually like motion control; I guess I keep hoping that something will convince me of the benefits. Anyway, after a couple of days with the PS Move, my conclusions are as follows:

      - The accuracy of the PS Move's tracking is a million miles better than the basic Wii-mote's, and still a long way ahead of Wii Motion Plus. This applies to both the accuracy of the motion tracking, and accuracy of the pointer. There's none of the skipping and jerkiness that you get with the Wii-mote (even with the + enhancement) and I haven't personally been able to detect any lag at all.

      - The initial games are poor. Sports Champions is probably the best; it's basically Wii Sports with realistic graphics and slightly more of a single-player experience. But at heart, it's still just a party game/tech demo (as was Wii Sports). The other games are atrocious.

      - The calibration requirement is extremely annoying within the initial launch games. However, this is probably because they're all variation of the party-game theme, requiring callibration between each mini-game (probably on the assumption that players might be changing around a lot). I would expect and hope that in a "proper" game, there would be far less of this.

      - Despite some initial reports to the contrary, PS Move doesn't need any more space in your living room than the Wii did. The space I have available is less than the officially stated requirements, but we had no space-related problems.

      - However (and this is quite a significant point), due to the reliance on the camera, the calibration routine becomes tricky with players of different heights. I'm not even talking about adult/child differences here. Callibrating with one 6 foot 3 player and one 5 foot 2 player was doable but took some time and effort.

      - And I'm still not convinced that motion control actually adds anything to gaming beyond a brief novelty.

    14. Re:Responsiveness by Anonymous Coward · · Score: 0

      I don't think the Wii was connected using HDMI nor that the PS3 was connected using composite input.
      I guess the GP might be right, it could the delay associated with their TV HDMI circuit.

    15. Re:Responsiveness by Anonymous Coward · · Score: 0

      If the was a lag in calculating position then you would have to let go of the button slightly late.

  7. Short version: No Games, Waste of Money by WillAffleckUW · · Score: 2, Insightful

    Never forget the pris dork factor of waving those things around.

    Having your parents buy this is a great way to ensure your virginity if you're a teen boy.

    --
    -- Tigger warning: This post may contain tiggers! --
    1. Re:Short version: No Games, Waste of Money by vux984 · · Score: 1

      Never forget the pris dork factor of waving those things around.
      Having your parents buy this is a great way to ensure your virginity if you're a teen boy.

      Ah the bane of far too many teenage boys... thinking they have a clue what teenage girls think is cool or not cool.

    2. Re:Short version: No Games, Waste of Money by Anonymous Coward · · Score: 0

      You misspelled Prius...

    3. Re:Short version: No Games, Waste of Money by WillAffleckUW · · Score: 1

      You misspelled Prius...

      teen boys can't afford Prius

      --
      -- Tigger warning: This post may contain tiggers! --
    4. Re:Short version: No Games, Waste of Money by SenseiLeNoir · · Score: 1

      What???? My wife bought this for me... and even more important... She herself loves it too.

      --
      Have a nice day!
  8. Who is this for, really? by damn_registrars · · Score: 4, Insightful

    I keep thinking Sony has delivered an answer to a question nobody is asking. You can buy a Wii brand new for $150 at any store you like, or you can spend $400 on a PS3 with the Move hardware. Sure, the Sony can play Blu-Ray, but people don't buy the Wii to play DVDs so why would they care about Blu-Ray? And even if the hardware is superior, it doesn't have the library of games available that the Wii already has.

    The other end of the potential market would be people who already have a PS3 but really want Wii-like controls, but how many people does that segment represent? How many people who play Final Fantasy 28 on their PS3 finish playing that for 912 hours straight and then say "gee, I wish I could do Wii bowling on this console"?

    The slightly cynical side of me wonders if this is just Sony trying to find a way to stick it to Nintendo (again) after the way that the SNES CD (later PS One) deal went down.

    --
    Damn_registrars has no butt-hole. Damn_registrars has no use for a butt-hole.
    1. Re:Who is this for, really? by h4rr4r · · Score: 1

      As a PS3 owner I am trying to figure out if I am better off buying Move or a Wii. In past generations I have owned all consoles but the MS one, mostly because Xbox and PS have very similar game types.

    2. Re:Who is this for, really? by blair1q · · Score: 1

      Um...how about a Final Fantasy title where your arm is swinging, instead of just your thumbs...

    3. Re:Who is this for, really? by space_jake · · Score: 1

      I think that was the point the OP was making. It can't so it obviously isn't a feature it was purchased for.

    4. Re:Who is this for, really? by Anonymous Coward · · Score: 0

      Are you really sure about that?
      http://wiibrew.org/wiki/MPlayer_TT
      http://wiibrew.org/wiki/WiiMC

      It can play DVDs. It requires the Wii to be jailbroken, but so what?

    5. Re:Who is this for, really? by robmv · · Score: 1

      and how the current generation of PS fanboys that are becoming old will teach the new generation of fanboys if their children want a Wii?. Now seriously, Sony is just selling something to avoid that people that already have a PS3 go and buy a Wii

    6. Re:Who is this for, really? by damn_registrars · · Score: 1

      Actually I was going more along the lines of "people who buy a Wii most likely already own a DVD player; they aren't likely to buy a PS3 with the Move just because the PS3 is a Blu-Ray player as well". Indeed I suspect they would be more likely to buy the Wii instead, since for the pile of money needed for "PS3 + Move" you can buy "Wii + games + Wiimotes + more games" and have money left over.

      --
      Damn_registrars has no butt-hole. Damn_registrars has no use for a butt-hole.
    7. Re:Who is this for, really? by froggymana · · Score: 1

      The wii still does not comply with the full DVD spec. Sure you can play most DVDs but it still doesn't full fill it.

      --
      "To prevent this day from getting any worse, I'll just read ERROR as GOOD THING" 1GJU8xLuDKDxEs4KLf8fAGyptoDsqvEsBT
    8. Re:Who is this for, really? by nedlohs · · Score: 1

      Thank you captain repeat what the post stated in an obvious manner.

    9. Re:Who is this for, really? by Locke2005 · · Score: 3, Insightful

      I own a Wii, but not a PS3 (because I'm cheap). The difference is not just in the graphics, which are much, much better on the PS3. It's also that the PS3 includes a hard drive which allows for a lot of downloadable content! This makes a big difference in games like Guitar Hero/Rock Band, which I recommend getting for PS3 or Xbox, not for Wii. The stupid thing is, the Wii has USB ports, so it could easily add an external hard drive or flash memory. Also, although the Wiimote excels as a swordplay simulator and makes a decent steering wheel, it sucks as a pointing device. Wiimote also has rumble and audio (yes, it's 2-way); do the Sony remotes provide this? My biggest complaint about the Wiimote (besides it's imprecision) is the wire between Wiimote and numchuck -- it's shorter than the distance between my hands. I would have preferred 2 separate wireless devices rather than 1 device with a tether to another device; it's just awkward. If money were no object, I'd own a PS3; but then, if money were no object, I'd own all 3 consoles -- PS3, XBox, and Wii. That's why PS3 sales will never exceed Wii sales; if you can afford a PS3, you can probably afford a Wii as well!

      --
      I've abandoned my search for truth; now I'm just looking for some useful delusions.
    10. Re:Who is this for, really? by Cytotoxic · · Score: 1

      I too am a PS3 owner and I have the same question. The answer to our question is found in the games. Are there games for the PS3 that use the new controller? Are there games for the Wii that use the motion control? Ok then, there's the answer.

      I still don't have any good 6-axis games for my PS3, despite the reasonably high quality of this controller.

    11. Re:Who is this for, really? by YourExperiment · · Score: 1

      What if the question is: -

      "Wii games can be pretty fun sometimes, especially with a few mates around having a laugh, but why can't we have something similar where the control scheme is a bit less dodgy, and the graphics don't suck ass?"

      I'm pretty sure there's a fair few people asking that question.

    12. Re:Who is this for, really? by Nexzus · · Score: 1

      Yeah, Sony has a habit of delivering answers to un-asked questions. Playstation Home and The Tester series are prime examples.*

      The jury's still out about how well the controller performs for FPS's. MAG beta has Move support, but reviewers have had mixed responses to it.

      Heavy Rain was (will be?) patched to support Move. I think that would be a fairly novel concept. Especially using essentially the same interface that the FBI agent has.

      *Still waiting for Jet Moto and Colony Wars updates, Sony. Get on it! I don't care about a lame Second Life ripoff or a lame reality show for a $10 hour job.

      --
      Karma: Can only be portioned out by the Cosmos.
    13. Re:Who is this for, really? by Anonymous Coward · · Score: 0

      Yes, because that would make a ton of sense and be so much fun in turn-based combat.

      *swing*
      *wait*
      *enemy attacks*
      *wait*
      *swing*

    14. Re:Who is this for, really? by ashidosan · · Score: 0

      DVD players have been around far longer than Blu-Ray players. I bought a Wii because it was much cheaper at the time, and looked to have more kid-friendly titles. I was right, and the kids love it, and I've now bought a PS3. I'll probably pick up the Move once it has a semi-decent library of games. However, while it's true the Wii doesn't play DVDs, it's not why I bought the system. The PS3 IS a Blu-Ray player in addition to a gaming console, so that's just one more thing to sweeten the deal without paying the same price for something that plays video discs, but not games (as in, standard Blu-Ray player). Blu-Ray, for me, was a purchase consideration. I don't think it's as simple as "consoles that have motion controls" when buying a console. The fact that the Wii already has this, and Sony and Microsoft realized users want this, is the reason these companies are scrambling to jump on the bandwagon. The PS3 does far more than the Wii in just about everything. I just got one recently, and am pretty amazed at what it can actually do. The Move is just more icing on an already delicious cake.

    15. Re:Who is this for, really? by allanmackenzie · · Score: 1

      I have all three (PS3, Wii, and Xbox 360). My daughter was a huge fan of the Wii but has since moved on to the Xbox. I play with all 3, but I think the Xbox is my favorite. I can't for the life of me imagine getting a Kinect. I will probably get Move, but it will have to impress me. I still love the Metroid prime series redone for the Wii.

      Allan

    16. Re:Who is this for, really? by Rob+Kaper · · Score: 1

      The other end of the potential market would be people who already have a PS3 but really want Wii-like controls, but how many people does that segment represent? How many people who play Final Fantasy 28 on their PS3 finish playing that for 912 hours straight and then say "gee, I wish I could do Wii bowling on this console"?

      There's two answers to that: not many (US) and many (Europe).

      Consider this: Sony sold just 1.5 million copies of Singstar in the US, but over 16 million in Europe. Those are exactly the kind of gamers who will get a Move for their family or friend game nights.

    17. Re:Who is this for, really? by Dutch+Gun · · Score: 1

      No thanks. That's exactly why I stopped buying Wii titles (I have all three consoles). I tried one or two, and realized I really disliked motion control in the types of games I enjoy playing. Waggling your arm back and forth to slash your sword is entertaining for the first ten minutes. After ten hours of that, you're wishing you could just press a button.

      I'm sure that motion control is great for some demographics, and could really have some specific titles that do great with it, like party games. I'm betting the Kinect/360 is going to be the perfect platform for fitness games. And with one-to-one control, a swordfighting game could be a lot of fun. But motion control just doesn't belong in every title.

      --
      Irony: Agile development has too much intertia to be abandoned now.
    18. Re:Who is this for, really? by greghodg · · Score: 0

      Like you said, for swordfighting, the one-to-one motion is key. If swinging the controller is just a trigger for a predetermined swing, it accomplishes nothing more than could be done by pushing a button, and they've missed the point. Wii Sport Resort swordplay is very close, but I don't think it's been done in a "real" game yet.

    19. Re:Who is this for, really? by damn_registrars · · Score: 1

      It's also that the PS3 includes a hard drive which allows for a lot of downloadable content! This makes a big difference in games like Guitar Hero/Rock Band, which I recommend getting for PS3 or Xbox, not for Wii. The stupid thing is, the Wii has USB ports, so it could easily add an external hard drive or flash memory.

      I don't know what you do with your Wii, but it does have some internal storage capacity (albeit not a lot). That is how your system stores your Miis, amongst other things. If you were to download any virtual console or WiiWare games, they would go there; you can also add an SD card to it for more storage capacity.

      Hence it really isn't fair to imply that there is no capability to download more stuff to the Wii out of the box; I have a few VC titles on my Wii and have yet to buy an SD card to put in it...

      My biggest complaint about the Wiimote (besides it's imprecision) is the wire between Wiimote and numchuck -- it's shorter than the distance between my hands. I would have preferred 2 separate wireless devices rather than 1 device with a tether to another device; it's just awkward.

      There are third party wireless nunchucks for the Wii. While they are not official Nintendo products, they would do exactly what you want. Personally I think it would have been smart for them to make wireless classic controllers as well, but they haven't done that either.

      That's why PS3 sales will never exceed Wii sales; if you can afford a PS3, you can probably afford a Wii as well!

      And considering the Move is a PS3 add-on that costs nearly as much as a Wii...

      --
      Damn_registrars has no butt-hole. Damn_registrars has no use for a butt-hole.
    20. Re:Who is this for, really? by damn_registrars · · Score: 1

      "Wii games can be pretty fun sometimes, especially with a few mates around having a laugh, but why can't we have something similar where the control scheme is a bit less dodgy, and the graphics don't suck ass?"

      If you are such a total snob for uber-high-res graphics that you would describe the display of the Wii as "suck ass" then you are simply not the target market for the Wii or its games, and you would likely never find anything from that library worth buying.

      I'm pretty sure there's a fair few people asking that question.

      They are probably only asking that question between long rounds of online play on their XBox360 or PS3 and would stop asking it once the next Halo, Gran Turismo, or Final Fantasy game comes out.

      --
      Damn_registrars has no butt-hole. Damn_registrars has no use for a butt-hole.
    21. Re:Who is this for, really? by damn_registrars · · Score: 1

      Consider this: Sony sold just 1.5 million copies of Singstar in the US, but over 16 million in Europe. Those are exactly the kind of gamers who will get a Move for their family or friend game nights.

      Except that Singstar is a game that often includes the microphone; no almost-$100 hardware investment (or more for multiple players) required. Getting people to buy into PS3 Move will not necessarily be so easy...

      --
      Damn_registrars has no butt-hole. Damn_registrars has no use for a butt-hole.
    22. Re:Who is this for, really? by iaoth · · Score: 1

      I have a PS3, and I bought the Move on day one. I've been on the fence about buying a Wii for more than a year, because the games on that platform don't seem compelling enough to warrant the added clutter of another console. I like having one machine that can do everything (sorry, not intentionally invoking their tag line) -- watching blu-ray/DVD, streaming movies from my PC/Mac, playing games online and off, and now 1:1 motion control. Plus, buying the camera and two controllers was cheaper than buying a Wii. Just because I have a moderately expensive console doesn't mean money is not an object and I'm suddenly going to splurge on a Wii just to get my motion gaming fix every once in a while. To me, getting Move seems like a no-brainer.

    23. Re:Who is this for, really? by Anonymous Coward · · Score: 0

      I think you fail at being able to come up with a logical reason, that being convergence. In this generation of hardware, Nintendo took the "easy" route by not updating their hardware but adding to it. They broke some new ground. Sony and Microsoft both upped their hardware with "HD" games, and in Sony's case vastly superior storage, thereby providing for potentially richer games.

      Now, we're starting to stare down the barrel of the next generation, heck, these companies might be staring down the barrel of two or three generations ahead; but I digress. The point is that Nintendo has motion control in play and all they need is the updated hardware. If they do that and Sony and Microsoft have not plotted a proper course, i.e. working on motion control, then they will be behind the curve. Suddenly, Nintendo would be way out in front in terms of controllers along with competing on graphics and capabilities of hardware. And that just looks bad for Sony and Microsoft.

    24. Re:Who is this for, really? by interkin3tic · · Score: 1

      I keep thinking Sony has delivered an answer to a question nobody is asking.

      I'm guessing it's because their -investors- are asking "Why did Sony spend all this money on a fancy console that isn't nearly as popular as a remote control you can wave around, and how can we get some of that money?" This is the same company that saw Nintendo was making motion controls, so they quickly said "hey, you can tilt our controller, so it has motion controls!" Sony's best and brightest seem to have retired somewhere during the last generation of consoles.

    25. Re:Who is this for, really? by blair1q · · Score: 1

      After ten hours of that, you're wishing you could just press a button.

      I get it. A game that actually involves physical activity makes it too much like physical activity for a gamer to enjoy.

      I suppose adding a feature that slashes you open from glottis to groin when you fail to block your opponent is out of the question, then.

    26. Re:Who is this for, really? by YourExperiment · · Score: 1

      you are simply not the target market for the Wii or its games

      Then why do I own a Wii, and a small collection of the better games for it? Why would I describe the Wii as fun, if I didn't even own one?

      I don't own a PS3 either. Personally, I prefer to do my hardcore gaming on PC. But anyone who thinks there isn't a market for Wii-style party games with better graphics is deluding themselves. If you seriously think the only difference between Wii and PS3/Xbox/PC graphics is the resolution, I find it hard to believe you've spent any time gaming at all.

    27. Re:Who is this for, really? by uglyduckling · · Score: 1

      I think within the next 8-12 months we'll see a Wii with HD graphics and MotionPlus built into the standard controller. It'll support the current full library of Wii titles, but probably drop support for Game Cube titles. It will still be cheaper than PS3+Move, and the games will be cheaper, too.

    28. Re:Who is this for, really? by damn_registrars · · Score: 1

      Then why do I own a Wii, and a small collection of the better games for it?

      You are a very strange consumer, to intentionally buy a system whose graphics you previously described as

      suck ass

      I would never purchase a car for regular use whose handling or performance was "suck ass". I would never pay for an OS whose stability was "suck ass". So whether or not you intentionally went out and purchased a gaming system whose graphics, in your words, "suck ass", I don't know. Hell for all I know you might have a nuclear-powered BetaMax in your living room as well, and maybe a LaserDisc player with the special uber-secret edition of Star Wars as well. I can't see your belongings nor can I read your mind as to why you did or did not purchase things you do or do not own.

      All I know is a couple messages ago you very specifically said that you feel the Wii's graphics

      suck ass

      .

      --
      Damn_registrars has no butt-hole. Damn_registrars has no use for a butt-hole.
    29. Re:Who is this for, really? by bpkiwi · · Score: 1

      Flash memory? You mean like the SD card slot on the front of the machine? Did you totally miss that?. Since the Wii Menu 4.0 update you can use SDHD cards for up to 32GB per card, and you can have as many cards as you want.

    30. Re:Who is this for, really? by LazyBoot · · Score: 1

      Like you said, for swordfighting, the one-to-one motion is key. If swinging the controller is just a trigger for a predetermined swing, it accomplishes nothing more than could be done by pushing a button, and they've missed the point. Wii Sport Resort swordplay is very close, but I don't think it's been done in a "real" game yet.

      Does the gladiator game in Sports Champions qualify as a "real" game? Because it does one-to-one motion, as far as I can tell...

    31. Re:Who is this for, really? by I'm+Not+There+(1956) · · Score: 1

      Sometimes you don't launch a product for the use of the customers who are willing to buy it, but to show off that your brand is a leader and ahead of the others, giving reason to people for loving your brand, and helping the sales of your other products.

      --
      "If fifty million people say a foolish thing, it's still a foolish thing."
    32. Re:Who is this for, really? by antek9 · · Score: 3, Informative

      And considering the Move is a PS3 add-on that costs nearly as much as a Wii...

      What makes you assume that? I only paid 40 bucks (well, euros, to be exact) for one Move controller so far, plus another 40 for Sports Champions, as I already owned the Eye camera peripheral. Alternatively, the starter set (comprising the cam, Move controller, and a demo disc) is being sold for 55 euros around here. If you consider Sports Champions essential for completing the PS3 'upgrade' to full Wii potential, you are still looking at less than 100 €/$.

      If you walk out of the store with a bag containing the starter pack, another Move controller, two sidekick controllers (at 30 $ each), and Sports Champions, you will have paid around 195,-. You do the math for a Wii with Wiimote plus, additional Wiimote plus, and two nunchuck controllers yourself, please.

      --
      A World in a Grain of Sand / Heaven in a Wild Flower,
      Infinity in the Palm of your Hand / And Eternity in an Hour.
    33. Re:Who is this for, really? by Anonymous Coward · · Score: 0

      Yeah, cause people totally want to swing their sword half a dozen times just to kill a basic monster. Never mind the fact that you kill well over 1,000 monsters in a speed-run, let alone a 100% playthrough.

    34. Re:Who is this for, really? by DeKO · · Score: 1

      I own a Wii, but not a PS3 (because I'm cheap). The difference is not just in the graphics, which are much, much better on the PS3.

      The Wii is not that bad; check out Monster Hunter Tri. It is just that Nintendo does not incentives to focus on graphics before gameplay.

      It's also that the PS3 includes a hard drive which allows for a lot of downloadable content!

      The Wii can do that too. Officially, through SD cards (you can keep all your wiiware games and unused saves on the card), and unofficially through USB loaders and NAND emulators. The later voids the warranty, of course, and there is a high chance of bricking or damaging the Wii if you don't know what to do. Still, I have all my Wii games backed up to an external HDD where I play them, and they load almost twice as fast than from the disc. I only use the disc drive once for each new game I buy. Nintendo should really release an official backup loading channel, makes life so much more convenient.

      Wiimote also has rumble and audio (yes, it's 2-way); do the Sony remotes provide this?

      Well, at least the PS3 controllers can jiggle virtual boobs.

      My biggest complaint about the Wiimote (besides it's imprecision) is the wire between Wiimote and numchuck -- it's shorter than the distance between my hands. I would have preferred 2 separate wireless devices rather than 1 device with a tether to another device; it's just awkward.

      There are plenty of wireless nunchuks in the market. I myself don't have a problem with it, I don't tend to keep my arms up and apart while playing, and don't like the idea of having to charge the nunchuks in addition to the wiimotes.

    35. Re:Who is this for, really? by AK+Marc · · Score: 1

      I agree. It's much more an anti-Nintendo move than a pro-PS3 move.

    36. Re:Who is this for, really? by kai.chan · · Score: 3, Insightful

      It is surprising to me that your post is +5 Insightful, when you are basing your opinion on false understanding of the different technologies.

      The Wii is limited by the use of vectors rather than absolute positioning; whereas the PS Move is highly accurate in both minute and large movements.

      People nowadays have a mentality that Wii = Casual games, therefore, Motion Controls = Casual games. What most people fail to understand (and I expected much more of the tech-savvy Slashdot users) is that the reason why motion controls has been associated with casual games is due to the lack of precision.

      How many games on the Wii has successfully integrated motion control where you are actually moving your character's limbs/weapons in 1:1 precision? None (The new Zelda game didn't seem to be as accurate as the PS Move during the E3 2010 demonstration). Wii games, and most definitely, Kinect games, must be forgiving in design to account for the lack of precision; hence, the existence of causal games.

      In terms of technology, PS Move is everything that we thought Wii can do when the Wii was first introduced. Who was disappointed when they first played Wii Boxing and found out that Wii is not 1:1? I sure did.

      We all know that Kinect is all smoke-and-mirrors spewed out by Microsoft in order to trick uninformed users of what it can and can't do. The Kinect Star Wars demo will NEVER be the way that Microsoft has led the uninformed to believe due to Kinect's high latency and the software challenges associated with handling different body sizes and human movements.

      PS Move, however, has highly accurate dynamic tracking (both slight and large movements) and will have amazingly accurate fighting games, lightsaber fights, etc, etc that is not possible on the Wii and especially Kinect. So to lump the PS Move with Wii bowling and base your opinion on previous motion control implementations is illogical.

    37. Re:Who is this for, really? by Anonymous Coward · · Score: 0

      Lets see... I don't like when people combine different coins without providing exact change rate... it makes their argument missleading.

      So, PS3 Move starter pack and the like:
      120.91 Euro for starter pack + 1 nuncuck + game
      28.98 Euro for another nunchuck
      59.99 Euro for another controller
      Total. 210.88

      Wii black pack and the like:
      CONSOLE with 1 motion-plus control + nunchuck: 191.99 Euro
      Wii motion plus controller = 41.50
      Wii Nunchuck = 16.77
      Total: 250,26

      So, you are talking that for 40 Euros more you get a new console which already as *a ton* of games where you can use the motion sensing controller.

      That being said, what I don't like about the Wii motion plus is that there are actually not many good or interesting games in which you can use the MOTION PLUS. I sincerey hope that now that Sony is starting to eat some of Nintendo's market, we will see better games using such controls.

    38. Re:Who is this for, really? by Anonymous Coward · · Score: 0

      Maybe he's simply more honest and not as much of a graphics whore as you are?

      I've bought games that I knew, and admitted, looked like crap, but were still fun. That doesn't mean I wouldn't appreciate the same games with a graphical facelift, it just means I place graphics at a lower priority than gameplay.

    39. Re:Who is this for, really? by Fallingcow · · Score: 2, Insightful

      I've got a Wii and a PS3. Even after the Move, the Wii remains the king of fucking expensive controllers.

      Gotta have a Wiimote for each set, to be the body of your absurd controller-squid. $40. Now you've got a pointer, no analog stick, and you can turn it sideways and PRESTO CHANGO it turns in to the least ergonomic Nintendo game controller since the NES. Terrific.

      So you're gonna need an analog stick, plus motion sensing for your other hand if you want to use any of the games that take advantage of that, including one that comes with your Wii. That's another, what, $30?

      Now to take care of the fact that the Wiimote is a shitty traditional controller and, surprise surprise, hasn't completely replaced traditional controls with arm waving and controller shaking, you'll need to buy a real controller to plug in to your controller (I put a controller in your controller so you can...) Another $30 or so.

      $100 for a mostly-complete controller (since the IR pointer's highest purpose is obviously to be used in rail shooters, you'll still need a gun frame to stick the Wiimote in, otherwise what's the point? But I'll leave that aside for argument's sake), versus $50+$40 for a Sixaxis plus Move.

      It's the hidden cost of a Wii, I've discovered; the console's cheaper but it's much more expensive to outfit (or at least was much more expensive before the Move, and is now--assuming enough games come out the the Move becomes a must-have--only slightly more expensive). Add in that you'll have to buy a recharge station and battery packs--another thing you don't need for the PS3--and you've got a console that's only cheap if you play it alone.

      I don't hate the Wii (I would have sold mine if I did) but it's not that much cheaper than the other consoles if you game with friends, it's (oddly enough) far less travel-friendly (console+3x4 controller parts+IR thingy+charger=15 parts, vs. 5 for a PS3+4 controllers, plus you can use the PS3 controllers even if you forgot to charge them first) and it's not really a very good system out-of-the-box, until you pick up some of the extra crap.

      Oh, and I forgot about Plus. Jesus. I swear Nintendo's whole business model this generation is to nickle-and-dime its customers to death with peripherals.

    40. Re:Who is this for, really? by YourExperiment · · Score: 1

      Good graphics != Fun

      I bought a Wii because the games are fun. Graphics are not the be-all and end-all of gaming, they're just the icing on the cake.

      If I can have an equal amount of fun but with great graphics too, all the better. I think there's a market for such a thing. If you don't, that's fine - neither of us own Sony shares (I assume), so it's not going to affect our lives too greatly.

    41. Re:Who is this for, really? by YourExperiment · · Score: 1

      I'll be very interested to see if that does come about. It's something Nintendo have repeatedly denied, but that doesn't mean it isn't going to happen, of course.

      Whether Sony (or Microsoft - hahahaha!) can make any inroads into the casual/party game market in the mean time remains to be seen.

      I think there's probably some crossover point between casual and hardcore gaming, combining motion control with state of the art graphics, which could work really well. I don't know if the market agrees, however.

    42. Re:Who is this for, really? by drinkypoo · · Score: 1

      PS Move, however, has highly accurate dynamic tracking (both slight and large movements) and will have amazingly accurate fighting games, lightsaber fights, etc, etc that is not possible on the Wii and especially Kinect.

      That's funny, because the summary suggests that the PS Move is a pile of shit:
      Smith says it 'felt a lot more precise' but that 'there were instances where the depth perception of the camera got lost for a moment.' The bottom line: 'If you have a Wii and the Wii Motion Plus accessory, there isn't a whole lot here right now to justify $100-$170 worth of gear for most gamers.'"
      CNET is similarly critical, complaining of the continual calibration requirements

      So it's highly accurate and dynamic (uh, if it's motion-related, it's dynamic, buy a dictionary) but it has problems with depth perception and requires constant recalibration? Either you or everyone else is wrong.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    43. Re:Who is this for, really? by drinkypoo · · Score: 1

      If you are such a total snob for uber-high-res graphics that you would describe the display of the Wii as "suck ass" then you are simply not the target market for the Wii or its games, and you would likely never find anything from that library worth buying.

      The display of the Wii does "suck ass". The least they could have done is include a scaler so we could have HD output, but frankly it has half-assed SD output anyway. Whether I connect it to my 52" Sharp Aquos or my 27" Philips POS, the colors are muddy and "swimmy" compared to any other console. Indeed, solid colors appear stippled and patterned! The Wii simply has shitty video output. Frankly, this has been a problem with every Nintendo console, and I've owned them all (including the Famicom.) I haven't really messed with the PS3 but the scaler in the 360 is one of life's little joys, and it looks better on all output devices than the Wii. I own both and have sat there flipping between inputs and cursing Nintendo.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    44. Re:Who is this for, really? by Anonymous Coward · · Score: 0

      Get a load of this guy.

    45. Re:Who is this for, really? by SenseiLeNoir · · Score: 1

      Although I dont have the Wii myself (but used it, and the 360 at my friend's place), I agree with everything you have said.

      The PS3 is already a very capable device, and has replaced a DVD player/Blu ray player/Media player/TV internet device (i have a bluetooth keyboad and mouse)/ Video recorder (I have the PlayTV add-on), and all that is before i start the gaming side.

      I have also purchased quite a few games on the download market, and they are cheap, like Outrun, and even Monkey Island Special Edition (yes i know its available on the PC, but its nicer to play on a large 1080p TV).

      The Move is just another addon that makes it better.

      --
      Have a nice day!
    46. Re:Who is this for, really? by kai.chan · · Score: 1

      Have you tried it yourself? No. I don't know who "everyone else" is; if you are referring to a couple sites paid by Microsoft to spread false information, sure. But if you actually went to majority of the biggest gaming sites, such as IGN, N4G, Kotaku and numerous, numerous others, the PS Move got nothing but praise on its accuracy.

    47. Re:Who is this for, really? by samwichse · · Score: 1

      Accuracy != precision.

    48. Re:Who is this for, really? by Anonymous Coward · · Score: 0

      You might want to do some research before insulting others and telling them to "buy a dictionary". Blindly believing your mislead opinion as the truth, and using your lack of research and understanding to insult others is simply absurd.

      Sony's technical name for their tracking is "high dynamic range tracker". The word "dynamic" refers to the technology of being able to sense both small and large motions, unlike gyroscopes which might not trigger at specific ranges. You should be the one buying a dictionary, and more importantly, learn the meaning of "research" instead of putting absolute trust on the opinion of one site on the internet.

    49. Re:Who is this for, really? by qoa · · Score: 1

      I've never wished I could mod something insightful more than right now.

      --
      Every normal man must be tempted at times to spit upon his hands, hoist the black flag, and begin slitting throats.
    50. Re:Who is this for, really? by hkmwbz · · Score: 1
      All I see in your comment is "blah blah, technobabble." You keep talking about technical limitations, but people don't care about that. What matters is the experience, not the technology. Wii nailed the experience. Sony will continue to lose because it's all about "technology, blah blah."

      BTW, the Zelda demo at E3 was broken due to wireless devices. It didn't seem accurate because the signal was interrupted, so it wasn't working. People who actually tested the Zelda demo said it was great.

      PS Move, however, has highly accurate dynamic tracking (both slight and large movements)

      So does the Wii Motion Plus. But in the end it's the experience that matters, not the technology.

      and will have amazingly accurate fighting games, lightsaber fights, etc, etc that is not possible on the Wii and especially Kinect.

      You should try Wii Sports Resort. It even has sword fighting. And it works great.

      --
      Clever signature text goes here.
    51. Re:Who is this for, really? by antek9 · · Score: 1

      I messed up currencies once, above, but that's not misleading at all, since prices in euros and dollars happen to be (at least for consoles and peripherals, that is) mysteriously alike. A controller that costs 59 dollars in the US will cost 59 euros overseas. Well, the euro price will normally include local VAT, so the difference is not as high as it would seem if you're just looking at the exchange rate.

      Anyway, "59.99 Euro for another controller" is incorrect, as a Move controller changes hands for a mere 39.99 euros. Plus, you don't actually need the nunchuck controllers for Move games if you are comfortable enough using a Dual Shock 3 or SixAxxis controller with just one hand. Which was my point: Move doesn't actually necessitate one big purchase on day one, it scales nicely with your personal requirements.

      If you decide to play it safe and just get the starter pack, play all the demos just to conclude it's nothing but dreck and hot air, you probably won't regret having spent those 60 bucks as much as you would miss your more than 200 bucks if you misinvested in a Wii or, so help you G*d, in Kinect.

      --
      A World in a Grain of Sand / Heaven in a Wild Flower,
      Infinity in the Palm of your Hand / And Eternity in an Hour.
  9. Ugh by Pojut · · Score: 2, Insightful

    Thanks, Sony. Thanks for adding to the overabundence of games with needless motion controls. All this will do is fragment the gaming world even more, while taking potentially good games and making them a waggle fest. Nintendo already had this covered...you didn't have to step in with your overpriced hardware to saturate the market even further.

    1. Re:Ugh by Anonymous Coward · · Score: 0

      I wouldn't say the hardware itself is overpriced. They took a considerable loss of money on each sale of the hardware for quite a while, many say even today. But I know what you mean: you don't enjoy the quality and/or quantity of games released for the ps3, compared to how good/plentiful they are for cheaper consoles.

    2. Re:Ugh by Pojut · · Score: 1

      Uh, no...I enjoy the games available for the PS3, and I REALLY enjoy the PS3 hardware.

      I'm talking specifically about the Move and its (so far announced/released) titles...not the PS3 itself.

    3. Re:Ugh by Anonymous Coward · · Score: 0

      saturate the market even further.

      I do not think that word means what you think it means.

    4. Re:Ugh by Waccoon · · Score: 1

      At least the waggle is an option.

      New ideas and tech is nice, but I hate it when companies say, "this is the future, so we're doing it exclusively, now!"

      Say what you will, but I have a PS3 because it really does a little of everything.

    5. Re:Ugh by Pojut · · Score: 1

      Say what you will, but I have a PS3 because it really does a little of everything.

      Agreed! I'd just rather those R&D dollars go into furthering development of the console through firmware updates or obtaining new licenses for downloadable games, rather than a motion control scheme.

  10. Not a Wii HD by GweeDo · · Score: 4, Interesting

    I picked up the Move and EyePet on Friday. While Sports Champions is nothing more than Wii HD, EyePet proves the real power of the Move setup. This game will not be for everyone (but if you have kids, it is 100% amazing) but what it does is amazing. With augmented reality and seeing yourself on the screen the tracking has to be perfect or it will simply look wrong. At no point when my four year old has been using it has it missed a beat. On top of that, EyePet uses a lot of video feedback from the camera for things as well. The best example is when your pet falls asleep and it starts "dreaming" about things it has done with you. It stores recorded of things you did with the pet and plays them back in a dream bubble over the pets head.

    If Sony can get more titles out like this that show how it isn't Wii HD, they will have something.

    1. Re:Not a Wii HD by h4rr4r · · Score: 2, Interesting

      You could probably get the kid a real pet for less.

      Now that I have the smartassery out of the way, is this worth paying almost as much as a wii would cost?

      I have a PS3 and am stuck between buying Move or a Wii.

    2. Re:Not a Wii HD by DirePickle · · Score: 1, Insightful

      With a Wii you can play the new Zelda, Mario, and Metroid games, if those are up your alley.

    3. Re:Not a Wii HD by h4rr4r · · Score: 1

      I did like those on the Cube quite a bit. In reality I will probably end up owning both eventually.

      The Wii will play all Cube games right?
      Sony really pissed me off that I have to keep both the PS2 and PS3 in the living room. I guess I should be happy I don't have to keep the PS1 out too.

    4. Re:Not a Wii HD by GweeDo · · Score: 2, Insightful

      My kids already have three pets and they have most definitely cost more than the Move (crap, probably more than the PS3 + Move + TV combined!) ;)

      But is it worth it? Not yet. The software that is currently there isn't enough to fully justify it or prove the platform. Having said that, I do believe it shows the potential to be awesome. Check out this trailer for EchoChrome 2:
      http://www.youtube.com/watch?v=Usn6eo9FeTM
      If Sony can get more interesting Move titles like this out, they will really have something.

    5. Re:Not a Wii HD by HawaiianToast · · Score: 1

      You're right, those titles do tip the scales in favor of an electronic device over the live animal.

    6. Re:Not a Wii HD by VGPowerlord · · Score: 1

      The Wii will play all Cube games right?

      Yes, it will. However, you need a GC controller and memory card.

      This may be a surprise if you're used to the early PS3s, which use the PS3's hard drive to create virtual memory cards and use the normal SixAxis or DualShock 3 controllers.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    7. Re:Not a Wii HD by Anonymous Coward · · Score: 0

      The Wii plays all Cube games. All you'd need to buy is a Cube controller (aftermarket Cube controllers work just as well). The Wii has 4 legacy controller ports on the side.

    8. Re:Not a Wii HD by SilenceBE · · Score: 1, Flamebait

      But this is slashdot "fabricated news, stuff that matters for fanboys". FFS sake some random blogger, CNET and a newspaper (that isn't so negative if you read that piece) Do you remember this ? "No wireless. Less space than a nomad. Lame." And they wonder why Slashdot is declining in popularity.

    9. Re:Not a Wii HD by Beardo+the+Bearded · · Score: 1

      The Wii will play all Gamecube games BUT you have to buy the GC controllers. The ones that the Wii comes with will NOT play the GC games.

      There's a GC slot along with 4 GC ports on the side of the Wii.

      --

      ---
      ECHELON is a government program to find words like bomb, jihad, plutonium, assassinate, and anarchy.
    10. Re:Not a Wii HD by h4rr4r · · Score: 1

      Well I have a fairly nice wireless GC controller, wavebird would be better though and plenty of memory cards. That was a really underrated system

    11. Re:Not a Wii HD by h4rr4r · · Score: 1

      I was just kidding, I have a "free" cat that cost more than all that combined I am sure.

      Thanks for the insight, I will get the Wii first then most likely.

    12. Re:Not a Wii HD by h4rr4r · · Score: 1

      I hope slashdot becomes less popular. Maybe we can finally get rid of all the kids from digg that know nothing.

    13. Re:Not a Wii HD by ReverendJ1 · · Score: 1

      *MOST aftermarket Cube controllers will work. When my brother got his Wii (within a few months of launch), he tried using a Spongebob Squarepants controller (bought it for a cheap extra controller, as it was discounted heavily) and it wouldn't work with the Wii, although it worked fine on the GC. This is the only issue I have heard of though.

    14. Re:Not a Wii HD by karnal · · Score: 1

      I use a Gamecube to Playstation 2 controller adapter - works flawlessly in Ikaruga.....

      --
      Karnal
    15. Re:Not a Wii HD by Again · · Score: 1

      The Wii will play all Gamecube games [...]

      :( Not Phantasy Star Online.

    16. Re:Not a Wii HD by _xeno_ · · Score: 1

      Can you do Skype video chat with the Move's camera?

      Because that could be a killer app over the Wii right there. Get a Blu-Ray player, game console, and a way to video chat with the grandparents, all in one package!

      Right now, though, it looks like you're stuck with video chat to other PSN users, which makes that feature entirely useless. Which is strange, because the PSP comes with a Skype client, so it's not like it would be something entirely new to them.

      And, hey, this isn't a new idea at all, tons of people would like to see it, but Sony has already answered that question: "Fuck you." Thanks, Sony.

      --
      You are in a maze of twisty little relative jumps, all alike.
    17. Re:Not a Wii HD by vlueboy · · Score: 1

      And they wonder why Slashdot is declining in popularity.

      There might be something yet unexplained about proto-nerds faced with the seriousness of our discussion systems and news (yes, funny comments and all.) I have tried to pimp slashdot to a few geeks-in-training over the years in two different tech-support environments; mostly because I'd like to see them become more code-friendly. They're not digg users, like one child comment to yours considered. I tried to use how their looking up to me for being resourceful and tech-savvy when they needed experienced help was due to slashdot, and didn't hide how much I come here and all. And still, they couldn't care less about coming here even if they are news junkies.

      Seeing that it takes a specific mindset to stick around here, just like it takes a kind of person to be active on deviantart, I'll have to guess that it's not that often "digg kids" keep a /. account more than a few days. The rest is probably just digg culture rubbing off on us, the /. mindset people.

    18. Re:Not a Wii HD by Anonymous Coward · · Score: 0

      No, don't do it. What an stupid recommendation.

      Contrary to the PS3 move, a pet is NOT a toy.

      If you are talking about dogs, then that means a *lot* of work and time to take care of it. You can not just "turn off" a dog when you are bored. You need to feed, wash, walk, train, etc... it.

      So no. People please DO NOT buy a pet UNLESS you are sure you want to spend your TIME and money( because you know, real pets get ill, and you have to pay real money) to take care of them

      ps. No, I am not from PETA, I just have had several pets in my lifetime

    19. Re:Not a Wii HD by GNious · · Score: 1

      I need to ask, since no-one has been able to answer:
      * Is the Eye-Pet with Move sufficiently better than the original Eye-Pet?
      * Is it tracking properly?
      * Do small kids find it easy ('er) to use the wand?

      We have the cardboard solution from last year's release, and while my 3 yr old loves the game, she has a lot of issues with the game tracking the cardboard thingy properly, but this appears to be due to the board not always facing the camera - I am hoping to hear that this is solved in the latest version...

      Regards,
      Nc.

    20. Re:Not a Wii HD by GweeDo · · Score: 1

      1) I never played the Eye only version, so I can't really speak to that.
      2) The tracking is simply fantastic. When the wand transforms into an object in hand it never has missed a beat for us.
      3) My girls are 2 and 4. Both of them play with it just fine. My 4 year old of course does a better job with the stuff that requires more fine control, but the 2 year old enjoys it all the same.

      Hope that helps.

    21. Re:Not a Wii HD by walshy007 · · Score: 1

      it should, albeit without network support of course.

    22. Re:Not a Wii HD by CronoCloud · · Score: 1

      Can you do Skype video chat with the Move's camera?

      While you can voice skype with a PSP, the PS3 doesn't have any skype capability, though you can video/audio chat with other PSN members.

    23. Re:Not a Wii HD by CronoCloud · · Score: 1

      I feel your pain, there's a few PS2 games where network play doesn't work on a PS3, specifically the Snowblind Engine Diablo clones: the two Champions of Norrath games, Marvel Ultimate Alliance, X-Men Legends 2. Single player and local multiplayer work fine.

  11. Gun Aim accuracy by RichMan · · Score: 1

    So how does the gun aiming work ? Is it any good with the Move?

    I hate the wii gun aiming. It does not calibrate at all. So you need to be a fixed distance from the screen for the best results.
    And aiming from the hip where you move your hands in response to what you have on the screen works better than sight aiming where the cross hairs do not track the sights over the full screen.

    1. Re:Gun Aim accuracy by LBt1st · · Score: 1

      Some Wii games do allow you to calibrate. For some insane reason the number of these games are few. The ones that have it allow you to look down the barrel of your plastic gun with great accuracy.

    2. Re:Gun Aim accuracy by CarpetShark · · Score: 1

      I hate the wii gun aiming. It does not calibrate at all. So you need to be a fixed distance from the screen for the best results.

      It helps if you load up with explosive rounds.

  12. So, in short... by Gordonjcp · · Score: 1, Troll

    ... it doesn't work very well, there aren't any games out for it yet, they're late to market and it looks like a sex toy for a Dalek.

    You want *how* much? Nah, I'm going to go and buy a Wii, a 24" LCD TV, three extra Wiimotes, four nunchucks and a bunch of games for that kind of money.

    1. Re:So, in short... by LBt1st · · Score: 1

      I was going to say, "add in the cost of Motion Plus". But last time I was at wallyworld they had them bundled with remotes for the same price the remotes used to be.

      So yeah, Nintendo is still winning in terms of price. But I think Sony's banking on existing customers.

    2. Re:So, in short... by lyinhart · · Score: 1

      ... it doesn't work very well, there aren't any games out for it yet, they're late to market and it looks like a sex toy for a Dalek.

      You want *how* much? Nah, I'm going to go and buy a Wii, a 24" LCD TV, three extra Wiimotes, four nunchucks and a bunch of games for that kind of money.

      Good idea. But the Wii's 480p graphics will look really blurry on that TV. The PS3 games would look way better.

      --
      Freedom is drinking a beer in the park when you're supposed to be at work.
    3. Re:So, in short... by DrXym · · Score: 3, Insightful
      ... it doesn't work very well, there aren't any games out for it yet, they're late to market and it looks like a sex toy for a Dalek.

      Actually the hardware works extremely well and is getting high praise. The launch lineup runs the gamut from excellent to tacked on. As with any launch lineup, you pick and choose the best titles (Tumble, Sports Champions) or wait for the next wave.

    4. Re:So, in short... by Vitriol+Angst · · Score: 1

      Look, you can keep your low-tech and working game gadget.... ... me, I want a sex toy in case I'm attacked by a Dalek. The Infrared contraption on a WII or Sony just isn't going to stop the Universe's deadliest exterminator.

      Offering sex to a Dalek might at least distract it for a moment.

      --
      >>"ad space available -- low rates!!!"
  13. Is it just me... by Anonymous Coward · · Score: 0

    ...or does the orb on this thing make it look like a sex toy?

  14. Re:Wow by nedlohs · · Score: 1

    Yes, it would be much better for the review to be about the first 10 minutes of using the device, that anyone could just try for themselves in the store anyway.

    Rather than about the impressions after a weekend of using it, something that most people can't do without putting down the cash.

  15. wii Emulator for PS3 by Anonymous Coward · · Score: 0

    Sony should have just written a wii emulator or something à la WINE after all now they make money on the hardware they could somewhat steal from the wii. Just like back on the days my colecovision had an atari 2600 emulator. Sony could have even made it easy for the R&D just make the system compatible with the wiimote and they didn't have to develop their own. I can use wiimotes in my PC. I use them with the dolphin emulator works very good.

    Both wii and Ps3 both run on powerPC architecture and for graphics they both use opengl. Also for the remotes for both system they are bluetooth. Maybe now that the thing has been jailbroken someobody will come out with an emulator for the wii emulator for the PS3.

  16. whomever wrote that has no idea what a ms is by YesIAmAScript · · Score: 1

    A millisecond delay? I'm sure there's more than a millisecond, given that it only draws a frame every 16ms at best.

    As mentioned below, I'd love to know what TV IGN used, as other reviewers didn't mention this and your TV can add a lot of delay.

    If this lag on button release is real, it's surely due to bad programming and not Move itself. Move is a bluetooth controller, same as a DualShock 3 (or a Wiimote for that matter). If DualShock 3 can detect and signal to the host a button release with no detectable lag (and it does), then there's no reason Move can't do the same thing.

    --
    http://lkml.org/lkml/2005/8/20/95
    1. Re:whomever wrote that has no idea what a ms is by Burpmaster · · Score: 1

      A millisecond delay? I'm sure there's more than a millisecond, given that it only draws a frame every 16ms at best.

      I'm sure he just meant it was small but perceptible.

      If DualShock 3 can detect and signal to the host a button release with no detectable lag (and it does), then there's no reason Move can't do the same thing.

      Motion control is more sensitive to lag. Even when you can't detect the delay before a reaction to your button press, you can tell when the on-screen character's arm swing is lagging behind yours. Or if the swing does keep up, you're going to notice if you release at one point during your swing, but your character releases later in the swing.

      It sounds like the game may be doing motion prediction to keep up with where your arm will be by the time you see the frame on the TV, but that trick won't hide the lag from something they have no advance warning of, like a button release. It would have helped to tone down the graphics a bit and lock the frame rate at 60 fps, to reduce latency. Running a motion-controlled game at 30 fps is a really bad idea.

  17. From a technical perspective... by Facegarden · · Score: 2, Interesting

    From a technical perspective, this is just such a pathetic response from sony to the motion controller game.

    Sony used to be such an innovator (or so everyone tells me) but all I have seen from them for years is pisspoor effort after pisspoor effort. This is a particularly sad effort on their part.
    Why do I say that?

    From a motion tracking point of view, tracking a brightly colored ball is pretty much the simplest possible thing you can do. Check out this embedded system you could buy for $150 or so in 2002 that did it as a basic demo:
    http://www.acroname.com/examples/10067/10067.html

    It was one of the first things I did when I learned how to use the OpenCV computer vision library. Its just pathetically easy to do. You basically max out the contrast, and any pixels still white are the bright spots. Go check out ball tracking or blob tracking videos on YouTube. Every college student with a class in MATLAB has probably learned how to do it from the ground up, without a library.

    Meanwhile, Microsoft is creating Kinect, which combines multiple cameras to create depth and color maps of your living room and model your entire skeleton in real time. *That* is incredibly complex and extremely innovating!

    It is just so sad that Sony is actually releasing this as a product. It is literally like someone said "Hey, we need to do something about the wii", and someone said, "okay, how can we do motion tracking the cheapest way?"

    In fact, that's probably why they did it. Instead of putting an infrared tracking camera in each remote (like the Wii), they can just use one camera on the TV and just put LEDs in the remote. They probably did this first and foremost because it was cheap, and for no other reason. Its sad that a company that used to innovate is not just a cost-cutting me-too company. They didn't think about how to improve on the concept, or if it even made sense; they just copied it with the least cost they could.
    -Taylor

    --
    Worldwide Military budgets: $2100 billion. Worldwide Space Exploration budgets: $38 billion. Really, world? Really?
    1. Re:From a technical perspective... by Anonymous Coward · · Score: 0

      Meanwhile, Microsoft bought Kinect, which combines multiple cameras to create depth and color maps of your living room and model your entire skeleton in real time. *That* is incredibly complex and extremely innovating!

      FTFY

    2. Re:From a technical perspective... by dr.newton · · Score: 4, Funny

      From a motion tracking point of view, tracking a brightly colored ball is pretty much the simplest possible thing you can do.

      I agree; that was a good call on Sony's part. Clever of them to find an easier way to do something than the competition.

      Meanwhile, Microsoft is creating Kinect, which combines multiple cameras to create depth and color maps of your living room and model your entire skeleton in real time. *That* is incredibly complex...

      Yeah, it's going to be hard to squeeze that kind of processing onto a console... Microsoft and their devs have their work cut out for them.

      Instead of putting an infrared tracking camera in each remote (like the Wii), they can just use one camera on the TV and just put LEDs in the remote.

      Totally! Choosing the cheap way actually allowed Sony to approach Nintendo's price point for once, and making it easy for the camera to track allows for excellent accuracy.

      I think we have a lot in common. We should be friends.

      --
      Just another proletarian malcontent.
    3. Re:From a technical perspective... by CityZen · · Score: 3, Informative

      The Move has 4 sensors:
      1) Eye camera sensing the glowing ball.
      2) accelerometer
      3) gyroscope
      4) magnetometer (3D compass)

      It is the combination of all 4 of these that allows accurate tracking. There is no single sensor answer that gives a decent solution to the general tracking problem.

    4. Re:From a technical perspective... by whoop · · Score: 1

      Since there is but one camera to do the tracking, how many different Move controllers does this allow? It would seem harder to coordinate tracking of four balls flying around the room.

      And I don't know if this was the cheapest way. It's coming mighty close the price of the Wii itself. Wouldn't Nintendo's method thusly be cheaper?

    5. Re:From a technical perspective... by Facegarden · · Score: 1

      ...

      And I don't know if this was the cheapest way. It's coming mighty close the price of the Wii itself. Wouldn't Nintendo's method thusly be cheaper?

      Cost and price are different. Sony's method probably costs them less to make than Nintendo's costs them, but Sony charges more. All that means is that Sony makes more profit.
      -Taylor

      --
      Worldwide Military budgets: $2100 billion. Worldwide Space Exploration budgets: $38 billion. Really, world? Really?
    6. Re:From a technical perspective... by Facegarden · · Score: 1

      From a motion tracking point of view, tracking a brightly colored ball is pretty much the simplest possible thing you can do.

      I agree; that was a good call on Sony's part. Clever of them to find an easier way to do something than the competition.

      Meanwhile, Microsoft is creating Kinect, which combines multiple cameras to create depth and color maps of your living room and model your entire skeleton in real time. *That* is incredibly complex...

      Yeah, it's going to be hard to squeeze that kind of processing onto a console... Microsoft and their devs have their work cut out for them.

      Instead of putting an infrared tracking camera in each remote (like the Wii), they can just use one camera on the TV and just put LEDs in the remote.

      Totally! Choosing the cheap way actually allowed Sony to approach Nintendo's price point for once, and making it easy for the camera to track allows for excellent accuracy.

      I think we have a lot in common. We should be friends.

      You joke (well, and there is some seriousness there clearly), but if Sony doesn't provide a compelling reason for people to buy their product, their sales and profit will suffer. They may have saved a bit on manufacturing and development costs, but showing up to the motion tracking game 4 years after Nintendo and not even clearly beating them at that game just means current buyers have no reason to choose Sony - so they'll ultimately lose money.

      They could have spent a bit more in development to secure a spot in the market, but instead they've basically thrown away what money they invested. Sure, it muddies the waters a bit, maybe levels the playing field, but when you come out with a product 4 years after your competition, you'd better be tipping the field your way, not fighting for the same scraps of the market they are.

      Somebody should teach Sony what my dad taught me when I was 8: you gotta spend money to make money.
      -Taylor

      --
      Worldwide Military budgets: $2100 billion. Worldwide Space Exploration budgets: $38 billion. Really, world? Really?
    7. Re:From a technical perspective... by Spatial · · Score: 2, Informative

      It would seem harder to coordinate tracking of four balls flying around the room.

      Nope. Sony applied the KISS principle here: The orbs on the end of the wand have RGB LEDs inside so they can differientate themselves by colour. It's actually pretty easy to track them.

    8. Re:From a technical perspective... by whoop · · Score: 1

      So, how many controllers does the system allow? Or is it game specific?

    9. Re:From a technical perspective... by Xest · · Score: 1

      "Yeah, it's going to be hard to squeeze that kind of processing onto a console... Microsoft and their devs have their work cut out for them."

      Which is why it's done by the Kinect hardware, leaving the console free to handle game logic and simply interact with the controller(s) (Kinect etc.) as need be like it always has.

    10. Re:From a technical perspective... by Anonymous Coward · · Score: 0

      "Yeah, it's going to be hard to squeeze that kind of processing onto a console... Microsoft and their devs have their work cut out for them."

      Which is why it's done by the Kinect hardware, leaving the console free to handle game logic and simply interact with the controller(s) (Kinect etc.) as need be like it always has.

      According to the Kinect article on Wikipedia

      http://en.wikipedia.org/wiki/Kinect

      The Kinect will always use about 10-15% of the Xbox 360 console's resources, which means that Kinect games can not max out the system.

      It seems that Kinect will have the edge for fitness and dancing games, since it can read the whole body. But I couldn't see anything like Uncharted 2 or Gears of War for it.

    11. Re:From a technical perspective... by Spatial · · Score: 1

      Seven. I think it's limited to four PSM wands though.

  18. Re:Wow by dunezone · · Score: 1

    Remember when we had to wait a month to get reviews? What was with that?

  19. if I wanted to wave sticks in the air by larshoff · · Score: 1

    if I wanted to wave sticks in the air while playing video games, I would have bought a Wii. I will stay with my good ol' controller till a solid neural interface is invented!

  20. Sorry Sony, but no. by wowbagger · · Score: 4, Interesting

    Scene: a couple of years from now:
    Sony: We've decide that we are limiting your Move to only work within a 2 meter range of your TV.
    Gamers: But what if my TV is bigger, and I need or want to be more than 2 meters from my TV?
    Sony: Tough. We've decided that it makes sense for us to limit this. You WILL apply the update. You WILL be limited.
    Gamers: But WHY?
    Sony: The reason we are giving is that some players are abusing the ability to be more than 2 meters from the TV to cheat at games, or something.

    Scene: Today.
    Me: Sorry Sony, but you've screwed me once on my PS3. From here on out, I am NOT buying hardware from you. I will avoid buying new games. In fact, the only real money you are getting is what you get from my Blu-Ray purchases, which isn't much. You want me to buy this? Then stop taking features away from me that I bought and paid for, that you advertised, and that were a part of why I bought from you - indeed, give me those features BACK. Until then, I am not interested.

  21. Truemotion From Sixense by MrSteveSD · · Score: 1

    The Truemotion controller from Sixense was showcased a few years back and looks a lot more impressive. It knows it's absolute position and orientation in 3D space by measuring a magnetic field from it's base station. Because it doesn't rely on sensing motion, it can deal with very slow and precise movements that other accelerometer-based systems can't deal with. The only problem is that you can't really buy it yet.

  22. Not sure why the negativity -Hardware is great! by ihaveamo · · Score: 1

    I bought two move controllers, - and it does what it says out of the box - submillimeter accuracy, in 3 dimensions. I downloaded this "Stack the blocks" game called tumble. Shows off how accurate the device is - 1:1 mapping of the controller in RL onto the virtual world, including "in" and "out" and rotation - amazing. Like to see a Wii do something like that. Now, where's my "Minority report" GUI?? (and other "good" games).

    1. Re:Not sure why the negativity -Hardware is great! by Anonymous Coward · · Score: 0

      Block games?

      Welcome to 2008!

      http://en.wikipedia.org/wiki/Boom_Blox

      Or 2007
      http://en.wikipedia.org/wiki/Jenga_World_Tour

  23. Not a problem. by Anonymous Coward · · Score: 0

    You'd only have to worry if the PS3 only came with a motion controller. Game companies use the lowest common denominator control scheme. If a console ships with a real controller and an optional motion controller then the only games that will use the motion controller are games that really need it. If, like the Wii, the default controller is motion controls and a real controller is optional, you'll be jerking off your controller instead of pressing buttons.

  24. I'd be able to take the "Move" more seriously by mjwx · · Score: 1

    I'd be able to take the "Move" more seriously if it didn't look like a sex toy.

    There, I said it. Someone had to. Seriously, who designed this and instantly did not think "our customers will think this looks like a Dildo"? Were they trying to copy Nintendo's "Wii" (thanks capt. obvious) and who thought up the name, they must have put a whole 10 minutes work into that.

    This comment was written on my Microsoft Type, computed on my AMD Process and not proof read using my Samsung See.

    --
    Calling someone a "hater" only means you can not rationally rebut their argument.
  25. buttons aren't motion control by YesIAmAScript · · Score: 1

    He speaks of the lag of the release of the frisbee, which takes place when you release a button.

    Buttons aren't motion control, there's no technical reason the buttons on this device should have any more lag than on a DualShock 3.

    --
    http://lkml.org/lkml/2005/8/20/95
    1. Re:buttons aren't motion control by AK+Marc · · Score: 1

      Read other's comments as if they are correct, as if you believe them to be correct, and as if everyone else thinks they are correct. Then, formulate your comments in a manner as to convince when everyone agrees with the comments you are disagreeing with.

      The statement was that there is button lag in frisbee. You assert there can't be button lag (note, you are replying with nothing other than "nuh uh"). For one, you haven't addressed the issue in question. You are asserting it "shouldn't" happen, not addressing the question of whether it is or isn't happening. Furthermore, I can conceive of at least one way in which your irrelevant comments are true, but so is the statement of "button lag playing frisbee" is correct as well. Go ahead. Try. Let me know how you could have the statement "there's button lag in frisbee" and "there is no button lag" both be correct statements. I can think of one. And, if you make the assumption that on one is purposefully trying to deceive, the few cases in the middle ground where everyone is right is often where the truth is.

    2. Re:buttons aren't motion control by Burpmaster · · Score: 1

      Yeah, I realize that. Re-read my post. Sensitivity to lag depends on what you're doing, and the exact same amount of lag might be unnoticeable when your button fires a gun but jarring when it releases a virtual frisbee you're swinging with your arm.

      If there's a 40ms delay between Move input and a response showing on your TV, they can compensate by taking your current position and adding velocity times 40ms. That way the output will approximately match what you're doing by the time the frame is displayed. But they can't actually see 40ms into the future to see what buttons you'll be pressing. Therefore if they use this strategy, buttons will have lag relative to motion. And that appears to be what's happening.

  26. No hands on demos! by freeze128 · · Score: 2, Interesting

    Sony is a big company. Really big. They make game consoles, portable electronics, cell phones, audio equipment, TVs, video equipment, movies, music CDs... I bet they could even make cars if they were so inclined, just like Mitsubishi and Daewoo. The release of the Move makes you realize that Sony was too big for it's britches.

    An E3 article I read said that the Sony Move would be released Sept 20th. A more recent article said Sept 17th. It seems that nobody was really sure of the true release date. There was even a kerfuffle about stores selling the Move too early. Why didn't Sony make this a solid release date?

    There were *NO* commercials on television touting the new product. None! Did Sony's marketing Dept just not get the memo? Something like this should be HUGE, but there was NOTHING! I had to go looking for ads for it on youtube and the PSN bfore I saw it in use.

    I visited 5 stores over the weekend looking for a REAL hands on demo, and found none. All the stores had the devices in stock, but none of them had a demo. Does Sony have absolutely no confidence in their product to have a demo of it so people could try it before they buy it? I wasn't about to buy a motion controller that I couldn't test first.

    And the only game right now that supports it is some sports package... Just like Wii sports. Is that the only thing they can think of for motion control? Sports? It's pretty obvious what any motion controller would be good for: A lightsaber battle game! Maybe even a swashbuckling pirate game. Instead, we get... Archery. Yawn!

    It seems that Sony released a product without being prepared to sell it. I'm not surprised that it got mixed reviews.

    1. Re:No hands on demos! by SparkleMotion88 · · Score: 1

      There were *NO* commercials on television touting the new product.

      There were commericals on TV. For over a week now. I saw them while watching football (which is the only time I watch live TV and therefore commercials). They weren't very memorable, though. Didn't tell me much about the product and they certainly didn't make me want to buy the thing.

      Sorry about the sentence fragments. Been reading too much Cormac McCarthy.

  27. what ELSE does the camera "see"? by dltaylor · · Score: 1

    The camera that senses the controller has how much resolution?

    Are its images restricted to a separate piece of hardware that isn't accessible to the console CPU?

    If not, what else CAN access the images?

  28. Good solution for motion gaming by DutchDopey · · Score: 1

    Got the move and it is a very satisfying solution. Quick movements and a lot less lag than I thought it would have. I am not even a big fan of motion gaming but this solution works great because of its reliability, and that is actually what you want in gaming. The technology might not be the hottest, but if you make a movement you want it registered, missing your motions is makes gaming a lot less fun. Tabletennis and gladiator are great because of that reliability. Sure the current line-up aint great, but that doesnt dismiss this solution for motion gaming.

  29. VG Cats got it right. by Drakkenmensch · · Score: 1

    Originally about the Kinnect, but still applies to the Move.

    Leo: "So, you're getting the new motion thing?"

    Aeris: "Fuck no, I've already got a Wii."

  30. Do Move controllers work with Old (non-Move) Games by Aero77 · · Score: 1

    Can anyone who owns this product, confirm whether the new Move controllers (Move + Move Navigation) work together to replace the standard controller when using the old/ordinary non-Move games?

  31. But you got it wrong :p by Zelgadiss · · Score: 1

    Wrong product.

    http://www.vgcats.com/comics/?strip_id=294

    1. Re:But you got it wrong :p by Drakkenmensch · · Score: 1

      Originally about the Kinnect, but still applies to the Move.

      I guess you missed the first line of my post, eh?

    2. Re:But you got it wrong :p by Zelgadiss · · Score: 1

      Apparently yes.

      I really didn't see it.

      A form of mental blindness I suppose.

  32. actually, I played the game now by YesIAmAScript · · Score: 1

    And thus I can assert there isn't button lag.

    For one, you haven't addressed the issue in question.

    I did actually, I said that if there is lag, it's not due to Move. That's what this whole subthread you are responding to is about. My assertion (well it wasn't at the time) is not that the game cannot have lag, but that if it does, it cannot be attributable to Move, but to the game itself, because the buttons on Move have no reason to be more laggy than the buttons on a DS3.

    What I said:

    If this lag on button release is real, it's surely due to bad programming and not Move itself.

    I don't know why you're trying to turn my statement from the time into "there is no lag".

    --
    http://lkml.org/lkml/2005/8/20/95
    1. Re:actually, I played the game now by AK+Marc · · Score: 1

      I did actually, I said that if there is lag, it's not due to Move.

      There is button lag. It is caused by Move. That lag is not present in other controllers that do not use Move. The button timing with Move matches all other controllers.

      My point was that all those statements could be true. You've asserted they can not be all true. My point was that you have a limitation of thought that prevents you from seeing the possibility that they could all be true. Whether they are or aren't is a separate issue unrelated to your ability to understand that they are not necessarily contradictory.

    2. Re:actually, I played the game now by YesIAmAScript · · Score: 1

      Buttons on Move controllers are not different than buttons on other controllers on the PS3, they are all Bluetooth. Non-responsive buttons in games cannot be caused by Move.

      I'm having a lot of problems understanding your point.

      Is your point that all controllers have some lag? Indeed they all do. That's why I was careful to say that the button lag will be no worse than a DualShock 3.

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    3. Re:actually, I played the game now by AK+Marc · · Score: 1

      I'm having a lot of problems understanding your point.

      I can tell.

      Non-responsive buttons in games cannot be caused by Move.

      My point is that I'm asserting that your statement above is false. Even if the button is recorded simultaneously as the press, your statement above could still be false.

      Is your point that all controllers have some lag?

      No. I'm stating that even with no actual lag on the button, the description as given in TFA regarding "button lag" may be correct. You are too hung up on proving yourself right or misunderstanding me that you aren't looking for a logical explanation where the description in TFA regarding button lag being worse with Move could be a true statement along with everything you've said so far regarding Move.

      Just to be clear, I'm agreeing with every statement you've made regarding fact. I'm not disagreeing with your logical conclusion. I'm stating that your facts do not necessarily lead to the conclusion you've given and that there could be another easy to understand explanation. If you can't even get to the point where you understand my point, then there's no point in explaining an alternate reason, as it would be dismissed out of hand. So I attempted to get you to understand that there could be a case where Move caused perceived (and even detectable and annoying) button lag without any actual button lag.

    4. Re:actually, I played the game now by YesIAmAScript · · Score: 1

      No. I'm stating that even with no actual lag on the button, the description as given in TFA regarding "button lag" may be correct.

      At the time, I never said there couldn't be lag in the game. I said it wouldn't be due to Move, but due to game programming.

      So I attempted to get you to understand that there could be a case where Move caused perceived (and even detectable and annoying) button lag without any actual button lag.

      Okay, now I understand what you're trying to say. How does saying that "there's button lag in frisbee" can be true if also "there's no button lag" is true help me understand this?

      Can you possibly give an explanation that actually explains how this could be instead of just saying "you're wrong" over and over? I'd really like to understand what's up.

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      http://lkml.org/lkml/2005/8/20/95