Gran Turismo 5 To Be Released November 24th
UgLyPuNk writes "After many, many delays, Gran Turismo 5 has finally gotten a solid release date: November 24th. ('Tis the season for vaporware titles to emerge into the real world, it seems.)"
Eurogamer posted a preview of the game back in August, saying, "It's been a whirlwind of features and car chatter, beneath which the game still looks fantastic. It may have been in development for the whole of this console generation, but the technical arms race has slowed down and GT5 still looks as good as any other racing game we've seen, and it is, to say the least, comprehensive." Joystiq has a video of the course maker and a collection of screenshots.
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I no longer buy new games since Sony blocked new games to work on PS3s running Linux (I'm stuck in firmware 3.15). Take that, you greedy overlords!
Your going to have to better than that to break my suspension of disbelief. An official release date for GT5, where have I heard that before????? /me still waiting impatiently for the game....
I bought my PS3 for two specific reasons.
1. Cheap/Best blu-ray player for the time.
2. GT5
And I only got 1 of 2 simple request fulfilled so far. Honestly, the more I think about GT5, the more I find myself all pissed of and shit. I love a good quality game, and not a rush job. But this is pushing it way too far.
Life is not for the lazy.
* A griefer who wants to crash rather than race ruins the game
* You discover you can lap more quickly by driving into the hairpin at the end of a straightaway at full speed and crashing into the wall, saving time on deceleration
* You discover you can't crash the AI drivers. So you get the inside line and ride them around sharp corners.
Once you find a ridiculous tactic is highly effective, the game is spoiled. But for whatever reason, it's not fun to drive a game so slowly/safely you can go for an hour without crashing, so handling crashes realistically is problematic too.
Outside of Japanm there has only ever been one day fron the original Nov 4th date to the 24th. Japan had a delay from the March 2010 to the same date as everyone else.
Some people really can't grasp this concept it seems.
But I got tired of waiting and sold my PS3 on craigslist about 18 months ago. After my experience with the PS3 (way too expensive and did not deliver what I was expecting, particularly with game titles) I don't expect to purchase another Sony console anytime soon. It's too bad cause I was what you'd call a fanboi 3 years ago...
The lack of a good career mode in GT3/GT4 is something that is really missing from the series... IMO the career mode was even better in GT3 than GT4... you should start out as a racing rookie and build your career. Learning how to adjust all the settings to your driving style etc. GT3 made that good, but then they just seemed to focus on the racing sim bit in GT4.
I might be mistaken but I felt that GT3 was a more fun game than GT4, but perhaps my expectations just was too high. Which brings us to GT5. It has to perform _really_ great to live up to the expectations after that long of a wait. The PS3 is already dead to me. I waited for GT5, I got bored in the meantime and sold the console.
Don't get me wrong, I'm looking forward to this game. I've got the pre-order in for the expensive version and everything. However, I've got to admit that I have a few misgivings and questions:
- Sure, they're saying over 1000 cars, but now that the full list is out, it's clear that this basically means an incredible number of MX5 and RX7 variants, as well as a bunch of LanEvos and Skylines. At the same time, the car lists for some manufacturers, particularly US ones (Europe doesn't fare quite so badly) are extremely thin. Have they really spent their time as well as they could have?
- Why so few tracks? They're advertising what looks like a large list, but many of them are just minor variants on the same circuits. In addition, only a few of these tracks are new to the series. If they want gamers to play for long enough to experience any kind of sensible proportion of the cars on offer, wouldn't spending some more time on tracks have been an obvious move? I don't really think the (very limited) course editor compensates...
- And what is the actual racing going to be like? There's been almost no focus on this, as opposed to the car and track lists. Will the AI actually be any improvement on previous titles? The AI in GT5: Prologue was basically the same as that in the original Gran Turismo, and it has not aged well at all, particularly well put against the likes of Forza 3. I want to feel as though my opponents are actually racing against me, rather than just driving on the same track through sheer coincidence.
- And finally, will the game include the single greatest humanitarian development in the entirety of recorded history - the rewind button? This was in Grid and Forza 3 and was an absolutely fantastic frustration-beater. I really don't fancy the idea of doing any races longer than 10 minutes without one of these in future.
I think that covers it...
I run: Windows, OS X, Linux, FreeBSD. Just because you have a hammer, doesn't mean everything is a nail.
Bring back Grand Prix Legends! I haven't played recent sims, but Grand Prix Legends was ahead of its time and took sims to the next level.
1. The Forza 3 devs are American. Based in America. But there's no shortage of Japanese (and European) cars in their game.
2. And they've had long enough.
3. Not really, it was clear by the time GT5 Prologue came out that the actual racing was dated next to all the competition.
4. Don't use it if you don't like it. Those of us who have jobs and lives don't like spending half an hour re-running a race after a stupid mistake on the last lap cost us the win on the previous run.
Being "a good car" is not necessarily a criterion for inclusion. There are lots of really bad Japanese cars that made the cut, as well as the decent ones.
I think what really shocked me is that despite all the fuss they made about having the Top Gear Test Track on the test list, they didn't even bother to include the "reasonably priced car" that the show famously gets celebrities to drive around the track (the Kia Cee'd), nor its predecessors (which are Suzukis). I just look at this car list and it shouts "lazy" and "couldn't be bothered to look around".
I don't really spend much time crashing cars in GT, usually I restart a race if I fuck up like that. In fact, crashes aside, I just hope they'll have a rewind feature like Forza.
I really wouldn't care if damage modeling weren't even attempted in GT5. For everything that the game offers, I'll be way too busy to think about that issue at all. Rally, F1, Nascar, weather, go cart, track editor, honestly the game has so much, I really won't be one to complain.
Twinstiq, game news
I thought about buying a ps3 for this and a couple of other games (which turned out not be all I had hoped) but at this point there is no way I'm going to bother unless something really crazy comes along.
First off, Forza3 is an EXCELLENT racing sim, has a better damage system and has a better career mode. GT has a cockpit view. FM finally added this in FM3, though it does look like GT5's interior view is better looking. Secondly, you can pick up FM3 pre-owned for around $30 (and sliding down). Thirdly, while GT5 and FM3 are often pseudo-compared, FM3 has been out for over a year now. As GT5 is (supposedly) finally going to be released Q4 2010, FM is said to be announcing the target release date for FM4 sometime in 2011 (keeping with the 2yrs per release, I'd venture a guess of a Q4 2011 release) . Also, rumor has it FM will be working along with Top Gear for FM4, though that has yet to be seen/confirmed (or at least I haven't seen any confirmation) and I'm not sure what that might add to it exactly (real videos? cutscenes? I can only guess).
At any rate, I don't see much reason to bother with GT5 at all right now.
You read one motor trend in 1997 and declared yourself a car guru, didn't you?
You're ragging on pushrod engines, which both the Corvette and Viper use, however you think both the corvette and viper are awesome? I think I should also point out here that the all-aluminum pushrod-based LSx series engines in the corvettes are among the best power-to-weight ratio engines in the world, and have won several awards for excellence.
You then rip into OHC (did you mean OHV?) engines, which is what 95% of performance cars in the world use, including Ferrari, BMW, Mercedes Benz, Nissan, Ford, Honda, etc. etc. etc. Basically everybody except Porsche, Subaru, and a few American models (such as the afore mentioned corvette and viper). I'm even more inclined to believe that you have no idea what you're talking about.
As for the "Hemi" badge on Chryslers, it is just that. A badge. It's the same thing as Honda badging their cars VTEC when damn near every modern engine has variable cam timing. It's the same thing as a Quatro badge on an Audi, when half a dozen other manufacturers have equivalent or better AWD systems. Chrysler badges "hemi" on cars bearing V8 engines from that particular model line of engines simply to cash in on their history. It's called marketing, and every car manufacturer does it. Do you think there is a reason that the current 911s and Murcilagos have very recognizable lines when compared to other cars in their respective company's pasts?
Finally, just because you're ignorant of American car manufacturer's contributions to automotive performance, both presently and historcally, doesn't mean that the manufacturers of GT5 need to be, which is what the GP was saying I believe.
The in-game rain effects are simply stunning. The beads of rain break and scatter with changes in the wind. Now I can drive 200mph and get blinded by rain streaks on the CYBER highway! I must say though, the overall visual appearance is a bit glossy for my liking. It seems to throw off the realism, doesn't it?