Why Video Game Movie Adaptations Need New Respect
An anonymous reader writes "Hollywood has yet to find any video game property it is willing to treat with the same respect as J.R.R. Tolkien or J.K.Rowling, arguably still following the principles that led to the appalling Super Mario Bros. movie in 1992: 'A game lacks the complexity that a movie requires.' Yet a modern gaming masterpiece such as Mass Effect has the depth and breadth to deserve better treatment in the proposed trilogy. Is Hollywood again going to disrespect fans who, in this case, have as much right to see a good plot respected as the readers of Lord Of The Rings? This article discusses why and how Hollywood should grow up regarding these adaptations."
What's the point of making a video game into a movie? You already have the story, the actors, the dialog, the setpieces, etc.
Where was Hollywood respect when they were talking about dwarf tossing?
Hollywood only cares about making money so they can throw some ewoks into a movie to sell some extra toys to kids they will.
Tea and kung-fu. Life is good. Rising Phoenix
If you want someone to make a movie the way you want to see it, become a director.
It seems there is a heavy feeling of entitlement as far as media and the arts go here.
Like people often say here, ideas are a dime a dozen. The implementation is the hard part.
The first Mass Effect was the business, story wise. Deeply thought out, self consistent world, interesting characters, a shadowy nemesis and a basically solid beginning, middle and end. Everything Hollywood needs to make a great movie.
But Mass Effect 2, though technically speaking a better game, definitely fared worse on the plot. The plot in ME2 suffered heavily from being wrapped around a fairly trivial design doc and didn't really have any beginning as such. Basically: hero dies, is rescued by an enigmatic terrorist leader with access to incredible resources, who tells him to recruit the most badass characters in the galaxy to fight an alien menace. 90% of the game involves this "recruitment". It's a race against the clock but nobody demonstrates any sense of urgency at all. There's never a "well, he'll do, let's get going!" to be heard. Once you have some arbitrary number of characters you jump through a wormhole, fight some baddies and blow up a space station. Fin.
There's some other stuff in there that advances the plot of the trilogy as a whole, but it's pretty weak.
Basically, if the author of TFA is hoping that Mass Effect will become a successful video game/movie crossover franchise, he'd better hope they only try and do it to the first game.
Movies are tales can be written down in 2 pages, maybe one.
Games are interactive experience, that often have worldbuilding.
Games are not tryiing to write a story, but can be the result, would be a side effect of the worldbuilding and gameplay.
There are games that have zero lore, and zero story to it. Think... Minecraft.
But is this important? Not, because you can make a awesome movie inspired in Minecraft. Key word here is inspired. The less material Minecraft have, the better movie a inspired moviemaker have, because is free to do his own thing.
The translation? you can't translate gameplay to a movie, or no one know how to do that, so you can't translate games to movies. And gameplay is the core of a videogame. You can get a videogames about spaceships in space, replace the space by a grass land, and the ships by wizards, and will still be the same exact game.
Theres is deep in videogames, but if often user made, and that depends on the player creativity and attitude. You can't make a good movie out of a 16 years old playing to win, but you can make a good movie out of two slighty dumb guys goofing around in a game (the type of dudes you would love to drink a beers with).
Games like Morrowind would best be served as serials, like Battlestart Galactica or Babylon 5.
But has a movie? maybe not.
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In the proposed cast is that Yvonne Strahowski as Miranda Lawson or is this movie based on Thriller?
the movie
If so, it had a good budget, effects and commercial success.
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How about we just stop letting Uwe Boll direct videogame inspired movies.
The Doom movie is a prime example of what NOT to do, and what to do. Include a little game experience like the first-person part, but do not completely change the plot/story, and especially do not change it to a clichè and worn out plot.
Hollywood has yet to find any video game property it is willing to treat with the same respect as J.R.R. Tolkien or J.K.Rowling
IMO the Prince of Persia: The Sands of Time movie was top-notch and one of the best movies in 2010. So, if Hollywood really wants to make a movie based on a video game, they can pull it quite easily, effectively and remarkably.
So no attitude needs to be changed. It mostly/just depends on their will to make a real movie.
Do video games need the respect of Hollywood now?
Must suck to life in the kind of world that "anonymous reader" does.
Shepard: Wrex.
Uncharted is the perfect candidate for a popcorn movie, but from all the revelations/rumours it sounds like the movie studio is determined to dump everything that is good about the character and plot while adding unnecessary father/son (and Uncle???) dynamics.
At which point you have to ask: "Why bother?"
Oh yes, it's the money you can scalp from disappointed fans. Great.
Respect that respected Science Fiction authors get when their thought provoking stories are turned into action flicks with rappers?
Respect Tolkien got when Elves appeared at Helms Deep?
Hollywood knows about respect, it is what is underneath their boots.
And what do you expect when they serve an audience that thinks Mass Effect has depth? What depth? Evil monster with no motivation appears and gets blown up by equally unmotivated guy/gal. Great literature this does NOT make. Granted it has depth if you grew up on superman comics but then Hollywood got you well covered.
Games to movies rarely will work because most games are simply NOT about story. Tomb Raider? It is about solving the puzzles and making the jumps. As much as I would like to see a well proportioned woman spending an hour and half flexing her body on the silver screen, it would have any depth. Except maybe her cleavage.
Tomb Raider, Doom, Mario Brothers: These are games, you play them for the game. NOT the story. Trying to bolt a story on top that becomes 90% of the content instead of 10% is going to require addition of stuff the player simply does not want. Case in point: Lara Croft in the original is a rather bland character with no boyfriend or past. In the movie she suddenly gets a love interest. HELLO! She was supposed to be MY fantasy, not some other guy.
But in a game, this doesn't matter. The little we know about the game Lara Croft is plenty, but jumped up movie directors think they GOT to tell a story. That is were Hollywood keeps going wrong, they still don't get that what they could produce is eye-candy porn. Take Transforms (please). Remove the humans and just gives us 1.5 hours of robots fighting. Zero attempt at story and even less at badly acted out emotions. I liked revenge of the fallen, just fastforward when a human shows up.
Tomb Raider the Story does not work. Tomb Raider the action-adventure does, but focus on action, not bolted on "depth". Give me a mindless 2D movie where I can park my brain at the door and just enjoy myself.
Hollywood isn't ruining game movies by not adding enough depth, but by adding to much. Pure 100% action, that is why I play games, add this to game movies and you are golden.
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You may solo them, I prefer them in a group.
The vast majority of games out there don't have enough plot to fill a matchbox. How exactly are they worthy of extra respect versus any random short-story?
Really, Super Mario Bros. the movie was very close to the spirit of the games (light entertainment) and had more plot that all the games put together.
Just because some games have a bunch of fanboys out there doesn't mean that they or their game are worthy of special respect.
Might as well complain that movies about popular sports like football (the American one and the Rest Of The World one) don't show enough respect for the game - at least there are more fans for any of of those sports than there are for any specific computer game.
A Sam and Max movie would be perfectly awesome, and also cheap to make!
Any game that has a story good enough to be told well in a movie should have been a movie in the first place.
I play games for the gameplay, not some damn story that interrupts gameplay (you know, the reason we play games in the first place?) every ten seconds.
We need a gaming crash like we had in the US in the mid-80s again. Sadly this won't happen because modern gamers would actually *like* E.T. and give it "Game of the Year."
Just don't let Uwe Boll direct or anyware near the studio and you may get a decent adaptation!
C-x C-c
...have as much right to see a good plot respected as the readers of Lord Of The Rings?
The movies for Lord Of The Rings had many parts cut and bits moved around here and there. In particular a huge chunk of the Two Towers was cut. The plot was not set in stone and unchanged.
Don't get me wrong, Peter Jackson did a wonderful job. There were some changes that I really don't like though.
So with that said, don't expect Hollywood to treat any story with respect. They just do what they want.
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I don't understand people who cry out for a good "film of a game". Games are their own medium, they don't need hollywood to come along and put their blockbuster seal of approval on them. If you want a Mass Effect narrative on your screen then go and play Mass Effect - simple.
Next will be Tic-Tac-Tow
Anyone who is looking for "respect" in Hollywood deserves the respect that the upcoming "Yogi Bear" CGI animation deserves. Or Garfield or the TWO chipmunk movies had.
I'd tell the poster to grow up, but that would require leaving their parent's basement, which would be hard for a person over the age of 25 who has never had a real job and has as their most prized possession a collection of McDonald's Happy Meals figures.
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I hate the Lord of the Rings movies. Hate. They're visually stunning, I'll give them that. Though, thats as far as I go. I read the books years before the movies came out, and to put it mildly, together they are a literary masterpiece. A literary masterpiece that Peter Jackson completely fucked up and shat upon within the first five minutes of HIS Fellowship of The Ring movie (by explaining who and what Sauron was and why the one ring was so important). Oh, and in The Two Towers, please show me where the fuck it is mentioned that the Enemy had access to gun powder for a fucking bomb. Horse Shit! But these movies are paraded around as the "best ever" simply because they were based of something much greater, paying almost no attention to the actual quality of the movies. I wonder how many "fans" ( by which i mean fan-boys, or posers, or both ) of LOTR out there haven't even glanced at the books? If you have read the books, you would find the movies a very nice visual component to what you already know as LOTR, that is all. To claim these movies as anything more than that is a travesty, and a racial fucking slur against Tolkien's own work. Fuck Peter Jackson. Fuck his movies. My point is, the author of this post is assuming that Hollywood cares anything about the content off which they're basing ANY of their movies. Nine times out of ten, the only thing Hollywood cares about is making a movie that will make them money, as cheaply as possible. Movies based off anything, a book, a real event... a video game, all they offer Hollywood is an existing fan base that might automatically buy a ticket. Consider the Watchmen movie; horrid. They raped Hell Blazer like a Chinese finger trap, calling it "Constintine". Fight Club is the only movie i can think of that was better than the book ( yes, fuck the book is what I said ). SO, why in the HELL would you think Hollywood would treat video game based movies any differently? The most I think they would ever do is prevent Uwe Boll from directing them.
Can we keep seperate types of art seperate? There is no need to unify everything, just for the sake of doing it. The Mona Lisa is a great painting, I'm sure a novel about it would suck. Some books don't make good movies, and many movies would suck in book form. Likewise, while a few games make good movies and vice versa, the usual case is that they don't, so why try?
A movie is first and foremost about storytelling, in a carefully set up series of scenes, with a dramatic curve and a specific ending that everything in the movie is subtly linked to so that near the end you get the feeling of everything falling together like the pieces of a puzzle. Well, good movies anyway. It's about changing perspective, it can tell the story from various angles, leave storylines hanging for a while then return to them - there is a lot in the way how the story is told, in pacing and in letting the viewer know more than the protagonists on the screen.
Games are about decisions, reactions, about finding out clues and hints and about consequences. You are the protagonist, so even if they include cinematics of the evil guy planning his next move, the protagonist then knows about it. The pacing depends on you more than on the story. There are usually multiple routes and endings. It is a lot more about your character than about the story. And one of the challenges is that even the most meaningless random encounter could kill you, while in the movies we all know the hero never gets hurt except by the bad guy himself or one of his leutenants. All the nameless "random encounter" guys are just there as targets.
A good movie and a good game are not made following the same recipe. A good movie about a game, or a good game about a movie, will have little in common except the setting. Example: The Aliens and the Predator movies, and the AvP games (don't get me started about the AvP movies, they were crap). Great movies, great games, exactly because the games did not try to copy the movies but created their own world within the movie setting.
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Movies will *be* video games, so who cares?
Readers generally dislike movie adaptations of the book such as a lot of the LOTR fans from the original trilogy didn't like the movie because it was better played in their mind. Gamers tend to have that higher standard as well, and they will always expect more from something that adapts from what they are used to. A game isn't built like a movie and when it is, it's called Final Fantasy 13... hah. Though, anyone seen the IGN april fools movie trailer of the legend of zelda? That looked like it had amazing potential and I would be stoked if peter jackson did a movie like that, but I'm sure he's pre-occupied with the hobbit 1 and 2.
In the end, it's not that they can't make movies into games or games into movies properly, it's just that they don't pick the right ones to adapt. I don't think a Halo movie would be that great but Parasite Eve? That might be just as decent as Resident Evil if you're a fan of the movies. Then again, Resident Evil is originally a novel, no? So there's a great example on how a novel has a decent movie trilogy and pretty fun games.
The underlying theme of Mass Effect is lesbian sex with blue alien chicks.
Yet a modern gaming masterpiece such as Mass Effect has the depth and breadth to deserve better treatment in the proposed trilogy
The extended version of the Mass Effect movie will then include hours of footage where the team is grinding faceless sandy moons, raiding the same structures over and over again.
The vast majority of games out there don't have enough plot to fill a matchbox. How exactly are they worthy of extra respect versus any random short-story?
Deus Ex: Human Revolution. That so much deserves to be made into a movie.
I think the problem is not the history of the games themselves or the question of how to convert the game mechanics on film. The problem for me are the stupid "adjustments" that a idiot director makes in the history. As an example, do you remember the movie "Catwoman"? The movie have only the name from the comics history, the rest is a retarded vision from a jerk director who probably wanted to leave his "mark" in the movie. And the exact same thing happens in adaptations of games to movies.
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kinda off topic, but i dont think there's a video game movie out there that comes anywhere close to silent hill. i really enjoyed that one.
You could make a movie out of Half-life 2. Or even the original Half-life. It's not difficult at all. You have established characters, half-decent plot, tons of special-FX opportunities, at least an hour and a half of actual movement and things happening and people explaining plot, characters and sub-plots all the way through, and it fits in well with other movies which have (to be honest) not dissimilar plots, scenes, dialogue, etc.
But then you'd have to find someone who knew that game well enough to direct it (I think almost every video-game conversion has been awful because the people behind it want to turn it into a cheap, shit movie rather than treat the game *as* a movie and work from there, just padding it out). Then you'd have to find an audience - with Half-life 2, you could probably introduce anyone to that plot and it would be understandable without even knowing the games - people would love to hate the G-man. Then you'd have to find someone who can gauge that audience and "take a risk" in their eyes on investing many millions (rather than throw it a few mil like you would some Youtube kid who wanted to make a movie - "Yeah, son, it's really good, here, that's all your getting because you're not one of us"). Then you need to find people who can actually act (apparently that's REALLY difficult when it comes to video-game-movies).
It's actually easy: no harder than getting any other thing movie-ised, or any movie game-ised (and look at the disasters there have been there!). You just need to actually take it seriously, not rely on the "nerds will love it" factor and actually make a MOVIE from an established franchise. You already have plot. You'd need some screenwriting. Your artistic direction is set in stone. Your characterisation is done for you. Your casting will be pretty easy, provided you can get the cash to have someone actually good in it. The acting won't be difficult or intense. Your special FX budget will probably be largest but that's not shock in today's Hollywood. And if in doubt, half your CGI is done for you at the games studio already.
Too often, it's seen as "this'll make us 50% profit on a couple of million and who cares if nobody goes back for a second screening or buys the DVD?" rather than actually *making a movie*. How much was pored into the Aliens movies? How much was pored into EVERY Aliens video game ever made ever since? If it's as close as a 10-1 ratio (in adjusted-for-inflation terms), I'll be impressed. And how many of those games actually come *close* to capturing the right atmosphere compared to their rivals (Few... the closest are actually Aliens-rip-off-clones that do a better job even if they can't use the same characters / aliens / lines)? I love the Aliens movies - still yet to find an Aliens game that actually grips my interest or makes me feel like I'm in the movie. It's the same thing, but the other way around. Hell, even most of the Games Workshop crap (Blood Bowl, Warhammer, etc.) would make and sell movies if someone picked it up and fleshed it out to a couple of hours of consistent content, but nobody bothers.
Hollywood is about quick returns - that's why they only ever advertise the first-week-returns and things like that. They expect to make their money back in a week and if they can do that by only investing a handful of millions, they will. It's probably quite good business sense. In the UK, we had a TV series Red Dwarf. It ran for eight series, was wildly popular and it would be FABULOUS to make a comedy movie of it - it's just *designed* for that, and there's been talk with studios for DECADES - there's supposedly even several finished scripts that were carved out with major movie studios. The interest wanes when they hear it needs money, when they can't replace the main character with a blonde-haired, blue-eyed hunk to keep the ladies' interest, can't cut out the more risky jokes because "the US audience might not understand them" (hell, they wanted to change the title when it was trialled in the US because
Westwood went broke partially because of trying to realize the OP vision.
As did the company that did the Last Express.
Gamers suck ass.
...and it even featured Dwayne "the really sucky actor" Johnson; a sure sign of bad plots.
Seeing Super Mario Brothers in theaters was completely awesome. You are completely wrong
If you reduce it to an oversimplified strawman, of course nothing is profound. The Odyssey is just about some guy dicking around the sea instead of going home. LORD of the ring is a old-timey==good vs industrialism-and-change==bad story. War And Peace is about war and identity crisis. Crime And Punishment is just about the simple moral dilemma of whether you can justify evil means for a good purpose, so basically good vs evil again. (Since you already reduced similar themes in ME2 to just simple good vs evil, or to seeing the same basic trope in a choose-your-adventure book.) Etc. Not very profound when put that way, is it?
In fact, I your message was trolling, because otherwise it's so stupid it's depressing. What makes something profound or not isn't just having theme X or theme Y in it, but you do with it and what you explore from there. You can take any theme in the world and turn it into a shallow exercise, or do something thought-provoking with. You just need to look at the likes of Lewis Caroll who managed to turn something as dry as hating the new mathematics and especially topology, into a classic, or L. Frank Baum who took a political alegory so far that most people don't even figure it out and again managed to turn it into something both popular and for many people thought-provoking.
So, really, troll or just stupid?
A polar bear is a cartesian bear after a coordinate transform.
THAT would be the type of game I respect and like for the story "what can change the nature of man". "regrets". As you said the other game incomparison have no depth. Still a film on PS:torment would lose part of the depth by having a prefered start / middle and ending path. That would break it for me, as every time i replay it, I get a different story.
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You mean like how everyone complained about Knights Of The Old Republic not being yet another dumb merchandising exercise of the movie characters? Oh, wait, they didn't. It actually received high praise, several awards, and was described as one of the most influential pieces of work of the Star Wars universe. And it sold a metric buttload of copies too.
And it actually did better than, say, SWG's using the signature characters as merchandising.
Because it seems to me like that's the real problem with game to movie, or movie to game adaptations. They're really just doing a merchandising exercise. You know, same as putting Vader's mug on a t-shirt. It doesn't make the t-shirt any better, but you expect people to buy it just because OMG IT'S DARTH VADER.
And similarly you end up with a movie or game whose only merit is that it features certain signature characters, but they don't actually do anything meaningful or interesting. And somehow, much to Hollywood's surprise, that seems to work less well for movies than for t-shirts. People tend to still expect an interesting story in a movie, not just seeing Mario.
A polar bear is a cartesian bear after a coordinate transform.
Video games don't need movie adaptations. We've progressed past that point. Hollywood can suck it.
When was the last time you played a good video-game adaptation of a movie?
Planescape:Torment? Baldurs' Gate? In the action area, Half Life (in the same vein as Alien the Movie, maybe Aliens). How about Fallout the original? Space opera has Privateer2 (I think: the one with FMV anyway).
So just another Avatar rip off then?
from TFA:
However, judging from the synopsis currently on IMDB, the story looks set to take place during the First Contact War – events that transpire prior to those of the game itself. Fans of the series will know that this is an integral part of Mass Effect mythology, but once again, this has me pounding my head into my desk. Mythologically significant or not, The First Contact War has no direct connection to the events of the game. Once again, Hollywood seems to think it knows better. With a trilogy outline so clearly established in the first game, and with Hollywood apparently envisaging Mass Effect as a movie trilogy, this change to telling a story that pre-dates the first game’s storyline is completely nonsensical.
Once more proving that Hollywood executives, in thinking that they know better than celebrated videogame creators and millions of die-hard fans, apply their reverse-Midas touch to yet another solid gold idea to turn it into worthless, poisonous lead.
It also had breasts, which in male geek (and partial female geek) culture, makes a reasonable substitute for plot and character development.
I'm not sure I need an extra category there, though. The kind of hipster who praises X just because it's "in" and dismisses Y with some hare-brained excuse just because it's not on the list of hip things he should like, falls quite neatly under "stupid" in my system.
A polar bear is a cartesian bear after a coordinate transform.
Have you read the book?
No, I didn't even know there was a book.
Have you played the game?
Yes, yes I have.
Wha? Did you really compare a recent pop-culture video game to a book series that's enjoyed over 150 million copies sold over the last 56 years? I personally feel that it probably does deserve better than its likely to get, but saying that its an epic structure worthy of the same respect that one of the seminal works of modern fiction received is just plain silly.
You're special forces then? That's great! I just love your olympics!
It also had breasts, which in male geek (and partial female geek) culture, makes a reasonable substitute for plot and character development.
And THAT is what I am calling Angelina's breasts from now on. As in: "Did you see the Plot and Character Development in Cyborg 2, classic."
Big Hollywood productions are not about story telling, they are all about ROI.
Video games and Superheroes are good for producers because of the branding: you could make an adventure movie about an unknown guy in the desert, but if you put a well know brand in it like "Prince of Persia" you'll get more publicity and public, even if the story is a crap.
There are a lot of good and creative movie writers, is just that usually more creative stories doesn't get into big productions: they are too risky from the investment point of view.
Game adaptations doesn't need more respect, the public needs more respect!
Games made after movies are even worse than movies made after games!
Anyone else notice the inverse is true as well?
It felt a bit redundant considering the possibility of "hipster" once "stupid" was listed. It's like shades of grey.
None of which actually makes it a good movie.
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Ninja's have captured the President...are you a bad enough dude to get him back?
I always thought that Elder Scrolls IV / Oblivion would make a good movie. Classic good vs. evil struggle were not everyone is who they seem and a world with some rich history.
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They can already pull off the same kind of visual storytelling you get in the movies, plus they're interactive. What could a movie possibly bring to the mix? It's not like we're talking about greatly changing media and showing a different side of the story like with Hitchhiker's Guide where the books, game, movie, and tv show all had a slightly different twist on the material. Bring a book to the screen, I can see that. A game? Not so much.
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played by directors they cant be. No one wants their beloved games reimagined they want to be able to sit and recognize and relate to things from the games they love. Super Mario Bros. is a key indicator of what not to do with a beloved franchise, that would be equivalent to making Zelda with machine gun toting ninjas and UFOs...seriously. Mortal Kombat (the origina) was probably my favorite video game adaptation that stayed damn close to the mark. The viral video that was released some time ago about the revamp having Scorpion working undercover for the police to route out Shang Tsung and allow him to seek revenge against Sub-Zero THAT looks like a movie I could get into. The fight between Johnny Cage and Baraka was top notch. The big issue with hollywood remaking game movies is that they have to make them for the masses not just the hardcore fans. A perfect example of that is Transformers, Michael Bay raped my childhood by not adopting all they could of G1 (Generation 1 for people living under a rock or too young to know wtf im talking about) He scored big points getting Peter Cullen (original Prime) but lost those points just as fast not using Frank Welker (original Megatron) I enjoyed the movies and in truth it had a lot of throwbacks to the old series but for some people the sanctity of the substance should not be tampered with and that is how I feel.
When you dislike the human race as much as I do, Karma:Bad is inevitable lol.
Made a 20 or so episode of one of my early civilization games. Then the condensed, or "Prince" version at 10 episodes, and finally the "Emperor" version coming in at a mere 15 minutes. And they could have done it in 1993.
Game-movies and movie-games make about as much sense as building a statue out of paint: sure, you can do it, but you're not using the medium the way it works best. Games and movies are suited to entirely different kinds of stories, neither one superior nor inferior to the other, merely different. Shoehorning one into the other seldom if ever works well. This is not an issue of respect or dominance, it's about round pegs and square holes.
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Um, Resident Evil. Some of the best zombie movies ever made imho.
All the games you had to choose from in making your argument, and you choose Mass Effect? Really?
What about Deus Ex? In fact, Invisible War might make a better movie than the first one, even if it wasn't quite as good a game. Planescape: Torment could be the fantasy movie of the millenium. No One Lives Forever practically cries out to become a movie, even if it is similar to Austin Powers. Fallout 1 already *felt* like playing a movie.
His weird little cast list is especially odd. Notice how many of those choices look almost exactly like the character from the game? Who gives a crap? It should be enough to actually use the damn story they're given; asking the cast to almost perfectly resemble the game is just arbitrary and unimaginative, and lends the impression that fan boys don't want a movie but a two-hour cutscene re-rendering the entire game.
A game that should have been wildly popular, and deserves to be made into a great movie is Grim Fandango. Sadly, it will never happen.
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I thought they did really well with Monkey Island the movie. Although why they chose to call it Pirates of the Caribbean instead, I don't know.
Once they start making video game movies that deserve respect!
If one game spawns a good movie or 3, that is not enough to give blanket respect to all future video game movies.
If makers of video game movies want their movies to have respect... They need to not make movies based on games because the game is popular, they need to focus on the games that have enough of a plot, and depth to support a movie. If several game to movie adaptations come to pass that are good, then I will start to consider them worthy of respect.
At the risk of repeating myself, it's stupid to try to argue something down just based on an over-simplified summary of a trope.
Yes, believe it or not, there's only a handful of tropes around. You can find the same tropes in kids shows, or in elaborate alegories for adults. Until someone invents a new trope, yes, of course, you'll find examples of each in both lightweight kids' stuff and in profound stuff and anything in between.
Dismissing something just because some trope was also done in a kid's show, without any consideration of the context or how well it was done, is just freaking stupid.
Not the least because it's a textbook example of the association fallacy.
A polar bear is a cartesian bear after a coordinate transform.
As long as video games are not considered a culturally communicative benefit to society (see Roger Eberts article regarding how video games are lacking http://blogs.suntimes.com/ebert/2010/04/video_games_can_never_be_art.html ) then video games, no matter how breathtaking as Mass Effect et al well continue to be given short term billing by Hollywood. Lets face it, as far as Hollywood is concerned the video game industry is a threat to their own creative ability, they are not going to give a level playing field.
The truth does not change by our ability to stomach it -Flannery O'Conner
Video games from movies have historically sucked. The classic problem was that they turned into what game designers call a "track ride", a game where you're forced to follow the script through scene after scene. (Sometimes with puzzles thrown in.) Worse, the movie studio typically insisted on artistic control to protect their "franchise", which made the lock-in even worse.
The other direction has a better history. Yes, "Super Mario Brothers", the movie, was disappointing. ("Must have been a non-union job.") "Tomb Raider", though, was a big success, and turned the entire genre around. Although the movie had plot problems, the production values were high. The temple scenes were filmed in Cambodia. The arctic scenes were filmed in Iceland. Angelina Jolie put in enough time on the firing range, with real weapons, to look convincing. CG was used with restraint. The visual reality made it work. (Kirk Petruccelli was the production designer.)
Hint: if you have to fly someone on wires for a fight scene, you're doing it wrong. ("Crouching Tiger, Hidden Dragon" suffered from that. Michelle Yeoh is an excellent martial artist, and they made her look fake by flying her around.)
Plots and dialogue remain a problem, but that's someone else's department.
I didn't see any girl-on-girl action in Avatar, which is unfortunate; it would have improved the film considerably.
I write sci-fi for metalheads
The Secret of Monkey Island: The Musical
Thief 3D
Fallout Hollywood
And really, there are not other video games I want to see made as movies...
No, I do not want to play the fucking game to find out what happened between the first movie and the second.
http://www.imdb.com/title/tt0446029/
Scott Pilgrim vs The World.
Seriously, its got everything.
Its the ultimate meta-game to movie conversion.
Who the hell said Super Mario Bros - The Movie was appalling? Out of all the video game movies made, this is one of the best, right up there with Resident Evil, Silent Hill and Prince of Persia. Don't forget it was meant to be a kid's movie and when I saw it as a kid I thoroughly enjoyed it. Now Alone in the Dark and Doom were appalling movies.
Just thought I'd better mention it.
:) )
Apparently Valve trust hollywood so little they have decided that if a film is made they will do it themselves, though they are unclear as yet on exactly what form it will take.
It could, of course, be the most boring film on earth if done wrong. Shoot, shoot, shoot, puzzle, shoot, shoot, shoot, puzzle, Revelation, shoot, shoot, shoot, puzzle.....
They need to take some inspiration from the (UTTERLY BRILLIANT) Escape From City 17 ten minute short done on youtube, and friends (eg. the Overwatch soldier stating his brainwashed 'reasons' and saying he is 'making a difference', brrrrr).
I have to say, I did enjoy the Doom film even though it had nothing to do with the franchise (there wasn't much story to begin with
Oh, come now. Plenty of game-based movies have been proposed, but few make it to production. Check out:
Pac-Man the Movie
Pac-Man the (other) Movie
Minesweeper - The Movie
A bunch of guys have been working on the Myst movie for a couple of years now, and recently got picked up by a Hollywood studio. I hope that project goes well. Though it's not technically a video game movie (as the team are quick to point out) -- it is based on the novels which provide a lot of additional backstory to the games.
Maybe more movies should be made based on the backstory of the games, rather than the games themselves?
Hi there! I was just like you once, just like all my friends! I too one expressed hate, discontent, rage, and much more at motion picture adaptations of video games, but not anymore. You can learn to enjoy the movies just like I can, with my patented One-Step RealityKick System.
Simply bend over, place your head between your legs...and realize that it's a fuckin' movie, not a video game. Enjoy it for what it is. As I understand it, the RE films have sucked donkey balls in comparison to the games. On the other hand, I find the films enjoyable. Of course they're not the same as the games, what would be the point then? If you're a fan, then you've played the games already. Let them have their new plots that don't follow the game. The fun isn't in seeing X kill Y with Z gun just like in Game A, it's in seeing X from Game A have a new adventure. It's the same for films adapted from books, comics, etc.
FWIW, no amount of detachment will make the Dragon Ball Z movie not make you want to kill yourself. Just a heads up. Even my incredible system has its limits.
they are merely brand extensions. It works the same for games and books made from original movie screenplays, they are the product of the fervent imagination of the brand extension manager seeking to squeeze every last cent out of the audience.
A real original movie has three acts four principal characters and an ending where good defeats evil. That is the artform it is one of the few original artforms uniquely American - apart from the musical.
Naturally, I am waiting with my breath firmly bated in full expectation of Duke Nukem - The Movie.
Posts, MyBio or Sig, may contain satire, sarcasm, bolded nouns be sardonic or even witty & be Church of SD
Forget about Hollywood all toghether actually hope they go bankrupt and all of them have to move to some slum, Actually think that the game companies that make these games should also make movies of them, its their intellectual property its their plots and their stories, they know them the best, they should make them, and forget about stupid actors, this should all be done in CG.
Thats my 2cents im not even gonna argue about this, Hollywood is so dead and forgotten!
Written by La Revolucion
I enjoyed Hitman
Video games have inherently different emphases (or disadvantages) in storytelling than books or movie scripts. It is unreasonable to expect faithful adaptation and yet at the same time some groundbreaking storytelling. The source materials in some cases are just simply inadequate. This mismatch, with along gamers' different expectations, is a major cause of the failing.