Are Gamers Safer Drivers?
thecarchik writes "Racing video games: many of us play them and love them. But do they really make us better drivers, as some say, or do they make us more dangerous on real-life tarmac? Two studies go head-to-head on the issue."
Depends on the game in question.
I'd say it's probably some of both.
Sig? What's that? Oh, 'signature'...and it's supposed to be witty? Right...
FTA: "Continental finds that frequent players of titles like Gran Turismo and Grand Theft Auto are more likely to crash their real-life cars than those that don't."
There's a huge difference between driving a car in Gran Turismo (or any racing sim for that matter) and driving one in Grand Theft Auto. If you can keep your car on the road in Gran Turismo, there's a good chance you can keep it on the road in real life. If you drive your car like Carl or Niko... well...
"We're not sure..."
My first driving game (perhaps video game overall) experience was a VIC20 based vertical scroller with keyboard controls, and I've never had an accident. Evidence conclusive.
TFA says that those who play games are more likely to be involved in certain types of accidents, but doesn't say whether they controlled for age. The accidents they're more likely to be involved in? Running red lights, road rage, or "low-percentage passes" whatever that means. I suspect playing Gran Turismo doesn't lead to running red lights or road rage.
Corruption is convincing someone that the selfless ideal is the same as their selfish ideal.
I always get pulled over when I try up up down down left right left right on the freeway.
What makes you a better driver is:
- Respect for other people on the road
- Courteous driving
- Attentiveness to road conditions and what others are doing.
- Doing a defensive driving course that teaches you how long it *actually* takes to stop.
I have not RTFA (proper slashdot style!) - if it states that gaming effects different attitudes then I am all for changing my opinion.
Depends on the OS too. -- How often have we heard that Linux has poor driver support!
*hwaaaaaaaaaaaaaaaaaaaaaaaahhhhhhhhhhhhhhhhhh*
I know who loses the debate; anyone who refers to themselves as a "gamer".
Most of my friends are big video game players. A number of them are nutso drivers. We all used to play Mario Kart when we were 14, one friend in particular would always win. Great reflexes, totally twitch, and when he turned 16, he took to driving a real car like it was a game.
I don't remember how many cars he's crashed. He's mellowed out on the road over the years, as hyper-aggressive teen drivers tend to do when they hit their twenties, but I still get nervous when I see him near a car.
He's technically proficient with a vehicle. Yes, he can maneuver out of a tricky situation much better than I can. On the other hand, he's more likely to put himself in a tricky situation than anyone I've ever met. He would try to min-max his driving, slam on the brakes not a second later than he needed to, slow down only at the brink of an accident, and tailgate like crazy. These are all very good things to do in Mario Kart. In the highway, you've probably seen someone like him: that maniac who zooms past you when you're already going 10 over, swerves a foot in front of you to avoid rear-ending a semi, and vanishes on the horizon.
He might even drop a banana in your lane.
I don't believe in time. It's a grand conspiracy designed to sell watches.
Most gamers that I know tend to be more aggressive drivers. So no... I'd say that they aren't safer at all. At most they handle vehicles with more confidence and a greater sense of control, but there is far more to really driving safely than just being confident behind the wheel of a car.
File under 'M' for 'Manic ranting'
About ten years ago I had a driving test. My brother had just bought a steering wheel + pedals, so I ended up playing Gran Turismo (I forget the version) the whole day before. Failed due to excessive speeding. No damage though.
Top Gear tested this on laguna seca track back in 2005. Clarkson attempted to beat his gran turismo record of 1.41 but only made it to 1.57, and he said that the game omitted a few details of the track, and the game's physics allowed him to brake later when coming into turns than he could in real life. Video here. And since we're on the "safety" thing, you cannot press a key to restore your car on the track
Carmageddon really made me a better driver : I'm able to get a triple combo bonus when aiming an old lady, followed by a kid, then a dog.
Simulators (GTR/iRacing etc) might very well do, in a car without ABS I managed to get round a corner of black ice without an issue, as I knew what to do past the level of grip, to regain it, while the car infront went into a ditch, funny really (nobody was hurt) as I was the early 20's driver and the other guy was very middle age.
It comes down to which kind of racing games we are talking about here. Proper sim racers are often consistent and good drivers both in real life and behind the virtual steering wheel. I just hate to see modern arcade racers like NFS Shift being heavily advertised as "realistic", possibly causing your casual gamer to think he's actually a pro driver in real life too when he succeeds in arcade racing games.
An interesting article what happens when a sim racer who doesn't even have a drivers license is put in a real race car: http://www.topgear.com/uk/photos/geek-rebooted-2010-11-26
One of the reasons I never got a drivers license was because I was afraid I would treat it a bit like a computer game (the main other reason was just a general lack of interest in cars and public transport otherwise sufficed).
Probably a good thing - occasionally I've walked down the street and been so lost in thought I've stopped (consciously) processing visual input and once even crossed a road in this state.
When I got behind the wheel of a car after not having driven in anything but a video game for 6 months I noticed I was driving just like I did in Test Drive Unlimited. Namely ignoring stoplights and just looking for traffic. Needless to say once this was brought to my attention it ceased to be a problem.
I ve been playing games for 25 years and I can say with certainty that they have had a very positive impact on my reflexes. I rarely drop items (catch them mid air) and can track multiple objects at the same time without much difficulty . I think it's all thanks to gaming.
I can nail snap shots with ungodly annoying precision in FPSes, and love to master arcade racers like Need for Speed in between coding sessions. I like to think I'm an above average gamer. The only traits I have that might be partially attributed to a life of gaming are that I don't startle easily and I'm very slow to stress.
I'm not a crazy driver. I'm happy speeding at 80mph like anyone else who grew up in Southern California, but I'm otherwise safe and entirely unlike the kind of person you describe. I don't have any particular great skill at driving and consider myself average.
The only help I got from gaming was horning the reflex I needed when driving, in the snow. And have zero problems viewing the minimap aka GPS once in a while. I know many people that aren't gamers, with a low visual bandwidth, that has trouble looking at the GPS, even for 1 second. So I think gaming improves your visual bandwidth somewhat.
The most helpful advice I got from my driving instructor was always noticing what's around me while I was driving, and always know your safe spots (where to steer) in case something happens. In the Canadian Winter, the brakes isn't enough to save your life :)
I don't know if it's true or not but my definitely non-gamer wife that only 3 years ago started driving drives like a mad-woman in town while I, a driver for the past 15 years and avid gamer, drive cautiously and actively avoid conflict. When we hit highways, we trade personalities - I drive fast and furious, respecting as many laws as I dare, while my wife turns into 25kph-old-man-with-blinkers-on.
I tell her that I don't trust other drivers in town, I feel like they can swerve at any time and cut me off - like they do in oh-so-many games. On highways I feel more at ease so I cut loose and step on it.
All browsers' default homepage should read: Don't Panic...
Driving safety is 95% attitude, 4% luck and 1% skill. Sure gaming gives you twitch reflexes and good situational awareness. But respecting the speed limits, keeping a safe distance and generally being a predictable object on the road is what gets you home in one piece. Unless you get hit by a drunk moron who runs a red while speeding, but that's the 4% luck :)
They didn't include Mario Kart :'(
...that games improve motor coordination/reaction time, but may also increase risky behavior/undue confidence in one's driving skills? Seems to me that second part is more a personality fault that is present in most young drivers.
The only times a game has ever affected my driving were when I decided to read the manual on the way home.
One time i was driving. It was a straight with only two lanes, one in each direction. As i was occupying one, a car coming in my direction was passing another one. So two cars coming in my direction, occupying their and my lane. Since I didn't want to crash, I drove my car to the side of the road, thus avoiding a major crash.
BUT: I didn't even brake, and only a few seconds later I realised that I had avoided such accident.
I think video games made me do that maneuver and not really think it through, and I think videogames made me do that maneuver without having to think it through. =)
I do at least 20 laps a day in Formula 1 2006, and a few in GT4 on nurburgring and leguna seca in a car that I have modified to try and be as close as my daily drive as possible. I race karts on the weekends and long for the few track days a year, until I buy a proper formula car. Every single time I play racing games, from the very moment I take off I treat it as though my life is at risk, any crash and I turn the game off and return to it later.
I'll admit to having done 300kph in a 70kph zone and racing motorbikes from traffic lights to traffic lights but i've never been in an accident in 7 years of driving and have never had car insurance. I grew up playing racing games, since my very first computer when i had a 2 colour motorcycle racing game.
What i must say though is, Need for Speed is not a racing simulator it automatically puts the car into a drift and is entirely unlike driving a car, if you want to get good at driving get in a gokart, don't play stupid NFS games.
Are drivers better gamers?
This is about as relevant to my driving skills as it is to my jumping-on-turtles skills in real life.
All glory to Arstotzka!
Gamers are more likely to be young men, who are already much more accident-prone than the average. Did the studies take this into acount?
To develop a relationship between the two is difficult at best due to all of the factors involved. One might take the gender of gamers into consideration or try to measure the impact of one game versus another, but in the end, you still have to deal with additional factors like what sort of information people take away from games and actually apply to real world situations as well as what really qualifies as a good decision in traffic given multiple factors. I think it is better to slowly pick out the effects of gaming on individual measures of "driving performance" before coming to something as grand as a definite relationship between driving and gaming. That's just me, though.
What makes you a better driver is:
- Respect for other people on the road
- Courteous driving
- Attentiveness to road conditions and what others are doing.
- Doing a defensive driving course that teaches you how long it *actually* takes to stop.
Very true, however what makes you *avoid* accidents are quick reflexes and being able to control the vehicle under extreme conditions.
I've had two cars totaled by rear end crashes. In both cases the drivers who hit me were middle-aged women who would never dream of having road rage or tailgating someone, but they couldn't control their cars when traffic suddenly shifted around them.
In most cases it's wrong to attribute the cause of a traffic accident to one driver alone, there are circumstances where a driver, even if he or she didn't cause the accident, could have avoided it. In this regard, knowing your car and being able to perform an evasive maneuver without hitting other cars is more important than the precautions you mentioned.
The only angle of validity I could believe that the Continental study may have is risk vs. reward behavior. Games tend to emphasize this, and the reward is commonly disproportionately greater than the risk involved. However, in reality, ordinary well-adjusted people recognize that there are consequences for driving irresponsibly. Personally I like to drive fast, and I've got two speeding tickets in my 13 years driving to show for that. On a day to day basis, though, I keep my speed within 10 mph (16.09 kph for the rest of the world) of the posted limit to mitigate the risk of being cited again.
I'm of the belief that games generally improve driving ability, due to common requirements of the two activities such as concentration, environmental awareness, reflexes, and rapid judgment. I know benefits to hand-eye coordination are well-documented in various studies, but I'd be interested to see more research in this area. As regards driving games specifically, I suppose that they would boost confidence behind the wheel. I felt like a driving god when I finally earned the S-class license in the original Gran Turismo. The game had some relevant advice for real-world driving in the license test briefings too.
Also, maybe gamers are simply more honest about their mistakes? This was a survey of 1000 gamers and 1000 non-gamers. Gamers do experience failure on a very regular basis, and discuss those failures pretty openly in my experience. Primarily to overcome them, and progress further in the game, but who knows? Maybe this is habit-forming.
Aaaaand... Fox News is on the case, naturally.
http://www.foxnews.com/leisure/2011/01/31/study-says-video-gamers-make-dangerous-drivers
Here's Jalopnik's version. At least they provide some context. (Since the Metro version is nowhere to be found.)
http://jalopnik.com/5747792/video-gamers-more-dangerous-drivers-than-non+gamers
We all used to play Mario Kart when we were 14
And I used to play Space Invaders, that's why I always shoot first when I see an UFO. I think you are mixing cause and effect here, your friend seems to have an aggressive personality, that reflects in both his driving and game playing.
I have played several car simulators using a force feedback wheel and I think this has improved my driving. When the car starts slipping for some reason I'm able to regain control easily. Real life cars usually have more grip than simulator cars (because they are driven much slower) and you feel the acceleration which gives you extra hints that you don't get in a simulator. If you know how to control a car in a simulator you'll have no problem controlling a real car, even in tricky conditions with snow or ice.
And here are my reasons.
1. There is the fact that with most video games, we are forced in game to pay attention to everything that moves as it may be a threat. This is the case in First Person Shooters as well as driving games. In order to not get ganked by either the game's AI or by other players, we gamers need to learn spacial awareness and the ability to access and analyze anything that could potentially be a threat and/or opposition.
2. The Unites States Air Force frequently uses Microsoft Flight Simulator installed PC's in the dorms of trainee pilots. While it does nothing whatsoever for actual feel of the plane in flight, they have noticed that avid players of MSFS are often many hours ahead of "raw" pilots when it comes to simulator practice. It also is a great teaching aid for plotting courses since MSFS shoots for realism. If you're landing at LAX on Runway "X" in the game, it is going to look like and have the same landmarks as the real Runway "X" in the real world. Not to mention the flight paths, routings from airport to airport, fuel considerations, etc.
3. There is also the issue of getting out the pent up aggressions that one can develop on the real road. How many times has someone cut someone off and that person wishes that they could just gun the engine and ram that sonovabitch off of the overpass and into the path of an oncoming tractor trailer? God knows I've wished that many times myself. With the video games, you CAN. You can get your anger out by either firing up a FPS and blowing something away all the while imagining that it is the person who cut you off, you can fire up a road racing game and just randomly start slamming cars into a multi-car pile up of Brobdingnagian Proportions. You can even lose yourself in an RPG or a MMO game to let yourself de-stress and forget what was bothering you.
So my bet is for safer because of gaming.
-- Wiccan Army, 13th Airborne Division "We will not fly silently into the night"
I didn't think that gamers ever left their homes.
FPS train the reaction speed and the ability to analyse complex situations in a split second. That is what really helps with driving skills. Driving games give you bad habits, but do not help too much more with actual driving. To really control a car you need to feel the movement of a car, that is lacking in those simulations.
Hmm? I'm pretty sure that most games had an advantage if you can do at least some of those. Not all games are Grand Theft Auto.
I don't think any games teach one to respect some NPCs, but there can be as big a penalty as you wish for colliding into them.
Again, maybe not "courtesy" as such, but you can learn that if you drive all over the place you're going to get rammed.
Are you kidding? I'd like to know if a game even exists where it's not important to pay attention to what the others are doing. As for road conditions, heh, let's just say that if you think rain or snow are bad, in games like Death Track "road conditions" could include a landmine. Now that's one good reason to keep your eyes on the road.
Most racing games have such stuff in the tutorial, if you care to take it. And some don't even let you get to the actual racing until you prove you can stop between two lines. E.g., I still remember getting annoyed at GT2 making me do that again when I got a corrupt savegame on the memory card and had to start again from scratch.
A polar bear is a cartesian bear after a coordinate transform.
Linux may have poor driver support, but Windows crashes every other day. ::rimshot::
Oh, and Mac just works and rarely has problems, but it will only take you to Apple-approved places.
Yeah, that one was weak.
Now shut up before I run you into the guard rail!
Do not look at laser with remaining good eye.
The first article contends that playing games (specifically, they used Call of Duty 2 and Unreal Tournament) increases the ability to process information and quickly make a decision. Then, incorrectly assumes that playing any type of game correlates to an increase in that ability without any negative consequence.
Playing fast paced racing games where the physics (and therefore, the decision process) is completely different from the real world very well may have a negative effect on real driving decisions. Drivers may still make the decisions faster, but they also need to make the CORRECT decision.
The Second study actually did their investigation using driving games instead of making up a correlation to fit the outcome they wanted to achieve. It showed an increase in accidents for gamers... largely because some decisions are made in a video-game mindset of "no consequences".
Most of the dangers drivers create on the road, most of the problems, are related to bad practices, not to skill. Things like not watching the road, refusing to yield, driving aggressively, speeding, etc, etc. You look at most of the accidents and these are the kind of things that were in play. It is far more rare to find something where the driver was doing what they were supposed to, but simply lacked the skill or reflexes or whatever to be able to deal with the situation. It happens, of course, but it is pretty rare.
Well I could see video games helping in terms of that, many kinds of games train and reward fast reflexes and of course if you played an accurate driving simulator you could learn how to handle vehicles in more extreme conditions. However that really isn't what most people need to improve their driving skills. What they need to do is pay attention, obey the law, and be more concerned with avoiding potentially dangerous conditions than with getting where they are going.
One study looked at players of FPS games and found them to be better at answering quick decision questions after playing than players of Sims. And speculate that those decision making abilities might be useful in driving, maybe...
The other looked at players of race driving games, and found that they crash their real cars more often than non-players. With no reference to the actual study (well other than "in the print edition of Metro") so no idea if players of racing games just drive more or whatever other variables are in play.
So two studies. Of two different things. Reaching unrelated conclusions.
Back when I was doing driver's ed, my instructor asked me if I played video games. He said that he had noticed that people who played video games tend to grasp the visual feedback quicker than most people. So that most 15 year olds see a straight road and don't steer, gamers would constantly make corrections based on visual feedback, because that was already a natural thing to do.
Simulators (GTR/iRacing etc) might very well do, in a car without ABS I managed to get round a corner of black ice without an issue, as I knew what to do past the level of grip, to regain it, while the car infront went into a ditch, funny really (nobody was hurt) as I was the early 20's driver and the other guy was very middle age.
True that, but most accidents do not com from exceptional road situations, but from stupid people mistakes.
In order to become safer on the road we don't need to be better drivers, all we need is more care and patience.
Love many, trust a few, do harm to none.
From personal experience, after a 4 hour marathon of Burnout3 on a big screen TV.... you don't want to get in a car for at least a day.
Apparently... drifting... not as easy to do in reality.
00101010
don't know about games but cycling made me the most uber-defensive driver on the planet. nothing like having 1 mm of lycra between you and insane people in cars to teach some situational awareness. I operate under the assumption that everyone on the road is out to get me and will do something stupid at any moment.
I learnt to drive in Australia (on the left). Playing driving games made it easy to drive in America (on the right), it was very natural.
The games do not really punish you for causing accidents. And some online games are more of a demolition derby then real racing.
A simulator like iRacing keeps track of your incidents and as such you are more or less forced to learn clean driving without causing incidents. Racing accidents still happen though. The simulator is starting to get that realistic with usage of force feedback wheels that you can learn to catch and correct situations which without practise would result in a spin or collision. Some people racing there have stated that it helped avoid them sudden road accidents of other people and come to a safe stop. So for some people it definitely helps in increasing their driving experience. One has to be able to keep the simulation and the real world apart though.
Not sure if this is such a big issue in the USA, where I believe (please correct me here) most people learn to drive and continue to drive automatic cars, but here in Europe where the majority of cars are manual (stick shift I think you call it?) learning clutch control is a big issue. In the UK you can even take an automatic-only driving test which only allows you to drive automatic cars after you've passed, but very few people do so. I think the only people who take the automatic-only test are people with health problems (poor motor control in their left leg, or similar disability) or people coming to the UK and only intending to be here for a year or two who have come from countries where automatic cars are the norm. Passing the manual car test means you're allowed to drive an automatic with no further tests or training.
Classic new learner driver problem is dropping the clutch too quickly and stalling the car. Not sure how many driving games give you force feedback on the clutch? So I think you're probably right, games are ok for the skills they expose you to, but a lot of the mechanical skills are just not replicated realistically.
I wouldn't say racing games specifically make us better drivers but games in general do. Games have been shown to decrease your reaction time, increase hand-eye coordination, improve spacial awareness, improve focus, etc.
Sometimes I'm amazed that some of the other drivers can even make it out their front doors, let along pilot a 3,000 pound machine going 60mph.
There are many research fields where statistics don't provide the answers.
Don't start me, I just finished a PhD and spent a lot of time thinking about research methods ;-)
But yeah, we all just hang around on slashdot for pleasure so taking most of the things here with a pinch of salt is probably wise. Nice when people link out to decent resources though...
As a long-time racer (30 years) if I saw your incident, the first thing I would look at to explain the different outcomes are the tires. On the street, tires make much more difference than driver background.
New tires in good shape grip way better than old worn tires, and better quality tires grip way better than cheap tires. The difference between old cheap tires and new quality tires can be very large.
If you want to stay safe, don't cheap out on your tires (or your brakes).
I used to be an almost anal retentive driver because I'd been hit a couple of times by careless drivers. About 3 years ago, I was thinking about getting a stick shift and I bought a Logitech wheel and GTR2 (a full-blown racing simulator) to practice with to get the coordination down. Having never been a racing fan, I found myself hooked on the driving lessons and competition. I started subconsciously crossing lines in the road to "follow the best line" and getting as close as I could to inside curbs. It hit me how bad I'd gotten when I blew past a slow-moving truck on an entry ramp and drove completely on the shoulder to do it.
So, was I a much better driver after that experience? Yes. Was I safer? No. But, now that I'm aware of how racing habits can affect your everyday driving, I'm better able to keep it in check.
I swear to God...I swear to God! That is NOT how you treat your human!
...because they examined completely different aspects of driving. U Rochester looked at reaction times, and found that gamers tend to be superior to non-gamers. Continental appears to have done some statistical analysis and found gamers are more likely to be involved in a collision. In other words, people who like to drive fast and take risks like to play games that involve driving fast. What are the odds?
Never let a lack of data get in the way of a good rant.
Nobody told you about that Easter egg yet?
You're not old until regret takes the place of your dreams.
Jesus was a PC gamer...Not one of those pussy console gamers!
First off, driving is not about making stupid lists that imply that driving is a social situation. DRIVING IS NOT A SOCIAL ACTIVITY. Repeating the golden rule in 3 bullet points and then taking some baby class of obviousness is NOT good driving. Even the term "defensive driving" is stupid. Defensive Cooking. Defensive Reading. DERP. "I am teh defensive driber. I will defend against the other attaking driberz..." WHAT!?!
Here is some REAL driving advice. When you are in a car, you are not a person, you are a GUIDANCE SYSTEM for part of a PEOPLE MOVING MACHINE. Your part of the machine is an atomic unit known as a CAR. Your car drives on the other part of the machine known as a ROAD. The point of your driving day is to get from point A to point B WITHOUT FUCKING UP THE MACHINE, which consists of your car, other peoples cars, and the road. Machines are not courteous or respectful, they are PREDICTABLE and EFFICIENT.
People that play FPS video games have developed the parts of their brains that handle spatial processing of multiple moving objects. They are better at filtering relevant vs irrelevant motion, and predicting motion. they have warmed up their reflexes. they are used to handling fast, stressful situations decisively. They take pride in doing little things well, and have an attitude of constant improvement of their skills. These abilities cross over quite well into driving, vs the "I don't give a fuck its A to B" mentality of your average driver.
Give me 500 gamers on the road with me any day vs the standard distribution armed with your checklist and fresh from their lame-ass defensive driving class. I guaran-fucking-tee you that the gamers road would be driving faster with fewer accidents, fewer slowdowns, and a generally safer feeling. Armed with their new "defensive skills" and directions to be courteous, I guarantee 500 different interpretations resulting in slowdowns, additional accidents due to mixed signals between drivers, and a random, unpredictable feeling on the road.
the only thing that makes me a better driver is anticipating all other drivers around me.... the spice must flow
1) most video gamers are male and aged 16-30
2) 16-30 year old male drivers are the highest risk on the road
there is a correlation, but 1) does not imply 2) or vice versa