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Takedown Letters For WP7 Tetris Clones

karios writes "Today I received a takedown letter from a law firm representing the Tetris Company for copyright violations involving my game Tetrada, which I published on the Windows Phone 7 marketplace. The witch hunt, after hitting Android, iOS and other platforms, continues on Windows Phone 7. It's a pity, since some of the tetromino games in the Marketplace were pretty decent."

290 comments

  1. This is called... by dnaumov · · Score: 3, Insightful

    ...willful infrigement.

    1. Re:This is called... by Anonymous Coward · · Score: 1

      ...willful infrigement.

      Willful infringement of rights by the Tetris Company, yes.

      As far as I understand it, what they usually try to claim is not actually trademark-/copyrightable (i.e. gameplay and such). Anyway, in most cases in the past they succeeded because targets of their threats couldn't or wouldn't afford to defend themselves; the usual justice by money. Plus app stores are quick to boot small developers if anybody pulls the lawyer card.

      However the developer did make his fair share of mistakes: a) the Tetris Lawsuit Corp. has a history of copious amounts of lawsuits. b) the name is too close to a trademarked name. c) Tetris is a boring game.

    2. Re:This is called... by ozmanjusri · · Score: 4, Funny

      ..willful infrigement.

      Fortunately neither WP7 owner was particularly interested in the game, so not much was lost.

      --
      "I've got more toys than Teruhisa Kitahara."
    3. Re:This is called... by an+unsound+mind · · Score: 1

      The Tetris Company doing something shady. Isn't there a surprise.

      Oh wait, that's practically all they do. Steal other people's stuff and sue people.

    4. Re:This is called... by an+unsound+mind · · Score: 1

      s/steal/take down/

    5. Re:This is called... by flyneye · · Score: 1

      d) Tetris is old. Any existing copyright should be ashamed of it's age and just go away. It's pretty fucking embarrassing really. It's like saying " This is the pinnacle of my achievment so I will guard it like it was fucking important or something." This isn't the first time this tard has wiped out a buncha tetris-alikes in the name of making himself a living. He's probably made more from litigation than from his few lines of code. If not then he really is an ubertard.
                Well Russky bro, if tetris is all the better you can do, you got two ass kickings coming. One for the copyright antics and one just to free up those last few brain cells.

      --
      *Repent!Quit Your Job!Slack Off!The World Ends Tomorrow and You May Die!
    6. Re:This is called... by mind.the.oranges · · Score: 0

      ...willful infrigement.

      You forgot to put on your sunglasses.... yeeeeeeeaaaaaah!

    7. Re:This is called... by kaizendojo · · Score: 1

      Microsoft has a phone now?

    8. Re:This is called... by careykohl · · Score: 1
      No it's not

      Copyright does not protect the idea for a game, its name or title, or the method or methods for playing it. Nor does copyright protect any idea, system, method, device, or trademark material involved in developing, merchandising, or playing a game. Once a game has been made public, nothing in the copyright law prevents others from developing another game based on similar principles. Copyright protects only the particular manner of an author’s expression in literary, artistic, or musical form.

      http://www.copyright.gov/fls/fl108.html

    9. Re:This is called... by davev2.0 · · Score: 1

      Please explain in detail how you know that what the Tetris Comany is claiming cannot be trademarked or copyrighted. Site the applicable laws and cases.

      I ask this because you seem to think your opinion of what can and cannot be trademarked and/or copyrighted is the final word on such things. In all actuality, it is the court which is the final arbiter of such things, not you.

    10. Re:This is called... by natehoy · · Score: 1

      By copyright law, Tetris is barely a baby. It's from 1985. That's "only" 35 years. Under the original copyright law (20 years), it would have been freed for 15 years, and under the first extension amendment (to 30 years) it would only have been free for 5 by now. But 1985 law states that copyright for corporations is 95 years after publication or 120 years after creation, whichever comes first.

      Since it was published on the year of its creation, Tetris is under copyright until 2080.

      Until Disney decides to go for another extension to protect Steamboat Willie, that is. Then we'll get another Sonny Bono act and they'll add another half-century just to be on the safe side. Copyright is currently eternal for all intents and purposes.

      Things written since my great-grandfather was still alive will not reach copyright expiration until at least the first of my great-grandchildren is born.

      That's fucked up.

      --
      "This post contains words, known to the State of California to cause thought. Wash brain thoroughly after reading."
    11. Re:This is called... by Skuld-Chan · · Score: 1

      It's kind of a hard call don't you think? The Soviet Union pretty much paid for the first version to be developed and I don't believe it was ever protected under international copyright law because Russia only signed on to the Berne Convention after they dissolved.

    12. Re:This is called... by Anonymous Coward · · Score: 0

      Pretty sure 1985 was only 25 or 26 years ago (depending on when in 1985 the game came out).

    13. Re:This is called... by sglewis100 · · Score: 1

      By copyright law, Tetris is barely a baby. It's from 1985. That's "only" 35 years.

      35 years? It's 2020? Crap, I overslept....

    14. Re:This is called... by lazlo · · Score: 2

      Well, I had to look at this because I thought the "WP7" in the title would be WordPerfect 7. I don't know if WP even exists anymore, or what version is latest, but I remember my dad writing an accounting and payroll package in WP5.2 macros, so writing tetris didn't seem like much of a stretch.

      I know I've met several people, lawyers mostly, who will not part with WP5 until they pry it from their cold dead fingers... be interesting to see the size of that userbase relative to Windows Phone...

      --
      Pound! Bang! Bin! Bash! is this a shell script or a Batman comic?
    15. Re:This is called... by sqlrob · · Score: 1

      Isn't there precedent with other cases, I'm thinking the spreadsheet case, as well on one involving another video game (Frogger?)

    16. Re:This is called... by ashidosan · · Score: 1

      I used WordPerfect 5.1 to open a shell prompt from our "locked down" PCs in high school. I used WordPerfect until working at a job that had Microsoft Office.

      To this day, I yearn for a word processor that's fully-featured, yet not a copy of MS Office's shitfest of a UI.

    17. Re:This is called... by Anonymous Coward · · Score: 0

      http://www.copyright.gov/fls/fl108.html

      There you go smartarse.

      Now GTFO my slashdot.

    18. Re:This is called... by natehoy · · Score: 1

      Ouch. The saddest part is that I had consumed some caffeine before typing that, and still I managed to fail at subtraction.

      Excuse me while I go commit seppuku with my slide rule.

      --
      "This post contains words, known to the State of California to cause thought. Wash brain thoroughly after reading."
    19. Re:This is called... by natehoy · · Score: 1

      Yes, me Mongo. Mongo fail math. Me go replace brain with dog shit, make me smarter.

      --
      "This post contains words, known to the State of California to cause thought. Wash brain thoroughly after reading."
    20. Re:This is called... by ashidosan · · Score: 1

      http://www.davis.ca/publication/Summary-of-Video-Game-Case-Law.pdf

      Here's a summary. It seems to be missing a few high-profile cases, so certainly not a comprehensive list.

    21. Re:This is called... by HermMunster · · Score: 1

      I believe the situation was that the guy worked for the Soviet state and thus he didn't own what he created, even though he developed it on his own time. Until recently he hadn't received a dime for it. He now lives in Washington State. New licensing deals have finally been made which have resulted in him receiving some royalties.

      --
      You can lead a man with reason but you can't make him think.
    22. Re:This is called... by h4rr4r · · Score: 1

      http://www.copyright.gov/fls/fl108.html

      That should cover it for you.

    23. Re:This is called... by Darinbob · · Score: 1

      Tetris Company still claims lost revenues of up to $5.97.

    24. Re:This is called... by Anonymous Coward · · Score: 0

      No, not really. You've missed the point.

      If that was true, then someone could copyright bis, tris, pentis, hexis, septis, octis and so on.
      You get the idea. The word he used is a genuine word in another language and he should be
      free to use it. In this case, it is poor choice of words on behalf of the original game.

    25. Re:This is called... by Anonymous Coward · · Score: 0

      horrible attempt at a troll. microsoft has been in the smart phone game for a decade and some.

    26. Re:This is called... by Coren22 · · Score: 1

      Trademark = name, not copied

      Copyright = the code, not copied

      What claim could you possibly make? They rewrite the game, and change the name, and somehow it is a exact clone of the code used to program the game? The math behind the game is not copyrightable.

      --
      APK likes to ask for responses to the same things over and over. Maybe he just likes the responses?
    27. Re:This is called... by davev2.0 · · Score: 1

      I see you do know neither copyright nor trademark law. Please go READ THE FUCKING LAWS AND CASES and get back to me. Here is a hint for you: If one develops a product similar to an existing product and then gives that product a name similar to that existing product's name, one can be sued for trademark infringement and one will probably lose. If one makes one's own product too similar to an existing product, then there may be copyright claims as well.

    28. Re:This is called... by Coren22 · · Score: 1

      I suggest you read the other posts in this thread which point out that I am absolutely correct.

      I will post the links they use to refer to the applicable government agencies position on the matter:

      http://www.copyright.gov/fls/fl108.html

      --
      APK likes to ask for responses to the same things over and over. Maybe he just likes the responses?
  2. WTF? by igomaniac · · Score: 2, Informative

    You copied the game and even made the name of the game sound similar to the original, and you call it a 'witch hunt' -- man, you need a reality check.

    --

    The interactive way to Go -- http://www.playgo.to/iwtg/en/
    1. Re:WTF? by Anonymous Coward · · Score: 0

      i call it freakin pathetic and the Company involved needs to be shall we say substantially weakened just for being such a bunch of ass wipe five knuckle shuffle merchants
      you may not agree could i give a toss could i f*** ..

    2. Re:WTF? by mwvdlee · · Score: 1, Insightful

      Sometimes the hunted really ARE witches.

      --
      Slashdot social media options: AIM, ICQ, Yahoo, Jabber and Mobile Text. Why no MySpace?
    3. Re:WTF? by phantomflanflinger · · Score: 1

      How do you know? Does karios weigh less than a duck?

      --
      shin phantomflanflinger
    4. Re:WTF? by KiloByte · · Score: 5, Insightful

      Since when game rules are copyrightable?

      He didn't copy the code nor the graphics so he is clear of copyright, and the name is different enough to be clear of trademark. The Tetris company bastards are abusing the law, counting on people's inability to afford defending themselves.

      --
      The creatures outside looked from Alt-Right to Antifa; but already it was impossible to say which was which.
    5. Re:WTF? by abigsmurf · · Score: 0

      Tetris is trademarked. A near identical product with a name that could easily be confused for the original is exactly why Trademark laws were created.

      Also I believe the set of shapes Tetris uses are protected by copyright laws

    6. Re:WTF? by Anonymous Coward · · Score: 0

      Yeah, as if the Square shape is protected by copyright.

    7. Re:WTF? by Anonymous Coward · · Score: 1

      No, but a square shape, along with an L, an I and 2 elbow shapes, used in the context of a game where the aim is to line up these particular shapes to form an unbroken line may well be. It's all about context. Making up ridiculous arguments like "yeah, as if the shape of a triangle is protected by copyright" for your Legend of Zilda game is just moronic; if these are the types of arguments you have to resort to in order to prove your hatred of IP laws then I think it's clear how stupid your argument really is.

    8. Re:WTF? by Anonymous Coward · · Score: 0

      They only have a case on the trademark. You can copy the gameplay as much as you want, just like every FPS has similar gameplay to every other FPS. The Tetris Company currently owns the trademark on Tetris and has a huge track record of sending cease-and-desist letters to put publishers of similar games out of business. What they're doing is abuse of the DMCA (provided the trademark isn't infringed upon, as it is with the OP).

      I'm not a lawyer and this is not legal advice. But fuck The Tetris Company.

    9. Re:WTF? by imakemusic · · Score: 1

      Yeah, I'm pretty sure Lego has 1x4s too...

      --
      Brain surgery - it's not rocket science!
    10. Re:WTF? by kangsterizer · · Score: 1

      You mean squares and rectangles belong to Tetris ? >:(

      Quick, someone patents circles.

    11. Re:WTF? by Anonymous Coward · · Score: 0

      you don't need to make a perfect digital copy of something to fall for copyright infringement. simple look and feel is enough. if it looks like an exact duplicate from outward appearance, the author is probably screwed.

    12. Re:WTF? by abigsmurf · · Score: 1

      A basic shape isn't copyrightable. A combination of non-basic shapes is. Just like you can't copyright a letter but you can copyright a collection of letters.

    13. Re:WTF? by hairyfeet · · Score: 1

      Correct me if I'm wrong, but I thought the courts shot that down when Apple tried to claim the desktop?

      While I couldn't give a crap about yet another Tetris ripoff (Advice to author...TETRIS SUCKED! If you are gonna rip something off, at least make it something good like Contra or something! Sheesh!) what I do care about is companies trying to patent/copyright ordinary things like blocks. If we don't watch it corps will just patent/copyright every damned thing and you won't be able to do squat without cutting a check...or are we already there?

      --
      ACs don't waste your time replying, your posts are never seen by me.
    14. Re:WTF? by Smallpond · · Score: 1

      Pleas stop using my Alphabet ©

    15. Re:WTF? by Anonymous Coward · · Score: 0

      The tetris pieces all consist of 4 squares connected at the edges in some way. Mathematically, there's only 7 possible pieces, and tetris uses all of them. While I don't even believe you had a point if Tetris used some 'special 7' pieces out of a few thousand, it's simply ridiculous to state that that you could copyright all members of a particular mathematical set.

      It's kinda like copyrighting a 6-sided dice with the first 6 primes (2, 3, 5, 7, 11, 13) on their respective faces.

      I'm glad I don't have to pay the creator of chess a corn of rice for every move I make in agame.

    16. Re:WTF? by Anonymous Coward · · Score: 0

      you do realise that there are plenty of copyrighted typefaces, right? and that they are plenty expensive to use, and more so to get caught using without a license.

    17. Re:WTF? by Yvanhoe · · Score: 1

      No, but a square shape, along with an L, an I and 2 elbow shapes, used in the context of a game where the aim is to line up these particular shapes to form an unbroken line may well be.

      Nope. In theory not. You can make tetris-like, quake-like, bejewel-like. I guess in US you could patent some aspects of the game, but you can't copyright a set of rules.

      Anyway, IP rights are a very very strange domain of the law. They are incoherent, often unenforceable and open to multiple interpretations.

      --
      The Wise adapts himself to the world. The Fool adapts the world to himself. Therefore, all progress depends on the Fool.
    18. Re:WTF? by gl4ss · · Score: 2

      what's more is that the guy who invented tetris never invented anything else after that. the basic concept of the game is pretty obvious once you get to certain type of programming the idea would pop up(shapes would have differed, the concept not).

      and if someone doesn't believe that, check some documentaries about the tetris guy and tetris - trolling for status and money whilst producing nothing of interest for the past 25 years(the docs paint a rosier picture of his accomplishments, but if you watch them you can decide for yourself) .

      besides, they should have cloned panic bomber instead. more fun.

      --
      world was created 5 seconds before this post as it is.
    19. Re:WTF? by pokyo · · Score: 4, Insightful

      I'd have to disagree. What is the intent of copyright? If it is to prevent consumer confusion then I would have to side with The Tetris Company. I took a look at Tetrada and it is a clear duplicate, and if I was younger I wouldn't know any better and assume that this was Tetris. You have to take into account the sum of what you mentioned. If there was a game called Tetrada, and it didn't look the Tetris, then fine. However, you have a game that looks like Tetris *AND* a game name similar to Tetris. Personally, I like this action. The 'indie dev scene' is being taken over by developers intent on copying others ideas to make quick profit. I suppose this was popularized by Zynga. Don't get me started on Angry Birds...

    20. Re:WTF? by franciscohs · · Score: 1

      Tetrominos are just one kind of the standard Polyomino geometric figures.

    21. Re:WTF? by abigsmurf · · Score: 1

      Again it's about context.

      They could've included shapes with 3,5 or whatever squares, they could've made them only connected by corners. Just because they follow a pattern doesn't mean design considerations didn't go into them. The design documents for Tetris showed they considered putting in other shapes.

      Copyright is all about context and if enough has been done to consider something an original work. I cannot, for example, copyright the first 1000 prime numbers. If, however I put them into a book in an original, special layout that no one had thought about before and added something to those numbers, you would not be allowed to directly copy that book's layout.

    22. Re:WTF? by Anonymous Coward · · Score: 0

      It is trademark, not copyright, that is ment to defend your name from confusingly named knock offs. Copyright is to defend original content, such as art and sounds. neither of those apply here. The closest thing would be an abusive patent that protected the mechanics of the game, which are what is being duplicated here.

    23. Re:WTF? by Anonymous Coward · · Score: 3, Interesting

      Since when game rules are copyrightable?

      This is not the word you're looking for *hand wave*
      This is a pretty clear trademark issue.

      Even if it wasn't a trademark issue, just going to the tetris Wiki page reveals it to be "owned" by a very litigious company.

      I'm starting to wonder if the people making these clones have a business plan which goes something like this:
      1) Copy someone's "here's how to make tetris" sample code (there's countless samples out there)
      2) Post the game to the latest appstore
      3) Wait for takedown notice
      4) Put up a "donation" page to "provide for legal defense"
      5) Whine about takedown notice too all the geek-friendly websites
      6) Profit!

    24. Re:WTF? by alexhs · · Score: 2

      You're confusing Alexey Pajitnov and The Tetris Company, co-founded and managed by Henk Rogers

      If you're not mistaken thinking that Henk Rogers is the author (as you didn't bother to give names), you're probably trolling. What are your sources ?

      Along many Tetris variants, Alexey Pajitnov conceived El-Fish, Clockwerx, and other puzzle games.

      --
      I have discovered a truly marvelous proof of killer sig, which this margin is too narrow to contain.
    25. Re:WTF? by Wolfier · · Score: 1

      No matter how you would like to view things, this is not the intent of copyright. Copyright does not protect ideas. Even Patents don't. Let me say it one more time:

                                                The Copying Of Ideas Are Completely Legal And You See It Everyday.

      If the mere copying of ideas were against copyright, any company that makes pretty much anything is liable for lawsuits.

    26. Re:WTF? by angel'o'sphere · · Score: 1

      And with which genius idea and implementation did you come up the last 25 years?

      angel'o'sphere

      --
      Cost free eBook I read (by iBook/Kobo/Amazon/ObookO/Gutenberg etc.): "The Green Odyssey" by Philip Jose Farmer.
    27. Re:WTF? by Anonymous Coward · · Score: 0

      If instead of copyright, you said trademark, you would be 100% correct in your hypothetical. Trademarks are intended to prevent consumer confusion (simplistically; I'm sure it has other purposes and effects). However, this is a copyright case. The purpose of copyright law is to provide the owner a limited monopoly on a work as an incentive to produce said work. If the author of the game Tetrada was diligent, then he might have created his own sounds, music, graphics, and video. Those are the only copyrightable assets in a game, and posts previous to mine have made that distinction already. Patent law may cover game rules or other mechanics (like it or not) but those patents since expired. Trademark law may not even apply if Tetrada is ruled different enough from Tetris (not making that distinction one way or another).

      I agree that some (maybe most) developers are getting lazy and copying ideas for games. Honestly, I see Tetris as a game that you copy to learn how to develop, akin to a homework assignment. If that's all you know how to develop, then forget it; you're not going to make money. However, attempting to drive that point home by twisting copyright law is not the answer.

    28. Re:WTF? by Anonymous Coward · · Score: 0

      Do I have it backwards that tetris is actually patented?

    29. Re:WTF? by karios · · Score: 1

      lol :)

    30. Re:WTF? by davev2.0 · · Score: 1

      You can not copyright the alphabet because it was not created by you or via work for hire by you. It is quite easy to show that the alphabet existed prior to all applicable copyright laws and thus is in the public domain.

    31. Re:WTF? by davev2.0 · · Score: 1

      Tetris does use 7 out of an infinite number of pieces. Don't use 4 squares. Use 5,6,7,8, ... n+1 squares.

      One may very well be able to copyright such a die, if one does not already exist.

      A) chess has been in existence since before all applicable copyright laws, and so is in public domain. B) The creator of chess would not have a copyright on the moves in the game, but rather the pieces.

    32. Re:WTF? by jellomizer · · Score: 1, Insightful

      Is this going to be new norm on Slashdot. A single developer company makes a cheap ripoff of a Copyrighted game. They post the program on a popular store platform, where the copyright holders can easily check on. They get a letter telling them to stop. Then they post whining to Slashdot because they figure just because we support open source software movement we feel it is OK to break copyrights. Open Source and FSF isn't about breaking the laws it is about making and releasing products with rules where those laws are not in effect.

      Ok so you messed up. Were you really think you were going to make a living off of selling a Tetris ripoff?

      --
      If something is so important that you feel the need to post it on the internet... It probably isn't that important.
    33. Re:WTF? by davev2.0 · · Score: 1
      You are wrong. The court did not shoot it down. You really should read your own cited site:

      ... the court's ruling was based on the original licensing agreement between Apple and Microsoft for Windows 1.0, it made the case more of a contractual matter than of copyright law

      Interestingly, Microsoft could have shown prior art and Xerox has something to say about Apple's claims:

      Xerox filed a lawsuit against Apple claiming Apple had infringed copyrights Xerox held on its GUIs.

      Also, any single case is not necessarily enough to effect all claims. Even if the court had said in that particular case that "look and feel" was not enough, that one decision does not invalidate a claim of infringement through "look and feel" in another.

    34. Re:WTF? by davev2.0 · · Score: 1

      Copyright is a legally created right. If what you say were true, then your sig would say something else. Your mere opinion of what something should be does not automatically make said thing what you believe it should be.

    35. Re:WTF? by Anonymous Coward · · Score: 0

      It's the intent of trademark (not copyright) to prevent consumer confusion. By your own admission, Tetrada is clearly a clone of Tetris and therefore isn't in violation of trademark.

      Copyright is evoked when someone blatantly copies code, images, text or anything that can be substantiated and reproduced. That didn't happen here.

      Patents are currently being used to protect intellectual properties, i.e. game play mechanics. If Tetris holds patents on their game play mechanics, then they would be in the right to stop Tetris clones and the patent office would be in the wrong for awarding such a patent.

      What you have here is a case of Cheerios vs Tasteeos

    36. Re:WTF? by Anonymous Coward · · Score: 0

      Tu quoque isn't a very good argument.

    37. Re:WTF? by rveldpau · · Score: 1

      Bravo, he gets no sympathy from me either. If he took the original Tetris idea and did something interesting with it, then sure, I'd be on his side. But simply making a clone of something, for the purposes of commercial gain, that's lazy and sad.

    38. Re:WTF? by sexconker · · Score: 1

      Correct me if I'm wrong, but I thought the courts shot that down when Apple tried to claim the desktop?

      You're wrong. For a variety of reasons. The chief of which being the fact that you believe courts deciding things once affects all future cases.
      Precedent is just a means by which to expedite and normalize justice. It has no actual power. Any judge in any court could completely ignore every single mote of precedence if they felt the desire to (*gasp*) judge the case before them on its own merits. But that would be too much work. It would require critical thinking. And the jackasses and elephants would scream about activist judges.

      Also, "case law" is not law.

    39. Re:WTF? by h4rr4r · · Score: 1

      Nope. Game mechanics are not copyrightable.

    40. Re:WTF? by Blakey+Rat · · Score: 1

      and if someone doesn't believe that, check some documentaries about the tetris guy and tetris - trolling for status and money whilst producing nothing of interest for the past 25 years(the docs paint a rosier picture of his accomplishments, but if you watch them you can decide for yourself) .

      What are you talking about? Microsoft hired him to make Hexic HD for the XBox 360 launch, just a few years ago.

    41. Re:WTF? by _0xd0ad · · Score: 1

      Okay.

      Tetris consists of pieces, a playing field, rules of play, and possibly music and/or sound.

      We have, at least, established that the pieces themselves cannot be copyrighted. The artwork used to draw the pieces can be copyrighted, but anyone else could just draw their own pieces - they're just squares arranged in simple patterns, and the patterns are not complex enough to be copyrighted.

      A creative combination of the pieces could be copyrighted... but the order in which the pieces are presented by the game is random. Now, that random algorithm can in fact be copyrighted, but again - anyone could design their own or use one that isn't copyrighted.

      The field of play is a simple rectangular grid on which pieces can be played. This is not copyrightable. Like the pieces, the artwork can be copyrighted, but not the concept.

      The rest of the game is just rules: pieces move downward at set intervals in time, can be moved left and right, and can be rotated (clockwise and/or counterclockwise). This is game-play and cannot be copyrighted.

      The sound track will naturally be protected by copyright but like the graphics, it's easy enough to make your own sound effects and music.

      The only thing that can be copyrighted is the artwork and the music/sfx.

    42. Re:WTF? by Anonymous Coward · · Score: 0

      It's a trade secret. Nice try.

    43. Re:WTF? by dadioflex · · Score: 1

      Desktop Dungeons got cloned ( Rock Paper Shotgun story on it ) and people were forming lynch mobs, but because it's Tetris the principles involved are different. Apparently.

    44. Re:WTF? by Anonymous Coward · · Score: 0

      Confusion is the subject of trademark, not copyright, law

    45. Re:WTF? by tragedy · · Score: 1

      Tetrominos were a well known mathematical puzzle piece before the game Tetris came out. The goal of tetris is to complete 4 by 10 areas, but it has the simpler goal of just clearing lines for people who can't manage to clear 4 lines at a time. The creator of the game came up with a fun way to do it with blocks falling from the top of the screen, but otherwise pretty much nothing about the game was original. The graphics consisted pretty much of blocks. The music consisted of traditional Russian folk music and other classical music. The name of the game is just derived from the word Tetromino. As far as I can tell, the word tetris is original, but the only part of it that's actually original is the 'is' at the end. Tetrada doesn't even contain either of those letters.

    46. Re:WTF? by Anonymous Coward · · Score: 0

      I think, more importantly the intent of copyright is to propogated the idea of IMAGINATION(TM).

  3. There is no space in ICT for individuals by what+about · · Score: 1

    I am a small consultant, finding work is more and more difficult.
    Big companies do not consider me since I am too small, small companies have not much cash left for ICT and when they spend they wish to have "guarantees" that I cannot give...
    Yes, someone made some money on ipad or android market, what is the probability that you are one of the lucky ones ?
    Add the fact that every year half of the knowledge you had is just become useless and ...
    The constant threat to be offsourced to china or india and...
    The increasing litigation for the most obvious ideas...
    I am amazed that anybody take up a job in computing :-)

    1. Re:There is no space in ICT for individuals by angel'o'sphere · · Score: 3, Informative

      Add the fact that every year half of the knowledge you had is just become useless and ...

      If that is the case for you ... then frankly I have to say: "you seem not to know much!"

      A solid IT background never gets obsolet, only technologies / languages / paradigmas do. And the latter only in limited cases.

      There are hundreds of working opportunities in IT which NEVER get obsolet and are completely disconnected from technologies. E.g. requirements engineering, software processes (like SCRUM or XP), software architectures (finding a suiting one, describing it in UML or something else), the art of programming, may it be assembler or an oo language or the fancy languages we have right now like functional or functional / oo hybrids (Scala e.g.)

      All that knowledge will never be obsolet. Knowing how a relational data base works, how to design a data base, the limits of it, the options for using No-SQL DBs or prevalent Systems (in memory databases) will never be obsolet.

      Understanding the differences between REST / SOAP / Corba or any other "distribution" technology ... that will never be obsolet, regardless what "App Server" you use, if any.

      System Architecture, Software Architecture, Architecture Patterns, Design Patterns, Language Idioms ... that won't ever die out, it only will fluctuate slightly.

      The way how a unix like operation system works (my it be a comercial one or linux or a future one like Plan 9 or Hurd) ... that knowledge will never be obsolet.

      Sorry ... I just scratched the surface. There dozens if not hundreds of "knowledge areas" which will always be useful for an "developer" ...

      angel'o'sphere

      --
      Cost free eBook I read (by iBook/Kobo/Amazon/ObookO/Gutenberg etc.): "The Green Odyssey" by Philip Jose Farmer.
    2. Re:There is no space in ICT for individuals by krazytekn0 · · Score: 0, Redundant

      Dude, if you are going to use a word that many times, learn to spell it.

      --
      Not all life is cyber. Extra Income
    3. Re:There is no space in ICT for individuals by what+about · · Score: 1

      Yeah, sure.... trying to impress ?
      Seriously, it is at least 20 years that no new concept has come out of ICT.
      Packet transmission is as old as X.25 and Ham packet radio
      Languages :-) .... beside the latest buzzword bingo no new concept... nice idea "functional programming" but who wants it ?
      The web... twitter... ever had a BBS ?
      Now, the new great buzzword, ipad iphone programming, new concept ? naaa
      The difference between REST and POST, SOAP ... are you kidding ? they are variations on client server programming
      Not to talk about DB... that is the same starting from the old times...
      VIrtualization ? (look at IBM zservers, they had it for ages !!)
      Something that may have changed a bit in the last 20 year is more encryption, I concede that...

      The point is you do not live with concepts (ask to somebody teaching math) you need to SELL them and to do that you need to know DETAILS of ever new and changing stuff. Nice the first 10 years of your careers, then you think, wow, I spend quite some time learning and nobody pays me anything... wow.
      Anyway, keep up !!

    4. Re:There is no space in ICT for individuals by Eivind · · Score: 2

      Add the fact that every year half of the knowledge you had is just become useless and ...

      If that's the case for you, then frankly, either you don't know much, or else you're doing it wrong. (i.e. constantly jumping on the latest fad, and having few or no skills in the underlying fundamentals)

      Algorithms. Program-organization. OO-principles. Functional programming. MVC. Data-structures. Relational databases. Key-value-stores. User-interface-principles.

      Most of what you need to know about any of these, is literally decades old. Even programming-languages, which are a lot more faddish than fundamentals of programming, don't have a turnover-rate of 50% a year.

      Most of the languages popular 5 years ago, still are. And several languages popular a decade ago, also still are. Java. C. C++. PHP. Python. (and swapping one language for a different one with similar fundamentals, is a simple thing to learn - if you are a guru C++ developer, learning Java should be pretty simple. And if you're a guru Python-programmer, you should be able to adapt to Ruby with no big problems.)

    5. Re:There is no space in ICT for individuals by rainmouse · · Score: 3, Funny

      I am a small consultant, finding work is more and more difficult. Big companies do not consider me since I am too small...

      Its a sad day when even oompa loompa's are being laid off.

    6. Re:There is no space in ICT for individuals by Anonymous Coward · · Score: 0

      "nice idea "functional programming" but who wants it ?"

      Telecoms industry. Ericsson's telecom equipment uses Erlang, just as an example, handling billions of calls daily, worldwide.

      It's gaining traction in other fields that want fault tolerance and excellent support for distributed computing, for example on the miltech side, such as aircraft computer systems.

    7. Re:There is no space in ICT for individuals by scdeimos · · Score: 1

      Do you realise that English isn't the primary language for everybody in the world? For a German I thought he did pretty well, certainly better than some /. regulars.

    8. Re:There is no space in ICT for individuals by AlXtreme · · Score: 1

      The point is you do not live with concepts (ask to somebody teaching math) you need to SELL them and to do that you need to know DETAILS of ever new and changing stuff. Nice the first 10 years of your careers, then you think, wow, I spend quite some time learning and nobody pays me anything... wow.

      You are correct that as a small consultant you don't live with concepts. However why are you trying to sell them? Just learn a couple very well and keep an open mind to anything new that comes along.

      As a small who^Wconsultant you should be selling only one thing properly: yourself. That is the only 'concept' that brings in the dough. If no one is paying you you aren't doing that very well, regardless of everything else that you know.

      --
      This sig is intentionally left blank
    9. Re:There is no space in ICT for individuals by Anonymous Coward · · Score: 0

      Yeah, everyone knows it's obsol337.

    10. Re:There is no space in ICT for individuals by Anonymous Coward · · Score: 0

      "Functional programming" is a new concept? Functional programming existed around the same time C was invented. You should know that, since the STL was heavily influenced by those dialects.

    11. Re:There is no space in ICT for individuals by angel'o'sphere · · Score: 1

      If you know all that, why are you claiming your knowledge would become obsolet every half year?

      angel'o'sphere

      --
      Cost free eBook I read (by iBook/Kobo/Amazon/ObookO/Gutenberg etc.): "The Green Odyssey" by Philip Jose Farmer.
    12. Re:There is no space in ICT for individuals by Anonymous Coward · · Score: 0

      You know what else isn't "obsolet?" Correct spelling. Sheesh.

  4. Why dont people learn by AvderTheTerrible · · Score: 0

    With stuff this serious, don't ask Slashdot. CALL YOUR LAWYER!!!!!!!!!!!!!!!!!oneoneeleven.

    1. Re:Why dont people learn by Anonymous Coward · · Score: 0

      Settle down, this isn't posted in Ask Slashdot. It is a news article in games.

    2. Re:Why dont people learn by Enigma23 · · Score: 1

      I think that the OP is fishing for advice and/or sympathy - sounds like it should have been posted in Ask Slashdot after all...

      --
      Ceci n'est pas une .sig
    3. Re:Why dont people learn by davev2.0 · · Score: 1

      This is just some schmuck whining. He isn't asking for advice. It isn't even news. It is just a pity party for the submitter.

  5. Re:yay!~ by Anonymous Coward · · Score: 0

    Gimme an "F"!

  6. Trademark confusion by pieterh · · Score: 5, Insightful

    You deliberately chose "Tetrada" to sound similar to "Tetris" and on alone the basis that the software is a video game (no matter what else it does), that's grounds for a take down letter, and a civil court case if you don't comply. You are deluded if you think you can play the victim here, and adding your tragic story to the Wikipedia article on the Tetris Company doesn't make your case stronger.

    Is it really so difficult to be original?

    Honestly, it really annoys me to see your mediocrity dressed up in self-justification and misplaced outrage. You are not a victim, you are an idiot.

    1. Re:Trademark confusion by Anonymous Coward · · Score: 0

      Actually it is extremely difficult to be original, however it is also extremely easy not to be as dumb as the OP.

    2. Re:Trademark confusion by ynp7 · · Score: 1

      Amen!

    3. Re:Trademark confusion by ikkonoishi · · Score: 1

      He isn't even the first person to come whining to /. after rightfully getting smacked for this. See http://ask.slashdot.org/story/10/12/05/1736246/avoiding-dmca-woes-as-an-indy-game-developer

    4. Re:Trademark confusion by gnasher719 · · Score: 1

      Is it really so difficult to be original?

      Well, yes :-)

    5. Re:Trademark confusion by Anonymous Coward · · Score: 0

      #1 - You don't understand trademark law at all
      #2 - The main claim is primarily one of copyright, likely analyzed under the "substantial similarity" test outlined in Data East USA, Inc. v. Epyx, Inc. (1988) 862 F.2d 204 (if filed in federal court, which it almost certainly will be due to the internet sales aspect of the case).

    6. Re:Trademark confusion by s4ndm4n · · Score: 1

      Agreed. 100%.

    7. Re:Trademark confusion by scdeimos · · Score: 1

      You are deluded if you think you can play the victim here, and adding your tragic story to the Wikipedia article on the Tetris Company doesn't make your case stronger.

      It is kinda sad, isn't it? Oh well, it didn't even last a day.

    8. Re:Trademark confusion by somersault · · Score: 1

      So you're saying that any word with the numerical prefix Tetra should count as an infringement of the Tetris trademark simply for the name, even if the gameplay is completely unrelated to Tetris? That seems a little strange. The fact that it is an actual Tetris clone is what makes the name a bad idea, not simply the fact that the name has Tetra in it.

      --
      which is totally what she said
    9. Re:Trademark confusion by Junior+J.+Junior+III · · Score: 2, Insightful

      You deliberately chose "Tetrada" to sound similar to "Tetris"

      Tetris derives its name from the word tetra, the ancient Greek word for four. The Tetris Company should not be allowed to have a trademark on the number four, or the word four, in any language.

      I haven't seen the game, so I can't comment as to its originality, but it seems to me that there are potentially many variants of tetris rules which are sufficiently original that they should be allowed to stand on their own.

      --
      You see? You see? Your stupid minds! Stupid! Stupid!
    10. Re:Trademark confusion by p0p0 · · Score: 1

      If you can't be original, don't make the game. It is that simple.

    11. Re:Trademark confusion by tepples · · Score: 1

      One of the first thing The Tetris Company licensed after Alexey Pajitnov and Henk Rogers formed the company was Nintendo's "Tetris Attack". This game, the initial version of Puzzle League (called "Panel de Pon" in Japan), had nothing to do with Tetris, polyominoes, or even four; it was far closer to the subsequent Bejeweled.

    12. Re:Trademark confusion by tepples · · Score: 1

      Tetris derives its name from the word tetra, the ancient Greek word for four. The Tetris Company should not be allowed to have a trademark on the number four, or the word four, in any language.

      "Tetris" is a portmanteau of "tetra-" and "tennis". Saying Tetris Holding can't own this trademark is like saying another company can't own "Foursquare".

    13. Re:Trademark confusion by pieterh · · Score: 1

      "You don't understand trademark law at all"

      Care to back up that assertion with something tangible?

    14. Re:Trademark confusion by nedlohs · · Score: 1

      "Tetra" as a prefix means four in English usage, heck tetrada means four in Greek and Spanish (well it's a romanization of), and the game is based upon all the shapes you can make out of 4 squares. I can see an argument that "Tetrada" is thus a perfectly ok name, I don't expect a court to buy it though.

      The Tetris Company is famous for this, if you are releasing a Tetris clone with a name that is even vaguely similar you had better be doing to because you want to end up in court to make a point.

      If you just want to make a simple game without coming up with one, there are thousands of other old games to copy whose "IP" rights holders have gone out of business or who show no signs of trying to enforce them (which in the trademark domain at least often means those "IP" rights don't exist anymore anyway).

    15. Re:Trademark confusion by bluefoxlucid · · Score: 1

      But "Tetrada" Is a portmanteau of "tetra" and "da." Tetris Holdings' trademark on fou-tennis (Tet[ra][tenn]is) applies to four-yes (Tetra, da?).

    16. Re:Trademark confusion by bluefoxlucid · · Score: 1

      The best part is you could make a Tetris game with the Tetris music, because it was Korobeinke and Johann Sebastian Bach.

    17. Re:Trademark confusion by Anonymous Coward · · Score: 0

      If it looks like a duck and sounds like a duck...

      If it looks like Tetris, and sounds like Tetris...

    18. Re:Trademark confusion by pieterh · · Score: 1

      It's pretty simple: if you make a product who's name is close enough to potentially confuse customers, and your product is in the same market as the trademarked product, you are on the wrong side of the law. I can make jeans called "Apple" but I cannot make computers called "Appla", "Applish", "Ipple", "Opple", or any name that is potentially confusing. My own company, "iMatix", was close enough to the existing "iMation" that we signed an agreement to never product floppy disks.

      Of course like any such case, it's about convincing a judge. If the judge thinks there is no scope for confusion, fine. Otherwise, name change and potentially, damages.

      In this case it's probably more about the gameplay but using such a similar name is really stupid.

    19. Re:Trademark confusion by bonch · · Score: 1

      It's cute how he calls it a "witch hunt." I've heard these kinds of arguments from Tetris clone makers before. If he had come up with a hugely successful and popular game of his own, you can bet he'd be sending letters to people cloning his game, because he'd want to protect his money-making creation like anyone else would.

    20. Re:Trademark confusion by Junior+J.+Junior+III · · Score: 1

      They can certainly trademark Tetris. They can't trademark "tetr*".

      --
      You see? You see? Your stupid minds! Stupid! Stupid!
    21. Re:Trademark confusion by gblues · · Score: 1

      "Tetra" is a numerical prefix that means "four." The name "Tetrada" isn't any more a trademark infringement than "tetrahedron" would be, unless you really think '-da' is closer to '-is' than '-hedron'.

      Game rules are not copyrightable, but the presentation of the game is. It doesn't take a lot of work to avoid copying a presentation, since all you have to do is develop your own artwork and game layout. I don't have a WP7 and I haven't looked at screenshots, but I'm (perhaps naively) trusting that the developer did this.

      The only other copyright the Tetris company could hope to leverage would be on the code itself, which is incredibly unlikely because the formula for Tetris is simple and fairly transparent (compared to, say, the AI decisions in Warcraft).

      The Tetris Company really doesn't have any recourse, and I'm enough of a bastard that I would simply reply to the takedown letter telling them to pound sand.

    22. Re:Trademark confusion by obarel · · Score: 1

      Apple derives its name from the word apple, the ancient English word for apple.

      I urge you to name your software company "Apple".

      Trademark has nothing to do with whether you can find the word in the dictionary or not. It's whether you're allowed to use it exclusively when you name a company or a product (in a given industry). Nothing wrong with a trademark on the word "Tetris", or on the word "four" or "apple" or "face".

    23. Re:Trademark confusion by karios · · Score: 1

      Protecting my money making creation by abusing the law system to create a monopoly would not be something I would see myself doing.

    24. Re:Trademark confusion by Anonymous Coward · · Score: 0

      The two in combination represent a willful infringement of trademark, as well there are copyrights on the shape of the "tetrominos". To be free and clear with your own clone of this kind of game, you should:

      1. Name it an original name. ("Tetr" in this case is too close to "Tetris", but The Tetris Company has a LONG history of going after games with "tris" suffix as well.

      2. Avoid use of the same shapes of blocks.

    25. Re:Trademark confusion by somersault · · Score: 1

      Yeah. I was going to make a clone just as a fun way to learn a new language, but if I released it it would be open source. I suppose the open source ones get away with it because there's no money in suing them.

      --
      which is totally what she said
    26. Re:Trademark confusion by Anonymous Coward · · Score: 0

      I don't know how this takedown notice goes. Back when I was in college (before I went to university, and I graduated from university more than 12 years ago), a C programming class had to write a Tetris-like video game as an assignment. 486's were hot hardware back then. A '386 wasn't quite so fast, but a 66 MHz '486 ran tetris like a dream (almost too fast). So every time that class was offered, 30 or so kids had their own version of tetris.... running on either a '386 or a '486....known back then as 'hot hardware'... and it was....back then. So its been a while since tetris was first released buy the Russian guy.....quite a while.... I remember seeing tetris running on a black and amber monitor....I think it might have been an XT clone.... and now someone is bellyaching about copyright something on a phone for a tetris like game? Is this story a joke or something? Copyright, patent and "I Pee" laws look more stupid as I get older. Copyrights and patents should have a shelf life of 20 years. (PERIOD!) Getting anal about a generic knockoff of a game thats 27 years old and not that much code? Really?

    27. Re:Trademark confusion by Anonymous Coward · · Score: 0

      I understand what you mean about the KariosGames issue but just a minor clarification.
      Tetris is coming from the greek word "Tetras" or "Tetrada" which means 4 things in a row (who steals who?)
      If we are to follow the big corporations' monopoly policy and stupid legal patents, then Greeks should sue everyone for using their words and language.

      And this is not reasonable for modern human society.

    28. Re:Trademark confusion by Anonymous Coward · · Score: 0

      @pieterh
      I understand what you mean about the game issue but just a minor clarification about the origin name.
      Tetris is coming from the greek word "Tetras" or "Tetrada" which means 4 things in a row.

      If we are to follow the big corporations' monopoly policy and stupid legal patents,
      then Greeks are justified to sue or charge money everyone for using their words and language.
      What do you think about it?
      What about the painters who paint monuments and buildings? Or photographers?
      Don' t they make money from someone's else existing work and labor?
      What about the acual size Parthenon temple replica built in USA?
      The Pyramids in Las Vegas?
      Isn't that steeling according to companies' policies?

      These policies don't make sense any more in our modern society.
      Of course, copyrights can exist as a basis but some things don't make sense any more, can't you see?
      Big corporations have made propagandas very succesful for their greedness and people are real sheep these days.

      Really bad.

    29. Re:Trademark confusion by Anonymous Coward · · Score: 0

      Naming a software company Apple would definitely violate Apple's trademark, since Apple is Apple's actual trademarked name.

      If I named a software company Applications or Applauda, I should expect that it would be defensible against trademark infringement claims, especially if I did not parody Apple's logo or corporate image.

  7. Change your perspective by Anonymous Coward · · Score: 1

    Imagine if you actually came up with an ORIGINAL game, the Tetris Company blatantly "cloned" it, and released it in the same marketplace... would that be fair?

    1. Re:Change your perspective by Anonymous Coward · · Score: 0

      Yes.

    2. Re:Change your perspective by flimflammer · · Score: 1, Informative

      It's not when he names his clone Tetrada which looks very similar to Tetris in the hopes that people will make that connection, exactly the sort of thing trademarks are supposed to protect against. His attempts at bringing up the definition of "Tetrada" was silly to say the least. No one is going to think "Oh, that means four of a kind!" instead of "Tetris".

      This is typical bullshit that's spewed when they get caught with their pants down. Now he's trying to play the victim.

    3. Re:Change your perspective by dk3nn3dy · · Score: 1

      That would be Zynga.

    4. Re:Change your perspective by Anonymous Coward · · Score: 0

      Have you seen how many tetris clones there is out there? Some of them are even called tetris, other are called sextris or similar.
      They haven't protected their trademark before(not that well atleast), and if you don't you lose it.

    5. Re:Change your perspective by CharlyFoxtrot · · Score: 1

      Imagine if you actually came up with an ORIGINAL game, the Tetris Company blatantly "cloned" it, and released it in the same marketplace... would that be fair?

      If they did it 25+ years from now I would probably consider it fair game, yes.

      --
      If all else fails, immortality can always be assured by spectacular error.
    6. Re:Change your perspective by davev2.0 · · Score: 1

      Actually, they have protected their trademark. Now, prove that those other companies haven't paid the Tetris company for the right to make those clones.

    7. Re:Change your perspective by kalirion · · Score: 1

      Nah, then Capcom would sue them for infringing on their business practices?

    8. Re:Change your perspective by flimflammer · · Score: 1

      Whoever modded me Troll please understand that Troll, Overrated, and Redundant do not mean "I disagree with you". There is not a shred of troll in my post.

  8. newbie error by clickclickdrone · · Score: 1, Interesting

    Clearly a newbie. The game industry is littered with people being sued for selling clones right back to pacman and earlier. Didn't you do any research before doing this? Not exactly a great advert for your thoroughness and professionalism and now you've announced it to the world to prove the point.

    --
    I want a list of atrocities done in your name - Recoil
    1. Re:newbie error by karios · · Score: 1

      Clearly a newbie. The game industry is littered with people being sued for selling clones right back to pacman and earlier. Didn't you do any research before doing this? Not exactly a great advert for your thoroughness and professionalism and now you've announced it to the world to prove the point.

      Again, since this is a personal question, here is my answer (sorry for the double post, but I am getting hammered personally and the posts seem to get lost in the comments hierarchy). Ok let’s see if I understand things correctly. I am quoting from a very nice article about all this . I think that the author descibes things pretty clearly and they match with my understanding of the terms used. Let’s start with trademarks. A trademark is anything used in commerce to associate a product or service to its legal entity of origin (this can be an individual, organization, or company). A trademark can apply to a word, name, symbol, device, and even a sound (USPTO). One common example of a very simple, but clearly recognizable trademark is Nike‘s logo. Trademark rights prevent outside vendors from using identical or “confusingly similar” marks on their merchandise to sell their products (USPTO). Trademark rights do not, however, “prevent others from making or selling the same goods or services under a clearly different mark.” Under this definition, did I violate TTC’s trademark? Or did I publish a similar game under a different name? It is also unclear how dissimilar a tetromino game name must be to the word TETRIS. Some believe that the trademark covers the TETR prefix. But the term “tetromino” and the prefix “tetra” (meaning four) which predate Tetris, also contain TETR. This issue has also never been settled in court. My game was named Tetrada, which I am willing to change if it (in a legal sense) confuses people into believing that I am affiliated with TTC, which I AM NOT. Let’s move on to Patents. A patent is an intellectual property right that grants an inventor the “right to exclude others from making, using, offering for sale, or selling” an invention (USPTO) for a period of up to 20 years. When a patent expires, the invention pases to the public domain. Essentially a patent authorizes a temporary monopoly on a novel idea. The purpose of a patent is to benefit society by 1) encouraging innovation that will improve the quality of life and 2) establishing a process by which inventions pass to the public domain. The first stage of patent rights rewards the inventor. Lets say I discover a drug that treats symptoms of autism spectrum disorders, and that I successfully apply for a patent. Knowing the demand of such a product, and that I will be its sole manufacturer for the next 20 years, I set a high price. What happens? Wealthy patients flock to their doctors to secure a prescription, and I profit greatly. Meanwhile, success stories pervade the media. Pharmaceutical companies begin to prepare for the day when they can get their hands on the formula, and autism patients gain confidence in the treatment. The second stage of patent rights opens the market and brings the invention to the general public. When my patent expires, the formula of my drug is made public. At this time any third party is free to step in and replicate, refine, and distribute the formula. The result? New competition, new implementations and improvements to my formula, increased supply, lower prices, and higher accessibility of the product to the general public. Now families that could not afford the original drug can buy “knock-off” brands that use the same formula to treat symptoms of autism spectrum disorders. All in all, the inventor enjoys her day in the sun, and society benefits by being introduced to an invention that improves many people’s lives. Novel and non-obvious inventions or discoveries are patentable. The game concept of Tetris was once patentable. However, because it was never patented, it now lies

    2. Re:newbie error by karios · · Score: 1

      By the way, the article is here: http://desiree47.wordpress.com/

  9. dumb dumb dumb... by SuperDre · · Score: 0

    People are so ignorant and naive in thinking they can copy anything and publish it. If you are creating a game/movie that is using other people's IP/gamedesign you better be prepared for stuff like this, it's common knowledge. If you do not make money off your game (so you won't be selling it, or stuffing it with a lot of advertisement) they might let it slip, unless it's really trademarked as then they have to actively do something about it.

    So don't go blaming companies for their 'witchhunt', go blame yourself for not getting permission first. In this case I also think the app was being sold, so I really can't blame the company as you are just making money of their IP.

  10. I'm publishing my own Tetrada clone: Penetrada by Anonymous Coward · · Score: 1

    This game is so dirty, it makes sex look like church!

    1. Re:I'm publishing my own Tetrada clone: Penetrada by Anonymous Coward · · Score: 0

      Who wants a game about pens?!

    2. Re:I'm publishing my own Tetrada clone: Penetrada by Anonymous Coward · · Score: 0

      This game is so dirty, it makes sex look like church!

      Too little too late, been there done that, etc.: https://sexyadventuresgame.com/?verify_age=true (NSFW and all that)

      They did it right, though: new game mechanics, little of the old ones remain and a name that's not even close to Tetris.

    3. Re:I'm publishing my own Tetrada clone: Penetrada by Anonymous Coward · · Score: 0

      It was done in the 1980s, Sex Invaders.

      You had a little penis you moved left and right and you needed to ejaculate onto the boobies, butts and legs that would come down. When you ejaculated on them properly you won the game.

      http://s2.appbrain.com/screen?id=-4321326932869426130&i=2

  11. Did you copy their code? by android.dreamer · · Score: 1

    If you didn't use one shred of their code and if you put something in the game that was different, I do think you would have a case against them. That sounds similar to if Coca Cola sued Simply Cola. I don't think they have, but I am sure that the case would be thrown out. I think if you stole their content or were hosting their game without permission and charging for it, then you would be at fault.

    1. Re:Did you copy their code? by Anonymous Coward · · Score: 0

      You can't patent recipes that's the difference.

    2. Re:Did you copy their code? by ikkonoishi · · Score: 1

      Cola is a generic term. Simply Cola would not infringe on Coca Cola in any way. More accurately for this instance the other cola product would be called Cocade Cola, and use the same can designs and font as Coca Cola.

      If he had called it Block Stocker 2000 or something then they wouldn't have been able to do anything against him unless it could be shown he was actually using their code.

    3. Re:Did you copy their code? by DarthJohn · · Score: 2

      IANAL... not legal advice... etc.

      (patent) Even if the game rules of Tetris were patented, that would have expired by now.

      (copyright) I remember Scrabble clones having problems because they copied the game board too closely, used the same layout, colors or fonts or something. This might be a problem here... maybe not.

      (trademark) The strongest argument they (Tetris IP owners) probably have is that the name is too similar and refers to a video game.

      So, pull it down, rename it and put it back up.

    4. Re:Did you copy their code? by Anonymous Coward · · Score: 0

      There's also the point of graphics: if the game looks very similar to the original, it can be copyright infringement even if the copy was made indirectly (a "derived work") instead of direct bit-by-bit copying. In the case of Tetris you could probably argue that what the blocks look like is purely functional and does not include copyrightable creative input, but you need a lawyer to do that.

    5. Re:Did you copy their code? by Anonymous Coward · · Score: 0

      Cola is a generic term.

      Luckily the Tetris Company doesn't give two shits about this and also sends cease-and-desist letters to people who call their game 'FallingBlocks'

    6. Re:Did you copy their code? by nosferatu1001 · · Score: 1

      Look and feel cannot be copyrighted. See: Apple desktop vs Windows.

    7. Re:Did you copy their code? by davev2.0 · · Score: 1

      Try again. When Apple sued Microsoft over the look and feel of Windows 2.0, the judge determined it was a contractual dispute, not a copyright dispute because MS had already licensed IP from Apple for Windows 1.0.

  12. Nothing New. by Anonymous Coward · · Score: 0

    They've been doing this for a long time. My favorite version of Tetris was called Tetris Max by Steve Chamberlin. It was for mac OS before MacOS X came around. It was a pretty good game - one of the best implementations of tetris I have played. The Tetris company found out about it and he had to can the shareware game. I still have a copy and play it on occasion on my aging mac. The only thing it compares to (even somewhat) is the arcade Tetris Plus 2, which is playable via MAME if you don't have the arcade cabinet handy.

    I understand why they do it - and you should too... But it is a shame. Maybe you should pay their licensing fee if they're still willing to work with you.

  13. Copyright and Innovation by Anonymous Coward · · Score: 4, Insightful

    Seeing the flurry of comments mocking the submitter of his copying Tetris makes me realize how successful the corporations have been in their propaganda.

    Copyright has evolved from a concept conceived to protect the temporary financial incentive of inventors as encouragement of advancing humanities to a god-give right for corporations to hold indefinitely the exclusive right to monetary gains regarding anything they find a way to copyright or patent. Musicians pride themselves in their own rendition of Fantaisie-Impromptu, but programmers cannot be allowed to remake a game that has been known and enjoyed world-wide for decades. Is there anyone on Slashdot that doesn't know the basic formula to a Tetris game? Once something has become as common place as Tetris is, you have to step back and realize that it has become the possession of man-kind. Using copyright as a tool to limit people's freedom to reinvent or recreate a knowledge known to all is exactly the opposite of what copyright laws should have been made to protect.

    1. Re:Copyright and Innovation by RogueyWon · · Score: 3, Insightful

      Yes and no.

      I think you're absolutely right to say that copyright has gotten out of control. I think pretty much anybody who reads slashdot regularly would acknowledge that.

      However, that's not to say that there isn't a case for copyright, in its original form. I think what the comments on this thread - which at first glance look quite uncharacteristic for slashdot - show is that a lot of people have a gut instinct for what is right and wrong in relation to copyright (which may vary from person to person) and that for most people, the submitter falls on the wrong side of it.

      Tetris is still relatively recent (less than 30 years old) and the submitter doesn't seem to have actually tried to add any value. My instinct is that in a world with good and sensible copyright laws, this would fall on the wrong side of them. The problem is that in the absence of such laws and the absence of a sensible political debate on said laws, we're left just feeling a bit muddled about it.

    2. Re:Copyright and Innovation by flimflammer · · Score: 1

      To be honest, I see this mostly as a trademark issue as the software is named Tetrada, which is very close to Tetris, and given that Tetris is a legal trademark of the Tetris Company, this situation is not merit-less.

      I do not believe the Tetris Company has won any copyright cases against clones because you can't copyright gameplay and they did not invent the tetromino, so they shouldn't have any legal claims over their use alone.

    3. Re:Copyright and Innovation by Sockatume · · Score: 1

      There are many, many great shape-dropping games that bring a lot to the world of game design. Columns, Puyo Puyo, Drop7, and the rest. Direct Tetris clones, as a class, typically bring absolutely nothing to the table.

      --
      No kidding!!! What do you say at this point?
    4. Re:Copyright and Innovation by bit01 · · Score: 0

      Seeing the flurry of comments mocking the submitter of his copying Tetris makes me realize how successful the corporations have been in their propaganda.

      It's mainly astroturf and sock puppets. Some marketers are so full of themselves that they think this is okay.

      ---

      Marketing talk is not just cheap, it has negative value. Free speech can be compromised just as much by too much noise as too little signal.

    5. Re:Copyright and Innovation by HungryHobo · · Score: 1

      I'm neither of those yet I still think the op was an idiot.
      If he'd simply called it something not so similar to tetris he'd have had a good argument but this is pretty much what trademarks are for.

    6. Re:Copyright and Innovation by devman · · Score: 2

      Clearly anyone who doesn't agree with you is a sock puppet. Seriously how hard is it to make a clone and then call it something that doesn't sound like Tetris, its not a hard concept to grasp. The problem here isn't that he made a clone or called it something similar to tetris it is the fact that he made a clone AND called it something similar to Tetris. This is something that trademark law was designed to prevent and has nothing to do with copyright.

    7. Re:Copyright and Innovation by karios · · Score: 1

      To be honest, I see this mostly as a trademark issue as the software is named Tetrada, which is very close to Tetris, and given that Tetris is a legal trademark of the Tetris Company, this situation is not merit-less.

      I do not believe the Tetris Company has won any copyright cases against clones because you can't copyright gameplay and they did not invent the tetromino, so they shouldn't have any legal claims over their use alone.

      The takedown letter I have in my hands does not talk about the name, it talks about the game being similar to their own.

    8. Re:Copyright and Innovation by Anonymous Coward · · Score: 0

      Copyright? This seems more like a trademark and trade dress issue.

      You are clearly unfamiliar with the law.

    9. Re:Copyright and Innovation by master_p · · Score: 2

      Once something has become as common place as Tetris is, you have to step back and realize that it has become the possession of man-kind

      You can't be serious, can you? under your reasoning, Microsoft Windows is now a possession of mankind, because it is commonplace. Namco's Pacman is a possession of mankind, despite the fact that Namco still puts out Pacman games, because it is commonplace. Mario Bros is a possession of mankind, because it is commonplace...Star Trek is not Paramount's, it's mankind's, because it's common place...

      I am sorry, but your argument is totally illogical. It's the most pathetic excuse I have heard about copyright infringement.

    10. Re:Copyright and Innovation by Anonymous Coward · · Score: 0

      To be honest, I see this mostly as a trademark issue as the software is named Tetrada, which is very close to Tetris, and given that Tetris is a legal trademark of the Tetris Company, this situation is not merit-less.

      (Disclaimer; IANAL).

      It's not clear from the linked article what the alleged violation is- whether it's copyright, trademark or both. (*) So it's hard to judge whether it's *legally* meritless or not- on a trademark basis, they probably *would* have a case, whereas on a copyright basis, if my understanding is correct, they wouldn't.

      Of course, this could simply be a large company using pseudo-legal bullying, possibly exploiting the distributor's ignorance and/or unwillingness to risk a legal case, possibly exploiting the fact that the alleged violator probably doesn't have the resources to defend him/herself properly in a case they'd easily win if they *did*.

      (*) We get one sentence, but it appears to come from the distributor/middleman who originally received the notice, and might be subject to their misinterpretation and/or carelessness. I wouldn't rely on that to make clear what's going on, I'd want to see the original letter.

    11. Re:Copyright and Innovation by the_raptor · · Score: 1

      Re-making, innovating, art != selling clones of old games.

      --

      ========
      CINC, 4th Penguin Legion
    12. Re:Copyright and Innovation by whoop · · Score: 1

      It's less of people succombing to "the man," and more of gamers getting tired of developers just applying copy-paste to an existing game. It hits the pro developers as well. Battlefield and Medal of Honor never do nearly as well as Call of Duty. People are tired of the same thing game after game.

      Be creative. Take an existing game/genre and build upon it. Super Meat Boy, Minecraft, Magicka all have their hooks to be more interesting than anything they may have been inspired from.

      Tetris was fun. Make a copy, and it'll be fun for 5 minutes. Then the user feels, "I did this for hundreds hours years ago. This isn't any different. I'm done." Nostalgia works that way, cute at first, but wanes very quickly. Provide an added hook, and you'll have something more to keep the gamer coming back.

    13. Re:Copyright and Innovation by chemicaldave · · Score: 1
      Your comparison of this case to musicians is very weak. Musicians are almost never allowed to cover songs or copy the melody without permission (i.e. Weird Al vs Busta Rhymes, or Vanilla Ice vs Queen). What's more, Fantasisie-Impromptu is almost 200 years old, while Tetris if not even 30. Also, "posession of man-kind"?

      Is there anyone on Slashdot that doesn't know the basic formula to a Tetris game? Once something has become as common place as Tetris is, you have to step back and realize that it has become the possession of man-kind.

      This isn't a case about programming a tetris game, it's about programming a tetris game and naming something very simliar to tetris. Anyone can sell cars, but they can't call it a "Frod" or a "Chevlerot"

    14. Re:Copyright and Innovation by chemicaldave · · Score: 1

      Make that Collio, not Busta Rhymes.

    15. Re:Copyright and Innovation by staticneuron · · Score: 1

      1. Fantaisie-Impromptu is public domain. That only happens when the IP rights expire or are forfeited. So this is a different situation.

      2. The copyright protections on the IP is not to protect a trade secret, so it doesn't matter how many people know or are familiar with the game.

      3. The Tetris Company was formed and the creator of the game started getting paid. They copyright protections is for the people that own the rights to the property and still actively defends and use it, to retain control so they can continue making profits. The still make tetris games. There is one even scheduled for the 3DS. So are they right in protecting their interest? Sure they are. I believe ANYONE should be entitled to the same protections whether it is an indiviual or a the company that forms thanks to an individuals work. The implication that because they become a successful business that they shouldn't be afforded the right to protect their IP has to be one of the silliest things I have read in a long time.

      4. Have you seen the game people are mocking? It is like a carbon copy clone. I would understand if this was a scenario of them going after a title that only barely resembles tetris (like lumines) but no this game is a clone. Down to shape, design and function. Even the blocks are the same. How is a clone like this beneficial in anyway?

      http://wmpoweruser.com/wp-content/uploads/2010/12/Tetrada11.png

    16. Re:Copyright and Innovation by Anonymous Coward · · Score: 0

      Your original example from the music industry is also flawed. Parody is protected, but a derived rendition generally has a license fee associated with it. Granted this fee is generally small and reasonable, but it is normally present. The original poster was clearly attempting to take someone else's idea and make a quick profit off of other people's work. It's not a new concept and the game is still produced by the rights holder or a license. He might possibly have some sympathy if it was an old game that was not available.

    17. Re:Copyright and Innovation by Anonymous Coward · · Score: 0

      Copyright should be for actual code. If you rip off somebody's program line by line, sure it is infringement. However, game play should be a patent and would have expired by now.

      Software patents are abused too much when they are not about specific innovation, but some vague reference to program operation that ends up as a generic description catching virtually all software. Everything ever programmed is now new due to networking? Is all networking new due to WiFi? You must not be able to patent using radio waves to transmit data. That has been done since the beginning of radio, every ham operator knows that. WPA as a specific implementation that makes that idea practical for modern computers is something which is patentable.

      Menus for example. I do not care if you program in C, Java or pencil it onto your lover's ass. A menu is a menu. It stopped being innovative many centuries ago. Is a computer menu now different on a LCD display over a CRT?

    18. Re:Copyright and Innovation by bluefoxlucid · · Score: 1

      Disney extended the copyright term because they wanted to not lose copyright on their characters. It was originally something like 14 years. This is stupid; and doubly so since Disney still puts out cool shit. It's time Beauty and the Beast goes into the public domain, while people still pay every 10 years for a Disney official collector's edition from the vault. People still pay for 1984 when you can read it for free.

      Disney's core business should be Disney Land (because hey, Cinderella is authentic Disney, and the props there are pure Disney, even if someone else is ripping them off) and Pixar; sales of old films should count on the value of authentic Disney collector's edition reprints in Blu-Ray/HDDVD/BetaMax/DVD/whatever and the fact that the new printing is copyrighted even though the old one isn't. If you copy the latest digital remaster, you deserve to get owned; if you're selling copies of the 15 year old version, that's fine. Disney still owns the master films and master tracks as a trade secret, too.

      Tetris is quite old, and old things become part of our culture. The reason patent and copyright law used to release shit to public domain after 14 years--and trademark law still caveats a "Genericized Trademark" if your trademark falls into common use (i.e. Bandaid, Photoshop--Adobe HATES when people call shit "Photoshopping" because they'll lose their trademark--etc)--is to protect our culture from this sort of death-grip. We're allowed to perform Shakespeare and The Crucible and other old plays freely; we're not allowed to perform Beauty and the Beast (yes, this is a play, Disney owns it) without paying a lot of money. Pink Floyd's songs should be folk songs by now, covered by lots of cover bands.

    19. Re:Copyright and Innovation by Requiem18th · · Score: 1

      I suspect astroturfing has taken over slashdot by over 50%.

      Lately I've seen opinions that have no basis in either ethics or even the f-leter of the law. The only purpose now seems to be corporate encroachment. Tetris -the concept- does not belong to the tetris company, the ruleset is not copyrightable. The trademark is not confusing. Tey have no right to this except the right that is bought.

      --
      But... the future refused to change.
    20. Re:Copyright and Innovation by master_p · · Score: 1

      This is stupid

      Why is it stupid? according to you, it's stupid because you can't get it for free, right? well, it is not stupid at all. You don't have any rights to other people's works.

      Disney's core business should be Disney Land

      You don't have the right to dictate a business strategy to a business. The most you can do is not buy their products.

      Tetris is quite old, and old things become part of our culture.

      So? who says you don't have to pay for things in our culture?

      We're allowed to perform Shakespeare and The Crucible and other old plays freely; we're not allowed to perform Beauty and the Beast (yes, this is a play, Disney owns it) without paying a lot of money. Pink Floyd's songs should be folk songs by now, covered by lots of cover bands

      There is still demand for Beauty and the Beast, or Pink Floyd songs, isn't it? and these works are relatively young, compared to Shakespeare's works. So, I don't see any reason why they should be free. Pink Floyd are alive and kicking anyway.

    21. Re:Copyright and Innovation by Broolucks · · Score: 1

      You know, that's weird, because I would indeed argue that Windows, Pacman, Mario Bros and Star Trek should all be in the public domain by now, free of copyrights. Now, I would not argue that's because they are commonplace, but rather that the fact that they have been commonplace for quite some time indicates that copyright has already served its purpose for them.

      The only purpose of copyright is to provide an incentive for creators to create. I would argue that in the vast majority of cases, 20 years are plenty for a creator to properly exploit their creation, and in some fields, such as software, it should not exceed 5 years. Now, if a work somehow becomes popular 30 years after publication, I'd be sympathetic to extending its protection, but you get the point: you shouldn't be able to milk a blockbuster for 20 years.

      The thing is, all ideas are building blocks for further creation, and people naturally internalize everything they come across. Being in contact with Pacman games, and liking Pacman games, will push your thought processes towards using Pacman as part of your own creations. Even if you outright copy it, there is still a chance you will improve it. "You could make original creations" is a red herring: if you are naturally inclined to make a Pacman game, going out of your way to create something "original" will not end up in something better, and it might even demotivate you, because it being Pacman is part of the fun. It's easy not to be sympathetic to "rip-offs", but in theory, a Tetris clone could include some small tweaks that make them better than the original - since Tetris has already paid off the copyright owner, we should encourage such "rip-offs".

      In a nutshell, we need copyrights to ensure that creativity is properly rewarded. But they have to end once the reward has been collected, and when something becomes a cultural icon, it's safe to say that's been done.

    22. Re:Copyright and Innovation by Broolucks · · Score: 1

      Well, let's be fair, here: "Tetris", as a name for a game that uses pieces comprising four blocks, is the equivalent of a car company naming their cars "Caris". If you called your cars a "Carada", the only similarity with "Caris" cars is the part of the name that's a generic description of what the product is.

      I mean, come on, this is a game about tetrads or tetrominos, if using tetrads is not an issue, then neither is prefixing the name of the game with "tetr".

    23. Re:Copyright and Innovation by bluefoxlucid · · Score: 1

      This is stupid

      Why is it stupid? according to you, it's stupid because you can't get it for free, right? well, it is not stupid at all. You don't have any rights to other people's works.

      No, it's stupid because they want to continue to make money on what they did ages ago. I want to continue to make money on an IT infrastructure I set up for a business I worked for 5 years ago-- they're still using the server I installed some software on, so they're still benefiting from the work I did, and so they should still be paying me royalties, right? Just like Disney released Beauty and the Beast in 1991, and in 2006 has been making money from it for 15 years; originally the copyright term was 14, so now I can make an argument. Cinderella was released by Disney on February 15, 1950, and is now reaching its 61st release anniversary.

      Your children's children's children will continue to pay for the work I've done, because for someone else to do all the work of copying and distributing it they must pay me simply because "it" exists, even though I am not putting in any effort to the distribution of the product anymore. Right?

      Disney's core business should be Disney Land

      You don't have the right to dictate a business strategy to a business. The most you can do is not buy their products.

      "Should" and "is decreed as..." are two different things. Disney's production of Cinderella will always be identified with Disney; if they want to keep making money off it, they can. They don't suddenly become "another place using Cinderella," because they're the ORIGINAL place, and that's always a part of Disney. That they wouldn't have exclusive right to do so for the past 46 years had they not pushed Congress to effectively strike the "Limited" term from the copyright law our forefathers established in this country would not have changed the identity of Disney's Cinderella.

      Tetris is quite old, and old things become part of our culture.

      So? who says you don't have to pay for things in our culture?

      You are not qualified to have this discussion; and to fully carry it out would exceed the capabilities of this forum. The truths evident here are deeply philosophical, and you will not find a solid, concrete answer here-- and likely not ever. The practicality of business is that harm to society is always more profitable; this doesn't mean businesses should be stripped of all rights (it'd be beneficial to society if everything was free; but such a society breaks the business case for everything, and then breaks down), but it does mean that a balance is needed. Whether various possible fulcrum points are set based more on "entitlement" or "rights" or "what is better for society as a whole" is not a directly scientific issue; the last case can be argued as economics, but that is not an easy or exact science.

      It is an evident truth that all of Russia is made better by the Korobeinke being in proper public domain. In Ireland, it is an evident truth that the Irish Washerwoman song being free for performance and interpretation by all enhances their culture. In America, we have no such culture, save for one or two old folk songs, and nothing over a century old-- not since Disney started its tirade against copyright expiration. I would like to see Disney operate under normal copyright terms; I don't think it'd break them. I don't have a desire to see Disney destroyed. That said, Disney is responsible for a lot of this shit; they get to be a target because they ARE the evil overlord in this play.

      We're allowed to perform Shakespeare and The Crucible and other old plays freely; we're not allowed to perform Beauty and the Beast (yes, this is a play, Disney owns it) without paying a lot of money. Pink Floyd's songs should be folk songs by now, covered by lots of cover b

    24. Re:Copyright and Innovation by Anonymous Coward · · Score: 0

      Exactly how I'm feeling about this (without RTFA).
      Someone sees a game they like: nice. They can go out and buy it.
      They can also try and acquire it for free. For example, by programming it themselves. That's okay.

      But if someone is trying to make money off of a nice game idea by selling a self-programmed copy: bad. Changing the name and the graphics doesn't make that better.

      As to the reaction saying this stuff should expire: maybe, maybe not. I don't know. I myself do not hold the view that just because monopoly is over one century old, anyone can make their own copy of the game to sell commercially.
      Same thing here: just because Tetris is old, doesn't mean it no longer has value. And if it has value, perhaps we ought to protect that instead of letting that become a free-for-all.

      (in a slightly related note, I feel the same way about the "Mickey Mouse" extensions to copyright: On the one hand, I do think copyright ought to expire. On the other, it's obvious that Mickey Mouse is still a famous, valuable character intrinsically tied to the Disney corp. In my view, it would be really weird if suddenly Mickey Mouse was made public domain. But I think that that sort of situation ought to be solved differently than just extending copyright for everything.)

    25. Re:Copyright and Innovation by master_p · · Score: 1

      No, it's stupid because they want to continue to make money on what they did ages ago.

      So? what's wrong with that? if there is demand for their works, they should continue to make money.

      so they're still benefiting from the work I did, and so they should still be paying me royalties, right?

      Did you copyright the setup? if not, then you can't have royalties.

      Your children's children's children will continue to pay for the work I've done, because for someone else to do all the work of copying and distributing it they must pay me simply because "it" exists, even though I am not putting in any effort to the distribution of the product anymore. Right?

      Yes. Right. Indeed. And it's the right thing to do.

      You are not qualified to have this discussion; and to fully carry it out would exceed the capabilities of this forum.

      hahahaha. Go play with your console, kid.

      The rest of your post is some nonsensical bullshit about what you believe or not, which is not backed up by any argument about why you believe that, so it's impossible for me to counter argue. Come back when you have real arguments.

    26. Re:Copyright and Innovation by jez9999 · · Score: 1

      30 years is not 'relatively recent' in computing terms. In computing terms, Tetris is an old granddad who's about to keel over and die of old age. PCs have barely been around that long.

      Even by the original copyright term, 30 years is way longer than the game would've been able to stay in copyright.

      And, you're saying that your gut moral instinct is that a big 'Tetris Corp' should be able to go around successfully suing people for releasing games whose names are a *bit like* Tetris - though not similar enough that anyone with a braincell would actually confuse them? Even in a world with sane copyright laws, my moral gut instinct would disagree strongly with yours, sir.

    27. Re:Copyright and Innovation by h4rr4r · · Score: 1

      30 fucking years is reasonable?

      Not to even mention that game rules are patentable not copyrightable. We need to go back to the original dates for copyright.

    28. Re:Copyright and Innovation by Blakey+Rat · · Score: 1

      Maybe we're just furious that he wasted his talent duplicating someone else's ideas instead of coming up with an original idea of his own?

      There's plenty to object to here, regardless of how you feel about copyright and trademark law.

    29. Re:Copyright and Innovation by h4rr4r · · Score: 1

      The real solution is Disney should come up with something new. Copyright exists solely to induce creators to make works for society. It does not exist to insure that Disney owns the rights to a talking rat, or to give someone the ability to prevent anyone else from making a similar board game forever.

      These things all should be in the public domain, if they still have value that is even better. The public domain could use it.

    30. Re:Copyright and Innovation by Darinbob · · Score: 1

      It's a quandary. On one hand, there's the issue of whether or not Copyright law applies in this situation. My guess is that Tetris Company is just trying to squelch the market and using DMCA to help them, now that Tetris appears to be marketable again. On the other hand, the game is obviously a rip-off and you'd could predict this take down coming.

    31. Re:Copyright and Innovation by Tharsman · · Score: 1

      Disney extended the copyright term because they wanted to not lose copyright on their characters. It was originally something like 14 years. This is stupid; and doubly so since Disney still puts out cool shit. It's time Beauty and the Beast goes into the public domain, while people still pay every 10 years for a Disney official collector's edition from the vault. People still pay for 1984 when you can read it for free.

      Making stuff available for free is not equal to making it copyright free. 1984 makes money, true, but you cant go out grab a copy of the book and upload it to Amazon and sell it because it still belongs to the original author, it's not public domain even if the author allows you to read it for free.

      As for the game above, it's plain plagiarism. Sure, plagiarism itself is not really legal, but its widely hated and it's the reason why most slashdot readers automatically default to bash the clone maker.

      We're allowed to perform Shakespeare and The Crucible and other old plays freely; we're not allowed to perform Beauty and the Beast (yes, this is a play, Disney owns it) without paying a lot of money. Pink Floyd's songs should be folk songs by now, covered by lots of cover bands.

      You are in your full right to adapt the original Beauty and The Beast into a play, if you so wish. You can adapt that one word by word, or you can do like Disney and twist it in an original way, but you can't plagiarize theirs. I find it also interesting how you keep insisting on 14 year old works be set on public domain while claiming that Shakespeare and other classics are free for you to play with. France, for instance, in the 18th and 19th century, gave copyrights to the author for his entire lifetime, with works (at one point in that period, at least) becoming public domain only 5 years after the death of the author. Another window was 10 years from the works creation or for the duration of the author's life, whatever was longer.

      Many of the classics you enjoy today were inherited by the world only after it's creator died, and citing them in a copyright conversation will very likely end in very unproductive results (unless your goals are to have Disney works be their property until the company itself dies.)

      14 years is nothing, and so are 30 years as far as copyright works is concerned.

    32. Re:Copyright and Innovation by westlake · · Score: 1

      Copyright has evolved from a concept conceived to protect the temporary financial incentive of inventors as encouragement of advancing humanities to a god-give right for corporations to hold indefinitely the exclusive right to monetary gains regarding anything they find a way to copyright or patent.

      When I look at the career of Brad Bird what I see is ambition, accomplishment and creativity:

      Up
      The Simpsons
      Ratatouille
      The Incredibles
      The Iron Giant

      Tell me what the geek brings to the table when all he has to offer is the 10,000th clone of Tetris. Tell me why I should care when he is cut off at the knees.

    33. Re:Copyright and Innovation by bluefoxlucid · · Score: 1

      Your children's children's children will continue to pay for the work I've done, because for someone else to do all the work of copying and distributing it they must pay me simply because "it" exists, even though I am not putting in any effort to the distribution of the product anymore. Right?

      Yes. Right. Indeed. And it's the right thing to do.

      Entitlement. Do the work once, get paid forever, and your kids never have to work. "It's the right thing to do" because you somehow think you deserve it, just like forcing everybody to pay taxes to feed the poor is "the right thing to do." Full-blown communism is "the right thing to do" because it (theoretically) produces a society with no poor, no hungry, no infirm that can't get care, no homeless... and no liberties, even if it worked economically.

      To promote the Progress of Science and useful Arts, by securing for limited Times to Authors and Inventors the exclusive Right to their respective Writings and Discoveries.

      Article 1, Section 8, Clause 8. Check it yourself. Limited times.

      Without the expiration of these rights, the light bulb would still be patented. Ford would have exclusive rights to most of what's in the automobile-- lots of automotive companies have patents on improvements to Ford's innovative designs from back in the early days of the automobile. Anything made on an assembly line would be far more expensive, because somebody would have an eternal patent on that.

      Do you know why high schools and colleges perform The Crucible, Fiddler on the Roof, and Shakespeare as plays? Why not Beauty and the Beast?

      Performances must be done by accredited schools using students in Grade 9 or under only. High schools with students older than ninth grade must contact Music Theater International directly.

      Dance Studios and Summer Camps which are accredited by the American Camping Association may also perform the shows. These types of organizations will have some different license restrictions with respect to the age of performers, the number of performances allowed and the time frame during which the performances must take place.

      Sorry, orders cannot be processed for Community Theatres, Children's Theatres or Performing Arts schools which do not have an academic curriculum.

      Your purchase price includes the materials in the showkit plus unlimited performing rights for one year.

      Because it's fucking expensive if you're dealing with anyone out of 9th grade. $550 for a 1 year license isn't bad; my voice teacher directed a high school play for Beauty and the Beast and said the license for the score and performance rights for high school kids cost over $50,000. Note that usually high schools don't do this; colleges do this.

      Imagine if for Fiddler on the Roof your middle school had to pay $500, and for The Crucible you had to pay $800, and for Shakespeare you had to pay $200 (because Shakespeare is garbage), every year. So much for having three plays at every school every year, it'd be like $250,000. Never mind when people decide it's going to be $500 performance + $250 for each copy of the score-- you can't copy it yourself-- which means all 30 kids in this play ... oh, $7,500 for the materials. Oh and you damn well better not record the performance, unless you want to pay ANOTHER licensing fee; it's notable that the $550 you pay for Disney's material does NOT include recording rights!

      Symphony orchestras are really big and only people with lots and lots of money would be allowed to cover or interpret classical music held by the Mozart Estate. Disney wouldn't actually exist, since most of their classic stuff is rip-offs of folk tales.

      It is almost universally agreed by everyone who doesn't have a big stake in it that unlimited copyright terms are a big, big drain on the economy, and on culture by those who take the time to care about such things. Go back to college and ask your economics teacher.

    34. Re:Copyright and Innovation by bluefoxlucid · · Score: 1

      Making stuff available for free is not equal to making it copyright free. 1984 makes money, true, but you cant go out grab a copy of the book and upload it to Amazon and sell it because it still belongs to the original author, it's not public domain even if the author allows you to read it for free.

      It was written in 1948, and published in 1949. It seems I'm wrong here though; I thought all works published before 1956 went into public domain, but that's been pushed back to 1922. Sigh.

      I find it also interesting how you keep insisting on 14 year old works be set on public domain while claiming that Shakespeare and other classics are free for you to play with. France, for instance, in the 18th and 19th century, gave copyrights to the author for his entire lifetime, with works (at one point in that period, at least) becoming public domain only 5 years after the death of the author. Another window was 10 years from the works creation or for the duration of the author's life, whatever was longer.

      The original term was 14 years, then 28 years, now 99 years after the death of the author.

      I find it disturbing that an eternal business can get eternal copyright until it dies. Effectively copyright lasts until there's no one to bitch about it anymore anyway. Nobody owns it because they're all dead, not because of some legal statute; the law codifies this.

    35. Re:Copyright and Innovation by Tharsman · · Score: 1

      The original term was 14 years, then 28 years, now 99 years after the death of the author.

      I find it disturbing that an eternal business can get eternal copyright until it dies. Effectively copyright lasts until there's no one to bitch about it anymore anyway. Nobody owns it because they're all dead, not because of some legal statute; the law codifies this.

      The original term by who's standard? Copyright was not invented in America, the concept has been around for over 5 centuries and it has been defined in many spans over the years by multiple countries. The best you can say is "at one point it was only 14 years", but that does not even gets close to covering most of the copyright history.

      Also, it seems you have the impression copyright expiration dates are there to benefit the community, to somehow bring all creations eventually into the public domain. That is not the reason for the expiration date. The reason is simply to make sure the author can profit from his creation without any one entity or group (even if it's just the collective community) hindering his ability to profit from it. 99 years after the death of the author makes sure that an author that creates a work and dies soon after can have his heirs profit from his work for their own lifetime even if he happens to be born the day before the creator died.

      At one point it was believed 14 years would be enough for a creator to profit, but many sleeping creations that don't become successful until many decades later should prove that this is not true. Look at "It's a Wonderful Life", the movie did not become popular and profitable until the 80s, despite being released in 1946. 30 years would not had allowed anyone to make money from it (and they didn't, back then copyrights did expire as you mention.)

      As long as the work's creator or inheritors are still around, they should be able to profit from the creator's work and have the legal means to protect that right.

    36. Re:Copyright and Innovation by bluefoxlucid · · Score: 1

      Well Disney is in America, so you know. Plus American law is THE copyright law of the world, hence why we're forcing it on people with treaties and diplomatic agreements. And if your shit flops because you entered the market at the wrong time, too bad; lots of businesses tried shit that didn't work, and 20 years later another company "came out with it" and it's a big thing now. Virtualization is a good example. Portable MP3 players too (the iPod wasn't the first, just the popular one). MP3 itself was from ages past, but unuseful. It's A Wonderful Life was just something cheap to show on TV, so the networks broadcast it a lot.

    37. Re:Copyright and Innovation by Tharsman · · Score: 1

      Plus American law is THE copyright law of the world, hence why we're forcing it on people with treaties and diplomatic agreements.

      Wrong.

      And if your shit flops because you entered the market at the wrong time, too bad; lots of businesses tried shit that didn't work, and 20 years later another company "came out with it" and it's a big thing now. Virtualization is a good example. Portable MP3 players too (the iPod wasn't the first, just the popular one). MP3 itself was from ages past, but unuseful. It's A Wonderful Life was just something cheap to show on TV, so the networks broadcast it a lot.

      It seems you are confusing copyright with patents. Patents expire, they must expire, and in that segment the current 20 years I would say are too many, they can easily get in the way of future inventions. That has nothing to do with works of art, literature, paintings, plays, movies, stories, etc, though. No one would had come with the same work of art in the future, some one could had come with something similar but never the same. Works of art are extensions of your own persona and as a person you should never loose ownership of them, unless you willingly give these rights away. As an company things can be a bit sketchier, but companies tend to just be the front of a group of people. Existing art also does not block the way for new art to be created, and it's not a crime to copy small elements of other pieces as long as the bulk of your work is your own. Other than wanting to profit from another's creation, there is no reason to oppose copyright.

      As for A Wonderful Life, "cheap" art does not become popular just because it was cheap. It becomes popular because it was good and it's creator deserved a success he never got. It baffles me that you would dare call that movie "something cheap to show on TV", who can advocate that art be free yet undermine the value of any given work of art?

    38. Re:Copyright and Innovation by bluefoxlucid · · Score: 1

      Plus American law is THE copyright law of the world, hence why we're forcing it on people with treaties and diplomatic agreements.

      Wrong.

      Nope, not really. The US is pushing its shit all over everyone. There's been a lot on slashdot about trade agreements attempting to formalize this lately, kept in secret committees, with the US pushing to have all countries adopt American-style IP laws. We are pushing our laws on the world. If our climate changed to be a "protector of the public domain," we would push the world to strengthen the public domain, and try to pass a NEW treaty. We'd continue the current trend of threatening countries that don't listen with economic sanctions.

      And if your shit flops because you entered the market at the wrong time, too bad;

      It seems you are confusing copyright with patents

      Nope, I'm confusing business with business. You made a product (music), nobody wanted it. You released a movie, but vampire movies weren't popular that year, zombies are all the rage for the next 3 years. Shit flopped. Oh well.

      As for A Wonderful Life, "cheap" art does not become popular just because it was cheap. It becomes popular because it was good and it's creator deserved a success he never got. It baffles me that you would dare call that movie "something cheap to show on TV"

      http://www.heyuguys.co.uk/2011/01/19/heyuguys-retrospective-it%E2%80%99s-a-wonderful-life-1946/

      After the copyright was allowed to lapse, It’s A Wonderful Life was shown repeatedly on television, a cheap film used to fill the schedules. The film was regularly shown at Christmas, a time when all television schedulers were under pressure to show large numbers of films. Slowly and gradually, It’s A Wonderful Life began to gain an increasing number of fans, its consistent presence in the Christmas schedules provoking growing affection for the film’s sentimental themes. The appeal of the film has endured to the present day and It’s A Wonderful Life is now a firm family favourite, fondly replayed by thousands every Christmas.

      Wikipedia however states:

      However, a clerical error at NTA prevented the copyright from being renewed properly in 1974.[49] Despite the lapsed copyright, television stations that aired it still were required to pay royalties. Although the film's images had entered the public domain, the film's story was still protected by virtue of it being a derivative work of the published story "The Greatest Gift", whose copyright was properly renewed by Philip Van Doren Stern in 1971.[50][N 8] The film became a perennial holiday favorite in the 1980s, possibly due to its repeated showings each holiday season on hundreds of local television stations. It was mentioned during the deliberations on the Copyright Term Extension Act of 1998.[51]

      So it's a derivative work of another work, and royalties are paid on that work. Note that if its copyright had been renewed, that would be TWO sets of royalties to pay for one work.

      And also, Wikipedia states it's a perennial holiday favorite likely because it was shown again and again and I'm going to keep feeding you god damn saur kraut every day until you damn well learn to like it!

  14. Own? by Anonymous Coward · · Score: 0

    The "tetris" company shouldn't own dropping blocks any more than the "quake" company owns shooting stuff with guns.

    1. Re:Own? by davev2.0 · · Score: 1

      The Tetris company does not "own dropping blocks". They own "stacking dropping blocks, consisting of distinct shapes made of sets of four boxes connected at the edges, into rows which disappear when a row is completed across the game field". This equivalent to id software owning "running around a maze of rooms and corridors set on Phobos while shooting alien demons of specific shapes and abilities using a gun called the BFG9000".

      You are over-simplifying the situation to leave out important distinguishing characteristics.

    2. Re:Own? by Anonymous Coward · · Score: 0

      If the rules / game play of Tetris is copyrighted and the Tetris Company owns the copyright, your post just infringed on it. Did you pay Tetris for the right to distribute copies of the rules of game play for their copyrighted game? If not, do you agree to submit to an ass-raping from the Tetris Company for violating their copyright?

  15. I peeked at this Tetris Clone he made by Anonymous Coward · · Score: 0

    From what I can tell, I am not surprised at all that Tetris Company is filing a Take Down notice on it.

    While the effects seem fairly simple, it's just nothing special too, and from seeing this. I found the game on Youtube
    here: http://www.youtube.com/watch?v=z24nDTGezgg

  16. Newbie by Anonymous Coward · · Score: 0

    Almost the same name, almost the same game, and almost the same excuses for being idiot.

  17. WP7 by stiller · · Score: 1, Interesting

    Word Perfect 7? WordPress 7? Oh. Windows Phone 7. I'll file that one under irrelevant.

    1. Re:WP7 by Anonymous Coward · · Score: 0

      Yeah, the real WTF of this story is that someone is developing for the windows phone platform...

    2. Re:WP7 by pokyo · · Score: 1

      I thought so too! However after doing some "research" (google searches) developers cite better success making games for WP7 over Android. Who knew?

    3. Re:WP7 by JAlexoi · · Score: 1

      Define success. AngryBirds on Android is a success for Rovio, even when it's ad supported. If you define success to fail early, then failing early will be considered successful.

  18. dumb americans think it so and believe its so by Anonymous Coward · · Score: 0

    Just waw....Im surprised by all the dumb american responses. FYI
    "...U.S. Copyright Office state that copyright does not apply to the rules of a game..".
    He can copy the game all he want. So STFU.

    AS 1 of the crew of the makers of tetripz, we got slammed with the same kind of letter. Just because someone claims something
    doesnt make it so. Tetris company couldnt do shit to us!

    So get out and make all the tetris clones you want!!! Just dont name it tetris.
    Get lost you stupid americans.

    1. Re:dumb americans think it so and believe its so by Anonymous Coward · · Score: 0

      "...U.S. Copyright Office state that copyright does not apply to the rules of a game..".

      Citation needed...

      ...so I can know where to find it next time someone tells me they can copyright game rules! Thanks

    2. Re:dumb americans think it so and believe its so by Anonymous Coward · · Score: 0

      there ay go, you american twat:

      http://www.copyright.gov/fls/fl108.pdf

    3. Re:dumb americans think it so and believe its so by meerling · · Score: 1

      That was something recent they stated last year I believe.
      I don't think it applied to game play, just the actual rules.
      Also, I keep thinking it was with regards to Hasbro, even though that wouldn't narrow it up much.
      Sorry, but it's 2:30 am here, I'm very tired, and too lazy to try and do the searches to find the citations the A.C. wanted, what's his excuse...

  19. Even if by Anonymous Coward · · Score: 0

    Even if he hasn't broken the law, it wasn't creative enough to be different. Suck it up, you got what was coming.

  20. ITT everyone thinks they are a lawyer by Anonymous Coward · · Score: 0

    I know there are some actual nerd lawyers who would take this case pro bono, too bad he folded

  21. LOL by Anonymous Coward · · Score: 0

    I bet the poster didn't expect this kind of replies...

  22. Tetris company should pay its own dues first. by unity100 · · Score: 1

    http://vadim.oversigma.com/Tetris.htm

    read the true story of tetris.

    Alexey Pajitnov is the infringer here. he grabbed what three people have created together for himself, without giving them credit, leave aside their proper shares.

    average street pimp has more ethics. it doesnt strike me odd that, the legal system is exploited most by aggressive exploiters to attack others, even though they should be the ones in defense.

    1. Re:Tetris company should pay its own dues first. by Sockatume · · Score: 1

      Did we read the same article? Gerasimov states pretty unambiguiously that Pajitnov created the game, he (Gerasimov) ported it, the two collaborated on it for some time, and then Pajitnov left to create the Tetris Company commercialising it. The ill will is about Pajitnov cashing in on the idea and not paying him their fair share, but not authorship. The third collaborator is sore that Pajitnov abandoned the other projects they were working on, not Pajitnov stole the idea or something.

      --
      No kidding!!! What do you say at this point?
    2. Re:Tetris company should pay its own dues first. by unity100 · · Score: 1

      you didnt read attentively. creating 'as an original idea' is what you are talking about. (that is also questionable in the light of various board games that were played in cuba before that). however the features of pretty much what you know as tetris were developed together with these 3 men. moreover, legally in the soviet union noone had copyright, everything you did belonged to state. in transition, it somehow ended up on patjinov.

    3. Re:Tetris company should pay its own dues first. by Sockatume · · Score: 1

      "A few months after we started working together, Pajitnov came up with the Tetris idea. Before we met he had a computer game called Genetic Engineering. In that game the player had to move the 4-square pieces (tetramino) around the screen using cursor keys. The player could assemble various shapes. I don't remember the exact objective of that game, but it seemed rather dull.

      At one of our meetings Pajitnov told Pavlovsky and me about his new idea of tetramino falling into a rectangular glass and piling up at the bottom. He believed the game might be successful. Shortly after discussing the idea Pajitnov made a prototype for Electronica 60, then I ported it to the PC using our development system. Pajitnov and I kept adding features to the program for a couple of years.

      A couple of years later Pajitnov and I also developed a 2-player version of Tetris "

      According to Gerasimov's article Pavlovsky has no involvement in the development of Tetris at all. They both certainly got done over financially by Pajitnov's opportunism, and Gerasimov's role in getting the game from text-mode prototype to actual game is heanously overlooked, but that doesn't mean you can go around making things up.

      --
      No kidding!!! What do you say at this point?
  23. Ah, so Tetris belongs to the world? by SmallFurryCreature · · Score: 1

    Then this clown should have released his code for free because he based it on something that apparantly belongs to the public. But oh no, he filled it with DRM and put it up for a sale on a DRM riddled platform.

    Don't claim information wants to be free if you are trying to sell your rip-off.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:Ah, so Tetris belongs to the world? by CharlyFoxtrot · · Score: 1

      Then this clown should have released his code for free because he based it on something that apparantly belongs to the public. But oh no, he filled it with DRM and put it up for a sale on a DRM riddled platform.

      Don't claim information wants to be free if you are trying to sell your rip-off.

      That depends on your definition of freedom, it's the classic BSD vs GPL discussion.

      --
      If all else fails, immortality can always be assured by spectacular error.
  24. Take a look at WP7 MP support - You wonder why? by Anonymous Coward · · Score: 0

    You can almost see the smoke. That's a WP7 Marketplace support person. No kidding. You can't make this stuff up.

    http://img14.imageshack.us/i/justinbonseygoogleprofi.png/ [imageshack.us]

    [URL=http://img14.imageshack.us/i/justinbonseygoogleprofi.png/][IMG]http://img14.imageshack.us/img14/6862/justinbonseygoogleprofi.png[/IMG][/URL]

    [URL=http://img14.imageshack.us/i/justinbonseygoogleprofi.png/][IMG=http://img14.imageshack.us/img14/6862/justinbonseygoogleprofi.png][/IMG][/URL]

    http://img14.imageshack.us/img14/6862/justinbonseygoogleprofi.png [imageshack.us]

  25. What, again? by cjp · · Score: 1

    Didn't we have this story a few months ago?

    Regardless of anyone's feelings on this, it doesn't become more newsworthy the more clones you report on.

    1. Re:What, again? by Waldeinburg · · Score: 1

      Didn't we have this story a few months ago?

      Yes, but it was a PacMan clone, this is Tetris, it's a totally diff ... no, you're right.

  26. It's easy to be decent... by Anonymous Coward · · Score: 0

    When your ripping off something decent....

  27. Re:yay!~ by Anonymous Coward · · Score: 0

    Er, nope!

  28. Lame.... very lame by Anonymous Coward · · Score: 0

    In Soviet Russia ... they wip you until you are able to think creatively and create a real original game.
    Lame.... very lame

  29. Out of curiousity by Anonymous Coward · · Score: 0

    Why has something like Quadrapassel (tetris on Gnome/Ubuntu?) survived?

    1. Re:Out of curiousity by infurnus · · Score: 1

      Why has something like Quadrapassel (tetris on Gnome/Ubuntu?) survived?

      non commercial, opensource too probably

    2. Re:Out of curiousity by jbengt · · Score: 1

      Because it's not called Tetrapassel.

  30. Personal vs commercial infringement. by the_raptor · · Score: 4, Insightful

    Slashdot in general is fairly sympathetic towards individual copyright infringement for personal use. However that does not mean any significant portion of readers is sympathetic to wilful copyright infringement for commercial purposes, especially if you are dumb enough to drag trademark infringement into it as well.

    Releasing an open source clone of an old game will get a completely different response then making a commercial clone of an old game.

    --

    ========
    CINC, 4th Penguin Legion
    1. Re:Personal vs commercial infringement. by Anonymous Coward · · Score: 0

      Linux is being sold. It's a clone of MS Windows. It performs substantially the exact same functions. I suppose that makes it a copyright issue as well.

      It is amazing that such esteemed members of the IT community have zero understanding of the law, but post matter-of-factly that this case is futile.

      Hopefully you receive your C&D letter someday. Just don't come to Slashdot looking for intelligent responses.

    2. Re:Personal vs commercial infringement. by bluefoxlucid · · Score: 1

      ReactOS is the clone of MS Windows. Linux is a clone of UNIX, which is far older than Windows.

    3. Re:Personal vs commercial infringement. by the_raptor · · Score: 1

      I was speaking in generalities as the submitted story doesn't provide enough information to determine whether any actual copyright infringement is occurring (but I have seen actual copyright infringement in previous "re-makes", not mere re-implementing the same game design).

      And yes if you make a Windows clone and call it MrS WindDoze expect to get C&D'd.

      --

      ========
      CINC, 4th Penguin Legion
    4. Re:Personal vs commercial infringement. by h4rr4r · · Score: 1

      Linux clones UNIX, a real operating system. To suggest it clones Windows is a huge insult.

  31. Nothing new... by Bed42 · · Score: 1

    This has been going on for over a decade now.. see http://abednarz.net/wp/1999/07/30/ and the corresponding Slashdot article from 1999 http://games.slashdot.org/story/99/02/19/0827245/Tetris-Under-Fire about my game Bedter (which is still online 12 years after the cease and desist letters were ignored http://abednarz.net/wp/category/software/windows-software/bedter/)

    1. Re:Nothing new... by Anonymous Coward · · Score: 0

      This has been going on for over a decade now..

      Longer than that, I think. But I remember reading that they could only really do anything if you use the name "Tetris" or have the syllable "tris" in the name. So this is new.

  32. What is this "Windows Phone 7" you speak of? by phonewebcam · · Score: 1

    Microsoft are doing phone software now? Well I never. Next you'll be saying they've got a search engine.

  33. wp7...wtf by Anonymous Coward · · Score: 0

    wait...do people actually use wp7...
    who in their right mind...
    M$zombies!

  34. Let's state some facts here by karios · · Score: 1

    Ok, I've read every single one of the comments (so far). The issue here is not me not being original. I know I wasn't. The issue is if I (and many more) are breaking the law. Did Pro Evolution Soccer break the law when they made a game oh-so-similar to the Fifa series? They were careful enough not to include players and teams names that had a copyright, but the gameplay followed the rules of football (or soccer for my US friends), which have not copyright and could not have any. And the shape of the ball was the same in both games. And Kick Off 2 .And Sensible Soccer. Oh my god, the non-original senseless clowns. If my game was better or worse, or if it brings anything new to the "original" is for the customers and the market to decide. Some reviewers said that it was in fact better because it played better and it felt better to them. But all that is irrelevant. If you ask me, it was a better implementation in this version, and I was preparing some never-before-seen game modes for the next version. Will anyone get to see the innovation apart from me? No. Would I be breaking the law when I would bring original gameplay modes in the mix? I would still be using tetrominos, but for anyone over 12 it is known that tetrominos (like dominos, trominos, pentominos, hexominos etc) were NOT invented by Tetris, were not used there for the first time and while Tetris is copyrighted as a word, other words that derive from the word tetromino are not all copyrighted by this fact. Quoting wikipedia (http://en.wikipedia.org/wiki/Polyomino): "Polyominoes have been used in popular puzzles since at least 1907, and the enumeration of pentominoes is dated to antiquity. Many results with the pieces of 1 to 6 squares were first published in Fairy Chess Review between the years 1937 to 1957, under the name of “dissection problems.” The name polyomino was invented by Solomon W. Golomb in 1953 and it was popularized by Martin Gardner." "The word polyomino and the names of the various orders of polyomino are all back-formations from the word domino, a common game piece consisting of two squares, with the first letter d- fancifully interpreted as a version of the prefix di- meaning “two”. The name domino for the game piece is believed to come from the spotted masquerade garment domino, from Latin dominus. Most of the numerical prefixes are Greek. Polyominoes of order 9 and 11 more often take the Latin prefixes nona- (nonomino) and undeca- (undecomino) than the Greek prefixes ennea- (enneomino) and hendeca- (hendecomino)." So clearly, the names were used long before Tetris. I can agree that Tetris is a make-believe word that uniquely characterizes this game. That is why I did not use this word, and chose to use a greek dictionary word, Tetrada. My other game, MonsterUp, was inspired by Doodle Jump on the iOS. If you saw v1.0, it was somewhat similar as well. By v.1.3 (I am releasing 1.4 these days) it has transformed to something unique and innovative. All games are inspired by some other game, save for a selected few. Are all these games illegal and immoral? Improving on current designs IS a way of innovation. Angry Birds did it successfully (improving on Crush the Castle) and everyone cheered! Worms "ripped off" Scorched Earth. Every FPS out there "stole" from Wolfenstein 3D and the list goes on. Wake up, the Tetris Company is using their money to pay lawyers to maintain a monopoly on tetromino puzzle games. That is the end of it. And you people cheer for them.

    1. Re:Let's state some facts here by Anonymous Coward · · Score: 0

      What if some kid spends 6 months making a great original game in his spare time, then a company with loads of resources spots it, makes a copy in a week and uses their advertising budget to bring it up the charts. The "market" has its say and the kid loses out. Maybe the new version is "better" than the kid's, it wouldn't exist without it. And maybe the kid's "v 1.4" was going to be better again but now we'll never see it (it might even be seen by the "market" as the clone). It's hard not to side with the kid in this instance.

      Now, in this case you're the little guy against the big Tetris Company, but it would be a double standard if I were to side with you.

    2. Re:Let's state some facts here by ledow · · Score: 1

      Then initiate a lawsuit. You *know* you will win, so where's the harm? You'll probably get damages and lost sales paid on top of costs if the court thinks that the lawsuit was baseless and malicious.

      The fact is that you *might* be right. But if you're *THAT* certain, there's nothing to stop you or any one of a million people who have received similar letters from similar companies asserting similar nonsense from going to court. In fact, by immediately agreeing to any legal-looking paper you get and then posting on Slashdot about it, you just compromised the legal integrity of your case yourself.

      If you'd kept quiet, gone to a lawyer (it's not unusual to find one that'll give you an hour or so's "advice" for a reasonable price), got a draft response and posted it back, they'd probably immediately retract all their statements and you'd have an article worth posting, like an awful lot of people did with the ACS:Law cases, and they were a lot less grey-area.

      As it is - small guy falls foul of grey area of law, decides to concede, then whinge about it. Fight, form a team to fight, find someone to fight for you (e.g. EFF, etc.) or, well, put up with it. Chances are a lawyer would be unwilling to touch you now because of certain admissions that would make the case much more difficult than necessary.

    3. Re:Let's state some facts here by karios · · Score: 1

      I don't get what is so wrong in discussing a case publicly before anything else. I wanted to know what other people think about it, I wanted to state my own opinion and see what responses I would get before doing anything else. I never said I will not take things further. I don't see you arguments about it though in your reply and/or any counter-arguments.

    4. Re:Let's state some facts here by Anonymous Coward · · Score: 0

      You're just a thief! This project is illegal even though it contains original code and resources. Why? Because I'm a part of the 0.00001% of the population that for some reason is too idiotic to be able to differentiate between the name "Tetris" and "Tetrada." I'm an idiot, so you must suffer! You're not original! You should never create a game with similar gameplay to another game (even if it improves upon the other game)! Yeah...

    5. Re:Let's state some facts here by Anonymous Coward · · Score: 0

      Well, that clears up that. :p Clearly delusional.

      Do you think your wholesale clone of Tetris is in the same category as the other examples? There's your problem.

    6. Re:Let's state some facts here by Anonymous Coward · · Score: 0

      Too bad for the kid, then. There is no perfect solution to every problem. Everything can and will be abused. Making a copy that uses original resources and code is completely acceptable in my eyes. It's ridiculous to think that you can't improve upon another's ideas.

    7. Re:Let's state some facts here by bluefoxlucid · · Score: 1

      You're describing Zinga; and originality should be protected for a limited term. Limited.

    8. Re:Let's state some facts here by KevinKnSC · · Score: 1

      Ok, I've read every single one of the comments (so far). The issue here is not me not being original. I know I wasn't. The issue is if I (and many more) are breaking the law.

      On the subject of the law, your posts suggest that maybe you don't understand the distinctions between trademarks and copyrights. If you are going to keep posting about this, let alone if you're going to pursue legal action, I strongly suggest you educate yourself on the differences.

      Did Pro Evolution Soccer break the law when they made a game oh-so-similar to the Fifa series? They were careful enough not to include players and teams names that had a copyright, but the gameplay followed the rules of football (or soccer for my US friends), which have not copyright and could not have any. And the shape of the ball was the same in both games. And Kick Off 2 .And Sensible Soccer. Oh my god, the non-original senseless clowns.

      This is a false analogy. In all of these cases, you could ask the developer "Where did you get the idea for this game?" and they'd say "From the sport of football, which predates copyright." Your answer to that same question is necessarily "From the video game 'Tetris'".

      If my game was better or worse, or if it brings anything new to the "original" is for the customers and the market to decide.

      Your opinion is not law; whether your game infringes is exclusively for the courts to decide.

      Some reviewers said that it was in fact better because it played better and it felt better to them. But all that is irrelevant. If you ask me, it was a better implementation in this version, and I was preparing some never-before-seen game modes for the next version. Will anyone get to see the innovation apart from me? No. Would I be breaking the law when I would bring original gameplay modes in the mix?

      I don't understand why you think future innovation would somehow absolve you of past infringement. If you had released a game with innovative modes in the first place, you could reasonably argue that you were making a different game that was distinct enough from Tetris to not be covered.

      I would still be using tetrominos, but for anyone over 12 it is known that tetrominos (like dominos, trominos, pentominos, hexominos etc) were NOT invented by Tetris, were not used there for the first time and while Tetris is copyrighted as a word, other words that derive from the word tetromino are not all copyrighted by this fact. Quoting wikipedia (http://en.wikipedia.org/wiki/Polyomino): "Polyominoes have been used in popular puzzles since at least 1907, and the enumeration of pentominoes is dated to antiquity. Many results with the pieces of 1 to 6 squares were first published in Fairy Chess Review between the years 1937 to 1957, under the name of “dissection problems.” The name polyomino was invented by Solomon W. Golomb in 1953 and it was popularized by Martin Gardner." "The word polyomino and the names of the various orders of polyomino are all back-formations from the word domino, a common game piece consisting of two squares, with the first letter d- fancifully interpreted as a version of the prefix di- meaning “two”. The name domino for the game piece is believed to come from the spotted masquerade garment domino, from Latin dominus. Most of the numerical prefixes are Greek. Polyominoes of order 9 and 11 more often take the Latin prefixes nona- (nonomino) and undeca- (undecomino) than the Greek prefixes ennea- (enneomino) and hendeca- (hendecomino)." So clearly, the names were used long before Tetris. I can agree that Tetris is a make-believe word that uniquely characterizes this game. That is why I did not use this word, and chose to use a greek dictionary word, Tetrada.

      Again, learn the difference between trademarks and copyrights if you're going to keep writing about th

    9. Re:Let's state some facts here by karios · · Score: 1

      Ok let's see if I understand things correctly. I am quoting from a very nice article about all this (http://desiree47.wordpress.com/). I think that the author descibes things pretty clearly and they match with my understanding of the terms used. Let's start with trademarks. A trademark is anything used in commerce to associate a product or service to its legal entity of origin (this can be an individual, organization, or company). A trademark can apply to a word, name, symbol, device, and even a sound (USPTO). One common example of a very simple, but clearly recognizable trademark is Nike‘s logo. Trademark rights prevent outside vendors from using identical or “confusingly similar” marks on their merchandise to sell their products (USPTO). Trademark rights do not, however, “prevent others from making or selling the same goods or services under a clearly different mark.” Under this definition, did I violate TTC's trademark? Or did I publish a similar game under a different name? It is also unclear how dissimilar a tetromino game name must be to the word TETRIS. Some believe that the trademark covers the TETR prefix. But the term “tetromino” and the prefix “tetra” (meaning four) which predate Tetris, also contain TETR. This issue has also never been settled in court. My game was named Tetrada, which I am willing to change if it (in a legal sense) confuses people into believing that I am affiliated with TTC, which I AM NOT. Let's move on to Patents. A patent is an intellectual property right that grants an inventor the “right to exclude others from making, using, offering for sale, or selling” an invention (USPTO) for a period of up to 20 years. When a patent expires, the invention pases to the public domain. Essentially a patent authorizes a temporary monopoly on a novel idea. The purpose of a patent is to benefit society by 1) encouraging innovation that will improve the quality of life and 2) establishing a process by which inventions pass to the public domain.The first stage of patent rights rewards the inventor. Lets say I discover a drug that treats symptoms of autism spectrum disorders, and that I successfully apply for a patent. Knowing the demand of such a product, and that I will be its sole manufacturer for the next 20 years, I set a high price. What happens? Wealthy patients flock to their doctors to secure a prescription, and I profit greatly. Meanwhile, success stories pervade the media. Pharmaceutical companies begin to prepare for the day when they can get their hands on the formula, and autism patients gain confidence in the treatment. The second stage of patent rights opens the market and brings the invention to the general public. When my patent expires, the formula of my drug is made public. At this time any third party is free to step in and replicate, refine, and distribute the formula. The result? New competition, new implementations and improvements to my formula, increased supply, lower prices, and higher accessibility of the product to the general public. Now families that could not afford the original drug can buy “knock-off” brands that use the same formula to treat symptoms of autism spectrum disorders. All in all, the inventor enjoys her day in the sun, and society benefits by being introduced to an invention that improves many people’s lives. Novel and non-obvious inventions or discoveries are patentable. The game concept of Tetris was once patentable. However, because it was never patented, it now lies in the public domain. Moreover, had Pajitnov patented Tetris at the time of its invention (1985), by now (23 years later), his patent rights have expired. What this means is that no legal framework currently protects the replication, improvement, or sale of Tetris game mechanics and rules. What does this mean for “Knock-off”, “Home-Made” or Tetris “Clones”? First off, lets call them “Tetromino games” so we don’t cross over into the Trademark argument. The

    10. Re:Let's state some facts here by jbengt · · Score: 1

      IANAL and YMMV but they probably have a good trademark case against the name Tetrada as confusingly similar, especially since it is essentially the same game. As for copyright, that depends on how much of the game is similar and how similar it is. (e.g. if you use the exact same shaoes, colors, buttons, etc., it may be seen as derivative. In the US, anyway, you can't copyright essential features or ideas, but you can copyright the original expressions of those features and ideas.

    11. Re:Let's state some facts here by KevinKnSC · · Score: 1

      You and the author of the blog you linked to misunderstand trademarks. You will need to argue either non-infringement (that a reasonable person would never think that "Tetrada" is somehow related to the Tetris Company) or dilution (that the average person uses "tetris" to mean "a game with tetrominos" and not "Tetris, the game by the Tetris Company"). "'Tetra-' just means 'four'!" or "It's in the dictionary!" are irrelevant distractions. I think you'll have a hard time making that case.

      On the copyright side, you seem to be proposing that as long as you don't directly copy the bits from Tetris you're okay. I think that's an overly narrow view of copyright law that is going to get you in (more) trouble. For example, if you write a book with the exact same plot and characterization as another, that's still copyright infringement even though you didn't photocopy the original pages. When something like this goes to court, they will look at the first work and the allegedly infringing work, and compare how much of the first work's artistic expression was incorporated into the second, as well as how much originality the second work added to the allegedly copied elements.

      In your case, you don't seem to have added any innovation or originality to Tetris, so you have to argue that except for code, images, and sounds, Tetris contains no copyrightable material. Again, I think you're going to have a very hard time making that case.

      With that said, "how much of a video game idea is protected by copyright?" is a question I'd like to see the courts answer. However, since your game consists of a direct clone with no originality, I think that pursuing this case would almost certainly set a precedent that would later be used against people who actually did do some innovating--in short, you would be furthering the suppression of derivative but innovative works.

  35. if they did it for android by js3 · · Score: 1

    why would you think they would not come after you on wp7?

    --
    did you forget to take your meds?
    1. Re:if they did it for android by isorox · · Score: 1

      why would you think they would not come after you on wp7?

      Would they go after someone that wrote it for the neo geo? There's probably more users of the later.

    2. Re:if they did it for android by t0p · · Score: 2

      Maybe he figured they wouldn't look at the Windows Phone market place. I mean come on, who looks at the Windows Phone market place?

      --
      http://ihatehate.wordpress.com
    3. Re:if they did it for android by karios · · Score: 1

      Or maybe I would do it, because I truly believe I am not breaking any copyright laws and there is no patent covering the gameplay (there is no such thing anyway).

  36. Pajitnov didn't come up with Clockwerx by tepples · · Score: 1

    Alexey Pajitnov conceived El-Fish, Clockwerx, and other puzzle games.

    Mr. Pajitnov didn't come up with Clockwerx. There was a period of time when he would put his endorsement on half of what Spectrum Holobyte published, which lasted roughly until 1996 when he and Mr. Rogers formed The Tetris Company. But that doesn't mean he was involved in the design of any of these products any more than he was involved with Panel de Pon.

  37. THIS VIDEO WILL BE FLAGGED by tepples · · Score: 1

    However, you have a game that looks like Tetris *AND* a game name similar to Tetris.

    Would it be safe if the name of a Tetris clone didn't share any letters with Tetris, like Lockjaw? You might think so, but The Tetris Company and one of its licensees (Arika Ltd.) went on several rampages of OCILLA takedown notices on YouTube. They even sent a takedown notice for a video criticizing Arika's behavior, which YouTube for some reason kept down for longer than the OCILLA maximum 14 business days after counter-notification.

  38. Someone needs to fight these morons by wizkid · · Score: 2

    Everything I've read indicates these cases have no basis in law to support them. They're going after the little guys that can't afford a lawsuit.

    I hope someone chokes up the money to fight these guys.

    --
    I take no responsibility for what I say. Even though I'm never wrong :)
    1. Re:Someone needs to fight these morons by t0p · · Score: 1

      You're right that someone should take a case like this to trial. But I don't think the OP is the guy to do it.

      --
      http://ihatehate.wordpress.com
    2. Re:Someone needs to fight these morons by Darinbob · · Score: 1

      Agreed. This is not a test case to try and take down the DMCA. This seriously sounded like a naive guy who though he could just copy a game and make some money off it. Certainly Microsoft isn't going to step up and support him, and the 13 owners of WP7 won't miss the product.

      To make a good start try to get it on iPhone and have Apple back you up. Anything less is probably doomed to failure.

    3. Re:Someone needs to fight these morons by Anonymous Coward · · Score: 0

      What? Really? You're just flat out denying that copyright and trademark law exist? Maybe if you could just share with us a few links from "everything you've read"...you know, evidence for an argument, something a moron like you couldn't possibly understand.

    4. Re:Someone needs to fight these morons by BitZtream · · Score: 1

      Right, because the big guys who do tetris clones buy the rights up front and avoid all this anyway.

      --
      Persistent Volume manager for Kubernetes - https://github.com/dwimsey/openshift-pvmanager
  39. Has Tetris lost a court case yet? by tepples · · Score: 1

    Tetris hasn't lost its trademark until Tetris has failed to defend it in court. Has Tetris lost a court case yet?

    1. Re:Has Tetris lost a court case yet? by Anonymous Coward · · Score: 0

      I don't know, do you?

      But this one might be the court case they lose if it goes to court, and they should lose when the court see the number of clones there is out there that Tetris has done nothing about.

  40. I can't support the OP... by SkyLeach · · Score: 1

    The original idea of copyright was, if I am not mistaken (and of course IANAL), was extended to physical objects after the infringement against Elijah McCoy. I know there is debate about this, and that's fine since the story provides a suitable analogy and that is all I'm going for. Also, please excuse my interchangeable use of patent/copyright. While I understand that copyright is generally for media and patent is for physical inventions, I am also under the distinct impression that either can be applied to any original invention, physical or media, given the proper conditions. Once again, IANAL so forgive my inevitable ignorance of the finer points to be considered along those lines.

    The phrase "The real McCoy" is believed by many to have originated with his device for lubricating the wheel/break/drive-shafts of locomotive machine parts. The device was hugely popular but, like any good inventor, Elijah wanted to make it rich, so he charged a rather hefty price for his contraption. Very quickly, his fledgling company noticed similar devices attached to locomotives operating across the country. Many of them were substandard and some were even being returned to his company with complaints and demands for repair. The resulting legal battles are reported to have significantly strengthened copyright/patent law.

    Disregarding the inevitable deluge of corrections I am bound to get for my summarized narrative of Elijah McCoy and his invention, my point here is that he created a MECHANICAL device that performed a function as-yet unrealized by any other manufacturer. His idea was good, and should have resulted in wealth for him but he had to depend on copyright to protect his invention. The copies were original works, crafted with iron or steel purchased from the market. They doubtless only looked at his design before making their duplicates.

    They were only stealing his idea. That's the WHOLE POINT of copyright and patent... Protecting the RIGHT TO COPY.

    I do not support the OP. You were trying to make money off someone else's idea. Invent a derivative work and I would support you all the way, but you're just a cheap hack attempting to siphon money away from someone else.

    --
    My $0.02 will always be worth more than your â0.02, so :-p
    1. Re:I can't support the OP... by Wyzard · · Score: 1

      Patents protect inventions like McCoy's. Copyrights protect works of creative expression, such as books and music. They're two very different things.

      Since a copyright protects only a specific expression (rather than an "idea"), a Tetris-like game shouldn't infringe Tetris copyrights unless the developer copied actual graphics, music, code, etc. from the original Tetris game. A patent on falling-block games, if one existed, would cover Tetris clones, but this isn't an allegation of patent infringement.

    2. Re:I can't support the OP... by karios · · Score: 1

      Please do not confuse copyright and patents. We are not talking about originality here, we are talking about law breaking and an individual's rights according to the law. Just to be clear on this, I didn't get any money for Tetrada. The market of Windows Phone 7 is still too small for that.

    3. Re:I can't support the OP... by Sockatume · · Score: 1

      Snopes has an updated article on "The real McCoy"'s origins right now, actually. It seems it's a distortion of an old advertising slogan for McKay's whisky. McCoy and his oiling machine existed but that seems to be about it.

      --
      No kidding!!! What do you say at this point?
    4. Re:I can't support the OP... by Dynedain · · Score: 1

      You're confusing copyrights with patents. They are operate very differently; the distinction is not simply legal jargon or an academic argument. Even though both are lumped together under the term "intellectual property", they are not interchangeable

      --
      I'm out of my mind right now, but feel free to leave a message.....
  41. Atari v. Philips and Capcom v. Data East by tepples · · Score: 2

    Compare Atari v. Philips, the KC Munchkin case, to Capcom v. Data East, the Fighter's History case. Atari, the exclusive licensee of Pac-Man, won because KC Munchkin copied more of the original appearance than is necessary to represent the uncopyrightable game rules. Capcom, on the other hand, lost because any similarities between Street Fighter and Fighter's History are scenes a faire, that is, they are expected in the genre and follow from the similarities in uncopyrightable aspects.

  42. Feevo by tepples · · Score: 1

    Imagine if you actually came up with an ORIGINAL game, the Tetris Company blatantly "cloned" it, and released it in the same marketplace

    In fact, Tetris is already cloning other people's games: see Feevo, which is essentially Bejeweled with Puyo Pop's line clear rules.

    would that be fair?

    As long as only the game rules and not the graphics were copied, yes. Do you think Atari should have owned the exclusive right to first-person shooters after having developed and published Battlezone? Or should Namco and Midway have owned the exclusive rights to scrolling platformers after having developed and published Pac-Land, to exclude Nintendo's Super Mario Bros. from the market? And should AT&T and Novell have been able to shut down Linux and FreeBSD, which are clones of UNIX?

    1. Re:Feevo by bluefoxlucid · · Score: 1

      If Atari tried that, Nintendo would have put them in atari immediately.

  43. Patents last 20 years by tepples · · Score: 1

    Tetris is still relatively recent (less than 30 years old)

    And in a decade, you'll be saying it's "still relatively recent (less than 40 years old)". The rules of a game are properly the subject of patent law, not copyright law, and patents last 20 years. Oh, Mr. Pajitnov didn't apply for a patent? Tough poop.

  44. File a counter-notice by tepples · · Score: 1

    A government form letter states: "Copyright does not protect the idea for a game [...] or the method or methods for playing it." See 17 USC 102(b). Then see a lawyer and then consider filing a counter-notice.

    1. Re:File a counter-notice by karios · · Score: 1

      I am seriously thinking about it. I will not win anything concrete, but fame and glory:) The only concern is the expenses if there is a legal battle down the road.

    2. Re:File a counter-notice by tepples · · Score: 1
      I just noticed the TLD for your Homepage. The US Code might not apply to you, depending on where Mr. Rogers tries to sue.

      I will not win anything concrete, but fame and glory:)

      If you manage to show in court in one or more countries that the rules of a game like Tetris are uncopyrightable, hell yeah you'll have fame and glory at least on sites like harddrop.com.

      The only concern is the expenses if there is a legal battle down the road.

      Post about your plight on harddrop.com and see how much you can raise. Also contact the Electronic Frontier Foundation.

    3. Re:File a counter-notice by bluefoxlucid · · Score: 1

      The simple fact here is if you actually slap them with that, and the judge sides with you, and it gets appealed, and the appellate sides with you, and it goes high enough that the supreme court has to deny taking the case.... you can countersue for lawyer fees. Might not get them, but oh well. And also, The Tetris Company will basically collapse because they can't sue anyone anymore. Oh, and also, everyone they took down before can sue on lost income and damages (if they were making money), and legal fees, and abuse of the legal system; it'd be a class action suit probably. They would get owned pretty hard even without a class action suit, just because now there's a legal case saying, "Yeah, 99% of your business activity is suing people... um, you're not allowed to do that now."

  45. DRM riddled platforms by tepples · · Score: 1

    But oh no, he filled it with DRM and put it up for a sale on a DRM riddled platform.

    What major handheld video gaming platform isn't DRM riddled? Nintendo and Sony handhelds enforce a digital imprimatur, as do iPhone, iPod touch, Windows Phone 7, and "feature phones" that run the BREW environment. It's impossible to distribute code for these platforms that isn't DRM riddled. Even Android isn't immune, with AT&T hiding the checkbox to install apk files from "Unknown sources".

    Don't claim information wants to be free if you are trying to sell your rip-off.

    Yet Red Hat and Canonical sell Linux, a rip-off of Novell's UNIX.

  46. Microsoft vs Apple by gr8_phk · · Score: 1

    Apple tried to sue Microsoft in the 90's for copying the "look and feel" of the Macintosh. Microsoft fought hard an won on the grounds that Copyright only covers the actual CODE and not the look and feel of a program. This is one thing we really can thank Microsoft for - legal precedent in the field of software on this major issue. It should be obvious to people, but apparently it's not. He didn't COPY the tetris program - just made his own that works similarly.

    1. Re:Microsoft vs Apple by Tharsman · · Score: 1
      Sorry, no precedent there:

      Because much of the court's ruling was based on the original licensing agreement between Apple and Microsoft for Windows 1.0, it made the case more of a contractual matter than of copyright law, to the chagrin of Apple. This also meant that the court avoided a more far-reaching "look and feel copyright" precedent ruling. However, the case did establish that the analytic dissection (rather than the general "look and feel") of a user interface is vital to any copyright decision on such matters.

      In 1997, five years after the lawsuit was decided, all lingering infringement questions against Microsoft regarding the Lisa and Macintosh GUI as well as Apple's "QuickTime piracy" lawsuit against Microsoft were settled in direct negotiations.

      That being told, I don't think the analytical dissection of the user interface applies here, the interface in question is not similar to the one used in any Tetris game I have seen.

      The game in question, is obviously a blatant copy and I personally have no sympathy for the author. I even would take charges further and request full source code, then look up tutorials from books and other websites to see if the developer is guilty of stealing sample code (assuming such code was not openly licensed, noting that providing code as sample does not make it public domain nor BSD or GPL open source.)

      There have been many falling block games out there that have never been target from Tetris take down notices, games like Sega's Columns, Pop Cap's Bejeweled and Capcom's Puzzle Fighters. If you want to make such a puzzle game, be original, don't just go out copying some one else and come crying when you are legally called out on it.

  47. It's the name. by JustAnotherIdiot · · Score: 1

    Go and rename your game "asdhlsjdfdf" and resubmit it, I guarantee you that you won't get another takedown letter.

    --
    What do I know, I'm just an idiot, right?
    1. Re:It's the name. by karios · · Score: 1

      That's not what the takedown letter said. It said something about "look and feel". "asdhlsjdfdf" sounds like a catchy name though:) I have to see if it's copyrighted (something similar always comes up when I type random character myself - especially that "asd" part ) :-D

    2. Re:It's the name. by JustAnotherIdiot · · Score: 1

      Maybe, but the name is probably what drew them to it originally.

      --
      What do I know, I'm just an idiot, right?
  48. forget tetris by Fujisawa+Sensei · · Score: 1

    Forget Tetris, when is somebody gonna either release, or clone Lemmings?

    --
    If someone is passing you on the right, you are an asshole for driving in the wrong lane.
    1. Re:forget tetris by karios · · Score: 1

      My business is not copying other people's work per ce! The discussion here is whether I have the right do so, not if I should. Anyway, my new game's idea is unique and original anyway.

    2. Re:forget tetris by Tharsman · · Score: 1

      Forget Tetris, when is somebody gonna either release, or clone Lemmings?

      Some one has to release a 20 minute programming tutorial on how to make a simple Lemmings game first. Then you will see app stores everywhere having Lemming clones submitted.

    3. Re:forget tetris by Tharsman · · Score: 1

      The term Tradedress should answer your question.

      Trade dress is a legal term of art that generally refers to characteristics of the visual appearance of a product or its packaging (or even the design of a building) that signify the source of the product to consumers.Trade dress is a form of intellectual property.

      Follow the link for more in depth information. I'd say, in short words: show a screen shot or video clip without name to a group of people. If too many quickly identify it as "Tetris", you are very likely violating trade dress.

      Tetris simplicity is a double edge sword, for one it's to simplistic to patent or copyright, but on the other hand that simplicity has made it extremely iconic and any falling block game gets quickly called Tetris.

  49. Too similar? by karios · · Score: 1

    From wikipedia on the famous "Lotus vs Borland" case on a software product being "too similar" to another: The Lotus decision establishes a distinction in copyright law between the interface of a software product and its implementation. The implementation is subject to copyright. The public interface may also be subject to copyright to the extent that it contains expression (for example, the appearance of an icon). However, the set of available operations and the mechanics of how they are activated are not copyrightable. This standard allows software developers to create original clones of copyrighted software products without infringing the copyright.

  50. Similarity and likelihood of confusion tests by tepples · · Score: 1

    They can trademark "Tetris and anything confusingly similar to it".

    1. Re:Similarity and likelihood of confusion tests by Anonymous Coward · · Score: 0

      That may be. The only defense I can resort to at that point is that the law is dumb and should be changed.

      There's separate issues between the trademarkable title of the games and the games themselves. It's my understanding that rules cannot be trademarked, although a specific instance of a rules document can be copyrighted. The sprites and sound effects that make up a particular build of a Tetris style game can also be copyrighted. Beyond that, I don't think there's much else to copyright. As long as Tetrada isn't plagiarizing source code, the developer should be free to re-implement a Tetris-style game.

      Tetris derivatives have become a genre, a sub-genre of the falling block genre, which Tetris was itself was the original game. Since Alexey Pajitnov's original Tetris IP was never properly secured, mainly due to him working in a communist state, but also partly due to him working in academia, I would think it's valid to argue that the tetris-styled game meme is not trademark-enforceable at this point.

    2. Re:Similarity and likelihood of confusion tests by tepples · · Score: 1

      It's my understanding that rules cannot be trademarked, although a specific instance of a rules document can be copyrighted. The sprites and sound effects that make up a particular build of a Tetris style game can also be copyrighted. Beyond that, I don't think there's much else to copyright.

      In that case, the next steps are 1. see a lawyer, 2. send Microsoft a counter-notice, 3. prepare to fight it in court. That could get expensive.

  51. Let's see by Anonymous Coward · · Score: 0

    How about if I decide to re-implement an important piece of software, say Unix, and come up with a name that cleverly mentions the name of the original while saying that my clone isn't Unix? Oh, wait - some RMS dude did that already.

    Or what about a free replacement for MS Office, called "$FREEDOM_ADJECTIVE Office"?

    Copyright only covers verbatim copying, not gameplay, "look and feel", menu layout, or anything else. The Tetris Co. is alleging he violated their copyrights, which he clearly didn't do, unless he had access to their source code.

    And there's nothing illegal about giving something a name that resembles the original, as long as it isn't literal trademark infringement.

    This guy may be a copycat, but he isn't a lawbreaker.

  52. But he didn't break any copyrights by Anonymous Coward · · Score: 1

    He couldn't have violated Tetris' copyrights unless he copied their source code or other files into his project. Copyright simply doesn't cover imitation.

    News flash - companies create products that are imitations of previous successful products. Same thing happens in music, movies, books, and every other market you can think of.

    Selling an imitation is only illegal if it violates a copyright, patent, trademark, NDA, and maybe some other arcane legal restrictions. But the fact that it is a clone does not make it illegal.

  53. Original versus descriptive by DrYak · · Score: 1

    Apple derives its name from the word apple, the ancient English word for apple.

    Which has nothing to do with software (and neither had to do with music, back then, see the other Apple company). It's an original word in this usage.

    I urge you to name your software company "Software Company" and manage to get it accepted as a trademark.

    Tetris is a game played with tetrominos. Any game name which describes the gameplay (as opposed to having an abstract name like "Zorglub") is going to have a bit of that word in it's name.
    It's like if a company created a game with dominoes and trademarked the title "Dominostorm", and subsequently sued another company for attempting to market a domino game called "Avalanche of Dominoes" on the ground that both contain the word "domino". Yes, of course they will : both are about dominoes.
    That would be the equivalent of Microsoft soft trademarking "Windows" alone (instead of "Microsoft Windows") and than suing anyone who use the word "window" to describe a GUI's window.
    Or it would be like if all pizzerias and pizza-related restaurants started suing each other on the ground that the word "Pizza" occurs in most of their name.

    The number 4 shouldn't be trademarkable in the name of something which has to do with four.

    --
    "Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
    1. Re:Original versus descriptive by obarel · · Score: 1

      I agree with most of what you say, and I don't believe that "Tetrada" is a trademark violation (I didn't say that it was).

      But I still believe that just because a word has a meaning, it doesn't mean that you cannot trademark that word.

      To be honest, I'm not sure that anyone could trademark the word "four" (it's like a trademark on the word "pizza" or "shoe"). But if you have a trademark and your business depends on it, then why not? All it means is that when my game (called "four") sells millions of copies, I won't have to worry about clones also called "four" using my reputation. Whether I have any claims against a game called "Fantastic Four (tm)" is another matter (probably not).

      I only replied to the poster that said that The Tetris Company should not be allowed to trademark the word "four" (in Ancient Greek). I don't believe that's true. In fact, "Tessera" (the actual Ancient Greek word for "four") is already trademarked. But not by The Tetris Company.

  54. It sucks, but move on by caywen · · Score: 1

    I had written a Tetris-like game a while back for Windows Mobile. It got quite popular, too, and kind of an ego boost to be sure. However, I also received the same cease and desist about 5 years ago. Though I did not actually pull my game, I stopped developing it. I just don't want to waste a penny on legal resources for an implementation of a game idea that wasn't mine to begin with. There are better, more important things to code, and better ideas to explore. It's a waste of time to get hung up on trying to clone someone else's software.

  55. Just name it something else! by joerog · · Score: 1

    They don't care about the content as they do the name. If its even slightly similar you're going to get a hassle. If the content is good, it will sell.

  56. Concerns over Tetris games back in the day by elegie · · Score: 1

    Depending on where one looks, legal concerns over the Tetris game are not necessarily new. In 1989, the notable game Tetris: The Soviet Mind Game, which was produced by Tengen, was removed from the market after a legal ruling against Tengen. (It would be interesting to know as to whether the actual issue was one of copyright or trademark.) In addition, it has been said that there was a now-obscure Tetris game that was released for the Sega Megadrive console.

    Over the years, there have been multiple instances where games have resembled existing games. For instance, on the Apple Macintosh platform, there was the shareware Bakudanjin game which has been regarded as a clone of the Bomberman video game. (According to the iDevGames "Bakudanjin Postmortem" article, producing a game that constituted a clone was one of the aspects that didn't work so well with the Bakudanjin project, even though the Bakudanjin game was successfully released.) In addition, there was the freeware Arashi game which is said to be similar to the Tempest video game.