Preview of id Software's Rage
id Software's upcoming shooter Rage is nearing its Oct. 4 release, and the company recently provided some hands-on time with the game in its current state. GiantBomb described it thus: "In those three hours, I discovered a first-person shooter. Also, a racing game. And a car combat game. And an open-world adventure. A collectible card came, too. Lastly, it's practically every piece of apocalyptic science fiction we have known to date tossed into a blender, set to puree, poured onto a disc, and spread evenly over a seemingly lengthy and elaborate single-player adventure. In short, Rage is a kitchen sink kind of game, the kind so often labeled as 'missed potential' due to a lack of focus on any one particular aspect. I don't think Rage will garner any such labels." Rock, Paper, Shotgun's write-up is a bit more poetic, providing a first-person preview of the first-person shooter.
From the in-game videos released so far, the game looks fantastic. But it still has the same color scheme that id (and many other companies) have decided must haunt FPSs since the early 90's: grey, brown, beige, and some chrome. I get that it's part of the environment, but at least some departure would have been nice.
Entomologically speaking, the spider is not a bug, it's a feature.
I've played Bethesda's last few games (and the one licensed to a third party, but using their engine) for 200+ hours each.
Rage sounds a lot of like the last couple Fallout games, but without the VATS system. I am SO hoping that's the case... And if they manage to make it even better, I'm going to be in heaven. (I actually like the VATS system, but only use it about 1/3 of the time in combat, so it's not like I'll miss it horribly.)
I'm a little sad that it's coming out only a month before Skyrim, though. If I get 200+ hours from it, that'll mean that both games are competing for my attention at some point.
"If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
ZeniMax Media, Bethesda's parent shell company, purchased iD back in 2009. While Rage was for sure developed by iD, and likely without a lot of Bethesda input (dates aside, iD is in Texas, Bethesda is in Maryland as the name implies) it is now all the same company so not really competition.
I would imagine Rage, or rather the engine behind it, is the reason Bethesda wanted to buy iD. Bethesda has been using Gamebryo for their games but development on that has more or less stopped and of course it isn't their engine so they have to pay license fees on it. I image they liked what they saw of iD Tech 5 in Rage and decided it would be good to have that engine as their own, along with the development staff for it.
If the game is also their kind of open world games, well makes all the more sense.
Rage is, of course, iD Tech 5 and one big complaint I have about iD Tech 4 is that it does not work so well on ATi cards. I don't mean it doesn't function, I mean it tends to be much slower than on nVidia cards.
This isn't only self interest as right now I have an ATi card, though historically I tend to own nVidia cards, I like them better and will probably move back, but in terms of seeing more games using it. ATi cards are quite popular these days and no wonder why, they've had some real good performance for the money offerings. Thus if iD Tech 5 doesn't run well on them, developers may give it a miss.in favour of other engines (like, say Unreal Engine) that work well on both.
But it's far too literary to work as a game review.
As a game preview, it feels like a commercial you see on TV. Flashy and exciting, but rarely reflecting of actual gameplay. Or to put it in an RPS manner...
My eyes flicker at the screen, the dark green border imprinted with Slashdot reflecting on my eyes. I notice, here, a fresh article. A preview of id Software's Rage I hesitate. I hem and haw, but give in to my weakness. I click it and the summary grows outward, like a flood of word upon the heathens, and I, Noah upon my ark adrift in this ocean of cyberspace can do naught more than watch...and read.
A poetic write-up from Rock, Paper, Shotgun. In this there was no hesitation in me, clicking rapidly with my middle mouse button, my hands sweaty with excitement. What wondrous words will I read, what literary masterpiece that would describe this, an FPS? There is a momentary lapse in stimulation as the information superhighway drives this package filled with data through my modem, transformed once into a language I can but hope to comprehend, then through my ethernet cable, finally descending into the near mystic tool which could translate these precise signals that no human could truly understand. My screen flickers, and then I am graced with images, images of an apocalyptic world and words describing it.
Ah! What wondrous words! A delight for my soul! They speak lovingly of a world which would soon be made available for me! A world that exists with pain and doubt and fear, yet also with strength, with passion, and with chaotic order! The world described filled my blood with fervor, with a desire, with a HOPE, that such a world could be true. That I, with this pinnacle of technology and science, could revel as an avatar, as some demigod upon the world of these creatures. To cut, to shoot, to kill, to change the fate of their world. To SAVE! These words described to me such a wonderful world, one that I could truly enjoy...however.
The words ended. The stage darkened. The curtain was drawn. And I was left wondering. What was this? What was this shadow puppetry, this dark reflection which revealed nothing? The words given were brilliant, but empty. What did I learn of this world, what did I hear of how I could interact with them? There was nothing. All that it contained was story, were words. Not a game. This was not a wonder of a GAME, but of a STORY. This author, this writer, may have some form of brilliance in his authorship, but I could not view that which he was playing. There was no substance, merely style. A fleeting brilliance with no heat. And I was left...freezing in the cold.
I have been waiting for this game a while now because it was described to me as "Similar to Borderlands". I loved this game because it had a very simple and enjoyable multiplayer mode. It was complicated enoug (a shooter with talents, mods and many weapons to chose from) but also simple enough to just get in and play. It isn't like Army of Two where you have to use cover all the time, distract and set up crossfires and have the coordination of a navy SEAL team just to progress through the first few levels.
There has been very little information as to how the multiplayer will work, I'm hoping that the character will be customisable enough in terms of skills that 2 people playing together can have different and complimenting abilities, and not just be clones of eachother. I hope that there isn't a number of missions that are solely designed for single player and make no sense when there's 2 or more. I hope that there's a useful passenger/gunner seat in the cars. All these things have been left out of the reviews I've seen, which is pretty poor reporting. Sure he says they didn't get a chance to try multiplayer, but he didn't seem bothered to even ask how it would work.
I'm somewhat disappointed with the PS3 lack of split-screen multiplayer games (Borderlands, Overlord & Hunted being the only decent ones I've found) that give quick enjoyment. Yes, there's many fighting and racing games, but that's no good when I'm a much better player than my fiancée.
Does anyone know of a preview report that goes into any depth on the multiplayability of Rage?
That's like complaining that horror movies take place mostly at night
That or complaining "Kubrick's The Shining is well lit. Why can't I have more horror films like Kubrick's The Shining?"
I'm somewhat disappointed with the PS3 lack of split-screen multiplayer games
From my previous discussions on Slashdot about the lack of split-screen multiplayer games on various platforms, apparently the prevailing groupthink is that one is expected to buy two to four PCs for the household and put them in a LAN in order to play multiplayer. But I'd love to read solid evidence as to why this is impractical.
No, their main audience is the millions of people who play FPS games. A few guys who marvel at Carmack and really want to run stuff in Linux aren't that.
-- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
"In those three hours, I discovered a first-person shooter. Also, a racing game. And a car combat game. And an open-world adventure. A collectible card came, too. Lastly, it's practically every piece of apocalyptic science fiction we have known to date tossed into a blender, set to puree, poured onto a disc, and spread evenly over a seemingly lengthy and elaborate single-player adventure. In short, Rage is a kitchen sink kind of game...
In short, you can play every single genre PC Gaming has in one game. Well done.
"I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)
Now hold on. I don't think you're giving the above comment a chance. It's easy to lay a "-1 troll" or "-1 offtopic" on something like this, but I believe there may actually be something to this one.
Perhaps we have in that simple "Fuck off" the most appropriate reaction to this obvious marketing campaign by id software. Now, it is their right to market their game, which I'm sure cost a whole lot of money (though never as much as claimed) and there are a lot of middle management positions (maybe 3 or 4) riding on the success of this game.
But it doesn't belong on the front page of Slashdot unless money has changed hands, in which case its fine because I imagine that not that many readers subscribe and it takes money to keep the lights on at a big website like /. If money has not changed hands, however, the most appropriate response to a front page article that is basically, "Get ready to buy this, you're going to want it and its not going to suck as bad as our last game, promise" is definitely "Fuck off". Especially since the probability is .872 that this game will be another shitty port of a console game that tells you to press the "x" key but doesn't mean the "x" key on my computer keyboard. Where trying to take cover behind a low wall (there are always lots of low walls in these games for some reason) is nearly impossible because your character keeps wanting to climb the wall or jump over the wall and the camera does something funny because the game can't figure out whether to climb, jump or take cover because the same fucking control does all three actions. Excuse me. That language wasn't called for, even though the more I think about it the first poster's simple and elegant "Fuck off" really is the appropriate response to the advert masquerading as a story to sell some DRM-laden turd that will cost $59 for 3 1/2 hours of buggy gameplay.
I know that was my response, but I wasn't quick enough to say it first and I don't like when a comments section chews its cabbage more than once.
You are welcome on my lawn.
sit on a couch with my friends
Consensus is that sitting on a couch with friends to play a video game is overrated and that you should be sitting in separate chairs.
and play my PS3
Consensus is that Sony products are overrated, especially since the XCP and Hotz scandals. Groupthink is also that you should be playing PC games instead. FPS and RTS handle better with a mouse, and consensus is that genres outside of FPS and RTS matter little.
cooperatively
You got them there. Consensus is that multiplayer means all other players are your opponents. But even in a cooperative game, there appears not to be enough space on the screen for two players' views in an RTS.
From the article, you, the avatar, start out by awakening from an "ark" (fallout 3: Vault 101) created to protect mankind from an asteroid (fallout3: nuclear bombs) and you come out and are greated with wastelanders.
Reading the article simply makes it out to be just like any other mundane post-apocalyptic FPS game, but wait you can play cards now and do other mundane shit you couldn't before... you can drive a car (borderlands) and race it or fight in it.... it's just like any other game... nothing new.
I ain't holding my breath on this game...
Previewing comments are for sissies!
Alas, as long as drooling teenage boys (teenage either physically or mentally) keep on shelling out money for Latest Popular Generic Shooter 16 and Assassin's Cliche 8, this will never happen, because executives will be too busy rubbing the $100 notes on their flabby bodies.
So now I know not to try to play head-to-head games at home anymore, sticking to games where we both finish the session happy.
Thank you for the insight that local multiplayer can allow for stronger group cohesion in a cooperative game.
My PS3 is brilliant. I can play games on it AND plug in a USB Stick/Drive and watch my downloaded TV/Movies.
But can you play anything homemade? I'd look up Sony's qualifications for licensed development of indie games for PS3, but the web site in question has been down for nearly four months. (I found this link in a Sony press release and have been checking occasionally since April 10.) Or if not for the PS3, then for which platform should indie co-op split-screen games be developed?
I tried for a while to get my Fiancee to [play some PC MMORPG] with me, but the other PC is in another room
Consensus is that gaming PCs can be easily moved from room to room. Perhaps some people are used to having laptops or small-form-factor desktop PCs designed for easy transport to and from a LAN party.
This is where consoles with capability for more than one controller come in.
And, ideally, where PCs with capability for more than one controller come in. PCs since about 1999 have had USB ports that allow for four gamepads and more. And TVs made since about 2006 have had inputs to show PC video: VGA ports for VGA video and HDMI ports for DVI-D video. So why don't people make use of that?
They are one machine, plugged into one TV with 2-4 input devices.
As are home theater PCs. But consensus is that home theater PCs don't exist. Consensus is that PCs can't be moved from room to room. Yes, this means the consensus is self-contradictory: people are willing to move a PC for a LAN party but not move it next to a TV.
Why make a game that 2 people will share, when you can try to make one that each has to buy individually?
David Wong, columnist for Cracked, agrees with you. But Slashdot consensus is that PC games are so much cheaper than PS3 games that it's just as cheap for a player to buy two copies of a $30 PC game that doesn't support split-screen as it is to buy one copy of a $60 PS3 game that does support split-screen.
2) Must be complicated enough to interest a pro-gamer, but simple enough for a casual.
Sounds like Super Mario Galaxy for Wii: player 1 controls Mario and player 2 shoots candy at the enemies to get them to stop.
Why is it that videogames always seem to presume that a post-apocalyptic future will have no green? You know, even in the worst case scenario (and all-out nuclear war) there would still be plenty of plant life (unless you live in the desert or something). Hell, look at Chernobyl. That place got dumped with fallout and there is still a lovely forest there. Is it because everyone has seen Mad Max 2 and assumes that the Australian outback is what a post-apocalyptic future is SUPPOSED to look like?
SJW: Someone who has run out of real oppression, and has to fake it.
Perhaps, but Linux can generate more money than Mac. http://www.humblebundle.com/ I too will only buy it when the Linux client is released.
Does this differ in any way other than beefier graphics?
No, they only use D3D on the Xbox version. The Windows and Mac versions use OpenGL, the PS3 version whatever the PS3 uses.
Mada mada dane.
Next time I drive through Texas. Unfortunately, I'll have to dump all the cool stuff before I hit California due to some pretty dumb gun laws.
that a post-apocalyptic world will be barren.
You're right, for the most part it would be a big forest, or at least prairie, as nature reclaims land. Some places would revert to desert though, California's lush Imperial Valley for example.
The last several console games I bought from various publishers downloaded a patch on first run, and this includes games bought on the first day available.
Ahhh, the days of cartridges ... plug and run, forever.
Which was exactly the AC's point. Which is why you should have been modded up rather than down, IMO.
That might be so, but if you ever want to get more sales you wouldn't write your game in XNA because it makes it impossible to port over to anything non-microsoft related. Even Mono has been abandoned on linux making C# microsoft only language. Writing your game in C++ and openGL you can possibly get away at porting it to xbox, windows, osx, linux, PS3, Wii, android (via NDK), iOS and i'm sure there are more.
If you look at portable game engines that already exist such as the open source MIT licensed OGRE 3D engine it completely abstracts away direct calls to openGL and D3D allowing you to be extremely portable. You can choose at run time if you wish to use openGL or D3D or you can force it in code to pick one. You can even implement your own renderer if support isn't there for it already in one of it's render plugins.
My point with this is, you don't have to implement your own 3D engine and complain that openGL is hard. Others have already done the hard work for you, all you need to do is stand on their shoulders and make some cool games which give you the freedom to port to other platforms if you so desire.