Slashdot Mirror


Diablo 3 To Be Released On May 15th

Blizzard announced today that Diablo 3 has finally gotten a release date: May 15th. "After many years of hard work by our development team and months of beta testing by hundreds of thousands of dedicated players around the world, we’re now in the homestretch," said Blizzard CEO Mike Morhaime. This comes after significant changes to the skill and rune systems in the beta, and news that the PvP system would be delayed so that they could focus on finishing the campaign. The game will be available for Windows and Macs, either via a DVD or as a direct download through Battle.net. For those interested, a skill calculator is available to get a feel for what different abilities do, and many of the skills have videos showing how they work.

49 of 246 comments (clear)

  1. So PvP delay and a new skill and rune systems by ACK!! · · Score: 5, Insightful

    So am I the only one who read this as the PvP won't be ready at launch and the skill and rune system is so fucking annoying you have to watch a video and use a calculator to figure out how the damn thing works?

    --
    ACK /ak/ interj. 2. [from the comic strip "Bloom County"] An exclamation of surprised disgust, esp. i
    1. Re:So PvP delay and a new skill and rune systems by alen · · Score: 3, Insightful

      they have to appease the spreadsheet warriors who will spend weeks learning this crap

    2. Re:So PvP delay and a new skill and rune systems by Anonymous Coward · · Score: 5, Informative

      As someone who has played the beta:

      a) PvP not ready at launch: correct

      b) It's easier to think of the skill/rune system as a single skill system where you have 210 skill choices for 5 active skill slots. The UI for selecting the skills/runes is annoying, however.

      On the plus side, most of the skills/runes have the required "cool" factor.

    3. Re:So PvP delay and a new skill and rune systems by Tridus · · Score: 4, Informative

      They had to redo the skill system because back when I played the beta it was fucking horrible. "Here's a ton of skills. Pick a couple. Spam them. You won't be allowed to use the rest unless you go back to town and we allow you to pick new ones."

      The whole game was incredibly disappointing.

      --
      -- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
    4. Re:So PvP delay and a new skill and rune systems by Pieroxy · · Score: 3, Funny

      The biggest complain for me is: When will it be available for iOS and Android?

      I mean, that's where many gamers are today. And frankly speaking, playing on a table is way more immersive than on a computer.

    5. Re:So PvP delay and a new skill and rune systems by DigiShaman · · Score: 3, Insightful

      Silly me. And here I thought D3 would be another mindless but extremely enjoyable click-through game. That's the whole point of the Diablo series. Why does everyone have to take a winning formula and fuck it all up with extra complexity?!

      --
      Life is not for the lazy.
    6. Re:So PvP delay and a new skill and rune systems by Yosho · · Score: 4, Interesting

      So am I the only one who read this as the PvP won't be ready at launch and the skill and rune system is so fucking annoying you have to watch a video and use a calculator to figure out how the damn thing works?

      PvP not ready at launch? Fine, whatever. Go play in the arena in WoW or Starcraft if you want to have fun throwing yourself at other players. PvP not being ready tells me that they're concentrating on making a decent single-player/cooperative game. I do not want PvE to be neglected for the sake of making PvPers happy.

      And having a complex skill system is a good thing. Complaints like yours are the reason why we get systems like WoW's, where you can click on damn near any random combination of abilities and have a perfectly viable character, and all you have to do to win in combat is press 1-2-3-4. I will gladly take a system where I actually have to take time to learn how it works and then spend time evaluating how the different options interact, and then maybe I'll even have to crunch some numbers to figure out what the most efficient options are.

      In short, attitudes like yours are responsible for the decline of western RPGs. Stop it.

      --
      Karma: Terrifying (mostly affected by atrocities you've committed)
    7. Re:So PvP delay and a new skill and rune systems by ottothecow · · Score: 4, Insightful

      People spent hours and hours trying to optimize their skill and stat point builds for Diablo II...how is this any different?

      --
      Bottles.
    8. Re:So PvP delay and a new skill and rune systems by Quiet_Desperation · · Score: 4, Funny

      Don't worry. At the end of the campaign, God appears and tells you everything you just did was for naught anyway, and then kills every lifeform above level 1.

    9. Re:So PvP delay and a new skill and rune systems by Quiet_Desperation · · Score: 4, Funny

      playing on a table is way more immersive than on a computer

      I find a chair much more comfortable, though.

    10. Re:So PvP delay and a new skill and rune systems by Svippy · · Score: 2

      Yes, I can't believe Blizzard is asking us to get off our lazy asses one day and purchase a retail copy. I'll gladly do it to save 20EUR. And I did it with StarCraft 2. Remember, kids, SC2 is short for Star Control 2.

      --
      Clicked pie.
    11. Re:So PvP delay and a new skill and rune systems by oneiron · · Score: 2

      Diablo2 does not follow the "winning formula" you've described. Spreadsheet warriers have plenty to do in that game.

    12. Re:So PvP delay and a new skill and rune systems by Pieroxy · · Score: 2

      I was not kidding. I've played a number of games like that on my phone / tablet and I find the experience better. First, you always have it with you so you can play whenever you want. Second, the controls are on the screen, making the whole experience much more immersive. It *is* a little awkward the first time getting used to the controls.

    13. Re:So PvP delay and a new skill and rune systems by Anonymous Coward · · Score: 2, Interesting

      So am I the only one who read this as the PvP won't be ready at launch and the skill and rune system is so fucking annoying you have to watch a video and use a calculator to figure out how the damn thing works?

      PvP not ready at launch? Fine, whatever. Go play in the arena in WoW or Starcraft if you want to have fun throwing yourself at other players. PvP not being ready tells me that they're concentrating on making a decent single-player/cooperative game. I do not want PvE to be neglected for the sake of making PvPers happy.

      And having a complex skill system is a good thing. Complaints like yours are the reason why we get systems like WoW's, where you can click on damn near any random combination of abilities and have a perfectly viable character, and all you have to do to win in combat is press 1-2-3-4. I will gladly take a system where I actually have to take time to learn how it works and then spend time evaluating how the different options interact, and then maybe I'll even have to crunch some numbers to figure out what the most efficient options are.

      In short, attitudes like yours are responsible for the decline of western RPGs. Stop it.

      Forgetting that this is Blizzard here and it's usually okay to rely on their promises, is it really best to accept and pay full price for an incomplete game expecting them to patch stuff in later on? It's a very terrible habit for a consumer to pick up especially in this age where expansions don't exist and shitty DLC is rampant.

    14. Re:So PvP delay and a new skill and rune systems by JeanCroix · · Score: 2

      Awesome. Will it automatically spam all my Facebook friends every time I level up?

    15. Re:So PvP delay and a new skill and rune systems by Pieroxy · · Score: 2

      What do you know exactly about my subdemographic?

      That is has no INTERESTING, for one :).

      You do realize this is not an English sentence, right?

    16. Re:So PvP delay and a new skill and rune systems by Luckyo · · Score: 2

      I read this as a the fact that the last PC developer that had a policy of "release product when it's ready" has thrown in the towel and now releases when publisher wants it to be released just like everyone else.

    17. Re:So PvP delay and a new skill and rune systems by ildon · · Score: 2

      >Complaints like yours are the reason why we get systems like WoW's, where you can click on damn near any random combination of abilities and have a perfectly viable character, and all you have to do to win in combat is press 1-2-3-4.

      Unless your definition of "winning" is "reaching the level cap solo and quitting," then this statement is not, and up until this point, has not ever been true about WoW. In the current iteration of the talent system you can still fail to select absolutely critical talents and create a completely unviable build if you truly select at random, assuming you want to complete any raid or dungeon content worth doing or defeat anyone in PvP.

      Next expansion you'll be correct about the talents, though. But not about the "clicking 1,2,3,4". Even arcane mage, the epitome of the 2 button class, if you play in raids or PvP instead of just leveling or doing easy dungeons, there is a substantial difference between a player who just hits 1 until they run out of mana then hits 2 and then resumes hitting 1 again and one who actually knows when and how to use their mana return cooldowns optimally, especially adjusting for specific encounter mechanics. I'm talking about doing literally 10x more damage between the first player and the second.

  2. Cool, but ... by bhaak1 · · Score: 3, Interesting

    ... but will it be as good as NetHack?

  3. Re:will solo force you to be online all the time? by alen · · Score: 5, Informative

    yes

  4. Worthy successor? by SJHillman · · Score: 4, Insightful

    I spent countless hours playing the first two games in the series, but I'm not so sure D3 is shaping up to be a worthy successor. D2 got annoying when they began tweaking things every patch so an awesome character with an amazing set in one patch is suddenly next to useless a patch or two later. Rather than just balancing, they mixed it up far too much. Hopefully the demo (I'm assuming there's a demo) will help me decide whether or not to buy it now or wait for the price to drop in a few years.

    1. Re:Worthy successor? by RogueyWon · · Score: 2

      The endless tweaking was present in World of Warcraft as well and was one of the biggest factors that drove me out of the game. I was a PvE-only player, but my class was being constantly tweaked and overhauled to meet the ever-changing demands of PvP balance.

      With PvP being absent from Diablo 3 at launch, I would hope (probably in vain) that Blizzard might want to stop and think whether they could stick a few more degrees of separation between PvE and PvP play.

    2. Re:Worthy successor? by UnknownSoldier · · Score: 4, Insightful

      I've been playing D2/D2X off and on for 10+ years. Have to agree about their attitude towards patching breaking [cookie] cutter builds / templates...

      * First they nerfed the cow level because they didn't want people leveling up to 99 so fast. So basically the bots win, and the legit players get screwed. Real nice.
      * Then they added "synergies" in their lame attempt to re-balance skills that no one ever used. Idea: How about "fixing" the useless skills so they are actually _usefull_. When was the last time you actually say a barb use 'Grim Ward'? Yeah me neither.
      * The "high-end" sets are a joke, except for Tal Rasha's.
      * Meanwhile, they completely ignored all the hammerdins they made godly with Engima. I am still miffed that an pure Martial Artist assassin can't do shit in Hell even with Godly Gear compared to a hammerdin spamming hammers.
      * Thanks for fixing the charge-stun-lock after all these years. NOT.

      Other non gameplay issues:

      * Blizzard has done fuck all with all the spammers in the channels. Why the hell can't I report a spammer? If 500 people reported a spammer he should be either muted, or banned.

      * If I make a game why the fuck can't the host decide if PK'ing is allowed or not?? What, encourage people to play _together_ in hard-core mode? What a concept!!

      Runewords are gone in D3. The fact that we had 3 separate currencies in D2/X: pgems, runes, and rares, was a GOOD thing.

      Blizzard just doesn't give a fuck about its customers -- especially after the bnetd and WOW glider incidents. it remains to be seen if the game design of D3 is any good, or if Blizzard jumped the shark by trying to making everything into a dumbed down WoW.

  5. Re:will solo force you to be online all the time? by mhajicek · · Score: 5, Insightful

    They selected their target market as different from the target markets of Diablo and Diablo II. Rather than trying to make the best gaming experience they can, they're looking to maximize profits through real money item trading. So their current target markets are the players who want to buy success, and the professional item farmers who supply them. I do not want to play with either type of person, and even having them around takes all the fun out of the game for me.

  6. May 15th by Anonymous Coward · · Score: 5, Funny

    Please note: nowhere in the press release does it say may 15th 2012.
    Just saying :)

  7. Comments from a beta-tester by Anonymous Coward · · Score: 2, Informative

    I'm in the beta, there's been a lot of tweaking of the skill system. In the current iteration its pretty straightforward, with the skills broken down into a handful for each spell slot. Runes aren't complicated, each spell has a few runes that unlock as you level and you can choose your spell power-up effect. What I'm seeing in the beta looks promising for the final game.

    You WILL have to be online to play single-player, which is annoying, but I'm getting the game for free because of my WoW subscription so I can't really complain except for when our connection goes down. I guess with the quick switch from single into multiplayer as well as the access to the Auction House and chat channels this makes some sense.

  8. My beta impressions, as a major fanboy... by netsavior · · Score: 3, Interesting

    Let me preface by saying, I played D1 and D2 to the exclusion of most other games on the market for YEARS. Everything blizzard (not in the warcraft universe) has me from day 1 till long after the fervor dies down. D3 is horrible.

    They limited multiplayer to 4 players per game, 8 player just wasn't working. If that continues to production, wow, what a blunder.

    The (very simple) skill system doesn't require/allow you to make any hard choices
    The stat system doesn't allow you to make ANY choices
    The rune system provides the illusion of skill choices in the form of yet another item hunt
    Gear is the only way to differentiate from one player of the same class to another (since you don't really controll stat or skill.

    So basically you are left with the late game of DIablo 2 from day 1: Constant item hunt/grind.

    Not to mention, if you ever start to forget you are playing a game, there is something blatant to pull you back out. In-line tutorial messages like"don't forget you have a right-click attack too!" to "You have found new lore!" the random floating health orbs from kills make it feel like either all players are soul eating demons, or you are playing an 80s platformer.

    It honestly feels like a browser game trying to mimic Diablo2 late game (aka once a character was no longer fun to play), except with really really good graphics.

    It's like they are trying their very hardest to be different from the core engagement of diablo 2 (aka building and experimenting, not late game item grinding), like they can't even remember that had something like 1.5 Billion in sales with that game.
    Granted this is beta, but I just don't see them changing the fundamentals by may.

    1. Re:My beta impressions, as a major fanboy... by QuantumPion · · Score: 4, Insightful

      The (very simple) skill system doesn't require/allow you to make any hard choices
      The stat system doesn't allow you to make ANY choices
      The rune system provides the illusion of skill choices in the form of yet another item hunt
      Gear is the only way to differentiate from one player of the same class to another (since you don't really controll stat or skill.

      -Neither did previous games. If you made the "wrong" choice, your character was gimped and you had to delete him and start the game all over.
      -This was the case with every previous game as well. If you made your stats "wrong", your character was gimped and you had to delete him and start the game all over. The only real differentiation between characters was who had the better items. Nothing has changed.
      -Runes are not items any more. It is now just a method of selecting different skill abilities.

      If you think Diablo 2 (the multiplayer community anyway) was anything more than a perpetual item grind then you are kidding yourself. There was no building or experimenting in D2 because there was no respeccing period.

    2. Re:My beta impressions, as a major fanboy... by Anonymous Coward · · Score: 4, Informative

      "The (very simple) skill system doesn't require/allow you to make any hard choices
      The stat system doesn't allow you to make ANY choices"

      The only result of the "choices" in D2 was being penalized for making an error. Players knew in advance, through extra-game research, what builds they wanted to create. The only option you had was to screw it up and be forced to re-roll, or not. This is not meaningful, and not fun.

      "The rune system provides the illusion of skill choices in the form of yet another item hunt"

      Your info is outdated. Runes are no longer dropped items, but unlock as you level.

      "So basically you are left with the late game of DIablo 2 from day 1: Constant item hunt/grind."

      Diablo games are by design a giant slot machine. Many people find this entertaining. Perhaps this genre is not for you.

    3. Re:My beta impressions, as a major fanboy... by Nrrqshrr · · Score: 3, Insightful

      I think it's a fondamental flow in all Multiplayer games with PVP... The powergaming factor.
      br> Technically there is a billion possible combinations of skills and stats to suit the need of every roleplayer. But as soon as you face someone, you realise that your two options are:
      1-Be a weakling and die trying. 2-Be a powergamer with the best combination and have a chance of winning (Ignoring items and such). This is what killed UO PVP for me, everyone was Dex-Warrior or Tank-Mage. This is what killed NWN for me, everyone was Fighter-Mage. This is what will kill D3 for me, everyone will be
      You can't propose a free skilling/runing system and tell people that they have all the freedom they wan if, one week later, 50% of your players gravitate towards a single winning combination.

    4. Re:My beta impressions, as a major fanboy... by demonbug · · Score: 2

      The (very simple) skill system doesn't require/allow you to make any hard choices
      The stat system doesn't allow you to make ANY choices
      The rune system provides the illusion of skill choices in the form of yet another item hunt
      Gear is the only way to differentiate from one player of the same class to another (since you don't really controll stat or skill.

      -Neither did previous games. If you made the "wrong" choice, your character was gimped and you had to delete him and start the game all over.
      -This was the case with every previous game as well. If you made your stats "wrong", your character was gimped and you had to delete him and start the game all over. The only real differentiation between characters was who had the better items. Nothing has changed.
      -Runes are not items any more. It is now just a method of selecting different skill abilities.

      If you think Diablo 2 (the multiplayer community anyway) was anything more than a perpetual item grind then you are kidding yourself. There was no building or experimenting in D2 because there was no respeccing period.

      Not my experience at all, but then I had no interest in playing on battle.net, let alone worrying about maxing a character for PvP. For MP I played LAN games with my brother and a couple of friends (or direct IP; I don't think we were actually all in the same place) and PvP was never really a part of it. The most fun was usually the first trip through the game, when you still had a reasonable chance of finding improved equipment without resorting to doing the same thing over and over and over and over. By the time you beat it on Normal and go to Nightmare, 99% of the stuff that drops is crap you wouldn't have picked up at level 5 and it just became stupid. Way more fun just to start another character and try out a completely different build, not worrying about whether that build is the best possible or most effective. Sounds like they've done their best to remove/limit the parts I enjoyed, and concentrated instead on the parts that I never had any interest in - grinding and PvP (except apparently they've dropped PvP for now, so it is just grinding).

  9. Re:In the immortal words of everyone by 19thNervousBreakdown · · Score: 5, Funny

    *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click*

    God, I'm so glad I've got my own place now. Two of my previous roommates played Diablo II, and it's easily the most fucking annoying thing on the planet to listen to. Then you go look at it to see if maybe there's some depth there to explain why they're playing. Nope! Click click click. Then, you try it out to see if maybe there's something not apparent just watching over their shoulder. After all, they've been playing it all day every day for the past month, must be something Nope! Click click click click click.

    *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click* *click*

    --
    <xml><I><am><so><damn>Web 2.0</damn></so></am></I></xml>
  10. Re:So... DRM laden constant-connection bullshit? by MadKeithV · · Score: 3, Insightful

    What reading are we getting from the Rape-Your-Customers-O-Meter?

    The needle seems to be pegged on "incessant whining but still a roaring success".

  11. Torchlight 2 by amaupin · · Score: 5, Informative

    Torchlight 1 scratched my Diablo itch in such a perfectly and satisfactory way that I now find myself looking forward to its sequel more than Diablo 3. And I'm not the only one. I doubt the makers of Torchlight will require me to have a constant internet connection just to play a single player, offline game.

    1. Re:Torchlight 2 by DaveyJJ · · Score: 2

      This. Truth. It was hard to find a bigger DII/LoD fan than myself ... kept the games (and played them) on my hard drive longer than any other title I've ever owned. Now? Couldn't care less for D3 at this point and anxiously await Torchlight II and it's non-DRMed goodness. Buying two copies of T2 to play locally, and still will have $ left over from the price of D3, I'm sure.

      --
      DaveyJJ
    2. Re:Torchlight 2 by DamnRogue · · Score: 2

      I know it's cool to like small development houses, but I really don't understand the massive love for Torchlight. It was a cute game with a decent concept. The skill system, however, which is absolutely fundamental to ARPGs, was generally lackluster and without any depth or "wow" factor. Itemization was SO random that it became a massive headache just to sort through the hordes of affixes to find out what was good and what wasn't.

      Torchlight was a not-bad-enough game that I'll give them a second chance on the sequel, but it certainly wasn't a great game and not a patch on any installment in the Diablo series.

    3. Re:Torchlight 2 by Emetophobe · · Score: 2

      Torchlight definitely wasn't as good as Diablo 1 or 2, but for their budget I think Runic Games did a good job. One big thing that I really enjoyed with Torchlight was the modding (something that Blizzard will never allow with Diablo 3). With Torchlight you could download new heroes, pets, items, quests and countless other enhancements. Torchlight 2 will also have mod support and you can use those mods in online co-op games (as long as everyone is using the same mods).

      Also, the guys at Runic Games are pretty awesome. They're against DRM and don't care about piracy. I'll gladly support them in the future.

  12. Re:will solo force you to be online all the time? by eldorel · · Score: 4, Insightful

    Newsflash: Activision bought blizzard. The company focus has changed. MONEY is now the reason to make new games, not FUN.

  13. Re:So... DRM laden constant-connection bullshit? by Xocet_00 · · Score: 3, Informative

    If the production is anything like the beta, it's even worse than you think. Yes, you have to be constantly connected and you sign in with your Battlenet account. This has obvious disadvantages, but it has the advantage of carrying your characters and settings around with you when you switch systems. I don't mind this so much. What really eats me is the fact that not only do you have to be connected to play, your actions in the game are communicated to and from the server. In other words, every time you press a button, there's a transaction with the server, just like in World of Warcraft. So unlike Starcraft where you could connect on any old shitty connection and then play single player just fine, in Diablo III you will lag even in single player if your connection is poor. It's been a huge problem for me during the beta. It's possible there's something that I don't understand about how to set up my game. Maybe I can avoid this somehow. But if you log in and hit "Start Game" on whatever character while your connection is poor, you'll find the game pretty much unplayable.

  14. Re:will solo force you to be online all the time? by morari · · Score: 4, Insightful

    I'm truly sad to say that Diablo III just doesn't have me very excited. I put countless hours into both of the previous games, though I never did get much out of Battle.net in Diablo II for whatever reason. For me, it was all about LAN play. The first Diablo made this especially appealing due to its Spawn Installs. Diablo III has no local multiplayer, which is ridiculous in itself. If you want to play by yourself in singleplayer, it requires the internet. So much for playing while you're on the road. The various changes to mechanics, art style, and addition of things like a trading area make it seem like little more than a shadow of World of Warcraft.

    Honestly, I'm much more excited for Torchlight 2. I like the first game well enough while on the road, but the non-existent story couldn't hold my interest for much more than that. Thankfully the sequel will have multiplayer (local and online!) and seems to be expanding to overworld areas much like Diablo II did in comparison to the first Diablo. I imagine it's no coincidence that the Torchlight series is spearheaded by all of the major players from the first two Diablo games' development.

    --
    "He who can destroy a thing, controls a thing." --Paul Atreides, Dune
  15. Re:So... DRM laden constant-connection bullshit? by forkfail · · Score: 2

    Not just DRM.

    They need the constant connection to ensure that no one applies hax that would allow them to flood the real money AH.

    Remember, ActaVision is using the Blizzard name to normalize people's thinking about real money for gear in games like this. They may not be taking a cut this time - but this opens the door for all future games to have real money for gear all the time.

    --
    Check your premises.
  16. Re:will solo force you to be online all the time? by tunapez · · Score: 4, Insightful

    ProTIP: When you type 'Derp' in a post, your post does not automatically achieve any sort of edgy or cool factor and undermines any credibility you may have otherwise brought to the discussion. Thanks for playing.

    --
    Imagination drew in bold strokes, instantly serving hopes and fears, while knowledge advanced by slow increments...
  17. Re:will solo force you to be online all the time? by Anonymous Coward · · Score: 2, Insightful

    They selected their target market as different from the target markets of Diablo and Diablo II. Rather than trying to make the best gaming experience they can, they're looking to maximize profits through real money item trading. So their current target markets are the players who want to buy success, and the professional item farmers who supply them. I do not want to play with either type of person, and even having them around takes all the fun out of the game for me.

    You've got a serious case of head in sand. Massive hordes of Diablo II players purchased items from third party sites. You played with many of them. You can't fault Blizzard for wanting to make safe an activity that is guaranteed to occur anyway. Nor can you fault them for choosing to appropriate the profit for themselves rather than let some Croatian fly-by-night website have it.

  18. Re:will solo force you to be online all the time? by RivenAleem · · Score: 4, Informative

    Much the same can be said of a post starting with ProTIP:

    Adding "Thanks for playing" falls into the same category.

  19. Re:This isn't the Blizzard you're looking for by Yosho · · Score: 2

    Multi-player isn't ready, so instead of delaying another 3-6 months to get it just right, they're releasing it anyway. That would be unthinkable with the old (pre-WoW) Blizzard.

    They didn't say multi-player isn't ready, they said PvP isn't ready. Cooperative MP is ready, and that's really the big draw of the game anyway. PvP in D2 was a joke, anyway. Considering that they weren't originally planning on PvP in D3 at all, I don't think it's a big loss.

    --
    Karma: Terrifying (mostly affected by atrocities you've committed)
  20. Re:Played the beta... going to pass.. by Anonymous Coward · · Score: 2, Insightful

    More likely that you simply are one of the original fans that helped make Blizzard great, and that company no longer exists.

    Nah, the company still exists. You just had the wrong idea/expectation of them (or what most companies do)

    See, companies only have loyalty to their "customers". They don't actually have a loyalty to *you* specifically.

    In 11 years, their "customers" have gone from you, to the people who are 11 years younger than you (and I).

    These people (who are 11 years younger than you and I) do not value LAN support as much as you do
    These people would have no skill and are lazy in your eyes
    These people actually think having a friends list and frills like medals and achievements tied to a single online profile is great for "customer experience", and the concept of DRM is probably beyond them.

    You may think they're total idiots for liking any of these stuff, but that's Bliz's "customer" now.

    Do you remember a time when you bought/liked something, but your parents or grandparents think there's something wrong with you to spend money on it?

    Welcome to their side.

  21. Re:Noway no how by ildon · · Score: 2

    It's the first 12th of the game. I certainly didn't expect to get "hooked". But it's definitely enough to say "Yup, that's Diablo alright." Which it is.

  22. Re:At Long Last... The Buildup Is Over by ildon · · Score: 2

    Diablo 1 battle.net servers are still up 16 years later.

  23. Re:Too big to fail by ildon · · Score: 2

    If they were only interested in short term gains they would have released Diablo 3 two years ago. And they'd be on the second expansion pack and working on Diablo 4.