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How Long Before the Kickstarter Bubble Bursts?

An opinion piece at Gamasutra takes a look at the recent success of Kickstarter campaigns for video game projectsDouble Fine's adventure game and a sequel to Wasteland each raised around $3 million. Hundreds of other projects have sprung up, hoping to replicate that success — but will it last? From the article: "I am convinced that Tim Schafer and his team at Double Fine know how to deliver a game (mostly) on time and (mostly) on budget. Brian Fargo too. Is that true for all 314 of the current Kickstarter projects? What about the projects which get started but never finished? If publishers like LucasArts can cancel games that are almost finished or like Codemasters can pay for a game it never saw, what certainty do pledgers have that the game that they have paid for will ever see the light of day? We are still in the early days of our Kickstarter relationship, the early days of falling in love. Everything our partner does is wonderful. We gloss over the risks, we ignore the downsides, because the glory of falling in love is everything. I think we have about six months left of that period. Towards the end of this year, some Kickstarter projects are going to start slipping. Some will see their teams collapse amidst bicker recriminations. Some pledgers are going to start getting very angry."

192 comments

  1. No bubble. by RyuuzakiTetsuya · · Score: 5, Insightful

    Might see a drop off, and a leveling off, but a bubble burst?

    That implies there's a bubble. Direct financing of projects is the future, not a fad.

    --
    Non impediti ratione cogitationus.
    1. Re:No bubble. by Anonymous Coward · · Score: 2

      yeah as usual a shitty article title.

    2. Re:No bubble. by Anubis+IV · · Score: 5, Interesting

      Agreed. About the only thing I can see is someone else coming along to steal Kickstarter's thunder, but the idea behind Kickstarter isn't going anywhere in the foreseeable future. It may suffer some setbacks among the people who don't understand the difference between what Kickstarter does and making a pre-order on Amazon if there are higher-profile failures or scams, but there are many people (myself included) who are interested in funding these sorts of projects and understand the risks therein, and we're not going away. If anything, the number of people who "get it" is increasing.

    3. Re:No bubble. by Anonymous Coward · · Score: 5, Insightful

      Pretty much this. "Bubbles" are what happen when too many people start investing in something (homes, dot.coms), then pull out during a panic, causing a spiral of decreasing value and investors losing their shirts.

      You can't "pull out" of a Kickstarter for a loss; it's not an investor relationship. Sure, you can decide to pay them, then decide not to pay them (but only if the project is ongoing), but once the Kickstarter ends, it's done: you've paid them, they get your money, and you have to trust them to deliver the goods.

      If there's a "panic" and people start pulling out of Kickstarters know what happens? Nobody loses any money because the project doesn't get funded and the creatives just don't do the project. You can't put in $100, then decide later you don't want to do it and only get back $20. Kickstarter is the check and balance system that the dot.com era needed to prevent a bursting bubble.

    4. Re:No bubble. by Kenja · · Score: 4, Funny

      Buying pet food online is the future, not a fad!

      --

      "Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
    5. Re:No bubble. by zlives · · Score: 2

      Does any one have some info on a completed project by kick starter.
      I like the idea of kick starter. I had no problem paying for an early beta for taleworlds mount and blade. but i am wondering... are there any successful projects that can highlight this as more than idealistic.

      not trying to be a troll, just really want to know.

    6. Re:No bubble. by Sir_Sri · · Score: 1

      Kickstarter isn't investment. It's giving them money in the hopes that it shows publishers there is a market for these products.

      Most Kickstarter projects will fail, quite possibly wasteland 2 will be an unmitigated disaster and fail as well. Much as the summary suggests these guys can get it on time and on budget we don't actually know that. We know they can make a product, and we know that they have a good creative vision, but it's like giving 100 bucks to a student for a painting. You're hoping that in the long run they'll be able to sustain themselves on their own. But we don't know if they've ever been on time or on budget, we know obsidian (who they are getting some people from) made a great fallout new vegas, it sold a shitload of copies but it didn't meet the 85 metacritic score required for a bonus, so they had to lay people off. Ex interplay CEO is ex CEO of a company that is basically bankrupt and has been for a while.

      The best Kickstarter does is let you take your donations from the community, and go to a publisher and say 'this is how much interest people have in this project, sight unseen, and without guarantees, give us more money to make it work'. What we will hopefully get in the next few years is how big that multiplier has to be, do pubs have to kick in 10%, 90%? 80%? Maybe there are more factors at work that just how much interest there is. I'm not sure I'd give money on kickstarter for someone who said "we need 6million dollars to make a game and 20 million to advertise it to everyone that isn't donating on kickstarter so we can actually make money', but that's a pretty realistic estimate for a half decent project. A mega project feel free to add a zero to each.

      Kickstarter will drive a certain amount of the future, it will give people a voice in what content is created so that it's not a bunch of MBA's with spreadsheets figuring out what the most profitable game to make based on the last 5 years will be. But it's not going to completely change investment. If you were putting 10 grand into Wasteland 2 you had to be in a position to lose 10 grand in exchange for basically one copy of the game and some name recognition. The vast majority of us, even game developers can't throw that kind of money at a game project. Relying on steve wozniak to forget his pocket change so you can make a game isn't a business strategy. Games that only get 15 or 20k in funding might see a small mobile release, but they don't exactly have a lot to take to a big release. Sure, there will be the occasional minecraft, but most of them will be student projects growing into something or trying to revitalize a lost franchise.

    7. Re:No bubble. by jkgamer · · Score: 3, Insightful

      You can't "pull out" of a Kickstarter for a loss; it's not an investor relationship. Sure, you can decide to pay them, then decide not to pay them (but only if the project is ongoing), but once the Kickstarter ends, it's done: you've paid them, they get your money, and you have to trust them to deliver the goods.

      ... You can't put in $100, then decide later you don't want to do it and only get back $20. Kickstarter is the check and balance system that the dot.com era needed to prevent a bursting bubble.

      While you and I might not see this as an investment, I suspect many people will. Yes, they may not be investing in a piece of the company, however, they are expecting to get something back for their money. (Is it possible to offer a portion of future profits through Kickstarter as a reward?) Kickstarter is a great idea, but I don't have faith that the general public will see it for what it really is, a good faith gamble that your project will come to fruition. How long before the media starts hyping it up and it gets perceived as the next big investment wave? How long before lawyers get involved and starting suing to get that $100 back when the promise isn't delivered? How long before the spammers/scammers/incompetents start loading it up with bogus projects? I may well be wrong, and truly I hope that I am, but I have to side with the overall point of the article and state that I believe this will be a short-lived fad.

    8. Re:No bubble. by nine-times · · Score: 5, Insightful

      Yeah, this premise seems biased and kind of... leading. I've seen lots of posting in the past 6 months that seems to be rooting for people to be disappointed by Kickstarter projects and for the whole Kickstarter system to fall apart. What's the deal here? Is it just someone setting themselves up to say "I told you so!" later, so that they can seem smart? Is it some kind of astroturfing?

      We've had investment firms and real-estate agents and game publishers and everyone else scamming our money for years. We keep giving them money. Game publishers put out bad games, and we waste money buying them, but that doesn't make us question whether the retail model "bubble" is going to burst. We don't say, "There are a lot of investors losing money in the stock market, and a lot of investors are getting angry. When is the stock market fad going to end?" The big difference with Kickstarter is that it's not all about giving money and control to people who are already rich and powerful.

      There isn't *that much* of a difference if I buy the latest Tim Schafer game from a major publisher and it turns out to stink, or if I fund Tim Schafer's Kickstarter campaign and get the game "for free" and the game turns out to stink. Really, there are 2 differences: (a) if the publisher makes the game first, I can read the review before I buy; and (b) in the kickstarter model, Tim Schafer probably has more creative control. Therefore, the whole thing comes down to the question, "Do I generally trust Tim Schafer to make a good game?"

    9. Re:No bubble. by SomePgmr · · Score: 1

      I've backed a number of projects, all funded projects went to completion. Only one was software related...

      http://darkskyapp.com/

      Aside from that I've done a few art and electronics related ones. But I think most people see the writing on the wall... soon you'll actually be investing, not making donations with little "thank you" gifts.

    10. Re:No bubble. by Jessified · · Score: 3, Insightful

      I think a more formal reputation system to use Kickstarter will become necessary (think Ebay).

      Similar problems happen with any online transaction. There needs to be some way to ascertain the likelihood that you will get screwed.

      Kickstarter should require verified identification for project starters, and there should be a reputation system, where people get to look at the "feedback" of previous projects (i.e. did the project live up to expectations?)

    11. Re:No bubble. by eggstasy · · Score: 1

      The web was always seen as the future, and here we are, after the biggest boom and bust I can remember, where some companies were 1000% overvalued. See: Gartner Hype Cycle.

      http://sembassy.com/wp-content/uploads/2011/10/gartner-hype-cycle-2012.gif

    12. Re:No bubble. by jmerlin · · Score: 2

      You're looking at this solely from the perspective of investors, which in the case of housing and doctoms was partly the owners. In this case, the sole persons to be harmed by this bubble are the entrepreneurs and engineers, because we are not financial institutions funding startups. We're the people creating products at high risk in hopes of getting funding, which is relatively low-barrier-to-entry right now. When the bubble bursts and that barrier reaches the sky, those who took the risk get nailed by the harmful effects, while the financial institutions laugh.

      Just because it doesn't harm investors as much as entrepreneurs, doesn't mean it's not a bubble.

    13. Re:No bubble. by RichardJenkins · · Score: 5, Funny

      Everyone I know buys pet food online, but none of us have pets.

    14. Re:No bubble. by sethmeisterg · · Score: 1

      Amen to that. As long as there are quality project in need of funding, this method will continue to succeed. I am really looking forward to funding all kinds of reboots of Sierra games in particular -- I loved them in the 90's.

    15. Re:No bubble. by Luthair · · Score: 1

      I received the Tell 'em Stevedave podcast on vinyl a few weeks back: http://www.kickstarter.com/projects/1507616740/tell-em-steve-dave-vinyl-cast

    16. Re:No bubble. by Svartalf · · Score: 3, Interesting

      Not completed, but looks like it will finish: Schlock Mercenary: Capital Offensive- mainly waiting on the printers for the parts to the game; artwork and design's done.

      And you could do a bit of Google-fu (http://www.kickstarter.com/discover/successful) and see the other projects out there for yourself... ;-D

      --
      I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas
    17. Re:No bubble. by mrmeval · · Score: 1

      Consider them a narcissistic macrodouche who hates it like they hate themselves.

      --
      I'd go on a Vegan diet but the delivery time from Vega is too long. --brownkitty
    18. Re:No bubble. by Mike610544 · · Score: 1

      Agreed. Mass media is optimized for getting you to watch/buy the thing, not to like it. They get the same payoff regardless of whether you passively tolerate their production or really love it. Firefly's a good example. It didn't take off, but the people that liked it really got into it. I imagine they would have funded season 2 easily if it was on Kickstarter. Maybe the fact that they're not directly responsible to anyone will lead to trouble, but I'm hoping my donation to the Wasteland project will result in a true Fallout 3.

      --
      ... also, I can kill you with my brain.
    19. Re:No bubble. by Anonymous Coward · · Score: 1

      Some of the larger projects I've personally supported which have resulted in real products are Musopen, a children's intro-to-physics comic book, a photographic examination into the world of the legal Nevada brothel, two neat bits of camera hardware, and a soft-wake sleep mask.

      A few more small things have succeeded. One big project has not yet produced anything because of problems finding materials and crafters, but the guy is determined to finish despite having depleted his funds. I also fully expect results from the Double Fine project, and from the Goats project (since I know Rosenberg can deliver).

    20. Re:No bubble. by grumbel · · Score: 2

      Yep, the only problem with Kickstarter right now seems to be that it's a little to popular. After the Doublefine Adventure success a lot of other game projects jumped on the train and a lot of them are already struggling to make it to their goal, as its simply to hard to get much publicity when there are so projects. The Sherlock Holmes adventure for example failed, even so it asked for far less money and seemed like a reasonable project. When you already have Doublefine, Larry, Wasteland, Jane Jensen and so on clogging the news most people probably didn't even notice that that project existed. Starlight Inception is also struggeling and Republic might also not make the cut. It of course helps little that some people seemed to go onto Kickstarter with a little to high expectations and ill propared. Portal 1986 Reborn seems interesting, but $900'000? Yeah, not going to happen. But none of that is "bubble bursting", is just a flattening of the curve after the initial hype, not every project can be among the first and get all the press and success.

      It will still be interesting to see how Kickstarter will develop when peoples expectations actually meet reality. Having Tim Schaefer do another adventure sounds like a really good idea on paper, but so did Lucas doing more Star Wars or Indiana Jones at some point in the past and those didn't turn out to well. And with a lot of other projects you don't even have A-level people working on them, so even when they do everything right, all they might be able to deliver is an average game that people wouldn't bother to buy if they would have known beforehand. If those disappointed people then decide to no longer donate to Kickstarter, then might be issues, we probably find out in a year.

    21. Re:No bubble. by Partaolas · · Score: 1

      There isn't *that much* of a difference if I buy the latest Tim Schafer game from a major publisher and it turns out to stink, or if I fund Tim Schafer's Kickstarter campaign and get the game "for free" and the game turns out to stink. Really, there are 2 differences: (a) if the publisher makes the game first, I can read the review before I buy; and (b) in the kickstarter model, Tim Schafer probably has more creative control. Therefore, the whole thing comes down to the question, "Do I generally trust Tim Schafer to make a good game?"

      Actually on Kickstarter you are buying *a promise* that some time in the future, if all goes well, you will get a game, a book, a dvd whatever. I wouldn't compare it with investing and the stock market either, because if a project goes really really well the "investors" won't see a dime extra than what they initially pledged for.

      The complaints I've seen are usually about long delays, delivering less than promised, Kickstarter exclusives ending up in retail boxes and retail being much cheaper and not any slower than getting it from Kickstarter (especially if you are from outside the US). The only apparent advantage as you said is that you remove the middle-men but, unless projects start improving on the other aspects, people will become more hesitant to give money or will give money only to "sure bets". Of course "sure bets" had other ways of raising money so the "fad" or "bubble" of the new, unknown guy or gal crowdsourcing a new idea is going to deflate. In fact, it has already deflated a bit because a lot of the new projects are from established companies that use Kickstarter as a market survey tool and flexible pre-order system (see for example the ogre project by SJ Games).

    22. Re:No bubble. by Vintermann · · Score: 2

      About the only thing I can see is someone else coming along to steal Kickstarter's thunder,

      Oh, you mean like RocketHub, IndieGoGo, PeerBackers, Eppela, Start Some Good, CoFolio, New Jelly, Quirky, ProFounder, Microventures, Crowdfunder, Chipin, Ulule, Cofundos, Buzzbnk, Biracy, Digital Garage, Sonicangel, Spot.us ... ? They haven't exactly succeeded.

      A few of those serve legitimate purposes, especially allowing payment with other tools than Amazon Payments, and allowing project starters to be from anywhere not just the US. But most of them haven't even comprehended half of Kickstarter's business model, they're just blindly trying to get onto the bandwagon.

      Also, it should be mentioned that Kickstarter was not the first site of its kind either. The now defunct fundable.org was.

      --
      xkcd is not in the sudoers file. This incident will be reported.
    23. Re:No bubble. by gl4ss · · Score: 1

      well, schafer doesn't even need to provide you with the game in the kickstarter model.

      secondly, if the game stinks so bad that it's consumer fraud(laden with malware, whatever), you've signed out of your consumer protection - which you shoudn't be able to do.

      sooner or later the model will get some global rules, which should be good since that would help with some scams. otherwise running online scams will become a free for all legally.

      --
      world was created 5 seconds before this post as it is.
    24. Re:No bubble. by Thugthrasher · · Score: 1

      Indie Game: The Movie actually had TWO Kickstarter "projects":

      http://www.kickstarter.com/projects/blinkworks/indie-game-the-movie?ref=live
      http://www.kickstarter.com/projects/blinkworks/indie-game-the-movie-the-final-push?ref=live

      The film is done (even won a Sundance award), has played in a number of theaters and, now that the filmmakers are back home in Canada, should begin DVD distribution soon.

    25. Re:No bubble. by Anonymous Coward · · Score: 0

      Also, since there are no investments, what's to burst? The dotcom bubble and financing bubble burst because suddenly a lot of people where holding on to valueless papers. Here, the promises are already valueless at onset, if a project doesn't deliver, it doesn't deliver, and then so wha, you didn't invest or purchace, you donated money towards their goal, they didn't reach it and that's just how it went.

    26. Re:No bubble. by Anubis+IV · · Score: 1

      Not those, necessarily. But as people here have pointed out, the presence of some sort of reputation or accountability system may be an enhancement, so if Kickstarter has a high-profile failure that smells of a scam, while another site crops up with systems or policies in place that would have prevented such a thing from happening, I could see them picking up as Kickstarter suffers a setback. I'm not suggesting such a thing is likely. All I was saying is that I don't see Kickstarter falling without someone else there to pick up the torch of crowdfunding and run with it.

    27. Re:No bubble. by kcitren · · Score: 1

      But that only works for repeated transactions. Due to the types of projects Kickstarter is trying to fund, I person will probably only have a few projects in their lifetime. I do agree with the verified identity though.

    28. Re:No bubble. by tlhIngan · · Score: 3, Insightful

      But that only works for repeated transactions. Due to the types of projects Kickstarter is trying to fund, I person will probably only have a few projects in their lifetime. I do agree with the verified identity though.

      Perhaps what people need to do is realize what kickstarter is - it's crowdsourced VC funding, effectively. Except the investment you make (the kickstarter backing amount) gets you whatever is posted as the reward (or the satisfaction of knowing you contributed to society).

      Like all VC investment - companies can and do fail, or the technology just doesn't work out. It's a risk all kickstarter backers have to examine and decide for themselves if it's worth it. Though, at the very worst, all that happens is you're out the money.

      Good projects will do a whole investor prospectus as if they were soliciting VC funding. The only difference is, after a project has raised enough funds, kickstarter still lets you contribute. It's a good time then to talk to the people behind it - if they're responsible, they'll reply back. If they decided to run away with the money, they won't.

      Anyhow, kickstarter pretty much requires a verified identity - they have to send the money somewhere! When you're soliciting many tens of thousands of dollars, that sort of thing is also scrutinized by the feds - money laundering and the like.

      Perhaps a different way would be for kickstarter to offer the money with milestones like traditional funding sources - you get a chunk of change to get started, then meet a milestone and people can decide if they've met it and release the money for that milestone, etc.

    29. Re:No bubble. by DerekLyons · · Score: 1

      Yep, the only problem with Kickstarter right now seems to be that it's a little to popular. After the Doublefine Adventure success a lot of other game projects jumped on the train and a lot of them are already struggling to make it to their goal, as its simply to hard to get much publicity when there are so projects.

      I don't think it's that there are too many projects, it's just that publicity is fraught with difficulty - period. If you're famous, it's easy to get ink. If you're not, it's not.

    30. Re:No bubble. by MrAngryForNoReason · · Score: 1

      The only apparent advantage as you said is that you remove the middle-men

      The advantage is that the thing you pledge to gets made. Full stop.

      Yes it may come out in the shops at the same time, or soon after for a cheaper price but the reason people are willing to pledge money through Kickstarter is that if they didn't, it wouldn't be coming out at all. If I want game X then I have two choices, pledge some money to help it get off the ground. Money that I only have to pay if the project hits it's funding target. Or, hope that enough other people do or a publisher comes along so that it gets made and then I can go and buy it in a shop. If I do that I'm taking the risk that it won't happen at all and I will never get game X.

      The reason Kickstarter and other crowdfunding services are becoming popular is that they allow niche products, that wouldn't get the backing of traditional investors, to be made. People get to choose what gets made and what doesn't by choosing where they pledge their money.

    31. Re:No bubble. by GrumpySteen · · Score: 1

      I've backed a few that completed:
      An Evening with Neila Gaiman and Amanda Palmer - They've finished the tour, put together the recordings and given out the download links. CDs should be shipping soon if they haven't already. The finished product contained a lot of really cool stuff that doesn't normally appear on CDs. Some of my favorite bits were "Ask Neil and Amanda Almost Anything", but I can't honestly imagine a record company ever allowing that stuff on a CD because they'd never believe it would sell.

      Miskatonic School for Girls deck Buildiing Game - They've shipped the boxed games and I've received mine. The materials and construction are little better than average for board game. The game itself is fun and has a lot of replay value, but is probably too difficult for kids under 10 and drunk people.

      Jessica Frech's Album - Okay... her accent makes some people hate her, but I like it. She's finished the allbum and sent out download links. I didn't buy a CD so I don't know if those have shipped or not. The album isn't as silly as the songs she routinely posts to her blog, but it's good.

      Creatures: The Card Game - The card decks have long since been shipped and I received mine. It's a fun game to play with younger kids, but it requires an active imagination to make it fun. Playing it with some of the adults that I know would be excruciatingly dull.

      I've backed other projects that delivered, but I'm not writing a novel so I'll leave it at that. There are only two successfully funded kickstarters that I've backed that I have any real doubts about ever receiving a finished product from. They keep giving occasional updates appear to be making slow progress toward finishing, however, so I can't honestly say that they won't (thus I will not name them). If the two fail to deliver, I'm okay with it. It looks to me that they're trying and I backed them because I want those two particular projects to exist and was willing to risk a few bucks to help that happen.

    32. Re:No bubble. by Damathon · · Score: 1

      I just bought a 30# bag of dog food online. Free two day shipping and cheaper than my local pet store.

    33. Re:No bubble. by Anonymous Coward · · Score: 0

      Except that one more person backing the project generally doesn't make much difference as to whether it gets made, and there's no guarantee that you will actually receive anything at all, so if people see a lot of projects failing to deliver or selling the same items they've promised their backers at retail for less before they even delivered them to the backers then they're just going to let other people take the risk.

    34. Re:No bubble. by TurtleBay · · Score: 1

      You should tell the 23 people who pledge $10,000 each to get a "mega distributor pack" of 100 pebble watches that Kickstarter isn't an investment. I bet they will be mighty disappointed if the watches never show. Just because it doesn't trade like a stock doesn't make it an investment, and plenty of people are expecting returns from their Kickstarter even if they aren't monetary.

    35. Re:No bubble. by Anonymous Coward · · Score: 0

      It is a fad.

      Normal people are currently investing in "unknowns" because it's considered cool (for now). But for every project that fails, there is a lose of real money!

      How many project's (how much money) has to be lost on failed projects before it's no longer considered "cool" ?

      Every person wants to see a return for the money they give out, be it a finanical return (investor) or a finished product (buyer), if the number of failed Kickstart projects starts to outnumber the successful ones, then expect the "bubble to burst" - that's IMHO anyway.

    36. Re:No bubble. by kubernet3s · · Score: 1

      It seems like the article means the companies currently ON Kickstarter as we speak, specifically in the area of video games. All kickstarter does is take a distributed loan: it will indeed be possible for people to default on that loan. The ones actually doing the kicking won't feel the pop, but a project that only reaches half its funding goal has essentially lost any investment it's already made, which for small, independent game companies means a good deal of man hours, at the very least. The practice can still be the future after a bubble burst: look at tech companies. A bubble burst just mean the herd thins, not that everyone forgets about technology and goes back to good old reliable mimeo machines and stock tickers.

    37. Re:No bubble. by JustSomeProgrammer · · Score: 1

      I think the problem that might cause a bubble pop is your first sentence exactly. You're pledging not so that something gets made. You have no guarantee of that and some of the projects, probably many of them, will fail even with 10x their proposal budgets. You're pledging so something gets a CHANCE to get made.

    38. Re:No bubble. by Rich0 · · Score: 1

      Well, the fundamental issue is that kickstarter depends on trust, and buying retail does not. Either way the investor takes the most risk, but with kickstarter the investor is the consumer. With larger private investors, there us usually more oversight. If I'm the sole investor in a $700k project, I can drop in at any time and see how things are going, fire people at any time, and generally exercise due diligence. If I contribute $20 to a $700k project, maybe I'll get a free T-shirt if they're nice, but it sounds like there isn't even a chance to elect a board of directors, let alone exercise direct management.

    39. Re:No bubble. by nine-times · · Score: 1

      Well, the fundamental issue is that kickstarter depends on trust, and buying retail does not.

      Buying retail requires trust, it's just that the trust has been established. When you go to the grocery store and buy some pork, you're trusting that it's pork and not some other meat. You're trusting that it's relatively fresh and not otherwise contaminated. When you buy a new TV, you trust that the box they give you actually has a TV in it, and not just some bricks to simulate the weight. You trust that the TV has all the features it's advertised to have. When you buy medicine from the pharmacy, you trust-- sometimes wrongly-- that the medicine has the beneficial health properties that you're buying it for.

      We have other times when we're trusting people. Generally when you hire people, you're trusting (to some extent) that they're going to do the job you ask them to. When you're investing, you're trusting that the company is operating in good faith and not defrauding you. You mention that if you're the sole investor in a $700k project, you can drop in at any time and see how things are going. However, if I buy 2 shares in Microsoft, they don't give me free access to the Redmond campus.

      Now, if you want to say that this funding model still has some issues to work on, that seems reasonable. Whether the changes are legal or conventional, I imagine that in the next several years, you'll see some attempts made to improve accountability. I wouldn't be surprised if you start to see contractual additions to these deals. Maybe contributors will be given some ability to monitor how their money can be spent. Maybe things can be structured so that additional funding is released at certain milestones-- like you get $200k for the first stage, and when that's complete you get an additional $300k for the next stage, and when that's complete a final $200k. Maybe the contributors can even withdraw whatever remains of their contribution if certain milestones or requirements aren't met.

      I think it's worth considering a lot of different ways to improve the setup. I don't think it's reasonable, though, to talk about the concept as a passing fad.

    40. Re:No bubble. by Rich0 · · Score: 1

      Buying retail requires trust, it's just that the trust has been established.

      The kind of trust we're talking about is very different.

      In the case of a store I only have to trust that the thing in the box is SuperGame 3. In the case of Kickstarter I have to trust that somebody makes SuperGame 3 and that it is a fun game. The quality of the product itself is not in doubt with the retail model, and I can even buy straight from the manufacturer if I want to pay a little more and be assured of some level of quality.

      I don't buy pre-releases - I want until I know that I want to play a game before forking out cash. That is what you lose with the shared risk model. Since you're an investor rather than a consumer you take on more risk. Potentially you also pay less, which is basically how risk works.

    41. Re:No bubble. by nine-times · · Score: 1

      The quality of the product itself is not in doubt with the retail model

      No? When I bought SuperGame 3, I thought it was going to be great. I loved SuperGame 2, and the reviews for SuperGame 3 were very positive. Turns out it was terrible and I hated it.

    42. Re:No bubble. by Rich0 · · Score: 1

      You should have played it before you bought it then, or choose your friends more carefully.

      Sure, buyer's remorse will never be completely eliminated, but you have a LOT more ability to do due diligence when buying something that already exists than when buying something that hasn't been built yet.

    43. Re:No bubble. by zlives · · Score: 1

      good stuff thanks

  2. trigger needed by ozduo · · Score: 1

    history tells us that some sort of trigger is needed to start the panic. One glitch in Facebooks share price could cause another dot com style crash.

    --
    I got to the chocolate box before you, that's why the hard ones have teeth marks.
  3. It will probably change, but for the better. by multiben · · Score: 5, Insightful

    One of the things that makes this sort of funding different is that a vast majority of pledgers are contributing very modest sums of money. Can you really get pissed off if you lose $50 in a venture? For a lot of people this sort of funding gives them the chance to participate in something they would otherwise have never got an opportunity to be involved in. I think that what we will see is a refinement of the system and people maybe being a little more selective and those who are seeking funding becoming more professional. I do believe that in some form or another it is here to stay.

    1. Re:It will probably change, but for the better. by Anonymous Coward · · Score: 0

      I agree with the limited risk portion of your initial post. One things that comes to mind is the lottery. Chances of winning are quite tough. If one person purchases 50 Lotto tickets each week, they will win the jackpot about once every 5,000 years. So I would ponder that having a Kickstarter campaign as having a much higher chance of succeeding and a better investment versus a game.

    2. Re:It will probably change, but for the better. by Missing.Matter · · Score: 2

      Can you really get pissed off if you lose $50 in a venture?

      I dunno, judging by some of the comment threads I've read on Kickstarter, there's a lot of talk about class action lawsuits on projects that seem to be going belly up. This talk is championed by people who "only" invested $50 or so, but it seems to be more of an issue of principle, or maybe just a lack of anything else going on in their lives.

    3. Re:It will probably change, but for the better. by Svartalf · · Score: 2

      It's just being sue-happy. They think they can get something out of doing this...when in reality, they'll get NOTHING.

      --
      I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas
    4. Re:It will probably change, but for the better. by VortexCortex · · Score: 3, Interesting

      As an unfunded (self funded?) indie game dev Kickstarter has been on our radar for quite a while. In the course of building out our technology we're making smaller games (1st a puzzle game, then a freescrolling shooter, etc). Our plan has been to get one of the smaller games totally finished and polished up a bit, and use that as one of the perks for a donation campaign to help fund the next larger game, eg: you donate $X, and you get a free game right now while also helping fund the next. I'd feel weird just asking for a hand out with nothing of value to immediately give in exchange... I mean, you'd still have the free game in hand even if I do get hit by the bus I'm always coding in fear of. :-P

      I'm sort of shocked at all the attention Kickstarter is getting now, and yes, I do feel like we may be coming to the table a bit too late. Things will change. What's shocking to me is that people are funding IDEAS for games -- Ideas are less than a dime a dozen, I've got literally hundreds of game designs in my "tome of magic" (awaiting only my arcane finger movements to be made real). Personally, I wouldn't donate to anyone's cause until the game developers have shown at least some progress and dedication and gotten at minimum some coloured boxes flying around and doing stuff (primordial gameplay tests -- you know, prototypes to see if the game will actually be fun).

      The interesting thing is that I do see some other folks like our own team who are doing this because we love games, not because we can make a bunch of money -- That was explicitly laid out at our inception: "You *might* make a living working hard doing something you love (making games), but don't work on this project if you're doing this to get rich." So, the completion of our games don't depend on any outside funds: Grants, donations, or revenue will only help us make the games faster (we could do less non-game work). Our incentive to make games is purely because the designs are exciting to us, we love to create, and just want play them ourselves... I think projects like this have the best chances to be successful.

      I think that change is coming in the crowd funding space -- Funding ideas before ANYONE knows if they're fun to play or not is VERY odd to me. I mean, it only takes a few hours with Ogre3D, Unity, (or other free engine) to crank out a basic mechanics prototype, even for complex stuff like Portal. I think what we'll see in the future is less "I have this great idea, I just need to pay $ARTIST + $PROGRAMMERS to make it real," and more "This game idea is so fun and interesting, these level designers, programmers, artists and composers have rallied around it. Here's a sample of what we've done, and if you donate we'll get it to you faster / you'll ensure the project's future." If you can't even show me a prototype, then I doubt the seriousness. "Hey, $coder_friend, I have this idea for a game and I've made/got a few art assets, would you make a simple gameplay mock-up in some free engine so I can show the idea on Kickstarter" -- Yeah, if you can't get that to happen, I'm not sure why anyone should fund it.

      To put it another way: If you start with just an idea, and are relying on the Kickstarter funds to get the project done, then you can actually run out of money to pay the programmers, level designers, composers, and artists -- then a project will actually fail to be delivered, or you may have to cut back on the ambitious plans and do a smaller game... However, if you've got a team together like ours, and they aren't relying on funds to keep working on the project (I have a "day job" game coding is my fun, our mapper maps for fun, our composer composes for fun, ect), then even if the project runs out of money you still get the game you funded eventually.

      What I'm seeing right now is a bunch of game devs trying to catch this wave. There are lots of game devs who are still in early stages of production, or even haven't even started who wanted to wait until later to put som

    5. Re:It will probably change, but for the better. by Vintermann · · Score: 1

      Can I ask, what projects are these?

      I supported a project that's seriously over time, more than a year by now. But people are very reasonable about it, as long as we think we'll get there in the end.

      --
      xkcd is not in the sudoers file. This incident will be reported.
    6. Re:It will probably change, but for the better. by JustSomeProgrammer · · Score: 1

      Best well thought out answer about how kickstarter actually should work within the indie gaming community I've read.

  4. Kickstarter Project to replace Kickstarter? by Anonymous Coward · · Score: 5, Funny

    Does anyone want to start a Kickstarter project to replace Kickstarter?

    1. Re:Kickstarter Project to replace Kickstarter? by Anonymous Coward · · Score: 0

      You've been beaten by RocketHub and indiegogo. But have fun.

    2. Re:Kickstarter Project to replace Kickstarter? by Anonymous Coward · · Score: 0

      I'd love to.
      Kickstarter as is right now is pretty god damn broken for anything useful.

      The site is pretty obtuse in various areas that all comes together to create a right headache.
      It is like PHP in a way. Broken in various ways that just gets annoying.
      In particular though, it isn't useful for games funding.

      Worse yet is it is way too easy to scam people through it.
      Without any decent way to express project funding logically, it allows people to just come up with any crap figures pulled out their asses.
      Sadly this has happened quite a few times recently.
      I've seen projects that could be funded on several k pretty easily that are asking for considerably larger values. (some cases not even having a team where the budget numbers would imply a team-size budget)
      Then of course there is the fact that people can't really be made accountable for failures or even outright scams. (not been tested as far as I know, yet!)

      So, what to do?
      A site that gives people a way to realistically show off the way they will be budgeting their projects.
      Double Fine, for example, went through the way they'd be using their funding, went in to great detail at that. This is why they were loved as much as they were when they got funded with so much money, well beyond what they'd ever think they would see.

      Let obtuse website design. Kickstarter is just a pain to browse.
      Games -> videogames. Really? Clicking twice to get to a sub-category? Why not just have them all at once? Saves both on resources and clicks. Clicks more than anything are a huge waste of bandwidth since they will be likely loading pages they won't need to be on. (I personally like some traditional games though, but just the general idea)
      The paging system is annoying at times.
      NO WAY TO ORGANIZE.
      Default organization equally seems to be somewhat based on popularity. That is wrong. So wrong. Random (by the day) by default.
      NO (visible?) WAY TO VIEW CANCELLED / FAILED. (what if I wanted to still follow it??)

      Currently, I'd not go near it for self-funding. The noise of so many people using it and the obtuse paging, awful default ordering and lack of any actual organization is just hurting projects more than it is aiding.
      It will hit a saturation point if it continues to increase in use. That is going to suck pretty bad for those poor people who actually needed funding and were completely decent about it, but never had a huge following or fanbase.
      Kickstomping is going to be the future of Kickstarter in a pretty damn near future. Please fix it guys. Please.

    3. Re:Kickstarter Project to replace Kickstarter? by Anonymous Coward · · Score: 0

      Sorry, your project has been rejected due to violation of the Community Guidelines. A replacement for Kickstarter is not a project. From the guidelines:

      A project will eventually be completed, and something will be produced by it. A project is not open-ended. Starting a business, for example, does not qualify as a project.

      Kickstarter is for projects that can be completed, not things that require maintenance to exist. This means no e-commerce sites, web businesses, or social networking sites. (Yes, this means Kickstarter wouldn’t be allowed on Kickstarter. Funny, but true.)

      Thanks for thinking of us!

      Sincerely,
      Pedantic WetBlanket

  5. Kickstarter would never do that. by yerktoader · · Score: 4, Funny

    Kickstarter would never lie to us. Kickstarter wouldn't hit us or cheat. Kickstarter is complex and brooding, and sometimes it has trouble expressing it's emotions is all...

    Now if you'll excuse me, I need to ice this bruise. I accidentally fell into the door.

    1. Re:Kickstarter would never do that. by am+2k · · Score: 3, Informative

      Kickstarter would never lie to us.

      No, they don't. See Who is responsible for fulfilling the promises of a project? on their FAQ. Spoiler: They don't claim to verify anything other than that the project idea itself is ok for Kickstarter.

    2. Re:Kickstarter would never do that. by Anonymous Coward · · Score: 0

      ...never gonna tell a lie, and hurt you

  6. Insist on Free Projects Developed in the Open by zotz · · Score: 5, Interesting

    Insist on Free Projects Developed in the Open

    That way, if things don't quite pan out, the assets may still be useful or someone else may be able to finish things up.

    all the best,

    drew

    --
    FreeMusicPush If you want to see more Free Music made, listen to Free
    1. Re:Insist on Free Projects Developed in the Open by VortexCortex · · Score: 1

      As a game dev, what I just heard was: Insist on Single Player Games! That's fine, but you want the game closed source at least initially if it's got multi-player components. Security through obscurity is the ONLY security we have. It's not about the game being insecure. With traditional security stuff you're not trying to prevent the client machine from subverting its own operations. With single player stuff, sure, fine, cheat all you want, it doesn't spoil the game for anyone else. However, EVERY experience I've had working on and playing open source multi player games was rife with cheating.

      Without registered players/copies you can't enforce online bans very well. We've tried. Time and again, as soon as the game gets a bit popular a few hackers let their prankster ways show to the detriment of all. One bad apple spoiling the bunch, etc.

      I'd agree to some form of stipulation like: If the game isn't released by $DATE, it goes open source and all assets released under creative commons. Hell, most indie devs I've talked to plan to release their game's source code after the next project's footing is stable, anyway.

      However, not everyone is just asking for handouts. Lots of projects give you a real tangible perks (such as a free existing game) as incentive for making the donation. I think it would be sort of wrong to also insist on dictating the licensing arrangement -- You may not get the game at all if you do; I.e. yours may not be the only funding they're taking. It's called "Kickstarter" not "Fullfunder" -- If I can't recoup my time by selling the game, then it's going to be a much larger price tag on that progress bar -- One that has a much lower chance of being reached...

      In other words: Oh, Hi! I remember you. You're one of those sleazy Publishers? Right? I mean, you're acting just like one... You want to fund the initial investment, then we'll work like dogs to get the game made, and you'll preclude us from reaping any benefits long term... Good luck with THAT!
      (That's the same behaviour we came to Kickstarter to escape from)

    2. Re:Insist on Free Projects Developed in the Open by Anonymous Coward · · Score: 0

      The problem I have with all the Kickstarter projects I come across so far is, that you potentially pay twice. Once by supporting and once the project is launched. You are not investing, you're essentially being charitable plus the guy you're giving money has a commercial gain from my charity.

      Of course this only holds, if you don't get the product as part of your 'gift package' according to your pledge.

      I certainly would not want to force a CC like license on projects, but I would only consider pledging for such myself.

      If I give money for a project that delivers CC content, I am only being charitable. I am paying a certain person to deliver a product he thought up for the use of everyone.

    3. Re:Insist on Free Projects Developed in the Open by gl4ss · · Score: 1

      that's not true. online games can have open source and security.

      it's just that you wouldn't send anything to the players machine the player wasn't supposed to be able to seed nor would you accept any input from the player the player shouldn't be able to give to the game world - these are things which imho should be the driving factors for new online games anyways.

      sure, it makes creating bots possibly part of the game. but that just dictates that the gameplay should be harder to bot and everyone would be on the same level. now for example in wow you can create bots and automate gameplay but it's a guessing game what blizzard allows.

      there's also plenty of game types like chess where it doesn't matter if all the players see the whole game field.

      --
      world was created 5 seconds before this post as it is.
    4. Re:Insist on Free Projects Developed in the Open by Anonymous Coward · · Score: 0

      We are talking about heading off bad actors right? The take the money and run folks?

      The game released by $DATE is less safe than the all assets developed Free and in the clear from the break option.

      The '"Kickstarter" not "Fullfunder"' thought / point is a good one.

      Perhaps it needs to be a Fullfunder in levels / stages then. I am not fully convinced of that though as people have been know to pay for what they can get gratis.

      Since this is a choice on the part of the project posters and of the project funders, time will tell.

      all the best,

      drew (not logged in)

  7. Bubble may be a 'hot' word, but it's the wrong one by UCFFool · · Score: 1

    Kickstarter backers will mature, but it's not a bubble, there will not be a burst, but the project vetting process will improve as revenue increases for Kickstarter, as well as the maturity of the backers. It's an evolution, not a bubble. Saturation? Maybe.

    --
    "The more pity, that fools may not speak wisely what wise men do foolishly" - Touchstone,Shakespeare's "As You Like It"
  8. Kick start my analysis of kick starter by noh8rz3 · · Score: 1

    All, Please invest in my kick starter project to determine when the kick starter bubble will burst. There is no timeline and no deliverables. Budget is $10 million. First 100 people to invest get an autographed copy of the report. Thanks.

    1. Re:Kick start my analysis of kick starter by icsEater · · Score: 1

      All, Please invest in my kick starter project to determine when the kick starter bubble will burst. There is no timeline and no deliverables. Budget is $10 million. First 100 people to invest get an autographed copy of the report. Thanks.

      Sadly, projects like this already exists in kickstarter. Exhibit A: http://www.reddit.com/r/programming/comments/ribwt/step_1_get_money_from_kickstarter_step_2_abandon/

      Too bad there's really no way to give feedback. I wish kickstarter would work more similar to a traditional VC. You receive rounds of funding based on performance goals and deliverables instead of a lump sum to spend on whatever you want.

    2. Re:Kick start my analysis of kick starter by Vanderhoth · · Score: 1

      Actually that is a good idea. I've contributed to several projects and I was thinking what might be nice is to have a several step plan outline. The initial round of fund gathering followed by some benchmark. Then I could donate more if the project is meeting or exceeding their timeline.

    3. Re:Kick start my analysis of kick starter by EETech1 · · Score: 1

      Would probably work on KS too, just buy in at the $20 level, and comment that you are willing to step up to level X based on how you think they are doing.

      As with nearly anything if you like it, you tend to buy or spend more doing it. It's hardly something they could disagree with! Your offering to give more $ later

      I would think/hope most projects would let you jump from $100 to the $500 level while the project is progressing, instead of having to buy each level again individually (perhaps a 20% wus tax on the difference)

      An upgraded pledge based on increased interest in the project, and its deliverables. I bet some things will turn out better than people thought, and they may want all the different color options after all.

      I think it would really help in many ways.

    4. Re:Kick start my analysis of kick starter by Vanderhoth · · Score: 1

      I agree. The current way it works is the project runs for a set period of time 30-40 days. Once the project closes you can't back out or up your pledge. That being said the Leisure Suit Larry KS project added paypal late in the game, so even though the KS project has been funded and closed you can still pre-order the game http://www.replaygamesinc.com/leisure-suit-larry-paypal-donations/. I've already pledged and been charged for the project so now all I can do is kick back and wait until October - December and read the Replay forums to see if they're making any progress. Same with the Banner Saga http://www.kickstarter.com/projects/stoic/the-banner-saga.

  9. the enthusiasm bubble could burst by circletimessquare · · Score: 2, Insightful

    right now kickstarter is in the idealistic phase. you give money to people you don't know with great expectations. it doesn't take many silver tongued con artists to put a dent in those expectations. then the cynicism kicks in (no pun intended)

    don't get me wrong, i love kickstarter, but this is the romance period, and after awhile people might become more jaded

    i hope not, really, i hope not. and maybe eventually we can invent extra trust building methodologies to give people more confidence when they give

    --
    intellectual property law is philosophically incoherent. it is your moral duty to ignore it or sabotage it
    1. Re:the enthusiasm bubble could burst by IICV · · Score: 4, Informative

      right now kickstarter is in the idealistic phase. you give money to people you don't know with great expectations. it doesn't take many silver tongued con artists to put a dent in those expectations. then the cynicism kicks in (no pun intended)

      Look, I may not know these people personally - but I think Brian Fargo's resume speaks for itself, as does Jordan Weisman's. I may not know who Matthew Davis or Justin Ma are, but I can see (and so did the IGF) that they have a really great start on a game. If any of them don't deliver, it's going to be because something happened and they couldn't, not because they scammed thousands of people.

      The only people who'll get bit by Kickstarter are the ones who don't do enough due dilligence on the projects they're backing; a Kickstarter with no prototype, no vision and no developer pedigree just isn't going to go anywhere.

      That's what ended up nearly happening with Nekro and the Hardcore Tactical Whatever by the way - they almost failed, because they lacked at least one of the three and the other two weren't present enough to make up for it. Nekro has a great vision, but they don't have much of a prototype and its developers just don't have the pedigree; if it wasn't for TotalBiscuit, the project probably wouldn't have happened. The Hardcore Tactical Whatever had no vision and no prototype, even though it had some of the developers of Rainbow 6 behind it.

      Double Fine Adventure, Wasteland 2 and Shadowrun Returns, on the other hand, all have great developer pedigrees and awesome visions; it's okay that they don't have prototypes, because we all know that Tim Schafer, Brian Fargo and Jordan Weisman can come up with great games - and if they don't, it'll be because development is a bitch (and at least on Double Fine's part, it'll all be on film!)

    2. Re:the enthusiasm bubble could burst by kamapuaa · · Score: 1

      Brain Fargo's track record? In the last 20 years he's just done a crap re-make of Baldur's Gate and iPhone shovelware.

      That Wikipedia article is ridiculous, does "has found critical and commercial success with iPhone and Flash games continuing Fargo's string of hit games into a fourth decade" even imply an objective look? It's a promotional fluff piece disguised as a Wikipedia article.

      --
      Slashdot: providing anti-social weirdos a soapbox, since 1997.
    3. Re:the enthusiasm bubble could burst by Vintermann · · Score: 1

      If any of them don't deliver, it's going to be because something happened and they couldn't, not because they scammed thousands of people.

      .

      This. People must understand that when they support a kickstarter project, they're supporting a venture. Ventures sometimes fail.

      Businesses sometimes go bankrupt too. This doesn't prevent the vast majority of purchases in the business world being done on credit.

      But sure, as in any venture, you shouldn't support it if you don't think the project starters can go through with it.

      --
      xkcd is not in the sudoers file. This incident will be reported.
    4. Re:the enthusiasm bubble could burst by TurtleBay · · Score: 1

      The only people who'll get bit by Kickstarter are the ones who don't do enough due dilligence on the projects they're backing;

      I hate when people say this about Kickstarter. I am a banker by profession who reviews credit quality for potential project finance loans. Due diligence requires a project to show budgets, timelines, balance sheets and a ledger balancing sources & uses of cash. No Kickstarter that I have seen has shown anything like this. If you think concept art is enough due diligence to know if a project is going to succeed, then you have never run a business. "Due diligence" on Kickstarter is a joke.

  10. Not a bubble at all... by wikthemighty · · Score: 1

    Seems Kickstarter is more like business used to be... create an idea, shop it around to get capitol to market said idea. This is just a way to show your idea to the entire internet at once, and get small (but numerous) bits of capitol instead of a lot from one (or a few) investors. It'll work great for some, and not for others - the main thing it changes is the chance to get financial backing directly from people interested, instead of having to go through a large publisher like EA.

    --
    "There are people who do not love their fellow human being, and I _hate_ people like that!" - Tom Lehrer
    1. Re:Not a bubble at all... by DragonWriter · · Score: 1

      Seems Kickstarter is more like business used to be... create an idea, shop it around to get capitol to market said idea.

      The difference is that the people providing the capital aren't doing it in exchange for either equity or debt stakes, they are doing it exchange for something else, usually some form of the regular product that is being funded.

      This is a really good deal for the businesses using Kickstarter, but only a good deal for funders if they have a strong emotional investment in the potential product itself and the products actually get made as expected. It wouldn't take a lot of products that fail to deliver after being funded to substantially weaken the funder-side perception of it being a good deal in general.

    2. Re:Not a bubble at all... by Vintermann · · Score: 1

      It wouldn't take a lot of products that fail to deliver after being funded to substantially weaken the funder-side perception of it being a good deal in general.

      Yes it would, because funders aren't stupid.

      One community that has really gone amok on Kickstarter is the online board game community. It stands to reason, because we're very well organized online compared to many other hobbies, and board games are usually small, risky ventures. When Steve Jackson (of Steve Jackson Games) proposes a reprint of OGRE, we know who he is and that he is capable of going through. Tasty Minstrel games isn't nearly as big a company as Steve Jackson's, but when they put out Kings of Air and Steam, we can easily look them up and see that they have completed several other kickstarter board games. And even for a relatively unknown designer, at a relatively unknown company, a game like Island Fortess has a chance, because it's vetted and endorsed by a community dedicated to doing just that.

      When other communities get as net-savvy as the board game community, expect them to follow.

      --
      xkcd is not in the sudoers file. This incident will be reported.
  11. Can money be returned if a project is unfinished? by Heliosphere1 · · Score: 5, Insightful

    A while ago I started developing an indie Elite-like game (yes, it runs on Linux...). I'm funding it out of my personal savings (scary...) but I've had Kickstarter recommended to me by a number of people as a funding alternative. I know very little about it. The indie oriented spirit of the place looked nice enough. I've seen other projects in the genre I'm developing that aren't as far along as mine raise significant funding on Kickstarter, but I've held off because of a few things that are unclear to me. For one, if I funded the development of my project in this way, what happens if something prevents the project from being completed? The Kickstarter info says there is no guarantee that a finished product will be produced, so nominally "nothing happens", but there are large risks involved with developing an indie game with its own custom engine from scratch. Many start, few succeed. I think I would find it quite ethically difficult to live with if I accepted people's money to make something, and for whatever reason wasn't able to complete the project to my or their satisfaction. Even if it is only a small amount from each person, I'd end up feeling pretty miserable if they paid it expecting a finished project which never came to pass. I was never able to find any info about whether a mechanism exists to return funding if projects cannot be completed.

  12. Re:Bubble may be a 'hot' word, but it's the wrong by Attila+Dimedici · · Score: 1

    I agree that it is not a bubble. The author may be correct that Kickstarter is not a sustainable model, but it will not "pop". If the author is correct, Kickstarter will just fade away, not burst.

    --
    The truth is that all men having power ought to be mistrusted. James Madison
  13. Sounds like a likely time period by wisnoskij · · Score: 1

    But it all depends on how big the failed projects are and how big the failure is.
    I image they are legally obliged to deliver so I imagine all/most failed projects will deliver something, if what they deliver is worth anything that will be the question.
    And of course KS could be used to scam, we have no way of kn ow if the developer has any intention of delivering.

    That is why in my opinion KS is best for known developers wanting to do bigger then normal projects, have more freedom, or to fund project that publishers will not; And is not a great new way for ambitious new developers to get into the field.

    --
    Troll is not a replacement for I disagree.
  14. Ignores why kickstarter... by blahplusplus · · Score: 5, Insightful

    ... projects were successful to begin with. There is a lot of negative gamer sentiment that many beloved older games and genre's stopped being produced by big publishers because the publishers deemed they were 'dead' or they just wouldn't yield the kinds of profits they want to keep shareholders happy.

    It doesn't help that many modern games have been butchered (in terms of functionality, LAN, etc) or chained to DRM and always online connections.

  15. Re:Bubble may be a 'hot' word, but it's the wrong by Githaron · · Score: 1

    Kickstarter backers will mature, but it's not a bubble, there will not be a burst, but the project vetting process will improve as revenue increases for Kickstarter, as well as the maturity of the backers. It's an evolution, not a bubble. Saturation? Maybe.

    I would assume Kickstarter would start doing some kind of background check and creating a scoring algorithm to be a decent indicator of risk. For example, the more money involved, the greater the risk. The more successful projects a group has completed, the lower the risk. The less experience someone has at the type of project he is advocating, the greater the risk. At that point, people can support a project without going in blind.

  16. Hype cycle by Anonymous Coward · · Score: 0

    Like all such concepts, it's bound to follow the hype cycle. We're still approaching the "peak of inflated expectations".

  17. Re:Can money be returned if a project is unfinishe by wisnoskij · · Score: 1

    Yes and No
    Since the money will already have been spent, most developers would not want to throw more money after bad even if it were right.
    But I imagine that the KSs might be able to sue the developer for damages over his breaking of the contract.

    --
    Troll is not a replacement for I disagree.
  18. Re:Bubble may be a 'hot' word, but it's the wrong by wisnoskij · · Score: 1

    Do you know the definition of a economic bubble? Because it is a perfectly reasonable to theorise and probably correct to say that KS is in a bubble.
    If it will burst or just level out is the only real question here.

    --
    Troll is not a replacement for I disagree.
  19. might burst, but has been going on for a while by Trepidity · · Score: 4, Interesting

    The general funding model has been successful for at least a bit longer than Kickstarter in particular has been around, so it's not a completely new thing. Therefore I have a little more confidence in its longevity, though it could always still turn out to be a slightly longer flash in the pan, of course.

    One early proposal was John Kelsey and Bruce Schneier's Street Performer Protocol (1998), describing basically the same collect-funds-until-threshold model.

    One successful effort I know of from ten years ago was Einstürzende Neubauten, a cult-popular German industrial/avant-garde band, which left their label and focused on crowdfunding starting in 2001. In 2002, they raised around $70,000 to record an album despite using a pretty unorganized system, and repeated that several times. There have been some others since then as well before Kickstarter centralized them, such as David Lynch's effort.

    1. Re:might burst, but has been going on for a while by Vintermann · · Score: 2

      Kelsey and Schneier weren't the first either; libertarian economists had been advocating variants on the scheme since at least the late eighties:

      http://en.wikipedia.org/wiki/Assurance_contract

      Tabarrok's dominant assurance contacts are an improvement on the concept which I think has potential, but currently there's a lot of regulation (intended for conventional investment) that makes it problematic to implement. Kickstarter has had to specify very clearly that kickstarter donations mustn't be considered investments, for legal reasons, although from a common sense standpoint they obviously are.

      --
      xkcd is not in the sudoers file. This incident will be reported.
  20. It is pretty clear these are investments on risk by RichMan · · Score: 1

    Sure there have not been any spectacular failures yet. But there are ZERO guarantee's you will get your rewards. That is pretty clear. And it will become clearer the more failures there are.

    I don't personally know of any actually failures -

    Noted point on risk MusOpen, 621% funding based on slashdot exposure.
    Funded Sept 2010 - Still has not delivered.
    http://www.kickstarter.com/projects/Musopen/record-and-release-free-music-without-copyrights?ref=live
    http://entertainment.slashdot.org/story/10/09/12/1350202/orchestra-to-turn-copyright-free-classical-scores-into-copyright-free-music

    It does seem to be slowly progressing and actually about to release the recordings. So it seems it will deliver in the end.

  21. Failed projects, scams will prove it's mainstream by rsborg · · Score: 2

    Kickstarter will hit mainstream when there are numerous failed projects or several high-profile scams. The fact that most of these are weeded out by proper feedback and loop-inclusion will likely reduce the number and keep the entire crowd-funding mechanism feasible.

    Also keep an eye out for high-profile competitors run by or funded by major companies as happened to Groupon (ie, Google Offers, LivingSocial, Amazon Deals, etc). When this happens, the likelyhood for the negative events increases - that can be associated with the mechanism can reflect poorly on the canonical brand as well.

    --
    Make sure everyone's vote counts: Verified Voting
  22. Right conclusion, bad rationale by DragonWriter · · Score: 3, Insightful

    That implies there's a bubble. Direct financing of projects is the future, not a fad.

    Future vs. fad is irrelevant. You can't have a bubble burst because Kickstarter sponsorships aren't a tradeable commodity, so people turning off of the Kickstarter model won't burst anything. There's no market for there to be a bubble in.

    If people stop sponsoring through Kickstarter, you'll just have a reversion to people actually having to take a business plan to people who will most likely demand debt or equity stakes in the business to raise capital to launch a new consumer product business (or to expand an existing business to a new consumer product using funds other than the profit of the existing business.)

  23. Insanity by countach · · Score: 0

    Having seen more than my fair share of software projects, its kind of insane to invest money into new start software. On the odd occasion you might make a lot of money, but most times, kiss your money goodbye. And in Kickstart you don't even have the possibility of making a lot of money, do you? All you get is a free copy of the game isn't it? That is real insanity.

    1. Re:Insanity by Anonymous Coward · · Score: 0

      And in Kickstart you don't even have the possibility of making a lot of money, do you? All you get is a free copy of the game isn't it? That is real insanity.

      Absolutely. It's not just Kickstarter, either. The other day some guy tried to sell me some painting, purportedly by a guy with one ear, for several million dollars.

      Imagine that! Several million, and all I'd get is a freaking picture.

      Sheesh, the nerve.

      tl;dr: The only insanity here is your unfamiliarity with humanity and the fact that we will insist people take all our money to provide us with novel amusements that we enjoy.

    2. Re:Insanity by multiben · · Score: 5, Insightful

      Some people do not ascribe a monetary value to every action they make. For instance, the other day I gave money to a charity. My ROI is 0%, but I still enjoyed doing it.

    3. Re:Insanity by Beelzebud · · Score: 1

      It's never presented as an investment.... You are helping to support something that interests you. Nothing more, nothing less.

    4. Re:Insanity by Anonymous Coward · · Score: 0

      Some people do not ascribe a monetary value to every action they make. For instance, the other day I gave money to a charity. My ROI is 0%, but I still enjoyed doing it.

      If you don't ascribe a monetary value to every action then your ROI was actually more than 0%, it just isn't measured in $, it's measured in units of enjoyment.

    5. Re:Insanity by kamapuaa · · Score: 1

      I feel there's a difference between donating to charity and donating money to a private business.

      --
      Slashdot: providing anti-social weirdos a soapbox, since 1997.
  24. Re:Can money be returned if a project is unfinishe by darkwing_bmf · · Score: 2

    First, don't build a game engine.

    Second, the ethics is this: You have to make a good faith effort to achieve the goal you are getting contributions for. You have to use the contributions on things that will materially contribute to the project at hand. If you try and fail, you're ethical. If you spend the money on unrelated things or are extremely incompetent with spending ("Hey guys, I used all of your money to buy some magic beans!") then you're unethical.

  25. Re:Can money be returned if a project is unfinishe by Heliosphere1 · · Score: 1

    But I imagine that the KSs might be able to sue the developer for damages over his breaking of the contract.

    I was pondering it more in a voluntary sense. Say for example that I, as a game developer, due to circumstances beyond my control am unable to finish the project I started. This happens quite often even with the best of initial intentions ... even on well funded commercial projects, let alone tiny-scaled single-developer indie games. If this happens, is there some established mechanism for me to return funds to the people who were kind enough to support the project, without anybody having to sue anybody?

    I suppose in many cases the money is simply gone, but for me the alternative to my game project is finding a "real job", in which case I think I'd feel somewhat morally compelled to attempt to return people's hard earned money for a project that never came to pass.

  26. Investors are smart by Anonymous Coward · · Score: 0

    This is not a case of random people putting money into a company they know nothing about. These 2 companies used as examples are well known quantities with known talent. People put money in because of that. If you get a sketchy company pitching an idea that doesn't hold water, then its not like they'll have the support that these 2 projects have. Yes, its inevitable that some large project will fail to deliver as promised. But that's why its important to not throw your money at just anything...know your developers!

  27. Re:Can money be returned if a project is unfinishe by Anonymous Coward · · Score: 0

    In most cases the actual contract is for bumper stickers and the like.

  28. Kickstarter's failure is itself by Anonymous Coward · · Score: 0

    It's going to get replaced by competitors if they don't open up to other countries.

  29. Ogre! by khasim · · Score: 3, Insightful

    About the only thing I can see is someone else coming along to steal Kickstarter's thunder, but the idea behind Kickstarter isn't going anywhere in the foreseeable future.

    I hope it doesn't go anywhere because it is a great idea.

    http://www.kickstarter.com/projects/847271320/ogre-designers-edition

    Kickstarter allows the developer to get in direct contact with the people who are willing to commit to his/her project. Which is GREAT in cases like the above example. Things that were abandoned long ago can be revived without having to secure millions of dollars of investment cash.

    1. Re:Ogre! by Anonymous Coward · · Score: 0

      That's one of the projects that came to mind. Kickstarter has been here for a while now, but now it's become a place where known creators can get their fans to help make things happen. That takes Kickstarter to a new level because these people know how to produce results, and it's much easier to count on them to produce a good result.

      Sure there have been a few more projects from creators who are less well known asking for a lot of money, and that might go away, because they're often not successful. But that's just what a normal market is like. The fact that these fail to raise the funds shows that it's not a bubble, it's not that people are blindly giving away money to every project they find.

    2. Re:Ogre! by doom · · Score: 1

      http://www.kickstarter.com/projects/847271320/ogre-designers-edition

      Funny, I hadn't heard of that one. I once drew a G.E.V. board with hexes on that scale myself, but I did it so I could use the original small size pieces without stacking them. Can't say I see the point of the larger pieces... except that we're all geezers now who can't read the print on the original pieces.

  30. Re:Can money be returned if a project is unfinishe by am+2k · · Score: 1

    I was pondering it more in a voluntary sense. Say for example that I, as a game developer, due to circumstances beyond my control am unable to finish the project I started.[...] If this happens, is there some established mechanism for me to return funds to the people who were kind enough to support the project, without anybody having to sue anybody?

    Kickstarter itself doesn't provide any.

    I suppose in many cases the money is simply gone, but for me the alternative to my game project is finding a "real job", in which case I think I'd feel somewhat morally compelled to attempt to return people's hard earned money for a project that never came to pass.

    If you don't have a "real" job besides the Kickstarter project, how are you paying your rent/food/equipment/etc? If you use the Kickstarter money for that, it's gone by the time you know you have failed.

    If you do have a job besides the Kickstarter project, it might go on forever, since there is no extrinsic motivation for you finishing it on time. This has already happend with game projects on Kickstarter, and the backers were not amused. I researched one of these events, and the developer specifically said in an update "I had multiple projects going with a deadline, and the Kickstarter one was the only one where slipping the date wouldn't mean having to pay for a contract violation." That was two years ago, and he still hasn't delivered.

  31. Re:Failed projects, scams will prove it's mainstre by Anonymous Coward · · Score: 0

    Considering that they seem to do very very little, if any due dilligence, i wouldnt be surprised if a lawsuit or the government shuts them down first.

    Seems like a great way to fund a diabolical plot under the guise of 'contributing to free software' .

  32. Well... by englishknnigits · · Score: 1

    anyone investing in anything should know there are risks involved. Anyone who knows anything about video game development knows that the completion, let alone success, of a video game is highly unpredictable. Knowing this, most people won't get that angry or upset at a project failing although there will certainly be lots of disappointment. We also aren't talking about the kind of investment where people are dumping their life savings into it or banking their retirement on a financial return on their investment. Sure, some idiots who didn't understand what they were investing in will get pissed off and never invest again but I think that will be the exception rather than the rule. Maybe I'm too optimistic (wow, don't get to say that often) but I doubt it.

  33. OoTS - mostly like that. by khasim · · Score: 3, Informative

    The Order of The Stick reprint drive.
    http://www.kickstarter.com/projects/599092525/the-order-of-the-stick-reprint-drive/posts

    This may also be the first instance of the project developer (Rich Burlew) being so completely involved with the supporters as the project exceeded the initial goal.

    Flip through the updates notifications to see what he added as enticements to get to each new level. And what his progress has been on delivering on those commitments.

    100% transparency and thousands of fans eagerly awaiting delivery.

    1. Re:OoTS - mostly like that. by glassware · · Score: 1

      But... Rich hasn't completed his project. And Rich has a terrible history of overpromising and underperforming deliveries (i.e. comic release schedules).

      I'm sure he's being transparent, and he's a really good artist and very well intentioned. I'm just not sure he's going to be able to follow through on everything he promises.

    2. Re:OoTS - mostly like that. by TheGavster · · Score: 3, Informative

      I would say that OOTS is a very good example of a Kickstarter project demonstrating transparency in the face of a lot of challenges. Rich has a vast number of obligations from the drive and will probably spend the better part of a year paying them off, but keeps the backers up to date with regular announcements. I would forward something like the Fifty Dollar Follow Focus (http://www.kickstarter.com/projects/2120229387/50-dollar-follow-focus) as an example of something that went through the whole process smoothly: People pledged, the goal was met, equipment was purchased, and the product was made and sent out.

      --
      "Because Science" is one step from "Because old book". Try "Because of my experiment testing my falsifiable assertion".
    3. Re:OoTS - mostly like that. by lgw · · Score: 3, Insightful

      I think this is the model that will survive: folks with a track record of delivering good stuff looking for funding to do something new. This gives funders both an expectation of quality, and of the history of making it on scedule (in Rich's case, well, let's just say no one will be too surprised or upset if it's very late - but that expetcation was set going in).

      --
      Socialism: a lie told by totalitarians and believed by fools.
    4. Re:OoTS - mostly like that. by moronoxyd · · Score: 1

      The first rewards (smallest reward levels) have arrived at the backers.
      Some more of the products are finished and will be send in the next days.

      But yes, there was once again a setback. But just as with the printing of SS&DT Rich isn't to blame. And unlike the SS&DT printing he did inform us fans in a timely fashion, so he did learn from past mistakes.

    5. Re:OoTS - mostly like that. by drinkypoo · · Score: 1

      But yes, there was once again a setback. But just as with the printing of SS&DT Rich isn't to blame. And unlike the SS&DT printing he did inform us fans in a timely fashion, so he did learn from past mistakes.

      That's not how it works. You're responsible for your promises. That's why when the printer promises you it'll be done one month you plan for it to be done two months later, or something. And if you learn from past mistakes, then surely you can learn this lesson.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    6. Re:OoTS - mostly like that. by RKThoadan · · Score: 1

      The core goal of the OOTS Kickstarter was very simple: reprint the books. There is no real additional work required by Rich for this other than placing an order with the printers. He has already done that and the printing will be done shortly.

      He appears to be prioritizing the stuff like the coloring book that needs to be designed and printed so that he can ship out the physical stuff, which is really the most important. If it takes a while for all the pdfs to get done I don't really mind. The main reason I supported it was to get a full set of the books, the rest is just gravy. As long as I get the books I pretty much consider it a success.

      Reprints of any kind are very nearly the surest bet you can find on kickstarter. It's also quite reliable for something like board games where the creator may have a fully playable game already but just needs to get some artwork done and have it printed. (See the current Ogre kickstarter for an example - only 3 days left!) Software projects are probably the most high-risk projects there are.

    7. Re:OoTS - mostly like that. by DamnStupidElf · · Score: 2

      That's not how it works. You're responsible for your promises. That's why when the printer promises you it'll be done one month you plan for it to be done two months later, or something. And if you learn from past mistakes, then surely you can learn this lesson.

      Interesting, it sounds like the business to be in is printing because then you do not have to keep your promises. Any other sweet industries where you can delay 100% without repercussion?

    8. Re:OoTS - mostly like that. by drinkypoo · · Score: 0

      Interesting, it sounds like the business to be in is printing because then you do not have to keep your promises. Any other sweet industries where you can delay 100% without repercussion?

      I see you are a troll, because only a total fuckoff wadbag of a moron would fail to understand that the repercussion for the printer is that a) they won't be getting repeat business and b) they are subject to a civil suit for any actual damages resulting in their failure to meet any obligations, whereas the repercussion for the author, or distributor, or whoever that party might be is the resulting lack of credibility.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    9. Re:OoTS - mostly like that. by Mr.+Jaggers · · Score: 1

      CEO

      --

      When I grow up, I want to have Christopher Walken hair.
  34. Re:Can money be returned if a project is unfinishe by Kergan · · Score: 1

    First, don't build a game engine.

    Oh, I'm absolutely certain that Torval, van Rossum and Matz were all told the same thing.

    First, don't build an OS...

    First, don't build a computer language...

    Well, duh... What do you care if I find that it's interesting to do so?

  35. Re:Can money be returned if a project is unfinishe by PlastikMissle · · Score: 1

    "Well, duh... What do you care if I find that it's interesting to do so?" That's a fine sentiment for a hobby project. But for a project with an expected deliverable within a set time frame most of the time pragmatism beats idealism.

  36. Re:Can money be returned if a project is unfinishe by Shikaku · · Score: 1

    Lots of troll answers here...

    Serious answer, so that you can fulfill your promise: add a clause about the game saying "I promise to release this game to the public if funded OR if I can't for some unforseen circumstance, release all assets including source code and art into [public domain or CC or your license you want here]"

  37. Re:Can money be returned if a project is unfinishe by Zeussy · · Score: 3, Insightful

    I got my game initially crowd funded. If you are worried about something happening to you and being unable to finish a project, that just says to me: "I am not really committed". If this game is your love and your passion, the money is to help you concentrate on this passion, and you will finish it. If it is just something you like doing, it is not really enough. If your worry is about being hit by a bus, shit happens, deal with it.

    Next up, if you are serious about crowd funding, and want to get a large amount of money (i.e enough to live on for a year or 2, hire some contractors for work outside your skill set). My 2 bits of simple advice are, build a community. Crowd funding is about getting the community to help you make a game that they want (both you and your community should be wanting the same game). Don't just put it on kickstarter I hope they come. You need a community first. My second bit of advice, is if you are an unproven games developer, build some sort of vertical slice of the game, to a high standard. (E.g. a demo of just ship to ship combat, nothing more.). This is to show case you and your team (if applicable) skills, to help build trust that you can produce this game.

  38. Re:Can money be returned if a project is unfinishe by am+2k · · Score: 1

    First, don't build a game engine.

    I personally don't have an issue with him building a game engine, but it should be the only project there :)

  39. A Few Possibilities by brit74 · · Score: 1
    I'm not sure if Kickstarter is a "bubble" that will burst. But, I do think there might be a risk of Kickstarter plateauing. I could see two major reasons why kickstarter might start to stumble in the future:

    If there start to be more projects that fail. Projects can fail for a large variety of reasons - I work in the games industry, and I've seen a lot of college-age people try to get game projects started only to have them unravel because of conflicts within the group, or someone got too busy with school or their girlfriend or underestimated the amount of work required to create their ambitious project, etc.

    The second major reason is that there might be an increase in fraud - people setting up projects that are designed purely to take people's money and disappear. Kickstarter says they don't police what people are doing with the money (which makes sense, since it'd take a lot of effort to do that). Take, for example, this fraudulent project which fortunately ended up getting outed before they reached their goal (which means they got no money in the end):

    "There was a fairly high profile hoax/scam thing on Kickstarter for “Mythic: The Story Of Gods And Men” that was swiftly pulverized by community sleuthing. As suggested previously, one is - in many cases - funding the “idea” of a game, ideas being a quantity in ready supply. If they had been less stupid, less obvious in their ruse, they could have taken in their eighty thousand dollars and then promptly evaporated. We may expect the next villain to utilize a more sophisticated approach."
    http://penny-arcade.com/2012/05/04

    The "Mythic" game was *super* ambitious, but they only asked for $80,000. It was so ridiculous it just screamed "fraud", so I'm not surprised they got found-out. A more capable fraudster could do a lot better job about not putting up red-flags.

    1. Re:A Few Possibilities by painandgreed · · Score: 1

      I'm not sure if Kickstarter is a "bubble" that will burst. But, I do think there might be a risk of Kickstarter plateauing.

      Ya, but I don't think we're anywhere near there yet. I think that because I am beginning to see things like game companies essentially do their initial funding from Kickstarter. With things like OotS reprint drive and Shadowrun Returns have shown that substantial amounts of money can be raised, you can market to your fans, judge marketablity, and gain seed money for what are essentially pre-orders fairly easily. I'd be surprised if in a year or two, we're not seeing established game companies doing things on Kickstarter either for marketing to fans or pre-orders.

  40. There is at least 1 project that has delivered by Seven_Six_Two · · Score: 3, Informative

    that I know of. It's called Diaspora. It's a piece of social networking software with distributed servers, and the goal is for people to be able to share without having all of their data owned perpetually by some corporation. Their site has been running the software for a while now, and I was running a node too. It's open-sourced, so those people and companies who invested are free to continue the project if they wish. I suppose that's a bit different than just funding a game, because with Diaspora, the benefits are for everyone, and don't depend on some unknown release date. http://www.kickstarter.com/projects/196017994/diaspora-the-personally-controlled-do-it-all-distr

  41. Re:Can money be returned if a project is unfinishe by Heliosphere1 · · Score: 1

    If you don't have a "real" job besides the Kickstarter project, how are you paying your rent/food/equipment/etc?

    It's my last few work years before retirement. I'm funding it out of my retirement savings, which is a dangerous thing to be doing, but I'd rather do something I enjoy doing even at some personal risk. I can do so for several years, but at the cost of living well below a poverty income level while I'm doing it. There are personal costs to that, such as forgoing even cheap vacations.

    Kickstarter could (hypothetically) provide a safety margin. If some unexpected expense should appear, such as my (already old) car dies, it's quite possible the project could be completed with KS funding, but not without.

    If you use the Kickstarter money for that, it's gone by the time you know you have failed.

    Perhaps, but if my project fails I will find a few more years of a normal job, in which case there is a funding source again, some of which could be returned to the KS investors. It appears this doesn't fit into the model, which is fine. I just didn't know either way, before.

  42. Re:Bubble may be a 'hot' word, but it's the wrong by Anonymous Coward · · Score: 0

    No, it isn't a bubble. A bubble does have a definition and in the context of economics it pretty much has to be some sort of investment.

    When you buy in on a KS and give the money at the end, you're buying something specific. It might be a name on a list or a cool board game, but you're buying something. Now, individual projects may fail, but if you get people scrambling for the exits all that happens is that KS fails and the projects fail. Nobody loses money in KS unless an individual project fails or the project gives out too much swag for the requested funds.

  43. Re:Can money be returned if a project is unfinishe by Anonymous Coward · · Score: 0

    That's idealistic, but it would probably make people a lot more comfortable with the prospects. The downside is that it communicates a lack of confidence in the ability to get things done.

    If the project does happen to fail later on, you can always contact the people that backed it about donating it to the PD, CC or some other way of making it free to all.

  44. No profits by publiclurker · · Score: 3, Informative

    All you can get out of your "investment" is what they claim they will give you. If you only give them a token amount because you just think it's nice idea, you'll only get a thank you card, or perhaps a mention on their website. For greater amounts of money, you can get an actual thing, being a copy of the game, the bracket they are planning on making, etc. For even more money, all you get is more of the same, or perhaps a new choice of colors, feedback on creating a game level, etc.

  45. Bicker recriminations? by Anonymous Coward · · Score: 1

    Some new-fangled combination of bickering with bitter recriminations?

  46. Re:Can money be returned if a project is unfinishe by Heliosphere1 · · Score: 1

    and want to get a large amount of money (i.e enough to live on for a year or 2, hire some contractors for work outside your skill set). My 2 bits of simple advice are, build a community. Crowd funding is about getting the community to help you make a game that they want (both you and your community should be wanting the same game).

    Thanks very much for the thoughts. I will set up a forum for a community at some point. I've struggled with this "make the game everybody wants" vs "make the game I want to make, and see who's interested" dichotomy, but am biased towards the latter. The direction popular gaming has gone in recent times does not interest me much. If I wanted to go where the market seem to be, for example, I'd make a $2.99 2D cell phone game, or FPS #90338932. I think I'd rather make something I want to make, though I know it to be a very small niche, and hope there will be enough people interested to support it. Just as you say, following one's passion. I'd rather make a little bit of money and do something I find cool, than the other way around.

    demo of just ship to ship combat, nothing more

    Ship to ship combat is in progress and coming along decently :). And it's designed for as much community expandability as I was able to manage. Thanks for comments. I had a look at your page; looks pretty cool.

  47. Re:Can money be returned if a project is unfinishe by am+2k · · Score: 1

    You could just build a webpage describing the project and ask for preorders (using paypal or Fastspring or whatever), then do some (free) social media advertising.

  48. mod parent up? by QuasiSteve · · Score: 1

    I was going to post something along these lines...

    What's the deal here? Is it just someone setting themselves up to say "I told you so!" later, so that they can seem smart? Is it some kind of astroturfing?

    ...then saw that you already did, so was going to mod you up... only to see that I can't mod or have no mod points to mod with.

    It's a combination of "I told you so!" and news sites just wanting to drive 'bad news' in general. Bad news gets more eyes. More comments. More facebook likes. More tweets. And, ultimately, more advertising money.

  49. Re:Can money be returned if a project is unfinishe by Daetrin · · Score: 1

    The way to build a community is to clearly express what it is that _you_ want out of the game and then attract other people who want the same thing. Do listen to any comments they might have of course because they might come up with something that inspires you, but as long as you're clear up front about what kind of game you're making you're not beholden to them to make any changes you don't want.

    Minecraft didn't start out as a poll of "what do you guys want to see in a game?" Notch built the type of game he wanted to make and was lucky enough to build a huge community around it.

    Of course there's always the chance that your ideas just won't appeal to enough people to build a self-supporting community, but given how large and diverse the gaming population is it would have to be a pretty extreme case for no one else to like it.

    --
    This Space Intentionally Left Blank
  50. Guarantee? None. by Bieeanda · · Score: 4, Insightful
    That's right. There is no guarantee that you will get anything out of a project you've pledged money to, even if they go fifty times over their minimum and they've promised you your choice of knit keyboard cozies when they roll off the machines. And you know what? That's how Kickstarter's designed. You're not buying anything-- you've made a pledge, a donation toward getting the project staffed and completed. Promises of goods are 100% on the project team to deliver-- Kickstarter is totally, completely unrelated to fulfillment in any way, shape or form... which is going to cause some squawking when the first big project fails after it's been funded. There has already been at least one fraudulent computer game project, with pledge levels lifted entirely from another project, and photographs of the developers' HQ stolen from an unrelated company, that has fortunately been eliminated by the Kickstarter staff.

    Bottom line is, Kickstarter isn't a storefront. If you're going to pledge money to a project, don't drop more on it than you're comfortable giving away to a school fundraiser, or a local charity.

    1. Re:Guarantee? None. by Lumpy · · Score: 3, Interesting

      Unless the kickstarter says so. Steve Jackson games GUARANTEES that you will get a designers edition of the Ogre Release if you pledge $100.00 That is a hard Guarantee by him.

      It's called choosing projects where there are real professionals behind and not some kid in his mom's basement who has a pipe dream that will never be. RESEARCH who is behind the kickstarter before you jump in.

      --
      Do not look at laser with remaining good eye.
  51. Shameless plug... by sortadan · · Score: 1

    Here is my friends project. Super smart bunch of people. If the kickstarter bubble bursts (through a sullied reputation or scamming or whatever), another one will come along to replace it that learns from the mistakes of the past. It's a clearly good idea. Allowing small niche markets to find and fund engineering and creative talent is something that will always be desirable.

    1. Re:Shameless plug... by Vintermann · · Score: 1

      If the kickstarter bubble bursts (through a sullied reputation or scamming or whatever), another one will come along to replace it that learns from the mistakes of the past.

      It has already happened. Kickstarter isn't the first incarnation of the concept. Its ideological predecessor, fundable.org, went defunct due to credit card scammers using it to launder money / little success in wrapping people's heads around the concept (even though it was essentially the same as Kickstarter).

      --
      xkcd is not in the sudoers file. This incident will be reported.
  52. Step 1: by Beelzebud · · Score: 2

    Learn what an economic bubble is. When you give money to a Kickstarter project you want to support, it is a donation, not an investment. There can be no bubble, as there is no market to create an inflated value on anything.

  53. Re:Can money be returned if a project is unfinishe by Zeussy · · Score: 1

    If you want more detailed thoughts, comments, just drop me an email.

  54. Re:Can money be returned if a project is unfinishe by darkwing_bmf · · Score: 2

    This is exactly right. If you want to complete your first game, don't reinvent the wheel. Use an engine that other teams have spent years developing and debugging so you can concentrate on the game part.

    Once you've demonstrated you can build games and have a few successful titles under your belt, then go ahead and use the money you've earned and, more importantly, the lessons you've learned to write your own engine if you still want to.

  55. Bursting? Like the Paypal Bubble? by Sarusa · · Score: 2

    You may see some disappointment and realignment of expectations, but this the basic idea is such a good one that I can't see it just *pop*ing out of existence.

    Look at Paypal - they treat their customers like shit on both sides (sellers and buyers) and will randomly seize accounts in hopes they can keep some of the money, yet almost everyone still uses them because it's too damn useful.

    Perhaps people will finally realize that Kickstarter means what it says - you are GIVING money to fund a project, and any rewards are gifts the project is GIVING you but not directly for your funding (wink wink), because US law won't let you invest in anything for reward without crippling regulation.

    A little more rigor in your Kickstarter project selection might be a good thing all around, but again, it's something we 'need', so the demand will be there on both sides. I've backed several projects and so far so good, but I take some care in selection and realize it's possible I'll get nothing in return. It's a donation, and anything you get back is surprise presents!

  56. Re:Can money be returned if a project is unfinishe by sethmeisterg · · Score: 1

    Who cares if it runs on Linux. The /. community is not your target market. Pick the platform that will net you the largest customer base.

  57. Before the bubble bursts... by sparkydevil · · Score: 0

    ...donate $10 to my project! http://www.kickstarter.com/projects/1630450133/crisscross-social-search-engine

    1. Re:Before the bubble bursts... by sparkydevil · · Score: 0

      Hey Where's the auto-link?! Donate to my awesome project!

  58. Re:Can money be returned if a project is unfinishe by Heliosphere1 · · Score: 1

    Note that I did not say, "only on Linux"... In any case, there are factors beyond picking the "largest customer base" that enter into the picture.

  59. re: general public by King_TJ · · Score: 3, Insightful

    Well, for one thing? I think most big investors are more demanding and meticulous with their spending/investing. They're not interested in making a big cash outlay into a Kickstarter project - because they're already funding similar things using a more time-tested, traditional model; venture capital firms. They want you to come to THEM with a solid business plan in hand, and sell them on it. They don't want to spend time on a web page, poring over all the little projects people proposed to work on.

    Kickstarter is to VC what Prosper.com is to traditional bank loans. It's an alternative way to try to round up some money.

    As for lawyers? This may upset/insult some of them to say it, but basically? Lawyers are parasites -- a necessary evil in a dishonest world, perhaps. But parasites nonetheless. Eventually, they get involved in pretty much *every* business or legal transaction individuals in society can conduct. So sure, there will be lawsuits someday related to Kickstarter projects. Will it destroy the whole concept though? I don't see why it should, any more than personal injury law destroyed businesses hiring workers to perform physical labor, or any more than divorce lawyers destroyed the concept of marriage?

  60. A lot of real businesses are using it. by Lumpy · · Score: 1

    Steve Jackson games, Relaunching OGRE, it seems that Slashdot current editors dont thing the biggest Geek game of all time is news.
    Shadowrun as a video game under control of the guys that designed Shadowrun and not the morons that could not design a game if they wanted to at EA or SONY. Topped 2 million and will be released DRM free.

    And a ton more.

    Kickstarter is a way for people to get things made that the morons in executive board rooms refuse to make.

    --
    Do not look at laser with remaining good eye.
    1. Re:A lot of real businesses are using it. by CronoCloud · · Score: 2

      Steve Jackson games,

      If it's Steve Jackson games, why do they need Kickstarter...they're Steeve Jackson Games. I'm beginning to think that Kickstarter is just for those who've already hit the "big time" but want to make some kind of ultra-niche vanity project that appeals to their hardcore fanbase and thusly wouldn't actually SELL in todays market, without spending their own capital.

      Relaunching OGRE, it seems that Slashdot current editors dont thing the biggest Geek game of all time is news.

      OGRE? The biggest geek game of all time? OGRE? You have got to be kidding. Even in the glory days of tabletop gaming, which are loooong gone, OGRE was a niche game. The biggest Geek game of all time is obviously D&D, which not only still survives in tabletop form and can still be bought in any bookstore, but inspired games on computers and consoles, has had a TV show AND movies, based on it.

      Hell, even Battletech is bigger than OGRE.

    2. Re:A lot of real businesses are using it. by Anonymous Coward · · Score: 0

      Or, that they were going to make anyway, but only had planned to make 3k units because that's all they thought would sell.

      Turns out they underestimated market demand by at least a thousand units or so in presales alone. Presumably there are at least a few hundred more who won't buy until after it is a shipping product.

    3. Re:A lot of real businesses are using it. by Vintermann · · Score: 1

      It was all they were confident they could sell, not exactly the same thing. Board game companies need to be conservative in their estimates.

      --
      xkcd is not in the sudoers file. This incident will be reported.
    4. Re:A lot of real businesses are using it. by Anonymous Coward · · Score: 0

      Steve Jackson Games didn't start the Kickstarter project to make the game. He was going to make it no matter what. The Kickstarter was to gauge how much interest in it was out there, and if there was more interest than the original planned release of 3,000, he'd make it better. Well, there was, and he is. It's now over 4,000 backers, and many of them want more than one game. So he gets to make the game he wanted to make (initially funded by Munchkin profits, I understand), and he can make it bigger and better according to backer feedback. He's also added a teaser for Car Wars in the near future.

    5. Re:A lot of real businesses are using it. by jandrese · · Score: 1

      The funny thing is, Steve Jackson has name recognition, but his business has never been much more than a garage operation. Gaming is a niche business, and Steve was a gamer before he was a businessmen. He almost didn't make it early on (especially when the FBI came and took all of his stuff), and this Kickstarter is a way for him to do something that was otherwise too risky for traditional sources of funding.

      I'm still not sure how many people outside of Kickstarter are going to buy that HUUUGE box he is making. Retailers are going to balk about having to devote such a crazy amount of shelf space per unit. Because he is doing it through Kickstarter though, a lot of the risk is mitigated by the huge up front donation and what are essentially guaranteed preorders. The other nice thing is that thanks to colossally exceeding his original kickstarter goal, he can make a much better product than he was originally planning, which is good for everybody involved.

      --

      I read the internet for the articles.
    6. Re:A lot of real businesses are using it. by painandgreed · · Score: 1

      If it's Steve Jackson games, why do they need Kickstarter...they're Steeve Jackson Games. I'm beginning to think that Kickstarter is just for those who've already hit the "big time" but want to make some kind of ultra-niche vanity project that appeals to their hardcore fanbase and thusly wouldn't actually SELL in todays market, without spending their own capital.

      Well, that's exactly what it is, and I'm really all right with that as I am one of those people that always wants those niche market items that would normally never make it because the print runs are too small or the idea too risky. However, I suspect there will be buy in by more and more established businesses as Kickstarter is a wonderful way to market to fans, judge marketability, and raise seed money pretty much without strings. I'm sure that the Shadowrun Returns guys could have fronted their own capital, but why do so when you don't have to? It'll probably come down to how Kickstarter's 5% take compares to what a VC might want.

  61. Re:Can money be returned if a project is unfinishe by Anonymous Coward · · Score: 1

    Yes, the total amount of virginity you currently have, which is a limit approaching infinity. Target Linux, that way it runs like every other free SDL shit game on Windows. However considering your lack of confidence in your own ability to finish a product, it's surely going to be pretty shitty regardless.

  62. Actual answer by Quiet_Desperation · · Score: 1

    One year, four months.

  63. Probably never? by flimflammer · · Score: 1

    What, is everything a bubble that has to burst?

  64. Kickstarter has two problems by dbc · · Score: 1

    Problem 1: The funding crowd does a poor job of sorting out wishful thinkers from people who can deliver. Just going by the projects where I have actually met the principals, the crowd often gets it wrong. I have seen people with no track record and who are clearly clueless about how to execute a major project raise huge amounts of funds, and yet people with track records and savvy who don't make the funding deadline. It's really sad to look at the disasters that have been funded and the stuff with great potential that didn't make it -- and I am just talking about projects where I have met the people and seen the prototypes.

    Problem 2: Projects have no way to cap the upper end. I've seen a couple of "success disasters" -- people set out to raise X dollars to deliver Y premiums. They end up raising 10X or 15X or more and then are faced with how to fulfill 15Y premiums. This problem often seems to visit the clueless dreamers That is a recipe for a train wreck.

    Kickstarter could solve problem #2 tomorrow by simply putting in an upper funding limit. Problem #1 is tougher -- it needs some kind of reputation system, but even then, their are enough dreamers on both the buying and selling side of impractical dreams to make it a perpetual peril.

    1. Re:Kickstarter has two problems by WillAdams · · Score: 1

      The thing is, in large quantities, production should become cheaper, and there is a way to address #2 --- just put in a limit on each reward level which isn't readily mass-produced --- that's what Thomas Phinney did w/ his Call of C'Thulhu font Cristoforo:

      http://www.kickstarter.com/projects/tphinney/cristoforo-reviving-victorian-fonts-with-a-cthulhu

      William

      --
      Sphinx of black quartz, judge my vow.
    2. Re:Kickstarter has two problems by dbc · · Score: 1

      The problem with quantity is the cluelessness of the project leaders. People with absolutely no idea of what it takes to ramp manufacturing promise quantities of premiums that are essentially unmanufactable designs. They end up faced with hand-making irrationally large quantities. That is the key problem -- sure, you can manufacture in quantity if you know how to design for scalable manufacturing. That only reinforces my point that too many kickstarter projects are run by people that have no clue how to design for manufacturability, the funders have no clue how to sort the clueless form the savvy, and it all ends in a mess.

      You comment "in large quantities, production should become cheaper" is to me a sign that you are among the clueless that has never had to try to make 100, 1000, or 100,000 of anything, and think it is trivial to replicate a prototype in quantity. It isn't. It doesn't happen by sprinkling magic pixie dust on the prototype. It takes thoughtful design to make it even remotely possible at the price points people expect today.

    3. Re:Kickstarter has two problems by WillAdams · · Score: 1

      Let me rephrase then (I agree w/ you).

      ``For a properly designed thing, production in quantity will become cheaper, if the quantities hit the numbers required for efficiencies of scale to be triggered.''

      Is that precise enough?

      --
      Sphinx of black quartz, judge my vow.
  65. A success story by Mattcelt · · Score: 2

    Zombies, Run! hoped to raise $12,500 from Kickstarter; they ended up with over $72,000. They have already passed version 1.0 (which works nearly flawlessly) and are constantly adding new missions and features. I actually bought an iOS device just so I wouldn't have to wait for the Android version (which is due out late May/early June). The game is fantastic - excellent premise and a lot of fun (and I've already lost almost 5kg playing it!). It's a true Kickstarter success story.

  66. Reverse kickstarter? by Aggrajag · · Score: 1

    How about a reverse kickstarter where companies would release source to their old games/programs if they get enough money?

    1. Re:Reverse kickstarter? by Anonymous Coward · · Score: 0

      How about a reverse kickstarter where companies would release source to their old games/programs if they get enough money?

      now this is a really good idea

  67. Miskatonic School For Girls by Uriel · · Score: 1

    http://www.kickstarter.com/projects/1225737959/miskatonic-school-for-girls-deck-building-game

    It funded, everyone involved got their copy of the game and it's available for purchase in the traditional manner now. A friend of mine bought it and we played this past weekend. It was a lot of fun, incidentally.

  68. Re:Can money be returned if a project is unfinishe by Ocker3 · · Score: 1

    I'm pretty sure Kickstarter can do Rounds of funding, you could do it this way, update the goals for each round and not start a new round until you need further funds. With the right sort of rewards and the right sort of progress reports, you should be able to keep people interested and the project going without taking money for something you haven't done and/or won't do.

  69. Just watch. by Cant+use+a+slash+wtf · · Score: 1

    Eventually people will learn that throwing your money at devs before they even have a finished product ready is not a terribly good idea. My only wonder is how many Minecrafts and Project Zomboids it will take before people realise this. I would say things like these are threatening to do more harm to the gaming industry than some of the big company's like EA and their vicious day one DLC. Giving money to devs before seeing even a vague semblance of a finished product is NOT a good idea.

    I sincerely hope this fad dies out and the bubble does burst so we can go back to giving money to indie devs AFTER all their hard work, lest we end up with more devs seemingly abandoning games after they feel they have made enough money from them.
    This isn't to say that I don't support indie developers, because I absolutely do. I love the idea that you don't need to be a giant corporation to compete for sales in the video game industry. But I think things like kickstarter are absolutely not the right way to go about these things and I think they will end up ruining the indie game scene if taken too far.

  70. Re:It is pretty clear these are investments on ris by Vintermann · · Score: 1

    Yeah, Musopen is late... but not shockingly so. Recording music takes time, especially when it's done on terms like these (an important reason for the delay was that the first orchestra backed out at the last minute).

    If it turns out Aaron has been lying to us, and there are no master tapes, then we can talk about a scandal. But I don't think that will happen.

    --
    xkcd is not in the sudoers file. This incident will be reported.
  71. investor solicitation rules.. by gl4ss · · Score: 1

    the way it would burst "overnight" would be that the projects would need to start filing up like companies looking for investors.

    now it's worded legally as if it's a donation that you may receive goods for though? it's loopholing in essence. for example if facebook would IPO like that they'd get smacked by the regulators soooooo baaaaaaad... "you may or may not receive stocks".

    a lot of the successful kickstarter projects seem like they're just pre-orders with risk moved to the consumer - a regular consumer. if kickstarter type thing would provide a way out of warranty, CE etc responsibilities, we'd see apple moving to the model for their next iphone, obviously it wouldn't work like that though, they'd get smacked by regulators. so essentially a lot of the projects there are getting the free pass from consumer regulation simply because they're quite small.

    --
    world was created 5 seconds before this post as it is.
  72. "Bicker" recriminations.. by Anonymous Coward · · Score: 0

    A nice Freudian slip!

    "Some will see their teams collapse amidst bicker recriminations."

    No bickering please!

  73. Re:Can money be returned if a project is unfinishe by gl4ss · · Score: 1

    the world doesn't need a single game engine more that isn't coupled to a game. there's way too many of them already.

    and imaginative games tend to need the engines customized to the moon anyways. it's a lot better usually if the game and the engine are built hand in hand. the world could need another good elite clone, but not a freelancer clone you could do with for example valve's engine(there really aren't that many engines that support planets in solar systems in galaxies like frontier first encounter..).

    --
    world was created 5 seconds before this post as it is.
  74. Investment by damicatz · · Score: 1

    Investment implies risk. The potential rewards for investment are high (in this case, getting games more in line with your personal preference rather than dealing with the mass market junk of the big corporations) but so are the risks. This is nothing unique to Kickstarter.

  75. Re:Can money be returned if a project is unfinishe by am+2k · · Score: 1

    the world doesn't need a single game engine more that isn't coupled to a game. there's way too many of them already.

    I'm still looking for one that's Open Source and really usable. I had hopes about NeoAxis, but it turned out to be commercial as well.

    I'm aware that building a game engine is hard and thus needs a lot of money, but somehow it worked out greatly for a certain graphics engine, even though it's the same problem in the same industry.

    and imaginative games tend to need the engines customized to the moon anyways.

    That's why you can get the source to nearly every engine (if you can pay for the super premium license).

    there really aren't that many engines that support planets in solar systems in galaxies like frontier first encounter..

    I don't know that game, but generally, with a bit of smoke & mirrors (clever LoD, static cubemaps, etc.) most engines can be used for space shooters.

  76. Kickstarter = new 2012 by Anonymous Coward · · Score: 0

    Only idiots will get offended when a kickstarter project fails. Every sensible backer will know that there is a risk of that happening from the beginning. But since any individual backer is only putting small amounts of disposable income behind it (I said "sensible"), what does it matter? It's not like my pension is depending on it or anything.

    This is the fourth or fifth opinion piece I have seen about the "dangers" of kickstarter. Give it a rest already!!!

  77. big publishers might be getting worried by Dan667 · · Score: 1

    when you can skip the big company markeing drones that have been getting things wrong and don't really know their market you care going to see a lot of talk that their is a Kickstarter Bubble. Even if projects fail, I would rather have the opportunity for passionate people to make something great than more of the same sad crap the big companies will continue to push. And as a bonus, successful games started with Kickstarter will influence the direction of gaming as a whole.

  78. Not too long before it bursts by Anonymous Coward · · Score: 0

    Kickstarter only seems to fund 'fun' projects, not anything that will make any real major difference in the world.

    Tried to get a Kickstarter going for one of my projects aimed at providing a combo desalination/sea-salt fertilizer-production/multi-tiered hydroponics farm to help countries with lots of seawater access and very little freshwater access.

    "We're sorry, but your project doesn't meet our guidelines (despite me having read them all,) for this category."

    Kickstarter is just a fad.

    1. Re:Not too long before it bursts by Khyber · · Score: 1

      And that would be me that posted. Looks like /. is having login problems today.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
  79. You're asking the wrong question by pubwvj · · Score: 1

    Kickstarter isn't about success of the project. It is about funding the project so that it might succeed. Thus there is no bubble to burst on success of project activity.

    If you want to have more assurance that the projects you back are going to succeed then make due diligence, just like when financially backing any project. Ask yourself some important questions:

    1. Is it a good project / product that has a market?

    2. Are the people doing the project experienced in doing this type of project?

    3. And most of all, is the project something you want to back? Maybe your back because you want that type of project to succeed. More likely you back because you want the product produced by the project.

    If the answers are yes to all three then there is a very good likelihood the project will succeed not just in funding (what Kickstarter is about) but to completion and production of the product (after Kickstarter and what you're really concerned with).

    In the real world most businesses do NOT succeed. Those that get to the point of producing a product often don't last very long thereafter. It takes a lot more than just a good idea to last in the market place.

    So, what's a good project? Take our project for example:

    http://smf.me/

    We are building an on-farm USDA inspected nano-scale slaughterhouse, butcher shop and smokehouse for our pastured pork.

    1. There is need, a market for this project:
    A. The number of meat processing facilities has declined.
    B. There is a bottleneck in processing, especially in the fall.
    C. Our farm alone justifies the cost of construction and operation of such a facility because we need reliable, secure, quality processing every week of the year.
    +This is a project with a guaranteed market since we already pay for hired butchering. Bringing the butchering on-farm means that the 50% of our income that goes to an outside butcher will now stay on-farm. Vertical integration and Just-in-Time Farming.

    2. We are experienced and reliable:
    A. We have nearly a decade of experience raising pastured pigs.
    B. We have 18 months apprenticing to learn the art of meat cutting.
    C. We have decades of experience in construction and design.
    D. We have decades of experience in business, marketing and farming.
    E. We have a long time established weekly delivery route delivering high quality pork to long time customers year round.
    F. We have a huge stack of letters of recommendation and testimonials from the above customers you can check out as well as in our Kickstarter Video.
    +In other words, we're very experienced and reliable.

    So this leaves you with question #3:
    3. Is our project something you want to back?
    A. You believe in improving local, small scale agriculture.
    B. You like our Open Sourcing of our butcher shop, sharing the information so others can build their own in other communities.
    C. You like pork and bacon!

    So, go to our project (http://smf.me) and check out the video, read the description, see all the great rewards. We are already 122% funded. Money we bring in now goes towards the next stage of construction, the on-farm abattoir. And, you can get T-shirts, ivory tusks and best of all, our delicious pastured pork shipped right to your home.

    If you don't feel a project meets those three criteria, don't back it. Of course, never back a project for more than you feel comfortable with.

    Cheers,

    -Walter Jeffries
    Sugar Mountain Farm
    http://sugarmtnfarm.com/

  80. Boardgamers Rock! by wikthemighty · · Score: 1

    Boardgamers are a perfect example for Kickstarter as they're already used to various pre-order systems. For example, I play Advanced Squad Leader. Printing a niche product for a is a big risk for a small company who have day jobs, so they have their where they state a minimum number of said product that needs to be sold to break even - once enough people pledge to buy that product goes into the production queue. Win-win situation for everybody, and I'm looking forward to seeing more successful projects from it.

    --
    "There are people who do not love their fellow human being, and I _hate_ people like that!" - Tom Lehrer
  81. 37 Saddest Failed Kickstarters by Sandor+at+the+Zoo · · Score: 1

    37 Saddest Failed Kickstarters

    I've no connection with buzzfeed. I am a backer of the Pebble Watch on Kickstarter.

    There are some Kickstarter horror stories, like the Hanfree iPad stand. The project raised $35K, and never delivered. My uninformed guess is that they spent too much money on research, material selection, etc. and realized they didn't have enough left to actually fill the orders they had taken. The comments on the project page are brutal.

  82. Kickstarter already burst by iamhassi · · Score: 2

    If the kickstarter bubble bursts (through a sullied reputation or scamming or whatever), another one will come along to replace it that learns from the mistakes of the past.

    It has already happened. Kickstarter isn't the first incarnation of the concept. Its ideological predecessor, fundable.org, went defunct due to credit card scammers using it to launder money / little success in wrapping people's heads around the concept (even though it was essentially the same as Kickstarter).

    Kickstarter already burst, but the failed projects get no press. Great example: Disapora.

    Someone actually called Diaspora a Facebook competitor way back in 2010. And..... nothing. 180,000 users as of November 2011, not exactly a facebook competitor. And Dispora received $200,000 in June 2010, over 20 times their $10,000 goal. That's a lot of money that could have gone to real startups with a real future, not some pie-in-the-sky facebook killer. If they couldn't get it done with $200,000, what would they have done with $10,000? Nothing at all? "Our Promise. We promise to you that Diaspora will be aGPL software which will released at the end of the summer."

    And according to Kickstarter's TOS they're responsible for nothing. If the company you invested in uses the money for blow and hookers, you're out of luck.

    --
    my karma will be here long after I'm gone
    1. Re:Kickstarter already burst by makomk · · Score: 2

      That's not even the biggest KickStarter failure. Eyez by ZionEyez took in a cool $340,000, promised actual physical hardware in return, and hasn't delivered anything except broken promises and pictures of the development team's expensive holidays to exotic foreign paradises. There have been other less high-profile failures to deliver - Hanfree, some pen, various other things I'm forgetting...

      Even putting aside the ones that didn't deliver at all, there's delayed delivery Vere Sandals claimed one date and then not only didn't deliver its backers' pledged rewards promptly, but actually started selling the same sandals that their backers were still waiting for, at retail, for less than the backers had paid for them!

      Then there's the projects that seem to be stuck in hardware development hell, such as HexBright and OpenViszla.

  83. Shark Jumping for Dummies by ProfPanglos · · Score: 1

    Any of these would signal that the bloom was off the rose:

    • The IRS decides pledges count as income unless you're a 501(c)(3), and blocks transactions while they calculate and collect withholding. The states all pile on.
    • A thriving secondary market in Kickstarter rewards emerges on eBay.
    • The nonexistent reputation system (a la Craigslist) is replaced by a deeply flawed one (a la Yelp).
    • The project, "An Undertaking of Great Advantage, But No One to Know What It Is" draws kilobucks in funding.
  84. I'm not a gamer. by randyleepublic · · Score: 1

    But I have "invested" in 3 kickstarts, all three for physical devices. Two have gotten funded. The first one delivered on schedule with the item performing within a reasonable margin of my expectations. While the second one has encountered delays, when I checked up on them, they seem to be doing some quality engineering, and that takes time, so I am not too worried. The third is still in the openfunding stage, so we'll see. Bottom line: I am still very optimistic about new kickstarts.

    --
    Social Credit would solve everything...
  85. Nut up or shut up! by Fishbulb · · Score: 1

    [...] what certainty do pledgers have that the game that they have paid for will ever see the light of day?

    None. None at all. And that's the beauty of it. Kickstarter is the ultimate expression of capitalist society. All risk, unknown reward. If you want someone to pitch in for your idea, you have to return the favor. We weren't meant to all be worker drones, but rather to be free to make a living as our own entity. It takes a set of brass ones to stick yourself out there, and it lights a fire under your butt to get a response like "Hell yeah! Do it! I'll throw in $10 just to see you TRY."

  86. When a big project turns out to be a scam. by Anonymous Coward · · Score: 0

    I back projects that I both like, and will get something tangible from.

    What will I do the first time one of these big projects never delivers? I don't know, but I'll probably be more wary about making large commitments.

    What happens if Double Fine just skips town with the cash? Is there any actual legal obligation conferred by the Kickstarter project?

  87. All been done before by Unknown Worlds by phoebbs · · Score: 1

    This kickstarter notion came a couple of years after I bought into the development of Natural Selection 2 - in that time it's gone from being a bit rough and ready, to really quite enjoyable and playable, even though some features are still under development prior to the game being fully released this summer. So, for the grand sum of $40, i've been playtesting and helping to bug squish for the sequel to the game that kept me absolutely hooked for over 9 years - the original game was a free mod, and for the enjoyment it gave me over such an extended period, I saw it more as a "thank you" to the developers, whether the new game ever got released or not. Unknown Worlds Entertainment (UWE) are a very small team, and their development has been very open, through forums, twitter, IRC, videos, and have solicited and used many ideas from the pre-orderers - many people who pre-ordered have done more than just buy into the game, they've actually written their own code to fix bugs / improve gameplay characteristics, submitted it to the UWE team, who have included it in the game.

  88. Independent trials by SuperKendall · · Score: 1

    right now kickstarter is in the idealistic phase. you give money to people you don't know with great expectations. it doesn't take many silver tongued con artists to put a dent in those expectations.

    Not really. Every project is an independent venture for you to consider funding. If you get burned on one you might look a little harder at the next one, but overall for each project you are reflecting if (a) you want to support the goal they have, and (b) if you want to pay enough to get something back from it.

    It works even if some projects fail because Kickstarter is not really the people you are giving money to (although it is technically).

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  89. Artist thak stick to there word (kickstarter) by Anonymous Coward · · Score: 0

    http://www.kickstarter.com/projects/jeffbrodnax/be-a-part-of-new-jeff-brodnax-record-love-and-gree

    Truly makes me sick when artist get so much funding then let the people down when i work so damn hard