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Gamer Keeps Civilization II Game Going for 10 Years

Have you ever wondered what a game of Civilization 2 would look like after running for 10 years? According to one gamer it's a "hellish nightmare of suffering and devastation." "Lycerius" says that he's been playing the same game of Civ II off and on for over a decade. Some highlights of the marathon session include: 1700 years of war, the ice caps melting over 20 times, constant guerrilla uprisings, and "Roughly 90% of the world's population has died either from nuclear annihilation or famine caused by the global warming that has left absolutely zero arable land to farm." It's too bad you can't build the Hanging Gardens more than once.

219 comments

  1. He must not be that good by Schezar · · Score: 4, Insightful

    He must be a pretty crappy gamer if, in all that time, there are still other civilizations in his way with which to have constant nuclear warfare. If he'd actually eliminated the other civilizations, he could easily rebuild everything.

    Also, how on earth did he have so much global warming? That can really only be the effect of poor decisions or poorly waged nuclear war.

    --
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    1. Re:He must not be that good by Lord+Lode · · Score: 1

      Well, why don't you try it then? Play until the year 4000 and tell how your civilization is doing!

    2. Re:He must not be that good by Anonymous Coward · · Score: 0

      agreed. i almost never had to use nukes, and rarely let the other guys get nukes, or took them down fast enough that they couldn't retaliate with nukes.

    3. Re:He must not be that good by jythie · · Score: 1

      I am guessing the latter. Once the computer players get nukes they tend to use them heavily.

      I think this would have been more interesting if the game had been modded to remove the time cap and we were talking about a hear 40,000 game instead. A game intentionally played so as to not end and keep some balance (so leaving other civilizations fairly intact) and running the simulation long past its designed ending point.. could be kinda neat.

    4. Re:He must not be that good by mehrotra.akash · · Score: 2

      Make it into a MMOG, with groups of players forming "governments" to run specified countries in the game, that'll be even more fun

    5. Re:He must not be that good by Anonymous Coward · · Score: 0

      Global Warming is inevitable in Civ 2. Once the game year gets high enough, it's only going to get worse and worse until you hit a win condition.

    6. Re:He must not be that good by Anonymous Coward · · Score: 5, Interesting

      I did that once with the original Civ. Played through until about the year 6000 AD. It was a long, hard battle at the start, but as the game progressed I eventually won out. By around 2000 AD I had virtually the entire planet and the AI had one civilization with two cities. In that situation the AI simply won't attack because you're too powerful, so the game continues peacefully virtually for ever. It gets boring pretty fast. Soon everything was covered with railroads and irrigation, the planet was effectively terraformed, all the technology was discovered, the climate was stable because there was no need for production and neither side had nucs. Almost all the cities had masses of happy people, it was basically a very boring utopia.

    7. Re:He must not be that good by XiaoMing · · Score: 5, Insightful

      He must be a pretty crappy gamer if, in all that time, there are still other civilizations in his way with which to have constant nuclear warfare. If he'd actually eliminated the other civilizations, he could easily rebuild everything.

      Also, how on earth did he have so much global warming? That can really only be the effect of poor decisions or poorly waged nuclear war.

      Considering how his biggest gripes are when other countries violate ceasefires, as well as his reluctance in switching away from democracy, it looks like he was trying create an actual society that co-inhabits the world with other societies, rather than just play king of the resource mountain.

    8. Re:He must not be that good by jythie · · Score: 1

      I am picturing someone mashing up EvE and Civ... it took me to a happy place.

    9. Re:He must not be that good by Windwraith · · Score: 1

      The story talks about a long game. Not a good game.

    10. Re:He must not be that good by Anonymous Coward · · Score: 0

      He could've shipped the entire population to Alpha Centauri in that time.

    11. Re:He must not be that good by Anonymous Coward · · Score: 0

      Anyone can get to 4000 in a couple days.

    12. Re:He must not be that good by Mindcontrolled · · Score: 1

      My vision of the apex of massive multiplayer gaming is a mash-up on a far wider scale - some players with an inclination towards strategy gaming do the big strategic decisions on a "Civ"-scale of things, others play more micro-management heavy strategic/tactical levels below that, and whoever feels like it, hops into any vehicle available or grabs a gun and jumps into a current battle as an ordinary grunt. Every decision on a high level creates missions and goals for the lower levels.

      --
      Ubi solitudinem faciunt, pacem appellant.
    13. Re:He must not be that good by Anonymous Coward · · Score: 5, Funny

      Hold on, I'm going to submit your comment as a slashdot story now.

    14. Re:He must not be that good by Anonymous Coward · · Score: 0

      Being covered in railroads and irrigation is almost the opposite of terraformed.

    15. Re:He must not be that good by jythie · · Score: 1

      Well, that is kinda what CCP is trying to pull off with EvE+Dust. It remains to be seen how well their experiment will go though.

    16. Re:He must not be that good by TFAFalcon · · Score: 2

      Did you overheat the world before settling it fully? I remember that global warming eventually turned every land square into a swamp, and you could turn those into grasslands with your settlers. Since grasslands gave the most food, global warming was good if you wanted a large population.

    17. Re:He must not be that good by Pope · · Score: 2

      I did something similar with the original Civ for DOS. I was playing Prince level on the world map, and managed to wipe out every other country of the planet, except for the Aztecs, who had replaced the Egyptians when I wiped them out early on.

      The Aztecs had one city going *somewhere*, but I hadn't come across them yet. So I kept on my merry expansionist/scientific ways, railroading everywhere I could and making super caravan cities and parking the caravans off on railroad sidings until I needed them. I eventually ran out of units! So each city was reduced to 1 settler and 1 mechanized infantry for defense, but even then I stopped being able to build more units.

      I finally discovered whatever it was that allowed the Apollo Program, and built it in 2 turns in a city out near Kamchatka that I'd created to do nothing but house that Wonder. After I'd built the Program wonder, I finally discovered where the Aztecs were: they'd been plopped down in the middle of Siberia (essentially all woods), and had a city of 1 population and 1 Militia defending it. With not enough food or productions shields to get bigger, it had been in practical stasis since 3000BC-ish.

      I decided to be a bastard and put a diplomat in every square until the city's control to ensure that they couldn't grow and/or attack me. I eventually built a full spaceship and launched it. Final population was around a billion, and final Civ Score was around 240 (I think?). I pretty much gave up playing after that. :)

      --
      It doesn't mean much now, it's built for the future.
    18. Re:He must not be that good by Anonymous Coward · · Score: 0

      No, I don't think my world ever overheated before it was fully settled. In very few of my games did the planet ever experience serious global warming. I tended to keep production low and avoided nuclear war.

    19. Re:He must not be that good by alvinrod · · Score: 3, Informative

      Here's a Reddit post describing the situation made by a guy who started the game.

      Apparently, there are three main super powers left and they have been locked in constant war with each other for the past thousand years or more. Every time someone moves beyond the relatively stable front lines, their armies just get nuked into oblivion so no one can really push the attack too far beyond a set border. Spies constantly plant nuclear devices in cities, wiping out the population and spreading pollution. Engineers are generally kept busy building roads to keep moving troops to the front lines so there's not really enough time to clean up the pollution or improve the terrain.

      Basically it's reached a point where it's almost impossible to gain an advantage. Everyone is armed to the teeth and nuclear weapons will demolish just about any army in the field that gets to far across the lines. Everyone is also so committed to the war effort that there's not enough resources to devote to fixing things up and anytime something does get fixed up, it's generally just nuked back to oblivion.

      Sounds like a really fun game of Civ II.

    20. Re:He must not be that good by rastilin · · Score: 1

      A lot of historical societies dealt with these kinds of problems by being "king of resource mountain". If you get your ceasefire broken once, that makes you a victim of betrayal, but the third time it happens you're just being gullible.

      --
      How do you kill that which has no life?
    21. Re:He must not be that good by CAIMLAS · · Score: 1

      Why does the ultimate goal have to be to eliminate all competition?

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      ~/ssh slashdot.org ssh: connect to host slashdot.org port 22: too many beers
    22. Re:He must not be that good by XiaoMing · · Score: 1

      If you get your ceasefire broken once, that makes you a victim of betrayal, but the third time it happens you're just being gullible.

      Why does that logic sound so familiar?
      Ah yes, ages 4-7:

      The child has an intuitive grasp of logical concepts in some areas. However, there is still a tendency to focus attention on one aspect of an object while ignoring others. Concepts formed are crude and irreversible.
      Perceptions dominate judgment. In moral-ethical realm, the child is not able to show principles underlying best behavior.

      Once again, display of maturity and an attempt to build an actual society.

    23. Re:He must not be that good by Anonymous Coward · · Score: 0

      In either Civ 1 or Civ 2 if you destroyed a civilization's first settler before they build a city the Civ will never count as being destroyed.

    24. Re:He must not be that good by the_Bionic_lemming · · Score: 1

      Make it into a MMOG, with groups of players forming "governments" to run specified countries in the game, that'll be even more fun

      www.nationstates.net

      My little chunk is in

      http://www.nationstates.net/nation=lemmingcus_meenicus

      --
      _ _ _ Go for the eyes Boo! GO FOR THE EYES!
    25. Re:He must not be that good by lord_mike · · Score: 1

      I had a friend do that with the original Civ as well, except that he surrounded the one remaining civilization with mechanized infantry. It was incredibly boring, but he wanted to see how high of a score he could get. He basically ended up building then selling city walls in most of his cities, since most of the world was occupied. Each turn took him literally hours near the end. After a few weeks, he finally finished the game and got the ranking of King Solomon or something close, and that was the end of that. After his epic game, I lost interest in Civ for years. I could never match such a feat, so it seemed pointless to try. He'd set the "world record". I got to see it happen, and that was enough for me for awhile. That game he played was quite epic.

    26. Re:He must not be that good by lord_mike · · Score: 1

      Nukes are terrible weapons. They have a lot of collateral damage, and they don't help that much to take over a city. You lose half the population. Your units can't be anywhere close by or they get hit, too, and the nasty pollution really hits your civ score hard! It's a weapon best avoided. The disadvantages way outway their advantages.

    27. Re:He must not be that good by Impy+the+Impiuos+Imp · · Score: 1

      Speaking of global warming, where is the incease in arable land as massive northern reaches become more plantable? Where are the better growing condotions due to increased CO2 in the atmosphere. Deserts are shrinking not expanding.

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    28. Re:He must not be that good by lord_mike · · Score: 2

      Mr. President, we can't afford to have a mineshaft gap!!

    29. Re:He must not be that good by Anonymous Coward · · Score: 0

      In case that is the competiton's goal.

    30. Re:He must not be that good by tibman · · Score: 1

      I wish Dust was available for PC

      --
      http://soylentnews.org/~tibman
    31. Re:He must not be that good by Anomalyst · · Score: 1

      global warming was good if you wanted a large population.

      A passle of 200Kg settlers /shuuder

      --
      There is no right to feel safe thru security vaudeville at the expense of everyone's freedom, privacy and tax money.
    32. Re:He must not be that good by jythie · · Score: 1

      If it does well I imagine they will port it to multiple systems. For their first foray into console gaming through it makes sense to limit it to a single platform.

    33. Re:He must not be that good by Anonymous Coward · · Score: 0

      "Bla bla"

      Who cares, but did the icecaps melt and Global Warming ruin all the arable lands like here?

    34. Re:He must not be that good by Anonymous Coward · · Score: 0

      I knew someone who used global warming effects to drown other civilizations leaving him the winner. I don't remember which one you could do it.

      I've been playing off and on Civ 3 and 4. I don't have 2 loaded anymore, but i kept liking how the older games gave you a challenge or more play with the environment.

    35. Re:He must not be that good by Anonymous Coward · · Score: 0

      If being mature means being short-sighted and gullible, I don't want to grow up.

    36. Re:He must not be that good by Anonymous Coward · · Score: 0

      You should try playing allegiance. http://alleg.net. Free, awesome graphics, fun, and great community.

      Basically combines a tactical space RTS with an FPS. You elect your commander, (and can de-elect him or go rogue at any time). The commander gets a tactical view from which to 'suggest' orders to players, allow money to tech upgrades, provide special ships/add-ons to particular players, and so on.

      Hours of your life will evaporate.

    37. Re:He must not be that good by FatLittleMonkey · · Score: 3, Funny

      Apparently, there are three main super powers left and they have been locked in constant war with each other for the past thousand years or more.

      We've always been at war with Eastasia.

      --
      Science is all about firing a drunk pig out of a cannon just to see what happens.
    38. Re:He must not be that good by Raenex · · Score: 1

      Must be a truly advanced, ethical mind that keeps getting backstabbed in a predictable manner. It reminds me of those idiotic cartoon shows where the hero always either let the evil villain live or saved him, only to be attacked again.

    39. Re:He must not be that good by Anonymous Coward · · Score: 0

      I did this too in Civ I. Conquered the world after a big nuclear war, drove the enemy back to 1 city. Railroad everywhere. After a few hundred years of that I got bored, and embarked on a 'green' project. Cutting myself back to one city in Indonesia (Earth map), and converting the rest of the worlds plains and grassland to forest. I even withdraw my tanks from the fortresses surrounding the enemy city. With only one city to manage I played through till something like 5000 AD. As I recall the enemy never really expanded back much despite having unimpeded access to the rest of the world from their last city in South Africa. I think they didn't like all the jungle.

      Also, fwiw, my minecraft world is the same one I started out with about a year and a half ago now...

      Oh, and I dug out my save game in Elite from the mid 80's and played that a bit a couple of years ago ...until my BBC Micro developed a smoke leak I haven't had a chance to fix yet. (Emulator just doesn't feel as good as the real thing)

    40. Re:He must not be that good by drinkypoo · · Score: 1

      If you are enough of an ass-kicker you can conquer the world fast enough to build enough forests to prevent global warming in Civ I and II.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    41. Re:He must not be that good by mjwx · · Score: 1

      Global warming, ice caps melting, nuclear war, in the end his civ was destroyed by a single spearman.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    42. Re:He must not be that good by TFAFalcon · · Score: 1

      The question is : Do you want to. Extreme global warming improved the world in the long run, while crippling the AI in the short, since the AI wasn't very good at removing swampy quickly enough to avoid starvation.

    43. Re:He must not be that good by Anonymous Coward · · Score: 0

      When I play civ the best part for me is to have several nations beside my own.

      Maybe he is like me in that way.

      I played once to 2500 or something like that. There existed several nations but war was a constant although not at this scale. I still had democracy but i was lucky enough with geography...

      My way of ending war between to nations was to become allied with the loosing side attack the winning side and in the middle sign a peace treaty and force the allied nation to do the same.

      Some times it worked sometimes it didn't but i managed to keep thing clean.

      I had my country full of rail road and farms, made more money than i could ever spend and rushed every single unit i needed.

      I eventually stopped playing but i managed to control the world while not conquering it. That was the fun part. What the fun in only having one country and only control engineers...

    44. Re:He must not be that good by unixisc · · Score: 1

      Actually, no. In Civ II, once the icecaps melted, some lands did become swamps, but some changed from plains to deserts. Certainly not good if they happen to be city squares.

    45. Re:He must not be that good by unixisc · · Score: 1

      Actually, building forests does nothing about global warming. The way to prevent it is to start off w/ things like Mass Transit, Recycling Centers and Solar Plants before you put that city in domestic auto mode and have it build whatever it feels like.

    46. Re:He must not be that good by unixisc · · Score: 1

      If you can discover SDI early enough and build it in every city, that can be somewhat mitigated. However, if other computer players are waging nuclear war on each other, then you don't have control over preventing global warming.

    47. Re:He must not be that good by unixisc · · Score: 1

      In that case, he needs to have the UN wonder, and he needs to have SDI defenses, coastal fortresses, city walls and mechanized infantry, howitzers and spies for each of his cities - enough of them so that they can't be nuked, captured conventionally, no nuclear device can be planted, and so on. If he can maintain military superiority over other civilizations, ceasefires won't be violated. Oh, and another thing - do not agree to peace treaties - just agree to ceasefires. If one has the UN, then 50% of the time, the Senate hawk party will derail an attempt to go behind his back, but sometimes, the other party may force a peace treaty to be signed.

    48. Re:He must not be that good by unixisc · · Score: 1

      The alternative is to build the spaceship to Alpha Centauri and get there. Incidentally, I've forgotten - what happens if an enemy gets to Alpha Centauri - does the game end, or does it continue in bloodlust mode?

    49. Re:He must not be that good by Anonymous Coward · · Score: 0

      So, was your Future Tech over 9000?

    50. Re:He must not be that good by TFAFalcon · · Score: 1

      That's right, but what happened if you kept polution going? In Civ 1, next rounds of global warming eventually turned the deserts into swamps.

    51. Re:He must not be that good by Anonymous Coward · · Score: 0

      You know, you could attempt some other records. I was recently reading some strategy article on the original Civ (which I still like to play on dosbox) and there were mentions of some weird records people had made (with names and email addresses), like reaching Alpha Centauri in 40 BC and cities reaching 99 and I was like wtf, how the hell is that even possible.

      Instead of just beating the game, people should consider trying to reach some really odd goals. That should keep the game interesting for a while and make players to apply some truly exotic strategies.

    52. Re:He must not be that good by Anonymous Coward · · Score: 0

      > The disadvantages way outway their advantages.
      > way outway
      > outway

      o_O

    53. Re:He must not be that good by DiEx-15 · · Score: 1

      Also, how on earth did he have so much global warming? That can really only be the effect of poor decisions or poorly waged nuclear war.

      Or the gamer had the GOP and Global Warming deniers get into power too many times...

    54. Re:He must not be that good by JBaustian · · Score: 1

      I have never played long enough into the future to allow any other civilizations to develop nuclear weapons. I have never allowed other civilizations to retain enough assets to threaten me or my cities. If you establish the United Nations, other civilizations must make peace with you, if you wish.

      I suppose there are scenarios where the game turns out very differently.

    55. Re:He must not be that good by Mindcontrolled · · Score: 1

      I'll have a look at it, thanks. I do envision a much greater scale and more granularity, though - but, as I said, that's the endpoint, the paragon of MMOs I think about :)

      --
      Ubi solitudinem faciunt, pacem appellant.
    56. Re:He must not be that good by Anonymous Coward · · Score: 0

      "War is Peace, Freedom is Slavery, Ignorance is Strength."

  2. Re:MORONS!!! by Lord+Lode · · Score: 5, Informative

    It is pretty nerdy, and interesting!

  3. So game with GW agenda? by Pecisk · · Score: 2

    I knew it! Those developers are damn liberal hippies! :)

    Seriously though, life defining game series.

    --
    user@ubuntubox:~$ stfu This server is going down for shutdown NOW!
  4. Re:MORONS!!! by JustAnotherIdiot · · Score: 5, Funny

    Go look at the front page of any news website
    Now look at this article
    You /can't/ tell me that this is less interesting than whatever crap the media is trying to feed you today.

    --
    What do I know, I'm just an idiot, right?
  5. Re:MORONS!!! by Anonymous Coward · · Score: 1

    As opposed to a couple of nerds crying about something on a new website because THEY have no life?

    REALLY????

    Must be a slow day for you guys.

  6. Re:MORONS!!! by Anonymous Coward · · Score: 0

    Embrace it. This is what Slashdot has become.

    If you want the good stuff with quality comments, see the "This day in history" posts from 2005 on the right side banner.

  7. Re:Reddit reruns by FunPika · · Score: 1

    This is Idle. I don't know why weird stuff from it occasionally shows up on the main page, but there is a preference to get rid of Idle articles somewhere if you want to use it.

    --
    After years of not using a signature, I am going to make one to say the following: Fuck Beta
  8. Re:Reddit reruns by Anonymous Coward · · Score: 5, Insightful

    I for one am sick of hearing about unemployment, the election and Syria. Want to hear about it? Go to News.google, cnn. USA Today, etc.

    Absolutely nothing wrong with nerd news appearing on a nerd website. Just because it isn't exciting enough for YOU doesn't mean others won't like it... nor does it mean everyone watches Reddit Live.

  9. 1984 by David89 · · Score: 5, Interesting

    This reminds me of 1984 actually, right down to there being three superpowers left in the world. For those who haven't read it, perpetual war is fought over border zones that constantly change hands, with each power too strong to ever be defeated.

    --
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    1. Re:1984 by Anonymous Coward · · Score: 5, Insightful

      Or at least that's what the government tells you...

    2. Re:1984 by jythie · · Score: 1

      Oddly enough this is what often bothered me about Civ. I actually found it pretty hard to end up in a stalemate situation in the game, either I overwhelmed the computer players and wiped them out over a fairly short course, or some computer player lept out in front and crushed me before I was ready.

      Real history though has countries fighting back and forth, often finding the cost of finishing the job to be too high (indigestion absorbing new territory, economic costs of prolonged war, etc)... and I kept wishing Civ did a better job of modeling these situations. So in a way I am actually rather impressed the person managed to end up in such a 'loosing' situation.

    3. Re:1984 by Anonymous Coward · · Score: 0

      Too Big To Fail seems to come in threes...

    4. Re:1984 by ArmchairGeneral · · Score: 2

      I agree, I've played Civ since the very first version and it will always end up with me bring crushed or me crushing everyone (or at least the potential to do so). I'm kind of envious of his 'balance' he has going on. The most balance I ever saw was an ongoing battle I had with an enemy that lasted several centuries...I had more tech he had more units, it was an interesting war with me finally winning, but that scenario only ever happened once.

      And don't get me started on the AI...

    5. Re:1984 by Anonymous Coward · · Score: 0

      Agreed. It was very hard to find balance in the original. I tried it a couple of times, but the AI tends to kill off all other AI civilizations. So really it's usually just down to two or three players, one of which will be more powerful than the other two. Once I managed to take over most of the world and placed my cities between enemies so it was almost impossible for them to fight. Still, the two or three weaker civs got wiped out. The game seemed to intentionally make a few civs weak and a few super strong to avoid a stalemate.

    6. Re:1984 by SAN1701 · · Score: 5, Insightful

      Mod parent up, IIRC there's no reason to believe there's an actual war between the 3 superpowers in '1984' book, apart from the totalitarian government propaganda.

    7. Re:1984 by Anonymous Coward · · Score: 0

      There was never a reason to believe that there were 3 superpowers, either.

    8. Re:1984 by alvinrod · · Score: 1

      The later versions of Civ, at least Civ IV, did better in these regards. If you were at war for prolonged periods of time, the unhappiness made it difficult to keep things perfectly stable at home. Additionally, even if you managed to capture enemy cities, the amount of culture that the enemy exerted over them was sometimes enough to cause the cities to revolt and revert to their control after a few hundred years.

      I remember one game where another super power and I were essentially fighting a giant proxy war through our allies and other nations, simply because it was too expensive for us to wage war directly. Also, we both had a load of nuclear weapons, so the end results of a direct conflict probably would have started to look similar to this. I was losing at first simply because I couldn't support my allies as well, but I eventually managed to damage his economy so much through espionage and my trade corporations that he couldn't afford to hold a large amount of his cities and was forced to turn them into a vassal state, which broke away from the parent nation a later.

    9. Re:1984 by SAN1701 · · Score: 1

      Totally agree.

    10. Re:1984 by Talderas · · Score: 1

      1984 does have a seen with the soldiers of one of those nations. Granted that's not entire proof positive of the war. The three nations, if they exist, could come to various accords. In the end, it's much simpler to assume that the three nations do exist but their wars are predetermined and planned in order for all three nations to keep their populaces stupid.

      --
      "Lack of speed can be overcome. In the worst case by patience." --Znork
    11. Re:1984 by Anonymous Coward · · Score: 0

      civ IV came pretty boring once you got the temple rush trick going. civ v is better regarding balance, I actually had some enjoyable war with warriors, while the first unit one could use in previous games was in the classical era.

    12. Re:1984 by LordLimecat · · Score: 4, Interesting

      Actually, IIRC theres good reason NOT to believe that there is a war. As I recall there are several clues point to the fact that there simply isnt any war, and that the entire thing is a hoax to keep the people under control.

    13. Re:1984 by DarkOx · · Score: 1

      Citizen we have always been at war with Eurasia. Now stop spreading nonsense and get to your junior anti sex meeting.

      --
      Repeal the 17th Amendment TODAY! Also Please Read http://www.gnu.org/philosophy/right-to-read.html
    14. Re:1984 by Anonymous Coward · · Score: 0

      Now it's CIV 5 and horses rush. Game is over before the medieval times. Pathetic...

    15. Re:1984 by Cow+Jones · · Score: 1

      Actually, IIRC theres good reason NOT to believe that there is a war. As I recall there are several clues point to the fact that there simply isnt any war, and that the entire thing is a hoax to keep the people under control.

      I agree, that's how it feels when you read the book. But if true - why switch enemies periodically, only to cover it up later and deny it ever happened? The system would work just fine, and even save some trouble (altering records and disappearing people), if the enemy was always Eurasia.

      --

      Ah, arrogance and stupidity, all in the same package. How efficient of you. -- Londo Mollari
    16. Re:1984 by Isaac+Remuant · · Score: 1

      The Europa Universalis series might be for you (And they tell me that Hearts of Iron series are quite similar in a WW2 Setting)

      --
      "Science can amuse and fascinate us all, but it is engineering that changes the world. " - Asimov.
    17. Re:1984 by khallow · · Score: 1
      Considering the scenario of three totalitarian superpowers, I'd say that they probably are always at some level of war with each other just because they're all total bastards. It also gives a valid pretext for getting rid of populations you don't have a use for. Grind them away on the Eastasia front.

      But if true - why switch enemies periodically, only to cover it up later and deny it ever happened? The system would work just fine, and even save some trouble (altering records and disappearing people), if the enemy was always Eurasia.

      I think the powers that be were also switching enemies just because they could. They aren't in the least interested in saving trouble. I think it was part of the intended environment of fear and control. Forcing people to change their worldview frequently reminds everyone who is in charge. And they can disappear a lot of people and still have positive growth rate.

    18. Re:1984 by Anonymous Coward · · Score: 0

      As someone else said, it sounds like Europa Universalis is the game your looking for.

    19. Re:1984 by jonwil · · Score: 1

      In fact, there is no way for the citizens of Oceania to know that Eurasia and Eastasia even exist except because the government says it does.

    20. Re:1984 by shess · · Score: 1

      Actually, IIRC theres good reason NOT to believe that there is a war. As I recall there are several clues point to the fact that there simply isnt any war, and that the entire thing is a hoax to keep the people under control.

      I agree, that's how it feels when you read the book. But if true - why switch enemies periodically, only to cover it up later and deny it ever happened? The system would work just fine, and even save some trouble (altering records and disappearing people), if the enemy was always Eurasia.

      Totally. It would also be easier to just say 2+2==4, it's more obvious than having to say it is equal to 5.

    21. Re:1984 by unixisc · · Score: 1

      US, Russia and China

    22. Re:1984 by LordLimecat · · Score: 1

      Basically this. Keep "truth" subjective and make sure everyone knows that its defined by those in power, and you need never fear an ideological uprising.

    23. Re:1984 by ergean · · Score: 1

      I know... asking an AC - what is this temple rush trick? Never heard of it.

    24. Re:1984 by Anonymous Coward · · Score: 0

      you rush to found all religions, this set you back in military but military is useless until romans times.

      you get a nice boost in prophets, which allow you to found a major temple or something, I cant remember the details right now.

      when you have that, every other city having the religion for that temple grants you money. you get instantly rich and can use money boost research until you get a huge advantage and get to the technology that makes great temples obsolete.

  10. Our Future by Nethemas+the+Great · · Score: 1

    So that's what our future looks like...

    --
    Two of my imaginary friends reproduced once ... with negative results.
    1. Re:Our Future by capnchicken · · Score: 1

      Yes, the future of slashdot stories are links to reddit comments. Truly a frightening visage.

      --
      A libertarian shat on my carpet once. Claimed the free market would sort it out. -Ford Prefect(8777)
  11. Re:MORONS!!! by Anonymous Coward · · Score: 0

    The tagline isn't "stuff that's slightly more interesting than EW.com". It's "News for nerd, stuff that matters."

    I realize the title of "nerd" has been redefined by some as "casual gamer". Beyond that, this is neither news for nerds nor stuff that matters.

    Stay tuned for an update on the man that reaches a million kills in a single game of Call of Duty.

  12. Virtual machines by scorp1us · · Score: 4, Interesting

    First, I thought this was about a continuously running game... And my fist thought was dang, I bet he wish he started it in a VM, because he could have kept moving it to new hardware, rateh than keeping that old Pentium IV around. But I guess there's a save-game feature.

    --
    Slashdot's rate-of-post filter: Preventing you from posting too many great ideas at once.
    1. Re:Virtual machines by couchslug · · Score: 2

      You can convert conventional Windows installs to VMs.

      Google it. It's been an option for several years at least.

      --
      "This post is an artistic work of fiction and falsehood. Only a fool would take anything posted here as fact."
    2. Re:Virtual machines by Anonymous Coward · · Score: 1

      While running? I assume the OP was referring to the fact that he thought the game was constantly running for 10 years.

    3. Re:Virtual machines by DogDude · · Score: 1

      Windows is backwards compatible, you know.... most apps 20 years old (including Civ 2) sill run fine in Windows 7, and will probably continue to run in Windows 8.

      --
      I don't respond to AC's.
    4. Re:Virtual machines by Anonymous Coward · · Score: 4, Interesting

      Hibernate -> Copy HD -> Start in virtual machine.

      I've actually done this.

    5. Re:Virtual machines by asylumx · · Score: 1

      Ya, I thought that too. It got a lot less interesting when it turned out to just be a guy played the same saved game every once in a while over a decade.

    6. Re:Virtual machines by jd · · Score: 1

      Load FreeCiv into a virtual machine, define a really really large map and a very large number of initial civilizations, and leave running for 20 years.

      For added fun, hack the code to allow a civilization to split (as per the Roman Empire) if unhappiness levels get too great, where the scion AIs use slightly modified parameters a-la genetic coding.

      --
      It's a small world and it smells funny; I'd buy another if it wasn't for the money; Take back what I paid (SoM)
    7. Re:Virtual machines by scorp1us · · Score: 1

      Would you like to play a game of Chess?

      --
      Slashdot's rate-of-post filter: Preventing you from posting too many great ideas at once.
    8. Re:Virtual machines by Anonymous Coward · · Score: 0

      Tell that to my old copies of Roller Coaster Tycoon.

    9. Re:Virtual machines by LordLimecat · · Score: 1

      Not while running, that Im aware of-- doing a P2V will work, except the newly created VM will typically be off once its been created, and it certainly wont replicate the current physical computer's CPU state.

    10. Re:Virtual machines by jd · · Score: 1

      Not really, do you have a Global Thermonuclear War option?

      --
      It's a small world and it smells funny; I'd buy another if it wasn't for the money; Take back what I paid (SoM)
    11. Re:Virtual machines by Anonymous Coward · · Score: 0

      Civ II? Pentium IV?

      Try 486.

  13. He should have... by Anonymous Coward · · Score: 0

    ... boarded the ship for Alpha Centauri.

    1. Re:He should have... by tom17 · · Score: 1

      Or Fintlewoodlewix.

  14. Bad player by Chemisor · · Score: 1

    Now we know whom not to vote for in the next election. Such mismanagement never happens in my games...

  15. "how on earth did he have so much global warming?" by StefanJ · · Score: 4, Funny

    Deny it exists and do nothing to stop it?

  16. 9-9-9 by medv4380 · · Score: 1

    So that's what it leads to?

  17. Re:MORONS!!! by aztektum · · Score: 1

    Disregard the fact the full tagline is "News for Nerds", I happen to enjoy living in a world where "news" isn't confined to what one persons thinks it should be.

    --
    :: aztek ::
    No sig for you!!
  18. Sounds suspicious... by Anonymous Coward · · Score: 0

    This smells to me like someone trying to make a thinly-veiled political statement. I've played a lot of Civ, and I find it hard to believe that 3 civilizations could still exist after playing for that long.

    1. Re:Sounds suspicious... by jythie · · Score: 1

      Agreed, well, on the later part at least. Civ's sim always had trouble with balanced power, usually someone breaks a little bit ahead and they quickly become uncatchable.

    2. Re:Sounds suspicious... by Anonymous Coward · · Score: 0

      He posted his save file, and it's not that unlikely a scenario at all.

  19. Re:MORONS!!! by Anonymous Coward · · Score: 0

    NY Times:
    2 articles on Spanish euro crisis and possibility spreading to Europe
    1 article on Russian protests of the Kremlin
    1 article on Mexican drug gangs laundering money in the US

    I'd say that every single article is more interesting (and newsworthy) than some guy playing Civ2 for 10 years.
    Probably a number of the advertisements are as well.

  20. Re:MORONS!!! by DemomanDeveloper · · Score: 5, Insightful

    It also shows that Reddit nowadays is often much more interesting than /.

    I would LOVE to have stories like this on Slashdot, but all we get is some pro-piracy, anti-microsoft circlejerking. The same goes for the comments, obviously. I remember when the John Carmack used to post here - he does not anymore, and you wonder why?

  21. Re:MORONS!!! by Anonymous Coward · · Score: 1

    ...casual gamer?
    I'd say someone who plays a single Civ2 game save for 10 years is pretty hardcore.

  22. sim city does not have war by Anonymous Coward · · Score: 0

    sim city does not have war

  23. Re:MORONS!!! by Anonymous Coward · · Score: 0

    over a couple decades .

    See: TFH, TFS, TFA

  24. Re:MORONS!!! by ClioCJS · · Score: 3, Insightful

    It is news. It's an unusual, not-normal occurrence. And it's game related. News for nerds. This is the most interesting thing posted ind ays.

    --
    -Clio
    Karma: Bad (mostly from not giving a fuck)
    Blog: http://clintjcl.wordpress.com
  25. Re:MORONS!!! by JustAnotherIdiot · · Score: 1

    wouldn't you LIKE to think that this site is just a LITTLE above that?

    Not really, and you're foolish to think otherwise.

    Why should Slashdot stoop to THOSE levels?

    You tell me, but as everyone complains on a daily basis, it seems to have done just that.

    WHY are you comparing Slashdot to that?

    See above.

    This "well, it could be worse!" mentality has grown REALLY OLD.

    When you get old, you tend take what you can get and chill the fuck out.

    --
    What do I know, I'm just an idiot, right?
  26. Re:MORONS!!! by Penguinisto · · Score: 3, Interesting

    It is cool as frig to see that someone went the distance on it. More often than not, I just said 'screw it' and restarted the game after I reached the main goal and won, or after it was apparent that I was toast. I only went long-term once, and that was only for a month (same schedule, off and on as time permitted). Got way too bored with it at that point, nuked the remaining cities, and restarted the game (or sometimes I'd just go all Anasazi on it and begin to dismantle all my cities to see what happened.)

    I usually won it by being the American team up-front, since the game engineered that particular role to be even more aggressive than the real USA could ever hope to be.

    Best bet though was to find and identify the aggressive mofos up-front, wipe them out post-haste, and then quickly surround the weaker nations with your stuff so that they didn't expand. Eventually, you could leave them with one city apiece, and you own the rest.

    --
    Quo usque tandem abutere, Nimbus, patientia nostra?
  27. Re:MORONS!!! by Neutral_Observer · · Score: 1

    THIS is why I stay in my mother's basement!

  28. Basically this game mirrors reality ? by Anonymous Coward · · Score: 0

    So basically this game looks like a mirror image of our future ?

  29. Re:MORONS!!! by RoboRay · · Score: 2
  30. Re:MORONS!!! by jeffmeden · · Score: 1

    ...casual gamer?

    I'd say someone who plays a single Civ2 game save for 10 years is pretty hardcore.

    If this place were really "news for someone who played a single Civ2 game save for 10 years" then we would ALL be out (that guy probably doesnt even post here).

  31. Original Content by Dunge · · Score: 0

    Slahshdot I'm disappointed you just steal Reddit posts and try to create "news" with it. How about trying to have original content instead?

  32. Re:MORONS!!! by Anonymous Coward · · Score: 0

    No 10 defends gay marriage plans

  33. Re:MORONS!!! by Anonymous Coward · · Score: 5, Funny

    This is John Carmack. Stop being a bitch.

  34. Wrong Strategy. by Anonymous Coward · · Score: 1

    He should have used the infamous kinghit strategy.

    Basically build one city, rush your tech, then overwhelm the enemy.

    If I could find the page that documented it, I would post it, but Usenet is dead.

  35. Re:MORONS!!! by Anonymous Coward · · Score: 1

    What it has "become"? People bragging about their uptime is pretty much how it /started/... I really don't see what all the fuss is about.

  36. Am I Missing Something Here? by JohnnyMindcrime · · Score: 0

    You can play a game of chess in 30 minutes or it could take you 6 months to play the game if you made one move a day and played someone via email. But that doesn't mean that the moves are any different in either game.

    Therefore I don't see the relevance of playing Civilization II over 10 years here, apart from it being a notable but geeky thing to do.

    I've not played Civ in a long time but from what I recall the number of physical game turns are fixed and apart from a couple of the variants ("Test Of Time" springs to mind), the game starts in 4000BC and ends at around 2000AD - so how long it takes you to play that fixed number of turns seems largely irrelevant.

    Sure, if the guy had reported that he'd replayed the same game over and over again using different strategies and it *ALWAYS* finished up with the three civilizations at constant war in a nuclear wasteland, then that might be worthy of mention.

    But otherwise I must be missing something here or it's just a slow Slashdot news day...

    --
    Windows 10 is great - I used it to download Linux.
    1. Re:Am I Missing Something Here? by Roujo · · Score: 1

      While I agree that 10 years of real-time is not a good indication of how far the game has gotten, he says in his post that he's up to year 3991 AD. This is the first time I've heard of anyone going so far in a game, let alone keeping at it 10 years after he started it. =)

    2. Re:Am I Missing Something Here? by tocsy · · Score: 1

      I've not played Civ in a long time but from what I recall the number of physical game turns are fixed and apart from a couple of the variants ("Test Of Time" springs to mind), the game starts in 4000BC and ends at around 2000AD

      The scored game ends at 2020AD, I believe, but you can continue playing afterwards. If I remember correctly, there's a popup that says something along the lines of "Would you like to keep playing? Scores will not be recorded from now on."

      Man, this really makes me want to go back and do this with my old copy of Civ II. They also mentioned Alpha Centauri, which always seemed to be too intensive for my computer but I'm sure it would run on what I have now... Oh god, the nostalgia.

    3. Re:Am I Missing Something Here? by JohnnyMindcrime · · Score: 1

      Yeah, thanks, you're right and I should have read the article more carefully.

      But even so, isn't this just indicative of 4X computer strategy games in general anyway?

      When you play games of this type that start with 8 or so players, then you usually end up with about half of them being wiped out in the early to mid-stages of the game because the successful players have been the quickest and fastest to follow a specific strategy - whether it's fast expansion and strength through numbers or being the most technologically advanced.

      If you are at a situation where there are only 3 players left in a game then it's because there's a stalemate situation happening whereby no one player is big enough or bad enough to take out one of the other players. By the year 3991 AD, presumably every surviving player will have got to the end of the tech tree, so there's no advantage there; and by virtue of there being three surviving players, they must each occupy considerable land mass each.

      --
      Windows 10 is great - I used it to download Linux.
    4. Re:Am I Missing Something Here? by JohnnyMindcrime · · Score: 1

      The problem I have with 4X games is that the best games are those with human opponents, and the number of people prepared to sit and patiently play turn-based strategy games seems to get fewer and fewer by the day...

      I always find that playing against the AI, I tend to fall into the same strategy of play that always lets me win in the end - in my case, it tends to be a strategy of getting as technologically advanced as possible whilst not expanding too much and keeping all my opponents friendly until I can roll out my tank divisions and bombers against their archers and catapults...

      I can never play the evil conquering warmonger in 4X games, just as I've never been able to play the evil murderous bastard in either Fallout 3 or Fallout New Vegas...

      --
      Windows 10 is great - I used it to download Linux.
    5. Re:Am I Missing Something Here? by Anonymous Coward · · Score: 1

      Alpha Centauri is being sold on gog.com these days, all nicely dosboxed up to run on current systems. So if you want your fix...

    6. Re:Am I Missing Something Here? by tocsy · · Score: 1

      Good to know, thanks. I'll take a look if I can't find my original version anywhere.

    7. Re:Am I Missing Something Here? by KozmoStevnNaut · · Score: 4, Informative

      Give Galactic Civilizations II a try, you'll be amazed by the AI at higher difficulty settings.

      --
      Eat the rich.
  37. Re:MORONS!!! by Frederic54 · · Score: 1

    I agree, I saw this story on reddit way before it was on /. ; it is special to see reddit story published here...

    --
    "Science will win because it works." - Stephen Hawking
  38. Re:MORONS!!! by JustAnotherIdiot · · Score: 1

    Touché good sir.

    --
    What do I know, I'm just an idiot, right?
  39. Re:MORONS!!! by Anonymous Coward · · Score: 1

    Can he share some screenshots? Or a saved game file?

    That's what I was hoping to find anyway ;)

  40. Re:MORONS!!! by RoboRay · · Score: 1

    I'll admit it the HuffPost piece almost looks like an Onion article, if it makes you feel better.

  41. One more stat by ravnous · · Score: 2

    7,338 tanks destroyed by phalanxes

    --
    When does this happen in the movie?
  42. Re:MORONS!!! by Trent+Hawkins · · Score: 5, Funny

    you're telling me you don't have Civ2 installed on your desktop? At the very least you must surely have MoO2 or Master of Magic.

    No? Not even x-com on steam? Well... frankly I don't think YOU matter.

  43. Re:MORONS!!! by Yvan256 · · Score: 1

    If you want "news for nerds" then you should be on specialized websites like reprap.org, cnczone.com, buildyourcnc.com, etc.

  44. Re:MORONS!!! by glassware · · Score: 3, Interesting

    Screenshots here:
    http://imgur.com/a/rAnZs

  45. Re:MORONS!!! by Translation+Error · · Score: 5, Insightful

    Um... This story is on Slashdot.

    --
    When someone says, "Any fool can see ..." they're usually exactly right.
  46. Make him president? by bunyip · · Score: 4, Funny

    Wow, this guy has some serious management skillz! Maybe he should be running Spain or Greece or the US?

    1. Re:Make him president? by snowgirl · · Score: 1

      Wow, this guy has some serious management skillz! Maybe he should be running Spain or Greece or the US?

      Dude, the guy has let the entire world crumble underneath him. I don't think that's management skills. Rather, I think people like him HAVE been running Spain, Greece, and the US...

      --
      WARNING! This girl exceeds the MAXIMUM SAFE standards established by the FDA for BRATTINESS
    2. Re:Make him president? by FatLittleMonkey · · Score: 2

      You underestimate how difficult it is to achieve this kind of perfect balance in Civ.

      --
      Science is all about firing a drunk pig out of a cannon just to see what happens.
    3. Re:Make him president? by luisdom · · Score: 1

      No kidding. Here in spain we got double dubya, one on the left, one on the right. Time to try someone with a long term view ;)

  47. Re:MORONS!!! by Anonymous Coward · · Score: 0

    The fact that you think 2005 was the "good old days" is just adorable.

    But don't worry, you'll get to say the same thing in five years or so when someone waxes all nostalgic for the golden age of Slashdot that was 2012.

  48. Re:MORONS!!! by Caratted · · Score: 1

    /. effectively aggregates a lot of sites, via user moderation, in the same way that reddit does. It is just much slower, because editors (who sometimes do better than other times). It's always been that way - I've heard this thousands of times on /. - regarding TheVerge, for Engdaget, for Kokaku and perhaps the entire gawker blogging umbrella, for ThisIsMyNext before Topolsky moved, for every site, ever, that tries to post OC. This is not what /. does.

  49. the problem with reddit by Anonymous Coward · · Score: 5, Interesting

    The problem with reddit is that its even more of an echo chamber because of the way they do moderation. Basically its all determined by the masses, like digg was. It used to be (circa 2006) that differing opinions were more visible. Now they are completely buried.

    Also 95% of the stuff on there is memes, pictures of girls or animals, people complaining, or self aggrandizing (bestof, iama, TIL) and also constant reposts of the same crap from 10 years ago.

    In short, its now a "community" as opposed to what it was when it started, a site which didn't require any email verification and was trying to be as anonymous as possible. Now they have karma, anniversaries (cake) and other "features" which make it more like a social networking site than a link agregator. They want people to build up their reputations, but this stifles independent thought. The delays on postings for non long term users is horrible now. Was much better when it was pseudo anonymous and not as popular. I blame the diggers who came over in 2008 or thereabouts.

    all that said, i read it every day, but not usually the comments. Slashdot comments and moderation are far far far superior.

    1. Re:the problem with reddit by Anonymous Coward · · Score: 0

      Exactly. I tried hanging out on Reddit for a while but it was just another crappy website populated with neurotypical group-think. Slashdot has group-think issues too but not like "Joe Sixpack" group-think, that shit gets old fast. Stupid normals.

      The pure democratic moderation doesn't help either. Slashdot does it much better. Find trusted moderators, don't get every moron with a keyboard do it. Generally speaking most people are idiots that can't deal with power.

    2. Re:the problem with reddit by Anonymous Coward · · Score: 1

      I very strongly disagree.

      Go into a global warming thread and mention that you question the motives of the believers that say we need to start spending money, now, or we'll all die next year. Go into a religion thread and ask why atheists are so damn angry about religion. Go into a libertarian thread and point out there we have real world examples (mostly in Africa right now) as to why libertarian systems don't work for groups larger than 50 or so.

      Observe as everything you post gets instantly nuked down to -1 Troll, Offtopic, whereas all the replies putting you down get +5 Insightful, Informative, Funny.

      Any limited moderation system is just as rife with abuse as an open one. It makes the abuse a little less obvious but it's still there, don't be fooled.

    3. Re:the problem with reddit by AvitarX · · Score: 1

      Were I to do any of those things it would be trolling...

      That sets aside the point that I've seen some of the most intellegent conversations on all of those things on /., and certainly more so than the internet as a whole.

      --
      Wow, sent an e-mail as suggested when clicking on "use classic" banner, and got a fast response that addressed my msg
  50. in 10 years... by ftobin · · Score: 2

    I wouldn't be at all surprised that if in 10 years we'll have some people playing the same Minecraft worlds as well. It would even be more interesting, since your "history" would be remembered as you moved from camp to camp.

    1. Re:in 10 years... by Twintop · · Score: 1

      I run a Minecraft server with/for a small-ish group of friends and family (~25 people whitelisted). The problem we've faced is that as Mojang adds more features, you have to do a reboot of your map if you want to have access (or easy access, I should say) to them if you're playing in Survival mode. Because of this we've already rebooted once, since we ran one map from ~1.2 beta through the 1.0.0 launch (to get NPC villages, Fortresses+The End, etc), and now are facing a second reboot because of Emeralds being added (and to get a map with jungles not out in the far away/unexplored areas).

      Some people wanted to keep working on old projects or at least have access to them, so I found a mod called Multiverse that allowed me to set up portals across worlds. Now our old map is Creative / free build, our current map is Survival, and we have a flat map in Creative for large projects. When 1.3 gets released we'll probably spawn a new map and change the current map to creative (with its own inventory, separate from the new map) and start a new.

    2. Re:in 10 years... by Bucky24 · · Score: 1

      That would be amazing, but sadly I've never found a server that goes longer then a few months before refreshing the map (either due to upgrades or because people kept destroying the area around spawn).

      --
      All the world's a CPU, and all the men and women merely AI agents
  51. Re:MORONS!!! by Anonymous Coward · · Score: 0

    I can guarantee you that the amount of time they spent making their posts was insignificant, while the amount of time the gamer has spent playing this game was very significant. I'm not making any judgement on the worth of the story here, mind... But your comparison is pretty flawed.

  52. Re:MORONS!!! by crazyjj · · Score: 4, Insightful

    It also shows that Reddit nowadays is often much more interesting than /.

    A few years ago, everyone was saying the same about Digg--and how Digg was the /. killer. Heard from them lately?

    Reports of slashdot's demise are frequently exaggerated.

    --
    What political party do you join when you don't like Bible-thumpers *or* hippies?
  53. Re:MORONS!!! by jones_supa · · Score: 1

    It also shows that Reddit nowadays is often much more interesting than /.

    I don't read Reddit regularly but when I checked it now, it seemed to just be a similar "random crap" pool much like Digg. :)

    I would LOVE to have stories like this on Slashdot, but all we get is some pro-piracy, anti-microsoft circlejerking.

    Totally agree. It's a shame how one-sided the discussion regarding those topics is. You get nearly automatically downmodded if you oppose piracy, Linux is some holy water which makes everything good and, there's almost never any article related to solving some problem using MS environment. That said, this is still an awesome website...

  54. Re:MORONS!!! by Talderas · · Score: 1

    Except this isn't a case of uptime. Any computer can run for 10 years, on and off. Get 10 years uptime is a whole different story. If this guy actually ran Civ2 for ten years, rather than loading up a save file off an on for 10 years that would be a bit more impressive.

    --
    "Lack of speed can be overcome. In the worst case by patience." --Znork
  55. Re:MORONS!!! by jones_supa · · Score: 1

    What it has "become"? People bragging about their uptime is pretty much how it /started/... I really don't see what all the fuss is about.

    That reminds me, talking about the uptime of a UNIX system has pretty much disappeared. Back in the day, it was some kind of pride (or maybe a pointless number) to have a long uptime -- months, even years. Not that much anymore. It's probably partly related to the OS and its updates being a more live and changing thing.

  56. Re:MORONS!!! by Anonymous Coward · · Score: 0

    why does any of that matter to nerds?

  57. Re:MORONS!!! by Anonymous Coward · · Score: 0

    This is John Carmack. Stop using my name, bitch.

  58. Re:MORONS!!! by Anonymous Coward · · Score: 0

    The key to reddit is to trim your subscriptions. The default is of course a cesspool of trash.

    But if you unsub some of the popular ones, and hone in on specific content/topics you're interested in, its a much better site.

  59. Re:MORONS!!! by Megane · · Score: 1

    It's an idle story.

    Now push the little soap bar thingy up to make the arrow go over your name at the top of the screen, and click on Options.

    What, you're an AC? Bad, baaaaad, AC.

    But assuming you were smart enough to click on the "Post Anonymously" button, but too stupid to find the topic exclusion setting, now click on the "Exclusions" tab. Move the shiny scroll bar to the middle and click on "Idle". Then click on the cuddly little "Save" button. What a good AC you are!

    And if you don't have an account, then either STFU and create one, or just simply STFU.

    --
    #naabhaprzrag, #sverubfr-000, #agi-fcbafberq, negvpyr[pynff*=' negvpyr-ary-'] { qvfcynl: abar !vzcbegnag; }
  60. Re:MORONS!!! by Stormtrooper42 · · Score: 1

    No, *I* am Brian!

  61. Re:And the computer's objectives? by Anonymous Coward · · Score: 0

    It is futile to ceaselessly yield to an AI that will never honor a treaty.

  62. Re:MORONS!!! by Surt · · Score: 1

    When Digg was about to implode, there was a sudden influx of high UIDs making positive comments on slashdot about digg too.

    --
    "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
  63. Spartacus! by KatchooNJ · · Score: 1

    Crucify them all!

    --
    "Never give up, for that is just the time and place when the tide will change." -Harriet Beecher Stowe ^_^
  64. Re:MORONS!!! by Kergan · · Score: 1

    why does any of that matter to nerds?

    It arguably is stuff that matters.

  65. Re:MORONS!!! by Lordfat · · Score: 1

    Are you seriously saying the comments on reddit are better? The comments are why I left reddit and came here.

  66. Re:MORONS!!! by Bucky24 · · Score: 1

    haha the title on that article is a perfect example of sensationalist headlines.
    `"Man Plays Civilisation II For 10 Years, World Disintegrates into 'Nightmare Of Suffering' (PHOTOS)"

    --
    All the world's a CPU, and all the men and women merely AI agents
  67. Re:MORONS!!! by UncleTogie · · Score: 2

    Agreed. As a news junkie, /. is just a little too slow with new stories, too.

    --
    Don't tell me to get a life. I'm a gamer; I have LOTS of lives!
  68. Re:MORONS!!! by Anonymous Coward · · Score: 0

    And if you don't have an account, then either STFU and create one, or just simply STFU.

    No.

    The grandparent AC is an idiot, mind you. But he'd be just as much of an idiot with a login.

    There's nothing wrong with posting AC, a post isn't made any worse (or better) by being made anonymously, and any claim to the contrary can only be a lie.

  69. Re:MORONS!!! by kermidge · · Score: 3, Funny

    Just one more turn....

  70. I cheated by unixisc · · Score: 1

    I've played it - as a despicable player (as the game describes me for doing it in cheat mode). Actually, under the more honorable scenario mode. What I do is create enough units, and beseige and blocade every one of my enemies, w/o killing them, and cheating and giving myself 30k of money (the limit in the game) and all the technologies. I then change my government to fundamentalist (where I'll be flush w/ both cash and stability, but my research suffers, which doesn't matter since I know everything), create as many settlers and build cities all over the place, making farmland and raillines everywhere. In each city, I usually start off w/ airports, mass transits, recycling plants before building factories, and after that, I put each city in domestic advisor autobuild.

    Any time any square gets polluted, I go there, highlight it and alter the terrain. If my financial advisor tells me that I need more trade routes, I create freights near cities that I want to trade w/, set the home city and commodity of the freight, and viola! I make a windfall!. After playing for a while, this is more convenient than having plenty of engineers, b'cos when the entire map is fully developed, they just wander around aimlessly unless there is pollution somewhere, or something. They don't grow cities above size 8, and they become distracting when they have nowhere to go.

    The main problem I run into is naming so many cities - that becomes a headache. Otherwise, before too long, they are into capitalization. Note that all this assumes that one ignores the target date of either 2020 or whatever date a scenario has as its target. Otherwise, the scoring ends at that point.

    Another interesting mode to play in is what I call movie mode, where, in cheat mode, you set yourself as 'No human player'. Every civilization, including yours, is driven by the computer.

  71. Re:MORONS!!! by Anomalyst · · Score: 2

    I use the open source 0 A.D. you insensitive clod.

    --
    There is no right to feel safe thru security vaudeville at the expense of everyone's freedom, privacy and tax money.
  72. religion by unixisc · · Score: 1

    The concept of religion in Civ IV - is it there in Civ V and beyond as well? It seemed a neat way to head loyal allies, although it would seem to me that the largest 2 civilizations of the same religion would be fighting for control of who gets to be more influential amongst that religion's faithful, rather than be allies, as Civ IV designed.

    1. Re:religion by shutdown+-p+now · · Score: 1

      It's not there in Civ5 right now, but apparently they've simply made it into a DLC that should be out in a week or so.

  73. Where's The Save Files? by Anonymous Coward · · Score: 0

    No one has asked yet?

    The guy should publish his saved game files. It'd be interesting to see the replay (if he's been auto-saving for forever) or at the very least to try the level out and see if there's a way to win.

    I used to play Civ and Civ 2 a lot. I've never gotten into a long running stalemate. When I get that far I normally/always win. It's the early game I'm worst at.

  74. Re:MORONS!!! by Anonymous Coward · · Score: 0

    No you're not, big nose.

  75. Re:MORONS!!! by Docasman · · Score: 1

    Reports of slashdot's demise are frequently exaggerated.

    Unless Netcraft confirms it...

  76. Re:MORONS!!! by Anonymous Coward · · Score: 0

    A few years ago, everyone was saying the same about Digg--and how Digg was the /. killer.

    Nobody said that.

    Digg is for the masses. Reddit is for the masses.

    Slashdot is for... guys who think that Bill Gates is an evil borg.

  77. DayZ by peterthomas2009 · · Score: 1

    Bah! That's nothing come back with a story after someone spends 10 years in the world of DayZ. :)

  78. Re:MORONS!!! by Isaac+Remuant · · Score: 2

    The thing with reddit is that it can be tailored to your interests. Specially when you focus on small sized subreddits.

    The majority vote system has its pros and cons but it's all around a very good site.

    --
    "Science can amuse and fascinate us all, but it is engineering that changes the world. " - Asimov.
  79. Re:MORONS!!! by Anonymous Coward · · Score: 0

    He never said it was the good old days. You seem to not really understand what quotation marks are for.

  80. Re:MORONS!!! by spazdor · · Score: 1

    Welcome to Idle.

    Pull up a kitten and stay awhile!

    --
    DRM: Terminator crops for your mind!
  81. Re:MORONS!!! by alexborges · · Score: 1

    idle dot slashdot dot org

    Is there anything you understand about this section of slashdot?

    --
    NO SIG
  82. Re:MORONS!!! by Anonymous Coward · · Score: 0

    I understand it fine. Despite the name, their proper use is not limited solely to exact quotations.

    He didn't use that exact phrase, but he did express that exact sentiment, and therefore my response to him is absolutely and irrefutably correct, as you have already admitted.

  83. Re:MORONS!!! by IorDMUX · · Score: 1

    At the very least you must surely have MoO2 or Master of Magic.

    Whelp. There goes my next few weeks.

    --
    >> Standing on head makes smile of frown, but rest of face also upside down.
  84. Re:MORONS!!! by dbIII · · Score: 3, Funny

    Best bet though was to find and identify the aggressive mofos up-front

    I used to play Civ 1 on a monochrome screen. The first objective was to find the nation with units of the same shade of gray as your own and completely wipe them out.

  85. Re:"how on earth did he have so much global warmin by Anonymous Coward · · Score: 0

    We now know what happens when a politician from the certain states tries to play civilized, I mean Civilization..

  86. Re:MORONS!!! by drinkypoo · · Score: 1

    Civ2 doesn't work in Wine (that I can manage anyway) or in Windows after XP. I have to run it in an XP VM... but mostly I play Civ4 these days, since it finally got super cheap with all the expansions when Civ5 came out, and I am a cheap bastard who never cared for Civ3. Anyway, it is entirely possible these days to have a computer that won't run it. (It doesn't work in XP Mode, either.)

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  87. Re:MORONS!!! by bryan1945 · · Score: 1

    As are reports that comments are even vaguely attached to their articles anymore.
    Just type "Apple likes black holes" into an article about black holes and watch the next 200 comment careen into a pro vs. con Apple debate, which will spin off into iOS vs. Android, etc.
    Trying to find any informative comments on an article now is just a waste of time.

    --
    Vote monkeys into Congress. They are cheaper and more trustworthy.
  88. Re:MORONS!!! by Anonymous Coward · · Score: 0

    Nice try, Romero...

  89. Re:MORONS!!! by demonrob · · Score: 1

    there does seem a lot of people who don't care who care enough to both read and post about this story. Who was the Moron again? And yes, it actually is a very interesting story, and techy, and nerdy. now tell us again why euro crisis, kremlin protests, drug running is techy and nerdy?

  90. Re:MORONS!!! by Alioth · · Score: 1

    This is primarily an OSS site, not a Microsoft site. If you want articles on problem solving in an MS environment, Slashdot is not for you. I suggest you start a site called Cee Colon Backslash Dot for Microsoft stuff.

  91. Sounds familiar by Anonymous Coward · · Score: 0

    Once on the Mediterranean map I controlled the south and southern Italy and one other civ controlled the rest. No matter what I did I couldn't get anywhere; it was perpetual stalemate. It is possible in this game but only if you're outnumbered but still fairly strong, which seems to be what happened to him.

  92. Whoa....wait a sec.... by Anonymous Coward · · Score: 0

    They made a Civilization 2? Holy crap! I'm going to stop playing the Civilization game that I've been playing for 20 years on my IBM PC and go get myself a copy! Or...does anyone know a good Fido-Net BBS that I could download it from using my Hayes 2400 baud modem? I think I can still hack calling cards to call toll-free.

  93. Re:MORONS!!! by AvitarX · · Score: 1

    Actually, if memory serves correctly. Reddit was started partly because /. did not want to moderate submissions.

    In fact moderating of submissions is relatively new in my usage of /., and I'm not so olde head.

    --
    Wow, sent an e-mail as suggested when clicking on "use classic" banner, and got a fast response that addressed my msg
  94. Re:MORONS!!! by AvitarX · · Score: 1

    Note, I think my reddit founding was actually digg...

    --
    Wow, sent an e-mail as suggested when clicking on "use classic" banner, and got a fast response that addressed my msg
  95. So very bored by Anonymous Coward · · Score: 0

    What'smore boring than playing Civilization II for 10 years.....

    Reading about it in /.

  96. Re:MORONS!!! by Caratted · · Score: 1

    Your memory serves incorrectly. I am old head, this account's email is the only one I remembered after a 3 year hiatus.

    I don't recall reddit's founding to be a response to anything done here on /. - I believe they were trying to do what digg and StumbleUpon were going for, just effectively and dynamically, with enough in the front-end that you can see response in real time. They succeeded, obviously.

    Although the firehose was a relatively new form of moderation, /. has always had editors deciding what hits the front page, based on user response, and thus your RSS feed, with the result being the time-to-publish being subtantially higher or more delayed [than other aggregating sites that don't need a mod's stamp-of-approval] as a result. It's an aggregating news site with mods deciding what hits the front page - /. does not (historically, although the powers that be try to do something like the /.TV thing going on now, every now and then) provide much Original Content. This is not a bad thing, IMO - but means you wait an extra ~24-72 hours over a multitude of other sites. It's relatively longer, now that CmdrTaco no longer runs the show, but still effectively the same.

    **Seeing your response to yourself now. I believe that to be true.

  97. Re:MORONS!!! by Lord+Lode · · Score: 1

    Slashdot is indeed quite slow, but the comments on ./ are SO much more interesting that it's worth the wait for me.

    I don't understand why ./'ers refer to reddit as the new ./. Reddit looks like 4chan to me.

  98. Re:MORONS!!! by AvitarX · · Score: 1

    It was Digg I meant.

    I swear I read somewhere something like:
    "why can't users mod stories"
    "we don't want that feature"
    "Imma make digg"

    --
    Wow, sent an e-mail as suggested when clicking on "use classic" banner, and got a fast response that addressed my msg
  99. Re:MORONS!!! by Anonymous Coward · · Score: 0

    dotslash

  100. Re:MORONS!!! by Megane · · Score: 1

    Um, woosh? The point of creating an account is so that you can use the filters?

    --
    #naabhaprzrag, #sverubfr-000, #agi-fcbafberq, negvpyr[pynff*=' negvpyr-ary-'] { qvfcynl: abar !vzcbegnag; }
  101. Re:MORONS!!! by Anonymous Coward · · Score: 0

    dotslash