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Diablo 3 Banhammer Dropped Just Before RMAH Goes Live

eldavojohn writes "One thing Diablo 3 has that many other games do not is a 'Real Money Auction House' (RMAH), which went live today for players with two factor authentication. Of course, mere hours before that, Blizzard publicly announced they would follow through on their promises. Accounts they have identified as cheaters and botters have been banned 'by the thousands.' No official number is out, but the news is indicating that as people get off of work and return home to their bot-wives and bot-kids they may find themselves without a valid Battle.net account (possibly tied to other games like SCII and WoW). Blizzard has also included many fixes to remove/dissuade many other exploits but if their past arcane attitude toward the 'gamers of the game' is any indication, thousands will be unhappy."

59 of 540 comments (clear)

  1. That's *it* for me and Blizzard, man!! by crazyjj · · Score: 5, Insightful

    Many a scorned Blizzard fan will wail away on the message boards over this, I'm sure. But hearing a Blizzard fan say "I've had it with them this time!" is like listening to a crack whore bitch about her dealer. She'll rant all day, but you just know by that night she'll be crawling back, offering to suck dick for more.

    --
    What political party do you join when you don't like Bible-thumpers *or* hippies?
    1. Re:That's *it* for me and Blizzard, man!! by h4rr4r · · Score: 5, Insightful

      I have not yet bought diablo 3 and probably never will. Single player games do not need online access. Nor do I want to support that model.

    2. Re:That's *it* for me and Blizzard, man!! by spire3661 · · Score: 5, Informative

      Its not a single player game. The loot is expressly designed with the idea that you will trade other people.

      --
      Good-bye
    3. Re:That's *it* for me and Blizzard, man!! by Anonymous Coward · · Score: 5, Informative

      Check out Torchlight and, soon, Torchlight 2. The latter has an online multiplayer but you can play the singleplayer mode offline. And it's a fun game.

    4. Re:That's *it* for me and Blizzard, man!! by h4rr4r · · Score: 4, Insightful

      It has a single player mode.

      If it was only multiplayer that would be even less reason for me to play it.

    5. Re:That's *it* for me and Blizzard, man!! by geekoid · · Score: 4, Informative

      Not in the tradition sense, it doesn't.

      Even when playing solo, it's built for you to use the auction house.
      So while you are playing, you are still online with everyone else.

      Should they have created a stand alone single player mode? Yes. But they didn't.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    6. Re:That's *it* for me and Blizzard, man!! by Hatta · · Score: 4, Funny

      Meanwhile, I'll be playing Pool of Radiance on my Amiga 500. The only thing I have to worry about is losing my code wheel.

      --
      Give me Classic Slashdot or give me death!
    7. Re:That's *it* for me and Blizzard, man!! by Anonymous Coward · · Score: 5, Insightful

      It does not have single player "mode". That is a misconception. The game is explicitly multiplayer with the option to play alone if desired. At any time in a solo adventure you can invite others to join you. Claiming diablo3 is a single player game is like claiming world of warcraft is a single player game.

      Yes, you can play solo, but that is not the intention of how the game is supposed to be played.

    8. Re:That's *it* for me and Blizzard, man!! by cheekyjohnson · · Score: 4, Insightful

      Yes, you can play solo, but that is not the intention of how the game is supposed to be played.

      It does not matter how they intended the game to be played. What matters is how the player (the one who actually owns the game) wishes to play it, and there happens to be a single player made (playing alone, single player mode, whatever you wish to call it).

      --
      Filthy, filthy copyrapists!
    9. Re:That's *it* for me and Blizzard, man!! by Anonymous Coward · · Score: 3, Insightful

      I've been thinking about this, and it occurred to me that Diablo 3 doesn't have a singleplayer mode. Every game is like Battle.net play was for Diablo II. Why they didn't just let you play offline and not let local characters access the auction houses is beyond me, but there you have it: they dropped single-player, LAN, and open Bnet from the prior game in the series and called it good.

    10. Re:That's *it* for me and Blizzard, man!! by afidel · · Score: 4, Informative

      D3 doesn't really have a single player mode. You're always connected to their servers, are taking up a game slot (or have to wait for one!), have to deal with server lag, have no choice about what patch to play, etc. You basically have a muliplayer mode that you choose to play alone.

      --
      There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order. Starting now.
    11. Re:That's *it* for me and Blizzard, man!! by lgw · · Score: 4, Funny

      Well, I guess if your brain is only limited to ancient repetitive games, that's cool. Been there done that, don't need to do it again.

      Sure is a lot of hatred for D3 around here...

      --
      Socialism: a lie told by totalitarians and believed by fools.
    12. Re:That's *it* for me and Blizzard, man!! by HapSlappy_2222 · · Score: 3, Insightful

      Well.... having the game, I can tell you that there's really not a "single player mode". Any of your battle.net friends can log into your game at anytime, or send you party invites. The best you can do is set yourself to "busy" and tell your friends to leave you alone. All characters also have access to the on-line D3 features, such as the auction house, achievement system, chat, and "public game" options, at all times. The "single player" game experience is identical to "multi-player" with a party of one; even if you don't have battle.net friends to play D3 with. The fact that they didn't include a truly single player mode in the first place is what is annoying people who just want to experience the latest Diablo chapter (if the online requirement is that bothersome, and I do understand why it would be to some people, I suggest Wikipedia and Youtube for this. The whole story is there.).

      Regardless, Blizzard chose to force people online for a reason: The items or gold you get playing in a party of one are just as valid for trading with friends or on the auction house as those gained from groups. Had Blizzard designed a single player mode that didn't have access to the auction house, achievements, chat, battle.net, or classic co-op multi-player, it could have been done without a connection, but a) it would have been a very short single-player campaign, indeed, and b) simply put, they didn't. It's obvious they want people utilizing the Auction House (a clever take on pay to play, when you think about it), but they also have an interest in having people play their games online for as long as possible, just like Starcraft 1 & 2 and Diablo 1 & 2.

      Incidentally, D3 is actually pretty fun, but like WoW (or Star Wars, or Tera, etc), a lot of the fun comes from the people I play with, and we all live too far apart to have a LAN party. It's very much like going to the bar with my local buddies and playing pool or darts while we chat, or watching the superbowl or playing poker in my living room. I could do all those things alone, but it's more fun with friends. Specific to the game, it's a riot to watch the loot explosions and wonder what dropped for everybody else, laugh at your friend for being a dumbass monk and standing in green fire, or helping your barbarian buddy (or maybe just some random AH buyer) out with a sweet new pair of boots that your wizard would just trash in a truly single player mode. I'd have finished the whole thing on a lazy Saturday afternoon without these social features; a truly single player mode would have been a waste of cash.

    13. Re:That's *it* for me and Blizzard, man!! by cheekyjohnson · · Score: 4, Insightful

      No, but I'm a member of a fairly large community of hackers, none of whom have ever had any keys unrightly banned.

      This is about false positives, not about actual cheaters getting banned. Even if 100% of cheaters got banned, that would not mean that no innocents got banned.

      --
      Filthy, filthy copyrapists!
    14. Re:That's *it* for me and Blizzard, man!! by cc_pirate · · Score: 4, Interesting

      You are full of excrement. Allow me to rebut.

      My case. Last year I decided I had finally played enough WoW. I had 2 characters at level 85 and 2 others at level 80. After thousands of hours of WoWing, the fun just wasn't there any more. So, I cancelled my account.

      I cancelled my account on April 26th, 2011. As of May 1st, my account was supposedly no longer 'active'. On May 15th, 2011, I got an email from Blizzard indicating that my account had been banned for 'gold selling'. How in the f*** is that possible, I asked myself? I don't even have an active account any more! So of course I contacted Blizzard and told them the circumstances (as well as me being absolutely positive that my PC had no root kit and no viruses - and believe me I checked, long and well) and got a useless 'Your Account Has Been Hacked' form letter from them and them telling me to reset my password and follow this 'process'. So I did that and my ACCOUNT REMAINED BANNED for at least several weeks, which (very conveniently for Blizzard) kept me from posting this issue into their forums. Apparently Blizzard has some folks 'inside' who sell cancelled account details to gold farmers. I know this because this same exact thing happened to another guildy of mine. You'd think Blizzard would want to know that. You'd think they would take action. But they don't and they didn't.

      So, Blizzard can and DOES ban people that do not deserve to be banned. Even customers who paid them monthly for over 4 years.

      So they can burn in hell forever as far as I am concerned. I am DONE with Blizzard. Will never buy another game from them again. Heck, not even sure if I CAN buy it since I never bothered to continue to try past the 2nd or third time to get my account unbanned and you can't even BUY and download this idiot game without a Battlenet account.

      --

      "There are laws that enslave men, and laws that set them free. " - Sean Connery as King Arthur

    15. Re:That's *it* for me and Blizzard, man!! by Brannoncyll · · Score: 4, Informative

      If you had a clue on how games are designed I wouldnt have to explain to you how stupid you sound. Games arent jsut designed form the aether, DECISIONS are made that affect the balance of the game. Those DECISIONS included hampering single player mode so severely that the only truly viable option is to trade. Single player mode was PURPOSEFULLY deprecated to force trades. It was a decision wholly dictated by business reasons, not gameplay.

      In the Reddit AMAA the designers explicitly state that they did not design the game around auction house use. During their internal testing they did not have a big enough group to even test a design that revolved around auction house usage. Of course they may be lying, but I doubt it.

    16. Re:That's *it* for me and Blizzard, man!! by JonySuede · · Score: 4, Insightful

      steam->restart offline

      --
      Jehovah be praised, Oracle was not selected
    17. Re:That's *it* for me and Blizzard, man!! by omglolbah · · Score: 3

      They could of course have gone the Diablo 2 route and had separate Singleplayer and Multiplayer characters... That is a pain in the ass though...

      At the point where they decided to go with a real-money auction house they were committed to having their own servers dictate loot. Duping is just too easy without it. One dupe-hack and the auction house would most likely be dead.

      While I do not like the "always on internet" requirement, I do see why they did it.

      Then again I rarely if ever play single-player anymore. I usually play with friends or get bored fast.

    18. Re:That's *it* for me and Blizzard, man!! by Mortimer82 · · Score: 4, Informative

      You are spreading misinformation and creating uncertainty and doubt.

      As someone who until recently worked in Blizzard customer support, I can tell you there is absolutely no chance that your account details were leaked from within the company.

      Gold sellers are in the business of selling gold for real money, they have a vested interest in compromising accounts in any way they possibly can. Most commonly, people are the victims of phishing scams, but gold sellers try exploit every weakness they can, including: use of malware, zero day software vulnerabilities, trying email passwords they got from hacked websites and forums, use of common passwords between, account sharing, etc. They are *very* determined since they get a paycheck from it at the end of the day.

      At this point you are no doubt already thinking of your response in which you will endeavour to explain that it's impossible *you* were compromised in some way and that it *must* be through a fault of Blizzard. I am sorry, but even though you may be too ashamed or proud to admit it, you need to swallow your pride and accept that your account was *in fact* compromised due to a failure on your part with account security and you should carefully evaluate your account security practices or you will be compromised again in a similar way in the future, if not in WoW, then for some other service.

      If you choose to believe it couldn't have been your fault, then you are simply in denial and although it may make you may sleep better at night, you are still as insecure as when your account got compromised in the first place.

      Blizzard also expends a significant amount of resources addressing compromised accounts and even worse, it's bad PR for them when people are victims, Blizzard has *every* interest in cutting down the number of compromised accounts. This is also demonstrated by them making the mobile authenticator a free download, or the physical token which is available for a nominal fee (less than $10 *including* shipping).

      In regards to your account still having not been unbanned after 4 months, there are few explanations. They may have asked you to do a virus scan first and never heard back from you. Sometimes the account management page doesn't get updated until you try log into the game. Or, possibly, but sadly, the agent you dealt with slipped up, they're only human, but it's still exceedingly poor service if that is what happened.

      Finally, in regards to your unsubscribed account having game time on it, gold sellers often use free game time promotions or fraudulent means to add game time to inactive accounts.

    19. Re:That's *it* for me and Blizzard, man!! by Dahamma · · Score: 4, Insightful

      You are both just being pedantic, really.

      But to contribute to the pedantry... a "mode" in a software program is generally an explicitly configured state of the application. Your usage is really just talking about a style of playing the game. It's a multiplayer game with N players where N can be from 1-4.

      You could start calling a wolf a big mean shaggy dog if you want, but don't expect people to agree with you or take you seriously in a discussion about dog breeds. Or you could reply to my post in ALL CAPS, BUT THAT'S JUST A STYLE OF TYPING AND NOT A MODE OF SLASHDOT ;)

    20. Re:That's *it* for me and Blizzard, man!! by LordLucless · · Score: 4, Informative

      Close. The loot is expressly designed to force you towards paying money for it via Blizzards RMAH; actually playing with other people is entirely optional.

      --
      Just because you're paranoid doesn't mean there isn't an invisible demon about to eat your face
    21. Re:That's *it* for me and Blizzard, man!! by cheekyjohnson · · Score: 3, Insightful

      You are both just being pedantic, really.

      I disagree. I see no value in the DRM, and see no reason that it always has to be online. To me, Blizzard's reasons and excuses are clearly nonsense.

      --
      Filthy, filthy copyrapists!
    22. Re:That's *it* for me and Blizzard, man!! by Spiridios · · Score: 3, Informative

      In the Reddit AMAA the designers explicitly state that they did not design the game around auction house use. During their internal testing they did not have a big enough group to even test a design that revolved around auction house usage. Of course they may be lying, but I doubt it.

      This post from a Blizard employee seems to state that they did tweak the general loot drop rate in response to the auction house. It's nowhere near "revolving around the auction house" (and hence nowhere near the conspiracy you replied to), but it does seem like the auction house was accounted for in the expected gear progression.

    23. Re:That's *it* for me and Blizzard, man!! by Anguirel · · Score: 5, Informative

      And that's a really that bad a thing, being constantly connected?

      Yes, it's a really bad thing when their servers are overloaded and you can't play, or their servers are down for maintenance and you can't play, or someone hacks your account and gets you banned and you can't play, or they patch your favorite ability out of the game and you can't decide to skip the patch until you're ready to change classes, or your internet is out for any reason and you can't play, or you go to a LAN party that can't afford a major outside connection and you can't play, or you try to play a Hardcore character and you disconnect or lag out at a bad moment and die and lose your character, or, or, or...

      There's a lot of reasons why it is a bad thing. The most notable reason was the First Week Launch Experience. Most people wanted to play solo anyway, but couldn't even do that due to the inadequate server capacity. The only reason that caused any problems at all was because you couldn't play in an off-line mode.

      If this were an actual MMO, where the entire design is around having lots of players together, that would all be par for the course. This is an explicitly limited multiplayer experience that has no real need for the server connection at all, except for the DRM properties such a connection enforces, and an attempt to prevent some player-base fragmentation that I'd wager is not really going to have any notable effect in any case (those that would have played in offline/local modes aren't going to participate much in the extra features afforded by the always-on connection even though they're forced to be on the server where they are an option).

      --
      ~Anguirel (lit. Living Star-Iron)
      QA: The art of telling someone that their baby is ugly without getting punched.
    24. Re:That's *it* for me and Blizzard, man!! by Z34107 · · Score: 3, Informative

      Steam lets you play games offline. I played a lot of Torchlight on my netbook which, ironically, rarely had internet access. When I got home, it'd sync my save game with the Steam Cloud (el-oh-el), and I could pick up where I left off on my desktop.

      That's why I have 132 Steam games, but will never buy another Blizzard product again.

      --
      DATABASE WOW WOW
    25. Re:That's *it* for me and Blizzard, man!! by Brian+Feldman · · Score: 3, Insightful

      Shipping the real game engine (the one that runs on their servers) with the game would give hackers a strong chance at finding vulnerabilities in the server. Security through obscurity has a benefit here for the multi-player experience.

      Incidentally, I was looking forward to D3 but I truly agree with the viewpoint that you shouldn't have to be on-line to play a game solo and so I haven't been keen on actually picking it up... maybe I am still annoyed about WoW as well, but I just don't feel like giving Blizzard my money.

      --
      Brian Fundakowski Feldman
    26. Re:That's *it* for me and Blizzard, man!! by mrchaotica · · Score: 4, Insightful

      or, or, or...

      You missed the three most important reasons: because Blizzard has violated your property rights by performing a technological end-run around the First Sale Doctrine, because your property will eventually evaporate when (not if) Blizzard turns the servers off, and because Blizzard has stolen it from it's rightful eventual place in the Public Domain.

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    27. Re:That's *it* for me and Blizzard, man!! by Mortimer82 · · Score: 4, Insightful

      With your use of swear words and capital letters, it's not unreasonable for one to question the rationality of your statements, however, for the benefit of other readers I will say a little more on this.

      Even if one were to ignore the difficulty of an employee dealing with all the internal measures against them doing such a thing, there isn't a good enough financial incentive for them to risk a job doing it. No support is outsourced, and as a first world employee, the amount of money they could get from this doesn't even remotely justify the risk to their job. Gold selling in WoW is very low margins making it only worthwhile to third world citizens.

      When I left, there were no notification emails for an account being reactivated, as such, unless a friend questions you through other means about being online, you would not be aware your account was activated. Gold sellers use phishing sites, malware and engage an array of other criminal behaviour to hack accounts, as such they are not fussed to use fraudulent credit card details to add game time or even make use of any other scheme they can to get game time on an inactive account.

      An experience of a small group of friends does not make a global pattern, wow has millions of players, there is a staggering amount of coincidence as a result. Also, if you and a friend visit some common website which had their password database hacked, then that could very well explain why both of you got hacked around the same time.

      Generally, only big companies which have personal details or credit card data actually notify their users of security breaches, a little fan site which only has your email address and password might not even know they got owned, never mind actually tell their users if they found out.

      Compromised accounts are nothing but bad news for Blizzard who loses customers, and thus revenue, as a result of them. It is worth it for them to do everything they can to prevent compromises, they have a serious financial motivation for doing so. It doesn't pay Blizzard to be ignorant on their security, it would cost them way more in terms of lost revenue than spending the money to be doing everything they can to keep their side secure.

      With the above in mind, what is more likely, there was a failure with Blizzard, or that your username and password combination was unfortunately leaked into the into the hands of hackers.

      No one is infallible, not me, not Blizzard and not *you*. However, once one considers how much compromised accounts cost Blizzard, then the only options become that either there really is a somewhat irrational conspiracy and Blizzard is to blame for your compromise, or the more reasonable explanation is that the compromise was completely external of Blizzard.

    28. Re:That's *it* for me and Blizzard, man!! by Luckyo · · Score: 3, Insightful

      Whoever modded parent insightful, hit yourself. Hard.

      Diablo 3 is a carbon copy of all previous diablo games in terms of gameplay. It has both single- and multiplayer modes. Blizzard put in a very brutal DRM scheme into single player, and to defend it fanboys like parent try to pretend that there is no single player mode in the game.

      In comparison: you cannot avoid other players and their impact on your gameplay in WoW. You can easily avoid this in diablo 3.

    29. Re:That's *it* for me and Blizzard, man!! by bertok · · Score: 3, Insightful

      Inherently with any software, there are sometimes bugs which is of course always going to be a frustration for support staff.

      In which case, it's their job to pass it up to people who can fix it, the developers. Blizzard support never does it. NEVER. They explained that to me in writing. If they don't have a workaround already, you are shit out of luck as a customer.

      While your mileage may vary between the representative you speak to, most of the people I worked with were all passionate about the games and about giving the best support they could. I know this sounds cheesy, but it made my day when I managed to help someone out with a really obscure issue, or that I got a compliment on the service I gave.

      That's nice, but why would I care as a customer if support fails to help me... with a smile?

      I don't know enough about your particular issue to comment on the real cause, but as the launcher is working fine on my 64 bit win7 installation, it leads me to believe this is only affecting a minority of those users meaning it could be a very hard one for the developers to track down. However, support requests costs them money and I would imagine people are being appropriately pestered to get it fixed.

      Something that breaks 1% of the time because of a bug, has a bug in it 100% of the time. Deadlock and timing issues are notorious for this. YOU CANNOT BLAME THE CUSTOMER FOR BEING UNLUCKY! Saying that "it works for me" doesn't help the customer, who then just becomes even more angry.

      I can offer some very generic advice, almost always, it was background program's or antivirus interfering with the game. Do try a selective startup with nothing else running in the background and see if it helps:

      Are you fucking kidding me? Next you'll be telling me to try turning it off and on again.

      I spent days writing carefully worded messages to Blizzard support explaining in painstaking detail that no amount of generic cut & paste support bullshit is going to help if the Launcher design is fundamentally broken. There are thousands of posts complaining about the same issue: The Launcher used to work, it was modified for the D3 and MoP betas, and has never worked since. Either thousands of Blizzard's customers broke their PCs at the same time in the same way, or Blizzard fucked up the re-design of the Launcher. Which do you think is more likely?!?

      Also, keep in mind that for every forum post about that issue, there are likely 10, 20 or maybe a hundred other users with no problem at all and thus haven't posted there. It is one of those unfortunate thing about support forums, you tend to only see the problems and never all the other users with none.

      Why would I give a shit about other users? *I* have a problem! Again, you're shifting the blame, which is typical support tactics from a company that doesn't care about their products or their customers.

      Here's a better statistic for you, which you really should memorize: For every customer that complains, there's between a hundred and a thousand that have the same problem but didn't bother to complain.

      I read that in a scientific research paper, and I have personally collected hard statistics over years to back that up: An automated crash reporting system that I managed would collect several hundred crashes for every support phone call regarding the same crash.

    30. Re:That's *it* for me and Blizzard, man!! by mr_gorkajuice · · Score: 4, Insightful

      No, it does not. There's only one game mode, and it's multiplayer. However, unless making your game public, only friends may join your game, and you have a checkbox option that prevents even them from entering without explicit consent. But "single player mode" doesn't exist. My girlfriend has been playing "single player" all along, untill she needed help beating some boss, at which point I simply clicked the "join" button from my friend list, and poof - there I was, in her "single player game". Why is that possible? Because it was always a multiplayer game. She was just the only person in it.

    31. Re:That's *it* for me and Blizzard, man!! by L4t3r4lu5 · · Score: 4, Informative

      For everyone else, there's Torchlight

      --
      Finally had enough. Come see us over at https://soylentnews.org/
    32. Re:That's *it* for me and Blizzard, man!! by Theaetetus · · Score: 3, Interesting

      When I left, there were no notification emails for an account being reactivated, as such, unless a friend questions you through other means about being online, you would not be aware your account was activated.

      ... or there's my experience. Similar to the GP poster, I disabled my account after WotLK, intending to be on hiatus until the next expansion came out. As you note, I received no notification emails. Later, when Cataclysm arrived, I went to re-activate my account, and found I had been banned for gold selling a month or two after I disabled my account.

      At this point, we have only mere anecdotal evidence, but we seem to be accruing quite a bit of it, from disparate sources. And no, my machine has no malware on it, and my Blizzard password was only used for WoW.

    33. Re:That's *it* for me and Blizzard, man!! by kvothe · · Score: 3, Informative

      What do you mean? The team that developed Torchlight and which is about to release Torchlight 2 consists of several of the lead designers and artists for Diablo and Diablo2. The Torchlight series is marked by its quality, its innovations (such as adding pets who can run back to town to sell stuff for you), and its $20 price tag, which I find very telling. So I ask, where is the joke?

  2. Huh? by Anonymous Coward · · Score: 4, Insightful

    "Blizzard has also included many fixes to remove/dissuade many other exploits but if their past arcane attitude toward the 'gamers of the game' is any indication, thousands will be unhappy"

    So they should keep thousands of cheating douchebags happy at the expense of hundreds of thousands/millions of good paying customers who are trying to have a good time?

    1. Re:Huh? by wmbetts · · Score: 3, Insightful

      It's one thing to use a bot / external program to cheat. I agree ban those people, but Blizzard does ban people for stuff that isn't really a cheat IMO. Like the other poster mentioned buying item for Y from a NPC then selling it for Z (that's higher than Y). A recent example is when they added LFR. There was a "hack" were you could run it more than once and still get loot. If I remember correctly what you'd do is run it once roll on everything you can normally. Then you'd run it with a friend and they'd roll on what dropped. If they won it they weren't suppose to be able to trade it to you, because you weren't eligible. It didn't work that way though, because it did let you trade it. When they did patch it they banned a bunch of people for doing that even though they were playing within the parameters of the game. It's not their fault the developers overlooked such a simple thing to check.

      --
      "Ubuntu" -- an African word, meaning "Slackware is too hard for me". - stolen from Dan C alt.os.linux.slackware
    2. Re:Huh? by lgw · · Score: 5, Insightful

      *marks off the "It's in the game so it's not cheating!" square.

      The rules of the game are the game software, unless Blizzard goes out of their way to make it clear where they diverge. It's kind of the point of these games, after all, that you try whatever the game software allows to solve problems.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    3. Re:Huh? by Mortimer82 · · Score: 5, Interesting

      You conveniently failed to mention that it wasn't as simple as "you could accidentally get more loot than you should", people who exploited this went out their way to do so.

      The steps required was something like *all 25 players* had to manually choose to pass on the loot, then having the member who wanted the loot leave and then re-enter the instance.

      On top of this, the once per week per boss rule was highly publicised prior to the patch going live and the UI clearly explains this limitation, *everyone* knew it shouldn't be possible, but when the bug was found which allowed them bypass this limitation, some players exploited it for all the could.

      Interestingly, no one had their account closed permanently for this, however anyone found involved had their account suspended for a full raid lockout (one week), and had all Raid Finder items removed.

      One of the reasons I am a Blizzard fan is their stance on cheating, and I feel they dealt with this very fairly.

  3. Awesome! by Papa+Legba · · Score: 4, Funny

    A game now so immersive they included a hardcore mode for botters!

    --
    Papa Legba come and open the gate
    1. Re:Awesome! by mwvdlee · · Score: 5, Interesting

      It would be fun if they didn't simply ban the bots, but put them all on a separate server with eachother.

      Similarly, grievers should all be moved to a server where they are treated to a never-ending stream of NPC noobies that curse them.

      I have no issue with assholes, I have issues with assholes being near normal people.

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    2. Re:Awesome! by SuricouRaven · · Score: 5, Insightful

      Running a second server set would be expensive. Easier to just rig the random number generator so all they end up farming is an endless stream of worthless bottom-tier loot, and can be defeated in combat by even a new character with ease. Thus they add a new sport: Whack-a-bot.

    3. Re:Awesome! by LordLucless · · Score: 3, Funny

      Running a second server set would be expensive. Easier to just rig the random number generator so all they end up farming is an endless stream of worthless bottom-tier loot

      So, treat them just like the other players you're saying?

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  4. Re:Haha by spire3661 · · Score: 5, Insightful

    It began the day they merged with Activision.

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    Good-bye
  5. Forget the bannination, how about uptime? by bobetov · · Score: 5, Interesting

    I bought Diablo 3, but have had 3 separate occasions where my "single player" game was unavailable for multiple hour long "maintenance" windows. Not being able to blow off steam in a dungeon crawler so Blizzard can get more value out of its players is leaving a SERIOUSLY bad taste in my mouth.

    Who the hell is going to pay real money for gear in a single player game?

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    1. Re:Forget the bannination, how about uptime? by Jeng · · Score: 4, Funny

      Who the hell is going to pay real money for gear in a single player game?

      Lots and lots and lots of morons, more morons than Blizzard could ever piss off.

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    2. Re:Forget the bannination, how about uptime? by DoofusOfDeath · · Score: 4, Informative

      Who the hell is going to pay real money for gear in a single player game?

      Lots and lots and lots of morons, more morons than Blizzard could ever piss off.

      It seems to me we're seeing the difference between pre- and post-Activision Blizzard. Pre-Activation Blizzard was all about the gamers. Post-Activision Blizzard is all about the profit.

      Good business, but poor art.

  6. did not buy diablo 3 by Dan667 · · Score: 3, Insightful

    the more I hear about it the more I am glad I didn't. Sounds boring and a constant money grab / drm crap fest.

  7. Re:I've been banned by Blizzard by mwvdlee · · Score: 4, Funny

    in Wow, several times. All of them after I no longer played the game.

    So you were no longer playing the game... several times?

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  8. Good riddance by kommakazi · · Score: 3, Insightful

    of the cheaters, modders, and botters...hopefully there's some sort of appeal process if you are mistakenly banned from the game however. I'm tired of people bitching about the internet connection requirement...do you really disconnect your computer from the internet often when gaming? It's not like you have to pay a monthly fee. It makes sense seeing how the single player game is still tied into the auction house and now the real money auction house. It keeps a level of legitimacy to the items in these places. Don't like it?, I don't care. It's a good game and I'm all for keeping out the cheaters, modders and botters as much as possible.

    1. Re:Good riddance by LordLucless · · Score: 3, Insightful

      do you really disconnect your computer from the internet often when gaming?

      No, but apparently Blizzard didn't get the memo, seeing as how they frequently disconnect their servers from the internet while I'm gaming.

      --
      Just because you're paranoid doesn't mean there isn't an invisible demon about to eat your face
  9. Diablo 3 by Anonymous Coward · · Score: 3, Interesting

    Diablo 3 is inherently set to fail. This is coming from someone with 180+ hours into the game. The basic mechanics of this game prevent any long-term success. I mean for fucks sake just last night hyper-inflation ensued on the gold auction house because a bug got out about buying an item from the auction house, then changing your COMPUTER's date back two days, thus getting the gold back and still keeping the item. Really Blizzard? This game is and was a complete pile of shit. Unfortunately.

    1. Re:Diablo 3 by ildon · · Score: 4, Informative

      That "bug" was just a rumor started by some streamers and people who photoshopped images of them having a ton of gold. They were trying to get people afraid of using the auction house so they could get some low bids on items that would expire during Tuesday's downtime. It was a scam. Yes you can cancel your auction when you shouldn't be able to (because they stupidly made the check for when it could be canceled client side only), but upon canceling the auction the bidders always get their gold back and the person canceling the auction just gets the item, no gold. You know, exactly how one would expect it to work.

  10. Be careful Blizzard by fa2k · · Score: 4, Interesting

    This makes the requirement to be online to play D3 much worse. Blizzard better be 100 % sure there are no false positives. They probably have all kinds of CYA stuff in their EULA, but now that there's real money involved, some victims of wrongful banning may actually try to sue.

  11. Cheaters kill D2 on public servers by HockeyPuck · · Score: 4, Informative

    Playing on a public server in D2 was downright treacherous. You could enter the game only to be instantly killed by some cheater. I'm glad they have the ban hammer. Also, there's not many times when i'm playing D3 and my computer is not connected to the internet given that I don't often shut off my home router nor does my internet connection go down.

    Internet is becoming a new "always on" utility, just like power, water and phone.

  12. Re:I've been banned by Blizzard by lgw · · Score: 3, Interesting

    The story in an MMO should never require reading any quest text. Story is great - but it needs to be what I do, not what I read. So called "second person storytelling" (not that that excuses Charlie Stross's bad game-related books actuallly written in second person).

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  13. I'm a Diabo 3 hipster... by AdamTrace · · Score: 4, Insightful

    I liked Diablo 3 before it was cool to hate it.

    Seriously, you all go ahead and not play. Make your protest and stand up and shout about how lame it is that you need to be online. The rest of us (or maybe it's just me and my friends) are having a TON of fun playing.

    If you don't like it, that's fine. But don't tell me that *I* don't like it. 'Cause I do.

  14. Re:Petition by GrandCow · · Score: 4, Informative

    There is a petition over at change.org asking Blizzard to release an offline mode path. It would be nice if we could reach the 100'000 signatures necessary

    Everything from dungeon layout to boss mechanics to loot drops is done on the server. There is no simple "offline patch" that would let you play without an internet connection. They'd basically be rewriting the game from scratch if they did that (which they won't)

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  15. *NOBODY* bought Diablo 3 by mrchaotica · · Score: 3, Insightful

    ...because what Blizzard is "selling" is something considerably inferior to ownership!

    --

    "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

  16. Re:Petition by LordLucless · · Score: 5, Informative

    In the initial beta runs, they apparently shipped the server and client bundled together to run on the local machine, presumably because the server code was under development and in a constant state of flux. They stripped it back out fairly early on. But there's certainly no technical reason why someone with the sourcecode couldn't merge them together fairly easily.

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