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With $8.6M In Kickstarter Funds, Ouya Opens Console Pre-Orders

Chameleon Man writes with an excerpt from PC Mag: "Early this morning, the Android-based Ouya console ended its run on Kickstarter with nearly $8.6 million in user donations. In recent weeks, the company has secured a number of content partners for the device, but now it's time to see if Ouya can really deliver. Interested buyers can now pre-order an Ouya on the company's website. In the U.S., one console and one controller will cost $109, one console plus two controllers will be $139, and one console and four controllers will be $199. All orders include a $10 shipping charge." Adds Chameleon Man: "Here's to hoping that an open-source console can gain a foothold in an already competitive market."

218 comments

  1. I got one! by iplayfast · · Score: 0

    I'm not a gamer, but even I saw the potential in this.

    1. Re:I got one! by Ironhandx · · Score: 4, Interesting

      I'm hoping its something that can beat the Wii at its own low-end game. A cheap console with cheapish games without Nanny Nintendo watching all of the games that get released on it to make sure they're fit for our eyes would be fantastic.

    2. Re:I got one! by hey · · Score: 4, Insightful

      But the Wii has the fun movement controller.

    3. Re:I got one! by VGPowerlord · · Score: 1

      I'm hoping its something that can beat the Wii at its own low-end game.

      And by "Wii" you also mean the WiiU, which is due out before the Ouya, right?

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    4. Re:I got one! by macraig · · Score: 1

      I got one!

      Pics or it didn't happen.

    5. Re:I got one! by Anonymous Coward · · Score: 5, Funny

      Me too. Thank god someone is finally making a piracy-friendly console platform.

    6. Re:I got one! by uniquename72 · · Score: 4, Insightful

      I suspect that you saw the potential BECAUSE you're not a gamer. All I hear from gamers is how underpowered the Ouya is and how no one's going to want it because the games will suck (not unlike the Wii arguments, before everyone's grandma went out and bought one). To me, that lack of power is a VERY good thing because it means the developers will be forced to make their games fun rather than pretty.

      Also, XBMC is great, and a ~$100 media center? Sign me up!

    7. Re:I got one! by Desler · · Score: 5, Insightful

      To me, that lack of power is a VERY good thing because it means the developers will be forced to make their games fun rather than pretty.

      Or just like with most third party Wii titles, they'll be both ugly and unfun.

    8. Re:I got one! by negRo_slim · · Score: 1, Insightful

      I'm not a gamer, but even I saw the potential in this.

      I'm a gamer and I don't get how this is any diffrent from a Roku or any other set top box with apps.

      --
      On the Oregon Cost born and raised, On the beach is where I spent most of my days
    9. Re:I got one! by Anonymous Coward · · Score: 0

      There's nothing preventing something similar (or better) here.

    10. Re:I got one! by Anonymous Coward · · Score: 0

      Don't you mean malware friendly?

    11. Re:I got one! by Anonymous Coward · · Score: 0

      Sure. Here it is, next to my Xbox360 and PS3.

    12. Re:I got one! by aliquis · · Score: 1

      The price is right and it offer something. Guess one could hook up a HDD and use it as a NAS. Maybe. Or install something else on it. So maybe I should had got one.

      But it seems a little useless. Why not just make a bluetooth controller which can be used with any Android phone?

      You can hook up say a Galaxy S III with similar hardware to your TV with MHL and then hook up your controller in whatever way, but I guess bluetooth make sense. And well, then you don't have to buy this console. And it will be upgraded the whole time (by new phones) and the same applications will run on most Android devices (maybe this one isn't supposed to use Android market?)

      I hope my version can work together with it to.

    13. Re:I got one! by Anonymous Coward · · Score: 1

      You mean that stupid tablet?

    14. Re:I got one! by Anonymous Coward · · Score: 0

      Except hardware constraints. It's not exactly a supercomputer we're talking about.

      -AC because pineapple

    15. Re:I got one! by Darkmane · · Score: 1

      It will also be one great emulator box.

    16. Re:I got one! by Havenwar · · Score: 1

      As long as they give me points for clicking buttons, who cares?

      Okay, I'm failing at funny here, mainly because with all those zynga games it's pretty much proven that this is exactly the level most "casual gamers" are on. They don't care, as long as they get points for clicking a button. They might even pay for said points, just make sure they go "kaching!" when they arrive. After clicking the button.

      The button is important.

    17. Re:I got one! by BenLeeImp · · Score: 3, Informative

      The Wii actually has a pretty weak processor.

      http://en.wikipedia.org/wiki/Broadway_(microprocessor)

    18. Re:I got one! by Skarecrow77 · · Score: 3, Interesting

      To me, that lack of power is a VERY good thing because it means the developers will be forced to make their games fun rather than pretty.

      I -know- there are some people on here who remember that there were games before ansiotropic filtered bump mapped motion blured LOD textured polygons.

      I even seem to remember enjoying a few of them. Super metroid anyone? Final Fantasy II and III (4j and 6j)? mario kart, ice hockey, bubble bobble, zelda(s), sonic(s), punch out, tecmo bowl, come on how long do I have to go?

      there are a ton of good 2d sprite games on the android market. 2d doesn't -need- to be dead.

      Not to mention that "underpowered" is relative. This thing is roughly as powerful, give or take, as the original xbox or ps2, and I'm pretty sure there were some good enjoyable 3D games for them as well.

    19. Re:I got one! by aztracker1 · · Score: 1

      more open on hardware/software... hacker-friendly...

      --
      Michael J. Ryan - tracker1.info
    20. Re:I got one! by Skarecrow77 · · Score: 2

      galaxy s3 = $599
      ouya = $109

    21. Re:I got one! by dead_user · · Score: 1
    22. Re:I got one! by h4rr4r · · Score: 1

      You forgot MONKEY ISLAND, never forget MONKEY island.

      ScummVM already runs on Android so this console should be perfect for this.

    23. Re:I got one! by Havenwar · · Score: 3, Funny

      At first I misread, didn't notice the second C, and I was all over that idea. Then I realized it said clicking, and that just seems unrealistic.

    24. Re:I got one! by macraig · · Score: 1

      Not good enuf! Wanna see it on a newspaper with today's date and you holding up three fingers (no, not one).

    25. Re:I got one! by iplayfast · · Score: 1

      Also, XBMC is great, and a ~$100 media center? Sign me up!

      Exactly. Also because it's Android based, I can program for it myself.

    26. Re:I got one! by citizenr · · Score: 1

      I'm not a gamer, but even I saw the potential in this.

      I'm a gamer and I don't get how this is any diffrent from a Roku

      roku uses exact same chip as Rasppi, anemic cpu + strong (but closed) gpu.

      --
      Who logs in to gdm? Not I, said the duck.
    27. Re:I got one! by Anonymous Coward · · Score: 0

      The Wii controller should be usable on a Ouya since it has built in bluetooth. It's not all that difficult to write code to manage it and process input from it, the Wiimote is very well documented on the wiibrew wiki. I'll definitely be porting my Wiimote API over as soon as I get my hands on a Ouya.

      The only tricky part for the end user will be an IR beacon that runs from USB or battery power. For some strange reason everyone calls that thing a sensor bar, but it's really just 4 IR LEDs. I guess in a pinch a game could suggest candles or incandescent bulbs, but 3rd party beacons are cheap (the one I use cost $5 and it runs off 2 AAA batteries or a USB plug).

    28. Re:I got one! by OrangeTide · · Score: 1

      Do you play angry birds with the Roku remote? Have you tried that IR remote? It's barely responsive enough to browse channels.

      --
      “Common sense is not so common.” — Voltaire
    29. Re:I got one! by Anonymous Coward · · Score: 0

      Except you can already use a Wiimote with just about any Android device. It's not like the primitive motion sensing technology that the Wii uses is some kind of breakthrough that requires a supercomputer.

    30. Re:I got one! by JonySuede · · Score: 1

      You sadly perverted Cowophile !

      --
      Jehovah be praised, Oracle was not selected
    31. Re:I got one! by medv4380 · · Score: 4, Insightful

      Only if they can put out the same quality First Party development that Nintendo does. Which is no. They lack the quantity and quality of tallent to pull that off. They might be able to squeeze out of it just enough to justify a second run. Otherwise they'll just be like the Sega Master System or Turbo Graphics 16.

    32. Re:I got one! by Em+Adespoton · · Score: 1

      To me, that lack of power is a VERY good thing because it means the developers will be forced to make their games fun rather than pretty.

      Or just like with most third party Wii titles, they'll be both ugly and unfun.

      Well, on a positive note, it'll run all the emulators just fine....

    33. Re:I got one! by fuzzyfuzzyfungus · · Score: 3, Insightful

      If you examine the datastream from a wiimote, it is actually pretty well pre-crunched by the controller.

      There are a few pairing-related oddities(bluetooth can be a bit eccentric on its good days, and Nintendo didn't excatly feel a strong pressure to be helpful to random 3rd party bluetooth devices); but you get all the accelerometer data, and the IR dot following, handled for you in hardware and sent, along with button states, as relatively trivial output data. There are a few other oddities with the onboard speaker and similar bits; but it isn't a computationally expensive peripheral to deal with.

    34. Re:I got one! by Em+Adespoton · · Score: 1

      I'm not a gamer, but even I saw the potential in this.

      I'm a gamer and I don't get how this is any diffrent from a Roku or any other set top box with apps.

      Maybe that it can already run a wealth of Android software, but isn't locked down by the telcos? That, and the built-in support for gaming input devices.

      However, I hope they signed up some good talent for the flagship games -- that's what Nintendo has always needed to do to shift their hardware.

    35. Re:I got one! by Narishma · · Score: 1

      It's still more powerful than the Wii, which has no problem dealing with the Wii-motes.

      --
      Mada mada dane.
    36. Re:I got one! by Anonymous Coward · · Score: 0

      And then there are those of us who remember that there were games before 256 colour, parallax scrolling, alpha blended translucency and mode 7 zooming effects. We started playing games on the 2600. When the NES and SMS came out, the graphics were much improved. Then when the TG16, Genesis and SNES came out, they were much improved again. That's just how it goes and it's a good thing. Better visuals can often times provide a level of immersion that simple block shapes can't.

      Could you imagine playing something like HL2, FF7 or DX, that relied so heavily upon atmosphere, as an Atari 2600 game? Graphics DO matter.

    37. Re:I got one! by westlake · · Score: 1

      A cheap console with cheapish games without Nanny Nintendo watching all of the games that get released on it to make sure they're fit for our eyes would be fantastic.

      The Android developer thinks single player and mobile device.

      Family-friendly console gaming --- and social gaming on the big screen TV --- has paid off handsomely for Nintendo.

      As of October 18, 2010, Nintendo has sold over 565 million hardware units and 3.4 billion software units.

      96.56 million units of the Wii alone. (2012)

      Nintendo

      That would be something like fifty tines the number of Slashdot accounts.

    38. Re:I got one! by moogaloonie · · Score: 1

      You mean that stupid tablet?

      OK, I'll bite. You do know that WiiU is an entirely new console, right?

    39. Re:I got one! by moogaloonie · · Score: 1

      Yeah, but they operate with a mindset similar to Disney and try a little too hard, IMHO, to maintain the family friendly image. I understand the value of parent's trust for a brand, but as a company they seem to be leaving a lot of money on the table. Even Disney has subsidiaries that release R rated films for older viewers. Would Nintendo lose their core audience if they had a more "hardcore" brand targeting mature gamers? (OT, but I for one would pay $100 more for a 3DS with decent cameras.)

    40. Re:I got one! by twocows · · Score: 1

      As does my laptop.

    41. Re:I got one! by drinkypoo · · Score: 2

      I'm not convinced that first party development is necessary at all. You can get launch titles to bundle via licensing if that's your thing. A lot of people are still playing the smush and the pc engine, and there were a lot of SMSes around when I was a kid... but not TG16s, because they cost too much. If Ouya makes a major mistake, it will at least be different from the mistake NEC made. And of course, Sega put out several more generations of console before being boned by Sony. Why they chose to help Microsoft gain console experience is beyond me.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    42. Re:I got one! by s73v3r · · Score: 1

      I'm not convinced that first party development is necessary at all.

      Depending on the platform, it can be necessary to make sure that there actually is anything that can push the hardware at all.

    43. Re:I got one! by marcansoft · · Score: 1

      The Ouya is *significantly* more powerful than the Wii, both GPU-wise and CPU-wise (and memory-wise, for that matter).

      Given what is public of the WiiU and some deductive skills, it seems the Ouya will also beat the WiiU's CPU (which looks like it'll be underpowered), particularly at SIMD/vector processing. It probably won't beat its GPU (AMD R700), but not by too much. Given how mobile GPUs are developing, I'd expect them to catch up pretty soon.

    44. Re:I got one! by s73v3r · · Score: 1

      Maybe that it can already run a wealth of Android software, but isn't locked down by the telcos?

      Have they actually said they're going to allow sideloading of apps onto this?

    45. Re:I got one! by Anonymous Coward · · Score: 0

      No it isn't, not even close. A quad core Cortex A9 isn't even as powerful as a single core Atom and the Tegra 3 Geforce is weaker than modern Intel IGPs.

    46. Re:I got one! by Anonymous Coward · · Score: 0

      Uhm, the CPU may be as powerful as a previous gen console CPU, but the GPU isn't...

      As a game developer I like to focus on gameplay first and foremost. A "prototype" of some gameplay mechanic will almost certainly be done with coloured squares or cubes. The final product is just how much polish we could put on top of the fun game mechanics -- Like chiselling out a sculpture from rough hewn marble. If something feels rough, or is clunky we change it -- Hell, chop the damn arms off the sculpture, a rock hard torso with some banging sex organs is all we need. On lower end hardware we just work within its limits to make the game as best we can. Right now we're targeting six year old dual core ~1.2ghz notebooks/PCs with ~256mb video RAM, just because working within limitations are fun, and we don't really need top end hardware for our games.

      I can make games that run on any minimum system requirement, regardless of what we set them at. Coloured squares can become pixelated sprites or 3D meshes, what's important is that the mechanics are fun. Once those are fun to play with then I start crafting a world that tells a story using them.

      Not everyone makes games that way; Many start with some grand scheme and story to tell then try to make a game out of a damn (movie) script. However, if you want something to feel fun and organic then you've got to let it evolve -- There is no such thing as an Intelligent Designer in games, IMO: If fun surprising things aren't emerging unexpectedly while you're making the game, then you're doing something horribly wrong.

      In my opinion, what you miss isn't the limited medium -- Those ARE fun to work in (see also demoscene), but having high fidelity graphics lust isn't what's killing the fun. What you probably miss is the time before teams got so huge that every little feature became design by committee, and so costly that risks aren't taken due to budget. A time before the formalisation of game design -- Strictly following a Game Design Doc is your true enemy, oh fun lovers.

      That's why I prefer to play and make indie games...

    47. Re:I got one! by TheCycoONE · · Score: 1

      What does an Atom and an Intel IGP have to do with the Wii? IBM made the processor and AMD made the GPU on the Wii.

    48. Re:I got one! by Anonymous Coward · · Score: 0

      No shit, Sherlock. It was a comparison to a low spec PC. A Wii is more powerful than the Atom and Intel IGP, therefore more powerful than the Ouya.

    49. Re:I got one! by Anonymous Coward · · Score: 0

      Those games are great, but who developed them? Oh yeah, huge multinational corps with enough money to buy the talent! and time it took to make them. Seen anything even *close* in quality on PLAY? I thought not. Cannonbalt came close, it you like one button gaming, but I'm unaware of anything else worth even looking at. Lack of power isn't the issue, it's the lack of incentives for the creatives. But Ouya will be happy with 30% off the top. Thanks for playing!

    50. Re:I got one! by CronoCloud · · Score: 1

      You do know that there are M rated games on the Wii, right?

    51. Re:I got one! by Havenwar · · Score: 1

      Mooh!

    52. Re:I got one! by Noitatsidem · · Score: 1

      Problem is a low spec PC isn't designed for gaming. Games aren't optimized as well for PCs as they are for consoles.

      --
      Feel free to mod me down, just know that unlike some Anonymous Cowards I'm not afraid to express my views as myself.
    53. Re:I got one! by aliquis · · Score: 1

      You missed the point though.

      Then this is out (when is it out? the S III will be cheaper than what it is now.

      Dual-core Samsung Exynos 5 will have four times the graphic performance of their current quad-core Exynos.

      The Nexus 7 tablet also got Tegra3 and cost $ 199 I believe.

      And is this supposed to be upgraded every now and then? Or is it a fixed spec for a while as consoles usually are? Will the controller also work for a phone if you want it to? Can you still play the game on a phone if you wanted to? Or are they Ouya only?

      Because the reason say PCs got shinier graphics than game consoles is because they are upgraded all the time.

      And finally people own a phone anyway. The cost for gaming on your phone if you already got one is 0. This cost money. As far as the control cost that would be an additional cost, hence I ask. If made in the amounts of millions and focus for low price it could maybe be made for less than ~ $ 65?

      So this ends up being one more gadget. Do you want one more gadget? The Nexus 7 would be a more fair comparison in price and offer the same processor, is a tablet but lacks the controller for 199. The next gen-Samsung phones supposedly already got four times faster graphics, and what about two years from now? Three?

    54. Re:I got one! by Anonymous Coward · · Score: 0

      Android is the difference. Otherwise, its the same thing pretty much.

    55. Re:I got one! by Yunzil · · Score: 1

      Cool. You can put it on the same shelf with your Indrema.

    56. Re:I got one! by bhsx · · Score: 1

      Awesome! When can I buy your laptop for $109?

      --
      put the what in the where?
  2. Pushed back by eliadsonet · · Score: 1

    I don't think the date has been pushed back. The March delivery date was for the kickstarter folks, first come first serve. It would make sense, then, that subsequent orders placed would come after that initial batch.

    1. Re:Pushed back by XanC · · Score: 1

      What are you talking about? Neither the summary nor the article say anything about a date being pushed back.

    2. Re:Pushed back by Anonymous Coward · · Score: 1

      Maybe this is like when people were talking about how Glenn Beck didn't deny that he raped and killed a girl in 1990.

  3. 63k users off the bat... by zlives · · Score: 1

    not a bad start at all.

    1. Re:63k users off the bat... by Anonymous Coward · · Score: 0

      Only about 58k users, people that didn't donate the min. to get a console are still counted in the total. Still pretty impressive.

    2. Re:63k users off the bat... by zlives · · Score: 2

      i kinda feel the same way about the Oculus Rift i backed it at a lower level, mostly to help them and wait till a stable consumer product is out.

  4. Bog spam by Desler · · Score: 2

    Why doesn't the text talking about preordering actually link to the preorder page rather than to a blog to drive up their page hits? Lame blog spam is lame.

    1. Re:Bog spam by Desler · · Score: 2

      Link got cut out. It is here in case you want to go directly.

  5. what can I do with it? by acidfast7 · · Score: 1

    will it replace my apple tv (with Plex, which is my only use for TV these days)

    1. Re:what can I do with it? by Anonymous Coward · · Score: 1

      from the article ...

      "In recent days, Ouya announced that XBMC will provide a media player for Ouya. "While tons of you were super psyched yesterday to hear that we'd support XBMC, many Plex loyalists clamored for Plex support on Ouya," the company said. "We think they'll be happy to hear that Ouya will support Plex. Why not try to please everyone?"

    2. Re:what can I do with it? by wisnoskij · · Score: 0

      Scanning the KS, I think it is just a mini (decent) PC with a Xbox style controller that is designed to hook up to a TV. It looks like it is going to play PC games, since they were showing huge name titles like WOW on it already.

      --
      Troll is not a replacement for I disagree.
    3. Re:what can I do with it? by Tapewolf · · Score: 1

      It looks like it is going to play PC games, since they were showing huge name titles like WOW on it already.

      I doubt it, it quite clearly has an ARM processor ;-)

    4. Re:what can I do with it? by Rude+Turnip · · Score: 1

      I think of this as something similar to a Roku, but with better game support.

    5. Re:what can I do with it? by damien_kane · · Score: 1

      Scanning the KS, I think it is just a [cellphone/tablet without 3/4G or a multi-touch capable screen] with a [generic current-gen-]style controller [with a touchpad] that is designed to hook up to a TV. It looks like it is going to play [android] games [and run XBMC/Plex], since they were showing [some] titles like [FFIII] on it already.

      There, FTFY

    6. Re:what can I do with it? by wisnoskij · · Score: 1

      Ah, apparently you can only watch other people play WOW through esports channels. I do not know what the picture of them playing GoW (or some clone) is about though.
      But it is not a generic current gen style controller, only the xbox has ever had a controller like that with PS and Wii staying far away from it.

      The problem being it is not a cellphone, it has the OS of a cell phone but is for use with a huge high def screen and have 1G RAM and a great processor. I have have my doubts that a OS designed for cellphones and tablets wil really cut it as a gaming and media center and even if it did you need developers to design for your device because if they just design for android, you are going to get a game designed for very different controls and screen size.

      --
      Troll is not a replacement for I disagree.
    7. Re:what can I do with it? by Anonymous Coward · · Score: 0

      A closer analogy is an Android Tablet hooked up to a TV and using bluetooth controllers.

    8. Re:what can I do with it? by Narishma · · Score: 1

      That's Shadowgun, a GoW clone for iOS and Android.

      As for the hardware; I think it's sufficient. Just because it's outputing at 1080p doesn't mean the games have to render at those resolutions. Most Xbox 360 and PS3 games render at 720p or less.

      --
      Mada mada dane.
    9. Re:what can I do with it? by Anonymous Coward · · Score: 0

      I have have my doubts that a OS designed for cellphones and tablets wil really cut it as a gaming and media center

      Well, the kernel part seems to work well enough for anything between cellphones to particle accelerators.
      I have no doubt that the games designed for cellphones will work on this console so that gives it plenty of games to cover up for the casual gamers directly. What it will need is for people to develop a few games specifically for this console. Perhaps a console version of Alien Arena will do.
      I don't think it is very likely that not a single one of the media center softwares out there will be ported.

  6. GPU drivers? by Hatta · · Score: 1

    Are these going to have open GPU drivers or not?

    --
    Give me Classic Slashdot or give me death!
    1. Re:GPU drivers? by Desler · · Score: 3, Funny

      Unless they are going to pop out of thin air, no.

    2. Re:GPU drivers? by BobNET · · Score: 1

      It's an Nvidia Tegra 3. That should answer your question.

    3. Re:GPU drivers? by Desler · · Score: 1

      What modern ARM SoC actually comes with open source GPU drivers that fully utilize it and aren't a third party work in progress? None that I've seen.

    4. Re:GPU drivers? by Tapewolf · · Score: 1

      Are these going to have open GPU drivers or not?

      No, it's an nVidia GPU. For the most part it will be running the Android drivers. For Linux... who knows. I dunno if Nouveau supports the Tegra yet, but even if it does, performance is liable to be a bit feeble.

    5. Re:GPU drivers? by Hatta · · Score: 2

      This would have been a worthy kickstarter in and of itself. I will save my $100 until Allwinner releases their drivers.

      --
      Give me Classic Slashdot or give me death!
    6. Re:GPU drivers? by Desler · · Score: 1

      Because Imagination Technologies gives open source drivers for PowerFR? Because ARM is giving out open source drivers for Mali? Sure it's nVidia but it's not like the other ARM GPU makers are rushing to release open source drivers.

    7. Re:GPU drivers? by aliquis · · Score: 1

      Unless they are going to pop out of thin air, no.

      Maybe they are in that cloud I keep hearing about?

    8. Re:GPU drivers? by Anonymous Coward · · Score: 0

      They want it to actually perform, so... no.

    9. Re:GPU drivers? by Anonymous Coward · · Score: 0

      Allwinner can't either unless arm decide to open source their mali drivers. The only things that Allwinner can open source is for their own designs, for example their video acceleration.

      Hopefully nvidia release tegra driver packs like they do for x86.

    10. Re:GPU drivers? by Richy_T · · Score: 1

      One day I hope they will be able to put the internet in the cloud.

  7. How open is this "open console"? by Adrian+Lopez · · Score: 4, Interesting

    I asked developers whether Ouya will run games sold outside the official store (without having to root the device, like with to Android's "unknown sources"), but they never replied. Until they do, I don't consider this a particularly open console.

    Have we reached an era when even those who advertise openness won't release commercial platforms that aren't like walled gardens?

    --
    "In prison you just have to shut your eyes and take it. Here you have to shut your eyes and give it."
    1. Re:How open is this "open console"? by thegreatemu · · Score: 2

      While I agree with the general question about how "open" this device is, you don't have to root your android to install apps from unknown sources; that's one of the main selling points over ios in the first place!

    2. Re:How open is this "open console"? by spire3661 · · Score: 1

      Ticking 'unknown sources' doesnt give you root. It just tells the device to allow uncertified programs. You are still not at root user level permissions, merely changing the device from 'run only signed' to run 'signed and unsigned'. There are apps i can get directly from google Play that I cant run on my google Nexus 7 because it requires root, which for some strange reason requires a 3rd party tool to get access to.

      --
      Good-bye
    3. Re:How open is this "open console"? by Adrian+Lopez · · Score: 1

      "While I agree with the general question about how "open" this device is, you don't have to root your android to install apps from unknown sources; that's one of the main selling points over ios in the first place!"

      That's what I meant. Android allows this by default, but will Ouya?

      --
      "In prison you just have to shut your eyes and take it. Here you have to shut your eyes and give it."
    4. Re:How open is this "open console"? by Adrian+Lopez · · Score: 1

      That's what I meant. Android allows this by default, but will Ouya?

      I should clarify: "allows this by default" meaning it allows you to enable "unknown sources" unless the device manufacturer decides to disable that feature.

      Sometimes I wish Slashdot had an edit button.

      --
      "In prison you just have to shut your eyes and take it. Here you have to shut your eyes and give it."
    5. Re:How open is this "open console"? by Anonymous Coward · · Score: 0

      Not really accurate. Checking 'unknown sources' allows you to install non-market applications. This is frequently referred to as "side loading." All Android applications are signed and technically, none are "certified."

      You are correct in that root access has nothing to do with the option.

    6. Re:How open is this "open console"? by guises · · Score: 5, Interesting

      Have they advertised this as an open console? I didn't get that impression at all. Do we know that they aren't going to require a signed OS? Will I be able to run my own ROM? I haven't been able to find that information.

      Actually, I can't understand why so many people are behind this. Both from a gamer's perspective and from a developer's this seems like a non-starter. Open platforms can sometimes overcome the lack of a customer base by virtue of their openness, but we don't seem to have that here. It's underpowered compared to other consoles, the 30% cut that they want for selling games through their store is huge - I've never heard of Nintendo or Sony taking more than 20%, though Microsoft jacked up their cut on XBLA after a while - and that plus the small potential customer base means there's no financial reason to develop for this thing.

      I also somewhat resent their business model. They're funding development of their product through donations, at no risk to themselves, and then demanding 30% of all sales. That's rent-seeking if I've ever seen it.

    7. Re:How open is this "open console"? by tlhIngan · · Score: 1

      I asked developers whether Ouya will run games sold outside the official store (without having to root the device, like with to Android's "unknown sources"), but they never replied. Until they do, I don't consider this a particularly open console.

      Have we reached an era when even those who advertise openness won't release commercial platforms that aren't like walled gardens?

      Given everyone who buys one gets the SDK thrown in, there probably will be the option to do it. If not, there'll be a root for it within a week - there always will be. (And face it, people will do it to run pirated games, so if you can't do it by ticking an option, there's strong incentive for people to find a way).

      The bigger question though is how well the store will be laid out, because everyone gets an SDK, and by the end of the week there'll be 100,000 Sudoku submissions ranging in price from 99 cents to $10 as everyone tries to cash in on the craze and people know the first-movers have significant advantages.

      After all, both Google Play and Apple App Store have well over 600K apps, and we've all heard how terrible a good majority are.

    8. Re:How open is this "open console"? by h4rr4r · · Score: 1

      So then run the fastbook and flash a su apk. What is the problem?

    9. Re:How open is this "open console"? by Desler · · Score: 1

      Be the first to make an Outa fart app!!

    10. Re:How open is this "open console"? by Applekid · · Score: 1

      What 3rd party tool? That's the android SDK, and you can just build and push whatever tools you want. Certainly more convenient running Busybox but by no means required.

      --
      More Twoson than Cupertino
    11. Re:How open is this "open console"? by Applekid · · Score: 2

      Have they advertised this as an open console? I didn't get that impression at all. Do we know that they aren't going to require a signed OS? Will I be able to run my own ROM? I haven't been able to find that information.

      You're right, at least in that we only have their words that it will be open. Ultimately, it's a preorder, sight unseen, and nobody that has a working unit is willing to talk about these details. It's no different from Makerbot selling their 3D printer, claiming it's open source, without releasing any source until they finish building and shipping the first batch. At least in that case, we now know they lied: only cherry picked documentation is available and "source" released is the software equivalent to someone releasing object code and calling it source because it's the source for your executable file.

      That said, it's Android, no doubt that dedicated folks will hack it for rooting, even without Ouya's approval or help. The smart thing for them to do is just not get in the way because it's really inevitable.

      Actually, I can't understand why so many people are behind this. Both from a gamer's perspective and from a developer's this seems like a non-starter. Open platforms can sometimes overcome the lack of a customer base by virtue of their openness, but we don't seem to have that here. It's underpowered compared to other consoles, the 30% cut that they want for selling games through their store is huge - I've never heard of Nintendo or Sony taking more than 20%, though Microsoft jacked up their cut on XBLA after a while - and that plus the small potential customer base means there's no financial reason to develop for this thing.

      Don't forget the barrier to entry: none. To develop on Nintendo, Sony, or Microsoft (on non-gimped "indie" sandboxes) you have to spend major upfront costs for a dev kit. Doesn't matter if hackers and homebrew devs can do it on the cheap, you'd better believe they're not going to accept a homebrew app built on hacked hardware into their ecosystem.

      I also somewhat resent their business model. They're funding development of their product through donations, at no risk to themselves, and then demanding 30% of all sales. That's rent-seeking if I've ever seen it.

      Complete agreement. I find it odd that this Kickstarter raised $8.5M ... but they couldn't find other VC without having the Kickstarter campaign? What do the angel investors know that the 63K that donated don't? If they ran off with the cash, I think they'd wind up shot, but it doesn't change the fact that Kickstarter is ripe for fraud.

      --
      More Twoson than Cupertino
    12. Re:How open is this "open console"? by Narishma · · Score: 3, Informative

      I asked developers whether Ouya will run games sold outside the official store (without having to root the device, like with to Android's "unknown sources"), but they never replied.

      They replied in Reddit's AMA.

      Q: Is sideloading separate .apk flies to install apps not in the ouya store something that is possible without having to root and lose access to the ouya store?
      A: Yes, we will allow installation of your APKs.

      --
      Mada mada dane.
    13. Re:How open is this "open console"? by spire3661 · · Score: 1

      Could you provide some links? I figured i would be able to do it on-device like my Palm Pre Plus. Enter the konami code and you were in dev mode. Once i saw it was something external i kind of tuned out, having no framework to know if it was trustworthy or not. Why isnt there a clear, documented instruction from google on how to do this?

      --
      Good-bye
    14. Re:How open is this "open console"? by s73v3r · · Score: 1

      Last time I checked, all the methods for root on the Nexus 7 ended up wiping the device in the process. I'm happy enough with stock that even backing up what little I do have on there doesn't seem worth it.

    15. Re:How open is this "open console"? by s73v3r · · Score: 1

      I also somewhat resent their business model. They're funding development of their product through donations, at no risk to themselves, and then demanding 30% of all sales. That's rent-seeking if I've ever seen it.

      I find this model to be a lot better than most angel or VC investors who demand that the business make a profit even if it means fucking over those that helped make the business possible.

    16. Re:How open is this "open console"? by Anonymous Coward · · Score: 0

      From their kickstarter page:

      Hackers welcome.

      Have at it: It's easy to root (and rooting won't void your warranty). Everything opens with standard screws. Hardware hackers can create their own peripherals, and connect via USB or Bluetooth. You want our hardware design? Let us know. We might just give it to you. Surprise us!

    17. Re:How open is this "open console"? by guises · · Score: 1

      Not that I really want to defend VCs, but the idea there is that they take a risk by investing their money in a fledgling company. Screwing people over is never really conscionable, but short of that it's not unreasonable that a VC should expect some return on their investment. Not the 3000% return that some demand, but a return.

      In this case it's the Kickstarter donors that have taken the risk. What do they get? If all goes according to plan, they get the item that they paid for. No more than that.

    18. Re:How open is this "open console"? by guises · · Score: 1

      Don't forget the barrier to entry: none. To develop on Nintendo, Sony, or Microsoft (on non-gimped "indie" sandboxes) you have to spend major upfront costs for a dev kit.

      That's true, I did neglect that. Certainly an advantage. Bit of trivia: the dev kit for the original NES cost $100. The low price of the Ouya is a selling point for gamers as well as devs, but it hardly seems to balance out the negatives.

    19. Re:How open is this "open console"? by batkiwi · · Score: 1

      From their kickstarter:
      "
      Hackers welcome.

      Have at it: It's easy to root (and rooting won't void your warranty). Everything opens with standard screws. Hardware hackers can create their own peripherals, and connect via USB or Bluetooth. You want our hardware design? Let us know. We might just give it to you. Surprise us!"

    20. Re:How open is this "open console"? by batkiwi · · Score: 2

      What do the angel investors know that the 63K that donated don't?

      The angel investors don't want a console, they want a profit. A LUCRATIVE profit, given how many companies typical angel funds invest in to get a "hit" one.

      As one of the 63k people backing ouya, I did so:
      -to buy a console
      -to back the idea

      If all that comes of it is a few NES emulators, an FPS or two, and a youtube client then I'm happy enough with my $100 spent. Or if it starts a huge new console wave then I had one day one!

      Either way I'm not looking for $500 out of my $100 investment, which is at a very low bar what angels would look for (if not more like 20:1 return possible).

    21. Re:How open is this "open console"? by Patch86 · · Score: 1

      I would be interested in an "unsigned only" mode, if it'd let me ditch the pre-installed shovelware that uses up about a quarter of my phone's goddamned memory...

    22. Re:How open is this "open console"? by h4rr4r · · Score: 1

      Use google. fastboot uses the android sdk it cannot get much more official than that.

    23. Re:How open is this "open console"? by Anonymous Coward · · Score: 0

      I got in on the KickStarter. I wasn't sold on the gaming aspect, but once they announced XBMC and PLEX being natively supported, I went for it.

      PLEX is almost the only thing I use my Roku for, and XBMC is used on my HTPC when I need to run a strange formatted video, or want to make use of my surround sound.

      This device could replace 2 units at once. Add a Sickbeard / SabNZB app for android and we would have the ultimate $100 box.

      And it might even have a game I want to play.

    24. Re:How open is this "open console"? by h4rr4r · · Score: 1

      Yes, unlocking the bootloader will wipe the device. This is a security measure.

    25. Re:How open is this "open console"? by Anonymous Coward · · Score: 0

      I asked developers whether Ouya will run games sold outside the official store (without having to root the device, like with to Android's "unknown sources"), but they never replied.

      I was one of the first 1000 backers of the Ouya. I backed out after two weeks when I realized they were not answering any questions at all. Their updates were also not impressive. Supposedly the updates were reserved for important information only, and one of those "important" updates was Julie announcing her birthday. I would wait until this thing is released and reviewed before buying it. Don't pre-order it.

    26. Re:How open is this "open console"? by Richy_T · · Score: 1

      I plan to corner the market on flashlight apps.

    27. Re:How open is this "open console"? by s73v3r · · Score: 1

      In this case it's the Kickstarter donors that have taken the risk. What do they get? If all goes according to plan, they get the item that they paid for. No more than that.

      And what's wrong with that? Why should they expect more?

    28. Re:How open is this "open console"? by guises · · Score: 1

      They should certainly not expect more, that was the deal that they agreed to. They deserve more, however, for taking all of the risk. What's the point of confusion here?

  8. Nope by TheSpoom · · Score: 3, Insightful

    Show me a physical prototype, running actual software, connected to an actual TV (in HD), and then we'll talk.

    --
    It's better to vote for what you want and not get it than to vote for what you don't want and get it.
    - E. Debs
    1. Re:Nope by Anonymous Coward · · Score: 2, Insightful

      Show me a physical prototype, running actual software, connected to an actual TV (in HD), and then we'll talk.

      They have one already. It's in the video on their Kickstarter project.

    2. Re:Nope by oakgrove · · Score: 1

      That's not really that hard. You could take any Android phone with hdmi out and USB otg, put in a shoebox, run the hdmi cable and controller cable to the usb, turn it on to Shadowgun and call it a console. It's too easy to even be a real test of whether this is real or not. And it's a moot point now anyway. They have their money hopefully we'll get our console.

      --
      The soylentnews experiment has been a dismal failure.
    3. Re:Nope by Anonymous Coward · · Score: 0

      I saw a video of someone playing a video game on a TV. Doesn't mean it's the actual Ouya prototype driving the display.

    4. Re:Nope by Anonymous Coward · · Score: 0
    5. Re:Nope by Patch86 · · Score: 1

      The concept of "pre-ordering" is clearly not for you.

      Not that there's anything wrong with that. You'll just have to wait for the release and buy it conventionally (if you still want one). Pre-ordering will always be a leap of faith.

  9. Probably going to get one, but not preordering by gman003 · · Score: 3, Insightful

    I have to admit, I'm probably going to get one of these eventually, if everything goes right.

    But that's the key - it has to work. It has to have at least two games I want to play that I can't play elsewhere, it has to function as a half-decent media player, it has to, you know, actually exist as a physical thing.

    Right now, there's just too much a chance of this never even being released for me to pre-order. And even if it does come out, there's a large chance that it won't have any good, interesting games come out.

    Now, if it does come out and live up to its promises, I'll buy one. No problem there. But I'm just still too apprehensive about it to commit to it until it's solid.

    1. Re:Probably going to get one, but not preordering by jimbolauski · · Score: 0

      Right now, there's just too much a chance of this never even being released for me to pre-order. And even if it does come out, there's a large chance that it won't have any good, interesting games come out.

      Now, if it does come out and live up to its promises, I'll buy one. No problem there. But I'm just still too apprehensive about it to commit to it until it's solid.

      Did you preorder Duke Nukem Forever?

      --
      Knowledge = Power
      P= W/t
      t=Money
      Money = Work/Knowledge so the less you know the more you make
    2. Re:Probably going to get one, but not preordering by Anonymous Coward · · Score: 5, Interesting

      I actually did. When I showed my pre-order receipt from -01 to the cashier a hush fell over the entire store. I laminated it in about -07 because it was getting in pretty bad shape... I was a bit worried that they wouldn't accept it, but they did more than that - they gave me the game for free and took pictures with me and the receipt to hang up in the store, with the caption "Our most patient customer".

      Sometimes it pays being a hoarder. Other times, three hundred used bottle caps sorted by size.

    3. Re:Probably going to get one, but not preordering by gman003 · · Score: 1

      No, although I did pick up a copy a while back during a Steam sale - it claimed to be Mac-compatible, and my PC was broken at the time leaving me with only a handful of Mac-compatible games to play. Unfortunately, my Mac didn't actually meet the requirements, and now that I have a working PC again I have far better games to play, so I haven't actually played it yet.

    4. Re:Probably going to get one, but not preordering by Anonymous Coward · · Score: 0

      I keep telling myself that a similar thing will happen to me when Perl 6 reaches 1.0....

    5. Re:Probably going to get one, but not preordering by Anonymous Coward · · Score: 0

      How did you get the game for "free" when you had already pre-ordered it?

    6. Re:Probably going to get one, but not preordering by RyoShin · · Score: 1

      Not the parent, but most places only require $5 or $10 down for a pre-order; while that's still not "free", ten years after the fact of that deposit and not having to pay the remaining $40-$50 sounds relatively "free" to me.

  10. Pass. by cpu6502 · · Score: 1

    Only reason I buy a console is so I can play games like Final Fantasy and RPGs in general. Also nintendo games (they usually produce masterpieces). The open console won't have FF, N, or other exclusives so it will be a bit like owning a modern PowerPC Amiga*. Great hardware..... little software to support it.

    Ultimately it's the software that makes the difference. I never owned Colecovision or Intellivision, because the Atari had all the great games. In the 3D era, I picked the inferior PS2 because it had the huge library of PS1 and 2 games while the Cube had little going for it. (Though I did get a cube once the price dropped to $50.) It's the software that is most important to me.

    *
    *I almost said Mac but decided my karma doesn't need the -2 hit. Besides the Mac does have a lot of software available for it.

    --
    My AC stalker: " I personally agree with your posts most of the time, but that won't keep me from modding you troll"
    1. Re:Pass. by Illusion2269 · · Score: 5, Informative

      Only reason I buy a console is so I can play games like Final Fantasy and RPGs in general.

      http://www.ign.com/articles/2012/07/31/final-fantasy-iii-launching-on-ouya

      Any other reasons?

    2. Re:Pass. by Yvan256 · · Score: 1

      I never owned Colecovision or Intellivision, because the Atari had all the great games.

      You have no idea how many great games you missed.

      Night Stalker, D&D, Astrosmash, Bump'n Jump, good (for the time) arcade ports, etc.

    3. Re:Pass. by Anonymous Coward · · Score: 1

      Protip: Final Fantasy III is ancient.

      GP's point remains: This 'console' will not have the awesome new releases he seeks.

    4. Re:Pass. by cpu6502 · · Score: 1

      I want FF 14, 15, 16, not 3.

      --
      My AC stalker: " I personally agree with your posts most of the time, but that won't keep me from modding you troll"
    5. Re:Pass. by h4rr4r · · Score: 1

      You could play them via onlive on this device.

    6. Re:Pass. by Anonymous Coward · · Score: 0

      I want FF 14

      Don't lie. No one wants 14, not even Square. Why do you think they've decided to release a new expansion for 11?

      Joking aside, you are aware that 14 is their 2nd FF MMO, right?

    7. Re:Pass. by cpu6502 · · Score: 1

      True but I also saved $900 (in today's money) by not buying Intellivision and Colecovision. And with the Atari's ~1000 game library I was never lacking for stuff to play.

      Of course now with emulation I've played some of those Intellivision console games, and they aren't much to brag about. (I've not tried colecovision.) Overall I've been satisfied with my choices, though I do regret missing-out on the Genesis and Super Nintendo. A lot of those games were ported to my Commodore Amiga, but a lot were console-only.

      --
      My AC stalker: " I personally agree with your posts most of the time, but that won't keep me from modding you troll"
    8. Re:Pass. by Anonymous Coward · · Score: 0

      Couldn't you just download full game play videos from YouTube and have roughly the same experience?

    9. Re:Pass. by omnichad · · Score: 1

      It wouldn't surprise me if World of Goo was ported to it. That's a fun game.

    10. Re:Pass. by domatic · · Score: 1

      The Berzerk sequel Frenzy is a Colecovision fave of mine. Aside from Donkey Kong, Coleco didn't get many of the top tier arcade licenses back in the day but they did get licenses for many of the offbeat arcade games. Ladybug, Looping, Mousetrap, and Venture are examples of these and the Colecovision ports were very good. Like the 2600, the Colecovision gets lots of homebrew love as well. Take an hour out with an emulator and snag a few roms. I was a 2600 kid myself but I played a lot of Coleco at friends' houses and loved quite a few of those games.

      BTW, the Wii has a good emulator available for jailbroken consoles.

  11. Kinda pointless... by Anonymous Coward · · Score: 0

    Its highly doubtful this will take off in any real form. Waste of peoples money to invest in that. Pre-ordering one is an even worse mistake.

    1. Re:Kinda pointless... by lordofthechia · · Score: 1

      Marvin is that you?

      "Brain the size of a planet and they expect me to be excited over a console built with smart phone hardware...."

      --
      Georgia Tech, the leader in Chia(tm) technology.
  12. Too much of a good thing by SuperKendall · · Score: 2, Interesting

    o me, that lack of power is a VERY good thing because it means the developers will be forced to make their games fun rather than pretty.

    And who is going to bother to make games for it when they can just continue to make games for platforms that sell far more (iOS?)

    I don't mean to rain on this parade because I think efforts like this are fantastic generally, but I have serious reservations about this being able to go anywhere...

    One last issue is how will Ouya address Android piracy? If developers are experiencing high piracy rates on Android already, how will this diminish in an Android based console? That question alone is vital to address to get strong and sustained support for the platform.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:Too much of a good thing by parineum · · Score: 2

      o me, that lack of power is a VERY good thing because it means the developers will be forced to make their games fun rather than pretty.

      And who is going to bother to make games for it when they can just continue to make games for platforms that sell far more (iOS?)

      I don't mean to rain on this parade because I think efforts like this are fantastic generally, but I have serious reservations about this being able to go anywhere...

      One last issue is how will Ouya address Android piracy? If developers are experiencing high piracy rates on Android already, how will this diminish in an Android based console? That question alone is vital to address to get strong and sustained support for the platform.

      The Ouya's 'store' requires online access to play the games through it. I believe the games will all phone home to verify your online status. In addition, the store won't work if you have your console rooted. Some of that info is here http://www.eurogamer.net/articles/2012-07-16-ouya-responds-to-skepticism

    2. Re:Too much of a good thing by SuperKendall · · Score: 3, Insightful

      From the link:

      "Uhrman explained, "OUYA will be just as secure as any other Android-powered device. In fact, because all the paid content will require authentication with OUYA's servers, we have an added layer of security. Hacking and openness are about getting what you want to do with the hardware. Rooting the device won't give you any more access to the software.""

      Ok, so then they are saying it will only run games that communicate back to Ouya servers? As in, no current Android games...

      I am also really dubious that a simple server check cannot be got around by the same people that pirate, but I reserve judgment until we know how the authentication works.

      --
      "There is more worth loving than we have strength to love." - Brian Jay Stanley
    3. Re:Too much of a good thing by Anonymous Coward · · Score: 0

      And who is going to bother to make games for it when they can just continue to make games for platforms that sell far more (iOS?)

      Um, developers that aren't interested in supporting clumsy touch screen gaming for one. Developers that make stuff for iOS and Android and who's games with a minimal amount of trouble can be ported to the Ouya who figure "why not?". Developers that want to make budget games for a stable platform that also resides in a place that has traditionally been the sole domain of well-funded console makers, e.g., the living room TV but don't want to be cordoned off into the Indie area of Xbox live. Developers who buy into the "vision" of Ouya and want to get in on the ground floor of something that they hope will be big. Developers who want to make console games that will make full use of the hardware available but don't want to have to buy the expensive dev kits. Developers who want to support the "little guy". Developers who want to create custom input devices for their games but don't want to pay license fees. And on and on.

      One last issue is how will Ouya address Android piracy? If developers are experiencing high piracy rates on Android already, how will this diminish in an Android based console? That question alone is vital to address to get strong and sustained support for the platform.

      Uh, the main reason iOS doesn't have as much piracy is you have no choice but to either buy from the App store or root with no in-between like real computers have. And the Ouya people haven't said they will allow side-loading and they've already said rooted consoles won't be able to access the Ouya market. Also every single game on the platform will have a free to play version. And if piracy made it uneconomical to develop for Android then I doubt EA would go through the trouble it takes to port stuff like Deadspace over. There is also the option of encrypting downloads with a device specific key like Google put into Jellybean. The fact is no matter what you do, some people are going to pirate. If Ouya raise just enough barriers and make buying just easy enough they'll do just fine in that regard. Not to mention a little reputation for piracy is bound to generate some publicity boosting sales of the console and with the additional numbers of customers, some are bound to still pay anyway just because it's easier. And since it is designed primarily for games, there are many proven revenue models that will make even pirates pay like "pay to win" and in game DLC/gold/powerups. And Ouya is an honest model unlike pay to play and pay to win scheisters like Madfinger with their game Deadtrigger which is now free on Android to much fanfare then quietly went free on iOS a few days later. Incidentally Deadtrigger will be on the Ouya. For free.

  13. so... by Anonymous Coward · · Score: 0

    ...it still looks like a big scam to me.

  14. hand-made controllers by JamesTKirk · · Score: 2

    The video on their website is pretty cool. It shows them making the controllers by hand, out of wood. Talk about craftsmanship.

    1. Re:hand-made controllers by Anonymous Coward · · Score: 0

      I wonder if Ivory will be an option? Or whale excrement?

  15. Could have been great by markdavis · · Score: 2

    If it had access to Google Play Store *AND* another market for even more souped-up games (or even some exclusive stuff) it would be irresistible. But from everything I have seen/heard so far, it will probably be limited to some proprietary marketplace with much less selection and potentially much higher priced stuff.

    You might ask what is the point for full Google Play Store access? These:

    1) There are countless thousands of games, right off the bat
    2) There are countless thousands of LOW PRICED games
    3) There are many thousands of FREE games
    4) Anything YOU ALREADY PAID FOR on Play will run on the Ouya too
    5) You might want access to some apps that are not games
    6) You might want to do all this in the comfort of your chair, using a great controller, a great sound system, and a great display

    Without full Google Play Store (or maybe even Amazon Marketplace) support, I don't expect this thing to be anywhere NEAR as attractive as it would be with it.

    Also quite possible it won't have analog sound out, making it not possible (or difficult and expensive) to connect many people's audio/visual systems.

    1. Re:Could have been great by Anonymous Coward · · Score: 0

      It comes with an out-of-the-box root option. You can put Google Play, or the Amazon Marketplace, on there if you want it.

    2. Re:Could have been great by markdavis · · Score: 1

      But isn't DRM expected on the Ouya? Would rooting break that and prevent use of the Ouya marketplace? Won't rooting throw away the warranty and support like it does with pretty much all other Android devices? If it is easy to add Google Play on the device, then why doesn't it just come with it?

    3. Re:Could have been great by Anonymous Coward · · Score: 0

      Rooting will not void the warranty, according to the FAQ, but I'm going to guess it will probably will prevent using the Ouya marketplace.

      It doesn't come with Google Play because they're a business, trying to make money. If you want to put Google Play on it, then they won't be making money off of you. If you root the console, and they let you keep their store, you can bypass the DRM on the Ouya store and pirate games from it, which will kill interest from certain developers, again preventing them from making money off of you, which is their goal here.

      I think they're being pretty reasonable by saying "Hey, here's the hardware, do with it what you want, but if you want to use our service you have to play by these rules." It's refreshing compared to so many other manufacturers who don't want to let you do what you want with hardware you legally purchased from them. They even claim they're going to produce circuit diagrams and pinout documentation in case people want to solder their own mods onto the system.

    4. Re:Could have been great by Anonymous Coward · · Score: 0

      Oh, replying to myself here...

      Someone else pointed out in their AMA they said they'll allow side-loading of .apks

      http://www.reddit.com/r/ouya/comments/xgy2f/im_julie_uhrman_founder_of_ouya_amaa/c5maszn

      Q: Is sideloading separate .apk flies to install apps not in the ouya store something that is possible without having to root and lose access to the ouya store?
      A: Yes, we will allow installation of your APKs.

    5. Re:Could have been great by tooyoung · · Score: 1

      Won't my already paid for games play on the Android device that I purchased them for? What is the advantage then with Ouya? I can play games designed for a touch screen with a different input device? Would a game designed for touch input automatically translate to a good experience with a different input device?

  16. Controller Markup? by TheAngryMob · · Score: 3, Interesting

    Anyone else notice the odd markup on the extra controllers? It's $20 per controller when you go from one to two controllers, but $30 per controller when going from one to four. Are they going to sell controllers separately or if you buy the 1 or 2 controller box, that's it, no adding on?

    --

    Don't just game, Dungeoneer
    1. Re:Controller Markup? by wonkey_monkey · · Score: 2

      Anyone else notice the odd markup on the extra controllers? It's $20 per controller when you go from one to two controllers...

      You may want to check the summary again:

      one console and one controller will cost $109, one console plus two controllers will be $139

      --
      systemd is Roko's Basilisk.
    2. Re:Controller Markup? by TheAngryMob · · Score: 1

      Quite so. I could swear it said $129 for the plus 2 controllers, but it does indeed say $139 for 2. Either my bad or they fixed it. Ce la vie.

      --

      Don't just game, Dungeoneer
  17. Initial Game Offerings by Lieutenant_Dan · · Score: 2

    Nethack
    Nethack OpenGL Elite Version
    OpenPac-Man, when you eat a power pill it takes the user to a console to configure IPtables to keep the ghosts out
    Bejewelled
    Doom v1
    GIMP

    --
    Wearing pants should always be optional.
  18. we have a failure to communicate by OrangeTide · · Score: 3, Interesting

    So you don't understand what kickstarter is? Or are you having difficulty wrapping your brain around the idea of a pre-order?

    It's fine if you don't want to be an early adopter. But acting like you have the superior position seems ludicrous.

    --
    “Common sense is not so common.” — Voltaire
  19. Is anyone else not psyched about this? by LordKaT · · Score: 1

    Is anyone else not psyched about this?

    I mean, I really don't know which way this project will go - it could take off like the Wii did, or it could flounder around after it launches - but am I the only one not caught up in the hype?

    We saw, after a month of *very* aggressive advertising - mostly through paid-for sites like Tech Crunch - a console that has "sold" about 58k units (tracking only the customers that contributed money for the minimum to get an Ouya console). This is in an industry where we constantly see simple handhelds push 200k+ units per week in one region, let alone the world.

    Where's the uniqueness of this that makes this a kill "must have" item for everyone (not just geeks like me)? This plays Android games. So does the majority of smart phones around the world, and some tablets. Where's the "killer app" here that is locked into the Ouya? What's going to be the driving force behind continual sales? What's going to push this console to selling millions of units around the world per month?

    Congratulations to the crowd that managed to fund this to $8m, but until I start seeing more of a demand for this - this thing got exposure from the likes of Tech Crunch (multiple times), Kotaku, IGN, G4, and even coverage on CNN - I really have to consider this to be a niche device, competing in the Android market and not competing in the console market. After all of that coverage, and hype, I expected to see *millions* of people funding this device. Instead I saw 58k.

    Sure, 58k funders is far more than I could achieve, but at 200k+ units per week for something like the 3DS in just Japan alone turns Ouya, in my eyes, from a game-changing console, into a niche device that will make its audience happy.

    1. Re:Is anyone else not psyched about this? by tepples · · Score: 1

      Where's the "killer app" here that is locked into the Ouya?

      Any game that needs a physical gamepad and doesn't have a big experienced publisher backing it. Or are there sales figures for tablet peripherals like the iControlPad?

    2. Re:Is anyone else not psyched about this? by s73v3r · · Score: 1

      Again, what's the "killer app"? None of the games that fit that criteria would be considered a killer app unless it was actually any good.

  20. Controllers and potential patent problems by SpankyDaMonkey · · Score: 1

    We've all seen patents being thrown around too much recently and stifling companies. I've got a suspicion that most controller technology and design is now covered by patents. They're going to have to be very careful to avoid getting caught by any of these.

    Looking at this I'd love for it to succeed, but as a geek in their target market I'm unlikely to be buying one. I've already got a media-pc and an android tablet, and why would I want one of these when the Xbox720 and (presumably) a PS4 are due in a year or 2,

    1. Re:Controllers and potential patent problems by zlives · · Score: 1

      because you would much rather support an open platform where game developers with good game ideas are not shackled to deep pocket distributors that drive the creativity out and 0 day dlc's in.

    2. Re:Controllers and potential patent problems by Anonymous Coward · · Score: 0

      addictinggames.com play flash games all day long for free with your current keyboard, mouse and internets

    3. Re:Controllers and potential patent problems by tepples · · Score: 1

      addictinggames.com play flash games all day long for free with your current keyboard, mouse and internets

      So what do players 2, 3, and 4 use, or do they have to buy their own PCs to join in? And how much does the SDK to develop Flash games cost?

    4. Re:Controllers and potential patent problems by s73v3r · · Score: 1

      While I would like to support that, it'll only happen if there are actually good games for it. If there aren't, then I'm gonna stick with my Xbox.

    5. Re:Controllers and potential patent problems by Anonymous Coward · · Score: 0

      We already have that. It's called the PC.

    6. Re:Controllers and potential patent problems by zlives · · Score: 1

      lets see if wasteland 2 is onboard...

  21. For a Kickstarter it makes sense by Sycraft-fu · · Score: 1

    Remember that the idea is to give the organization the startup funds to do what they are trying to do. You get rewards, but funding them is the goal. As such generally the higher the tier, the less you get for your money. After all it wouldn't do much good to collect $5000 for a project, but give out $6000 in stuff, you are in the hole there.

    So as you move up it is usually more about giving them more because you want to see the project succeed, and getting some small things as a thank you, then getting "your money's worth."

  22. Also, will work rooted... by SuperKendall · · Score: 1

    In addition, the store won't work if you have your console rooted

    Your link didn't say that, it just said you wouldn't have any extra access from being rooted. So you can still root the console (I think).

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:Also, will work rooted... by parineum · · Score: 1

      Sorry, I wasn't able to find a source for the rooting comment at the time. Here it is: https://twitter.com/playouya/status/225096975568207872

  23. Ouya U by tepples · · Score: 3, Interesting

    Make an Ouya game that links up over ad-hoc Wi-Fi with a client on a Nexus 7 tablet. Instant Ouya U.

    1. Re:Ouya U by Anonymous Coward · · Score: 0

      Without physical controls.

  24. Quantity is assured by tepples · · Score: 1

    They lack the quantity and quality of tallent to pull that off.

    Quality perhaps initially, but quantity is assured if it's open to the same sorts of developers that populate Google Play Store and Amazon Appstore.

  25. Not all genres work well with touch by tepples · · Score: 1

    And who is going to bother to make games for it when they can just continue to make games for platforms that sell far more (iOS?)

    People who plan to make games in genres that don't work well on a touch screen. Touch screens are fine for looking at and selecting objects, not so much for having a character run and jump around the screen. Apple made the same mistake that Mattel made when making the Intellivision II's button pad completely flat. On an Ouya controller, unlike on the touch screen built into an iPad, the player can feel where his thumbs are relative to the buttons. This means the player can feel whether his thumb is over the jump button, the button to use the primary tool, or the button to use the secondary tool.

    1. Re:Not all genres work well with touch by SuperKendall · · Score: 1

      People who plan to make games in genres that don't work well on a touch screen

      You mean the guys developing apps for the iCade? Or other alternative gaming inputs you can buy for the iPhone or iPad?

      The question stands.

      --
      "There is more worth loving than we have strength to love." - Brian Jay Stanley
    2. Re:Not all genres work well with touch by s73v3r · · Score: 1

      People who plan to make games in genres that don't work well on a touch screen.

      But why would they develop for this when there's XBLA and XBLIG, and Steam, which arguably have a much higher install base than this?

    3. Re:Not all genres work well with touch by tepples · · Score: 1

      But why would they develop for this when there's XBLA

      Not meeting the standard organizational qualifications for console developers, for one thing.

      and XBLIG

      Only available in a few countries.

      and Steam

      PC has no culture of connecting multiple gamepads to one machine. Instead, players are expected to buy multiple copies for multiplayer.

  26. Compare to a $62 iControlPad by tepples · · Score: 1

    Why not just make a bluetooth controller which can be used with any Android phone?

    Because a $62 iControlPad costs almost as much as this whole console.

  27. Cap by tepples · · Score: 1

    How much of the household's monthly Internet data transfer allowance does OnLive use per hour? In the United States, even several popular wired broadband providers have a cap.

    1. Re:Cap by Anonymous Coward · · Score: 0

      I don't have a data cap on my DSL, but I would be concerned about performance. If someone is playing OnLive, that's going to make the connection super slow for anyone else who needs to use it.

  28. five hundred ninety-nine U.S. dollars by tepples · · Score: 1

    You could take any Android phone with hdmi out and USB otg

    At which point you're out five hundred ninety-nine U.S. dollars like the original announced PS3 price.

    1. Re:five hundred ninety-nine U.S. dollars by oakgrove · · Score: 1

      Yep but it'd make a great demo! That Ouya with a Tegra 3 and a controller for 109 really is a dynamite price.

      --
      The soylentnews experiment has been a dismal failure.
    2. Re:five hundred ninety-nine U.S. dollars by batkiwi · · Score: 1

      I think you'll find you only need $199. The nexus 7 is similar hardware, and includes a battery/touchscreen/etc.

    3. Re:five hundred ninety-nine U.S. dollars by Anonymous Coward · · Score: 0

      I think you'll find you only need $199. The nexus 7 is similar hardware, and includes a battery/touchscreen/etc.

      but no HDMI out

  29. Still not sure by SuperKendall · · Score: 2

    Um, developers that aren't interested in supporting clumsy touch screen gaming for one. Developers that make stuff for iOS and Android and who's games with a minimal amount of trouble can be ported to the Ouya who figure "why not?".

    But all of those people depend on revenue being there to pay for the effort.

    The "clumsy touch screen" guys developed Doodle Jump and countless other games that worked just fine with touch screen controls...

    Uh, the main reason iOS doesn't have as much piracy is you have no choice but to either buy from the App store or root with no in-between like real computers have.

    Of course.

    And the Ouya people haven't said they will allow side-loading

    It's on Android. It can be rooted.

    they've already said rooted consoles won't be able to access the Ouya market

    They said rooted consoles would gain no ADVANTAGE over non-rooted consoles. Which I take with a very big grain of salt indeed.

    There is also the option of encrypting downloads with a device specific key like Google put into Jellybean.

    So is Ouya using that???

    You can't just provide a laundry-list of things they COULD do. What ARE they doing?

    The fact is no matter what you do, some people are going to pirate.

    Of course, just as there is piracy on iOS. But is the rate on Ouya 9 or 90%? That is the key to understanding if it might become a viable platform.

    I have nothing against the platform but I'm smelling a whole lot of if coming off the plan.

    Also of course, you have to wonder what happens if Apple opens up the Apple TV to apps.... that seems like it would suck the alternate platform air out of the room pretty quickly. On the other hand it could serve to validate what Ouya is trying to do, and give the platform more games just from iOS / AppleTV ports (since they would also be focused on running on a TV and not on the device directly).

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:Still not sure by Anonymous Coward · · Score: 0

      But all of those people depend on revenue being there to pay for the effort.

      Well, assuming it takes off and people buy games, there will be revenue. And even if it doesn't the people that do own the thing can just use what's in the platform's app store or root it and sideload Android games many of which work with a controller.

      The "clumsy touch screen" guys developed Doodle Jump and countless other games that worked just fine with touch screen controls...

      That's making the best of a clumsy situation and for games specifically designed for the interface, e.g., rely on absolute pointing, a touchscreen works. For games requiring relative controls like a joystick, a touchscreen is clumsy at best due to the lack of tactile feedback. That fact alone carries a lot of weight with some developers and increase the likelihood of them making a game for the Ouya.

      It's on Android. It can be rooted.

      Which is no different than a jailbroken iPad with pirated apps except that with installous pirating is even easier there.

      They said rooted consoles would gain no ADVANTAGE over non-rooted consoles. Which I take with a very big grain of salt indeed.

      That is a meaningless statement without context. Advantage over non-rooted consoles in what way?

      So is Ouya using that???

      You can't just provide a laundry-list of things they COULD do. What ARE they doing?

      You've been told. You can't be rooted and access the market. They haven't announced side-loading and if that is turned off you'll have to root it to turn it on. Just stopping there and they have a more piracy resistant environment than the iPad since a jailbroken iPad can still access iTunes.

      Of course, just as there is piracy on iOS. But is the rate on Ouya 9 or 90%? That is the key to understanding if it might become a viable platform.

      We'll see. Free to play, no market for root users, no side-loading yet would seem to add up to less piracy.

    2. Re:Still not sure by SuperKendall · · Score: 1

      Which is no different than a jailbroken iPad with pirated apps except that with installous pirating is even easier there.

      Except that in reality iOS piracy rates are a tenth those of Android, regardless of how easy this or that is.

      That is a meaningless statement without context. Advantage over non-rooted consoles in what way?

      You held the power of context all along Dorothy! All you had to do was click your heels together three times and the click the link and RTFA.

      You've been told. You can't be rooted and access the market.

      And you were told that was incorrect, the article explicitly implied rooting was allowed. Where does it say explicitly it was NOT allowed? Now you are the one failing to provide context. Only unlike you, I read the article...

      We'll see. Free to play, no market for root users, no side-loading yet would seem to add up to less piracy.

      Depends on which of those is true and if in fact the fantasy of a rooted user not being able to use the system has any basis in reality (hint: When you have root how can the other app stop you from doing whatever it likes???)

      --
      "There is more worth loving than we have strength to love." - Brian Jay Stanley
    3. Re:Still not sure by wertigon · · Score: 1

      But is the rate on Ouya 9 or 90%?

      Thing with piracy - it doesn't matter one bit if it's 9% or 90% that pirates your games. A download does not neccessarily equal a lost sale, I know many people whom have downloaded a copy only to buy the game afterwards, or downloaded a copy because it was easier than cracking the legit version from all the intrusive DRM crap. There are quite a few other (semi-)legitimate reasons for unauthorized downloading and burning.

      The easier it is to go legitimate, the more people will refrain from piracy. That's the thing traditional publishers just can't understand.

      --
      systemd is not an init system. It's a GNU replacement.
  30. Get set-top devices into the CDD first by tepples · · Score: 1

    Google Play Store is only for devices certified by Google to meet the Android Compatibility Definition Document, and I'm not aware of any desktop or set-top profile in the CDD for ICS or Jelly Bean. I'll admit that my information may be out of date, in which case in which version did Google add a set-top spec?

    1. Re:Get set-top devices into the CDD first by markdavis · · Score: 1

      Well, they put Play Store on the way over-priced "Google Q"... and that is a "set top/desktop" Android device...

    2. Re:Get set-top devices into the CDD first by Anonymous Coward · · Score: 0

      Actually I don't think it had the store, you couldn't buy things on it, you could only stream existing audio/video purchases on it.

  31. How many iCade units have been sold? by tepples · · Score: 1

    You mean the guys developing apps for the iCade?

    If a game can't reasonably be completed without an iCade or iControlPad, does it have a chance of selling in substantial numbers? How many iCade and iControlPad units have been sold compared to Ouya preorders?

  32. How specific are you asking? by tepples · · Score: 1

    In other words, you're asking for the title of a specific application, not a description of a class of applications. Do I understand you correctly?

    1. Re:How specific are you asking? by s73v3r · · Score: 1

      That is generally what is referred to when someone asks about the "killer app".

      Having that ability won't really mean anything to anyone if there aren't good games for it.

  33. Another product stolen from Apple. by Anonymous Coward · · Score: 0

    I hope Apple Samsungs these idiots who think that using an iOS clone OS like Android and throwing it onto an AppleTV clone device is going to be allowed without a swift and permanent response from Apple. Be prepared to be shut down with prejudice you design copying dimwits.

    Think different.
    Think BETTER.
    Think Apple!

  34. I don't get the Ooya at all by brunes69 · · Score: 1

    Scenario - I am an average geek who already owns a Galaxy Tab 2, or a Transformer Prime, or a Galaxy S3, or any other modern Android device that has HDMI out.

    Why would I buy this console? There is nothing novel about it. The chipset is not that great - in fact it is the same CPU and GPU that ship on most devices (inferior actually to some). And I don't need their controllers when I can just walk into Gamestop and buy PS3 controllers to use with my games. And the games are just Android games which will in all liklihood be in the main Android market as well (if their publisher wants to make any money anyways). So what is the point?

    From what I can see the Ooya is a bit late to the game. If this idea had been fleshed out and released a couple of years ago when Android first came out, they would have something. But, the specs on this box will be eclipsed by bargain-basement phones before it is even manufactured - forget about 1 year down the road! And most people don't want to buy a console that's outdated in a year.

    1. Re:I don't get the Ooya at all by MrNiCeGUi · · Score: 1

      The fact is that those exact same arguments could be made about consoles vs. PCs, and we all know how that went. The main advantage that a console (including this one) has is the fact that it is a standardized platform. Android games at the moment have very bad or nonexistent gamepad support. Because the Ouya will be a consistent target it will pretty much guarantee that the Android games that will appear going forward will have a controller profile for it. And a TV friendly layout. And will just work with no extra fiddling.

      Exclusive games are a big boost for a console's adoption, but I think that it is not a strict requirement. COD was a natural fit for PC, and still most of its sales were on consoles. Because consoles are easier to use, cheaper and require very little hardware knowledge to operate.

      The fact that their hardware was pretty much outdated at release time has never stopped the actual generation of consoles. And I don't think it will matter much for the Ouya either. What will make the difference will be the developer support for it, and at this time the signs for it are pretty positive.

      And finally, this device is not made particularly for the average geek. Yes, they are using our interest to get and keep the buzz online, but this device is for the average gamer or even casual that will, hopefully, be interested in a cheap console. I hope it succeeds, we could use a console that is developer and hacker friendly being adopted by the general market.

    2. Re:I don't get the Ooya at all by CronoCloud · · Score: 1

      The fact is that those exact same arguments could be made about consoles vs. PCs, and we all know how that went.

      Yes, but the average non computer nerd could go to the local big box store and buy a console like one of the Atair/Telstar pong clones., YEARS before they could do so for a PC.

      Even the 2600 came out in 1977. the same year the Holy Trinity was released, and it sold far more than they did.

    3. Re:I don't get the Ooya at all by MrNiCeGUi · · Score: 1

      I'm afraid I can't follow your argument. I probably should have been more specific and say that i was referring to the current generation of consoles versus PCs, as the arguments made by brunes69 apply almost verbatim there.

      But I really must ask: what relevance has 1977 in this case? The PC as we understand it today came out in 1981. 2600 was itself a console. The holy trinity I presume refers to the other consoles released in that year. Apple I was launched in 1976, but I don't think you were referring to that, either.

    4. Re:I don't get the Ooya at all by CronoCloud · · Score: 1

      But I really must ask: what relevance has 1977 in this case? The PC as we understand it today came out in 1981.

      Because some PC gamers are under the mistaken impression that PC gaming in the home came first and wasn't always a sidestory to the massive sales of consoles and titles. Your statement seemed to imply that. And while the IBM PC came out in 1981, those Apples, Atari's, Commodores and Trash 80's that came before, were also "Personal Computers" Pre 1981, ALL computers were "Personal Computers", not just IBM machines running MS-DOS.

      The holy trinity I presume refers to the other consoles released in that year. Apple I was launched in 1976, but I don't think you were referring to that, either.

      The Holy Trinity refers to the:
      Commodore PET
      Tandy-Radio Shack TRS-80 Model I
      The Apple II, Apple's first "real" computer. the Apple I's don't really count, not being mass produced.

      When Atari released their home computers, they pretty much replaced Tandy in the Trinity.

      Personally I think this OUya is a non-starter. Sure, basement dwelling wannabe developers will flood it with puzzle game clonss and other clones of other developers games but that's not enough.

    5. Re:I don't get the Ooya at all by MrNiCeGUi · · Score: 1

      I definitely wasn't implying that. What i was saying is that the argument of "Why would people want to game on a Ouya, when they can game on their phones/tablets?" is very similar to "Why would people want to game on consoles, when they can game on their PCs/laptops?", and that consoles still dominated general purpose devices this gen (and previous gens, probably).

      Also, i don't think that Ouya's success depends on basement dwelling developers, because it should support pretty much all higher-profile Android games with minimal effort from their developers, and should provide a better experience than a phone/tablet tethered to a TV and with no standardized controller, even if said phone/tablet was superior hardware wise.

      Anyway, we are still very early and although I think Ouya appears to get many things right (for example an integrated gaming environment similar to Live will be a very big draw, and they appear to be preparing that), there are many ways in which all of this could go south. And even if it will prove to be a non starter as a gaming platform (and I don't think it will, although I would not hazard to predict its long term success), I still am excited about having an officialy supported XBMC box for 110$.

  35. Tag story "wonderful" by INowRegretThesePosts · · Score: 1

    I've tagged this story "wonderful". This could attract serious gaming investment. I bet it is viable to port the Ouya API to desktop Linux, thus making Linux a viable gaming platform.

    This could go a long way in solving the vicious circle - developers don't target Linux because it is a small market, and users don't adopt Linux because it doesn't run the applications they need.

    Wonderful.

  36. Hacker friendly? Not if the lock out rooted users by RanceJustice · · Score: 1

    I pre-ordered an OUYA through Kickstarter (Limited Edition - though I admit I am a little frustrated that the "metal chocolate" LE version requires a $140 commitment and you only get one controller. Really, I think In addition, I expected the kickstarter consoles to be, as most kickstarter software/hardware projects are, significantly cheaper than "normal" preordering, but that isn't the case.), mostly because of its openness. In truth I need a new WDTV/XBMC device for another room so when I saw the OUYA's openness and partnership with XBMC, it seemed a great idea. They have a lot of rhetoric about giving access to the hardware specs, root it if you want and much more, but like a few others have posted here a few recent tweets basically smash that idea to bits.

    It appears that the "core experience" is still going to be locked down. "Root it and do what you want" doesn't mean "Root it and put your own apps and software next to ours and stuff you purchase" it seems to mean "Root it and it will be like the former OtherOS PS3 function - nothing 'normal' will work anymore". Sorry, that isn't new. As I just said, the PS3 has already done that and other consoles, if you're willing to give up oh say.. playing games on them, they can be wonderful little boxes to run homebrew and hacked software, off line, to your content. What I wanted to invest in was a console that would allow you to hack around WITHOUT impeding the 'normal' use of the box. After all, even an Android phone or tablet, using rooted variant or even a custom ROM like CyanogenMod, won't preclude you from using all the standard features, including both sideloaded APKs and stuff downloaded from Google Play "officially"! If they've compromised this, then we're looking at a HUGE step back, more akin to that disastrous "OnLive" feces, especially if you need to be online to play official OUYA titles and if content is streamed instead of downloaded.

    I hope that it is still early enough in the process that we the community can get in contact with OUYA and ensure that it isn't a DRMed wolf-in-sheep's-clothing. I'm beginning to fear for my pledge.

  37. Re:Hacker friendly? Not if the lock out rooted use by CronoCloud · · Score: 1

    "Root it and it will be like the former OtherOS PS3 function - nothing 'normal' will work anymore". Sorry, that isn't new. As I just said, the PS3 has already done that and other consoles,

    Having had a PS3 with OtherOS I can tell you that the statement is not quite correct. On the PS3 having OtherOS did not remove it's capability to play regular PS3 games, it worked in a "dual boot" manner. You could boot into either GameOS or OtherOS as you wanted.

  38. Re:Hacker friendly? Not if the lock out rooted use by RanceJustice · · Score: 1

    I should have been more specific - like OtherOS, this proposed path for OUYA will lock out /concurrent/ use of "normal" content and rooted/hacker/homebrew/custom content which is really what brought me to considering the device. This is why I made my Android example; the right choice was made by Google and other content providers with respect to how using custom ROMs software/rooting/repos/manual APKs etc... does not preclude you from accessing your Google Play purchased content, using "official" applications and other things. Nearly all other "consoles" will do so in the fruitless endeavor of trying to squash piracy and make content providers happy, ironically lowering the chance of future software purchase in the process.

    I don't want to purchase a "console" that is built on a modified Android platform that is more locked down than Android itself! Having to boot into a special "open" mode , totally segregated from OUYA's "console" experience is absolutely the wrong path to take. Users will not frequently wish to boot back and forth, which will ultimately mean that they'll spend less time in the OUYA ecosystem chatting, playing games, or purchasing content.

      I think the vast majority of those who came to OUYA thinking "finally, someone gets it. " will agree this isn't the way to go. Accept that piracy happens, remember the success of Google Play and others on Android despite the lack of user lockdown, and instead try to actually set out to make the open console you sold OUYA as. Anything less than allowing the normal gaming usage to persist concurrently with rooted/custom user content is a failure in this regard. Do not provide a "Free speech zone" and then tell us that is what you meant by "open", expecting to be lauded.

  39. Big difference by brunes69 · · Score: 1

    Not really - you can't compare the two. There is a big difference between having to buy a giant, ugly, noisy PC to leave in the living room to play games, and plugging a tiny little cable that is otherwise hidden into the phone you already own.

    If you can't see the difference here, then you are not married.

    1. Re:Big difference by MrNiCeGUi · · Score: 1

      My laptop is neither giant, nor ugly, nor noisy, and can connect to my TV with a (ok, not really so) tiny HDMI cable. It's way more powerful than my 360 and can use its controller. Still I game on the 360, because it's a gaming system and I don't have (or even can) to fiddle with it in order to game.

      And yes, I am married and I can guarantee that the moment I connect the tablet to the TV my wife will absolutely need it just then to look up something online. Or my phone will ring if I try to do the same.

      I don't think I really got why Murphy's Law was so important until I got married.

      Also, it's not really the same thing if before I start a new game I have to waste half an hour to tweak an acceptable gamepad profile for my hacked DS3 controller. That half hour might well be all the gaming time I'll have that evening.

  40. Clearly, we do, not sure about my original post by TheSpoom · · Score: 1

    So you don't understand what kickstarter is?

    I'm not exactly sure what you're getting at here; we're not talking about their Kickstarter page, we're talking about actual pre-orders. Meaning, I wouldn't be paying for an investment on a speculative basis, I'd be paying for the promise of an actual console at some future date.

    Or are you having difficulty wrapping your brain around the idea of a pre-order?

    Not at all. I rarely do them, because I tend to prefer my money remaining in my bank account as opposed to the company's, until the exchange of value actually happens. Pre-ordering is essentially the customer granting the company credit. They have not proved their credit-worthiness to me.

    It's fine if you don't want to be an early adopter. But acting like you have the superior position seems ludicrous.

    In what way did I "act like I had the superior position"? I'm simply unwilling to pre-order something with only a CGI rendering of what they envision. Having a prototype doesn't mean they're ready to launch, but it does mean they're much closer, and at that point I would be willing to reconsider.

    --
    It's better to vote for what you want and not get it than to vote for what you don't want and get it.
    - E. Debs
    1. Re:Clearly, we do, not sure about my original post by Anonymous Coward · · Score: 0

      In what way did I "act like I had the superior position"?

      You posted on slashdot.

  41. why is this modded troll? by gl4ss · · Score: 1

    .apk means the android install files, not apk the poster.

    because, seriously, wtf? the grandparent makes an error troll by saying that you would need to root an android device to sideload(common term for installing outside stores) on android devices, and even on a kindle fire you can install apk's from any website, or any file, without rooting the device.

    --
    world was created 5 seconds before this post as it is.
  42. Re:Hacker friendly? Not if the lock out rooted use by zlives · · Score: 1

    is their citation for this, my understanding and reason for ordering was similar to yours...

  43. Here's the the Future by Anonymous Coward · · Score: 0

    An open source console would make development easier, allow small businesses to gain a greater foothold, and assist the gaming market to move towards a more "free market" with reasonable game prices.

    Here's to Hoping!
    AskMyMind