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Ubisoft Ditches Always-Online DRM Requirement From PC Games

RogueyWon writes "In an interview with gaming site Rock, Paper, Shotgun, Ubisoft has announced that it will no longer use always-online DRM for its PC games. The much-maligned DRM required players to be online and connected to its servers at all times, even when playing single-player content. This represents a reversal of Ubisoft's long-standing insistence that such DRM was essential if the company were to be profitable in the PC gaming market." The full interview has a number of interesting statements. Ubisoft representatives said the decision was made in June of last year. This was right around the time the internet was in an uproar over the DRM in Driver: San Francisco, which Ubisoft quickly scaled back. Ubisoft stopped short of telling RPS they regretted the always-online DRM, or that it only bothers legitimate customers. (However, in a different interview at Gamasutra, Ubisoft's Chris Early said, "The truth of it, they're more inconvenient to our paying customers, so in listening to our players, we removed them.") They maintain that piracy is a financial problem, and acknowledged that the lack of evidence from them and other publishers has only hurt their argument.

218 comments

  1. About damn time by Anonymous Coward · · Score: 2, Insightful

    'nuff said.

    1. Re:About damn time by Anonymous Coward · · Score: 2, Insightful

      'nuff said.

      No, not quite. Now that they are ending their oppressive DRM, I will end my purchasing boycott.

    2. Re:About damn time by DragonTHC · · Score: 2

      With what are they replacing it?

      rootkit?

      --
      They're using their grammar skills there.
    3. Re:About damn time by letherial · · Score: 2

      Nah, they would get sued.

      they are going to force you to hook up a electrical cord to your mouse (fees for cord seperate from game) if they think you are pirating software they shock you. Sure, logically, anyone who has the special hardware would also have the game, but piracy is killing there sales and online DRM wasn't working so someone needs to do something.

      Maybe they wont go that far, but i suspect the logic will not change, just the system.

    4. Re:About damn time by Anonymous Coward · · Score: 0

      so ... mouse, thats your name for it ;)

    5. Re:About damn time by DragonTHC · · Score: 2

      Their DRM hasn't prevented me from enjoying their games. It's their shitty beta level release code. Splinter Cell: Conviction didn't work until months after release. Ghost Recon: Future Soldier didn't work until months after release. Despite buying GR:FS, I played the scene release version a week before the game was out. It installed fine, ran ok and didn't crash once. Then when it was released on steam, I uninstalled scene release and downloaded the steam version. It didn't want to install. It finally ran and ran like crap. Low framerate and such. It crashed frequently. Online just wouldn't connect. Steam version and ubi retail version had different patch levels. But the worst part of it was the super shitty uplay web kludge.

      I guess that's why they decided to remove it. The pirated version actually ran better and with less bugs.

      --
      They're using their grammar skills there.
  2. Yeah Right by Anonymous Coward · · Score: 5, Insightful

    I'll believe it when I see it, not when they say it.

    1. Re:Yeah Right by hairyfeet · · Score: 3, Insightful

      Considering how consumer unfriendly this company has been I don't blame you friend. And is this gonna apply to new titles only, or are they stripping it from previous games? Because there were several Ubisoft titles on Steam I would have bought if it weren't for the always on DRM. If they are gonna strip it from everything great, all for it, if not it'll be a royal PITA still to buy any of their titles because you'll have to search the fine print to see if its pre, during, or post douchebaggery.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    2. Re:Yeah Right by Keith111 · · Score: 1

      If someone buys the next ubisoft game and posts a review of it conclusively showing that ubisoft no longer rapes your computer when you install it, I might actually consider buying ubisoft games again. But like you said, I'll believe it when I see it.

    3. Re:Yeah Right by medv4380 · · Score: 1

      True, but at least it's an indication that they might move in the right direction. I'll be happy if they prove it before the Wii U comes out so I can remove them from my Ban list and buy ZombieU. I've been missing out on things like Assassins Creed and other thing over the years because of their DRM so I'll just be glad it's over if they follow through.

    4. Re:Yeah Right by V+for+Vendetta · · Score: 1

      Right. That's my take on it, too. I was (and still am) interested in Anno 2070, but refused to buy it to this date, although it has been on holiday sale on Steam this season.

      Let's see if a) it's true at all and b) they will patch their earlier games (say from the last 2-3 years) accordingly.

    5. Re:Yeah Right by riT-k0MA · · Score: 1

      Every Ubisoft title I've purchased off steam (That I've played recently) allows me to activate online, through UPlay, when first played, then I can change a setting to stay offline. This has been so for a few months.

    6. Re:Yeah Right by riT-k0MA · · Score: 2

      Here's a list

  3. Financial issues? by MrEricSir · · Score: 3, Insightful

    Hmm, maybe that doesn't stem from piracy so much as the constant firehose of low-quality games from Ubisoft?

    You can fool people for a while, but eventually they're going to notice you're charging $50 for what other companies would release as a $10 DLC.

    --
    There's no -1 for "I don't get it."
    1. Re:Financial issues? by Psyko · · Score: 5, Interesting

      Agreed. Last title I picked up from them I think I paid like $50 for it, messed around with it for like a week. Then removed it and their stupid drm launcher/rootkit.

      Publishers can quote piracy all they want but I think crap content is a bigger detriment to their financial base and word about that gets around just as quick as draconian drm.

      Honestly, if there was a mechanism in place to get a refund on some of the garbage software I've bought over the years I think there's only a hand full of stuff I would actually keep.

      --
      01:36AM up 426 days, 2:46, 1 user, load average: 0.14, 0.11, 0.05
    2. Re:Financial issues? by Anonymous Coward · · Score: 1

      I'd say word of a terrible game gets around faster than crap DRM limitations. Most game buyers will probably not run into DRM problems. Almost all of them will run into the limitations of the gameplay, storyline, etc...

    3. Re:Financial issues? by Anonymous Coward · · Score: 0

      low-quality games with tons of drm.

      They'll never sell me another game, regardless of quality or drm now. How does that factor in to their financial issues?

    4. Re:Financial issues? by interkin3tic · · Score: 1

      Seems like most companies that should be in theory creating content, they put far more effort into squeezing every last dime they can from what they've already created than they do actually creating. To the point of being counterproductive.

      Movies, it's not just DRM. Making a good movie comes second if that to marketing the movie.

      I'd guess, having never worked in such an industry, that the suits making these decisions are more likely to listen to other suits pushing DRM or marketing than they are to listen to their own creative types.

    5. Re:Financial issues? by mcgrew · · Score: 1

      Ironically, piracy could have hurt them. Someone pirates a copy, finds out it's crap, and deletes it, when he may have gone out and bought a copy if it was any good. This is what many so-called pirates do; it isn't about being cheap, it's about not wanting to be ripped off by crap. The first time you get ripped off by a shitty $50 game you wouldn't have paid ten for, you're going to want to test drive the next one before buying.

      You would think these people would learn from history, the same thing happened to game companies back in the late '80s when they were so sure that copying floppies was hurting their business. It did, because they started putting DRM on them and people howled, complained, and stopped buying.

      Apogee sold 35,000 copies of the original Duke Nukem by giving it away free, and even more when the sequel was in stores. DN2 woudn't have been in stores had they not given away DN1 and become known.

    6. Re:Financial issues? by Anonymous Coward · · Score: 0

      As opposed to the tsunami of endless low-quality indie games being published?

    7. Re:Financial issues? by hairyfeet · · Score: 2

      While its true that they've been putting out titles with $50-$60 price tags that are getting reviews in line with $30 budget titles I still have to wonder how big of a dent in their wallet the always online DRM really caused.

      I mean think about it, not only do you have this huge amount of bad will from your customer, you're paying for all these servers, bigger pipes than they would normally need, every connection issue becomes a PR nightmare, its just not good business.

      And while I can only speak for my family and my friends we've all been avoiding Ubisoft games for several years now thanks to not wanting to deal with the always online DRM crap. All it takes is a single friend having an issue with crap like that and the word spreads like wildfire. After a friend of mine bought one of their titles on launch and couldn't play the damn thing for 3 or 4 days due to serious connectivity issues we all said "For a game? The hell with that noise!" and stayed far away.

      Since then NONE of us has bought a single Ubisoft game, one of my buds would pop up a window on the Steam sale and say "Hey bud, check it out, Splinter Cell sale!" and all it took was me saying "Always online DRM" to have them go "Oh hell no!, Thanks for reminding me" and them moving on. I bought plenty of Ubisoft titles before, Far Cry, Prince of Persia, none since the always online crap.

      So hopefully they'll strip it out, not simply replace it with some equally nasty Starforce style rootkit crap, and I can pick up the Splinter Cells and AC games. It would be nice to see Ubisoft sales go up after they strip the shit out, just to show the industry that treating their customers right is rewarded while acting like assholes gets tanked sales.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    8. Re:Financial issues? by yoshi_mon · · Score: 1

      Well I'm not a professional content creator either, however I have dabbled as an amateur in a number of genes and let me just say this: it is hard. Oh you can hack something up but being called a hack when doing something like that has now where near the same connotation that it does in the IT field. (And for those who don't get that, being called a hack when writing or whatever is a bad thing.)

      However people are always seeking something new. And that something new does not even have to be that good. In short being a hack often pays. And where there is a way to make money you can be dammed sure that people will do it.

      Add some MBAs into the mix who's sole job is to crunch numbers to maximize the profit on that that crappy content and you get something like Ubisoft, or Sony, or hell most content creation companies these days. Note I said content creator companies. Often time the actual content creators are not the 'bad guys' here.

      And finally this has had a chain effect in that not only the content creation has been infected with this, we must own everything forever!, mentality but the content distributors. This has been discussed to death here and it will only end when we get some rational laws at the very top of this chain that state that yes, created content is owned by the 'creators' for a time but then after a rational amount of time it goes FULLY into the public domain forever.

      --

      Really, I know what I'm doing...Ohhhh, look at the shiny buttons!
    9. Re:Financial issues? by MrEricSir · · Score: 1

      I don't know where you're buying your indie games, but most of the ones I've seen cost $10 or less on Steam.

      If you're paying $50 for indie games, someone is ripping you off.

      --
      There's no -1 for "I don't get it."
    10. Re:Financial issues? by DarwinSurvivor · · Score: 1

      Somehow I don't think "becoming known" is really a problem for Ubisoft.

    11. Re:Financial issues? by DarwinSurvivor · · Score: 1

      If you're paying $50 for games, someone is ripping you off.

      FTFY

    12. Re:Financial issues? by mcgrew · · Score: 1

      No, it wouldn't apply to Ubisoft, but it would apply to a new game from them. Free advertising is the best kind, unless of course your product sucks.

  4. Finally... by History's+Coming+To · · Score: 5, Insightful

    they're more inconvenient to our paying customers

    Finally somebody starts to get it. When you make it more convenient to pirate the game than to pay for it there's something badly wrong.

    --
    Please consider this account deleted, I just can't be bothered with the spam anymore.
    1. Re:Finally... by Anonymous Coward · · Score: 1

      I doubt they "get it". It's probably they crunched the numbers and it's costing them more than they are willing to pay.

    2. Re:Finally... by Mashiki · · Score: 1

      Yeah. Now they can hurry up and patch it out of Settlers 7 so I can buy it!

      --
      Om, nomnomnom...
    3. Re:Finally... by kimvette · · Score: 1

      Haven't the "pirates'[sic] already done that? I'm sure you could find DRM-free versions of their game on torrent sites by now.

      --
      The Christian Right is Neither (Christian nor right). See: Matthew 23, Matthew 25, Ezekiel 16:48-50
    4. Re:Finally... by h4rr4r · · Score: 1

      That is getting it.

      The fact that it took testing to prove what should have been expected is the sad part.

    5. Re:Finally... by guises · · Score: 1

      Sure, they "get it" all right. People roll over for software activation now because companies like Ubisoft have won a place for it by threatening something worse and then relenting. The damage is done though - the sea change in DRM came with activation, that's when you gave up ownership of your media, quibbles over when and how often you need to activate are a straw man that they've thrown out in the (successful) hope that people will parrot crap like, "Well, I only need to activate once. That's nothing, look at what Ubisoft used to do."

    6. Re:Finally... by ZeroSumHappiness · · Score: 4, Interesting

      It's the principle of the matter and it follows logically from the following axioms:
      1. I will not purchase DRM'd content from Ubisoft because I refuse to support Ubisoft's DRM scheme.
      2. I will not pirate games because studios see it as cause for ever more restrictive DRM.

      Therefore I cannot, in good conscience, purchase or pirate Ubisoft games.

      Though I agree that there may be a few games I'll buy if this actually happens.

    7. Re:Finally... by MobileTatsu-NJG · · Score: 2

      Finally somebody starts to get it. When you make it more convenient to pirate the game than to pay for it there's something badly wrong.

      On top of that, DRM eats away at their revenue for each year that they support their customers. For example, if I install Spore right now, EA has to have some server somewhere grant me access to it. They pay people to code that service, maintain the servers, and man the phones for the cases that go wrong or if I go through too many activations.

      I really don't understand why they think this is a viable alternative especially when they cannot actually point to an empty bank vault where a bunch of money is missing.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    8. Re:Finally... by SilentStaid · · Score: 1

      The fact that it took testing to prove what should have been expected is the sad part.

      That my friend, is the scientific process. Can't fault them for that. As much as I agree that this is too little too late I don't think if I was some mid-senior level employee at a multinational multimillion dollar business that I would make a decision on this scale without a focus group to blame it on. That's a problem with business in general and not just Ubisoft.

      Though they still suck it, and how, I'll reserve my excitment until I see a little more headway in the right direction from them in the form of good games and _no_ DRM, because that's what I want.

    9. Re:Finally... by Dog-Cow · · Score: 1

      Games have been doing activation for decades. How old is Diablo II now?

    10. Re:Finally... by Dog-Cow · · Score: 1

      You are wrong. EA only has to keep the servers running for Spore for as long as they like, which is likely to be as long as it's making them money. They have no requirement to keep the servers going indefinitely.

      Witness MS's PlayForSure.

    11. Re:Finally... by h4rr4r · · Score: 1

      The scientific process would have probably suggested a smaller trial first.

    12. Re:Finally... by MobileTatsu-NJG · · Score: 0

      Technically true, however they'll keep those servers running because they don't want the backlash.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    13. Re:Finally... by Anonymous Coward · · Score: 0

      Many games have been killed by diminishing users. Presumably you're not a gamer. Companies really don't give a shit about the users. The sad thing is, when there are few users of a giving title, you can down scale the servers and reduce costs with ease. Heck, these days, you can be running them all as VMs and fire them up as needed. There really is no need to destroy an online game with users all over the world. And let's be honest, those still playing when the masses have moved on are the real fans of the title, no matter how dated it may be.

      EA has been votes the worst company in the world by gamers several times. Again, you clearly aren't into gaming to have not seen this.

    14. Re:Finally... by hairyfeet · · Score: 3, Interesting

      Well GOG has a selection of Ubisoft games with no DRM of course, so you can still buy some Ubisoft games without the BS. I bought FC 2 from them...its sucks ass BTW. The worst AI I'd seen in years, which after how damned crafty the AI was in FC 1 was a major let down.

      Oh and for the Linux guys there is even a page listing the games that work on Linux so GOG has something for everybody, DRM free and great prices to boot. Great place to get some games.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    15. Re:Finally... by Mashiki · · Score: 1

      Oh I could pirate if I really wanted. But I do like the settlers series. See it's the whole principal of the thing, the whole idea that the DRM is so bad that I won't even pirate it should be key as well.

      --
      Om, nomnomnom...
    16. Re:Finally... by guises · · Score: 1

      Diablo II is twelve years old, not decades, and did not require activation. Are you talking about the key needed to log in to Battle.net? I don't think there has ever been an expectation that by purchasing a copy of Diablo II you also gained ownership of Blizzard's online service. You're really stretching the meaning of a plausible interpretation here.

      A better example might have been the WON authentication for Half-Life, where you needed to authenticate with valve in order to log into a third party's server. Or you could have brought up bnetd. All this online stuff, authenticating for multiplayer, is really a separate thing though - not unimportant, but not the issue at hand. We're talking about activation for a single player game.

      Also, even if Diablo II was decades old and did require activation why would that have any relevance? By which I mean, what was the point that you were trying to make?

    17. Re:Finally... by Anonymous Coward · · Score: 0

      worst AI I'd seen in years

      Could this be because the game itself was MANY years old?

    18. Re:Finally... by MobileTatsu-NJG · · Score: 1

      On top of that, DRM eats away at their revenue for each year that they support their customers. For example, if I install Spore right now, EA has to have some server somewhere grant me access to it. They pay people to code that service, maintain the servers, and man the phones for the cases that go wrong or if I go through too many activations.

      I really don't understand why they think this is a viable alternative especially when they cannot actually point to an empty bank vault where a bunch of money is missing.

      I don't really understand why my post was modded down. What's so inflammatory about saying that DRM costs the publishers/developers money, too?

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    19. Re:Finally... by MobileTatsu-NJG · · Score: 1

      Heck, these days, you can be running them all as VMs and fire them up as needed.

      That still costs money. That's their profits slowly evaporating.

      EA has been votes the worst company in the world by gamers several times. Again, you clearly aren't into gaming to have not seen this.

      You're right, I am not a hardcore gamer. However, I do know that DRM from EA has already soured people. Take a look at what happened when the original copy restriction scheme for Spore was announced. The backlash caused them to scale it back.

      They don't want the press, just like what's happening right now with Ubi. They do care about their costs, there's no getting around that.

      But... that really doesn't matter.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    20. Re:Finally... by kimvette · · Score: 1

      My only point is that DRM only hurts paying customers, and doesn't hinder professional/habitual "pirates" in the least bit.

      --
      The Christian Right is Neither (Christian nor right). See: Matthew 23, Matthew 25, Ezekiel 16:48-50
    21. Re:Finally... by zlives · · Score: 1

      reflexive downmod?
      also you forgot to say, they finally did a roi and figured out they were losing profits by having always on.... lets see if EA sees the light and lets origin go back to world building and not EA hating

    22. Re:Finally... by Anonymous Coward · · Score: 0

      I will not pirate games because studios see it as cause for ever more restrictive DRM.

      What about not pirating games because you are no longer a child and don't need every shiny toy in existence?

      If you don't like the product a company is selling, move on to something else.

    23. Re:Finally... by hairyfeet · · Score: 1

      Uhhh what does that have to do with the fact that FC I had excellent AI while the second one was filled with enemies straight off the small bus?

      And sadly I haven't seen any recent games with any better AI, not in the FPS genre. It seems like they all blow the budget on the bling and then don't bother to make AI any better than the original DOOM which just kills any long lasting appeal. I mean who wants to play a game that looks pretty but the bad guys are so retarded you can just stand there and mow them down without even getting a scratch?

      --
      ACs don't waste your time replying, your posts are never seen by me.
    24. Re:Finally... by ZeroSumHappiness · · Score: 1

      Sure, there are other reasons not to pirate games, obviously. I was just posting one that I feel gets the most traction with potential "pirates."

  5. WoW. by JoosepN · · Score: 1

    Just wow.

    1. Re:WoW. by Dragonslicer · · Score: 1, Insightful

      I thought Blizzard published WoW

    2. Re:WoW. by JoosepN · · Score: 1

      Damn, I knew that spelling error would be the end of that post. Yes, yes I know it is.

  6. heh by Anonymous Coward · · Score: 0

    Did enough people say f u ubisoft or is there another reason?

    1. Re:heh by Anonymous Coward · · Score: 0

      Obvious corporations don't care to listen us.
      They only listen to the sound of money poring in their accounts.
      So vote with wallets!

    2. Re:heh by desdinova+216 · · Score: 1

      sometimes they won't even listen to to that. For example NcSoft with the MMORPG City of Heroes.

  7. Inconvenient for paying customers by Anonymous Coward · · Score: 1

    The truth of it, they're more inconvenient to our paying customers, so in listening to our players, we removed them.

    No shit. I haven't bought a game with always online-DRM and I never will.

  8. Will they patch existing games? by DarkFencer · · Score: 5, Insightful

    If they patch existing games to not use this as well, I may consider purchasing one (Heroes 6). I've held off on this purchase specifically because of this.

    1. Re:Will they patch existing games? by CrashNBrn · · Score: 1

      Not mentioned anywhere that I could find. Though it was asked in one of the comments on RPS. If Ubisoft DOES patch their older properties, then myself (like others, possibly) will be willing to look at some of their older games. I'd certainly be interested in trying out Settlers, as Civilization V was an effing bad joke.

    2. Re:Will they patch existing games? by Seedy2 · · Score: 1

      I made the mistake, not only of buy Civ V, but playing it again recently.
      I had to get out my GoG version of CTP2 to get the bad taste out of my mind.
      I haven't played Settlers since it was by BlueByte

      --
      Nothing to say here... move along
    3. Re:Will they patch existing games? by Anonymous Coward · · Score: 1

      DRM was only part of the reason I didn't buy heroes 6. The other reason is that heroes 5 sucked. Heroes 3 & 4 were the best in the series, though 4 was very buggy at launch.

    4. Re:Will they patch existing games? by Anonymous Coward · · Score: 0

      heroes vi doesn't have always-on drm. you can play in offline mode which works just fine.

    5. Re:Will they patch existing games? by CrashNBrn · · Score: 2
      This is the most telling to me:

      Civilization IV "sucks" About 113,000 Results
      Civilization 5 "sucks" About 3,160,000 results

      I abstained from purchasing V, so I can't say from firsthand knowledge... but I followed and participated in numerous threads on civfanatics.com; had many conversations with long-time modders, and fans of CIV4 ... and watched countless threads on civfanatics devolve into haters vs defenders. The most amusing part being that the defenders would always claim that "this is how it always is when a new CIV is released ... people hate it" --- except in Civ5's case the hate didn't lessen or go away.

      A couple searches on Amazon indicates that Civ4 has still sold better than Civ5. It'd be interesting to know the full numbers (from all sources), but its hardly in 2KGames best interest to release that - if in fact Civ4 has sold that much better than the 5th iteration.

      This was one of my favorite (in-depth) articles about Civ5:

      What Went Wrong with Civ5? (by Sulla)
      ------ And the discussion of Sulla's analysis on CivFanatics :: "The Bad Sequel": Sullla's Analysis of Civ5

    6. Re:Will they patch existing games? by DahGhostfacedFiddlah · · Score: 1

      I assume this is Heroes of Might and Magic, and not some other Heroes 6? You can just add "/offline" to the command line to play connection-free.

    7. Re:Will they patch existing games? by wintersdark · · Score: 1

      Me too. I've been a long time Heroes fan, but I absolutely will not purchase a game with an always-on drm requirement. I'm not a hardcore anti-DRM person (I love Steam, for example) but you've got to draw the line somewhere. For me, it's getting booted out of a single player game because of network issue. Just no.

      --
      Meh.
  9. People will just find some other justification... by AmazingRuss · · Score: 4, Insightful

    ...to pirate. This will make no difference in the piracy rate, but it's nice for their user base.

  10. Hope it's not too late by GeekWithAKnife · · Score: 1

    In general Ubisoft has some pretty good games, the DRM always bothered me & I hate origin. At the same time there is no denying that this is a step in the right direction. Perhaps Ubisoft, perhaps I will once again be a customer of yours.

    --
    A 'singular oddity' is an event that cannot be explained and only happens when you are alone.
    1. Re:Hope it's not too late by Anonymous Coward · · Score: 0

      What is so bad about Origin? Its a system pig like Steam and has fewer features than Steam due to it being alot newer but it seems most of the hate it gets is "I hate EA, so I hate Origin!" I've used it for BF3 since launch and during that time its improved a fair amount.

    2. Re:Hope it's not too late by Talderas · · Score: 1

      My problem with Origin is that EA wants to use it as their exclusive distribution platform and avoiding it isn't necessarily possible.

      For example, I picked up Mass Effect and Mass Effect 2 on sale on Steam. If I want to play Mass Effect 3 (and have a carryover playthrough), I must now get the Origin regardless if I go through a digital distribution or buy the game from the store.

      --
      "Lack of speed can be overcome. In the worst case by patience." --Znork
    3. Re:Hope it's not too late by Anonymous Coward · · Score: 0

      Valve and countless other companies require users to do this with their newer games via Steam also, yet that doesn't seem to be an issue for most Steam users. I purchased Deus Ex HR at retail and low and behold, had to activate it on Steam. Its not just EA doing it and Valve started the trend in 2004, everyone else is catching up to them.

    4. Re:Hope it's not too late by arth1 · · Score: 1

      The problem is when the user has to use two or more online accounts. If you register a game at Steam, you shouldn't have to create yet another account with $publisher and register there too. One place and one user name / password should be enough.
      Having to remember twenty user name / passwords and keep all the accounts updated for twenty different games becomes a chore.

    5. Re:Hope it's not too late by theArtificial · · Score: 1

      If you register a game at Steam, you shouldn't have to create yet another account with $publisher and register there too. One place and one user name / password should be enough.

      In an ideal world this would be true. Unfortunately Steam (nor Origin) run multiplayer servers, this is handled by the publishers or studios, or less and less the community. Servers use proprietary and/or undocumented protocols. To cite some examples: Rockstar games have a user account which you need to create to make use of some features such as online play. Some games use GFWL (Games For Windows Live) (Fallout 3).

      Having to remember twenty user name / passwords and keep all the accounts updated for twenty different games becomes a chore.

      You could always make them the same ;). I have user accounts and passwords galore so you're not alone. There have been attempts to create single sign-ons in the past. See Microsoft Passport, Facebook, Open Auth etc. The issue is it becomes a single point of failure. Imagine having everything tied to this account and having your credentials compromised. GG Bank account, web email... what are your thoughts on a single sign-on?

      --
      Man blir trött av att gå och göra ingenting.
    6. Re:Hope it's not too late by petermgreen · · Score: 1

      steam definately has it's annoyances but having a seperate account and game management platform for each game publisher is going to get far more annoying than having just one of them.

      --
      note: i'm known as plugwash most places but i screwd up registering that here somehow in the past and now can't register
    7. Re:Hope it's not too late by gcountach · · Score: 1

      My problem with Origin is just how annoying and featureless it is. In steam, you can set it to go straight to your games library and not show any popups. In origin, every time you launch it, it opens (SLOWLY) the store page and has an annoying popup that says "BUY THIS NOW!" There is no option to disable or change this behavior. There's also no way (built-in that is) of backing up games, unlike steam. You may enjoy downloading a 16.2gig game every time you reformat, but I sure as hell don't. Lets not forget that, despite checking save password and autologin boxes, origin will, after a random amount of time, error out and force me to type in my password. A problem I don't have with say... steam.

      I don't hate origin because it's made by EA. I hate origin because it's inferior in every single way to the competition.

    8. Re:Hope it's not too late by Anonymous Coward · · Score: 0

      Or you could resist the urge and boycott a horrible company. If everyone capitulates like you then why would they stop?

  11. Took them long enough. by heypete · · Score: 5, Insightful

    DRM serves to inconvenience legitimate users and does little to stop pirates: all it takes is one smart cow to open the gate and all the other cows can follow.

    Steam seems to provide a good service to game sellers and players: reasonable DRM to reduce casual piracy while not being hideously obnoxious (you only need to be online once to activate the game, after that you can play offline), fast downloads, decent anti-cheating protection for multiplayer games, frequent sales, millions of regular viewers (so promotions are more effective), automatic updates, very simple click-to-buy procedure without any hassle, etc. Why wouldn't game developers sell games on Steam rather than creating their own obnoxious systems?

    1. Re:Took them long enough. by Robadob · · Score: 1

      I'd agree with this, i only buy games off steam because it eases the inconvenience of reinstalling games between formatting and keeps track of all the older games i play less frequently.

    2. Re:Took them long enough. by Anonymous Coward · · Score: 0

      Why wouldn't game developers sell games on Steam rather than creating their own obnoxious systems?

      I can't speak for why developers wouldn't sell them on Steam, but as a consumer I don't purchase them on Steam (or even if they require activation via Steam) because of the first sale doctrine. I can't have 2 games on one account, and sell one of them to somebody else without transferring ownership of the account, including the other game.

    3. Re:Took them long enough. by PPalmgren · · Score: 1

      I can't have 2 games on one account, and sell one of them to somebody else without transferring ownership of the account, including the other game.

      Actually, I don't think you're correct on this one. I can't remember exactly how it occured, I think through the orange box, but I had bought HL2 and ended up with another copy of it through a bundle purchase. Lo and behold, I have it listed in my giftable copies. Therefore, duplicate copies of games can be gifted to other accounts.

    4. Re:Took them long enough. by PPalmgren · · Score: 1

      bahh, ignore me, I misunderstood your post. Correct, you can't gift a single copy of a game to someone else, which I agree, blows.

    5. Re:Took them long enough. by cheekyjohnson · · Score: 3, Insightful

      reasonable DRM to reduce casual piracy

      How casual? If they seriously cannot apply a crack, I highly doubt they can figure out how to use Steam.

      But I don't believe "reasonable DRM" exists, anyway. Steam itself would be okay if you could optionally detach the games from it so that you could run them without it, but not being able to do so is what makes it DRM.

      --
      Filthy, filthy copyrapists!
    6. Re:Took them long enough. by robmv · · Score: 2

      Steam is the less evil of the game stores DRM. I know that something like digital goods resale will need legislation because it will not fix by itself (I want transfers because I always gave my old games to younger family member), but the worst thing that bothers me is not allowing than others family play my games installed using my account, on my machine, using their own Steam users, at least give us subaccounts or something like that. The console ecosystems (at least the PS3) allow other people to play games downloaded by another account active on the device without they having access to my account, with the exception of those hideous online passes that should work the same way but not, they are tied to one account to play online

    7. Re:Took them long enough. by Anonymous Coward · · Score: 0

      You can only gift extra copies. You can't gift your single copy of the game to a friend, which is the major shortcoming of Steam vs retail games on disc.

    8. Re:Took them long enough. by steelfood · · Score: 1

      Why wouldn't game developers sell games on Steam rather than creating their own obnoxious systems?

      Some of them don't care for the model. Some of them don't want to incur the extra costs of Steam. Some of them have contractual obligations. But primarily, companies don't want to lose control of their distribution method.

      It's like asking why companies don't want to put their app on the Android Market/Google Play, and why other marketplaces exist. Putting all their eggs in one basket is risky.

      --
      "If a nation expects to be ignorant and free in a state of civilization, it expects what never was and never will be."
    9. Re:Took them long enough. by Translation+Error · · Score: 1

      Why wouldn't game developers sell games on Steam rather than creating their own obnoxious systems?

      Greed.

      --
      When someone says, "Any fool can see ..." they're usually exactly right.
    10. Re:Took them long enough. by Anubis+IV · · Score: 1

      Why wouldn't game developers sell games on Steam rather than creating their own obnoxious systems?

      There are some rare cases when they have no choice but to do so.

      For instance, Mac game publishers are oftentimes entirely separate companies that license the rights to create a Mac port of a game from the original Windows publisher. Since Steam does not have any way to meaningfully distinguish between Mac and Windows gamers at the time of purchase, they only allow a single company to receive payment for each purchase made...including on SteamPlay titles that include both Mac and Windows versions of the game. The result is that the Mac publisher would have no way to get paid if they were to post the Mac version to Steam.

      Because of that, a number of AAA titles from the last few years that have been ported to Mac (e.g. Bioshock 1 and 2, Deus Ex: Human Revolution, Batman: Arkham Asylum) are not available on Steam, forcing the Mac publishers to look towards alternative stores. That said, most of the publishers, at least in the scenario I've described, have turned to the Mac App Store, Direct2Drive (now bought out by GameFly), or other such entities. A few sell the games themselves, but I'm not aware of any of them making an obnoxious system to do so.

    11. Re:Took them long enough. by Anonymous Coward · · Score: 0

      Maybe I don't understand your wording, but you can gift a game to another Steam user. You check the "It's a gift" option when you purchase the title and it sends the other person the good news and adds it to their library.

      You cannot "give" someone a game you purchased for yourself at some point in the past.

    12. Re:Took them long enough. by Ogive17 · · Score: 1

      Civ V is the only Steam game I have that I play in 'single player' mode. I was curious about if I would be able to play the game without having an internet connection because the game launches through Steam.

      I d/c'd my internet connection one day before booting up the computer. Then I tried to load Civ V. It sat there for about 2 minutes (normally just a few seconds) before finally giving me a dialog box along the lines of "internet detection could not be found. Would you like to play in off-line mode?" Then I got a warning saying my saved games might not be available. After that I was able to play the game as normal.

      Not completely disconnected but I was happy there was a measure in place that would let me play sans internet connection.

      --
      "Action without philosophy is a lethal weapon; philosophy without action is worthless."
    13. Re:Took them long enough. by IndustrialComplex · · Score: 1

      That's my issue, and why I can't buy games on Steam anymore.

      I was playing Portal2, and my wife wanted to play something like Braid. They were two single player 'offline' games. When she pulled up the other computer Steam pitched a fit because I was already logged in on another machine.

      Two games, purchased independently of each other, irrevocably tied to each other and blocked from 'simultaneous' usage.

      It bugged me on a personal level, because it was the first time I ever got my wife to try out a video game. I had hoped that it would lead to us having more things in common.

      Instead, it 'ruined the moment', and left her with a bad impression. (She is one who doesn't want to fiddle with getting things to work). It also made me realize that when it comes time for me to want to play a game with my daughter, Steam is expecting me to literally repurchase every single game of mine that she wants to play.

      It is irrelevant if there are methods to play both games in offline mode because that method is against the terms of service. That such a method exists is independent of the fact that Steam and the developers would prefer that such a method did NOT exist, and would eliminate it if they could. Their preference is that each person buy each copy of the game to be used ONLY by that specific individual..

      --
      Out of modpoints but really liked a post? 1BDkF6TtmmeZ3yqXbz9yhdYVqRYnwFoXDj
    14. Re:Took them long enough. by mbunch5 · · Score: 1

      How casual? If they seriously cannot apply a crack, I highly doubt they can figure out how to use Steam.

      You would be wrong. Several of my highly intelligent but not computer savvy friends have no problem using Steam routinely, but applying a crack? Might as well be black magic to them. Even just moving a file from folder to folder fills them with dread. I think you are falling into the trap of thinking you are familiar with something that you are not. Since you don't use Steam, you have no idea how user friendly or not it is.

    15. Re:Took them long enough. by heypete · · Score: 1

      "Casual" in the "here's a DVD-R or ISO of the game disc and a keygen, just install it" sense.

      Sure, various cracking groups have cracked Steam DRM for quite a few games. They always will, and I'm sure Valve (and others) take it into consideration. There's always some group of people who will never pay for anything, but there's nothing effective that one can do about that.

      Steam provides a decently-priced integrated marketplace for games from a variety of producers. They have well-connected download servers all over the world (I often can download from Steam faster than I can from well-populated torrent swarms), and I can buy a game legitimately, download it, and have it up and running through Steam faster than I can get it illicitly. There's also no worries about unwanted malware with games from Steam -- that's always a concern from torrent sites.

      Yes, the game being locked to one's Steam account can be a bit annoying, but I generally buy games and replay them for years rather than selling them so it's not a huge concern for me. Other than GOG.com (which tends to have more older games rather than new releases), Steam is pretty much the least-evil distribution system for games. I'd much rather deal with the relatively minor drawbacks of Steam (and benefit from its advantages) than deal with the crap from Ubisoft: Securom, StarForce, etc. are all horrible.

      PC gamer has an article about the subject in which they quote Gabe Newell, CEO of Valve:

      It seems other games companies who had tried to penetrate Russia hadn’t done so due to a the infamous levels of piracy. “The people who are telling you that Russians pirate everything are the people who wait six months to localize their product into Russia,” said Newell. “It doesn’t take much in terms of providing a better service to make pirates a non-issue.”

      [...]

      Of course, a lack of internet access could have contributed to Russia’s sky-high piracy levels, with cracked black-market DVDs offering many an offline gaming experience. But the inevitable, interminable spread of internet access across the country comes with improved anti-piracy measures on most titles.

      This wasn’t Valve’s approach, though – it offered the carrot instead of the crowbar. “The easiest way to stop piracy is not by putting antipiracy technology to work,” Newell said. “It’s by giving those people a service that’s better than what they’re receiving from the pirates.”

    16. Re:Took them long enough. by cheekyjohnson · · Score: 1

      As far as I know, though, you still have to run Steam to play the games. I'm aware of offline mode, and I certainly think Steam is better for having it, but having to run Steam is still undesirable for me.

      --
      Filthy, filthy copyrapists!
    17. Re:Took them long enough. by cheekyjohnson · · Score: 1

      highly intelligent

      Are you certain? While they by no means need to be able to do more in-depth things (like someone who simply drives a car doesn't need to be able to put one together), I'd at least think they should learn how to properly operate a computer.

      Even just moving a file from folder to folder fills them with dread.

      Usually you learn how to drive a car properly before you attempt to drive a car, but I guess people don't even bother applying that here.

      I think you are falling into the trap of thinking you are familiar with something that you are not.

      I just have trouble believing that such people could even figure out how to work an installer. I guess they can, though; what a shame that is.

      --
      Filthy, filthy copyrapists!
    18. Re:Took them long enough. by Anonymous Coward · · Score: 0

      Steam seems to provide a good service to game sellers and players: reasonable DRM to reduce casual piracy while not being hideously obnoxious

      It is not possible for me to convey in words how much I disagree.

      Steam is the very definition of DRM done wrong.

      FACT: Once you purchase the game, you still do not have the power to install it without depending upon their authentication servers.
      FACT: They are under no legal obligation to keep their authentication servers running.
      FACT: If their authentication servers refuse to authenticate your game, you can only run it as long as you still use the same computer that you last installed it on.
      FACT: Buying the game therefore does not grant you the perpetual ability to play the game.
      OPINION: If I can't play the game for as long as I want, it's not a purchase, it's a rental. And I'm never going to pay full purchase price to rent something.
      OPINION: Steam is the single worst thing to ever happen in the history of PC gaming. It tricked otherwise intelligent people into giving up the power to control what's on their computer.

      I'm willing to pay for games, but only if I can continue to play those games for as long as I want. If the game companies won't grant me that privilege, in my opinion all they're doing is refusing to take my money. So why should I feel guilty about getting those games for free from less legitimate sources?

    19. Re:Took them long enough. by dstyle5 · · Score: 1

      Why wouldn't game developers sell games on Steam rather than creating their own obnoxious systems?

      Valve takes about 30% of a cut of game sale. Now factor in DLC, in which they take their cut again and developers HAVE to use Steam for DLC when a game is sold on Steam. EA wanted to sell DLC directly to customers via an in-game store and Valve said no no no, we want a piece of that pie too. It gets pretty expensive for a company like EA who has alot of franchises and DLC when using Steam, hence they spent some money fixing up EA Downloader and turned it into Origin.

    20. Re:Took them long enough. by Anonymous Coward · · Score: 0

      Tell that to EA and their Origin system. I still haven't played Mass Effect 3 because the ONLY way to play it on PC is through Origin, and I absolutely refuse to install that software on my computer.

      Yes, I could play on consoles, but all of my save games are on PC. Consoles mean nothing to me.

    21. Re:Took them long enough. by Anonymous Coward · · Score: 0

      Same thing here.

      When I was younger and single and had few Steam games, this problem didn't exist. Now it is a severe annoyance. I find it most annoying that I could have circumvented this problem by creating a separate Steam account for each game

      I won't be buying anymore Steam games until this gets fixed.

    22. Re:Took them long enough. by Smauler · · Score: 1

      You cannot "give" someone a game you purchased for yourself at some point in the past.

      That's the problem for lots of people.

      Personally, I can see why this would be an issue for steam, but I also can see why it is an issue for the consumer.

      These licenses haven't really been tested in UK law, so I don't know how they'd hold out.

    23. Re:Took them long enough. by petermgreen · · Score: 1

      I had bought HL2 and ended up with another copy of it through a bundle purchase. Lo and behold, I have it listed in my giftable copies.

      That is a special case that valve introduced to reduce the uproar of the fans at the cancellation of the black box. It doesn't apply to the vast majority of bundles.

      But yes you can get giftable copies of games in variout ways by buying them as gifts, by buying the "two packs" offered for some games (which get you one copy for yourself and one copy to gift) and a few other special cases. Those giftable copies are inventory items that can be given away or traded and the recipiant can do the same.

      However to actually play the game the giftable copy must be converted to an entry in the holder's library. This is an irreversable process. So you can't buy (or be given) a game, play it and then resell it/give it away.

      --
      note: i'm known as plugwash most places but i screwd up registering that here somehow in the past and now can't register
    24. Re:Took them long enough. by humanrev · · Score: 1

      Other than GOG.com (which tends to have more older games rather than new releases)

      That's hardly a bad thing though. I grantee you GOG have plenty of good/great games you've never played, and since you'll never have enough time to play everything they've got, it's not like you'll run out of "new" (to you anyway) stuff.

      They added ARMA 2 to GOG a couple of weeks ago. They aren't all 90's adventure games anymore.

      --
      Most people on Slashdot are fucking idiots.
    25. Re:Took them long enough. by Anonymous Coward · · Score: 0

      Most games on Steam will require it to be running for the game to launch, but a minority of them are 100% DRM free, and can be run from its .exe in: [install directory]/SteamApps/Common/[Game]. I wouldn't expect this level of freedom from any major publishers on Steam, though.

    26. Re:Took them long enough. by Harvey+Manfrenjenson · · Score: 1

      Civ V is the only Steam game I have that I play in 'single player' mode. I was curious about if I would be able to play the game without having an internet connection because the game launches through Steam.

      I d/c'd my internet connection one day before booting up the computer. Then I tried to load Civ V. It sat there for about 2 minutes (normally just a few seconds) before finally giving me a dialog box along the lines of "internet detection could not be found. Would you like to play in off-line mode?" Then I got a warning saying my saved games might not be available. After that I was able to play the game as normal.

      Not completely disconnected but I was happy there was a measure in place that would let me play sans internet connection.

      The key point is "your saved games may not be available". For many single-player games, this renders the game unplayable.

    27. Re:Took them long enough. by heypete · · Score: 1

      Now factor in DLC, in which they take their cut again and developers HAVE to use Steam for DLC when a game is sold on Steam. EA wanted to sell DLC directly to customers via an in-game store and Valve said no no no, we want a piece of that pie too.

      Not exactly: DLC for Mass Effect 2 (an EA game) is not available through Steam and is only available through the BioWare website. That's no problem for Steam, as far as I can tell. Of course, they don't benefit from the auto-updates and other things which help out players.

      The problem comes about when EA wanted to require Origin for ME3 -- Valve said "You can sell your game on Steam or you can use Origin. You can't have Steam install Origin." EA took their ball and went home, which annoyed a lot of customers (including myself).

      Bethesda (and other game companies) seems to have no problem with using Steam for their game and DLC sales: Fallout 3 and Fallout New Vegas (and their DLC) were both sold on Steam and that worked out great. They even had a "game of the year" edition that included all the DLC for a slightly lower price than buying everything separately.

      I like having everything all in one place and nicely organized. Steam does that for me and keeps everything up to date for me. Because EA insisted on doing things their way, I have to get the DLC for ME1/ME2 directly from their website and ME3 and it's DLC from Origin. This is annoying.

    28. Re:Took them long enough. by Jedi+Alec · · Score: 1

      The key point is "your saved games may not be available". For many single-player games, this renders the game unplayable.

      Not unless your last session with that game was on a different machine. The copy in the cloud is that that, a *copy*.

      --

      People replying to my sig annoy me. That's why I change it all the time.
    29. Re:Took them long enough. by loneDreamer · · Score: 1

      Not so. You can just copy/paste your old steam folder with a new install without downloading or reinstalling every game. I've done it.

  12. Are you listening Blizzard? by ckblackm · · Score: 3, Insightful

    If we could only get Blizzard to do away with the requirement for Diablo III.

    1. Re:Are you listening Blizzard? by CambodiaSam · · Score: 1

      I have $60 ready and willing for the moment they let me play the game on the airplane, quite possibly the only time I have to throw hours at it.

    2. Re:Are you listening Blizzard? by Anonymous Coward · · Score: 0

      If we could only get Blizzard to do away with the requirement for Diablo III.

      The way I understand it, D3 is deliberately set up like a MMO and not like a single player game. Much of the processing of actions in the game is done server-side which is why it is possible to "lag" even when playing single player. So, I highly doubt you will get your wish. Now, is it shoddy coding designed to make the most of a craptacular Real Money Trading system? Yes, but that is a comment for a different article!

    3. Re:Are you listening Blizzard? by rodrigoandrade · · Score: 4, Informative
    4. Re:Are you listening Blizzard? by steelfood · · Score: 1

      Good luck with that one. Diablo III is a cash cow for Blizzard. There's no reason they should remove this requirement.

      --
      "If a nation expects to be ignorant and free in a state of civilization, it expects what never was and never will be."
    5. Re:Are you listening Blizzard? by rsmith-mac · · Score: 1

      I hate to be the bearer of bad news, but in this case online-only play is not a binary feature. Diablo III is programmed like an MMO; all of the game logic is server-side. You can't just patch around that kind of functionality, Blizzard would have to rewrite large chunks of the game logic to make it suitable for use in clients.

    6. Re:Are you listening Blizzard? by antdude · · Score: 1

      And Steam. :P

      --
      Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
    7. Re:Are you listening Blizzard? by Anonymous Coward · · Score: 0

      I even forgot I bought Diablo 3. It's the last time I buy a game from theses crooks.
      DRM you can come back from.
      There is nothing to get back from after Diablo 3.
      When you do an application in the sole objective of milking dummies shamelessly,
      When you launch a service that does not work in regions that are not class-action-suit-happy
      When you are arrogant enough to ignore local laws (ie: 7 days refund to any custommer)
      You do not deserve any respect from brain-cells equipped beings.

  13. suddenoutbreakofcommonsense by Anonymous Coward · · Score: 0

    I never thought I'd see the day... I was expecting Ubisoft to crash and burn first.

  14. Re:People will just find some other justification. by Spuffin · · Score: 5, Insightful

    I think that's entirely the point. DRM or no DRM does not affect the piracy rate but it DOES impact the end-user. If the end-user's experience is affected by something that does not affect the illegitimate users then they need to re-evaluate their goals. There are extra costs in development and overhead with the implementation of DRM which must be factored into the ROI. It appears they are coming to the realization that their implementation negatively affects the end-user experience, impression of their brand, and does not provide any additional sales (which is the whole point, really) so they're on the wrong end of that ROI.

  15. Palm Flower Crystal by puddingebola · · Score: 1

    You will still need a palm flower crystal of the appropriate color however. Oh dear, please report to a sleepshop.

  16. Good by Jaysyn · · Score: 1

    Good. Let me know when it's patched out of Anno 2070 & I'll buy it on Steam.

    --
    There is a war going on for your mind.
  17. Allegedly by Anonymous Coward · · Score: 0

    They haven't actually ditched anything. They've merely claimed that they are going to. This claim is backed up by absolutely nothing.

    1. Re:Allegedly by mlts · · Score: 1

      Ubisoft also has other DRM systems. I bought a game off of Steam once from them. The game had three activations even on top of Steam's reasonable DRM.

      I upgraded my vid card. There went activation #2.
      My onboard USB controller died, so rebuilt my desktop. There went activation #3.

      I could see about a crack, but why bother.

      Ubisoft got my money for a product once. Unless something changes drastically, that mistake won't be repeated.

  18. People who bought it cracked it by Anonymous Coward · · Score: 0

    I'm sure that the amount of people who bought it was larger than the amount of unique connections to their servers, that must've been a hint. People who legally paid for these games have found it more convenient to apply a crack themselves.

  19. Shocker by stevenfuzz · · Score: 2

    I love when companies try to force new ideas that are obviously flawed, based solely on some projections and high ups getting creamy over their great idea to end piracy. Instead of getting anything out of this DRM strategy, they just look like dicks.

  20. Re:People will just find some other justification. by hobarrera · · Score: 2

    Indeed, yet legitimate users will now have a better product.

  21. Re:People will just find some other justification. by Anonymous Coward · · Score: 1

    True pirates don't pirate because of cost, they don't pirate because of DRM, they don't pirate for any other reason than the thrill provided from doing something that the original creator never intended. You will never, ever manage to get a true hardcore pirate to buy your game short of completely open sourcing it and providing all the toolkits necessary to make it still fun to hack with.

    Everyone else is just a poseur.

  22. Pirates Aren't Customers by Anonymous Coward · · Score: 5, Insightful

    When companies start realizing that they're not losing money to pirates because pirates aren't customer (or even potential customers) they can focus on things their real customers are interested in.

    1. Re:Pirates Aren't Customers by UnknownSoldier · · Score: 4

      Please mod parent up insightful. Far too many companies believe the fallacy Pirate Copy = Lost Sale.

    2. Re:Pirates Aren't Customers by Anonymous Coward · · Score: 0

      so then you would be ok if i were to hotwire your car as long as i returned it before you need to drive it again?

      remember it wasn't stolen, you weren't deprived of driving it again when you wanted it.

    3. Re:Pirates Aren't Customers by Anonymous Coward · · Score: 0

      Your analogy doesn't work, because I was deprived of use of the car during that time. The fact that I didn't want/need it makes no difference.

      Your analogy would have worked if you had asked if it would be stealing if you used a magical duplicator ray to make a perfect copy of his car. But you didn't, because you knew that the only possible answer to that question would be "no".

  23. Installation times! by gman003 · · Score: 2

    I bought Assassin's Creed 2 on sale a while back, even downloaded it a few weeks ago, but only recently tried to play it.

    Holy crap, did it take forever. First it had to install roughly twenty million different runtimes and libraries. Then it had to install some "UPlay" bullshit. Then that had to update itself, despite having been just installed. Then it had to "update" the game, something I would have thought Steam would do automatically (I'd bet money that someone at Ubisoft had to actually force Steam to not update it, rather than it being some failing on Steam's side).

    After waiting about twenty minutes for this all to go on, I gave up. Cancelled it out, started a different game ("Stacking") and was in-game within a minute.

    Yeah, them getting rid of their pointless DRM is good even if all it changes is how long it takes to start playing.

    Now if only EA would actually learn to let their customers access the DLC they paid for without going through more hoops than the average basketball...

    1. Re:Installation times! by amicusNYCL · · Score: 1

      You bought their game on Steam and it still installed UPlay?

      --
      "Our two-party system is like a bowl of shit looking at itself in a mirror." - Lewis Black
    2. Re:Installation times! by gman003 · · Score: 1

      Yup.

      That's not the only game to try something like that. Battlefield 2 tried to install Gamespy Comrade, but I found you can cancel out of the installation, but it will continue on. It still tries to install it every time, but I can just deny the UAC prompt for the installer and be on my way.

    3. Re:Installation times! by heypete · · Score: 1

      Steam actually mentions when third-party DRM is required. For example, with Anno 2070 they mention in the description "3rd-party DRM: Solidshield Tages SAS
      3 machine activation limit". I intentionally avoid games that have this.

    4. Re:Installation times! by leonardluen · · Score: 1

      UPlay is part of their always on DRM...

      its funny you seem to think they would let you install their game without it...

      UPlay also seems to have a tendency to be offline during major holidays, and thus is why i will no longer buy an UBISOFT game as long as they insist on keeping the always on DRM.

    5. Re:Installation times! by amicusNYCL · · Score: 1

      its funny you seem to think they would let you install their game without it...

      Actually I'm wondering which games require UPlay. It doesn't look like Anno 2070 does, for example, but I don't see anything on the Steam page for Assassin's Creed 2 that states that UPlay is included. Then again, the Wikipedia page for Anno 2070 doesn't mention UPlay like it does on the page for Assassin's Creed 2.

      I mean, Steam is the always-on connection. I don't see any reason why they would require a separate check for that.

      --
      "Our two-party system is like a bowl of shit looking at itself in a mirror." - Lewis Black
    6. Re:Installation times! by Anonymous Coward · · Score: 0

      In case no one else has mentioned this, be careful of Uplay:

      http://www.pcgamer.com/2012/07/30/uplay-security-risk-spotted-ubisoft-looking-into-the-issue-now/

      the browser addons may have been fixed, but when the issue first surfaced, we were advised to just disable them for all browsers. You should do some research just in case.

    7. Re:Installation times! by Psyborgue · · Score: 1

      You should give it a second shot. The UPlay junk is annoying but once it's up and running it's not as much trouble as some would have you believe and the game itself is well worth it, as is "Brotherhood" while Revelations isn't nearly as good.

    8. Re:Installation times! by Anonymous Coward · · Score: 0

      Crysis tried to install this too - just rename the folder gamespy comrade crapware resides in before installing and it doesn't bother you any more

    9. Re:Installation times! by leonardluen · · Score: 1

      neither does anyone other than ubisoft

    10. Re:Installation times! by gman003 · · Score: 1

      I still have it downloaded, I just need to get around to it.

      Problem is, I'm plowing through my Steam backlog right now. There was a site I was pointed at that reads your Steam profile (if it's public) and shows you how many of your games you've never played. I had 60% untouched - over a hundred games.

      Right now, I have *downloaded*, but not touched, Alan Wake, Assassin's Creed 2, Bastion, Bioshock 2, Dear Esther, Fallout: New Vegas, Far Cry 2, Gotham City Imposters, Grand Theft Auto 4, Nexuiz, On The Rain-Slick Precipice of Darkness: Episode 3, and The Witcher 2. That's not counting Mass Effect 2, which I never finished due to extremely untimely hardware failure, Batman: Arkham City where I still need to play Harley Quinn's Revenge and many of the side missions, and A Reckless Disregard For Gravity, which I have not finished either. Or Deus Ex: Human Revolution, which I made it through a a dozen chapters before deciding I hated. And then there's the many other games I haven't even downloaded yet.

      So you can see why AC2 isn't jumping to the top of the playlist again - I just have far too many games to get through. I'll give it another shot sometime - I at least play through a few chapters before deciding a game isn't worth my time.

    11. Re:Installation times! by Anonymous Coward · · Score: 0

      Steam usually mentions 3rd party DRM, but not always.

      I was burned when I purchased the GOTY edition of Borderlands. I checked Borderlands for 3rd Party DRM, Nope, nothing. And the GOTY edition had no mention, either.

      As it turns out, two of the expansions that come with the GOTY edition include SecurROM. Because it was only with the expansions, it seems Steam saw fit to neglect to mention the DRM on the GOTY edition.

  24. 1 pirated copy != 1 lost sale by Anonymous Coward · · Score: 0

    On the contrary, there will be more satisfied paying customers. Piracy rates may even go up, but their customer base will increase, which in the long run is the more pertinent of the two figures as far as Ubisoft should be concerned. More customers means were money. Saying that it'll make no difference to the actual piracy rate is ridiculous and irrelevant.

    1. Re:1 pirated copy != 1 lost sale by arth1 · · Score: 1

      On the contrary, there will be more satisfied paying customers. Piracy rates may even go up, but their customer base will increase, which in the long run is the more pertinent of the two figures as far as Ubisoft should be concerned. More customers means were money. Saying that it'll make no difference to the actual piracy rate is ridiculous and irrelevant.

      But the piracy rate itself is irrelevant. It's only the number of sold copies that matters. If the sales double and the piracy goes up tenfold, that is a big win.

  25. Re:People will just find some other justification. by SeinJunkie · · Score: 4, Insightful

    The people who are pirating will probably keep pirating, but it's not because of some other justification. It's because the vast majority of them are in a country or culture where it's the norm.

    To countries like Armenia, they don't even consider that there is DRM in a game at retail because they usually are acquiring it via bootleg salesmen or pirated downloads. It's as if the DRMed game never existed.

    And that's why the one, two, and sometimes three or more layers of DRM doesn't do anything but hurt the customers in the culture where paying is the social norm.

  26. Ok... by socrplayr813 · · Score: 2

    How long will it last this time?

    They've scaled it back in the past and it just comes back in another game. In six months or a year, if they've kept that crap out of their games, maybe I'll consider giving them money again. Maybe.

    --
    The confidence of ignorance will always overcome the indecision of knowledge.
  27. Re:People will just find some other justification. by Anonymous Coward · · Score: 0

    "I want it for free."/"I can't pay for it."/"It isn't sold in my country."

    There. Those are motivations, but justifications aren't necessary. Any 'pirates' who claim otherwise are imbeciles.

  28. May be too late by BLToday · · Score: 1

    I've trained myself to just ignore games with Ubisoft on the label.

  29. Too Late by organgtool · · Score: 3, Insightful

    Due to their past transgressions, I will still never buy an Ubisoft game. I'm sure they will consider my lack of purchasing as piracy instead of voting with my wallet, but I don't care. Companies need to learn that years of treating your paying customers with contempt will take a LONG time for people to get over, even when the company finally starts to do the right thing.

    1. Re:Too Late by SoTerrified · · Score: 1

      It's never too late for me... I swore I'd never buy an Ubisoft game while the DRM was so obnoxious so I didn't. And unlike others, I didn't pirate. I just didn't play their games. Now that they've focused more on the paying customer experience (and my personal inability to insure I had internet access at all times) I can again look at their library of games.

      I mean it's not like they killed people or something. It's a business decision.

    2. Re:Too Late by organgtool · · Score: 1

      My initial reaction was that maybe I would start buying their games again since they finally made the right decision and I wanted to show my support for that decision. But then I thought back at the level of greed that drove them to treat their paying customers like criminals. They went through a ton of trouble to set up some of the most restrictive DRM of any game publisher and made resale of their PC games completely impossible. Just read the Controversy section on Wikipedia to see how far they went. This leaves such a bad taste in my mouth that I can't imagine buying any of their crap. There are just way too many games from publishers who cater to their fans rather than beat them down for me to end my boycott of Ubisoft.

    3. Re:Too Late by FlynnMP3 · · Score: 1

      I respect your position on this. I don't share it though.

      If UBIsoft allows their PC games to be played with a one-time online activation and no additional DRM, then I am going to support them for it. I don't pirate and the only way for me as a gaming consumer to be heard is with my wallet. UBIsoft needs to hear that less restrictive or no DRM is a Good Thing(tm) for their customers. If their latest Splinter Cell Game is released this way I will buy it, even though I'm not crazy about the gameplay style so far. The other thing to consider is the games they do release this way are yours to own. You can play it a decade later if you want. That's why I am willing to vote with my dollars and tell them it's something I approve of.

      Of course, I am still wary. This is UBIsoft. Their evilness runs deep and it's entirely possible they just happened to get somebody friendly to gamers on this hiring cycle. I'll wait a good 2 months or so to find out what the early buyers of the game say regarding the DRM.

  30. Re:People will just find some other justification. by Artraze · · Score: 1

    Eh.... I wouldn't be so quick to say. Especially if one is to believe that piracy is around 93%+ like they (?) claimed the other week. I mean, sure, the lion's share will still pirate. However, if even 5% of people are pirating because got sick of having to deal with the DRM and/or crack it anyways, that would represent a relatively significant sales boost. Not to mention it may cut down on perceived piracy because less buyers would be downloading cracked versions (though this depends on how they are measuring it, of course). And it might even bring back people who just swore them off altogether. So overall, I think there's a lot of positive potential.

    However, dollars to donuts, this just means they'll be using some nasty root-kit or something instead. They probably figured it'd be more effective than the online DRM and this is just PR spin.

  31. Games by ledow · · Score: 3, Insightful

    Produce a game I want to play, and make it a program that I don't cringe as I try to install it.

    It's not hard. Hundreds of them are on my PC at the moment. I don't think there's a single Ubisoft one among them (except some really old games before they started bundling pure shit along with their shitty games and trying to sell it for full price).

    The DRM doesn't stop the pirates.
    The DRM does stop me.

    If it's taken you this long to listen, believe and understand what people have been saying to you for YEARS, I see no reason to reward your years of ignorance now.

  32. Re:People will just find some other justification. by cheekyjohnson · · Score: 0

    True pirates

    "No True Pirate..."

    --
    Filthy, filthy copyrapists!
  33. Too late for me by Bieeanda · · Score: 4, Interesting
    When I haven't been treated like a potential thief by Ubi, I've been treated as a second-class customer. I don't care what they're publishing now, they haven't deserved my patronage for a long time.

    And no, I haven't pirated any of their titles either. I prefer to undermine my arguments in an ethical manner.

    1. Re:Too late for me by debrain · · Score: 2

      I prefer to undermine my arguments in an ethical manner.

      That word. I do not think it means what you think it means.

    2. Re:Too late for me by girlintraining · · Score: 1

      And no, I haven't pirated any of their titles either. I prefer to undermine my arguments in an ethical manner.

      I use pirated software often when I also have purchased a legitimate copy. Pirated games don't demand always-on connections, having the CD/DVD in the drive, or non-bypassable giant logos that display for 30 seconds. When I launch a pirate game, I get the game, and that's all I want.

      --
      #fuckbeta #iamslashdot #dicemustdie
    3. Re:Too late for me by DeadCatX2 · · Score: 1

      I did something similar to this once. I pre-ordered Super Mario Galaxy 2 and had it shipped to my home. Problem was that it would be delivered two days after launch. My solution was to download the torrent and play it while waiting for my disc to come.

      I have always wondered how these companies would react to such behavior by customers.

      --
      :(){ :|:& };:
    4. Re:Too late for me by Anonymous Coward · · Score: 0

      I think the word you're looking for, is: underscore*.

  34. Eh big deal. by Anonymous Coward · · Score: 0

    Ubisoft still makes shit games so what does it matter if it has online DRM or not? I still wont buy their games because they kind of well, suck. They are like a poor mans version of EA where all they do is shit out the same old games, whore out DLC and occasionally make a unique game that still sucks.

    If ubisoft didnt have assasins creed brain dead zealots buying it like crazy at every release then they wouldnt even be in business. AC is essentially just call of duty for them where they dont make anything good or that sells but they thrive on constantly re-re-re-re-re-re-re-re-re-releasing the exact same game every year to millions of mindless drones that praise it for being the same old shit.

    How ubisoft has managed to last this long is a mystery to me.

    1. Re:Eh big deal. by Anonymous Coward · · Score: 0

      So AC doesn't sell, and yet at the same time millions of people buy it? How does that work, exactly?

  35. Annoying use of "Content" by Anonymous Coward · · Score: 0

    The much-maligned DRM required players to be online and connected to its servers at all times, even when playing single-player content.

    I am tired of hearing the marketing term "content" everywhere. It's, "a single-player game," or "single-player mode."

    And don't even get me started on consumer replacing person.

    1. Re:Annoying use of "Content" by wmbetts · · Score: 2

      Because Diablo III has no real single player mode. The Diable III version of single player mode is you all alone in an MMO. You can hate their design, but it's not DRM.

      --
      "Ubuntu" -- an African word, meaning "Slackware is too hard for me". - stolen from Dan C alt.os.linux.slackware
    2. Re:Annoying use of "Content" by Anonymous Coward · · Score: 0

      I wouldn't classify a game with up to four players simultaneously as "massively" multiplayer.. unless you consider Farmville to be an MMO beause millions are playing it and they can all be friends.

  36. Re:People will just find some other justification. by inasity_rules · · Score: 3

    I may be unique, but I am single (wait, this is /., so not so unique) with disposable income and now I'll be more inclined to buy. This may affect piracy rates, but to decrease them... :)

    --
    I have determined that my sig is indeterminate.
  37. I already ditched it. by Lumpy · · Score: 1

    There are several cracks and patches online that ditch it for you.

    --
    Do not look at laser with remaining good eye.
  38. Is it true? by Anonymous Coward · · Score: 0

    If it's true, I'll start buying ubisoft games once again!

  39. How is this different? by daemonhunter · · Score: 3, Insightful

    Can someone explain to me (because I don't own any Ubisoft PC games) how this is different than being forced to log into Battle.net even if I only want to play Diablo 3 single player?

    If it's not any different, why is Ubisoft on the receiving end of such unbridled nerd rage, but not Blizzard?

    1. Re:How is this different? by Anonymous Coward · · Score: 1

      If it's not any different, why is Ubisoft on the receiving end of such unbridled nerd rage, but not Blizzard?

      You rarely, as the kids today say, "log on" to this newfangled "the Internet" very often, do you?

    2. Re:How is this different? by wonkey_monkey · · Score: 1

      Can someone explain to me (because I don't own any Ubisoft PC games) how this is different than being forced to log into Battle.net even if I only want to play Diablo 3 single player?

      Because "this" is a story about how Ubisoft have ditched the requirement. When Blizzard do the same, Slashdot will no doubt run a similar story about them and we can all have a good dig at them, too.

      --
      systemd is Roko's Basilisk.
    3. Re:How is this different? by Ogive17 · · Score: 1

      First of all, I think the quality of the game has something to do with it. UbiSoft has not had as much success lately, so their DRM may be the last straw for some games.

      Also, UbiSofts implementation was terrible. Many people had trouble playing a legitimate copy of the game. Blizzard's check is more of a passive system.

      Finally, I think it's perception. UbiSoft did it to stop the pirates in a very public manner. Like the RIAA, they claimed to be losing billions in sales to piracy and these measures were needed. Blizzard played it smart, didn't publicize it much and definitely didn't blame the gamers.

      --
      "Action without philosophy is a lethal weapon; philosophy without action is worthless."
    4. Re:How is this different? by Merls+the+Sneaky · · Score: 1

      Because if I reformat, change my graphics card and motherboard Diablo 3 will still install and let me play. Ubisoft DRM'ed games will not (after a [usually] unspecified number of these events).

    5. Re:How is this different? by minijedimaster · · Score: 1

      It is not any different. Ubisoft has been doing it for years, blizzard has started doing it more recently (Starcraft II I do believe was the first attempt at it). And there has been quite a bit of backlash on Diablo 3's use of online only, amongst other things.

    6. Re:How is this different? by Anonymous Coward · · Score: 1

      Ubisoft, in their infinite wisdom, has restrictions on most of their games that limit the number of installs. It doesn't matter if you uninstall the game. Format your computer 4 times? The 4th time you try to reinstall the game, ON THE SAME FSCKING HARDWARE WITH NO CHANGES, It tries to make you buy the game again. Smart people immediately turn to a torrent, but then Ubisoft can then take the GAME I FSCKING PAID FOR and say this person pirated the game.

      Their piracy numbers have always been pure bullsh*t, just like the way the company behaves in general.

      Get it now? Fsck Ubisoft.

    7. Re:How is this different? by TheSunborn · · Score: 1

      There is no single player mode in "Diable 3". Yes you can play alone but it is still multiplayer and your actions may still changes have effects for other players even if you newer meet them. (Auction house, and the fact that all your heros share part of the same world) are examples on this effect. You can say this design suck, but it was the way Blizzard build it.

      To take the newest ubisoft settlers* for example. There is a campaing which is single player only. You can't play it with other players even if you vant to. And it still required that always online drm.

      *Which sucks. Settlers 2 is imo still the best settlers game ever made.

  40. Re:People will just find some other justification. by Anonymous Coward · · Score: 1

    I am a pirate. I frequently pirate games because I want to play a game for free and I don't feel like spending $60 on it. I'm not poor or in another country, although I don't think I could reasonably afford to spend hundreds of dollars a year on games either.

    Of course, I have bought games before, and I will in the future. High quality games that get good reviews from friends, or games that are sequels or expansions to great games I have pirated will get my money.

    Still, 9/10 games I have pirated and I imagine that will continue to be the ratio.

    The fact is, if I couldn't pirate, I just wouldn't play those games. I won't spend 60 dollar, or 5 dollars even, on something that I don't know if it will waste my time. There are some things I can't avoid that with: food and girlfriends are two such, but games are not.

    I'm not going to pretend I pirate just to find the right games to buy, but I can tell you that some games I pirate will result in sales, and only because I liked other games I played for free from the publisher. I could have lived my life without playing Fallout 3 or Mass Effect 2 or Portal, but once I actually got a look at them and got attached to the storylines or game play, I definitely wanted to support those. Mostly.

    I don't really feel all that bad about pirating a game that broke all sorts of sales records. For the most part, I consider the entire business model of computer games to be based on people who have too much disposable income. They will support the games so I can be entertained. They will deal with the DRM and I will shrug and play the pirated game. If sometimes the game doesn't work perfectly, or crashes shit, that's my price I pay.

    I am a pirate. I am not your customer. I don't care if you live or die. But you might, if you're clever and good at what you do, make a buck off me. Maybe.

  41. Yeah, but buying it will have less cons by marcosdumay · · Score: 1

    People will pirate every game, that's for sure. But in the end of the day, what matters is how many will find some justification to buy it. And being less of an ass to your clients will make it easier for them to justify giving you money.

  42. That's a start. by Culture20 · · Score: 3, Informative

    Continue in this vein and I might eventually buy a game.

  43. Keep in mind... by JustAnotherIdiot · · Score: 1

    For those of you who are hardcore against DRM, the are ONLY removing the always-online DRM.
    They still plan on using a DRM scheme, it's just you only have to verify it once.

    --
    What do I know, I'm just an idiot, right?
    1. Re:Keep in mind... by Anonymous Coward · · Score: 0

      Once per play, once per install?

    2. Re:Keep in mind... by JustAnotherIdiot · · Score: 1

      Perotti: I’m not going to comment on data. That was an unfortunate comment. We have listened to feedback, and since June last year our policy for all of PC games is that we only require a one-time online activation when you first install the game, and from then you are free to play the game offline.

      --
      What do I know, I'm just an idiot, right?
  44. Re:People will just find some other justification. by Anonymous Coward · · Score: 0

    You realize that requires the argument be made that none of XYZ do ABC, which is then followed by "But this one XYZ does ABC", and then following that up with "No *true* XYZ does ABC".

    The argument presented is simply that people who are claiming to be pirates (or are called pirates) that simply pirate to not pay for something rather than for the enjoyment of it aren't really doing it to be a pirate. They're doing it to be cheap bastards.

    I wouldn't claim that there all no pirate would pirate to save money, but I WOULD claim that if the only reason you're pirating is the be cheap you're not really a pirate--you're a cheap bastard who pirates.

    In other words, a cheap bastard would buy your game at the right price. And if that's what you want, you should call your campaign a "get cheap bastards to pay" campaign. If you want a pirate to buy the game (or, really, legitimately use it), you'd do better going after the angle of open sourcing it.

  45. Too little, too late. by Anonymous Coward · · Score: 0

    Lowering the strength of their ridiculous DRM a full year after they made the decision, all the while accusing the vast majority of PC gamers (aka their customers) of being malicious criminals. Good show, really :P

    Rainbow Six was one of my most favourite series but I'll never buy another one again so long as Ubisoft's name is on it.

  46. Summary of most comments so far... by Shoten · · Score: 1, Funny

    Hey, Ubisoft...

    FUCK. YOU.

    --

    For your security, this post has been encrypted with ROT-13, twice.
  47. Market speak by Anonymous Coward · · Score: 1

    The entire article is marketing, pure and simple. Someone at Ubisoft realized that the current opinion of the company was below their projections, so they come out with an interview telling people everything they want to hear. Notice the dodges on the first question in the article regarding the 90-95% piracy versus their own declaration that their DRM was working. Basically two comments in direct opposition to each other.

    They don't say they made a mistake, just an 'unfortunate comment'. Some very valid questions result in 'no comment'. It's ridiculous that they think an interview like this would smooth over their reputation, or that backing away from their draconian DRM practices would somehow result in people trusting the company again.

    This company and more specifically, their CEO, recently said that many customers (90-95% of people who play their games) are PIRATES. Plain and simple. You now know what they think of you. Are you going to give them your hard-earned money? I'm certainly not. A company with that sort of opinion about their customers should be out of business faster than gnats fuck.

    But the sad part of all this is: this will work. People will forget all about the always-on DRM, the Starforce intrusions, the various overblown piracy comments and STILL give this company their money. It makes no sense to me.

  48. 1 year later by Spliffster · · Score: 1

    Why this announcement now? There were some interesting titles I would have bought one year ago, but not with these DRM constrains. Now it is too late. I have ditched ubi back when they started getting anal with their DRM.

    Cheers,
    -S

  49. Re:People will just find some other justification. by cheekyjohnson · · Score: 1

    You realize that requires the argument be made that none of XYZ do ABC, which is then followed by "But this one XYZ does ABC", and then following that up with "No *true* XYZ does ABC".

    What is a "true pirate"? These "cheap bastards" fit the criteria of a 'pirate' regardless of their motivation. The person above mentioned "true pirates" as if anyone not like them isn't a "true pirate." They don't have to explicitly say "No *true* XYZ does ABC," either.

    I wouldn't claim that there all no pirate would pirate to save money

    I saw where you (or the person who posted that) were going with that, but I did not care for that particular phrase. I'd drop the "true pirate" part.

    --
    Filthy, filthy copyrapists!
  50. they needed their excuse back by spongman · · Score: 1

    the problem with implementing tough DRM measures is that it removes the age-old excuse for lackluster sales: "the pirates are stealing all our profit."

    i'm guessing that after maneuvering themselves into this uncompromising position, they found they still were unable to sell crappy games to an increasingly disenfranchised audience.

    after becoming stuck between a rock (admitting their games are crap) and a hard place (admitting DRM doesn't work), they've finally decided that the minimal loss to piracy is far more preferable than the other two embarrassments.

  51. Why not use RSA? by Anonymous Coward · · Score: 0

    Companies for years have been using RSA-like security for their VPN clients and now MMORPG's like Star Wars The Old Republic have come up with iPhone and Android apps as additional security to passwords. Why not use this type of authentication with a CD key?

    1. Re:Why not use RSA? by minijedimaster · · Score: 1

      Companies for years have been using RSA-like security for their VPN clients and now MMORPG's like Star Wars The Old Republic have come up with iPhone and Android apps as additional security to passwords. Why not use this type of authentication with a CD key?

      Are you talking about a randomized "Key" to install/start the game? Or are we back to needing a randomized number tied to your online account thus requiring always online? Sort of like Diablo 3, with their battle.net authenticator app?

  52. FTW by DarthVain · · Score: 1

    Basically offer a good product, at reasonable price, that is very easy to obtain. Add just enough DRM you discourge any casual pirating. Heck even the 1990's solution of a code wheel was/is sufficent.

    Someone that is prepared to put effort into pirating your software IS going to pirate your software one way or another. However that is besides the point, as that person is very unlikely to ever buy it anyway. So while it might make you angry, it isn't really affecting anything really.

    So long as it isn't super easy (and I mean REALLY easy), most A) can't be bothered, or B) can't figure it out.

    It has been shown again and again, no matter how much you put into DRM, it will be broken, easily. As they found out, the more restrictive you make the DRM, the only people you end up really pissing off is your paying customers.

    The sure fire way to defete the pirates, is not to even make it worth their time. Make it easily available (STEAM for example), and make it a reasonable price (try charging 30-40$ rather than 70$ for example). You will probably sell more units and make more money that way in the end anyway.

  53. Re:People will just find some other justification. by Hatta · · Score: 0

    Considering that the piracy rate is over 90%, I'd say that it's the norm pretty much anywhere. The problem is that the law here hasn't caught up with the culture. Our government is simply too corrupt to implement laws that would benefit 90% of those affected when it goes against the wishes of a small monied interest.

    --
    Give me Classic Slashdot or give me death!
  54. Re:People will just find some other justification. by Nyder · · Score: 1

    ...to pirate. This will make no difference in the piracy rate, but it's nice for their user base.

    I doubt it, Ubisoft makes some really crappy games. I tend to pirate everything that comes out (always have, not to keep, but to check out whats going on) and I find most ubisoft games to suck badly to not be worth the download time.

    --
    Be seeing you...
  55. Re:People will just find some other justification. by SeinJunkie · · Score: 1

    I'm not sure if you mean Armenia when you say "the laws here," but in the US the piracy rate is 20% and is the lowest in the world. Similar western nations also have relatively low rates of piracy. If 20% of a people are observed not doing a given thing, I'd say that's not really the norm at all.

    Unfortunately, because of the ubiquity of the internet Ubi and similar publishers believe they cannot make a distinction between US customers who may be willing to pay and Armenian pirates who never even consider payment an option. So, both countries, and everyone in between, get treated as if they are a culture with a 93% piracy rate.

    The obviously big problem with treating all countries like that is that the piracy is still 95% in those countries, so the measures to prevent it are quite a bit short of effective.

  56. Re:People will just find some other justification. by blackest_k · · Score: 1

    Piracy numbers don't really count for much any way it makes no difference to the bottom line if there is 1 or a 100 million pirate copies (although if people do not want the game for free then realistically it is never going to be a commercial success). If you consider zynga many people playing their games do not pay but they do encourage other people to play and some of those will pay even if it's just to catch up with their friends.

    The real figure that counts is the user base.

    If Drm is having a negative impact on purchases then it needs to be removed. Arguably everybody has the choice to pirate or not to pirate regardless of drm. Pirate copies are available to anybody that cares to look.
    So you really have 3 groups of people: those that would pirate, those that will buy with the restrictions of drm and then the third group who will choose not to buy with drm or pirate and instead will buy something else.

    Logically since Piracy is an option for everybody those that buy with drm will buy without. the pirates will pirate with perhaps a number choosing to buy because the drm has been removed and a number of people will buy since they do not have to deal with DRM any more. You are logically increasing your customer base.

    What about those that pirate to try before they buy if the game isn't great won't they fail to buy? The fact is they had the option of pirating regardless of DRM so no you don't lose them any more than you did before by putting out lousy games.

    You might find a healthy pirate buzz around a particular title will be an indicator of it's eventual commercial success. Maybe it is even a good tactic to leak a game on to the internet anonymously of course otherwise the people who would buy might think you are ok with them playing for free and be discouraged from buying.

    In the long term you have a reputation if your titles stink then your reputation goes down if you market a title hard enough even thou it stinks you might salvage something, however your user base is less likely to trust you about your next release and will go for the pirate copy and not buy because you conned them the time before. with a bad game you can refine it or if it is beyond rescue release it straight to the bargain bin, if its not worth $50 don't charge $50 for it .
      Ubisoft is in trouble with its customer base people don't like them so much these days maybe drm removal will make them popular again or is it too little too late?

  57. Epic car analogy fail by DeadCatX2 · · Score: 1

    You are depriving me of the gasoline in the tank that you used while driving.

    You are depriving me of road wear on my tires and brakes. And in my case, the clutch too.

    And it was stolen even if you return it before I want it again. I am deprived of the ownership of the car while you have stolen it.

    Now...if you had a maker bot that could print up a 3D copy of a car, and you filled it with your own gasoline and put on your own tires and brakes etc...then I would be 100% ok with that. Sure, make a copy of my car, I don't give a fuck.

    --
    :(){ :|:& };:
    1. Re:Epic car analogy fail by Anonymous Coward · · Score: 0

      What if you were the original manufacturer of said car, rather than merely the owner? Would making copies of your cars be acceptable?

  58. Re:People will just find some other justification. by Anonymous Coward · · Score: 0

    Except that those "true pirates" are the ones who bought it in the first place in order to crack it. And they often exhort others who download the crack to buy the game if they like it.

  59. Re:People will just find some other justification. by Anonymous Coward · · Score: 0

    I won't.

  60. Re:People will just find some other justification. by jmerlin · · Score: 1

    But it doesn't matter. Pirates aren't paying customers. It doesn't matter if pirates pirate, because at the end of the day, they weren't going to buy the game anyway. That's like complaining that men aren't buying tampons and other feminine hygiene products. This is synonymous with the stance that the fashion industry takes: we don't care about knock-offs, because people who buy them aren't our customers.

    There are a few things that can very obviously be done to change pirates into customers. Typically people pirate for some reason, and there are a long list of reasons why someone might pirate. Solve those problems and those pirates typically will pay. There are a few people who will always pirate no matter what, and the best solution is to just ignore them.

    A few examples:
    1. Give people a way to try your game before they buy it. Charging $60 for a game that is terrible puts your company in the fool-me-once category, and a LOT of people will pirate your games just to try them before paying, because you have a history of ripping people off.

    2. Price fairly. Versions 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, and 18 of your game were minor patches or very minor content bonuses. Package these as DLCs and charge a fraction of the price, or release them free. People may not have bought your game initially because it didn't have enough content. When it has a lot more content, they may buy it (even people who pirated it and decided there wasn't enough content). If everything in your game is held up in DLCs, the cost of your game is $60 + $40 = $100, and that's an absurd price. DLCs should be for massive content upgrades, that aren't their own games. 2 new models and 1 map isn't a DLC. Stop doing that. And it's certainly not a new game. Stop that too.

    3. Oppose DRM. I should be able to play your game without an internet connection, on any computer I own with the correct operating system, and without entering a license key anywhere. At no time should my play be hindered by being required to do some action just to run the game. These mechanisms have been shown with a MASSIVE body of evidence to not prevent piracy. An authentication step is also not acceptable if it requires I must have a persistent internet connection to launch your game. An acceptable compromise is to require me to register once (a one-time auth step) and then be able to play offline, which is similar to putting Steam in offline mode. This is especially important of multiplayer games. If it's a multiplayer game, put a LAN mode into it. Remember 5-10 years ago when EVERY MULTIPLAYER GAME, EVER, had a LAN mode? Lans used to be AWESOME. They encouraged gamers to play together and network. This lead to us learning about games we didn't know about (what's everyone playing?) and go buy it. Bring that back, stop worrying about piracy.

    4. Open the game to the community. This means mods. Map makers. Internal tools you've already made. A lot of pirates will buy your game JUST because they can make their own game inside of it, change it around, or use your engine/tools to make their own games. In the end, a very successful mod means more sales for you. Seriously, why the fuck don't you understand this?

    5. Release everywhere in the world at the same time. This argument as a basis for piracy is weak, except in cases of certain movies/tv shows that release MONTHS apart in different regions, but there's no technological reason you can't release a game to the entire world digitally. Unless your game is banned or something in some country, release it the same day you do the primary release.

    6. Listen to paying customers. Sure, a lot of us might be whiny little punks, but where do you think most of your money is coming from? This is especially important of games that expect a subscription or any MM* game. If these games have any potential balance issues, fix them immediately and as a first priority, or you'll drive people away and NO MATTER WHAT YOU DO, YOU W

  61. [citation needed] by Anonymous Coward · · Score: 1

    Where's your evidence that the U.S. PC game piracy rate (for Ubisoft games, or just any games in general) is as low as 20% ?

    I believe it's over 80 or 90% even in the U.S. Most game piracy in western nations is done by teenagers and college kids who don't have any money. By some kind of serendipity, they also have more time and desire to torrent dozens of pirated games and play them all, than most of the older adults who can actually pay.

    However, my generation (I'm in my mid-30's) grew up pirating PC games and most of the players I know who aren't in the game industry, never seemed to reconsider that behaviour once they grew up and had money and could afford to actually buy the games. They don't give it a second thought, unless they have to come up with some rationalization to post on the interwebs in stupid piracy discussions. We raised an entire generation of PC gamers who steal games just because they can.

    You know why the big publishers constantly proclaim that "the PC is dead"? Because they can't make hardly any money off of it with their AAA games, because most of the players are just not willing to pay for them when they can torrent it for free without any consequences. Those 90%+ piracy rates are real, dude. We can see it when the games connect to our servers for matchmaking, to download patches, to report back statistics, whatever. Its disheartening when there's 5x more players actively connected to the servers than the number of retail copies that have even sold through.

    People love free stuff, and this entire generation of players has been raised in an environment where they could always get free copies of games and even though they were constantly breaking copyright laws, they never got punished for it.

    P.S. I know slashdot is about as pro-piracy as a tech site can get, but please... help feed your friendly neighborhood game developers. Show some respect for their years of effort, and just pay for their games or else don't play them at all. If you pirate them, you're just a selfish entitled hypocrite, full stop.

    1. Re:[citation needed] by SeinJunkie · · Score: 2

      Sorry, I was referring to the grandparent article. However, the original statistic was cited from this report which sorts software by piracy. That's where Armenia is listed as the highest country at 93% and the US is the lowest at 20%. The same list gives a weighted international piracy average of 59.9%, which is high, but is much lower than the 90% that is making the rounds in the press and the number that you gave in your discussion of matchmaking, etc (citation, btw?).

      The point of my comments was not to doubt that piracy exists, as it obviously does. But the difference between a country with 93% and a country with 20% must be assumed to be the sum of all the social norms combined (consider that a large chunk of this is most likely made up of businesses and government workers knowingly using pirated or bootlegged software). It may also show just how prosperous the US is, when 80% of software acquired is fully paid for despite 60% of the world's population at large not paying for it.

      So again, I think it helps to have a qualified discussion when we're talking about piracy, because every game does not have the same piracy numbers and every country does not have the same social norms around acquiring software. It's not helpful to treat everyone in the US as if they are piratical college students, nor is it helpful to treat the pirates as if they are customers.

    2. Re:[citation needed] by hairyfeet · · Score: 3, Insightful

      Riiiight, that is why Valve is completely broke...oh wait, they are backing money trucks up to GabeN's place so he can fill his swimming pools with $100 bills.

      I'd suggest you watch this video by Jim Sterling where he says Sony is practically begging for piracy to go nuts on the Vita, why? Because they refuse to compete with the pirates and instead make actually paying them more of a PITA than just using BT to get the thing.

      Valve has shown by using classical business 101 you CAN not only make a damned good living on PC games but even turn some, not all mind you but you'll never get all, of those pirates into actual paying customers. Myself and all of my friends used to pirate like crazy, now none of us have bothered in years...why? Classical business 101, make it simple, make it cheap, make it convenient. Why should I bother hunting down a BT on TPB, risking some malware or zero day infecting my machine, when with Steam I can just whip out my CC and have the game in under 3 minutes WITH all the DLC, WITH the MP, WITH the ability to pop up a chat window and get my friends in the game, and all at dirt cheap prices?

      Too many corps have forgotten classical business 101 and instead are trying to anally rape as many dollars as they can get out of each individual and on top of that they wear a spiked condom called DRM. I wish I'd thought to save the page but in an article with Valve one of the guys pointed out when they slapped L4D on there at $2 a pop just to see what kind of sales they would get they made something like 1700% PROFIT on the game, why? Because digital means no shelves or boxes and the cost of shipping bits is very low so they were able to make out like bandits because they found at under $10 games quickly become impulse buys and people that might not even like the genre will pick it up at that price.

      So I have to agree with Mr Sterling, don't blame the pirates, blame the retarded companies for refusing to compete. We humans are lazy creatures and will happily pay for products that meet classical business 101 rules, cheap, easy, and convenient, but these companies simply refuse to pull their heads out of their asses to see the kind of money you can make by doing things that make it easy for them to give you their money. Thank the FSM we have Valve so at least ONE company does get it.

      --
      ACs don't waste your time replying, your posts are never seen by me.
  62. IT'S A TRAP!!!!!!!!! by Anonymous Coward · · Score: 0

    Am I the only one who thinks this is only a ploy by Ubisoft? They'll release some crappy game no one wants without their DRM. They'll then have their "Fun-gineers" come up with some press release showing how the DRM-less game made very little money compared to their DRM laden games. They, and other anti-piracy groups, will then use this as a club to beat up the public for the next decade or two.

    1. Re:IT'S A TRAP!!!!!!!!! by Anonymous Coward · · Score: 0

      I'll bet you think New Coke was a conspiracy too. You're not a cynic, kid, you're just trying to disguise your naivety as cynicism.

  63. Re:People will just find some other justification. by AmazingRuss · · Score: 1

    "It doesn't matter if pirates pirate, because at the end of the day, they weren't going to buy the game anyway. "

    This is, and always has been, an un-proven assumption. If by some miraculous technology, something like Halo came out and was uncrackable, some of the people that would have otherwise pirated would be plonking down their cash to get it.

    It was the same way in the 80s when cable piracy was so easy. Then the cable operators made piracy too difficult, and people didn't go without... they started paying.

      It doesn't matter if pirates pirate, it matters whether they buy.

  64. Re:People will just find some other justification. by jmerlin · · Score: 1

    It's not an assumption. It's been shown to be quite accurate by polls, both formal and informal, and is true of many pirates by their own admission. I can tell you right now that there are plenty of games I have never bought nor will ever buy that I pirated. I've just demonstrated to you that this isn't an assumption. There are people who pirate conditionally, who might be made to be paying customers, but to claim that every pirated copy == lost sale is bunk and we've known it for a while. So it's best to ignore actual piracy rates (piracy by people who will never buy your product, regardless), and work to make those people who pirate to get around the availability/other issues you have happy so they'll buy your future products.

    It's important to note that those conditional pirates STILL wouldn't have purchased your game anyway, for the given reason. However, future games that correct those issues might be purchased legitimately by those people. And if you later correct those issues, they may buy the game even if they pirated it (see: people here making that claim if Ubisoft patches their games to remove all the always-online DRM). But the statement is quite true. There are plenty of movies I would never have paid to watch had they not been on Netflix. Same goes for movies/music/games I will never purchase that I've watched/listened to/played at a friends' place. I never purchased Halo. I never owned an Xbox. Yet I played it at a friends' house. I will never purchase Halo. So as a statement of fact -- a person playing your game without purchasing a copy of it does not imply that they would have ever purchased a copy. This is the same statement as "pirates wouldn't have bought your game anyway."

    On the other hand, there are plenty of cases for me personally (and for everyone else I know) where playing a game, hearing a song, seeing part of a movie, via means MPAA/RIAA/publishers would have you believe is "piracy" has actually resulted in me purchasing that thing, because I couldn't sample it otherwise. So the net effect, in reality (demonstrated by fact), is that piracy improves sales. Seems totally backwards, doesn't it?

  65. Chessmaster Grandmaster Edition by El_Oscuro · · Score: 2

    I only have one UBISoft game - Chessmaster Grandmaster Edition. Instead of CD's, it is a 2G download. It is only a few years old, but suprisling enough it has NO DRM AT ALL. No license keys, no activation codes, no other bullshit. Install it just like any GOG game. I purchased it from their official website so I am assuming it is legit. It almost seems impossible - perhaps the guy who forgot to install the DRM got fired afterwards...

    --
    "Be grateful for what you have. You may never know when you may lose it."
  66. Re:People will just find some other justification. by AmazingRuss · · Score: 1

    Show the numbers or it doesn't count. I'm sorry, but I'm not taking a couple of "studies have shown"s and a detail free general anecdote to mean anything at all.

    You know what you have proven? You have proven that people will devote considerable effort into justifying piracy in other ways now that this justification has been removed. You've crafted two walls of well written, grammatically correct text in support of piracy. You've been a justification factory! You are the perfectly timed anecdote that precipitates the teaching moment.

    It's... beautiful.

     

  67. Re:People will just find some other justification. by hairyfeet · · Score: 1

    This was never about piracy, after all the pirates blew through every DRM schema like crap through a goose. All this kind of crap does is punish the people THAT GIVE YOU MONEY while rewarding the people that rip you off. Imagine two shops side by side selling games. the one selling legit games punches you in the balls with every purchase, while the shop with the "wink wink" copies not only hands you the game for free but gives you a pizza...which would you choose?

    For an example of an actual paying customer getting screwed over by DRM crap just watch this video where a brand new retail copy simply won't run because of completely craptastic DRM. Be sure to pay attention to the shelf behind him, you can literally see game boxes piled nearly to the ceiling. this is the kind of guy you WANT as a customer, the kind that buys on release day, buys a ton of games, most businesses would kill for a customer like that but the publishers crap all over them with DRM.

    --
    ACs don't waste your time replying, your posts are never seen by me.
  68. Who? by Osgeld · · Score: 1

    Ubiwhat? do they even exist? not in my mind

  69. Blizzard Take Notice by Lime+Green+Bowler · · Score: 1

    If Blizzard would do this for Diablo 3, I would consider buying it. Until then.... Torchlight 2 !!!

  70. It's not by Anonymous Coward · · Score: 1

    If you didn't noticed the massive unbridled nerd rage around Diablo III you weren't looking in the right place. The QQ on pretty much every available venue was huge. Check out the Metacritic ratings. All the pros gave it great ratings and users absolutely savaged it. 3/10 last I checked.

    D3 sold well, but online only undoubtedly hurt sales. It's hard to gauge by exactly how much though. The Diablo reputation also took some hits (for other reasons as well). They may find the next game doesn't sell itself quite so easily.

    In the meanwhile, D3 was the best thing that could have happened to the semi-indie Torchlight II (aka The Real Diablo Successor) as a lot of folks (including myself) chose to pass on online only D3 and give T2 a shot in a couple weeks.

  71. Did they do the math ? by Anonymous Coward · · Score: 0

    Really ? If (and only if) it's true I could eventually resume buying their games. I have avoided at least 3 games from them. (Splinter Cell, Assassin's Creed, Prince of Persia ...). UBI's misbehaviour made me at least 150€ richer and IF I ever buy these "old" games it'll be at a fraction of the price. I wonder how much money they did lost with their insulting DRM.

  72. Too late by Anonymous Coward · · Score: 0

    Too late for that - for me and many others, Ubisoft is more like a warning label not to buy what ever is in there than a company name. Sorry, you had your chance long ago, now just fsck off.

  73. Gamers by webfactorshq · · Score: 1

    Can't wait to play Offline rather than online... Hey Ubisoft, do you develop Battle Realms? If you do, do you have any updates or development about the game? Cheers

  74. subject by Legion303 · · Score: 1

    Translation: "We got tired of paying for something that didn't deter piracy in the first place."

  75. UbiSoft please keep DRM by Anonymous Coward · · Score: 0

    Since UbiSoft, and other companies implemented DRM or FNC (forced network connection) because everyone is a thief in their eye's, I have become so much more productive. If they take DRM away I'll turn into a slacker again.

  76. Re:People will just find some other justification. by jmerlin · · Score: 1

    The reason someone pirates something is the reason they don't buy the thing outright, which implies they aren't customers. It's quite a simple (and valid) deduction. History is full of people who demand that a logical explanation of something isn't proof that it exists. Examples: the earth is flat, the geo-centric model of the solar system, gravity, and the monty python problem. I'm sure there are thousands more, a great research topic if you're interested.