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EA Exec Won't Green Light Any Single Player-Only Games

An anonymous reader sends this quote from Geek.com: "Frank Gibeau, the president of EA Labels, has shown that business truly does come before gameplay with comments he made as part of a preview document for the CloudGamingUSA event happening on September 11-12 in San Francisco. Gibeau is very proud of the fact he has never green lit a single project that consisted solely of a single-player experience. He insists that every game EA publishes has an online component to it. His reason for doing this? Apparently EA has 'evolved with consumers (PDF)' suggesting he thinks this is what consumers want in every game. ... Forcing online into every game makes little sense. While it works for a Battlefield, Medal of Honor, Fifa or Need for Speed title, there's just as many games that don't need it to succeed, or even work for online play. A good example of this would be the forthcoming SimCity, which has upset fans of the series because it will require an constant Internet connection to play. That isn't a DRM measure, it's due to the tight integration of multiplayer and how all players impact each others games."

274 comments

  1. Then I've evolved to not buy EA games... by Kenja · · Score: 5, Insightful

    "multi player only" is just code for "always connected to the internet", been there, tried that, no thanks.

    --

    "Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
    1. Re:Then I've evolved to not buy EA games... by markdavis · · Score: 5, Interesting

      Bingo. It probably is just an excuse to make more money.

      Personally, I can't stand ANY multiplayer games. Not sure exactly why, I guess I prefer to compete against fixed challenges and at my own pace. I am probably in the minority, but I certainly can't be alone.

    2. Re:Then I've evolved to not buy EA games... by Anonymous Coward · · Score: 1

      You are not alone. It seems there is a very good reason there are to EA titles on my list of games.

    3. Re:Then I've evolved to not buy EA games... by SirSlud · · Score: 1

      To be clear, he just means all games will have an MP component, not that all games will required to be played online. The 'always on DRM' is falling out of favour with developers (Ubi has backed out this practice over the past few months) for all the reasons gamers dislike it.

      --
      "Old man yells at systemd"
    4. Re:Then I've evolved to not buy EA games... by sqlrob · · Score: 5, Informative

      Nope, you're not alone. I'm the same way, have been for years.

      I play for fun, I'm not going to make it another job trying to arrange my schedule around raids or matches, or dealing with a lot of the cheating idiots.

    5. Re:Then I've evolved to not buy EA games... by Anonymous Coward · · Score: 1

      While EA stock has evolved to deep discounts in the last year.
      This policy will not turn things around.

    6. Re:Then I've evolved to not buy EA games... by Anonymous Coward · · Score: 4, Interesting

      For me it is that the players online are usually casual who play every so often or hyper skilled and know every intricacy and trick in the book. Therefore, the online difficulty is super easy or super hard. That is not a fun environment to play with. It is like playing chess against someone who just learned the rules or a grandmaster and not knowing who is whom ahead of time.

    7. Re:Then I've evolved to not buy EA games... by Macrat · · Score: 2

      Bingo. It probably is just an excuse to make more money.

      Personally, I can't stand ANY multiplayer games. Not sure exactly why, I guess I prefer to compete against fixed challenges and at my own pace. I am probably in the minority, but I certainly can't be alone.

      You don't like being killed after a couple of minutes over and over and over and over again? :-)

    8. Re:Then I've evolved to not buy EA games... by markdavis · · Score: 1

      >"You don't like being killed after a couple of minutes over and over and over and over again? :-)"

      LOL!!!! OK, that might be part of it too :)

    9. Re:Then I've evolved to not buy EA games... by luke923 · · Score: 1

      Only if that happened in Madden.

      --
      "Good, Fast, Cheap: Pick any two" -- RFC 1925
    10. Re:Then I've evolved to not buy EA games... by Anonymous Coward · · Score: 1

      No, you are absolutely right, The Portal franciase is amongst my favourite expenditure I spend proper money on games, I pay CCP monthly for Eve Online (from 2003 to present day) ffs a small fortune no less however in that MMOLU (Massively Multiplayer Online Universe) I still flit around solo and enjoy a single player game. Some of us just like being alone. (sorry if I am ranting, I just returned half cut from a pub with real people) zzzzzzz,,, - I was trying to be a bit seriouis though

    11. Re:Then I've evolved to not buy EA games... by Anonymous Coward · · Score: 0

      Indeed. I view this as an idiot move on their part- and I'll take the same position there you're doing.

      Hint: Not every player has Internet access. Those that do, don't all not have caps or are billed by the byte/kilobyte/megabyte/gigabyte/etc.

      For a while I was on a Verizon 3G/4G 10G plan account for Internet. Worked great for surfing, etc. SUCKED for online gaming. Sucked nearly as bad when I had to do game binary updates or was interested in Demos. (Sorry, Sony- DLC only really friggin' works when you've got unlimited always-on Internet without billing for data... And updates...same story...)

      Not every goddamned game needs to rely on MMOG type play or DLC.

    12. Re:Then I've evolved to not buy EA games... by chilvence · · Score: 5, Insightful

      Personally, I can't stand ANY multiplayer games. Not sure exactly why, I guess I prefer to compete against fixed challenges and at my own pace. I am probably in the minority, but I certainly can't be alone.

      I think I may be able to add to your point of view, in the unlikely event that any game devs are reading:

      There is abslolutely no reward or interest in fighting against/being beaten by anonymous opponents which have otherwise no personal connection to the player. I love quake, command and conquer, etcetera, but only in the same way as I love chess, and I would never even contemplate playing chess against someone I had never met in person, because that would be boring; a soulless challenge, so pointless that I may as well play against a computer.

      Some people become obsessed with online games, and perhaps I can see why it would be a diversion, but I am willing to bet that the vast majority of people are only interested in playing games against the people in their own existing social circle, and could not give a damn about massively multiplayer, always online bullshit - and that to lump every gamer in that crowd would be a disastrous folly. Networked games are a beautiful thing, when they are combined with a social, friendly and close knit group of friends, where all players are in hearing distance and it resembles something like a sporting event; but when exposed to the stark, impersonal world of the internet, they are about as good as a kick in the face!

    13. Re:Then I've evolved to not buy EA games... by markdavis · · Score: 1

      Well said

    14. Re:Then I've evolved to not buy EA games... by meerling · · Score: 2

      Especially when you're playing Solitaire and just got all the aces out. :)

    15. Re:Then I've evolved to not buy EA games... by Anonymous Coward · · Score: 0

      I don't agree with your opinion, but it is just as valid as mine.

    16. Re:Then I've evolved to not buy EA games... by Your.Master · · Score: 3, Interesting

      An MP component forces certain design decisions though, which aren't always appropriate to a single-player game and are frustrating to encounter over and over, especially in certain genres. That, or you end up with two games, somewhat related but optimized very differently, packaged together in one box where most consumers are really only after one or the other playstyle.

      Multiplayer components to sim type games can be awful burdens.
      Multiplayer for sports/racing/fighting games is pretty much expected.
      Multiplayer for RTS or FPS is also a given, though it tends to enforce play-balance decisions. Blizzard steps much farther away from play-balance with the single player game, which is interesting but also frustrating when I'm waiting for my single-player SC2 experience because they need to endlessly rebalance the multiplayer (and I have played some original Starcraft multiplayer and enjoyed it, but it's not my main thing). Though I recognize that maybe SC2 wouldn't exist at all if not for the giant pot of gold that is SC2 multiplayer.
      Multiplayer for adventure games is almost uniformly stupid. I say almost because sometimes they find unique ways of being stupid.
      RPGs are so profoundly different with a multiplayer component that you typically hear of MMORPGs as their own genre with little crossover. Most RPGs I encounter that have both single and multiplayer are really action games with minor RPG components. You could probably do Fallout as a straight shooter if you pull out VATS, so there's the potential there, but it's not really the same game at all and it would make a shitty shooter. Neverwinter Nights being an interesting sort of exception.

      Blanket statements like that make it less likely that I'd get an EA game other than maybe an RTS. II don't like most of the genres that have multiplayer as a given anyway.

    17. Re:Then I've evolved to not buy EA games... by Anonymous Coward · · Score: 0

      "That isn't a DRM measure, it's due to the tight integration of multiplayer and how all players impact each others games."

      Nope, it's to keep everyone online and surveylled

    18. Re:Then I've evolved to not buy EA games... by hairyfeet · · Score: 2

      Well if it was like Bioshock II, where you could completely ignore it if you wanted? i don't see a problem with that. With Bioshock II you could completely ignore the MP if you wanted, it was just there if you wanted to spend a few minutes blasting other players but really didn't matter, same with Bulletstorm. But if you have to be online always? No thanks, even Ubisoft abandoned that crap.

      Is it really any surprise that EA is on the selling block with stupidity like this though? They have been puking out assembly line crap for years and with PHBs like this are we really surprised they are up for sale? Jim Sterling at The Escapist as a great video on why people hate EA but I guess he'll have to update it now to add "Having stupid MP in games that don't make sense having MP" to that very long list he already gives.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    19. Re:Then I've evolved to not buy EA games... by hairyfeet · · Score: 1

      You are not alone friend, as while there are a couple of games I'll play online co-op with friends or family (Saints Row 3 and we're looking forward to Torchlight 2 so we can go dungeon crawling together) I frankly have NO desire to run like a chicken with its head cut off blasting everything that twitches.

      Once in awhile I'll fire up a little Bioshock II MP but that is more of a friendly team thing since it always ends up a race to either find the Big daddy suit or get together and drop the guy who grabbed the Big Daddy suit but I've tried dozens of MP only games and just find them repetitive and dull.

      So while I can see the appeal, hell my oldest has already won around $120 in steambux playing TFII sniping the hell out of everyone for me its just too boring.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    20. Re:Then I've evolved to not buy EA games... by hairyfeet · · Score: 3, Insightful

      If I had mod points you'd be getting them, that was thoughtful and well said. I think that's why I've pretty much stopped getting games anywhere but Steam, all my family and friends are there so if I want to fire up a game like Saints Row 3 I can just pop off a message to one of my buds and say "Hey want to join me in some carnage?" and playing with or against them is actually FUN. Playing against some stranger (and for some reason I usually get the smartass that "talks" in SMS speak which drives me up a wall) is simply not fun, I'd say its worse than playing against the computer as i'm not getting LOLSpeak popups from the damned computer.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    21. Re:Then I've evolved to not buy EA games... by Anonymous Coward · · Score: 0

      Well said, but I disagree.
      In a war game(read: Call of Duty, etc), it is much more realistic knowing nothing about your specific opponents.
      I don't play every game for the intellectual or social stimulation you describe. Some are about reflex and instinct.

      My favorite games are single-player RPG's, but I'm very grateful for the fans of other genres because it means I get to play all sorts of games.

      Basically, yes the games you describe are fun, but so are others, including the "soulless challenges". Don't bash another's joy because its not your own.

    22. Re:Then I've evolved to not buy EA games... by Seumas · · Score: 1

      Most games have a shitty multiplayer component. It drives the cost of games up, nobody plays them, they're dead within a couple weeks, and it cuts into the amount of development and investment that could have been made into the REAL game.

      We've been suffering this "I wanna make the next ultimate FPS/whatever!, too!" bullshit for fifteen years.

    23. Re:Then I've evolved to not buy EA games... by danaris · · Score: 1

      There is abslolutely no reward or interest in fighting against/being beaten by anonymous opponents which have otherwise no personal connection to the player. I love quake, command and conquer, etcetera, but only in the same way as I love chess, and I would never even contemplate playing chess against someone I had never met in person, because that would be boring; a soulless challenge, so pointless that I may as well play against a computer.

      I would love to play, for instance, StarCraft 2 against people of my own social circle. Unfortunately, none of them are in the least interested in playing. (I used to regularly play WarCraft 2 with a group of my high school friends, but they have since all gone off who knows where, and we didn't really keep in touch at all.)

      Thus, I play on the ladder, against people I don't know, and try my best to improve my skill that way.

      Dan Aris

      --
      Fun. Free. Online. RPG. BattleMaster.
    24. Re:Then I've evolved to not buy EA games... by petsounds · · Score: 5, Insightful

      To be clear, he just means all games will have an MP component, not that all games will required to be played online. The 'always on DRM' is falling out of favour with developers [...]

      Right...so explain then why EA's forthcoming SimCity reboot requires online?

      This is not about the customer, this is about forced obsolescence ("EA has announced the SimCity servers will sunset on Sept. 1. Thank you for playing, and pre-order SimCity 2 now!"), tracking user behaviour, and DLC. TL;DR - money, money, money.

    25. Re:Then I've evolved to not buy EA games... by Urza9814 · · Score: 2

      Blanket statements like that make it less likely that I'd get an EA game other than maybe an RTS. II don't like most of the genres that have multiplayer as a given anyway.

      After the way they obliterated the Command and Conquer series, I wouldn't trust them with an RTS either...

    26. Re:Then I've evolved to not buy EA games... by SJHillman · · Score: 1

      I like multiplayer for FPS games, but when it comes to strategy (real time or turn based), I very very rarely play against people. RPGs I tend to mostly play on my own, but its sometimes fun to have friends play too.

    27. Re:Then I've evolved to not buy EA games... by maugle · · Score: 3, Insightful

      I would love to play, for instance, StarCraft 2 against people of my own social circle. Unfortunately, none of them are in the least interested in playing. (I used to regularly play WarCraft 2 with a group of my high school friends, but they have since all gone off who knows where, and we didn't really keep in touch at all.)

      Thus, I play on the ladder, against people I don't know, and try my best to improve my skill that way.

      Dan Aris

      I really dislike ladder-style multiplayer: you're always playing to win and advance to more difficult opponents, and after a point that just stops being fun. Whereas, when playing with my friends, we can do fun stuff like "everybody build up for 10 minutes, then our armies face off in the middle of the map".

      Similarly, when I played Halo 2 on XBox Live against strangers, I became too experienced. After a while, I was so much better than my friends that playing the game with them stopped being fun for anyone.

    28. Re:Then I've evolved to not buy EA games... by rtb61 · · Score: 4, Insightful

      Time for a reality check. We all know what it really is all about. It's for short sucky single campaign so the marketing dicks can say but it's multi player. Basically when the keep using the same game engine over and over again it ain't even a new game, just a mod with new maps and they cheap ass even that level of development trying to rely on millions upon millions spent on saturation marketing. Asshats spend less money on marketing and more on developing better games and you will generate higher sales. Continue to think marketing can get you out of crap development just continues to prove you have no idea how the internet works and how it chews up and spits out marketing.

      --
      Chaos - everything, everywhere, everywhen
    29. Re:Then I've evolved to not buy EA games... by Anonymous Coward · · Score: 0

      I am the same way. Maybe because I've been gaming for a long time, I prefer single player games. Most multi- games are shallow and only test your reaction time, not your brain.

    30. Re:Then I've evolved to not buy EA games... by Anonymous Coward · · Score: 0

      My extended mod point drought denies me from giving you your due. To expand on your post, the other way the internet works is in the monetization of your data and making you see value in purchasing over achievement. They want 'marks' to run the long con(IMO) more than mere one-time transactions. I give no money for spyware, I am not their new reevenue stream. You must speak their language to be heard. And, no, I don't pirate...having principals requires sacrifice...but I would have loved wasting many, many many hours playing Diable 3 or something newer than NHL 2001. What a shame, now I gotta go load D2X on my laptop. Again.

    31. Re:Then I've evolved to not buy EA games... by slashmydots · · Score: 3, Insightful

      Personally, I can't stand ANY multiplayer games. Not sure exactly why, I guess I prefer to compete against fixed challenges and at my own pace. I am probably in the minority, but I certainly can't be alone.

      Nope. Here's, let me prove it. Skyrim, Oblivion, Morrowind.

    32. Re:Then I've evolved to not buy EA games... by Anonymous Coward · · Score: 0

      Above comment was mine and not meant to be anon and I didn't check the box. Broken Flash, mobile incompatabilities, invasive monitoring is the norm... what a mess these tubez are becoming. Still anon despite being logged in. That's what I get for not using apple or google for my mobile. My loss.

    33. Re:Then I've evolved to not buy EA games... by Anonymous Coward · · Score: 0

      Or just buy the games pre-owned on consoles until they stop that

    34. Re:Then I've evolved to not buy EA games... by Sparton · · Score: 1

      I really dislike ladder-style multiplayer: you're always playing to win and advance to more difficult opponents, and after a point that just stops being fun. Whereas, when playing with my friends, we can do fun stuff like "everybody build up for 10 minutes, then our armies face off in the middle of the map".

      In a similar vein to an above comment, it's great that you enjoy that experience of only playing within your social circle, but your preferences (and circumstances) aren't shared by the rest of us. Hell, I'd love to play the new Transformers against a bunch of my friends... but I know exactly 2 guys who have it, and I haven't had a chance to sync up with them online to play even a single match. Getting about a dozen of my closest friends online to play that game is an impossibility, as awesome as it would be for me - certainly, for the few times I've played Halo via LAN, even though I'm terrible at the game, I greatly enjoyed the experience.

    35. Re:Then I've evolved to not buy EA games... by WSOGMM · · Score: 3, Interesting

      There is abslolutely no reward or interest in fighting against/being beaten by anonymous opponents which have otherwise no personal connection to the player. I love quake, command and conquer, etcetera, but only in the same way as I love chess, and I would never even contemplate playing chess against someone I had never met in person, because that would be boring; a soulless challenge, so pointless that I may as well play against a computer.

      I very much disagree. I like having a consistently large player pool with which to compare my play. Many of the people you play in online games have already gotten good enough to beat or compete with the best computer opponents. Facing a human player, in my experience, provides a new and unique challenge, even if you can't see their face.

      There are also often large gaps in skill between friends that play games. The discrepancies between friends gets taken away when you play against a large player pool. Who cares if you're best at a game between 4 people? How about in the top 1% of 500,000 people?

      I love to play with my friends, but I love it even more when we can play against an anonymous online multiplayer base. In CoD, for example, we can work together as a team and find a position together against incoming forces. It makes it even more real. Almost like real war.

      I'm not sure what makes your challenges inspring and meaningful, and what makes mine soulless and pointless, but I have more fun with online multiplayer games than with games that don't connect. When I'm home alone late at night, and the house is dead silent - lonely even - there's something eerie about playing bots -- add the online part, and suddenly it fills the house with *just a little* more presence.

      Some people become obsessed with online games, and perhaps I can see why it would be a diversion, but I am willing to bet that the vast majority of people are only interested in playing games against the people in their own existing social circle, and could not give a damn about massively multiplayer, always online bullshit - and that to lump every gamer in that crowd would be a disastrous folly.

      Be careful where you lump every gamer. There's a reason why many of these games actually have a

      vast majority

      and why EA is willing to bet on it.

    36. Re:Then I've evolved to not buy EA games... by MacGyver2210 · · Score: 1

      Whether you are aware of it or not, a human opponent will usually be a more interesting challenge than a computer. It may be that a computer would be better, and win more often, but it will be more balanced versus another human player, and the opponent won't just be following a script based on some rules. For example, Counterstrike: I can trounce the bots like cheddar but once in a while I come up against someone who actually gives me a run for my money instead of watching as I shit all over them, like they somehow can't see me or aim at me in a reasonable amount of time.

      --
      If the only way you can accept an assertion is by faith, then you are conceding that it can't be taken on its own merits
    37. Re:Then I've evolved to not buy EA games... by Anonymous Coward · · Score: 0

      Is this like Ubisoft Chess? It has the same rule breaking error that was in a 1983 "Bobbie Fischer" chess computer I had. That was a chess board with some pressure sensors. You pressed your piece before you moved it then to the new square.

      The error/ defect allows the game, but not you, to 'castle' when the king is in check.

      I guess Ubisoft just bought their chess program?

      I think for a while Ubisoft had some similar hitches--they wanted you to be online. You had to have the disc in your DVD drive...blah.

      Back to on-line gaming. Never interested me. Period.

    38. Re:Then I've evolved to not buy EA games... by Opportunist · · Score: 2

      You don't tell me this wasn't a given when you saw what they did to the Sim $topic line of products when they swallowed Maxis, do you?

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    39. Re:Then I've evolved to not buy EA games... by Opportunist · · Score: 1

      But then all you'd have to do is squeeze out a game every year with the same crappy gameplay, simply tack the year to the name of the game and ...

      Uh...

      Did EA copyright that? I sure hope so, then we can at least buy the games from the other studios before they catch on.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    40. Re:Then I've evolved to not buy EA games... by Opportunist · · Score: 2

      Guess my SC3000 CD will have to last a few more decades...

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    41. Re:Then I've evolved to not buy EA games... by Zadaz · · Score: 4, Insightful

      No mod points this week to mod you up so I'll just post this to say: Exactly!

      To me this is the equivalent of book publishers saying they'll only sell books to people who read them in book clubs.

      Well I hate book clubs. I want to read at my own pace, not the pace of the group. And I hate multiplayer games. I want to play on my own schedule. And I want repeatable experiences. Multiplayer games can't offer this.

      And add to it that now that my friends and I are all adults, finding time to game together is rare. And when we do have mutual free time we'd rather spend it face-to-face than face-to-screen.

    42. Re:Then I've evolved to not buy EA games... by Anonymous Coward · · Score: 0

      SimCity reboot

      They are going back to block graphics with black representing people and white representing empty space?

    43. Re:Then I've evolved to not buy EA games... by Anonymous Coward · · Score: 0

      Me too. I wanted to play Battlefield 3 because now you can destroy buildings and other obstacles - that changes a lot. But there's no single player mode with bots, so... Battlefield 2 was the last EA game I bought.

    44. Re:Then I've evolved to not buy EA games... by Anonymous Coward · · Score: 0

      You may say you're a loner,
      but you're not the only one
      I hope someday you'll join us....

      I prefer single player too. Even in MMO's I always go for the PvE servers and the only interaction with other people is when I do an instanced dungeon to get some XP to advance in my own solo gameplay.

    45. Re:Then I've evolved to not buy EA games... by Anonymous Coward · · Score: 1

      This! YES!. A thousand times this.

      MMORPG to me translates to "Persistent world RPG-ish game where you get to see other people doing the same quests you do".

      I'll admit it, yes, I'm a big Star Wars fan, I play SW:TOR game almost every single night. I pay my subscription fee every month and will very probably continue to do so even after it goes free-to-play as it's expected sometime around November. I like the game, I play it for the main-story class quests, they are fun (a few minor complaints, but it's more than good enough for me).

      I don't care for either the "Massively" , "Multiplayer", or "Online" aspects of it. I'll do my solo run and that'll be it, and for the RPG aspect of it, it doesn't make much sense to interact with other, especially if you're the same class.

      *SPOILERS AHEAD* The reason for this is that all the Jedi Knight characters are on the same class story; they are all the "Hero of Tython"; and all the Jedi Consulars are "Barsenthor"; and all the Sith Warriors become the Emperor's Wrath; and all the Republic Troopers lead Havok Squad; and all the....you get the idea *SPOILER END*.

        I can't role-play being my class story when the same-class-dude (or gal) next to me is on the same storyline with himself (or herself) on the exact same starring position. What am I going to do? Role-play a different story? why tha hell would I do that...on SW:TOR? I'll just return to SecondLife for that, it's way much more flexible in that regard.

      There. I've said my peace

    46. Re:Then I've evolved to not buy EA games... by Anonymous Coward · · Score: 0

      When I see articles like this talk about requiring a constant internet connection the only thing I think is "well, there's a game I'll never buy". A games machine should allow me to switch it on, put a game in and start playing asap. There's nothing more frustrating than buying the newest PS3 release, taking it home and then be told "Your system needs to be updated to play this".
      As for internet multiplayer, it just doesn't appeal to me. Personally I've always preferred multiplayer games where all players are in the same room. GoldenEye on my N64, Buzz on my PS2 and Rock Band on my PS3 are all great examples of games that work brilliantly when all players are in the room together. Sure, it's possible to play FPS, quiz or music games over the internet, but the experience is better with your friends in the same room than against strangers on a different continent.

    47. Re:Then I've evolved to not buy EA games... by KillaBeave · · Score: 1

      Personally, I can't stand ANY multiplayer games. Not sure exactly why, I guess I prefer to compete against fixed challenges and at my own pace. I am probably in the minority, but I certainly can't be alone.

      Nope. Here's, let me prove it. Skyrim, Oblivion, Morrowind.

      I know this may be borderline blaphemy ... but I've always wanted a limited multiplayer component to those games. I generally play with a couple guys, mostly to drink beer and BS about life and our wives/kids and what not over the mic (in private chat of course wouldn't want to offend the tweens!) I guess it's mostly like a pokernight, but since we are now geographically dispersed it's conducted over an Xbox controller and microphone rather than a table and stack of cards.

      Not interested in the MMORPG nonsense, too many people running around that we'd rather not interact with. We actually had high hopes for Two Worlds, but it was such a buggy POS that it was literally impossible to play. Think Oblivion done by interns.

      But if someone could jump in and play as your follower I think it would really add to the game. Preferably 2-3 followers actually, so one of us wouldn't be left hanging :) The drop-in drop-out system could probably work something like Diablo 3 or Borderlands.

      That said, for the love of Mara please don't let MP ruin it! No auction houses or anything of that nature!

    48. Re:Then I've evolved to not buy EA games... by Anonymous Coward · · Score: 0

      Well said. I've played WoW for years - and the reason that I started was that I knew I would be dropping into a guild of family and friends from the outset. The thought of playing WoW with a bunch of complete strangers (especially the muppets that seem to make up the bulk of my server population), makes my teeth itch.

    49. Re:Then I've evolved to not buy EA games... by Anonymous Coward · · Score: 0

      An MP component forces certain design decisions though, which aren't always appropriate to a single-player game and are frustrating to encounter over and over, especially in certain genres.

      I much fear that they will just say, we don't need to make sp a challenge, they can just play mp.
      The difficulty settings for sp are still (only few exceptions):
      FPS: needs more bullets to the head to kill
      RTS: more gold for the cpu.

      I'm still waiting to buy another FPS when I get just a few things in them:
      random maps, they exist since diablo1, which came out decades ago. This would make re-playability that much greater.
      Putting enemies where it makes sense, I don't want to encounter the same enemy in the same place with the same weapon when I replay the game. No, making the move around from point A to B doesn't help much, since it's still the same enemy around the same place.
      Bosses or ... can form an exception of course, as you probably do want to make that room/chamber/enemy very specific to fit the game.
      Difficulty settings that offer great re-playability: number of enemies, skill of enemies, intelligence of enemies, ...

    50. Re:Then I've evolved to not buy EA games... by Anonymous Coward · · Score: 0

      multi-player is code for "Can't be bothered to spend the time and money to develop a good AI for the enemies, so we'll use other people as the enemies"

    51. Re:Then I've evolved to not buy EA games... by Talderas · · Score: 1

      There is abslolutely no reward or interest in fighting against/being beaten by anonymous opponents which have otherwise no personal connection to the player.

      Explain the popularity of competitive ladders in Starcraft/Starcraft 2 or FPS like Call of Duty, Battlefield, or Team Fortress 2.

      --
      "Lack of speed can be overcome. In the worst case by patience." --Znork
    52. Re:Then I've evolved to not buy EA games... by Anonymous Coward · · Score: 0

      This comes off as a bit xenophobic to me. I agree that playing online games with RL friends is fun, but also I've met many people online while playing games that started out as "anonymous". Counter-Strike, Tribes, WOW... even instantchess.com! There is nothing bad about that. I think the root of the issue is shitty games, with shitty gameplay. Lets focus on that first.

    53. Re:Then I've evolved to not buy EA games... by bluefoxlucid · · Score: 1

      www.gokgs.com they rank you.

    54. Re:Then I've evolved to not buy EA games... by Anonymous Coward · · Score: 0

      I'm not a true game dev, but I have experience working with them in a professional manner and test games frequently on a professional level.

      Quite frankly, it is just becoming hard anymore to make a single player only game. Gamers have evolved so much and skill levels have advanced so much, that even a challenging or engrossing single player game can be mutilated by the first wave of buyers in under a week. Even the traditionally long and developed Final Fantasy games have had a history of first week, or first month, gamers just destroying the game. From there, you have to consider the replayability factor. Some people, myself included, have a VERY hard time replaying a game... personally, it's because I remember so much of the game when playing again that it loses its mystique and I just can't immerse myself again. That's when the other avenues of immersion have to be considered.
      Adding an online component of some sort; competitive achievements, mini-games, direct online competition, can expand the 1st run lifespan of the game beyond a single run through by the first wave. Dedicated and completionist gamers, myself also included, will try to get 'everything' done... and spend more time playing to that end. Having an online tracking component can enhance that by giving a feeling of personal accomplishment. Mixing in direct competition not only gives that feeling, but also helps to cut down replay fatigue by offering a non-static gameplay environment. Though people will complain of the 'grind', people always complain... and it doesn't stop them from playing. Look at WoW... "Man this game is nothing but grind until you hit cap!..." while they whither away munching Cheetos and paying month to month.
      What Chilvence stated above about the social aspects of networked games and the generally impersonal world of the internet is 100% spot on. There are dedicated people in the game dev world whose job it is to analyze how the online aspect of a game can engage the audience and make people happy/compliant with playing for longer stretches of time. It's a delicate balance, but there are people on all sides of the spectrum. Perfect example being the ever present conflict between CoD and BF players. Even while ragging on each other, the play styles of the games offer a different kind of competition between the two games.
      There really is much more that 'could' be said on the topic, as it's a CONSTANT discussion piece in the industry, but i don't want to rant more than I have. I don't claim to be an expert, or even professional insider, so much as someone who just interacts in the industry whenever possible. Of course, on /. I would expect plenty of other insightful people not in the industry who can offer just as much insight just from rational thinking.

    55. Re:Then I've evolved to not buy EA games... by Anonymous Coward · · Score: 0

      You really should give SimCity 4 a try. With the Rush Hour expansion, it`s the crown jewel of the series, and its available on GoG, DRM-free!

    56. Re:Then I've evolved to not buy EA games... by jedidiah · · Score: 1

      I think you've hit the mark right there.

      An offline classic can still be played long after the original studio has been bought out by Crassus Maximus and his zombie horde. This interferes with the annual churn that EA seems to be so fond of.

      --
      A Pirate and a Puritan look the same on a balance sheet.
    57. Re:Then I've evolved to not buy EA games... by Chris+Mattern · · Score: 1

      Personally, I can't stand ANY multiplayer games. Not sure exactly why, I guess I prefer to compete against fixed challenges and at my own pace. I am probably in the minority, but I certainly can't be alone.

      If you never play multiplayer, aren't you always alone?

    58. Re:Then I've evolved to not buy EA games... by Anonymous Coward · · Score: 0

      No, you're not alone. Putting up with moronic 13 year olds is not my concept of fun, either.

    59. Re:Then I've evolved to not buy EA games... by Ash-Fox · · Score: 1

      You are not alone. It seems there is a very good reason there are to EA titles on my list of games.

      The reason that you believe online components equals multiplayer which is not what the EA exec was saying?

      --
      Change is certain; progress is not obligatory.
    60. Re:Then I've evolved to not buy EA games... by drinkypoo · · Score: 1

      SC4 is pretty good and you can buy the deluxe edition or whatever it's called that comes with the expansions quite inexpensively. Sometimes it even runs under wine (but then they break it.)

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    61. Re:Then I've evolved to not buy EA games... by Anonymous Coward · · Score: 0

      I think the OP has hit the nail on the head. Blizzard said the same shit: "[it] isn't a DRM measure, it's due to the tight integration of multiplayer and how all players impact each others games." This is entirely about knowing exactly what you are doing in the game so they can sell more 'product' later, and retain control over the software.

    62. Re:Then I've evolved to not buy EA games... by VGPowerlord · · Score: 1

      Personally, I can't stand ANY multiplayer games. Not sure exactly why, I guess I prefer to compete against fixed challenges and at my own pace. I am probably in the minority, but I certainly can't be alone.

      I like Multiplayer games, but I have noticed that the only multiplayer games I tend to stick with are the ones that have NO single player component attached.

      Having said that, the multiplayer game I play the most is Team Fortress 2, and I'm a member of a community that tends to play together (Reddit's RUGC Midwest).

      Yes, our 24-player server is a public server, but there are enough of us that when people are playing, most of them are server regulars or people those regulars know.

      Sometimes, rude people do show up... and we tend to escort them out fairly quickly; one of the advantages to running our own server.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    63. Re:Then I've evolved to not buy EA games... by VGPowerlord · · Score: 1

      I would love to play, for instance, StarCraft 2 against people of my own social circle. Unfortunately, none of them are in the least interested in playing.

      Maybe they tried the game and didn't see much of a point in buying it over SC1? I'm going to note that I'm going off of my own personal experience here, except that I made the mistake of buying it before realizing that I like SC1 better.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    64. Re:Then I've evolved to not buy EA games... by sfhock · · Score: 1

      On the other hand, it's nice to have multiplayer so that I can log on, get spawn killed a dozen times, say "screw this crap" and go back to the campaign (which is really why I buy games). So yeah, you're not alone...

      --
      "Let's go find some Turian and beat the shit out of him ... That always cheers you up!!"
    65. Re:Then I've evolved to not buy EA games... by danaris · · Score: 1

      I would love to play, for instance, StarCraft 2 against people of my own social circle. Unfortunately, none of them are in the least interested in playing.

      Maybe they tried the game and didn't see much of a point in buying it over SC1? I'm going to note that I'm going off of my own personal experience here, except that I made the mistake of buying it before realizing that I like SC1 better.

      Sorry, I wasn't clear: I don't really have any gaming friends.

      Dan Aris

      --
      Fun. Free. Online. RPG. BattleMaster.
    66. Re:Then I've evolved to not buy EA games... by Anonymous Coward · · Score: 0

      I think I may be able to add to your point of view, in the unlikely event that any game devs are reading:

      There is abslolutely no reward or interest in fighting against/being beaten by anonymous opponents which have otherwise no personal connection to the player

      That's a really fucking dumb thing to say. Absolutely no reward or interest? Bullshit, hundreds of thousands of people play online FPSes solely to face off against faceless opponents. You do not speak for everyone.

    67. Re:Then I've evolved to not buy EA games... by T+Murphy · · Score: 1

      I'll agree free-for-all is no fun against random people, but I find team-based multiplayer is often fun with people randomly thrown together. Sure, sometimes you are stuck with people who don't know what they're doing or who are annoying, but I always find it rewarding when I can get real teamwork going with random strangers. Heck, the most fun I've ever had in a video game was in Left4Dead when I was on a random team against 4 guys that knew each other; they were better than us individually but we had great teamwork and managed to eke out a win.

      I'll favor playing with friends any day, but playing with people I don't know is perfectly fine with me too.

    68. Re:Then I've evolved to not buy EA games... by Anonymous Coward · · Score: 0

      Or think about this, all they can learn about you and catalogue away or use later to further exploit you, as long as they have a large division of psychologists and sociologists

    69. Re:Then I've evolved to not buy EA games... by Anonymous Coward · · Score: 0

      You are not.

    70. Re:Then I've evolved to not buy EA games... by JThundley · · Score: 1

      The ladder in Starcraft 2 is kind of nice. In Brood War there was no ladder (not counting ICCUP). When you wanted to play against someone you joined a random custom game and either they were a lot better than you or a lot worse. Of course, in both games you're still able to play fun games with friends where you make your own rules.

      Also, games are as social as you make them. I chatted up some Protoss that beat me last night, had a nice conversation with this Navy dude stationed in Japan. Now I have a new friend to practice against!

    71. Re:Then I've evolved to not buy EA games... by Eponymous+Hero · · Score: 2

      i think EA publishes a lot of great games, but quite a few of them were doing just fine without multiplayer. mass effect and dead space are two titles i think are amazing game series, but the multiplayer tacked onto both was just superfluous. i tried to find a multiplayer game of dead space recently, and couldn't find more than 3 other people -- lobby couldn't fill, game couldn't start. what's the point of having multiplayer if you won't even keep people interested in it? the new co-op in the upcoming dead space 3 looks interesting, but if it were mandatory i'd have to write my first letter to a company ever. those two games, in their single-player only incarnations, are perfect the way they are.

      conversely, look at another EA title meant to be played multiplayer, army of two. even this game allows you to play solo with a computer partner. how can they possibly miss the value in that? did they really think a bromance shooter didn't sell so well because you allowed them to play alone? fuck me running. the developer of the new army of two game pointed out "high fives during shooting" was the angle they were looking to tear down and replace. yes, it's the corny jokes and violence made cute that's a turnoff, but those mechanics were put there to make a co-op experience more ... co-op-y (that's not a word, trust me). mandatory multiplayer is stupid. stupid stupid stupid.

      --
      insensitive clod overlords obligatory xkcd car analogy russian reversals whoosh pedant fanbois ftfy in 3...2...1..PROFIT
    72. Re:Then I've evolved to not buy EA games... by Anonymous Coward · · Score: 0

      That is why I wish they had spawn copies or multiplayer demos. All it took was one person in our social group to buy Starcraft for us all to play. Then bam, less than six months later, Blizzard had made 8 more sales. Same thing happened with the Warcraft series.

    73. Re:Then I've evolved to not buy EA games... by Babbster · · Score: 1

      Mass Effect 3's multiplayer mode may have started as something tacked on so that they could check it off a list, but it's ended up being quite a lot of fun for a lot of people (myself included). I've met more than one person in that game who bought the game specifically for the multiplayer, some of whom have played for an extended period without even touching the single-player game. In fact, one guy I talked to went out and bought the game for his brother so that they could play it together. In short, it's pretty good stuff.

      In fact, I think Mass Effect 3 could be an example of the good that could come of publisher pressure. Give a good development team a new objective and they might make something that turns out to be a pleasant surprise.

    74. Re:Then I've evolved to not buy EA games... by Eponymous+Hero · · Score: 1

      wave defense games are fun, no doubt. i played quite a bit of ME3's multiplayer, but having played a ton of other games that do it better, i'm turned off the most by how limiting it is. there are a small number of maps and a small variety of enemies. it is fun, but not as fun as several other wave defense games that have come before it.

      --
      insensitive clod overlords obligatory xkcd car analogy russian reversals whoosh pedant fanbois ftfy in 3...2...1..PROFIT
  2. Just... by Glarimore · · Score: 0

    what the fucking fuck?

    1. Re:Just... by Score+Whore · · Score: 0

      What have you got against a policy that says games will have multiplayer? Nothing in the "story" says there won't be single player content.

    2. Re:Just... by aXis100 · · Score: 2

      Some great single player games use novel play mechanisms that could not be implemented in multiplayer mode - think games like Fallout3 with VATS.

      So, if you are only going to sign off on multiplayer games that means:
      1) Either some single player games wont get made, or
      2) The multiplayer mode wont represent the single player experience at all and will essentially be two games in one box, at twice the development effort and twice the cost.

      Seems like a pretty shitty choice for the business and consumers.

    3. Re:Just... by dadioflex · · Score: 1

      What have you got against a policy that says games will have multiplayer? Nothing in the "story" says there won't be single player content.

      Ah. That's easy. Firstly, as has been mentioned a lot, not all games need a multi-player component. But if your game doesn't have a multi-player component it won't get the green light from EA. Ergo, developers will tack on a half-assed MP component to all their pitches. These MP game modes will add no value at retail, because there are a very limited number of successful MP games. Nobody buys Crysis for the Multi-player, for instance. So developers will divert resources from making compelling single-player content to make inadequate MP content and the game suffers massively overall. Consequently the game tanks and the failure is blamed on the lack of MP focus. Thus, death spiral of the industry and we all end up playing piano and reading novels to kill the black emptiness of our spare time.

    4. Re:Just... by Opportunist · · Score: 1

      2 reasons.

      First, the whole crap really smells like they plan to pull that "always online" crap of deals that have been so terribly popular lately, complete with the sword of Damocles looming over your head where they can whenever they want pull the plug on the authentication server and essentially decide how long you may play a game you bought.

      And of course the obvious one where time to develop a pointless multiplayer option could better be spent on improving the single player content.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    5. Re:Just... by AK+Marc · · Score: 1

      I've played plenty of multiplayer games that were turned based (they usually suck, but that's beside the point). There's no reason someone couldn't invent a turn system that didn't suck. It might be possible.

  3. not too surprising by Trepidity · · Score: 4, Insightful

    EA, for a while now, has been spooked by Facebook and web games' rapid rise in market share, and desperately worried that they're eking out legacy profits on a sinking ship. To make matters worse, their last gamble on a designer-led Maxis game, Spore, didn't turn out to be very profitable. So I'm not too surprised by this position, even if I don't like it artistically.

    1. Re:not too surprising by Anonymous Coward · · Score: 5, Insightful

      Spore didn't suck because of Maxis or developer involvement. Spore sucked because of EA and EA's business decisions.

      The huge buzz caught the attention of executives and they decided to take their high-concept property and rape it's corpse for all it was worth, even before it launched.
      Pencil dick middle managers smelled another sims, and with dreams of endless expansions, tried as hard as they could to turn spore in to a product they could sell the public incrementally over many years.

      Well, you know the rest. The game sucked. Every bit of awesome creative vision was dashed out at the hands of the clueless goons that pat themselves on the back for running EA.

      Today, here we are again hearing clueless shit from some shirt who would not know fun if it was beaten in to him with a rusty pipe. We know why EA's game suck. It's not the developers, its the useless layers of executive staff and management parasites that define the modern American business.

    2. Re:not too surprising by Anonymous Coward · · Score: 0

      Mostly agreed. It's about risk and reward. Facebook-style casual games are relatively cheap to develop and have a huge, huge audience. The harder core your game is, the smaller the potential audience will be, and often (but not always) the more expensive it is to develop. So the incentive is to move towards those casual, online, multiplayer games. That's where the fat profit is. Why develop a highly complex flight simulator for a few hundred thousand gamers, when you can develop a much simpler Farmville for a tens of millions of gamers? There's no financial sense in the former.

      So we'll continue to see a trend in this direction.

    3. Re:not too surprising by Anonymous Coward · · Score: 0

      This is a trend not just in video games but in the movie industry as well. Why make something that appeals to a segment, compared to yet another generic action flick or a reboot/sequel of another movie.

      The music industry, similar. "Good" music may not appeal to most, but toss another Justin Beiber in front of teenagers, and the dough rolls in.

      This is why one isn't going to see cool new IP from the big names if they continue in this direction.

    4. Re:not too surprising by am+2k · · Score: 1

      The huge buzz caught the attention of executives and they decided to take their high-concept property and rape it's corpse for all it was worth, even before it launched. Pencil dick middle managers smelled another sims, and with dreams of endless expansions, tried as hard as they could to turn spore in to a product they could sell the public incrementally over many years.

      FYI, there's a game now that's using the stuff from Spore (Spore Engine?). It's called Darkspore, and it's actually fun to play (for me at least, and unlike the original game). However, it has nothing to do with the concept behind Spore itself, it's just apparent from the unique creature style (and the creature editor for upgrades).

      The only problem I have with it is that even though I bought it on Steam (when it was on sale), I have to sign into my EA account every time I want to play it, even when I only want to play single player, entering my ~20 character randomly generated password. This DRM is probably also the reason for this online-only push.

    5. Re:not too surprising by Mr.+Shotgun · · Score: 1

      To make matters worse, their last gamble on a designer-led Maxis game, Spore, didn't turn out to be very profitable.

      To be fair if they had taken the more obvious lessons from that failure Madden 10 would have been a very unique departure from the previous games.

      --
      Of all tyrannies, a tyranny sincerely exercised for the (supposed) good of its victims may be the most oppressive
    6. Re:not too surprising by hairyfeet · · Score: 3, Insightful

      Because if you support mods and treat the property right you can continue to get sales years and years after its release?

      I'd love to see the figures that Valve gets for its back catalogs, to this very day they are still getting sales from properties like Half-Life 1 and Counter Strike Classic, long after the property has made them their investment back plus a big profit.

      And what good are huge numbers of casual players if you can't make any money off of them? Look at how Zynga has been tanking as far as their stock goes because while they have the eyeballs they just can't get enough people to spend money on their in game crap to make any real money. The hard core crowd buys actual boxed products, they'll buy from digital services like steam, and they'll buy DLC if done right.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    7. Re:not too surprising by Mr.+Shotgun · · Score: 1

      some shirt who would not know fun if it was beaten in to him with a rusty pipe.

      I smell another blockbuster idea here. Beat the Shirt!
      Now on iPhone and Android!

      --
      Of all tyrannies, a tyranny sincerely exercised for the (supposed) good of its victims may be the most oppressive
    8. Re:not too surprising by Opportunist · · Score: 1

      Newsflash to managers: Computer game players that are interested in single player games don't give half a shit about Facebook and similar social crap.

      Example: Tropico 4. Take a look at any review from a player and show me a single one where someone praised the Facebook option. If mentioned at all, it's more along the lines of "T4 is just T3 with a pointless option to put your achievements on FB" (which is, sadly, quite true).

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    9. Re:not too surprising by Opportunist · · Score: 1

      I'd prefer it on an old phone. They offer a much bigger lever when swinging it at a manager.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    10. Re:not too surprising by Anonymous Coward · · Score: 0

      You mean like Microsoft chasing Google in the search market?
      Vampire capitalists never understand real innovation.
      They always want to play with the cheat codes in hand.

    11. Re:not too surprising by VGPowerlord · · Score: 1

      I'd love to see the figures that Valve gets for its back catalogs, to this very day they are still getting sales from properties like Half-Life 1 and Counter Strike Classic, long after the property has made them their investment back plus a big profit.

      I'd certainly hope that people are buying one of the packs that contain their old games.

      The Valve Complete Pack usually sells for $50 during Steam's major sales that happen two or three times a year.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    12. Re:not too surprising by kamapuaa · · Score: 1

      The game sucked because Will Wright can't deliver on the premise. He tried the premise elsewhere, say in Simzoo or Simearth, and they were all bad games. It wasn't that the game was rushed or sloppy, it's that the idea behind the game was fundamentally flawed.

      "Middle Managers" are an easy bogeyman to blame, but obviously there are good games that make it through the EA system.

      --
      Slashdot: providing anti-social weirdos a soapbox, since 1997.
  4. Huge misunderstanding by supersloshy · · Score: 1, Insightful

    He isn't saying that they're shoehorning multiplayer into every game. He's saying that every game should include an online component of some sort, as he says right here. They're not saying that games should all have multiplayer involved. They're saying that they should involve the internet in some way. There is nothing wrong with this. For example, take optional high score challenges in Mirror's Edge. The Sim City example, where online is required, is a bad example because that's just one game and the game was designed to be multiplayer-centric from the start. There are many, many single player games, like Mass Effect, that don't require the multiplayer or online functionality whatsoever. This is just FUD. EA isn't the best company around, sure, but including online features in single player games is definitely possible and it can't always be a bad thing depending on how it's implemented.

    --
    "Our country is not nearly so overrun with the bigoted as it is overrun with the broadminded." -Archbishop Fulton Sheen
    1. Re:Huge misunderstanding by blahplusplus · · Score: 5, Insightful

      LOL The reality is he wants to use the internet to normalize DRM one small step at a time. Everyone has seen diablo 3's success and the are CHOMPING AT THE BIT to do the same to every other game. See through the PR matrix.

    2. Re:Huge misunderstanding by Colonel+Korn · · Score: 5, Interesting

      He isn't saying that they're shoehorning multiplayer into every game. He's saying that every game should include an online component of some sort, as he says right here. They're not saying that games should all have multiplayer involved. They're saying that they should involve the internet in some way. There is nothing wrong with this. For example, take optional high score challenges in Mirror's Edge. The Sim City example, where online is required, is a bad example because that's just one game and the game was designed to be multiplayer-centric from the start. There are many, many single player games, like Mass Effect, that don't require the multiplayer or online functionality whatsoever. This is just FUD. EA isn't the best company around, sure, but including online features in single player games is definitely possible and it can't always be a bad thing depending on how it's implemented.

      Mass Effect is a great example. Thanks for bringing it up. When the series began, Bioware wasn't part of EA and there was no online component. EA's Mass Effect 3, on the other hand, requires players to either pvp or play an awful iPhone game to improve the effectiveness of their forces and unlock the most positive ending. This is the sort of shoehorning EA demands.

      --
      "I zero-index my hamsters" - Willtor (147206)
    3. Re:Huge misunderstanding by Sir_Sri · · Score: 1

      He's saying that every game

      No, he's saying every game *EA* publishes should have multiplayer. Paradox does strategy and historical games, EA is all in on a 'multiplayer customer relationship' for want of a better way of putting it. If you want a single player game you don't have to publish it with EA, and if you don't like strategy games you don't have to ever buy anything from Paradox. Valve is pushing very hard for every new game to have achievements because that's part of what they think their customers want from the experience with them. Blizzard is pushing battle.net because they feel their customers want to all stay connected even if they're just playing a single player map in starcraft or running around alone at the moment in D3 or WoW. Everything from Atlus is some sort of emo and or RPG thing (though that wasn't always true it this is only last 6 or 7 years), Bethesda are all basically first person action FPS or RPG's etc.

      Every company in this business is allowed to specialize into what they think their customers want. If it was Nintendo, Sony or Microsoft saying we won't allow single player games on their consoles we'd have a problem (and, admittedly, it might come to that), but EA saying we only do games with an online component is just making clear their particular niche.

      There is for EA a strong business case that having an online component through EA will always get them some money per title, even from pirates, whereas other companies (GoG, paradox etc.) feel they can do very well without that online part precisely because they aren't EA.

      Ubisoft, while they just announced they're ditching the always on DRM, has a much more complex relationship with it's customers because it has a very very diverse product line, as does Take 2.

    4. Re:Huge misunderstanding by thetoadwarrior · · Score: 1

      They're saying it's easier to control consumers, attempt to kill used game sales and force people to quit playing games when it has to call home.

    5. Re:Huge misunderstanding by GammaKitsune · · Score: 3, Informative

      That's simply not true. In Mass Effect 3, the online component is completely optional. You can use the multiplayer component or the iPhone game to get the better ending if you want, but it's entirely possible to get the best ending in the game entirely through single player, without ever touching the online components. Furthermore, the multiplayer is cooperative, not PvP. In fact, there is no PvP option in ME3 that I'm aware of. I'm not EA's biggest fan by any means, but at least get the facts right.

      --
      Gamertag: WyleType
    6. Re:Huge misunderstanding by svick · · Score: 1

      1. As far as I know, you don't actually need to play the multiplayer or the iPhone game to get the best ending. But to get it without those, you need to play more singleplayer missions that you would otherwise.
      2. The Mass Effect 3 multiplayer is not PvP (Player vs. Player). It's cooperative, you fight with a bunch of other people against waves of AI enemies.

      Personally, I don't usually play multiplayer in games, but I thought that ME3 multiplayer was quite fun and not shoehorned in.

    7. Re:Huge misunderstanding by meerling · · Score: 2

      I wouldn't say exactly that. Shoehorning in some kind of internet functionality, especially into a game where it is utterly extraneous, is extra time, complexity, bug issues, and costs. It does effect the final product, and when it's shit slapped on just because the CEO said to, it makes the final product worse, not better.

      (You don't really think they allocate extra money, devs, testing, or time to a project for an unnecessary bolt-on just because the CEO wants that extra whatever now do you?)

    8. Re:Huge misunderstanding by Anonymous Coward · · Score: 1

      When release the most positive ending was not available to those only playing single player (part of a lengthy discussion here: http://social.bioware.com/forum/1/topic/323/index/11763105). This was altered with the Extended Cut DLC (patch?) and it should now be possible.

      From what I have seen ME3 was an example of shoehorning single player content into a multiplayer exploitation of a popular IP

    9. Re:Huge misunderstanding by Sabriel · · Score: 2

      I've bought the game, so I'll play the game, but *damn* I'll be wary of anything else that isn't a true MMO but still "needs" to be welded to an online server.

      The repeated downtimes from patch, after scheduled maintenance, after hotfix, after unscheduled maintenance, ad nauseum... the horribly inflated/distorted auction houses thanks to shoehorning the game into being an ersatz MMO whilst failing to implement a proper MMO economy accordingly... none of this would be an issue if the damn thing wasn't welded to Blizzard's online-only servers, thanks to Blizzard's higher-ups failing to see anything but the $$$ signs in front of their eyes at the thought of being able to make money from auctioned pixels.

      Quid pro quo, dammit.

    10. Re:Huge misunderstanding by Anonymous Coward · · Score: 0

      Goodbye, drama queen

    11. Re:Huge misunderstanding by blahplusplus · · Score: 1

      "If you can get modded up to +5 insightful for this comment then I greatly fear for the sake of Slashdot. It's full of idiots now."

      Because we all know that gaming never used to be better, not like it was in the 90's of those evil gamers modding games and having access to SDK's and map editors, getting source from the developers to add/update enhance games after their sales period because god knows the gaming business has not undergone toxic changes.

      "Unlike the original game, Supreme Commander 2 is infamous for not allowing players to mod the maps easily. In fact, the modding community for this game is virtually non-existent."

      http://en.wikipedia.org/wiki/Doom_source_ports

      http://scp.indiegames.us/

      This kind of stuff is increasingly rare and/or gimped beyond belief although steam is taking 'token steps' in the right direction they're still douches about it though.

      Please spare the audience your illiteracy of gaming history.

    12. Re:Huge misunderstanding by spire3661 · · Score: 2

      Diablo 3 was a pyrrhic victory. It burned an INSANE amount of Blizz cred.

      --
      Good-bye
    13. Re:Huge misunderstanding by blahplusplus · · Score: 2

      "Diablo 3 was a pyrrhic victory. It burned an INSANE amount of Blizz cred."

      6 million + in sales says what gamers say and what they do are two different things. Most gamers are addicts. They will bitch and buy anyway. If you have an audience like that then the publisher/devs are just going to milk that. That's what has traditionally happened when companies get that kind of power over their audience.

      People complained about the lack of LAN in SC2 but 5 mill+ bought it anyway. Complaining isn't enough for some types of games that just do huge sales regardless.

    14. Re:Huge misunderstanding by Anonymous Coward · · Score: 0

      That's simply not true. In Mass Effect 3, the online component is completely optional. You can use the multiplayer component or the iPhone game to get the better ending if you want, but it's entirely possible to get the best ending in the game entirely through single player, without ever touching the online components. Furthermore, the multiplayer is cooperative, not PvP. In fact, there is no PvP option in ME3 that I'm aware of. I'm not EA's biggest fan by any means, but at least get the facts right.

      This has only been true since the Extended Cut was released. Prior to that, you absolutely needed to play MP or the iOS app in order to get the highest EMS-value endings possible. Given that there were more than a few people who played prior to the EC and who thought the endings were complete shite, then put the game down never to touch it again, I'm not surprised there are people who don't know that the EMS requirements got tweaked.

      Regardless, the game as shipped on day one REQUIRED that you play MP and/or the iOS in order to access the highest EMS-value endings for a SINGLE-PLAYER GAME. That was complete bullshit, and the fact that they changed the requirements more than 3 months post-release does not change the fact that it was a bullshit decision that punished players more than it benefited the franchise.

    15. Re:Huge misunderstanding by Anonymous Coward · · Score: 0

      That's simply not true. In Mass Effect 3, the online component is completely optional. You can use the multiplayer component or the iPhone game to get the better ending if you want, but it's entirely possible to get the best ending in the game entirely through single player, without ever touching the online components. Furthermore, the multiplayer is cooperative, not PvP. In fact, there is no PvP option in ME3 that I'm aware of. I'm not EA's biggest fan by any means, but at least get the facts right.

      Nope, not when it was originally released. Now with the current "Extended Cut" (Which is free), I believe they have lowered this requirement. The GP was right the original release required you to play multiplayer to get the "best" ending (probably better stated "to get access to *all* the endings") I'm not sure that you can say he/she was right about the reasons why -- I guess that is an exercise for the reader.

      Reference: http://masseffect.wikia.com/wiki/War_Assets

      ME3 multiplayer was surprisingly fun though. Much better than a death-match style..

    16. Re:Huge misunderstanding by Magius_AR · · Score: 1

      Diablo 3 was a pyrrhic victory. It burned an INSANE amount of Blizz cred.

      Like it matters. Have you forgotten the suing of bnetd into oblivion? Or how about the lack of LAN play in Starcraft 2? Or the requirement of an online account for Starcraft 2? Blizzard has been "burning cred" for years, but no one seems to care. Their games still sell like hotcakes. So they'll keep doing it.

    17. Re:Huge misunderstanding by spire3661 · · Score: 1

      Do you parse what i said? Pyrrhic victory is still victory, but at what cost? They will NEVER be able to hit that number with Diablo 4 (whenever that may be). D3 is a lesser son of greater sires, and the line is now tainted.

      --
      Good-bye
    18. Re:Huge misunderstanding by Opportunist · · Score: 1

      Well, we'll see how the sequel of the games you mention will fare. The players who enjoy StarCraft are not necessarily the same that play Diablo, hence the Diablo crowd didn't get burned by the SC2 debacle.

      Whether or not they lost their "cred" with their players and whether they burned the franchise will show with SC3 and D4.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    19. Re:Huge misunderstanding by Opportunist · · Score: 1

      Now take a wild guess why I liked ME1, loved ME2 and didn't buy ME3.

      I've been burned too many times to simply buy the next sequel in a series without first taking a closer look at a few elements. Namely, what DRM will hit me in the face and is it still the same studio (and publisher) building it?

      Hence no R.U.S.E. for me, no Supreme Commander 2 and now no Mass Effect 3. And damn did I look forward to those games, shame that they didn't live up to their predecessors (or promise).

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    20. Re:Huge misunderstanding by Anonymous Coward · · Score: 0

      I'm one of these six millions. I've only (tried) to play the (choppy) game the first few days. I even forgot I had it.
      I can tell you I'l never EVER buy anything Blizzard again. What they did is simply unforgivable.

    21. Re:Huge misunderstanding by marsu_k · · Score: 1

      That is simply not true. I haven't bothered with the "Extended Cut", but take a look at this chart. And do note, that without MP or the iOS/Android app, "your galactic readiness rating stays at 50%. This means that your effective military strength will be cut in half.". I suppose if one is really, really OCD, you could get your military strength up to 10000 and thus have an effective military strength of 5000, but that is not for us mere mortals (or those with a life of sorts).

    22. Re:Huge misunderstanding by FlyveHest · · Score: 1

      I like Blizzard games, and I bought D3 on launch, mostly based on the cred they have with me (also, I liked D2), and I thought that the online component could not be all bad.

      Suffice to say, next time Blizzard releases a game with the same requirements, it will not be a day 1 purchase, and I have plenty of gaming friends that feel the same way.

      From here, they have lost a lot of credibility.

    23. Re:Huge misunderstanding by Talderas · · Score: 1

      A Diablo 4 is about as likely as a World of Warcraft 2.

      --
      "Lack of speed can be overcome. In the worst case by patience." --Znork
    24. Re:Huge misunderstanding by Talderas · · Score: 1

      There won't be a D4. Blizzard has no vested interest in putting out a new Diablo game until the RMAH stops bringing in decent cash flow. They've been releasing updates that are trying to drive more liquidity into that market. Paragon levels? Potential +300% MF? Yeah. More good items drop and more items can be put on the AH which is going to help drive prices downward.

      At this point, I'd say Blizzard is more likely to push out a new IP than SC3 or D4.

      --
      "Lack of speed can be overcome. In the worst case by patience." --Znork
    25. Re:Huge misunderstanding by blahplusplus · · Score: 1

      That's not the way the world works, while people like ourselves are resistant to corporate bs. Other people rationalize and defend the behavior. Just look around the net at people DEFENDING drm and calling piracy 'theft' (when it is infringement). The great masses of humanity don't think.

      On the brain:
      http://bit.ly/dYaWUc

      See this when you have the time:
      http://www.slideshare.net/bcousins/paying-to-win

      They've done the analytics, us bitchers and sticking to our guns are a minority of the gaming population, esp when it comes to big releases that people are emotionally invested in.

    26. Re:Huge misunderstanding by milbournosphere · · Score: 1

      It's an RPG. I loved the Mass Effect series, and still have characters from earlier play-throughs that I plan to get to eventually. I did as many side missions as I could find, and was able to get to to the threshold needed to unlock the best ending. It wasn't easy, but they did manage to make it not feel like grinding...I wouldn't call it 'ocd', I'd just call it getting my money's worth. :)

    27. Re:Huge misunderstanding by Anonymous Coward · · Score: 0

      No. This is absolutely not the case. ME3 is a complete single player game (a very very fun one, with a crappy ending that got too much negative attention). It also has a half-assed multi-player component shoehorned in - basically you're put in a map with online friends and hordes of baddies come at you. While it's supposedly very fun, it's certainly not the central component of the game, nor does it seem like it would take much time to program.

    28. Re:Huge misunderstanding by Anonymous Coward · · Score: 0

      ME3 was fucking awesome, I would say better than 1 or 2 although any of the three could be considered the best. DRM? I don't know about PC, for console it never even came up.

    29. Re:Huge misunderstanding by Anonymous Coward · · Score: 0

      ME3 was awesome until the last 5 minutes, when that moron Casey Hudson decided to change everything at the last minute.

      The Multiplayer is actually pretty cool if you can get it to work (after a maintenance sometime in mid August I can't stay connected to a game anymore, which is so aggravating I stopped playing). However, it is not strictly required, it is highly recommended as it really does make it easy to get the best ending. Without it you seriously have to do every single side quest in the game, and who wants to suffer through that more than once?

    30. Re:Huge misunderstanding by Anonymous Coward · · Score: 0

      It's true. your final score without "extras" (including DLC) is about 2000 points short of what's required for the besy available ending. With DLC that drops to about 1500, and can be brought down to 800 with a perfect import file.

    31. Re:Huge misunderstanding by Opportunist · · Score: 1

      Before I endure playing a FPS/TPS on a console, I'd rather do without it.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  5. SimCity makes sense online by addie · · Score: 2

    I'm going to avoid the DRM/always-online part of this, but I'm thrilled SimCity is going online. Cities do not exist in a vacuum, and it's about time the game really tries to simulate a regional economy.

    It's a game that doesn't have to be online, but I'm glad it will be!

    1. Re:SimCity makes sense online by Anonymous Coward · · Score: 3, Insightful

      Online play should be optional. How else will I be able to opt out of being trolled?

    2. Re:SimCity makes sense online by Anonymous Coward · · Score: 0

      This. I am fine with offline and online modes. Online-forced mode is just awful and I will never ever buy a game that is like it, especially if is subscription.

    3. Re:SimCity makes sense online by girlintraining · · Score: 1, Flamebait

      It's a game that doesn't have to be online, but I'm glad it will be!

      Naturally then, because you like it, everyone else will too. Other similarly bad arguments: Love it or leave it, you're not a game developer so your opinion doesn't count, you don't love it as much as I do, you're not part of [Favored Group] so you can't understand, and my personal favorite: If we listened to you, this kind of thing wouldn't exist!

      --
      #fuckbeta #iamslashdot #dicemustdie
    4. Re:SimCity makes sense online by addie · · Score: 1

      You have the same platform here as I do to express your opinion. If that opinion is that you don't think SimCity should go online, then by all means say so.

      I said I was happy it will be online; I'm not sure how that suggests everyone else has to feel the same way. But perhaps you just want to be confrontational hmm?

    5. Re:SimCity makes sense online by girlintraining · · Score: 2

      If that opinion is that you don't think SimCity should go online, then by all means say so.

      I don't think it should or shouldn't. I think that the game's design and the designers should make the decision as to whether or not a feature or aspect of gameplay should be developed or included. What's happening here is that a manager who is far-removed from the creative process has, without much knowledge or understanding of the product, its expected user-base, or the market itself, has dictated terms to the design team. Sometimes this is a non-fatal mistake, but usually when management does this (in any industry, not just game design) the end-result runs a spectrum from mediocre to truly awful. There are a great many examples of EA trying to bolt on multiplayer into game genres and titles that it is not a good fit for, and this has been the result in the past.

      In short, the EA exec is a poor manager, and should be removed for the good of the company. The argument of a fraction of the userbase, or an individual poster on slashdot, saying how "happy" they are that it'll have an online component is not an argument for its inclusion -- the design of the game in this case isn't amiable to it. No other Sims title has multiplayer, and all attempts so far to create a multiplayer or "social" experience have resulted in mediocre results. Sims 3 tries to be more "social"; and even my 15 year old sister, who is oblivious to IT, game design, or anything beyond simply playing the game because she's a 15 year old girl... says that the social/multiplayer stuff is stupid.

      This executive is poisonous to EA as an organization. That's my opinion, but it's also backed up by historical data of this company's efforts to achieve his vision so far, this specific game series, and the industry at large. So this isn't really about SimCity, or your preferences one way or another -- it's about one man ruining dozens of gaming titles because he's a fucking moron.

      --
      #fuckbeta #iamslashdot #dicemustdie
    6. Re:SimCity makes sense online by addie · · Score: 1

      Fair enough, if that was the case.

      But who's to say that SimCity wouldn't have gone online without such interference from management? I can think of a number of ways a SimCity experience could be improved (albeit with complications) by bringing it online. Can't we assume there are game designers who may agree? Who are we to assume that the current SimCity design team doesn't agree? I can't comment on the Sims, as it never appealed to me, but since SimCity 2000 I have wanted to be able to play a persistent set of linked cities with my friends. I think it's fair to say I'm likely not the only one who feels that way - whether I'm in the majority or not, I don't know.

      I get that this article is a chance to dump on EA management - and there are plenty of reasons to do so. I simply wanted to say that regardless of the motivation behind SimCity going online (and I don't think we agree on whether that motivation comes from a design or management decision) I think it's a good one.

    7. Re:SimCity makes sense online by dido · · Score: 1

      Well, if they're going to do that, well, a logical step to take would be that that they'd make it so that you can declare war on rival city-states and attack them and conquer them. At which point it stops being Sim City and turns into Civilization.

      --
      Qu'on me donne six lignes écrites de la main du plus honnête homme, j'y trouverai de quoi le faire pendre.
    8. Re:SimCity makes sense online by Opportunist · · Score: 2

      I would love to tie my cities to other cities of people I like to play with.

      I would hate to be forced to tie my cities to cities of trolls that game the game and whose only goal is to ruin your experience.

      See the difference?

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    9. Re:SimCity makes sense online by drinkypoo · · Score: 1

      Here's the rub, just because it has an online component doesn't mean there is any justification for requiring an internet connection to play, just to play online. This is the model for the console game systems that PC game publishers have been emulating more and more. Always having online, good. Requiring online, bullshit.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    10. Re:SimCity makes sense online by gl4ss · · Score: 1

      time compression has to exist in a vacuum though.

      it's an essential part of simcity.

      --
      world was created 5 seconds before this post as it is.
    11. Re:SimCity makes sense online by addie · · Score: 1

      I hadn't considered that at all; that's a very good point.

    12. Re:SimCity makes sense online by Anonymous Coward · · Score: 0

      Are you a shill?

  6. Maybe people should stop whining by Anonymous Coward · · Score: 0

    .. because what they cried for is indeed coming to pass - "Those old media companies just can't change with the times and adapt their business models to modern day life!"

    Say hello to an adapted business model like 99% of people called for.

    1. Re:Maybe people should stop whining by Anonymous Coward · · Score: 0

      Hold up. You read "adapt their business models" as remove offline/single player games (or alternatively 'require always-on Internet connection *because* of multiplayer game modes that only some players may use')? No, I don't think that's what most people called for.

      I'm going to go out on a limb here and suggest that most people were probably referring to consumers being price gauged by inefficient distribution methods and insane pricing differences for DLC in different regions.

    2. Re:Maybe people should stop whining by Anonymous Coward · · Score: 1

      Hold up. You read "adapt their business models" as remove offline/single player games

      I'm a different AC, but I think his point was that studios ARE adjusting their business models in ways that work, and those ways might not be what the average slashdotter wants.

      They don't have to please the few hardcore gamers, they have to please the many casual gamers, and that's the direction they are moving. You can't blast them in one breath for not changing with the times, and turn around in the next and blast them for doing exactly that, when the market is moving towards more casual online gaming experiences. Just look at games like Farmville which are designed from the ground up around casual online play. It's one of the most successful games of all time. Studios are changing their business model to more closely align with what works. That's exactly what slashdotters were telling them they should be doing. You don't get to redefine "adapt their business model" as "do what **I** personally want them to do". Adapting their business model means doing what the market as a whole rewards.

    3. Re:Maybe people should stop whining by Anonymous Coward · · Score: 0

      OP AC here, thanks for the other AC for describing what I was alluding to.

      Here's an example: Let's say Bob has a big, paved driveway that a bunch of people are skateboarding on. He wants them to stop skateboarding. Through a combination of measures (ignoring him; social pressure) they assert the view that it may be his driveway but he should learn to live with people using it as they want. Bob then proceeds to replace the pavement with gravel.

      How reasonable is it to feel somehow slighted or to make demands that Bob re-pave his driveway? If someone first says that Bob has to learn to live with the times and accept their use, and then demands that he turns it back into the pavement it was, could such a person perhaps be described as.... "somewhat entitled in the assertions department"?

    4. Re:Maybe people should stop whining by Anonymous Coward · · Score: 0

      ..but it doesn't make sense to make an Internet connection mandatory for single player (offline) gameplay. I could see value in it as being optional.. That's what I'm getting at - this adjustment doesn't serve any benefit to consumers (hardcore, /. or otherwise) who want a game to play whilst travelling (for example) - especially on a plane or somewhere where a connection's not practical. The assumption that an Internet connection's always available when someone wants to play a game (especially a single player game) ultimately alienates consumers. I don't think that's what people wanted when they asked companies to move with the times.

    5. Re:Maybe people should stop whining by VGPowerlord · · Score: 1

      Interesting analogy, but to make the analogy correct, Bob would have to be selling access to his driveway to people who want to skateboard on it.

      Which of course, means that the people paying him can request that he repave it, yes, as a gravel driveway is suboptimal to skateboard on.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
  7. Narrow-minded kitchen sink mentality by Anonymous Coward · · Score: 0

    Yet another executive who believes a "kitchen sink" mentality is indicative of a flexible business-savvy mindset when the opposite is closer to the truth.

    Rather than making bad games that do everything poorly, why not focus on better games that do a few things well?

    1. Re:Narrow-minded kitchen sink mentality by luke923 · · Score: 1

      Rather than making bad games that do everything poorly, why not focus on better games that do a few things well?

      Looks like zombie Steve Jobs has come back from the grave to make an AC post on Slashdot.

      --
      "Good, Fast, Cheap: Pick any two" -- RFC 1925
    2. Re:Narrow-minded kitchen sink mentality by Sir_Sri · · Score: 1

      Uh... That's exactly what they're saying they do (they don't execute but that's another matter). They're focusing on games that have an online component. If you want to make a strategy game that's single player, or if you want to make a single player adventure game, they don't have the skills to market or test that, and they have no intention of acquiring that skillset. Which is why there are other publishers.

    3. Re:Narrow-minded kitchen sink mentality by turp182 · · Score: 1

      Actually Steve Jobs has been reincarnated and is a warrior-philosopher. Fox News covered it, it has to be true! http://www.foxnews.com/tech/2012/08/31/steve-jobs-has-been-reincarnated-as-warrior-philosopher-thai-group-says/

      --
      BlameBillCosby.com
    4. Re:Narrow-minded kitchen sink mentality by Anonymous Coward · · Score: 0

      Rather than making bad games that do everything poorly, why not focus on better games that do a few things well?

      Looks like zombie Steve Jobs has come back from the grave to make an AC post on Slashdot.

      It's an excellent point. OP AC may not say a lot, but what he says is very good.

  8. Not DRM? by J_Darnley · · Score: 1

    "That isn't a DRM measure, it's due to the tight integration of multiplayer..."

    Its nice that they can claim a legitimate sounding reason for it but it still sounds like DRM to me. The proof will be what happens when you cannot contact their servers while playing. If you get kicked out of the game then it is DRM!

  9. Such a Shame by milbournosphere · · Score: 4, Insightful

    They've bought their fair share of studios that were previously oriented around a great single-player experience, and have proceeded to suck the life force out of many of them. Bioware is one such studio that comes to mind. After seeing what they did to Dragon Age II and Mass Effect 3, it's likely I won't buy another EA game again for a long while. It's really sad seeing these once-great studios killed by the plague that is EA Games.

    1. Re:Such a Shame by zlives · · Score: 3, Interesting

      DA2 was my limit.
      that's why I for one fund things like Wasteland2

    2. Re:Such a Shame by Anonymous Coward · · Score: 1

      RIP westwood studios :-(

    3. Re:Such a Shame by ILMTitan · · Score: 1

      I will give you Dragon Age II, but Mass Effect 3 was literally 99.6% awesome. It was just unfortunate that the .4% of suck was the last 10 minutes of the game.

    4. Re:Such a Shame by Wolfling1 · · Score: 1

      Whilst I feel some anger towards EA for this Exec's blatant greed ('this is not DRM' - yeah, right), I take a more 'market driven' approach towards this problem. Good games will always sell - and they'll make lots of money. Studios that cultivate good single-player games won't work with EA, and another publisher will win the profits. EA botched Mass Effect 3 (slowest boot up ever), but that wasn't bad enough to destroy the game. If/when they're inflexible business policy does destroy a game, it just won't sell. Simple.

    5. Re:Such a Shame by gweihir · · Score: 1

      Completely agree. In particular, Bioware is a real loss. It is a pity that cretins without vision or intent to do anything right can amass so much money and can destroy so much others have built.

      --
      Most ACs are not even worth the keystrokes to insult them. Be generically insulted by this and ignored otherwise.
    6. Re:Such a Shame by Anonymous Coward · · Score: 0

      Many people felt that way about both games. I personally loved them overall. I was disappointed with some of the DLC for DAII, and the obv ending issues with ME3. I just don't see them as being killed.

      Of course, EA games does tend to seem to stifle a company like bioware...

    7. Re:Such a Shame by Anonymous Coward · · Score: 0

      It took Dragon Age II and Mass Effect 3 to have you take that position?

      The last game I bought from EA willingly was Deathspank: The Baconing. There should be a hint in that to this exec...I'm interested in mainly casual send-up type games from them at this point. Burnout Paradise was decent enough, but Criterion's not produced a decent title since then, sadly. All in all, I've not been interested in much of ANY of their offerings for years now. They've been sucking the life/brains out of tons of great game studios over the last several decades now- any studio that gets bought will have only maybe 1-2 good titles left out of them before they turn craptastic like all the others have.

    8. Re:Such a Shame by Anonymous Coward · · Score: 0

      It's evolution
      The most successful will rise to the top

    9. Re:Such a Shame by jonwil · · Score: 1

      The last EA game I played was Command & Conquer 4 and I got that for free. Even then, I played it for a while and gave up.
      It just wasn't FUN in the way every previous C&C title was.

      Lately I have been replaying the Ghostbusters video game and the Tron 2.0 game (both of which provide a FUN experience) and may well pick up my Diablo 2 character (Like EA, Blizzard took the good stuff out of Diablo 3 when they decided to make it into essentially an MMO without the persistent world)
      I have considered continuing my play-through of Elder Scrolls: Oblivion (another great game) but it feels too much like a console port shoehorned onto a PC and I just haven't been able to get into playing it :)

    10. Re:Such a Shame by Anonymous Coward · · Score: 0

      Mass Effect 3 was definitely the best game I've ever watched. I do wish I could have played it more -- a lot more.

    11. Re:Such a Shame by chihowa · · Score: 1

      I will give you Dragon Age II, but Mass Effect 3 was literally 99.6% awesome. It was just unfortunate that the .4% of suck was the last 10 minutes of the game.

      Agreed. To be honest, that suck wasn't even EA's fault. Looking back on it, ME3 got off easy from EA in general. Weird.

      --
      If you want a vision of the future, imagine a youtube comments section scrolling - forever.
    12. Re:Such a Shame by Ash-Fox · · Score: 1

      After seeing what they did to Dragon Age II and Mass Effect 3, it's likely I won't buy another EA game again for a long while. It's really sad seeing these once-great studios killed by the plague that is EA Games.

      I thought they did brilliantly with those games, my only annoyance with Mass Effect 3 was the fact I couldn't buy it on Steam.

      --
      Change is certain; progress is not obligatory.
    13. Re:Such a Shame by Ash-Fox · · Score: 1

      I will give you Dragon Age II, but Mass Effect 3 was literally 99.6% awesome. It was just unfortunate that the .4% of suck was the last 10 minutes of the game.

      I find the Mass Effect 3 argument amusing because in /every/ previous Mass Effect game, you have never been able to significantly change the ending and the ending was always not so clear as to what may end up happening. I felt it was a well executed narrative and I never presumed I'd get more than what I got in the previous Mass Effect games, the fact that people set their expectations higher than what Bioware have ever provided them just seems hilariously stupid.

      --
      Change is certain; progress is not obligatory.
    14. Re:Such a Shame by Anonymous Coward · · Score: 0

      Did you actually play the game? Until the last 10 minutes it isn't a movie game, not at all.

  10. Where the PC NHL, NFL, NBA and MLB games? by Joe_Dragon · · Score: 0

    Where the PC NHL, NFL, NBA and MLB games?

    1. Re:Where the PC NHL, NFL, NBA and MLB games? by damnbunni · · Score: 1

      Baseball: http://2ksports.com/games/mlb2k12/
      Basketball: http://2ksports.com/games/nba2k11/

      EA effectively owns the concepts of 'football' and 'hockey', so no one but EA can make those games. But 2K Sports releases PC versions of their titles.

  11. Fuck forced socializing. by Anonymous Coward · · Score: 5, Insightful

    Seriously, what the fuck?

    If you asked me to name one thing that pisses me off more then most other things today, I'd say that it's this "forced-socialization" everyone is jumping on.

    I deal with people all day, I'm a consultant for some seriously niche and highly proprietary technology. Sometimes I deal with nice people. Sometimes I deal with smart people. Sometimes I deal with stupid people, and sometimes I deal with complete and utter fuckwads. I do this every day, five days a week. I usually spend one day on the weekend hanging out with friends and family, which leaves me one day to forget about reality and escape to the far reaches of some magical galaxy where I can have a nice private adventure in the comfort of my own living room.

    The last thing I want is to be forcefully shoved into a virtual room with a bunch of vulgar screaming 12 year olds who think they're "the shit" while I'm simply "shit".

    I don't play games to deal with people. I play games to get away from people. I deal with people enough during the day.

    Why the fuck can't game companies understand this?

    -AC

    1. Re:Fuck forced socializing. by Anonymous Coward · · Score: 1

      If you asked me to name one thing that pisses me off more then most other things today, I'd say that it's this "forced-socialization" everyone is jumping on.

      Has it occurred to you that maybe you are not like most people, and they want to cater to the larger market who wants exactly that?

      The market rewards companies like Zynga that sell social gaming, so that's what other companies will move toward. Sure, there are a always a few people with your mindset, but you are in a tiny niche compared to the masses out there who want to play Zynga games.

    2. Re:Fuck forced socializing. by Anonymous Coward · · Score: 0

      They understand it, they just don't care. Selling you one copy of a game at $65 and having that be the end of it just isn't profitable anymore*. They have to track your online interactions and mine your data and sell it to advertising companies, they have to sell you endless downloadable content just to stay profitable.

      By not profitable, I mean doesn't make enough money so the stupid, fat, lazy execs can get their multi-million dollar quarterly bonuses. Fat lazy execs who have no clue about what is fun and entertaining laying on yachts in the Mediterranean have no place in creating great games.

      Fuck the big publishers. Support indie games. Show them this his how we game now, that their models are broken, and if they want to make money in this space, this is how you're going to have to do it.

    3. Re:Fuck forced socializing. by Impy+the+Impiuos+Imp · · Score: 1

      Most MMOs are soloable, making a mockery of the socialization anyway. Basically they end up being boring singlr-player games with gimped characters. Compare a Jedi in Knights of the Old Re.ublic to the largely neutered monstrosity with a wiffle bat in The Old Republic MMO.

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    4. Re:Fuck forced socializing. by Chowderbags · · Score: 1

      Why the fuck can't game companies understand this?

      The people managing game companies are by and large just like every other manager: extroverts who think that everyone else thinks like them. Also, they're idiots who don't understand what they're managing.

      But praise be to the few gaming companies that actually understand their customer base (Valve and Paradox spring to mind).

    5. Re:Fuck forced socializing. by AioKits · · Score: 1

      The market rewards companies like Zynga that sell social gaming

      Out of curiosity, rewarding them how? Their stock has been dropping, they're getting bad PR from ripping off other game ideas, and they seem to be the largest plague of spam on Facebook.They don't do social gaming. Asking me to give you X of something in WhateverVille is not being social. It's just begging. The messages are totally automated, so logging in every few weeks and seeing dozens of them is most annoying. Hell, I only have a few people on my Facebook friends list. I've had more social gaming experience with my friends playing paper football at TacoBell. At least then it's an activity with conversation mixed in. Maybe I'm just getting old.

      --
      "Quote me as saying I was mis-quoted." -Groucho Marx
    6. Re:Fuck forced socializing. by Anonymous Coward · · Score: 0

      I don't play games to deal with people. I play games to get away from people. I deal with people enough during the day.

      Why the fuck can't game companies understand this?

      Sometimes you can actually have the best of both worlds.

      I'm finding Guild Wars 2, for example, to be the most astonishingly brilliant massively single player online game ever. ArenaNet has somehow introduced the concept of 'cooperative play' into, uh, cooperative play. That is to say, there's no artificial scarcity introduced as a false difficulty; there's no asinine penalties involved for assisting other players or receiving assistance. The result is the game's PvE is cooperative to the point where other players seem like anything from psuedo-intelligent to ridiculously intelligent NPCs.

      You can't swing a dead bookah around without hitting people who are forming informal, very temporary groups without structure or baggage to achieve objectives. No actual group creation; no sitting around with your thumb up your arse because you can't find a healer; no sitting around with your thumb up your arse because you're the 'wrong' class. You see a shiny quest target you need to end, involved in combat with a bunch of random players, you hop in and start whacking/shooting/delivering caustic remarks (Asura FTW!) and that's that. Everybody wins. Everybody goes home happy.

      Unless it's a certain fire elemental, in which case, some people go home happy, while other people can't figure out that the AOE spread can and will cover the entire forward part of the bridge. Move, people! :D But I digress - that's a good example, actually - those people get slaughtered by fiery death, right in front of you, and it has zero impact on your own game. You're not affected by other players' failboating. If you're the one setting sail to disappointment, your own ship of the failline affects no one but yourself.

      It also helps that AN tends to ban people whose every other word starts with 'f' and ends in 'ucking'. Not that the chat channels aren't colorful at times, but it's a hell of a lot more civilized than any other MM game I've seen.

      I'm sure at some level, there are the usual l33t basement dwellers muttering to themselves about big numbars and hueg DPS - those sorts are, alas, unavoidable in online gaming. But here's a game, for once, that doesn't cater solely to people who can spend their entire "lives" grinding for phat lewts.

  12. Well then I won't be buying your games by Sycraft-fu · · Score: 4, Insightful

    Look EA, these days my problem isn't a lack of good games, it is a lack of time. I have so damn many games it is insane. There are a lot of companies in gaming and though a lot of crap comes out, a lot of good stuff does as well. So I don't need your games. I want them, but I don't need them.

    If you force always online for a game that doesn't need it, or force me to play multi-player in a game where I want a single player experience (like Dragon Age 3) then I just won't buy it. I'll get other games instead.

    I don't at all mind multi-player games, I have many. However any good multi-player or single player game almost always is good because they focus on it. If there is stupid shit bolted on that you have to play to play the real game, it will diminish things.

    As a good example, compare Battlefiled 3 and Mass Effect 3, both EA games. BF3 has phenomenal multi-player. It is a ton of fun. The single player is crap though, it was clearly bolted on to the game as an afterthought and really shouldn't be there. However, it isn't required so it is fine.

    Mass Effect 3 is a single player game, that is what the whole series has been and that is how it is made. However it has some shitty multi-player bolted on. Not RPG multiplayer, just a bad shooter. If you have a real shooter, it is amazing how bad it is comparatively. However worse than that you have to play it to get the "best" ending in the game (I use the term loosely since the ending is garbage). So you bought a game for SP and they want you to have a shit MP experience.

    Well lesson learned, I won't be buying a game like that again. I want a game that focuses on what it does well.

    A good example of one that does is Tribes Ascend. It is a multi-player shooter. It does have SP, but only in so far as practice levels. You can free roam any map to learn it and practise cop routes, or try out weapon loadouts on a test map against bots that do various things (stand still, walk in lines, jump, etc). They didn't try and put some cheesy SP in the game, it is an MP game, they just put in something to serve the MP better.

    1. Re:Well then I won't be buying your games by kamapuaa · · Score: 1

      Oh get off it. Mass Effect 3 had you play the multi-player if you wanted an extra 3 seconds of pre-rendered video at the end. Then they changed after people complained, and now you can get the three seconds of pre-rendered video even without the multi-player.

      You're obviously looking at the game with the most insanely critical of eyes, and it's still a very fun game.

      --
      Slashdot: providing anti-social weirdos a soapbox, since 1997.
  13. Re:" because it will require AN constant Internet" by Anonymous Coward · · Score: 0

    ...you know... 'AN' is SUPPOSED to precede words starting with a vowel in sentences like that... 'A' for the others... so you failed your own example... grammar troll....

  14. Pointy Haired Boss by Riddler+Sensei · · Score: 2

    This somewhat tangentially reminds me of the Onion's jab on HP and the cloud. That is, it sounds like Gibeau wants to move the company blindly in a direction and he barely even understands why. Being able to slap "online multiplayer" on the box was a cool thing...ten years ago. After many successes and many failures of applying online multiplayer to different types of games I think we these days have the information to apply it judicially. Some games benefit, others don't. Requiring online multiplayer takes out a HUGE chunk of your potential content, and thus customers. Either that or it bogs down what would otherwise be an excellent game with onerous multiplayer development and support.

    1. Re:Pointy Haired Boss by CodeBuster · · Score: 2

      Either that or it bogs down what would otherwise be an excellent game with onerous multiplayer development and support.

      Indeed. Arcanum is an example of a game which may have suffered somewhat from extra effort necessary to support rarely used multiplayer features. It was and remains a good game in my opinion, but it could have been excellent if not for a few UI issues and some rather annoying quest bugs. As you said, some games benefit and others are harmed by these features. It takes a gamer and designer, who's played many different types of games over the years, to have the wisdom and knowledge necessary to tell the difference. The CEO of EA would do better sticking to the business side of things and insulating his talented developers from meddling from executives and others who fancy themselves "game designers".

  15. Rural Gamers by Nexion · · Score: 4, Interesting

    I miss solo games. I purchased Diablo once I finally had a high speed internet connection (because dealing with logging in over satellite would have sucked). Yup, PAID for it. No desire to go multiplayer and my inability to play it up at the ranch prevented my initial purchase. Sad too... there isn't much to do in places where your best option for internet is satellite. Seems like the area, while sparsely populated, should be a great market for game studios. Downloading a multi gigabyte torrent is unthinkable over satellite. Thing is... it would require game makers take the time to publish DVDs that don't have a hundred outstanding bug fixes that would require a multi gigabyte download. So, no games for you rural world! Fear of piracy and complacency in QA pretty much make studios incapable of serving you.

    I do so love my apartment in the city. A shorter commute and the joy of broadband.

    1. Re:Rural Gamers by Anonymous Coward · · Score: 0

      Torchlight is an awesome game that is solo and offline - and it's made by the original Diablo developers. Torchlight is inexpensive and the next version 2 releases in a couple of weeks.

  16. and that's by Anonymous Coward · · Score: 0

    and that's why all their current and future games will blow!
    i just want a bloody off-line Star Wars of The Old republic and a fucking offline Dragon Age WITHOUT ANY BLOODY DLC I MUST BLOODY FUCKING PAY MORE FOR!
    FUCK YOU!

    1. Re:and that's by Anonymous Coward · · Score: 0

      Umm, if you don't want DLC, then... don't buy it? Is that hard? Is someone holding a gun to your head and making you whip out a credit card and buy DLC?

    2. Re:and that's by VGPowerlord · · Score: 1

      Umm, if you don't want DLC, then... don't buy it? Is that hard? Is someone holding a gun to your head and making you whip out a credit card and buy DLC?

      Not the GP, but likely because companies are shipping games that aren't complete. Either they're missing what could be considered important story elements or in some cases the game's ending. I haven't played it, but I've heard Alan Wake is like this; you need to download not one, but two DLCs to get the game's actual ending.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
  17. Re:" because it will require AN constant Internet" by Anonymous Coward · · Score: 0

    As an American, I find that grammar disturbing. I wouldn't write that way.

    I find your stereotyping even worse.

  18. I appreciate the savings by dltaylor · · Score: 4, Interesting

    I really like that the industry no longer wants to sell me games; I've saved hundreds of dollars not buying must-be-connected-to-the-internet games, and a couple of thousand not upgrading my PC to run them.

    The difference has gone into an exploration of finer Scotch and Irish whiskies that would otherwise have been out-of-budget.

    1. Re:I appreciate the savings by Pesticidal · · Score: 2

      I feel the same way these days. I would say however the industry stopped selling games the moment they started leasing them with limited installs and always-on internet. At least consoles are for the moment free of these shenanigans, although things like OnLive are a publisher's wet dream and once this becomes common place I'm just going to have to opt out all together.

      Myself, I've been rediscovering boardgames and TCGs to fill the PC gaming void together with the odd indie game.

    2. Re:I appreciate the savings by dltaylor · · Score: 1

      Yeah, board (and card) games are still a lot of fun for the dollar.

      Bought a copy of Munchkin for my mother to play with the great-grandchildren. We had a lot of fun with it and it turns out one of my nieces and her boyfriend play, too, so it was a good choice.

      Had a few good Cataan sessions, too, and, rather than a LAN party, will probably be getting together with the same guys to play board/card games.

    3. Re:I appreciate the savings by Anonymous Coward · · Score: 0

      I really like that the industry no longer wants to sell me games; I've saved hundreds of dollars not buying must-be-connected-to-the-internet games, and a couple of thousand not upgrading my PC to run them.

      The difference has gone into an exploration of finer Scotch and Irish whiskies that would otherwise have been out-of-budget.

      Here here! Currently rocking bottles of Artein, Hibiki, and Buffalo Trace. Still had have enough left over to take up bowling, getting myself a Storm Modern Marvel, pay for the custom drilling fees, and have cash for the lane fees.

      Thanks EA!

    4. Re:I appreciate the savings by Ash-Fox · · Score: 1

      I really like that the industry no longer wants to sell me games

      I think you're just mad they found a better target audience.

      --
      Change is certain; progress is not obligatory.
  19. Thank goodness for Ubisoft??? by turp182 · · Score: 1

    I'm confused and don't play games online. Medal of Honor games are fun for a few hours though.

    --
    BlameBillCosby.com
  20. All multi-player has a "moron" issue by gweihir · · Score: 1

    For a a (longer or shorter) while, multi-player may be fun, but at some point I have always run into too many morons eventually. In a real MMORPG you can at least limit exposure by finding a guild, but in all the others, you can just forget about it. People that do not understand basic game-play but tell everybody what to do, cheaters, etc. Hence, my interest in these games is basically zero.

    That said, besides MMORPGs, all my best gaming memories are single player games. If EA does not want my money, fine. I spend actually quite a bit on gaming, as I have given up TV a long time ago, but I refuse to have my time wasted or spent non-fun. This also pretty much rules out a lot of F2P titles.

    --
    Most ACs are not even worth the keystrokes to insult them. Be generically insulted by this and ignored otherwise.
  21. Actual Data? by jythie · · Score: 0

    I wonder if he is pulling this 'consumers demand online play' from actual market data.. or listening to people inside the company that are bais towards it.

    Last I heard, and this is years out of date, on-line play still makes up the minority of actual game time (and players) but makes up the majority of forum posters and developers... so companies often get a skewed view of the market and over-focus on them.

  22. Why would I buy another EA game by Anonymous Coward · · Score: 0

    Never buying another EA game because of the ridiculous battlefield "crash to desktop with no warning/error message" bug that was never resolved through several releases.

  23. Thats ok by Anonymous Coward · · Score: 0

    Cause I won't be buying any EA games in the future anyway.

    I just want to play not deal with EAs origin spy shit.

  24. How will this affect the troops? by Anonymous Coward · · Score: 0

    I used to be overseas in one of the several combat areas. Well, there were several at the time. Some which weren't too mainstream. After a hard days' work (multiple days) I enjoyed downtime with computer games. It really sucked when steam wanted to connect to verify my identity (only happened a few times) or I bought a game from the exchange only to find that I needed an internet connection to register, or otherwise, when I didn't have any at my part of the base. This is where the seeds of my hatred for online-only games began. I saw it as a direct insult. Why can't games be played right out of the package? Why require an online component? It's DRM without calling it DRM, and it's ignorance to the fact that there are people out there that don't have internet connections available to them, or don't want connections. ~So, let's marginalize the troops.~ "F" EA!

    1. Re:How will this affect the troops? by Arker · · Score: 1

      Similar, but different - when I am online I am generally working. When I have time to relax, I get away from it to the cabin. That's where the gaming pc goes, and that's where it'll be played. There is no internet and there will be no internet, that's the entire point. I can copy patches in on a keydrive if need be. If a game wont work under those conditions, then I have absolutely no use for it. And if game companies wont understand that, then I guess I just wont need to upgrade it again.

      --
      =-=-=-=-=-=-=-=-=-=-=-=-=-=-
      Friends don't let friends enable ecmascript.
  25. EA is trying to survive by Matthew+Weigel · · Score: 1

    It sure is terrible that EA is trying hard not to go down the tubes. The cost of modern games is enormous, a lot of them never even recoup their losses, and yes EA is trying to eke out every penny from games that do succeed. That way, they can be in business one more year.

    --
    --Matthew
    1. Re:EA is trying to survive by Anonymous Coward · · Score: 0

      EA going down the tubes? It's too bad they couldn't just disconnect them!

      Games don't need to be so expensive. If you get a small creative team and have an engine, you can create a great game for cheap. If you try to build every title bigger, and have every feature that any other title has (eg. internets), then the teams get huge and individuals' productivity drops on average and a huge portion of the money goes toward making it like what came before, with less devoted to making anything new.

    2. Re:EA is trying to survive by Hatta · · Score: 1

      If EA wants more money from their games, they should listen to their customers instead of forcing misfeatures on them.

      --
      Give me Classic Slashdot or give me death!
    3. Re:EA is trying to survive by tsotha · · Score: 1

      You succeed by listening to your customers. One of the reasons the cost of modern games is enormous is the studios think every game has to be a Swiss army knife. Many of his customers, if not most, will be perfectly happy buying games without a MP component, which would save a lot of design, programming, and test time. And if EA thinks they're going to build the next Warcraft from yet another me-too FPS by including an online component they really are on their way out of business.

      IMO games have been getting worse in recent years. The interfaces are console crippled and they make design compromises to shoe-horn in MP even when it doesn't make any sense.

    4. Re:EA is trying to survive by Ash-Fox · · Score: 1

      You succeed by listening to your customers.

      At one point that becomes fairly difficult. Having been in opensource projects, if I listened to a good chunk of users, I would probably have fallen into a deep depression from all the criticism and not been able to produce anything that satisfies all parties regardless.

      Many of his customers, if not most, will be perfectly happy buying games without a MP component

      You do realize he said online component, not multiplayer component? He even clarifies this again in a kotaku article again.

      IMO games have been getting worse in recent years

      I don't know, I find a lot of older games are pretty bad amd haven't really noticed a significant increase in crap being put out, but feel free to prove me wrong.

      The interfaces are console crippled and they make design compromises to shoe-horn in MP even when it doesn't make any sense.

      I've just not played games, both newer and older ones because the interface sucked. I'm not really seeing a major progression curve in either direction on playability when it comes to my experiences.

      --
      Change is certain; progress is not obligatory.
    5. Re:EA is trying to survive by tsotha · · Score: 1

      I'm thinking specifically franchises like Deus Ex and Mass Effect, both of which have gotten worse as they make them controllable with a thumb joystick and four buttons.

    6. Re:EA is trying to survive by Ash-Fox · · Score: 1

      I'm thinking specifically franchises like Deus Ex and Mass Effect, both of which have gotten worse as they make them controllable with a thumb joystick and four buttons.

      I actually really enjoyed the later iterations, heh.

      --
      Change is certain; progress is not obligatory.
    7. Re:EA is trying to survive by tsotha · · Score: 1

      Really? I can't stand sticky walls.

  26. makes sense for profit, at least by ffflala · · Score: 1

    EA seems to focus its creativity into innovating new and increasingly subtle ways to nickel and dime players. You really have to hand it to them, that is one area where they shine.

    It's not just in multiple levels of payment options for new content or in enhanced gameplay. They've taken it to the level of the psychological effect that branding has to mask the sensation that they're sucking money out of your pockets. Pick any game in the "Play4Free" universe, and see just how far you can actually get "playing" for "free". Then reflect on the choice of name: Play4Free. Why imply that a nonfree service is free? Maybe research showed that this kind of branding gave people less sense of how much money they were actually spending. It certainly strikes me as something straight from the late night infomercial school of salesmanship.

    If you look at if from their perspective, they continue to do an impressive. It's just that their theory of game design is obviously not that they should necessarily create enjoyable, entertaining, engaging games, but rather to design games that extract as much money per player as possible. Enjoyment, entertainment, playability: these are all simply tools to be used to that end.

  27. Sims Mideival has no multiplayer component by mark-t · · Score: 1

    I bought Sims Medieval just last year, not long after it was released. It has absolutely no multiplayer component that i am aware of.

  28. Out of Touch... Big Time by Anonymous Coward · · Score: 0

    EA's executives are morons. Only multiplayer? Way to cut your possible audience in half!

    From comments about charging $1 to reload a weapon in BF3 (yes they actual said it), to shrugging off the "Worst Company In America" title they just won it is clear the execs are either on the coke or too concerned with $$$ than actual quality and consumer retention. Which, by the way, is what creates economic stability for a company. A happy customer buys, an unhappy one doesn't and tells theirs friends. Nice going EA!

    BF3 was released in a shitty state in order to beat MW3 to market. 6 months after release you can buy BF3 for $29.95. Activision brought out COD:Elite, EA immediately copied it with Premium. 3 months after that you can get the Game + the Premium and ALL DLC for the price I paid for the original game. Slap in the face to launch date consumers, and more proof EA is on the rock, that if we want Premium we pay the FULL price, even though we've already got the game. Pretty soon it will be cheaper for me to buy that package combo instead of just getting Premium on its own.

    Oh well, their asses will be handed to them by the shareholders as the sales continue to decline. Even the lemmings who think EA is good in anyway can't keep them afloat under that kind of management.

  29. EA multiplayer games are doozys. by Anonymous Coward · · Score: 0

    Assassins creed brotherhood's multi player consists of "searching for abstergo agents" for about 4 hours or so... Fear 3 does not work on multi player either as no one is on... Screw EA's multiplayer.

  30. Re:" because it will require AN constant Internet" by Anonymous Coward · · Score: 0

    'early you never 'eard of an 'onstant 'onnection

  31. Get real, folks by Pausanias · · Score: 1

    Your boycotting EA is not going to change the fact that the always-connected DRM model is going to be significantly more financially successful than the securerom one.

    Put all the code on the servers, ship only the art, watch the money flow in. That is what Blizzard taught everyone.

    1. Re:Get real, folks by Rennt · · Score: 1

      Your boycotting EA is not going to change the fact that the always-connected DRM model is going to be significantly more financially successful than the securerom one.

      That's a dubious "fact" there. It assumes more effective DRM = increased sales... A content-industry fantasy that has not been observed in the real world.

    2. Re:Get real, folks by Intrinsic · · Score: 1

      I havent bought an ea game since battlefield 1942. No point in wasting money on a game from a company that has their head in the sand.

  32. Diablo 3 by Anonymous Coward · · Score: 0

    After playing Diablo 3 I can honestly say that I will NEVER buy another 'single player' game that requires me to be online. I absolutely hate it. If I want to play a game unconnected than I should be able to.

  33. All About "Monetizing" and Anti-Piracy by Aereus · · Score: 1

    Simcity isn't going multiplayer because it's "better for gameplay and the consumer" -- it's FORCING online play to attempt to pad EA's wallet with microtransactions. And on another front -- most likely putting some of the game logic on the server side only, much the same way that Diablo3 only has art assets and the engine on your PC, and the rest is all done on the server side.

    If they really felt multiplayer was best, they would give you the OPTION to go online, or the OPTION to use the global commodity market online, and let the features and word of mouth speak for themselves in getting people to use them. This kind of heavyhanded design work can only be explained by greed.

  34. Minority? Hardly. Can You Say Fallout 3? by theshowmecanuck · · Score: 3, Insightful

    Fallout 3. Game of the year for several years by several groups. Massively successful. And a completely single player game. For the first time since Mech Warrior, I actually want to see a game I play/played put online (but inside I know it would likely fuck it right up). Many people obviously enjoy single player games. You aren't alone.

    --
    -- I ignore anonymous replies to my comments and postings.
    1. Re:Minority? Hardly. Can You Say Fallout 3? by the_Bionic_lemming · · Score: 1

      Ditto - I have no desire to game with others unless it's a lan party.

      EA Games has been off of my "Buy" list for a couple years now.

      --
      _ _ _ Go for the eyes Boo! GO FOR THE EYES!
    2. Re:Minority? Hardly. Can You Say Fallout 3? by theshowmecanuck · · Score: 1

      Ah for the days of Duke Nukem 3D, Diablo, and Quake LAN games. Back then at work the development floor would stop for one hour at lunch. By 12:01 the email was out, "servers are up (multiple servers some of the games had a limit of 4... but Quake, that was a whole new ballgame... I loved my blue spotted rocket firing cow player skin)". By 12:55, "servers down in 5." And that is not to say only the development guys were in on it. Players on serveral floors of the company. The "good ol' days." Man that was a long time ago. Another great idea that for the majority of games likely allowed them to sell as many games if not far more than if they force people online.

      --
      -- I ignore anonymous replies to my comments and postings.
    3. Re:Minority? Hardly. Can You Say Fallout 3? by Anonymous Coward · · Score: 0

      Yeah, well how about a game in such an "unpopular" genre that would cause EA exces to fire EVERYONE assuming they planned to released it?

      Oh yeah... that game got over a million dollars on kickstarter... Shadowrun Returns, a turn-based, single player, RPG for PC:

      http://www.kickstarter.com/projects/1613260297/shadowrun-returns

    4. Re:Minority? Hardly. Can You Say Fallout 3? by AK+Marc · · Score: 1

      They so could turn the Fallout world into an MMO. They even have the expansions and such set up (fallout, fallout 2, fallout 3, FNV) and dungeons (Operation Anchorage, and some of the side-quests in the game).

      The only other MMO I wish would come out is Paranoia. They should convert that into an MMO, but the problem is that it's mostly writing, not gameplay, so leaving it to programmers to make it, and it'll suck. I could sketch out an outline of both. The hardest part of Fallout is making a party/group for a dungeon (5 generalists, rather than the tank/DPS/heals that everything since WoW has closely written to). Perhaps sneakers, snipers, and melee (there's nothing stronger in F3 than someone speced for melee with a deathclaw gauntlet stealth hitting someone in the head), with the snipers to pick off adds, and someone on the gatt because gatts are cool. NCR vs Legion battles over the dam, with thousands of couriers/lone wanderers on each side

      But Paranoia as an MMO would be great. Loyalists vs resistance, more non-killing PvP roleplaying action, rather than just PvP as a bloodbath.

  35. Exactly by Jaysyn · · Score: 1

    This is the exact reason I haven't bought an EA game since Dragon Age: Origins.

    --
    There is a war going on for your mind.
    1. Re:Exactly by Ash-Fox · · Score: 1

      This is the exact reason I haven't bought an EA game since Dragon Age: Origins.

      What was wrong with Dragon Age II's online components?

      --
      Change is certain; progress is not obligatory.
    2. Re:Exactly by Jaysyn · · Score: 1

      No idea, I didn't bother with it.

      --
      There is a war going on for your mind.
    3. Re:Exactly by Ash-Fox · · Score: 1

      No idea, I didn't bother with it.

      I don't understand the problem?

      The online components in Dragon Age II are pretty much the same as Dragon Age: Origins, with the exception of your save games being backed up automatically to the cloud if the option is enabled.

      --
      Change is certain; progress is not obligatory.
  36. not an issue by steveaustin1971 · · Score: 1

    I'm quite sure that someone other than EA will publish SP only games... so this really doesn't bother me. I have a love hate with them anyways.

  37. EA is gaming evil by Anonymous Coward · · Score: 0

    This one MORE reason I don't buy EA games. I can't exactly remember the last time I purchased an EA game, but it has been at least 10 years. About the same time I stopped reading gaming magazines and their biased reviews.

  38. Civilization by DNS-and-BIND · · Score: 2

    Remember back when Civilization had no multiplayer mode, and Sid Meier infamously said that his games would never have multiplayer because his customers didn't have friends? How the times have changed.

    --
    Shutting down free speech with violence isn't fighting fascism. It IS fascism!
  39. PopCap by grouchomarxist · · Score: 5, Insightful

    Last year EA bought PopCap, the producer of a number of simple, but well done single player games, including Plants vs. Zombies. Although they've added multi-player elements to their games, the core experience is a single-player one. Recently they laid off about 50 people, including the designer of Plants vs. Zombies.

    It seems to me that EA doesn't care much about game play, just raking in more profits.

    1. Re:PopCap by Anonymous Coward · · Score: 0

      They are too dumb to rake in profits at maximum, instead they just rake in IPs and developers, screw them and then throw them in the gutter.

    2. Re:PopCap by Anonymous Coward · · Score: 0

      It's about connecting the user THROUGH their store. Every connection is a potential sale of some game widget, that could have been bought without going through EA's Origin. Multiplayer means eyeballs on their store - that's their strategy and producing a few games along the way to gets eyeballs in their store.

      EA execs like Valve/Steam lost their focus, they just want to sell widgets.

  40. EA exec out of touch. by fox171171 · · Score: 1

    EA exec out of touch. That's probably a better phrasing.

    Or EA exec won't green light anything I would pay them for.

    Multiplayer is cool for some things, but I don't much care for it. In this phase of life, I don't have the time to set aside to play online with friends, and like some other posters, I have no desire to play with a random stranger.

    Also avoid "always on" crap, on principle, and due to the fact I work in a remote place (where I have to stay for extended periods) and have no internet that I can use to be "always on" while there.

    So they don't want my money.

  41. Physical buttons and cellular data by tepples · · Score: 1

    What have you got against a policy that says games will have multiplayer?

    The fact that physical buttons and online multiplayer capability in handheld devices tend to be mutually exclusive. The 3DS and PS Vita purchased from ordinary retailers have no cellular data and thus no online multiplayer away from hotspots. The iPhone and Android phones have no physical buttons and thus aren't very good for genres that don't involve clicking on things on the screen. The only handheld devices I know of that have physical buttons and cellular data are the PS Vita purchased from a carrier and the Xperia Play phone. So the multiplayer part of the budget of a 3DS or PS Vita game will be spent on things few people will be able to use.

    1. Re:Physical buttons and cellular data by Anonymous Coward · · Score: 0

      Are you seriously suggesting that in 2012, few people are able to use a wifi hotspot?

    2. Re:Physical buttons and cellular data by Tubal-Cain · · Score: 1

      Kind of defeats the point of a handheld, if you as me.

  42. The way I see it... by Hsien-Ko · · Score: 1

    is a technological trap, so they can shut down master servers when new releases arrive for more sales incentive.
    Has anyone learned from their Madden series?

  43. Well.... by Valcrus · · Score: 0

    Makes my purchase choices easier. I got Diablo 3 and I will never get another game that requires a new connection for single player. Having server downtime for maintenance or being unable to play if the net is down has been to much of a pain when 90% of my play has been single player.

  44. Sucks to be EA then by SJ · · Score: 1

    I'm in the male 25-35 demographic. I have disposable income. I don't play multiplayer games.

    Guess which gaming company doesn't get my money...

    1. Re:Sucks to be EA then by phantomfive · · Score: 1

      When was the last time you played an EA game anyway? It's been a long time for me.

      --
      "First they came for the slanderers and i said nothing."
    2. Re:Sucks to be EA then by Anonymous Coward · · Score: 0

      Who the hell buys EA anyways?

    3. Re:Sucks to be EA then by Ash-Fox · · Score: 1

      I'm in the male 25-35 demographic. I have disposable income. I don't play multiplayer games.

      Guess which gaming company doesn't get my money...

      CCP?

      I assume EA would based off your logic, since they publish games that have single player modes still (see games like Mass Effect 3).

      --
      Change is certain; progress is not obligatory.
  45. Baldur's Gate? by CodeBuster · · Score: 1

    There are rumors that BioWare is working on a modernization of the Baldur's Gate saga, beginning with the 1st game and it's expansions. A game like Baldur's Gate is an entirely different proposition than a multiplayer online shooting game. It makes essentially zero sense to waste time adding multiplayer to the Baldur's Gate games because the characters, dialog and story are meant to be savored, like a good novel or a fine wine, at one's leisure. If people want stupid minors and their juvenile pranks, they will play World of Warcraft instead. Frank Gibeau is an idiot for saying that "every game must have an online component". He just doesn't get it. Other than patches and updates, there are many great games, particularly adventure and story based games, that need no "online component" and are in fact diminished by attempts to add them. This is especially true when those efforts come at the expense of extra work on the character interactions, plots and more time spent on good story telling and dialog options. People want to suspend their disbelief and immerse themselves in the world of the game, they want to become their character, and it's difficult to do that when someone else is being stupid and spoiling the whole experience, as would happen with the "online component" in these games. Hopefully EA will be smart and not meddle in the Baldur's Gate modernizations. Remember Frank that we're watching and we will not forget it if you ruin or otherwise diminish any remake of the greatest RPG franchise of all time.

    1. Re:Baldur's Gate? by Anonymous Coward · · Score: 0

      Both of the original Baldur's Gate games had multiplayer functionality way back then.

      http://www.planetbaldursgate.com/bg/help/multiplayer/

    2. Re:Baldur's Gate? by CodeBuster · · Score: 1

      Both of the original Baldur's Gate games had multiplayer functionality way back then.

      Yes. Like many other games both then and now, the Baldur's Gate games did indeed have a rudimentary multiplayer mode. How many people actually used it? Probably very few. These were afterthought features, thrown in because the people signing the checks said that the game had to support multiplayer. The multiplayer in the BG games was rough and it showed. I tried it a couple of times and then never used it again. I suspect that most other players didn't bother with it either since Baldur's Gate was always about the storyline and the NPCs, not multiplayer.

    3. Re:Baldur's Gate? by someone1234 · · Score: 1

      That is false rumour. BioWare abandoned Baldur's Gate. The company working on Baldur's Gate Enhanced Edition is Overhaul Games. It consists of former BioWare workers and works with modders who kept the game alive in the past 10 years spent abandoned by BioWare.

      --
      Patents Drive Free Software as Hurricanes Drive Construction Industry
  46. Dear EA CEO... by MasaMuneCyrus · · Score: 1

    Dear EA CEO,

    Do you play your company's own games? If not, you should be fired and replaced with somebody who does.

    How can we expect a company to make good products and good business decisions about their products unless they are a fan, themselves? Well, we can't.

  47. Re:" because it will require AN constant Internet" by Toonol · · Score: 1

    Most likely the author wrote "an internet connection" and then revised it to add the word "constant". Not a typo, not a spelling error, but an editing error. Happens to us all, to one degree or another, so it's not worth getting too upset about. You must be insecure; probably European.

    (Actually, that last sentence was a demonstration of coming to a unwarranted conclusion because of a bigotry. Did you recognize the flawed logic? It's easier to see it in a stranger than in yourself.)

  48. Spore by Anonymous Coward · · Score: 0

    Ever since they messed up with Spore I have not touched an EA game! I am rather proud of that. I also hate how Diablo 3 has the same online all the time component. I deal with D3 because I really do like playing with others. I just hate EA in general at this point in time. I wish they had not done SWTOR I won't play that game now. That is how much I dislike EA. They won't get my money!

  49. In other news by Anonymous Coward · · Score: 0

    Google spouts that everything should be searchable and made freely available to the public at the SearchEngineerConference.

    Facebook announces plans to develop augmented reality glasses allowing a user to like real-life objects and the need for less privacy at the EuropeSocialNetworking2012 event.

  50. Well, fuck you very much EA. by PotatoHead · · Score: 1

    There is a reason I've stepped away from modern gaming. There is the occasional title or two I want to play or my wife does, and we do that together, able to share some time. Honestly, those are getting fewer and fewer.

    Gaming is expensive, and the value proposition keeps getting diluted down to a point where it's really starting to show. Think the same kind of death corporate radio is suffering. The dynamics are very similar, as will be the end game.

    Fuck these guys. Go retro and or indie. Lots of platforms from home built micro-controllers to older machines that can play great games to phones, PC's and other devices that can also play great games.

    There is also the homebrew scene. It's a lot like indie, but different in that it usually involves older machines. Much of the homebrew scene is open too. You can see the code, modify the game, interact with the developer, be the developer, contribute graphics, or just collect 'n play. I've spent more on homebrew titles than I have modern gaming for a few years in a row now. There are scenes for the 8 bit machines, some computers and odd devices. AtariAge is one place where it's happening. Quality works too, right along with a bunch of people doing games and getting help on it from others ranging from insiders who just like retro, to enthusiasts who just have picked up how things get done.

    Wrote one for the 2600 a while back for a Minigame compo. Need to do it again too, because I had a lot of fun and got some great feedback. On many of the titles I buy, I know the guy who wrote it, and I know they love that "this game kicks ass! Thanks for it!" feedback as much as they do the few $$$ they get from a physical media run or two.

    Right now, I'm gaming on older gear, and building fun little projects with micro-controllers that have classic ports. Learning about the tech, building things, modifying them, and such is just as much fun as jamming on a modern title is, and I know I'm way better off for it too. Long ago, this started on the old Apple ][, which I have setup to play on to this day. The kids like the thing for all it's weird games, sounds, and such.

    Back then, cracking 'em was as fun as playing them, and several of us did, getting good enough to start careers in computing too. We used to write games, share them, laugh at them, play them, build on them, and just enjoyed it on a lot of levels besides just playing through some linear, scripted pile of shit that's full of licensed IP to the gills. Same game, different skins, diluted value each time... Now that people are picking up on this stuff, they are insuring that they maximize their return on the least value possible, and that's the end game for a top heavy industry suffering as so many others have.

    So yeah, fuck you very much. EA was founded on some great ideas. Now it's just riding a wave, so seriously disconnected from the art of things it's sad to see.

    1. Re:Well, fuck you very much EA. by Ash-Fox · · Score: 1

      There is also the homebrew scene.

      Where is the homebrew scene active these days? I'm not seeing much of it.

      --
      Change is certain; progress is not obligatory.
  51. Clarification by Anonymous Coward · · Score: 0

    Asked by kotaku (http://kotaku.com/5940782/ea-says-theyre-not-killing-single+player-games), he made a clarification: "Let me clarify," Gibeau began. "What I said was [about not greenlighting] anything that [doesn't have] an online service. You can have a very deep single-player game but it has to have an ongoing content plan for keeping customers engaged beyond what's on the initial disc. I'm not saying deathmatch must come to Mirror's Edge."

    1. Re:Clarification by VGPowerlord · · Score: 1

      Asked by kotaku (http://kotaku.com/5940782/ea-says-theyre-not-killing-single+player-games), he made a clarification: "Let me clarify," Gibeau began. "What I said was [about not greenlighting] anything that [doesn't have] an online service. You can have a very deep single-player game but it has to have an ongoing content plan for keeping customers engaged beyond what's on the initial disc. I'm not saying deathmatch must come to Mirror's Edge."

      So, in other words, it has to either have multiplayer or mandatory DLC?

      Mr. Gibeau, please go die in a fire.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
  52. Swore never to install another EA game by Anonymous Coward · · Score: 0

    Because of Spore, or more specifically, because the EA executives pulled anything good out of the game, and then added DRM that nearly destroyed my computer.

    Worse, they had to write code specifically to recognize the millions of walking penis monsters because they put Spore online.

    Sim City Online sounds like a good idea, but like Metal Gear Solid 4, give people the option. There is no need for Sim City by itself to be online.

    In short, if you want me to buy EA games, ever again, stop this bullshit once and for all.

  53. It IS a DRM measure. by Anonymous Coward · · Score: 0

    It IS a DRM measure. It is also the sole place to get an EULA enforced, as a TOS. Better, violations of the TOS have no (or almost none) burden of proof on them to prove the breech whilst you have to prove your innocense with no access to their data. See invalid DMCA takedowns as an example.

  54. You are legion???? by Anonymous Coward · · Score: 0

    Listen, you berate the GPP for speaking for others then you go right ahead and do it yourself, EXPLICITLY!

    "but your preferences (and circumstances) aren't shared by the rest of us"

    ISN'T SHARED BY YOU.

    Dickhead.

  55. 4+ million given to WoW players free. by Anonymous Coward · · Score: 0

    They gave D3 to people on a subscription free. That will increase sales by a large fraction of the base of subscribers, even if they don't like the game at all. Just try once and see, still counts as a "sale".

    1. Re:4+ million given to WoW players free. by Rooked_One · · Score: 1

      If you want to try once, there are free ways. And some are even legal! Phone a friend!

  56. Seems sensible by Anonymous Coward · · Score: 0

    Makes perfect sense to me, much more difficult to pirate a game with an online focus since they can detect when you connect to their servers

  57. What a bastard by Snaller · · Score: 1

    Just another excuse to make lame games. Well, he'll get fired soon enough.

    --
    If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
  58. EA's focus is on shopping, not games by Anonymous Coward · · Score: 0

    Electronic Arts should be put on stock deathwatch for their executives amazing reluctance to do what they did to become successful - aka making quality games. Today's it's not about games, today it's about keeping EA's games connected with the specific point of getting players into their online stores. Perhaps good for business in the short term but in the long term if the only thing EA has to offer players is some item, they must pay real dollars to purchase within a game, then what's left to play?

    My suggestion to EA is get on track and focus on quality products from the players perspective.
    This always online crap is annoying, limits when and where people can play - they screw mobile/laptop players royally. The in game store gimmick, while conceptually interesting isn't worth the added frustration for players who are smart enough to purchase "widgets" outside of a game. Note EA's numbers aren't getting better just because they want to be an online store.

    Get your shiznit together EA, reduce the number of out-of-touch executives and put the investment into designers and developers who actually make products, for players, who will buy those products if done well.

  59. People who have no tethering plan by tepples · · Score: 1

    Are you seriously suggesting that in 2012, few people are able to use a wifi hotspot?

    Yes. A lot of people who play video games on handheld devices still don't have cell phone plans allowing tethering.

  60. Multiplayer doesn't matter for some by Anonymous Coward · · Score: 0

    I don't care much about Multiplayer.

  61. EA just wants to track everything people do by Anonymous Coward · · Score: 0

    EA's become one of those companies who's gathering all the data they can off their user's habits, to analyses for marketing purposes and to resell. Like google, facebook, etc, etc

    That's the drive to force everything to be "online", not the game play itself.

    It's all about the data mining these days!

  62. Re:Zynga by DocSavage64109 · · Score: 1

    Look at how Zynga has been tanking as far as their stock goes because while they have the eyeballs they just can't get enough people to spend money on their in game crap to make any real money.

    What's interesting about Zynga and DLC is that in a lot of their games, spending money gives you tactical advantages that makes the game unfair, and thus less fun. It's pretty bad when the DLC will actually result in a negative game experience.

  63. Leaving money on the table by JSBiff · · Score: 1

    If I were an EA Shareholder, I'd be looking at changing the board of directors - there is a market for single player only. offline playable games, and if you are completely ignoring that market, you are leaving money on the table.

    Just ask Bethesda. Last I checked, Skyrim made in the neighborhood of a Billion dollars (exact figures don't seem to be available, but there were reports that they had made at least $650 Million in the first week of sales - and I don't think that included sales from Steam, which I don't think were ever released publically - so $1 Bn total seems a reasonable estimate).

    That's just *one* game. Granted, probably the most successful single-player game so far, but still, if you factor in all the single player console and PC games, it's probably 2 to 3 Billion a year for the whole industry.

    So, we have a corporate executive proud that he's ignoring a market. Way to go, EA! #winning

  64. It's a nice arrangement really by Anonymous Coward · · Score: 0

    Frank Gibeau won't greenlight any single player games and I won't buy any EA games.

    What's the problem?

  65. EA ruined SSX by Krater76 · · Score: 1

    A few months ago, EA released an updated SSX. The original (PS2, probably one of the best launch games ever) was great and the following 2 sequels (Tricky and '3') moderately good. There were a few incarnations in between but they were lacking.

    The newest edition is visually stunning but they left out the one thing that made the first 3 so fun to play - split-screen, local multiplayer. Everything you want to do against an opponent is either from a 'ghost' (a recording of a previous run) or online against a friend. You can't just jump in and race against a friend sitting in your living room, they have to be connected to the internet on their own machine.

    Thankfully my wife and I had only rented it. We were huge fans of the first ones with the local multiplayer / party game type action as most significant reason. Sorry EA, you broke something that didn't need to be fixed.

    --
    "Is life so dear, or peace so sweet, as to be purchased at the price of chains and slavery?" - Patrick Henry
  66. so? by KingBenny · · Score: 1

    ? my origin account hasnt been on since ... euhm, since i finished the single player campaign on bf3 actually ... which took about five hours, fat chance i'm spending any more cash on EA games

    --
    Free speech was meant to be free for all... how can anyone grow up in a nanny state ?
  67. EA is useless by Anonymous Coward · · Score: 0

    This doesn't really matter anyway. I have stopped buying games which is somehow involved with EA a long time ago. Their everything-online approach has ruined a lot of confidence out there...