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Are Commercial Games Finally Going To Make It To Linux?

colinneagle writes "Those of us who actively promote Linux as a viable desktop alternative to Windows are often greeted with the following refrain: 'Nobody will use Linux because there are no good games.' The prevailing wisdom is that the abundance of high-quality, commercial video gaming is a key factor in the market-share dominance that Microsoft Windows enjoys. And, in all reality, this is somewhat true. So, then, the obvious course of action is to convince the video game publishers and developers of the world that Linux is a viable (if, perhaps, a bit niche) market. And by 'viable' I mean one thing and one thing only – 'profitable.'Luckily, there have been three high-profile recent examples of Linux users going absolutely nuts over video games, forking over their hard-earned cash in the process: the Humble Indie Bundle (drawing in huge numbers of sales — for a DRM-free product, no less — with sales numbers by Linux users consistently beating out sales to MacOS X users); Canonical's Ubuntu Software Center (where video games make up the top 10 paid software packages); Valve's announcement that it is bringing the Steam store, and community portal, to Linux desktop (specifically Ubuntu). Will the indie game developers (along with Valve) reap the bulk of the rewards that releasing games on Linux is offering...or will some of the big publishers realize what they're missing out on and join in the fun?"

242 comments

  1. Sure! by pietromenna · · Score: 3, Insightful

    But only when they see that it makes sense and it will not require too much technical work to allow some! Ahhrg by the way! First post!

    1. Re:Sure! by Frosty+Piss · · Score: 1

      My guess is that if this does gain momentum, it will be for a limited set of distros such as Ubuntu, to ease the issues of installation problems, drivers, what have you.

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    2. Re:Sure! by symbolset · · Score: 1

      Fine. You can pendrive boot Ubuntu when you want to use Steam if Ubuntu isn't your preference. A 16GB USB drive costs $15.

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    3. Re:Sure! by Tastecicles · · Score: 1

      Maplin UK recently had a While-Stocks-Last promotion on Intenso 64GB pen drives - three for £18. That promo lasted all of half an hour before even the distribution centres ran out.

      Pissed me off, I was ready to buy nine.

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    4. Re:Sure! by rbprbp · · Score: 1

      No need for pendrive-booting, even: you could just chroot an Ubuntu and use it from within your favorite distro.

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    5. Re:Sure! by ericloewe · · Score: 1

      Holy crap, and I thought getting 4x 4GB or 2x 8GB for 20€ two years ago was a good deal.

    6. Re:Sure! by DragonTHC · · Score: 2

      I point you to my post from 2007

      We'll see if it rings true.

      --
      They're using their grammar skills there.
    7. Re:Sure! by DragonTHC · · Score: 3, Interesting

      here's the text for lazy people.

      Here is my prediction for the next big thing in PC games.
      live DVDs. You’ll get your game on a live DVD that runs a custom operating system or perhaps Linux to make it easy. A huge portion of the overhead costs for games involves support. If publishers could control the environment their software runs in, end-user support costs drop dramatically. The real hurdle to overcome? Driver support. Though, when publishers cross the live DVD bridge, I’m sure hardware manufacturers will jump onboard and sure up some unified driver technology like Nvidia and ATI already have.
      This all makes it much easier to play games and easier still to troubleshoot them. What about copy protection you ask? CD keys still work for online play. Why not have a game run its own operating system from a usb thumb drive? this allows the publisher to add dongle-type hardware to the usb thumb drive if they so choose to add that level of copy protection.
      You heard it all here first.

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      They're using their grammar skills there.
    8. Re:Sure! by Anonymous Coward · · Score: 0

      Fine. You can pendrive boot Ubuntu when you want to use Steam if Ubuntu isn't your preference. A 16GB USB drive costs $15.

      No, sorry,

      Writes are so slow on pen flash drives that they are almost unusable for a linux instalation. Live linux cd's on the otherhand are fine, since everything is kept in memory and not written to disk.

    9. Re:Sure! by Tastecicles · · Score: 1

      last good deal I had on portable memory was PNY Olympic Edition 8GB Class 6 SD cards, 2 for £12 (this was June this year). That was a PC World thing. Before that, it was an Integral Class 4 32GB SD card at £24 (when everyone else was selling them at £40+ - Feb/March this year).

      --
      Operation Guillotine is in effect.
    10. Re:Sure! by Type44Q · · Score: 1

      A 16GB USB drive costs $15.

      Newegg had a 32GB for that price a day or two ago...

    11. Re:Sure! by Dogtanian · · Score: 1

      Maplin UK recently had a While-Stocks-Last promotion on Intenso 64GB pen drives - three for £18. That promo lasted all of half an hour before even the distribution centres ran out.

      I'm pretty sure that was one of those attention-grabbing below-cost-price offers on an intentionally-limited amount of stock that one has to be fast and lucky to catch. As such, it doesn't say much about the everyday price of a 64GB pen drive.

      That said, one can probably pick up a 16GB drive for more like US $10 these days.

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    12. Re:Sure! by Black+LED · · Score: 1

      Or spend almost double that and get a 64GB drive

      I am still holding out for the 128GB drives to come down a little more.

    13. Re:Sure! by Anonymous Coward · · Score: 1

      Actually, pendrive installatons usually just move Live CD to USB, optionally creating loopback file for permanent changes. It still uses a tmpfs RAM disk (and nobody stops you from configuring it on any Linux system, anyways), but you can also keep your configuration and additionally installed stuff between reboots.

    14. Re:Sure! by fast+turtle · · Score: 1

      and Newegg has the 32GB type for less then $20 on a regular basis. I'm planning on getting either them or a 64GB after the Xmas season depending on what's cheaper

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    15. Re:Sure! by Tastecicles · · Score: 1

      hm... for an old vs new comparison you need to compare what old Windows games will run on current platforms as well.

      For example, will Alpha Centauri run on Win7? No.
      Will SU-27 Flanker? No.
      Will Command & Conquer? No.
      Will Red Alert? No. RA2 will. Yuri's Revenge will.
      Will Homeworld Cataclysm? No. Surprisingly, Homeworld 1 will.
      Will Warbirds? No.
      Will XWing Vs. Tie Fighter? No.

      Games that will run on Win7: Unreal Tournament 2002, UT2003, Microsoft Flight Simulator 2000, Stronghold, Need For Speed: Underground, Simpsons Hit N Run, Half Life, and Worms.

      Just a few of the pile I've tried.

      If I'm looking at a day filled with gaming, I'll usually break out the XBox. That's what it's for.

      --
      Operation Guillotine is in effect.
    16. Re:Sure! by Internetuser1248 · · Score: 1

      Portable memory, I use a usb bridge. Sata/ide to usb, any hard drive becomes portable. If you know tech people or know which dumpsters to root through 40g, 80g, anything up to about 500 if you are lucky are free, as in $0. The bridge is $10 to $20. Nice for extracting data from burned out drives too as the computer doesn't have to handle booting with the drive connected so you can usually copy data without any need for recovery programs.

      As to linux games, I have always been one of those wanting to move to linux who was stopped by the gaming problems. I know linux is a better os and wine sounds almost good enough to coax me over. If steam moves over that will probably provide the momentum that developers need to get it really moving. I play foss games when they have a windows binary available. I think this will be a major boost to linux market share, at least to the distros that end up being supported.

    17. Re:Sure! by Microlith · · Score: 2

      That would be annoying as hell. On top of that, it'd force the development studios to support everything beneath the game as well as on top. Rather than diminishing the support costs, you've just exploded them.

    18. Re:Sure! by Anonymous Coward · · Score: 0

      Which isn't enough space to install Rage (HA! Right), let alone Ubuntu + Steam.

    19. Re:Sure! by notdotcom.com · · Score: 1

      Of course! This makes perfect sense, especially when many new computers are shipping without optical drives!

      --
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    20. Re:Sure! by jedidiah · · Score: 1

      > Seriously, I've got a half dozen old 'Linux games' from the first time around, and of those, none of their original binaries will run on a current linux distro

      I still run CivCTP and SimCity 3000. Kohan and Majesty and SMAC do well too.

      --
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    21. Re:Sure! by gronofer · · Score: 1

      Some of the old games have been open sourced however, and now run very well on Linux. Warzone 2100 for example.

    22. Re:Sure! by ifiwereasculptor · · Score: 2

      That's actually a great idea. There's one big problem, though: hardware support. Your custom distro would only support hardware up until that point in time, which meant you'd have to look for legacy hardware two years from now. But what if you offered the hardware, too, in a bundle? That way you'd have control over both hardware and software - there's nothing easier to support of develop for. And, to reduce costs, you could share a platform like that across many games, so... oh, wait...

    23. Re:Sure! by donaldm · · Score: 1

      Of course! This makes perfect sense, especially when many new computers are shipping without optical drives!

      You know that you can boot into an OS from a USB key and install or run appropriate software. I have not used CD's, DVD's or BD's for that matter to install software for over 4 years now. Of course if you have a locked down device that has no input peripherals then you are definitely at the mercy of the vendor.

      --
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    24. Re:Sure! by hairyfeet · · Score: 1

      But the big elephant in the room, the one nobody wants to talk about is.....DRM.

      Whether everyone likes it or not the game publishers will NOT accept putting games on Linux without DRM you can go look at the numbers on TPB to see why. I personally don't mind Steam DRM as its really pretty benign, easy enough to crack (if for some reason you needed to) and they give you plenty of pluses such as matchmaking, one click shopping and gifting, and chat along with the crazy sales which makes many games honestly cheaper to buy than deal with all the bandwidth sucked running BT.

      But we know there is a VERY vocal group, whether minority or majority i honestly don't think anyone knows, that believe the four freedoms are sacrosanct and that ANY DRM is not to be tolerated. We have even seen on previous Steam posts users saying "As long as they don't put it in the repos" and frankly i wouldn't be surprised if some of the devs have similar feeling and wouldn't work to make things break, if for no other reason than to say "See? if you opened up you wouldn't have that problem".

      But you simply aren't gonna get mainstream users if they have to jump through flaming hoops and the games that worked yesterday don't work today because they thought updating on Linux was safe. Like it or not games on Windows don't break when you apply updates and that is what the users are gonna expect. Canonical can "say" they are gonna support it but its not like they have the funds to fork the entire distro, since Shuttleworth has already said he's not gonna sink more millions into Canonical who knows if they'll even be here this time next year.

      So will you accept DRM, or will you refuse and stay out of the mainstream? that's pretty much your choice in a nutshell, can't have your cake and eat it too, as the publishers will simply never jump on the GPL bandwagon. hell you can count the number of big game houses that have been Linux friendly on one hand with fingers left over.

      Personally i think either way its gonna be a hell of an interesting fight, the pragmatists that want Linux to be a contender VS the true believers that don't care if nobody uses it as long as it remains pure.

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    25. Re:Sure! by thesandtiger · · Score: 2

      It's actually a really stupid idea. Why the fuck would I, as a consumer, want to have to reboot to play a game, screw around keeping track of all discs or USB drives or whatever, and lose the ability to do anything else with my computer when it's playing a game?

      On top of that, yes, as you say, hardware support would be problematic. Updates would be a pain in the ass. There would be absolutely no way of knowing if any two games would do something incredibly weird to your system because maybe neither one of them was developed with an eye towards checking if, I dunno, that space on the hard drive it is writing a patch to was occupied by anything.

      It's just a staggeringly stupid idea that doesn't solve any problems and serves no purpose. Literally encasing games in human feces would be a better idea because at least then it might serve the purpose of reducing shoplifting losses.

      That said, pitch it to Ubisoft, they have a history of trying out pants on head retarded ideas and may pay well for it.

      --
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    26. Re:Sure! by thesandtiger · · Score: 1

      And, I should say, I knew you were being sarcastic/describing consoles, but I didn't want the op to imagine anyone actually thought it was a good idea.

      --
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    27. Re:Sure! by Alex+Belits · · Score: 0

      More FUD from Microsoft astroturfer hairyfeet.

      DRM failed miserably for software, and even game companies accepted that -- deal with it.

      --
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    28. Re:Sure! by Alex+Belits · · Score: 1

      You can run Ubuntu in chroot on any Linux distribution.

      You would know that if you ever used anything other than Windows, so please shut up.

      --
      Contrary to the popular belief, there indeed is no God.
    29. Re:Sure! by tsa · · Score: 1

      You can also keep running Windows.

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      -- Cheers!

    30. Re:Sure! by tsa · · Score: 1

      Wasn't that how most games in the 1990s worked? They circumvented DOS and replaced it with their own OS, wasn't it called 4DOSGW or something?

      --

      -- Cheers!

    31. Re:Sure! by xyzzyman · · Score: 1

      And the step after that, is to just standardized the hardware for a generation, so that everyone has the same video card, processor, ram, etc and ship games on DVD's and play directly off of them... End-user support will drop even further to the point that your only calls are hardware failure and scratched disks (Outside of a buggy game). They could go with some trendy name, like XBox or Playstation.

    32. Re:Sure! by galanom · · Score: 1

      King's Quest I and II were made that way at the '80s, not on DVD of course, but on 5.25 floppy. It was a immensely stupid idea, thankfully KQ3 run on plain DOS. What an evil mind could think such a thing!

      I think single-tasking and rebooting to play a game is not the way forward.

    33. Re:Sure! by MysteriousPreacher · · Score: 1

      Most Amiga games worked that way. It was a pain in the arse that I was happy to leave behind when I moved to systems where hard drive installs were the norm. The disc thing came back with consoles, but then consoles are kind of single use devices. On a computer, I don't want to have to reboot this thing when I want to spend 20 minutes shooting zombies. Also, it's kind of useful to be able to tab to my browser, or a chat application. Even consoles have been moving away, with hard drive installable games and electronic downloads. Games on a dedicated disc makes as much sense as reviving Atari 2600 style cartridges.

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    34. Re:Sure! by Lotana · · Score: 1

      This has been done before:

      linuX-gamers

    35. Re:Sure! by jseale · · Score: 1

      My guess is that if this does gain momentum, it will be for a limited set of distros such as Ubuntu, to ease the issues of installation problems, drivers, what have you.

      That's for sure. Fedora is the other possibility.

    36. Re:Sure! by KingBenny · · Score: 1

      the beauty of it all might be to open up to the community and have them work (for free as usual) actively on patches perhaps, but i dont know if that fits into all our code are belong to us philosophies

      --
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    37. Re:Sure! by Anonymous Coward · · Score: 0

      When I was a kid, I had to design custom boot disks to play Privateer and DOOM. This idea isn't really so far fetched with a persistent file on the computer's hard drive to store updated driver data or something to that effect. It's at least plausable, and something PC gamers have done before. Hell, you'll be guaranteed to get maximum performance out of the hardware with no system overhead.

  2. Not news by Anonymous Coward · · Score: 0

    Slow news day? None of this is new or hasn't been posted on here yet.

  3. No by Anonymous Coward · · Score: 0

    See subject.

  4. Valve thinks so. by Nyder · · Score: 5, Informative
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    1. Re:Valve thinks so. by Anonymous Coward · · Score: 0

      Just Valve will be porting much to Linux, but they started porting first to MacOS X, but some of the games like Dota 2 are not available even for MacOS.

    2. Re:Valve thinks so. by Anonymous Coward · · Score: 0

      Valve sees Windows 8 as a potential disaster and is moving to diversify their offerings. I'm not sure how much money it's costing them to do the porting, but if the performance figures they're seeing are accurate and reflect other games, you might see Linux become big for gamers. Because some folks do care about those extra FPS and smoother performance enough to switch. It is after all cheaper than buying a pair of $500 GPUs.

    3. Re:Valve thinks so. by lowlymarine · · Score: 3, Interesting

      The problem is, the Source engine already exhibits a lot of really bizarre performance behavior. They say that on Linux with OpenGL they're seeing performnace improvements over Windows with DirectX (with no mention of IQ), but on Windows the OpenGL engine is slightly slower (~10%), and on OS X the OpenGL engine is about 65% of the speed of the DirectX implementation on Windows and has noticeably lower image quality. Source also has wildly different performance on otherwise comparable AMD and nVidia cards. I've even had systems that used to run TF2 just fine a year or so ago, and now are a stuttery mess with the same settings on the same maps with the same number of players, for no readily apparent reason. And of course we're dealing with framerates in the 300+ FPS range for the Source engine on high-end hardware these days, where huge differences can be the result of otherwise tiny factors, as actual GPU performance is marginalized next to things like driver overhead; that wouldn't be the case for, say, Unigine or UE4.

      I think if we're honest, Valve's big complaint about Windows 8 has nothing to do with "performance" or expected sales, it's more about "waah we were about to launch an application store but now thanks to Microsoft's we won't have a virtual monopoly on that for Windows."

    4. Re:Valve thinks so. by Sir_Sri · · Score: 4, Insightful

      And they're porting to linux as a hedge against a massive failure of windows 8 and an abandoning of the Microsoft platform.

      For the vast vast vast vast majority of developers the added overhead of a mac version, let alone a linux version isn't worth the investment at this time. Activision is even cutting out windows XP support (and that still has `12% of the PC game marketshare: http://store.steampowered.com/hwsurvey for august). If you look at overall operating system marketshare, windows has about 91% of the overall market, Mac around 7, Linux 1, and then you're into the margin of error on reporting. Linux just isn't a market worth investing in unless you can count on a few tens of thousands of copies or you're looking at it as an investment in a future platform.

      What this tells us is likely that valve is looking at doing a linux console (sort of like the PS3), but based around steam, as a potential future product, especially if windows 8 is as much of a disaster as it seems to be *and* windows marketshare starts to tank. I could also (or instead) see them using a steam cloud of linux servers streaming content, rather than selling you a box too, it is still easier to run a huge linux server farm than windows server farm (especially given the licensing issues with doing that with windows). That doesn't mean anyone else wants in on this plan particularly, but for Valve, who are trying to keep themselves relevant in a world of windows App stores and consoles that have their own clouds they need to be trying all sorts of stuff to keep people using Steam. They can make money on a half life 3, portal 3 etc, but keeping Steam afloat in a Windows 8/9 world presents some serious challenges.

      Like Mac, the linux numbers are going to under-report 'gamer' types, because people who play games switch to windows right now, even if they would rather game on Linux. But it's still a very very small market to try and serve, especially when games usually work under Wine so why do any work for 'native' linux when you don't have to? The Eve guys gave up because they couldn't match Wine performance after all, and while WoW runs on Linux they also have an infinite pile of money to throw at the problem, and something like steam, they want to be everywhere in case the PC business completely transforms overnight.

    5. Re:Valve thinks so. by Blakey+Rat · · Score: 2

      No; they're doing it so they have an OS for their upcoming set-top box product.

      The fact that, due to the OS chosen being Linux, it just happens to run on PCs to? Just a side-effect. Whether they continue to support Linux-on-PCs after the set-top-box succeeds or fails is really the best indicator, but we won't know that for years.

    6. Re:Valve thinks so. by Eirenarch · · Score: 2

      I am can't wait to see what happens. The Linux users I know won't give money for software unless it is some indie semi-open source "please donate your money" developer like the case with Humble Indie Bundle. I wanna see how big titles like Call of Duty do. I predict disaster.

    7. Re:Valve thinks so. by Sir_Sri · · Score: 1

      I would consider 'set top box' and 'console' the same thing for this discussion.

      The proper set top boxes from the cable companies is a whole other problem. In that they'd be going head to head with the DVR and PVR market. But going head to head with cisco on that is a really really poor plan. Cisco just spent what, 5 billion dollars on NDS to get control of basically the whole set top box market, Valve is big, but it has no relationships with the cable companies, and I can't see them particularly wanting to do business with valve outside the US.

      Now true, the NDS set top boxes all run java talking to linux servers, but they don't have the hardware for gaming on the box, and they don't really seem inclined to go that route, or if they do, they aren't telling me about it.

    8. Re:Valve thinks so. by Anonymous Coward · · Score: 0

      [...]I've even had systems that used to run TF2 just fine a year or so ago, and now are a stuttery mess with the same settings on the same maps with the same number of players, for no readily apparent reason.[...]

      There have been around 30 new weapons added since last September, and more hats than I cbf counting. That's tons of new models, textures, sounds, effects, etc. That is not 'no readily apparent reason'.

    9. Re:Valve thinks so. by Blakey+Rat · · Score: 1

      Yeah I didn't read your post carefully enough before replying, sorry.

      But I do honestly believe Valve has zero interest in Linux-as-a-PC-OS, they only care about Linux-as-a-console-OS. That you get the first is a side-effect of them developing the second.

    10. Re:Valve thinks so. by Sir_Sri · · Score: 1

      I diverged from my own one line summary, that didn't help readability or convey my point particularly well.

    11. Re:Valve thinks so. by symbolset · · Score: 4, Interesting

      No, they're porting to Linux as a hedge against the success of Windows 8. Valve has an app store they get a huge fraction of their income from. Since Windows 8 will have its own Windows Marketplace app store, Microsoft is unlikely to be friendly to Valve's store. In fact, Independent Software Vendors with valuable markets in Windows that Microsoft decides to want tend to start having issues running in Windows at all. Microsoft has decided they want Gaben's Steam marketing revenues - and probably the games money too now, and Gaben knows that once they decide that the party is over in Windows - they cannot be dissuaded, negotiated with, or convinced. He knows this because he used to work there.

      So Valve needs a new platform for their game engines, games and game store to run on because Windows 8 is not going to work. Since Apple has the same app store issues and Linux doesn't, Linux it is.

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    12. Re:Valve thinks so. by cheesybagel · · Score: 1

      Depends on how they do it.

    13. Re:Valve thinks so. by Sir_Sri · · Score: 1

      No, they're porting to Linux as a hedge against the success of Windows 8.

      I sort of covered that in my 3rd paragraph. It's not windows 8 they're worried about, that's almost certainly doomed at this point. Windows 9 on the other hand....

      But even then, they need to look at what value they can add as a store, and what they do if the whole Windows ecosystem implodes upon itself from microsoft doing things badly.

      Ultimately this is a problem all of the big software vendors need to think about. Microsoft going after their market could be a disaster (think office to IBM lotus notes or Corel word perfect, internet explorer to netscape etc.), and microsoft's windows business collapsing, which, if we want to look at 5 year time horizons starts to look like a serious possibility - look at what happened to nokia in the last 5 years - both pose serious challenges. When you just make games you can always just make games for the next platform, and you're somewhat compartmentalized to what happens on 3 year cycles,and can start afresh after that, or at least use your art assets on a different platform, but when you have a big long term ecosystem you have to worry about just what is going to happen at both Apple and Microsoft.

      So Valve needs a new platform for their game engines, games and game store to run on because Windows 8 is not going to work.

      Uh... valve has another platform for their games and game engines, (the 360, and a half assed job of PS3) if they were just a game company, like the rest of us, they wouldn't really care. There will still be a market for games 5 years from now. That might be on the WiiU, the xbox3, PS4, an android console etc. The market for their games isn't going away, but yes, Steam runs into a lot of challenges from windows 8. If the windows store is hugely successful they're screwed, and if Windows 8 spells the end of the Windows 90% marketshare they're screwed too.

    14. Re:Valve thinks so. by Brillegeit · · Score: 2

      All machines I use run Linux, both at home and work. But I still have a dedicated $1000 machine with a $200 Windows license I start a few times a week and play the ~160 games I have in my Steam Library. I don't know of any Linux users over the age of twenty-something (e.g. has a job) that is hostile to non-free software if there is no free-software alternative, as is the case with games.

    15. Re:Valve thinks so. by symbolset · · Score: 1

      Windows 9 on the other hand....

      All future versions of Windows are now closed to Valve. Even future Windows Updates will break Valve's game engine for no good reason. Valve isn't going to have solid documentation for the next version of DirectX, let alone the next version of Windows. They'll be lucky if their customers can still play their games past next Patch Tuesday. Microsoft has decided that it's time to harvest Valve's customers and profits. I can now safely say that Valve isn't going to get the early access to Windows 9 they would need to stay competitive.

      Since he used to work there Gabe Newell knows the signs, and is ready to deal with this issue. He knew that if he became profitable enough, this day would come.

      I agree that all ISVs need to look at this issue and have a plan for when become so successful they ring Redmond's dinner bell. Except for anti-malware/antivirus vendors. Those folk really have nowhere else to go since the Windows malware ecosystem they defend against really doesn't have an analog market under any other common system.

      Whether Windows 8, 9 or 10 implodes or not is irrelevant to Valve now, since they're not welcome on it anyway.

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    16. Re:Valve thinks so. by Anonymous Coward · · Score: 0

      The performances differences they speed were a few percentage points and easily within the testing margin of error.

    17. Re:Valve thinks so. by Sir_Sri · · Score: 3, Interesting

      Even future Windows Updates will break Valve's game engine for no good reason.

      That doesn't even make sense. Much as I have been trying to persuade them, microsoft is not interested in making or selling game engines. There's a big difference between the directx API and a game engine, and MS isn't in the latter business at all, despite the fairly compelling case for there to be some serious software companies selling game engines at tiered pricepoints with tiered support.

      I can now safely say that Valve isn't going to get the early access to Windows 9 they would need to stay competitive.

      Again, that doesn't make any sense. Anyone who pays for MSDN access can get early access to windows 9, and, somewhat surprisingly, directx 8 code still works on windows 8, so there's not real reason to believe that source engine games are suddenly going to stop working any more than anything else could suddenly stop working.

      Except for anti-malware/antivirus vendors. Those folk really have nowhere else to go

      They're usually security companies, not just AV companies. There's still a market for intrusion detection, forensics, recovery etc. There is even a place for malware protection on linux and mac if they ever pick up market share, and there's a place for AV on mobile devices these days too.

      You're talking a lot of nonsense unfortunately.

    18. Re:Valve thinks so. by Eirenarch · · Score: 1

      Obviously we know different people. The Linux users I know who are not hostile to non-free software are hostile to gaming (think it is for children or that you should not waste your time with games)

    19. Re:Valve thinks so. by symbolset · · Score: 1

      You can choose not to believe me if you want. I have a good history of being right on these things here, going back over a decade. I am seldom wrong, but it does occasionally happen. No prophet is perfect.

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      Help stamp out iliturcy.
    20. Re:Valve thinks so. by Anonymous Coward · · Score: 0

      Windows XP support from MS is ending in 2014 and even now it's only security patches. Linux is still a platform that's supported and will be for years to come. So, 12% of the users using XP is less significant than if 12% of the users were using Linux. At this point it's clearly a much smaller number than 12% of the gamers, but the number is stable and would likely grow if the folks that are dual booting to play games didn't have to dual boot.

      Now, if that's enough to justify the work is going to depend upon how well the software is coded in the first place and how many Windows only libraries they're using. But, with Unity3D being made available on Linux, it's going to be much less work than it was previously.

    21. Re:Valve thinks so. by Alex+Belits · · Score: 1

      Post more Microsoft marketing, your boss is behind you.

      --
      Contrary to the popular belief, there indeed is no God.
    22. Re:Valve thinks so. by Anonymous Coward · · Score: 0

      > That doesn't even make sense. Much as I have been trying to persuade them, microsoft is not interested in making or selling game engines. There's a big difference between the directx API and a game engine, and MS isn't in the latter business at all, despite the fairly compelling case for there to be some serious software companies selling game engines at tiered pricepoints with tiered support.

      You're not thinking about things with a wide enough scope. No, MS is not in the game engine business. MS is however in the gaming and more specifically the console business. It's pretty undeniable that MS has done little more than keep PC gaming on life support. Why would MS want PC gaming to succeed when they're peddling the xbox where they get a cut of every game sold?

    23. Re:Valve thinks so. by Sri+Ramkrishna · · Score: 1

      I would say because it still keeps gamers in the Windows eco-system. Once they go somewhere else, that loses you influence points. PC games are making a comeback, the graphics improve way way faster than they do on consoles. You can get cutting edge games way before the consoles do. For first player shooters and people like the guys who made Witcher, the best graphics is killer.

    24. Re:Valve thinks so. by Sir_Sri · · Score: 1

      Who says the game engine has to be PC only? They provide the basic API and the development tools (XNA), there's a good market for them selling some 3D engines and content authoring tools that would be very useful for both 360 and PC (and WP8). Where Epic (unreal engine) will only talk to you if you aren't concerned about price MS is big enough to have tiered support options and so on that most of the game engine companies can't afford, they have 'free and no support' or 'more money than you can afford' support.

      Also, MS has been pretty good about doing what they do on the PC. They don't make game engines, but DX11 is a big testbed for future technology and they do actually support all this stuff pretty well from the development side. I grant it's second fiddle to the Xbox, but that doesn't mean we don't get what we need from them.

    25. Re:Valve thinks so. by Sir_Sri · · Score: 1

      Linux is still a platform that's supported and will be for years to come.

      So is windows. Linux has version numbers too you know. The L4D2 thing was specifically for ubuntu 12.04 for example.

    26. Re:Valve thinks so. by Anonymous Coward · · Score: 0

      Are you off your meds?

    27. Re:Valve thinks so. by Anonymous Coward · · Score: 0

      And every fortune teller has a 100% rate of success due to selection bias.

    28. Re:Valve thinks so. by Anonymous Coward · · Score: 0

      "There is even a place for malware protection on linux and mac if they ever pick up market share"

      Bullshit

      Security and market share have nothing to do with each other.

      Windows is easy to rape with 1 user or 1 billion

  5. hypothesis by Anonymous Coward · · Score: 0

    Now abnormally high number of people buy games on linux just to support and prove that linux is viable platform (many friends of mine). Well if there will be more games on linux either people wont be able to buy all games to support companies or it will actually attract more new people to linux and they will buy games and then linux will grow eco-boom style, but somehow I think 1 scnenario is more likely. Sadly.

  6. Conventional wisdom is wrong about why Windows by dkleinsc · · Score: 1

    Yes, the lack of commercial games is a barrier to Linux. It's not even close to the largest barrier to mass market adoption on the desktop: The largest barrier to Linux adoption, by far, is that your typical computer comes with MS Windows or OS X, and both of those are decent enough to do what most computer users want to do, which is check their email, stay in touch on Facebook, browse the news, view video on Youtube, etc. They don't need to make a change, so they don't.

    An obligatory car analogy: If your Ford Pinto is still running reasonably well, even though it gets 15 mpg, you're probably not going to buy a new car.

    --
    I am officially gone from /. Long live http://www.soylentnews.com/
    1. Re:Conventional wisdom is wrong about why Windows by Anonymous Coward · · Score: 0

      I also found the summary amusing regarding sales of the Humble Indie Bundle being higher for linux users. Wny would a Mac user bother to buy it?

      Mac has a rapidly growing infrastructure for games in both the App store, and Steam as well as from folks like Blizzard.

    2. Re:Conventional wisdom is wrong about why Windows by laffer1 · · Score: 1

      Linux adoption needs to happen in business first. Linux can compete with Windows in that arena. It's going to take a long time before we can consume content on Linux effectively. It's not a technical problem, it's a lack of interest from DRM loving companies.

      Linux needs business apps and lots of them. They need quickbooks, good office suites, clients for various ibm and oracle products, etc. If anything, the lack of consuming content can be a feature right now in this space. It means the employees won't stream every video on the internet at work and kill your network connectivity.

    3. Re:Conventional wisdom is wrong about why Windows by moj0joj0 · · Score: 4, Interesting

      I began using Microsoft operating systems in the late 1980's. I used them every single day that I used a computer until about a year ago when I decided to give Ubuntu a try.

      I now use Ubuntu every single day I use a computer, I do reboot occasionally to use Windows for games, aside from that I do not use Windows at all.

      The only shortcomings I have come across is my dependence upon Photoshop (yes, I now run PS in wine) and that of my games. Aside from that, every other thing for which my computer is used, Ubuntu just works, and does works with more stability that Windows has ever shown in more than 2 decades of use.

      So when you say "runs circles around those same offerings on Linux" I will have to disagree, in fact, that statement is only partially true under some circumstances for specific applications, the exception rather than the rule. As a Linux n00b, I have more stability, better response, less overhead and an all around better experience than Windows.

    4. Re:Conventional wisdom is wrong about why Windows by Tastecicles · · Score: 1

      Linux has lots of business apps. RHEL (RedHat Enterprise Linux) comes with a stack of them.

      I had a little cry when I migrated from 4D6* and Seagate Info**, which I'd been using for years, to RHEL, where I had to take everything I'd learned from the previous solution and bin it, and learn a whole new syntax. It was hard. I wouldn't honestly recommend a migration from an NT based SAP solution to Linux, it's something you need to go into with a virgin mind or it'll fuck you up.

      *Long gone 4th Generation business language solution, I'd be surprised if anyone reading this is even aware of its existence never mind used it or even still uses it.
      **No longer supported as it was back in 1997, which was when I started using it, the current incarnation has been through the mill of being bundled with Microsoft Visual Studio, now I wouldn't recognise it if it ran up to me and kissed me.

      --
      Operation Guillotine is in effect.
    5. Re:Conventional wisdom is wrong about why Windows by donaldm · · Score: 1

      The only shortcomings I have come across is my dependence upon Photoshop (yes, I now run PS in wine)

      I actually hear this allot however I would normally reply "Use the GIMP" which IMHO is just as good as Photoshop. Unfortunately you mentioned you are dependent on Photoshop and run it under WINE so my reply to you would be to stick with what you are familiar with since trying to move to the GIMP has a fairly steep learning curve although the basics are very easy to learn, sort of like Photoshop :)

      For someone who has never used Photoshop or the GIMP the learning curve is about the same to get the appropriate job done. Of course the biggest advantage of the GIMP over Photoshop is the GIMP is free while Photoshop is not unless you join the "Green/Red parrot brigade" and pretty much everything else is IMHO nitpicking.

      --
      There ain't no such thing as proprietary standards only proprietary formats. Standards are by definition open.
    6. Re:Conventional wisdom is wrong about why Windows by Anonymous Coward · · Score: 0

      A year ago? You're on stage one:

      http://linuxhaters.blogspot.co.uk/2008/06/evolution-of-ubuntu-user.html

    7. Re:Conventional wisdom is wrong about why Windows by Gnulix · · Score: 4, Informative

      I actually hear this allot however I would normally reply "Use the GIMP" which IMHO is just as good as Photoshop.

      No, GIMP is not as good as Photoshop. It is however quite competent for the things that most people need to do with an image editing program. For everyday users I would recommend GIMP, but for professional artists and photographers Photoshop is a better choice.

    8. Re:Conventional wisdom is wrong about why Windows by Anonymous Coward · · Score: 0

      "the biggest advantage of the GIMP over Photoshop is the GIMP is free"

      Free and cross-platform... which is a powerful combination.

      When I hear Photoshoppers complain about GIMP or the other way around, it's usually not because some rare feature is absent, but because the user interface is unfamiliar. Let's face it; if you're used to Photoshop, getting used to GIMP seems like a waste of time. And I assure you that if you're a GIMP user, the same applies the other way around.

      From my perspective, it's priceless to always have the graphical editor of your choice available, without ever having to worry about cost and licensing issues. In the workplace, I can easily justify, and get away with installing GIMP. If I wanted to do the same with Photoshop, I'd either have to waste a lot of time jumping through hoops, or risk my job running unlicensed software.

      In short, if you're just getting into graphic manipulation, unless you're planning to make a full-time career out of it, go for GIMP. You'll save yourself the cost, vendor tie-in issues and legal worries that come with using Photoshop.

      Posting as AC as I'm not a karma whore.

    9. Re:Conventional wisdom is wrong about why Windows by moj0joj0 · · Score: 1

      I started using Ubuntu 10.10 - I now run 12.04, so I've gone through several upgrades. Aside from a few hours of having to get used to unity, which I like, my upgrades have been painless.

      I recently built a new system, with an OCZ SSD drive, 2x4TB SATAs, 32gig of RAM, Intel i7 proc and Asus maximus v extreme MB and Asus 570GTX video card. When I built this new system, my 12.04 install was fast and worked right out of the box, I installed the x-swat nvidia drivers and aside from installing a few apps and a tweak or 2 I have come to enjoy, I was done. The entire install took less than an hour.

      As I also play video games, I installed Windows 7 Ultimate x64. It took an hour for the automated portion of the install to complete, it didn't recognize my USB3.0, kept dropping my mouse and keyboard, didn't find my WiFi NIC, locked up and crashed regularly even after I finally got SP1 installed. It took me the better part of a morning to get my machine stable, nearly 4 hours of continuous work, DL's, reboots, etc. Even after all that I still had nothing but the OS installed, no productivity software or email - I spent a further hour installing the basic stuff needed to be able to use the system for anything productive (like reading my email).

      I am sorry if this seems like some sort of anti-Windows rant, that isn't my intent. I would classify myself as a long-time computer user. I do photography, webdev and some other computer intensive activities. This is just my experience, others people's may be quite different.

    10. Re:Conventional wisdom is wrong about why Windows by Anonymous Coward · · Score: 0

      Lol, I hadn't seen that before but it exactly parallels my experience with Ubuntu.

    11. Re:Conventional wisdom is wrong about why Windows by Anonymous Coward · · Score: 0

      Funny that the OP got modded down and you got modded up... for proving the OPs point. If you felt that he was wrong you'd have abandoned Photoshop and went to GIMP. You'd abandon Windows games for Linux games too. Instead you've sold out and make exceptions but act like they're not exceptions. So aside from maybe web surfing what are you doing on Ubuntu that is so much better than the same genres of software on OS X or Windows?
       
      BTW, pay attention. The question isn't about what OS you prefer. It's about the software you use on the OS. That's what so many Linux users still don't get even after over a decade of the same question being asked. I wonder if it's because the people who'd ask these questions get modded down as trolls instead of getting honest answers.

  7. Re:Won't happen anytime soon. by interval1066 · · Score: 2

    ... where most people thinks they are entitled to have everything free...

    Most people using linux think"s" assuming the cart is before the horse in lieu of a viable gaming title is a bit premature. Let's wait until the steam port is done, shall we?

    --
    Python: 'And then suddenly you have a language which says "we're all stuck with whatever the whiniest coder wants".'
  8. Maybe by Sycraft-fu · · Score: 5, Interesting

    It'll depend on two big things:

    1) The willingness of Linux users to pay for software. Big name games are not going to go OSS, they are not going to be free, they are not going to function off of donations. They cost too much money for that. When you sink $10-30 million in making a game, you have to have a way to make it back. Unfortunately I've met more than a few Linux users who think all software should be no cost, they are just unwilling to consider paying for something. Others will pay, but only a small amount. So we'll have to see how many people are willing to pay, if it is enough to cover the costs of porting and supporting.

    2) Linux getting a better graphics setup. Right now there's a real problem with regards to using modern features of GPUs. The binary nVidia drivers provide OpenGL 4.2 and are fast and stable, but that is about it. So if a game wants to use new technology, and more and more do, then there's a real issue with what you support. Ask Mozilla about the problems they had with GPU acceleration under Linux. It was a case of "It works well with binary nVidia, but has X crashing bugs with anything else." That isn't a setup that will be ok for many game companies, particularly if the expectation is that they scale things back or do tons of work and hacking to support various chips/drivers, since that'll increase the cost of doing it.

    It'll all come down to money, as it always will in business. The desktop Linux market is not that large so there isn't a huge amount of people to tap in to. Thus how with it it will be will depend on what percentage of people will pay, and what it costs to support. If a high percentage of people are willing to pay for the games, and ports are rather easy, then you probably will see it on the uptick.

    I mean if I'm running a publisher and the finance people say "For about $50,000 in development testing and support we can add Linux as a platform and even conservatively we can expect $500,000 in additional sales, and $1,000,000 is fairly realistic," well I'll do it. Why not? Even if I'm looking at $100,000,000 in sales on other platforms a small investment with a good reward is a great idea.

    However it is is more along the lines of "It'll cost us at least $500,000 to get everything working and there will still be bugs with AMD cards, and at best we could see maybe $600,000 in sales, but realistically probably half that or less," then I'll say no. It is not worth the risk of lost money for a small potential of a small reward. Just stick with the other platforms.

    So at this point, we really can't say. We'll have to see how Valve does, and in particular some of the Kickstarted games. The Linux people were very, very vocal so many games added a Linux port. However we'll have to see what it ends up taking to make, how well it works, and how Linux sales of it goes. That'll likely determine if those companies try Linux again, and other companies will see their success or failure and decide what to do.

    1. Re:Maybe by skine · · Score: 1

      I definitely get your argument that Linux users tend to expect things for free.

      However, I think that the majority of people who are excited about the prospect of gaming on Linux are definitely those who are willing to pay for software.

      I mean, most of them have spent $100+ for the privilege to play games, aka Windows.

    2. Re:Maybe by symbolset · · Score: 2

      The metric you are missing is that the Windows Marketplace destroys Valve's app store business model. Gaben used to work for Microsoft and he knows what that means. He has no choice but to do the hard work of building a new viable business. Otherwise it's game over. Since it's not about best return on investment anymore, but survival, your argument is invalid.

      --
      Help stamp out iliturcy.
    3. Re:Maybe by bloodhawk · · Score: 1

      You seem to be assuming valve will just abandon windows and the many hundreds of millions they make there or that somehow valve has more control over what platform a gamer plays on than the consumers and publishers funding the games. I am sure that valve will do everything to fight what at this stage looks like inevitable destruction for them, but if you think the result will be millions and millions of gamers suddenly ditch there windows gaming platform and all there libraries of games to jump into a smaller market then you are the one with the invalid argument. More likely valve will have to alter its business model and find some value add that MS can't stomp them on.

    4. Re:Maybe by Anonymous Coward · · Score: 0

      1) From humble indie bundle sales, Linux users payed more per purchase on average than Mac or Windows (Windows users being the lowest on average)

      2) This is certainly an issue for graphically demanding titles. However, even the open source version of drivers (nouveau and radeon) perform well enough for older games or a lot of the games that aren't Crysis. Intel with cooperation from Valve has also been improving their driver performance. The open source Nvidia and AMD drivers have also been improving over the years.

      I would say that the majority of Linux users that are also gamers currently dual boot. From the perspective of anything that tracks usage, they would currently count as Windows users. There are currently 5k users in the "We want Linux client" steam group.

    5. Re:Maybe by symbolset · · Score: 4, Interesting

      Gabe Newell used to work at Microsoft. He knows about Stac and Sendo, WordPerfect, Novell, Lotus, Aldus, Borland, Netscape and the entire litany of other companies Microsoft decided had had enough time to develop an interesting basket of customers to steal. He knows Microsoft has now decided to have his share, and he cannot defeat them while working on their operating system. That strategy always fails because Microsoft deliberately makes the operating system incompatible with their victims' software. Always. He knows he cannot win on Windows in the long term.

      That doesn't mean he's abandoning Windows immediately. Of course not. The money's still coming in and there's no reason to throw it away. But right here in this thread are the first trickle of "increasingly glitchy, unreliable, unstable..." that eventually will become a flood not because Valve suddenly forgot how to write code, but because the ware cannot transcend an OS that deliberately undermines it. It is just not possible . It's not Gabe that's going to take Valve on Windows away from you: it's Microsoft, who will make it work worse and worse until you uninstall it.

      So the man has no choice. It's this or fold your tent and retire to your private island.

      --
      Help stamp out iliturcy.
    6. Re:Maybe by John+Bokma · · Score: 2

      Unfortunately I've met more than a few Linux users who think all software should be no cost,

      Riiiiight.... and all Windows users just love to pirate, arrrrh, matey!

      Last times I checked the average amount paid by Linux users was higher than Windows for the Humble Bundle

    7. Re:Maybe by DoofusOfDeath · · Score: 2

      I think Kickstarter can maybe help with the profitability issue.

      I would think that for most developers, there's some number of dollars, no matter how large, that would make them willing do to a Linux port. The key is getting developers to go for this.

      For example, I would have figured that the Torchlight 2 developers would be up for attempting a Linux port funded by Kickstarter, since they're also supporting Mac. But they're pretty plainly saying they're not interested in pursuing a Linux port. Not sure why.

    8. Re:Maybe by jalefkowit · · Score: 1

      Unfortunately I've met more than a few Linux users who think all software should be no cost, they are just unwilling to consider paying for something. Others will pay, but only a small amount.

      It's not a comprehensive answer to the question, but the makers of the Humble Bundles (packs of mostly cross-platform indie games sold through a name-your-own price model) publish their sales figures, and they consistently show Linux-using buyers choosing to pay more than Windows and Mac buyers do -- sometimes much more. (For the first Humble Bundle, for example, the average buyer chose to pay $9.18, but the average Linux-using buyer chose to pay $14.42.) So there's at least some data that suggests that Linux users are not the pikers one might expect them to be.

    9. Re:Maybe by recoiledsnake · · Score: 1

      >Last times I checked the average amount paid by Linux users was higher than Windows for the Humble Bundle

      Does it mean that companies can charge $80 on Linux for $60 Windows games?

      I hear people pointing to this factoid but it's simply not true at all. Since people on Linux have a limited choice of games, they'd pay more for games supporting Linux.

      --
      This space for rent.
    10. Re:Maybe by martin-boundary · · Score: 1

      1) The willingness of Linux users to pay for software. Big name games are not going to go OSS, they are not going to be free, they are not going to function off of donations. They cost too much money for that. When you sink $10-30 million in making a game, you have to have a way to make it back. Unfortunately I've met more than a few Linux users who think all software should be no cost, they are just unwilling to consider paying for something. Others will pay, but only a small amount. So we'll have to see how many people are willing to pay, if it is enough to cover the costs of porting and supporting.

      I consider that a poison apple. The Linux culture has always been about free sharing, and there is a real danger that culture would be destroyed if Linux becomes a gaming platform, as a large influx of gamers from Windows etc would bring a changed attitude and the increased commercialization would also attract more companies with expectations of profit, in all areas.

      Looking at the ad infested cesspit that Android is, I cannot help but think that's what's in store for the Linux community as a whole, if we turn ourselves into a mass market gaming platform. I'm actually quite happy for gamers to _stay_ on Windows, for that reason.

      And yes, I'm one of those Linux users who thinks all software should be no cost, as it's only information.

    11. Re:Maybe by Anonymous Coward · · Score: 0

      Unfortunately I've met more than a few Linux users who think all software should be no cost, they are just unwilling to consider paying for something.

      Those people usually aren't gamers.

    12. Re:Maybe by tlhIngan · · Score: 1

      The metric you are missing is that the Windows Marketplace destroys Valve's app store business model.

      More like Microsoft has a chance of created a walled garden that beats Valve's walled garden. (Yes, Steam is walled garden - games aren't freely let in, and before Greenlight, they too had to be "approved.").

      Valve probably had the first walled garden and was quite successful with it (Steam predates many other online walled gardens, and has been around the longest).

      And Valve basically realized that they have a disadvantage because they're the only walled garden without a platform. Hell, I'd like to know how Steam on Mac compares to the Mac App Store - given Valve's fears, it must be doing absolutely terrible. Or Steam for PS3.

      And yes, I like Steam. I just find it frustrating at times - a game developer I know has games for consoles (PS3 and Xbox360) - both released on disc and now as digital downloads, as well as iOS and Android. And they're in the Mac App Store. But they don't have a PC port because they can't get on Steam! (They do require the ability to have paid DLC, and are not willing to setup an entire payment processing system just for PC). They're right now only featured on Greenlight, but given how Greenlight is, probably will be crowded out by everyone else (it's not a huge community that can upvote it).

      Of course, with Linux, Valve knows that no one else can crowd them with another walled garden. There will be other walled gardens, but they can compete.

    13. Re:Maybe by Anonymous Coward · · Score: 0

      Unfortunately I've met more than a few Linux users who think all software should be no cost, they are just unwilling to consider paying for something.

      I'm quite prepared to pay for something. What I'm unwilling to do is to accept restrictions on my right to use it, modify it or give it to someone else.

      This leaves two possibilities. One is donating money voluntarily, and the other is paying people explicitly to work on improvements to the software (rather than paying for a copy of it). I've done both.

    14. Re:Maybe by symbolset · · Score: 2

      "More like Microsoft has a chance of created a walled garden that beats Valve's walled garden."

      No, Microsoft owns the OS and can make it as incompatible with Valve's software as they made it incompatible with the software from dozens of others including Borland, Lotus, WordPerfect and others. Gabe Newell knows this because he was actually there and participated in this activity as a Microsoft employee. He knew this was coming and prepared for it many years ago.

      If Microsoft wants to build game cred after they drive their 90% gaming revenue share partner Valve off, they're going to have to bring their A game.

      Losing Valve and Steam though, that is done and over with. Microsoft breached faith and designated Valve's revenues a target. Gabe knows better than to slowly roast on that fire. He's a smart cookie.

      Microsoft is welcome to whatever fraction of the 10% of gaming revenues that don't follow Gaben do. Rather than feast on the Valve pig they can knaw again over the bones of those left behind.

      --
      Help stamp out iliturcy.
    15. Re:Maybe by Anonymous Coward · · Score: 1

      lets face, Steam is no loss to this world, lets hope MS does finally manage to kill that piece of DRM laced piece of crap. I so wish I didn't need Steam, but some of the games only work with their walled garden, I don't think jumping from one walled garden to another is great but at this point it is hard to imagine them being worse than valve.

    16. Re:Maybe by bloodhawk · · Score: 1

      Gabe Newell used to work at Microsoft. He knows about Stac and Sendo, WordPerfect, Novell, Lotus, Aldus, Borland, Netscape and the entire litany of other companies Microsoft decided had had enough time to develop an interesting basket of customers to steal. He knows Microsoft has now decided to have his share, and he cannot defeat them while working on their operating system. That strategy always fails because Microsoft deliberately makes the operating system incompatible with their victims' software. Always. He knows he cannot win on Windows in the long term.

      That doesn't mean he's abandoning Windows immediately. Of course not. The money's still coming in and there's no reason to throw it away. But right here in this thread are the first trickle of "increasingly glitchy, unreliable, unstable..." that eventually will become a flood not because Valve suddenly forgot how to write code, but because the ware cannot transcend an OS that deliberately undermines it. It is just not possible . It's not Gabe that's going to take Valve on Windows away from you: it's Microsoft, who will make it work worse and worse until you uninstall it.

      So the man has no choice. It's this or fold your tent and retire to your private island.

      That isn't what Gabe fears at all. He has rightly identified a huge threat to his business, that is that his entire business model will become irrelevant, he is already excluded from game consoles and apple despite his constant bleating. Steam has no real value add, it is just a digital resale business and like any service business the model needs to change with the times, with everything becoming connected and all the big PLayers having their own stores what need is their for steam? Them running to another OS isn't going to help them, they need to evolve or die.

    17. Re:Maybe by damnbunni · · Score: 1

      A good chunk of that is very probably that most of the games in a given bundle are NEW to Linux. A lot of the games in those bundles have been out on Windows and OS X for a while.

      Some of those games I've now got five or six legit licenses for, since they keep showing up in indie bundles, Steam sales bundles, etc. I can't even give the extra copies away because all my friends already have them, too.

      My HIB purchases aren' t 'Ooh, let me pay $X for all these games!' They're 'Hey, there's one game in there I want. I'll pay $X for it.'

      (My personal beef with bundles? Often the developers don't provide patches for the non-Steam versions of the Windows / OS X releases, so we get stuck with whatever bugs were there at the bundle release.)

    18. Re:Maybe by Sycraft-fu · · Score: 1

      Yep. I love Steam, it is convenient, easy to use, offers great prices often, and so on. They weren't actually the first to do digital distribution of games but they were the first to do it well. Buying digital is by far my preferred method these days, it is just more convenient for me, and Steam is often, though not exclusively, the way I do it.

      However I don't for a minute pretend like they are doing all that much. They are just a clearing house, a store, and they do a minor bit of development to tie it together. They aren't actually serving up the data themselves, they contract that out to big content provider services like Akamai and Amazon. They aren't developing or supporting the games, aside from their own, of course. Their software, while good, isn't anything amazing or that complex.

      The problem with that is, of course, it leaves you vulnerable to someone that can beat you on price or scale or convenience or the like. The MS may well do that, but I personally think it is more likely to be death by a thousand cuts, or rather not death but just a decrease in size. Other companies are in the market, more will get in, Steam's market will be diluted.

      I don't see that as a problem and I shed no tears for Valve. They will just have to adapt, or just go back to what they used to do: Making money by making games (they still do that, but Steam has made it so they don't have to care).

      I also find all the crying about Windows 8 funny since it in NO WAY fucks with Steam or any other service. I've actually tried it, since Windows support is my profession, and nothing changes for your existing programs. It ships with an ugly tablet interface, but it runs all existing programs no problem. There is no restriction, no lockout, it works just like 7 does, just with a dumbass interface instead of a start menu (thankfully Start 8 from Stardock gets you a Windows 7 style start menu) and an ugly'd up UI.

      Could MS change that in the future? Sure, though I find it highly unlikely. They already got beat with the anti-trust stick once, and there's the simple fact that if they make a new version of Windows suck, people won't use it. Businesses, which are their mainstay, are more than happy to say "fuck you" and stick with what they have.

    19. Re:Maybe by MysteriousPreacher · · Score: 1

      lets face, Steam is no loss to this world, lets hope MS does finally manage to kill that piece of DRM laced piece of crap. I so wish I didn't need Steam, but some of the games only work with their walled garden, I don't think jumping from one walled garden to another is great but at this point it is hard to imagine them being worse than valve.

      The term "walled garden". I do not think it means what you think it means.

      --
      -- Using the preview button since 2005
    20. Re:Maybe by Sri+Ramkrishna · · Score: 1

      Have you ever participated in a Steam sale? It's addicting. They are really cheap. People save up twice a year to go through the Steam sale. People will buy unless they are strict free software gamers. In which case, Steam will have a market for them as well. I can't imagine they wouldn't be inclusive, look at their Green Light section.. games from indie developers everywhere. Some of them even have the source available.

    21. Re:Maybe by Sri+Ramkrishna · · Score: 2

      Dont worry, y'all can still hang out wtih the Debian folks and it'll all be cool.

    22. Re:Maybe by Anonymous Coward · · Score: 0

      Game engines like the Unity Engine ( != Unity desktop ) will get "export to Linux" features. This is feasible with all engines that support OpenGL. Even automated integration with Steam is a possibility. Then a Linux version will add exactly $0.00 in cost.

      Even for developers not using the big engines, SDL and OpenGL are a viable solution to create portable games.

      Many indie developers are already making commercial Linux games for the Ubuntu Software Center, and if you see all the customer reviews, the sales must range at least in the thousands, per game, which is not bad considering the novelty of that feature in Ubuntu Software Center.

      Also, Android (which is essentially Linux) will also spur portable, Linux-friendly game development, especially if the games are to be run natively, and not on Android's VM.

  9. Commercial games already made it to Linux by MrEricSir · · Score: 1

    Geez, some folks have short memories. There already were plenty of commercial games for Linux.

    --
    There's no -1 for "I don't get it."
    1. Re:Commercial games already made it to Linux by aurashift · · Score: 1

      Posting a wikipedia link to a defunct company that had to declare bankruptcy isn't exactly the best way of saying "Us too!" when it comes to the viable Linux games market.

      Unless you're trying to be sarcastic.

    2. Re:Commercial games already made it to Linux by Tastecicles · · Score: 1

      Loki weren't bankrupted, they were merged into Tux Games.

      Please get your facts right.

      --
      Operation Guillotine is in effect.
    3. Re:Commercial games already made it to Linux by Anonymous Coward · · Score: 0

      No U.

      The founder of Linux games publisher Loki Software, Inc., says he hopes that his company's filing for Chapter 11 bankruptcy protection will allow it to remain in business.

    4. Re:Commercial games already made it to Linux by Anonymous Coward · · Score: 1

      To be clear, you were half right -- Loki did file bankruptcy, and then were merged into Tux Games.

    5. Re:Commercial games already made it to Linux by Anonymous Coward · · Score: 0

      Maybe you should get your facts right.

      According to the LGP blog the Loki bankruptcy almost took Tux Games down with them since they could no longer buy product on credit.

    6. Re:Commercial games already made it to Linux by Gadget_Guy · · Score: 1

      The question was "Are Commercial Games Finally Going To Make It To Linux?", and MrEricSir answered quite correctly. Commercial games have been made for Linux in the past. It is true that the lack of success previously does not present a good case for the assumptions made in the summary because it is entirely based on the idea that the major games have never been ported before, and so if they did it now then they would find a viable market.

      It is fairly obvious really. There are two statements to this argument:

      • Nobody will use Linux because there are no good games.
      • There is a viable market for games on Linux.

      If it is true that the lack of games is holding Linux back, then this obviously means that the game buying public have not yet moved to the OS. To put it another way, if there already was an untapped market of gamers on this platform then it would not be true that the lack of games was holding Linux back.

      That said, with the clout of Steam behind this push, there is a much greater chance of success this time around. This is because some gamers will follow Steam to Linux rather than due to the existing Linux users buying the games themselves. This is why the Humble Bundles sell so well on Linux. The existing users are not that interested in gaming (otherwise they would use Windows), and so the appeal of the casual indie games is high.

      The biggest problem with this whole idea is that if the gamers move from Windows to Linux because there are games available, all you have done is fragment the market rather than grow into a new userbase. There doesn't seem to be any real advantage to the AAA game publishers to start supporting a new platform.

    7. Re:Commercial games already made it to Linux by cheesybagel · · Score: 1

      You should read more about it. People involved in the company say the problem wasn't Linux.

    8. Re:Commercial games already made it to Linux by Darinbob · · Score: 1

      Problem is people don't just want commercial games. They want the popular games, games they've heard of, games that their friends play. Humble Bundle may be great, but those are games that attract a niche audience really.

    9. Re:Commercial games already made it to Linux by EllF · · Score: 1

      Loki declared Chapter 11 in 2001 and shut down operations in early 2002. Tux Games was a reseller; Loki was handling the porting of Windows titles to Linux. The latter did not merge into the former in any real way, and TG never continued the coding work done by Loki.

      --
      We who were living are now dying
      With a little patience
    10. Re:Commercial games already made it to Linux by RandomAdam · · Score: 1

      Well I for one am looking forward to it. I used to game quite a lot, but I got busy and stopped playing a few years ago. It was about 6 months after that that I deleted my windows partition since I only ever used it for games.

      Now with steam coming to linux I can have games installed on the system I actually WANT to use rather then the one I HAVE to use (but don't because I just can't be arsed installing Windows again) currently.

      I doubt that I will get back into gaming like I was 5 years ago, but I also have a job that pays me enough now that I can afford to buy whatever title I like which I didn't in the past. GOOD games coming to linux an be nothing but an overall win for the platform.

      In saying that battle for wesnoth is an awesome game. Though I haven't played for a few years since I ran through a few of the available scenarios available for it.

      --
      @Random_Adam

      Sometimes a sig doesn't have to be funny!!
  10. Hard Problem by Anonymous Coward · · Score: 1

    As of right now, there are few Linux games so anyone who makes one gets a large piece of the Linux gaming market.
    If everyone jumps in on it though, that effect will vanish.

    Linux has two main advantages:
    -it's costless
    -it's unconstrained

    The costlessness attracts users who are total cheapskates and will not spend much on games, the above effect notwithstanding.
    The unconstrainedness attracts freedom-oriented users who fundamentally oppose proprietary software such as for-profit games.

    So a lot of the users are lost causes and will never buy your product.

    On top of that is the unfortunate chicken/egg scenario with video cards and drivers. The major 3D GPUs were invented and developed mainly for gaming on Windows.
    Nvidia and ATI don't want to write Linux drivers for their GPUs when no one uses them for Linux gaming.
    No one wants to buy a brand new high end pc with an expensive gaming video card and then install Linux on it when there are no Linux games. It's like taking $300 and tossing it in the trash.
    And no major game developer wants to write games for a platform where almost no one has GPUs and those that do don't have working drivers.

    And on top of that video card's main reponsibilities - gaming and video playback - are both copyright-infested industries and as such there is DRM and patented code and all manner of such bs throughout the hardware and the drivers.

    1. Re:Hard Problem by Mathinker · · Score: 1

      Linux has two main advantages:
      -it's costless
      -it's unconstrained

      You forgot one of the best selling points for me:
      -it isn't mainstream enough to be a lucrative target for malware

    2. Re:Hard Problem by jedidiah · · Score: 1

      There is also #4. It's not WinDOS.

      "Being mainstream" is not the problem with Windows and viruses. The problem with Windows is a refusal to learn from the mistakes of others or even your own mistakes. Windows started with a lot of nasty legacy stuff to support and just added more cruft over the years.

      A lot of stuff on Windows still screams "single user system".

      --
      A Pirate and a Puritan look the same on a balance sheet.
    3. Re:Hard Problem by Anonymous Coward · · Score: 0

      Spoofing attacks and social engineering are unequivocably targeted to the mainstream.

      It does the world no good to insist on single simple causes for complex issues.

  11. Wrong question by Anonymous Coward · · Score: 0

    The right question is are commercial printer drivers going to make it to linux?

    1. Re:Wrong question by Tastecicles · · Score: 4, Informative

      HP is very well covered on Linux. As is Oki and Brother.
      Disclaimer: I use all three, on SuSE 9.2 Pro.
      Or are you talking about toy printers (Lexmark, Canon) with ink that costs more than premium champagne?

      --
      Operation Guillotine is in effect.
    2. Re:Wrong question by cheesybagel · · Score: 2

      I use a Samsung laser printer and managed to get it working.

    3. Re:Wrong question by vlueboy · · Score: 4, Insightful

      I looked around for Linux printers, but realized nothing out there fit the small space that my currently uncooperative Lexmark takes up. I was facing the same rarity issue as those seeking 14 inch 4:3 LCDs. Single function color inkjets are going extinct, and my space fits were a dubious Canon Mobile an HP 100 Mobile I had vaguely seen online at some point. one. Paid $300 for the HP and my old jam-loving Linux-hating clunker will get canned when it runs out of ink.

      I still do not understand why HP keeps Linux support hidden from us savvy shoppers, despite supporting MacOS X and including a whole addendum sheet about some post-print MacOS 10.7 gotcha inside the box. I was forced to use my smartphone to google the Linux support bit at the store before approving my purchase --salesperson had no clue because their stickers and even site has no clue, of course. Confirmation came straight out of the HP site in a google search, even. What gives? That's just like the nice surprise of IPv6 support in my 2009 high-end home router... maybe they don't want to cut into their own business-tier profits? But HP OfficeJets are supposedly already in the business tier.

      Gnome 3 and Unity had turned me off, so I froze Ubuntu at 2010 versions until the laptop died this year. I thought I'd just keep linux in VM's forever in the new one, so my newfound Linux support allows me to give Linux another chance as a main OS in a dual-boot setup.
      Pro-tip: Skip HP's urge to install their printer utilities by skipping autorun and manually using the Windows Add Printer wizard. I think the utils make sense only if you want new-fangled e-mail printing, or if you need control of scanner and fax features after buying some 20"x10" desk hog whose special features are best left for your office. My Oracle VM had no trouble letting Mint find and use the printer with no fuss.

    4. Re:Wrong question by donaldm · · Score: 0

      The right question is are commercial printer drivers going to make it to linux?

      Normally when I see this the first thing I think if is "Troll" or "The 1990's has called and want their FUD back", so I won't reply to the AC on this.

      I consult with a variety of different IT firms and have never yet seen a printer I cannot connect and print to from my pure Linux (Fedora 17 now) machine. In fact I have actually found that most printers are easier to setup from Linux than from MS Windows (I can hear the screams form the Microsoft appolgists now). I think that the Trolls like to point out that not all the features of a particular printer may be available when using Linux however the so called extra features are normally never used and for admin purposes you need passwords to access them which most IT departments refuse to give. In fact most specialised access to printers can be done via a web browsers which Linux has in abundance.

      I totally agree with your statement that HP, Oki and Brother are well supported however I have also used Lexmark and Cannon Laser printers that work as well. IMHO "Ink Spitters" are horrendously expensive from a perspective of consumables but if you only print on average 10 to 30 pages a month on a home printer then it makes sense however I have found that generic compatible inks are the cheapest way to go. For companies laser printers are the best way and in some cases band or drum printers may be appropriate. All I have found work with CUP's on Linux/Unix.

      --
      There ain't no such thing as proprietary standards only proprietary formats. Standards are by definition open.
    5. Re:Wrong question by donaldm · · Score: 3, Insightful

      I still do not understand why HP keeps Linux support hidden from us savvy shoppers

      I could not agree more, it's almost if the company is embarrassed by this and I used to work for HP at one stage, however I never had any issues with printing from a Linux machine via CUPS and that includes low and high end printers, colour and black and white, so I always recommend HP printers although I would think that most brands would work as well.

      Normally when adding a new printer to CUPS under Linux I let the software download the correct drivers and from personal experience all the important printing features just work. I have found that HP printers have a very good web interface that allow you scan or fax (if supported by the printer) and since Linux has support for many web browsers the controlling and extracting info from or even too a printer is intuitive and simple to do.

      --
      There ain't no such thing as proprietary standards only proprietary formats. Standards are by definition open.
    6. Re:Wrong question by Anonymous Coward · · Score: 0

      Such a bizarro world we live in. HP stuff works just fine in Linux, but I'd rather play in traffic than use their windows software.

    7. Re:Wrong question by GNious · · Score: 2

      Let us rephrase it:
      "Are the printer manufacturers ever going to release their 100+ megabyte install packages, which they have for Windows, on Linux?"

      Printers might work just fine in Linux with CUPS, but given how big some driver-packages are on Windows, clearly something is missing on the Linux side! :)

    8. Re:Wrong question by loufoque · · Score: 2

      Any savvy person knows to get a networked printer, which also happens to make most driver issues irrelevant, as it will use a relatively standard networking printing protocol.

    9. Re:Wrong question by Anonymous Coward · · Score: 0

      http://hplipopensource.com/hplip-web/index.html
      Most distrobutions ship with hplip and other hp drivers include. Yes they are made and maintained by HP.

      200 printers totol of HP's are not supported on Linux. 2,169 work perfectly fine. From a labeling point view and ink cost. It would be cheaper for HP to label the ones that don't work. Yes a lot of the 200 are no longer in production.

      http://hplipopensource.com/hplip-web/gethplip.html Yes they do provide Universal Linux Distrobution binaries.

    10. Re:Wrong question by ericartman · · Score: 1

      Boy isn't that the truth! I have never had a problem with HP in Linux or using Windows. that said I never have gotten the HP suite to work anywhere. Bloated, confusing, crashes, you name it. Their software is as bad as their printers are good.

    11. Re:Wrong question by Alex+Belits · · Score: 1

      Last time I have seen such a package for Windows, it had some toy scanning software and "photo management" utility. It also crapped out when I have upgraded MSIE because it used it internally. Really, a half-assed piece of crap.

      --
      Contrary to the popular belief, there indeed is no God.
    12. Re:Wrong question by monkeykoder · · Score: 1

      Maybe this is because they keep firing good developers and replacing them with people from India?

    13. Re:Wrong question by Sri+Ramkrishna · · Score: 1

      Have you found a way to get stored printing working on printers? Meaning, it stores the job and then you type a password to print. It's so that in a corporate setting you can print sensitive documents when you're in front of the printer.

    14. Re:Wrong question by tehcyder · · Score: 1

      Any savvy person knows to get a networked printer, which also happens to make most driver issues irrelevant, as it will use a relatively standard networking printing protocol.

      I thought savvy people just wrote their own drivers?

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    15. Re:Wrong question by loufoque · · Score: 1

      I'm sorry, but I don't understand the point of your post.

  12. Let it be so by fragMasterFlash · · Score: 1

    The best way to get Linux on a large number of desktops would be a desktop Android distro. And what would the killer app be that would make everyone want an Android desktop? Why, Steam of course.

    1. Re:Let it be so by Microlith · · Score: 1

      So what you're saying is that the best thing wouldn't be Linux, but Google.

  13. Sure! by Anonymous Coward · · Score: 0

    Just as soon as all the major software libraries they might be using, as well as the common language ABIs (I'm looking at you G++) begin properly versioning and pre-requisiting themselves such that apps can be ensured to run across multiple distro versions without issue.

    Seriously, I've got a half dozen old 'Linux games' from the first time around, and of those, none of their original binaries will run on a current linux distro, many thanks to libstdc++ changes (Terminus for example was I believe compiled against gcc 2.96, glibc 2.3.0(?) and required specific versions of other libs to keep from crashing.) Similiar deal with the loki releases, but they at least have compat libraries available that will allow them to work (except of course for the fact that they only have 'complete' oss audio support, since the alsa version at the time was the 0.5 API, which has been deprecated/removed for what... 5+ years?)

    Going off of that I was talking to the main dev of musl a few months back, who was railing about gcc 4.7.0 and how it apparently broke x87 floating point support, by changing the default ordering of stack saves around fp calls, such that it would take a significant performance hit. Both gcc and clang (which thanks to the former's transition to c++ are closing towards 'feature parity' in perhaps a less than appreciated manner) have been increasing in code bloat, regressions and other issues for the past 2-3 years, rather than taking the time to build up a regression free base for any of the stable branches, they just spit it out as 'good enough' and move on to the next thing, a similiar problem of which is showing up in the linux kernel proper, as well as glibc, mesa, and elsewhere.

    What's the point in using a piece of software that will be 'ready in a few years' if when those few years are elapsed they just toss it aside to work on the next big new thing without bothering to finish polishing what they'd been working on for years prior when they're so close to it not just 'working well enough', but being bug free? The notable gripes here being Xorg, Mesa (DRI1 videocards anybody?), and linux (pulling econet support because it's a 'security issue' when the code has basically been stable for 10 years? Nevermind the vga text mode polling support, for those of us who can't rely on a framebuffer being fast enough for console access... Hello Cirrus Logic Server chipsets?)

    At this point in time open source appears to have decided 'since microsoft is eschewing backwards compatibility, we should too', despite the fact that if you're not abusing good software architecture practices by constantly changing APIs/ABIs all of that 'finished' code is 'maintenance free' from the point of view of adding any NEW dangers, but removing features is just a slow slide into proprietarism.)

  14. Yes, but... by CmdrEdem · · Score: 0

    it is not like most people will simply dump Windows because they can play the same games on either of them. If Linux want to really make a stand in this market it needs to make AAA game development much more profitable on the platform and have interesting exclusive titles. And this serves only for new titles. Windows has the advantage of the already huge game library it supports. For now all I can choose is "boot a system that run only some games" or "boot a system that will run all of them". If you consider only gaming the latter is much better without argument.

    --
    This combination doesn`t exist: ETIs that know about humanity and want to see us dead. Otherwise we wouldn't exist.
  15. Not likely, I'm afraid by Baldrake · · Score: 2

    Some game developers might support Linux if it comes essentially for free - e.g., because they're developing using Unity, or the game just runs under Wine. But even then, with current adoption numbers of Linux for desktop, the cost of testing, packaging, retailing and supporting is going to be more than revenues for most publishers. Sure, Indie developers are loving Linux, but their costs and expectation of profit are far lower than the big studios.

    It's worth looking at what's going on with the Mac. Around a quarter of university students are using Macs these days, yet the Steam store for mac is a pathetic shadow of the store for Windows.

    I wouldn't throw away your Windows partition just yet.

    1. Re:Not likely, I'm afraid by gman003 · · Score: 1

      Considering how hard it is to convince some developers to "port" their PS3/360 games to Windows when their engine already supports it, somehow I doubt many developers are going to release a Linux port just because the engine supports it.

    2. Re:Not likely, I'm afraid by gl4ss · · Score: 1

      Considering how hard it is to convince some developers to "port" their PS3/360 games to Windows when their engine already supports it, somehow I doubt many developers are going to release a Linux port just because the engine supports it.

      it's as much about publishing rights and strategies nowadays as about technical feasibility.

      back in the day id-soft or others might publish binaries for the game for every platform they just fiddled with enough to run it. developers were more free with their time use essentially - so now easy ports don't even get done unless there's separate publishing budget for the platform.

      --
      world was created 5 seconds before this post as it is.
  16. Nothing new by Tastecicles · · Score: 2

    These guys have been running since 2000. They not only sell commercial games ported to Linux, they do some of the porting themselves.
    Oh, and here is their wiki page.
    Disclaimer: I know the founder.

    --
    Operation Guillotine is in effect.
    1. Re:Nothing new by Briareos · · Score: 1

      These guys have been running since 2000. They not only sell commercial games ported to Linux, they do some of the porting themselves.

      "These guys" are selling pre-orders for Unreal Tournament 3 for Linux?

      Considering it's not going to ever happen that's borderline customer fraud...

      Might want to tell that to their founder.

      --

      "I'm not anti-anything, I'm anti-everything, it fits better." - Sole

  17. Re:Won't happen anytime soon. by Anonymous Coward · · Score: 1

    Yes. Most people only use Linux instead of pirating Win7 because they're dirty pirates. Makes perfect sense.

  18. Oh, really by HangingChad · · Score: 1

    'Nobody will use Linux because there are no good games.'

    Someone please tell that to my Frozen Bubble addicted wife.

    --
    That's our life, the big wheel of shit. - The Fat Man, Blue Tango Salvage
    1. Re:Oh, really by Blakey+Rat · · Score: 2

      Frozen Bubble is just a port of bust-a-move. You can buy it on every platform under the sun. Hell, I've seen at least 3 DIFFERENT ports of it on iPad alone. (None of which give credit to the original, of course.)

      If Frozen Bubble is your best selling point, you got problems.

  19. Linux has no advantage over windows.... by blahplusplus · · Score: 4, Insightful

    ... when it comes to games. If linux made a performance distro FOR games that was significantly faster then windows in terms of framerates/etc only then would people think of changing.

    1. Re:Linux has no advantage over windows.... by cpu6502 · · Score: 1

      I agree with this guy. Gamers will jump ship if they think installing Linux will make their games run, say, twice as fast. They are always looking for the best platform available. (Which is why C64 was popular even while the 1983 videogame crash was happening.) (And why most serious gamers owned Amigas in the 80s not PCs.)

      --
      My AC stalker: " I personally agree with your posts most of the time, but that won't keep me from modding you troll"
    2. Re:Linux has no advantage over windows.... by FunPika · · Score: 4, Informative

      Valve has been getting faster FPS (but not by a huge amount) in Linux than in Windows.

      Windows (DirectX): 270.6 FPS
      Windows (OpenGL): 303.4 FPS
      Linux: 315 FPS

      --
      After years of not using a signature, I am going to make one to say the following: Fuck Beta
    3. Re:Linux has no advantage over windows.... by x1n933k · · Score: 1

      I think the biggest issue is Direct X. It is what continues to lock developers and big studios to the Window's platform.

    4. Re:Linux has no advantage over windows.... by Anonymous Coward · · Score: 0

      I thought Linux WAS significantly faster than windows already. No need to slap a "FOR Games" label on it; "For Everything" will suffice.

    5. Re:Linux has no advantage over windows.... by bloodhawk · · Score: 2

      unfortunately even that is not an apples to apples comparison. they used a 32 bit Linux build vs a 64 bit windows build. perhaps the differences there end up being small, but still you have to wonder about any comparison where they don't try to equalize the variables as much as possible, especially when it is known that that difference can be a factor.

    6. Re:Linux has no advantage over windows.... by Anonymous Coward · · Score: 0

      I think the biggest issue is Direct X. It is what continues to lock developers and big studios to the Window's platform.

      They use DirectX for a reason. Initially, they used to go with SGIs OpenGL, but somewhere along the way (I think it was DirectX 8?) they got some additional functionality with DirectX (and maybe graphics card companies wrote drivers for DirectX but not OpenGL?). Not to kick OpenGL - I think it offers great functionality - but their developers didn't help with the OpenGL 3.0 fiasco

    7. Re:Linux has no advantage over windows.... by stephanruby · · Score: 1

      ... when it comes to games. If linux made a performance distro FOR games that was significantly faster then windows in terms of framerates/etc only then would people think of changing.

      Do you really think so? Why would people start switching when there are already so many game console games? smartphone/tablet games? online games? and even now new TV-set top box games or smart TV games? Do you really believe that PC-only games are as important a reason to switch to Linux as it was 10 years ago?

      The reason most people are not switching to linux is just because they don't see much broken with their current Windows system. And it takes much more energy to try something new then keeping with the status quo. You guys know the saying: "If it ain't broken, don't fix it." (even if there are few little things that are broken here and there, it's not too bad right now)

      Right now, Linux distributions just need to look a few steps ahead, not look back in the rear view mirror. God knows, there are many new trends happening right now, if you're a linux developer, you just need to focus on the new trends that you like and that you think will be successful.

    8. Re:Linux has no advantage over windows.... by Anonymous Coward · · Score: 0

      ... when it comes to games. If linux made a performance distro FOR games that was significantly faster then windows in terms of framerates/etc only then would people think of changing.

      I'm guessing this means you weren't paying attention when Steam benchmarked their own game. The finding was that, on Linux, Left for Dead 2 had higher framerates than Windows. Furthermore, on Windows, OpenGL had higher framerates than Direct 3D.

    9. Re:Linux has no advantage over windows.... by Anonymous Coward · · Score: 0

      That was one game, and valve is a special case because they have abundant resources. How many other games can say the same /w no issues?

    10. Re:Linux has no advantage over windows.... by Kergan · · Score: 1

      I think the biggest issue is Direct X. It is what continues to flock developers and big studios to the Window's platform.

      TFTFY

    11. Re:Linux has no advantage over windows.... by Anonymous Coward · · Score: 0

      OpenGL is open, fast and great for graphics, DirectX is closed, fast and great for Graphics AND sound AND input devices. Combine that with the bit of a mess opengl had going a few years back with the massive market share on windows and really the economics of it made DirectX the better choice for most devs

    12. Re:Linux has no advantage over windows.... by Sigg3.net · · Score: 1

      It has a more stable, more effective and more powerful kernel.

      Real statistics runs on Linux. Google runs on Linux. The damn LHC runs on Linux. It runs on Linux AND NOT Windows for a reason.

      The only sane reason for running games in Windows is driver support.

  20. Linux? by philofaqs · · Score: 1

    No, not linux, get them to work with Gnome KDE Unity or god knows how many desktops, therein is the problem. Can you assure me that your app, audio and video will work with my choice of desktop?

    1. Re:Linux? by Anonymous Coward · · Score: 0

      you smell like a mac user. If you stick to standards, your app will work under any DM

    2. Re:Linux? by Anonymous Coward · · Score: 0

      You don't write games for Gnome, KDE, or Unity unless you're doing little desktop games like Minesweeper. If you're writing a non-trivial, commercial game, you write to SDL, and maybe OpenGL and OpenAL.

  21. No. by Anonymous Coward · · Score: 0

    No.

  22. More problems than that by Sycraft-fu · · Score: 0

    A big problem is just the concept of source distribution and the command line. Having to use a command line intimidates and confuses users, and compiling a program is just totally foreign and scary to them. Doesn't matter if you don't think it should be, it is. So as long as Linux has an attachment to this, as long as a legit response to a problem is "Oh just recompile your kernel," then it is forever destined not to be the everyman's OS.

    People as a whole are not going to decide to get more computer literate any more than people have decided to get more versed in car maintenance, or anything else. Thus if you want to be the thing everyone uses, you have to be simple, easy, and non-intimidating. The command line and compiler are anything but. Even if what you do is automated, it is intimidating, and the number of times I've seen a supposedly automated build of software break down is very high.

    It is no coincidence that as computer interfaces went more point and click, computers saw more adoption. The easier they are to use, the more accessible they are to the world. When computers first came out, and you had to program them directly in machine code using switches, there were very few people in the world who would ever be interested in learning them. I'm pretty geeky and in to computers and that probably would have put me off. Now that computers are pointy and clicky and quite easy to operate, they are something most people use.

    1. Re:More problems than that by pnot · · Score: 4, Insightful

      A big problem is just the concept of source distribution and the command line.

      "Source distribution"? "Command line"? Where are you posting from, 1995?

      as long as a legit response to a problem is "Oh just recompile your kernel," then it is forever destined not to be the everyman's OS

      Good thing that stopped being the case about ten years ago, then...

    2. Re:More problems than that by Tastecicles · · Score: 1

      what's really odd is that I've been using Linux for 15 years and never had to compile *anything*.

      --
      Operation Guillotine is in effect.
    3. Re:More problems than that by rbprbp · · Score: 2

      as long as a legit response to a problem is "Oh just recompile your kernel," then it is forever destined not to be the everyman's OS.

      Kernel recompiles are not needed by 99% of users those days. In fact, the average user will probably never need to compile anything.

      --
      They're there in their room. You're on your own.
    4. Re:More problems than that by cheesybagel · · Score: 1

      Yeah. I haven't recompiled my kernel for over a decade. Kernel modules nearly solved that issue and DKMS solved the rest.

    5. Re:More problems than that by Anonymous Coward · · Score: 0

      A big problem is just the concept of source distribution and the command line. Having to use a command line intimidates and confuses users, and compiling a program is just totally foreign and scary to them. Doesn't matter if you don't think it should be, it is. So as long as Linux has an attachment to this, as long as a legit response to a problem is "Oh just recompile your kernel," then it is forever destined not to be the everyman's OS.

      People as a whole are not going to decide to get more computer literate any more than people have decided to get more versed in car maintenance, or anything else. Thus if you want to be the thing everyone uses, you have to be simple, easy, and non-intimidating. The command line and compiler are anything but. Even if what you do is automated, it is intimidating, and the number of times I've seen a supposedly automated build of software break down is very high.

      It is no coincidence that as computer interfaces went more point and click, computers saw more adoption. The easier they are to use, the more accessible they are to the world. When computers first came out, and you had to program them directly in machine code using switches, there were very few people in the world who would ever be interested in learning them. I'm pretty geeky and in to computers and that probably would have put me off. Now that computers are pointy and clicky and quite easy to operate, they are something most people use.

      This should be 5+ comment. Well said. However, I think think you underestmate average users somewhat, we can rise to challangne.

  23. Gamers weak on math by marcle · · Score: 1

    So gamers think that they can make or break an OS? Methinks there is a somewhat exaggerated idea of gamer clout, as compared to the universe of people who buy computers. As the Big Dog says, do the arithmetic.

    1. Re:Gamers weak on math by afgam28 · · Score: 1

      The video game industry takes in far more revenue than the operating system industry. It takes in more revenue than Hollywood. In fact, it takes in more revenue than OSes and Hollywood combined!

      Having all of the (currently Windows-based) gamers move over to Linux would certainly break the Windows monopoly.

      Have you done the arithmetic?

    2. Re:Gamers weak on math by equex · · Score: 1

      Apparently he is just a dog.

      --
      Can I light a sig ?
  24. That must be why they pay for DRM-free games by Anonymous Coward · · Score: 0

    Namely Humble Bundles - instead of just, you know, pirating them.

  25. I probably represent a sizable chunk of people, by goldcd · · Score: 2

    so here I go with my thoughts.
    I'd like to switch to Linux - not for any great philosophical/political reason, just I'd quite like to learn about it - and that would require installing and using it.
    I'd installed Live discs, and dual-booted over the years, but never really made any progress after the first couple of days of working out how to do something and then giving up in frustration (MythTV, you're to blame for my last aborted attempt).
    For me gaming is definitely one thing I want to do, and I know I'll have major issues with in Linux - but that's not the main reason. Well it's part of the main reason, which I will badly sum up as "There's nothing I need from Linux I can't do in Windows - and whilst there's plenty of tasks I'm sure I can get Linux to do, knowing I'll never get something I want working just makes it all feel a bit pointless"
    Still not to say I'm giving up, just saying that my Windows install on my main desktop isn't going anywhere for quite some time. Current plan is to replace my aged ReadyNAS with a proper home server - and for that, Linux looks perfect.

    1. Re:I probably represent a sizable chunk of people, by Anonymous Coward · · Score: 0

      "There's nothing I need from Linux I can't do in Windows"

      For me, it's more like "There's nothing I need from Linux I can't do in Windows and at some point, my time is worth something."

      I'm getting older. Back in university, I seemed to have tons of free time (who needs sleep?) to screw around with computers in between everything else. Now, with a job and family and everything else, my tinkering time is so greatly reduced that any computer problems are generally solved with "AMD APU, 4+ gigs of ram, SSD, Windows 7."

      To use a car analogy, Linux is like my '67 Chrysler. It took a lot of fiddling, tuning, and general fucking with it to end up with a classic Sunday cruiser that does everything a modern car does. Windows is more like my 2011 300C. Get in, turn key, drive and don't worry about it.

    2. Re:I probably represent a sizable chunk of people, by Anonymous Coward · · Score: 0

      I probably represent a sizable chunk of people, so here I go with my thoughts.

      I'd like to switch to Linux - not for any great philosophical/political reason, just I'd quite like to learn about it

      Just from the last 9 words I can already tell you, that the chunk of people you think you represent is way way way WAY smaller than you think it is.

      Basically every recent study on software design shows a decline in willingness to accommodate the need to learn how to use any piece of software.

  26. New game coming to Linux by Anonymous Coward · · Score: 0

    I hear there is a great new game coming to Linux called Quake 2.

  27. Android / OUYA by chargersfan420 · · Score: 1

    I think TFS misses on two big points that are helping to bring gaming to Linux.

    One of which is Android. There are some pretty decent FPS games running on the SGS3 in 720p.

    The other one is the OUYA project, which is also built on Android. They've already raised over $8.5 million and they havent even shipped a console yet.

    Will the big publishers follow suit? Who cares? The point is a new market for gaming is emerging. Competition will allow new big publishers to emerge.

    1. Re:Android / OUYA by Kergan · · Score: 2

      I think TFS misses on two big points that are helping to bring gaming to Linux.

      One of which is Android. There are some pretty decent FPS games running on the SGS3 in 720p.

       

      Android game development is probably doing Linux game development a disservice.

      Basically, every variation of hardware and ROM is a debugging and support nightmare. Code that works on one device doesn't necessarily do so on the next. Fixing the bug on the next frequently introduces new bugs on the first. Heck, you can't even trust the same devices to work consistently, because they occasionally get subtle hardware changes.

      Typically, you eat the extra development costs and develop on Android to try it out. You test it on leading devices before releasing. Upon releasing, you're then faced with a first hard reality: it adds little to your bottom line when compare to iOS sales. Still... assuming they compare or beat your extra development costs, you could conclude it was a worthwhile effort.

      But oh how wrong you would be.

      Peeking into the revues, you then notice many scathing, 1-star revues that mention how your app is buggy or crashes. Since you care about your customers and your reputation, you proceed to try to fix the issues. But as noted already, fixing them frequently introduces new bugs in devices that worked fine until now. And before you know, your full time job is dealing with Android-related issues.

      That's the hidden cost related to developing Android games. The bug squash team's time would be much better spent developing new games. Your mileage may obviously vary, but some devs are quite open about it and their subsequent pulling out of Android for that reason.

      In some respects, I think this will do Android a service in the long term, in the sense that devs might give up on devices, reducing fragmentation. When devs start telling customers to get lost unless they own a recent Nexus (other device makers be damned), things might work. Until they do, Android is a hard, cold reminder of everything that can potentially go wrong when driver support is poor or nonexistent.

      The other one is the OUYA project, which is also built on Android. They've already raised over $8.5 million and they havent even shipped a console yet.

      Oh wow! 8.5 million! Will the big publishers follow suit? I think not. That's pocket money compared to the billions being made on Windows and iOS.

  28. No by crafoo · · Score: 1

    No. Not without substantial work on the graphics and sound subsystems. Who knows though, maybe Valve can get the ball rolling and make that happen.

  29. Better do something by rsilvergun · · Score: 1

    Microsoft is closing the gates, and Apple did ages ago. But the big news is that Intel 4000 HD graphics are finally enough for most games. I've seen Batman Arkham Asylum, Call of Duty Black ops and Streetfighter X Tekken running A-OK on them. The drivers are true open source; which Valve has commented makes development much easier, and which levels the playing field quite a bit. So yeah, Linux has a fighting chance.

    --
    Hi! I make Firefox Plug-ins. Check 'em out @ https://addons.mozilla.org/en-US/firefox/addon/youtube-mp3-podcaster/
  30. I thought they already were by Anonymous Coward · · Score: 0

    A few years ago I realized the Linux had complete surpassed Windows when I bought Unreal Tournament (version?). I assumed that I had to install it on Windows and did. It took several hours to install and then I spent the next several days updating video and audio drivers. I could not get the sound to work and finally decided to try to re-install it hoping that that would fix the problem. I then noticed that there was a linux directory on the disk and that linux was supported. I rebooted and ran the linux installer. It installed in less than 5 minutes and ran perfectly.

  31. They're already on Linux! by tcort · · Score: 0

    I played Far Cry on Linux today (via wine), Minecraft yesterday (native), and Counter-Strike (via wine/playonlinux) the day before. A lot of commercial games run on Linux, but hardly anybody knows about it and even fewer promote it.

  32. They are already there, just need some support. by Faffin · · Score: 1

    For example, Guild wars 2 has only just been released, but it runs. There are bugs though. What would be great for Linux gaming would be Valve investing in Wine development, and/or working with CodeWeavers on Crossover. Buy Jeremy White a Porsche and some fruity rum drinks.

  33. Sorry no by Anonymous Coward · · Score: 0

    At least not wide spread. There are way to many differences / dependecies to support from unix to lnux distro to distro and even kernel to kernel all which have subtle differences.

    Sorry I Iove Linux as a server OS as much as the next geek but that is way more of a support / cost problem then the market will produce selling a few thousand games.

    Sure some OS/ distro specific but not wide spread like windows.

  34. Games are the only software worth paying for by bziman · · Score: 1, Insightful

    Games are the only consumer software worth paying for. Most productivity software is worth enough that businesses are willing to invest in open source projects like Eclipse, LibraOffice, Firefox, etc, and everyone, including home users, get to benefit from that. And AS a home user, I'm a good enough programmer, that I can build most of the utilities I need at home, by myself. But I'm not much of an artist or a storyteller. And unfortunately, IBM, Google, and Oracle don't feel the need to entertain their corporate minions. What it boils down to, is that the only commercial software applications I've used at home in a decade are games, and then, only the ones that run successfully and easily in Wine (like the original StarCraft). Sure, I want open source games, but that's an awful lot of effort with no corporate backing. So whenever a commercial game comes along that is fun and supports Linux (preferably without Wine), I'll buy it.

    1. Re:Games are the only software worth paying for by Anonymous Coward · · Score: 0

      Hate to tell you, but if you look across the world, most businesses (percentagewise) aren't willing to invest in open source software like LibreOffice.

      Sure, it's free, and I'll give you that it works pretty well. But it's also a resource hog compared to MS Office on the same machine (from my testing in my company's environment).

      You having to run games in WINE points exactly as to why big name games won't be coming to Linux anytime soon.

      Lastly, your comment at the end: "So whenever a commercial game comes along that is fun and supports Linux (preferably without Wine), I'll buy it"...yeah, you and the THOUSANDS like you. Compared to the MILLIONS of PC/Windows and console gamers. Wonder which is much more profitable...

  35. "Nobody will use Linux because" by Osgeld · · Score: 1

    for the most part its a pain in the ass to use that doesnt run the software people want, it doesnt matter if its games, photoshop or MS office, people are not going to put themselves in a position where they are subject to more grief and less benefits

    linux is fine where it is, quit trying to shoehorn it where it doesnt belong

    1. Re:"Nobody will use Linux because" by Anonymous Coward · · Score: 0

      I'm fairly sure both Photoshop and Office run fine via WINE.

    2. Re:"Nobody will use Linux because" by Anonymous Coward · · Score: 0

      Some people might be content with running Linux only as a server OS .... however, some people DO WANT to run Linux on the desktop, and THEY DO IT all the time. It works so well for me, I boot into Windows only once or twice a year. Sometimes I don't even have Windows installed. My desktop has an uptime of weeks, sometimes months, without a single reboot. And all thanks to Linux. I do 3D, video, music, graphics, games, documents, web, everything a user might want from their computer, and I do not consider myself a Linux expert. To me, using Linux is a no-brainer. But I'm not lazy: When I do run into problems, I look for a solution, which is often quickly found. Unlike on Windows, where problems are often not easily solvable.

      There's so many good Linux distributions to choose from, and often several specialized editions for various applications, that finding the right distro nowadays isn't really a problem. For Linux n00bs (and by far not only for those), Ubuntu is often the smart choice. Because it takes into account the user experience. Fedora is almost there, as well (however it's bleeding edge, so some things might not immediately work). There's commercial Linux multimedia software and codecs from Fluendo which solves problems with patented codecs (on Windows, you don't get those for free either, you have to pay if you have a Home Basic edition, for instance).

      Proprietary 3D drivers work right out-of-the-box on Ubuntu, btw.

  36. Dual Boot+Hibernation by islisis · · Score: 1

    Teach the Create a Distro that safely handles hibernation under dual boot on installation, perhaps by sacrificing shared partitions; and advertise this magic to the public! A completely inobtrusive environment to your workflow (or inobtrusive + 1 minute to hibernate and resume back) would offer advantages to gaming in a single OS - dedicated console-like system configuration to gaming (assuming the distro was more or less gaming orientated, and protection from crashes/memory leaks.

    In principle you would never have to restart either installed OS, persisting each desktop at each hibernation. A shortcut to hibernate and reboot (rather than shutdown) should also be made available. If more people understood how this principle worked, having a Linux install would be seen only as plus by many people, act as a gateway etc etc.

  37. No by Anonymous Coward · · Score: 0

    Linux isn't well supported for GPU's and I don't think it'll ever be any different in the future. Even if they were supported, how many people that use linux are willing to accept commercialization for their system? In order for great games and software to be released for linux, they will have to break the barrier and accept that paying for things is a necessary component for an OS.

  38. finally? by Culture20 · · Score: 1

    I have a Hexxen box that says Linux on it. Maybe this is a new definition of "finally".

  39. Hmm... game publishers... by Anonymous Coward · · Score: 0

    I'm surprised a Valve or EA has not totally gone with their own distro, with their propriety walled garden software bound tightly to it, but in a gpl-resistant way. sure, the kernal maybe Debian, or whatever, but they could maintain 3 versions - AMD, NVidia and Intel binary-only video drivers, and OpenGL-based engines. then they become as vertically integrated with a bit more control over their respective destinies. Microsoft is going to try and go all Apple-shit [sic] with Windows 8, and will make these game publishers just another vendor in the Win8 market space...

  40. "dontwant" by Hsien-Ko · · Score: 1

    Wow, someone is really offended by the freedom of choice to purchase a decent playable production.

    By the way little tagger, it's "donotwant", as in Star Wars Episode III.


    That said, i'm all for it. We had the short-lived Loki then and the unsuccessful TuxGames more recently.

  41. Re:Won't happen anytime soon. by blackest_k · · Score: 1

    I know I shouldn't but

    The difference between a Windows User and a Linux User is that while the windows user also wants everything for free too, as demonstrated by "massive piracy" The Linux user rejects pirating commercial software and chooses the honourable choice of open source instead.

    People buy software for android, maybe pirate some and will use the ad supported versions too. Personally i've never had a problem paying for commercial software on android especially since it is licensed to me and I can install on any of my android devices, that may change with jellybean and licensing per device.

    Maybe it is possible to do a reverse android. Android essentially uses java source to compile for android why not compile for Java? isn't the source for android available which could make it possible to target Linux and X11

    Might be a fun project for oracle if they haven't driven off all the good Java guys from Sun.

    Anyway regardless of that if you want to make a commercial software project for Linux pick something which isn't already available for free in a repository and that people actually want. Maybe the Ad supported model is workable too.

  42. Linux Boot Disk with a Game on it by Anonymous Coward · · Score: 0

    Or a boot USB stick.

    User gets a 'Steam/Valve' disk and boots it with some computer that he wants to make into his game computer.

    Poof, the games starts, it hooks to the internet and he plugs in the fancy game controller that came with the disk. Install, what is this install? It is just magic.

    He now has a game console that just happens to run the linux kernel.

    AND THEN ONCE YOUR LINUX/GAME GETS INSTALLED, YOU OWN THE BOX.

    Hello user. Finished the game you just bought/installed? Click here for another level. Or click here to painlessly purchase and begin playing our latest game.

    Once you own all the boxes and the platform and the app store, you can stop making your own games, and just become a distribution company. Make a nice steady low risk stream of cash, and let the newbies try and die fighting to be the next stars.

    Or you could be a dick, try to keep it all to yourself, see a multitude of platforms fight you for dominance, splinter, litigate and go no where.

    Linux wants to be open.

    And start out highend, exclusive, super nerdy, create some real buzz, get the techs and the nerds to be the first adopters. This is tried and proven. Then once the bugs are worked out, the interfaces are all slick, then go mass market.

  43. Ya but you can't do that by Sycraft-fu · · Score: 3, Informative

    The thing is that OS overhead on Windows isn't all that high. It offers pretty efficient access to the GPU, particularly if you use DX10 or newer (which games are starting to do more and more). So there isn't huge gains to be made in Linux. Even if you designed the most optimized path possible, it just wouldn't offer 2x improvement. It might not even offer a 5% improvement.

    As it stands right now I don't know what if any improvements it would offer. Valve has a small improvement, however you have to remember that is with very old code on Windows, and a new port on Linux. If they went back and optimized their Windows renderer the difference might shrink, vanish, or even go the other way. We need more information to see generally if there is any performance improvement and from this data point if there is, it is probably quite small.

    1. Re:Ya but you can't do that by Anonymous Coward · · Score: 0

      One small data point on my dual boot system.

      Windows 7 64 bit running WoW with everything max.

      Total System Memory Usage: 2.3 GB
      FPS: 40-60 rarely drops under 40
      Ping: ~120 ms

      OpenSuse 12.1 32 bit version(Can access way more than 4GB of RAM- I think it is either 32 or 64 GB) KDE 4 with all the goofy desktop effects running WoW with everything max

      Total System Memory Usage: 0.9 GB Yes, that includes the entire system including Amarok playing my flac files, Firefox with a tab or two open, thunderbird,etc and nothing in swap
      FPS: 50-80 rarely drops under 50
      Ping: ~90 ms Yes same server: whisperwind

      Yes, WoW doesn't support all the graphical features in OpenGL mode but lookswise it is identical

      Windows is not ever more efficient then Linux is.

  44. I highly doubt it by Sycraft-fu · · Score: 5, Insightful

    I see a few big problems:

    1) Hardware/drivers which you touch on, but is bigger than you think. I am going to be all kinds of pissed off when I buy a new graphics card and instead of just working with all my games, but faster, as it does now, it works with nothing because none of them have drivers. I then have to wait for each and every game to update, which many, particularly old ones, won't do. This is a really major issue, PC gamers are not going to accept the concept of having to stick with the same hardware forever to play games, and having to give up games when they do change.

    2) Multi-tasking. Part of the reason to own a PC is to be able to do more than one thing at once. This includes in games. With my PC I can chat on Teamspeak, listen to MP3s, and play a game all at the same time. With a live DVD I couldn't do that, unless all the programs I happened to want were included.

    3) Game size. Many games are pushing past one DVD in size now. If you are doing a live system, there are interesting challenges to trying to have swappable DVDs.

    4) Access time. A big advantage of PC gaming is having low load times. Things stream fast of a HDD, and lightning fast of an SSD. DVDs crawl by comparison. People are not going to want that.

    5) Launch time. Right now, if I want to play a game on my system, I just run it. I can be in game in seconds. No big commitment, I don't even have to close whatever I was doing, just come back to it after. With a live DVD I have to shut down everything, reboot my system, and a slow reboot at that since it is off DVD, just to play the game.

    6) Now the biggie: The rise of digital distribution. Gamers and game companies are all about the concept of direct downloads. That really doesn't work with live DVDs. Nobody is interested in downloading an ISO, burning it to DVD, and rebooting their system. They are interested in downloading and playing. Heck companies are working (with some success in the MMO market at least) on letting you stream in assets so you can play before the download completes. It is all about less cost for the companies, more convenience for the consumer.

    The window for this idea is long past.

    1. Re:I highly doubt it by DragonTHC · · Score: 0

      You spent an awful lot of time responding to something I wrote in 2007. The point was, a thumb drive running Linux was something I thought of back then for the future of gaming. We'll see what happens. As you know already, live Linux has some drivers and is able to download specific drivers after boot. The really scary part is that dongle-like hardware can already be added to thumb drives. That's not even talking about the possibilities for the aesthetic design of a thumb drive.

      --
      They're using their grammar skills there.
    2. Re:I highly doubt it by Sycraft-fu · · Score: 0

      Not really, I type about 100-120wpm, doesn't take long to respond. You were the one who reposted it so apparently you thought it was valid. I pointed out the reasons I don't see it as being feasible. Your suggestion is more or less to consolize computers which seems to rather be a non-starter as we already have game consoles. The point of a computer is they are better.

    3. Re:I highly doubt it by Anonymous Coward · · Score: 0

      Who runs their system on a Live disk for any amount of time? The only time I've ever used a Live disk is either to have someone *try* the OS, or to install it straight away. I've not known anyone to use a Live disk for more than a handful of hours, much less days/weeks at a time.

  45. Well that's wonderful by Sycraft-fu · · Score: 1, Flamebait

    I'll make sure to let our Linux support lead know. He's been bashing his head against a wall trying to get SimpleScalar to compile on our systems for a class to use. I'll make sure to let him know that pnot says that 10 years ago you stopped needing to do this and the program should just work! He'll feel awful silly that he spent all this time trying to make it work when clearly it already does.

    I picked this particular example, by the way, because it is the most recent that comes to mind, it was what he was frustratingly working on for a good bit of the week (and he finally did succeed). It isn't the only one I can think of.

    As for the kernel, the last time I had to deal with such a thing was in about 2008, which is the last time I made any serious effort to try Linux. I was attempting to do pro audio work with it, since that is one of the things I do. One of the first things I was told I needed to do was recompile my kernel for low latency audio. After fighting with it for a bit I decided it was not for me, and went back to Windows, where low latency audio is available for any WDM audio device in KS mode.

    1. Re:Well that's wonderful by pnot · · Score: 5, Funny

      I'll make sure to let our Linux support lead know. He's been bashing his head against a wall trying to get SimpleScalar to compile on our systems for a class to use.

      Right. Let's just recall what you were asserting here: that the "everyman" won't use Linux because he finds the command line "scary". Now your "everyman" (who, it suddenly turns out, is also your Linux support lead) wishes to install SimpleScalar, a "system software infrastructure used to build modeling applications for program performance analysis, detailed microarchitectural modeling, and hardware-software co-verification". Despite his evident technical acumen, Everyman is terrified by the notion that he must run a compiler to perform detailed microarchitectural modelling.

      "Sod this" says Everyman. "I'm going back to Windows!".

      Then he discovers that, on Windows, you also have to build SimpleScalar from source. Poor old Everyman! He should never have applied for that job as Linux Support Lead.

    2. Re:Well that's wonderful by Gothmolly · · Score: 1

      You sound gay. "pro audio" - yeah right, Mr Internet Tough Guy.

      --
      I want to delete my account but Slashdot doesn't allow it.
    3. Re:Well that's wonderful by donaldm · · Score: 1

      I'll make sure to let our Linux support lead know. He's been bashing his head against a wall trying to get SimpleScalar to compile on our systems for a class to use.

      If your Linux support lead has basic Linux/Unix skills then I would recommend the following site . A quick Google will give you 28,000+ results.

      --
      There ain't no such thing as proprietary standards only proprietary formats. Standards are by definition open.
    4. Re:Well that's wonderful by Anonymous Coward · · Score: 0

      After reading your post I can see what your problem is. You and your imaginary "Linux support lead" is obviously too fucking stupid to even exist let alone use a computer. Do please refrain from reproducing, permanently. The best way would be to shoot your own fucking balls off.

    5. Re:Well that's wonderful by Anonymous Coward · · Score: 0

      He's right, though, partially -- b/c some people might recommend to use a specialized kernel. However, ever since previous issues with the JACK demon have been solved (it now runs well on all major distros and supports PulseAudio), audio latency isn't a problem anymore. I've been doing professional-grade music on Linux a couple of times in the past years, and it wasn't a problem at all. A musician might face other issues like unavailability of software packages or drivers (for specialized gear), however. BTW, recompiling software isn't necessary anymore nowadays unless you have very specific needs.

  46. Paying for Linux versions is insufficient ... by perpenso · · Score: 2

    ... The willingness of Linux users to pay for software ...

    Being willing to pay for a Linux version of a game is insufficient. With most Linux gamers already buying the Windows version and dual booting or running under Wine these gamers are already customers. Its only new customers who justify the Linux version, not someone switching from the Windows version to a Linux version.

    1. Re:Paying for Linux versions is insufficient ... by Alex+Belits · · Score: 1

      I am not even going to explain why and how wrong this is.

      Just please, kill all your friends, then yourself. I know, you want to.

      --
      Contrary to the popular belief, there indeed is no God.
  47. 2013 by Archenoth · · Score: 1

    Year of the Linux desktop!

    --
    The arch foe.
  48. No my argument is not invalid by Sycraft-fu · · Score: 1

    Because Valve is the only company out there for who the majority of revenues is dependent on selling other people's software through digital distribution. Most other developers don't have their own DD service (only EA and Ubisoft do that I know of), they make their money selling games which they can do anywhere, on Valve's Steam on MS's marketplace, in Walmart, whatever.

    I also don't know that I buy Valve's argument that MS's store will kill them. It may well become the big way to buy software for Windows but that doesn't mean other ways won't have a small share too. Right now Steam has 90% of the digital game sales market. However despite that there is Impulse, Gamefly, Origin, Green Man Gaming, Uplay, GOG, and so on all which have a bit of the market.

    Valve may just have to deal with not getting to make billions selling software from other people. That doesn't mean they'll go out of business, just that they won't be as rich. For that matter, they could always go back to doing what they used to do: Making money by making good games.

    Also it really doesn't matter if Valve WANTS Steam to succeed on Linux, that doesn't mean it WILL.

    1. Re:No my argument is not invalid by symbolset · · Score: 2

      You said it yourself: Steam has 90% of the PC games revenue, and the same issue affects the other 10% too. The fraction of game sale revenue your comment applies to is therefore at best a fringe 5%. Little enough to be not relevant to the broad scope of the discussion. You're picking at nits.

      Microsoft has decided that Valve has fattened itself enough to be harvested. That's how Microsoft sees the ISV market: grazing cattle, some who fail, some who wander about doing nothing but making more cattle, and a few that fatten themselves for harvest. Once Microsoft has picked a pig out of their Windows pen to roast and feast upon it's all over for Wilbur. Valve got too fat, became too tempting, so now it's their turn to be over for dinner. They are invited to the banquet. I know it. You know it. Gaben knows it. Gaben used to be there turning the pig on the spit, drizzling on the marinade, throwing an occasional log on the fire. Once that decision is made there is no going back. You can't unslaughter a pig.

      Valve will now find their open chat channels to real developers slowly migrating to channels they don't have access to, their questions answered more and more cryptically. Emails will take longer and longer to come back, and the answers will become gradually more evasive. Their phone calls will more and more often go to voicemail, never to be returned. Their DirectX documentation will become more puzzling and obscure with each new version, and the patches will seem to be engineered to break the Valve game engine without any other benefit. Gaben's personal contacts will go off on sabbatical, never to return. Phone support will become worse and worse until it's finally answered by some prole in Bangalore who couldn't answer the question if he wanted to. The second Tuesday of every month will bring a new surprise for every Steam gamer, and Valve will have to start reverse-engineering the patches to correct for this as much as malware authors do. Of course they will, because Microsoft has decided that Steam and Valve are Malware because they prevent Microsoft from taking Valve's customers away. So the situation will eventually evolve that you can only play your Steam games a few days a month, or you have to turn off Microsoft updates and so have to suffer the malware that seems oddly crafted to exploit the lack. Ultimately though Valve cannot hope to overcome an OS that just doesn't want them. Naturally there will be considerable effort spent online convincing people that Steam and Valve games are buggy, glitchy, and not fun - and increasingly they will be so, so the funded commentary is just the seed of a grass-roots theme.

      Again, Gabe Newell knows all of these things. It's "Microsoft hardball" and he's played this game before for both teams. He has known for many years that if he was successful enough eventually the day would come when he rang Redmond's dinner bell. He's ready.

      Meanwhile OpenGL development group is probably like "Hey, Valve! How can we help you openly improve OpenGL to suit your needs? Come play with us!"

      It doesn't matter if Valve can make their Linux play work. They know they have no hope of making their Windows play work now that Microsoft has decided to kill and eat them. Apple gives limited support, as they share some of these issues. They will try Linux because they must, and their Linux pitch will be "you don't have to buy it again! It works in Linux. Come play! Here, we have a pen drive you can boot to that doesn't have this buggy Windows crap." Windows in the future is as closed to Valve as if it did not exist at all. Valve can move over to Linux or they can give up all hope, fire all their developers, extract every possible dollar out of their existing customer base and close shop. That's the only other option available now. It will be years yet before the ultimate evolution, but the outcome is already clear: PC gamers will move to Linux or consoles, or Windows games that don't involve Steam and Valve.

      I think Gabe Newell is smarter than that. He knew this was coming, and he has a plan.

      If you like Steam games, it's time to try Linux. Or consoles.

      --
      Help stamp out iliturcy.
    2. Re:No my argument is not invalid by Man+On+Pink+Corner · · Score: 1

      Come play! Here, we have a pen drive you can boot to that doesn't have this buggy Windows crap."

      Don't worry, Microsoft is working on fixing that little vulnerability as well. With grandson-of-UEFI in place, nobody is going to boot anything but Windows 11 and later versions.

      It's for "security reasons," dontcha know.

    3. Re:No my argument is not invalid by symbolset · · Score: 1

      And that is the end for both Intel and AMD. I'm OK with that.

      --
      Help stamp out iliturcy.
    4. Re:No my argument is not invalid by Anonymous Coward · · Score: 1

      The old "break everything except our own software" trick only worked when Microsoft actually understood how the code worked. However now everyone who wrote that stuff quit 10 years ago and even within MS it's considered a big legacy hairball that everyone's afraid to touch.

      Which is why your 1990s "It ain't done until Lotus won't run" scenario is way over-thinking things. DirectX and everything else which lives on the "desktop" is going into legacy mode. Valve can live there as long as they'd like, but it's a dead-end which will receive very few new features and bugfixes.

      Valve also faces the problem of PC users playing AngryBirds social games with FTP pricing models. Despite what hardcore gamers might think, this will distract people from Steam's back catalog.

  49. 10 Years Later by Anonymous Coward · · Score: 0

    And nothing has changed.

  50. DRM-Linux by Anonymous Coward · · Score: 0

    No serious developer is going to put a game on Linux. None. Not even Valve.

    Do you know why this is?
    1. Anti-DRM mentality of the Free/Open Source userbase
    2. Hacking the game (which is why no Freemium/Subscription game will ever come to it)
    3. No viable userbase.

    Yes Android is kinda-sorta-Linux, but isn't. It may run the Linux Kernel, but it's only valuable in the walled-garden environment, not the open one.
    Desktop Linux will never happen because only free games single player games will be released on it. These are normally single-developer games.

    If you want to open up the developer base, Valve needs to leverage the Japanese Doujinshi-game market. There are literately boat loads of (semi-porn) games, and fan-games that make American games tame and shameful. How do we do it? Start pairing foreign developers off with english-speeking ones so that the games can be localized, or better yet, the SDL (Simple Directmedia Library) could make this possible and the various game engines like Nscripter can automatically separate their localizeable strings from compiled program/game code. If these can be compiled against a library that can then be sold or given away for free on Steam on any platform, we will rapidly see games available for Linux.

    But no, EA, Activision, etc aren't ever going to port anything to Linux. The amount of people who can successfully install Linux and get a native game to work can be counted on one hand in a room of 1000. Getting a windows game to work on Linux is damn near impassible if it utilizes any kind of anti-hacking code (eg hackshield.)

  51. Lack of games isn't holding "Linux" back by Anonymous Coward · · Score: 0

    GNU/Linux is a completely viable platform without a significant set of games. The MAJORITY do not game. There are numerous things holding GNU/Linux back. None of them are critical. What GNU/Linux lacked was a place to get computers, accessories, and support that just worked. ThinkPenguin is the only company with a CEO/leadership that actually get it and is making the right decisions. There going to bring the desktop to the masses. The founder realizes that the distribution is only half the problem.

    They've already done more for the average user than any other company in the last 10 years. They've developed a sizable catalog and aren't just a “me too” operation. This despite no significant investment. Dell, ZaReason, Emperor Linux, Canonical and others don't get it. The leadership is failing to see the bigger picture.

    What has made ThinkPenguin different is the company is working with critical players. Not the ones just giving face to GNU/Linux (ie Dell). ThinkPenguin doesn't work with chipsets dependent on proprietary software. Nor do they invest in or support projects that are in any way proprietary. This to the extent that a completely free distribution called Trisquel is the best supported distribution of any other. Yes- that's right. Everything they sell works with a 100% free distribution.

    Guys like Mark Shuttleworth, Michael Dell, Michael Robertson, and Michael Cowpland (amongst many many others) don't have/didn't have a complete or workable solution for the masses. You can't just sell a couple laptops or desktops. You need a system that works today, will work tomorrow, and a catalog and support to go along with it. It's not just the software that matters. It's the whole deal.

  52. Games the reason for Windows dominance? by Anonymous Coward · · Score: 0

    The prevailing wisdom is that the abundance of high-quality, commercial video gaming is a key factor in the market-share dominance that Microsoft Windows enjoys. And, in all reality, this is somewhat true.

    Clarify that statement please (and I say this as a Linux fan who also uses Windows at work, and supports my wife's machine). Because I know lots of Windows users who are not interested in playing games, some of whom rely on consoles for gaming. In addition, I suspect (I don't have any data to back me up - just empirical observation) a lot of the people who play 'games' are games on Facebook. Certainly more people I know play Facebook games than hardcore games (which, I define here, as huge games that come on DVDs/large installation programs).

    And companies don't install Windows for gaming reasons. Hell, my local university recently switched to Windows 7 in all their computing rooms and labs (and they offer a Mac option at login). My company is migrating from XP to 7 (we have no interest in Windows 8). And they certainly don't want people playing games (well, most people can't install games on their machines since they don't have the necessary permissions).

    In fact, I'm pretty sure that game development companies are OS-agnostic. Their product is games. They'll develop and sell games for any OS that returns more than it costs for development (or maybe, significantly more - $1 more is not going to cut it). You seem to be putting the horse before the cart - if enough people who were willing to pay for games were using an OS, they would develop for it.

  53. The fact that Linux users have to use that by Sycraft-fu · · Score: 2

    Proves the problem. Linux users sprain their elbows they reach over and pat themselves on the back so hard because they spent $10 on average as opposed to the $6 Windows users spent... Except that $10 works out to like $2/game. People are cheapskates on the Humble bundle. Few pay what is actually a reasonable amount and many Window gamers have already paid more.

    I've never bought a humble bundle because I have already owned any games from them I've wanted. Usually the price per game I pay is $10-20. World of Goo is one I remember form the first bundle. I bought it not too long after it came out for $20, and I consider that a good price for it for the amount and quality of entertainment.

    So you wont amaze me, or developers, with tales of "generosity" of being only slightly less of a cheapskate than others who buy those.

    In terms of AAA titles, they need to sell a good number of games for a good amount of money if they are to make back their investment. When you sink $20 million in to development and marketing of a game, you are going to need around $40 million in sales just to break even. If people will spend $40-60 per copy that isn't bad, a million sales or less. If people spend $2 per copy you need to move 20 million units, which only some of the very top games of all time have ever done.

    1. Re:The fact that Linux users have to use that by Anonymous Coward · · Score: 0

      People are cheapskates on the Humble bundle. Few pay what is actually a reasonable amount and many Window gamers have already paid more.

      Even assuming people are cheapskates, according to Humble Indie Bundle's data Linux users pay more than Windows and Mac users. That makes the average Linux user less of a cheapskate than the average users of other operating systems. That's a fact, it isn't open to discussion. And here's a secret: the Humble Indie Bundle is only successful because of low prices. Had they charged a billion for the bundle, they'd have got no press and wouldn't sell many copies.

      If people spend $2 per copy you need to move 20 million units, which only some of the very top games of all time have ever done.

      Then either raise your price, sell more, cut costs, or close. Complaining that people are "cheapskates" will get you nowhere. Some people will pay $60 on a game, others would never do that. Prices aren't based on costs, but on what the market is willing to pay.

  54. A great step... by Brad1138 · · Score: 1

    But the reason I can't my wife (or family) to use Linux is more related to "Office products" When she deals with her college or girls scout office(she is a GS leader), they want "MS Office" only files. "Open office" won't emulate the latest version of MS Office. that pretty much is a deal breaker for her and it is just easier to use windows/MS office.

    --
    If you could reason with religious people, there would be no religious people
  55. In a word... by Anonymous Coward · · Score: 0

    Fuck No. Oops. That was two.

  56. Why not simply Linux-Bootable-Game-DVDs? by Anonymous Coward · · Score: 0

    Looks like a win-win for everybody. If you don't have to install the latest directx-stuff whatever on your windows, you can have different games using different dirtectx versions, whatever.

    Just put the DVD / Stick and boot it. You don't really need to know that it's Linux which is used for that, but the Game-Developers always have the identical platform for everybody, no matter if it's a windows, mac or linux fan.

  57. Finally...here's a "long" list of commercial games by Anonymous Coward · · Score: 1

    Here's a list of a few on Wikipedia, granted it's a lot shorter than lists for other OS/platforms.
    http://en.wikipedia.org/wiki/Linux_gaming#Commercial_games

    One hurdle for the Linux gaming market is, at least here in Denmark, that is impossible to buy a computer with-out Windows (unless you build it your-self). This means that the statistics for Windows ownership (on PCs) is very close to 100%, and if "every-one" has Windows it seems like a bad use of ones time to make Linux versions.

    Another problem is that illegal downloading is hurting the market already, so a large proportion of Linux users will have to play games in Linux, and a huge proportion of these are going to have to go legit, or the market will die before it starts.

    Using the "Phoronix Test Suite" my PC setup gives a slightly better performance in Linux than it does in Windows, so the 3D graphics support in Linux is up to par. Granted, even though both Linux and Windows were last reinstalled at the same time, "Windows rot" could be hampering the performance... re-installation may speed it up.

  58. No matter how you cut it... by Anonymous Coward · · Score: 0

    If you look at the money spent on games on Linux. Compare to Windows. Drop in the bucket. So unless there's no development overhead to make a Linux version of the game alongside Windows, etc, I don't see many big game folks doing so.

  59. Gaming isn't a first-order influence by Anonymous Coward · · Score: 0

    'Nobody will use Linux because there are no good games.'

    Sorry, but gaming simply isn't a primary concern of the vast majority of users when choosing a computer. There are lots of reasons that Linux has not 'succeded' on the desktop (and arguably in the datacenter) but gaming just isn't one of them.

  60. The problem with Linux Gaming by BluPhenix316 · · Score: 1

    There is a lot of issues with drivers and packaging with gaming on Linux. There are several major package managers. The top 2 are RPM and DEB. One easy thing with Windows is. You use one installer and it installs to Windows. You don't have to worry about which "distribution" of Windows to install too. That is unless you want to support legacy windows. Now before everyone gets into a uproar i'm sure it won't necessarily be a big deal to work with multiple packaging systems but it is a issue. Drivers are a problem right now, but, I think if game makers start making games for Linux then the hardware companies will follow with support for hardware for Linux. One big issue, though, that several people I know that develop games says with Linux is actually audio support. There is ALSA, OSS, Pulse, (does anyone use esound anymore?). Overall these are small problems but there is so much variety. That was a big selling point with Linux but for people who want a profit that is a lot of work and a lot of variables just to get one game working. I love Linux. I dual-boot but I hardly use Linux because I love PC Games. I would love for all my games to work on Linux so I wouldn't have to use Windows. I just don't see it happening until Linux can unify things. I think there should be One distro and one sound system. Let the game manufacturers code for them and then get the F/OSS people to work on compatibility patches for their favorite system. We could get more software/games into Linux and you can see have your "choice". If you want to choose which system you want to use then you need to make it work. That I think could work.

    1. Re:The problem with Linux Gaming by Alex+Belits · · Score: 1

      There is a lot of issues with drivers and packaging with gaming on Linux. There are several major package managers. The top 2 are RPM and DEB.

      And this is not a problem because distribution maintainers made distribution-specific wrappers for generic binary installers for as long as distributions existed.

      One easy thing with Windows is. You use one installer and it installs to Windows.

      That's a very creative way to say that Windows doesn't have a package manager at all. There is already a ton of commercial software for Linux that has "installer" script that unpacks and copies binaries. This is what is used as the base for wrapper packages that I have mentioned before.

      I love Linux.

      All Microsoft astroturfers claim that. Go, kill yourself.

      --
      Contrary to the popular belief, there indeed is no God.
    2. Re:The problem with Linux Gaming by BluPhenix316 · · Score: 1

      I was going to dignify this with a response but its been eating at me all day. I can't stand Microsoft. When I was in the Army I tried to promote using Linux or BSD. Some systems we did use Linux on, particularly Red Hat but I can't really discuss what they are. I know there are easy work-a-rounds for what I've stated but that isn't the point. With Steam coming to Linux that could fix a lot of the problems I discusses but I see you didn't bother to respond to the other part of my original post. Hardware problems and the variety of ways of dealing with audio. If I was a proponent for Microsoft, I wouldn't even bother with this conversation because I want games on Linux. I would give my left leg for all the games I play to be available on Linux and run without issues. In order to fix the problem, we first have to pinpoint the problems. Then we can go about finding a way around them or fixing them. The point of my original post was to give some basic general ideas of what I thought were problems with Gaming on Linux and some possible solutions. Finally, I survived a really bad tour in Afghanistan. I'm not about to kill myself over some person on Slashdot who thinks i'm a Microsoft fan-boy ;-)

  61. Wine by hobarrera · · Score: 3, Insightful

    Why do people keep forgetting wine? Every day, more and more games work out of the box. Several high end big commercial games just worked perfectly out of the box the day they were release in recent months with no issues at all (ie: Mass Effect 3).

    I think what's still missing is promoting wine if you want people to game on linux.

    However, I should point something out; if you care about FLOSS, you then you wouldn't promote stuff like Steam (DRM-infested), which goes completely against FLOSS.

    1. Re:Wine by Sigg3.net · · Score: 1

      There are so many details and tweaking to be done.

      I have a nVIdia gtx with a gig of RAM, I have a Steam account and want to play Fallout 3 + New Vegas, and a little L4D2. I followed every instruction to get it working, everything was correct, but it was a no go.

        I finally realized it may be something in the distro - Open SUSE 12.1 - that fails. I'm crossing my fingers that Fedora 17 or Linux Mint will get me up to speed.

        Now, I am patient, but we can't expect a new user to understand this. He will blame Linux.

  62. GameSpotters have no faith in Linux by FutureSuture · · Score: 1

    According to the majority on this forum, seemingly not...http://uk.gamespot.com/forums/topic/29290779/so-you-hate-windows-8.-you-stick-with-7.-flash-forward-to-ten-years-from-now.

  63. Missing the point? by Anonymous Coward · · Score: 0

    Who uses the workstation/computer to play games anymore except online? My kids don't...