DOOM 3 BFG Edition On Github, Timed For Oculus Rift
New submitter alexanderb writes "While DOOM 3 BFG Edition might not have blown most gamers' minds, it sure blew some hackers' minds by supporting the Oculus Rift head-mounted display. Now, id Software have put up the source code of the BFG Edition under the GPL in good time for the tentative Oculus Rift release date, 12/12/12."
Actually, you still need to buy the content. So whilst I agree that Doom 3 is not the most fantastic game, I question your understanding of the topic at hand.
Do you see what I did there?
Just get a black sheet of construction paper and tape it to your forehead over your eyes. For the big spender purchase a sleeping mask. Both are far cheaper than the Oculus Rift and will give you the same DOOM3 experience.
I question your understanding of the word 'free', making you purchase another game and giving it away is not what you're looking for.
Can it (yet) be used with the original Doom 3 content?
I wonder how google handles this type of spam. I wonder if google recognizes that this is a geek site and that any fashion advice here should be counted as negative?
Is it just because it's still covered by US6384822? Or was there some other reason for why Carmack's Reverse wasn't included in this release?
Viable Slashdot alternatives: https://pipedot.org/ and http://soylentnews.org/
This seems as good a place to ask as any:Is there a way to make this game play more like the original? I understand that the shadows and dynamic lighting have been ripped out, the whole thing is brighter and that "duct tape mod" is forced on you. All the hype over the last few months has made me want to play the original game again, complete with the "Oh, hell I can't see shit, what am I shooting at? I hope this works. I need new trousers. Again." vibe, not a dumbed down, shiny "remaster". Comparisons I've seen say that the old game struggles to hit 30fps on current gen hardware, whereas this code base can easily hit 100+ fps on an average rig. Is there a mod (yet) that gives us the best of both worlds?
The shadows and dynamic lightning are the same as they were; only difference there is that the flashlight doesn't cast shadows anymore (IMHO it never looked good anyway due to the angle).
The VR headset is the next step in hardcore PC gaming since the technology seems to be finally here.
Oh boy, can't wait for the consumer version of the Oculus rift (the current resolution is a no go for me).
And again the porn users will help us push the virtual reality technology in every home. All hail the power of the boobs!
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Why so much hate for this game? I found it terrifying. It's not the best game I ever played, but I certainly enjoyed myself. The part where if you looked in a mirror you saw your future in hell was an amazing piece of art. When you actually get to hell, it was pretty hellish imo... The shifting claustrophobia was well done... I can understand not liking it, but there are a lot worse games out there. (the latest version of Quake for example)
Well, in the meantime Duke3d was released, and well... it went from a funny topic to being kinda sad.
Doom3 wasn't terrible. It just wasn't great, and people were hoping for more from it (still not as disappointing as DN3D, IMHO).
January release is for dev kit orders from the website.
December release is for dev kit orders from the kickstarter.
Doom3 may have these things, but they don't make it any more scary. It's still bland, boring, and unimaginative. The discussion was about "terrifying," which it isn't, not "is it a FPS" or "does it have certain gameplay elements".
There are better FPS's. There are better Horror FPS's. Some of these are even actually scary. For instance, Amnesia. Doom 3 is just bad.
That said, the Doom3 engine may not be bad, and hey, it's GPL'd now, so you can even go fix it if it is. This is entirely orthogonal to Doom3 the game. But now you have a (probably good, mature, stable) 3D engine that can output to the Oculus Rift, and it's Free(tm).
Don't think of it as a flame---it's more like an argument that does 3d6 fire damage
For me it was the first 45 minutes. That's not DOOM at all. Get all the people out of my way and let me start shooting hellspawn. I tried it back in the day and didn't have the patience to get past that part, and after hearing groaning about the flashlight, I just wasn't in the mood to get invested.
Recently, I bought BFG edition because it seemed like the only way to get Doom 1 & 2 on PS3, but I ended up really getting into Doom 3 after giving it a fair try. I like it a lot once the action gets going. I'm disappointed the flashlight shadows don't seem to draw on the PS3 version though. Hopefully it will get a patch like the PC version.
Twinstiq, game news
Some people found Wolf3D terrifying when it came out, because it was one of the first to do 3D so well and it engaged you. Doom 3 was one of the first to use bump mapping and shadows so extensively, and the jump in realism was a big one at the time, so the game probably had the same affect to many people.
How is it to be released 12/12/12 when the Dev unit isn't shipping till early January 2013? http://www.oculusvr.com/preorder/
They selling the units before any Devs get one? So they will support only Doom 3 BFG when they come out?
Be seeing you...
What does BFG stand for? British Forces Germany?
Didn't think we were going to see any more of Id's sources after the ZeniMax acquisition
Kickstarter units are being shipped before pre-orders from the website. I'm not sure where the 12/12/12 date came from either: as of this posting, Palmer has yet to announce anything new on the MTBS forums (where the Rift development emerged from), though Dycus (another member of the Oculus team) has said an announcement is coming 'before Wednesday'.
This BFG edition is a JOKE compared to the mods (100% made by volunteer work) I've been playing lately. I've seen volunteer effort replace almost ALL the textures with HD textures (very nicely done, looks like professional quality), add in bloom/HDR, add in parallax occlusion mapping (high-end computers only!), add in new monsters, and probably more I'm forgetting. Just get a $10 or $5 copy of the Doom 3 from 2004 and get some of these FREE mods, and the game will look so good you'll think it was made in 2010 or 2011 and it's TOTALLY worth playing it again with them installed. And if you're a pussyshit who plays with the room lights turned on and you don't understand the word "atmosphere", then YES, you can get a mod to tape a flashlight to your gun. A short list of the best mods (Note: these mods can be a son of a bitch to install, especially if you want more than one. I'd advise you just get the mod from the bottom-most URL if you want a painless experience):
Perfected Doom 3 (adds HDR bloom and other effects)
Wulfen (High-Def) Texture Pack (lots of HD textures and parallax maps for them)
HD Mod (e-z to install compilation of many other high-def mods)
Why would anyone feel that getting a game they don't enjoy for free is a reason to play it anyway?
The only reason would be that they don't feel the same way as you about it. Personally I wouldn't know. I consider DooM series to be DooM/Ultimate DooM, DooM ][ and Final DooM (latter was actually just DooM 2 engine + two 32 level WAD's that Id outsourced to TeamTNT, but I consider it Id Software game anyway) and I see DooM 3 as entirely separate game which might be good but doesn't get me more interested to try it than any other general 3D shooter. But that's just me.
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