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Hackers Discover Wii U's Processor Design and Clock Speed

MojoKid writes "Early, off-the-record comments from game developers indicated that the Nintendo's Wii U console horsepower was on par with, or a bit behind the Xbox 360 and PS3, which raised questions about just how 'next-generation' the Wii U would be. Now, Wii and PS3 hacker Hector Martin (aka Marcan) has answered some of these questions and raised a few others. According to his findings, the Wii U's CPU is a triple-core design clocked at 1.24GHz. Marcan identifies the base design as a PowerPC 750, which makes sense. Nintendo used PowerPC 750-derived processors in both the GameCube and the Wii. Retaining that architecture for the Wii U would simplify backwards compatibility and game development. Now factor in the GPU, which is reportedly clocked at 550MHz. Some have favored the Radeon HD 4000 series as a basis for the part; I still think a low-end Radeon 5000, like Redwood Pro, makes more sense. That GPU was built on 40nm, measured 104mm sq, clocked in at 649MHz, and had a 39W TDP. The die size discrepancy between the Wii U and Redwood Pro would account for the 32MB of EDRAM cache we know the Wii U offers. Nintendo may have propped up a relatively weak CPU with considerably more GPU horsepower."

173 comments

  1. Perhaps Horsepower No Longer Equals Next Gen? by eldavojohn · · Score: 4, Insightful

    Early, off-the-record comments from game developers indicated that the Nintendo's Wii U console horsepower was on par with, or a bit behind the Xbox 360 and PS3, which raised questions about just how 'next-generation' the Wii U would be.

    The other possibility is that the consoles experience diminishing returns past the horsepower the modern systems are at for most of the game developer's needs. After enjoying the Wii, the XBox 360 and the Playstation 3, I'm more concerned about the media type they select for the discs as swapping three DVDs to play one game on the XBox 360 is unacceptable when it fits on one PS3 disc. For the love of Zelda, I suspect that popping an SSD into an XBox 360 and running everything from that and forgetting the optical drive would make everything faster (and, yes, I know you then would only be able to do that with downloaded games linked to your profile and not the installed discs that require a disc in the drive to run).

    Nintendo may have propped up a relatively weak CPU with considerably more GPU horsepower.

    Like the reader comment on that Ars Technica article notes, raw CPU speed hasn't always equaled winning in the console department.

    And, frankly, I'm a little disappointed that Sony, Nintendo or Microsoft haven't done a little innovating and created their own technology like SLI/Crossfire to connect several cheap GPUs for their heavy graphics lifting on their machines. I mean their CPU/GPU pairs make it look like we should really start addressing these things with a different name just like RAM started being called cache when it was fast and nestled up against or integrated with the CPU. I guess I'm not really a hardware guy but I feel like we've actually moved toward less inventive ideas for consoles. While that's been good for some aspects (I was able to flash the security sector of a HDD and install it myself on my XBox 360 to add storage) it seems like the architecture has gotten lazy and inbred to just do whatever desktops are doing.

    --
    My work here is dung.
    1. Re:Perhaps Horsepower No Longer Equals Next Gen? by spire3661 · · Score: 1, Insightful

      Consoles arent about being inventive, its about locking your users in and abusing them. They dont WANT to sell upgrades in hardware, they want to sell you software on old hardware that they completely control.

      --
      Good-bye
    2. Re:Perhaps Horsepower No Longer Equals Next Gen? by Anonymous Coward · · Score: 0

      Indeed, raw CPU speed means as much as top engine speed when trying to compare fast cars. You need to know how much work is getting done each cycle to have a glimpse at real performance. But ultimately, the only thing that matters is can it compete on the track?

    3. Re:Perhaps Horsepower No Longer Equals Next Gen? by medv4380 · · Score: 1

      More like clock frequencies no longer equate to horsepower. At least this article mentioned the eDRAM which changes how many OPS you can get from the processor. The latest CPUs have been so radically different that saying one is better than the other is difficult. The eDRAM is a big deal for the WiiU chip, but does 32 MB address the cache thrashing? I think it should, and clearly Nintendo did since they opted for cheaper slower memory, but put in a quantity I didn't think Nintendo would consider. I thought they would only go up to 1 Gig Max, if that.

    4. Re:Perhaps Horsepower No Longer Equals Next Gen? by flimflammer · · Score: 2

      I'm not a console user by any stretch of the imagination but some people prefer not to have a moving target for gaming. A single low-cost investment + games is preferable to many people than what us PC users deal with.

      It hasn't been too bad with games generally being designed for consoles first keeping PC requirements down, but that's not always the case.

    5. Re:Perhaps Horsepower No Longer Equals Next Gen? by Applekid · · Score: 2

      The other possibility is that the consoles experience diminishing returns past the horsepower the modern systems are at for most of the game developer's needs. After enjoying the Wii, the XBox 360 and the Playstation 3, I'm more concerned about the media type they select for the discs as swapping three DVDs to play one game on the XBox 360 is unacceptable when it fits on one PS3 disc. For the love of Zelda, I suspect that popping an SSD into an XBox 360 and running everything from that and forgetting the optical drive would make everything faster (and, yes, I know you then would only be able to do that with downloaded games linked to your profile and not the installed discs that require a disc in the drive to run).

      I don't see the console gaming industry going back to cartridges. They've had many generations enjoying absurdly cheap production costs on optical media.

      Nintendo may have propped up a relatively weak CPU with considerably more GPU horsepower.

      Like the reader comment on that Ars Technica article notes, raw CPU speed hasn't always equaled winning in the console department.

      While true, the reality is that they're already behind the curve. How many games will be able to be ported from the other competing next generation systems without major refactoring and potentially reduced in features? Did Nintendo even tell their premiere 3rd party developers what to expect, or did they make them buy dev kits to find out how underpowered it is only after they took their money? The fact that these specs haven't been released until today tells me, no, since they would have definitely leaked before launch.

      I guess one could argue that you don't want a bunch of ports on your system, but most people can't afford to buy all the consoles and will choose whichever they can expect to get most of the games they want to play. This will, once again, turn into "and then there's the Nintendo port" that's a radically different game, since at that point it's cheaper to start fresh than adapt. And a lot of studios won't even bother, I suspect, leaving yet another Nintendo generation filled with shovelware and crap kid games that are dirt cheap to make because they're so bad.

      And, frankly, I'm a little disappointed that Sony, Nintendo or Microsoft haven't done a little innovating and created their own technology like SLI/Crossfire to connect several cheap GPUs for their heavy graphics lifting on their machines. I mean their CPU/GPU pairs make it look like we should really start addressing these things with a different name just like RAM started being called cache when it was fast and nestled up against or integrated with the CPU. I guess I'm not really a hardware guy but I feel like we've actually moved toward less inventive ideas for consoles. While that's been good for some aspects (I was able to flash the security sector of a HDD and install it myself on my XBox 360 to add storage) it seems like the architecture has gotten lazy and inbred to just do whatever desktops are doing.

      SLI and Crossfire makes sense for computers which are mostly open platforms. They're designed to be upgradeable and expandable. Game consoles certainly aren't, and the only point to playing on a console instead of a PC is that you have a standard core of hardware available to you. You don't have to test your software on a variety of hardware, just that given platform.

      --
      More Twoson than Cupertino
    6. Re:Perhaps Horsepower No Longer Equals Next Gen? by hairyfeet · · Score: 5, Interesting

      What everybody seems to be ignoring is the target demographic for the wii U which is NOT the hardcore shooter crowd.

      Is this a weak CPU? Yep, but for the casual games Nintendo is making their money on you aren't gonna see ragdolls and physics up the butt so a powerful CPU makes zero sense, its not ragdolls and fireball effects and physics that sell to the casual crowd, its easy to pick up games that everybody can play without having twitch reflexes.

      So I truly see this as much ado about nothing, with only misguided fanbois that expected the big N to make "one console to rule them all" getting butthurt when they find the Wii U can't play games that the X360 can...well duh! The X360 shooter crowd isn't their target demographic! To use a /. car analogy it would be like getting pissy that the Ford fiesta can't take a new Porsche on in the quarter, its just not built for that market, isn't for that market, and just as Ford isn't building the Fiesta for the drag strip so too is the big N not building their consoles for the Gears Of Killzone, Modern Halo crowd.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    7. Re:Perhaps Horsepower No Longer Equals Next Gen? by suomynonAyletamitlU · · Score: 2

      And, frankly, I'm a little disappointed that Sony ... haven't done a little innovating and created their own technology like SLI/Crossfire to connect several cheap GPUs for their heavy graphics lifting on their machines

      The Cell processor (what that powers the Sony PS3) is a processor tech designed by Sony and if I remember right is meant to hook a whole bunch of fairly small GPU-like units (vector processors) together, usable for general programming rather than mostly graphics.

      It's one of the reasons the PS3 cost so much, along with blu-ray. And the reason the cell processor cost so much is because Sony the R&D themselves instead buying off-the-shelf parts. If any of the console companies "does a little innovating" in hardware, they will have similar R&D costs.

      Additionally, if the only (or just the first) place that these technologies exist is on a such platform, such as Sony with the Cell processor, it becomes a pain to program for that platform, and ESPECIALLY to port programs from one console to the next.

    8. Re:Perhaps Horsepower No Longer Equals Next Gen? by Anonymous Coward · · Score: 0

      32 MB < 1 GB

    9. Re:Perhaps Horsepower No Longer Equals Next Gen? by Anonymous Coward · · Score: 0

      s/no longer equate/never equated/

    10. Re:Perhaps Horsepower No Longer Equals Next Gen? by Anonymous Coward · · Score: 1

      Looks like it can do shooters just as well if not better than the 360.

      https://www.youtube.com/watch?v=bZO33bCFwks

    11. Re:Perhaps Horsepower No Longer Equals Next Gen? by thomasw_lrd · · Score: 1

      Microsoft assuredly wants to sell you hard drives. Don't get the 4gb model, I spent almost as much time deleting saves for Skyrim as I did playing Skyrim.

    12. Re:Perhaps Horsepower No Longer Equals Next Gen? by JDG1980 · · Score: 3, Informative

      I guess one could argue that you don't want a bunch of ports on your system, but most people can't afford to buy all the consoles and will choose whichever they can expect to get most of the games they want to play. This will, once again, turn into "and then there's the Nintendo port" that's a radically different game, since at that point it's cheaper to start fresh than adapt. And a lot of studios won't even bother, I suspect, leaving yet another Nintendo generation filled with shovelware and crap kid games that are dirt cheap to make because they're so bad.

      Nintendo's games are actually much more popular than the FPS/MMORPG crap on other consoles and the PC. Not being able to port this garbage is probably a net plus – Nintendo is going for a completely different (and larger) demographic. There is more to life than young men in the 14-25 age bracket.

      If the allegedly underpowered hardware of the Wii U offends you, congratulations – you're not the target audience.

    13. Re:Perhaps Horsepower No Longer Equals Next Gen? by petsounds · · Score: 1

      The Wii U is not necessarily for the CoD people, but Nintendo execs have made many oblique statements (of course those are about the only kind of statements they make) that they need to capture the attention of the "core gamer" again, and that the Wii U is the answer to that problem.

      As more and more casual gamers move to mobile apps for their fix, it is rather important to Nintendo's bottom line to do this. If the Wii U is seen as another outdated-on-arrival piece of hardware, I think it will not receive a great reception outside of Nintendo diehards.

    14. Re:Perhaps Horsepower No Longer Equals Next Gen? by Anonymous Coward · · Score: 0

      Nintendo's goal was the Blue Ocean, Red Ocean approach - get a bunch of new users into the market, and turn them into longtime gamers.
      Along with that, their marketing very clearly establishes that they also want some of that hardcore crowd, which is one reason that Reggie gave such negative feedback when they were criticized for "finally getting batman" and such.

    15. Re:Perhaps Horsepower No Longer Equals Next Gen? by Anonymous Coward · · Score: 0

      While true, the reality is that they're already behind the curve. How many games will be able to be ported from the other competing next generation systems without major refactoring and potentially reduced in features? Did Nintendo even tell their premiere 3rd party developers what to expect, or did they make them buy dev kits to find out how underpowered it is only after they took their money? The fact that these specs haven't been released until today tells me, no, since they would have definitely leaked before launch.

      Metro: Last Light, a game announced alongside the WiiU, was de-confirmed for the WiiU. Take that as you will.

    16. Re:Perhaps Horsepower No Longer Equals Next Gen? by medv4380 · · Score: 1

      Just because it's smaller than the ram doesn't mean it doesn't reduce the cache trashing. If Intel or AMD offered a processor with 32MB of eDRAM I'd consider it. And the Wii U has 2 GB of ram not 1. 1 Gig for the OS and 1 Gig for games. What ever that means. I always assume that the amount of Memory an OS needs is variable, but they are stating it as if it's static. Maybe they don't want to put the expectation to programmers that they can eat into the extra gig.

    17. Re:Perhaps Horsepower No Longer Equals Next Gen? by Anonymous Coward · · Score: 0

      IBM! http://www.blachford.info/computer/Cell/Cell0_v2.html

    18. Re:Perhaps Horsepower No Longer Equals Next Gen? by PPalmgren · · Score: 1

      While you're right, I still think Nintendo is missing something here by falling for the same false dichotomy that you've mentioned. IF they did make it powerful enough to run those types of games, that doesn't mean they couldn't also have their good old nintendo frontliners as well. That would almost immediately sway anyone who grew up on the SNES/N64 but enjoys console FPSes into their audience, as well as deprive sales to their competitors. I think they are mistakenly fearing direct competition with Sony/MS by building similar hardware when in face their demographic is locked in purely on the software side.

    19. Re:Perhaps Horsepower No Longer Equals Next Gen? by Anonymous Coward · · Score: 0

      He's referring to the fact the console has 2GB of main system memory - 8 times that of the PS3 and 4 fold the 360.

      The smaller eDRAM is basically a super-sized cache for the processor, pulling extra data down before the cpu needs it to reduce the number of cycles wasted waiting for the main banks. By making it so much larger than normal, they can effectively increase the throughput of the memory bus without spending a fortune on faster RAM.

    20. Re:Perhaps Horsepower No Longer Equals Next Gen? by Anonymous Coward · · Score: 0

      Just because it's smaller than the ram doesn't mean it doesn't reduce the cache trashing. And the Wii U has 2 GB of ram not 1

      I wasn't trying to say it wouldn't reduce cache thrashing, or that the Wii U has 1 GB of RAM. But I think you need to re-read your original post.

      does 32 MB address the cache thrashing? I think it should, and clearly Nintendo did since they opted for cheaper slower memory, but put in a quantity I didn't think Nintendo would consider. I thought they would only go up to 1 Gig Max, if that.

      It sounded like something got mixed up somewhere, and I didn't know where.

    21. Re:Perhaps Horsepower No Longer Equals Next Gen? by squiggleslash · · Score: 3, Insightful

      I have to say that I haven't seen any significant increases in 3D graphics quality since Unreal Tournament 2003(/4) which used to run fine on a single core 800MHz G3 and a cheap Radeon 7500 graphics card. I'm not going to suggest that there have been no improvements since, and I'm aware that engines such as those in GTA 4 and SRTT push things forward in other ways, such as world size, that are necessarily intensive, but I'm having a hard time believing that this CPU is underpowered even for "hardcore shooters".

      It seems to be that GPU and the amount of memory available to the GPU is what matters right now. If Nintendo has a decent enough GPU (and I'm not seeing broad criticism of it) then is there really a problem?

      --
      You are not alone. This is not normal. None of this is normal.
    22. Re:Perhaps Horsepower No Longer Equals Next Gen? by thetoadwarrior · · Score: 2

      The weaker console often wins. The PS2 was weaker than the xbox (not sure about the gamecube though RE4 looked better on the GC), the PSX was weaker than the N64 and the Wii was significantly under powered compared to the competition. Nintendo's portables have always been the least powerful and have dominated portable gaming.

      The reality is most people do care about the games more than the processing power.

    23. Re:Perhaps Horsepower No Longer Equals Next Gen? by Applekid · · Score: 1

      If the allegedly underpowered hardware of the Wii U offends you, congratulations – you're not the target audience.

      Offend is a pretty strong word, they can put out whatever kind of system they want, and good for them. It's their business, after all.

      But, when a seven year old console sells better during your brand new console's launch week, business isn't necessarily booming. Financially, Nintendo isn't doing nearly as well as it did during the days when the Wii and the NDS hit the shelves, so I really do hope their decisions pay off for them. I just have to question the wisdom of it. Yeah yeah, aimchair entertainment empire executive, but it's just a discussion amongst passionate people.

      After all, we got to witness the downward spiral of Sonic, one of Sega's biggest properties, after they dropped out of the hardware business. It would be a shame to see Mario go the same route.

      --
      More Twoson than Cupertino
    24. Re:Perhaps Horsepower No Longer Equals Next Gen? by virgnarus · · Score: 1

      And, frankly, I'm a little disappointed that Sony, Nintendo or Microsoft haven't done a little innovating and created their own technology like SLI/Crossfire to connect several cheap GPUs for their heavy graphics lifting on their machines.

      Ugh, my mind reels at the memory of the N64 Memory Pak.

    25. Re:Perhaps Horsepower No Longer Equals Next Gen? by na1led · · Score: 2

      Faster and more power is great, but I think I'd rather have a gaming system that is quiet instead sounding like my hoover vacuum, and not putting out more heat than my rotisserie. I hate using my XBOX for any extended period of time, afraid it's going to peal the paint off my furniture.

      --
      -- By all means let's be open-minded, but not so open-minded that our brains drop out.
    26. Re:Perhaps Horsepower No Longer Equals Next Gen? by Anonymous Coward · · Score: 0

      What everybody seems to be ignoring is the target demographic for the wii U which is NOT the hardcore shooter crowd.

      Is this a weak CPU? Yep, but for the casual games Nintendo is making their money on you aren't gonna see ragdolls and physics up the butt so a powerful CPU makes zero sense, its not ragdolls and fireball effects and physics that sell to the casual crowd, its easy to pick up games that everybody can play without having twitch reflexes.

      So I truly see this as much ado about nothing, with only misguided fanbois that expected the big N to make "one console to rule them all" getting butthurt when they find the Wii U can't play games that the X360 can...well duh! The X360 shooter crowd isn't their target demographic! To use a /. car analogy it would be like getting pissy that the Ford fiesta can't take a new Porsche on in the quarter, its just not built for that market, isn't for that market, and just as Ford isn't building the Fiesta for the drag strip so too is the big N not building their consoles for the Gears Of Killzone, Modern Halo crowd.

      But the point is they lose an entire market which is infact the majority of home console gaming market.

      If they had put little more hardware in they could have attracted that hardcore gamer market because even if you have super high end hardware you can still run a simple casual game on it getting both markets. But nintendo chose to lose out on the over billion dollars that hardcore games bring in a year.

      Are they right or wrong for building a weak console that is a glorified wii which was a glorified gamecube? No. Did they lose a shitload of money and potential customers? You bet.

    27. Re:Perhaps Horsepower No Longer Equals Next Gen? by Anonymous Coward · · Score: 0

      It's not always quite so simple. PSX was weaker than the N64 in terms of triangles/sec, but the N64 had an extremely small texture memory, leading to big blocky textures. This is why the best-looking N64 games tend to be those with relatively high polygon counts and lots of solid colors.

    28. Re:Perhaps Horsepower No Longer Equals Next Gen? by DuckDodgers · · Score: 1

      Where does Wii excel that the others fail?

      I don't care about FPS or MMORPG either. I like strategy games, one-on-one fighters (Tekken, Street Fighter, etc..), and my kids like platformers and dance games. In any of those, does the Wii give me something the others don't besides cartoon graphics?

    29. Re:Perhaps Horsepower No Longer Equals Next Gen? by timeOday · · Score: 1
      You neglected the sad part of the story, which is that Sony's huge investment in innovation for the PS3 was basically a failure. The Cell was not fast enough at graphics operations to displace the GPU, so they ended up tacking on a GPU and wound up with a weird programming model on hardware that was expensive to produce and STILL not a big breakthrough in performance. Ouch.

      .

      Thus the expectation that next gen consoles will be mostly off-the-shelf parts. That's fine with me, so long as they equal the performance of a current $500 gaming PC. Today's chips are finally fulfilling the vision of the Cell processor, because they are expanding beyond graphics to parallel computation in general, such as physics for games. Coming from the other direction, CPUs are also fulfilling the vision of the Cell processor, because they offer GPUs that aren't horrible. Current integrated graphics are finally getting to the point of viability at 1080p, which current-gen consoles (PS3 and XBox 360) simply are not. If next year's consoles are released with integrated graphics one step beyond those reviewed in that article, on a memory architecture specialized for games, I think we are there.

    30. Re:Perhaps Horsepower No Longer Equals Next Gen? by Anonymous Coward · · Score: 1

      More like clock frequencies no longer equate to horsepower.

      Clock frequency is a really really really BAD measure of how much work is done. It has been for a long time. Might as well be talking about engine RPMs without considering torque... or gearing, or anything else.

    31. Re:Perhaps Horsepower No Longer Equals Next Gen? by HaZardman27 · · Score: 2

      But, when a seven year old console sells better during your brand new console's launch week

      I haven't bothered to do the research, so I could be mistaken here, but is it possible that that is due to the normal launch-week unit shortages? Typically new consoles almost immediately sell out the entirety of their first shipment.

      --
      Apparently wizard is not a legitimate career path, so I chose programmer instead.
    32. Re:Perhaps Horsepower No Longer Equals Next Gen? by Anonymous Coward · · Score: 0

      The weaker console often wins. The PS2 was weaker than the xbox (not sure about the gamecube though RE4 looked better on the GC), the PSX was weaker than the N64 and the Wii was significantly under powered compared to the competition. Nintendo's portables have always been the least powerful and have dominated portable gaming.

      The reality is most people do care about the games more than the processing power.

      The GC was probably comparable to the XBox, and certainly better graphics than the PS2. Many GC games supported 480p output by holding some button down while the game started.

      The PS2 had a huge library of games, DVD player, lots of momentum in the young male demographic. I think Nintendo's strategy with the Wii was basically to draw a line in the sand, and specifically target young and casual players. They went from the front of the class with better graphics and progressive scan output on the GC to the rear with standard def output intentionally because that's all you need to run on the kid's bedroom and grandpa's TV a few years ago.

    33. Re:Perhaps Horsepower No Longer Equals Next Gen? by Anonymous Coward · · Score: 0

      No, the eDRAM is a FRAMEBUFFER supporting inline Anti-Aliasing, *NOT* glorified cache.

      I'm surprised nobody has commented on it yet, since this was discussed back in either the xbox or 360 era as the reason the respective hardware didn't support either 1080i or 1080p (Or maybe both, the former for the 1 and the latter for the 360).

      Regardless the main memory size matters a bit less than the configuration of said memory, and various peripherals access to it.

    34. Re:Perhaps Horsepower No Longer Equals Next Gen? by cheesybagel · · Score: 1

      An AMD FX-8350 CPU @ 4.0 GHz has 8 MB L3 cache and 256 GFLOPS. Compare that with the 14.79 GFLOPS this CPU supposedly has.

    35. Re:Perhaps Horsepower No Longer Equals Next Gen? by wisty · · Score: 2

      People have to understand the cycle of game genres.

      1) When a new platform comes out, the early games take advantage of the new platform. They are cheap to make, and there are a few runaway hits.

      2) After there's a few runaway hits, the big players copy those hits, and flesh them out a bit (with better stories, graphics, and artwork).

      3) Eventually, the genre matures. You need AAA graphics. However, the hardcore players won't touch the game if it's too easy, and casual gamers won't play a game that's too hard, so the audience is fractured. There's money to be made, but it's no longer a gold rush.

      Nintendo likes to get in early. They control the platform, so they have a good chance of having a few early hits. Then they can leverage their franchises (Mario, Zelda) to win as the genre matures. Finally, they can focus on the next generation, while other big studios worry about keeping hardcore gamers happy.

    36. Re:Perhaps Horsepower No Longer Equals Next Gen? by cheesybagel · · Score: 1
      Actually the issue was they originally had conceived the system so that the graphics would be done by Cell. However it turned it it didn't have enough fillrate for 3D graphics so they hastily added the GPU from NVIDIA which like doubled the hardware costs. Not to mention that they had a PS2 inside (Emotion Engine) to retain backwards compatibility.

      The hardware has since had enough die shrinks that the production cost should be pretty low.

    37. Re:Perhaps Horsepower No Longer Equals Next Gen? by hairyfeet · · Score: 1

      What you are missing is what goes on behind the scenes, specifically physics and ragdolls and fire and water effects. All of these take a pretty beefy CPU, Fire up something like Just Cause II for the PC and you'll see what I mean, as it looks REAL when it comes to the way buildings crash, water flows, bombs go off, and bodies fly. All that takes serious power that the Wii U don't have but since that isn't their target demographic I really don't see what the point is.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    38. Re:Perhaps Horsepower No Longer Equals Next Gen? by abigsmurf · · Score: 1

      It also has a TDP almost 4 times the maximum power consumption of the whole Wii U under load and is pretty costly.

    39. Re:Perhaps Horsepower No Longer Equals Next Gen? by cheesybagel · · Score: 1

      Considering it has 17 times the performance that isn't much of an issue. If you are that concerned about cost and TDP you can get an APU like the A8-5600K or one of the lower clocked versions with less power consumption. What Nintendo does not seem to understand is if you make the hardware too low specced you start to compete with mobile devices like tablets and smartphones. We are probably headed towards todays equivalent of the video game crash of 1983. Todays console games suck and the console hardware is worse and more expensive than general purpose hardware. The iPad 4 GPU has 76.8 GFLOPS.

    40. Re:Perhaps Horsepower No Longer Equals Next Gen? by mattack2 · · Score: 1

      Thus the expectation that next gen consoles will be mostly off-the-shelf parts. That's fine with me, so long as they equal the performance of a current $500 gaming PC.

      Current "when"? In other words, can't some no name off brand PC maker always be ahead of a console, which needs standardized hardware (part of the point of having a console), and a long lead time to get games written for it?

    41. Re:Perhaps Horsepower No Longer Equals Next Gen? by medv4380 · · Score: 1

      I like this word Supposedly. Supposedly a 1 TerraHertz processor is possible. The Wii U's processor needs a real bench mark. Devs saying it's "too slow" and then no numbers to back up their claim isn't good enough. Devs should be able to write a bench mark and Prove the GFLOPS so that no one would even consider using the word Supposedly in conjunction with their description.

    42. Re:Perhaps Horsepower No Longer Equals Next Gen? by grumbel · · Score: 1

      What everybody seems to be ignoring is the target demographic for the wii U which is NOT the hardcore shooter crowd.

      What exactly is their target audience? It's certainly not the casual crowd that they attracted with the Wii either, as Nintendo has shown basically nothing new in terms of motion controls, they don't even include a Wiimote in the Wii U package. So if it's neither the hardcore or the casual, who is it? All the hardcore Nintendo fans that haven't jumped ship yet?

    43. Re:Perhaps Horsepower No Longer Equals Next Gen? by Anonymous Coward · · Score: 0

      I don't get it. If you buy a computer, just don't turn up the newer games to high settings.

      That's no different than getting a console, since it's artificially keeping the graphics down anyway.

    44. Re:Perhaps Horsepower No Longer Equals Next Gen? by Waccoon · · Score: 1

      The other possibility is that the consoles experience diminishing returns past the horsepower the modern systems are at for most of the game developer's needs.

      A more realistic way of putting it, is that Nintendo designed a system that fit their own needs, and 3rd party developers will just have to work with it. Take a look at the games Nintendo has typically made for the Gamecube and Wii, and it's pretty obvious that lots of CPU power for game logic isn't a requirement.

      I guess I'm not really a hardware guy but I feel like we've actually moved toward less inventive ideas for consoles

      What about the PS3 Cell? Oh, well, it's so different from traditional CPUs that all developers do is whine and bitch about how different it is, and how their x86 PC code runs like crap without *gasp* extensive modification.

      Trying to make interesting custom hardware would just be financial suicide, when pumping out Call of Duty sequels every year is a working, proven business model.

    45. Re:Perhaps Horsepower No Longer Equals Next Gen? by Anonymous Coward · · Score: 0

      joint venture of Sony, IBM and Toshiba

    46. Re:Perhaps Horsepower No Longer Equals Next Gen? by hairyfeet · · Score: 1

      The problem is at $350 they are ALREADY losing money, PPC chips are NOT cheap, so they didn't want to end up with a $500 turkey like Sony did with the PS3. there is a reason why the rumors say that both Sony and MSFT are gonna end up with AMD APUs, because the powerful PPC chips are fricking crazy high because IBM just doesn't get the economies of scale that X86 and ARM do, and for the casual demographic? they will NOT pay $500+ just for a console, so the big N did what they had to do.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    47. Re:Perhaps Horsepower No Longer Equals Next Gen? by hairyfeet · · Score: 1

      The ONLY way they could have done this is abandon PPC, as Sony has done and rumors say MSFT will do, because they are all finding out that cutting edge PPC chips are fucking insanely high thanks to the fact these are basically "one offs" and IBM just doesn't have anywhere near the economies of scale of ARM and X86. And since ARM just doesn't have the IPC to do cutting edge games? you either go X86 or you take a weaker PPC unless you want to have a $500+ system like Sony had with the PS3.

      Now considering that at $350 they are ALREADY losing money on each unit and if the rumors are true the reason they are losing money is the PPC chip? Well you can see I'm sure why the big N didn't want to sink even more money into a higher powered PPC chip.

      Lets face it, PPC is a dead end anyway. they all went to PPC because it was a piracy deterrent but you can buy an ARM based DRM module (which is already baked into the AMD APU they are building for Sony) and it only costs $2 a chip in bulk, and IBM simply doesn't have enough customers for PPC to get any real kind of economies of scale. Sure there are a few big customers of big iron, some of the MMOs like Second Life, the military, but they just don't sell tens of millions of PPC chips to get the prices down like X86 and ARM do so in the end going PPC is gonna put a big dent in your wallet.

      so if the rumors are true and Sony and MSFT walk away from PPC I wouldn't be surprised if the Wii U is the last PPC console we see. For the casual crowd Nintendo could have went with a Tegra 3 and ran an emulator for the old SNES and N64 stuff and their customers would have probably been happy, and with an X86 APU they can get high enough economies of scale they can afford to sell a fast quad APU with midrange Radeon chip and really pump up the effects and framerate.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    48. Re:Perhaps Horsepower No Longer Equals Next Gen? by strikethree · · Score: 1

      Is this a weak CPU? Yep...

      ROFLMAO. My first "real" computer had a CPU clocked at ~7mhz. The Wii U CPU only seems weak in comparison to what is currently available.

      --
      "Someone needs to talk to the tree of liberty about its ghoulish drinking problem." by ohnocitizen
    49. Re:Perhaps Horsepower No Longer Equals Next Gen? by squiggleslash · · Score: 1

      (Serious question) I was under the impression that most modern physics engines use the GPU, rather than CPU, is that not the case?

      --
      You are not alone. This is not normal. None of this is normal.
  2. You are not Nintendo's target market by who_stole_my_kidneys · · Score: 5, Insightful

    Nintendo's target market is young, and casual gamers. Not hardcore, bleeding edge, gamers of the Playstation and Xbox generations.

    1. Re:You are not Nintendo's target market by iggymanz · · Score: 3, Insightful

      the hardcore bleeding edge gamers I know build their own PC for > $3K

    2. Re:You are not Nintendo's target market by gr3yh47 · · Score: 4, Insightful

      Nintendo's target market WAS Young, and casual gamers, and you are taking for granted that being a hardcore gamer means that you must want the best graphics, and it's just wrong. Games used to be HARD. HARD HARD HARD, like not meant to be finished by most people. and FUN. because back then they didnt have excellent graphics to prop themselves up on (thus having to focus on FUN) and couldnt fit 40 hours of pretty easy content on their media (thus being HARD to extend the life of the game) IMO true hardcore gamers care about gameplay more than anything. With the Wii U specifically, Nintendo is actually opening up their target audience to include mature (Zombi U, Arkham City, COD:BO2) while games like Mighty Switch Force! Hyper-Drive Edition and Nano-Force NEO will appear to hardcore gamers looking for a challenge. Don't take for granted that the tablet is a gimmick. Zombi U was unfortunately misunderstood and is an awesome game that makes great use of the tablet, and even ports like Batman and BO2 make excellent use of the tablet controller to provide functionality in a way that can't happen on other systems. On top of that and despite all the fears leading up to launch, Nintendo actually knocked the online aspect out of the park as Miiverse is incredible and much better than I've seen on any other console. And yes, Devs don't figure out how to properly utilize console hardware right away. 1080p@60fps is plenty for me, now bring on the FUN because that's all I care about

    3. Re:You are not Nintendo's target market by Anonymous Coward · · Score: 0

      That is hilarious

    4. Re:You are not Nintendo's target market by Lumpy · · Score: 1

      All the ones I know abandoned PC gaming and are 100% console gaming. there is far more victims on the Multiplayer console games to teabag and torment.

      --
      Do not look at laser with remaining good eye.
    5. Re:You are not Nintendo's target market by PPalmgren · · Score: 2, Insightful

      Sorry, but no one serious about playing any kind of FPS will move from a PC to a console. The mouse is an exponentially better precision device than a controller.

    6. Re:You are not Nintendo's target market by Anonymous Coward · · Score: 0

      Anecdotes are not data. My circle of friends is mostly moving back to PC gaming after several years of being console-only.

    7. Re:You are not Nintendo's target market by Anonymous Coward · · Score: 0

      Nintendo in serious trouble? Surely you jest.

    8. Re:You are not Nintendo's target market by tepples · · Score: 1

      My circle of friends is mostly moving back to PC gaming after several years of being console-only.

      How often do they visit bringing their PCs for a LAN party? Or do you play online mostly?

    9. Re:You are not Nintendo's target market by Rude+Turnip · · Score: 1

      Yeah, the mouse is considered kind of a popular cheat to make FPS games easier for some people.

    10. Re:You are not Nintendo's target market by Jartan · · Score: 1

      Even still it seems like they are pushing it here. They aren't going to sucker so many non-gamers this time.

    11. Re:You are not Nintendo's target market by Anonymous Coward · · Score: 0

      That mantra was true a few years ago, but no longer. With Steam and other online distribution methods offering games for next to nothing it seems like almost everyone is switching back to PC gaming.

      Not to mention, it's strange to say it as people used to say "I'd rather be able to play from my couch", but honestly I spend enough time at the computer compared to the TV that my computer desk has become my more comfortable position. I've got an ottoman and an reclining office chair at the desk - I'd rather play there.

    12. Re:You are not Nintendo's target market by SilenceBE · · Score: 1

      Is that why they are so much pushing casual and kid games like Batman and COD ? The WiiU has been released today in Europe and seeing what is available as launch titles, I would hardly call it targeted at the "casual" and "young" crowd... . Give me a break, really that old "Wii" explanation doesn't fly with the WiiU.

      What really struck me as odd is that you pay 100 euro's more for a system that produces the same kind of visuals (maybe with less performance) then a xbox 360 or PS3. The WiiU totally doesn't make any sense... it WOULD make sense if it was targeted at "casual" and kids but then again a 300-350 euro costing system is really stretching it.

    13. Re:You are not Nintendo's target market by GunSheep · · Score: 1

      That's mostly what I play and I got off the PC treadmill. Yeah, the graphics may not be the OMGWTFBBQ you get with a high end PC rig. On the other hand, I haven't had to modify an INI file, install a driver, tweak the driver, download another driver that might work. Upgrade my video card. Try to get my friends into the game. Get us all on the same audio channel...steam version...whatever. Instead, I put the game in the machine, add my friends to a party, and invite them to the game. And it just WORKS. Sorry, I do computer support for a living. Trying to get a new game to work, then getting it to work on my friends systems, and then getting us all together to play? Not worth it.

    14. Re:You are not Nintendo's target market by Anonymous Coward · · Score: 1

      Ha ha ha, do you realize how few people actually care about "high end" graphics? Me, no. My family No. Out of everyone I know only 1 cares, and thus he uses a PC he custom builds to play his games and upgrades something in that machine almost monthly. I have been around consoles since the Atari 2600, and the Wii is the first I have bought and considered "good". And, surprisingly (as I am used to being in the minority) I seem to be in the majority for this. And, if one of my Wii(s) were to die, I would have no problem buying a WiiU (especially once it drops below $200 after the Christmas season). Btw, I have about 80 games for those Wii's (but have 5 family members that play them so take a $40 game and divide by 5 and that works out to 8 dollars each, if we each play it for just 2 hours that's a better deal than going to a movie!).

      So, if the game is good enough it can stand without high-end graphics than I am sure it will come to Wii and I'll enjoy the game. Then again, if the game relies just on Graphics to make it good, then Xbox and PS3 can keep it and I'll spend my money elsewhere! No skin off my knees (Maybe literally with the way Sony and MS treat their customers).

    15. Re:You are not Nintendo's target market by TheRealMindChild · · Score: 1

      I suppose having arms and legs is cheating when going hunting

      --

      "When life gives you lemons, don't make lemonade. Make life take the lemons back!" -- Cave Johnson
    16. Re:You are not Nintendo's target market by Anonymous Coward · · Score: 1

      A cheat? Only in the same way that a bicycle is a cheat for a sack race. But I'm in a bicycle race, so get out of the way, you poor hopping bastards!

    17. Re:You are not Nintendo's target market by PPalmgren · · Score: 1

      Hah, I think what he was referring to is how there's some hardhacked mice that appear as a controller to the console. They are not allowed by the consoles due to competitive advantage, so in this sense its definitely cheating. Google "xbox 360 mouse" for me info.

    18. Re:You are not Nintendo's target market by JDG1980 · · Score: 2

      Nintendo's target market is young, and casual gamers.

      The Wii was also very popular with older gamers as well – some of whom were people who grew up with Nintendo franchises like Mario and Zelda, and some of whom had no video game experience at all but enjoyed simple activities like Wii Fit.

      Take a look at this Wikipedia article on video game sales figures: the best-selling Wii games are far outselling the top Xbox 360 and PS3 titles.

      The truth is that FPSes and MMORPGs are actually a relatively niche interest, but since they appeal to the coveted teenage/young-adult male demographic, they get a lot more press than they deserve.

    19. Re:You are not Nintendo's target market by PPalmgren · · Score: 1

      The post I responded to was referring to the bleeding edge, not what was more convenient. I took that to mean people interested in competitive play and derive enjoyment from difficulty. At that level, play with mice is completely different and far more exhilarating than that of a controller, and that's what this refers to. I'm not saying console gaming is bad or anything, to each their own, but as someone whose played at that level with a mouse on PC and then with a controller, the competitive side of console gaming is significantly less difficult to peak at.

      The input difference also shows itself at the low levels, best recent case being Battlefield 3 for me. I bought the game on PC for the full experience and big maps, then bought the console version to play with my two brothers sometimes. In the PC version everyone can aim, and it manifested itself in Rush results. In low level play on PC, the defenders almost always won because successful captures are based off coordination and tactics. In the console version the rush team almost always won because you could charge right up the gut and not get hit...you pop your head up on the PC and you're toast before you know it. Melee kills were also much more common on the consoles for the same reason.

    20. Re:You are not Nintendo's target market by Anonymous Coward · · Score: 0
      And out of everyone I know, not one of them is black. Africa must be a ghost continent.

      and thus he uses a PC he custom builds to play his games and upgrades something in that machine almost monthly

      I'm sure this isn't hyperbole, or just fabricated from whole cloth.

    21. Re:You are not Nintendo's target market by Chris+Burke · · Score: 1

      Anecdotes are not data.

      Sure they are! Just not a lot of data. All we need now is for you two to rigorously define the number of friends and their movements, and then get a couple hundred more people randomly sampled from the population to do the same and we'll have the basis for a solid study!

      --

      The enemies of Democracy are
    22. Re:You are not Nintendo's target market by mister_playboy · · Score: 1

      There's no good reason why the PS3 and XBox360 don't support playing these games with a mouse. They both are entirely capable of it from a technical standpoint.

      --
      Do what thou wilt shall be the whole of the Law ::: Love is the law, love under will
    23. Re:You are not Nintendo's target market by PPalmgren · · Score: 1

      It is a competitive advantage issue, and is intentionally prevented by console makers. One of the console makers did a study on it a while back, and allowing mice would have such an impact that people would either have to be segregated by input device or FPS players would have to buy a mouse to compete on an equal level. There are hardhacked mice for consoles that appear to the console as a controller, and its actually considered cheating.

    24. Re:You are not Nintendo's target market by Anonymous Coward · · Score: 0

      Mostly online. But, some of them have laptops powerful enough to run modern games and will bring those around.

    25. Re:You are not Nintendo's target market by darkain · · Score: 2

      About the whole "Games used to be HARD" comment... It quickly reminded me of this video: http://www.youtube.com/watch?v=W1ZtBCpo0eU

    26. Re:You are not Nintendo's target market by Anonymous Coward · · Score: 0

      Sorry, but no one serious about playing any kind of FPS will move from a PC to a console. The mouse is an exponentially better precision device than a controller.

      Fortunately good game designers realize that the precision of a mouse is not necessary to make a good shooting experience, or melee...

      If you want a game to feel like you're shooting Quake 1's nailgun with 10x higher rate of fire, than SURE, the mouse wins.

    27. Re:You are not Nintendo's target market by HaZardman27 · · Score: 1

      That tired old argument again? I do most of my gaming on PC and it's been literally years since I've had to do any of that to get a new game to work (although I heard Rage behaved very poorly right after release; never played it though). One of my friends used to play WoW, and since he knows most of his old guild-mates IRL, they let us use a room in their Ventrilo server for voice chat, which typically means better audio quality than you get with Xbox Live as well.

      --
      Apparently wizard is not a legitimate career path, so I chose programmer instead.
    28. Re:You are not Nintendo's target market by Anonymous Coward · · Score: 0

      It is a competitive advantage issue, and is intentionally prevented by console makers. One of the console makers did a study on it a while back, and allowing mice would have such an impact that people would either have to be segregated by input device or FPS players would have to buy a mouse to compete on an equal level. There are hardhacked mice for consoles that appear to the console as a controller, and its actually considered cheating.

      That entirely depends on game design. If you're shooting laser beams with no muscle fatigue, then a mouse makes sense. That kind of precision just leads to poor game design, a "skilled" player can just shoot through supressing fire, shoot people trying to flank at unreasonable distances. The top 10% will just destroy any well though out plan of everyone else with brute force. That hardly even qualifies as a "game".

      It's like a 100 MpH go-cart track... and say a rule like "if you get lapped, you stop, get out and goto back of line"
      Only some small percentage of patrons will enjoy the experience, at the expense of others. It would be fun, for a while, but most people will just come and go while a few enjoy themselves. Before anyone gets the bright idea that that would actually be a really fun game in real life, I said _100 MpH_, that would lead to a few people consistently knocking off all the other players. The same rules at 15 MpH would have much more uniform results.

      In real life games of skill, we don't just randomly throw teams together, why does this only make sense on the Internet?

    29. Re:You are not Nintendo's target market by Anonymous Coward · · Score: 0

      Grief-players don't count as hardcore gamers dude.

    30. Re:You are not Nintendo's target market by Khyber · · Score: 1

      "The mouse is an exponentially better precision device than a controller."

      And it works just fine on the PS3 with UT3.

      Oh, I'm sorry, did I just blow your point away?

      Ditto Unreal Championship on the DREAMCAST.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    31. Re:You are not Nintendo's target market by Khyber · · Score: 1

      "It is a competitive advantage issue, and is intentionally prevented by Microsoft."

      FTFY, as I can use keyboard and mouse with my PS3. It's the game devs that have to support it.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    32. Re:You are not Nintendo's target market by Khyber · · Score: 1

      Nintendo has been around for over a hundred years. Don't think so lightly of them, else you make yourself look even more like the fool you're currently presenting.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    33. Re:You are not Nintendo's target market by gr3yh47 · · Score: 1

      Wii U IS ALREADY doing 1080p 60hz on Batman. Way to be an ignorant moron. yeah and go ahead and compare consoles to PC again. Idiot.

  3. I always considered nextgen as by future+assassin · · Score: 1

    new things for game play that were not possible in the last gen consoles and I'm not talking about "Real Life Graphics"

    --
    by TheSpoom (715771) Uncaring Linux user here. I have nothing to add to this but please continue. *munches popcorn*
    1. Re:I always considered nextgen as by Anonymous Coward · · Score: 0

      Yeah well you've been able to hook up a hand-held screen to a console since at least the GBA<->Cube, so that's nothing new. You can do remote video and touchscreen wirelessly PS3<->Vita (and video/controls, PS3<->PSP), so that's also nothing new. In short, this is Nintendo catching up with the last generation, by any definition. This is not a next-gen console.

  4. Thin clients going in the same direction. by Anonymous Coward · · Score: 1

    Weak CPU alongside a decent GPU does work relatively well, so long as whatever program you're using utilizes the GPU.

  5. Never really been about horsepower by Ginger_Chris · · Score: 5, Interesting

    Nintendo will get my money purely because of their software; mario (inc paper mario series), zelda, metroid, pikmin, pokemon and a dozen other's that were purely first or second party exclusives. The vast majority of x-box and ps3 games I can play with much better graphics on my pc. The x-box and ps3 don't really offer anything beyond what a pc is capable of, where as Nintendo consoles do.

    1. Re:Never really been about horsepower by gr3yh47 · · Score: 1

      This. ~This post brought to you by my lack of mod points~

    2. Re:Never really been about horsepower by UBfusion · · Score: 1

      Maybe OT, but please don't forget that the PS3 can also be used as an excellent BluRay, DVD, SACD and SACD-R player. Although I'm not a gamer, I would buy it if I could afford it.

    3. Re:Never really been about horsepower by mister_playboy · · Score: 1

      Maybe OT, but please don't forget that the PS3 can also be used as an excellent BluRay, DVD, SACD and SACD-R player. Although I'm not a gamer, I would buy it if I could afford it.

      SACD playback in the PS3 was dropped at he same time PS2 compatibility was dropped.

      --
      Do what thou wilt shall be the whole of the Law ::: Love is the law, love under will
    4. Re:Never really been about horsepower by darjen · · Score: 2

      Seconded. I am a very occasional/casual game player myself, and I've never really been a huge fan of the FPS genre. When I was a kid growing up, I always loved mario and zelda. If I wanted to play games with better graphics, I would buy myself a better video card and use my PC. Now that I'm 35 and can afford it, I mosty just don't bother.

    5. Re:Never really been about horsepower by Newander · · Score: 1

      So can a $50 BluRay player.

      --

      Jesus saves and takes half damage.

    6. Re:Never really been about horsepower by tepples · · Score: 3, Insightful

      A dedicated BD/DVD player is under $70 now at Walmart, and only the godawfully expensive launch PS3s play SACD. Besides, did SACD ever become popular?

    7. Re:Never really been about horsepower by Anonymous Coward · · Score: 0

      So, when it wears down, you waste $300 rather than $60... no wonder you can't afford anything.

    8. Re:Never really been about horsepower by Cinder6 · · Score: 3, Insightful

      This is why I bought a Wii U. I can already play 90% of 360 and PS3 games on my gaming PC (and they will look nicer to boot, have modding abilities, etc.), but I can't play Nintendo's exclusives anywhere else. When I considered it that way, it was a no-brainer.

      --
      If you can't convince them, convict them.
    9. Re:Never really been about horsepower by Anonymous Coward · · Score: 0

      I don't know about SACD-R, but the Sony BDPS390 plays DVDs, BluRay, and SACD for $90.

    10. Re:Never really been about horsepower by thygate · · Score: 2

      Motion Carried. I haven't played on my 360 for years now. I went back to PC, and this cheap i5 box with a gforce gt 320 far outperforms MS and Sony consoles. And most important of all I don't have to pay up $60 for the same game, and can usually get them for $10 on Steam sale a few months later. I do however still play nintendo every now and then for their legacy games, like mario kart, zelda, etc..

    11. Re:Never really been about horsepower by ikaruga · · Score: 1

      That is exactly why they won't get my money. They have no business making hardware. I like some of their games but I'm not paying an artificial tax to put an outdated useless piece of hardware in my gaming set up. Same applies for their portables. At least the ps3 and the 360 are great media centers with a decent online system and have a huge collection of games(bigger list than the list of nintendo exclusives) that are not available on the PC or nintendo consoles.

    12. Re:Never really been about horsepower by Anonymous Coward · · Score: 0

      PS3 has a lot of great exclusive games too, the only reason to get an xbox is Halo.

  6. you want me to pay for a 40nm chip in 2012? by alen · · Score: 2

    really?

    nintendo should have put more hardware into the actual console and not used that tablet thingy they ship with it. just write an android/IOS app to run on the cheapest tablets and connect to the console like MS is doing with Smartglass.

    1. Re:you want me to pay for a 40nm chip in 2012? by Anonymous Coward · · Score: 4, Insightful

      You mean that they should have made exactly the same console that their competitors will make, and therefore have absolutely no distinguishing characteristic of their own? (And, in fact, just compound the fact that they are behind in their online setup?) Nintendo learned that that strategy didn't work very well with GameCube.

      And do you understand that you cannot just send console-generated video to a regular tablet without incurring lots of latency? Might be okay for some games, but definitely not for anything fast action. If you want the tablet to generate the video, then the cheapest ones will not generate much that looks so good. And who wants to try and develop an app that works across all the varieties of tablets out there? Do you have any idea how big that compatibility matrix is?

    2. Re:you want me to pay for a 40nm chip in 2012? by Anonymous Coward · · Score: 0

      that is not the Nintendo way

    3. Re:you want me to pay for a 40nm chip in 2012? by tlhIngan · · Score: 4, Insightful

      nintendo should have put more hardware into the actual console and not used that tablet thingy they ship with it. just write an android/IOS app to run on the cheapest tablets and connect to the console like MS is doing with Smartglass.

      The problem is latency. It's incredibly difficult, but the Wii U's screen latency on the tablet is practically real time (I think I heard 1 frame latency). So much so that yes, you CAN game on it.

      The latency using your smartphone is much higher - it's why smartglass and such don't display in-game information that changes immediately but can tolerate a delay. You certainly can't "remote play" using your smartphone without incurring a half-second of display lag.

    4. Re:you want me to pay for a 40nm chip in 2012? by Applekid · · Score: 0

      The GameCube failed because of underpowered hardware (yet again, see N64). That it didn't sink Nintendo was because of the strength of their 1st party lineup, compared to the weakness of the 3rd party lineup.

      Just hypothetically, suppose the Wii U was a hardware powerhouse on par with the upcoming offerings from Sony and Microsoft. Couldn't they have a platform that other popular games can be easily ported to AND keep the distinguishing features for their games? It's not like 3rd party games are important in any way to Nintendo (the top selling 3rd party title comes it at number 15, "Just Dance"), but it will make people put their dollars with them instead of their competitors. After all, if the Nintendo model could handle it all, there really would be no compelling reason at all to look at another company. Instead of paying for a second console from someone else they could put that money into buying more titles on Nintendo's platform and earning them money.

      --
      More Twoson than Cupertino
    5. Re:you want me to pay for a 40nm chip in 2012? by Anonymous Coward · · Score: 0

      The problem is latency. It's incredibly difficult, but the Wii U's screen latency on the tablet is practically real time (I think I heard 1 frame latency). So much so that yes, you CAN game on it.

      One frame is a long time when you're rendering at 10 fps. :)

    6. Re:you want me to pay for a 40nm chip in 2012? by damnbunni · · Score: 2

      Er what? The GameCube wasn't as powerful as the Xbox, but it was more powerful than the Playstation 2.

      I have a few games on both the Cube and the PS2, and in each case the Cube version looks better and runs smoother.

    7. Re:you want me to pay for a 40nm chip in 2012? by vux984 · · Score: 1

      intendo should have put more hardware into the actual console and not used that tablet thingy they ship with it.

      That tablet thingy has actual physical controls. Thumbsticks, d-pads, actual buttons...

      Trading that for an android app that will run on the 'cheapest tablets' would deliver a pretty lousy user experience and then what? It wouldn't be included with the system either, so most people would have to buy a tablet...?

      So developers, including nintendo wouldn't be able to assume you had one, so games couldn't be built around the assumption that you had one...

      Yeah... that would be complete garbage in comparison to what they did. A proper gaming tablet (with physical controls) included with every system is the way to go. Plus it sets them apart from just doing what MS is doing with smartglass.

    8. Re:you want me to pay for a 40nm chip in 2012? by CityZen · · Score: 1

      Nintendo aims to make a profit on its hardware. Microsoft and Sony are willing to support massive losses on the hardware sales in order to gain market share. Both those companies have other businesses that can support them while doing this. Nintendo doesn't really.

      Nintendo's competitors will always put out much more powerful hardware platforms because they're willing to lose a lot of money to do so, gambling that they will eventually become profitable over the long run. This generation, that gamble doesn't seem to have paid off well for Sony. I'm not sure how Microsoft did. They lost quite a big bundle on those pre-Jasper Xbox 360s, but they seem to have climbed out of that pit.

      Given that their competition is willing to push those stakes so high, you could argue that it's essential that Nintendo take a different tack.

      Having said that, it really seems like they should consider commodity hardware platforms as a base for future products. When you've got a bunch of companies who are already taking the performance/cost gamble for you, and who are coming up with hardware that beats most custom products, it's almost silly to ignore it.

    9. Re:you want me to pay for a 40nm chip in 2012? by Anonymous Coward · · Score: 0

      Besides latency there is the actual buttons versus touchscreen garbage issue as well.

    10. Re:you want me to pay for a 40nm chip in 2012? by Waccoon · · Score: 1

      It's worth pointing out that Nintendo didn't have a "real" Mario game on the Gamecube. They came out with Mario Sunshine which was... not really Mario.

      Much like what happened to Sega with the Saturn, it's kind of hard to sell a console without your star characters front and center.

    11. Re:you want me to pay for a 40nm chip in 2012? by Anonymous Coward · · Score: 0

      The GameCube failed because of underpowered hardware (yet again, see N64).

      Heh. You're an ignorant twit. You're either blind or never played any N64 or Gamecube games because they looked a hell of a lot better than Sony's offerings at the time (unless, of course, you enjoy jagged twitchy textures coupled with slow load times), and generally as-good as the XBox.

  7. Strange by mseeger · · Score: 4, Insightful

    I always thought, playing was about fun and not horsepower. Maybe the incapability to distinguish between those two explains a lot about what happens on the streets ;-).

    1. Re:Strange by EnsilZah · · Score: 4, Funny

      Yeah, just the other day I was out on da streets minding my own business and suddenly a harras (had to look that one up) of horses sporting butterfly knives come out of nowhere and takes all my valuables with threats to my person.
      When will this horsepower on the streets ever stop?

    2. Re:Strange by Sydin · · Score: 1

      I agree, it's about fun and not horsepower. The Wii U could have all the horsepower in the world, and I still wouldn't buy it because I don't think Nintendo's stupid new gimmicks are fun.

    3. Re:Strange by Anonymous Coward · · Score: 0

      Driving is about traveling and not horsepower.

      Which do you want to do that travelling, a 33hp engine or a 500hp engine?

      Hardware can help define an experience, ignoring that is foolish.

    4. Re:Strange by Anonymous Coward · · Score: 0

      And for most major console developers, fun is third to accessibility and copying proven formulas.

    5. Re:Strange by Anonymous Coward · · Score: 0

      Funny, I tend to buy consoles based on the games it offers, not the gimmicks. To each their own I suppose.

    6. Re:Strange by kamapuaa · · Score: 1

      I suppose we should all go back to Atari 2600s again?

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    7. Re:Strange by Golddess · · Score: 1

      Which do you want to do that travelling, a 33hp engine or a 500hp engine?

      Based on a very cursory google, the 33HP engine actually. 500HP on a motorcycle seems like it'd be rather dangerous.

      Hardware can help define an experience, ignoring that is foolish.

      And there is more to hardware than just the engine/CPU.

      --
      "I'm not sure I like the fugnutish tone you used in your post!" -RogL (608926)-
    8. Re:Strange by Anonymous Coward · · Score: 0

      I suppose we should all go back to Atari 2600s again?

      only if we all have fun playing the game on it. dick.

      I agree with GP, I've been playing chess for 30 years and though I play many video games chess is still by far my favorite game. you can even play chess without hardware.

    9. Re:Strange by Anonymous Coward · · Score: 0

      I don't follow your logic. Chess is fun and therefore video game hardware is totally irrelevant to video games?

    10. Re:Strange by moogaloonie · · Score: 1

      I suppose we should all go back to Atari 2600s again?

      only if we all have fun playing the game on it. dick.

      I agree with GP, I've been playing chess for 30 years and though I play many video games chess is still by far my favorite game. you can even play chess without hardware.

      Maybe you could. I'd quickly forget where all of my units had moved without having those little statues on the board with the squares to remind me.

    11. Re:Strange by grumbel · · Score: 1

      I always thought, playing was about fun and not horsepower.

      Have you upgraded your pong machine yet? 'cause horsepower can make quite a bit of difference in the kind of fun games you can produce.

    12. Re:Strange by mseeger · · Score: 1

      I was making a fun about the concentration on pure horsepower. Of course horesepower matters (a 0 hp car is surely now fun), but it isn't the most critical thing. Usually you get the best experience by balancing things out. To my experience, Nintendo is good at balancing.

      I am a PC gamer by heart, but surely my WII is a hell lot of fun with just a fraction of the horsepower of my PC.

  8. Be patient: It will get better, eventually. by faragon · · Score: 1

    In my opinion, limitations on the CPU side will be compensated by using Open CL in the GPU. But it is just too soon for adapting SDKs, so I bet it will get much better FPS, as the GPU gets proper usage.

  9. OnLive; buttons by tepples · · Score: 1

    And who wants to try and develop an app [for game graphics display] that works across all the varieties of tablets out there?

    Someone like OnLive perhaps?

    Do you have any idea how big that compatibility matrix is?

    Let's see: there's iOS and Android, and what else really? The advantage of the Wii U GamePad is that it also incorporates traditional physical buttons, unlike everything that isn't the Xperia Play (or the forthcoming Archos GamePad).

    1. Re:OnLive; buttons by CityZen · · Score: 2

      > Let's see: there's iOS and Android, and what else really?

      You're not a developer, I see. You need to multiply all the commonly-used versions of iOS and Android by all the different base hardware platforms, then figure out other factors such as screen size & density and platform-specific quirks. Compound that by the fact that new OS versions and new hardware platforms come out every month, and you've got quite an impressive matrix, assuming you care about supporting them well.

  10. Indeed by SmallFurryCreature · · Score: 1

    The Wii U seems intresting but consoles have to last half a decade. In 5 years, this thing will be so obsolete it just won't be funny anymore. Lets not forget that Nintendo started losing money because their GAME sales per console are low. They do sell a LOT of consoles but fewer games per console then their competitors. And consoles are like printers, the real money is the ink/games.

    The problem is that the rest of the industry is moving on, I have seen multiple reviews by xbox friendly gaming sites that roundly admit Far Cry 3 is best on the PC.

    Claiming that the Wii U will win because it is cheap forgets that PC games are cheaper and tablet/phone games are even cheaper. Going for the budget market means competing with games that cost $0 to 5 dollars. Going for the budget market competing with games with 2048x1440 screens with something like 800xXXX which is what the Wii U remote has... that is insane. EVEN cheap drugstore Android tablets have a higher resolution. And they are a LOT cheaper. And so are their games.

    That is the problem with aiming for the bottom, there is always someone willing to go even lower. How are you going to sell expensive games to an audience that buys their console hardware because it is the cheapest? Especially since it ain't the cheapest...

    One of the things that made the 3DS such a disappointment was that frankly is just looked hopelessly obsolete. And that is okay, if you make brilliant games but... well, evenyone knows the 3DS line-up was poor. And the Wii U? Zombie U reviews are to mixed to tell and the rest is the type of game that is bought at christmas and then no other games are bought for the entire year.

    Yes, Nintendo makes a profit after selling just one game but that just means they are dying a little more slowly, in business, you can only survive on tiny profits if you are certain they keep coming. You ain't certain of that in the game industry so you need to big winners to compensate for the slow times.

    The Wii-U is an interesting idea but Sony can do the same thing with the PSP and or a tablet and the same goes for MS. And then the Wii-U remote will rapidly look very old fashioned indeed.

    --

    MMO Quests are like orgasms:

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  11. Wiimote by phorm · · Score: 1

    Precision yes, speed not necessarily.

    A shooter game with a wii-style remote in a guntroller on a 50" TV may actually do quite well compared to a mouse on a 21" or less computer screen. While the wiimote itself might be less accurate in many cases, it may also be a faster "twitch" response (and in many cases, more fun IMHO).

    Now if you talk about RTS, I have yet to see any console controller that does well for these (although perhaps the touch-screen may prove useful).

    1. Re:Wiimote by PPalmgren · · Score: 1

      Sorry but this isn't accurate. Twitch responses with a mouse require less mucle and less movement, making the task quicker, while maintaining the precision of the lower portion of our arm, the most well controlled part of our body. The guntrollers use a lot more muscles and are a lot more involved, so while they and controllers are easier to learn and master and in many cases more fun to many, their ceiling is lower than a mouse. Also, a lot of console gamers buy computer monitors and play at a desk because big TVs make it harder to regonize small details due to the low DPI. Personally I'd think it shouldnt matter because of sitting further away you'd ahve the same effective DPI to your eye, but I've seen it in person since my bro did it and it indeed does work.

      I'm not realy talking about the fun aspect with this post, I was replying to a post about people who play at the bleeding edge. Reading again I see it could mean two demographics, the ignorant buffoon who spends $3k on a computer only to troll noobs or someone who spends sensibly but whose focus is the bleeding edge of competition, not hardware. The latter group is the ones I was referring to.

    2. Re:Wiimote by h4rr4r · · Score: 1

      It will not be faster. Moving a controller many inches is not going to be faster than me moving the mouse a half inch or so.

    3. Re:Wiimote by Chris+Burke · · Score: 1

      As someone who completely swore off traditional console controllers for FPS games moments after first using the wiimote, I would say that the mouse is still exponentially better than any console controller.

      It's just with the wiimote it's a binary order of magnitude instead of decimal. :)

      --

      The enemies of Democracy are
    4. Re:Wiimote by Anonymous Coward · · Score: 0

      You don't move the controller "many inches", dimwit. You pivot it about +/- 5 degrees and leave your hand stationary, and that will more than cover the entire screen.

      You don't think before you post, do you?

    5. Re:Wiimote by Khyber · · Score: 1

      You don't understand the hardware before you post, apparently.

      In the case of Wii/U, that 5 degree rotation might only go a couple of inches or might spin you around in a circle 5 full times.

      How far are you from that sensor bar and console will be the ultimate determining factor as to how far that little movement goes.

      I can do almost 6 full rotations moving my mouse an inch and a half. I use only my fingers to move the mouse, and the speed and precision I have would blow your mind.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
  12. No legit indie scene is part of it by tepples · · Score: 1

    And for most major console developers, fun is third

    That isn't likely to change soon, given how Nintendo refuses to open up development on its platform even to the extent that Microsoft opened Xbox 360 to Indie Games.

    1. Re:No legit indie scene is part of it by Anonymous Coward · · Score: 0

      IIRC, Nintendo won't even consider giving you a devkit unless you have a physical office building. Which kind of defeats the benefits of bedroom developers. Sony might be worse, but at least PSN has some unique games up (Journey, Flower, Noby Noby Boy, etc).
      The 360 has arguably the lowest barrier to entry, and that might be a bad thing; XBLIG is flooded with Minecraft clones, twinstick zombie shooters, joke/novelty games, and just plain bad and lazy efforts. An SA LPer by the name of supergreatfriend has a Youtube series where he demos new releases on XBLIG, so you can get an idea from that.

    2. Re:No legit indie scene is part of it by Applekid · · Score: 1

      Microsoft's move in that avenue was about promoting their XNA framework to a new generation of budding developers, and being able to let them cross-build for Windows mobile, and -- way in the future -- be their fully featured .NET (managed code) replacement for DirectX (native code). It also serves as a cross promotional situation with Visual Studio Express, and is all part of their global marketing strategy in keeping their platforms relevant into the future.

      Nintendo doesn't have that kind of bread-and-butter market line behind them, all they got is gaming.

      --
      More Twoson than Cupertino
    3. Re:No legit indie scene is part of it by Sloppy · · Score: 1

      Indeed, Nintendo was actually the original "evil empire" to home users, bringing what had once been a 1960s IBM mainframe problem to the consumer world: "what do you mean I'm not allowed to do whatever I want with my own computer?" The NES is the spiritual grandfather of the XBox and iPhone. It was a long time ago, so most of us have stopped hating Nintendo; there are more threatening, more in-your-face enemies out there today. But it's not like they ever stopped sucking.

      And yet, even with that and my usual intolerance for these shenanigans, there's a Wii in my home. We use it almost exclusively to play "ass bowling" (Wii Sports, with heavy drinking and the rule that you're not allowed to take your ass off the couch). Somehow that makes it ok: that we're not playing the way they intended us to. I hope this is some kind of license violation but realistically, I fear it's not. Please, no one tell me.

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      As copyright owner of this comment, I authorize everyone to defeat any technological measure which limits access to it.
    4. Re:No legit indie scene is part of it by captjc · · Score: 1

      You do know the reason behind that, right? How before Nintendo laying down the law, pretty much any company could make a game for any system. This lead to a flood of crappy games drowning out any actually decent games on the market place. This was a time where dog food companies and drink mix manufacturers were releasing games because they could and because it was the cool thing to do. This lead to a big crash where game companies went out of business because no one wanted buy the massive amount of crap that was on the market.

      Nintendo came along and told publishers that they could only release so many games a year and enforced that though legal and hardware means. By reducing the amount of games on the market, it dramatically reduced the amount of crap and public confidence in the game industry was eventually restored. Those measures saved the industry and without them, gaming may have just stayed as something only nerds do on computers instead of the multibillion dollar industry it is today.

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      Slow Down Cowboy! It's been 1 hour, 47 minutes since you last successfully posted a comment
    5. Re:No legit indie scene is part of it by Anonymous Coward · · Score: 0

      Plus the fact that Visual Studio Ultimate is practically given away for free. Download from MS, google product key, apply all service packs and updates, enjoy.

    6. Re:No legit indie scene is part of it by Sloppy · · Score: 1

      There are two ways to look at the buyer's market which exists whenever there is extreme competition. Yes, your way is one of them. ;-)

      And if you happen to be a professional game programmer or publisher, your way of looking at it is probably the best .. for you.

      From the PoV of a game player, as well as from the PoV of an amateur or smalltime-pro game developer, it is undesirable for there to be barriers to entry. Reducing competition and the diversity&availability of software are seen a negative attributes of the platform.

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  13. Horsepower vs selection by phorm · · Score: 1

    Some games require more horsepower, especially moving forward in time.
    Having insufficient horsepower means less selection, which means the console is a bit less useful (and IMHO less fun).

    Nintendo releases a lot of fun games, but traditionally a lot of fun non-Nintendo games haven't been available on their consoles due to lack of horsepower or related issues. Already since WiiU has come out, a bunch of games that have been available on other consoles have been added to the catalogue.

  14. Keyboard-mouse is inferior and outdated. by postermmxvicom · · Score: 1, Funny

    True fps masters shun keyboard-mouse and use mouse-mouse. With keyboard-mouse you only have unlimited turning speed. But with mouse-mouse you have unlimited turning speed and unlimited *movement* speed! Any good player can then twitch instantly through any level. Meanwhile the knuckle-dragging keyboard users have to press a button to move. Those noobs don't have a chance. Let alone the console mouth-breathers who have to press a stick to move and press a stick to turn. Lol. Noobs.

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    1. Re:Keyboard-mouse is inferior and outdated. by Hillgiant · · Score: 1

      Pansies. I use three mice. Unlimited turning speed, unlimited movement, and unlimited firing rate!!!1!

      --
      -
  15. it's not the cpu that counts by Khashishi · · Score: 3, Insightful

    Nintendo has never incorporated bleeding edge processors into their design, rather focusing on games and weird peripherals. It seems to have worked for them so far, so why change?

    1. Re:it's not the cpu that counts by aNonnyMouseCowered · · Score: 3, Informative

      Yes, an ex-Nintendo developer even had a name for this philosophy of building hardware using non-bleeding edge components:

      http://en.wikipedia.org/wiki/Gunpei_Yokoi#Lateral_Thinking_with_Withered_Technology

    2. Re:it's not the cpu that counts by Anonymous Coward · · Score: 0

      ... and weird peripherals.

      Power glove! It's baad!

    3. Re:it's not the cpu that counts by ikaruga · · Score: 1

      False. SNES, Nintendo 64 and Gamecube were all more powerful then their competitors, although the last two had other critical problems that jeopardized their success. Nintendo started going cheap with the wii and ds.

    4. Re:it's not the cpu that counts by toddestan · · Score: 1

      I wouldn't really say that's always been true. The SNES and N64 were pretty advanced at the time of their release.

  16. Hmmm by Anonymous Coward · · Score: 0

    I was told to be patient with the 3DS, that it would get better. Still waiting!

  17. What a shocker! by Anonymous Coward · · Score: 0

    When running Wii homebrew in "Wii mode", the clock rate is much lower. What an absolute surprise.

    1. Re:What a shocker! by CityZen · · Score: 1

      I'd imagine that when running in Wii mode, the clock rate is exactly the same as the Wii's.

    2. Re:What a shocker! by Anonymous Coward · · Score: 0

      I'd imagine that when running in Wii mode, the clock rate is exactly the same as the Wii's.

      Not necessarily, from what I've seen the Wii games are being upscaled, now whether or not thats all GPU -- I dont know

    3. Re:What a shocker! by CityZen · · Score: 1

      That's almost certainly a display post-processing step after the Wii's usual graphics pipeline.

  18. George Lucas Effect by Anonymous Coward · · Score: 1

    A good game is not determined by how many polygons the GPU can handle or how fast the processor is, it about the quality of the game. A good game with a decent story and sub par graphics is much better then a game with great graphics and a crap story. I have never liked a game solely because it was realistic and the explosions were so real.

    1. Re:George Lucas Effect by DuckDodgers · · Score: 1

      True, but if I'm choosing between two games that are roughly equivalent in most respects but one looks better, the graphics will win me over. And the PS3 and Xbox360 already have a huge library of games on them. The Wii U can take advantage of existing good games from the Wii, but anyone who really wants to use those games probably already has a Wii. That makes the Wii U a hard sell, unless Nintendo releases a lot of great Wii U games very quickly. I hope they do, but that's not easy.

      More to the point, Nintendo is in business to make profits, and intuitively having a console that supports more CPU-intensive games or at least requires less effort for game studios to port CPU-intensive games on would boost profits. But my intuition could be wrong, maybe upgrading the CPU would have shot their production budget to hell.

  19. I don't buy it by Anonymous Coward · · Score: 0

    Unreal Engine 3's default deathmatch build runs like gangbusters on my devkit, pardon me while I express doubts that Espresso is not even running at twice Broadway's clock rate. Marcan's smart, but my money is on him missing an internal clock multiplier.

  20. The ghz doesn't mean much by thetoadwarrior · · Score: 1

    If this proves anything, the ghz number doesn't mean much. So it's apparently half the speed of the xbox and PS3 and yet it's already producing graphics on par with those systems. if the ghz was the be all and end all them it shouldn't be able to do that.

    1. Re:The ghz doesn't mean much by Anonymous Coward · · Score: 0

      You could go further than that, there are many examples of applications with FPGA implementations topping out typically around a few hundred MHz providing anywhere from 10x to 100x the performance of the best general purpose processors at ~3 GHz.

  21. Can it read floppies too? by Anonymous Coward · · Score: 0

    please don't forget that the PS3 can also be used as an excellent BluRay, DVD, SACD and SACD-R player

    Cool, it can do a bunch of obsolete stuff involving optical disks, which people did 10-15 years ago before hard disks got big enough. That is sooo awwsumm.

    1. Re:Can it read floppies too? by tepples · · Score: 1

      a bunch of obsolete stuff involving optical disks, which people did 10-15 years ago before hard disks got big enough

      So how do you get the movie from the studio to your hard disk, especially when a satellite ISP is still offering a cap of one single-layer BD a month as its best plan?

  22. Start with the most popular devices by tepples · · Score: 1

    You could try covering representative devices of low and high density, small and large size, etc., and starting with the most popular devices such as the last two iPad versions, last two Kindle Fire versions, and the Nexus 7 tablet.

  23. 1/4 mile fiesta by Zinho · · Score: 1

    It's funny that you used the Fiesta as your counterpoint; Ken Block doesn't seem to mind pitting his Fiesta against Porches in rallycross events. I think this strengthens your analogy - not every car is built for drag racing, you've got to use it for what it was intended.

    --
    "Space Exploration is not endless circles in low earth orbit." -Buzz Aldrin
  24. It's about the gamepad by cfalcon · · Score: 2

    As a new Wii-U owner, I'm pretty sure this console is super lots about the gamepad. To the point where I'm a bit worried that they've put so much effort into the porting of games that don't have a shiny interface pad. Nintendo has defined THEIR OWN SPACE again, and as before, they will have a hard time filling it.

    The pad is pretty magnificent to look upon, and I'm pretty sure a decent amount of the launch price attempts to offset such a pricey addition.

    The problem is: if you make a top shelf game for Xbox and Sony, porting it to the Wii-U will leave you with this big piece of underutilized or unused hardware. The less creative will just put their pause screen options there (possibly taking them from the main screen), but even the most creative will have to spend dev dollars to make use of the screen, or look like they don't care much about it. If you instead choose to make a game for the Wii-U, one that makes good use of the screen, you probably won't be able to put it anywhere else.

    Nintendo like, ALWAYS does this. They basically assume that some of the best names in gaming (of which they are one) will gather together and support whatever their new hardware idea is, and work that into their design. But in practice, many of the big players aren't willing to gamble on that.

    Summary: The pad is a huge part of this experience. Ninja Gaiden whatever isn't improved by the pad. If F-Zero WhateverX doesn't come out with an engine tweaking function on the pad, or the ability to rebalance shields or something, then the bad will be called a "gimmick" and then everyone will just talk about the Wii-U's CPU/GPU and other stuff it can't really compete on anyway.

    1. Re:It's about the gamepad by captjc · · Score: 1

      But my phone or iPad don't have a controller buttons. It is also very difficult to use a controller and an iPad at the same time. This doesn't have that problem. Plus, developers know that I own one by sheer virtue that I own the console. Xbox Developers can't make that same assumption about whether I have a small phone, a large tablet, or neither.

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    2. Re:It's about the gamepad by evilviper · · Score: 1

      NES had a regular controller. SNES had a regular controller. N64 only added an analog joystick, which everybody does now. The Wii changed to a remote control when everybody else was copying the n64 controller, and made obscene amounts of money with it, as everyone loved the novelty and had to have one. Sony and Microsoft eventually made something to compete, but Nintendo started it, and made lots of money from it.

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    3. Re:It's about the gamepad by Anonymous Coward · · Score: 0

      Except that Nintendo for all intents and purposes invented the control pad for the NES. Other consoles used joysticks. The SNES did not add much except shoulder buttons. Don't downplay the N64's analog stick. After that, all controllers had analog sticks. These controllers are not as crazy different as the Wii's, but Nintendo does still have that history of using special controllers.