Valve Begins Listing Linux Requirements For Certain Games On Steam
Deathspawner writes "Perhaps hinting at the fact that the official Steam for Linux launch isn't too far off, Valve has begun updating some game pages to include Linux system requirements. Some games don't list only Ubuntu as the main supported distro, with some listing Linux Mint and Fedora as well. A common theme is that Valve recommends you always use a 'fully updated' OS, regardless of which distro you use. And based on the system requirements laid out so far, it's safe to say that Serious Sam 3: BFE will undoubtedly be the most system-intensive game released at launch."
Because having the freedom to choose is good.
Disclaimer: I avidly use Steam on OSX, but I'm constantly frustrated with it's buggy state. If the linux client proves to be better over time (with a good offering of games) I'll be upgrading my linux box and going that route.
Because some people like video games, and some people like Linux as a primary OS. There's a lot more overlap than you seem to think there is here, especially with people who would rather spend the money on a custom-built gaming rig than on a Mac Pro.
While I know of the advantages that Linked libraries give, such as being to update a huge set of programs at once, Allowing us coders to change how programs operate by changing the library source. However in the terms of Distributing software for different distributions it becomes a nightmare for the author. Because they can only really test a small percentage of these distributions, and who know if that unknown distribution uses that library or has the library requires to install it...
Systems like APT do a wonderful job of solving the problem for us. But not all distributions use APT and/or they may have a different set of repositories.
If something is so important that you feel the need to post it on the internet... It probably isn't that important.
Because most Linux users don't want to be subjected to Apple's control of what you can and cannot do on your computer. Not to mention the Apple tax you pay for the hardware. Why do you even ask? What can anyone possibly stand to lose by making more software available on more platforms?
Apparently wizard is not a legitimate career path, so I chose programmer instead.
So if you want to do both unixy world and games why not Mac?.
1) Some people like Linux more than either of the proprietary OSes. This might be because they can configure Linux more, or because it's free, or because it's ideologically free, or because their friend told them to run it, or any of a thousand other reasons.
2) Why not? Many indie developers have already made Linux-compatible games that are also on steam. For instance, most of the Humble Indie bundles have had a requirement of running on Linux, and most of those games also provided steam keys.
3) Other people aren't a Apple shills/trolls?
If it turns out that my video card isn't good enough for Valve, then I can upgrade it. I can't do that with a Mac.
You can kid yourself all you like.
Snickering at Apple products is all about having at least half a clue and knowing that their products just don't cut it.
A Pirate and a Puritan look the same on a balance sheet.
I just got my beta invite yesterday -after specifying I was on Debian Sid (I never expected an invite since I'm not using Ubuntu). Will fiddle with it and get it running today, I'll definitely buy a few games just because.
Seems like they are close to releasing.
... what "fully updated" means. It certainly sounds like the author thinks that the latest distro and kernel is what's recommended.
It's not.
>Ubuntu 12.04
Valve is recommending the LTS and not 12.10, as well they should. Recommending the latest kernel and distro is asking for nothing but pain for everybody involved.
As far as the hardware recommendations go, they're not outrageous either.
--
BMO
The way I see it, this entire situation is hilarious. Us Linux people have been wanting something like this to happen for, well, forever, and it is finally happening. The lack of serious gaming on Linux has been one of the things holding it back on the desktop market. Now that we're finally getting that, and a serious contender to the Windows gaming hegemony is present, all anyone can do is cry and scream "not good enough dammit not good enough" because not every Steam title ever made will be available on release. I bet if the year of the linux desktop ever happens /. will be the first one to criticize it.
To offset political mods, replace Flamebait with Insightful.
I surely hope Linux Mint catches on,, it is basically Ubuntu minus the bad decisions Canonical has made recently.
echo '[q]sa[ln0=aln80~Psnlbx]16isb572CCB9AE9DB03273snlbxq' |dc
More choices typically work out better for consumers. Sure, you can game on your WinPC, or OSX, or your Dreamcast or XBox or whatever, but arguing that enabling Linux gaming is a bad idea is terribly short sighted. More choices = more competition = better value for consumers.
I, for one, will likely sign up for steam/Linux and make sure to buy a game or three to see how it goes as I support this development. I sincerely hope Valve gets plenty rich doing this as it finally proves a business model that Loki Games (remember them?) couldn't do a decade or so ago. (I bought all their games)
I have no problem with your religion until you decide it's reason to deprive others of the truth.
Maybe this is how it already works - but if it isn't here's an avenue I would investigate:
Shouldn't it be possible for Steam to build a hypervisor type environment? If they have a common hypervisor they port the game once to run in that environment. Then all they need to do is get their hypervisor running on Windows, *NIX, MAC, whatever.
There's definitely some additional processing overhead on this, but it seems that it would be a very efficient model once you have the hypervisor built. I would think you could probably push the specs/API/etc to the game publishers and have the game developer team adopt their game to the platform.
I don't know anything about how Steam works under the covers so maybe they're already doing this. I'm curious, but not enough to do the legwork.
Lack of FFM, lack of customizability, lack of middle click highlight and paste. The fact that for some reason applications do not live in /bin and for some reason do not end up in my PATH after installation.
The lack of decent package management is another huge pain. It means like windows many application have their own method of updating which is cumbersome compared to apt or yum.
Basically my biggest usability complaints stem from a lack of X11 conventions that I expect with a UNIXy experience. The whole OSX desktop seems to be designed to only have one window open at a time.
Because I run Linux, I like Linux, and I want to play games on Linux. Does there have to be a more complex answer than that?
So you promise to update your application forever whenever a problem with such a library is found?
Do you promise not to complain when an update to the library breaks the game? Or when the game fails to run on your favored niche distro?
If you are planning on playing a lot of video games? Windows is the best platform... for now.
If valve can make steam for linux stable and convert most of its library? Then it will be time to reevaluate that statement.
Which Core 2 Duo do you have, because I'd be surprised if a E6850 slightly overclocked couldn't handle the vast majority of the latest games just fine, and the E6850 came out 5.5 years ago, and wasn't very expensive when it was released ($260). Of course, the quads were also available at that time, like the Q6600 and Q6700, not to mention the X6800 which is 6.5 years old.
Sounds like you got a 5-6 year old bargain PC and coupled it with a $80 video card ($80 at release!). I'm not surprised you are having some serious performance issues in games today.