Valve Begins Listing Linux Requirements For Certain Games On Steam
Deathspawner writes "Perhaps hinting at the fact that the official Steam for Linux launch isn't too far off, Valve has begun updating some game pages to include Linux system requirements. Some games don't list only Ubuntu as the main supported distro, with some listing Linux Mint and Fedora as well. A common theme is that Valve recommends you always use a 'fully updated' OS, regardless of which distro you use. And based on the system requirements laid out so far, it's safe to say that Serious Sam 3: BFE will undoubtedly be the most system-intensive game released at launch."
As a Mac user I know the feeling, but what would you even acquire by trying to game on Linux? There is Macs for unixy world and it has better support than Linux will ever will. Of course Windows is the best platform but mostly because they have things like XNA and .NET. Microsoft has really played their game well. But why on Linux rather than Mac? While Crossover isn't supporting all the games it's at least better and many games have Mac Ports? So if you want to do both unixy world and games why not Mac?
The only good thing about this is the feeling that maybe Mac ports become more frequent too, but I'm not putting lot into that hope as far as Linux support goes.
Because having the freedom to choose is good.
Disclaimer: I avidly use Steam on OSX, but I'm constantly frustrated with it's buggy state. If the linux client proves to be better over time (with a good offering of games) I'll be upgrading my linux box and going that route.
While I know of the advantages that Linked libraries give, such as being to update a huge set of programs at once, Allowing us coders to change how programs operate by changing the library source. However in the terms of Distributing software for different distributions it becomes a nightmare for the author. Because they can only really test a small percentage of these distributions, and who know if that unknown distribution uses that library or has the library requires to install it...
Systems like APT do a wonderful job of solving the problem for us. But not all distributions use APT and/or they may have a different set of repositories.
If something is so important that you feel the need to post it on the internet... It probably isn't that important.
I'll be signing up as soon as it becomes available just to show some Linux support love. But, I won't actually install it because of the D.R.M. in Steam.
I just got my beta invite yesterday -after specifying I was on Debian Sid (I never expected an invite since I'm not using Ubuntu). Will fiddle with it and get it running today, I'll definitely buy a few games just because.
Seems like they are close to releasing.
... what "fully updated" means. It certainly sounds like the author thinks that the latest distro and kernel is what's recommended.
It's not.
>Ubuntu 12.04
Valve is recommending the LTS and not 12.10, as well they should. Recommending the latest kernel and distro is asking for nothing but pain for everybody involved.
As far as the hardware recommendations go, they're not outrageous either.
--
BMO
The way I see it, this entire situation is hilarious. Us Linux people have been wanting something like this to happen for, well, forever, and it is finally happening. The lack of serious gaming on Linux has been one of the things holding it back on the desktop market. Now that we're finally getting that, and a serious contender to the Windows gaming hegemony is present, all anyone can do is cry and scream "not good enough dammit not good enough" because not every Steam title ever made will be available on release. I bet if the year of the linux desktop ever happens /. will be the first one to criticize it.
To offset political mods, replace Flamebait with Insightful.
The linked article shows how Amnesia (which is an excellent game, btw, at least part 1 is) will be supported on different platforms, but I'm pretty sure Amnesia already runs on those platforms. So it seems to me that Valve is supporting ubuntu, but will list other OS'es that happen to be supported by the (original) publisher?
Of course this is all deduction from rumors and two screenshots, so take cum grano salis....
I surely hope Linux Mint catches on,, it is basically Ubuntu minus the bad decisions Canonical has made recently.
echo '[q]sa[ln0=aln80~Psnlbx]16isb572CCB9AE9DB03273snlbxq' |dc
Most existing games won't update to support OpenGL, and newer games developers won't want to do additional work to do it either. DirectX development is still the easiest.
More choices typically work out better for consumers. Sure, you can game on your WinPC, or OSX, or your Dreamcast or XBox or whatever, but arguing that enabling Linux gaming is a bad idea is terribly short sighted. More choices = more competition = better value for consumers.
I, for one, will likely sign up for steam/Linux and make sure to buy a game or three to see how it goes as I support this development. I sincerely hope Valve gets plenty rich doing this as it finally proves a business model that Loki Games (remember them?) couldn't do a decade or so ago. (I bought all their games)
I have no problem with your religion until you decide it's reason to deprive others of the truth.
Or is the Debian open philosophy just too incompatible with the idea of Linux gaming?
== Jez ==
Do you miss Firefox? Try Pale Moon.
My big question is if you have a TriBoot Linux /Mac /Win system short of the publisher being a Rotted Male Organ wiould you ahve to buy each platform seperately?? (or would your Steam Account load the "correct" platform each time from one purchase)
Any person using FTFY or editing my postings agrees to a US$50.00 charge
Maybe this is how it already works - but if it isn't here's an avenue I would investigate:
Shouldn't it be possible for Steam to build a hypervisor type environment? If they have a common hypervisor they port the game once to run in that environment. Then all they need to do is get their hypervisor running on Windows, *NIX, MAC, whatever.
There's definitely some additional processing overhead on this, but it seems that it would be a very efficient model once you have the hypervisor built. I would think you could probably push the specs/API/etc to the game publishers and have the game developer team adopt their game to the platform.
I don't know anything about how Steam works under the covers so maybe they're already doing this. I'm curious, but not enough to do the legwork.
Team Fortress 2 or GTFO, Gabe!
Serriously? FFS "Or is the Debian open philosophy just too incompatible with the idea of Linux gaming?" Quit acting like nerd complaining that the library only had DC and YOU only like Marvel. Be happy that they have comics there in the first place. Maybe they will expand in to that distro, give it some time.. maybe go back to making your "2013 will be the year of linux!" shirts
Sad to see that they are not being distro-agnostic and standards-compliant. That would solve many, many problems.
"I believe in Karma. That means I can do bad things to people all day long and I assume they deserve it." : Dogbert
They opened up the trial and invited more people yesterday. I got my invite.
I have been playing games on Linux for years.
I kid, I kid. But this in pretty cool.
Of course this day is brought down by RMS
Now if only there was theme to make Unity look like Pinterest I wouldn't have to convince my wife that Linux was better, she would just know.
Why would you want to game on Linux
If a person is primarily interested in games then a Windows PC is probably the best choice. Hence the popularity of dual boot Windows/Linux rigs among Linux enthusiasts.
However games are sometimes a secondary consideration. A person may have chosen their computer and operating system for some non-gaming reason and that person may still want to play games. This is just as true for Linux as it is for Mac OS X.
Wine and Crossover are doable but they have a cost, an overhead. A fully native port will yield a better experience.
That said, the economics of a fully native Linux port has yet to be proven. If Linux game sales merely cannibalize Windows game sales then the developer will not really see a benefit. Valve may be in a unique position in that Steam for Linux will subsidize their ports.
Because most Linux users don't want to be subjected to Apple's control of what you can and cannot do on your computer.
Mac users are not subject to such control. Mac OS X is an open platform. You are free to get apps straight from the developer, the Apple App Store is not required.
I'm not complaining, just asking a question.
== Jez ==
Do you miss Firefox? Try Pale Moon.
Glen Beck also "is just asking questions"
I'm not affiliated, but I just want to say that Serious Sam 3 was well worth the ten dollars I spent with it on sale. It is a lot of mindless fun, and it is apparent that the team really listens to the players, with this Linux support and the split screen coop on the PC version also.
So you promise to update your application forever whenever a problem with such a library is found?
Do you promise not to complain when an update to the library breaks the game? Or when the game fails to run on your favored niche distro?
What about the GPL? If you statically link a GPL library to your code, I believe you must release source code for the whole shebang. Game developers aren't going to go for that.
That is why many key libraries are LGPL, so there is no such requirement when statically linking.
I think you two are both idiots.
It doesn't really matter what Debian thinks. Once the software is in your hands, you get to use it any way you like. That even includes running Oracle on it. None of this stuff is new at all.
If you want to run Steam with Debian, nothing is stopping you.
Your choices will dictate the nature of your experience. That's just life.
A Pirate and a Puritan look the same on a balance sheet.
Now people with a shit OS can pretend like its a real one also by running around blindly screaming "STEAM IS ON LINUX! LINUX IS THE BEST THING EVER BECAUSE STEAM IS ON IT!! ITS A REAL OS GOD DAMNIT BECAUSE IT HAS STEAM AND I AM COOL FOR USING IT"
This will be the chant that linux users mindlessly spew out constantly in a desperate attempt to look smart and savvy, kind of like the same thing mac users do when they constantly shout that mac's cant get viruses because its the only thing they have to justify themselves.
Out of curiosity, is there a list of games that are expected to be released on Linux? Is it everything that says "SteamPlay" or some subset therein?
Given the choice between Windows and Ubuntu, I'll take Windows.
Wine and Crossover are doable but they have a cost, an overhead. A fully native port will yield a better experience. That said, the economics of a fully native Linux port has yet to be proven. If Linux game sales merely cannibalize Windows game sales then the developer will not really see a benefit. Valve may be in a unique position in that Steam for Linux will subsidize their ports.
At least on Steam for Mac most ports are not "fully native" in your sense but rather based on Cider (which is in turn based on Cedega which is a proprietary Wine fork).
I have a lot of indie games in my steam library that support linux. I will be VERY interested to check this out once it hits general release, and those developers start pushing out the linux versions on steam. Will be nice to start losing my last few reasons for choosing windows as my primary OS.
Warning, knife is sharp. Please keep out of children.
Games has been the show-stopper for me switching to Linux. I'm actually excited about this and I hope it works for steam.
I'd support and recommend it.
I want to game on linux because linux is by far my favorite of the big three.
Windows isn't good enough because it is so full of inconsistencies and poorly-implemented features that I find it difficult to do the things I want to do (note: I do a lot more with my computer than the average consumer), because it tends to build up glitches and other cruft over time to the point of almost requiring periodic re-installs, because keeping it malware-free is practically a part-time job, because bug fixes depend on the whim of a single corporation, and because that corporation's anti-competitive and anti-compatibility policies have repeatedly and significantly hampered progress in the software and hardware used by most of the world.
OSX isn't good enough because it is rather expensive to buy and to upgrade, because the hardware it officially requires is likewise, because I find the user interface choices to be oversimplified to the point of constant frustration, because bug fixes depend on the whim of a single corporation, and because that corporation's anti-compatibility and anti-openness policies are unacceptably hostile to users trying to use the things they buy.
Linux has none of those problems. It has a few of its own problems, but those that I run in to are usually solved with a bit of reading and exchanging information others. It's even getting better for non-savvy users (my mom mainly uses Unity and Firefox) and specialists (e.g. color management, media editing).
Overall, I simply have a much better time and get a good deal more utility from my computer using linux. That's why I made the switch a few years ago, and I've never wanted to go back. This has been so much of a win for me that not even games are enough to make me dual-boot. If I can't get it running on linux, I don't bother playing it.
Disclaimer: I avidly use Steam on OSX, but I'm constantly frustrated with it's buggy state.
You said it. The damn thing keeps getting trapped at launch in neverending cycles of download update/install update as I'm trying to launch it. Sometimes if I click cancel, another process will launch that lets me run Steam. Other times it's messed up beyond repair, and I have to download Steam again. A 3MB executable followed by 100MB of updating from scratch isn't that much when I'm at home, but it's really annoying when it happens at the airport or some place with crappy WiFi. (Of course on a PC I would just start in Offline Mode, but naturally that doesn't work when Mac Steam goes haywire.)
Another problem is that often the Mac OS X version of the same game will be programmed much less competently than the Windows version: there are Steam games that until recently I preferred to run in a Parallels VM running Windows 7, because it was faster and less crash-prone than the OS X version. There are also games where the activating the Steam overlay causes the in-game cursor to vanish: basic stuff that would have never made it through QA if OS X weren't a red-headed stepchild.
Steam sure does suck on a Mac, but there's also nothing better.
"If Linux game sales merely cannibalize Windows game sales then the developer will not really see a benefit."
No, you can hedge your bets against MS doing something to harm your core market too. It's both a market opportunity and insurance at the same time.
I don't know what all the excitement is all about? Stream sells games they don't make them. Valve make a few games and they own Stream. So Games will still have to be made to support Linux. Nothing has changed as far as Games supporting Linux And isn't the Linux community against DRM? ALL Games sold by Stream contain DRM that i am aware of that's why they are popular with tital makers . And from the latest Update which i refused to agree to i was shut out of ALL Stream Games. So i was forced to agree just to be able to pay the games i bought. This is hardly something i thnk the Linux community will like at least thats what they have been saying for the last 12 years or so.
Jack of all trades,master of none
2x slower?
Is that the same thing as being "twice as cold" or "twice as thin"?
You don't measure slowness, you measure speed.
You don't measure coldness, you measure temperature.
You don't measure thinness, you measure thickness.
Since I heard they were doing Steam for Linux I can't get it out of my head that they should build their own distro. They should probably pursue a similar strategy than the one Google did with Android.
They could partner with hardware manufacturers and certify PCs or console-like devices that they are compliant with the distribution hardware requirements, maybe setting several levels of hardware support. So you can buy a 'level 3' Steam PC, and be sure that a certain number of games run on it without issues.
I would probably buy something like that if the experience was hassle-free enough.
... support Slackware.
File under 'M' for 'Manic ranting'
The problem is going to be Debian's slow-and-stable philosophy more than its openness one.
Right now, for example, Steam works well on Debian, but you have to jump through some hoops to get it installed, like keeping a copy of Ubuntu's libc6 package for use with LD_LIBRARY_PATH. Depending on how Valve handles library dependencies, this may correct itself eventually, or it could result in an ever-moving target that Debian will rarely (if ever) catch.
one problem i have with linux is that it's too internet dependent. I can't find some full application installers(.rpm or .deb)which i need for the linux you have to either download it through repositories or compile the source code which is especially a pain if you can't upgrade the dependencies with no internet connection. But with windows, I can download and save in storage; vlc, gimp, blender, inkscape, etc... and install it later on without any internet connection needed. Especially when you have TWC, comcast, dsl providers fucking people through the ass for their shitty ass internet services. Lucky that I have FIOS in my neighborhood, but might be moving out of the state in a few month's.
But, I find that the linux distros i tried like opensuse, ubuntu, mint, all run faster than windows 7 and 8, and especially firefox which fly's on linux and runs slow on windows. I would be happy if steam got activision to bring cod games over to linux especially cod4mw1 which i play the most. I was able to run netflix on ubuntu but failed in mint 13 kde, which is fine and will solve it. But if there is a netflix native and games are coming to linux than there is no need to use windows full time anymore, i will just run windows in a virtualbox for development.
I want steam to the manage the OS for me, that way I know that if Steam is happy; I am happy. I love Steam. Steam will make sure I have all the right drivers and versions and things. In the future I would advise you to just let Steam take over and be happy.
Just use sid.
If you are planning on playing a lot of Microsoft Windows compatible video games then Microsoft Windows is often the best platform. Sometimes it sucks and is not even the best platform for Microsoft Windows compatible video games - poor handling of multiple screens, poor multitasking due to background tasks, and unexpected sudden breaking of the fourth wall with antivirus and updates.
How's that for a fix? I see that as one reason why steam is moving to other platforms, to get more solid console like behaviour instead of occasional reminders that the computer is doing other stuff.
The "driver" argument got old and worn out about a decade or more ago when Nvidia started releasing drivers for everything that moves.
Just use sid.
Said like someone that doesn't know anything about the subject at hand. The version in sid isn't high enough, either. Debian testing is in deep freeze right now so new packages are mostly bug fixes to prepare for the next stable release.
Furthermore, why advocate running sid instead of testing? If you knew what you were talking about instead of parroting what you read somewhere, you'd be suggesting using Testing instead: packages in sid get pushed to testing after ~10 days*, barring major bugs being reported. So, you get a relatively up-to-date rolling release-esque distribution, without most of the major breakage you can run into in sid.
If you like living on the bleeding edge, fine, but it's idiotic suggesting it for everybody.
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4) The game might be compatible with the hardware, but the older OS X version might not be.
5) Recommended tools used in OS X are not transferable, nor is the workflow.
UNIX is dead. Long live UNIX.
While the usual convention is to measure speed, I wouldn't say it's non-intuitive to measure slowness. Slowness would be the reciprocal of speed, so if it requires twice the time, then it's twice as slow.
In a similar vein, in the US, people seem to measure fuel performance by mileage (miles/gallon), whereas in Canada, it's measured by fuel consumption (litres/100km). So better fuel performance is a higher number in the US, but lower in Canada, the advantage of the latter being that it is additive (you can take two numbers and average them, unlike mileage).
So that addresses your other examples: thinness can be measured in pages/inch (in the case of paper, say) or # rack servers/metre, etc. And coldness would be Kelvin[to the power of]-1, of course.
404555974007725459910684486621289147856453481154 in hex is "You sank my Battleship?"
[GPG key in journal]
Not all games have DRM on Steam, only most.
There are two types of DRM on Steam.
1) 3rd Party: SecureRom, etc
2) Steam: Pseudo-DRM. Achievements/etc, Steam cloud storage for settings/saves/etc all require Steam. DRM in the same way Slashdot has DRM by requiring me to have Internet access to access its web-site.
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