Blizzard Has a Version of Diablo 3 Running On Consoles
skade88 points out comments from Blizzard exec Rob Pardo, who says the company has internal builds of Diablo 3 running on consoles. It's been known for months that Blizzard has been working on something like this, but now we have the first indication of how far along the project is. Pardo said, "We're still kind of exploring it. We've got builds up and running on it. We're hoping to get it far enough along where we can make it an official project, but we're not quite ready to release stuff about it. But it's looking pretty cool." According to lead designer Jay Wilson, we'll start seeing information on "the next big Diablo thing" next year, which probably refers to an expansion.
That is all.
The game is lacking core functionality that it was suppose to have at launch, or shortly thereafter, such as PvP. They are working on porting this to consoles instead of adding features they promised players? I guess they are trying to milk this cow dry before it dies. It is really a shame, Diablo II was one of my favorite games of all time. Diablo 3 is embarrassing.
I hope it's a rather small subset of their employees that are exploring this console thing. The game needs a lot of work to be even close to its full potential, and I would think their time would be much better spent working towards that.
Bring the Real Money Auction House to a million new potential customers.
It will be in your stocking right next to a copy of Half-Life 2, Episode 3.
What political party do you join when you don't like Bible-thumpers *or* hippies?
It's only going to piss off people whose money Blizzard already got.
Check out my world simulator thingy.
Which means Activision's money whoring ways would trickle down to Blizzard sooner or later. Kotick's treatment of games as products and nothing more ensured the eventual quality erosion of Blizzard's games. I'm pretty sure that the devs get bonuses based on revenue and sales, so they are probably pitching right in to wring every last nickle out of their customers. Sad to see another highly revered game company throwing away quality for $, too bad the money pile is obscuring the cliff on the other side. From talking to friends who play Blizzard's recent games, maybe its not so bad if they fall off the cliff after all...
Given that their password system is case insensitive that seems rather unlikely... they also haven't had major issues with their login servers since release.
If you paid any attention, the need for a Battle.Net account and the DRM was pretty obvious - they didn't exactly hide it, and there was a lot of outcry over it.
So at some point in the future console users might get to share in the joy that is the most disappointing release of 2012. And the RMAH scam, but only after paying Microsoft for an Xbox Live subscription for the privilege, of course.
Honestly, Diablo 3 just wasn't that good of a game. It'd have made a lot more sense either without the AH at all, or without the $60 pricetag and with the AH as the monetization tool.
-- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
I really liked this game when it first came out. Didn't have a ton of time to play but made it to Act 3 Inferno right as they decided I should be punished. Nothing like logging in one day to find repair bills were so high that you couldn't afford to repair. Sell everything you have and still have broken pieces of armor. Brilliant idea making a player decide whether they'd rather make another character in order to farm the money needed to repair your favorite character or just uninstall. Haven't played since.
So, your problem with their DRM is that you can't remember a reasonably secure password?
Damn, that same DRM is crippling gmail too!
My bank has the same DRM! And, good god, so does Amazon! And .. and ...
"The greatest lesson in life is to know that even fools are right sometimes" - Winston Churchill
Should work well in a market where $60 for a game that's only fun for maybe 20 hours is the accepted norm.
Steam is already on its way to Linux, just the stubborn morons at Blizzard not wanting to port.
-- Linux user #369862
My problem is that it is a single player game that requires you to login, and it has enforces a level of password complexity that requires me to use a non-memorized password (for what reason? So somebody can't play it on my machine?), and their implementation is unreliable and locked me out for god knows what reason. They've made it such in annoying user experience that I'd rather not play. I don't have this much trouble with the MMOs I play, why should be such an ordeal for a single player game?
I knew it required a battle.net login. I just didn't think it would be such a hassle to login. Am I crazy to think that if I install a single player game on my secured computer, that I should be able to play it without having to worry about getting locked out inputting the wrong password three times? Our network at works locks your login at 3 attempts. Why would battle.net have the same level of security? It's pointless.
And why don't we do this... all of the applications you have installed on your box should require a unique password with letters and numbers, and they all phone home to gigabyte sized updates. You can login to windows, wait for the update. Then you can login to your browser...wait for the update. Then you can login in notepad...wait for the update. Login to Word, ...oh shit you screwed up the password 3 times...now it's disabled and you have to call microsoft and answer a bunch of security questions so you can edit some document for work.
My bank has the same DRM! And, good god, so does Amazon! And .. and ...
...and I have all those important passwords unique and memorized. I don't want to have to memorize a totally new one for a game I play once in a blue moon.
There was always speculation that Blizzard planned this from the get go, and it shows through the inherent design decisions made. The extremely limited and streamlined skill system (tailored almost perfectly for a buttoned controller), the complete focus on having 4 players (controllers) centred on the action, the auto way pointing and lack of free roaming, the console style matchmaking system, and don't forget that practically every console user has their credit card details attached to their consoles these fays so streamlining the RMAH system would be a breeze.
It's just a shame that the game itself is so shallow and dull, and that the creators behind it are extremely arrogant and pig-headed, otherwise it could have been something special. But honestly, no amount of patching can save Diablo 3 now (still no PVP yet! Bet you'll hear about it for the expan$ion though), and shit even an expansion at this point would have to completely overhaul the underlying gameplay mechanics which we know Wilson and the crew will refuse outright.
all of the applications you have installed on your box should require a unique password
Who said it had to be unique? Most of us have a junk password that we use for things we don't really care about.
Because it would cost more to port then the number of people who would be added becasue they use linux.
They aren't stubborn morons. Calling people stubborn morons becasue linux isn't in their business interests is being a stubborn moron.
The Kruger Dunning explains most post on
As do I. I have quite a few. But they didn't meet battle.net's password complexity requirement.
maybe you should become familiar with the windows update process before talking about it?
The Kruger Dunning explains most post on
Getting steam on linux doesnt get the games to magically work on linux. "Just porting" might be kind of a big expense for the return theyre likely to get.
The antidote to stupidity is not more stupidity.
I heard that both people still playing Diablo 3 are *thrilled*.
-Styopa
I am familiar with the windows update process. Are you familiar with hyperbole? I'm trying to explain how ridiculous it would be if all of your Windows apps worked like Diablo 3.
I don't know about the lateste couple of games, but older games were C, C++ and OpenGL, o there wouldn't be much issue porting them to linux. Heck, they've even made OS X ports for some of them, so porting to *nix shouldn't be too much work.
Seriously, this entire game has been a cluster fuck of stupidity. A year later almost and we're still essentially beta testing it and reminding blizzard "you fucked up."
Defender of Microsoft and Communism!!!
So this gives console gamers the chance to eagerly look forward to being extremely disappointed ...
I'm pretty sure Battle.net's password complexity requirement is "8 characters, combining letters and numbers". I know any harsher demands would invalidate my battle.net password.
When I read the title I was all like -- what? Diablo-branded rogue-like for the Unix text console? Excellent! I guess I'm too old.