In Wake of Poor Reviews, Amazon Yanks SimCity Download
An anonymous reader writes with an excerpt from Geek.com: "In what must be a big blow for EA and Maxis, Amazon has stopped selling download copies of the just released SimCity. The game has at time of writing received 833 reviews on Amazon, and has an average rating of just one star. That's because 740 of those are one star reviews. Only 20 people gave it 5 stars. There's few better ways to gauge how a game has been received, and this is pretty damning as to how EA has handled the launch."
Not sure if this is good for the PC games industry, or bad. It's good, because games with bad DRM shouldn't succeed. It's bad because I like PC games, and want the industry to focus on PC games again.
Any other big releases with always on drm that actually are playable in the first few weeks that you can remember?... I can't remember any such titles recently.
I bought the sucker yesterday and it doesn't work at all. Can't get past the launcher. If only I had just downloaded the pirated version I would have a working game.
Too bad they made all the money from the idiots who pre-ordered. Never-ever-ever-ever pre-order a game, unless you don't mind getting literally nothing in return. Uninformed markets are broken markets.
I really want to buy SimCity, it looks pretty awesome, but I'm not going to allow EA to treat me like a thief and I'm certainly not going to pay them for the privilege.
Use always-on, internet-requring DRM they said. It will work fine, they said.
Sadly, EA will not admit DRM is the problem, they will just attribute it to "overwhelming demand".
Since it's not in the summary, here's a (referral-free!) link to the download, where you can read the reviews.
Joy! Beautiful spark of the gods!
Alegedly it's not "just" DRM. EA has stated that their servers are handling some portion of the gameplay itself.
Anyway, it sucks that this game probably won't be playable after the servers inevitably go offline in a few years. Guess there's no room for nostalgia in the world of cloud computing.
There's no -1 for "I don't get it."
Alegedly it's not "just" DRM. EA has stated that their servers are handling some portion of the gameplay itself.
They are. It's actually pretty damn good, when it's working. It's funny, because I didn't even know people were having problems until the /. article yesterday. I was too busy enjoying the game to see what other people thought about it.
Another failure, i wonder when they'll learn. Sad part is Maxis is the one that's gonna end up getting hurt. City size is a joke (see SimTown). Can't actually save (thats half the fun!). No map editor (really!?). Dumbed down mechanics. Oh, and the kicker, ALWAYS ON DRM bahaha. No thanks. Did you see Amazon yanked it because it received so many bad reviews?
The game is partly calculated server-side. This is why you need a constant internet connection, because some of their servers are doing the work for you. This is almost certainly also why they've collapsed in a heap.
Prove it. There's no reason to believe that they're doing any mathematics other than DRM to prove you're not running a cheat and tampering with your game, and there's no reason to believe that they would sell you such a game without charging you a monthly fee, and if for some bizarre reason they did there would be no reason to believe that they would continue to run the servers once the game stopped selling, because someone has to pay for them.
"You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
Yes, but why is the game partly calculated server-side? The answer is DRM. They did not make the game server dependent because any part of the game play inherently required servers to calculate some aspect of gameplay, they made the game with some of the calculations done server side so as to make it harder (if not impossible) to pirate. So, calling it "always on DRM" is valid short-hand.
The truth is that all men having power ought to be mistrusted. James Madison
The servers are handling a part of the game which is not that important. That is: The global marked placed. And while it is an interesting feature it is in no way vital to the system.
And I know this because I bought the game, and managed to play half an hour with absolut no internet connection and it worked fine. But then I wanted to change region, and I have been unable to play since. But once you get a game started you can normally play until you want to change to a new city. (Or the game crashes, or you look the wrong way).
The game is partly calculated server-side. This is why you need a constant internet connection
You have the causation reversed. The game is calculated server side in order to force you to need a constant internet connection. There is no reason to do this except to act as a form of DRM.
Give me Classic Slashdot or give me death!
even when 740 out of 833 people give something a one star review, 20 people will still give it 5 stars.
You mean, EA has only 20 employees?
The creatures outside looked from Alt-Right to Antifa; but already it was impossible to say which was which.
Biggest duds of the year? For whom? Certainly not Activision.
http://en.wikipedia.org/wiki/Diablo_III#Sales
Sales
Before its release, Diablo III broke several presale records and became the most pre-ordered PC game to date on Amazon.com.[98] Activision Blizzard reported that Diablo III had broken the one-day PC sales records, accumulating over 3.5 million sales in the first 24 hours after release and over 6.3 million sales in its first week, including the 1.2 million people who obtained Diablo III through the World of Warcraft annual pass.[99] On its first day, the game amassed 4.7 million players worldwide, an estimate which includes those who obtained the game via the World of Warcraft annual pass.[99] In its second quarterly report, Diablo III was reported to have pushed Activision Blizzard's expectations. As of July 2012, more than 10 million people have played the game.[100] Diablo III remains the fastest selling PC game to date, and also one of the best-selling PC video games. As of the end of 2012, it had sold more than 12 million copies.[5]
Certainly not from critics:
http://en.wikipedia.org/wiki/Diablo_III#Critical_reception
So unsuccessful that it was the 3rd best selling PC game of all time....
http://en.wikipedia.org/wiki/List_of_best-selling_PC_video_games
The only alarm bells that will be ringing over at EA is that Amazon is full of libelous astro-turfers from "the competition" and internet trolls who are jelly of EA's success. The "poor sales" will be seen as a sign that their new-angled DRM is working since most people are Pirates and can't handle their masterful security scheme.
It isn't poor sales that is closing it down... It is high returns and chargebacks.
People are going first to their retailer (Amazon) for a refund, then the factory (EA) then their banks (Amex,Visa,MasterCard) ... If they follow that, at one of the three steps they will get a refund. And the people to fit the bill at the end of the day will be EA (and I don't know if you have ever seen amazon chargeback fees...).
Hmm, the humour and sarcasm seem to have been be lost on you.
even when 740 out of 833 people give something a one star review, 20 people will still give it 5 stars.
You mean, EA has only 20 employees?
Only 20 dedicated to astroturfing on Amazon.
An enigma, wrapped in a riddle, shrouded in bacon and cheese
They are hilarious. One person wrote about how the game had given him back his (real) life during the time it spend trying to connect to the server.
Maybe we aren't giving EA enough credit. Maybe they discovered the best DRM was to make a total crap game that no one would even attempt pirate.
It didn't sell to me either. I did, however, buy a 4-pack of its primary competitor, Torchlight 2 for $60 (the cost of 1 copy of D3) so that I could play with 3 of my friends. Torchlight 2, incidentally, was developed by the same team that developed Diablo 1 and 2. Funny how things work like that sometimes.
Seriously - they're like the Mountain Three Wolf Moon Short Sleeve Tee
Here are some choice examples of 5-star reviews:
"Got me off my video game addiction!"
"Like Russian Roulette, slot machines and slicing your wrists all in one!"
"Great Loading and Queue screen simulator!"
Disclaimer; actually, it seems that EA may have been lying about the importance of the servers ain running Sim City. However, the principle stands (unfortunately); it should be possible to design software such that the client did the hard work, whereas the servers ran less intensive *but entirely critical and hard to replicate* code.
"Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
Yeah, and out of everyone I know who played the game (dozens, including me) there are maybe 1 or 2 that continue to play the game (I don't, though I'll pop in from time to time to see if anything has changed). The initial success was great and it sold like hotcakes. The continued success? Not so great because the game is so damn boring. I don't believe I'll be playing D3 in a decade from its release, like I was with D2- partly because the game sucks and mostly because I doubt Blizzard will keep its servers going that long.
EA ruins game. Amazon saves day.
I did this. Amazon was great. Return/refund is the only way EA will ever take a hint.
I suggest:
1. If you bought from Amazon return it. Amazon made it painless for full refund of my opened game.
2. If bought from Orgin ask for refund. EA says in press release you can do this. Though I hear problems from customer service
3. If you cannot get refund from Orgin/EA call credit card company and have them stop payment for defective product.
Maybe EA will fix if this hurts their bottom line?
If problems get fixed in a month or so you can always buy the game again. Otherwise not worth my time now to play with so many problems
Diablo 3 was "unsuccessful" because people "only" played it for 60+ hrs before getting bored/disinterested/frustrated, instead of the 1,000,000 hrs they thought they'd get out of it after playing Diablo 2.
And those same people could log back in right now, patch to 1.07, and end up with an experience that was a lot closer to the D2:LoD clone they were hoping for.
Blizzard doesn't care what you do after the purchase, or whether you keep playing. They already have your money. If anything, many people stopping playing after first few days is better for them - less server load.
Yes, Diablo 3 was a roaring success - it made Blizard loads of money. I'd hazard a guess that this is big part of why EA dared to come up with similar scheme.
I think there needs to be some clarification as to the nature of why the game thinks it needs to be always online. Some people have suggested that ALL the computing and simulation logic happens on EA servers, but this isn't true.
It has been shown that if you lose a net connection/connection to the server, the game will continue to run offline for about 20 minutes. During this time, YOUR city will continue to simulate properly. However, neighboring cities being developed by other people will freeze in time and be held in this state until such time that your connection is reestablished (if it doesn't before the timeout, the game session ends). Once it reconnects, the state of your neighbors is synced with your city and hence any changes to your neighbors' cities during the time you were offline will immediately be represented.
If you connection drops, your city lives in isolation. Once it reconnects, it returns to the world and is affected by the effects of your neighbors. If you happen to be developing a city next to a tard who is polluting like crazy, your city will suffer the effects. That's the whole purpose of the always-online feature - to provide this MMO-style relationship between players. BUT, given the game runs fine with your city if the connection drops, this is bullshit because it means it should be trivial to enable the player to just play on their own.
The simulation logic is there, available on the installed game. EA just doesn't feel it's worth having an offline mode despite it basically being readily set up for it - it thinks being interconnected with other players who might be dicks and ruin your city is much more important.
Raenex is a dickhead
This absolutely not true. Of course Blizzard cares about whether people are going to keep playing or not. It is a brand. It is IP with value. They do not want it watered down. Future sales matter, people's passion about it fuels the RMA, people buying collectors editions of future Blizzard games because of access to D3, posters, merch, a steady stream of small sales (like D2 got). On top of those concerns, top talent wants to go to places where they make great games. There are real people in these places.
Z
The global marked placed
You know how I know you posted from a mobile device?
Yeesh.. at least there's some good reviews out there.. for instance this one.
http://www.jonathancresswell.co.uk/2013/03/review-simcity/
As a sucker who bought this game, let me share my two days experience with it.
Half the time the game won't even launch - It briefly flashes "Servers not available" then the text changes to "checking for update" with a progress bar 100% full. If you just let it sit there, nothing happens. Ever. What you need to do is alt-F4, and then try again until the server is back up. Once the server is up, you get to launch the game.
There are only two servers per most regions, and only one for Oceania. I signed up for West Coast, US #2, correctly guessing it would be available more often than US #1. By day 2, West Coast #2 was stuck on "Busy" so I switched to Oceanea
EA has been promoting the fact that the servers aren't region locked, but it seems like a stupid move given the game releases in those regions today and tomorrow, but they're already full with overflow players from north america....
I did not play Sim City as a child and so don't have any sentimental attachment to it - I enjoy the game but find the multiplayer experiance oddly silent. I was expecting voice chat, as is normal in multiplayer-emphasized games but rarely have I gotten so much as a chat response. Because literally every game is hosted online (single player regions are just locked games), EA had to use asynchronous communications - Functionally when you send a written chat, it has to be delivered to the other regional players in a periodic region update so chat messages can sometimes lag 2 or 3 minutes before showing up.
Now granted, I didn't go into this with a full origin friends list so it's been all pubbies, but in 7 games with 20+ players I've gotten one response to a basic greeting, that's a terrible ratio and I'm pretty charming.
The real kick to the shins is that most of the time the game just doesn't work. I've got a DVD in my drive that says Sim-CIty on it, and I just want to get back to Myrtle City - my highly successful singleplayer region on the Oceania server and continue work on New Wageslavedom, the adjacent settlement I'm also mayor of.
Unfortunately the Oceania server has just filled up and after giving me the longest loading screen in the world, literally 10 minutes, it says my city isn't available right now.
Don't buy this game
A policy as you outline would be illegal in all of the EU, so I guess the moral is to buy from amazon.co.uk, not amazon.com...
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