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Why AppGratis Was Pulled From the App Store

RougeFemme writes "By now, you may know that AppGratis, a popular app discovery app, was recently pulled from the App store. Apple listed violations of the following guidelines: '2.25 Apps that display Apps other than your own for purchase or promotion in a manner similar to or confusing with the App Store will be rejected. ... 5.6 Apps cannot use Push Notifications to send advertising, promotions, or direct marketing of any kind.' Now, the company's CEO, Simon Dawlat, has made a blog post with 'the rest of the story.'" As it turns out, AppGratis had been cleared by Apple for guideline 2.25 as recently as October, and its iPad version was approved less than a week ago. The brand new Apple review team member who contacted the company isn't able to explain what went into the decision to ban it now. Dalwat says the complaint about guideline 5.6 was 'another surprise for us since we only send one "system notification" a day to our users, coming in the form of a generic, opt-in only "Today’s deal is here!" message, which is precisely how Apple recommends developers to use its push notification service.'" However, the AllThingsD article cites sources claiming Apple was "more than a little troubled that AppGratis was pushing a business model that appeared to favor developers with the financial means to pay for exposure." Dalwat does not address this in his post.

146 comments

  1. Live by the walled garden... by Anonymous Coward · · Score: 2, Insightful

    Die by the walled garden.

    Develop open source if you don't want your hard work to live entirely at the whims of someone else, whose interests probably don't align with yours. All the worse if you put all your proverbial eggs in this basket, grew a bit, and had the carpet pulled out from under you (a 45-person company in this case).

    I feel sorry for these guys, but the problem is the walled-garden ecosystems which are - unfortunately - proliferating instead of dying out.

    They'll all die out eventually.

    1. Re:Live by the walled garden... by AliasMarlowe · · Score: 1

      Die by the walled garden.

      And seek publicity for the walled garden (but remember: don't ever call it a jail, or even an internment camp!).
      According to TFA, their app got re-approved with a few tweaks. The whole thing reeks of being just another crapple crapvertisement from /.

      --
      Those who can make you believe absurdities can make you commit atrocities. - Voltaire
    2. Re:Live by the walled garden... by IronMagnus · · Score: 1

      Read the article... they had issues in the past, over-came them and believed to be in good standing, then they got pulled again.

    3. Re:Live by the walled garden... by Anonymous Coward · · Score: 0

      Read the article... they had issues in the past, over-came them and believed to be in good standing, then they got pulled again.

      Over in Europe, the reason for such sudden changes is known as fakelaki, or lack thereof

    4. Re:Live by the walled garden... by gnasher719 · · Score: 1, Insightful

      Read the article... they had issues in the past, over-came them and believed to be in good standing, then they got pulled again.

      It seems quite obvious that their app was very borderline, so getting pulled should not come as a surprise to them or anyone. There's also a small point in the guidelines that says "complaining about a rejection in public doesn't improve your chances of getting allowed back". In the end, iOS users will be able to survive without an app that makes purchase suggestions according to how much money they were paid.

    5. Re:Live by the walled garden... by IronMagnus · · Score: 4, Insightful

      No, I believe it should come as a surprise when you've been working with Apple Representatives, had an update approved by their review process, then have it pulled less than a week later. If apple wants quality apps in their store, they need to act in a predictable manner that businesses can work with.

    6. Re:Live by the walled garden... by Minter92 · · Score: 2

      Closed systems are bad um ok

    7. Re:Live by the walled garden... by Karlt1 · · Score: 1

      Closed systems are bad um ok

      So if open is so much better for developers, then why are iOS developers making 75% of the revenues from mobile app downloads?

      http://www.canalys.com/newsroom/11-quarterly-growth-downloads-leading-app-stores

    8. Re:Live by the walled garden... by MrEricSir · · Score: 2

      "Develop open source if you don't want your hard work to live entirely at the whims of someone else..."

      That advice is all well and good until you want to actually get paid for your work.

      --
      There's no -1 for "I don't get it."
    9. Re:Live by the walled garden... by Minter92 · · Score: 5, Insightful

      Closed systems are bad um ok

      So if open is so much better for developers, then why are iOS developers making 75% of the revenues from mobile app downloads?

      http://www.canalys.com/newsroom/11-quarterly-growth-downloads-leading-app-stores

      Money != morality

    10. Re:Live by the walled garden... by Vintermann · · Score: 1

      "complaining about a rejection in public doesn't improve your chances of getting allowed back"

      What a petty little schoolmistress-authoritarian policy. Assuming app developers are cowed (and hey, they're developing for Apple! You bet they are), the rejection complaints we see are probably the top of the iceberg.

      --
      xkcd is not in the sudoers file. This incident will be reported.
    11. Re:Live by the walled garden... by Anonymous Coward · · Score: 2

      Feeding my clones == Immortality

    12. Re:Live by the walled garden... by BitZtream · · Score: 5, Insightful

      AppGratis is an app where developers pay money for getting their app in the Top 100 rankings and such. You pay them somewhere between 4k and tens of thousands of dollars, then you set your app to FREE for a day they tell you and the send a message to a certain number of users in order to get you pushed to the ranking you paid for on Apple's lists. Some of these users aren't actual users, just accounts used to inflate the rankings.

      This is the absolute scummiest type of 'marketing' in existence without flat out lying. Its manipulation of the system for financial gain based on bribes. Apple banning them is a GOOD THING. Might as well be Payola. Apple doesn't want their rankings or their users tainted by scummy advertising scams.

      Walled garden or not, you don't want this type of app or system to exist. Put down your apple pitch fork long enough to see the bigger picture.

      --
      Persistent Volume manager for Kubernetes - https://github.com/dwimsey/openshift-pvmanager
    13. Re:Live by the walled garden... by femtobyte · · Score: 2

      Letting families starve if family members refuse to perform acts which they would, were their family's lives not held hostage, consider immoral == Immorality == Capitalism.

    14. Re:Live by the walled garden... by BitZtream · · Score: 2

      It would be a surprise if you weren't trying to skirt the lines of the rules already, but they KNEW they were riding the line already. They've been rejected more than once before. It shouldn't really be a surprise when they ban it again, especially if it happens to be for reasons they may not have noticed in testing ... like say, notifications that weren't during the 'testing' phase?

      This isn't a quality app so this isn't an issue in that respect, no one is going to miss an app that recommends purchases based on who pays them the most. Do you know what payola is?

      --
      Persistent Volume manager for Kubernetes - https://github.com/dwimsey/openshift-pvmanager
    15. Re:Live by the walled garden... by BitZtream · · Score: 3, Insightful

      What world do you live in that makes sense?

      You're arguing that Apple is petty for telling you that throwing a petty temper tantrum in public won't help you?

      Seriously?

      --
      Persistent Volume manager for Kubernetes - https://github.com/dwimsey/openshift-pvmanager
    16. Re:Live by the walled garden... by Anonymous Coward · · Score: 0

      Screw morality. This is business, I couldn't care less what your morality is like as long as it has no impact on that business. It's ethics that's important in this case.

    17. Re:Live by the walled garden... by TubeSteak · · Score: 1

      Money != morality

      I would have gone with the much simpler answer:
      iOS devs make 70% from app downloads at Apple's forbearance.

      --
      [Fuck Beta]
      o0t!
    18. Re:Live by the walled garden... by Anonymous Coward · · Score: 0

      In the end, iOS users will be able to survive without an app that makes purchase suggestions according to how much money they were paid.

      They can live without the multitude of fart apps too, but it seems Apple doesn't think much of its customers given they don't get rejected on the clause "Apps that are not very useful, unique, are simply web sites bundled as Apps, or do not provide any lasting entertainment value may be rejected."

      You'd have to be a naive idiot to think they are doing anything but preventing competition in a space they will undoubtedly enter shortly.

    19. Re:Live by the walled garden... by Anonymous Coward · · Score: 0

      This isn't a quality app so this isn't an issue in that respect

      Yeah people like you would only complain if the outrageously funny iFart were to be removed.

    20. Re:Live by the walled garden... by Anonymous Coward · · Score: 0

      When iOS has a monopoly position all this shit will stop anyway and anti-trust laws will force the walled-garden behavior to stop, Microsoft got pinged for private APIs, Apple has that and various non-compete clauses but Apple apologists defend this behavior because the only reason they can do this is their lack of a monopoly position. If they end up with the lion's share of the mobile device applications market - and they are strongly going in that direction - it will be to their detriment.

      Those same Apple apologists have a deep respect for Microsoft's business practices, these are the exact ones that Apple has put in a shiny case with a little "i" at the front. Don't get me wrong, they make damn good products, but their business practices are even worse than Microsoft. They have the attitude of hey, if those business practices benefit me, why would I object to them?, it's not that Microsoft's business practices are/were bad, it's that those people weren't directly making money off them, that's all that matters.

    21. Re:Live by the walled garden... by Anonymous Coward · · Score: 1, Insightful

      If apple wants quality apps in their store, they need to act in a predictable manner that businesses can work with.

      Cool story bro. Except that compared to the Play store and Amazon stores, the average quality in the Apple store is higher. We may hate it as geeks, but average users don't. So they're doing something right, even if it keeps me off their products.

    22. Re:Live by the walled garden... by CHIT2ME · · Score: 1

      This is the absolute scummiest type of 'marketing' in existence without flat out lying. Its manipulation of the system for financial gain based on bribes. But, isn't that the Apple business model?

      --
      My karma is bad. Don't get too close!!!
    23. Re:Live by the walled garden... by Anonymous Coward · · Score: 0

      Did you really just call “AppGratis” a quality app?

    24. Re:Live by the walled garden... by nolife · · Score: 1

      Borderline?
      Shouldn't the user get to decide if they want to use it or not? If people were downloading it and using it and were getting good use of it, it was of value to them correct?

      --
      Bad boys rape our young girls but Violet gives willingly.
    25. Re: Live by the walled garden... by Anonymous Coward · · Score: 0

      Yeah!! Rail against the mannnnnnn!! Thank goodness we finally found someone on /. Who doesn't like Apple. Boyeee!

    26. Re:Live by the walled garden... by Karlt1 · · Score: 1

      I would have gone with the much simpler answer:
      iOS devs make 70% from app downloads at Apple's forbearance.

      The same percentage that Google Play charges.

    27. Re:Live by the walled garden... by shutdown+-p+now · · Score: 1

      The average quality of things that are available in the store might be, but a great deal of useful stuff is not available. And some stuff that is available is feature limited, so the assertion that it's higher quality is dubious (e.g. compare Kindle app on iOS and on Android).

    28. Re:Live by the walled garden... by Vintermann · · Score: 3, Informative

      You got to see this in context of Apple's policies. They've been known to exclude journalists from events because they've said things Apple didn't like.

      It's not just that Apple has a reputation for being petty and vindictive. Apple wants that reputation in the industry, so people dependent on them (or dependent on writing about them) talk them up on their own initiative, or at least abstain from criticism.

      In that light "complaining about a rejection in public doesn't improve your chances of getting allowed back" must be understood as what it is: a threat. If the app approval process was merely a matter of objectively interpreting the rules, the converse statement ("complaining about a rejection in public doesn't hurt your chances of getting allowed back") would be just as true, and why would they bother to say it then?

      But the converse isn't true. The app store guidelines aren't interpreted objectively or fairly, they're interpreted with the customary Apple vindictiveness and jealousy. And they want app developers to know.

      --
      xkcd is not in the sudoers file. This incident will be reported.
    29. Re:Live by the walled garden... by Anonymous Coward · · Score: 0

      you just don't "get it", do you?

      There's an old adage:
      "The ideal business requires 0 employees"

      In the walled garden this translates to:
      "The ideal business requires 0 businesses, only customers". So Apple only tolerates app developers, the only thing Apple cares about is getting its 30% cut from the apps. It doesn't give a shit about who develops the apps.

      This will become more and more apparent over time. A frog is slowly boiled over time so that it doesn't understand what is happening to it. Developers of iOS apps are frogs, and they don't even know it.

      Heeelllllloooooooo little froggy......

      It's ironic that the captcha for posting this is "survive"

    30. Re:Live by the walled garden... by coinreturn · · Score: 1

      You got to see this in context of Apple's policies. They've been known to exclude journalists from events because they've said things Apple didn't like.

      It's not just that Apple has a reputation for being petty and vindictive. Apple wants that reputation in the industry, so people dependent on them (or dependent on writing about them) talk them up on their own initiative, or at least abstain from criticism.

      In that light "complaining about a rejection in public doesn't improve your chances of getting allowed back" must be understood as what it is: a threat. If the app approval process was merely a matter of objectively interpreting the rules, the converse statement ("complaining about a rejection in public doesn't hurt your chances of getting allowed back") would be just as true, and why would they bother to say it then?

      But the converse isn't true. The app store guidelines aren't interpreted objectively or fairly, they're interpreted with the customary Apple vindictiveness and jealousy. And they want app developers to know.

      Wow. What a lot of anger. Can't you find anything interesting in your life to do other than rant against Apple?

    31. Re:Live by the walled garden... by Vintermann · · Score: 1

      With that "Why do you hate America" answer, I think we can end the debate here.

      --
      xkcd is not in the sudoers file. This incident will be reported.
    32. Re:Live by the walled garden... by coinreturn · · Score: 1

      With that "Why do you hate America" answer, I think we can end the debate here.

      Way to reply without anything. You spew about vindictiveness and jealousy. If you don't like them, fine - don't patronize them. But spending time ranting and raving accomplishes nothing. Chill out.

    33. Re:Live by the walled garden... by mcmonkey · · Score: 1

      But, isn't that the Apple business model?

      My first thought is Apple has it's own offering coming out that works exactly how AppGratis works.

    34. Re:Live by the walled garden... by fulldecent · · Score: 1

      What does paying to get "likes" from computer-generated accounts have to do with providing a list of free apps to iOS users?

      --

      -- I was raised on the command line, bitch

    35. Re:Live by the walled garden... by BasilBrush · · Score: 1

      This isn't a quality app. It's an app that essentially does paid recommendations, and nags people. Part of the reason why Apple's store does have better quality apps in it is because apps do get stopped when they overstep the mark of obnoxiousness.

    36. Re:Live by the walled garden... by BasilBrush · · Score: 1

      You don't get to judge the entirety of the App Store based on a single app. If you did, I could write off Android a hundred thousand times over, where specific apps are either of poorer quality or not available on Android.

      So, you can only narrow the question question is weather ebook readers on iOS are as good or better than on Android.

      Amazon choosing not to take part in Apple's in-app purchase scheme is neither here nor there, other ebook apps do. Indeed Apple has a good one built in.

    37. Re:Live by the walled garden... by BasilBrush · · Score: 0

      You got to see this in context of Apple's policies. They've been known to exclude journalists from events because they've said things Apple didn't like.

      Every tech company invites friendly journalists to it's events. When there's a limitation on space, as there certainly is at Apple events as they are so in demand, then of course hostile journalists are not going to be the ones to be invited in.

      Similarly they send review units to friendly journalists and not hostile ones.

      Most every tech company would (and does if they are in demand enough) do the same thing. I can think of one that hasn't... Tesla. And look what the result of that has been.

      You're a whiner.

    38. Re:Live by the walled garden... by BasilBrush · · Score: 1

      Borderline?
      Shouldn't the user get to decide if they want to use it or not?

      Malware - shouldn't the user get to decide if they have it or not.

      Spam - shouldn't the user get to decide if they want to receive it or not.

      People choose to use services that reduce their exposure to crap, rather than do the work of filtering through the crap themselves. The App Store is one of those services.

      If people were downloading it and using it and were getting good use of it, it was of value to them correct?

      That's a big if. The company's business model isn't in having satisfied customers that buy the app. It's in other app developers paying them to promote their apps. They're not quite at the level of spammers, but they're in that arena.

    39. Re:Live by the walled garden... by BasilBrush · · Score: 1

      And it's more than ANY of the mobile app stores were paying before Apple came along. I was getting 57% on my Symbian apps.

    40. Re:Live by the walled garden... by node+3 · · Score: 0

      It's funny you'd use Kindle as an example. It's much better on iOS than on Android. Oh, you have to buy apps outside of the app on iOS? BFD. It's Amazon's choice anyway.

      But it's damned laughable, but wholly unsurprising, that you are actually arguing that Android apps are higher quality than iOS apps. One thing Google appears to have over Apple is they clearly have a stronger RDF, tastier kool-aid, and more rabid fanboys.

    41. Re:Live by the walled garden... by shutdown+-p+now · · Score: 1

      I did get to judge the entirety of app store based on the whole selection available to me, and I pronounced it lacking. Kindle is but one example; anyone who owned both an iOS and an Android device can come up with plenty more. Sapienti sat.

    42. Re:Live by the walled garden... by shutdown+-p+now · · Score: 1

      It's funny you'd use Kindle as an example. It's much better on iOS than on Android.

      Last I checked, I still can't use volume controls on iPhone to flip pages in Kindle. That alone is a killer feature on Android.

    43. Re:Live by the walled garden... by Plumpaquatsch · · Score: 1

      In the end, iOS users will be able to survive without an app that makes purchase suggestions according to how much money they were paid.

      They can live without the multitude of fart apps too, but it seems Apple doesn't think much of its customers given they don't get rejected on the clause "Apps that are not very useful, unique, are simply web sites bundled as Apps, or do not provide any lasting entertainment value may be rejected."

      You'd have to be a naive idiot to think they are doing anything but preventing competition in a space they will undoubtedly enter shortly.

      Apple hasn't accepted new fart apps since September 2010. Google still does gladly.

      --
      Of course news about a fake are Fake News.
    44. Re:Live by the walled garden... by Anonymous Coward · · Score: 0

      I see you like to attack the person, and not the subject, you did this twice now.

    45. Re:Live by the walled garden... by milkmage · · Score: 1

      sure walled gardens have their pros and cons.. but the Play store would also SUCK if they let developers pay for placement

      http://allthingsd.com/20130408/confirmed-apple-kicks-appgratis-out-of-the-store-for-being-too-pushy/
      "In other words, app-discovery platforms built on paid recommendations aren’t going to fly with Apple."

      "app discovery" is different than "app PR" how exactly?
      some PR firms are into sketchy shit: http://apple.slashdot.org/story/09/08/25/1946230/gaming-the-app-store

    46. Re:Live by the walled garden... by Plumpaquatsch · · Score: 1

      You got to see this in context of Apple's policies. They've been known to exclude journalists from events because they've said things Apple didn't like.

      Oooh. Of course Samsung is known for inviting bloggers to international trade fairs, where they are forced to staff the booths. True story. Not to mention suing journalists that say things they didn't like. Another true story

      --
      Of course news about a fake are Fake News.
  2. CUE the critics. by jazzis · · Score: 1

    Oh well...

  3. Interesting by Anonymous Coward · · Score: 0

    I did not know the app was removed from the app store, and since I am jailbroken and have the "apple killswitch" disabled, I do not know if they pulled it from the phones as well.

    1. Re:Interesting by ShaunC · · Score: 1

      Nope, they haven't removed the app from users who already had it installed. It still works just fine for existing users, but nobody new can download it. I'm really sort of torn on this - Apple has the right to enforce its guidelines, and it appears that AppGratis technically violated the letter of the law. But did they violate the spirit? I guess Groupon and a number of others should be pulled, too, because they send out the push-messages each day as well...

      --
      Thanks to the War on Drugs, it's easier to buy meth than it is to buy cold medicine!
    2. Re:Interesting by BitZtream · · Score: 1

      Apple has never used the 'killswitch', the was Amazon, crawl back in your basement and put your tinfoil hat back on.

      --
      Persistent Volume manager for Kubernetes - https://github.com/dwimsey/openshift-pvmanager
    3. Re:Interesting by Anonymous Coward · · Score: 0

      Apple has never used the 'killswitch', the was Amazon, crawl back in your basement and put your tinfoil hat back on.

      wow you need to relax, there was no suggestion that they did anything either way, so religiously devoted to apple are you that you didn't even read what was posted and just jumped in with your scripted shill defense as soon as you saw the word "killswitch". i have to hand it to apple, where microsoft, oracle and google have to pay shills apple ones do it for free.
      yes steve, no steve, three iBags full steve.

    4. Re: Interesting by Anonymous Coward · · Score: 0

      Why was killswitch mentioned in the first place?

      Ex2bot

  4. Buy an Android phone instead by TWiTfan · · Score: 1, Offtopic

    Problem solved!

    --
    The cow says "Moo." The dog says "Woof." The Timothy says "Thanks, valued customer. We appreciate your input."
  5. As opposed to Apple's model? by TWX · · Score: 2, Insightful

    Apple was "more than a little troubled that AppGratis was pushing a business model that appeared to favor developers with the financial means to pay for exposure.

    As opposed to their somehow having managed to con local news into covering every stinking Apple Store opening even though retailers and service centers throughout Apple's history have provided the exact same services that the Apple Store provides, for the same price?

    --
    Do not look into laser with remaining eye.
    1. Re:As opposed to Apple's model? by Anonymous Coward · · Score: 1

      CNN has mentioned linux on air 2 times in a decade.

      They've mentioned Apple about a googleplex...

    2. Re:As opposed to Apple's model? by Anonymous Coward · · Score: 1

      No its not. Its built on BSD.

    3. Re:As opposed to Apple's model? by unimacs · · Score: 1

      OS X and iOS use a mach kernel that was developed at Carnegie Mellon. OS X in particular is a descendent of NeXTStep which predates linux and is closer to BSD.

      Apple has benefited from the popularity of linux in a number of ways but to say it would be nothing without linux is not at all accurate.

    4. Re:As opposed to Apple's model? by Princeofcups · · Score: 1

      As opposed to their somehow having managed to con local news into covering every stinking Apple Store opening even though retailers and service centers throughout Apple's history have provided the exact same services that the Apple Store provides, for the same price?

      B.S. Back in the day before the Apple store, it was nearly impossible to find a "brick and mortar" retailer that was knowledgable about their Apple products. The sales people would generally steer customers to PCs, and not even mention that they sold Macs. They carried very little if any Mac software if any at all. That's why everyone ordered through catalogs over the phone, from places like MacWarehouse, or directly from Apple. This lack of a physical presence is one of the reasons that Apple opened their own stores.

      --
      The only thing worse than a Democrat is a Republican.
    5. Re:As opposed to Apple's model? by Anonymous Coward · · Score: 0

      Don't worry about it. The AC is either a troll or another dumb fuck that thinks that POSIX == Linux. I've had dealing with these bitches before and their cluelessness and their desire to rewrite computing history based on their ignorance is outstanding.

    6. Re:As opposed to Apple's model? by lgw · · Score: 1

      OS X in particular is a descendent of NeXTStep which predates linux and is closer to BSD.

      Wow - I was shocked to discover this timing is true. I remember installing Slackware the same year I bought the Nextstep dev kit, and I could have sworn Linux was older but no: I was just early on Linux and late on Next.

      Apple has certainly benefitted from the GNU toolset, but I'm sure RMS would be the first to say "see, that's why the GNU should come first in GNU/Linux".

      --
      Socialism: a lie told by totalitarians and believed by fools.
    7. Re:As opposed to Apple's model? by cdrudge · · Score: 1

      Back in the day before [new, obscure, inferior and/or unpopular brand] Store, it was nearly impossible to find a "brick and morter" retailer that was knowledgeable about their [new, obscure, inferior, and/or unpopular brand] product. The sales people generally steer customers to [other older, better known, superior, and/or popular competitor], and not even mention that they sold [new, obscure, inferior and/or unpopular brand products]. They carried very little if any [new, obscure, inferior and/or unpopular brand products] if any at all.

      You've just described every single brand/product that's ever been marketed where there is a competing brand/product.

    8. Re:As opposed to Apple's model? by TWX · · Score: 1
      --
      Do not look into laser with remaining eye.
    9. Re:As opposed to Apple's model? by Clsid · · Score: 1

      You have to be kidding. How on earth whas the service or retailers before the Apple store the "exact same service". Besides, Apple Stores are like Gap for technology. The business model is being imitated already so please stop this nonsense.

    10. Re:As opposed to Apple's model? by coinreturn · · Score: 1

      Apple was "more than a little troubled that AppGratis was pushing a business model that appeared to favor developers with the financial means to pay for exposure.

      As opposed to their somehow having managed to con local news into covering every stinking Apple Store opening even though retailers and service centers throughout Apple's history have provided the exact same services that the Apple Store provides, for the same price?

      Oh, so Apple cons the local news? Conspiracy theory much? Put down your tinfoil hat and open your eyes. You're blinded by your own hate.

    11. Re:As opposed to Apple's model? by Plumpaquatsch · · Score: 1

      "It didn't say advertising, so it must have been paid for."

      Are you advertising your own shitty Video Blog, or are you getting paid for it?

      --
      Of course news about a fake are Fake News.
  6. Apple BS... by PrimeNumber · · Score: 0

    I would probably find this app annoying, but so is Apple's schizo application vetting & approval policy.
    Animal entrails can be read more reliably.

  7. Money that Apple wanted by Attila+Dimedici · · Score: 4, Insightful

    It is really simple to see what the problem was, if developers had money to pay to AppGratis to promote their app, they should instead be giving that money to Apple.

    --
    The truth is that all men having power ought to be mistrusted. James Madison
    1. Re:Money that Apple wanted by mTor · · Score: 1

      This "no-promotion" and "no buying of rankings" is no different from Google's "no links for money" policy.

    2. Re:Money that Apple wanted by coinreturn · · Score: 1

      This "no-promotion" and "no buying of rankings" is no different from Google's "no links for money" policy.

      But, but, Apple is evil.

    3. Re:Money that Apple wanted by Plumpaquatsch · · Score: 1

      This "no-promotion" and "no buying of rankings" is no different from Google's "no links for money" policy.

      With the difference that Apple actually follows through - http://marketingland.com/once-deemed-evil-google-now-embraces-paid-inclusion-13138

      --
      Of course news about a fake are Fake News.
  8. Plain-text EULA by girlintraining · · Score: 4, Funny

    I've decrypted the Apple EULA. It says this:

    "Apple must make the majority of any profit to be had. Developers will be paid only a fraction of what their efforts are worth. Loyalty to the Furo--er, Brand is absolute. Apps which go against our brandalist(tm) propaganda are to be banned with immediate effect using one of the dozen or so vaguely-defined rules outlined below. Ka-Pla!"

    But more seriously guys... if you're developing for Apple, prepare to be raped. They don't give a flying fuck through a rolling doughnut about you, the developer. You should feel privileged to develop for the legacy of the Great Man Jobs. How dare you ask for a fair share of the profit! If you want that, go slink off and develop for (spits) that Anderzoid platform or whatever it's called. Apple is the future. Suck it up, cupcake.

    --
    #fuckbeta #iamslashdot #dicemustdie
    1. Re:Plain-text EULA by R3d+M3rcury · · Score: 1

      How dare you ask for a fair share of the profit!

      I'm just curious--what do you consider to be a fair share of the profits?

      I have no complaint with Apple's policies for their App Store (it's their store, after all). My complaint with the App Store is mostly that it is the only way to get apps on your non-jailbroken iOS device, so there's no competition. If I want to distribute it myself and handle the infrastructure/support for my own store, too bad. If someone else comes along and wants to offer a different revenue-sharing plan from Apple's 70/30, too bad.

      But I'd be curious what you would consider to be "fair"--I assume you consider 70/30 to be "unfair."

    2. Re:Plain-text EULA by jo_ham · · Score: 3, Informative

      I've decrypted the Apple EULA. It says this:

      "Apple must make the majority of any profit to be had. Developers will be paid only a fraction of what their efforts are worth. Loyalty to the Furo--er, Brand is absolute. Apps which go against our brandalist(tm) propaganda are to be banned with immediate effect using one of the dozen or so vaguely-defined rules outlined below. Ka-Pla!"

      But more seriously guys... if you're developing for Apple, prepare to be raped. They don't give a flying fuck through a rolling doughnut about you, the developer. You should feel privileged to develop for the legacy of the Great Man Jobs. How dare you ask for a fair share of the profit! If you want that, go slink off and develop for (spits) that Anderzoid platform or whatever it's called. Apple is the future. Suck it up, cupcake.

      Interesting, given that the split on revenue is 70:30 in favour of the developer and for that 30% they handle all of the hosting, distribution, updates, credit card payments and billing etc and just give you the money, greatly simplifying the process of online distribution involving small transactions.

      The App Store itself has been an enormous cash cow for developers, large and small alike.

      Apple's financial statements tell you exactly how much profit they make on the store (hint: it's extremely low, but it is above zero), and if you think they're lying about that as has been often suggested then file a complaint over fraudulent financial reporting - it's a very serious crime.

      Developers, on the other hand, are making hay on the store. I'd be interested to see how you justify Apple making "the majority of any profit to be had" with some actual numbers, or if it's just more rampant, ill-informed Apple bashing as usual.

    3. Re:Plain-text EULA by fredprado · · Score: 1

      30% is far to much, and extremely in excess of any operation costs they may have.

    4. Re:Plain-text EULA by heelrod · · Score: 0

      So the app store brings in over a Billion dollars of revenue every quarter. A FUCKING BILLION!!! And the split is 70-30 to the developer? Getting raped eh? Do you want 100% Then? I suppose you should write the code for the OS, the code for the server, make the fucking server, host the server, provide the bandwidth for the download for your app, and all that jazz too or do you just want to bitch about shit?

      get real. Fair share of the profit? You have got to be fucking kidding

    5. Re:Plain-text EULA by Anonymous Coward · · Score: 0

      Sliding scale. You get little up-front, but after the startup costs are covered, you get more of a percentage.
      The up front costs would be iApple's marketing, but once you have a market share, you don't need to
      advertise as much. Many developers fall into this trap of a flat royalty forever because it sounds like a good deal,
      it's not. Maybe in the beginning you take 15%, after that iApple should keep less than 10%, their finders' fee.
      I'm surprised iApple can legally limit competition like that, which id why I'll never own anything iApple.

      I have a soul.

    6. Re:Plain-text EULA by Anonymous Coward · · Score: 2, Informative

      A) You'll be surprised how you can mislead or completely lie. I mean, how many companies are saying most of their money from outside America for lower taxes? It's not illegal, but certainly "fraudulent"

      B) Hosting and distribution (on an electronic medium, this is the same): You can get 500GB for $100 from Dropbox, and this is a customer facing website (not a B2B). The cost of hosting a 100MB file (which is unusual for an application to be this large) would be about 2 cents. (2% of 99 cent application). -- https://www.dropbox.com/upgrade

      C) Purchasing a product and using PayPal to pay results in a less than 4% fee (less than 3% if you exclude international purchases) -- and they also handle payments, billing (isn't that the same thing?), etc -- https://www.paypal.com/webapps/mpp/paypal-fees

      D) Every single advertisement and / or press release has lied or mislead. (See class action lawsuit regarding their voice assistant). Antennagate (our phones are just like everyone elses! except nobody else has an external, shortable antenna?) I would not be surprised if you found creative accounting that's perfectly legal.

      Add that up, and you get ... 6%? What are they doing with the remaining 24%?

    7. Re:Plain-text EULA by girlintraining · · Score: 2

      The App Store itself has been an enormous cash cow for developers, large and small alike.

      Let's test that theory. First up, who's making the big bucks? corporations. In fact, over half make Less than $3,000. There are other stories showing the lack of millionaires pouring out of Apple's "enormous cash cow" as you put it. I mean, besides Apple.

      Apple's financial statements tell you exactly how much profit they make on the store (hint: it's extremely low, but it is above zero), and if you think they're lying about that as has been often suggested then file a complaint over fraudulent financial reporting - it's a very serious crime.

      And as we all know, fraudulent financial reporting, because it's such a serious crime, doesn't happen very often. Like Enron, the subprime mortgage crisis, the "too big to fail" financial institutions, that debacle with Lloyds of London, and oh the list goes on. There isn't a week that goes by where fraudulent financial reporting doesn't make the news.

      I'd be interested to see how you justify Apple making "the majority of any profit to be had" with some actual numbers, or if it's just more rampant, ill-informed Apple bashing as usual.

      As opposed to blind fan-boy support? Well, regardless of your religious preferences, let's look at a similar business model and then discuss it: record companies. They also have made their profit by acting as middlemen in the distribution of apps. Essentially, the same business model Apple uses, except the percentages are different. Apple doesn't offer marketing support to its customers, whereas the record labels do. That's where a lot of that difference goes; And here's the thing... if you ever want your app to succeed, you're going to have to do more than just code it up and submit it. You'll need to market it. And marketing, my friend, is not cheap. There's also hidden startup fees. For example, did you know that Apple charges $99 a year to app developers for an 'iTunes connect account'? Now, when most app developers have made less than $3,000 for their entire portfolio, that "30%" starts looking more like "33%"... and when you add in marketing and advertising costs to get an "app of the day" or whatever, push that number higher. How much? Well, that's up to Apple. It's a "per customer" sale.

      Now that we've discussed how many different ways you're screwed as a developer, let's look at the overhead costs for Apple: App approval. Distribution infrastructure. So basically, you hire a couple dozen people to evaluate apps and you need to rent space in a data center. For an $8 billion dollar a year service, I'm guessing this amounts to... uhh... dick.

      So there you have it: Apple's making money hand over fist, and the developers... well... not so much. Did you really expect a different conclusion? That Apple is somehow different from every other publicly-traded company on the Earth? They have the largest market capitalization of any country on Earth. They didn't get there by being generous.

      --
      #fuckbeta #iamslashdot #dicemustdie
    8. Re:Plain-text EULA by whoop · · Score: 1

      All this App-Store shenanigans, and yet time and again, developers refuse to port stuff to Android for fear of some extra work (fragmentation). Hitching your wagon to such an unstable horse seems awfully dangerous for a business model.

    9. Re:Plain-text EULA by jo_ham · · Score: 1, Informative

      30% is far to much, and extremely in excess of any operation costs they may have.

      Does that apply to Google's store on Android too then?

      Can we have that on the record that if Apple's 30% cut is "extremely in excess of any operation costs they may have" that the 30% Google charges is also "extremely in excess" too?

    10. Re:Plain-text EULA by jo_ham · · Score: 0, Flamebait

      Hosting costs based on a "customer facing site" from dropbox to describe Apple's situation regarding server requirements and bandwidth....

      Man, I'm crying with laughter over here. Please, keep going, oh mighty business expert!

    11. Re:Plain-text EULA by jo_ham · · Score: 1

      Wow, I can see you simply don't live in the real world, and you accuse Apple users of being affected by the RDF.

      I see you left of payment processing and support, but those are zero costs of course. It doesn't cost you anything to support your customers or handle payments.

      As to "renting space in a data center", I imagine you know Apple's needs better than them, but they decided to actually *build* data centres of their own. I guess your armchair quarterbacking has analysed their needs perfectly though. You should probably email them and suggest they just rent some space from dropbox (as was suggested seriously in another comment on this).

      My point about Apple's financial statements was not that fraud never happens (duh!), but that Apple's filings are public and that it *is* something that can be used against them if they are less than honest. If a large corporation that was involved in a large multi-billion dollar lawsuit with Apple (can you think of any off the top of your head?) had any suspicion that Apple was not playing it level in their filings then the stink would already have been raised. Fraud happens all the time, but that does not mean it is rampant - especially in a company as closely scrutinised as Apple. By all means, if you think they are lying about their filings then do something about it rather than just implying that they are because it fits your expectations and prejudices.

      Also, I find it amusing that you consider the $99 annual fee to not only be "hidden" (seriously, wtf?) but that it is somehow crippling. You're focussing on developers who only make $3000 or less, which clearly covers all hobbyists - the clear indication here is that hobbyist developers are actually finding success on the store. The parallel to draw there is not whether they are making a living off that (if iOS development is all you do and you make $3k total then you're doing it wrong) but what they would earn in the absence of the app store. What are the earnings of those same group of sub-3k developers on Android, for example? Or simply those releasing software for any platform via their own distribution method.

      Apple's model is the same as Google's - a 30% cut to handle distribution, store presence (not marketing, unless you get featured), payment processing, support, and hosting with nothing but a chunk of cash landing in your account every month to avoid all those hassles. Everyone except slashdot users thinks that is an excellent deal (except when it;s Google when it's somehow also an excellent deal because "freedom!").

      I know it doesn't fit the slashdot apple hating brigade, but the app store is a good thing for developers. If you do not like it then you're free to avoid it entirely and go another way - nothing stopping you. The choices are there. Overall a mobile application developer is going to find it an very beneficial market to develop for.

    12. Re:Plain-text EULA by fredprado · · Score: 0

      Sure it is, but the difference here is that nobody needs to sell through Google Play to sell android applications. There are several other android stores and developers can even sell applications at their own web sites, as Humblebundle does, for example. If you don't like their fee you are not forced to sell though them and they cannot prevent you from selling your Apps elsewhere.

    13. Re:Plain-text EULA by girlintraining · · Score: 3, Insightful

      And now, GirlinTraining Eats an Apple Fanboy, Except For The Core Of Course ...

      Wow, I can see you simply don't live in the real world, and you accuse Apple users of being affected by the RDF.

      I accused them of adhering to their mission statement, as filed with the Securities Exchange Commission.

      I see you left of payment processing and support, but those are zero costs of course.

      Considering that the developers only get paid when their balance reaches a certain threshold or a certain amount of time has elapsed, yeah, practically zero.

      It doesn't cost you anything to support your customers or handle payments.

      One of these things is not like the other. Can you spot it?

      As to "renting space in a data center", I imagine you know Apple's needs better than them, but they decided to actually *build* data centres of their own.

      Actually, I don't. But I do know them better than you apparently do. The app store alone brings in six billion a year. Go look it up, I'll wait. The data center, equipment, land, everything, cost 1/6th of that. New. From scratch. Obviously, day to day costs would be lower. A lot lower. You may remember another company that has a very large data center: It's called Google, and as I understand it, they're one of the biggest companies on the planet and they don't charge or take a cut of your website's fees to operate. Their profit margins aren't exactly... tiny. So margins for Apple here are huge. Massively huge. Triple digit huge. And with a six billion dollar market, we're talking holy-fuck I just won the lottery huge payout. Which of course, I know, and Apple knows, but you apparently, did not know. I ascribe this to the fact that you only read about technology on forum websites like slashdot, instead of busying yourself with inventing them, as I do. And possibly having not taken macroeconomics yet.

      My point about Apple's financial statements was not that fraud never happens../

      Back pedal any harder and you may solve the energy crisis. No, you said fraud is a serious crime and implied that any alleged impropriety that Apple could be accused of was likely false, because said fraud is rare. I responded with common-knowledge news events that stamped this with a giant "Bullshit" in 9 foot tall lettering.

      Also, I find it amusing that you consider the $99 annual fee to not only be "hidden" (seriously, wtf?) but that it is somehow crippling.

      Well, if your math skills didn't suck so hard they were in danger of creating an event horizon from which no clue can escape, you'd realize that $100 from a developer that's making less than $3,000 in the majority of the cases means Apple's cut from this alone is over 3%. That "Apple only takes 30%" is white-washed Grade A marketing bullshit. It takes more. In fact, when you add it all up, they take about as much as the recording industries do from their artists. Which, big surprise, since it's the same business model, but just has a trendy hipster icon plastered across the front.

      - the clear indication here is that hobbyist developers are actually finding success on the store.

      Your definition of success would be "made more than nothing." My definition of success is somewhat more mature, and reasonable: Makes enough to live on. When you get out of mom's basement, I suspect your definition of success will be less based on the brand of toys you own and more on your ability to get food into your mouth.

      What are the earnings of those same group of sub-3k developers on Android, for example? Or simply those releasing software for any platform via their own distribution method.

      We weren't discussing

      --
      #fuckbeta #iamslashdot #dicemustdie
    14. Re:Plain-text EULA by jo_ham · · Score: 1

      Sure it is, but the difference here is that nobody needs to sell through Google Play to sell android applications. There are several other android stores and developers can even sell applications at their own web sites, as Humblebundle does, for example. If you don't like their fee you are not forced to sell though them and they cannot prevent you from selling your Apps elsewhere.

      Ah, so one rule for Google, one for Apple.

      Apple doesn't stop you selling your app in other places either, and you can even release it as a web app on iOS if you so choose (less effective than a dedicated app, but some developers have gone that route - Apple even promoted it themselves during the iOS maps fiasco mentioning that the web version of google maps was available while they waited for Google to submit the native version to the store).

      But, just to boil your argument right down, you're saying that Google's 30% is excessive but ok because you can sell via non-official app stores if you like, but Apple's 30% is excessive and not ok because iOS only has web apps and the app store as software sources?

    15. Re:Plain-text EULA by gmhowell · · Score: 1

      I have a soul.

      How much does it weigh? What color is it?

      --
      Jesus was all right but his disciples were thick and ordinary. -John Lennon
    16. Re:Plain-text EULA by jo_ham · · Score: 0

      It's called Google, and as I understand it, they're one of the biggest companies on the planet and they don't charge or take a cut of your website's fees to operate. Their profit margins aren't exactly... tiny.

      Stopped reading here. If you can't understand why Google's services are free and where their revenue comes from (and by extension, who their actual customers are), then I can't help you.

      The one piece I got to before that was about payment processing. Again, you seem to misunderstand. The cost of doing business for a vendor that handles credit card payments (ie, Apple in this case, acting as a proxy for developers selling apps) is non-zero (I guess the sarcasm passed you by, but I'll let it slide). This is compounded by frequent small transactions which are much more affected by the fee imposed by the card issuer/financial network provider, hence the reason that many brick and mortar stores have a minimum purchase amount on a card. I was merely pointing out that you left that off the cost of doing business. It's rolled into the 30% cut Apple takes. Google does the same thing on their store with their 30% cut, which people seem to think is ok (because it is a good deal for all concerned)

      Maybe there was more coherence in the rest of the post, but it doesn't look likely. Sorry.

    17. Re:Plain-text EULA by girlintraining · · Score: 2

      Maybe there was more coherence in the rest of the post, but it doesn't look likely. Sorry.

      That's okay. I felt the same way about your childish rantings, but it's a slow night at work...

      --
      #fuckbeta #iamslashdot #dicemustdie
    18. Re:Plain-text EULA by Anonymous Coward · · Score: 0

      Something between "far" and "much"?

    19. Re:Plain-text EULA by Anonymous Coward · · Score: 1

      I assume you consider 70/30 to be "unfair."

      Indeed. Visa and Mastercard carn run a global payment system with terminals in the tiniest newsagent in the back streets of the tiniest town, and they charge 2% to 5% fees.

      Apple apparently needs to charge 30% to run some web servers.

    20. Re:Plain-text EULA by drinkypoo · · Score: 1

      Ah, so one rule for Google, one for Apple.

      Apple doesn't stop you selling your app in other places either

      No, there is one rule, and it is this. If it is illegal to run apps sold in other places on your phone, then you're not actually permitting selling the app in other places. And since that is very much the situation (at least in the USA) the fact is that Android is the superior platform in this case. If you go to install an APK from another source, which is as simple as opening the file, you are prompted to permit installing applications from third party sources. You don't even have that option with an iDevice unless you break the law.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    21. Re:Plain-text EULA by jo_ham · · Score: 1

      Ah, so one rule for Google, one for Apple.

      Apple doesn't stop you selling your app in other places either

      No, there is one rule, and it is this. If it is illegal to run apps sold in other places on your phone, then you're not actually permitting selling the app in other places. And since that is very much the situation (at least in the USA) the fact is that Android is the superior platform in this case. If you go to install an APK from another source, which is as simple as opening the file, you are prompted to permit installing applications from third party sources. You don't even have that option with an iDevice unless you break the law.

      I'm not arguing the "superior" platform, I'm querying the assertion that a 30% cut on Google's store is ok (according to slashdot), but a 30% cut on Apple's store is "extremely excessive" purely because Apple's store (and web apps) are the only non-enterprise/non-hobbiest way to install apps.

      The argument is "Google's 30% cut is ok because you can use other stores". I'm arguing that if it's not excessive for Google, then it's not excessive for Apple, and vice versa. Either both are gouging "extremely in excess of their operation costs", or they're both not. Even if the argument is "a developer can choose to sell via alternative means on android", the argument still boils down to whether the costs levied by Google are excessive.

      Personally, I think the cut is fine. I don't agree with the cut on in-app content that Apple also levies, but I can see why it exists (easy dodge to give away your app for free and charge to unlock the features to avoid the 30% cut if it's only charged on initial purchases) - it would be better if it were more granular. Overall, however, for the services provided for that cut, developers are getting a pretty good deal, from Apple and from Google.

    22. Re:Plain-text EULA by drinkypoo · · Score: 1

      The argument is "Google's 30% cut is ok because you can use other stores". I'm arguing that if it's not excessive for Google, then it's not excessive for Apple, and vice versa

      And I'm arguing that you're using specious reasoning for some reason I can't discern, because the situation is clearly different. In the case of Apple, if you want to go to someone who doesn't take 30%, your users have to break the law. In the case of Android, you can distribute directly to the users yourself, and your users don't have to break the law. That's when 30% isn't 30%. In one case it is legally mandatory and in the other case it is not. If you don't see that using the law to enforce your restriction changes the situation, then there's nothing I can do to explain this to you.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    23. Re:Plain-text EULA by jo_ham · · Score: 1

      The argument is "Google's 30% cut is ok because you can use other stores". I'm arguing that if it's not excessive for Google, then it's not excessive for Apple, and vice versa

      And I'm arguing that you're using specious reasoning for some reason I can't discern, because the situation is clearly different. In the case of Apple, if you want to go to someone who doesn't take 30%, your users have to break the law. In the case of Android, you can distribute directly to the users yourself, and your users don't have to break the law. That's when 30% isn't 30%. In one case it is legally mandatory and in the other case it is not. If you don't see that using the law to enforce your restriction changes the situation, then there's nothing I can do to explain this to you.

      Developers are legally required to sell on iOS?

      Developing for iOS is a choice, as it is on Android. You have *more* choices on Android, but that doesn't change the fact that the official Google store has the same financial terms as the iOS store. 30% is 30%. Your options should you choose not to use the official store on either platform vary, but the stores themselves work the same way. There's nothing specious about it.

      The argument is claiming that a 30% cut is excessive. Why is it not excessive for Google just because a developer can choose to "go it alone"? It doesn't change Google's position - either charging 30% is excessive or it isn't.

    24. Re:Plain-text EULA by drinkypoo · · Score: 1

      Developers are legally required to sell on iOS?

      No, nor are they legally required to sell on Android. You failed at reading comprehension, because I explicitly stated that I was talking about the requirements of the users. Please try again.

      the official Google store has the same financial terms as the iOS store.

      Bullshit prevarication. iOS does not have the same functional terms as Android does, because you cannot install apps without the official Apple app store without breaking the law, but you can do so on Android. That is the difference. If you want to sell apps for iOS, then only users willing to break the law are going to buy from you in a venue where you're going to give Apple less than 30%, or as others have pointed out, 33% if you're one of the majority of app developers making less than $3k given the additional $100 fee, to say nothing of the Apple tax. A machine suitable for Android development can be had for $300 or so, how much is a Mac Mini?

      The argument is claiming that a 30% cut is excessive. Why is it not excessive for Google just because a developer can choose to "go it alone"?

      If you don't see how choice changes the equation, I cannot help you.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    25. Re:Plain-text EULA by jo_ham · · Score: 1

      Developers are legally required to sell on iOS?

      No, nor are they legally required to sell on Android. You failed at reading comprehension, because I explicitly stated that I was talking about the requirements of the users. Please try again.

      the official Google store has the same financial terms as the iOS store.

      Bullshit prevarication. iOS does not have the same functional terms as Android does, because you cannot install apps without the official Apple app store without breaking the law, but you can do so on Android. That is the difference. If you want to sell apps for iOS, then only users willing to break the law are going to buy from you in a venue where you're going to give Apple less than 30%, or as others have pointed out, 33% if you're one of the majority of app developers making less than $3k given the additional $100 fee, to say nothing of the Apple tax. A machine suitable for Android development can be had for $300 or so, how much is a Mac Mini?

      The argument is claiming that a 30% cut is excessive. Why is it not excessive for Google just because a developer can choose to "go it alone"?

      If you don't see how choice changes the equation, I cannot help you.

      I'm aware you were talking about users - I was just using some hyperbole to point out that development on iOS is a choice, not something that a developer is forced into. Your point that Google's store is different because a developer can choose not to sell in it. I'm noting that the same is true of iOS - no one is forcing you to sell on it.

      A machine suitable for iOS development can be had for $300 or so too. Why says you have to buy brand new? If the cost of a development machine is a dealbreaker in a business designed to make a living out of mobile software development, perhaps don't give up the day job? Either way, that's irrelevant.

      Let's change the argument to two stores in two different towns.

      Store A is the only store in FruitTown, and charges a 30% cut for any products it stocks.

      Store B is one of two stores in RobotTown, and also charges a 30% cut for any products it stocks. Alternatively, there's a little open air stall on the outskirts of the town that a vendor can use to sell his product if he doesn't want to use Store B and pay the fee.

      No, are Store A and Store B's 30% cuts equally excessive? Is Store B's cut now acceptable because you can use the open air market on the outskirts? We'll also assume, for the sake of cutting that argument off at the pass, that Store A and Store B own all the land the respective towns are built on, but that Store B doesn't mind if you put up your own vendor shack on the outskirts. Is its 30% cut should you choose to use its services excessive, or any different to before?

    26. Re:Plain-text EULA by Anonymous Coward · · Score: 0

      >>If you don't see that using the law to enforce your restriction changes the situation, then there's nothing I can do to explain this to you.

      The only question here is whether 30% is an excessive amount for any company hosting any app store to charge any developer who wants to sell through that store. If the developer doesn't like Apple's rules, he can always develop for other platforms, simple as that. If Apple had a monopoly on mobile platforms, you'd be right, but it doesn't and the existence of alternate software platforms negates your argument. Developers have viable alternatives, ergo, if they pay Apple's 30% cut, they do so by their own choice.

    27. Re:Plain-text EULA by BasilBrush · · Score: 1

      And Visa and Mastercard make far more money per transaction than Apple does.

      The average cost of an iPhone app is $1.47. The average transaction for credit card is a lot more.
      Plus you're only mentioning the cost that merchants pay. Visa and Mastercard are also benefiting from interest on the debt they build up by enabling easy credit.

      Anyone who thinks Apple's 30% is too much just doesn't know what they are talking about. Google has exactly the same. And going back before Apple launched a store, the existing mobile stores charged more. I was paying 43% on Symbian apps if I remember rightly. And even that was good. In the days when software was mostly sold as shrink wraps, after publisher, various levels of distributor, and vendor all took their cut, the developer was lucky to keep 5%.

    28. Re:Plain-text EULA by fredprado · · Score: 1

      No, are Store A and Store B's 30% cuts equally excessive?

      Sure they are.

      Is Store B's cut now acceptable because you can use the open air market on the outskirts?

      Again, sure it is, and lets forget that in our case it is not only a single market in the outskirts. There is one other big store competing, several mid sized stores, and many open market stalls spread throughout the town.

      Store A and Store B own all the land the respective towns are built on

      Which is only true for store A. Store B doesn't own the land and cannot prevent you from putting your vendor shack anywhere, even if it wanted.

    29. Re:Plain-text EULA by Anonymous Coward · · Score: 0

      Stopped reading here.

      Yeah that's what everybody says when they can't refute a post, guarantee you read the whole thing. Also what about all the stuff above that? Oh right you couldn't refute that either.

    30. Re:Plain-text EULA by Anonymous Coward · · Score: 0

      So the app store brings in over a Billion dollars of revenue every quarter. A FUCKING BILLION!!!

      Yes i can see that throwing a big number at you completely confuses you and stunts your cognitive ability. The fact that the combined sum of all sales is a big number is irrelevant you fool.

  9. somebody call the whaaaambulance by LodCrappo · · Score: 1

    Seriously... you know what you're getting into when you develop for Apple's locked down ecosystem, and if you did not realize your survival there will forever be at the mercy of your corporate overlord's whims, you are to oblivious to succeed anyway.

    --
    -Lod
  10. AppGratis, the popular app discovery app by Anonymous Coward · · Score: 1

    Yo dawg!

    I heard you like apps, so I put app discovery in your app so you can discover apps while using your app!

  11. Disturbed by the concept of Advertising? by Quantus347 · · Score: 3, Informative

    Apple was "more than a little troubled that AppGratis was pushing a business model that appeared to favor developers with the financial means to pay for exposure."

    In other words they are disturbed by an advertising App whose business model is based on that of every other advertising firm on the planet?

    --
    Common Sense isn't as Common as people think...
    1. Re:Disturbed by the concept of Advertising? by Anonymous Coward · · Score: 1

      No, they have nothing against advertising, but it has to be them being paid for serving them, not competition.

    2. Re:Disturbed by the concept of Advertising? by BitZtream · · Score: 4, Insightful

      The app basically allows you to pay between $4k and tens of thousands of dollars to 'buy' a slot in the apple top downloads rankings for a day.

      You give AppGratis 10K, and they tell you to put your app to $0 on next tuesday. Come tuesday you do your part, they notify a bunch of accounts (some real, some fake) about your app, these accounts then go download your free app, you climb up to number 80 on Apples charts for the day. The next day you put your price back up to something non-zero and hope that word of mouth and visibility give you an increased sales rate.

      THAT is the problem. Its manipulating the market numbers based on who pays the most. It's buying a spot on the rankings that people think are generated by some form of actual popularity. Its a lie.

      You would be pissed if Apple said '$100k gets you #1 app for a day, sign up here!' wouldn't you?

      --
      Persistent Volume manager for Kubernetes - https://github.com/dwimsey/openshift-pvmanager
    3. Re:Disturbed by the concept of Advertising? by girlintraining · · Score: 1

      In other words they are disturbed by an advertising App whose business model is based on that of every other advertising firm on the planet?

      No, they're disturbed by the fact that every other advertising firm on the planet can compete under AppGratis' model. The Apple model has only one advertising firm: Apple.

      --
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    4. Re:Disturbed by the concept of Advertising? by Anonymous Coward · · Score: 0

      Gaming the system is not necessarily a bad thing. If Apple doesn't want their system gamed in this way, then they need to set the rules so that it can't be. But, they need to play by the rules to which they have already agreed to maintain the good will of the people with whom they're working.

      An easy way to do this is to change the rules for all apps submitted after a particular date, then modify the operating system so that apps submitted before that date don't work. Breaks backward compatibility for the benefit of changing the rules.

    5. Re:Disturbed by the concept of Advertising? by Anonymous Coward · · Score: 0

      No, they're disturbed by the fact that every other advertising firm on the planet can compete under AppGratis' model. The Apple model has only one advertising firm: Apple.

      That's intentionally constipated thinking.

      If you would bother to read Apple's App Store guidelines, you'd find that there is one overarching principle that governs--Apple is trying to help customers find quality apps that provide some real value for the money. Accordingly, Apple is trying to maintain trust with its customers that apps earn their App Store rankings based on how many real users downloaded it and found real value in it. They want you to feel you got your money's worth because that's how any good company develops repeat customers.

      AppGratis's model explicitly breaks that trust and tries to help apps achieve rankings through a process that has nothing to do with real users downloading an app and finding value in it. They're intentionally trying to trick you into thinking that the app became #1 (or whatever) because lots of people bought it and like it - - the value of the app for the price charged becomes irrelevant, you're more likely to feel ripped off, and thus less likely to be a repeat App Store customers. That's not good for you or Apple.

      It amazes me how people here hate Apple so much that they actually rail against the company when it tries to keep faith with them and make sure they get value for their dollar.

  12. Old Ben by stewsters · · Score: 2

    "They that can give up essential liberty to obtain a little temporary safety, deserve neither liberty nor safety."
    - Benjamin Franklin, writing an angry notice when his app was rejected by Apple.

    1. Re:Old Ben by Clsid · · Score: 1

      Sorry, I value my right to be free of advertising after paying for something. So you are saying that everybody has an essential liberty to splatter ads on my personal stuff? In law, your right to something ends where mine begins. And you have to work a balance out of that notion.

  13. Hate to be cynical .. by Anonymous Coward · · Score: 1

    .. but though luck! That's what you get for working with secretive company that retains absolute power over the device and your users. They should have not chosen Apple in the first place if they wanted a secure, business-friendly computing platform.

    1. Re:Hate to be cynical .. by DougOtto · · Score: 3, Funny

      Bull shit. You clearly enjoy being cynical.

      --
      Solving Unix problems since 1989...
  14. So... Apple is against advertising? by Anonymous Coward · · Score: 0

    The removal is simply impossible to justify, making it clear that Apple is just being its usual control freak self, not letting ethics and the fate of a small company get in the way of exercising total control over their ecosystem. There are dozens of other Apps (FreeAppADay.com - FAAD, Monster Apps, the list runs into the 100s) that have the exact same functionality as AppGratis. That these apps are still in but AppGratis is out means it's not about the rules. The part about developers with means paying for exposure is BS, Apple has an advertising program for developers called iAd for developers for which the cutoff is $10k/ad campaign. It used to be $100k at one point. That's not paying for exposure?

    1. Re:So... Apple is against advertising? by Anonymous Coward · · Score: 0

      Then feel free to develop apps for a different appstore. I mean ffs whine whine whine whine whine.

  15. Can't use push notifications by Anonymous Coward · · Score: 0

    for marketing, fuck that.

  16. So... by DenaliPrime · · Score: 2

    I realize that consistency is highly overrated... but is the CEO's last name Dalwat or Dawlat?

    --
    I! Tego Arcana Dei.
    1. Re:So... by Anonymous Coward · · Score: 0

      No. It's actually Schrödinger.

  17. Android apps tend to use ads more often by tepples · · Score: 3, Insightful

    then why are iOS developers making 75% of the revenues from mobile app downloads?

    The article you linked states that though Apple had the lion's share of revenue from priced applications, Google Play Store had more total downloads, paid and free, than downloads from Apple, Microsoft, and RIM stores combined. (Conspicuous by its absence from the article is Amazon, but that's beside my point.)

    Let me take a guess as to why Google wins downloads while Apple wins revenue. Apple never launched the iPod touch, iPhone, or iPad in a given country without support for iTunes payment. Google, on the other hand, chose to allow sales of devices with Android Market (now Play) in some countries to which it hadn't yet launched Checkout (now Wallet). To reach customers in those countries, developers had to make their applications available without charge and recoup their expenses through advertising. This set up an expectation among Android users that applications would have an ad-supported version. Didn't Rovio claim to earn more from advertisements in ad-supported versions of Angry Birds than from sale of priced versions?

    1. Re:Android apps tend to use ads more often by Karlt1 · · Score: 2, Interesting

      The article you linked states that though Apple had the lion's share of revenue from priced applications, Google Play Store had more total downloads, paid and free, than downloads from Apple, Microsoft, and RIM stores combined. (Conspicuous by its absence from the article is Amazon, but that's beside my point.)

      Let me take a guess as to why Google wins downloads while Apple wins revenue. Apple never launched the iPod touch, iPhone, or iPad in a given country without support for iTunes payment. Google, on the other hand, chose to allow sales of devices with Android Market (now Play) in some countries to which it hadn't yet launched Checkout (now Wallet). To reach customers in those countries, developers had to make their applications available without charge and recoup their expenses through advertising. This set up an expectation among Android users that applications would have an ad-supported version.

      Or another guess is that Android users are cheap....

      http://allthingsd.com/20110527/android-users-like-apps-but-dont-like-paying-for-them/

      http://gigaom.com/2012/11/26/why-are-android-users-less-engaged-than-ios-users/

      Didn't Rovio claim to earn more from advertisements in ad-supported versions of Angry Birds than from sale of priced versions?

      Rovio:

      http://www.nbcnews.com/technology/technolog/angry-birds-exec-calls-android-too-complex-iphone-no-1-125769

      Why? Apple has "gotten so many things right. And they know what they are doing and they call the shots."

      Android, too, is growing, he said, "But it's also growing complexity at the same time."

      "While there are many devices and carriers that use Android, "device fragmentation (is) not the issue," Vesterbacka said, "but rather the fragmentation of the ecosystem. So many different shops, so many different models. The carriers messing with the experience again. Open but not really open, a very Google-centric ecosystem. And paid content just doesnâ(TM)t work on Android.""

    2. Re:Android apps tend to use ads more often by Richy_T · · Score: 1

      Alternatively, making the platform open to competition keeps app prices down. This, in turn makes the platform more attractive.

  18. hypocritical much by crutchy · · Score: 1

    Apple was "more than a little troubled that AppGratis was pushing a business model that appeared to favor developers with the financial means to pay for exposure."

    for a moment there i got confused into thinking apple was troubled by it's own app store

  19. Why? by AndyKron · · Score: 1

    Why would anybody spend time making an app knowing it could be pulled at any time for any reason? That's just stupid.

  20. Why is this even an App? by hsmith · · Score: 1

    And not a pretty HTML5 Web App?

    If all they are doing is presenting products to users, I am baffled why they need a native experience?

    1. Re:Why is this even an App? by Anonymous Coward · · Score: 0

      Probably because native is the only way to go if you want a smooth, performant experience on an embedded device. HTML was never designed to build highly customizable user interfaces, and people who think that it's the future of mobile have lost all touch with reality.

  21. Acquisition cost by tepples · · Score: 1

    [gigaom.com]

    Another article from the same site in September of last year states that iOS used to produce five times the revenue of Android, but the gap is shrinking. Even if iOS still draws 40 to 50 percent more revenue per user, acquisition costs per user tend to run lower on Android.

  22. No Push Notification? by rsilvergun · · Score: 1

    how do you make an add supported app? Or do you?

    --
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    1. Re:No Push Notification? by Anonymous Coward · · Score: 0

      how do you make an add supported app? Or do you?

      Supporting an app through addition is not economically feasible, subtraction even less so. Multiplication looks promising, as long as it can be used with coefficients greater than 1.

  23. Yech! by p00kiethebear · · Score: 1

    Did anyone else wince when they read 'app discovery app' ? I remember a time long ago when applications were called 'computer programs.'

    --
    The Blade Itself
  24. murat by Anonymous Coward · · Score: 0

    I enjoy watching you does is give a very nice place to shares. a href="http://blogger-yazari.blogspot.com/ "yeni bir blog yazari" thank you for bringing us these shares.

  25. Apple hatred blinding you by Clsid · · Score: 1

    Because of all the Apple hatred going on here, people fail to realize that banning applications that will use any means available to plaster you with ads it's a really good thing. You can argue about the technical details of how it was done, but in general I consider this to be a very good thing. And it is one of the reasons I miss my old iPhone after trying out Android.

    After reading about stuff like this, it makes me realize that even if Apple hardware is way overpriced, they are like an antivirus software. You don't really need it if you know what you are doing but it makes it very easy for you not to get infected.

  26. Apple ain't perfect by Anonymous Coward · · Score: 0

    I noticed once my screen shots got approved even though they had the placeholder Ad graphics in them. I think it was a couple of updates later I was told to change them.

  27. Reminds me of Stitcher by ThatsNotPudding · · Score: 1

    Stitcher takes people's free podcasts, cuts ads into them and then doesn't give one cent of ad money back to the podcast creators.

    I still don't see how this is even freaking legal.

  28. *THE* App Store? by bill_mcgonigle · · Score: 1

    I think you mean 'the Apple App Store'.

    Was this article submitted just to surreptitiously slip the phrase into current use to bolster Apple's bogus trademark application?

    --
    My God, it's Full of Source!
    OUTSIDE_IP=$(dig +short my.ip @outsideip.net)
  29. Read and sign online petition! by Anonymous Coward · · Score: 0

    www-dot-change-dot-org/petitions/apple-end-your-app-store-monopoly