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Wii Outselling Wii U, Only 160,000 Units Shipped Last Quarter

rescendent writes with news that the Wii U still isn't selling very well. From the article: "Nintendo's Wii U console sold only 160,000 units worldwide during the past three months, with the company blaming a lack of first-party releases for the poor performance. Software sales for the system were just 1.3 million units. During the period Nintendo sold 90,000 Wii U consoles in Japan, 60,000 in the US and only 10,000 in Europe and Australia." El Reg reports that the Wii sold 210,000 units in the same quarter. On the bright side, Nintendo is once again profitable.

212 comments

  1. The move to HD hurt them by bonch · · Score: 4, Insightful

    Nintendo dragged its feet in the move to HD and is paying the price. They underestimated the time and money expense, and now their first-party releases are behind. On top of that, there's barely been any marketing for the Wii U, which has a name that implies it's an accessory for the Wii rather than a new console. The console's tablet controller doesn't offer anything that people's existing smartphones and iPads can't do better. It was likely released in reaction to the iPad (Nintendo stated in 2010 that Apple is their biggest threat). With the lack of hardware power and user base, there's nothing with which to court third-party developers, who are focused instead on the more powerful consoles coming out later this year.

    Nintendo's stronghold remains handheld gaming. However, even that is under threat from smartphones. On top of what Android already supports, iOS 7 will ship with native physical controller APIs, and Apple is working with hardware manufacturers to release official attachments and wireless controllers. While the 3DS certainly won't disappear, it will be interesting to watch how well it fares among adult gamers when physical controllers become commonplace in the iPhone accessory aisle.

    1. Re:The move to HD hurt them by squiggleslash · · Score: 4, Insightful

      I think, if anything, the fact their HD Wii isn't selling as well as their regular Wii shows that Nintendo's original disinterest in HD never hurt them.

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    2. Re:The move to HD hurt them by jxander · · Score: 4, Interesting

      You are correct about most things, but will disagree on your assessment of the Wii U tablet. If used properly, it could offer some very unique game play.

      They've started to scratch the surface of that potential in a few "Nintendoland" minigames; the Luigi Ghost game and Metroid most notably. Being able to host competitive multiplayer on actual separate screens is a new development in console gaming.

      Of course, these two little games aren't nearly enough to sell a system, or completely validate the concept... but it's a start. We need developers to actually utilize this technology to make new, interesting games. Imagine a dungeon crawler game, one person with the Tablet is the Dungeon Master, controlling hordes of orcs/zombies/etc like an RTS while up to 4 players on normal controllers try and make it through the dungeon, or save the princess, or whatever. The concept works for any cooperative multiplayer game... just let one person act as the opponent in place of the computer. Left 4 Dead does a similar thing, but it requires every player to have their own copy of the game, and be sitting on their own TV, with their own console/computer, etc. Wii U could bring that concept to a single living room couch.

      Another big step will be the possibility of hosting multiple tablets on a single system. Especially for sports games, where your tablet can serve as your playbook. No more picking plays onscreen where the other player can clearly see what you're running. The TV can be dedicated to the actual on-field situation, with substitutions, sneak plays, formations, etc handled on the tablet. Hell, this could make for actual compelling "Video Games as a spectator sport." Two players have their tablets, control the plays, etc while a crowd watches a TV. To them, it looks like a regular game, with slightly awkward running motions at times.

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    3. Re:The move to HD hurt them by BenoitRen · · Score: 2

      Nintendo dragged its feet in the move to HD and is paying the price.

      You're not wrong, but on the other hand not moving to HD made them a fortune in the previous generation.

      While the 3DS certainly won't disappear, it will be interesting to watch how well it fares among adult gamers when physical controllers become commonplace in the iPhone accessory aisle.

      You're comparing different markets. Smartphones have tons of games that require no investment that can be played for a couple minutes. Portable consoles offer more elaborate games that are played during a commute, in the car, on vacation, etc. Also nice while over at family while the grown-ups are talking.

    4. Re:The move to HD hurt them by locopuyo · · Score: 0

      It may be true that the lack of HD did not hurt them but the Wii U selling poorly does not prove that.
      The gamers they lost due to the Wii being extremely underpowered are not going to buy a Wii U that still isn't as powerful as the xbox 360 or PS3 they bought 5 years ago instead of the Wii.
      Especially when the Xbox 360 and PS3 are cheaper and have their own gimmicky motion controls. The only thing special about the Wii U is the controller has a screen. The Wii was cheaper and had motion controls the other consoles didn't have.

    5. Re:The move to HD hurt them by h4rr4r · · Score: 2

      Smartphones are getting more and more of those too.
      The Ravensword series is a good example. As time goes by more and more long form games will come out on smartphones.

    6. Re:The move to HD hurt them by gameboyhippo · · Score: 3, Insightful

      Nintendo: Doomed since 1991.

      Personally, I'm grateful Nintendo is a games first type company. How often do we complain about any industry bending to the shareholders desires for short term profits? Yet you complain about Nintendo not cheapening their IP in order to make tons of money. Nintendo's doing the right thing. It will work for them. If you'll excuse me I've got some Pikmin 3 to anticipate playing this weekend.

    7. Re:The move to HD hurt them by Anonymous Coward · · Score: 2, Insightful

      I'm only a data point, but my friends parallel my issues. We used to ALL be Nintendo zealots. We loved our Nintendo, SNES, N64, and Gamecubes. So clearly, when the chance to stand inline to midnight for the next great gaming machine with motion controllers came out, we volunteered happily! We bought a Nintendo Wii. ... and then we plugged a game in. $60 game after $60 game, felt like pathetic toy. A tech demo at best, and pandering to an entirely different userbase at worst. They went from serving hardcore gamers, and slapped us in the face with countless games that felt like gimmicks to serve people who don't play games. We poured thousands of dollars into a company, only to have them turn away.

      So after countless crap games that are either gimmicks or rehashed versions of better games, we're sick of paying money to a company that doesn't understand what we want.

      Now, we're faced with the Wii U which will cost us hundreds more for ANOTHER system still looks behind the times? With another chance for games that are gimmicky? I don't have $350+games/accessories to blow on a subpar console, and not just subpar to other current gen, but to previous generations. I can't risk it.

      I've kept my Nintendo NES, my SNES, n64, and Gamecube. But I sold my Wii, I haven't looked back, and I don't feel like I've lost anything significant for it.

    8. Re:The move to HD hurt them by Anonymous Coward · · Score: 0

      So what, are we back to bonch getting a derailing +5 first post on every story again? Didn't we put up with this shit for months back in spring of last year?

      Fuck off bonch.

    9. Re:The move to HD hurt them by Anonymous Coward · · Score: 0

      "Nintendo dragged its feet in the move to HD and is paying the price. They underestimated the time and money expense, and now their first-party releases are behind"

      You know I have read this talking point all over the web today and I just don't understand it. What is it about being "HD" that is holding them up? Because from my 10 years in the games industry all I can come up with is the difference between telling openGL to render to an SD buffer, and to render to an HD buffer - but that is a one line code change.

      Textures are more dependent on the memory available than the output resolution, so I doubt that can be the problem, and while there may be some 2D assets that need resizing that is a drop in the bucket on a 3D game dev project. So what, exactly, is this mysterious issue they are running into when transitioning to HD?

    10. Re:The move to HD hurt them by ArcadeMan · · Score: 2

      You shouldn't have sold your Wii. It makes a fantastic low-cost, low-power system to emulate older systems including a few arcade games.

      I just wish there was more arcade/Neo-Geo titles in their library.

    11. Re:The move to HD hurt them by Anonymous Coward · · Score: 0

      But how well has Ravensword been selling? Do you think people want a poor man's skyrim with clunky controls, or a high-quality RPG/platformer/etc... phones are and will always be primarily for calls/text. Playing games on a phone can be fun but is sure to drain your battery life quickly, especially if it's trying to push the hardware.

      Me? I occasionally play a simple, quick game like Ruzzle on the phone. Meanwhile, I have 3DS and Fire Emblem Awakening for long car rides, airports, pre-sleep gaming and those constipated moments.

    12. Re:The move to HD hurt them by Anonymous Coward · · Score: 0

      "Nintendo not cheapening their IP in order to make tons of money."

      The Mario series says hi. They've pretty much stopped moving forward with it at all... last one I liked was Galaxy 2, but even that is just Galaxy 1 with new levels basically (And yoshi, powerups... the difference here pales in comparison to Sunshine vs. Galaxy). And the opposite end of the spectrum has the cheapest cash-ins ever - the "New" series.

    13. Re:The move to HD hurt them by _133MHz · · Score: 1

      It also offers component video output for GameCube games without an expensive, hard to find cable with a D/A converter built in.

    14. Re:The move to HD hurt them by ArcadeMan · · Score: 1

      I have the first version of the GameCube with component video output, I don't think the cable has anything special inside it.

    15. Re:The move to HD hurt them by Jaysyn · · Score: 3, Insightful

      The only thing special about the Wii U is the controller has a screen.

      Actually, the 5 player same-console multiplayer is pretty nice too when you have a lot of kids (or kid's friends).

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    16. Re:The move to HD hurt them by h4rr4r · · Score: 1

      Smartphones are not primarily for making calls. I use my every day. I have not made a call with it in 3 days.

      I do carry an external source of power for the device to deal with the battery issues.

    17. Re:The move to HD hurt them by Applekid · · Score: 2

      The only thing special about the Wii U is the controller has a screen.

      Actually, the 5 player same-console multiplayer is pretty nice too when you have a lot of kids (or kid's friends).

      That didn't save the Turbo Grafx.

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    18. Re:The move to HD hurt them by Applekid · · Score: 1

      You shouldn't have sold your Wii. It makes a fantastic low-cost, low-power system to emulate older systems including a few arcade games.

      I just wish there was more arcade/Neo-Geo titles in their library.

      The Ouya does that better at lower cost, no soft-mod required.

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    19. Re:The move to HD hurt them by Anonymous Coward · · Score: 0

      I have the first version of the GameCube with component video output, I don't think the cable has anything special inside it.

      It has circuitry in the plug of the cable with the last bits of silicon to generate the signal properly. Shockingly, an $80 cable didn't sell very well, hence not only hard to find but later units removed the port altogether.

      Pity, because if "component video" was truly RGB, it would have been a snap.

    20. Re:The move to HD hurt them by noh8rz10 · · Score: 1

      I have not made a call with it in 3 days.

      :( sounds lonely.

    21. Re:The move to HD hurt them by B33rNinj4 · · Score: 1

      I agree that HD really isn't an issue for most. Most of my friends are more concerned with quality games and value, not whether I can see Mario's 'stache in HD.

    22. Re:The move to HD hurt them by godrik · · Score: 1

      I understand the gameplay potential given by the wii u controller. But forking 350 dollars to get the wii U with a crapppy tablet when an iPad would have done the trick (close to) just as well is counter productive. There are only a handful of games that will use the tablet in meaningful way. That make the cost of a Wii U not really justified.

      I was really interested in the wii U. But it is very expensive for me and not really worth it at that point. A Ouya seems like a better choice than the Wii U. That's not a good thing for nintendo.

    23. Re:The move to HD hurt them by TWiTfan · · Score: 1

      On top of that, there's barely been any marketing for the Wii U

      My local Gamestop had a Wii U kiosk for a while. But some of the games on it didn't even work right, and the ones that did just looked like warmed-over versions of the same Mario platformers they've been doing for over 20 years. There was absolutely nothing in the display that made it even remotely enticing.

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    24. Re:The move to HD hurt them by bonch · · Score: 1

      If you mean that their disinterest in HD in 2006 didn't hurt them, I agree with regard to the first few years of the Wii's life, but its lack of power eventually caught up with them when cross-platform developers left the Wii. Today, the Wii U isn't selling because it doesn't have much first-party software available to showcase the system. Miyamoto acknowledged that this is the result of underestimating the scale of labor required for HD development and subsequently having to delay their software releases (another area where it's behind is in providing competitive online services). The rest of the industry went through this transition this seven years ago, and Nintendo was able to ignore it at the time because of the money they were making.

    25. Re:The move to HD hurt them by Anonymous Coward · · Score: 0

      Hi, Rui Maciel from Almada, Portugal.

    26. Re:The move to HD hurt them by PSXer · · Score: 1

      That idea has already been done a few times, but it's never caught on. The GBA could be connected to the Gamecube with a cable. The best game to use the link was probably Pac-Man vs. One player was Pac-Man, who used the GBA screen and could see the entire maze. The other players were the ghosts. They had their individual split screens on the TV. The ghosts had a very limited view so that pac-man wasn't completely screwed with 3 human controlled ghosts.

      Of course, the difference is that with the Wii U the screen is included, while with the GBA-GCN setup you had to buy extra equipment. It wasn't used that often. Penny Arcade had a comic on the people who complained about having to buy all the extra hardware.

      I believe the Wii could also connect wirelessly to the DS, but that was never used for anything major to my knowledge.

      The dreamcast also had the VMU on their controllers, but it's just not the same when the screen is only 48x32 pixels.

    27. Re:The move to HD hurt them by Anonymous Coward · · Score: 0

      That connector isn't there on all consoles. My EUR model has it, my JPN one doesn't.

    28. Re:The move to HD hurt them by CronoCloud · · Score: 1

      5 player? How about SEVEN, the PS3 supports 7 controllers at a time.

    29. Re: The move to HD hurt them by Miamicanes · · Score: 1

      Yes... and no.

      When the Wii came out, it had fluid, well-executed 480p60 when Sony & Microsoft were lurching around with grossly-underpowered 720pWhatev3r, and true abominations like 1080i60. They finally caught up, and can now do effortless 720p60 and 1080p30 (maybe even 1080p60). Now *Nintendo* has the mediocre, underpowered HD, saddled with expensive controllers that are basically less-capable than a no-name $79 Rockchip-based Android tablet from Shenzhen. They would have been better off with a $149 720p60 big brother for the Wii.

    30. Re:The move to HD hurt them by hairyfeet · · Score: 1

      The problem is twofold, 1.- The system is INSANELY weak, more of an upgrade to the Wii than a new system and frankly tech has progressed a hell of a lot farther since the Wii. If you look up the specs the GPU is equal to an HD4650, that is a GPU that wasn't even high middle when released and has been in legacy for over 2 years. This will make it hard for Nintendo to get third parties, the other 2 use AMD APUs and can be easily ported between each other, Wii U uses an older PPC chip so it just won't run the Xbox next and PS4 games.

      The second problem is related to the first, 2.- The reason Nintendo went so weak was they bet the farm on the casual market they had targeted for the Wii, problem? they have all moved on. doing home theater and HTPC installs i get to go in a lot of folks homes and you don't know how many times I've been told when asked if they want this Wii hooked back into the system "Nah just hand it here and I'll put it in the closet, i don't use it anymore". The casual market has ZERO brand loyalty and the same ones that I saw playing Wii units and Nintendo handhelds are now playing angry Birds on their tablets and have replaced their handhelds with a smartphone and of course the hardcore aren't gonna spend $350 on a Wii U when for $50 more they can get the PS4 and from what I read at $350 they are losing money per unit so dropping it into the crucial $150-$200 casual range won't be easy.

      So I have a feeling the big N is gonna be hurting this round, too weak to appeal to the hardcore, and the casuals have moved on to mobile devices.

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    31. Re:The move to HD hurt them by Anonymous Coward · · Score: 1

      5 player? How about SEVEN, the PS3 supports 7 controllers at a time.

      7 player? How about 127, the PC supports up to 127 USB gamepad controllers at a time.

      But... there are no worthwhile 127 simultaneous player single console single screen games for the PC. Just like there are none on the PS3 at 7. Unless you care to give an example? Dozens of Wii games supported 4 players at once, and the Wii U (which has yet to be released worldwide) continues that trend.

      That said, I don't have one of a 3ds, but I have all systems prior to it. I don't play my Wii/360/ps2 (never went for the PS3 DRM, won't likely go for the XBO or PS4 either). I do expect to pick up a 3DS and Wii U when the fall price cut and ad blitz hits though, as there are some very nice games out and in the pipe.

    32. Re: The move to HD hurt them by gozar · · Score: 1

      In another great move Nintendo limited the console to only being able to connect to one tablet at a time.

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    33. Re:The move to HD hurt them by CronoCloud · · Score: 2

      Just like there are none on the PS3 at 7. Unless you care to give an example?

      Most sports games support 7 players.

      Here's an incomplete list:

      http://www.giantbomb.com/profile/furtivespy/lists/7-player-offline-games/82340

      And if you don't have enough Sixaxis/DS3's you can use USB controllers to supplement them. Heck plugin in DS2's into USB dongles meant to use them on PC's and plug them into the PS3, they work.

      That said, I prefer online multiplayer.

      I don't play my Wii/360/ps2 (never went for the PS3 DRM, won't likely go for the XBO or PS4 either).

      What PS3 game DRM are you referring to. PS3 games are actually less restricted than PS2 games, they have no region locks for example.

    34. Re:The move to HD hurt them by Anonymous Coward · · Score: 1

      Nintendo came off the rails with the N64. Continuing the cartridge format was, in retrospect, bone-headed. Yes it virtually eliminated piracy (which was rampant on the Playstation) but the carts were severely space-constrained relative to CD-ROM's (32MB vs. 650MB IIRC). The games simply couldn't match the depth and array of content (or the cinematics) achievable on the Playstation. They compounded their failure by putting only 4MB of RAM in the console, which severely limited the detail of graphics the N64 could display.

      Nintendo continued onerous policies toward 3rd party developers (instituted in the NES days after the 1984 Atari crash, when the NES owned 90% of the market) while also continuing to target the tween and teen demographic that made them rich on the NES/SNES. Meanwhile, Sony followed the original co-hort of gamers (largely born in the 70's and early 80's) who'd cut their teeth on Atari, NES and SNES, and who now adults (or close enough) and in a position to spend their own money without having to go through Mom and Dad. Ultimately, Sony provided the 3rd parties a platform that was easier to develop for, cheaper to launch games on, with a more spendy userbase.

    35. Re:The move to HD hurt them by gameboyhippo · · Score: 1

      I think you demonstrate my point exactly. We remember games like Super Mario Sunshine and Super Mario Galaxy 2. We don't remember "EA Sports Game 2003" or "Random Activision Shooter 5: This time more swearing". Nintendo makes masterpieces where every game stands on their own, even games that are a part of a series. You don't hear people say, "My favorite Boring Doom Clone is _____" Instead they say, "My favorite Zelda game is _____" and you get a variety of answers. The games themselves don't degrade with time.

      As far as your "cash-ins" are concern, they are still leaps and bounds better than your run of the mill Take Two M rated game that gets priced to $20 in two months.

    36. Re:The move to HD hurt them by jxander · · Score: 1

      The GBA - Gamecube hookup was a half baked add-on halfway through the development cycle that required additional hardware (the GBAs of course, and the cables, which were hard to find) and had the wired-distance limitation. Wii U is starting with that concept out the gate, but hasn't done much with it beyond a few cute minigames. I'm sure they'll incorporate the tablet into other games a little bit (Dungeon Maps for Link, weapon selection for Samus, etc) but they need games that really explore the potential.

      Maybe it flops. Maybe the single-tablet limitation proves to be a killer, or some other aspect just never clicks (like a lack of freaking games) ... certainly a possibility. But right now, they're not even trying. They built a console around a new gimmick, but didn't build any games that really take advantage of that gimmick. It would be like Wii without Wii Bowling. You've made a tablet based system Nintendo. You should already have games that make us go "This tablet thing is cool." That's why the Wii was such a huge success. Wii Bowling, Archery, etc. made people say "Motion controls are fun" even if they aren't nearly as accurate or reliable as good old analog stick and buttons.

      P.S. Crystal Chronicles with 4 people was still pretty sweet. Chaotic as all hell, but lots of fun.

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    37. Re:The move to HD hurt them by jxander · · Score: 1

      Interesting that you compare Wii U to iPad, and then complain about price. The deluxe Wii U package deal thing is still cheaper than a 2-generation old iPad.

      Ouya + Nexus 7 might be an interesting concept (if the two can work together.) Haven't done too much tinkering with my Ouya yet (DAMN YOU STEAM SALE) but the few games I've downloaded are incredibly fun. Towerfall and Stalagflight are amazing as multiplayer games. Gives me hope that the Ouya experiment might bear fruit long term. Fingers crossed.

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    38. Re:The move to HD hurt them by Anonymous Coward · · Score: 0

      I think you have a good point that is being missed, probably by yourself as well. Instead of competing with iPAD, perhaps Nintendo should have embraced the other tablet and phone devices and allow people to pair their favourite, iPAD/Android/Win tablets/phones, with their console via a free native app.

      That way, they'll have cheaper hardware to manufacture, i.e. simpler basic controller, cheaper price, and can lure and hook audiences with their own devices.

    39. Re:The move to HD hurt them by mjwx · · Score: 1

      I think, if anything, the fact their HD Wii isn't selling as well as their regular Wii shows that Nintendo's original disinterest in HD never hurt them.

      Given how profitable the Wii was, the only thing that has been hurting, is finding a place to keep all that money.

      The Wii U was a disappointment, but it'll still do better than Microsoft's and Sony's offerings.

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    40. Re:The move to HD hurt them by 10101001+10101001 · · Score: 1

      Of course, these two little games aren't nearly enough to sell a system, or completely validate the concept... but it's a start. We need developers to actually utilize this technology to make new, interesting games.

      Gamecube/GBA connectivity called. They want their idea back. Nah, seriously, beyond the whole "need [more] developers to actually utilize this technology", the simple fact is that (a) party games aren't the basis to sell a video game system and (b) party games have a very limited scope of sell-ability.

      *This holds true for many reasons. You never really "finish" a party game (beyond unlocking all the extras), so there's a limit to how many games in a party game series you can sell or really how many games a person will buy. It's one party game vs 3+ individual game purchases (and trying to sell people on all having to buy their own copy doesn't work--unless it's Pokemon). You can only really have fun if 3+ people are there to play. The game has to be short to maintain interest (actually a big plus, content wise), but that also equates to an expectation of a much lower price. And finally, this is all competing against, oh, board games. :) Yea, there's a lot of concepts that are a lot harder to do on a board game and for which a computer doing most the work is better--*cough*Electronic Monopoly*couch*. But board games are relatively cheap, highly portable, don't require much power (batteries for some), and they tend to offer enough diversity when one's imagination is used. Really, if Hasbro were to, oh, offer half their board game catalog in one disc...oh wait, Family Game Night (beyond the butchered versions of games).

      Sorry, but most of what you're saying is the same sort of hand waving that's done every time very long instruction sets are brought up. Sure, in theory they're great at offering superb performance through high pipeline-ability and workflow. But, they virtually always fall flat on their face because static compilers suck at scheduling everything that well . And the dynamic ones (like Transmeta's) are too fiendishly complex to write to ever live up to the hype--beyond a demo of pico-java and x86...yea, nothing very tangible.

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    41. Re:The move to HD hurt them by Jaysyn · · Score: 1

      And there are exactly 2 games on there that they'd be interested in. Nintendoland is a much better return on interest in that respect.

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    42. Re:The move to HD hurt them by Jaysyn · · Score: 1

      True, but the TurboGrafix didn't have the Mario/Samus/Link triumvirate of printing money.

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    43. Re:The move to HD hurt them by ArcadeMan · · Score: 1

      The Ouya doesn't offer a legal access to those games, even though some of them should have been in the public domain for some time by now.

    44. Re:The move to HD hurt them by balbus000 · · Score: 1

      The Wii supports 5 players on the same console. I know this because a group of my friends used to have "bomb time" - playing the NES version of Bomberman on the Wii and drinking a Jager bomb in between each round. You just have to use 4 Wii remotes and 1 Game Cube controller plugged in.

    45. Re:The move to HD hurt them by RyoShin · · Score: 1

      Being able to host competitive multiplayer on actual separate screens is a new development in console gaming.

      Not entirely. The Ultimate List: Cube Connection - Get more out of your Game Boy Advance by linking it to the GameCube. (February 26, 2004)

      With specially written software, game developers can make the Game Boy Advance and GameCube talk to each other. Some games require a specific GBA game inserted and booted in the handheld, while others utilize the GBA's ability to store programs into its internal memory. Using the GBA's 256K of system RAM, programmers can create miniature programs and games that can be executed on the handheld without the need for a cartridge in the slot.

      But you're right, it hasn't been done on a scale where it's HD graphics and a standard part of the system. Too bad Nintendo isn't really doing it, either (5th Mar 2013):

      So far, Wii U games only use a single GamePad, and only one GamePad is supplied with the console with no option to by a second one separately at retail - presumably due to the expense of a controller containing a touch screen and its many other innards (Note: multiplayer games are achieved using Wii U Pro Controllers and/or Wii Remotes). Because of this, Miyamoto plays down the viability of dual-GamePad support being a system that's fully utilised any time soon.

      "In the future, perhaps when we get closer to something that, an environment where everybody or a large majority of people would have two GamePads, that might be a time where we look at how we can leverage a system of that nature."

      This is, in my opinion, one of the Wii U's largest faults: giving a potentially amazing input device, and then limiting it to one. And even if they were to start supporting multi-Gamepad games, "multiple" in this case means "two". No grand four-player RPG adventure, where they take turns controlling movement in the larger area and have their own screens for battle, not to mention giving each player conversation response options and the majority wins. No massive 2-on-2 Pokemon tournament where the GamePads are used to check stats, use items, and give commands.

      Asymmetric gameplay may have a lot of potential, but so far it hasn't been in big ways (the asymmetric gameplay in NSMBU is akin to using the second controller in Mario Galaxy as an assist, so even that isn't anything new.) Nintendo did pretty much everything wrong with this console, so this isn't surprising.

    46. Re:The move to HD hurt them by jseale · · Score: 1

      The Ouya does that better at lower cost, no soft-mod required.

      Not to mention the availability of non-game apps on the device. Does TuneIn ring a bell? Not sure if the Ouya has the right video innards, but it could probably run Netflix or Hulu and become yet another Roku competitor.

    47. Re:The move to HD hurt them by Jaysyn · · Score: 1

      I didn't know that. Of course not all Wii's are backwards compatible with the GameCube. Our 1st one (white) was, the 2nd one (blue) wasn't.

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    48. Re:The move to HD hurt them by trdrstv · · Score: 1

      The Wii supports 5 players on the same console. I know this because a group of my friends used to have "bomb time" - playing the NES version of Bomberman on the Wii and drinking a Jager bomb in between each round. You just have to use 4 Wii remotes and 1 Game Cube controller plugged in.

      You should grab the WiiWare version of Bomberman. It supports up to 8 players on 1 screen if you have enough wiimotes + GC controllers.

    49. Re:The move to HD hurt them by Anonymous Coward · · Score: 0

      $60 Wii games? Where were you shopping? Everywhere I've been always had them at $50.

      Either way, Nintendo shot an interesting way of playing into gaming that had become stale. If it weren't for the Wii, I would have given up gaming in 2004 or so. Games are basically carbon copies of each other now, with improved graphics and story lines that are shifted around slightly. Look at what some of the best sellers were. Sports games, FPS, GTA clones, and "not" zombie games. All of them pathetically linear. Granted, the Wii itself could have been more powerful, but at least it wasn't just the same warmed over rotten fruit that everything else is.

      The Wii was the last interesting hurrah before I gave up gaming for good.

  2. Ironic by rodrigoandrade · · Score: 1

    with the company blaming a lack of first-party releases for the poor performance.

    I find it ironic that Nintendo blames Nintendo for the slow sales of the WiiU.

    Maybe the PR person who wrote that piece was/should become a politician.

    1. Re: Ironic by Anonymous Coward · · Score: 5, Insightful

      But it's honest, which is more than you'd get elsewhere.

    2. Re:Ironic by medv4380 · · Score: 2

      Only having 4 new game releases in Japan and 7 for NA last quarter was going to hurt.

    3. Re: Ironic by Anonymous Coward · · Score: 0

      I think the fact it sounds like a Wii educational game, rather than a console, might be a little to blame. Whenever slashdot has an article about it, it's only until I hit the part of the summary that makes it obvious it's a console that I remember there's a next gen Wii out there. Wii 2, as boring as it is, would have been light years ahead of Wii U.

    4. Re:Ironic by JWW · · Score: 5, Informative

      It is ironic, but its also a correct analysis.

      As a Wii U owner games I would like to see on the Wii U are:

      New Mario Kart
      New Mario Galaxy
      New/Relaunched Metroid
      New Paper Mario game
      New Mario Party game
      New Zelda FPS style game

      But NONE of these titles exist!! As a long time Nintendo fan, I'd buy all of these, but they didn't even bother to make and have them ready by the Wii U launch!!

      Also, the migration from the Wii to the Wii U was so customer hostile that we don't play Wii games on the Wii U, we fire up the Wii and use that. One time, one direction game data transfer!! Fuck that shit!! One of the worst customer decisions ever by Nintendo. On the Wii you could plug in the cartridge from your gamecube to access the saved game data, why the hell won't the Wii U and Wii allow you to move Wii save game data back and forth on a SIM card. Oh, what's that Nintendo? Piracy, you say? Well Fuck you there too! I'm a customer who's fairly committed to your stuff who is getting rapidly disillusioned.

    5. Re:Ironic by DarkOx · · Score: 2

      The first step to solving a problem, is identifying it. I find the fact that Nintendo was willing to blame it self for its failure in the market place encouraging.

      Rather than a bunch of executives playing CYA and concocting some narrative full of nonsense about macro economic headwinds or something, they actually named something they will be expected to do something about.

      --
      Repeal the 17th Amendment TODAY! Also Please Read http://www.gnu.org/philosophy/right-to-read.html
    6. Re:Ironic by DrXym · · Score: 0

      What hurts even more is shipping a new console which is no more powerful than the 6 year old consoles it's supposed to be competing against.

    7. Re:Ironic by i+kan+reed · · Score: 2

      I'll start caring about computing power on consoles again when we have ray-shaded games, I haven't cared about the shininess of games in years now.

    8. Re:Ironic by wed128 · · Score: 4, Insightful

      New Zelda FPS style game

      Worst....Idea....Ever. Zelda is perfect.

    9. Re:Ironic by DrXym · · Score: 1, Informative

      That's a pretty lame argument since it presupposes that the 360 and PS3 are somehow not "fun" or that the Wii U is imbued with more "fun". Which is clearly not the case.

    10. Re:Ironic by BenoitRen · · Score: 1

      The Legend of Zelda is a tired franchise that needs to take a long look at its roots before making another Ocarina of Time remake with patronising bullshit, tons of fetch quests and dumb puzzles that try to make you feel smart.

    11. Re: Ironic by Megane · · Score: 1

      Maybe they should have called it the Wii II.

      (Then I guess we'd get people mis-reading it as WWII, which would be even worse.)

      --
      #naabhaprzrag, #sverubfr-000, #agi-fcbafberq, negvpyr[pynff*=' negvpyr-ary-'] { qvfcynl: abar !vzcbegnag; }
    12. Re:Ironic by i+kan+reed · · Score: 1

      I don't think that. I just don't care about the numbers anymore. Honestly, I mostly play PC games because there's a real breadth of experiences available there depending on my mood.

    13. Re:Ironic by FlyingCheese · · Score: 2

      So you want Nintendo to have 6 brand-new 1st party developed games at launch? Name one console that has done this in the history of consoles. Go on. Try it.

      Also, a Zelda FPS is the dumbest idea ever. Your idea of refreshing a genre is by shoehorning another tired genre into it?

    14. Re:Ironic by JWW · · Score: 1

      We're nine months from launch and still waiting for any of these games!!

      Super Mario Brothers U is a great game, but its out there all alone as a Wii U title from Nintendo. Nine months after release!!

      As far as a new Zelda goes, the reason I mentioned it as a FPS is because that could take advantage of finally having HD and make a great looking game. I agree that the story and gameplay would need to be good. Perhaps it could be better as a RPG, but whatever, I want a Zelda game in HD.

    15. Re:Ironic by Anonymous Coward · · Score: 0

      What argument? i kan reed simply pointed out that a game does not need to be shiny in order to be fun. He did not say that a non-shiny game is automatically more fun than a shiny game.

      Given the way you read their post, makes it sound like you are the kind of person who gets upset at people for having different tastes. "Oh come on, look at those graphics, they suck! Quit having fun!"

    16. Re:Ironic by wed128 · · Score: 1

      But...I like patronising bullshit, tons of fetch quests and dumb puzzles that try to make me feel smart!

    17. Re:Ironic by PRMan · · Score: 1

      It is ironic, but its also a correct analysis.

      As a Wii U owner games I would like to see on the Wii U are:

      New Mario Kart New Mario Galaxy New/Relaunched Metroid New Paper Mario game New Mario Party game New Zelda FPS style game

      This exactly. If they released a good game on it, I would buy it. As it is, my kids are replaying their old Wii games on it instead.

      --
      Peter predicted that you would "deliberately forget" creation 2000 years ago...
    18. Re:Ironic by PRMan · · Score: 1

      Isn't Twilight Princess already an FPS? I'm missing something.

      --
      Peter predicted that you would "deliberately forget" creation 2000 years ago...
    19. Re:Ironic by Anonymous Coward · · Score: 0

      The NES seems to have had 18 games at release in Oct. 1995, and all the ones I clicked on were developed by Nintendo.

      http://en.wikipedia.org/wiki/List_of_Nintendo_Entertainment_System_games

    20. Re:Ironic by LoRdTAW · · Score: 1

      Link to the past was by far my favorite of the series. The Wind Waker is my second favorite and in terms of fun I would say the two are a tie. Link's Awakening was another good addition as well on GBC. For some reason I couldn't get into the N64 releases like Ocarina of Time and Majoras Mask but my brother did. Haven't played any of the Zelda's after Wind Waker as that was past my point of caring about console games.

    21. Re:Ironic by happylight · · Score: 1

      It's third person, not first person (FPS).

    22. Re:Ironic by Anonymous Coward · · Score: 0

      I think you mean first person Zelda, not first person shooter Zelda.

    23. Re:Ironic by Anonymous Coward · · Score: 0

      A friend of mine says that the new Smash Brothers will be what drives sales.

    24. Re:Ironic by sixsixtysix · · Score: 1

      well 3 would be fine. plus they can go back to including one of them with the console, for zero more dollars.

      --
      ...
    25. Re:Ironic by Anonymous Coward · · Score: 0

      I couldn't get into Majora's Mask but I could into Ocarina of Time. I think the problem with OoT and MM was that they had long intros, followed by walls of text, followed by mandatory introduction sequences, followed by more walls of text. I managed to get past it with OoT because, I think, I got sucked into how big the world was and had that sense of wonder. With MM, that sort of happened but I always felt time pressured, the hints as to where to go without a walkthrough were more opaque and the inconsistent reset button. After all the work, you had to hit the reset button, but not everything reset the same way. Rupees got lost, equipment didn't, but intermediate items did, but not all of them and on and on. I forced myself to play it between other games, despite not really being immersed because everyone kept saying how great it was. I turned the game off and never went back after spending forever on a dungeon, I got to the boss of it when the countdown started. I couldn't defeat him with that much time remaining and was basically stuck with the prospect of doing way too much all over due to (a very stupid) game mechanic. I don't like using guides for games on my first playthrough so I can absorb it before doing a 100% run (plus I find it fun to compare what I found vs missed), too bad MM had Guide Dang It written all over it.

    26. Re:Ironic by Applekid · · Score: 1

      I'll start caring about computing power on consoles again when we have ray-shaded games, I haven't cared about the shininess of games in years now.

      There's more that can be done with computing power than just make things shiny.

      Although, if you're selling the same game over and over with only incremental gameplay improvements, the Nintendo equivalent of Windows 3.11 over 3.1, then there's nothing much you can do with your extra computing power EXCEPT add a few extra shaders.

      --
      More Twoson than Cupertino
    27. Re:Ironic by noh8rz10 · · Score: 1

      yes but the famicom (japanese version) was already released in japan for some time. also, NES in 1985, no?

    28. Re:Ironic by TWiTfan · · Score: 1

      In their last Mario game, he and Luigi just sat around and smoked.

      --
      The cow says "Moo." The dog says "Woof." The Timothy says "Thanks, valued customer. We appreciate your input."
    29. Re:Ironic by Anonymous Coward · · Score: 0

      SMBU is a great game*

      *that we've gotten many times before.

    30. Re:Ironic by i+kan+reed · · Score: 1

      There's more that can be done with computing power than just make things shiny.

      Only thing I can come up with is AI. And let's be honest, most of the improvements in AI in the last decade have been style and breadth increasing rather than increasing depth of behavior. Neither of those are performance hogs.

    31. Re:Ironic by Anonymous Coward · · Score: 0

      Not to put too fine a point on it, but Link's Awakening was on GB, not GBC.

      Ah gameboy, B&W gaming goodness.

    32. Re:Ironic by BenoitRen · · Score: 1

      Nit-pick: The Legend of Zelda: Link's Awakening was a Game Boy game (that got re-released as a DX edition on Game Boy Color years later).

    33. Re:Ironic by pbhj · · Score: 1

      The game is first person, the view of the game is third person.

    34. Re:Ironic by Nyder · · Score: 1

      The first step to solving a problem, is identifying it. I find the fact that Nintendo was willing to blame it self for its failure in the market place encouraging.

      Rather than a bunch of executives playing CYA and concocting some narrative full of nonsense about macro economic headwinds or something, they actually named something they will be expected to do something about.

      Ya, it's refreshing to not hear poor sales being blamed on pirates.

      --
      Be seeing you...
    35. Re:Ironic by damnbunni · · Score: 1

      My favorite is still the side-scroller where you play as Zelda trying to save Link! The cartoon cutscenes are the greatest.

    36. Re:Ironic by Brulath · · Score: 1

      First-person is where the story unfolds through the eyes of the main character - you are them, inside and looking out through their vision. Third-person is where you're given a view outside of the character you're controlling. You may be confusing the idea of first person with controlling a single character, but they're unrelated.

    37. Re:Ironic by DrXym · · Score: 1
      No. I'm the kind of person who has heard the tired old argument that a poorly specced console might still be "fun". Sure they might and the argument might be valid if the console were cheap and cheerful, or rival consoles were somehow "not fun". But that is not the case.

      The Wii U costs the same as the 360 and PS3, has comparable specs but a tiny fraction of the titles. Nintendo probably hoped people wouldn't notice its shortcomings. Clearly they do or we wouldn't discussing how badly the thing is selling at this moment.

      Now I don't rule out the possibility that if Nintendo ship some more titles that people want (e.g. Monster Hunter seems a popular one), that it might stop the ship sinking. But at this point in time I see very little to recommend the platform. And clearly neither do 3rd parties who got badly burned with the Wii and don't feel like repeating the experience again. The likes of EA and Ubisoft have release statements basically saying their support for the Wii U will be minimal.

    38. Re:Ironic by LoRdTAW · · Score: 1

      Should have said I played it on GBC, I didn't buy a GB until GBC (shared with my brother who was a big pokemon player).

  3. Still no Games!! by Anonymous Coward · · Score: 1

    I see them releasing stuff I want to play to the 3DS store every month, is it available on Wii U? Hell no.

    Without games a console is USELESS

    I'm regretting my purchase more and more.

  4. Mario Kart Wii 2 by ScottCooperDotNet · · Score: 3, Insightful

    All I wanted was more Mario Kart Wii, not a giant controller with a screen on it.

    1. Re:Mario Kart Wii 2 by greghodg · · Score: 5, Insightful

      Agreed. And they should have made the Wii U capable of rendering existing games in HD resolutions, then the lack of new HD content wouldn't matter as much. The dolphin emulator can do it, Nintendo could have done it too.

    2. Re:Mario Kart Wii 2 by Anonymous Coward · · Score: 0

      ENHANCE!

    3. Re:Mario Kart Wii 2 by avandesande · · Score: 1

      Kids and I always joke about them bringing back the Game Cube controller, which was their favorite.

      --
      love is just extroverted narcissism
    4. Re:Mario Kart Wii 2 by TheSpoom · · Score: 1

      I know it's a joke, but 3D games CAN benefit from higher resolution than that for which they were designed. The textures get blurred a little, but the edges of geometry remain sharp. Think of it in terms of raster vs. vector images: you can upscale a vector image without losing sharpness. The same goes for 3D geometry.

      --
      It's better to vote for what you want and not get it than to vote for what you don't want and get it.
      - E. Debs
    5. Re:Mario Kart Wii 2 by BenoitRen · · Score: 1

      Eye candy is no substitute for new rehashes^H^H^H^H^H^H^H^Hgames.

      It's unlikely Nintendo could have made the Wii U capable of rendering Wii games as HD, as they are not emulated, but run on the bare metal.

    6. Re:Mario Kart Wii 2 by schlachter · · Score: 1

      Yeah, a Wii HD with no new features, just HD support for $200 with the games to back it up would have kicked butt.

      --
      My God can beat up your God. Just kidding...don't take offense. I know there's no God.
    7. Re:Mario Kart Wii 2 by PRMan · · Score: 1

      Also, it depends on the textures. If they are smallish and repeated, they benefit as well.

      --
      Peter predicted that you would "deliberately forget" creation 2000 years ago...
    8. Re:Mario Kart Wii 2 by PRMan · · Score: 1

      It's actually not that hard, but some games would be glitchy. And the glitchy games would get a ton of press and be shown off to the world as the "representative" samples of the Wii U quality in people's minds. (Sort of like the Apple Maps app.) So I can understand why they didn't do it, but it would have been cool.

      --
      Peter predicted that you would "deliberately forget" creation 2000 years ago...
    9. Re:Mario Kart Wii 2 by aliquis · · Score: 1

      And I already had a Gamecube which the new Paper mario was originally designed for and which would also run the new Zelda. ..

    10. Re:Mario Kart Wii 2 by aliquis · · Score: 1

      All I wanted was more Mario Kart Wii, not a giant controller with a screen on it.

      Face it.

      What you really wanted is this:
      http://www.geeksaresexy.net/2013/07/31/omg-look-at-this-epic-gem-i-bought-at-a-yard-sale-pic/

    11. Re:Mario Kart Wii 2 by SuiteSisterMary · · Score: 1

      FFVII on the PC, back in the day, looked great, because there were so few textures. It was all shaded polygons, so when you bumped up the resolution, you just got sharper polygons and more shading. Barrett's tattoo looked horrible, as it was a texture, and was just upscaled.

      FFVIII for the PC, however, was all textures, and didn't take the resolution bump quite as well.

      --
      Vintage computer games and RPG books available. Email me if you're interested.
  5. Just like the PS3 by HappyHead · · Score: 4, Insightful

    For the first few years, Sony's PS2 also out-sold the PS3, didn't it?

    1. Re:Just like the PS3 by Anonymous Coward · · Score: 0

      First several years IIRC.... but in this case I think that it's just Nntendo sticking to subpar hw/relatively high price tag/lack of good games...

      Personally I ENTIRELY lost interested in fixed(v. handheld) consoles once they started becoming swamped with PC games, which just are NOT fun at all on a console...

    2. Re:Just like the PS3 by Anonymous Coward · · Score: 1

      Yes and the PS3 launch was pretty widely considered a failure. It was too expensive and there were no big-time exclusives that really made it worth buying early on.

    3. Re:Just like the PS3 by Anonymous Coward · · Score: 0

      The irony of that is that these PC games are developed with the console in mind and then get horrible backport jobs to their "native" platform, where they equally suck, but of course, publishers gonna blame dem evil pirates for lower sales!

    4. Re:Just like the PS3 by Anonymous Coward · · Score: 1

      That was because the PS3 was pretty expensive, and lacked key games other than "Resistance: Fall of Man," from the launch. It started selling better once the price was dropped and several key games came out.

    5. Re:Just like the PS3 by arkane1234 · · Score: 1

      I honestly think that several hundred dollar price drop was the largest selling point. Who wants to buy a gaming console when it's ~$800...

      --
      -- This space for lease, low setup fee, inquire within!
    6. Re:Just like the PS3 by jgtg32a · · Score: 1

      MS got around all this by releasing the 360 and then publicly executing the original Xbox in front of us as a warning.

    7. Re:Just like the PS3 by filthpickle · · Score: 1

      Yes, that is amusing to hear considering how much myself and my PC gaming friends used to bitch (we have given up) about how much consoles were dumbing-down/ruining games. Not looking to dig that corpse up again....just saying it is funny to hear a console gamer complain about it.

    8. Re:Just like the PS3 by CronoCloud · · Score: 1

      Ha! I remember 1993 when the bearded engineers playing hex wargames/RPG's/flightsims were complaining about the frat-boys playing DOOM and how action games like DOOM were dumbing down PC gaming. So don't go blaming the console gamers, blame ID and John Romero... the "dumbing down" of PC gaming started with Wolfenstein and all the frat-boy gamers brought to PC gaming because of it.

      Really, ID and PC's becoming cheaper changed the demographics of PC gaming greatly. Where once it was your typical upper middle class guy with a tech job playing computer versions of the Avalon Hill/TSR games they played on tabletop, it became guys obsessed with gibs, frags, and easy headshots.

      I consider the PC gamers playing RPG's and strategy games to be natural allies against the frat-boy-gamers on both PC's and consoles playing CoD, Battlefield, MoH, Halo, CS, TF2, etc etc.

    9. Re:Just like the PS3 by CronoCloud · · Score: 1

      I got my PS3 in 2008, when you could get a deluxe model with an 80GB hard drive, the 4 USB ports, built in card reader and PS2 compatibility bundled with what was then the new Dual Shock 3's, oh...and MGS4, but I didn't care much about that. And Pain... All for 499 or was it 459... anyway, good deal for that model in 2008 when there was more of a game selection.

    10. Re:Just like the PS3 by RyoShin · · Score: 1

      Aye, but once it got going the PS3 was able to do some heavy numbers. Part of that is because even with a slow start, it had hardware more-or-less on spec with the 360, so mutli-platform games were easy enough to bring over once it had a good base, not to mention HD collections of games after the fact.

      The Wii U has no such future potential. No matter how many units it sells, the power and capabilities will always be far less than the Xbone and PS4, so devs not only have to worry about a small install base but would also have to go through the trouble of stripping out many "next gen" elements (mainly graphical, but perhaps some advanced AI or mob count, too) to make it play nice on the Wii U, which gamers don't want at all.[1] Furthermore, the attach rate on the original Wii was the worst for third parties out of all three consoles last gen at a bit over half of the overall attach rate, versus >75% on each of the other two (Source; however, it's from Nov 2008, and I'm having an incredibly hard time finding more recent numbers; Nintendo's own site shows a similar attach rate, though, so I doubt the overall ratio changed much for them).

      So, with a small install base, underpowered hardware, and a far smaller third party attach rate than its competitors, what is the point in smaller third parties putting anything on the Wii U? And without third party games, why would anyone buy a Wii U unless they were big fans of Nintendo's first party properties, few of which have been announced in any concrete way? So Nintendo has thrust itself into a catch 22 that I doubt it will get out of this generation. With luck they'll have a repeat of the Gamecube; otherwise it's the N64 all over again.

      [1] Dead Rising: Chop Till' You Drop for the Wii is an excellent example of what happens when this is attempted.

  6. Re:As compared to the XKeystroke article, below by Anonymous Coward · · Score: 0

    This article clearly falls within Slashdot's purview. Not everything that's "news for nerds" is about government spying...

  7. Virtual Console by Guppy06 · · Score: 3, Insightful

    I bought a Wii and a 3DS practically on the potential of their respective Virtual Consoles alone.

    I've learned my lesson.

    1. Re:Virtual Console by Anonymous Coward · · Score: 0

      There is a real virtual console, it's called The Homebrew Channel. Pirate whatever Nintendo won't sell.

      Seriously, if you're bothering to do THAT, chances are very very nonzero that you already did that with your XBox, XBox360, PS3, PS2, DS, 3DS, Dreamcast, Windows PC, Linux PC, and Mac, all of which makes me wonder why you bought the damn Wii in the first place if everything else was already working and all you want to do is play Chrono Trigger for the eight bajillionth time...

    2. Re:Virtual Console by Anonymous Coward · · Score: 0

      Woot Chrono Trigger!

    3. Re:Virtual Console by Anonymous Coward · · Score: 0

      It's sad that Nintendo could even mess up selling ROMS and emulators.

      Really? $5 for Mario on NES?

    4. Re:Virtual Console by broken_chaos · · Score: 1

      That emulation is better and easier? :D

    5. Re:Virtual Console by Guppy06 · · Score: 2

      I didn't mind paying $5 to download Super Mario Bros to my Wii. I do mind having to pay again to download it on the 3DS, and yet again to download it to a Wii U.

      And that's not my only complaint about how their Virtual Consoles have been handled.

    6. Re:Virtual Console by CronoCloud · · Score: 1

      If I want to play CT for the eight bajillionth time (never have got everyone up to Lvl 99), I can pull out the SNES and Chrono Trigger cartridge. Or I can pull out the disk of the Final Fantasy Chronicles version and put it in the PS3 (or pull out the stored PS2). Or I can just play the PSN version of the disk version on my PS3, or PSP.

      And yes, it's one of my favorite games (up there with Super Metroid, FFVII, Castlevania SOTN, Fallout 3, PSone Diablo).....I should play it again...though I have seen all the endings.

    7. Re:Virtual Console by CronoCloud · · Score: 2

      That's one of the nice things about PSN, buy a PSone classic once, play it on your PS3 AND PSP or Vita. Used to be up to 5 authorized devices...I think it's 3 now because of people abusing the system by sharing PSN account info.

  8. The only title worth playing by Krazy+Kanuck · · Score: 1

    I dragged my feet for some time on this purchase, the console has potential, but for now the only game I've purchased for it is Lego City Undercover. The Wii U is really just a big non portable Nintendo DS. The Lego game makes great use of the gamepad, interactive map, vehicle/character catalogs, video chat, surveillance device, etc. Very likely the best Lego game so far (pretty sure we've played them all now). The problem with most of the other titles is they really don't know what to do with it, even Nintendo has yet to release a convincing title that makes it an exclusive or must have game. The saving grace is the vWii console can play all of our old titles so it still gets a fair bit of use, but the slow rate of good Wii-U releases makes me wonder; I may not bite the next time around .

    1. Re:The only title worth playing by PRMan · · Score: 1

      I did like the option on Lego Batman II: DC Heroes where I could use the tablet when I walked away from my daughter who was using the screen. That was much better than a split screen. But since the game locks up repeatedly and the "city" makes it nearly impossible to find missions, we just quit playing it. Really bad quality control on that one.

      --
      Peter predicted that you would "deliberately forget" creation 2000 years ago...
    2. Re:The only title worth playing by Xest · · Score: 1

      Try Pikmin 3 now it's out too. I really enjoyed it, defo joint best game on the console alongside Lego City Undercover.

  9. Re:As compared to the XKeystroke article, below by Millennium · · Score: 4, Insightful

    If Slashdot only updated when there was a story more important than the previous one, it wouldn't update very often.

  10. How 'bout some 1st and 2nd party titles? by WillAdams · · Score: 1

    Games which I've enjoyed on the Wii:

      - Link's Crossbow Training (Twilight Princess only has 3 save logs, so everyone else in the family got to play that, so instead, I just shot stuff --- bought a bunch of used copies and made wooden Wii Zappers to give to co-workers)
      - Skyward Sword --- if this had downloadable content, I'd play it as a daily workout analogue
      - Metroid Prime Trilogy
      - Xenoblade - large areas to explore --- doing a 3rd playthrough now 'cause I missed a quest
      - The Last Story --- enjoyed this despite the crossbow being aimed using a joystick (rather than the IR pointer) --- if it used motion controls, I'd still be playing it

      - Red Steel 2 --- ditto DLC and workout
      - The Conduit --- the conspiracy stuff got to be a bit much, couldn't bring myself to play the sequel
      - Goldeneye --- much better than Quantum of Solace
      - Valhalla Knights: Eldar Saga --- I really like RPGs, and there's not much to choose from for the Wii....

    I really want to see a full-fledged RPG for the Wii U, which has multiple control schemes, including full Motion Plus control for swordplay and archery (a la Skyward Sword, but w/ options to set handedness) which uses the tablet for mapping and additional interface options and engaging on-line play and downloadable content --- I could justify it as a workout regimen....

    William

    --
    Sphinx of black quartz, judge my vow.
    1. Re:How 'bout some 1st and 2nd party titles? by BenoitRen · · Score: 1

      Valhalla Knights: Eldar Saga --- I really like RPGs, and there's not much to choose from for the Wii....

      You enjoyed that? I've heard nothing but bad things about it.

      I think the Wii has a solid selection of RPGs. This generation hasn't been too kind to the genre on home consoles in the first place. Xenoblade Chronicles makes up for it, easily.

      Have you tried Arc Rise Fantasia?

      How about Dragon Quest Swords? You could justify that one as a workout regimen.

      Lots of people forget about Opoona. I haven't played it yet, but supposedly it's very charming.

      Tried Tales of Symphonia: Dawn of the New World? Lots of people turn up their nose at it, but I liked it a lot, especially the characters. It also helped that its narrative was far better structured than its prequel.

      Not really an RPG, but try Final Fantasy Fables: Chocobo's Dungeon. It's an accessible rogue-like that's lots of fun.

    2. Re:How 'bout some 1st and 2nd party titles? by WillAdams · · Score: 1

      I did enjoy Dragon Quest Swords --- but it lost its shine when the Wii Motion Plus came out.

      The kids enjoyed Tales of Symphonia, but it's too party/ally focused for my taste. Considered Arc Rise Fantasia, but I've decided I'm not getting anything which doesn't use IR pointing or Motion Plus.

      --
      Sphinx of black quartz, judge my vow.
    3. Re:How 'bout some 1st and 2nd party titles? by CronoCloud · · Score: 1

      This generation hasn't been too kind to the genre on home consoles in the first place.

      Unless you're a PS3 owner, then you get more. I think it would be more accurate to say that this generation hasn't been to kind to JRPG's, WRPG's have been doing fine.

    4. Re:How 'bout some 1st and 2nd party titles? by BenoitRen · · Score: 1

      Considered Arc Rise Fantasia, but I've decided I'm not getting anything which doesn't use IR pointing or Motion Plus.

      Why is that? You said you enjoy RPGs, and the ones you listed don't use either of them. I don't understand.

    5. Re:How 'bout some 1st and 2nd party titles? by BenoitRen · · Score: 1

      I think it would be more accurate to say that this generation hasn't been to kind to JRPG's, WRPG's have been doing fine.

      True. That's what I meant, actually.

      By the way, please don't abuse the apostrophe. :(

    6. Re:How 'bout some 1st and 2nd party titles? by WillAdams · · Score: 1

      I've decided to limit myself to games which only use IR pointing or Wii Motion Plus, since I spend entirely too much time sitting at my day job, and if anything is going to pull me out of my workshop (I do woodworking w/ hand tools only) or off the range (I'm up to a streak of two weeks of shooting archery on days w/ nice weather), it needs to be something which doesn't involve me sitting down.

      I made exceptions for Xenoblade and the Last Story, because I believed in Operation Rainfall and was really hoping for Pandora's Tower (which I bought on release and am almost through, except for the glitch at the end).

      But, I'm not going to be wasting any more of my life sitting in front of the TV for a game --- I'll at least be standing.

      --
      Sphinx of black quartz, judge my vow.
  11. Bad Price Point by avandesande · · Score: 2, Interesting

    Nintendo has always had a cost niche that set them apart from xbox and ps3. Why would they want to go head to head? My kids are older now and I am not going to shell out that much money because they want to play a few titles that they liked when they were younger.

    --
    love is just extroverted narcissism
    1. Re:Bad Price Point by Xest · · Score: 1

      I'm not sure it's that bad. I picked up a pro bundled for £199 on Amazon the other day and Sony and Microsoft's competing consoles for the new generation are going to cost £349 and £429 respectively. The 360 and PS3 are cheaper in comparison right now but they're on the verge of being completely wound down in terms of cutting edge game support - give it a year or two and the Wii U pro I suspect will be £179 whilst the XBox One and PS3 will still both be over £300. At that point in the generation when hopefully Nintendo have actually got some more games released I suspect it'll look way more attractive to people.

      The problem right now is the bargain basement prices on Microsoft and Sony's last gen coupled with the lack of games for the Wii U.

    2. Re:Bad Price Point by YalithKBK · · Score: 1

      I agree with this. The reason I've never wanted to buy an XBox or a PS3 is because I could build my own computer for the price of buying one of those. When I heard the Wii U was joining that price tier, I lost all interest. While HD graphics are impressive and the new gamepad with the screen has some potential, I would rather forgo those things for a cheaper system (ie, a regular Wii). As others have mentioned, I've also remained disinterested as there are no big title games yet (Mario, Zelda, Metroid, etc).

  12. Re:As compared to the XKeystroke article, below by Anonymous Coward · · Score: 0

    Then ignore it instead of being a self-righteous douche.

  13. Who buys (and keeps) this crap console anyway? by quadrox · · Score: 1, Interesting

    I had one for a month or so. Very few games to pick from, those I tried were "meh", nothing on the level of Wii Sports for the original Wii. The screen added nothing of value, the UI is extremely slow, it really isn't much fun. And the emulator is still unable to render my old stuff in full HD - so what is the point? I really don't understand what I would want to do with a Wii U. Luckily I was able to sell mine again for almost no loss.

    1. Re:Who buys (and keeps) this crap console anyway? by BenoitRen · · Score: 1

      The Wii and the Wii U don't use emulators for backwards compatibility. The hardware supports the games natively.

    2. Re:Who buys (and keeps) this crap console anyway? by quadrox · · Score: 1

      Could have fooled me (well they did), what with having to boot up in a special compatibility mode and not supporting 1080p. I bought the original Wii not knowing much about Nintendo, but I have since realised again and again that they don't give a shit about their customers. Well fuck em, may they go bankrupt soon.

    3. Re:Who buys (and keeps) this crap console anyway? by pbhj · · Score: 1

      >"The screen added nothing of value" //

      I'm surprised to hear this: I've only played on WiiU a handful of times just on Nintendoland really and it was very good. Far better than I expected.

    4. Re:Who buys (and keeps) this crap console anyway? by Xest · · Score: 1

      I do but I can understand why others wouldn't.

      I picked mine up for £199 (premium version) which to me isn't a particularly bad price and I'm fortunate enough that it's in impulse buy territory. I got a few games for it, Mario Bros U, Pikmin 3, and Lego City Undercover and they've all been excellent. I've not seen the slow UI you mention, the UI has been one of the most pleasant experiences about it for me being much nicer to use than both my XBox 360 and way better than my PS3. It has some annoyances like massive updates but the updates still aren't anywhere near as big as the few hundred mb every time you want to fucking doing anything perma-update situation with the PS3, yet still way worse than the XBox 360s relatively infrequent and normally extremely small updates. All in all I'd say the UI is actually a really nice experience - maybe this is because there have been some patches since you've had yours? I've only had mine just over a week.

      I'm not fussed about the emulators running old stuff in full HD, I'm not sure how that's supposed to work, you're just going to use some smoothing algorithm at best anyway, or pixel doubling or whatever at worst and I've never felt graphics matter over gameplay - if I play an old game it's because it was fun, not because I want it to look better than it used to.

      But far and away the biggest problem is the lack of games, whilst it has a number of excellent games, that number is way too small and they really don't help themselves by having a virtually empty virtual console - that's something there's little excuse for, I can sympathise with the time of development of retail games, but the time to port over more than a handful of virtual console games? That's just stupid.

      So if £199 is a lot of money to someone I can see why they'd be dissapointed and want to recoup at least some of their investment by selling it, but personally it's a low enough figure for me that I'm still happy with the purchase even if I only get the current games plus a new mario kart, the new mario 3D game, the new donkey kong and one or two others. I'll be spending most my time on the XBox One/PS4 from later in the year anyway, for me the Wii U is just there to fill in the gap where I fancy something different to Call of Battlefield Halo 73 because whilst I love those sorts of games it is nice to switch to something like Pikmin, Mario or Lego City Undercover once in a while.

      So it's really that question of perceived relative value as to why you'd keep it - Nintendo's problem is that if their only market is people like myself who are happy to blow £200 for only a handful of games then that market isn't very big and that's the problem they need to solve.

      I actually fucking hated the Wii for what it's worth (I got one on release, it's gathered dust for 99% of the time since), it looked like a good idea at first but I soon realised that I play games because I want to sit back and relax not jump around getting RSI by shaking my wrist frantically in some dumb party game and the Wii Motes were simply fucking awful for sit back and relax games. This is the one thing that I like most about the Wii U - Nintendo learnt that lesson and both it's tablet controller and pro controllers are extremely comfy to hold and are excellent for just sitting back and relaxing with. It's like a Wii, but with all the things I hated about it fixed (underpowered, shit controllers).

    5. Re:Who buys (and keeps) this crap console anyway? by quadrox · · Score: 1

      I guess one of the problems with the Wii U for me is that Nintendo and their games are generally not something that I enjoy very much. Wii Sports was/is fun, and then I have Guitar Hero for the Wii. Everything else I looked at was never interesting for me. What I do not understand is how you can not find the UI slow. Without any exaggeration, the UI was maybe twice as slow as on the original Wii. Whenever chaning to a different screen or loading some application, it would sit there and make me wait for half a minute or more. Really really annoying in the long run. Is yours not like that?

    6. Re:Who buys (and keeps) this crap console anyway? by Xest · · Score: 1

      I know where you're coming from regarding games because I'd place myself as a hardcore gamer so am really not into the party games that plagued the Wii and for which seem to make up the bulk of Wii U games even now but as I say if just a few AAA titles like Pikmin, Mario 3D, Mario Kart and such make it through then that'll be enough for me.

      I think I know somewhat what you're referring to with load times because loading software or between levels in for example Lego City Undercover takes a bit longer than is ideal so if that's what you're referring to then I certainly sympathise but I don't for example get any slow downs when using the menus or anything or changing pages on the menu - all that I find to be a real pleasure. For what it's worth though the PS3 is much much slower again where you can sit for ages waiting for things to load so perhaps I'm used to it somewhat from that because even the Wii U's load times aren't so bad compared to the PS3's. Of the currently released consoles the 360 definitely has far and away the fastest load times though for sure.

      I believe this loading issue is due to high capacity optical drives like that in the PS3 and Wii U and hence why the 360 doesn't suffer the problem because it still uses DVDs - this is why the PS3 gets you to install much more to disc than the 360 because it's Bluray drive was always too slow for streaming game content on the fly I believe- I seem to remember comments to that effect from the GTA devs IIRC. I don't know if much has been done to resolve this issue in high capacity optical drives because if it hasn't then I suspect the XBox One and PS4 will suffer equally slow load times, it may well be the price of having more or more detailed content right now sadly. I don't know the technical reason, perhaps it's simply the cost of seeking specific data on such a high capacity medium - i.e. I suspect the technology for seeking the required data on a 25gb disc instead of a 4.7gb disc hasn't improved as quickly as the change in capacity has so whilst we have a 5x increase in capacity we may not have a 5x increase in the speed at which we can seek data on optical discs to match that. I'm sure someone here may be able to explain in a bit more detail but there's definitely a loading time issue with high capacity optical discs in current consoles compared to DVD.

  14. EXACTLY! by bussdriver · · Score: 3, Informative

    They are so paranoid about compatibility because of their history of designing things around fixed hardware to get the most out of it (including saving time NOT testing software for such changes.)

    Nintendo could simply create an OPTION to run Wii games in full emulation mode or enhanced mode - and let the user set the option; default to the safe option. Later, with enough feedback online (a simple forum or poll online) could allow them to update their software with a list of safe games to run in enhanced mode.

    OR they could continue to think like the music and movie industry and expect people to buy replacements... then NOT release HD versions of their old games-- Nintendo rarely ever remakes anything, just a few zelda games and the rest is all emulated.

    1. Re:EXACTLY! by BenoitRen · · Score: 1

      Emulation? You clearly don't know what you're talking about. Backwards compatibility on the Wii and the Wii U is not achieved through emulation, but with hardware compatibility. Through underclocking their CPUs behave just like their predecessors.

    2. Re:EXACTLY! by default+luser · · Score: 1

      Backwards compatibility on the Wii and the Wii U is not achieved through emulation, but with hardware compatibility. Through underclocking their CPUs behave just like their predecessors.

      He's referring to the GPU being emulated. You don't think they bothered putting the old hardware somewhere on that R700-series GPU do you?

      Let me give you a better idea of how this is working. When ATI released the 9700 Pro, DirectX 9 was such a big leap that hardware support for older technologies would have been detrimental to performance. So they emulated DX7 fixed-function lighting through a shader program, and they also emulated TruForm (from Radeon 8500) on the CPU. This usually resulted in playable framerates, especially when combined with the higher throughput of the new GPU.

      Given the DX7-class of the Wii's GPU, it would be a similar amount of effort to emulate the Wii in high resolution. And given the incredible performance difference between the two, I would think 720p with MSAA is not out of the question!

      --

      Man is the animal that laughs.
      And occasionally whores for Karma.

    3. Re:EXACTLY! by BenoitRen · · Score: 1

      But then we would have people whining that it's running 720p Wii games on a console that is designed around 1080p... Not to mention that today's TVs are all built around 1080p and 2160p and the picture would be scaled to hell with disastrous results.

    4. Re:EXACTLY! by bussdriver · · Score: 1

      Emulation does not exclusively mean software simulation of hardware (ya know, that word existed before computers.)

      Not CPU emulation you twit. Past designs of Nintendo show they will put identical chips into the system that will go unused except when emulating old hardware; then they will configure the system's hardware to function like the old device. It is a simple safe way to prevent problems from software written to the hardware.

  15. A prediction by Opportunist · · Score: 1

    Sales will pick up instantly as soon as modchips are available.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  16. Re:As compared to the XKeystroke article, below by Anonymous Coward · · Score: 0

    Agreed. Slashdot should only show one article a day, and it should be the one which you, vikingpower, decide to be the most important article of the day.

  17. People don't like the U part by jader3rd · · Score: 3, Insightful

    I really like the Wii. The motion controls system is by far gen 1, and I always figured that the successor to the Wii would have a better motion control system (perhaps something akin to the Kinect, but a little shy). Then the Wii U is announced and it turns out that the motion control system is identical. The Wii U is a Wii + a fat controller with a screen stuck between the controls.
    So Nintendo back peddled on the motion control thing they had going for them, and as a result the older hardware is still outselling the new hardware because it's cheaper and does as good as the newer hardware in what people buy a Wii for. If the Wii U had a motion control system consumers considered to be an improvement over the Wii, I suspect that Wii U would be at least outselling the Wii.

    1. Re:People don't like the U part by BenoitRen · · Score: 1

      If the Wii U had a motion control system consumers considered to be an improvement over the Wii, I suspect that Wii U would be at least outselling the Wii.

      The Wii already had that, and it was called the MotionPlus. It didn't work out too well because by that time most third-party developers had jumped ship. Given that, I don't think a Wii 2 would have worked out much better.

    2. Re:People don't like the U part by jader3rd · · Score: 1

      The Wii already had that, and it was called the MotionPlus. It didn't work out too well because by that time most third-party developers had jumped ship. Given that, I don't think a Wii 2 would have worked out much better.

      MotionPlus was a failure in solving the problem of better motion control. It still would "lose" you, and you had to regularly (sometimes every ten or so minutes) have to recalibrate the thing. MotionPlus was a stop gap, and it's sad that in the current state of things, looks like the solution. Motion Plus was something that could be added to the existing system; what the successor to the Wii needed was an improved motion sensor, not an identical one.

    3. Re:People don't like the U part by Anonymous Coward · · Score: 0

      Have you used the Wii U? Even the Motion+ on the Wii was a bit off, but the motion control on the Wii U tablet is pretty much perfect.

  18. Re:In Further News... by arkane1234 · · Score: 1

    ahah I see what you did there!

    --
    -- This space for lease, low setup fee, inquire within!
  19. Re:As compared to the XKeystroke article, below by arkane1234 · · Score: 1

    Right! That's the same mentality as the stock market, I agree.

    --
    -- This space for lease, low setup fee, inquire within!
  20. Why I Didn't Buy One by Anonymous Coward · · Score: 0

    I tried, unsuccessfully, for months after its launch to get a hands-on demo with the console. You know, fire up the latest and greatest Mario game (which I'm guessing didn't exist). I spent hundreds of dollars on previous Nintendo consoles, on launch day, because I also spent hours and hours trying the product ahead of time. I played most of Super Mario 64, in Japanese, at a local Funco Land well before it's American release and it solidified one thing: I need this console.

    With the Wii U, I was unable to play hands-on (and use the controller to play a game, not just watch some videos) until a few weeks ago, when I found that Wal-Mart had a demo of New Super Mario Bros. U.

    If you want people to spend hundreds of dollars on a product, give them a way to try it out for free first. Nintendo shit the bed on that one.

    This doesn't even begin to address the fact that the only reason to buy a Nintendo console in modern times is for their (almost always A+) catalog of first-party titles, like Mario and Zelda, and that these won't be available for a long time.

  21. nintendo needs to stop the gimmicks by Anonymous Coward · · Score: 0

    the stupid gimmick controllers always put me off...i grew up on the original NES and love their IP but i don't want to have to use those stupid controllers. if they had made the Power Glove mandatory for the NES you can be sure Nintendo never would have survived the 80s. Nintendo releases the same 3 games over and over for 30 years and then tries to look "innovative" by putting together some cheesy controller gimmick. They need to shitcan the CEO cuz he obviously "doesn't get it".

  22. I don't want one by EmperorOfCanada · · Score: 3, Interesting

    I did want the first Wii, my kids wanted one, my wife wanted one. I dutifully got into line at 6am and got one for Christmas (The year after they came out).

    So now we have the new Wii U and my kids haven't peeped about it, none of their friends have one, my wife doesn't know it exists, and Nintendo hasn't shown me anything interesting.

    I am not saying that the thing is great or that it sucks. I just don't know and haven't seen anything cool about it.

  23. I don't understand the tablet controller by Anonymous Coward · · Score: 0

    Like the subject says I don't get the point of a tablet controller. It seems like switching focus away from the tv and down to the tablet would really throw people off. Now I have to worry about looking at two screens?

    1. Re:I don't understand the tablet controller by Soluzar · · Score: 1

      Not like DS owners have been doing that for years...

    2. Re:I don't understand the tablet controller by saider · · Score: 1

      But at least the screens are the same distance away and in the same angular area. You can easily watch both screens. With the U, you'll be back and forth between the two, refocusing and changing your field of view.

      --


      Remember, You are unique...just like everyone else.
    3. Re:I don't understand the tablet controller by aliquis · · Score: 1

      I think the tablet is very cool and they have done similar things with GBA connected to the Gamecube for Zelda Four Swords for instance to.

      You could do things like FPS games and not use the big screen. You could show inventory / map there in a multi player game and be allowed to watch it without interupting the others. It can also be used for continuing game play even though someone need the big screen for something else. It can handle touch. I guess it can replace a portable console (locally / for games where that is fitting) while at the same time having more powerful hardware.

      You can likely do a lot of cool stuff IF YOU START THINKING IN NEW WAYS AND ABOUT THE POSSIBILITIES instead of "how do this affect what I already have?"

      I've played Battlestar Galactica the boardgame quite a few times and it's got traitor rolls within it. Some people enjoy a game called Werewolf which also do these things. You could likely do such games using those controllers to where you show some information for SOME players but not everyone.

      Say you had a bomber man clone or mario kart and you pick up items. Now you can hide what items you have instead of showing them for everyone.

      If something like Kirby Canvas course was played on the big screen you could still use the controlled for the touch input.

      So on so on.

    4. Re:I don't understand the tablet controller by Soluzar · · Score: 1

      It's a fair point, and one which I admit to having thought of when composing my original snappy reply. There is an issue there. I can't yet say if it's a serious one or if people will adjust easily.

      Nintendo are obsessed with dual screens though. They were doing this as far back as the GameCube. Remember you could like up a GBA which would serve as a secondary screen.

      Nothing if not consistent, Nintendo.

  24. They Made Their Bed by organgtool · · Score: 2

    Nintendo did this to themselves when they abandoned hardcore gamers to cater to casual games with the Wii. That move will always come back to bite you because the casual users are fickle while hardcore gamers will get you through the rough times. And sure enough, casual gamers have moved on to Facebook, tablets, and smartphones, and Nintendo doesn't have anyone left to sell consoles. I used to buy Nintendo consoles because I could play most of the great games available on other systems as well as Nintendo's excellent titles. But ever since the Wii, Nintendo lost most of the decent third-party developers which meant that hardcore gamers would have to buy the Xbox 360 or Playstation 3 to be able to play those games. When that happened, many of the developers and the gamers haven't looked back. Luckily for Nintendo, they're still selling decent numbers of portable units, but the Wii U is in serious trouble. There's no doubt that it will pick up a bit when more first-party titles come out and after an inevitable price drop, but right now most of the hype is around the Xbone and PS4. At this point, I just don't see them making a miraculous comeback and I can't help but wonder if this is their last console. If they did another console, it would have to be absolutely revolutionary - my vote is for a fully immersive virtual reality experience, but I'm not going to hold my breath for that.

    1. Re:They Made Their Bed by PRMan · · Score: 1

      But all they have to do is make great Nintendo titles for the Wii U. The same titles that people like me have been playing and replaying since the NES when we were kids. But they haven't done that for some reason.

      --
      Peter predicted that you would "deliberately forget" creation 2000 years ago...
    2. Re:They Made Their Bed by organgtool · · Score: 1

      That is all they would have to do to get you back (as well as some of the other die-hard Nintendo fans). But there are a lot of other people who won't buy the console at all due to the lack of third-party support. Those people are too busy playing the tons of games available for the Xbox 360 and PS3 as well as anticipating their successors. As great as Nintendo games are, it's a lot to ask of someone to buy a console where the only worthwhile titles are first-party. And it's a lot to ask of Nintendo to create enough first-party games to compete with the huge library of games available on Microsoft and Sony's systems.

    3. Re:They Made Their Bed by kamapuaa · · Score: 1

      That's not true. Gamecube didn't have decent 3rd person titles either, and the N64 was pretty sparse.

      --
      Slashdot: providing anti-social weirdos a soapbox, since 1997.
  25. Re:As compared to the XKeystroke article, below by Anonymous Coward · · Score: 0

    You give the government far too much credit. :P

  26. Wii Eww by TheSkepticalOptimist · · Score: 0, Troll

    Nintendo is dead, they just don't know it yet.

    160,000 units sold in a quarter usually represents an EOL console, actually Xbox360 and PS3 are selling more in spite of them being EOL. PS4 and Xbox One individual pre-sales have already surpassed Wii U total sales.

    This is not a company on a comeback, this is a company in its death throes.

    Nintendo made the mistake of putting ZERO R&D into the Wii U, instead just beefing up the Wii and adding a stripped down DS touchpad gimmick. If sales for Wii U consoles are this low NOW, 3rd parties are NOT going to support the platform. Heck it would even be a loss for Nintendo to invest in their own first party franchises at this point as even if every Wii U owner bought a first party title, they could still not recover development costs of the game. It would take NIntendo 5+ years to re-architect a new system that would match or rival those from Sony or Microsoft, they simply do not have it in them to do so though.

    Also if Nintendo is going to do things like clone Mario Bros and call it Luigi Bros ( I mean this is so clearly a cloned title), then their consumers are going to get tired of this kind of lazy cheap ass game development quickly.

    Nintendo is the next Sega. They will have to bow out of hardware because nobody wants to buy their hardware anymore, but they still have huge popularity in their software franchise. If their Japanese pride and arrogance doesn't get the best of them, then spinning off Mario and Zelda and Metroid as tablet games will be their only savior. Heck even releasing an official SNES or GameBoy emulator for the tablet might drive them to more profit then the fledgling Wii U and requires minimum investment in money and effort.

    And don't be an asshat and claim they will come back from this. Unless you are 8 nobody cares about Nintendo anymore. Everyone over the age of 8 was burned by the Wii and its one trick pony, they will refuse to invest in Nintendo hardware again.

    --
    I haven't thought of anything clever to put here, but then again most of you haven't either.
    1. Re:Wii Eww by Anonymous Coward · · Score: 0

      Just to comment on the Luigi DLC for Mario, I was pretty shocked.

      I mean it's still a good amount of "content", but it literally just re-uses the same world map, just changes the levels. They aren't asking full retail price for it, but it's also not giving a penny more effort than that asking price.

    2. Re:Wii Eww by UnknownSoldier · · Score: 1

      As a long time game dev & gamer I think I agree with your conclusion and hope your post gets modded up.

      The Wii was literally a 2x GameCube. They "won" that round of consoles focusing on gameplay over "flash". It is sad to see them trying to do the same thing with the Wii U and failing. The marketing dept. alone should be fired for dumb naming.

      Your comment about Nintendo focusing on Software like Sega is very interesting! Nintendo has a long history of "gimmick" or "fad" hardware and I think it has finally run it course. I just don't see how there can be another round of consoles after the Xbone and PS4 now that they are using commodity off the shelf hardware. The Kinnect / Move is basically a bust -- what kind of gimmicky hardware is Nintendo going to introduce to entice players? They had their chance with the Wii controller. Fool me once shame on you, fool me twice shame on me.

      I too don't see how Nintendo can survive. They can only milk the Mario, Zelda, Metroid, Pokemon, PikMin francise stuff for so long before kids get bored and there isn't enough critical momentum / mass / interest.

      Sad to see that my analysis isn't flawed and other people are seeing the same writing on the wall. :-(

      RIP Nintendo. You gave us some good games.

    3. Re:Wii Eww by Anonymous Coward · · Score: 0

      Despite their inability to court 3rd party devs for AAA titles they still make it all but impossible for indie devs to release games for Nintendo hardware...why should i buy a console and support a company I can't make games for? People complain iOS is locked down, the $100 dev account for iOS is nothing compared to the wacky requirements for getting a game out for Wii or DS. When you have a problem with a lack of titles telling indie devs to pound sand is not the way to go.

    4. Re:Wii Eww by SuiteSisterMary · · Score: 1

      Hah. I never thought about it that way, but you're right; the Wii U should have been called the WiiDS.

      --
      Vintage computer games and RPG books available. Email me if you're interested.
  27. BluRay vs. DVD and Wii U vs Wii by LostMyBeaver · · Score: 1

    When BluRay and HD-DVD came out, it offered better quality video to people who didn't really need it. Sure high definition was nice, but it wasn't really a good enough reason to toss out the old DVD stuff to make room for it. Besides, with video downloads and online rentals coming about, there was just not a good enough reason for it. Add to that the fact the Blu-Ray DRM was so damn restrictive that people were constantly having to update their BluRay player to handle new films....

    DVD on the other hand introduced a much simpler format for viewers than VHS. It took the world by storm by adding a huge amount of value beyond earlier formats.

    Wii was amazing because it added the motion controller and games like workout games and such.

    Wii U doesn't actually offer anything that can be considered value. Nintendo will almost certainly destroy their entire market since Wii people just don't see the value in upgrading. We want the new games, but the cost of the console is too high.

    If Nintendo really wanted to make it work, they'd have made a Wii 2 with internal storage, a simpler online game store, added backwards support for Wii games and made it HD. Wii U is just not interesting.

    P.S. my friends with kids who need their first consoles are buying Wii not Wii U. The Wii U controller is too big and unmanageable for the kids.

    1. Re:BluRay vs. DVD and Wii U vs Wii by Anonymous Coward · · Score: 0

      If Nintendo really wanted to make it work, they'd have made a Wii 2 with internal storage, a simpler online game store, added backwards support for Wii games and made it HD. Wii U is just not interesting.

      I'm... I'm sorry.. did you mean something OTHER than those things? The Wii U(2) has internal storage, I don't know what you could complain about the online store other than it's general lack of zippy-ness but simpler? The Wii U is backwards compatible with Wii games, and the Wii U is HD.

      What they should have done was release it with more 1st tier Nintendo games and at a lower price point. Nintendo consoles aren't $300, not if they want to sell. I was surprised by some of the 3rd party games such as the Zombie game: it seems like they are telling hard-core gamers to come back, that they will have more to offer them this time. Maybe they thought that Hardcore gamers would drop $300 at the blink of an eye, but they're going to have to earn those people back. People like me, well, I'm really just waiting for the price to drop to $249 or below and hoping there will be more games by then.

  28. Games, Games, Games, Games, Games by Anonymous Coward · · Score: 0

    They, I regret to say this, need to have a Balmer Moment.

  29. Re:As compared to the XKeystroke article, below by Millennium · · Score: 1

    I don't understand. What am I giving the government credit for?

  30. The Controller failed big time by MindPrison · · Score: 1

    What destroyed the Wii U for me, was the GIANT fischer Price controller.

    I bought one as soon as it came out, for the HD definition part. The controller with a resistive (one touch only) screen (no multitouch) was a dodo bird. Doomed from the start.

    I got the wiimote later on, and was relieved, even though I did not have a WII (the old wii...not the new Wii U). And the games (that was compatible with the Wiimote) was a lot more fun as I had to move my entire body to slash and dice with the sword. The Wii U's touch-pad...just plain old fashion sucks.

    Please PLEASE Nintendo...do NOT make another mistake like that. The Wii U gamepad is probably the biggest dodobird in the world, biggest mistake ever, not even the clumsy PS3 move controllers comes close to this big mistake.

    What where your developers thinking?  No one even bothers making new and interesting games for this dodobird. I tried hard to think of cool things, but a single touch screen? What WAS your developers thinking?

    --
    What this world is coming to - is for you and me to decide.
    1. Re:The Controller failed big time by Xest · · Score: 1

      I actually like it (and I hated my Wii, was the biggest dissapointment ever). It's very comfortable to hold and offers some pretty cool new gameplay features in games like Lego City Undercover.

      I don't really care if it's resistive of capacitive, multitouch or not, if it adds fun new gameplay features and is comfortable then that's fine and it really does do exactly that.

      Perhaps the only complaint I'd have is battery life, you only seem to get about 8 hours out of it, that is a bit more and I prefer to use it cable free so it's annoying having to plug it in sometimes.

    2. Re:The Controller failed big time by Anonymous Coward · · Score: 0

      wow, you didn't actually use your wii U for more than playing A game did you. you don't own ANY older games, and no interest in playing multiplayer with friends... Your imagination is pretty defunct if you can't imagine at least 5 awesome uses for that controller

  31. Pikmin 3 by Anonymous Coward · · Score: 0

    I understand all the negative comments here, but really, it's just that Nintendo haven't provided enough reasons to purchase to get a large number of individuals on board. I've been extremely happy with each and every Nintendo system purchase I made- missing only a couple since the NES like the first generation GameBoy and the first DS- but I've been delaying a WiiU purchase. That all changes on August 4.

    The Pikmin games rule, and I fully expect that one game to provide enough entertainment to my whole family to justify the WiiU price.

  32. Pretty much agree by goldcd · · Score: 1

    I guess the bit they missed was realizing that the ipad was just a games machine - did other stuff as well.
    I'm never one to praise Sony, but with the VIta they at least pitched it right - we make games consoles. We've made the best portable games console we could. If you want a portable games console, please buy it.
    I frankly fail to see if Nintendo think that the future is a touch screen, why they didn't just go software only. Square seem to have leapt into the tablet market with both feet, and just ignored the rest of the market and priced at the level they feel their games are worth.
    Now I still feel that I'm missing out playing games on my phone, compared to a console, but with controller APIs just around the corner and the ability to shove something onto a bigger screen if you feel like it - I really can't see myself buying another console.

  33. I don't know if unique is good by rsilvergun · · Score: 1

    If I want to play a DM'd dungeon crawler there's tonnes of web apps for that on PC. Same with RTS, and it doesn't even cost much more (Starcraft I and any of the 20+ rts' on Gog with web support run fine an a low end laptop). Heck, for the RTS a Wii U costs more after buying 3 more of those tablet things.

    Also, I found it annoying as heck to keep staring down at the tablet while playing Rayman Origins.

    I agree with you on sports games, but that basically means EA, and I don't see EA getting behind Nintendo too strongly. Nintendo doesn't have a good track record of playing nice with their 3rd party licenses....

    --
    Hi! I make Firefox Plug-ins. Check 'em out @ https://addons.mozilla.org/en-US/firefox/addon/youtube-mp3-podcaster/
    1. Re:I don't know if unique is good by Windwraith · · Score: 1

      Buying more tablet things? Why? You can only hook one to a console, and only one.

  34. HD needs bigger faster disc and more geometry by tepples · · Score: 1

    Textures are more dependent on the memory available than the output resolution

    More output resolution needs larger textures, and this in turn needs not only more memory (RAM) but also more memory (ROM) and faster access to the memory. In addition, more output resolution needs more geometry, and some of the shortcuts in modeling for SD/ED don't apply as well to HD in the same way that the low-definition models of Doubutsu no Mori for N64 stuck out like a sore thumb when the game was ported to the GameCube as Animal Crossing. (They fit in better in Wild World for DS, which is also low-definition.) Imagine if the Wii remake of GoldenEye 007 had stuck with the old blocky LD meshes from the N64 even with enlarged textures to cover the upgrade from 240p to 480p.

  35. It depends on how Japanese law works by rsilvergun · · Score: 1

    In America if a publicly traded company has a huge hit like the Wii and doesn't follow it up they get eaten alive by their investors. We even have a name for it: Bained, after Bain Capital, the company most famous for it.

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  36. But they aren't in EMUya by tepples · · Score: 1

    But how do you connect your old cartridges to your OUYA so that you can get legal ROMs to put into emulators? A Retrode adapter works for most Genesis and Super NES games but costs about as much as the OUYA console itself and doesn't work with NES games. If the Discover menu had a section like Wii Shop's Virtual Console, with one-click access to a large variety of well-known 8-bit games, I could understand. But I haven't seen a lot of official rereleases of classic console games on OUYA, except for the Android remake of Final Fantasy III (not VI). There are no NES-era games for sale in EMUya's DLC store, for instance, just a bunch of modern-day freeware plucked from PDRoms and NESdev. (Not that there's anything wrong with the games in particular; I enjoyed them when they originally showed up on the NESdev board. But they're not exactly close substitutes for one's favorite NES games.) EMUya publisher Oriku really needs to do deals with the major NES third parties to get content.

    1. Re:But they aren't in EMUya by Anonymous Coward · · Score: 0

      Use a Retrode.

    2. Re:But they aren't in EMUya by tepples · · Score: 1

      A Retrode adapter works for most Genesis and Super NES games but costs about as much as the OUYA console itself and doesn't work with NES games.

      Use a Retrode.

      First, it's sold out on stoneagegamer.com. Second, there's no plug-in adapter for NES Game Paks or Famicom cassettes. Third, for the price of an OUYA console ($100) and a Retrode ($90), I could buy a Wii console ($130) and ten Virtual Console games.

    3. Re:But they aren't in EMUya by Anonymous Coward · · Score: 0

      Why are you looking on a third party site? The official site, retrode.com, has the Retrode 2 in stock for $65. There are also official Retrode adapters for N64, GB/GBA and SMS. If you want to play NES games, you could either use a NES to SNES adapter with the Retrode or buy a $15 NES compatible console. $99 Ouya + $65 Retrode is much cheaper than buying a Wii + Wii gamepad + rebuying all of the games that you already own. Hell, even if you bought Ouya + Retrode + adapters + NES compatible console it would still be cheaper.

    4. Re:But they aren't in EMUya by Anonymous Coward · · Score: 0

      Never mind. I just checked to see which games are available on the Wii Virtual Console and it's only a tiny handful. I guess you're happy with a selection of only 93 NES games and 67 SNES games, most of which aren't even good titles. I'd rather go for an Ouya + Retrode and be able to play all of my existing, already paid for cartridges.

      Comparing the Wii's extremely limited ability to play old games is just a joke.

    5. Re:But they aren't in EMUya by tepples · · Score: 1

      use a NES to SNES adapter with the Retrode

      I wasn't aware that someone had figured out how to make such an adapter. Google retrode nes snes adapter doesn't produce anything relevant. The NES architecture differs from pretty much everything else the Retrode supports in that it has two cartridge buses.

  37. Online pickup groups with strangers by tepples · · Score: 1

    Left 4 Dead does a similar thing, but it requires every player to have their own copy of the game, and be sitting on their own TV, with their own console/computer, etc. Wii U could bring that concept to a single living room couch.

    Some people don't want to have to gather all participants physically, especially with friends who live hundreds of miles away. I've talked to some Slashdot users who can't even coordinate schedules for an online friend match and instead prefer to play in pickup groups with strangers. Nintendo's child-friendly "friend code" policy has hurt its value proposition for stranger play.

  38. No iOS 7 on iPod touch 4 by tepples · · Score: 1

    The console's tablet controller doesn't offer anything that people's existing smartphones and iPads can't do better.

    What the Wii U GamePad has that the vast majority of phones and tablets lack is physical buttons. I tried playing the demo of Pixeline and the Jungle Treasure on a Nexus 7 tablet and it was far more difficult to control than Super Mario Bros. 3 on my NES. I played a game that's pretty much the same thing on my cousin's OUYA console (Giana Sisters) and it was far more enjoyable.

    On top of what Android already supports

    It's not necessarily what Android supports as what people already own. I can think of only three name-brand Android devices that ship with a physical controller: the Sony Xperia Play gaming phone with a slide-out controller like the PSP Go, the Archos GamePad gaming tablet with buttons on the sides like an original GBA or a Wii U GamePad, and the NVIDIA Shield gaming tablet with a flip-up screen like the GBA SP. Otherwise, you have to either buy an obscure JXD gaming tablet (do those even have Google Play Store?) or buy a controller that clamps onto your phone, and I haven't seen evidence that people are going to buy a $40 controller just to play one $3 game.

    iOS 7 will ship with native physical controller APIs

    Because iOS 7 requires 512 MB of RAM, it won't work on any iPod touch sold before October of last year. This means any third-party controller is going to have to do keyboard emulation, like the iControlPad and iCade, in order to work with all devices that people already own.

  39. What HTPC game replaces Smash Bros.? by tepples · · Score: 1

    the same ones that I saw playing Wii units and Nintendo handhelds are now playing angry Birds on their tablets and have replaced their handhelds with a smartphone

    Was this true of Smash Bros. fanatics as well? What HTPC game replaces Brawl, for example?

    1. Re:What HTPC game replaces Smash Bros.? by hairyfeet · · Score: 1

      Dude nobody is gonna buy a $350 console for a single game, nobody. with the Wii Nintendo burnt too many bridges by letting an assload of shovelware get dumped for it so you ended up with game after game that did the "Wii Waggle" and that was it. You could count the really good Wii games on 2 hands and have fingers left over and they were nearly ALL made by Nintendo.

      So while i'm sure you'll get a few hardcore fanboys that buy it, the kind that sleep on Mario sheets and have gone to a party dressed as a Nintendo character but how many of those do you REALLY think are out there? Not enough to entice third parties and not enough to get Nintendo out of dead last that's for sure.

      --
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  40. Wii GPU == GameCube GPU by tepples · · Score: 1

    You don't think they bothered putting the old hardware somewhere on that R700-series GPU do you?

    Actually, I think they did. After 12 years of process shrinks, a GameCube GPU wouldn't occupy much die space.

  41. Wii-U could sell better if by Anonymous Coward · · Score: 0

    Hello.... If they came out with more Wii-U games maybe they would sell more consoles. Why would you buy the Wii-U so you can play the old Wii games???
    Another thing that would help boost Wii-U sales, stop selling the wii. Now that there is rocket science at its best!

  42. Then only upscale games known to work upscaled by tepples · · Score: 1

    The possibility of glitches on games that haven't gone through QA in the emulator is why Microsoft authorized the Xbox 360's official Xbox emulator only for about half the Xbox library.

  43. Blocky ass N64/DS models by tepples · · Score: 1

    The analogy to PNG vs. SVG isn't perfect, as SVG uses Bezier paths that are defined as the limit of a tesselation process. Old-school 3D games, on the other hand, use triangles or quadrilaterals as the primitive and most weren't coded with real-time tesselation in mind. Would you want to play GoldenEye 007 with blocky N64 models at 1080p? Sometimes you really do need more geometry to make a scene look good in high definition. Besides, roundoff error often leads to gaps between polygons when things are upscaled.

    1. Re:Blocky ass N64/DS models by TheSpoom · · Score: 1

      Would I play GoldenEye 007 on an N64 emulator in higher resolution? Yes. Yes I would.

      I was just trying to point out that it's not quite as ridiculous as CSI's "enhance".

      --
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  44. FantaVision by tepples · · Score: 1

    What first party exclusives were available on day one of the PlayStation 2 launch? It was pretty much just FantaVision, and that's been described as "a steaming pile of tech demo and nothing more."

  45. Virtual Boy auto-pause by tepples · · Score: 1

    you had to regularly (sometimes every ten or so minutes) have to recalibrate the [Wii MotionPlus sensor].

    But was that any worse than having to rest your eyes every few minutes with a Virtual Boy or 3DS?

  46. Hilarious... by Anonymous Coward · · Score: 0

    Since I'm in pretty much the same boat. I haven't bought a new game since like 2010 (X3TC for the record), and having chosen to take the mentality 'If it doesn't come with a disk and without online activation, it's not worth playing.' I've found surprisingly little left to buy at this point. There's a few Star Wars games that have remained on the shelf (Although between the LA closure, and selling to disney, they're not getting my money anymore either.), but EVERY SINGLE OTHER game requires either Battle.Net, Origin, Steam, or an Online subscription (I'm including Guild Wars in this last one, since if the servers ever shut down your software is now worthless.)

    As it is thanks to the 'consumption' mentality that has infected games a few '06-'09 games I have are similiarly hobbled, having relied on gamespy for matchmaking and without client-side server options to allow players to continue running after the services were discontinued. Long story short, other than the occasional indulgence in F2P mmos or the occasional Open Source game (A number of which are getting quite impressive nowadays.) my purchasing/playing habits have almost totally dried up.

  47. Wii U hate by Anonymous Coward · · Score: 0

    I notice there are two types of people, people that own a Wii U and love it, but wish there were more games, and then there is everyone else who seems to have no clue what the system is about or what the features of the system are. Someone compared it to an iPad? lol seriously go find someone with a wii U and actually sit down and play it. When the games come, the tune will change. I've loved every game I've played on it so far. The controller is actually bad ass and a great feature, especially the remote play. I keep finding myself wishing my other systems had the same functionality. Hell, nvidia created a dedicated product just for that.

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