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Valve Announces Family Sharing On Steam, Can Include Friends

Deathspawner writes "Valve has today announced its next attempt at a console-killer: 'Family Sharing' is a feature that will allow you to share your Steam library with family and close friends. This almost seems too good to be true, and while there are caveats, this is going to be huge, and Valve knows it. As Techgage notes, with it you can share nearly your entire Steam library with family or friends, allowing them to earn their own achievements, and have their own saved games. 'Once a device is authorized, the lender's library of Steam games becomes available for others on the machine to access, download, and play. Though simultaneous usage of an account’s library is not allowed, the lender may always access and play his games at any time. If he decides to start playing when a friend is borrowing one of his games, the friend will be given a few minutes to either purchase the game or quit playing.'"

263 comments

  1. Steambox by Anonymous Coward · · Score: 5, Interesting

    As long as Steambox allows me to play games with a keyboard and mouse, it will be a superior choice to any other console.

    1. Re:Steambox by Anonymous Coward · · Score: 0

      What Steambox?

    2. Re:Steambox by spire3661 · · Score: 1, Informative

      A Steambox is a PC styled as a gaming console. You generally only play games on the system and it is dedicated to gaming/entertainment. I have 3 Steamboxen.

      --
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    3. Re:Steambox by gl4ss · · Score: 1, Interesting

      What Steambox?

      it's like buying a mid range pc to run steam and pay extra to valve for it. for some reason people are waiting for it anxiously. I never understood why, especially if they want to use kb and mouse. just buy a pc.

      typed on my laptop. with wireless kb. with wireless mouse. sitting on my sofa, typing on a 55" screen. I genuinely don't understand why the fuck I would like a steambox, since all the games on steam work perfectly with this and this is a proper pc to boot.

      --
      world was created 5 seconds before this post as it is.
    4. Re:Steambox by lgw · · Score: 1

      Most laptops have crap for vid cards, and so can't play any kind of demanding 3D game. That's about it though.

      --
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    5. Re:Steambox by Anonymous Coward · · Score: 0

      this is a proper pc to boot.

      Except for the fact that the keyboard appears to be malfunctioning sporadically.

    6. Re:Steambox by hairyfeet · · Score: 1, Informative

      Sorry, wrong. Steambox is the name of the new valve console and if the rumors are true its gonna be a game changer. Instead of being stuck with one company making one console with one set of hardware, imagine that YOU get to decide what hardware and form factor its in. You can DIY or buy from one of several vendors, want it in a laptop? As long as that laptop meets the minimum specs you can install SteamOS (based on Linux, hence why Valve came out with steam on Linux, to get the bugs out) and you're golden. Want it in a traditional console shape? Several vendors to choose from.

      If this takes off I could see it totally changing the landscape, FINALLY giving console the ability to choose vendors and stores that we PC owners have always enjoyed. This is why my sales of HTPCs have gone up of late, as the increased competition (Steam,GOG,Origin,Desura,GMG,Humble Bundles,etc) makes PCs a MUCH lower cost gaming platform and with Steambox the average Joe will finally be able to just walk into any store and buy a prebuilt system that will open everything up!

      Ironically this is happening at the same time that both major console OEMs are about to release their most bloated platforms yet thus losing one of the biggest selling points for consoles, how they run "bare metal" and thus dedicate every drop of CPU/GPU to gaming. Both the Xbox N and PS4 have been reported to use a full 4GB of the 8GB of memory for the OS, probably for all that TV crap that honestly many won't use nor need as most TVs have that "smart TV' crap built in, and as Jim Sterling noted with this last generation consoles have become just very crappy PCs and if Valve manages to pull this off it will be trivial to turn hundreds of millions of PCs into nice consoles.

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    7. Re:Steambox by Anonymous Coward · · Score: 0

      Most Intel laptops have crap for vid cards, and so can't play any kind of demanding 3D game. That's about it though.

      TFTFY. AMD4teh win lolmgwtfbbsauace, or whatever.

    8. Re:Steambox by Silvrmane · · Score: 2

      I bought an Asus Republic of Gamers laptop. I can run everything I've thrown at it at full graphic settings, with one small exception - it slows down a tad when I turn on ambient occlusion shadows in Bioshock Infinity.

    9. Re:Steambox by jxander · · Score: 4, Informative

      So, you call GP wrong, and then say the exact same thing.

      Steambox is a PC designed to hook up to a TV instead of a monitor, with the primary intent of playing games. Valve was the first company to really start pushing this concept, and are currently working on creating a mass produced unit themselves... hence the name is based on their Steam platform. Whether you build it yourself, or buy a pre-built unit from Valve or their partners is immaterial. Whether you limit yourself to Steam games or the other potential vendors (per your list) is also immaterial.

      Best part is, GGP was most likely a sarcastic remark. A tongue in cheek reference to the fact that valve has talked about a mass-produced Steambox for years now, yet nothing has hit the market.

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    10. Re:Steambox by rsilvergun · · Score: 3, Interesting

      We're all hoping Valve will subsidize the hardware like the rest of the console manufactures and we'll get mid range PCs for $200 bucks cheaper.

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    11. Re:Steambox by Kalriath · · Score: 2

      You told us what a Steambox is, but what's a Steamboxen?

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    12. Re:Steambox by mjwx · · Score: 1

      Steambox is a PC designed to hook up to a TV instead of a monitor

      So basically Steambox is a PC.

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    13. Re:Steambox by wonkey_monkey · · Score: 3, Informative

      steambox n. pl. steam-box-es pretentious pl. steam-box-en

      --
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    14. Re:Steambox by Kelbear · · Score: 1

      The real difference between a console and PC has nothing to do with hardware.

      It's about control. If you control the environment the games run in, it's a PC. If someone else controls the environment, it's a console.

      The result is that consoles have consistent environments and regulation, and the benefit of having a target spec for developers to design towards.

      PCs are multi-purpose, and can run mods. They also add a wide variety of potential hardware configs that developers will need to test against.

      But the actual size/shape/hardware of the device has nothing to do with whether it's a PC or a console. All of those things will change over the years. In the end, It's about control.

    15. Re:Steambox by kbx911 · · Score: 0

      steamboxen lol nice word

    16. Re:Steambox by kbx911 · · Score: 0

      so if i have steam and all my games on the laptop, and i connect the laptop to the bravia tv using hdmi cable and then use the big picture mode in steam, then am i using a steambox?

    17. Re:Steambox by JarinArenos · · Score: 1

      Best part is, GGP was most likely a sarcastic remark. A tongue in cheek reference to the fact that valve has talked about a mass-produced Steambox for years now, yet nothing has hit the market.

      And isn't likely to happen in the near future, either, considering that they basically canned their entire hardware department for over a corporate culture conflict.

  2. No co-op by sunami · · Score: 3, Interesting

    Still no ability to play multiplayer with somebody without them buying the game, the one spot where I feel consoles definitely have the advantage over PC games.

    1. Re:No co-op by war4peace · · Score: 3, Insightful

      I think this functionality depends on how the game is implemented, rather than what Steam can do about it.

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    2. Re:No co-op by intermodal · · Score: 5, Interesting

      Perhaps that will come. But still, this is a step that Valve didn't have to take, and another reminder that as far as global companies controlling intellectual property are concerned, Valve is about the closest we've got to a "good guy" to root for.

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    3. Re:No co-op by PhxBlue · · Score: 4, Insightful

      Still no ability to play multiplayer with somebody without them buying the game, the one spot where I feel consoles definitely have the advantage over PC games.

      Don't console gamers have to have two copies of the game to play multiplayer, too?

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    4. Re:No co-op by Anonymous Coward · · Score: 0

      They do. He's just being a troll.

    5. Re:No co-op by jeffmflanagan · · Score: 4, Informative

      I believe so. Maybe he's talking about split-screen on the same console, which seems to be available on more console games than PC games.

    6. Re:No co-op by twistedsymphony · · Score: 2

      I'm fairly certain he's referring to "local multiplayer" in which 2-4 people play on the same hardware. Personally I see this as a major benefit of console gaming that has kept me from gaming on PCs for decades.

    7. Re:No co-op by cbhacking · · Score: 1

      For games that don't offer split-screen, yes.

      On the other hand, if I want to play one game (say, Halo: ODST) while a friend plays a *different* game, say Halo 3, we can do that. Even though I, and not he, own both games. Steam doesn't let you do that, even with this so-called "Sharing" feature. I didn't want to share access to my account's games list, I wanted to share access to my games, individually. Don't let us both play Foo at the same time if you must, but if I want to play Foo and he wants to play Bar, why the fuck not?

      DRM is such incredible bullshit. Steam included.

      --
      There's no place I could be, since I've found Serenity...
    8. Re:No co-op by rotaryexpress · · Score: 2

      Perhaps that will come. But still, this is a step that Valve didn't have to take, and another reminder that as far as global companies controlling intellectual property are concerned, Valve is about the closest we've got to a "good guy" to root for.

      Except for when they change this ToS and if you don't agree to something you're locked out of all the games you had purchased previously...

    9. Re:No co-op by LordNimon · · Score: 1

      There are some loopholes with downloadable games on Xbox and Playstation that lets two people play the same purchased game.

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    10. Re:No co-op by Bam_Thwok · · Score: 1

      Split screen

    11. Re:No co-op by intermodal · · Score: 1

      always a risk and possibility.

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    12. Re:No co-op by Anonymous Coward · · Score: 0

      Valve does allow split screen in a lot of there Co-Op games (Read Left 4 Dead series.) however it takes some modding to make it work. But my brother and I used to play L4D split screen all the time when I was home from college.

    13. Re:No co-op by LordNimon · · Score: 1

      I meant to add "... play the same purchased game at the same time on two different consoles, even against each other, using two different accounts".

      --
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    14. Re:No co-op by StrangeBrew · · Score: 0

      For games that don't offer split-screen, yes.

      On the other hand, if I want to play one game (say, Halo: ODST) while a friend plays a *different* game, say Halo 3, we can do that. Even though I, and not he, own both games. Steam doesn't let you do that, even with this so-called "Sharing" feature. I didn't want to share access to my account's games list, I wanted to share access to my games, individually. Don't let us both play Foo at the same time if you must, but if I want to play Foo and he wants to play Bar, why the fuck not?

      DRM is such incredible bullshit. Steam included.

      I only partially agree with you. It is total bullshit that I can't have two machines running two different games from my Steam account, yet I'm willing to sacrifice that flexibility to legally acquire fairly current games for insanely cheap prices. Steam sale prices on modern games often beat what even department store bargain bins can offer on games that are a decade old.

    15. Re:No co-op by Anonymous Coward · · Score: 0

      Negative nancy.

      Right now that's just not the case. When/if it does happen, you can be damn sure someone will make a "decrypter" of sorts that'll allow you access to the games that you should've backed up by that point in time.

      So get yourself an external hard drive, back those games up and keep it in storage.

    16. Re:No co-op by vux984 · · Score: 1

      Still no ability to play multiplayer with somebody without them buying the game, the one spot where I feel consoles definitely have the advantage over PC games.

      Your being far too cynical here; this is a HUGE deal.

      Consoles require you to have two copies of a game to play multiplayer too for the same class of multiplayer play.

      The notable exception being split-screen multiplayer, and steam supports split screen multiplayer with just one copy the same as any console -- its the games that don't offer it. Its nothing to do with steam that few pc games support split screen multiplayer games -- and as more people are hooking their PCs up to the TV and buying game controllers -- then there might soon be enough of a market for split screen games on the PC to justify making them.

    17. Re:No co-op by Anonymous Coward · · Score: 0

      You know there are some PC games that actually had split-screen multiplayer, right?

    18. Re:No co-op by darth+dickinson · · Score: 1

      Isn't that exactly what "family sharing" does?

      FTA: "See a family member's installed game that you want to play? Send them a request to authorize the computer. Once authorized, the lender's library of Steam games become available for others on the machine to access, download and play. "

    19. Re:No co-op by Anaerin · · Score: 5, Informative

      Read more carefully. The ENTIRE LIBRARY is shared. And not on a per-game basis, it's all or nothing. And if you (as the sharer) decide you want to play one of your games while someone is using your library, they get booted, even if it's not the same game. And if you're sharing your library with two other people, only one of them can play any game at a time. So you can't play Portal while friend A plays CS:GO and friend B plays HL2.

    20. Re:No co-op by Anaerin · · Score: 1

      Consoles require you to have two copies of a game to play multiplayer too for the same class of multiplayer play.

      So does this. If you want to play your copy of any game in your library while someone is using it, they get booted. Even if it's a different game. 'cause it's the whole library that is shared, not individual games.

    21. Re:No co-op by locopuyo · · Score: 1

      StarCraft 2 recently added the ability to do this. You can join a party using the trial version and as long as someone in the party has the full version of the game everyone is granted access. The only restriction is you are limited to terran for ladder games.

    22. Re:No co-op by cbhacking · · Score: 1

      Ha! That actually goes all the way back to WC2, never mind SC1. Good to see them getting back to one of the things that helped make SC a big deal, though. Does it allow offline LAN play yet?

      Also, just to be clear: "this" is "play the same game with a friend without buying it". StarCraft may allow it, but Steam does not and nothing in this announcement changes that.

      --
      There's no place I could be, since I've found Serenity...
    23. Re:No co-op by DrGamez · · Score: 1

      How is this different?

      I have Street Fighter I want to play with a friend. We both show up and play on the same screen. If they want to play while we are at different houses, they will need their own copy, so we can play online.

      The scenario I've described is exactly the same for Steam as it is for consoles here.

    24. Re:No co-op by DrGamez · · Score: 1

      This is 100% the case for digitally sourced games.

      I do not see a way for Valve to implement per-game sharing until they also implement some kind of first-sale doctrine rights. If you can just lend out X games to X people where X is the amount of games in your inventory - entire groups would just go in on one huge "group library". Even for Valve that's kind of hard to justify from a business perspective.

    25. Re:No co-op by Anonymous Coward · · Score: 0

      Valve is about the closest we've got to a "good guy" to root for..

      I love this. Take MS's idea that everyone trolled, brand it with Steam, and the internet celebrates it instead of lamenting it..

    26. Re:No co-op by Anonymous Coward · · Score: 0

      oh, and also hamstring it.

    27. Re:No co-op by jxander · · Score: 1

      I have a feeling that "couch multiplayer" will be directly tied to the success of Steambox.

      Right now, squeezing three extra people around my 24" monitor is a bit tricky (despite it actually having much better resolution than my 1080 TV ... but I digress) Getting 4 controllers wired up (wireless) and working is another hurdle. I hear XBox controllers can be made to work, but I'm currently using those for my XBox. All in all, it's more trouble than it's worth, and not very high in demand.

      If Steambox supports multiple controllers natively, then the hurdles are gone, and the demand will rise. I've seen a few old arcade games (Dungeons and Dragons, Golden Axe, etc) that would be perfect for this. Time will tell.

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    28. Re:No co-op by BenJeremy · · Score: 1

      Co-op and multiplayer is obviously allowed - provided you aren't trying to play multi-player with the person you are "borrowing" the game from.

      Why is this a problem? If the game is that great that you want to play with the person you are borrowing it from, then buy it... or "borrow" it from another friend/relative who isn't playing at that time.

    29. Re:No co-op by Somebody+Is+Using+My · · Score: 2

      I'd just be happy if I could run Steam with the /same/ account on two (or more) different computers simultaneously. Not to play the same game, but having the ability to play one game on one PC and a completely different game on another seems like something those geniuses at Valve should have figured out how to do by now.

      Unless that's what this update does. They say it allows you to "authorize another device" but that does not necessarily indicate the same account can be used at the same time.

    30. Re:No co-op by Anonymous Coward · · Score: 0

      I read somewhere that the Steambox will be able to play on two (or more) different TVs at once. It's up to developers to implement this feature, though...

    31. Re:No co-op by Anonymous Coward · · Score: 0

      That's kind of compensated by the fact that PC games get a lot cheaper, a lot faster than console games.

    32. Re:No co-op by Anonymous Coward · · Score: 0

      Well, you could probably share the library, then have one account go into offline mode so both can play the games? Not sure if that works, worth a try?

    33. Re:No co-op by Anonymous Coward · · Score: 2, Informative

      i must correct you.

      only when you attempt to play the game they are currently play are they then booted from the game.

    34. Re:No co-op by Xest · · Score: 2

      Just out of interest, why is it good when Valve does this sort of thing with Steam but it was ultimate internet uproar when Microsoft proposed the exact same thing for the XBox One before having to backtrack?

      This requires the exact same phoning home that Microsoft originally planned to implement and they were offering this exact same feature as a result of that.

      Is there a particular reason as to why it's suddenly now okay other than the fact Valve seems to get a free pass when it introduces ever more intrusive DRM?

    35. Re:No co-op by Tukz · · Score: 1

      So you play 2 games at once on 2 different computers?
      Why would you do that?

      --
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    36. Re:No co-op by Shrike82 · · Score: 2

      Just out of interest, why is it good when Valve does this sort of thing with Steam but it was ultimate internet uproar when Microsoft proposed the exact same thing for the XBox One before having to backtrack?

      Because the XBox is console, and Steam games are on a PC. Think of them being at opposite ends of a spectrum. This is valve taking a step in the right direction (more sharing where there's basically none at the minute), and Microsoft were taking a step in the wrong direction (limiting sharing where it was previously easy to do).

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    37. Re:No co-op by Xest · · Score: 2

      I don't think that makes sense. Until Steam DRM came along I was perfectly able to share PC games. It's only a step forward if you ignore the fact that Steam DRM was a massive step backwards in the first place so effectively you're saying Valve is now taking one step forward after previously having taken PC gaming 2 steps back whereas Microsoft was taking 1 step back after having always been one step forward.

      My Quake CD was shared with most people I know (and I think every one of them went on to buy their own copy in the end) precisely because it had no DRM. The same goes for all my games from the 90s and early 00s. The first game to really put a stop to this was HL2 with it's online activation and forced Steam tie-in.

    38. Re:No co-op by nhat11 · · Score: 1

      I'll be lucky to have a 24" monitor when I was a kid when playing split or 4 players, lol.

    39. Re:No co-op by Ash+Vince · · Score: 1

      Just out of interest, why is it good when Valve does this sort of thing with Steam but it was ultimate internet uproar when Microsoft proposed the exact same thing for the XBox One before having to backtrack?

      This requires the exact same phoning home that Microsoft originally planned to implement and they were offering this exact same feature as a result of that.

      Is there a particular reason as to why it's suddenly now okay other than the fact Valve seems to get a free pass when it introduces ever more intrusive DRM?

      Actually it was good when the Xbox One was going to do it to. Only cheapskates try sell or buy second hand games, the rest of us just buy stuff and keep it and for us it is great being able to throw away the disk as soon we use it and then from then on play with no physical media in the drive. That for me is the biggest PITA about buying disk based games on old consoles, having to get up off the couch and change the disk any time you want to play a different game.

      What Valve are saying now means though that I can let my missus play portal on her computer without me having to give her access to mine where she can see my Pr0n. Actually I don't care about her having access to my PC as she does anyway but I do not want to have to boot her off my PC (she is home on maternity leave all day from this week) when I get home from work and need to work off some stress. This will let me set her up a separate steam account, grant her access to my library then she can play the old games I am done with on her crappy old laptop.

      I know that if steam were more open I could sell them second hand but I have always worried what would happen if a licence key I used to own was used for cheating after I sold it so would never risk it.

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    40. Re:No co-op by Ash+Vince · · Score: 1

      For games that don't offer split-screen, yes.

      On the other hand, if I want to play one game (say, Halo: ODST) while a friend plays a *different* game, say Halo 3, we can do that. Even though I, and not he, own both games. Steam doesn't let you do that, even with this so-called "Sharing" feature. I didn't want to share access to my account's games list, I wanted to share access to my games, individually. Don't let us both play Foo at the same time if you must, but if I want to play Foo and he wants to play Bar, why the fuck not?

      DRM is such incredible bullshit. Steam included.

      The price you pay for this is having to keep hold of the disks and care for them like gold dust. You also have to constantly change disks every time you want to play something different. For me that is incredible bullshit when the content is installed on the harddisk anyway. If you forget to put the disk back in its case and it get scratched you either have to write a begging letter to the manufacturer or buy a second copy of something you already own, like wise if you misplace the disk.

      I moved house recently and found I have 3 copies of Cyrsis. 2 long since lost disks that had fallen behind the back of my desk an the replacement digital licence on steam that I bought to replace them.

      Some people like you might feel that the loss of being able to sell games on second hand or share them with friends is useful, but a great many of us think that is just being stingy. If you want to play something then buy it. If it sucks, you have only spent a few quid and you probably should have read more reviews anyway. The benefit of being able to go back and play old games anytime and not have to keep our houses cluttered up with crappy old disks is an advantage of DRM that outweighs any restrictions.

      --
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    41. Re:No co-op by Ash+Vince · · Score: 1

      I'd just be happy if I could run Steam with the /same/ account on two (or more) different computers simultaneously. Not to play the same game, but having the ability to play one game on one PC and a completely different game on another seems like something those geniuses at Valve should have figured out how to do by now.

      Unless that's what this update does. They say it allows you to "authorize another device" but that does not necessarily indicate the same account can be used at the same time.

      But why?

      Your steam account is YOUR account. Why would you want anyone else to use it? They could cheat, get you banned, and you lose access to everything. This is just too much of a risk for most people.

      --
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    42. Re:No co-op by DarthSmeg · · Score: 1

      Because I have kids?

      I'd rather not have to get my under-13s their own accounts and have to tripple-purchase all the games we all like to play.

      --
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    43. Re:No co-op by Somebody+Is+Using+My · · Score: 1

      Well, off the top of my head:

      - There is more than one person living in my household. They sometimes like to play games as well (Ridge Racer Unbound is a favorite, for reasons not entirely clear to me). Currently we have to schedule gaming sessions to allow the other access to the games (I suppose the new Family Sharing" might work but then I'd have to create additional accounts and that all seems unnecessary)

      - Friends drop by. They sometimes enjoy kicking back with a game on one PC while I play on another.

      - I have left games paused on one computer and gone to play another on the other PC. Yes, I actually do this (for instance, I often single-play on the computer hooked up to the big-screen TV but multiplay on the PC on the desk; when a friend calls and suggests a game online, I just jump to the other computer).

      - I want to purchase or download something with Steam sale on one PC while somebody is playing a game on the other computer

      - I want to install a Steam game on one PC while continuing to play a game on the other.

      These are all situations and frustrations I personally have experienced. There is little reason users should have to work around these problems when it is within the software's capabilities to offer an easier solution. It's time that Valve updates it's stone-age client to offer more modern features*. The "family sharing" is a small step in that direction but it doesn't solve all the problems. Steam's claim to fame (aside from its admittedly awesome sales) is that it's DRM is the least intrusive; above are issues where non-DRMd games (or even games using other methods of DRM than Steam) would not interfere with my gameplay as much as the restrictions forced on me by Valve's client. I'd think this is one area they might want to work on, especially as there are no technical or licensing issues to hinder their improvement in this area.

      * of course, it took them until 2013 to offer throttled download speeds (and even now it doesn't work that well) so I guess I shouldn't expect too much from them

    44. Re:No co-op by intermodal · · Score: 2

      Well, in the case of steam. the differences are threefold.

      First, Valve does not control the entire computer. The ability to distribute competing games without being part of Steam means that Steam is a way to get specific games, not a scheme forced onto users if they want to acquire games at all.

      Second, while I do not have complete faith in any online service provider, I distrust Valve less than I trust Microsoft. For one, I know that Valve doesn't control my e-mail account, does not run Skype, and countless other services tied to the account with which I have to log in. You can pretty much bet that Microsoft will use any Xbox management system to tie all that information into one vulnerable account.

      Third, Valve has shown a commitment to keep their content available to even older clients. Much as Amazon has recently announced that customers back to 1995 would be able to cheaply purchase ebooks of their physical purchases, Valve has allowed owners of older titles to punch in their serial numbers to add titles to their Steam account, including the original release of Half Life providing all the bonuses of a later, heavily-bundled version of the same game, giving me far more content than was previously available to me for free (adding TFC, CS, and some other Half Life based games that were included in what I believe was called either "Gold" or "GOTY Edition" or something) and without the hassle of locating the patches formerly located on servers like WON or Sierra or whatnot.

      I haven't given a cent to Steam, but so far, the benefit I've seen outweighs the faults for my particular needs.

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    45. Re:No co-op by Xest · · Score: 1

      Those arguments aren't invalid, but they're not particularly relevant to my actual question as to why it's okay for Valve to have a phone home game sharing scheme but not Microsoft.

      The issue I have with this is that when people were complaining about Microsoft doing it they weren't making the arguments you just have, they were making arguments about how phoning home and DRM and blocking 2nd hand sales with it all is evil. This is why I'm baffled as to why those arguments have vanished and it now seems to all be okay if Valve is doing it.

      As I say I don't disagree with the arguments you made, but they're ultimately separate issues about the broader argument between consoles vs. PCs in general. The issue I have here is with the hypocrisy over DRM schemes - personally I hold the viewpoint that all DRM is bad, because I still remember an era in PC gaming where it simply did not exist (and intriguingly when the PC gaming market for AAA titles was actually healthier). I simply can't see why there was so much uproar about Microsoft's phone home sharing scheme (that was actually more flexible for consumers than this) but not about this one. It does seem to be almost entirely based on a (understandable) dislike of Microsoft rather than any rational debate of the problems of DRM itself, even though the argument was framed as that.

      I'm just a little fed up of people crusading against DRM only when it suits because when they suddenly double back on their arguments against DRM if their pet company is involved (be it Valve, Apple, whoever) then it completely undermines the arguments about DRM as it gives companies the excuse they need to keep peddling it even though it's literally of zero benefit to the consumer and is always inherently of detriment to the consumer - because it always uses their resources, and sometimes prevents them using their content legitimately when it fails (as it sometimes does).

    46. Re:No co-op by Anonymous Coward · · Score: 1

      Steam DRM is what made digital distribution possible.

      Being able to share CDs was about to die, Activation codes and always on requirements would have killed what you were able to do with that QuakeCD anyway, publishers were going in that direction regardless of if Steam existed or not.

      Until Steam nobody had an effective digital strategy that was more than a single publisher. Steam allowed big publishers who are not comfortable with going non-DRM a way to publish.

    47. Re:No co-op by intermodal · · Score: 1

      Actually, my main complaint with Microsoft's concept was that they intended to skim secondhand sales and let publishers profit from something that has already been paid for.

      --
      In SOVIET RUSSIA... erm...NSA AMERICA, the Internet logs onto YOU!
    48. Re:No co-op by Cederic · · Score: 1

      Only cheapskates try sell or buy second hand games

      Or people with limited income, other financial priorities or a sense of value for money.

      Only pretentious people with more money than sense think that £45 for 8 hours gameplay is better than paying £35 second hand then selling it 8 hours later for £20.

    49. Re:No co-op by Xest · · Score: 1

      What makes you think that?

      Music went in the opposite direction and is much more prone to piracy due to the smaller file sizes. Music digital distribution actually rapidly increased in the post music DRM world. Without DRM music distribution actually became even more popular and widespread.

      PC game sales and plurality of publishers and quality of games (based on average ratings) is still way down on the pre-Steam era so it seems difficult to make the case that Steam's DRM and digital distribution system has helped the industry. The only section of the industry that really has thrive is the indie world which generally has much less restrictive DRM. Correlation is not causation of course, but there's a bunch of far stronger correlations between lack of DRM and increased health of the industry, and DRM and decreased health of the industry.

      Whether other publishers were going that way or not, there was nothing to force Valve to start it all off with Half-Life 2 when they could instead have stood out from the crowd and not had DRM on their product offering it as a mere option to others who wanted to use their platform.

    50. Re:No co-op by Xest · · Score: 1

      Yours perhaps, but you're in a minority. The majority complaint here was about the DRM and regular phone home requirement, something that Valve is also now doing.

    51. Re:No co-op by intermodal · · Score: 1

      In a bout of narcissism, my response is that I don't really care what others' complaints were, since I will never own an Xbox.

      --
      In SOVIET RUSSIA... erm...NSA AMERICA, the Internet logs onto YOU!
    52. Re:No co-op by Jmc23 · · Score: 1

      Ah, so perfect for the lazy person that can't even be bothered maintain his disks or to clean around his desk, right?

      --
      Don't complain about syntax, grammar, or spelling. There is no.hell like input on android.
    53. Re:No co-op by Jmc23 · · Score: 1

      So, you have a perfectly reasonable solution now to your problems but it's too much trouble to setup another account? With two accounts, you can do every single thing you listed!

      --
      Don't complain about syntax, grammar, or spelling. There is no.hell like input on android.
    54. Re:No co-op by Anonymous Coward · · Score: 0

      Like when they changed the TOS to 'you can't sue us, and if you don't agree, you can't use any of the games you've bought, and no you don't get any money back'?

      That happened. Where's the 'decryptor'?

    55. Re:No co-op by Anonymous Coward · · Score: 0

      It's on the pirate bay.

    56. Re:No co-op by Ash+Vince · · Score: 1

      Because I have kids?

      I'd rather not have to get my under-13s their own accounts and have to tripple-purchase all the games we all like to play.

      I still wouldn't risk trusting my kids not to accidentally download something that helped them get passed a particular level or something that was picked up by VAC or Punkbuster and got my whole account locked out. I guess it depends how much online gaming you do though but for me the idea of picking up a ban would be pretty crap. I am fairly sure they would not get me banned deliberately, but I can see how easily they could do it by accident.

      Once my steam account did not say "in good standing" under the VAC section I reckon I would never be able to play online again as people would just kick me from any game that had dedicated servers as soon as I got into my stride (and started owning them).

      --
      I dont read /. to RTFA, I read /. to offend people in ignorance.
    57. Re:No co-op by Ash+Vince · · Score: 1

      Only pretentious people with more money than sense think that £45 for 8 hours gameplay is better than paying £35 second hand then selling it 8 hours later for £20.

      I can't remember the last game I bought that I only got 8 hours gameplay out of. I think it was probably Sam and Max or something decades ago. If I only got 8 hours game play out of something I would probably make a mental note never to buy anything from that publisher / developer again.

      The most recent games I have been playing are Crysis2, Skyrim (156 hours) and BlackOps2 (366 hours) and they have all given me longer than 8 hours gameplay.

      Crysis 2 might be less than the others (steam does not track it for some reason) but I only bought that on the cheap but I would still hope it is into the 40+ hours. This is a great thing about Steam, as they can be pretty sure that games sold through it are not going to be pirated they can offer amazing deals for older stuff where you can pick up a game for a few quid. I think I paid less than a tenner for Crysis2 a few months back.

      Since your quote pounds in your reply though put that 8 hours into perspective, how long would it take you to spend £45 in the pub over here? Or on a meal out? If I was able to survive 8 hours in the pub nowadays without needing a stretcher at the end of it I would probably be down at least a ton.

      Granted there are some games that have more limited lifetimes but that is why I generally just avoid that crap and only go for stuff thats actually worth paying for.

      --
      I dont read /. to RTFA, I read /. to offend people in ignorance.
    58. Re:No co-op by Cederic · · Score: 1

      £45 covers me enough drinks for around 15 hours in a pub. I'm a cheap date. Or a single meal out, if it's a really nice one. Sometimes I'm not a cheap date.

      I still don't spend £45 on computer games. I do play games with very limited lifespan - I played one last night with around 20 minutes of life. I got Dear Esther for free, played it to completion in around 90 minutes and bought copies for three friends. At £6 a copy it's a no-brainer. At £45 I'd have been seriously pissed off at only 90 minutes return.

      There are games with very short storylines, that you can complete very quickly, that people don't want to replay. There are games that just aren't as good as people hoped. There are games that are excellent, but that some people don't enjoy. Having a way to acquire, play and dispose of these games without spending over four hours wages is probably a good thing.

    59. Re:No co-op by CodeHxr · · Score: 1

      I think this functionality depends on how the game is implemented, rather than what Steam can do about it.

      Truth. Dungeon defenders can play multiple players on one PC with only one copy of the game. Of course, you need controllers for the additional players, but that's beside the point. :)

    60. Re:No co-op by Wulfson · · Score: 2

      i must correct you.

      only when you attempt to play the game they are currently play are they then booted from the game.

      And I must correct you...read the FAQ: http://store.steampowered.com/sharing

      Can I share specific games, or do I have to share my whole library?
      Libraries are shared and borrowed in their entirety.

      Can a friend and I share a library and both play at the same time?
      No, a shared library may only be accessed by one user at a time.

      When I authorize a device to lend my library to others, do I limit my own ability to access and play my games?
      As the lender, you may always access and play your games at any time. If you decide to start playing when a friend is already playing one of your games, he/she will be given a few minutes to either purchase the game or quit playing.

    61. Re:No co-op by tedgyz · · Score: 1

      Absolutely! All I want to do is play Civ V with my kids on the LAN. They should have some sort of mode to allow multiplayer on the same local network. I would even pay a little more - just not 4x the cost of the game.

      Despite owning the game, I have had to resort to "other" means of achieving this goal.

      --
      "No matter where you go, there you are." -- Buckaroo Banzai
    62. Re:No co-op by tepples · · Score: 1

      If you can just lend out X games to X people where X is the amount of games in your inventory - entire groups would just go in on one huge "group library".

      Better yet, let an entire city go in on a group library. It's worked well for books.

    63. Re:No co-op by trdrstv · · Score: 1

      I'm fairly certain he's referring to "local multiplayer" in which 2-4 people play on the same hardware. Personally I see this as a major benefit of console gaming that has kept me from gaming on PCs for decades.

      Unfortunately at the time when PC games are allowing more local multiplayer options many console games are removing it in favor of online only multiplayer.

      Most developers use the cop-out excuse to say they can't render the game 4 times and it's too technically challenging to do it (not powerful enough hardware) ignoring the fact it's been done since the original NES. These devs would rather every individual person buy a copy of the game rather than sharing the experience on 1 copy (on the couch).

    64. Re:No co-op by DrGamez · · Score: 1

      Yes, nothing unexpected ever happens to anyone, ever.

    65. Re:No co-op by hobarrera · · Score: 1

      Some steam games have multiplayer-in-a-single-device, and most console games don't have multiplayer-in-a-single-device. Platform and the ability to handle several users at once are totally unrelated.

    66. Re:No co-op by hobarrera · · Score: 1

      Because when MS did this, it was a step in the wrong direction (since the previous console was less restrictive), while steam's move now is toward being less restrictive.

  3. Imagine this happening with music and movies by Anonymous Coward · · Score: 5, Funny

    Sorry, I think I need to go to the hospital, I think I broke something laughing so hard.

    1. Re:Imagine this happening with music and movies by CCarrot · · Score: 1

      Plex.

      Of course, you'll have to find a way to format-shift your content to a non-DRM-riddled version, so it's shareable...and good luck finding a legal way to do that (see section on Fair Use), even though it is technically legal for you to do so...

      IMO, sharing media via Plex is no different than lending s DVD or a CD to a friend, since they don't have a local copy, it's all being streamed from your server. AFAIK, sharing purchased physical media with friends and family isn't illegal...yet.

      --
      "I love animals! Some are cute, others are tasty, what's not to like?" - Betsy Schroeder, Jeopardy contestant
    2. Re: Imagine this happening with music and movies by Anonymous Coward · · Score: 0

      Thank God they don't!

      The other day I was saved from gouging my eyes out after a friend leant me a DVD copy of The Phantom Menace. I was only saved by my DVD player shutting down when he started watching Gigli on his system.

      My friend has terrible taste in movies....

    3. Re:Imagine this happening with music and movies by epSos-de · · Score: 1

      Valve is super smart on this one. Sharing is like free advertising for them. They get more users and personal advocates for free. Sharing will work out for them, just like video sharing or Tupperware sharing parties are working out.

    4. Re:Imagine this happening with music and movies by Darinbob · · Score: 1

      It's still rigidly controlled DRM. Steam still forbids you from outright reselling a game or giving it for free to family or friends. DRM rejects the doctrine of first sale. Granted it is an improvement of the old Steam, and Steam is better than most, but it's still short of where it should be.

      Consider GOG.com where you get DRM free games.

  4. This better not force you to be on line 100% of th by Joe_Dragon · · Score: 1

    This better not force you to be on line 100% of the time even if you don't use this.

  5. Mostly Useless by ninjabus · · Score: 2

    So now my girlfriend can't walk out with my steam collection and the cat. Whoop dee-doo.

    1. Re:Mostly Useless by DrGamez · · Score: 1

      De-authorize her account?

    2. Re:Mostly Useless by RedHackTea · · Score: 2

      Get a new girlfriend? Or if you want to experiment, I'm free saturday night...

      --
      The G
    3. Re:Mostly Useless by mjwx · · Score: 1

      Get a new girlfriend? Or if you want to experiment, I'm free saturday night...

      I've always been a fan of Shrodingers work. My lab or yours.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
  6. Not family sharing, more like account borrowing by jandrese · · Score: 5, Insightful

    Having the "family sharing" plan lock you out of your entire Steam library while a family member plays a game from your list is not family sharing. This is basically just a way to give your account to someone without having to give them your password. Also, they get to keep their achievements, whoop de doo.

    I'm extremely disappointed. I was hoping for a real family sharing option, so I could play Portal in my mancave while my wife plays Gone Home up in the living room, but that's not what this is. It's almost completely useless to me. If Netflix can allow my family to stream multiple movies at once, why cant Steam allow them to play multiple games at once?

    Maybe I should just make a new steam account for every game I buy? That way I can have one master account with my friends list, and everything I buy with the account will be a gift for the actual game account. That would let me actually lend games out and maybe even resell them. It would be a bit of a pain to manage, but seems better than this solution where letting someone borrow a game locks you out of every other game you own.

    --

    I read the internet for the articles.
    1. Re:Not family sharing, more like account borrowing by intermodal · · Score: 5, Insightful

      TFA says the opposite, it will give your friends a few minutes to buy or save. You always get priority on your library. Not exactly an unfair policy, though I wish it were specific to that title, not to your whole library.

      --
      In SOVIET RUSSIA... erm...NSA AMERICA, the Internet logs onto YOU!
    2. Re:Not family sharing, more like account borrowing by Dins · · Score: 0

      It would be a bit of a pain to manage, but seems better than this solution where letting someone borrow a game locks you out of every other game you own.

      It doesn't, though. If you decide to play something, the friend gets kicked out or asked to buy the game. I actually RTFA (I know, I know...) and this is from it:

      As the lender, you may always access and play your games at any time. If you decide to start playing when a friend is already playing one of your games, he/she will be given a few minutes to either purchase the game or quit playing.

    3. Re:Not family sharing, more like account borrowing by jandrese · · Score: 1, Insightful

      Which I would hate to do, because it's pretty dickish to give someone a game and then have it cut out halfway through because I started to play a completely different game. I hope it at least gives you a warning when you start your game that someone else is using your library and that you're going to screw them over if you start playing.

      --

      I read the internet for the articles.
    4. Re:Not family sharing, more like account borrowing by Anonymous Coward · · Score: 0

      Having the "family sharing" plan lock you out of your entire Steam library while a family member plays a game from your list is not family sharing. This is basically just a way to give your account to someone without having to give them your password. Also, they get to keep their achievements, whoop de doo.

      I'm extremely disappointed. I was hoping for a real family sharing option, so I could play Portal in my mancave while my wife plays Gone Home up in the living room, but that's not what this is. It's almost completely useless to me. If Netflix can allow my family to stream multiple movies at once, why cant Steam allow them to play multiple games at once?

      Maybe I should just make a new steam account for every game I buy? That way I can have one master account with my friends list, and everything I buy with the account will be a gift for the actual game account. That would let me actually lend games out and maybe even resell them. It would be a bit of a pain to manage, but seems better than this solution where letting someone borrow a game locks you out of every other game you own.

      What are you smoking. That's not how this works. The original owner of a game always has access to a game. So if a friend is playing a game and you want to play the same game it will kick them out of said game. As long as you want to play different games at the same time it works just fine.

    5. Re:Not family sharing, more like account borrowing by dlenmn · · Score: 1

      Gee, I remember the good old days where there was at most one computer in a house; if someone -- such as a younger sibling -- was using it to play a game, you had to kick them off to play a different game. If you were kind, you gave them a few minutes to wrap up and save.

      I don't see what's different here. Now quit whining and get off my lawn.

    6. Re:Not family sharing, more like account borrowing by jaymz666 · · Score: 2

      No, if you want to play ANY game in your library it kicks them out.

    7. Re:Not family sharing, more like account borrowing by jeffmflanagan · · Score: 1

      That's still pretty unclear. If my playing Borderlands 2 kicks my friend out of Borderlands 2, that's one thing. It's a totally different, vastly inferior situation if my playing Portal kicks my friend out of Borderlands 2.

    8. Re:Not family sharing, more like account borrowing by intermodal · · Score: 1

      I too hope it warns you that you will kick someone off. But still, you seem to be looking a gift horse in the mouth. Valve doesn't have to give us even this much.

      --
      In SOVIET RUSSIA... erm...NSA AMERICA, the Internet logs onto YOU!
    9. Re:Not family sharing, more like account borrowing by wisnoskij · · Score: 1

      You are missing the point. They are trying to emulate the home console, and game swapping (as best they can). Not give 10 of your friends free copies of all of your games.

      --
      Troll is not a replacement for I disagree.
    10. Re:Not family sharing, more like account borrowing by stewsters · · Score: 1

      Yeah, what I see this being used for is when I want one of my friends to try a game I can essentially give them a demo. You wouldn't want to play something like Skyrim on here.

      When I picked up a new game for the PS3 or XBox I can take it over to a friend's house and let them play the beginning of it. I see this as essentially giving that same ability to the PC.

    11. Re:Not family sharing, more like account borrowing by Anonymous Coward · · Score: 0

      If Netflix can allow my family to stream multiple movies at once, why cant Steam allow them to play multiple games at once?

      Because Valve is negotiating with a different set of parasites.

    12. Re:Not family sharing, more like account borrowing by letherial · · Score: 1

      you call that the good old days?

    13. Re:Not family sharing, more like account borrowing by jandrese · · Score: 1

      Please enjoy this turd sandwich, remember, I didn't have to give it to you.

      --

      I read the internet for the articles.
    14. Re:Not family sharing, more like account borrowing by intermodal · · Score: 1

      I don't even use Steam for anything but free play on TF2. I'm just looking at it objectively. If people are going to buy online games and depend on an account to keep their access going, this is better than only having access yourself.

      --
      In SOVIET RUSSIA... erm...NSA AMERICA, the Internet logs onto YOU!
    15. Re:Not family sharing, more like account borrowing by oreiasecaman · · Score: 1

      Nostalgia is seeing the past with rose-tinted glasses

      --
      This is a UDP joke, I don't care if you get it or not...
    16. Re:Not family sharing, more like account borrowing by Anonymous Coward · · Score: 0

      When its anyone else doing it, its a dick move.

      When Valve does it, people ask for seconds, third and fourths.

    17. Re:Not family sharing, more like account borrowing by Anonymous Coward · · Score: 0

      I remember when playing a game meant getting a board out and sitting around a table. If you wanted to play a different game, you had to move to a different table.

    18. Re:Not family sharing, more like account borrowing by Anaerin · · Score: 1

      It has been confirmed in the discussion on the valve forums that the latter is what happens.

    19. Re:Not family sharing, more like account borrowing by Anonymous Coward · · Score: 0

      Nostalgia isn't what it used to be.

    20. Re:Not family sharing, more like account borrowing by cbhacking · · Score: 1

      Sounds like you were kind of a dick... by the time I was 9 (and I'm the eldest child) everybody in the family had their own PC though. I will admit to occasionally using my sister's for Total Annihilation, however, (it had more RAM; mine couldn't run 7 Islands).

      --
      There's no place I could be, since I've found Serenity...
    21. Re:Not family sharing, more like account borrowing by cbhacking · · Score: 1

      No. If it were "as best they can" then I could hand my roommate a virtual copy of game X to play while I play game Y, just like I can do with real games. It's not like there's some technical reason they can't do this. When I share a copy of a game with a friend, I temporarily lose access to that copy of that game. I don't lose access to my entire library (for the pedantic: I don't have to kick him off if I want to play something else from my library, which amounts to losing access because I am not a dick to my friends).

      --
      There's no place I could be, since I've found Serenity...
    22. Re:Not family sharing, more like account borrowing by Anonymous Coward · · Score: 0

      Dude, did you even read the summary?

    23. Re:Not family sharing, more like account borrowing by khellendros1984 · · Score: 1

      I remember that time, too. But I also remember when I got my own separate computer that I was able to borrow from my dad's game collection, and load things from there onto my computer, while he was playing something else. Sharing physical hardware is fine; it's a physical fact that you can't olay two computer games at once if you don't have to computers. The difference here is that you have two computers, a license to play two games, and access to the data for both games, but there's an artificial limitation preventing you from using those two licenses at once. One's a practical limitation, one's artificial. Apples and oranges.

      --
      It is pitch black. You are likely to be eaten by a grue.
    24. Re:Not family sharing, more like account borrowing by DrGamez · · Score: 1

      This is the biggest thing. I know that we all have 40 computers per household now, but this is trying to treat Steam as a console. If you have one console (one Steam account) with games on it, how the hell are you and your brother going to play two different games on the same machine at the same time?

      People are getting angry that they aren't understanding the feature.

    25. Re:Not family sharing, more like account borrowing by Anonymous Coward · · Score: 1

      > by the time I was 9 (and I'm the eldest child) everybody in the family had their own PC though

      Sounds like your family had wallets stuffed with cash.

      Not everyone was so lucky. Please take a moment to remember that.

    26. Re:Not family sharing, more like account borrowing by DrGamez · · Score: 1

      Someone give you some points, this message is being missed a lot.

      This isn't the holy grail of DRM freedoms, but this is a pretty HUGE step forward.

    27. Re:Not family sharing, more like account borrowing by wisnoskij · · Score: 1

      No, because when you own a console, only one person can play it at a time.
      This is to replace that, so you can have a single computer, that everyone can use, and they can all use their own Steam account, but play each others games.

      But they go even a little further, as it is not tied to a single computer.

      --
      Troll is not a replacement for I disagree.
    28. Re:Not family sharing, more like account borrowing by whoop · · Score: 1

      Your friend list on Steam details what said friends are currently playing. If it's one of your games, then you can send them a message that you're going to boot them off so they can save quickly. This isn't rocket surgery folks.

      Of course, just because the function is built into Steam, it's still up to each individual publisher/developer to enable it for their games. That'll be the biggest stumbling block, I'm sure. Indies will quickly adopt it, leaving the big publishing houses to only have it for their new games from this point forward.

    29. Re:Not family sharing, more like account borrowing by Anonymous Coward · · Score: 0

      Well, you could probably share the library, then have one account go into offline mode so both can play the games? Not sure if that works, worth a try?
      (reply landed somewhere else, dunno why)

    30. Re:Not family sharing, more like account borrowing by Anonymous Coward · · Score: 0

      Do what I do, buy the game on Steam and use Warez versions on your kids/spouse computers.

    31. Re:Not family sharing, more like account borrowing by intermodal · · Score: 1

      That's still my preferred method of gaming.

      --
      In SOVIET RUSSIA... erm...NSA AMERICA, the Internet logs onto YOU!
    32. Re:Not family sharing, more like account borrowing by intermodal · · Score: 1

      I just hope it informs you in a more obvious way that they are playing your game. Not just "if you happen to check".

      --
      In SOVIET RUSSIA... erm...NSA AMERICA, the Internet logs onto YOU!
    33. Re:Not family sharing, more like account borrowing by mcgrew · · Score: 1

      Gee, I remember the good old days where there was at most one computer in a house; if someone -- such as a younger sibling -- was using it to play a game, you had to kick them off to play a different game. If you were kind, you gave them a few minutes to wrap up and save.

      And you call yourself a nerd! I've had more than one computer in the house since 1984. Had them networked by 1990 (using a serial cable). Get off YOUR lawn, kid??

    34. Re:Not family sharing, more like account borrowing by hobarrera · · Score: 1

      Create as many accounts as game you have, and a dummy account for each computer you own. Share all the games with all computers' accounts. Since each game is it's own library, any game can be played on any computer at any given time. The only drawback is that you can't both play the same game at the same time.

  7. Microsoft wanted to do this by Anonymous Coward · · Score: 0

    As much as I hated a lot of the initial Xbox One launch ideas (especially the limit on how long you could play offline, which was just asinine), this was an idea they were trying to do, from what I understood of their press releases. I'm glad that Valve's doing it, it's a great idea, but I guarantee some of the people singing its praises are the same ones who hated the idea from Microsoft because it interfered with first sale.

    1. Re:Microsoft wanted to do this by jeffmflanagan · · Score: 1

      > but I guarantee some of the people singing its praises are the same ones who hated the idea from Microsoft because it interfered with first sale. Of course, but if you have a point there, I don't see it. Steam has already taken the ability to resell away from the buyer, so that loss does not occur at the point of implementing this system like it did with the Xbox plan. People using Steam have already accepted those terms.

    2. Re:Microsoft wanted to do this by jeffmflanagan · · Score: 1

      again with formatting
      > but I guarantee some of the people singing its praises are the same ones who hated the idea from Microsoft because it interfered with first sale.

      Of course, but if you have a point there, I don't see it. Steam has already taken the ability to resell away from the buyer, so that loss does not occur at the point of implementing this system like it did with the Xbox plan. People using Steam have already accepted those terms.

    3. Re:Microsoft wanted to do this by cbhacking · · Score: 3, Insightful

      Actually, Microsoft was going to do *much* better than this: they would allow two people to use the same account *AT THE SAME TIME* which Steam (still) does not allow. Two different people could play different games that were both purchased on the same account. Steam doesn't even let two people use the same account at the same time at all.

      The always-online thing was, I think, a bigger deal than the first-sale issue; Steam has *never* respected the doctrine of first sale, and people sing its praises all the time. All DRM (including both Steam and downloaded games on the Xbox) on so-called "purchases" can go die in a fire, along with everybody pushing it.

      (I'm OK with DRM on things that are explicitly rentals, like Netflix, so long as they're reimburse me if it doesn't work for me because of the DRM.)

      --
      There's no place I could be, since I've found Serenity...
    4. Re:Microsoft wanted to do this by Anonymous Coward · · Score: 0

      The only point I was making is that it's a bit hypocritical of those particular people. Which isn't really a point at all, more of an observation. As much as I like Valve, I'm going to cringe when people who earlier told me how awful they thought the Xbone's system was now say they think nearly the same system is "innovative and wonderful, praise Valve." It's the same kind of corporate worshipping that makes the worst Apple fanboys impossible to be around.

    5. Re:Microsoft wanted to do this by Anonymous Coward · · Score: 0

      My complaints with the MS system had more to do with them attempting to eliminate resale. Steam already does not allow resale, but if you wish to purchase a game for your pc that you can resell, you can pick up the disc based version.

    6. Re:Microsoft wanted to do this by tgd · · Score: 1, Interesting

      As much as I hated a lot of the initial Xbox One launch ideas (especially the limit on how long you could play offline, which was just asinine), this was an idea they were trying to do, from what I understood of their press releases. I'm glad that Valve's doing it, it's a great idea, but I guarantee some of the people singing its praises are the same ones who hated the idea from Microsoft because it interfered with first sale.

      Some? I'd be willing to bet its virtually all of them.

      That hypocrisy has been pointed out to death, though -- people didn't flip out that Steam games can't be resold, nor will people flip out when the addition of sharing in Steam carries with it online requirements. Oh wait, of course, Steam DOES require the Internet.

      A noisy bunch of morons made a mess of Microsoft's plans, and the same noisy bunch of morons are going to be bouncing up and down at how "innovative" this is...

    7. Re:Microsoft wanted to do this by DrGamez · · Score: 1

      The switchoff would be the XBone calls home every hour, the Steam client may not (we don't know how often it will phone home during this).

    8. Re:Microsoft wanted to do this by Anonymous Coward · · Score: 0

      You can have an unlimited number of people using every game on a steam account already by using offline mode. Doesn't work for certain multiplayer games that have extra multiplayer drm like steamplay or accounts tied to cd keys. But many multiplayer games will work and singleplayer games too.

    9. Re:Microsoft wanted to do this by Anonymous Coward · · Score: 0

      The XBone was only going to call home every 24 hours although I bet something like this would force an instant check. Steam is going to have to do the same thing in order to ensure that two people are using the account at the same time.

    10. Re:Microsoft wanted to do this by damnbunni · · Score: 1

      How does the disc-based version help? Most disc-based PC games these days come with a code that has to be redeemed on Steam or a similar service (Origin, uPlay, whatever) and ties it to that account forever.

      All the disc does is save you some time downloading the game.

  8. Re:This better not force you to be on line 100% of by PhxBlue · · Score: 1

    I'm imagining you'd have to be online to actually share games, but the rest of the time, you could be in offline mode.

    --
    !#@%*)anks for hanging up the phone, dear.
  9. Too Little Too Late IMO by dryriver · · Score: 0, Offtopic

    I can see how this functionality can work well with school-agers/teenagers. But with adults/married couples? Maybe if you know other couples who like to game or something. ----- This is better than nothing, I suppose. But it still doesn't let me do what I most want to do: To SELL games over Steam that I don't use/play anymore. ---- In the final analysis, I think that this is mostly about Steam trying to desperately pretend that it isn't draconian DRM; That Steam somehow has "a heart", even though it is all about DOLLARS in actuality. ------- Wake me when I can buy/sell games 2nd hand over Steam. THAT would actually make me happy.. =)

    --
    Why did the chicken cross the road? Because Elon Musk put an AI chip in its head.
    1. Re:Too Little Too Late IMO by TheCarp · · Score: 1

      I can see how this functionality can work well with school-agers/teenagers. But with adults/married couples? Maybe if you know other couples who like to game or something. ----- This is better than nothing, I suppose.

      Actually, this will save me a small amount of money each year, because at least a couple of times a year either my wife or I gets a game and its "cheap enough" to get for both of us because the other shows interest, and then quickly looses it.

      Few games (like fallout 3) we both have played the shit out of and it made sense to buy for each of us, however, for many games, its kind of silly...and if each of us could just try out games while the other isn't playing, it would likely save us a few bucks... admittedly, we are talking a total of maybe $50 a year, but, we will definitely use this.

      --
      "I opened my eyes, and everything went dark again"
    2. Re:Too Little Too Late IMO by jaymz666 · · Score: 1

      I'd like to be able to play Civ V while someone else can play some other game in my library. Nope

    3. Re:Too Little Too Late IMO by JakeBurn · · Score: 2

      "Wake me when I can buy/sell games 2nd hand over Steam. THAT would actually make me happy.. =)"
      That's a nonsense reason to be mad at Steam. Every penny that you think you would be getting is more than made up for by being able to buy at steep discounts. I got Black Ops 2 for half price shortly after it was released. It's still going for 50 bucks pre-owned at Game Stop on 360. Even following a trade in process like that I would be at the same place monetarily but no longer the owner of the game. The only thing that would be remotely close to being worth it monetarily would be an open market where people could trade/sell games but that won't happen. For Steam to even keep on existing it can't happen. The liability issues alone would make them never even think of implementing such a stupid idea. How could they possibly endorse a system that had no ability to cross reference the millions of transactions that would take place with every system out there to find out if that cd key had been banned from online play? VAC would be easy but that's not the only ban you would have to worry about. Do you think, even with a seven thousand page TOS, that people wouldn't be suing the crap out of Valve every time someone sold them a game that they couldn't play online? Its a PR nightmare, a litigation nightmare and would screw the rest of us that are smart enough to see that only suckers buy games at full price instead of waiting a couple of months and getting a 50-90% discount.

    4. Re:Too Little Too Late IMO by DrGamez · · Score: 1

      "I want to give 10 of my friends free copies of the games I'm not playing this very second."

      While this would be nice (and 100% possible in the physical world), the trade off here comes with the fact that ANYONE IN THE WORLD can play your games at any time you're not playing them.

      That's a bit different than say, giving your brother a copy of quake 3 to go play in the next room.

    5. Re:Too Little Too Late IMO by jaymz666 · · Score: 1

      the brother can't play quake 3 in the next room if I am playing anything in this room

    6. Re:Too Little Too Late IMO by DrGamez · · Score: 2

      Yes and if everyone you're sharing your steam account with lived under the same roof as you, then this would be pretty bad. All the negative reaction people are having boils down to: "I cannot give my friends free copies of games, bullshit."

      This is sharing a Steam account like you'd share your physical Xbox. This isn't sharing per-game. This makes people angry for some reason, getting "shafted" on something they didn't know existed 30 seconds ago.

    7. Re:Too Little Too Late IMO by jaymz666 · · Score: 1

      From the announcement:

      “Our customers have expressed a desire to share their digital games among friends and family members, just as current retail games, books, DVDs, and other physical media can be shared,”

      No, this is like giving your family or friends exclusive use of all your books, DVDs and other physical media. Nobody can read The Two Towers while someone reads The Hobbit, while the owner of the library reads Snowcrash.

    8. Re:Too Little Too Late IMO by DrGamez · · Score: 1

      Think of Steam as sharing your Xbox, not as sharing each individual game on your Xbox.

      This is just a case of not reading (or willfully misunderstanding) the feature.

    9. Re:Too Little Too Late IMO by DeVilla · · Score: 1

      I have to disagree. I'm not looking to give free stuff to friends.

      Without steam, I can buy 2 games and play one one my computer while my son plays the other on the family computer. I cannot do that with this 'sharing' plan.

      It is not useful to me. Steam is still a pain when making purchases for the household.

    10. Re:Too Little Too Late IMO by damnbunni · · Score: 1

      No no, there would be no litigation nightmare.

      It's in the TOS that you can't sue Steam, remember?

    11. Re:Too Little Too Late IMO by DrGamez · · Score: 1

      Your Steam account here is like your Xbox, you cannot both be playing different games on the same Xbox.

      While the technical ability to play two different games on one Steam account exists, this feature is not intended to be used in the way you describe. Steam is not making it any more of "a pain" to make purchases for the household than Microsoft is by charging me $300 for two xboxes to play two different games at once.

      Stop conflating what you want with what this feature is offering.

  10. Well said by Radical+Moderate · · Score: 1

    I agree, if a friend can't play one of your games while you play another, it's not much of a sharing system. I like your idea about one account per game. Actually, I hate it, but it's about the only way to get around Steam's policy. I'm generally pretty happy with Steam, but this ranks a big "meh".

    --
    Never let a lack of data get in the way of a good rant.
    1. Re:Well said by cbhacking · · Score: 1

      One account / game is the way to go if you absolutely must use Steam. It lets you do such crazy things as re-sell games (unofficially) as well...

      DRM is bullshit, Steam included. GOG, HumbleBundle (the not-DRMed ones, thanks), or direct from the dev!

      --
      There's no place I could be, since I've found Serenity...
    2. Re:Well said by lgw · · Score: 1

      Is GOG still strictly non-DRM? They've started selling current games, so do they actually say the games they sell don't have their own DRM of any sort? That would actually be pretty cool.

      I have a few GOG titles, but I'm starting to look at it as a general-purpose alternative to Steam, mostly because every damn time I want to play a game on Steam, I have to wait for the steam client to patch itself with a 100MB patch. WTF Valve?

      --
      Socialism: a lie told by totalitarians and believed by fools.
    3. Re:Well said by Agent0013 · · Score: 1

      One account / game is the way to go if you absolutely must use Steam. It lets you do such crazy things as re-sell games (unofficially) as well...

      This is actually a pretty good idea. If you make a new Steam account for each game you buy you can sell individual accounts if you want, therefore selling the digital game. You can also share individual accounts with your friends. But most importantly, you share the individual accounts with your own main account. That way you don't need to log out and back in to different accounts to play different games. You get the benefit of separate games and accounts with the benefit of playing them from one account. The only drawback is your main account, which only plays the shared libraries of the games accounts, can't bump your friends offline when you want to play one of your games. You would either need to play something different, or you would need to log in to that game account to bump them offline.

      --

      -- ssoorrrryy,, dduupplleexx sswwiittcchh oonn.. -Quote found on actual fortune cookie.
    4. Re:Well said by cbhacking · · Score: 1

      GOG is absolutely, strictly, no DRM. Games which had DRM, they generally patch it out. Some games will still say things like "enter word 7, line 5, page 23 from the manual" but you just click OK and they go away.

      It's actually really funny too; they released The Witcher 2 (CDProjekt RED owns GOG) on both Steam and GOG. The widely distributed pirated version? Steam with the DRM cracked. The completley DRM-free version, which cost the same amount, we mostly ignored for large-scale piracy. Proof enough that DRM doesn't work, if anybody needed another one.

      --
      There's no place I could be, since I've found Serenity...
    5. Re:Well said by khellendros1984 · · Score: 1

      Their site still says "Every game on GOG.com is 100% DRM-free", and in my experience, it's completely true.

      --
      It is pitch black. You are likely to be eaten by a grue.
    6. Re:Well said by lgw · · Score: 1

      That's awesome, thanks. I guess I'll start looking first on GOG.

      --
      Socialism: a lie told by totalitarians and believed by fools.
  11. Re:This better not force you to be on line 100% of by Joe_Dragon · · Score: 1

    online to actually share games, but will it be 100% with any drop out leading to kickoff right at the time of drop?

  12. Brilliant idea by St.Creed · · Score: 1

    Even though the first posters all respond like they've been touched in a bad place, I think it's a great idea. There are several games I don't really play and some of my friends would like to try. Or vice versa. Brilliant.

    --
    Therefore, by the (faulty) logic you're using, you're just a cow with a keyboard - osu-neko (2604)
    1. Re:Brilliant idea by Ardyvee · · Score: 1

      The only issue is that you can't play while your friend plays. Proof!

      And no, I don't think I'm misunderstanding as it doessay library instead of game.

      --
      I don't care if I'm wrong. I only care about everyone obtaining something from the discussion.
    2. Re:Brilliant idea by oGMo · · Score: 1

      They added a feature. Despite the whiners, it's not taking anything away, and if someone doesn't like it, they don't have to use it.

      I would like to see resale (or at least trading) of games, but this isn't a bad feature and certainly has its uses. Going on vacation or something? Let a friend play your stuff. Etc.

      --

      Don't think of it as a flame---it's more like an argument that does 3d6 fire damage

    3. Re:Brilliant idea by St.Creed · · Score: 1

      Okay - so my next games will be purchased on different accounts. Problem solved.

      --
      Therefore, by the (faulty) logic you're using, you're just a cow with a keyboard - osu-neko (2604)
  13. Kick friends out of games at random. How fun! by Goat+of+Death · · Score: 2

    If you play any one game from your library it kicks the person you're sharing with from your library. A library is an all at once or nothing share. So my wife can't play Skyrim from my account while I'm playing Borderlands 2. Without being able to share individual games, the feature is pretty worthless. Step in the right direction, sure, but barely. I still have to make sure I'm not in my account (or go offline) if my wife wants to play one of my games. It's pretty much no change from how we have to do things now. Hence, worthless.

  14. Microsoft's sloppy seconds by SuiteSisterMary · · Score: 0

    So, it's exactly like the XBOne feature that the Internet howled SO derisively at, that Microsoft dropped it, despite it being a fantastic idea?

    Oh, wait, you can't spell Valve with a dollar sign. I don't know, could we start calling it $team?

    --
    Vintage computer games and RPG books available. Email me if you're interested.
    1. Re:Microsoft's sloppy seconds by geekoid · · Score: 1

      Nothing like that feature, but nice try at getting your hate boner up.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    2. Re:Microsoft's sloppy seconds by SuiteSisterMary · · Score: 1

      Can you enumerate the differences? The XBOne version allowed you to designate friends/family who could play your games, with the option for them to go ahead and buy. I don't see any difference with the Steam version.

      --
      Vintage computer games and RPG books available. Email me if you're interested.
    3. Re:Microsoft's sloppy seconds by Anonymous Coward · · Score: 0

      So, it's exactly like the XBOne feature that the Internet howled SO derisively at, that Microsoft dropped it, despite it being a fantastic idea?

      As you already knew when you began composing your dishonest post, the objections were not to Microsoft's sharing plan, but the always-online requirement (which was and remains a terrible idea). The sharing plan simply was not considered a worthwhile trade for the check-in requirement.

      But again, you already knew that, you just decided to lie about it by pretending that "the Internet" objected to sharing Xbox games.

    4. Re:Microsoft's sloppy seconds by tlhIngan · · Score: 1

      Can you enumerate the differences? The XBOne version allowed you to designate friends/family who could play your games, with the option for them to go ahead and buy. I don't see any difference with the Steam version.

      The Steam version is an all-or-nothing - once a friend decides to play a game, if you want to play ANY game in your library, it kicks them out. So if your friend is playing Portal and you want to play Portal 2, you can start playing Portal 2 and your friend will have a few minutes to quit or buy Portal.

      On the Xbox, it would let you play Halo while they played Ryse. You just couldn't have both playing Ryse or both Halo at the same time.

      And I presume if you have two friends sharing your Steam account, one locks out the other (you as owner have priority and will kick whoever else is using it out). The Xbox allows full sharing as if you passed the disc on.

      Steam still doesn't allow selling games, though. Even if the publisher gets a cut like how the Xbox was also supposed to allow.

    5. Re:Microsoft's sloppy seconds by tlhIngan · · Score: 1

      So, it's exactly like the XBOne feature that the Internet howled SO derisively at, that Microsoft dropped it, despite it being a fantastic idea?

      No, it's a lamer version of it.

      Of course, Microsoft's problem is twofold.

      1) They're Microsoft. Everything they do incites hate. See: Apple. They can cure cancer or world poverty or hunger and people will still hate them.

      2) Microsoft also has a communication problem (this is a bigger issue). They just cannot communicate with the public well. And a lot of what they needed to explain, can't be explained in 140 characters. So instead of being able to explain the entire thing calmly and completely, they leak out little bits that the internet amplifies. Of course, twitter is also far more trusted than the "official source" where the tweet came from, so whoever posts the initial tweet can easily misread something and the whole Internet gets worked up over nothing. (Which then becomes a meme as people believe it to be true).

      Hell, we had it happen to McAfee yesterday, and probably dozens of other examples exist as well, like how Microsoft charges $40K to submit new revisions and stuff like that.

      Perhaps what SHOULD be worrying is that Sony is unusually silent on the matter - perhaps they also charge $40K for updates (but their NDAs are better so no dev is allowed to even talk about it). Or perhaps the PS4 will have the exact same DRM requirements. Sony has not said anything about going towards how the Xbox was originally envisioned with always on DRM. (Of course, everyone assumes that the PS4 won't have it, but since Sony doesn't actually confirm it for good, they forget that it really means Sony is reserving the ability to do it later).

    6. Re:Microsoft's sloppy seconds by Anonymous Coward · · Score: 0

      "The XBOne version allowed you to designate friends/family who could play your games, with the option for them to go ahead and buy."

      I think your confusing the family share with the digital lending Xbox One would have let you do. It would allow you to lend a friend, who you have been friends with for some generic number of days, a copy of one of your titles with a time restriction.

      This is a Qaulity of life in preperation for steambox, that lets you finaly get your wife/brother/sister etc acheivs on an account of their own without buying the game twice. It's intended to work like netflix accounts but with one active at a time.

      Even tho it kicks anyone off when you log in to use your library they still get the full game and can resume after your done. Fair shake for up to 10 "friends" in my opinion. I would usualy just copy my steam folder to another computer and just put it offline but this lets me actualy seperate things out.

      I do wish they would allow 2 different titles at once tho, that would be bomb as hell.

  15. AFT by geekoid · · Score: 1

    About Fucking Time.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  16. Barely an improvement at all, really. by cbhacking · · Score: 2

    To hell with that, still no way for me to play Foo while my friend plays Bar. If I want to play Halo ODST while my friend plays Fable 3, I hand him the Fable disc and put the Halo disc in my own console. Even though both games are in my "library".

    Steam is still DRM bullshit. This just slightly improves the current system of sharing a single actual Steam account between multiple people. Note the key word "slightly" in there.

    --
    There's no place I could be, since I've found Serenity...
    1. Re:Barely an improvement at all, really. by Agent0013 · · Score: 1

      Steam is still DRM bullshit. This just slightly improves the current system of sharing a single actual Steam account between multiple people. Note the key word "slightly" in there.

      That's not how I read the summary. It isn't the account that is being shared, it's the games. So your games that you have in your account can be shared to my account. You can play Halo while I play your copy of Fable 3 that you shared to me. If you quite Halo and start up Fable, I have to quite playing since it is your game and I am just borrowing it.

      This is different from sharing the Steam account. For one, you don't need to give others your password to your Steam account where they could purchase things and may charge you money. Haven't bought from Steam in a while, I assume you can link a credit card for purchasing. And sharing the full account would stop you from using anything else in that account while they were logged in, like you said. That capability currently exists by just giving someone your username and password. This sounds quite different and I can't wait to have access to the tons of games my brother buys. He has so many to play that I'm sure he would rarely, if ever, knock me off from playing the one I would be going through.

      --

      -- ssoorrrryy,, dduupplleexx sswwiittcchh oonn.. -Quote found on actual fortune cookie.
    2. Re:Barely an improvement at all, really. by Agent0013 · · Score: 1

      Actually, upon reading the article closer, I see it does share the whole library at once. So two different games cannot be played at the same time. This is fine for people who play once a week or less. But for daily gamers it's a no-go.

      --

      -- ssoorrrryy,, dduupplleexx sswwiittcchh oonn.. -Quote found on actual fortune cookie.
    3. Re:Barely an improvement at all, really. by DrGamez · · Score: 2

      True, but how many concessions must Steam make for this? If that was the case then entire communities could just "go in" and buy one of nearly every game they enjoy, and as long as they all just play one game at a time, you could have hundreds of people sharing these games.

      While this /can/ happen in real life, the chances that these kind of uses actually going on (outside of netcafes) is so slim it would be a big presumptuous to assume it should work like this online. This really isn't that big of a restriction.

    4. Re: Barely an improvement at all, really. by Anonymous Coward · · Score: 0

      Which works well when I live in California and my friend lives in Massachusetts.

    5. Re:Barely an improvement at all, really. by Anonymous Coward · · Score: 0

      That's why they put limits on the number of authorized computers at any one time. The way they're going about it is pointless with Steam (limit of 10, yet there's no real benefit to share outside of the realm of a single computer household with multiple Steam users), but hopefully it's just a step in things to come. Netflix would be an example that does little to limit how you use their service except that you only have so many simultaneous streams (at which point if you want more you can fork up).

    6. Re:Barely an improvement at all, really. by DrGamez · · Score: 1

      So you have two consoles?

      You're alright about having to spend another $300 for the luxury of playing games at the same time, but if you have to spend another $60 for the game that is RIGHT OUT?

      Got it, you don't understand what this feature is.

    7. Re:Barely an improvement at all, really. by cbhacking · · Score: 1

      In a household with serious console gamers? I'd be shocked if in any such place there is *only* two current-gen consoles per person; that would mean that on average each person is missing one of the big-name consoles. My sister, who is by no means a hardcore gamer of any kind, lives in a household with three Xbox 360s, a PS3, a PS2, a Wii, and a bunch of older stuff; these are the possessions of three twenty-something women. You can be damn sure they share games all the time, too.

      Or, to turn your question back on you so you realize how silly it sounds: so you have two PCs?

      You're alright with having to spend $1000 (for a decent gaming PC that will last anything close to the lifetime of a console, that's actually a bit low) and if I don't want to purchase each game in the household twice (even at $20 a piece, to be closer to Steam sale or indie game prices) then *I* am the one who doesn't understand? (Oh, and by the time I've tried out a game on a friend's account, the sale is probably over anyhow...)

      Mind you, yeah, a PC has lots of other uses. We also each had one already. But, like a PC, consoles have multiple uses and if there's more than one TV (pretty common when multiple peoples' posessions are combined) then you might as well hook up a console to each so that if somebody is playing a game / watching a show / watching a game / watching a movie / hanging out in the living room / whatever, you can still do your own thing. In any case, I don't want to buy everything for each system in duplicate (or triplicate, or whatever), especially for games that I might play for a few hours, put down, and never bother picking up again... but in the meantime, it's really not cool to tell my friend(s) that he can't play games because I want to try one of his.

      Note: buy un-DRMed games, and this probably miraculously vanishes.

      --
      There's no place I could be, since I've found Serenity...
  17. Interesting... by seebs · · Score: 3, Interesting

    This is sorta cool.

    Oddly, this ties closely to the main barrier for me with Steam games: Steam's DRM, while very open in a large number of ways, is more restrictive than any other DRM system I've ever seen in one key way, which is that all Steam games on an account are subject to the same simultaneous usage requirement. Many of the games I play are turn-based games which I might well leave up and running for hours at a time, returning to them occasionally. Some are little fidgets I might play for brief windows. And with Steam's system, although I can have games installed on two machines, I can't play games on two machines at once.

    Yes, I am aware of the "offline mode" option. I have asked Valve, and they have stated that it is specifically forbidden to use offline mode to run games from the same library on two machines at once, no matter what. So if I have two adjacent computers, and I want to play Game A on one machine, and Game B on another, I can't do that if I got them through Steam. This is sort of weird to me, because even the most restrictive of other DRM systems I'm aware of allow you to install one game on one machine, and a different game on another machine, and run them at the same time.

    --
    My blog: http://www.seebs.net/log/ --- My iPhone/iPad app: http://www.seebs.net/seebsfrac/
    1. Re:Interesting... by PRMan · · Score: 1

      Just use a different Steam account for each game. Problem solved.

      --
      Peter predicted that you would "deliberately forget" creation 2000 years ago...
    2. Re:Interesting... by Anonymous Coward · · Score: 0

      It's not cool at all. You loan a friend a game an (s)he's playing away. You want to play a different game in your library and your friend gets kicked out (they will be warned with a save and or purchase dialogue). That's not cool, nor is it even useful really.

    3. Re:Interesting... by Anonymous Coward · · Score: 0

      No one buys each game under a seperate account, and it is also against the Steamworks TOS. Problem not solved.

      The solution is to not use Steam whatsoever and only buy physical media.

    4. Re:Interesting... by cbhacking · · Score: 1

      This eliminates many of the conveniences of Steam (background updates for all your games, friends list, cross-game perks, no need to "swap CDs" (swap accounts, in this case), plus it adds the hassle of needing to create new accounts all the time. I think it's also forbidden by their TOS, but I could be wrong (most online services prohibit this, but not all). However, it is in fact the only way to use Steam with paid games without getting shafted by their DRM.

      Me? I just don't buy shit on Steam anymore.

      --
      There's no place I could be, since I've found Serenity...
    5. Re:Interesting... by DrGamez · · Score: 1

      What if you have one shared computer and you want to let your little sister play some of your games without also giving her full access to your account, friends, profile, and CC information?

      Oh wait I mean YEAH FUCK VALVE.

    6. Re:Interesting... by twocows · · Score: 1

      A lot of physical media still requires you to use Steam these days. Valve is dragging us into their vision of a perfect gaming world whether we like it or not. I feel bad for the people who are on the "not" side of that equation; as much as I like Steam, I don't think people should be required to use it for all of the big-name games out there if they don't want to.

    7. Re:Interesting... by Cederic · · Score: 1

      This continues to be my biggest frustration with Steam. Selling games isn't really an issue, the only reason I haven't kept every game I ever bought is due to storage constraints. Being unable to lend games to friends has been a problem maybe a dozen times, and these days it's easier to just buy the game for them on Steam (in a sale, of course).

      But being unable to play two of my own games, that I've bought, on my own PCs, at the same time? That's just bloody annoying.

  18. OFFTOPIC by Idetuxs · · Score: 1

    Have anyone noticed that a lot of the news articles don't even get 100 comments? Some do and just a few pass the 200 mark.
    May be I see just a few articles a day and that is what I get. Is someone keeping statistics?

  19. Local LAN games by LubosD · · Score: 1

    The biggest problem I have with Steam are LAN parties. Or the lack of such possibility with a single account (=single copy of a game). Some games can be played via LAN in offline mode, but it's not guaranteed to work. And even if you convince all your friends to create a Steam account and buy the game, you'll spend the evening downloading N copies of the game once they come to your place. Fail.

    1. Re:Local LAN games by Nos. · · Score: 1

      Install the games ahead of time. When we organized LAN parties, we'd put together a list of games we'd be playing, and what patch level was to be expected. We usually had an internet line there we'd share out, but it was rarely a fast line, and nobody expected to be able to download a full game to play. It just requires some preparation ahead of time.

    2. Re:Local LAN games by deroby · · Score: 1

      Wouldn't creating a game-backup from within Steam; sharing it over the network (or sneakernet) and restore it for each pc be faster ?
      That way you only need to download it once, and frankly, chances are already at least one person will have it installed... with a bit of luck even already backed up to a share or external medium like an usb-stick or drive.

      --
      If there is one thing to be learned on slashdot, it has to be sarcasm.
    3. Re:Local LAN games by JustNiz · · Score: 1

      Seems like a lot of effort to replace what is a one-time few minute wait for a download if you have broadband.

    4. Re:Local LAN games by LubosD · · Score: 1

      I do install games ahead of time, but not Steam games. I have a network booted Linux-based system, so everybody just plugs in his PC and can start playing.

    5. Re:Local LAN games by Anonymous Coward · · Score: 0

      I don't know about you, but I only have a couple of friends who can download a 10GB game in "a few minutes".

    6. Re:Local LAN games by DrGamez · · Score: 1

      You don't even need to go that far, just share your /steamapps/common folder and let them grab what folders they need. Steam is a big-boy, it will figure out what missing content you need.

    7. Re:Local LAN games by jaxxa · · Score: 1

      Or have atleast one person who has the game and copy the files over the network. (if you cant get organised) I have my steamaps folder shared to anyone can just copy the games over onto their machine (if they own it on steam.)

    8. Re:Local LAN games by tepples · · Score: 1

      Not all broadband is the same. Good luck downloading a 6 GB game over satellite broadband if you're already 5 GB into a 10 GB/mo cap.

  20. 'Friends' not 'Family' by oneiros27 · · Score: 2

    See a family member's installed game that you want to play? Send them a request to authorize the computer. Once authorized, the lender's library of Steam games become available for others on the machine to access, download and play.

    There are some games that my neighbor plays that he won't even let his kids watch, much less play on their own. I remember that there was one where the (at the time) 9 year old was able to download the demo for free, which he only knew about because his dad & uncle played the game.

    If this were truly a 'family' plan, you'd be able to set which games a specific account is allowed to have access to.

    --
    Build it, and they will come^Hplain.
    1. Re:'Friends' not 'Family' by MrNiceguy_KS · · Score: 1

      This. I'd love to be able to share my Steam library with my wife and daughter, but with some usage controls. Neither one has a Steam account right now, and, ideally, I'd like to be able to set up sub-account, including some parental controls regarding game ratings, time limits, and the like.

      But the real problem here is, as many others have mentioned, that Family Sharing isn't really sharing if only one user can access the library at a time. I completely understand not allowing simultaneous use of a game, but the entire library? If I'm playing Left4Dead2, why should that lock my daughter out of Peggle?

      --
      Redundancy is good And also good.
    2. Re:'Friends' not 'Family' by Anonymous Coward · · Score: 0

      You mean, you don't have a different account for each game?

      I don't understand why people would give up their right to resell the games they purchased, by using a single account for all their games. Sure, it's a little more trouble to create and maintain a different account for each game, but you constantly have to fight for your rights, or they'll be taken away. Once you've given up one of your rights, it will only be regained through bloodshed, and nobody wants that.

    3. Re:'Friends' not 'Family' by DrGamez · · Score: 1

      If I'm playing Left4Dead2, why should that lock my daughter out of Peggle?

      Because this is allowing you to share your Steam account, this isn't letting you get 10 times as much use out of your Steam account at once. You're misunderstanding the basic feature here because you want something else.*

      *so do I, but that's being mad at vanilla for not having enough chocolate in it.

  21. Parent is blatantly lying by Anonymous Coward · · Score: 0

    As some of the other comments said, this does not lock you out of your entire Steam library while they are playing. You're free to play any game on your account, but once you do, it kicks THEM off (or maybe it's just if you play the same game as them; this point is unclear right now). That is directly contrary to what parent is claiming. How the hell did this get to +5?

    1. Re:Parent is blatantly lying by jandrese · · Score: 1

      Depends on the situation really. If I know I'm going to be slapped upside the head by my wife shortly after starting a game then I'm going to be effectively locked out while she's in a game.

      --

      I read the internet for the articles.
    2. Re:Parent is blatantly lying by Anonymous Coward · · Score: 0

      Haha, fair enough.

    3. Re:Parent is blatantly lying by Anonymous Coward · · Score: 0

      There are actual Steam haters here. They love to spread fud about steam with not prior knowledge and then they mod each other up.

    4. Re:Parent is blatantly lying by cbhacking · · Score: 1

      It's not unclear; it's well established that if you play any game on your account, it kicks them off, regardless of what game they were playing. Only one person can access any given person's library at a time. This isn't sharing games at all... more like sharing a single account with multiple passwords. Nothign to see here, DRM still sucks.

      --
      There's no place I could be, since I've found Serenity...
    5. Re:Parent is blatantly lying by jandrese · · Score: 1

      For what it's worth I pretty much only buy games on Steam these days, but this plan just sucks. It's both mostly useless and a slap in the face to people who have been asking for a family account option for years now. You know, like Netflix does, or iTunes.

      --

      I read the internet for the articles.
  22. Re:Steamboxen by Uninvited+Guest · · Score: 1

    Ah, Steamboxen, like XBoxen.

    --
    Sometimes I worry that I'll develop Alzheimer's disease, but no one will notice.
  23. How do you think this is going to work... by Anonymous Coward · · Score: 0

    if you're not always online. Can't exactly kick your friend out of a game if he's not always online, in order to let you in (where you must be online to make sure your friends aren't in a game too).

    Always Online is Always Online.

    1. Re:How do you think this is going to work... by Anonymous Coward · · Score: 0

      Always Online is Always Online.

      Yes. But Steam is not Always Online.

      The sharing feature requires you to be online at the time of sharing, but if you go offline, your own games still work (as they do now). That's not "Always Online", it's "Online When You Want To Share Games". That was NOT true of the original plan for the XB1; if you went offline, your own games would cease to work after 24 hours. And THAT is what people were objecting to.

      Understand? If Microsoft had done it this way from the start, they wouldn't have gotten a far better reception, like Valve is getting now.

  24. ...and... by JustNiz · · Score: 0

    ...and... who does Israel then share it with?

  25. Re:This better not force you to be on line 100% of by Talderas · · Score: 1

    Based on the announcement, either you must be online when sharing to validate that the lendee cannot play the game or your accounts titles are no longer lended when you go into offline mode. Any other solution would likely make it possible to have to copies of the game playing simultaneously, which would be a violation.

    --
    "Lack of speed can be overcome. In the worst case by patience." --Znork
  26. Console killer? Really? by Altanar · · Score: 0

    "Valve's attempt at a console-killer"? Really? No, this is Valve's panicked reaction to what had been the Xbox One's planned digital game sharing, which MS had to temporarily shelve while they re-wrote how the Xbox One handles disc-based games. If you don't remember, the Xbox One was originally going to let any console owner set 10 people to be members of their family sharing plan. Those "family" members (MS stated that they didn't have to be family), could then check out any game out of the owner's library at any time.

    Here's the difference between the two plans:

    Steam: If the owner of a shared game wants to play any game in their library, any person playing the shared game will be booted, even if the owner wants to play a different game than the one being shared. You are accessing a shared account, not a shared game. Also, Steam knows this immediately. The person accessing the shared library "will be given a few minutes to either purchase the game or quit playing." You can infer from this that shared gaming will not support offline mode... I.E., Always-on internet access is required to access a shared library.

    Xbox One: The system treated shared games as a temporary license transfer. The library wasn't shared; individual games were. Your friend could play the game you lended to them without interrupting your play of any other game on in your library. To handle this license sharing, the Xbox One would, once per day, detect the status of the games and licenses on a console. Despite the constant FUD, the Xbox One *never* required an always-on connection. The requirement was for the console to be connected to the Internet at least once a day while the system did a license check for lended games.

    So yeah, you can call this a great accomplishment by Valve and their "console-killer" if you want. You can hail the greatness Valve. But you have to ask yourself, why when Microsoft did it, were they burnt the stake and when Valve does it they're uplifted as a savior?

    1. Re:Console killer? Really? by CreepingDeath · · Score: 1

      Different platforms users have different expectations basically. As a PC gamer, I expect my computer to always be connected. Console owners tend to expect they can play games wherever they take their console. They also expect to be able to lend and trade their games with friends. Something PC gamers also don't generally expect.

      Microsoft tried to do something different and clearly people didn't like it. I think they went too far pulling back though, an offline mode like steam has would have worked (and when you were offline, your friends couldn't share your games).

    2. Re:Console killer? Really? by DrGamez · · Score: 1

      Microsoft: Dial home every hour or the game is nixed within 24.

      Valve: Dial home when you want to share the game.

    3. Re:Console killer? Really? by Anonymous Coward · · Score: 0

      The moderation of your comment gives you the only answer you need.

      Valve has the more rabid fanboys. They're arguably more retarded than even Apple fanboys in this respect.

    4. Re:Console killer? Really? by Anonymous Coward · · Score: 0

      No, the Xbox One originally dialed home once every 24 hours.

    5. Re:Console killer? Really? by Ash-Fox · · Score: 1

      The xbox one hasn't been released yet, there is no 'original'.

      --
      Change is certain; progress is not obligatory.
  27. My friend cheats though. by Anonymous Coward · · Score: 0

    Ive already had a friend get one of my accounts banned. Of course he's not getting access to my new one legitimately or not, but whats the new punishment for this kind of thing?

    1. Re:My friend cheats though. by Anonymous Coward · · Score: 0

      I'm guessing his own account will be banned. You're not sharing your account. You're just sharing the library.

  28. Even more blatantly artificially scarce. by VortexCortex · · Score: 0

    ...

    Thus, further demonstrating how arbitrary and pointless the artificial scarcity of information is in the information age.

    We're going to deactivate the game that you are currently playing because there is another person who wants to run these same 1's and 0's through their computer, and we say you can't both so at the same time.... because, you know, gamers suck at economics 101:
    Infinite Supply = Zero Price; // Regardless of cost to create.

    The problem is that they have chosen to monetize the games' production by leveraging artificial scarcity. If instead they monetized the production up front, you know, do work and get paid to do it, then the work belongs to whomever paid for it ( in this case the public at large ), then we would have more games, more content (have to keep working to make more money), and all games would be "free" after they were created.

    Imagine if Michelangelo put forth a business model whereby he would make the statue David for free, but then charge each person who looked at it a fee for experiencing the art. He'd be laughed at and ridiculed by today's businessmen... yet that's how the games industry is run.

    Oh, I don't blame you... This is your first generation growing up in the Age of Information. Every species has growing pains, but the economist usually set things straight pretty fast -- You let the money makers be in charge of scarcity laws.... "Copyright". You are trillions of copies of a single cell, duplicating information is the function of life, and you made laws against it? No wonder your race doesn't have any self sustaining off-world colonies, not even a moon base, and yours is made of the same exact stuff as your planet, so you have no excuse.

    Regular mass extinction events, then suddenly they stopped.... your planet is over two extinctions overdue, you're living on borrowed time, the mass extinctions just by chance coinciding with the rise of larger brained life with potential for intelligence... If you ask me, they were wrong about that. One messily gamma ray burst or medium sized asteroid is all it would have taken to wipe your whole planet out, and we've got gems like this: "Artificial Information Scarcity".... in the Information Age of all times! It would be funny if it wasn't so sad! When the next big rock comes, my vote will be to just let it hit you if you haven't figured out Economy 101 by then.

    Oh but you can SHARE the information with your FRIENDS, under certain circumstances you can even use it! A better way to freely share information is the only thing you have over the other apes, and you're fucking squandering it.

    either just a particularly more moronic, soulless, and greedy and set things straight pretty fast.

    1. Re:Even more blatantly artificially scarce. by darkwing_bmf · · Score: 1

      The problem is that they have chosen to monetize the games' production by leveraging artificial scarcity. If instead they monetized the production up front, you know, do work and get paid to do it, then the work belongs to whomever paid for it ( in this case the public at large ), then we would have more games, more content (have to keep working to make more money), and all games would be "free" after they were created.

      The reason it's done this way is because it's a lot easier to get a lot of people paying $40 each for a game than one person paying $20 million for a game then letting it be free to everyone else.

      However, now that we have financial methods like kickstarter we really could have the best of both worlds. Everyone interested could pay the up front costs and, assuming it gets funded, once production is done, it can be free. Whether or not this will become a popular way to do things is TBD.

    2. Re:Even more blatantly artificially scarce. by Anonymous Coward · · Score: 0

      Wow, it's me 10 years ago. Look up the Singularity if you want to go down that road.

  29. A Twisted Library by Anonymous Coward · · Score: 0

    Imagine if real libraries (may they rest in peace) worked this way. As soon as someone checked out a book they would close the whole library.

    It's a nice idea, but it will be almost useless to me unless I can play one game from the library at the some time as they play another. That is kind of what makes it a library and not a collection or compilation.

  30. Hey Joe! by Anonymous Coward · · Score: 0

    Try out this new game I bought! I'll just share it with you on steam. -- Thanks Anonymous, do you have a life and dont play games 100% of your entire breathing moment? -- Of course not! I couldn't be on /. otherwise.

    I don't know why everyone assumes your guest gets kicked after you log in (my computer is always on with steam background, I dont understand why I have to log off if they get little mini-accounts) BUT if they do... I still like this feature! I get mor friends who enjoy my game interests, Steam employees get more sales. Who doesnt like people getting paid more?

  31. Baby step by vux984 · · Score: 4, Interesting

    This isn't as good as I'd hoped. But its not "bad". Its not taking anything away we didn't have before, and it gives us options we didn't used to have.

    I am happy about this feature, but not satisfied with it.

    It lets me create steam accounts for my kids and let them use my library. This is good -- now my friends won't message them, invite them to play games, etc. Now they can each have their own steam-cloud save files, and their own acheivements, etc.

    Up until now I've just logged in for them, told them they aren't allowed to buy anything, and to ignore any messages or invites. And they've been good about it but this still makes it better.

    But the big problem I had (and still have) with steam is the complete lock on the entire library. If my kids were playing on my account before, I couldn't play. I couldn't play the same game (and I was fine with that) but I also couldn't play a different game -- if my son is playing scribblenauts I can't play Left 4 Dead. And I have always disagreed with that.

    As it stands now, the situation there hasn't changed. If my son is logged in to his account, playing a game on my library I still can't play a different game. So for me, although this feature is a step forward it still falls short.

    1. Re:Baby step by DeVilla · · Score: 1

      I think this is the major issue/point for me. I'm not against this feature, put I personally don't find it that useful. I'd like their parental control to selectively share titles with the kids and I'd like to be able to let one child play Game A on one computer while another plays Game B on the other. We do that with our DRM free games.

  32. Good thing I have different accounts for each game by Anonymous Coward · · Score: 0

    It's a good thing I have a different account for each game. Since I usually only play one game for a period of a few weeks, switching between accounts isn't a problem. I can now share a game once I get bored with it, and when I go to play another game, I won't boot my friend out while he's playing. Originally, I did this because I wanted to maintain the ability to resell my games, which I've done a few times, by selling the account.

    I can imagine a budding entrepreneur starting his own business, renting out Steam games to his classmates. Until now, this wouldn't have been possible because he'd have to rent out access to the account, and the renter could change the P/W to prevent the owner from taking it back. Now he can just give his customer access to the library, and revoke it after an agreed upon time. It would be completely against the TOS/EULA, but he'd be unlikely to get caught if he kept his customer base confined to his school.

  33. However, it's against the ToS. by Anonymous Coward · · Score: 0

    It's against the ToS to have multiple accounts in Steam.

    They don't really care because it allows them to say they have "10 million subscribers, 3 million on at this time!" because you have multiple accounts.

    But they can, in theory, REMOVE EVERY GAME LICENSE you rent off them for this.

  34. Son your grounded from your computer by Anonymous Coward · · Score: 0

    Time for dad to get some gaming done.

  35. No Advantage by Anonymous Coward · · Score: 0

    This is stupid and gives me no additional advantage to what I already have. My family already has my Steam password. Steam is installed on my desktop, my laptop, and my wife's computer. When she is playing one of HER games that WE bought and paid for under OUR account, it locks ME out from playing one of MY games. This is just stupid and the one and only thing I have against Steam.

  36. Well Thank You So Very Much Valve by Zalbik · · Score: 1

    Thank you so very much for this awesome new feature Valve. I feel so grateful that you have graciously allowed me to share my purchases from your company with my friends and family.

    In other news, book publishers are going to be providing us with the same fantastically free and open benefits.

    From now on, you will be able to share your books with other people. The only catch is that if you have loaned a book to a friend and want to read a different book, your friend will be notified and have a few minutes to finish reading the page they are on before the book is magically yanked from their hands and put back in your library.

    Imagine the freedom! The things we own* will finally be able to shared with others! With the almost complete absence of annoyingly restrictive limitations!

    Valve, I really can't explain how appreciative I am of the fact that you are allowing me to do what I want with the things I own*. Truly a great day for openness and freedom.

    * Yes, I keep using the word own. When they use the word "Buy" rather than "Rent" or "Lease", that should imply ownership.

    1. Re:Well Thank You So Very Much Valve by Goat+of+Death · · Score: 1

      Actually, Valve uses the word "own" as well. Just go check out anyone's steam profile. When they buy a game there's a message: "Bob owns BioShock Infinite." So Valve themselves are using the same misleading ownership language.

  37. Re:Kick friends out of games at random. How fun! by DrGamez · · Score: 1

    So they added functionality, but it's not the functionality you wanted, so the entire feature is worthless?

    Christ.

  38. Re:Kick friends out of games at random. How fun! by Goat+of+Death · · Score: 2

    It's barely added functionality. If you use your steam account on anything approaching a regular basis the feature is useless. For a collection of casual gamers who play half an hour here or there some utility exists. However, a core component of Steam’s audience: hard core gamers with large libraries, will often be using their accounts and therefore be ineligible to share. For the hard core gamer, Steam's bread and butter, this feature is a carrot followed by a punch in the face.

    Apple’s policy of five authorized machines is more sensible and actually enables family sharing across multiple computers and family members. Something more akin to that, but with a division of accounts, would be truly useful.

  39. Re:Kick friends out of games at random. How fun! by DrGamez · · Score: 5, Insightful

    Steam must be for hard-core gamers only, and just because they may not use this feature, it's now "barely added functionality"?

    I'm glad I can let my brother play my games without having to worry about him mucking up my profile, market, inventory, friends, CC# info, etc. I guess I'm sad that I cannot let 10 of my friends play free games off my account at the same time while I'm also using my games and account?

    It's really grasping for straws to shake angrily at Valve here.

  40. Oh yeah, I forgot about you Steam by TheSkepticalOptimist · · Score: 1

    I mean at the beginning of the year there was supposed to be all these big things coming out of Valve, like the Steambox, but then it all kind of just fizzled into water vapor.

    Then I also remembered that Valve is a company that takes 6 years to release anything. So we might see the Steambox in 2020, just in time to compete with the Nokiabox Two, PlaySamsung 5 and Nintendo's WiiilUPleezeBiiMii.

    --
    I haven't thought of anything clever to put here, but then again most of you haven't either.
  41. so not really that big a deal by Anonymous Coward · · Score: 0

    Though simultaneous usage of an accountâ(TM)s library is not allowed,

    still can't play different steam games on different computers in the same household --- ya know, like you can if you bought retail versions of the games.

    fuck you, valve.

  42. This isn't sharing the console, moron. by Anonymous Coward · · Score: 0

    This is sharing the game.

    If you have a console and two games for it, you can give your brother, who ALSO has a console one game and you can play the other. "they go even a little further, as it is not tied to a single computer", doesn't this require that they buy a PC?

    If you have a PC and a Steam library and your brother has a PC and a Steam library, you cannot share your game with him while you play another.

    If he doesn't have a PC then he cannot play the game when you're using the PC.

  43. Re:Kick friends out of games at random. How fun! by Anonymous Coward · · Score: 0

    I guess I'm sad that I cannot let 10 of my friends play free games off my account at the same time while I'm also using my games and account?

    Absolutely. If you'd bought physical copies of each of those games, you could lend them out individually. Valve is using their power - the control over you they have through DRM - to make their product less flexible than it would be in a properly competitive marketplace.

  44. Beta by Taibhsear · · Score: 1

    Well, technically this is still beta, so I'm wondering if maybe they'll be tweaking it to allow multiple users playing different games on the same library simultaneously. (Although I'm not going to hold my breath.) One way off the top of my head is maybe just checking the ip address of the two computers trying to access the library at the same time and if they are on the same internal network (in your home or whatnot) they can play concurrently. That way it can be shared in the household but not just a pool of games for your 10 friends across the world.

    That said, this is cool for letting your siblings or kids play while you're at work or something or trying to get your friends hooked on a game (so they'll buy a copy to play with you) when the demo (or lack of one) doesn't cut it. I hope they also allow some personal settings tweaking for it. I'd like to set an automatic time frame when the library will be accessible to family and automatically kick them off (after warnings of course). That way I can let them play when I'm at work and boot them before I get home so I can hop on right away.

  45. A Bold Move! by Winkkin · · Score: 1

    Maybe if one brave soul lights a candle, we'll be able to see that the sky will not fall if we share a piece of copyrighted material with a friend. Hopefully other interests will follow suit.

  46. PC games supporting local multiplayer by tepples · · Score: 2

    Personally I see [local multiplayer] as a major benefit of console gaming that has kept me from gaming on PCs for decades.

    First connect a PC to an HDTV or other large monitor. Then plug in USB gamepads, such as Xbox 360 controllers you bought at a pawn shop. Then install something like Blur, Dungeon Defenders, Lego $MOVIE, Street Fighter IV, or Trine, or any of several games on this list. What's stopping that?

    1. Re:PC games supporting local multiplayer by Anonymous Coward · · Score: 0

      What's stopping that?

      If you ask me, and this is just my opinion, is it that the market for local multiplayer PC games is more of a niche market than people think.

      And by market I don't necessarily mean not enough people want it, but not enough MONEY wants it.

      The market wants to make money, and it turns out you make the most money following the lowest common denominator.

      When you compare platforms, the LCD for PC is that it sits somewhere NOT in the living room, and you only have 1 mouse and 1 keyboard. There is no real set standard on how to support additional players. This was and is the reason consoles is able to establish itself from PCs.

      But even in the console space, local multiplayer has to compete with online multiplayer. The LCD for multiplayer is simply playing with another human player. Physical proximity is a secondary bonus, which is why even in console space online multiplayer is a big thing.

      From a game design perspective, the LCD is the game designer has no restrictions beyond the hardware. But if you tell a game designer to design a game with local multiplayer, that is a restrict beyond the hardware, which wouldn't need to be addressed if you just let them turn it to online multiplayer. Simple example: poker. How can you ensure each player can only see his own hand, and nobody else's?

      Again, this is not to say there aren't people who want local multiplayer games. People still like board games, but the reality is that it takes money to make games. Board games are relatively cheap to make, so you can still money making and selling them (and thanks to wear and tear, there's a market to sell the same old game over and over). Video games do not share that luxury.

  47. Console games more likely to have local MP by tepples · · Score: 1

    I have Street Fighter I want to play with a friend. We both show up and play on the same screen. [...] The scenario I've described is exactly the same for Steam as it is for consoles here.

    The alleged difference is that a randomly chosen multiplayer console game is more likely to support Street Fighter-style local multiplayer than a randomly chosen multiplayer Steam game.

    1. Re:Console games more likely to have local MP by DrGamez · · Score: 1

      That's because this is how the PC ecosystem has been running for years. This isn't Steam's problem to fix. Steam is a storefront slash game management software, it's not the collective will of every PC game developer.

      Despite being correct, your point has no real bearing in this conversation.

  48. Tetris and Dr. Mario by tepples · · Score: 1

    Back when I still played Tetris, the Super NES supported playing Tetris and Dr. Mario at the same time.

  49. How about multiple devices? by hobarrera · · Score: 1

    How about a much more real and everyday scenario: multiple devices for a single account.
    I've a desktop and a laptop; not unusual amongst gamers. If I want to download my steam library into my laptop, I've to stop playing on my desktop. This actually happened to me recently: I had a plane trip some hours later, I could either play a game (desktop), or download one for the trip(laptop), not both!

  50. Online is also a "restrict" by tepples · · Score: 1

    it turns out you make the most money following the lowest common denominator.

    The lowest common denominator is one PC in a house, and not all gamers live alone.

    There is no real set standard on how to support additional players.

    One standard has existed since 1998 when Windows 98 added USB gamepad drivers: DirectInput. Another has existed since 2005 when the Xbox 360 came out: XInput.

    From a game design perspective, the LCD is the game designer has no restrictions beyond the hardware. But if you tell a game designer to design a game with local multiplayer, that is a restrict beyond the hardware, which wouldn't need to be addressed if you just let them turn it to online multiplayer.

    But if you tell a game designer to design a game with online multiplayer, that is a restrict beyond the hardware, which wouldn't need to be addressed if you just let them turn it to local multiplayer. It is a restrict because it requires the user to move to an area where wired broadband Internet access is affordable and/or buy an additional PC and an additional copy of the game for each additional player.

    Simple example: poker. How can you ensure each player can only see his own hand, and nobody else's?

    I see your point about games with intentionally limited information. But there also exist games with intentionally unlimited information that must propagate instantly. Simple example: karate. How can you ensure each player sees each punch and kick as it is thrown, and not 200 ms later? How can you ensure each player owns a gaming PC, as opposed to a PC with integrated graphics more suited for word processing and Facebook, and a wired broadband connection, as opposed to satellite or cellular broadband or dial-up because the user lives in an area without cable or DSL or fiber?

    Board games are relatively cheap to make, so you can still money making and selling them (and thanks to wear and tear, there's a market to sell the same old game over and over). Video games do not share that luxury.

    By "video games" do you mean AAA games or indie games? I was under the impression that an indie game could be developed and brought to market on not much more than a board game budget.

    1. Re:Online is also a "restrict" by Anonymous Coward · · Score: 0

      The lowest common denominator is one PC in a house, and not all gamers live alone.

      And that one PC, as I said, only has 1 keyboard,1 mouse, and 0 gamepads, and again as I said, is placed outside the living room where you and your friends/guests gather to be entertained.

      One standard has existed since 1998 when Windows 98 added USB gamepad drivers: DirectInput. Another has existed since 2005 when the Xbox 360 came out: XInput.

      I'm not talking about standard for gamepad drivers. I'm talking about a standard to map multiple players to a single keyboard and single mouse, as that is the LCD. The LCD does not assume gamepads. LCD didn't even assume a joystick back when people bought joysticks. Most games support keyboard control as a minimum, some complex flight sims might demand a joystick, but those are the exception not the rule.

      But if you tell a game designer to design a game with online multiplayer, that is a restrict beyond the hardware, which wouldn't need to be addressed if you just let them turn it to local multiplayer. It is a restrict because it requires the user to move to an area where wired broadband Internet access is affordable and/or buy an additional PC and an additional copy of the game for each additional player.

      No, what you describe are still hardware issues. The quality of your connection has everything to do with hardware. If you look at the game box, they'll tell you how fast of a connection you need, right next to CPU, RAM, hard disk, etc. Those are the system or hardware requirements.

      This is one reason why consoles traditionally have more support for local multiplayer. The LCD for PC assumes a better connection hardware than the LCD for consoles.

      But there also exist games with intentionally unlimited information that must propagate instantly. Simple example: karate.

      Again, those are hardware issues. The first computer that ran pong wouldn't be able to give you How can you ensure each player owns a gaming PC, as opposed to a PC with integrated graphics more suited for word processing and Facebook, and a wired broadband connection, as opposed to satellite or cellular broadband or dial-up because the user lives in an area without cable or DSL or fiber?

      ...and how can you ensure each player will have his own gamepad or joystick? You're making my LCD argument for me. Between assuming a PC user has Internet and assuming the PC user has gamepads, the former is the lesser assumption.

      You might say "why not assume LCD to have no connection at all?" They did, long ago. The thing is, the LCD moves forward over time. Catering to the LCD isn't the same as racing to the bottom. The LCD actually moves up over time.

      At one point people did assume there was nothing, but that evolved into assuming PC users have a slow network, leading to play-by-email games (which made use of the Internet, but did not require fast response times). Later that evolved into assuming PC users can set up a LAN. And now, they assume PC users have a good enough Internet connection.

      It's unfortunate that not literally everybody moves forward at the same pace as the industry/market moves, but that's reality. On the other hand, this outlines a solution for those who want the market to listen to their desires: show them the money. You can show them money to make games with local multiplayer, or better yet (IMNSHO), show money to get decent Internet connections built in your area which helps in more ways than just gaming.

  51. Messed up posting, correction/addendum by Anonymous Coward · · Score: 0

    But there also exist games with intentionally unlimited information that must propagate instantly. Simple example: karate.

    Again, those are hardware issues. The first computer that ran pong wouldn't be able to give you By "video games" do you mean AAA games or indie games? I was under the impression that an indie game could be developed and brought to market on not much more than a board game budget.

    And your indie video game will reflect that low budget (save for exceptions), whereas a board game can probably compete with other "AAA" board games out there.

    You can go indie on board games too you know. You might be go with card games which you can even let people download and print the cards themselves, saving you the cost of printing and distributing.

  52. Damn I suck, it was my bracket by Anonymous Coward · · Score: 0

    But there also exist games with intentionally unlimited information that must propagate instantly. Simple example: karate.

    Again, those are hardware issues. The first computer that ran pong wouldn't be able to give you less than (I used bracket, messed up the quote) 200 ms response times on a modern (or even not-so modern) karate game

  53. Consoles don't ship with 2 controllers either by tepples · · Score: 1

    And that one PC, as I said, only has 1 keyboard,1 mouse, and 0 gamepads

    Single player would work with the keyboard that ships with the computer and would give the player enough of a taste of the game to see whether to buy a gamepad. The same is true of console games.

    and again as I said, is placed outside the living room

    A second PC purchased for home theater use would already be placed in the living room. A laptop would be easy to carry into the room with the big TV. Even a primary desktop PC purchased for uses other than home theater uses would have a 21-24" 1080p monitor, which is still physically larger than the 13-19" bedroom TVs common in the era of GoldenEye 007 on Nintendo 64.

    Most games support keyboard control as a minimum

    A game's single player mode would support the keyboard, and gamepads would be required only for multiplayer. Compare to any game console, which includes only enough controllers for one player, and controllers for other players are sold separately. I don't remember seeing more than one controller bundled with a console since the early Super NES era.

    If you look at the game box, they'll tell you how fast of a connection you need, right next to CPU, RAM, hard disk, etc. Those are the system or hardware requirements.

    Likewise in the requirements on the box of a PC game supporting local multiplayer.
    Requires 1 controller per player
    Supported controllers: Keyboard (player 1 only), Xbox 360 controller, USB HID joysticks

    The first computer that ran pong wouldn't be able to give you sub-200 ms response times on a modern (or even not-so modern) karate game

    True, first-generation consoles (Odyssey, Pong, and the like) couldn't run a fighting game. By the late second generation (ColecoVision, MSX, Commodore 64), I estimate that the hardware was there, even though the genre wasn't refined until mid-fourth generation. But still, both PC and console hardware became able to guarantee sub-200 ms response several years before ISPs became able to guarantee sub-200 ms response.

    and how can you ensure each player will have his own gamepad or joystick?

    You can't ensure that even on consoles. But you'll have to admit that it's a lot cheaper for someone to buy three gamepads than to buy three extra PCs and three extra video cards.

    1. Re:Consoles don't ship with 2 controllers either by Anonymous Coward · · Score: 0

      Single player would work with the keyboard that ships with the computer and would give the player enough of a taste of the game to see whether to buy a gamepad. The same is true of console games.

      Or he connects to the LAN to his college buddies or coworkers (apparently people used company networks to play DOOM)

      A second PC purchased for home theater use would already be placed in the living room.

      That second PC is beyond the LCD...

      But still, both PC and console hardware became able to guarantee sub-200 ms response several years before ISPs became able to guarantee sub-200 ms response.

      Sure, and there was indeed a time period when PC games didn't rely on Internet multiplayer even though it was technically available. That wasn't the age of local multiplayer for the PC though. That was the age of LAN, and as Internet speeds became better, 3rd party services emerged to get LAN games to play over the Internet, a cheaper alternative than getting another PC or getting game makers to make local multiplayer games (or jumping to consoles if you didn't have one already)

      See, I'm just trying to explain why local mulitplayer wasn't as popular on the PC scene. That gap between no multiplayer at all and Internet mulitplayer was covered by LAN on the PC side. On the console side there's no LAN, so that's why local multiplayer has traditionally been bigger there

      As I said before, LCD is not a race to the bottom. It's not assuming you can only afford a budget PC to share between the whole family. PC gaming used to be a relatively expensive hobby (you need a better than average computer, you're one of the primary reasons graphic cards became a big deal, etc). "PC gamers" were more likely to be the college kids who used the school LAN, or workers slacking off using the company LAN.

      You can't ensure that even on consoles.

      When I meant ensure, it's not just about every player being able to supply a controller. It's also the control scheme. Conventional wisdom says keyboard/mouse will have the advantage in FPS and RTS, but not fighting games. This is as significant as ensuring every player gets fast response times.

      Yes, you technically can do "1 player use keyboard, rest get extra controllers" (and game design has to take into consideration these two different styles), but that is a higher complexity than a console's "everybody needs a controller" (and the game design doesn't have to worry as much, and can just be dumbed down to the LCD)

      But you'll have to admit that it's a lot cheaper for someone to buy three gamepads than to buy three extra PCs and three extra video cards.

      Or again, he connects to LAN, and later (now) Internet, which are cheaper than getting extra controllers considering you can use the Internet for other things (you might already be paying for it), and use it more often than when friends/family want to play a game. Now you, as a game dev, just spent a bunch of development time/money to create a feature that doesn't get used much.

      Again, I'm just trying to explain why local multiplayer isn't popular. It's not about admitting that in some situations local multiplayer may be a better option. I'm just saying even with all those situations, it's about $$$, and the industry at large are looking at things like DLCs and DRM and F2P and online subscriptions etc

    2. Re:Consoles don't ship with 2 controllers either by tepples · · Score: 1

      Or he connects to the LAN to his college buddies or coworkers

      Attending college is beyond the LCD. So is working for an employer that allows installation of games on PCs that are company property.

      On the console side there's no LAN

      Consoles have had LAN since Tetris on the Game Boy in 1989. Stationary consoles had LAN with the PlayStation's link cable (whose port is not present on the PSone). Command & Conquer: Red Alert: Retaliation, for example, worked with it.

      Conventional wisdom says keyboard/mouse will have the advantage in FPS and RTS, but not fighting games.

      So for which platform should a startup develop a fighting game? Startups don't qualify for a license to develop for consoles, and gamepads don't ship with PCs.

      Or again, he connects to LAN

      As you pointed out, a second computer is beyond the LCD.

      and later (now) Internet, which are cheaper than getting extra controllers considering you can use the Internet for other things (you might already be paying for it)

      Someone who is already using satellite Internet for other things isn't already paying for gaming Internet.

    3. Re:Consoles don't ship with 2 controllers either by Anonymous Coward · · Score: 0

      Attending college is beyond the LCD. So is working for an employer that allows installation of games on PCs that are company property.

      It's closer to the LCD than your suggestion. Again, LCD is not the same as racing to the bottom. If it's a race to the bottom, the entire concept of multiplayer is beyond the LCD. Friends? Family that actually shares your (nerdy) gaming interests? More than what I have!

      Consoles have had LAN since Tetris on the Game Boy in 1989. Stationary consoles had LAN with the PlayStation's link cable

      Touche, but note that handheld consoles are quite a different beast than home PCs or home consoles. The GameBoy's capabilities in other areas were relatively limited (i.e color graphics)

      Also note that your home console example, the PS1, came after PCs had LAN play.

      Also notice how as Internet and wireless technologies became more mature, consoles are moving towards them, instead of back to something like the Nintendo Game and Watch. So forget your GameBoy LAN. That's local multiplayer right there, each player can take one side/screen.

      So for which platform should a startup develop a fighting game? Startups don't qualify for a license to develop for consoles, and gamepads don't ship with PCs.

      Well, according to Extra Credits on youtube, they suggest you... don't. Don't do a fighting game first. They're usually too complex. Unless your fighting game idea itself is really simple (DiveKick could have went to PC first, and it would have if they weren't picked up and became multiplatform release), start with something simpler.

      Someone who is already using satellite Internet for other things isn't already paying for gaming Internet.

      That's... their problem, to be blunt. Again, LCD doesn't mean racing to the bottom. The bottom is (points to Game & Watch) that way. And there's more bottoms after that (points to go outside, points to read a book, points to blackjack and strippers)

      Again, I'm not saying people can't feel the industry isn't looking after their needs. I'm just saying the industry follows the money, and for the most part they don't see money going down towards that direction.