Slashdot Mirror


Game Preview: Firefall (video)

With three letters, you can get most gamers' attention: MMO. With three more, you can just as quickly inspire skepticism and doubt: FPS. Ever since the MMORPG craze got underway, players and developers have been looking for ways to meld it with the FPS craze that's been going on since the days of Doom. Unfortunately, it's proven much more difficult than expected. The spectrum ranges only from high profile failures, like Richard Garriott's Tabula Rasa, to minor successes, like the Planetside games. That's why Red 5 Studios, a company built upon industry veterans from studios like Blizzard, has been hesitant to throw around the term 'MMOFPS' to describe its first game: Firefall. They say emphatically that it's 'a shooter first and foremost,' and that it also has MMORPG elements. It's more than an academic distinction; they feel that you can't simply cobble together two different genres. In order for the game to work, it has to do the shooter part well, with the relevant RPG parts (character advancement, a persistent world, crafting, etc.) added only in service to the shooter aspect. As Firefall takes shape in an open beta period, it's clear that this is the proper approach. Red 5's unfinished experiment is promising.

122 comments

  1. No need for MMOFPS... by Anonymous Coward · · Score: 1, Interesting

    ... Since MMOFPS = DRM fps. FPS games were never meant to be massively multiplayer to begin with. You have to take special care when you get greater then 32 players on a server all at the same time.

    MMO RPG's aren't action oriented to begin with, their combat has been simplified down to click menu buttons to fit latency. FPS games are action games and are latency sensitive. The last thing someone needs is for crap latency/packetloss/flux in their game. Not to mention all the concessions they make in terms of gameplay to attract a casual audience. A big no thanks.

    1. Re:No need for MMOFPS... by StoneyMahoney · · Score: 4, Informative

      One word for you: Planetside.

      Ignore the slight in the summary, Soulskill is just a jealous revisionist. Planetside is 10+ years old (predating Call of Duty, Battlefield Vietnam, Halo 2, most of Medal of Honor, World of Warcraft and the Source engine) as has happily ticked along with up to 450 players per continent (map) in hectic PvP battles that put pretty much every game released since to shame. Despite Sony proving it's possible to scale an FPS up that far, everyone else has been too scared to even try.

      Firefall's PvP is 5v5. That's just laughable! Is this really what we're supposed to get excited about these days? The last three PvP FPS games I would have recommended to people were, in reverse chronological order, Natural Selection, Planetside and Counterstrike v1.6. Despite a ludicrous increase in the power of computers and the speed of internet connections since these games were released, the ambitions of developers are going backwards at an increasing rate!

    2. Re:No need for MMOFPS... by StoneyMahoney · · Score: 3, Interesting

      Actually, it's even worse than I thought. It's not limited to 5v5, it's limited to no PvP at all because it was so terribly bad:

      http://n4g.com/news/1354614/firefall-pvp-suspended-while-red-5-studios-completely-rethinks-it

    3. Re:No need for MMOFPS... by StoneyMahoney · · Score: 4, Insightful

      (Flicks through the Firefall Wiki)

      5v5 map... 7v7 map... 12v12 map... 5v5 map... good god, that's pathetic. The first M in MMO is supposed to stand for Massive, not Matchmaking.

    4. Re:No need for MMOFPS... by Antipater · · Score: 2

      Planetside was a great game that was slowly and unrelentingly trashed by idiotic devs. Looking back at its heyday I consider it one of my favorite video games of all time. But the devs didn't understand balance and/or were outright biased, so with every patch (and every nerf to anything that wasn't an NC-specific weapon) they kept losing more players. And rather than fix the balance problems, they tried to keep players interested with "Hey, look at this!"-type big ideas that bore the distinctive scent of corporate suits, rather than game designers. An expansion that kept players interested for about a week (I don't think I ever saw a real battle in the Core Combat caverns after the honeymoon period ended), a wtf-level retcon of the entire in-game universe from one world with ten continents to ten separate worlds (???), and of course adding mechwarriors. But crazy new shakeups don't fix a game whose real issue is a simple balance problem. And once enough players had left that full-scale battles became the exception rather than the standard, the entire purpose of the game (massive, army-on-army combat) was gone. I don't know, maybe it's shaped up since I last played (2005 sometime), but it definitely didn't seem to be heading that way.

      Now, I'm not arguing with you that Firefall is any better. 5v5 isn't even in the same league as army-level combat. But I wouldn't consider "minor success" to be jealous revisionism. Planetside was driven into the ground, pure and simple.

      --
      Everything is better with chainsaws.
    5. Re:No need for MMOFPS... by CanHasDIY · · Score: 2

      One word for you: Planetside.

      Also, though it's not an FPS, and the multiplayer element has been 100% designed and implemented by fans...

      Just Cause 2 Multiplayer

      Fun fact: a bunch of the guys on the JC2:MP dev team are the same people who developed Multi-Theft Auto (GTA multiplayer mod).

      --
      An enigma, wrapped in a riddle, shrouded in bacon and cheese
    6. Re:No need for MMOFPS... by StoneyMahoney · · Score: 1

      It is a shame what happened to Planetside. I played it a few times, the population never really recovered from the BFR exodus. If only Sony would release the source for the server and client... (glances imploringly at Wikileaks)

      Nothing even comes close to the scale of Planetside 2's tech, but I must admit to being severely disappointed about how little progress it's made in 10 years. Given the ambition of the original, the sequel is underwhelming to say the least - maybe my imagination is just too far ahead of the game, or maybe Sony just played it safe? Either way, it may be state-of-the-art, but Planetside 2 hasn't shoved Torchlight 2 aside in my gaming schedules (yet?).

    7. Re:No need for MMOFPS... by StoneyMahoney · · Score: 1

      Makes you wish Planetside or Freelancer would get source releases. Imagine the possibilities when there's that kind of talent out there...

    8. Re:No need for MMOFPS... by StoneyMahoney · · Score: 1

      Sorry, posting from bed with flu, missed the word "since" before that first comma. Forgot to mention the server-consolidation messing up pings for everyone outside the USA as well.

    9. Re:No need for MMOFPS... by CanHasDIY · · Score: 1

      Makes you wish Planetside or Freelancer would get source releases. Imagine the possibilities when there's that kind of talent out there...

      Man, that would make one hell of a combo, wouldn't it?

      Like Star Wars: Battlefront II but with even more awesome.

      --
      An enigma, wrapped in a riddle, shrouded in bacon and cheese
    10. Re:No need for MMOFPS... by StoneyMahoney · · Score: 1

      Two words for you: Away Boarders!

    11. Re:No need for MMOFPS... by CanHasDIY · · Score: 1

      Uh, perhaps I'm off base here, but I don't see what a game based on (particularly kick-ass) papercraft ships have to do with the creation of a land, sea, air, and space MMOFPS.

      --
      An enigma, wrapped in a riddle, shrouded in bacon and cheese
    12. Re:No need for MMOFPS... by CanHasDIY · · Score: 1

      board game.

      --
      An enigma, wrapped in a riddle, shrouded in bacon and cheese
    13. Re:No need for MMOFPS... by StoneyMahoney · · Score: 1

      To clarify:

      https://en.wikipedia.org/wiki/Planetside

      mixed with

      https://en.wikipedia.org/wiki/Freelancer_(video_game)

      with the FPS element also used for in-flight boarding of other people's ships.

      Where did the papercraft bit come from? My interest is piqued.

    14. Re:No need for MMOFPS... by Anonymous Coward · · Score: 0

      Planetside2 is incredible - and the author of this post is a twit for slighting it. It's a marvellous technical achievement that won't easily be copied and improved in some time.)

      Sadly, people give up on it too early because of the terrible first impression it can leave, due to steep learning curve that's required to actually figure out how to play AND have fun.

    15. Re:No need for MMOFPS... by Anonymous Coward · · Score: 0

      Have you even tried Planetside 2??

    16. Re:No need for MMOFPS... by interkin3tic · · Score: 1

      FPS games were never meant to be massively multiplayer to begin with.

      What do you mean by "meant to." This game is "meant to" be whatever the people who designed it meant for it to be.

    17. Re:No need for MMOFPS... by Sabriel · · Score: 1

      Star Citizen is a spiritual sequel to Freelancer, Chris Roberts is the lead dev, and in addition to the official persistent online universe it will allow private servers with modding for your own ships, worlds, etc.

      "Basically" it's Freelancer the way the devs always wanted it to be. They've raised $19 million in player-raised funding so far, allowing stuff like player-owned capital ships and space stations. I'm looking forward to seeing what the post-$20M stretch goals are.

    18. Re:No need for MMOFPS... by Sabriel · · Score: 1

      Maybe Star Citizen? It's super-Freelancer, and the $20M stretch goal is ground combat.

    19. Re:No need for MMOFPS... by Anonymous Coward · · Score: 0

      Also Dust 514. It's PS3 exclusive, but at least it supports keyboard and mouse.

    20. Re:No need for MMOFPS... by Anonymous Coward · · Score: 0

      Perhaps it's short for Mildly Multiplayer Online...

    21. Re:No need for MMOFPS... by Anonymous Coward · · Score: 0

      If you liked PS, give PS2 a shot... in about 6 months. The game is OK now but is getting better as time passes. When the game is released in the PS4, it should see more content.

    22. Re:No need for MMOFPS... by CanHasDIY · · Score: 1

      Where did the papercraft bit come from? My interest is piqued.

      From the Away, Boarders! rules page:

      This is a set of rules specifically designed to complement the paper models available on the Ships page of this site.

      http://warartisan.com/ships

      --
      An enigma, wrapped in a riddle, shrouded in bacon and cheese
    23. Re:No need for MMOFPS... by neoritter · · Score: 0

      PVP != MMO To trash the game as not being an MMO simply because it's not PVP enough for you is inot an argument. I'll tell you what isn't an MMO, as much as I like the game. Planetside. It's just a scaled up Battlefield game using laser guns. There is literally no PvE in Planetside. I'm not being hypocritical because you're right for a game to be a true MMO it needs PvP. I'll tell you what I'm surprised was not mentioned, is Defiance. Say what you want about it being a tie in with a TV show and having some rough edges due to Trion's budget and staff issues. It's probably the closest thing I've seen to any shooter MMO in a while. It is mostly PvE, but one of the PvP modes involves domination style game play on the game map using the max amount of people on the server. More capture points appear as more people join the mode. Non-joined players and joined players can' interact with each other, but both can interact simultaneously with the game world

  2. This is the game? by i+kan+reed · · Score: 4, Insightful

    Of all the hundreds of games that come out, a generic, free-to-play money grubbing MMO is the one that gets coverage on slashdot? One that really brings nothing interesting or new? And in spite of that gets an extremely positive summary that addresses no flaws?

    It's like you think we're too damn stupid to see when content is replaced with ads. Can't you stop insulting our intelligence enough to mark sponsored content? Please?

    1. Re:This is the game? by TWiTfan · · Score: 1

      I guess Rockstar wasn't buying any ads on Slashdot this week.

      --
      The cow says "Moo." The dog says "Woof." The Timothy says "Thanks, valued customer. We appreciate your input."
    2. Re:This is the game? by girlintraining · · Score: 4, Funny

      It's like you think we're too damn stupid to see when content is replaced with ads. Can't you stop insulting our intelligence enough to mark sponsored content? Please?

      But we have to monetize the web 2.0 synergy between IT professionals and the data matrix, in order to actualize the potential of emergent market forces! Telling them would ruin our market capitalization! MOAR ADVERTIZINZZ!!!

      --
      #fuckbeta #iamslashdot #dicemustdie
    3. Re:This is the game? by Keith111 · · Score: 2

      Whether or not the poster is being paid to comment or not... I have played Firefall for a few months now and it is quite awesome. It's one of the best MMOFPS since Neocron 2.

    4. Re:This is the game? by gl4ss · · Score: 1

      well, at least you can tell right away from the bat that the article is bullshit.

      MMO f2p. with those two acronyms you can make most gamers look away.

      --
      world was created 5 seconds before this post as it is.
    5. Re:This is the game? by aliquis · · Score: 1

      lol @ video starting with advertisement... That is if it starts at all.

      Slashdot 0 - Advertiser 1

    6. Re:This is the game? by echolocate · · Score: 2

      Buzzwords make me cry.

    7. Re:This is the game? by guises · · Score: 1

      Firefall's been getting attention, from me at least, because it's done by ex-Tribes devs. Granted, there are many many games out there that don't do the free-to-play bullshit and are probably much more deserving of attention, but my love for Tribes doesn't let me ignore this one.

    8. Re:This is the game? by ArcadeMan · · Score: 2

      You can get them back with seven more letters, though.

      MMO F2P BREASTS.

    9. Re:This is the game? by Roblimo · · Score: 1

      Of course he's not getting paid to post a video about a game he likes. If it was a paid post, it would be marked "advertisement." Like you, Jeff just likes the game.

    10. Re:This is the game? by poly_pusher · · Score: 2, Funny

      Whoa Whoa Whoa... How dare you post a positive comment free of cynicism. This is Slashdot, we hate everything other people make a living off of...

    11. Re:This is the game? by Anonymous Coward · · Score: 0

      Whether or not the poster is being paid to comment or not... I have played Firefall for a few months now and it is quite awesome.

      *gasp* ZOMG SHIIIIIILLLLLLLLLLLLL! Everyone on TEH INTARTENTZ knows that if someone likes something, they're clearly nothing but a corporate shill! Doesn't matter what it is, either; it's a well-known fact of life* that the only REAL emotions in life are hatred, disdain, and and scorn, meaning anything else MUST be a fake designed to advertise to us (THE Cardinal Sin of the internet)!**

      *: A well-known fact of life, that is, if you're a standard internet commenter, the sort whose emotional maturity sort of just froze partway through junior high.
      **: THIS POST IS SARCASM.

    12. Re:This is the game? by StoneyMahoney · · Score: 1

      Whoa, wait, the PvP is limited to 5v5 but it gets attention because it's ex-Tribes devs? What happened to them, they get hit in the head by a truck or something?

    13. Re:This is the game? by StoneyMahoney · · Score: 1

      Ok, back up, it's not limited to 5v5... it's NOTHING AT ALL right now:

      http://n4g.com/news/1354614/firefall-pvp-suspended-while-red-5-studios-completely-rethinks-it

      The truck-to-the-head theory still stands.

    14. Re:This is the game? by Sperbels · · Score: 1

      F2P kills MMOs. It attracts the lowest form of gamer...obnoxious children who like to do nothing more than grief and yell obscenities and clutter up the forums with repetitive complaints about whatever they don't like.

    15. Re:This is the game? by Anonymous Coward · · Score: 0

      Coincidentally, subscription-based also attracts such gamers (example: Eve online).

      The payment model has no impact on attraction to griefers or complainers.

      The only thing that does NOT attract griefers is game design that makes griefing impossible (or very close, such as in Guild Wars 2).

      The complainers, unfortunately, are ubiquitous.

    16. Re:This is the game? by CanHasDIY · · Score: 1

      It's, what, 2 months until the release of Watch Dogs?

      Considering the plot, I'm surprised that one doesn't get more press 'round these parts.

      --
      An enigma, wrapped in a riddle, shrouded in bacon and cheese
    17. Re:This is the game? by reboot246 · · Score: 1

      It was more like
      Slashdot 0 - Advertiser 2

      When the second ad started I said "Fuck it!"

    18. Re:This is the game? by bdwebb · · Score: 1

      I've never understood why people have a problem with griefers. People who spawn-camp repeatedly and the like, sure, but unless the game is shitty enough that you are forced to contend with the same asshole over and over, so-called griefers are easy to get away from. Most commonly I hear people say 'griefer' but what they really mean is 'PK' or 'PVPer'. Personally, I could give 2 shits about PKs or even griefers...IMO they make the game more interesting.

      Some of the best games I've ever played have been rife with assholes just waiting to take advantage. Is it frustrating dealing with them or losing to them? For sure. Does it make your heart beat and give you more excitement in 2 minutes than any raid or encounter possibly could? Hell yes. It makes you better and makes you want to overcome and when you do, the experience is that much sweeter. I am personally more offended by carebears who don't want anything unexpected happening in their perfect little craft world. THOSE are the lowest form of gamer because they are fair-weather fans and they clutter forums and overwhelm GMs with incessant complaints about people who bother them. Ultimately these people play for 6 months, do all the crafting they can, and get bored and quit after fucking up whatever game they are playing. They are more vocal than ANY other group and they invade games which are clearly built with PVP in mind and systematically destroy the PVP element of those games.

    19. Re:This is the game? by Sperbels · · Score: 1

      Sorry. I don't mean griefer in the same way. I mean griefer as in someone who deliberately tries to annoy you. I'm not including PKers in that definition... unless they're doing something like resurrecting you and killing you over and over, which is obviously griefing.

    20. Re:This is the game? by Anonymous Coward · · Score: 0

      Whoa Whoa Whoa... How dare you post a positive comment free of cynicism. This is Slashdot, we hate everything other people make a living off of...

      F2P kills MMOs. It attracts the lowest form of gamer...obnoxious children who like to do nothing more than grief and yell obscenities and clutter up the forums with repetitive complaints about whatever they don't like.

      There we go! Much better! Keep that hate flowing, else someone might smile today!

    21. Re:This is the game? by Anonymous Coward · · Score: 0

      Whoa, wait, the PvP is limited to 5v5 but it gets attention because it's ex-Tribes devs? What happened to them, they get hit in the head by a truck or something?

      Seems consistent. Tribes 1 was amazing at the time. Tribes 2 was still great when it worked, bug buggy as hell. Tribes 3... we shall not speak of, and 4 (current) is OK. In other words, Tribes got worse with every release, fewer players, smaller maps, less fluidity. I mean T1 didn't even have a map boundary, you could fly a scout for 20 minutes after carjacking it and park it in the boonies, suicide and then leave the other team scoutless for the rest of the map.

    22. Re:This is the game? by techprophet · · Score: 1

      Every time a buzzword is uttered, a little child has to put down his puppy. For the sake of the cute children and cuter puppies, it is time to put a stop to this buzzword madness!

    23. Re:This is the game? by zippthorne · · Score: 1

      T1 had a map boundary. IIRC, the "main" game area was rougly 1kmx1km (there were no hard boundaries, but there weren't any interesting structures or powerups outside this zone either), and the whole map was 10kmx10km.

      I think they did it by repeating the landscape and keeping the poly count super low. The playable area didn't really end, but you could fall off the edge of the world when you reached the end of the map.

      If you flew in a straight line for 20 minutes in a scout, I'm pretty sure you'd be about 10 minutes off the edge, and the weird flying physics would have long since taken over and gotten you killed.

      I always wanted to try taking a scout or that quad transport thingie over the edge of the map, then under the map to have it appear in the enemy basement on that one map with the bridge and bunkers. Never tried it, though.

      --
      Can you be Even More Awesome?!
    24. Re:This is the game? by Toad-san · · Score: 1

      Not just one steenking 45-second ad .. but TWO?! Screw that video, and screw IBM.

    25. Re:This is the game? by oreiasecaman · · Score: 1

      It was more like
      Slashdot 0 - Advertiser 2

      When the second ad started I said "Fuck it!"

      I disagree... it's more like
      Slashdot & Advertiers 2 x -1 We the readers

      --
      This is a UDP joke, I don't care if you get it or not...
    26. Re:This is the game? by Salgak1 · · Score: 1

      I've been playing it since Friday (Sept. 20th). So far ? Fun. And haven't had this much fun since my EQ days. Put my hopes on Hellgate:London, which failed so bad it created a new word: "flagshipped" .

      Messed with a bunch of other games, and then put my hopes into "The Secret World". Fail again. But Firefall is keeping me entertained WITHOUT spending money: so far, everything CAN be earned, just a lot harder that way. Which isn't really a problem for some of us. I have found that BUYING your way into 7337 status gets boring fast. I prefer the slow burn. . .

  3. Two 60 second ads??? by Anonymous Coward · · Score: 5, Informative

    I stopped the video once the 2nd of two 60 second ads came on.

    1. Re: Two 60 second ads??? by Anonymous Coward · · Score: 0

      Thx for warning. I won't bother logging in my desktop to watch it.

    2. Re:Two 60 second ads??? by mizatt · · Score: 1

      What, you don't think it's reasonable to watch two minute-long HD ads to watch a trailer for another product in standard definition?

    3. Re:Two 60 second ads??? by Impy+the+Impiuos+Imp · · Score: 1

      I've seen YouTube put up a forced ad before a movie trailer -- forcing you to watch an ad before you watch an ad.

      Two 60s ads before an ad? Is that Hulu?

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
  4. Obvious advert is obvious by Anonymous Coward · · Score: 0

    I wonder how much slashvertisment costs.

  5. Warning to readers.. by Thesis · · Score: 4, Insightful

    The video has loud obnoxious ads which you cannot skip.

  6. Didn't they just susped all PvP in the game? by TWiTfan · · Score: 4, Informative

    I read earlier today on The Escapist that they've basically suspended all PvP in the game. So it looks like they've got a lot of kinks to work out.

    --
    The cow says "Moo." The dog says "Woof." The Timothy says "Thanks, valued customer. We appreciate your input."
    1. Re:Didn't they just susped all PvP in the game? by WuphonsReach · · Score: 1

      Yes, it's an "open beta" - which means that things may not work correctly or be changed/removed.

      (The other part of the issue is that there just weren't enough people willing to play PvP. But I'm not sure if that due to population or whether people just got tired of PvP in its current shape.)

      --
      Wolde you bothe eate your cake, and have your cake?
    2. Re:Didn't they just susped all PvP in the game? by pla · · Score: 1

      they've basically suspended all PvP in the game.

      A multiplayer FPS... Without PvP? Wow. Just... Wow.

      I mean, I admittedly hate involuntary PvP in most online games. But I can't really imagine how they plan to attract people to an FPS without PvP as a core game mechanic - "Come play a UT clone against AI opponents, oh and don't forget your freemium upgrades if you want to have any chance at lasting 30 seconds"?

    3. Re:Didn't they just susped all PvP in the game? by UnknownSoldier · · Score: 1

      Well, it did "work" for Valve's TF2 - Man vs Machine mode. Got a bunch of playing TF2 since it is 6 player co-op that would of never played TF2 otherwise. We now play 8 humans vs 8 bots on the regular TF2 maps.

    4. Re:Didn't they just susped all PvP in the game? by Anonymous Coward · · Score: 0

      don't forget your pay to win upgrades if you want to have any chance at lasting 30 seconds

      FTFY.

    5. Re:Didn't they just susped all PvP in the game? by StoneyMahoney · · Score: 1

      Yes, it's an "open beta" - which means that things may not work correctly or be changed/removed.

      The hype around this game comes from the pedigree and experience of it's dev team and they've made a mess of what should have been THE core feature of the game. Remove the whole game from the Internet already, it'll never live up to it's promise.

    6. Re:Didn't they just susped all PvP in the game? by Luckyo · · Score: 1

      Warframe is so popular, that it's advertised as a "major game for PS4".

      It's pure PvE FPS game that's played in 4 man squads. And it's quite fun.

  7. more like by phantomfive · · Score: 4, Insightful

    With three letters, you can get most gamers' attention: MMO.

    More like you can get every game producer's attention, wondering how he can get a piece of that revenue.

    The three letters that get most gamers' attention: FUN. Who cares if it's MO or not.

    --
    "First they came for the slanderers and i said nothing."
    1. Re:more like by TWiTfan · · Score: 1

      Just remember the phrase "This game is going to do for you what WoW did for Blizzard!!" in your pitch and you'll get funding, no problem.

      --
      The cow says "Moo." The dog says "Woof." The Timothy says "Thanks, valued customer. We appreciate your input."
    2. Re:more like by Anonymous Coward · · Score: 0

      No kidding. You only need to look at the on-line haberdashery that is Team Fortress 2 to know that it doesn't need to be MMO to generate revenue or be a whole lot of fun. The "massive" part is overrated. Plain old MO is sufficient if you want an ongoing potential revenue stream. And plenty of games sell well as single-player anyway.

    3. Re:more like by interkin3tic · · Score: 1

      With three letters, you can get most gamers' attention: MMO.

      More like you can get every game producer's attention, wondering how he can get a piece of that revenue.

      Is even that true anymore? Seems like that was at least 5 years ago when everyone was sure that someone could make the next WOW. And THAT was long after it should have been clear that trying to make "The next (insert popular game here)" was a really good way to utterly and totally fail to make a good game or much money, WOW or other title.

      Invest time and energy into being creative, or at least buy people who do, and then invest heavily into marketing it. If you want a formula for success, that seems like it. If you think you've found a shorter path, why not claim it will make consumers lose weight, grow a bigger penis, and earn money from home too?

      To be fair, firefall is CLEARLY at least doing the marketing part.

    4. Re:more like by Anonymous Coward · · Score: 0

      > Just remember the phrase "This game is going to do for you what WoW did for Blizzard!!" in your pitch and you'll get funding, no problem.

      "Just remember I love you, and it'll be all right."

  8. Doesn't "Borderlands 2" Qualify? by dryriver · · Score: 1

    Borderlands 2 is an FPS game with heavy RPG elements, and you can play co-op with 4 players, and it is heaps of fun. --- Sure, it isn't an "MMO" at this point. But the idea that RPG and FPS have never been "blended" is false. Borderlands 2 does it, and does it in a package that is great fun (good for 150 hours or so of gameplay if you want to reach Level 70). Maybe Borderlands 3 can have a MMO aspect as well? Who knows? ----- There is also the Just Cause 2 Multiplayer Beta going on. That supports up to 2,000 players per server and is "FPS-like". http://www.jc-mp.com/ What it lacks in RPG elements, it makes up for in terms of a huge map littered with vehicles you can drive, fly or float. My 2 Cents...

    --
    Why did the chicken cross the road? Because Elon Musk put an AI chip in its head.
    1. Re:Doesn't "Borderlands 2" Qualify? by black3d · · Score: 2

      Both the Borderlands world and gameplay style would make for a great MMO and I sorely hope to see it done one day. The respawn rates, loot distribution, etc, have already been designed nicely around both a perpetual multiplayer and continuing singleplayer experience. Sure, they'd have to open the world up a bit more, make maps much larger than they already are, etc, but Borderlands seems a great contender for "could be an awesome MMOFPSRPGOMGBBQ"

      --
      "The true measure of a person is how they act when they know they won't get caught." - DSRilk
    2. Re:Doesn't "Borderlands 2" Qualify? by CanHasDIY · · Score: 1

      ... the idea that RPG and FPS have never been "blended" is false. Borderlands 2 does it, and does it in a package that is great fun (good for 150 hours or so of gameplay if you want to reach Level 70)

      Also, you know... pretty much every Bethesda game starting with Fallout 3.

      There is also the Just Cause 2 Multiplayer Beta going on. That supports up to 2,000 players per server and is "FPS-like". http://www.jc-mp.com/ [jc-mp.com] What it lacks in RPG elements, it makes up for in terms of a huge map littered with vehicles you can drive, fly or float.

      Well, 'right now' is a bit of a misnomer - there's an open beta once every 4-8 weeks it seems.

      Regardless, I recommend anyone with a copy of JC2 to sign up, as it's fucking spectacular. No, really, you haven't had fun in a game until you've circled a gigantic yacht suspended from balloons with your military jet, while flying through a wall of 300 skydivers AND engaging in a dogfight with a tuk-tuk swinging from your tail section.

      At night.

      With your wings aflame.

      --
      An enigma, wrapped in a riddle, shrouded in bacon and cheese
    3. Re:Doesn't "Borderlands 2" Qualify? by Anonymous Coward · · Score: 0

      no borderlands 2 does not qualify

      planetside however does and did so ten years ago

      nobody has said this was never done before

  9. Public-access production quality by handshake,+doctor · · Score: 3, Insightful

    Slashdot - why is the production value of your in-house video content so poor? The cheap headset mic audio quality and low bitrate compression make this kind of content feel hackey and effectively unwatchable. I know video is new-ish for /. but you're not reinventing the wheel, and you've had a minute to sort this stuff out guys ... it's amateur hour.

    1. Re:Public-access production quality by Anonymous Coward · · Score: 0

      Shitty mike, bad compression options... heh, yah. Oooh! Oh! Watch this: I'm going to add a bunch of spaces to the end of the lines of code in my next Linux kernel patch pull request.

  10. Three letters continued by nitehawk214 · · Score: 0

    With three letters, you can get most people's attention... YOU. With three more letters, you can piss them all off... ASS

    --
    I'm a good cook. I'm a fantastic eater. - Steven Brust
    1. Re:Three letters continued by TWiTfan · · Score: 2

      But it won several Oscars!

      --
      The cow says "Moo." The dog says "Woof." The Timothy says "Thanks, valued customer. We appreciate your input."
    2. Re:Three letters continued by Anonymous Coward · · Score: 0

      With three letters, you can get most people's attention... YOU. With three more letters, you can piss them all off... ASS

      SO U SAY.

    3. Re:Three letters continued by Anonymous Coward · · Score: 0

      YO USSA!

    4. Re:Three letters continued by Anonymous Coward · · Score: 0

      O, U SASY...

    5. Re:Three letters continued by VortexCortex · · Score: 1

      YA, SO'S U.

  11. Is there a non-flash version of the vid? by Anonymous Coward · · Score: 0

    Would be highly appreciated.

  12. PVP removed from the game by ShaggusMacHaggis · · Score: 5, Informative

    They just decided to remove PVP from the game for the time being while they work out the kinks. I have been in the beta since the beginning and I'm not sure what to think. When the game first was unveiled, it seemed like PVP (normal fps multiplayer) was the main focus of the game. Fast forward to today, the CEO claims only 3% of Firefall players are playing PVP (I believe it). PVP definitely needs work, so this is probably a good thing - but I have to wonder how deep The9's pockets are (Red5's Chinese investors)....so far, they have allowed Red5 to completely change gameplay over and over....which can be a good thing, but I worry about how many people are getting burned out due to the game changing every few months. I read somewhere that they have spent more on this game than Blizzard spent on the making of WoW and Diablo3. I don't know if that is true though....if so, it should be worrisome because this game is nowhere near as complete as either of those games.

    It also seems weird that they are spending all this money on marketing (million dollar statues, multiple RED cameras, advertising blasted all over PAX and other conventions) - without generating money.

    1. Re:PVP removed from the game by Anonymous Coward · · Score: 0

      I might have to go try it again if that's the case.
      Back when I was playing, a lot of the excuses for the changes/nerfs were "Oh, it wasn't fair/balanced in PvP", and I don't give a rat's ass about PvP.

    2. Re:PVP removed from the game by DNS-and-BIND · · Score: 1

      They're taking their investors for a ride. The executives spend money on a marketing campaign, and the marketing company gives them some of the money to keep in their own pockets. Works like a charm.

      --
      Shutting down free speech with violence isn't fighting fascism. It IS fascism!
    3. Re:PVP removed from the game by Anonymous Coward · · Score: 0

      The CEO claims only 3% of Firefall players are playing PVP (I believe it).

      The Escapist article seems to say that 3% of PvP players are playing the eSports PvP arena (Jetball) which seems far more believable than only 3% of players are PvPing.

      Jetball equivalents have always been rather bad (see the UT series) and rarely played competitively. I don't know why they expected anything different.

  13. State of game is ambiguous. by Anonymous Coward · · Score: 1

    It's in "Open Beta" currently. The closed beta was basically the game with no purpose: one PvP mode: TDM; no PvE other than "run around and shoot things". The "Alpha" stages were only available to Red5 employees. IMO it's still in Alpha. It certainly has promise to be a decent game, but it's by no means nearing release. At their rate of development, it probably needs about 1.5-2 more years of "beta" before it's ready.

    And yes, they've recently scrapped much of the PvP game, as it wasn't working like their "plan" said it should be. I put that in quotes because their "plan" has changed significantly approximately 5-6 times in the past 1-1.5 years. As in "complete overhaul" of a system.

    It's still fun, however, and I will continue to play it.

    1. Re:State of game is ambiguous. by WuphonsReach · · Score: 4, Informative

      I've been playing it for about 2 weeks:

      - The content that is there, mostly works. There's still some wonky stuff like Tornadoes getting stuck in cliffs, mobs that get stuck in geometry, mobs that spawn in strange places, etc.

      - They've done something intelligent by making the ARES missions dynamically generated. While you may know the terrain of a particular cave / interior, there's half a dozen different missions that can play out in that location.

      - The overworld is seamless and reasonably large (3-4km from end to end, about 1.5km wide). But they've hit the technical limits, so future areas will have to be done like the "melding pockets" where you have some sort of zone transition. (In fact, I believe they are currently going back and reworking the melding pockets to be full-sized or larger zones then they are in the current beta.)

      - Resource acquisition with thumpers is something new. No cliched swinging of picks to tap off a few resources. Instead, you have to defend it against the local wildlife.

      - The locations are very well designed. One cave feels different then another cave, most of the locations feel very unique. Whoever designed the world did a very good job of giving the different outposts a specific feel and then decorating them accordingly. Much better then the cut-n-paste dungeons or outposts from some other games.

      - The chatter from Aero and Oilspill (in-game NPCs who talk to you over the radio) still needs a lot of work. They tend to natter on a bit much and if you complete a mission quickly, they may end up telling you things that happened 2-3 minutes ago or give you information that is not needed. That being said -- their lines are very well done, and you will get different lines in different locations based on the local design. It's a feature that I think is unique to Firefall.

      - The gunplay is reasonably solid and has a decent feel. The enemy AI still needs work, but does okay.

      All-in-all, it's not a bad way to spend 40-60 hours of playtime without having to pay a penny. And I've had enough fun so far that I went and plunked down $75 for the ARES starter pack. Although I'm not sure that I will sign up for a membership package where I pay $15/mo. The content is still a little too thin for that level of commitment.

      --
      Wolde you bothe eate your cake, and have your cake?
    2. Re:State of game is ambiguous. by gimmeataco · · Score: 1

      I've been playing on and off for months. I really like it but it doesn't have replay value yet. PvE is fun but limited, and while I've never been a PvP'er, I didn't like the arena matches. They have made massive changes over prior months which is a double edged sword. It means they're changing/fixing things, but if there isn't a fixed direction, when is it going to be "done"? Motorbike races anyone?

  14. Open Beta Player there by war4peace · · Score: 4, Insightful

    I love the game, I sank some money in it already, but man, the game's having a crapload of issues. Between lost transaction data and buggy PvE missions, to bugs introduced to the game simply because some sub-team did something with the code right before the patch is released... They have lots to fix there.

    Few days ago they announced they will completely drop the PvP part of the game (until further notice). I just hope this means more focus on the PvE part, which is nice... until you do that for 20 days and realize there's not much else to do.

    --
    ...gis sdrawkcab (usually not responding to ACs; don't bother posting as AC)
  15. a series of ads? by Anonymous Coward · · Score: 0

    Is there more to the video than just the ads? I couldn't make it past the first minute and a half to find out for myself.

  16. Ads!? by Anonymous Coward · · Score: 0

    2 FULL minutes of unskippable, non-blockable ADS before the video?? What the FUCK!? Soulskill get the fuck out and stay out.

  17. Epic Advertising Fail by Anonymous Coward · · Score: 0

    Congratulations. Your video with 2x60 second non-skippable Ads ( I gave up after the second one started) has thoroughly convinced me to NEVER play this game. Advertising on Slashdot fail.

    Not even worth logging in to avoid AC.

  18. FTFY by Hentes · · Score: 5, Insightful

    The video is a loud obnoxious ad.

    1. Re:FTFY by Anonymous Coward · · Score: 1

      Well at least you can skip that one if you want

    2. Re:FTFY by Anonymous Coward · · Score: 0

      Yeah, but his voice is just so pleasing! LOL

    3. Re:FTFY by Anonymous Coward · · Score: 0

      if by skipping you mean going to youtube to watch a video that's shorter than the ads, then yes... you can skip it.

    4. Re:FTFY by Anonymous Coward · · Score: 0

      It might be an ad, but it certainly isn't loud.

    5. Re:FTFY by Hentes · · Score: 1

      I did just that. I deduced its contents from the summary without actually viewing it.

  19. Do NOT trust the Firefall community leaders by Anonymous Coward · · Score: 0

    If they think they can get their game in the news they will spam you non stop and flood your gaming forum with their "players" which is a nice way of saying shills. This is a game that's been in beta longer than some games are in development. You have been forewarned.

  20. From someone who plays there and again by JustAnotherIdiot · · Score: 4, Informative

    I've been playing this game here and there since I saw their booth at AX...2...3 years ago? I can't remember.
    It's an interesting game, and it is fun for a while, but the biggest problem is that there's not much to do.
    The world is fun to explore, especially when equipped with jetpack/boots/whatever, but there's only so much of it.
    Beyond that, it quickly becomes a grind, and as such quickly gets boring.
    They introduced a good deal of dynamic events and such to try to keep it interesting, but they don't change much.
    The end/world boss seems interesting, but every time I've attempted it the game lags so bad, seemingly due to the lack of optimization on the server end to deal with so many players in a compact space. I usually die long before I know what even hit me.

    TL;DR: It's a good way to kill a little bit of time if you're bored, but if you're looking for a serious game to sink your teeth into, look elsewhere.

    --
    What do I know, I'm just an idiot, right?
  21. It could have been a contendah! by Anonymous Coward · · Score: 1

    When I first caught wind of this game in spring 2012 I tried to get into the Beta, it took FOREVER to gain access through their system, i was jonesing hard for this game when I first saw videos posted. By the time I got in a lot of stuff had changed and it wasn't bad but... it wasn't great either.

    I mean it was okay, even had a few friends playing but things would get buggy or the servers couldn't handle the load on weekends and eventually it was just not something I wanted to mess with any more. I realize it was a Beta, but still, it always felt like one set of problems would get fixed only to be replaced by a new set of problems, you can only put up with that for so many months before you just don't care anymore.

    Recently I tried it again and found a lot of issues had been fixed and was having a pretty good time but I see now that PVP has been disabled and there still seems to be latency / connection issues. There are just too many other great games out there that I want to play over this, I feel like it had a chance to be something awesome but kind of didn't roll out fast enough to really grab the players it needs.

    I haven't exactly been with it through all the bumps but it seemed like such a great concept when I first jumped in, now it just seems like a shadow of what it could have been...

    Still better than that Star Wars MMO though, by a LOT

  22. Craze? by DoomHamster · · Score: 2

    "the FPS craze that's been going on since the days of Doom"

    A 20 year "craze"?

  23. Actual Innovation in a FPS by Flere+Imsaho · · Score: 1

    I came across the trailer for Superhot http://www.youtube.com/watch?v=JYAUlPMqnKk the other day - a FPS where time only passes when you move. Sort of a Braid/Max Payne mashup.

    --
    It gripped her hand gently. 'Regret is for humans,' it said.
  24. Two Ads - No video. by XcepticZP · · Score: 1

    What the fuck did I just spend 2 minutes watching? Two advertisements for some sort of IBM social engineering pep talk about hiring employees. FFS, Slashdot. Now I don't feel the slightest inclination to watch this stupid video. Too bad I already gave them the ad view on their stupid un-skippable advertisement video.

    And they wonder why we rebel and bypass their artificial restrictions? One ad would have been enough, thank you, but they just had to push it.

  25. MMO vs Shooter by Anonymous Coward · · Score: 0

    In an MMO, you want to level up, in a shooter you want a level playing field. If the MMO aspect is too strong, new players will give up when they are faced against an opponent they can't beat due to gear/levels.

  26. NEVER watch ads. by Anonymous Coward · · Score: 0

    Don't ever watch ads on the internet, cmon guys this is OUR internet, don't let them do that to us. As soon as an ad comes on close the browser window.

  27. Too many ads by s2r · · Score: 0

    Two ads before watching the review? Bye, stop wasting my time.

  28. Two advertisements? Fuck you. by Anonymous Coward · · Score: 0

    I don't know if Slashdot is getting paid for the stupid ads at the start of the video, or if someone else is getting that money. Doesn't matter. Fuck you guys. Two minutes of advertisements in front of what is basically a video (ad) to promote the developers of the game.

    Do you realize that this is the web, where you can view such videos without waiting 120 seconds for ads to end? You are ruining the internet.

    captcha: paradise

    System probably chooses something like that any time someone's post contains 'slashdot' and a couple f-bombs. =)

  29. video? by binarybum · · Score: 1

    anyone have a link to the video? When I hit play it was just a series of ads strung together.

    --
    ôó
    1. Re:video? by Anonymous Coward · · Score: 0

      i hear there's this awesome thing called google. They may also be working on a site called your tube or something like that.

  30. FTP = Don't bother by zippthorne · · Score: 1

    If they're not getting their money from you paying them to provide a great game, how are they getting it?

    --
    Can you be Even More Awesome?!
  31. with three letters MMO by the_Bionic_lemming · · Score: 1

    Yeah, MMO does get my attention, and while owning a few hundred games, I refuse to play an MMO.

    The in town multiplayer cheat in diablo was the only time I tried to play with random assholes. That game lasted all of 30 seconds and of course, I lost when hit by the wall of fire.

    So when you hear "Pc Gaming is dying" and "Holy shit, there's a new MMO" , You might want to fire up a brain cell or two and think about that..

    --
    _ _ _ Go for the eyes Boo! GO FOR THE EYES!
    1. Re:with three letters MMO by Anonymous Coward · · Score: 0

      Yep - the moment I see "MMO" it's time to skip the game and look for another.

      Call me "anti-social", but I want to play my games just single without any interference from someone else. Every time I see "MMO" (and als variations on that theme) I know it's another potentionally good game ruined. For example: I really liked the first Unreal games. Ok - it had a (very) thin story, but you worked your way trough very variated landcapes and interiours. Then came Unreal tournament. No story, no journy, no real variation. Just a few huge arena's filled with people blasting at each other. It never atraccted me in any form.

      I just want to play games in my own little universe. I do now want to be dependent on, or slaughtered by, some unknown entity's. Team play is great in real life, but when I play a game I like to be (left) alone for a while. Maybe for some people an MMO is a replacement for the interactions you get (or rather - dont get) it real life, but for me a game is a little escape from daily tensions.

      So - when I see the letters "MMO" (and al the strategy variations), I just stop reading the game description and jump to the next on the list...

  32. Spam Warning by alabandit · · Score: 1

    60 second Ad's before the trailer plays. Be warned

    --
    "You are still innocent until proven guilty. What's changed is what they do to innocent people." by notnAP (846325)
  33. Firefall is a PvE game by Anonymous Coward · · Score: 0

    Firefall is a PvE game foremost, like they said only 3% played PvP, only two classes were viable and the dev team is pretty small. I was in the closed beta and still play regularly.

    The existing content needs to be expanded quite a bit, lots of activities to do but most of it is repetitive (like thumping, ares missions, LVG/thumper, warbringers) a few are a bit of fun like Tornadoes, the three melding pockets events and a couple are a lot of fun (Blackwater, invasions). Problem is the fun events are rare and sporadic (Blackwater can be easily done if you can pull the group together though)

    When there are a lot of enemies assaulting a base and more than a dozen defenders things start to get jumpy and jerky even on an extremely high end system, this was something that Planetside had no problem with. When they shifted over to open beta the number of players logging in caused all kinds of weird issues and it took them a while to get it under control. Scaling and their ability to scale is something that is a real problem.

    I hate it when a game can't decide if its a PvP game or a PvE game and wastes time trying to do and balance both. They also need to push through more events and content or the existing players are just going to get bored and wander off.

  34. Two ads by jevring · · Score: 1

    Is there a reason I had to watch TWO ads, both containing the same thing, each 60 fucking seconds, before I got to see the piece?

    --
    Move sig!
  35. I don't think they know what FPS means by Control-Z · · Score: 1

    FPS is First Person Shooter. If you see your character on the screen it's a TPS, Third Person Shooter.

  36. Warning: Story by Orson Scott Card by Daetrin · · Score: 1

    For those who care about such things, the story for Firefall was at least partially written by Orson Scott Card. For the record, i am planning on going to see Ender's Game because i want to encourage the production of more serious SF movies, but i'll be donating some amount of money to a pro-LGBT group to assuage my sense of guilt. However Firefall isn't really doing anything unique in the video game arena that would cause me to overcome my distaste for supporting projects OSC is involved with.

    --
    This Space Intentionally Left Blank
    1. Re:Warning: Story by Orson Scott Card by Salgak1 · · Score: 1

      Really beginning to get tired of all the OSC Hate. OK, so he's not politically correct, and holds an opinion that many find offensive. He also writes well. I'm sure the officers of many companies that make products I regularly use and enjoy are utter bastards, but there's no organized hate of THEM (Why am I suddenly flashing on "Dogma" and the scene in the "Mooby's" Office. . .). . .

    2. Re:Warning: Story by Orson Scott Card by Daetrin · · Score: 1

      "I'm sure the officers of many companies that make products I regularly use and enjoy are utter bastards, but there's no organized hate of THEM"

      Uh, did you miss the whole thing with Chick-Fila last year? And i guess you weren't in California when the list of companies supporting Prop 8 was going around? (And i know the same kind of thing goes on with conservative groups on the other side of the aisle, but i try not to pay too much attention to that for the sake of my blood pressure.)

      No one really cared that Chick-Fila was anti-gay until they actually started sponsoring the Pennsylvania Family Institute and similar groups, and even that wasn't enough to really get the ball rolling until the COO decided to get on the radio and start making public addresses about the issue.

      And that's the key point. I'm sure there are plenty of authors i like who hold views i disagree with, but as long as they're not publically campaigning for those issues i'm not going to make an issue of it. The reason there is organized hate for OSC is that A: he decided to use his public blog to loudly espouse his political views, B: he donates money to and takes leadership positions in political organizations that promote those views, and C: the views he puts forth and supports are homophobic, racist, and in some cases just bat-shit insane.

      Everyone is entitled to their beliefs, but you can't expect to _intentionally_ put yourself in the spotlight to cheerlead for those beliefs and not get any kind of reaction. He has the right to think whatever he wants, and he has the right to speak out about what he thinks. However the right of free speech doesn't give him some kind of magic immunity from responsibility for the things he chooses to say. If he cared more about selling books than promoting poltiical views he should have focused more on writing books rather than publishing editorials.

      It's also notable that many people consider his early work to be his best and his current output to rather sub-par. One has to wonder what kind of correlation or causation there is between the two events (decrease in fictional writing quality and increase in political diatribes) but at least it means that those of us who choose not to buy his newer works aren't missing out on much.

      And here's a counter-example. I happen to know that Terry Goodkind is an Objectivism loon. I know this because the later books in the Sword of Truth series turn into an Objectivist screed at certain points. I don't agree with his views, but aside from letting those views influence his writing i'm not aware of him doing any significant political campaigning. As such if the subject comes up i tell friends that the first couple books in that series are very good, but that later books suffer from sequlitis and political rants. I don't encourage people to boycott his books even though i disagree with his views and if they want to go buy the first book or two bassed on my assessment that's fine with me.

      --
      This Space Intentionally Left Blank