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Valve Shows How Steam Controller Works In Real Life

sfcrazy writes "Valve Software have demonstrated how the controller works in the real world with popular games like Portal 2, Civilization V, and Counter-Strike: Global Offensive. Valve has posted a video on their YouTube channel to give users a glimpse of the Steam Controller experience."

139 comments

  1. Real Life? by dunng808 · · Score: 4, Funny

    A new MMORPG?

    --

    Gary Dunn
    Open Slate Project

    1. Re:Real Life? by Anonymous Coward · · Score: 5, Funny

      I got in the beta and right now it's not worth playing. The classes are so unbalanced it isn't even funny and skills take ages to level up. Although there are a large number of quests, it gets very repetitive and makes "bring me ten rat tails" sound like fun. That reminds me: anyone knows where you're supposed to drop the rat tails? I've tried several vendors but they always say they'll call the guards if I don't get out, is this a bug?
      On the bright side the graphics are pretty good, although not very realistic since there's hardly any brown. Hadn't they blown all the budget on graphics, heroin and advertising the game might've lived up to all the hype, but as it is I give it a 4/10. Back to WoW I guess.

  2. This actually isn't half bad by Khyber · · Score: 5, Interesting

    Might take just a tiny bit of getting used to, but this could actually work.

    I'm actually impressed.

    --
    Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    1. Re:This actually isn't half bad by arthurpaliden · · Score: 1

      Ditto. Looks good for the couch when you are playing a leisurely game. However, mouse and kb will will be tops for getting rid of the pent up must kill something moments.

    2. Re:This actually isn't half bad by JMJimmy · · Score: 2

      Your right thumb is going to get insanely sore doing that swiping motion to look around quickly. Button presses + motion will be hard/impossible, as will button combos and I guarantee the underside/LS/RS buttons will get clicked accidentally or you'll end up hurting your hands trying not to press them.

    3. Re:This actually isn't half bad by PopeRatzo · · Score: 1

      I'm watching it with great interest, but I was less impressed. The games they were playing were all older games, and I kept thinking how much better it would have been with a keyboard and mouse.

      But if games are designed with the new controllers in mind, it could be quite good.

      However, I'm kind of opposed to game controllers on principle. If I was a teenager, I might not have this issue, but I can't see owning a device just for controlling games, when I can have such fine control with a mouse and keyboard (which is already on my desk). I have no such compunction about buying a $250 video card that is only really necessary for the games I play, but I never said I was consistent.

      I don't like consoles. Don't like console games or what consoles have done to gaming. Don't like third-person cover-based shooters. Feels like I'm in a firefight with a marionette with strings with too much slack.

      Plus, I don't play games in the living room. Having said all that, I like the looks of the Steam Box, and the fact that it's something anybody can build and runs Linux. I like that Valve is releasing the CAD files for the box so you can even build one that looks like the one Valve is going to sell. It shows their commitment is to gaming instead of trying to be some kind of all-in-one social shopping device that will report back to HQ with details about me.

      I like the idea of a company trying to do what it does instead of making everything a hook into something else, like Sony, Microsoft and to a lesser extent, Nintendo. The ultimate end game of that strategy is iOS, which is in my eyes an abomination.

      --
      You are welcome on my lawn.
    4. Re:This actually isn't half bad by Desler · · Score: 1

      The games they were playing were all older games

      Portal 2 and Civ 5 are only around 3 years old.

    5. Re:This actually isn't half bad by artor3 · · Score: 1

      What does the age of the game have to do with anything? Seriously, I can't even imagine what you might be getting at.

      As for the controller, I think it could be great for some games. Total War, for example, could be fantastic with a big screen and a comfy couch. For games that require fine precision (e.g. Starcraft, Dota 2) , nothing stops you from using a keyboard and mouse.

    6. Re:This actually isn't half bad by Brulath · · Score: 2

      It's hackable, so you could probably implement the mouse like a trackball; a flicking action could simulate the ball rolling/moving the cursor and touching the pad again would stop the cursor.

      There are a lot of possibilities for modifying the control scheme in each game to increase accuracy whilst reducing fatigue - there's no reason you must implement it as 1:1 movement for all games.

    7. Re:This actually isn't half bad by dadelbunts · · Score: 1

      What consoles have done to gaming? Please. Also controllers are better for a wide range of games. Any racing game is shit with mouse and keyboard, Same for most flying games.

    8. Re:This actually isn't half bad by Anonymous Coward · · Score: 1

      Same AC here; disregard that, i don't even lift.

    9. Re:This actually isn't half bad by Khyber · · Score: 1

      From what I saw in the portal 2 demo there appeared to be some sort of 'swipe inertial motion' going on.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    10. Re:This actually isn't half bad by donaldm · · Score: 1

      Your right thumb is going to get insanely sore doing that swiping motion to look around quickly. Button presses + motion will be hard/impossible, as will button combos and I guarantee the underside/LS/RS buttons will get clicked accidentally or you'll end up hurting your hands trying not to press them.

      Hmm that is what I thought to. On my laptop I rarely use the track pad since my fingers start to get quite sensitive due to them sliding on the smooth surface and it does not take long before they start to hurt, this is one of the reasons I actually turn my track pad off and just use a mouse. I have found that controllers with joysticks and buttons are much more comfortable and I can play for hours at a time without my hands hurting.

      --
      There ain't no such thing as proprietary standards only proprietary formats. Standards are by definition open.
    11. Re:This actually isn't half bad by houstonbofh · · Score: 1

      Your right thumb is going to get insanely sore doing that swiping motion to look around quickly. Button presses + motion will be hard/impossible, as will button combos and I guarantee the underside/LS/RS buttons will get clicked accidentally or you'll end up hurting your hands trying not to press them.

      You saw that specifically addressed in "Papers Please" where they had both pads acting as mouse so you had mouse swipes with both thumbs. That was the coolest thing to me as it is more natural than a mouse! And if the "click" is a trigger, I do not see the problem.

    12. Re:This actually isn't half bad by houstonbofh · · Score: 3, Insightful

      I think the entire point was to show how good it was with existing games not specifically written for it. (Since that will be the majority of the games out there on the release day.)

    13. Re:This actually isn't half bad by Smauler · · Score: 2

      Looks good for the couch when you are playing a leisurely game.

      This is damning with faint praise. This looks nowhere near as good as a mouse. An example : point click timed flash games. When someone gets even close to what an ok person can do with these with another interface, I'll talk.

      Also, I would go insane playing Civilization with this... there were 3 movements to get the pointer from one side to the screen to the other. Admittedly, I have my mouse pretty sensitive (less than a centimetre, side to side), and some people who use mice have their setting so low that they have to pick their mice up to get from one side of the screen to another... however, trying to replace a pointer controller is difficult, when the mouse is so good.

      Also, their Portal 2 demo was not impressive. I'm not good, but I'm much quicker looking and better than that demo (not boasting, at all - I'm only average).

      All that being said - this is not a replacement for the keyboard/mouse. This is a replacement for analogue sticks, and it looks better.

      I'm going to grab a steam box when it comes out, anyway, and I'm pretty excited about it. I just don't think controllers will replace the mouse. The keyboard is defunct as a gaming device, it's just a bunch of buttons, anything could accomplish that.

    14. Re:This actually isn't half bad by Smauler · · Score: 1

      I also worry about the durability of the pad. I really hope they've put it through the paces.

    15. Re:This actually isn't half bad by hercludes · · Score: 1

      Console producers slap a computer together, mass-produce it and sell it under a price tag. With this they can corner a series of games exclusively for that console alone, so if you want to play a certain game, you'll have to buy the console. And if you just happen to own a console/PC where the game was not originally designed to play on, you'll probably end up with a buggy game. But the biggest issue is that most console games treat their player as if they couldn't handle the concept of pushing a button. You think most of these horridly generic games would be intuitive as to how to play. There are many more reasons why consoles ruin videogames, it's just this awful generifying of games that all have the same exact issue that is not necessary yet included in every game. Oh well consoles, if you think I don't understand the concept of moving with an analog stick, then I doubt I could've actually turned the console on myself.

    16. Re:This actually isn't half bad by bemymonkey · · Score: 1

      LOL Really? Did you see the CS section? ~2 seconds to position the crosshair on a guy's head... imagine compensating for recoil during an AK burst with that thing, haha :D

      As with any other console controller: Completely fucking useless.

    17. Re:This actually isn't half bad by PopeRatzo · · Score: 1

      Total War, for example, could be fantastic with a big screen and a comfy couch.

      I have a big screen and a comfy chair in which I play my games, and they are not in the living room where my wife would have to walk past me and see me in my gape-jawed gaming glory as I bound about simulated Steelport in nothing but flip-flops and an Uncle Sam hat.

      Now, I guess someone who is wider than me would need a couch to sit on for gaming, but I can still fit in a chair, thanks.

      --
      You are welcome on my lawn.
    18. Re:This actually isn't half bad by PopeRatzo · · Score: 1

      What consoles have done to gaming?

      Quick-time events, third-person perspective, horrible PC ports, "exclusives", "Press X to kill everything on the screen", and I could go on but you're probably getting the idea.

      Consoles have also suppressed hardware advancement for gaming. Without consoles, there would have been 3D headsets five years ago.

      --
      You are welcome on my lawn.
    19. Re:This actually isn't half bad by realityimpaired · · Score: 2

      However, I'm kind of opposed to game controllers on principle. If I was a teenager, I might not have this issue, but I can't see owning a device just for controlling games, when I can have such fine control with a mouse and keyboard (which is already on my desk). I have no such compunction about buying a $250 video card that is only really necessary for the games I play, but I never said I was consistent.

      It really depends on the game... some games are designed for a controller input, and the keyboard/mouse, while they exist, feel like a tack-on. I have a USB Xbox 360 controller: it works perfectly out of the box, even on Linux, and probably half of the games in my library work better with it than they do with keyboard/mouse. General rule of thumb: anything that's got arcade type action will work better with a controller. Some of the games in my library will actually allow multiplayer action on a single system by connecting a controller -- Trine 2, for example, will allow one player on keyboard/mouse, and another on a controller, both controlling characters on screen at the same time. I don't have a 3rd controller, so I can't test it, but in theory it supports 3-player at the same time.

      I'm a bit surprised they'd use Civ5 as their demo game, though.... that game was never designed for controller input, and is *way* better with a keyboard.

    20. Re:This actually isn't half bad by Anonymous Coward · · Score: 0

      All that being said - this is not a replacement for the keyboard/mouse. This is a replacement for analogue sticks, and it looks better.

      Thats all they needed to be contenders in the living room, which is the whole point. No one expected it to be better than KB/M.

    21. Re:This actually isn't half bad by umafuckit · · Score: 1

      Yeah, so there are shitty console games out there. I agree. I've just bought a PS3 because they're cheap and some of what I've seen has really disappointed me: boring formulaic stuff. On the other hand, I'm really enjoying Journey, Unfinished Swan, Little Big Planet, and Gran Turismo. I'm more in two minds about Drake's Deception, which came with the console: I don't like the control scheme with the game pad. Aiming is painfully hard and it's obvious that the enemies' behavior is designed with this in mind. I believe aiming will get better with practice, but you're fighting against an bad input method.

      On the Wii you lots of games with excellent gameplay and the Wiimote allows for natural aiming. I've had a lot of fun on it and I wouldn't characterise it as "press X to kill all" gameplay.

    22. Re:This actually isn't half bad by dadelbunts · · Score: 1

      Except all of those are idiotic points. Third person perspectives are great for a large number of games and have been around on PC games forever. Do you even game? Exclusives have been around forever. Hell 20 years ago most games on PC were never ported to consoles. You can then say PCs started the whole exclusive bullshit. Not to mention horrendous DRM such as online only for single player games. We can thank PCs for that as well. And my favorite of all, half finished Betas being sold as full products. The most harm done to gaming in the past 10 years was from PCs not consoles.

    23. Re:This actually isn't half bad by dadelbunts · · Score: 1

      And thats how its been on PC for decades. You couldnt get PC games on consoles (exclusives). And PC games arent generic? How many FPS games came out after Doom. Did you forget basically the whole 90s where 90% of PC games were basic FPS and RTS clones of each other.

    24. Re:This actually isn't half bad by dadelbunts · · Score: 1

      BTW you never said how any racing or flying game would be made better by a keyboard and mouse.Since you think controllers are useless.

    25. Re:This actually isn't half bad by Anonymous Coward · · Score: 0

      I am the original AC. I have no idea who this other guy is. Please do an IP check to verify.

    26. Re:This actually isn't half bad by Anonymous Coward · · Score: 0

      She must be really ugly to have settled for you.

    27. Re:This actually isn't half bad by hercludes · · Score: 1

      Well you'd be right if I was saying PCs were not doing that either. But I didn't say that.

    28. Re:This actually isn't half bad by Anonymous Coward · · Score: 0

      I also have a nice comfy chair and a big screen. But sometimes I would prefer to sit back and utilize that comfy chair than hunch over a big desktop full of input devices :)

    29. Re:This actually isn't half bad by hobarrera · · Score: 1

      For some games. On strategy games, we usually use 20+ keybord shortcuts AND the mouse. There's no way to map that many buttons to that gamepad, and that IS an issue.

    30. Re:This actually isn't half bad by fikx · · Score: 1

      Along those lines, I've wondered for a long time as generation after generation of console come out: why doesn't any game controllers use a trackball? is there durability concerns? other concerns? Anyone know why they skip this?
      I've been a big trackball fan since my early days on computers. One of the nice things about them (besides just a preference for that kind of control) is it takes less desk space...desk rodents claim too much of my needed clutter space. Ever since the realization that game pads/controllers need NONE when you're using them (held by the hands) I've been disappointed that a controller doesn't use a trackball at some point....
      Ah well

      --
      AB HOC POSSUM VIDERE DOMUM TUUM
    31. Re:This actually isn't half bad by drsquare · · Score: 1

      So if you're using both pads to move the mouse, what exactly do you do for WASD? There are only six buttons accessible whilst using the pad, and you'll need them for shit like jump, crouch, reload, shoot, alt-fire, weapon switch etc.

      Clicking the pad will ruin your accuracy.

    32. Re:This actually isn't half bad by Anonymous Coward · · Score: 0

      I call BS. Have been playing plenty of racing and flying games (wing commander/privateer/X2/X3) with keyboard without a problem for years. 2D fighting games are pretty much the only ones where I'd prefer controller, but those are the absolute definition of formulaic repetitive games from the 90s.

      I've been playing Planetside 2 a lot lately. FPS, driving, flying, multiplayer with MMO elements all in one game. You can't sit there and say you would rather use a controller for all those things with a straight face. You absolutely would not be able to compete even with the worst players. Unless you play to lose that is, then I don't know...

    33. Re:This actually isn't half bad by AC-x · · Score: 1

      Looks around as good as using a laptop track pad for FPS games, so usable but not perfect. Of course when I'm on the couch I just use a wireless keyboard and mouse so that suites both causal gaming and "serious" FPS matches :)

    34. Re:This actually isn't half bad by PopeRatzo · · Score: 1

      Your mom settled for me just fine.

      --
      You are welcome on my lawn.
    35. Re:This actually isn't half bad by Pseudonym · · Score: 1

      Also, their Portal 2 demo was not impressive. I'm not good, but I'm much quicker looking and better than that demo (not boasting, at all - I'm only average).

      Hell, I'm quicker than that on the XBox controller.

      I doubt that demonstrating speed was the point of the demo; any quicker than that and you'd probably not be able to keep up with what the player was doing with the controller.

      --
      sub f{($f)=@_;print"$f(q{$f});";}f(q{sub f{($f)=@_;print"$f(q{$f});";}f});
    36. Re: This actually isn't half bad by netsentry · · Score: 1

      I disagree that the keyboard is defunct as a gaming device. Combined with a mouse it allows for two separate sets of controls, something a game controller can never reproduce. It is "just a bunch of buttons" but its a bunch of buttons that can be operated with one hand.

  3. Wow. by Anonymous Coward · · Score: 1, Interesting

    I don't really know what to say.

    The fact that you have to lift up your thumb and reposition it is horrible. That alone will pretty much mean that you're at a severe disadvantage if you're in a multiplayer game trying to verse someone with a mouse and keyboard, because every time you hit the edge of the control pad you have to momentarily pause to lift up your finger and place it down in the centre again.

    If they had some sort of inertia system (similar to how Apple scrolls stuff), then maybe that wouldn't be so bad. You could just run your thumb off the edge of the pad and it would detect this and continue moving in the vector you've specified by doing so, then when you put your finger back down it stops. But I'm not seeing that at all, so for all intents and purposes this appears to be a really shitty thumb trackpad.

    I have a feeling that they're going to land up including a joystick emulation feature instead, and that'll be what 99% of the people land up using- and at that point, I'm kinda wondering what the point is over any other game controller.

  4. CAD already posted a pretty accurate description by Wrath0fb0b · · Score: 4, Funny
  5. Very nice! by RyanFenton · · Score: 4, Insightful

    A very good video showing movement mapped to real gameplay.

    The obvious: It's not QUITE as 1-1 as a mouse with 4 inches of control surface.

    But I'd still rate it a bit higher than a trackball, which is high praise from me, since I really enjoy using trackball inputs when a mouse isn't convenient.

    This is a real accomplishment in input innovation - even without considering the dynamic haptic feedback portion of the design.

    I'd be amazed, if this works as advertised, if Sony and Microsoft don't push for a copycat controller very rapidly - especially given the PC-like nature of their new consoles.

    The remaining challenge: How would it fare against a 360/Dualshock controller in specialized console games. From what I've heard from developers so far:

    Super Meat Boy dev trys out the Steam controller

    It sounds like it's a good compromise overall - but it's still got some hurdles to clear to being "the best" - but man, it sounds promising so far!

    Ryan Fenton

    1. Re:Very nice! by Anonymous Coward · · Score: 1

      This is a real accomplishment in input innovation - even without considering the dynamic haptic feedback portion of the design.

      Not really. I had one of these for my Super Nintendo back in the day. Sure, this controller might be more sensitive, but the idea itself isn't new.

    2. Re:Very nice! by Anonymous Coward · · Score: 0

      "It's not QUITE as 1-1 as a mouse with 4 inches of control surface."

      That's what she said.

      Ryan Fenton

    3. Re:Very nice! by drinkypoo · · Score: 1

      I'm still using a trackman wheel. They're getting harder to come by (they don't live forever) and I am having to replace microswitches... I find I'm more accurate with it than I am with a mouse, and I can play more rounds before fatigue sets in.

      On the other hand, or on the other both hands? I am finding I can spend a truly unfortunate number of hours playing GTAV on the 360. I have really big hands, so this is a big deal for me...

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  6. Just like laptop trackpad by Anonymous Coward · · Score: 0

    Watching the FPS gameplay it reminds me of when I plan on my laptop using a trackpad. I would say it is a level up from the joystick on controllers now, however still not quite a mouse.

    I am curious how this will work with games that are designed for a joystick. Such as driving or flight simulators.

  7. Die hard PC gamer.. very impressed by Seranfall · · Score: 2

    I haven't owned a console since the NES. I've always been a PC gamer. I rarely play games with a anything other than a keyboard and mouse. I'm honestly impressed at what they have come up with. I'll seriously consider buying a steam machine once they are readily available. I think Valve has done a great job so far. It will be very interesting to see if it is successful and see what the competition does in response.

  8. Re:Wow. by CastrTroy · · Score: 2

    Granted, those who use a mouse still reach the edge of the mouse pad, and end up having to pick up the mouse and reposition it as well. Some mice are notoriously hard to actually pick up off the table, with slanted sides that don't let you get a good grip. Personally, I prefer using trackballs. They do have the inertial system by virtue of their design, and you never have to reposition them. Trackballs that let you use your fingers are the best, because you have multiple digits that control the same surface, so as one finger meets the edge, you can switch to another finger, and continue the motion.

    --

    Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
  9. sweaty hands ? by Anonymous Coward · · Score: 0

    my hands often get sweaty gaming and using effectively trackpads/touch becomes impossible, controllers traditionally use knobs/sticks for a reason and it sure isnt a technological one

  10. Non-centering joystick by Dwedit · · Score: 1

    So for several of the games, the left trackpad seems to be equivalent to a non-centering joystick or Turbo Touch 360 (touch-sensitive gamepad for NES/Genesis, etc).
    The non-centering joystick of the Atari 5200 got really bad reviews, and the Turbo Touch 360 was rated the 9th worst video game controller of all time by IGN.

    1. Re:Non-centering joystick by Anonymous Coward · · Score: 0

      no, in those games it's just an area with zones for WSAD movement. the point about "centering" is irrelevant when there's no stick

    2. Re:Non-centering joystick by Z80a · · Score: 1

      I think they're trying to solve it by making the trackpad concave and with a plastic ring on the middle to tell you where the middle is. But must see how effective it is at it.

    3. Re:Non-centering joystick by vux984 · · Score: 1

      The non-centering joystick of the Atari 5200 got really bad reviews, and the Turbo Touch 360 was rated the 9th worst video game controller of all time by IGN.

      What is a mouse on a mousepad in an FPS shooter with mouse look if its not a "non-centering joystick"?

      I don't know if the steam controller is going to be any good in practice, but for on the couch gaming -- I'm willing to give it a shot. I already prefer to play quite a few styles of games with a controller - Platformers, shmups, and stuff like defense grid.

      The new Xcom I can go either way on - but if I'm on the couch playing it on the big screen, I'll go with a controller.

      Really the only games I just can't abide controllers for are FPS, and most RTS. And hunched forward over the coffee table with a keyboard and mouse with my head tilted back to see the tv is cringe inducing... so I play those on my office PC. But I'd like a good couch experience... I'm willing to try steam controller. It's basically playing an FPS with a trackpad (which I've done and THAT is miserable -- but its a trackpad designed to be handheld and used with a thumb which overcomes one of the major problems with trackpads... and it has good button placement for "shooting" etc, which is the other major problem with trackpads. So it might suck... but it might be good.

    4. Re:Non-centering joystick by tepples · · Score: 1

      I have a Turbo Touch for NES, and its Control Pad has ridges and raised dots to tell the thumb where the sensors are. I don't see how this differs.

  11. Re:Wow. by gumpish · · Score: 5, Informative

    If they had some sort of inertia system...

    Did you not see this exact mechanic in the Civ 5 demo?

    Take another look at the "swipe" on the right thumbpad at 2:23 and again at 2:27. It seems to work like a smartphone. If you lift your thumb while it's moving then the cursor has inertia.

  12. RTS games by Joe_Dragon · · Score: 1

    They need show then that can be mouse only and mouse + keyboard hot keys.

  13. Re:Wow. by JMJimmy · · Score: 1

    That's built into the game, not the controller which means you'll be at the mercy of the developer as to whether or not the controller will be of any use

  14. Is there any evidence of real openness? by Kethinov · · Score: 1

    Is there any real evidence that steamOS will actually be truly open?

    I know they advertised that the OS will be open source to some degree, but I haven't been able to dig up the details.

    What worries me is this: if I can't sideload apps, install separate app stores, or root the system, then it's not truly open.

    I'm worried steamOS will be as locked down to Steam as iOS is locked down to the iOS app store.

    Is there evidence that steamOS will be more open than that?

    --
    You're right, I wouldn't steal a car. But if it were possible, I sure as hell would download one!
    1. Re:Is there any evidence of real openness? by TrollstonButterbeans · · Score: 1, Informative

      Uh ... Steam = DRM = store for secure distribution. Do you need a dunce cap or a bonk on the head?

      Or are you shooting for "Dumb post of the year" or what?

      --
      Priest: "Universe from nothing, no laws of physics, sped up time"+ huge discrepancies. Creationism? No. Big Bang Theory
    2. Re:Is there any evidence of real openness? by flimflammer · · Score: 1

      Er, you are aware that SteamOS is essentially nothing but a custom desktop Linux distribution with some specialized drivers and applications to facilitate the Steam storefront and peripheral hardware, right? That should be all you need to know to realize how open it's going to be.

      They welcome anyone to install it on their own home desktops. Of course you'll be able to sideload whatever you want onto it or pick at the guts. Just don't expect the storefront client to be open source.

    3. Re:Is there any evidence of real openness? by houstonbofh · · Score: 1

      Is there any real evidence that steamOS will actually be truly open?

      I know they advertised that the OS will be open source to some degree, but I haven't been able to dig up the details.

      It is the steam client on Linux. Essentually, install Ubuntu, and the Steam client. Then set up your game user so the shell is the steam client, not Unity, and have it default to big picture mode. Now you have a steam box. And I am sure you can go the other way as well. The core is Linux, and the beta is the Ubuntu userbase.

    4. Re:Is there any evidence of real openness? by Kethinov · · Score: 1

      You replied with a post that consisted of:

      1. An insult.

      2. No actual answer to my question about sideloading.

      And someone modded you up.

      Yep, that's Slashdot.

      --
      You're right, I wouldn't steal a car. But if it were possible, I sure as hell would download one!
    5. Re:Is there any evidence of real openness? by Kethinov · · Score: 1

      Do you have hard information that SteamOS will permit sideloading or are you just assuming it will based on their vague marketing rhetoric?

      --
      You're right, I wouldn't steal a car. But if it were possible, I sure as hell would download one!
    6. Re:Is there any evidence of real openness? by Kethinov · · Score: 1

      Do you have hard evidence that stock Ubuntu with Steam installed is architecturally identical to SteamOS and that SteamOS will permit sideloading the same Ubuntu does, or are you just guessing based on their vague marketing pages?

      --
      You're right, I wouldn't steal a car. But if it were possible, I sure as hell would download one!
    7. Re:Is there any evidence of real openness? by Anonymous Coward · · Score: 0

      1. It's linux.
      2. It's running on standard PC hardware.

      It's not that hard to figure out the rest. The Steam client itself will be closed source. The majority of its games will be closed source. The video drivers will likely be closed source. There is no real evidence one way or the other as to whether the drivers for the controller will be closed source or not. I would guess closed. The OS itself will be open source. It's hard to know whether or not their window manager or whatever will be closed or open source. Even if it's closed source there's no reason to believe you won't be able to get to a command line somehow and run a different window manager of your choosing.

      In fact, the very idea that you feel the need to use the term "sideload" seems ridiculous. Do you "sideload" games onto your current linux desktop PC?

      I can't tell if you're just trying to be pessimistic or if you're clueless.

    8. Re:Is there any evidence of real openness? by houstonbofh · · Score: 1

      It is based on comments made durring the beta and development of the linux client. (This is what the steam box will be) Add that to the marketing comments, and factor in the "businesses don't like extra work" concept and this is what you get. Why bother to totally lock down the OS? It would not be locked down for most of your users, (Linux Mac Windows) so what do you gain? Verses keeping it open, which means less work and more hackers finding cool things to do with it. It was a Half Life TC that really made Steam what it is today. And they remember that...

    9. Re:Is there any evidence of real openness? by Anonymous Coward · · Score: 0

      Steam DRM is optional. Most games don't even implement it. (Or they have their own, or it's unnecessary because the game requires an online account to function- Consequently many games can use steam as it's account system)

      Steam's real "DRM" is the fact that Steam is so easy to use and has such good prices that It's not worth the time or effort to pirate it.

    10. Re:Is there any evidence of real openness? by Anonymous Coward · · Score: 0

      Then you haven't looked very hard at all. They said you could do all of this, and knowing SteamOS is a Linux distribution you should easily see doing anything you want both easier and nicer than eating a cake.

    11. Re:Is there any evidence of real openness? by Kethinov · · Score: 1

      It's going to be a game console style user experience on top of PC hardware. There's no guarantee they won't do what literally every other game console does and disable sideloading. I'm trying to find real evidence that sideloading will be permitted. Otherwise I think the sensible if yes pessimistic assumption is to assume installing apps from outside of Steam will be disabled or at least prohibitively difficult for ordinary users.

      --
      You're right, I wouldn't steal a car. But if it were possible, I sure as hell would download one!
    12. Re:Is there any evidence of real openness? by Kethinov · · Score: 1

      Then cite a source proving it.

      --
      You're right, I wouldn't steal a car. But if it were possible, I sure as hell would download one!
    13. Re:Is there any evidence of real openness? by Kethinov · · Score: 1

      I hope you're right, but what you wrote is still just speculation. Not proof.

      What worries me is that when this thing goes live, a whole lot of people who just assumed it's going to be a totally open platform are going to be disappointed when Steam imitates every other console gaming platform by disabling sideloading or making it prohibitively difficult for ordinary users.

      --
      You're right, I wouldn't steal a car. But if it were possible, I sure as hell would download one!
    14. Re:Is there any evidence of real openness? by devman · · Score: 1

      Ah the good old [citation needed] as a cover up for lack of basic research. Allow me point you to the SteamOS announcement page.

      http://store.steampowered.com/livingroom/SteamOS/

      Where you will see under the (corny named) header 'Cooperating System' the line.

      Users can alter or replace any part of the software or hardware they want. Gamers are empowered to join in the creation of the games they love. SteamOS will continue to evolve, but will remain an environment designed to foster these kinds of innovation.

    15. Re:Is there any evidence of real openness? by Kethinov · · Score: 1

      That's not proof. It's marketing. To my knowledge they haven't explicitly stated that sideloading will be permitted. You could make a (very good) argument that it's implied, but I'm seeking hard evidence.

      --
      You're right, I wouldn't steal a car. But if it were possible, I sure as hell would download one!
    16. Re:Is there any evidence of real openness? by devman · · Score: 1

      Until the OS is actually released, that is the best evidence available. I see no reason why Valve would deviate from that, given there long history of embracing the homebrew, modding and indie communities.

  15. still a compromise by JustNiz · · Score: 1

    Its clear from the video its still noticeably not as quick to accurately place shots as with a mouse (and keyboard).
    If it aint broke dont fix it. I'm gonna stick with a mouse and keyboard thanks.

    1. Re:still a compromise by flimflammer · · Score: 1

      Nothing but a keyboard or mouse will product the same results of a keyboard and mouse to its fullest extent. You're not the target market. This is designed to make living room play easier for those who wish to partake in such an endeavor. If you're already sitting at your desk, you're probably better off using the keyboard and mouse.

  16. Don't compare it to gamepads. by Jartan · · Score: 4, Insightful

    I've seen a lot of comments naming specific scenarios where a gamepad is better. That's completely pointless. If a gamepad is better in that scenario then you'll just use a gamepad.

    The entire purpose of this thing is mouse/kb games.

    1. Re:Don't compare it to gamepads. by eyenot · · Score: 1

      I want to get one just for that reason. Sitting down and spending hours tweaking the settings of an XPadder setup to get a controller working "hrnnn kinda sorta" with a game meant for mouse and keyboard rarely pays off the way it feels like it should.

      A controller like this takes care of all that.

      --
      "Stratigraphically the origin of agriculture and thermonuclear destruction will appear essentially simultaneous" -- Lee
    2. Re:Don't compare it to gamepads. by Anonymous Coward · · Score: 0

      The entire purpose of this thing is mouse/kb games.

      I would say it mainly replaces mouse, not keyboard.
      It is cool, but it will never be the accuracy and speed of a mouse, and the speed and feedback of a keyboard.http://hardware.slashdot.org/story/13/10/12/0013251/valve-shows-how-steam-controller-works-in-real-life#

    3. Re:Don't compare it to gamepads. by Undead+Waffle · · Score: 4, Informative

      Basically. The point is Valve came up with Steam Box but all of their own titles are designed for mouse and keyboard, so they needed an appropriate controller or there wouldn't be anything to play. I was wondering how they were going to solve this problem and this controller design was a brilliant solution.

    4. Re:Don't compare it to gamepads. by Anonymous Coward · · Score: 0

      Of course a gamepad can't beat a mouse in doing a mouse's job. Valve isn't stupid. The target market isn't PC gamers but console gamers, so Valve needs something like a gamepad.
      There is still the problem that on competitive multiplayer games the console gamers would be up against PC gamers. Unless Valve finds a way to segregate the servers that will be a very painful experience for the mouseless.

    5. Re:Don't compare it to gamepads. by aliquis · · Score: 1

      I've seen a lot of comments naming specific scenarios where a gamepad is better. That's completely pointless. If a gamepad is better in that scenario then you'll just use a gamepad.

      But if you're going to argue like that then a mouse and keyboard is also better in that scenario and hence the controller is useless..

      For those two situations at least.

      That we want to know how well it performs against either if this is what one will be using I don't find weird at all.

      Me I wonder about the ergonomics of having your thumb push against a stiff surface the whole time, even if the pressure needed is very small.

      Also I think the purpose of this is to play games. Not just specific mouse and keyboard games, but that the touch-pads allowed an easier way of handling those to.

    6. Re:Don't compare it to gamepads. by Anonymous Coward · · Score: 0

      .. with one more o. /parent

    7. Re:Don't compare it to gamepads. by lordofthechia · · Score: 1

      This is exactly it. It's designed to be as comfortable and easy to hold as a gamepad, but get as close to mouse + keyboard precision. There are Linux drivers for the PS3 Six-axis or Dual Shock 3 and XBOX 360 controllers (which should work just fine in Steam OS).

      People criticizing this for *not* copying the tried and true gamepad design (two analog sticks, 1 d-pad, 4 side buttons, etc) are like people critiquing a pickup truck or sports car for not seating 4 and having enough room for all their groceries.

      Sidenote - for thoese banging their heads against the wall trying to use a PS3 DS3 controller in windows using motion joy this guy made an awesome alternative that I got working with two controllers and works just peachy with Steam Big Picture .

      --
      Georgia Tech, the leader in Chia(tm) technology.
    8. Re:Don't compare it to gamepads. by umafuckit · · Score: 4, Informative

      Of course a gamepad can't beat a mouse in doing a mouse's job. Valve isn't stupid. The target market isn't PC gamers but console gamers, so Valve needs something like a gamepad.

      The target market is people who want to play games in the living room. I'm a PC gamer at heart, but I often like being in the living room. I'd be interested in Valve's angle if it works well.

      There is still the problem that on competitive multiplayer games the console gamers would be up against PC gamers. Unless Valve finds a way to segregate the servers that will be a very painful experience for the mouseless.

      How is that that a problem? They're segregated now. If the console kids were mixed with PC gamers in a multiplayer FPS they would be anhialiated instantly. All you have to do is segregate according to input device (or allow the gamepad user a choice of whether they want to be). But let's see how it performs. If it's good enough there may be no need to segregate.

    9. Re:Don't compare it to gamepads. by RyoShin · · Score: 1

      I think it's more than that: By making a controller that can mimic keyboard/mouse to some acceptable degree of accuracy for all but the hardcore/tournament players, it takes the onus off of the developers to code/test for a regular controller, meaning it becomes much easier to design their game for a Steam Machine, improving the chances they'll do so over a Windows-only version.

  17. Re:Wow. by gumpish · · Score: 2

    Even if your sourceless assertion is accurate, there's nothing stopping Valve from implementing that functionality in the driver.

  18. Re:Wow. by Jartan · · Score: 1

    It's still far better than a gamepad.

  19. First half-decent console controller? by thatkid_2002 · · Score: 1

    I can't stand console controllers, but this one actually seems to afford the user some resemblance of speed and accuracy. While I'd still infinitely prefer a keyboard and mouse the Steam controller has put me in a favourable disposition regarding buying my first console, a Steam Box... As opposed to: "A console? Over my dead body!"

  20. Fighting games? by Anonymous Coward · · Score: 0

    What about fighting games? With no buttons on the right of the pad, how do you do moves? A touchpad sectioned off as buttons isn't going to cut it - and using the buttons on the center is completely impractical as they are too far from the right thumb. I think Valve isn't considering enough genre's here.

    1. Re:Fighting games? by Anonymous Coward · · Score: 0

      The controller has buttons on the back in addition to typical triggers and bumpers. If that isn't good enough, use a gamepad or a fight stick like everyone else. I think you aren't considering enough options.

  21. Old idea by Anonymous Coward · · Score: 0, Insightful

    The Triax Turbo Touch 360 tried this LONG before Valve. I had one. It was a novel idea at the time but didn't work so great and earned a spot at #9 on IGN's list of worst controllers: "Dear Control Engineers: Please don't remove the D-pad on a controller in favor of a touch-sensitive surface. You may try to con fighting gamers into thinking it'll make smooth circular motions easier, but you may not realize they like to rest their thumb on the pad when idle. Thanks. Your Pal, Craig"

    1. Re:Old idea by Anonymous Coward · · Score: 0

      And in 25 years there has not been even a slight advancement in the technologies used in such a controller. You are just stupid.

    2. Re:Old idea by rogoshen1 · · Score: 1

      The Newton failed, therefore tablet PC's are a non-starter -- makes about as much sense as your comment :) How well is a touch based controller truly going to work when paired with a console designed around a 4 way D pad? (This is barring all the short comings it had with sensitivity to x/y movement, as well as pressure sensitivity.)

    3. Re:Old idea by Anonymous Coward · · Score: 0

      That abomination is not at ALL what this controller is. That controller was attempting to simulate digital input over a flat surface. It didn't click in, it didn't detect anything other than whether you were in one of 8 sections, and it didn't have haptic feedback.

      Time will tell if the Steam controller is actually able to accomplish its goals in the minds of gamers. I'm not confident, but to try and compare it to a completely different device that merely has a similar appearance is idiotic.

  22. Re:Wow. by Anonymous Coward · · Score: 1

    Did you get to 36 seconds into the video and have an aneurysm? You can choose freely between 1:1 and relative input.

  23. Re:Wow. by Deluvianvortex · · Score: 1

    its not built into the game, and you can see him doing it earlier in the portal demo.

  24. Rubbing by Russ1642 · · Score: 1

    Looks like it'll cause a lot of blisters.

  25. Different games need different controllers by aiadot · · Score: 1

    It's nice that Valve is bringing a, what seems to be, good controller for point and click and turn based games. But I still believe that if you're a PC gamer you'll have to couple it with a Xbox/PS4 controller(both supposed work on PCs out of the box) and a m+kb set as well.
    Portal, unless you're doing a speed-run, you don't need to rush while still being accurate. So any controller could deliver a good experience. The counter-strike demo wasn't a real match, so it's hard to make a judgement. Don't get me wrong, it's very usable and if every person in the match is using the same controller, I see no issues whatsoever. But given that you'll be playing these games on a PC or Steam Machine, it's very likely that lot's of players will be using mouse+keyboards, and that could be a huge disadvantage for steam controller users.
    Then there are the "console" type of games: 2/3D platformers, JRPGS, SHUMPS(my favorite genre on the PC), action/adventure, etc, I have the feeling that the console controllers will be better. And for racers and fighters, people using console controllers or wheels/sticks will have the better advantage/experience.

    1. Re:Different games need different controllers by Patch86 · · Score: 1

      It should be pointed out that as the Steam Box is just a regular Linux distro on regular PC hardware, you will not be limited to using just this controller. You'll be able to use anything available on the market for PCs, including- wireless keyboard & mouse, wireless handheld keyboard & trackpad, Sony Dual Shock controllers, Dual Shock rip off imitation controllers, Xbox controllers, Xbox ripoff imitation controllers, joysticks...

      This controller is just because Valve know that 99% of their Steam catalogue is designed for keyboard & mouse, they know that 99% of that 99% will never be modified for use with a console gamepad, and they know that most console gamers would balk at the suggestion they should sit on their couch with a tea tray on their lap for a keyboard & mouse. This is their selling point to that crowd. If you're happy with the tea tray keyboard & mouse set up, Valve certainly won't be objecting. And if you want to buy a £10 PS-style gamepad from Amazon to play with, they'll be happy with that too.

  26. Strangely, the best part of this by He+Who+Has+No+Name · · Score: 1

    ...was I spent the next few hours playing and replaying Papers Please.

  27. Painfully slow by dnaumov · · Score: 0

    Anyone even moderately serious about FPS gaming was probably facepalming pretty bad in the Counterstrike part of the video, where after getting the crosshair roughly NEAR the target, the player had to make a second adjustment that took maybe half a second in order to actually get the target in the crosshairs and hit it. That's half a second too much. What was the benefit this controller added over the existing PS3/360 gamepads again?

    1. Re:Painfully slow by He+Who+Has+No+Name · · Score: 1

      I'd actually pay good money for the left hand-half of this so I could use it like a thumbstick and have variable movement direction / speed input instead of just four discrete keys like the usual WASD config.

      Being able to sneak slowly in juuuust the right direction in Deus Ex or Splinter Cell, or steer more naturally in World of Tanks would be great. I'm sick of only having the choice of four directions, and either not moving or going full speed.

      You'd also get the ability to do away with dedicated walk and sprint buttons, all you'd maybe need is crouch or use the other touch pad to control height of stance.

    2. Re:Painfully slow by ledow · · Score: 1

      I see people do that with mice still, because they don't know to adjust the sensitivity.

      I reckon if you were to change that, you could get it nearer to a mouse without losing much of the slow-pinpoint at the other end.

      And, let's be honest, like the Wii, this is NOT aimed at the hardcore professional gamer. For pissing about on TF2 from the sofa, that thing seems pretty good.

  28. Re:Wow. by Holi · · Score: 2

    Which it obviously is as they specifically mentioned that the 1 to 1 control was one way you could configure the controller.

    --
    Sorry, teleporters just kill you and then make a copy. A perfect, soul-less copy.
  29. Didn't seem to be a problem for Nintendo and Sony by kyncani · · Score: 1

    The point is Valve came up with Steam Box but all of their own titles are designed for mouse and keyboard, so they needed an appropriate controller or there wouldn't be anything to play. I was wondering how they were going to solve this problem and this controller design was a brilliant solution.

    Nintendo and Sony didn't have anything to play with the NES, SNES and the PS1 either.
    They just made sure games would come out and work with their console and controller.
    Worked well enough for them.

  30. Who cares about the controller ... by slydder · · Score: 1

    Am I the only one that is more impressed with the fact that CS:GO is ported than with the controller? I can finally play something more like COD or MOH.

    1. Re:Who cares about the controller ... by Paradigm_Complex · · Score: 1

      Most likely that's the controller running on Windows and does not necessarily mean the those games have yet been ported to SteamOS/Linux. Mostly because they're not yet available on Steam for Linux. I expect they will be, though, as the other Counter Strike games the first Portal has been ported already. Keep in mind those franchises are owned by Valve who is pushing this whole thing, though - the fact they will be ported doesn't directly mean COD or MOH will be ported any time soon.

      --
      "A witty saying proves nothing." - Voltaire
  31. Re:Wow. by ballpoint · · Score: 1

    My trackman marble fx wireless just broke down. It was already a meager replacement for the seminal wired original fx, and now I'm stuck as new good finger controlled trackballs are nowhere to be found. It's a sad state of affairs.

    Any suggestions ?

    --
    Flourescent (adj): smelling like ground wheat.
  32. Movement precsion VS Look precision by basecastula+ · · Score: 1

    That is the crux of the problem right there. Using the keyboard for movement has the disadvantage of not being able to move backwards, 15 degrees to the left and curve around a corner while moving slowly. You know what I'm talking about, think the Playstation era Metal Gear Solid games(especially VR missions). For a long time PC user have sucked it up and gotten used to the limitation. Using gamepads for PC was an option in some ways but loosing that amount of precision in the game is far outweighed by the gain of using a mouse. A mouse can perform movements not possible with a joystick. That is the main argument for the KB/Mouse along with the possibility for hotkeys and such. What we really want is a Mouse-type look with a stick like movement. Many have tried, few have achieved the level of dexterity that either method has to offer. I just wish everybody here had a controller to play with before going on about the way "they think" it feels like, or the way "it looks" like it feels. Should they have tried harder to appease that active Slashdot demographic. DICE should had buttered the bread.

    1. Re:Movement precsion VS Look precision by DarwinSurvivor · · Score: 1

      Years ago at a LAN party we were playing counter strike and one of my friends tried putting my joystick in left-hand mode to use for walking. Other than the spring being a little too stiff, it actually worked quite well.

    2. Re:Movement precsion VS Look precision by CronoCloud · · Score: 1

      What we really want is a Mouse-type look with a stick like movement.

      You got a PS1/PS2/PS3? Any FPS with mouse support on those...also lets you use a dual shock alongside it for movement.

      As you said, best of both worlds and my preferred way of playing an FPS on console.

    3. Re:Movement precsion VS Look precision by Molochi · · Score: 1

      Ten years ago and further back I used to play most PC games with a KB, Mouse, plus Joystick setup. That was for UT99, QuakeIII, Tibes2, and Mechwarrior2 and 3. also Sturmovik

      In particular the joystick, having a twist grip, allowed (in MW3) relative movement mapping while allowing the mouse pointer to be free to point at things anywhere on the screen. So say in in a mech I could be moving "forward", rotate my torso 70-80degrees right, use the hat to shift my field of view 90degrees further to the right of my torso facing, and use the mouse to target things behind me with right arm weapons or anything that could lockon. My favorite setup of any game for controls.

      Sadly much this functionality and immersivness was removed from MW4 because it was designed for the Xbox controller and thus had no provision for targeting things with a free mouse cursor.

      --
      "The Adobe Updater must update itself before it can check for updates. Would you like to update the Adobe Updater now?"
    4. Re:Movement precsion VS Look precision by basecastula+ · · Score: 1

      In particular the joystick, having a twist grip, allowed (in MW3) relative movement mapping while allowing the mouse pointer to be free to point at things anywhere on the screen. .

      I remember those days. That was pretty nice.

  33. Re: Wow. by Anonymous Coward · · Score: 0

    Fix it?

  34. Re:Wow. by KozmoStevnNaut · · Score: 1

    Kensington Slimblade, it's quite good. Not nearly the same form factor as an FX, but finger-controlled and very flickable.

    --
    Eat the rich.
  35. Re:Wow. by damnbunni · · Score: 1

    Kensington still makes finger-controlled trackballs. I use an ExpertMouse myself; they also have one called the Blade.

    Why they call a trackball a mouse, I've never been able to figure out.

  36. Wait for 'Steam Thumb'... by Anonymous Coward · · Score: 0

    ... which comes from rubbing your thumb over the surface THOUSANDS of times an hour.
    I don't understand why somebody can't just put a board on their lap, have a cut down keyboard with the ASDW keys and several others on it, and a normal mouse. Nothing compares to using a mouse to control an FPS.

  37. Re:Wow. by nu1x · · Score: 1

    Mouse pad ?

    --
    I have nothing to lose but my bindings.
  38. Re:Wow. by Anonymous Coward · · Score: 0

    My trackman marble fx wireless just broke down. It was already a meager replacement for the seminal wired original fx, and now I'm stuck as new good finger controlled trackballs are nowhere to be found. It's a sad state of affairs.

    Any suggestions ?

    Try to fix your current trackball first.

  39. Re:Wow. by mynis01 · · Score: 1

    I play with high enough sensitivity to where I don't reach the edge of my mouse pad. Most of the time, I can just rest my wrist on my mouse pad and not even have to pick up my arm, let alone the mouse.

  40. Steam Machine by Anonymous Coward · · Score: 0

    I wasn't considering buying a Steam Machine before this video.

  41. counter strike by sumitjadhav137 · · Score: 1

    please put some effort towards CS 1.6

  42. Re:Didn't seem to be a problem for Nintendo and So by Patch86 · · Score: 2

    While you're right (and still right- the PS4 won't have any games until someone releases games for it), surely Valve's biggest selling point with Steam is that they already have 100's of much loved titles covering every genre ready to go. I don't know how many Steam titles there are for Linux already, but it's a non-trivial number and includes AAA titles from the last few years (not least their own titles).

    Bearing in mind that they'll be a new kid on the block in the console market, it certainly helps if they have a much bigger and better games catalogue than any of their next-gen rivals.

  43. Looks better than a console gamepad by umafuckit · · Score: 2

    I'm encouraged by what I'm seeing here. I just bought a PS3 now that they're nice and cheap and boy was I disappointed by how the controller functions in FPS games. Previously I've played shooters on a PC and a Wii with Wiimote as a pointer (Resident Evil). The PS3 controller is terrible in comparison in such games. It's fine for racers and platformers, though. Looking at videos on Youtube I've come to the conclusion that even with a lot of practice one would never be as fast on a PS3 controller as with a K&M.

    The PS3 (or XBox) analog sticks define direction and speed of the camera in an FPS game. However, what you want is the absolute position of the camera (since you're aiming). A mouse gives you this, which is why it's such a great input method. A track-pad also does this pretty well, as the concept is the same. If they can sort out the details, such as speed and resolution of pointing, this could be a very nice controller indeed.

    1. Re:Looks better than a console gamepad by CronoCloud · · Score: 1

      Looking at videos on Youtube I've come to the conclusion that even with a lot of practice one would never be as fast on a PS3 controller as with a K&M.

      You will want to Practice more. PC Gamers do tend to be ham-fisted by my standards and haven't really developed their finger dexterity in ways that work well with a Dual Shock.

      Still, if the game supports it, plug in a USB mouse and use it for aiming, but use the dual shock for moving. That works VERY well.

    2. Re:Looks better than a console gamepad by umafuckit · · Score: 1

      I'm sure you're right: practice will help.

  44. Re:Wow. by drinkypoo · · Score: 1

    If you can't fix it (as others have suggested) then troll eBay for good used or NOS. I find my trackman wheels at yard sales and then wind up replacing microswitches if they even detect.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  45. Re:Wow. by AC-x · · Score: 1

    That's built into the game

    Surely it can't be or it would completely fuck up anyone using a mouse? (The pad is emulating a trackpad controlled mouse pointer, so as far as the game knows you're using a regular mouse/trackpad)

  46. Re:Wow. by JMJimmy · · Score: 1

    Exactly my point - the game accepts mouse input and performs the action it wants based on that input. If the game wants mouse acceleration it'll add it regardless of any controller settings. You can add them on the driver level as well but if you set the driver to have mouse acceleration games with it will double the effect since they expect standard mouse input. Sure some devs may account for this but the entire point of controllers/consoles is standardization so that the complexity is reduced. If they're having to account for everyone's personalized driver settings it'll devolve into just another PC.

  47. Single-screen multiplayer by tepples · · Score: 1

    Some of the games in my library will actually allow multiplayer action on a single system by connecting a controller

    When I have reminded people of that, their replies have been to the effect: "But how many people can fit around one desktop PC monitor?" and "Most people prefer to play in pickup groups with strangers because they can't even schedule online matches with their friends, let alone fly them in for an in-person match."

  48. Trak-Ball by tepples · · Score: 1

    Kensington

    Perhaps I've been watching too many of Ashen's videos, but Ken Sing Ton just sounds Chinese to me.

    Why they call a trackball a mouse, I've never been able to figure out.

    They've been doing so since the Apple IIGS days. Perhaps the rationale is 1. that it replaces a mouse, and 2. not to interfere with Atari's Trak-Ball trademark.

  49. I sideload on Linux by tepples · · Score: 1

    Do you "sideload" games onto your current linux desktop PC?

    Yes. Compiling from source, installing from a binary tarball, or installing from a PPA is comparable to sideloading on Android.

  50. Sideloading by developers by tepples · · Score: 1

    I'm trying to find real evidence that sideloading will be permitted.

    Without sideloading, how will a developer test a game on the Steam Machine before it gets greenlit?

    1. Re:Sideloading by developers by Kethinov · · Score: 1

      The same way as, for instance, iOS. Using some proprietary developer toolkit that requires registering a developer account (which may cost money) in order to grant sideloading capability.

      That's what I'm hoping will not be the case with the steam machines and I'm trying to find some empirical evidence of that. All I'm seeing so far is just a bunch of optimistic speculation.

      --
      You're right, I wouldn't steal a car. But if it were possible, I sure as hell would download one!