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New DOOM Game Not Dead: Beta Comes With Wolfenstein Pre-Order

cold fjord writes "Gamespot reports, 'Remember Doom 4? It's not dead! And it's now just called Doom, presumably. And there's going to be a beta. Anyone who preorders a copy of upcoming Wolfenstein: The New Order will gain access to the Doom beta. But Bethesda isn't saying when that beta might be. Or what platforms it will be on. It is saying, however, that you'll need to be over 18 to participate. Sounds like it might be a bit gory, then. More information can be found on Bethesda's Doom beta site.' Forbes adds that Wolfenstein: The New Order is set for release on May 20th."

68 of 108 comments (clear)

  1. oh no by Anonymous Coward · · Score: 5, Funny

    And there's going to be a beta.

    Fuck beta.

    1. Re:oh no by plopez · · Score: 4, Funny

      Go with VHS.

      --
      putting the 'B' in LGBTQ+
    2. Re:oh no by cold+fjord · · Score: 1

      I though HP announced EOL for OpenVHS.

      ;)

      --
      much of left-wing thought is a kind of playing with fire by people who don't even know that fire is hot - George Orwell
  2. I remember Doom 3. by Kenja · · Score: 1, Troll

    And thus do not care about Doom 4.

    --

    "Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
    1. Re:I remember Doom 3. by roc97007 · · Score: 1

      Out of curiosity, what was the problem with Doom 3? I played Doom and Doom 2 many years ago but didn't have enough horsepower to play Doom 3 when it came out, and by the time my PC caught up it was old news and I had lost interest.

      --
      Oliver's law of assumed responsibility: If you're seen fixing it, you will be blamed for breaking it.
    2. Re:I remember Doom 3. by rogoshen1 · · Score: 4, Insightful

      that was completely intentional.. the goal was to build mood and suspense through the lack of visibility.. they accomplished this. things like the 'duct-tape' mod kind of ruined the atmosphere :(

    3. Re:I remember Doom 3. by Alter_3d · · Score: 1

      that was completely intentional.. the goal was to build mood and suspense through the lack of visibility.. they accomplished this. things like the 'duct-tape' mod kind of ruined the atmosphere :(

      If that is the case, then why did they made the "duct tape" permanent in the BFG Edition?. I think there are better ways to create suspense.

    4. Re:I remember Doom 3. by 0123456 · · Score: 1, Insightful

      that was completely intentional.. the goal was to build mood and suspense through the lack of visibility.

      There's not a lot of suspense when something jumps out of the wall behind you every time you go around a corner.

    5. Re:I remember Doom 3. by rogoshen1 · · Score: 1

      well considering the length of the game, there's roughly infinity situations for that to occur. =(

    6. Re:I remember Doom 3. by AdamHaun · · Score: 4, Informative

      1. It was way too dark. They designed it to show off John Carmack's fancy new real-time lighting engine, but went too far. You couldn't use a flashlight and a weapon at the same time, which was ridiculous and broke suspension of disbelief. (One of the first mods was called "Duct Tape", and did exactly what you'd expect.)

      2. The gameplay was repetitive. Every time you found a lit hallway with an item at the end, you knew that taking the item would cause the lights to go out and monsters to appear from behind hidden doors. This happened way too often, further breaking suspension of disbelief.

      3. The story wasn't very exciting. It's Doom. You already knew what was going on before you even started the game.

      4. Half-Life 2 came out three months later and revolutionized first-person shooters, particularly in the area of in-game storytelling. It was also the first (?) FPS to have a real physics engine with interactive environments. It still compares favorably with AAA shooters released in the last year. Doom 3 seemed mediocre by itself, but in comparison it looked even worse.

      That's the history. Personally, I think the Doom concept translates poorly to modern gaming. It is to first-person shooters what Tolkien-esque fantasy is to RPGs -- revolutionary in its time, but bland and generic today. Modern games need distinctive characters, settings, stories, and gameplay to succeed (artistically, anyway). All Doom's got are space marines and monsters, which is the same recipe that ruins most of the Aliens games. But that's another rant...

      --
      Visit the
    7. Re:I remember Doom 3. by geekoid · · Score: 1

      It was boring. Visual very nice, but boring.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    8. Re:I remember Doom 3. by pavon · · Score: 1

      Personally, I think the Doom concept translates poorly to modern gaming. Tolkien-esque fantasy is to RPGs -- revolutionary in its time, but bland and generic today. Modern games need distinctive characters, settings, stories, and gameplay to succeed (artistically, anyway). Modern games need distinctive characters, settings, stories, and gameplay to succeed (artistically, anyway).

      I disagree. The recent Serious Sam releases were great, and showed that the old-school FPSs formula still makes for a good game in today's world. Fast paced, lots of shooting, and meaningless plot. The good character helped, but it was the gameplay that really made it stand out. The problem with Doom 3 wasn't that it failed to add all the things that modern FPSs have, but rather that it failed to replicate the fun gameplay of the originals.

    9. Re:I remember Doom 3. by sexconker · · Score: 5, Insightful

      that was completely intentional.. the goal was to build mood and suspense through the lack of visibility.. they accomplished this. things like the 'duct-tape' mod kind of ruined the atmosphere :(

      If that is the case, then why did they made the "duct tape" permanent in the BFG Edition?. I think there are better ways to create suspense.

      Because modern gamers are whiny little shits, especially console gamers (remember - the BFG edition was a console-focused rerelease and anthology).
      Choosing between a flashlight or gun was great design. It was intentional and it really shaped the game (as well as showed off the lighting engine).

    10. Re:I remember Doom 3. by sexconker · · Score: 2

      They made it really dark to deal with the fact that the engine wasn't powerful enough to render everything if you could see well.

      Outright lie. Darkness wasn't used to hasten rendering. To the contrary, the flashlight and muzzle flashes were dynamic light sources that lit up the environment and models. It was very taxing. Even modern games such as L4D2 (released a full FIVE years later) don't do it to the degree that Doom 3 did. In L4D2 you can only see your own flashlight and whether your teammates' flashlights are on or off. The only dynamic light source is your own flash light (and it's not very dynamic).

      It would have been far easier for Doom 3 to use global illumination and drop the flashlight and not have muzzle flashes be light sources.

    11. Re:I remember Doom 3. by sexconker · · Score: 2, Interesting

      I found the lighting to be perfect and the duct tape mod to make the game far worse.

      It was repetitive, just like every single FPS.

      The story was Doom. This is not a con.

      HL2 didn't revolutionize shit. HL did. HL2 was hyped to no end, but it was a generic, boring shooter. The "story telling" revolved around watching other characters do things while you stood around. It wasn't new or special, nor was the story worth a damn.

    12. Re:I remember Doom 3. by vux984 · · Score: 1

      . It is a quest to avenge your pet bunny.

      I thought it was alive until the end of episode 3, I seem to recall it still being around after episode 1 or 2 at least, and that makes the quest to avenge it the 'expansion' episode 4 "Thy Flesh Consumed"... or perhaps Doom 2

    13. Re:I remember Doom 3. by vux984 · · Score: 1, Insightful

      HL2 didn't revolutionize shit. HL did. HL2 was hyped to no end, but it was a generic, boring shooter.

      Yes, thank you, yes.

      It was worse than that. I was 1/3rd of the way through the game before I realized ... this was the actual game.

      You get off the train, and you escape, and you need to get to someone... and you are going to teleport and it doesn't work, so you have to get there 'manually' and I sort of thought this "get there" step was a prologue and the game would actually "start" when I got there...and it just keeps going and going and going. It was also extremely linear.

      The bridge level was pretty breath taking though.

      It wasn't a bad game at all, and the "story telling" involving in game characters talking instead of cut scenes was certainly novel and interesting in its way, although the decision not to give the character a voice and the fact that he doesn't participate in any conversation including the ones he's ostensibly the central figure in doesn't really do much for the immersion.

      The more rhetorical exposition of the story by the 'characters' in both portal and portal 2 I thought worked a LOT better than HL2 for the most part. GlaDOS didn't care what you had to say so the silence was less jarring.

      The story was Doom. This is not a con.

      Agreed. And Serious Sam BFE was likewise devoid of story and did not suffer for it. Duke Nukem Forever, too, I actually quite enjoyed and really just found how deep they dipped into the toilet humor to be regrettable... well that and the dream sequence level.

    14. Re:I remember Doom 3. by oogoliegoogolie · · Score: 1

      1. it was way too dark
      At times, but having something jump out of the darkness , even though I knew it was going to happen as soon as I opened the door or picked up something, made me have to change my shorts more often than any other game I played. I remember playing it in with the lights off and somehow a CD case fell off my desk onto the hardwood floor. I hit the roof! Then, another time my GF walks silently behind me and puts her hand on my shoulder as I am sneaking around a dark corridor. OMG, I think I jumped so high that both of us required a change of underwear after that.

      2. The gameplay was repetitive.
      Isn't every game? From Pacman to Mortal Combat to to COD 14, or whatever they are at now, to Bioshock Infinite, once you get over the initial 'WOW, that's so cool to swing thru the city on your skyhook', each level of the game plays the same as the one before. Yes, it was walk into the room, lights go out, monsters come out, you shoot them, repeat. It was repetitive, but I never got tired of it.

      3. The story wasn't very exciting
      It's a FPS, what did you expect? You go in. You shoot monsters or bad guys, and kill the boss at the end.

      A game doesn't have to be revolutionary to be fun.

    15. Re:I remember Doom 3. by hcs_$reboot · · Score: 1

      I also found Doom 3 pretty boring. On the plus side, as for being scary, that was the scariest game I ever played. The dark atmosphere contributed to amplify the scary ambiance. I'll always remember that sound made by the medical stations bip bip bip.... scary, I tell you!

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    16. Re:I remember Doom 3. by Nyder · · Score: 1, Funny

      I found the lighting to be perfect and the duct tape mod to make the game far worse.

      It was repetitive, just like every single FPS.

      The story was Doom. This is not a con.

      HL2 didn't revolutionize shit. HL did. HL2 was hyped to no end, but it was a generic, boring shooter. The "story telling" revolved around watching other characters do things while you stood around. It wasn't new or special, nor was the story worth a damn.

      Sorry to hear your taste blows.

      --
      Be seeing you...
    17. Re:I remember Doom 3. by Pinhedd · · Score: 1

      Nothing at all. I quite liked Doom 3.

    18. Re:I remember Doom 3. by fsck-beta · · Score: 2

      Queue the Valve fanboys! Nothing Gaben does could ever be less than perfection!!!11

    19. Re:I remember Doom 3. by gl4ss · · Score: 1

      multiple problems actually.

      it was dark, too dark. so most people remember complaining about that. there's long stretches that are just totally dark, with 1 bit variation from total dark to navigate(if you pump up gamma).

      but that was just one problem. the whole level design was just fucked up. it could have been system shock cool but it was more like "teleport enemies behind your back so you'll end up walking backwards since you know there's going to be some shit like that at every 4th corner". sure, it had those pda's to tell the story but that never got you much info anyways and frankly the story doesn't make any sense at all so good action would have been the only redeeming thing and it lacked that.

      personally for me the quake franchise game made with the same engine as doom3 was pretty good, ok story, ok action, not that much bullshit scares and so forth.

      --
      world was created 5 seconds before this post as it is.
    20. Re:I remember Doom 3. by ausekilis · · Score: 1

      Personally, I think the Doom concept translates poorly to modern gaming. Tolkien-esque fantasy is to RPGs -- revolutionary in its time, but bland and generic today. Modern games need distinctive characters, settings, stories, and gameplay to succeed (artistically, anyway). Modern games need distinctive characters, settings, stories, and gameplay to succeed (artistically, anyway).

      I disagree. The recent Serious Sam releases were great, and showed that the old-school FPSs formula still makes for a good game in today's world. Fast paced, lots of shooting, and meaningless plot. The good character helped, but it was the gameplay that really made it stand out. The problem with Doom 3 wasn't that it failed to add all the things that modern FPSs have, but rather that it failed to replicate the fun gameplay of the originals.

      I agree with this sentiment. Doom 1 and 2 were about survival in a swarm from hell. Some enemies did a craptop on damage (i.e. cyberdemon and other bosses), others were middle-ground (barons, hellknights), and the rest were mostly pushovers. What made it challenging wasn't always the individual enemies, but the hordes and mixtures of them given the level you are in. One of the most frustratingly fun levels in Doom 2 had a staircase along one wall with lost souls chasing you. Doom 3 took the same plot, and turned it into a survival horror game. They effectively made Resident Evil into a first person shooter with demons instead of zombies.

      Serious Sam 1 and 2 had cartoony graphics, but really took the Doom1 and Doom2 formula to the point of absurdity. On harder difficulties even the basic enemies did a fair amount of damage and it wasn't unheard of to end up in a small room or hallway and for dozens of enemies to spawn in, and to run out of ammo in all your bigger guns, forcing you to use pistols to finish off the last dozen or so. Serious Sam 3 took things a little more realistic and mature, but followed the same formula of throwing more enemies at you than you can handle. The story is a little different in that an alien warlord is invading earth, but the game doesn't take itself too seriously. I'd argue that the SS games are what Doom should have done. Hell even Quake 4 is more Doom than Doom3.

    21. Re:I remember Doom 3. by surd1618 · · Score: 1

      I new Doom-like game could still be super-cool, if it were fuck-all hard and full of archviles and shit. It wouldn't sell, but I'd kick ass at it. The only problem would be AI. I think the best solution would be to keep them stupid, just like before. Crazy? Maybe. But I bet, if a 'clever' version with a 'plot' and 'advanced AI' came out, I'd be playing the new 'DOOM 2 ' mod in a week, and vice versa, except I wouldn't play the "HALF LIFE MOD" (I'd be too busy kicking ass!). In a month I'd be playing the team fortress mod though, once I'd beat the game in NM

    22. Re:I remember Doom 3. by surd1618 · · Score: 1

      More to say. Doom 3 sucked b/c it was easy. Monster closets blow, but not as much as crackhead imps

    23. Re:I remember Doom 3. by Harvey+Manfrenjenson · · Score: 1

      It was too dark.

      That wasn't the only problem. The game was about 50% too long, and the middle section just went on and on with very few surprises. I also hated the fact that enemies just spawned out of thin air most of the time. One of the pleasures of a good FPS is figuring out how to enter/explore a room without letting enemies get the drop on you. You lose that element of gameplay if the enemies just materialize next to you.

    24. Re:I remember Doom 3. by jollyreaper · · Score: 1

      Agreed! I felt exactly the same way, when does the story start? HL1 was great. HL2, am disappoint.

      --
      Kwisatz Haderach
      Sell the spice to CHOAM
      This Mahdi took Shaddam's Throne
    25. Re:I remember Doom 3. by Blaskowicz · · Score: 1

      Half-Life 2 had an extremely linear design and healthpacks every couple meters. It was all "run, shoot at stuff, face no consequences" imo. Some rollercoaster/shooting gallery thing.

    26. Re:I remember Doom 3. by AdamHaun · · Score: 1

      I disagree. The recent Serious Sam releases were great, and showed that the old-school FPSs formula still makes for a good game in today's world. Fast paced, lots of shooting, and meaningless plot.

      Thank you for providing a counterpoint. My memory of the first Serious Sam mostly involves running backwards in circles, but I know a lot of people enjoyed it.

      --
      Visit the
    27. Re:I remember Doom 3. by AdamHaun · · Score: 1

      2. The gameplay was repetitive.

      Isn't every game?

      Not to that extent. The skyhook tracks in Bioshock Infinite at least had different shapes. I'm glad you enjoyed Doom 3 more than I did, though.

      It's a FPS, what did you expect? You go in. You shoot monsters or bad guys, and kill the boss at the end.

      Even in 2004, there was more to it than that. Wikipedia has a list of shooters that you can sort by release date. Looking at 2003-2004, I see:

      * Unreal 2, which had a hub-based mission structure with consistent secondary characters. (I liked it, but nobody else did.)
      * Vietcong, which tried to capture the feel of the Vietnam War (and did okay, IMHO). It was also one of the first games to allow iron sight aiming instead of crosshairs.
      * Nosferatu: Wrath of Malachi, which I didn't play but I know had randomly-generated environments.
      * Far Cry, which had semi-open world gameplay with stealth mechanics, plus a cool setting and okay story.

      Going farther back, we have games like NOLF2 (comedy), Battlefield 1942 (vehicles galore), the first Aliens vs. Predator (play as an alien), System Shock 2 and Deus Ex (action RPGs), etc. So there was quite a lot of precedent for shooters being more than running and shooting around the time Doom 3 came out.

      --
      Visit the
    28. Re:I remember Doom 3. by AdamHaun · · Score: 1

      No it didn't. Deus Ex did.

      They were both excellent and revolutionary, but also very different games. Deus Ex was more dialog based, while HL2 focused more on visual storytelling. Deus Ex had a series of self-contained locations, while HL2 gave the illusion of a continuous journey. Deus Ex let you influence the story, while HL2 plunged you into a flow of events beyond your control. I love both of them, but one is not a substitute for the other.

      Nope. Trespasser was.

      Oops, forgot about Trespasser. Not a great example, but a legitimate one. Thank you for the correction.

      It still compares favorably with AAA shooters released in the last year.

      You have got to be kidding. The Doom 3 engine is vastly superior to Source in every way.

      I'm talking about the game, not the engine. But in terms of graphics, HL2 does have a distinctive and well-executed visual style that still stands up today.

      Speak for yourself.

      I did. That's why I started the sentence with "personally". I'm glad we can both find games that we like.

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      Visit the
    29. Re:I remember Doom 3. by AdamHaun · · Score: 1

      Duke Nukem Forever, too, I actually quite enjoyed and really just found how deep they dipped into the toilet humor to be regrettable... well that and the dream sequence level.

      I interpreted the completed and polished parts of DNF as a brilliant satire on modern FPS games, with tongue-in-cheek "explanations" for things like regenerating health and bad vehicle controls. The commentary on the role of NPCs was particularly excellent. I think I'm the only one who interpreted it that way, though.

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      Visit the
    30. Re:I remember Doom 3. by vux984 · · Score: 1

      I interpreted the completed and polished parts of DNF as a brilliant satire on modern FPS games,

      I did too, sort of "intuitively" but never really analyzed it as such. Now that I think about it, I agree completely.

      The commentary on the role of NPCs was particularly excellent.

      LOL, agreed.

      Still, I think they could have achieved the same effect without being quite so low brow at times.

    31. Re:I remember Doom 3. by drsquare · · Score: 1

      Yeah cos when you play a game the last thing you want is to be able to see anything. Great design decision, on wonder id goes from strength to strength.

  3. Re:Duke Nukem? by pushing-robot · · Score: 1

    After Commander Keen.

    --
    How can I believe you when you tell me what I don't want to hear?
  4. Re:Duke Nukem? by Anonymous Coward · · Score: 1

    2011

    http://en.wikipedia.org/wiki/Duke_Nukem_Forever

  5. Movies?!? by mythosaz · · Score: 4, Funny

    Doom starred The Rock.

    Were Doom 2-3 direct-to-video?

    Any details on if Doom 4 will have a theatrical release?

    1. Re:Movies?!? by cold+fjord · · Score: 1

      Were Doom 2-3 direct-to-video?

      They were direct-to-video-game.

      --
      much of left-wing thought is a kind of playing with fire by people who don't even know that fire is hot - George Orwell
  6. Please stop recycling sequels renaming & dropi by UnknownSoldier · · Score: 5, Insightful

    /rant I wish people realize that they are fucking up searching for your product when they rename the sequel back at 1.

    Xbox
    Xbox 360
    Xbone One .. no it's not one .. its the third generation / version.

    iPad
    iPad 2
    iPad ... no, it's the 3rd or 4th generation ... does "iPad" refer to the latest version or the "iPad" original ??

    * I can understand the iPad Air because there wasn't a previous version, though technically it is the iPad 5.

  7. There's going to be a beta? by Anne_Nonymous · · Score: 2

    Well, we all know how well that's going to turn out.

  8. Only reason I ordered Wolfenstein by MoronGames · · Score: 1

    Was to get the new Doom beta. Been too long since iD came out with a Doom installment IMO

    --
    hey!
  9. Re:Please stop recycling sequels renaming & dr by mythosaz · · Score: 1

    Xbone One

    Yeah, you seem fairly unbiased.

    These are all simply marketing choices.

    When you call the follow-up to the Xbox the "Xbox 360" you get a few choices - you can come up with a new number - 720, 361, 2014 - or you can change the name to convey something else. Microsoft went with "One" to imply that it's the one device you need in your living room, the primary device connected to the TV, one you watch TV through and make your Skype calls from.

    Sony has linear numbering and kept it.

    Apple wants you to forget the numbering scheme and just think "iPad" apparently.

  10. Did you play Doom 3? by argStyopa · · Score: 1

    Seriously, it was Doom 2 with better graphics. That's it. Nothing, absolutely NOTHING new in gameplay.

    And then Rage? LOL.

    Seriously, Doom4 should be dead before it ever gets published.

    --
    -Styopa
    1. Re:Did you play Doom 3? by 0123456 · · Score: 3, Informative

      Seriously, it was Doom 2 with better graphics. That's it.

      No, it wasn't. Doom 2 had some colours on screen other than black.

    2. Re:Did you play Doom 3? by jfdavis668 · · Score: 4, Informative

      Doom 3 barely resembled Doom 2. Nothing like the gameplay of the original.

    3. Re:Did you play Doom 3? by ACS+Solver · · Score: 2

      Not having anything new in gameplay was the point. Doom 3 was an old-school shooter, you with a huge arsenal of weapons vs. hordes of monstrosities from hell. And that was with amazing graphics. Doom 3 might have had really low resolution textures, but I think the lighting and shadowing remained unrivaled for years.

      Though Doom3 did have a minor novelty I wish more games adapted. It had a really nice way of interacting with in-game monitors and computers, and I can't remember if any other games have done the same. Certainly not many, if there are any at all.

    4. Re:Did you play Doom 3? by serviscope_minor · · Score: 2

      Seriously, it was Doom 2 with better graphics.

      Did you play Doom2 or 3 for that matter?

      I don't recall the vast outdoor expances with massive brawls involving hundreds of monsters in Doom 3.

      --
      SJW n. One who posts facts.
    5. Re:Did you play Doom 3? by hermitdev · · Score: 2

      No, Doom 3 wasn't just Doom 2 w/ better graphics. Yes, Doom 3 was still the basic scripted FPS. But, they added new means to the scripting. Enter room, kill everything. Done. Now what? Doom 2: you're done, free to leave. Doom 3: head up the stairs, and a new demon materializes out of the stairs in front of you. I wasn't expecting that, the first time. Another shocker in Doom 3 was the, for lack of a better term to describe them, the flying babies. First time you encountered them, you're walking down a hallway with fog on the floor. You hear a baby crying in the distance, and you get closer and closer and closer. Eventually, you see the head of the baby, but that's all you see, sticking out of the fog. Once you get close enough, the little fucker flies at you and you blasting away at it with your shotgun. Id had just gotten you to fucking fire a shotgun at a baby. Yes, not a real shotgun, but still. That was more that a little fucked up.

  11. ...And nobody cared by Anonymous Coward · · Score: 3, Interesting

    Carmack's gone, Romero's long gone, Id is now owned by Zenimax.

    Basically, nobody gives a shit about this game.

    1. Re:...And nobody cared by UnknownSoldier · · Score: 1

      Yeah pretty much

  12. Fuck by memnock · · Score: 2

    Beta!

    oh, whoops, Doom beta, not /. beta.

    Well, whatevs.

  13. Re:Please stop recycling sequels renaming & dr by asmkm22 · · Score: 3, Informative

    Naming conventions are stupid, but I think you're overreacting a bit. Xbox One is named so because they are wanting to make it the ONE device to rule them all near your TV; not because they think people are going to somehow get confused about the difference between it and the Xbox.

    Apples naming conventions have been like that for 15 years. I was actually surprised when they tacked on the "2" to for the iPad 2, because they normally just name everything in a product line the same thing. You have to use either the year built, or the "generation" it belonged to. Again, that's one hell of a rant to last 15 years.

    At least they aren't naming things like TV manufacturers, where you get crap like UN46F6030FXZA, or TC-P65TZT60.

  14. Sigh... If it's not broke don't fix it. by Anonymous Coward · · Score: 1

    I'm going to find myself another news site because this crap is ridiculous. I love SD it's my favorite news site, actually it's my most visited about 3x as much as my second most visited which happens to be Google. I don't care about the beta, but I'm sick of all the beta bashing comments instead of relevant post pertaining to the subject. You have turned me into a goddamn hypocrite just so I can write this...

    My advice, please put your ego aside and give people what they want so they'll shut the hell up.

  15. Romero... by Anonymous Coward · · Score: 1

    This time, Romero really is going to make you his bitch!

  16. Re:Please stop recycling sequels renaming & dr by jones_supa · · Score: 1

    How about the newest SimCity or Thief, then? I'd say there is currently a slight trend in the marketing department to rename titles back to the first one.

  17. Re:Please stop recycling sequels renaming & dr by geekoid · · Score: 1

    You seem to think the name needs to reflect the version.

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  18. I was excited right up to the word by geekoid · · Score: 3, Insightful

    "Bethesda"

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  19. Re:Please stop recycling sequels renaming & dr by sexconker · · Score: 2

    /rant I wish people realize that they are fucking up searching for your product when they rename the sequel back at 1.

    Xbox
    Xbox 360
    Xbone One .. no it's not one .. its the third generation / version.

    iPad
    iPad 2
    iPad ... no, it's the 3rd or 4th generation ... does "iPad" refer to the latest version or the "iPad" original ??

    * I can understand the iPad Air because there wasn't a previous version, though technically it is the iPad 5.

    HTC has a new flagship phone - the HTC One 2.
    I swear I'm not trolling you. I love to fucking troll, but HTC beat me to it.

  20. Milk. Milk. Milk. by msobkow · · Score: 2

    Suck that demographic dry...

    --
    I do not fail; I succeed at finding out what does not work.
  21. Re:Please stop recycling sequels renaming & dr by hermitdev · · Score: 1

    Yeah, you seem fairly unbiased.

    Unbiased, probably no, but he does have a fair point. MS, Apple, Intel, Nvidia, AMD have all pulled this shit. Name + number = product. New product = Name + old number + 1. Then, the company marketers get "bored" and change it up. Now, same name + new number = product, but new number less than old number, consumer doesn't buy because 1 4. why would I buy a lower number? that's not how tech works. My 5 or 6 year old desktop as a Geforce 8800 GTX. My 1 year old desktop has two Geforce 690 GTX. If you were to show those 2 model names to tech illiterate people, which do you think they'd think was the modern piece of equipment?

  22. Re:Please stop recycling sequels renaming & dr by Malizar · · Score: 3, Funny

    That is ok, I am waiting on Windows 180, when Microsoft does a complete turn around and puts out a good operating system.

  23. Re:tech literate by vux984 · · Score: 1

    I'm tech literate and I still have to remind myself that 690 / 750 whatever is NEWER than the 8800.

    And I've been on the treadmill long enough that I sort of did a double take when the numbers started wrapping around; my first geforce was a geforce 256, so i chuckle at the 250 in my HTPC upstairs.

  24. Re:Please stop recycling sequels renaming & dr by asmkm22 · · Score: 1

    Both of which are basically reboots to the series, rather than weird or misleading naming schemes.

  25. "Presumably"? by wonkey_monkey · · Score: 1

    And it's now just called Doom, presumably.

    Why "presumably"? It either is or it isn't, or there's some apparently widely-known reason why they can't call it Doom 4.

    --
    systemd is Roko's Basilisk.
  26. Re:Doom 3 was that the game was linear by Blaskowicz · · Score: 1

    True, but in doom 3 I had lots of backtracking and running in circles. I'd have explored 90% of the "Delta Labs 3", "Alpha Labs 2", "Kappa Labs 7" whatever (remembering the map names is impossible) but then, what to do?
    Finding that one door/switch/PDA was a bitch, and everyone was dead. I would save game, retry days later and run around randomly again.
    Sometimes I got fed up and remembered I can open the console and use NOCLIP. As others said, there's a lack of action.

  27. So does the beta upgrade? by theweirdn8 · · Score: 1

    So does that free beta upgrade once the full version is out?

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