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EA Ending Online Support For Dozens of Games

Last month Gamespy announced it would be shutting down at the end of May. Many game makers relied upon Gamespy for all of the multiplayer and online services related to their games, and there was a scramble to transition those games away from Gamespy. Now, Electronic Arts has decided it's not worth the trouble for older titles. They're terminating online support for a huge number of games. The game list includes: Battlefield 2, Crysis 1 & 2, Medal of Honor: Allied Assault, Neverwinter Nights 1 & 2, and Star Wars: Battlefront 1 & 2. EA said, "As games get replaced with newer titles, the number of players still enjoying the older games dwindles to a level - typically fewer than 1 per cent of all peak online players across all EA titles - where it's no longer feasible to continue the behind-the-scenes work involved with keeping these games up and running."

329 comments

  1. Lol... by Anonymous Coward · · Score: 0, Insightful

    I can still play quake 2 online whenever I want :)

    1. Re:Lol... by Anonymous Coward · · Score: 5, Insightful

      That's why non-MMO multiplayer games should always allow users to run their own servers. I still play the original Unreal and Quake 3 online because of this.

    2. Re:Lol... by Anonymous Coward · · Score: 1

      The biggest problem I can see with running an MMO server is most people do not have the hardware or bandwidth to do it.

    3. Re:Lol... by AuMatar · · Score: 4, Insightful

      No they aren't stealing. They paid for the game upfront. There is no theft involved.

      --
      I still have more fans than freaks. WTF is wrong with you people?
    4. Re:Lol... by ShieldW0lf · · Score: 4, Insightful

      the only reason why MMO games DONT let players run their own servers is that they make no money from them. im sure blizzard wouldnt mind letting people have private servers as long as they still paid for the content and the subscription... but generally speaking, they are stealing.

      You can't steal an intangible, you fucking idiot. I know that's not very diplomatic, but for fucks sakes, this is "News for Nerds", not the bloody short bus.

      --
      -1 Uncomfortable Truth
    5. Re:Lol... by Jason+Levine · · Score: 4, Insightful

      So buying a game and not continually paying the company to be able to continue playing the game is stealing?

      Imagine how much I'm stealing by not buying the game in the first place! Not as in pirating it but as in refusing to deal with a game where I need to pay for a subscription just for the "privilege" of playing the game I purchased.

      --
      My sci-fi novel, Ghost Thief, is now available from Amazon.com.
    6. Re:Lol... by mrchaotica · · Score: 5, Insightful

      What a combination of naivete and FUD... the mind boggles!

      First of all, the case law on this topic was in fact Blizzard v. BNetD, where Blizzard objected to people running their own servers despite the fact that there was no content or subscription associated with it. That pretty much blows your claim that "Blizzard wouldn't mind" out of the water. Second, it is entirely unreasonable, and perhaps even slanderous, to claim that "generally speaking" people must have committed copyright infringement based solely on the fact that they wanted to host their own multiplayer games!

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    7. Re:Lol... by NeverVotedBush · · Score: 5, Insightful

      I've seen way too many internets-enabled things get orphaned and made inoperable when various service providers decide to end support. Some not even all that old.

      They either need to guarantee some period of service (which will also call attention to the fact that support will one day be lost along with the ability to use whatever program or device), or allow users some alternative for when they do retire something.

      I think it is unreasonable to demand that products be supported in perpetuity, but companies need to also understand it isn't right to orphan and render software or devices unusable. They need to open it up, remove DRM with a patch, or do whatever it takes to allow products people pay for to continue to be used. Or state very clearly (not in the fine print) that said device or software will likely cease to work past some date, but is guaranteed to work until that date.

      There is precedence for this in DVD digital downloads. They clearly state the download is available until some time or other, and the buyer knows when that date is (if they read the package).

    8. Re:Lol... by LordLimecat · · Score: 1

      Bf1942 and MOHAA DO let you run your own servers. Thats not the issue: How do you find those dedicated servers?

    9. Re:Lol... by LordLimecat · · Score: 2

      All of these complaint posts are ignorant. Several of the games there have no DLC (BF1942, BF2, MOHAA, etc). They also allow dedicated servers.

      Would be nice if those most vocal about complaining about abuses would actually take the 3 seconds to see if an abuse is happening, but then this is the internet and ignorant outrage reigns supreme.

    10. Re:Lol... by LordLimecat · · Score: 1

      It could very well be the case that running a private server requires running leaked code from blizzard servers, or else reverse engineering some code (which is almost always verboten according the client EULA).

    11. Re:Lol... by Anonymous Coward · · Score: 0

      Well, even if they didn't pay for the game and just pirated it, it still wouldn't be theft. No one loses anything if you just make a copy.

    12. Re:Lol... by Anonymous Coward · · Score: 2, Interesting

      short bus

      If anybody wants to throw money at purchasing shortbus.org and repointing it at Slashdot, I'm in.

    13. Re: Lol... by Samantha+Wright · · Score: 1

      Now that's just plainly overly generalized; "theft of services" is an entirely real thing and may not involve anything tangible; the most obvious business example is refusing to pay a consultant. In the case of private MMO servers, this isn't happening: the client, protocol, and server content are already paid for, after all, so what is done is definitely infringement, but there are definitely still kinds of intangible theft.

      --
      Bio questions? Ask me to start a Q&A journal. Computer analogies available for most topics!
    14. Re:Lol... by VortexCortex · · Score: 1

      The biggest problem I can see with running an MMO server is that server and game designs aren't using the optimal division of matter-energy over space-time. Network perspective can provide endpoint identity authentication; DHT can locate, subscribe to and enlist world servers; And network consensus can detect and correct game-state based "cheating" at the cost additional logic batch processing (which you're doing anyway for client side prediction). Recording signed input streams, starting state and output state snapshots and flagging them as "invalid batches" of gamestate if desynchronization occurs, and resolving conflicts and providing redundancy by multiple nodes processing the deterministic output again are all existing distributed technologies not currently leveraged by MMOs.

      In other words: Most people don't have the hardware or bandwith to run the entire Folding@Home system, but they don't need to, that's not how distributed computing and decentralization works.

      There are other big problems with the current business method of selling ice to eskimos: Doing a bunch of work for free and then trying to monetize that effort via selling infinitely reproducible bits. However, this being the 1st generation of the world wide information networks, the market will soon correct for this absurd lack of understanding in economics 101 (infinite supply = zero price; regardless of creation cost). You have an infinite monopoly over your effort before you expend it, not afterwards. That's why mechanics get payment agreements up front for the work they get paid for once, then they "give their work away for free" since it's already been paid for, and they don't care how many folks benefit from the labor they only do once. Since mechanics market what is actually scarce -- the ability to create new work -- they don't have to use planned obsolescence like dealerships, manufacturers, and game publishers like to do in today's unfree "free market". As more developers decide to work like the Mechanics and FLOSS devs do, the MMO problem will solve itself. I mean, who wants to put such a large chunk of their life into creating art that is needlessly doomed to die? Culture won't abide this too much longer. Think about it: Without copyright you have to create more works to make more money...

      Until then, realize the truth: You can not buy a game that does not come with its server. A client is only part of the game.

    15. Re:Lol... by BilI_the_Engineer · · Score: 2

      I do not need some special "right" to host a game using my own equipment; that's absurd.

      Besides, how is it theft? I doubt even our insane legal system considers it theft to host it yourself, but I wouldn't be all that surprised if I was wrong.

      --
      These comments are my own and do not necessarily reflect the views or opinions of my employer or colleagues...
    16. Re:Lol... by gbjbaanb · · Score: 1

      its not stealing - they paid for the game. End of story.

      Now, if the company wants to host servers and let players run about using them, then there's a fair assumption they should pay for the hosting and bandwidth and server admins and support guys required to run such a thing.

      If they choose to run it themselves, on a LAN for example, then they pay for the running costs themselves directly. No big deal.

      The only issue I have is if a group run their own server, then its not longer a MMO, unless you redefine "Massive Multiplayer" to "Minor Fewplayer".

    17. Re:Lol... by Anonymous Coward · · Score: 0

      I'd donate to that kickstarter.

    18. Re: Lol... by jittles · · Score: 2, Insightful

      Now that's just plainly overly generalized; "theft of services" is an entirely real thing and may not involve anything tangible; the most obvious business example is refusing to pay a consultant. In the case of private MMO servers, this isn't happening: the client, protocol, and server content are already paid for, after all, so what is done is definitely infringement, but there are definitely still kinds of intangible theft.

      Theft of service is something tangible. What are you stealing? My electric service? You're stealing my tangible electricity (try not to kill yourself if you touch it). If you steal my internet services then you are stealing the physical capacity I have to transport bits across the internet. If you copy my data, I may not be happy with you, but I still have a copy of it. I'm not saying that it should be legal to do so, I am just saying that it's not really stolen. Some other law has been broken (for instance copyright violation or unauthorized computer access).

    19. Re:Lol... by spire3661 · · Score: 1

      You use google. Here is what i found with 3 seconds of googling for a game older than any of the EA titles. http://dtaskforce.forumotion.c...

      --
      Good-bye
    20. Re:Lol... by Anonymous Coward · · Score: 0

      From Merriam Webster:
      steal
      : to take (something that does not belong to you) in a way that is wrong or illegal
      : to take (something that you are not supposed to have) without asking for permission
      : to wrongly take and use (another person's idea, words, etc.)

      The definition of steal covers the way in which it was used. The only idiot here is you for bringing to the conversation what amounts to a religious holy war against the term whenever steal is mentioned in reference to copyright infringement. It is an argument that does not even matter (why does you care about the term so much?), and is incorrect when using the word in common usage.

      If you wish to stick to purely the legal definition of the words, then you may have a case, but that was clearly not the situation here.

    21. Re:Lol... by Anonymous Coward · · Score: 0

      You can't steal an intangible, you fucking idiot.

      So, you'd be cool if some hacker broke into your doctor's office's server, stole all your medical files, and posted them online? I guess not, since those are "intangible" too, and neither you nor your doctor's office really lost anything, right?

      After all, it's all just bytes of data. It's not like anyone out at those game companies depend on those bytes to earn a fucking living, feed their kids, pay their rent, or anything like that, right? Share and share alike, that's what you're all about.

    22. Re:Lol... by NotDrWho · · Score: 1

      Most MMO's these days are a service, not software. They usually don't charge you anything to download the client software. But you do have to pay, in some way, for the service they provide. And most people are willing to pay for that service, since it helps stop cheaters and gold farmers from ruining the game and since most people have neither the bandwidth nor CPU muscle to run a modern MMO.

      So you're paying for the service. The same way you would pay for any other service.

      --
      SJW's don't eliminate discrimination. They just expropriate it for themselves.
    23. Re:Lol... by demonlapin · · Score: 1

      Perfect example: you can still get the final update firmware flash for a USRobotics Courier. Or take ReplayTV, who lifetime-activated all devices when they shut down the servers. If you can find a place to give you the guide data, you can still run one.

    24. Re:Lol... by mrchaotica · · Score: 2

      All that argument does is further prove that EULAs are unconscionable.

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    25. Re: Lol... by Anonymous Coward · · Score: 1

      In the case of private MMO servers, this isn't happening: the client, protocol, and server content are already paid for, after all, so what is done is definitely infringement, ...

      Even presuming you meant "isn't infringement", no, you're just wrong. The whole point of "theft of services" is precisely that *services*, the actual acts of another person (even through automated means), are being utilized. The whole point of a private MMO server is precisely that whoever is running said private MMO server is the one providing the service. Ergo, Blizzard is not providing a service and really not involved. The only argument that's ever made is usually that Blizzard or others include some sort of anti-piracy check in their code and that code will ping Blizzard's servers before running. The paradox then is, the argument is that to just use the anti-piracy check is a theft of service if one doesn't also use the rest of the service--or perhaps breach of terms of service--which is preposterous at various levels* and that bypassing the anti-piracy check by some means is conspiracy to infringe copyright and/or a DMCA violation**. Overall, to me it's clearly a level of BS as so long as the server and the client are separate programs, regardless of whether they're run on the same or separate machines, then the only statement that can be made is about compliance to a protocol of which *no one* can be said to own any more than any other language.

      The overall point being is that some idea that any of it need be inherently paid for is utterly false***.

      but there are definitely still kinds of intangible theft.

      Granted, although at least in this case it's the sort of intangible that originates wholly in Blizzard's exec heads on the worth of things they envision to be worth something and a plan of how the world will make it happen. Well, if I make a car and own an oil company, I can *make* people buy my oil just because I envisioned it that way. Oil is oil and the intangible connection is not a theft of service, a breach of terms of service, tort interference, or anything else. It's just competition in action.

      *You need not have ever agreed to the terms of service, using one part of a service can't reasonably require you to use another, and generally the whole point is that the service is working just as it should so there's no real reasonably legal basis to complain; just imaginary intangible presumptions on how the world works.

      **Be it blocking the connection, rerouting to a dummy server that always returns a positive, or modifying the code to never perform the check. Overall, this is just a variation of the whole Activision vs Sega lawsuit and long ago the idea that you could create artificial barriers for interoperability based upon copyright was thrown since that's antithetical to what copyright is about. Put another way, anti-piracy technology is n affront to the notion that the legal system works to enforce copyright properly, so it's little wonder the courts threw out the idea. The DMCA changed that at one level, but it's rather unclear how that works since most if not all anti-piracy schemes are for use of a work and the DMCA covers copy protection schemes not use protection schemes. But, *shrug*, whatever.

      ***Step one, server and client are created. Step two, client/server interactions are viewed and documented, Step three, a third party uses documentation to create a legally clean server. Step four, a third party (possibly the same as step three) creates a legally clean client. This is legally clear reverse engineering 101 and is as old as the Compaq BIOS and Samba. Once a server and client clone are created, none of the original author's assets are necessarily used and hence there's no inherent need to pay the original author anything. The big stumbling block in all this is that step two is (1) very laborious, (2) in some countries it's legal to create an EULA that makes such effor

    26. Re:Lol... by prisoner-of-enigma · · Score: 5, Insightful

      I oppose the very idea of "professional entertainment", be it musicians, athletes, actors or games programmers.

      Let me get this straight: you oppose all forms of compensated entertainment? So you consume no music, no movies, no fictional books, no games of any kind (electronic or otherwise), view no works of art...nothing at all? Or do you consume these things but just presume that people should never be paid for providing them to you?

      I'm not about to shill for the copyright-manipulating media conglomerates, but IMO your viewpoint is either hopelessly extreme or ridiculously hypocritical. If people choose to entertain someone else, that effort has intrinsic value. Now exactly what that value might be is debatable and purely subjective based upon the value it has to those consuming said entertainment, but it surely has value to those who consume it, otherwise they wouldn't. You pay for people to fix your food at restaurants, or to build your computer components, or any number of other trades that require someone with a particular skill to perform a particular service. Why should entertainment alone be considered a pro bono profession?

      --
      In the end they will lay their freedom at our feet and say to us, Make us your slaves, but feed us. - Fyodor Dostoyevsky
    27. Re:Lol... by jedidiah · · Score: 2

      Computer game: published creative work.

      Medical records: private papers.

      They aren't the same thing. The only thing anyone views them as the same is the fact that a certain contingent of corporate lobbyists has convinced everyone into equating every worthless scrap of paper with something scribbled onto it as the equivalent of Dickens or Shakespeare.

      --
      A Pirate and a Puritan look the same on a balance sheet.
    28. Re:Lol... by dj245 · · Score: 1

      You use google. Here is what i found with 3 seconds of googling for a game older than any of the EA titles. http://dtaskforce.forumotion.c...

      The in-game server browser is a huge convenience, and the costs to support such old games are minimal. You could probably support the server browser for all these games on a single blade. The server browser is basically a fancy web server, taking input such as "I have a server a xxx.xxx.xxx.xxx" and answering requests such as "Give me your server list". For legacy games this is probably less than a 100kb transaction. For unpopular legacy games, probably less than a 10kb transaction.

      --
      Even those who arrange and design shrubberies are under considerable economic stress at this period in history.
    29. Re:Lol... by CronoCloud · · Score: 1

      That's why non-MMO multiplayer games should always allow users to run their own servers.

      The PS2 Star Wars Battlefront games listed DO let you run your own servers, it works as follows:

      1. Run dedicated software on a PC that hosts a server for PS2's.

      2. Run a PS2 with the game in "Dedicated" mode. You can't play the game this way, the PS2 only serves as host in this mode.

      3. Host the game on a PS2 in non-dedicated mode.

      You may be thinking that if you can host the game yourself why is it shutting down? Because while you can easily host the game yourself...the server list and matchmaking is provided by Gamespy.

      Since the two SWBF games support LAN play (Yes even on the PS2), I wonder if the LAN play could be tunneled.

    30. Re:Lol... by spire3661 · · Score: 1

      'convenience' is the compromise between functionality and ease of use (and cost). Sometimes convenience is detrimental to the function you are trying to enable. In this case, the convenience of an ingame server browser is hampered by the functional reality that game companies dont want it. As it stands now, we have an answer to your question, even if you deem it inconvenient.

      --
      Good-bye
    31. Re:Lol... by Ravaldy · · Score: 1

      Who pays for the patch to remove DRM? Not as simple as it may sound in most cases.

      I would be of the opinion that the source code should be released if the product is discontinued so that those avid fans can use their own time to bring it back to life. This benefits the game maker by removing liability, the fans by giving them back their favorite product and the general gaming dev community by educating them on what large studios do (or did).

      Didn't John Carmak do this for his games (Wolf Eistein 3D, Doom and Quake)?

    32. Re:Lol... by Anonymous Coward · · Score: 0

      The Wolfenstein 3D, id Tech 1, Quake, id Tech 2, id Tech 3 and id Tech 4 engines are all open source.

    33. Re:Lol... by Anonymous Coward · · Score: 0

      Do those games allow you to run a master server like Quake 3 does?

    34. Re:Lol... by Anonymous Coward · · Score: 0

      That is not a problem when the game allows people to operate their own master servers, like both Unreal and Q3 do. The original point stands.

    35. Re:Lol... by zippthorne · · Score: 1

      Perhaps verboten, but those terms are often unenforceable. Reverse engineering the server protocol from the client for creating a compatible server is almost certainly protected.

      --
      Can you be Even More Awesome?!
    36. Re:Lol... by demachina · · Score: 3, Insightful

      BF2 64 man Karkand Infantry Only probably the best PVP game ever, and I doubt it will ever be topped on the sick trajectory PVP shooters are on.

      Sad to see it go, though there is only one server left. Big E, and the Big E admins suck so it was effectively dead already anyway.

      All of EA's lame COD knock offs since simply don't capture what makes multiplayer PVP intense and fun, nor does COD:

      A. Teams need to be evenly balanced
      B. Teams need to be in a confined space so there is immediate contact
      C. Needs to be some tactics and strategy but not a lot, versus aimless COD styling circling, killing and being killed
      C. Weapons need to be equal, simple, skill based. No air, no armor
      D. No stupid gimmicks
      E. No excessively dense, expensive graphics. Simple graphics is actually better and you aren't forced in to a constant hardware upgrade just to play games that are immensly fun even if the graphics are simple. Excessive graphics also drive up costs needlessly.

      If EA had just kept fixing the bugs in BF2, spent more effort controlling hacks, did new maps occassionaly, did minimal refinements, someone like Twitch promoted a competition system around it, someone provided some professionally admin'ed servers to get away from clan based bias, it would've gone on forever like Starcraft.

      --
      @de_machina
    37. Re:Lol... by Curunir_wolf · · Score: 1

      They didn't pay for the right to host the game

      They paid for the game, though, and there is the common law (and in some places, explicit law) known as "implied merchantability". For a game, that means I've paid for a game, and expect to be able to play it. If the game cannot be played because the merchant's servers failed, then they have violated the rights of the consumer. That's what the law says.

      I'm not sure why people think games and software are special in this regard.

      --
      "Somebody has to do something. It's just incredibly pathetic it has to be us."
      --- Jerry Garcia
    38. Re:Lol... by Kaenneth · · Score: 1

      ... but good luck getting an analog signal for it to receive.

    39. Re:Lol... by Anonymous Coward · · Score: 0

      I've seen way too many internets-enabled things get orphaned and made inoperable when various service providers decide to end support. Some not even all that old.

      They either need to guarantee some period of service (which will also call attention to the fact that support will one day be lost along with the ability to use whatever program or device), or allow users some alternative for when they do retire something.

      I think it is unreasonable to demand that products be supported in perpetuity, but companies need to also understand it isn't right to orphan and render software or devices unusable. They need to open it up, remove DRM with a patch, or do whatever it takes to allow products people pay for to continue to be used. Or state very clearly (not in the fine print) that said device or software will likely cease to work past some date, but is guaranteed to work until that date.

      There is precedence for this in DVD digital downloads. They clearly state the download is available until some time or other, and the buyer knows when that date is (if they read the package).

      And what sort of timeframe do you have in mind? Some of these games are 10 years old. This is far longer than any OS support we see touted on this website.

    40. Re:Lol... by Tharkkun · · Score: 1

      the only reason why MMO games DONT let players run their own servers is that they make no money from them. im sure blizzard wouldnt mind letting people have private servers as long as they still paid for the content and the subscription... but generally speaking, they are stealing.

      You can't steal an intangible, you fucking idiot. I know that's not very diplomatic, but for fucks sakes, this is "News for Nerds", not the bloody short bus.

      When you're stealing subscriptions by providing a reverse engineered private server, you sure are.

    41. Re:Lol... by GrumpySteen · · Score: 1

      Really? Because data theft is actually quite a big problem and is legally recognized as a form of theft.

      The legal definition of theft covers making unauthorized copies of intangibles such as data, intellectual property and trade secrets.

    42. Re:Lol... by hairyfeet · · Score: 1

      Who pays for the patch? Nobody,because the pirates already did the work. IIRC there was a bit of a dust up a few years back when a company released their game on GOG as a DRM free download only for someone to find that the executable were just the old Razr1911 No_DVD patch.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    43. Re:Lol... by jmac_the_man · · Score: 1

      Star Wars Battlefront 1&2 have had dedicated servers since launch as well.

    44. Re:Lol... by Whatsisname · · Score: 4, Interesting

      I'm thinking they should be on the hook for supporting them for 95 years: the length of their copyright terms.

    45. Re: Lol... by AvitarX · · Score: 1

      They opened the engine, but not the game assets.

      --
      Wow, sent an e-mail as suggested when clicking on "use classic" banner, and got a fast response that addressed my msg
    46. Re:Lol... by ShieldW0lf · · Score: 3, Insightful

      I make a concerted effort to:
      - consume no music that wasn't published freely by it's creators
      - amuse myself instead by jamming with my friends, or hanging out with my friends who are jamming and aspire to nothing more
      - read books that are published free of any copyright, or are no longer governed by copyright, or are available at the library
      - publish my writings free of any restriction
      - build software only for hire, and only on platforms that are not restricted to those who pay for a license, never for those who would profit through copyright
      - avoid playing video games
      - avoid television and movies that were created for profit
      - purchase used clothing from boutique stores, or have clothes made for me by someone I know
      - avoid purchasing anything that I've seen an advertisement for
      - eat only at owner-run restaurants where I can introduce myself to the owner and the cook and get to know them
      - volunteer my time to creating abundance by involving myself in urban gardens, distributing parts for RepRap's, etc
      - avoid working for companies whose profits come from advertising or copyright enforcement
      - never loan money at it interest, but give it away to freely to those who need and deserve it if I can afford it
      - give away my material possessions when I have no further need of them, rather than selling them

      Have I held to these principles like a rock? No. I'm a human trying to get by in a culture whose values are diametrically opposed to my own, and it's proving very difficult to leave, though I am trying my best to get the hell out of North America. When every scrap of material and every square foot of land is someone's private property, you have to make compromises in order to survive. But these are my principles, and I do try to live by them.

      At the end of the day, I am opposed to profit, and to private property. I consider both to be crimes against mankind. Which basically puts me in opposition to every signatory to the United Nations, because private property is one of their core shared values.

      I've brought a lot of good to a lot of people with my deeds and my creations, and I am not a greedy person, so even though I've made some compromises that I'm ashamed of, I feel pretty good about it all at the end of the day. I'm not God's gift to mankind, but I know I am one of the men who carries other men on his shoulders.

      The point of this isn't to toot my own horn. You wouldn't recognize me on the street, what would be the point. It's to assure you that, while you may or may not agree with my views, they are GENUINE. I have been described as inspiring by people who didn't think I was within earshot, and that's all the reward I need to carry on.

      --
      -1 Uncomfortable Truth
    47. Re:Lol... by sixsixtysix · · Score: 1

      perhaps jammie thomas-rasset should have been charged with 24 counts of misdemeanor theft then.

      --
      ...
    48. Re:Lol... by cheater512 · · Score: 1

      Who can't spin up an Amazon instance whenever they want to play?
      Hell if someone made an AMI for the particular game, it would be trivial to set up.

      You could even stop paying for it when no one is playing.

    49. Re:Lol... by Ravaldy · · Score: 1

      Ok here. But what about other products that aren't easy fixes like some of the older games?

    50. Re: Lol... by Ravaldy · · Score: 1

      I know for fact Wolfeistein 3d full source sprites and maps was released to the public. Unfortunately only Quake 1 source code was release and I believe it was because the sprites and music wasn't theirs to release copyrights to.

    51. Re:Lol... by Anonymous Coward · · Score: 0

      There are other big problems with the current business method of selling ice to eskimos: Doing a bunch of work for free and then trying to monetize that effort via selling infinitely reproducible bits. However, this being the 1st generation of the world wide information networks, the market will soon correct for this absurd lack of understanding in economics 101 (infinite supply = zero price; regardless of creation cost).

      The creation cost has to be paid at some point and it is amortized across the market, in exactly the same way as any other product. You are not just paying for the effort to reproduce the original design, you are contributing to amortizing the cost of design, engineering, testing the product as well as designing, engineering and testing the tooling to produce it. You can't just say "oh it has zero cost because once it is created the reproduction costs are zero", you never pay just the reproduction costs for anything so it is your failure of understanding basic economics that leads you to the idiotic and false conclusion that infinite supply = zero cost.

    52. Re: Lol... by mark-t · · Score: 1

      What about my time?

      If I did work for somebody under the agreement that they would pay me... and they decide to not pay me for the time that I've worked, aren't they stealing my time? That time is certainly not something I can get back, after all. The most I can do is hold back the work that I did as a hostage to get them to pay me, but that time is still gone. Forever.

    53. Re:Lol... by Anonymous Coward · · Score: 0

      Well, even if they didn't pay for the game and just pirated it, it still wouldn't be theft. No one loses anything if you just make a copy.

      Funnily enough the GPL advocates froth at the mouth with accusations of people "stealing code" when GPL violations are committed.

      What is stolen is the copyright: the exclusive right to control distribution. If you have a problem with copyright then restrict yourself to non-copyright works instead. The problem is that those who oppose copyright know that their alternative does not work so instead they just break copyright law. If the alternative does indeed work then you shouldn't need to worry about copyright at all.

    54. Re:Lol... by exomondo · · Score: 1

      They paid for the game, though, and there is the common law (and in some places, explicit law) known as "implied merchantability". For a game, that means I've paid for a game, and expect to be able to play it. If the game cannot be played because the merchant's servers failed, then they have violated the rights of the consumer. That's what the law says.

      Right, but you then take action against the merchant. It's not a case of 'You violated my rights so I'll violate yours' because now you've both broken the law, this 'oh but he did it first' is just childish nonsense.

    55. Re:Lol... by exomondo · · Score: 2

      You can't steal an intangible

      Actually you can, your rights are not tangible but you can have them taken from you.

    56. Re:Lol... by shutdown+-p+now · · Score: 1

      Now about NWN and NWN2? Those have dedicated servers, but servers need to authenticate client CD key against the central server to allow it to connect. And it sounds like that central server would now be down...

    57. Re:Lol... by exomondo · · Score: 2

      I think it is unreasonable to demand that products be supported in perpetuity, but companies need to also understand it isn't right to orphan and render software or devices unusable. They need to open it up, remove DRM with a patch, or do whatever it takes to allow products people pay for to continue to be used.

      No, they don't need to do that. I certainly agree with you that it is preferable that they do that but the market has decided that they don't, until people start supporting companies that do it in place of companies that don't then those companies don't need to do anything.

      That's the fundamental problem, you need to convince people that they should not buy from those companies but ultimately most people are fine to just upgrade when the hardware/software goes EOL. It's a similar issue with the whole DRM content thing where freedom advocates go after hardware/software/device makers when really that's attacking the problem at the middle, either convince content producers to change or convince users to change but trying to strip DRM at the distribution platform level will achieve nothing, content producers will move to different distribution platforms and people who want that content will follow.

    58. Re:Lol... by Anonymous Coward · · Score: 0

      Why do you believe that this situation would be any better in non-North American localities?
      And I don't understand your hatred of private property. That clothing you had someone make for you would certainly seem private. It sounds like you may be apposed to private ownership of real estate.

    59. Re:Lol... by Curunir_wolf · · Score: 1

      They paid for the game, though, and there is the common law (and in some places, explicit law) known as "implied merchantability". For a game, that means I've paid for a game, and expect to be able to play it. If the game cannot be played because the merchant's servers failed, then they have violated the rights of the consumer. That's what the law says.

      Right, but you then take action against the merchant. It's not a case of 'You violated my rights so I'll violate yours' because now you've both broken the law, this 'oh but he did it first' is just childish nonsense.

      What the hell is that supposed to mean? I should "turn the other cheek"? I've been defrauded, but I get no recourse because that would just be "childish nonsense". I should just "take it like a man" and quit complaining about being fucked over by a lying shitbag with millions of dollars obtained by lying to their customers? Yea, I don't think so.

      --
      "Somebody has to do something. It's just incredibly pathetic it has to be us."
      --- Jerry Garcia
    60. Re:Lol... by exomondo · · Score: 1

      What the hell is that supposed to mean?

      Exactly what it says: take action against the merchant. You stated that there is an implied merchantability law that has been violated, so take action with respect to that.

      I should "turn the other cheek"? I've been defrauded, but I get no recourse because that would just be "childish nonsense". I should just "take it like a man" and quit complaining about being fucked over by a lying shitbag with millions of dollars obtained by lying to their customers? Yea, I don't think so.

      No, I quite clearly said you should take action (maybe you got so angry you couldn't parse that) - but the right kind of action.

    61. Re:Lol... by mattack2 · · Score: 1

      If one wants to do the hokey control-a-cable-box-via IR, I don't doubt that current cable boxes "still" have composite outputs.

      I know my current Tivo has component & composite outputs, and I use them. (I also use the HDMI output of course.)

    62. Re:Lol... by mattack2 · · Score: 1

      If you can run it in both dedicated or non-dedicated mode, why is dedicated mode better? Does it support more users or something?

    63. Re:Lol... by rahvin112 · · Score: 1

      I would bet he thinks things would be "better" outside the US because he's not only never been outside the US but he's foolish beyond measure maybe even an anarchist.

      The only place you are going to get away from private property is off this planet, you might also consider that even if someone you know made your clothes the materials that went into them certainly didn't abide the values you ascribe. The same would apply to the food you eat, the transportation you use right on down to the soap and water you use to bathe. Yes, even the water isn't "free" of either ownership or any of the other "values" you claim.

    64. Re:Lol... by tepples · · Score: 1

      Right, but you then take action against the merchant. It's not a case of 'You violated my rights so I'll violate yours' because now you've both broken the law, this 'oh but he did it first' is just childish nonsense.

      What the hell is that supposed to mean?

      It means sue or arbitrate.

    65. Re:Lol... by BilI_the_Engineer · · Score: 1

      What is stolen is the copyright: the exclusive right to control distribution.

      If it was stolen, then that means the people who 'stole' it now have the exclusive right to control distribution.

      What's really being 'stolen' are people's free speech and private property rights.

      If you have a problem with copyright then restrict yourself to non-copyright works instead.

      Why? I don't recognize copyright law as legitimate, so I don't care.

      The problem is that those who oppose copyright know that their alternative does not work so instead they just break copyright law.

      Or could it be that you're so scared of finding out that copyright doesn't work that you want to keep it around without actual proof that it does work? Or did you think that there is valid scientific proof that copyright is effective, even though it's simply assumed by idiots like you that it is effective?

      The standards of proof in laws and public policy are absolutely pathetic. We end up with garbage like copyright that has never been proven.

      If the alternative does indeed work then you shouldn't need to worry about copyright at all.

      And I don't worry about it. At all.

      --
      These comments are my own and do not necessarily reflect the views or opinions of my employer or colleagues...
    66. Re: Lol... by BilI_the_Engineer · · Score: 1

      A few problems:
      1) Authors do not tend to work for the people who violate their copyrights.
      2) The copyright violators do not actually obtain the time that they have supposedly 'stolen.'

      But if, for example, EA hired people to make a game and did not pay, what you said would make slightly more sense, but because of point 2, it still wouldn't be stealing in the normal sense.

      --
      These comments are my own and do not necessarily reflect the views or opinions of my employer or colleagues...
    67. Re:Lol... by BilI_the_Engineer · · Score: 1

      In order for the subscriptions to be stolen, Blizzard would have had to 'own' them first.

      What this really is is someone deciding to play around with the data on their *own equipment* and reverse engineer some code and even use it. To say that any of this is wrong in general is just absurd, and shows how backwards our society's thinking is.

      Furthermore, people *voluntarily* decide to use these servers. Providing competition is most certainly not "stealing."

      --
      These comments are my own and do not necessarily reflect the views or opinions of my employer or colleagues...
    68. Re:Lol... by Curunir_wolf · · Score: 1

      A crappy game is a crappy game, buyer beware. But if the game is so DRM'd and requires an active service that goes belly-up so the game isn't even playable - why does everybody think the distributor gets to keep the money just because you "broke the seal" to find out you can't play the game?

      Let's say I buy a car, and I drive it until it needs gas, but I find out that it takes a special patented fuel that has been discontinued by dealer's filling stations. You're saying I can't demand a refund because I've already driven the car, and you're FURTHER stating that I can't manufacture my own fuel for the car because that violates the manufacture's "intellectual property rights."

      That may be legal, but it's unconscionable and immoral.

      --
      "Somebody has to do something. It's just incredibly pathetic it has to be us."
      --- Jerry Garcia
    69. Re:Lol... by Anonymous Coward · · Score: 0

      There are actually quite a few games on GoG, GamersGate, and likely other digitial game sales sites that use files from scene cracks. Generally because the publisher couldn't be arsed to keep around a non-protected version of the game after they shoved the dev team out the door.

    70. Re:Lol... by exomondo · · Score: 2

      But if the game is so DRM'd and requires an active service that goes belly-up so the game isn't even playable - why does everybody think the distributor gets to keep the money just because you "broke the seal" to find out you can't play the game?

      Who do you think is suggesting that?

      You're saying I can't demand a refund because I've already driven the car

      No, I never said anything of the sort. Take a deep breath and try reading what is written and then taking some time to make sure you actually comprehend it. I don't know where you get the idea I was suggesting anything of the sort, I explicitly stated that you should take action against the merchant, which you somehow managed to not read or misinterpret so I even restated it for you that you take action against the merchant. I don't see how that can be so difficult for you to interpret.

      you're FURTHER stating that I can't manufacture my own fuel for the car because that violates the manufacture's "intellectual property rights."

      Yes I am stating that, because that is a fact. I'm not saying it's a great situation and I don't agree with it being right but it is a fact regardless of whether you like it or not. You disagreeing with it doesn't make it any less of a fact. Now for the third time - try to understand it this time - you should take action against the merchant for breaching the implied merchantability, if a country has such a law then it has methods for remediation and those are what you should turn to.

    71. Re:Lol... by Anonymous Coward · · Score: 0

      I would bet he thinks things would be "better" outside the US because he's not only never been outside the US but he's foolish beyond measure maybe even an anarchist.

      I bet your father is your uncle, and you have sex with your family dog.

    72. Re:Lol... by Curunir_wolf · · Score: 1

      I explicitly stated that you should take action against the merchant

      Uh-huh. good luck with that.

      so I even restated it for you that you take action against the merchant

      Sure. Because that always always works so well.

      Should I write to my congressman about this? Oh, wait, Amazon is helping them promote national sales tax, and I didn't contribute to his campaign last year. I guess I'll have to "take action" using my own policy.

      --
      "Somebody has to do something. It's just incredibly pathetic it has to be us."
      --- Jerry Garcia
    73. Re:Lol... by Anonymous Coward · · Score: 0

      I make a concerted effort to:
      -avoid television and movies that were created for profit

      Like this one?

      It must have been really hard for you when society forced you to see a Spiderman movie and then praise it on the Internet as having been so much better than those other Spiderman movies you saw.

    74. Re:Lol... by ShieldW0lf · · Score: 1

      I make a concerted effort to:
      -avoid television and movies that were created for profit

      Like this one?

      It must have been really hard for you when society forced you to see a Spiderman movie and then praise it on the Internet as having been so much better than those other Spiderman movies you saw.

      I do visit friends, you know.

      --
      -1 Uncomfortable Truth
    75. Re: Lol... by ShieldW0lf · · Score: 2

      But it's nice to know you're paying attention ;)

      --
      -1 Uncomfortable Truth
    76. Re:Lol... by exomondo · · Score: 1

      Sure. Because that always always works so well.

      Your reading comprehension failures are back again, did you even read the links you've posted? In the link you posted as "good luck with that", the line in the chat explicitly states that Amazon users have gotten refunds:

      you: Why can Amazon users get refunds but i can't?

      So that disproves your claim about Amazon and shows that it may be in their policy there but that does not override the law and clearly does not apply in the case where a product isn't fit for purpose but just exists to prevent returns if people simply change their mind. If this law of merchantability exists then that policy has no weight, as is demonstrated in that chat log.

      As for the EA situation in that chat that was in relation to them having trouble coping with load, not with removing mandatory servers entirely so it is a different situation.

    77. Re:Lol... by Raenex · · Score: 1

      So as long as your friends are going against your core principles, you lead by example and join them? You're a nutter, and even you can't follow your nutty ideas.

    78. Re:Lol... by Raenex · · Score: 1

      Reverse engineering the server protocol from the client for creating a compatible server is almost certainly protected.

      You missed the Blizzard v. BNETD link from the grandparent post. This ruling was a big setback:

      "Outcome: The reverse engineering and emulating of the Blizzard software violated the anticircumvention provisions of the DMCA. This ruling has been widely criticized as making it impossible to create new programs that interoperate with older ones and squeezing consumer choice out of the marketplace by essentially allowing companies to outlaw competitors' products that interact with their own."

    79. Re: Lol... by Samantha+Wright · · Score: 1

      Most WoW private servers use a copy of the entities database which is created by ripping the game data from the official servers using a special add-on. It was this copyright infringement in particular that I was thinking of.

      --
      Bio questions? Ask me to start a Q&A journal. Computer analogies available for most topics!
    80. Re:Lol... by Anonymous Coward · · Score: 0

      These games aren't popular now and never will be again. For gamers they are the dusty skis bought in college to be used again when there is time after retirement, Maybe... For companies like EA old games are the clingy girlfriend that continued to call after we were married (a liability to be sure, that asks for blandishments and might show up at your door).

      EA has done much much more than other companies to support their work. For a very long time they could be counted on. Without thinking gamers may have assumed what was free to us didn't cost anything. We owe them thanks. They owe themselves, gamers, and shareholders the opportunity to continue making exciting games.

        This list and other orphaned titles don't excite us as they once did. We have moved on...

      We should honor the inspiration they gave us, for the multi-million unit sales we recognize as a cultural phenomenon. For the creativity, ideas and stories told. Yeah, the graphics are dated, only slightly better than a cave in Gascony mad the sound is nothing like an orchestra of violins. We all know these games, they illuminate what we thought then and showed us something of the future we have.

        We were eaten by Grues, jumped the jaws of alligators, raced in nitrous burning cars against the clock, battled demons from the rifts of hell with chainsaws, planned cities to avoid fire, fixed bright green plumbing, reached the stars to trade with alien civilizations.
      Not all were EA titles but when we were children we knew them like a friend and loved them like the kid in first period English who showed everyone how to whistle like a champ.

        All of us gave EA and others copyright and a protected commons vigorously defended by legislators and law enforcement. Finished when profit disappears, and grass in the commons has berm grazed to bare ground? Give us the source code and assets for posterity, why would you want your hard, hard, work to be forgotten?

    81. Re:Lol... by jeremyp · · Score: 1

      Do you understand that the film would never have been made at all, if lots of people hadn't been prepared to pay money to see it?

      The director, actors, writers, camera people, sound recordists, SFX people, editors, distributors etc etc all need to be paid. Only amateurs do it for nothing and professionals make a superior product.

      --
      All I want is a secure system where it's easy to do anything I want. Is that too much to ask ~~ Randall Munroe
    82. Re:Lol... by Curunir_wolf · · Score: 1

      Your reading comprehension failures are back again, did you even read the links you've posted? In the link you posted as "good luck with that [gamechup.com]", the line in the chat explicitly states that Amazon users have gotten refunds:

      HaHa... Hey, pot ...

      Nobody got a refund from Amazon, you idiot. Didn't you read the policy link? That guy may have tried to make such a case with EA, but notice in the article comments that NOBODY got any such refund. Idiot.

      If this law of merchantability exists

      Where are you from Somalia, or something? What a fucking moron you are. Get out of your mom's basement and try interacting with the real world a bit.

      Or, I'll just assume you're a shill for EA. It's the only explanation that makes sense. Dumbass.

      --
      "Somebody has to do something. It's just incredibly pathetic it has to be us."
      --- Jerry Garcia
    83. Re:Lol... by Anonymous Coward · · Score: 0

      At the end of the day, I am opposed to profit, and to private property. I consider both to be crimes against mankind.

      Then you won't mind when we come to take your home, car, and other property for "the better good". You obviously are the most altruistic person in existence. I bet you dontate your entire paycheck to $charity. Its a wonder you own a computer to post this from, instead of giving it to some computerless person.

    84. Re: Lol... by jittles · · Score: 1

      Then they are in violation of their agreement. They did steal your time but there is a specific crime for that type of contract violation. It's not considered theft because you have to prove you had an agreement in order for them to be held responsible for your time. Once you show the agreement is valid, you already have them for a contract violation, which will cover your damages.

    85. Re:Lol... by ILongForDarkness · · Score: 1

      The problem is people can make 3rd party servers for the purpose of supporting an older game or giving better performance, removing the requirements for a subscription to a consoles online service etc. But they can also do it so that all the burnt copies of the game will still work without cracking (or at least making it so your cracked version isn't detected eventually). Game developers argue everyone is doing the work for the second reason and presto 3rd party servers look illegal.

    86. Re:Lol... by CronoCloud · · Score: 1

      Yep, dedicated lets you have more users and AI soldiers.

    87. Re:Lol... by Anonymous Coward · · Score: 0

      Of course you do. You do, after all, need someone to hide behind in order to justify your hypocrisy.

    88. Re:Lol... by Anonymous Coward · · Score: 0

      I love you so many

    89. Re:Lol... by shadowfaxcrx · · Score: 2

      So what you're saying is that people who create something should donate their time and creative abilities for free.

      Would you be willing to go to work tomorrow and tell your boss that you'd like to give up your paycheck, because people ought to work for free? Then what right have you to say that authors should work for free?

      (Yes, I realize I'm tilting at windmills here, because the bottom line is that you want to steal people's creativity and time, and instead of just owning up to it, you want to try and justify it through some pseudo-intellectual "information wants to be free" tired old cyberpunk crap, but hey, it's worth a shot).

      --
      "I disagree with you" does not equal "flamebait."
    90. Re:Lol... by BilI_the_Engineer · · Score: 1

      How did this straw man get modded up?

      So what you're saying is that people who create something should donate their time and creative abilities for free.

      No, I'm saying that copyright infringement (or running your own servers) is not stealing. It's not even legally considered stealing.

      And besides that, I never once said anyone has to work for free. Anyone can try to make money, but that doesn't mean they'll succeed. So, no, I'm not telling people they have to work for free, and to say otherwise is a mere straw man.

      (Yes, I realize I'm tilting at windmills here, because the bottom line is that you want to steal people's creativity and time, and instead of just owning up to it, you want to try and justify it through some pseudo-intellectual "information wants to be free" tired old cyberpunk crap, but hey, it's worth a shot).

      Yes, I realize I'm tilting at windmills here, because the bottom line is that you want to steal people's rights, and instead of just owning up to it, you want to try and justify it through some pseudo-intellectual "think of the artists" tired old emotional crap, but hey, it's worth a shot

      Three issues:
      1) I've never uttered the phrase "information wants to be free," because information can't want anything, so it doesn't make sense. The arguments that I make are quite different and more fleshed-out; if you think otherwise, you may need to reread my comments.
      2) As I pointed out above, do not tell me what *I* believe, or else I can just as easily do the same to you.
      3) That wasn't even relevant to anything; it certainly doesn't strengthen any of your arguments.

      --
      These comments are my own and do not necessarily reflect the views or opinions of my employer or colleagues...
    91. Re:Lol... by Anonymous Coward · · Score: 0

      Ah, Razr1911. The good old days...

    92. Re:Lol... by petteyg359 · · Score: 1

      They'd rather sue third parties who try to support it, as has happened to several reverse-engineered servers for games that the publisher stopped supporting.

    93. Re:Lol... by exomondo · · Score: 1

      Nobody got a refund from Amazon, you idiot. Didn't you read the policy link?

      Curunir_wolf fails again!:

      Reader Alex Gladd writes in to let us know that Amazon appears to be altering its standard downloadable game return policy when dealing with customer complaints about SimCity. After writing to Amazon through the "Contact Us" page to express his anger over the state of the game, Gladd got a reply stating, "as a standard policy, Games, Game Items, and Software Downloads are not returnable after purchase. However, because of the circumstances, I've made an exception and issued a refund in the amount of $54.99
      http://arstechnica.com/gaming/2013/03/ea-not-altering-return-policy-for-furious-simcity-buyers/

      That guy may have tried to make such a case with EA, but notice in the article comments that NOBODY got any such refund. Idiot.

      False, idiot.

      Get out of your mom's basement and try interacting with the real world a bit.

      That's rich, coming from the guy who can't even use Google to figure out that Amazon did issue refunds, fool.

      Or, I'll just assume you're a shill for EA. It's the only explanation that makes sense.

      Yes it clearly makes sense given that I suggest you make remediation through the mechanisms set out in law of merchantability in your particular country. Now what does the law in your country say about how to deal with a breach of said law?

      Now before you respond take a moment to think, research and comprehend your answer before you spout a bunch more idiotic bullshit that I will immediately disprove to show you as being the idiot you are.

    94. Re:Lol... by Curunir_wolf · · Score: 1

      Ever hear of "the exception that proves the rule"? Congratulations, you found it. One single incident of one single customer claiming to get a refund for one single incident.

      You're a gullible fool to think this unconfirmed anecdote from an anonymous person that Amazon would not confirm actually proves anything.

      When you do manage to crawl out from your dank basement sanctuary, you should immediately find one of those "convenience stores" and buy all the scratch-off lottery tickets you can afford. There's a $100,000 prize out there waiting for you!

      --
      "Somebody has to do something. It's just incredibly pathetic it has to be us."
      --- Jerry Garcia
    95. Re:Lol... by exomondo · · Score: 1

      Ever hear of "the exception that proves the rule"? Congratulations, you found it. One single incident of one single customer claiming to get a refund for one single incident.

      Yeah you obviously don't understand what that means, you said nobody got refunds, which is false as I gave you an example of a person who got a refund and here are a couple more just to prove you wrong even more:
      I got a refund for SimCity from Amazon a few days after release
      Just contacted Amazon and they gave me a refund for the digital copy.

      You're a gullible fool to think this unconfirmed anecdote from an anonymous person that Amazon would not confirm actually proves anything.

      No there are plenty of examples but you are too braindead to just use Google. But of course you are just a corporate boot-licker and will unquestionably believe that anything written in a corporate 'policy' is gospel, go back to your corporate masters with their EULAs and policies and just do whatever they tell you you spineless weasel.

    96. Re:Lol... by hairyfeet · · Score: 1

      They have the code, if they can't be arsed to fix a product so they can sell it? then no money for them, oh well. And its not like the pirate scene is gonna bitch about them taking their cracks, are they?

      What DOES piss me off is GOG selling completely broken games, take for instance i76...if your PC isn't a P3? Its broken, tough shit. the reason why is the dev squeezed so much cutting edge (for the time) graphics he cut corners and used the system timing as an event timer for in game events and since it was only designed for sub 1GHz single cores there are events in later missions you'll never complete because the timing is too fast even with MoSlo to pull it off.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    97. Re:Lol... by shadowfaxcrx · · Score: 1

      Well then I'm confused. On one hand, you seem to be advocating for the right of people to obtain creative works produced by others without paying for them. On the other, you seem to think that for some reason, those content producers are going to keep producing content without being compensated for their time and efforts, and you think it's OK not to compensate them for their time and efforts even though they intended to be so compensated when they produced the work.

      Even if they were that altruistic (some create for the love of creating, after all) there are only so many hours in the day, and if we obtain their works without paying, they're going to have to support themselves via other means, which means less time to create.

      You can argue that copyright infringement isn't stealing all you want, but you and I both know that distributing or downloading content for free that is not offered for free is theft in the common parlance.

      No, you are not stealing the actual work, but you are stealing the income that your receipt of the work should have generated.

      In short, you are free to argue that piracy is somehow OK because you're not physically transferring goods, but you'll be wrong, and you'll be advocating for unethical behavior and are advocating for being dishonest about the ethics of that behavior.

      --
      "I disagree with you" does not equal "flamebait."
    98. Re:Lol... by BilI_the_Engineer · · Score: 1

      Well then I'm confused. On one hand, you seem to be advocating for the right of people to obtain creative works produced by others without paying for them.

      I advocate for the removal of government-enforced monopolies over ideas that infringe upon real private property and free speech rights.

      Yes, their monopolies would be removed, but that does not mean they could not try to make money. Whether they succeed or fail is irrelevant.

      On the other, you seem to think that for some reason, those content producers are going to keep producing content without being compensated for their time and efforts, and you think it's OK not to compensate them for their time and efforts even though they intended to be so compensated when they produced the work.

      Lots of people intend to be compensated for many things. Part of running a business is accepting that you may very well fail. The free market will decide if you succeed or fail.

      And I think no such thing about "content producers." I do not have an opinion of whether innovation would increase, decrease, or remain the same without copyright. The benefits of copyright has not been scientifically proven. Of course, that doesn't stop people from making baseless claims and saying that the burden of proof is on everyone else, even though they're the ones advocating that restrictions be placed on others without any proof of anything.

      You can argue that copyright infringement isn't stealing all you want, but you and I both know that distributing or downloading content for free that is not offered for free is theft in the common parlance.

      The "common parlance" means nothing to me. People use propaganda terms like "intellectual property" and "piracy" all the time, but I reject those. I do not care about popularity; I care about clarity and honesty.

      No, you are not stealing the actual work, but you are stealing the income that your receipt of the work should have generated.

      You cannot steal something that they never owned. "should have" is 100% subjective.

      Copyright infringement is not even legally considered stealing. You are simply incorrect.

      In short, you are free to argue that piracy is somehow OK because you're not physically transferring goods, but you'll be wrong, and you'll be advocating for unethical behavior and are advocating for being dishonest about the ethics of that behavior.

      Your idea of ethics means nothing to me, and I do not care whether or not you believe in a magical moral fairy.

      --
      These comments are my own and do not necessarily reflect the views or opinions of my employer or colleagues...
    99. Re:Lol... by Ravaldy · · Score: 1

      They won't invest money to fix a game that won't make money. 500 players isn't enough to justify a rework. My suggestion is the best. Let the public fix it. The hardcore players will find a way to make it work again.

    100. Re:Lol... by hairyfeet · · Score: 1

      The FOSS model with old projects doesn't work, I could wallpaper this page with so many abandoned projects it isn't funny but like old FOSS this isn't popular enough so I can't be arsed.

      --
      ACs don't waste your time replying, your posts are never seen by me.
  2. damn EA.. i hate you by Anonymous Coward · · Score: 1

    damn EA.. i hate you

    1. Re: damn EA.. i hate you by O('_')O_Bush · · Score: 5, Interesting

      Amen. If they are going to end support, they should release the source to both game and servers, that way the community could continue to host servers and the ranking system of they want.

      I agree that play has dwindled to almost nothings. Some hugely popular games like JKA have fewer than a dozen players on at any one time over dozens of servers sitting almost empty, but fun times are still had. One the other hand, there are still a lot of people playing Tribes and Tribes 2 mods, so community support for some games could be quite large. I would think it would be that way for Battlefield 2.

      --
      while(1) attack(People.Sandy);
    2. Re: damn EA.. i hate you by Anonymous Coward · · Score: 0

      Amen. If they are going to end support, they should release the source to both game and servers, that way the community could continue to host servers and the ranking system of they want.

      LOL, what about EA's past actions would make you believe it would ever do something like that?

    3. Re: damn EA.. i hate you by mlts · · Score: 4, Interesting

      This is where I see a niche market. A company that provides multiplayer access for legacy games... stuff like older C&C games, NWN, and many other games that are still playable, but may not be worth it financially to keep the servers up.

      Given the choice, I'd go with a paid subscription model because one is paying for the servers, not the game, so the multiplayer access is for all the games. One could also add stuff like the NWN/NWN2 vault for easy download of player-made content as well as FPS maps/scripts.

      However, I don't know if a sub model is viable, so what might work is getting newer indy games to use it, perhaps adding a couple dollars to the price of the game in order for it to use the multiplayer functionality for a couple years.

      Maybe this might be something for gog.com to make? GogNet anyone?

    4. Re: damn EA.. i hate you by mark-t · · Score: 1

      They almost certainly won't... but he didn't say they would, he said they *should*.

    5. Re: damn EA.. i hate you by Anonymous Coward · · Score: 0

      That's just asking for this to happen again. Own the game. Own the servers.

    6. Re: damn EA.. i hate you by LordLimecat · · Score: 1

      Some of those games I can understand the outrage for, but BF1942 and MOHAA are roughly as old as Windows XP. Its time to lay it to rest :(

    7. Re:damn EA.. i hate you by flyingfsck · · Score: 1

      You should switch to nethack.

      --
      Excuse me, but please get off my Pennisetum Clandestinum, eh!
    8. Re: damn EA.. i hate you by mrchaotica · · Score: 5, Insightful

      Amen. If they are going to end support, they should release the source to both game and servers, that way the community could continue to host servers and the ranking system of they want.

      They should be forced by law to release that source code. The only reason the public granted them copyright in the first place was so that the work could eventually become Public Domain. If they're going to lock it away instead, then they've violated the social contract and no longer deserve the privilege of holding a monopoly on it.

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    9. Re: damn EA.. i hate you by jones_supa · · Score: 4, Interesting

      Maybe this might be something for gog.com to make? GogNet anyone?

      That's quite cool idea, actually.

    10. Re:damn EA.. i hate you by Anonymous Coward · · Score: 0

      Agreed. EA can eat a big, fat, dirty dick.

    11. Re: damn EA.. i hate you by mcgrew · · Score: 1

      That's the biggest reason I stopped gaming -- ALL the game companies turned into customer-hating monsters. Fuck all of them.

    12. Re: damn EA.. i hate you by CastrTroy · · Score: 1

      Remember when we used to be able to run our own servers, and the server software was included with the games? Personally, I really don't like the current trend of requiring some game company or console maker to provide the infrastructure needed to run multiplayer games. I can still go back and play a game of Quake 3 with friends, and we don't need a third party to keep some servers running to allow us to do this.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    13. Re: damn EA.. i hate you by Anonymous Coward · · Score: 1

      Amen. If they are going to end support, they should release the source to both game and servers, that way the community could continue to host servers and the ranking system of they want.

      LOL, what about EA's past actions would make you believe it would ever do something like that?

      He didn't state that EA would release the source intentionally.

      When it comes to mismanaging and screwing up I have a lot of faith in EA's abilities.

    14. Re: damn EA.. i hate you by Anonymous Coward · · Score: 0

      Good idea that won't happen because the game makers are in the business of selling games. If you can continue to happily play old games using old systems, there is no reason to buy new games (or less of a reason). By turning off the servers, they're forcing gamers to buy new games. In perpetuity.

    15. Re: damn EA.. i hate you by BilI_the_Engineer · · Score: 3, Insightful

      Seriously? There's still an active Doom community. People play games because they're fun, and they don't become less fun just because they're old.

      --
      These comments are my own and do not necessarily reflect the views or opinions of my employer or colleagues...
    16. Re: damn EA.. i hate you by LordLimecat · · Score: 1

      Right, and I think BF1942 is still the best thing ever (#WakeIsland4Lyfe). But expecting an update for a 12 year old game is a bit much.

    17. Re: damn EA.. i hate you by DJ+Jones · · Score: 1

      Wait, what? This already exists, no? (custom mods aside). It's called Steam

    18. Re: damn EA.. i hate you by BilI_the_Engineer · · Score: 1

      I don't know about an update, but if more companies were like id Software and eventually released the source code, problems like this wouldn't occur. Proprietary nonsense gets in the way of this happening, but that's all the more reason to blame the company.

      --
      These comments are my own and do not necessarily reflect the views or opinions of my employer or colleagues...
    19. Re: damn EA.. i hate you by NotDrWho · · Score: 1

      Remember when we used to be able to run our own servers, and the server software was included with the games?

      Remember when triple-A titles didn't cost $200+ million to develop and market?

      --
      SJW's don't eliminate discrimination. They just expropriate it for themselves.
    20. Re: damn EA.. i hate you by dkman · · Score: 1

      Nice, I would still play Tribes today. I'll have to look into that. I don't remember if i liked 1 or 2 more, but I'm sure I have the CD for 2.

      --
      I refuse to sign
    21. Re: damn EA.. i hate you by Anonymous Coward · · Score: 0

      There's an open source port for Red Alert, the original one.
      http://openra.res0l.net/

      However, the companies are killing support for games, to gain customers for the new ones.

      I mean, why buy FIFA 2014, if 2012 still runs perfectly fine?

      Besides, why move onto new games? The old ones had a lot of charm. In fact, a lot of them are better than today's counterparts. One of my pet peeves, X-Com. The 2012 version, is a nice game, but not really XCom, with zero replayability. The open source port however, is incredible, new ship types, aliens, terrain, everything improved.

    22. Re: damn EA.. i hate you by Anonymous Coward · · Score: 0

      The only reason the public granted them copyright in the first place was so that the work could eventually become Public Domain

      [citation needed]

    23. Re: damn EA.. i hate you by jedidiah · · Score: 2

      It takes a special brand of twisted logic to conflate a PAYING CUSTOMER with a "freetard".

      --
      A Pirate and a Puritan look the same on a balance sheet.
    24. Re: damn EA.. i hate you by mrchaotica · · Score: 4, Informative

      US Constitution, Article 1, Section 8, Clause 8:

      To promote the Progress of Science and useful Arts, by securing for limited Times to Authors and Inventors the exclusive Right to their respective Writings and Discoveries;

      (emphasis added)

      Also, this article quotes and discusses correspondence between Thomas Jefferson and James Madison that shows their reasoning behind the issue. Jefferson eloquently defined the essence of the Public Domain:

      "Stable ownership is the gift of social law, and is given late in the progress of society. It would be curious then, if an idea, the fugitive fermentation of an individual brain, could, of natural right, be claimed in exclusive and stable property. If nature has made any one thing less susceptible than all others of exclusive property, it is the action of the thinking power called an idea, which an individual may exclusively possess as long as he keeps it to himself; but the moment it is divulged, it forces itself into the possession of every one, and the receiver cannot dispossess himself of it. Its peculiar character, too, is that no one possesses the less, because every other possesses the whole of it. He who receives an idea from me, receives instruction himself without lessening mine; as he who lights his taper at mine, receives light without darkening me. That ideas should freely spread from one to another over the globe, for the moral and mutual instruction of man, and improvement of his condition, seems to have been peculiarly and benevolently designed by nature, when she made them, like fire, expansible over all space, without lessening their density in any point, and like the air in which we breathe, move, and have our physical being, incapable of confinement or exclusive appropriation. Inventions then cannot, in nature, be a subject of property."

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    25. Re: damn EA.. i hate you by Remus+Shepherd · · Score: 1

      The problem is that in order to do that the original companies need to sell the Intellectual Property to the new owners. That won't happen cheap. Even the City of Heroes IP, which was shut down by NCSoft because it was no longer worth running the servers, could not be sold for less than ten million dollars. IP is expensive. The companies are all speculating that they might be able to make a new game with the same IP someday. With that kind of IP hoarding mentality, they will never let another company run servers for a defunct game that might someday compete with them for the same IP.

      --
      Genocide Man -- Life is funny. Death is funnier. Mass murder can be hilarious.
    26. Re: damn EA.. i hate you by Tharkkun · · Score: 1

      Much like Sony does with their monthly game pass.

    27. Re: damn EA.. i hate you by Anonymous Coward · · Score: 0

      Demanding someone give you their source code for free does make you a freetard.

    28. Re: damn EA.. i hate you by Anonymous Coward · · Score: 0

      If they release the source to both game and servers they are competing with themselves. Someone looking for entertainment can choose to buy EA's games, buy a competitor's games, or use the now free game formerly belonging to EA. What is the incentive to give up even 1 potential sale?

    29. Re: damn EA.. i hate you by exomondo · · Score: 1

      They should be forced by law to release that source code.

      Or maybe people should wise up and stop buying their products. Seriously how many times do they have to do this before the consumerist lapdogs start to get a clue?

      These companies mandate an always-on type of DRM such that it would be necessary for them to run the servers forever and consumers don't see that this might be an issue in the future? No it's just I WANT IT AND I WANT IT NOW, I'll complain about these problems later. Then they go back for another serve.

    30. Re: damn EA.. i hate you by Anonymous Coward · · Score: 0

      It is absurd to expect this to happen. Code reuse is a large part of any gaming company's successes. Not having to reinvent the wheel every-time a new game is put on the board saves many man hours/days/years of time.

      I suspect that once you pull all the goodness out of a game that COULD be made open, you'd be left with the the storyboard, wire frame, some renderings and audio clippings. Nothing of real use.

      On the flip side, it would be advantageous to use an open networking platform to deliver client/server games in the future. To prevent the problems we, as gamers, face.

    31. Re: damn EA.. i hate you by Brulath · · Score: 1

      Depends on the game as to whether that will work or not; Red Alert 3, for example, can only do coop over the Internet - and now will be unable to do coop at all (legally - I think there's a project that's attempting to emulate the online server). More games are ending up that way.

    32. Re: damn EA.. i hate you by Anonymous Coward · · Score: 0

      IMHO none of your quotes say that the ultimate and only reason for IP is, that it ends up in public domain. I would say you can interpret the part of the constitution as one of the standard pro-IP arguments that the (limited) exclusive rights are there as an incentive (I am not a US citizien so I apologize if I am not that familiar with the US constitution).

    33. Re: damn EA.. i hate you by nitehawk214 · · Score: 1

      Useful is debatable here, but it is a basic right that abandoned and expired copyright works go into the public domain.

      However, with the Mickey Mouse copyright laws going on, that means the source for games will expire exactly... never. What constitutes "abandonment" is always up for debate, usually by copyright lawyers. Worse, game companies can claim that "since we are still producing new versions of game X, all of the characters are still in copyright perpetually, thus you can never have the source code for version 1 of game x". It is a mostly bullshit argument, though.

      On top of that, the source of most old software has been convientiently lost.

      --
      I'm a good cook. I'm a fantastic eater. - Steven Brust
    34. Re: damn EA.. i hate you by Anonymous Coward · · Score: 0

      I wonder if game companies aern't't missing another sale.
      Let's divide and parse "Features" like a movie company.

      Debut to Early adopters Latest graphics and play 60 dollars.(Free or subscription servers think BF4 or WoW)

      Second tier. Sell DLC Sell enhanced features. "Directors cut". Graphics, combined worlds and soundtracks of old titles. One more bite of the merchandise apple.

      Third tier. SAS cable and subscription services. Customers pay subscriptions or advertisers support online matchmaking or server operation. Choose advertisers that enhance the in game experience.

      Fourth tier. Sell combined copies. "Double Features" of older titles. National app-vertisers get almost nothing but geo location opens a new door for local businesses. Give rights to run a server to a third party. Beyond this point thar be dragons..

      Fifth tier. Sell the DRM free vanilla version this time with a higher price than original retail remove any previous DLC. Repeat the previous steps with this new version.

      Sixth tier Sell the server, game source, graphics, and sound assets separately. Drive the community to your site with a free or low price build script. They will see your new offerings. Developers will purchase middle-ware for a few weeks to a year while they re factor the code. Give productive community developers recognition.

      Seventh tier - Did you say young developers are expensive? Choose the best of those that love your company and have contributed to your previous titles.

      Would it work? Only an M.B.A, statistician or a real life mage could define the right recipe for profit magic.

    35. Re: damn EA.. i hate you by Anonymous Coward · · Score: 0

      On top of that, the source of most old software has been conveniently lost.

      This can -- and should -- be prevented with appropriate legislation.

      A public right to long term oversight over business exists, just as a right to long term oversight over government exists. Indeed, we can not exercise oversight over government without also exercising oversight over third party entities, for otherwise government might hide illegal activity by means of working with such entities. Indeed, any right can potentially be violated by some cunning use of third party entities: eternal vigilance over these entities is as much a part of the price of liberty as vigilance over the government.

      Making sure software companies do not violate the law or various civil rights requires long term access to the source. This would, for example, allow one to determine whether back doors have been placed into it to allow secret government spying.

      To implement this the law could require that a well-documented, buildable version of the source for every commercial software product will be stored by some independent third party, along with a portion of the gross sales, for eventual release into the public domain. Failure to comply causes the money to be forfeit (with the possibility of additional penalties). Compliance (which involves release after testing the build and confirming that a reasonable standard of documentation has been met) means the money gets distributed to the former employees of the company.

      Exactly how long is "long term" is subject to debate, but probably ten years would be reasonable. This gives a company time to make a reasonable profit from its work, while still permitting public oversight - a reasonable compromise.

      There is, of course, no obligation for government to allow companies to maximize their profits forever, so such a policy does not violate any rights the companies, their employees, or their stock-holders / owners might have.

      For software (and firmware) used in law enforcement, the designs would need to be made public right away if any prosecution is being done that relies on the design. Trade secrets are a luxury that the public can not afford to give to vendors in such cases.

      Since the right to long term public oversight over business can be asserted under the 9th Amendment as a right "retained by the people", the existing practices of software companies contrary to this right violate the Bill of Rights and are illegal.

    36. Re: damn EA.. i hate you by Anonymous Coward · · Score: 0

      GameRanger. It's been around a long whiles, and it now has some weird advertising scheme in place, but it supports quite a lot of the old games. When I played HoMM3 with my brother, worked a treat.

  3. Release the server side code by CaseCrash · · Score: 5, Insightful

    Well then can we get the code for the server-side so we can run our own private servers to play the games we bought?

    --
    No, that link you posted to a web comic we've all seen a hundred times is not "obligatory."
    1. Re:Release the server side code by Anonymous Coward · · Score: 0

      Well then can we get the code for the server-side so we can run our own private servers to play the games we bought?

      You should have though of that when you bought the game.

      That is one of the reasons I don't buy games that depends on a server I don't have control over.

    2. Re:Release the server side code by interkin3tic · · Score: 1

      Aside from "That less than 1% of players then MIGHT NOT BUY NEW GAMES!!" are there any actual downsides to EA to do that? Would they have to spend time and money updating the code, bug checking it, making sure it wouldn't create big security holes for EA or anyone running their own server?

      While EA does plenty of stupid things that don't even seem to be attributable to greed, I'd be a bit skeptical that even they are dumb enough to slap their customers in the face like this without any reason whatsoever. Seems like the good PR generated by allowing people to run their own servers would more than make up for potential lost sales due to people playing 15 year old games. I mean, it's been 8 years since neverwinter nights 2 came out, is there even talk of a third?

    3. Re:Release the server side code by Anonymous Coward · · Score: 0

      Do any of these games require additional resources for server play? I'm not 100% sure but I'm fairly sure that MoH had independent servers. I never played the other titles mentioned in the summary.

    4. Re:Release the server side code by jedidiah · · Score: 4, Insightful

      Never underestimate the tendency of a large corporation to do something mean and stupid just to save a few pennies. Someone is probably going to get a bonus for shutting off some servers and doing some creative accounting.

      Chances are that no extra effort has to be undertaken to keep these games online beyond "do nothing" and "just let it be".

      --
      A Pirate and a Puritan look the same on a balance sheet.
    5. Re:Release the server side code by Desler · · Score: 1

      Likely they don't own the copyrights to all of the code assuming they even have the source code to begin with. Most games use tons of binary-only, third-party middleware.

    6. Re:Release the server side code by Anonymous Coward · · Score: 0

      Awfully privileged attitude you have for someone who's been blatantly scammed. "Please sir, may I have some more" is NOT how you respond to being robbed, unless you want it to happen again?

      You want things to change, stop buying the shit for a start. That'll get their attention. Begging for the "server-side code so we can run our own private servers to play the games we bought" (just read that aloud to yourself, see if you don't want to punch your own reflection in the mirror) isn't going to do fuck all.

    7. Re:Release the server side code by sir-gold · · Score: 1

      In this particular case, they might have to re-write the entire server code from scratch, depending on whether the server was written by EA or by gamespy. Even if it was written by EA, and they still have the source, it might need modification to run outside the gamespy system.

    8. Re:Release the server side code by David_Hart · · Score: 1

      Never underestimate the tendency of a large corporation to do something mean and stupid just to save a few pennies. Someone is probably going to get a bonus for shutting off some servers and doing some creative accounting.

      Chances are that no extra effort has to be undertaken to keep these games online beyond "do nothing" and "just let it be".

      The problem is that "do nothing" still has associated costs. EA may be planning on upgrading or moving their data center, they could be moving towards new servers or clusters that require less power, cooling, cheaper to run etc. The cost of moving or migrating the legacy game servers becomes costly and a nightmare. On top of that, they need to keep the servers patched, monitored, etc. The point is that "do nothing" still requires overhead (electricity, cooling, maintenance, etc) that costs more than they are taking in. By any business logic, these should have been shut down years ago. EA is just finally getting around to some Spring cleaning.

    9. Re:Release the server side code by Anonymous Coward · · Score: 1

      Many games DO have the server side code available. And there are already services out there to continue the functionality that Gamespy did:
      http://www.vg247.com/2014/05/07/star-wars-battlefront-2-multiplayer-to-survive-gamespy-shutdown/
      So yes, you can keep playing, in many cases.

    10. Re:Release the server side code by Xenx · · Score: 1

      Except, the games were developed with Gamespy for online play. Gamespy isn't their service, so they don't control the fact that it's going away. So yes, there is work required to re-implement online play. I don't like the choice to end support, but I don't fault them for making it.

    11. Re:Release the server side code by asmkm22 · · Score: 1

      It would cost money to release the code, because they'd have to clean it up. There is a lot of code-reuse in games, especially those that are part of franchises. Releasing even older code means giving access to potential insider information, like naming conventions, or even exposing possible bugs exploits that could very well have carried over to more current games.

      The backlash on this stuff is actually kind of interesting to me, though. I see a lot of people basically complaining about this 'in principle' with only very rare individuals actually effected.

    12. Re:Release the server side code by aliquis · · Score: 1

      Or with only 1% of the load just let it run on some virtual machine / way fewer machines.

    13. Re:Release the server side code by aliquis · · Score: 1

      Actually forget about the "or."

      If you make multiplayer games _DO_ run servers and _DO_ run them forever.

      If you can't make it happen make sure someone like Valve will make sure it do happen.

    14. Re:Release the server side code by holostarr · · Score: 1

      Why would they want to do that? I know from the perspective of an end user since the game is obsolete so is the code and therefore should be open sourced, however, I'm certain they are still making use of the same code base in their newer games and they are not going to just hand it over. I'm a great supporter of open source software, however, in a company such as EA this will never happen.

    15. Re: Release the server side code by Anonymous Coward · · Score: 0

      NWN 3 was (effectively) canceled, and instead we were given the cash store disguised as a game that is the Neverwinter MMO.

      I presently run a Neverwinter Nights (1) server still. All told, I'll have to review what this changes, if anything, because I'm fairly sure EA already completely abandoned is between Gamespy and taking down the authentication server. Despite all this, the remnants are hanging in there, and not only replacing (or making workarounds for) things like authentication that EA abandoned, but creating new content and finding new ways to extend and improve the game.

      Thankfully GOG sells it now (though you need to specially request a cd key for multiplayer), so we even have that fixed.

      All in all I find impressive that people still play it today, some 13 (?) years after it came out. I suppose it's a testament to how different it is, or more likely, how the game companies fail to (or refuse to) see what made it good. NWN2's multiplayer was an afterthought (not included at launch, lacking controls NWN1 had, etc) and as for 3, see above. Probably it's just that they think they can make more money with a crappy cash shop mmo. :(

    16. Re:Release the server side code by Anonymous Coward · · Score: 1

      Except, the games were developed with Gamespy for online play. Gamespy isn't their service, so they don't control the fact that it's going away. So yes, there is work required to re-implement online play. I don't like the choice to end support, but I don't fault them for making it.

      What if GameSpy were the popular marketing name for EA Online Shell Company 367 - a wholly owned but legally distinct subcontractor of EA?

      I do fault them for making those decisions. They chose to outsource a key component of their product to a third party. I slowed buying EA games when they started pulling this stuff, and stopped completely when they tied it to their Origin service. I also stopped buying games that used Games For Windows Live or whatever after getting burned twice. Every time I go to buy a game I have to remember to check for Origin, GFWL, anything Ubisoft, or any other ridiculous crap. I'll buy a few games on Steam because that generally gets my 75-90% off but I understand the tradeoff there. Plus Steam has been only been down maybe 72 hours in the years I've used it. Steam is DRM, but it's the least bad of anything more than a serial key, so I compromise a little there.

    17. Re:Release the server side code by Anonymous Coward · · Score: 0

      Sure, but why are you asking EA? Gamespy wrote it.

    18. Re: Release the server side code by StillAnonymous · · Score: 1

      I'm not surprised at all that people still play it. It is an excellent game. Video games are much like music and movies. People still watch Citizen Kane. People still listen to the Beatles. 100 years from now, if people are still around and it's still possible, people will still play Pac-Man.

    19. Re:Release the server side code by Anonymous Coward · · Score: 0

      That's not how it works. A lot of these games actually have a freely available server already (you can download linux servers for Battlefield 2 for example). What is going away here is the matchmaking service provided by GameSpy. So sure, you can run your own servers, just nobody but your buddies will ever show up on it.

      The problem with replacing the matchmaking service is that it requires changes to both the server side AND the client side code. Often these games are so old that you have to rebuild your whole toolchain to modify them - for example modern compilers and development environments often won't even spit on the code, never mind building it. Even worse if for some reason you need to modify resources - bitrot might have eaten all the original source data by now, meaning having to reverse engineer the packaged data. (For example: Battlefield 1942 is almost 12 years old; Neverwinter Nights is also 12 years old; Master of Orion III is 11 years old - also it was developed by the now essentially defunct Infogrames, who knows if the source even exists by now.) Then provide storage and network bandwidth for downloading the patches - which is not a big part of the pie, but is not negligible either.

      Releasing the code is often also not an option, since in a lot of cases the current version of the game uses an evolved version of the engine, meaning that opening up the source might reveal "trade secrets" or potentially expose vulnerabilities in the current services - or games by other companies if the engine was licensed!

      Compare that with the number of people actually playing with these games (and not paying for it since their initial investment a decade ago). So yeah, if you evaluate all that cost from a business perspective, unfortunately it makes sense.

      (And yes, I agree, in SOME cases they could and should release the game as open source. Not holding my breath though...)

  4. Third-Party Support by Anonymous Coward · · Score: 1

    There's nothing stopping third-party support for online services, which is what Battlefront 2 is transitioning to.

    1. Re:Third-Party Support by odie5533 · · Score: 1

      Not all games support LAN multiplayer, or they support LAN multiplayer for a limited set of features. I assume the likes of Dracula - Undead Awakening for the Wii, Dragon Sakura for Nintendo DS, Full Spectrum Warrior: Ten Hammers for PlayStation 2, and Need for Speed: Undercover for Nintendo DS will never see online play again.

  5. People thought they had bought these games by Anonymous Coward · · Score: 1

    When you "buy" an online game, you're really just paying to use it until the company gets tired of it.
    I prefer games I can keep playing without needing anyone's permission or intervention.

    1. Re:People thought they had bought these games by Anonymous Coward · · Score: 4, Insightful

      Except these are offline games with a multiplayer component, which is rendered useless without the servers to host it. This is very different to the licensed MMORPG-type games.

    2. Re:People thought they had bought these games by gfxguy · · Score: 1

      But is the online aspect a significant reason people bought the game? Is that what it was marketed as? It usually is.

      --
      Stupid sexy Flanders.
    3. Re:People thought they had bought these games by Anonymous Coward · · Score: 0

      These games aren't rendered useless, as they are still from the era of having dedicated server ability. The only thing that is useless is using an in game browser to find a new server, so you might have to break out a web browser and look up a server online or have some friends that pre-arrange to play.

    4. Re:People thought they had bought these games by tlhIngan · · Score: 1

      But is the online aspect a significant reason people bought the game? Is that what it was marketed as? It usually is.

      Yes, but a lot of people have moved on.

      I mean, when Microsoft shut down Xbox Live for the original Xbox, you know how many people used it still? Only about 1000. And most were playing Halo 2. (And this is when Xbox Live was regularly running 200K+ people continually).

      In the end, the number of people playing the older games really dwindles. And like Halo 2 was the popular one - the other games on the top 10 list were getting only between 15-100 players.

      And heck, most of those players were on Xbox360s at that point, so it wasn't because they refused to buy a new console.

    5. Re:People thought they had bought these games by dywolf · · Score: 1

      more accurately: "until the company decides they need you to buy the newest iteration so they keep getting $$$"

      --
      The guy who said the election was rigged won the presidency with the second-most votes.
  6. That's ok, all their games suck anyway. by Anonymous Coward · · Score: 0

    This final fuckoff to people stupid enough to have given EA money in the past might be a blessing in disguise.

  7. As Expected by Anonymous Coward · · Score: 1

    If you're upset by this, you can only blame yourself. You knew you had no control over the game servers to begin with, and that EA could care less about games that no longer provide them steady revenue. You want control over your online multiplayer experience, buy a game where you can run your own server.

    1. Re:As Expected by mlts · · Score: 1

      Some games, like NWN/NWN2 or older C&C versions were bought before the companies were bought out by EA.

      I wish EA would go private like Dell, so it wasn't beholden to the lash of next quarter's earnings to shareholders. Then, it could do some cool stuff with all the IP it is sitting on.

      Wing Commander re-releases, done as the Origin-style "interactive movies", using a full studio come to mind. Or single player games that when you finished them and put in a code, you got sent a T-shirt or a plaque, and that was paid for in the game's price.

      IMHO, were EA not having to focus on next quarter's earnings above all else, it would just be good business to keep legacy servers going, even if the server for an old game was just a VM or two on a cast-off 1U Compaq in a server closet somewhere. Long term, EA would make more money (the long tail effect,) and also have good will.

    2. Re: As Expected by Anonymous Coward · · Score: 0

      Agreed, it would be good PR. And you're definitely right about quartly gains ruling supreme, but that's true about most publicly traded companies. Until we shift to long-term goals and profits being more important that wont change.

    3. Re:As Expected by StillAnonymous · · Score: 1

      I don't think going private at this point would change anything for them. They're just too big.

      Big companies only care about where their next dollar is coming from, and they never care about fucking over customers until there's a massive backlash that gets negative media attention. Even then, they'll only throw the most meager of bones to people to get that one incident swept under the carpet, and then go back to sipping brandy and twirling mustaches while they plot their next take-over.

  8. If they programmed it correctly by phantomfive · · Score: 0

    If they programmed it correctly, migration to a new server would involve "rsync *.tar.gz . && tar xfz *.tar.gz" or something similar. There is no reason that needs to be complicated, so maintenance time should be minimal.

    Of course, EA isn't known for quality programming, but if they aren't going to support it, they should release the server code so people who want to can still play it.

    Of course, EA isn't known for being nice, or doing anything that doesn't involve trying to make money.

    --
    "First they came for the slanderers and i said nothing."
    1. Re:If they programmed it correctly by wiggles · · Score: 4, Insightful

      > If they programmed it correctly

      As a server admin, if this is your standard for correct server side programming, I've never seen a correctly programmed application in my entire 30 year career.

      In my experience, server application migrations rarely function flawlessly across OS versions. Most of the time, major application modifications need to be made.

      I agree with you on the server code, however. If they're going to abandon it, they might as well open source it.

    2. Re:If they programmed it correctly by Anonymous Coward · · Score: 2, Insightful

      Except that they are shutting down because gamespy is shutting down. They made the games with gamespy based matchmaking, so they would either need to change the games to use a different matchmaking service or get the source for the servers from gamespy (lol yea right).

    3. Re:If they programmed it correctly by phantomfive · · Score: 1

      As a server admin, if this is your standard for correct server side programming, I've never seen a correctly programmed application in my entire 30 year career.

      It's not surprising. Programmers make lousy interfaces for customers, they make even worse interfaces for other programmers. One of the most terrifying things about moving to a new company is downloading the source tree and trying to get it to build. Sometimes you get weird things like, "did 'make' fail? Just type it again a few times until it succeeds." WTF.

      It doesn't have to be that way. Maybe from win95 to win2000, where everyone finally agreed to use TCP/IP instead of IPX, but now if you limit yourself to POSIX, there should be no problem migrating server code.

      --
      "First they came for the slanderers and i said nothing."
    4. Re:If they programmed it correctly by dougmc · · Score: 3, Insightful

      If they programmed it correctly, migration to a new server would involve "rsync *.tar.gz . && tar xfz *.tar.gz" or something similar. There is no reason that needs to be complicated, so maintenance time should be minimal.

      Yeah, good luck finding *anything* that's that simple.

      Even moving the simplest possible website (just static files, nothing dynamic) to a new host is more work than that. (You could move the content itself with rsync or tar (though not with the command lines you gave), but the new server needs to be configured, the web server still needs to be set up, etc.)

      If your definition of "programmed correctly" is that migration to a new host is as simple as you think it is, let me give you a hint ... by that definition, almost nothing of any value is programmed correctly. And modern systems, with clustered setups with failover across multiple nodes, multiple databases, connections to billing systems and the like are several orders of magnitude more complicated than you seem to think they should be.

      In any event, this is moot. It's Gamespy that's shutting down, not some server that EA runs that's currently sitting under somebody's desk. In order to fix this, EA would need to dig the source for their old games out of storage, make sure they can still build it (for a game that hasn't been touched in a decade by them, this is real concern), pay a programmer to replace the bits that Gamespy uses to use something else, build it, run it through some minimal testing and release it. All this for a game that may not have made EA any money in years, and it needs to be repeated for a large number of older games.

      It's a business decision. To update every game ever made by them would cost a bunch, so EA is wisely deciding to only support the more recent games or the games with sufficient demand. We could argue that they're not using the ideal criteria in deciding what should be updated, but ultimately they do have to draw the line somewhere.

      My guess is that Gamespy has had very little development done in a long time and mostly just sits in a room of servers somewhere mostly running on autopilot -- costing money in hosting and power costs. I'm not sure how it is about making money -- do game publishers pay to use it? Advertising? In any event, if it's costing money but not making money, they probably told the developers if they didn't pay up they'd shut it down, and the developers didn't pay up sufficiently, so ... shut it down.

    5. Re:If they programmed it correctly by Anonymous Coward · · Score: 0

      In your world, no application ever used anything licensed from a third party?

      Game programming tends to make heavy use of licensed libraries -- why reinvent the wheel when you can buy it from someone else? So, even if you can migrate to a new server with a one-liner, you may be legally obligated to pay $N per year to some middleware company for the right to run that server. Depending on the terms of the contract, that $N might have been a drop in the bucket when your game was released, and might be very painful years later when you have no more paying customers for that game.

      Yes, using only open source software means no licensing fees. Sadly, there aren't open-source equivalents for a lot of these things...

      (Take a look at the credits screens at the start of your favorite big-name game sometime. You likely see the logo of the company that developed it, the publisher and also "Bink Video! Gamespy chat client! Pando Media Downloader! Umbra shadows! Microsoft DirectX libraries! ..." There are often a dozen corporate logos splashed across there, because really, if I'm writing a game, I don't want to write an integrated chat client -- it's been done, and the amount of money it takes to pay my own engineers to write and test one is more than what it takes to just license one; it's faster, easier, and cheaper, until the day years later when almost nobody is playing the game, and I have to piss off one goofball on slashdot.)

    6. Re:If they programmed it correctly by phantomfive · · Score: 1

      Even moving the simplest possible website (just static files, nothing dynamic) to a new host is more work than that. (You could move the content itself with rsync or tar (though not with the command lines you gave), but the new server needs to be configured, the web server still needs to be set up, etc.)

      And how long exactly should setting up config files (etc) take?

      --
      "First they came for the slanderers and i said nothing."
    7. Re:If they programmed it correctly by Anonymous Coward · · Score: 0

      If they programmed it correctly, migration to a new server would involve "rsync *.tar.gz . && tar xfz *.tar.gz" or something similar. There is no reason that needs to be complicated, so maintenance time should be minimal.

      I would say based on your comment, you've never either written or deployed such a thing.

      Nothing beyond the most trivial of things deploys that way.

    8. Re:If they programmed it correctly by dougmc · · Score: 1

      Longer than "rsync --archive --verbose /var/www/html/. new-host:/var/www/html/." takes to type.

      But again, that's the extreme simple case. That'll serve you well for somebody's 1993 web site, though their "contact us!" form may require a little more work (though I do realize that this form doesn't fit into the "just static files" restriction I mentioned.)

      But even back in 1993 that was simpler than most "real" services. Scott Adams gave a nice example of how people viewed complexity back in 1994 (and it's still accurate.). You can argue that anything that is complicated is not properly programmed ... and that's fine, but then again ... by that definition, the vast majority of stuff must not be properly programmed.

      I don't know how complicated Gamespy's services are, I don't know how it's built. But I seriously doubt it can be replicated with a simple rsync to the new server. (Unless you rsync *everything*, and the new server has similar hardware to the old server and will sit at the same address in the same datacenter.) And of course EA doesn't even own Gamespy so they can't rsync it to begin with.

    9. Re:If they programmed it correctly by phantomfive · · Score: 0

      ok, so I m wrong about the rsync whatever; migrating a server shouldn't take long and you know it.

      --
      "First they came for the slanderers and i said nothing."
    10. Re:If they programmed it correctly by dougmc · · Score: 1

      Again, by your definition, in the real world ... almost nothing is programmed correctly.

      And I imagine that Gamespy is far more than a single server. The server side is probably at least a rack of servers, with databases and who knows what else. And it's owned by a totally different company than EA, a company that wants to shut it down (probably because it doesn't make them any money) so it's not just a matter of "migrating a server".

      Companies often spend weeks planning migrations of their services, and often the migration itself takes dozens of people weeks to complete. They often test their migrations on totally separate hardware just to make sure they understand all of the issues that might come up and make sure they can overcome them.

      And even with all that planning and testing and redundancy ... they often still screw something up.

      Blame it on being programmed poorly if you want ... but it's reality.

    11. Re:If they programmed it correctly by njnnja · · Score: 1

      almost nothing of any value is programmed correctly

      Wish I had mod points today. Best comment I've read in a while

    12. Re:If they programmed it correctly by VortexCortex · · Score: 1

      It's truly a wonder how Enterprise can even exist... Oh, right, virtualization exists. I fucking forgot how shitty humans are.

    13. Re:If they programmed it correctly by toejam13 · · Score: 1

      ok, so I'm wrong about the rsync whatever; migrating a server shouldn't take long and you know it.

      Actually, it does take a while in a commercial data center environment. Chances are, they're not drop-lifting the old servers because the hardware and OS are end-of-life. So now you have to:

      • forecast utilization and growth in order to properly size your hardware
      • find open grids for your hardware
      • ensure that the grid has enough available power
      • physically install and cable your servers (redundant power, network, console or kvm)
      • configure the network switch settings, firewall ACLs, load-balancer VIPs, DNS hostnames (public and private), intrusion detection
      • install the new OS and/or hypervisor on that server
      • configure the OS, network settings, user auth (AD, LDAP, etc), alarm/logging/monitoring settings, OS hardening and patching
      • install the server software and configure as needed
      • validate that the OS and server software are operating as expected

      At your typical mega corp, much of that work is handled by separate teams. It can take a couple weeks for all of them to execute their work. It isn't fast, easy or cheap.

    14. Re:If they programmed it correctly by wiggles · · Score: 1

      Virtualization extends the life of a lot of applications that would otherwise need to be replaced, but once an OS vendor stops supporting an OS, even virtualization can only go so far.

    15. Re:If they programmed it correctly by phantomfive · · Score: 1

      Again, by your definition, in the real world ... almost nothing is programmed correctly.

      Yes, that is an accurate assessment.

      --
      "First they came for the slanderers and i said nothing."
    16. Re:If they programmed it correctly by phantomfive · · Score: 1

      You have a valid point, but to a megacorp, that's also pocket-change, so I have a valid point, too.

      --
      "First they came for the slanderers and i said nothing."
    17. Re:If they programmed it correctly by dougmc · · Score: 1

      It doesn't take a "megacorp" to need to go to all that trouble.

      Even a relatively small company is likely to go through a similar process when their entire company depends on this system and it's complicated enough to span multiple computers. They probably won't have a dedicated team for it (and note that anything that requires a dedicated team is not pocket change, even for a megacorp) but it still requires a lot of resources -- it's usually way more than just rsyncing some stuff around, though if the OS is *nix, there's likely to be some use of rsync in there somewhere.

      You really don't have a valid point, as the point you're trying to make doesn't even apply to the situation we're discussing at all, because EA doesn't own Gamespy's servers. What EA would need to do here is pay programmers to pull their old game source code out of mothballs and update them to support something other than Gamespy -- and this is likely not a trivial matter at all, and needs to be repeated for each game. Games that aren't making EA more than a tiny bit of money any more.

    18. Re:If they programmed it correctly by phantomfive · · Score: 1

      You really don't have a valid point,

      My point is that EA is incompetent. Would you like to disagree?

      --
      "First they came for the slanderers and i said nothing."
    19. Re:If they programmed it correctly by dougmc · · Score: 1

      My point is that EA is incompetent. Would you like to disagree?

      Nice combination of loaded question and strawman.

      EA is incompetent because they didn't write Gamespy's servers for them in such a way to make them easy to migrate? Nevermind that the 1) EA didn't write them at all, and 2) the servers don't even need migrating -- the problem is that Gamespy is turning them off, presumably because they're not making them money any more.

      Maybe EA made a mistake back when in actually using Gamespy ... but at the time, Gamespy was quite popular, and if this was a mistake, it was a mistake made by many companies.

      These games use Gamespy's servers to find other users who want to play, then once found the computers involved talk amongst themselves. EA isn't running servers for these games that I know of, but even if they did ... Gamespy is still being used to find other users.

      With Gamespy disappearing, EA can't just "migrate its servers to another host" to fix the problem. They have to update all the games and release patches, mucking with code that they haven't touched in many years. All this for a game that barely sells any copies at all any more.

      In this case, I think EA is making a wise business decision. So no, in this case, EA is not incompetent.

    20. Re:If they programmed it correctly by phantomfive · · Score: 1

      EA is incompetent because they didn't write Gamespy's servers for them in such a way to make them easy to migrate? Nevermind that the 1) EA didn't write them at all, and 2) the servers don't even need migrating -- the problem is that Gamespy is turning them off, presumably because they're not making them money any more. Maybe EA made a mistake back when in actually using Gamespy ... but at the time, Gamespy was quite popular, and if this was a mistake, it was a mistake made by many companies.

      Plenty of companies make mistakes, even today. I'm sure you're aware of that.

      --
      "First they came for the slanderers and i said nothing."
    21. Re:If they programmed it correctly by dougmc · · Score: 1

      Sure, but I'm not sure that I'd call their use of Gamespy back in the day as a mistake.

      Instead, it was a business decision with benefits (they don't need to roll their own and it already enjoyed a large customer base) and risks (the service might go away or be changed.)

      Had they they benefits of your 20/20 hindsight, they might have made a different decision, but given the information that they had at the time ... it sounds like a good decision. And really, even if they'd known that the service was going away in 2014, they might have still made the same decision -- Gamespy served a need, and for a long while it served that need better than anything else available.

  9. They would laugh at the question... by Anonymous Coward · · Score: 0

    ...but it's getting tiresome for them to say "NO"

    After all, it's EA: knowing the source code of one of their servers would most likely let you reverse engineer the newer ones...

    1. Re:They would laugh at the question... by jones_supa · · Score: 2

      Why would you need the source code?

    2. Re:They would laugh at the question... by GNious · · Score: 1

      To excise the Gamespy-related code?
      To update/migrate to a later platform?

  10. Their support was laughable anyway... by Sir_Eptishous · · Score: 1

    Back when I was playing the Mass Effect series I needed support on a couple of occasions.
    I attempted in vain to get assistance via the legitimate support channels.
    I quickly found out their "support" isn't worth the time and effort and I was got more help via forums, etc;

    --
    We play the game with the bravery of being out of range
    1. Re:Their support was laughable anyway... by CheshireDragon · · Score: 1

      Forums, if available, are usually the first place to go anyway. I can't remember the last time I actually called a vendor for support if I needed it. I think I was 14? so...20yrs ago.

      --
      "That's right...I said it."
    2. Re:Their support was laughable anyway... by Sir_Eptishous · · Score: 2

      The support I needed wasn't about the game really.
      It was the problem many users had running the game once EA made ME a "phone home" game.
      I think this was in ME 2?
      I would start up the game, get to the login screen and it would show I was connected but would then throw a variety of errors...
      I eventually figured out a sort of "dance in a circle backwards during a full moon on a Tuesday" workaround that some on the forums had suggested.
      It was bullshit that I couldn't just play the game, that I paid for, because of their ridiculous "always on" krap.

      --
      We play the game with the bravery of being out of range
    3. Re:Their support was laughable anyway... by Anonymous Coward · · Score: 0

      I stopped buying or playing EA games after I needed to contact them for support that couldn't be resolved in the forums. EA did not provide an email-based or even web-based job ticket system, instead requiring people to phone them. This would have been fine if I was inside the USA and call their toll-free number, but having to spend big dollars calling in internationally and sit on hold for twenty minutes before even talking to a human made the support cost more than the game. It's just not worth it.

    4. Re:Their support was laughable anyway... by Anonymous Coward · · Score: 0

      Meanwhile, the ME2 torrent starts right up. Hassle free.

  11. Wait! by 50000BTU_barbecue · · Score: 5, Funny

    Can I still play Skate or Die on my C64?

    --
    Mostly random stuff.
    1. Re:Wait! by Anonymous Coward · · Score: 0

      Can I still play Skate or Die on my C64?

      No, Vic20 only.

    2. Re:Wait! by Anonymous Coward · · Score: 0

      Poseur Pete!

    3. Re:Wait! by CheshireDragon · · Score: 1

      OMG! I just played this the other day on my old skool Nintendo(NES)

      --
      "That's right...I said it."
    4. Re:Wait! by Anonymous Coward · · Score: 0

      Do you need online support for it?

    5. Re:Wait! by StillAnonymous · · Score: 1

      Yes, you can. And, to add some irony to this article, you can even play against a friend over the Internet, even though the original game had no such support. Google "vice netplay"

  12. Or a refund... by Anonymous Coward · · Score: 1

    They should have to provide some way where customers of those games can still play. Otherwise If there was no life span in the EULA I should be able to get my money back.

    1. Re:Or a refund... by Anonymous Coward · · Score: 0

      You Slashtards really live on another planet. Refunds for games that are probably a decade old if not more? Just stick to FTP games and stop your crying.

    2. Re:Or a refund... by jockm · · Score: 1

      Why? Did they promise you anywhere that multiplayer would be available in perpetuity?

      The games in question (IIRC) all have single player modes that continue to work.

      You might have an argument on a refund, but only if it is prorated over the lifetime of the game. So at this point, you would be owed what? A couple of bucks at most?

      --

      What do you know I wrote a novel
    3. Re:Or a refund... by Anonymous Coward · · Score: 0

      10 years old? Crysis 2 only recently reached it's 3rd birthday...

    4. Re:Or a refund... by aliquis · · Score: 1

      The games in question (IIRC) all have single player modes that continue to work.

      My penis has a single player mode too but I doubt you can compare them and multi-player and socialising often make things more fun.

  13. Pretty much decided... by Anonymous Coward · · Score: 0

    Screw EA after their Sim City debacle. I'll only be buying their titles at bargain basement prices on steam (i.e. $10) if that from now on.

    They have _zero_ percent chance I will spend $50+ on any title they publish ever again, period.

    1. Re:Pretty much decided... by BenJeremy · · Score: 1

      Sim City got the "offline" treatment (thanks to a huge backlash and insanely poor sales), but you can be sure the servers would have gotten retired within a few months of "Sim City 2015" being released.

      The problem is any time "Revenue Stream" is mentioned in a corporate board room, the immediate reply is "do it and shove it down our customer's throats".

      For EA, that revenue stream is in the form of yearly editions of games with few new, compelling features, other than a new price tag and servers that remain on for another year or two.

  14. Some are offline already by Aphadon · · Score: 5, Informative

    The official servers for at least Neverwinter Nights 1 and 2 have been offline since last year, so this recent announcement won't impact them. Community run servers have taken over for those games (e.g. http://www.nwnlist.com./

    1. Re:Some are offline already by afidel · · Score: 1

      Cool, good to know that NWN still has a way to do matchmaking post Gamespy. Even if I no longer run my own node I definitely have fond memories of NWN and realize that there's STILL not a better engine for rolling your own adventure game.

      --
      There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order. Starting now.
    2. Re:Some are offline already by shutdown+-p+now · · Score: 1

      As I recall, NWN servers also had to verify CD key of connecting clients against BioWare master server - which, if I understand correctly, is going to be down now as well (if it isn't already). Is there a workaround for that?

    3. Re:Some are offline already by thunderbird32 · · Score: 1

      Buying the GOG version? Also, I would assume that the Steam version uses a different licensing system as well.

    4. Re:Some are offline already by shutdown+-p+now · · Score: 1

      They all use the same scheme, it's all server-side. On GOG, for games like that, you can actually request and get your own unique CD key.

  15. translation by nimbius · · Score: 5, Insightful

    "Thank you for playing our fine line of rental games. If you wish to continue playing, please upgrade to our latest game and continue paying your subscription fees in a timely manner."

    --Regards,
    Electronic Asshats

    --
    Good people go to bed earlier.
    1. Re:translation by towermac · · Score: 1

      You've nailed it. This is simply to make people buy the newer games.

      They keep support alive only long enough so as to not attract the attention of the FTC.

    2. Re:translation by LordLimecat · · Score: 1

      You've nailed it. This is simply to make people buy the newer games.

      Not buying it. If BF1942 has been online all this time, its kind of hard to accept your statement.

      Its because GameSpy went offline, and they dont think its worth the effort to patch those games. That too may be a problem for some of the more recent games, but some of the complaints about this are ridiculous.

    3. Re:translation by Anonymous Coward · · Score: 0

      EXACTLY.

      I have started spending my money only on stuff that doesn't have DRM.

    4. Re:translation by aliquis · · Score: 1

      On the other hand I think Crysis 2 and a bunch of other games cost me $5 and possibly all of that went to charity (there wasn't even an option to pay EA for it.)

    5. Re: translation by Anonymous Coward · · Score: 0

      Too bad they won't make another NWN, that lets me do what NWN did and still does - make my own world and run my own server. I'd probably buy it if they did, aside from not trusting EA to ever do that. Instead we get DLC-ridden single player games, and microtransaction fueled MMOs, but nothing even close to NWN.

    6. Re:translation by Kaenneth · · Score: 1

      tax write off for them at full price?

    7. Re:translation by aliquis · · Score: 1

      I live in Sweden and since you get items I don't know how that would work and whatever there is any requirement for a charity organization / whatever (this was Humble EA Bundle, I still haven't added or played any of the games.)

      I kinda wish HB let one list all the payments and how much has gone where though. Or if nothing else at least between HB, charities and developers + total amount paid.

    8. Re:translation by Anonymous Coward · · Score: 0

      What? How will I find my Quake servers without Gamespy 3D?
      I paid real money for that!!

      (I did pay for both Quake (all) and Gamespy 3D, as it was the best thing around to see the lowest ping server for all my FPS games, back in the day...)

  16. Every title is doomed. by grub · · Score: 3, Insightful


    "As games get replaced with newer titles, the number of players still enjoying the older games dwindles to a level - typically fewer than 1 per cent of all peak online players across all EA titles

    So every EA online game will die when the figure on a spreadsheet drops below a certain threshold. Why not open source the server software rather than abandon it?

    --
    Trolling is a art,
    1. Re:Every title is doomed. by Anonymous Coward · · Score: 1

      Open sourcing the server software will compete with future sales of new games they might sell? JUST A THOUGHT....

      There is not much "business" case for giving things away for free.

      However, a boycott of their games for their crappy "practices" might make them reconsider perhaps? Boycott schmoycott, at the end of the day nobody is going to care and they will do what the bean counters say looks best on the balance sheet.

      Could they at least make the last patches developed available on an FTP server somewhere so we can at least patch the game?
      Games that require online activation, how about some sort of patch that removes that online key-server requirement. Since you already said "almost nobody plays it anymore", what's the harm there? Oh wait, no business case...

      Those early quake days weren't so bad...

    2. Re:Every title is doomed. by Anonymous Coward · · Score: 0

      Why should their new games have to compete against the back catalog?

    3. Re:Every title is doomed. by Richard_at_work · · Score: 1

      What makes you think they are abandoning the software? Chances are the software core is the same for older and brand new games, with the differences being the rules system and assets - the system holding it all together at the EA end is more to do with scalability, speed, user management etc. Whats more likely here is that they are seeing too few users to justify a single supporting cluster per game, which would include front end servers, interconnects, database servers etc. From their point of view, its better to shift that cluster to a newer game which is struggling to support its initial peak.

    4. Re:Every title is doomed. by captjc · · Score: 1

      No, The problem is that all their games relied on Gamespy. Now that Gamespy is going bye-bye, EA has to make the choice to either remove all the Gamespy crap from all of these game and patch everything or to just say, "it is too much work for absolutely no payoff". Now, for Battlefront 2 and Crysis this is a big deal because you can still purchase these games (Steam and Origin). The others as far as I know aren't still being sold and there is no real reason to still support them other then supporting the few people who still play them.

      --
      Slow Down Cowboy! It's been 1 hour, 47 minutes since you last successfully posted a comment
    5. Re:Every title is doomed. by Algae_94 · · Score: 2

      "As games get replaced with newer titles, the number of players still enjoying the older games dwindles to a level - typically fewer than 1 per cent of all peak online players across all EA titles

      So every EA online game will die when the figure on a spreadsheet drops below a certain threshold. Why not open source the server software rather than abandon it?

      I know this isn't a popular idea here, but it really is a bad idea for EA to do anything to keep these games playing. They make money when selling a new game, anything that theoretically keeps old games out there being played takes up some of the gaming market and is interfering with them selling more games. As much as it sucks, it would be most useful to EA's position to try and stop people from playing these old games in any matter. It's not a matter of spending money maintaining old servers. No one expects them to do that forever. It's the fact that anything that they do to help people continue with old games potentially takes away from new game sales.

    6. Re:Every title is doomed. by Algae_94 · · Score: 1

      However, a boycott of their games for their crappy "practices" might make them reconsider perhaps? Boycott schmoycott, at the end of the day nobody is going to care and they will do what the bean counters say looks best on the balance sheet.

      A boycott might help if it could be done, but it seems clear that the majority of the gaming market doesn't care about this at all and will continue to buy EA games. The people that are impacted by this are exactly the people that aren't buying new games anyway.

    7. Re:Every title is doomed. by Anonymous Coward · · Score: 0

      Now the games can really begin! You thought that you 'bought' a game when you shelled out bucks. You thought first-sale doctrine was on your side. WRONG! The server that powered your electronic flight of fancy costs real money, and since your subscription has lapsed, the time for your online play has come to an end. The game is called " Pay To Play ", and it comes with a hidden best-before date. You were gamed.

    8. Re:Every title is doomed. by Anonymous Coward · · Score: 0

      The people that are impacted by this are exactly the people that aren't buying new games anyway.

      That's a pretty bad assumption to make. I played Carmageddon the other day, does that imply that I don't buy new games? Of course not.

      With so many games being multiplayer these days, doesn't it make you feel even a little bit concerned that you won't be able to play when you feel like it in the future? I certainly don't expect publishers/developers to support aging games, but at the same time I hate to see customers who most likely whole-heartedly supported the same publishers/devs being not being able to play games they clearly love.

  17. Seriously now by rodrigoandrade · · Score: 1

    I'm far from an EA fanboy. In fact, I hate them as much as the next guy, but...

    How many of those games actually have a very active online community that's getting annihilated by this move?

    That's right, none. Kids these days are pretty fickle and will move to the next online game and drop the last one, making it a barren wasteland online, as quickly as Carmen switched love affairs.

    1. Re:Seriously now by Anonymous Coward · · Score: 0

      I paid $50 to own these games. If EA can arbitrarily decide when my ownership ends, that's not ownership. It's like a lease with one fixed payment and a non-disclosed, arbitrary end to the contract, at EA's will.

      This isn't a business model that's fair for consumers.

      I really don't care how many other people are online - if I paid $50 for the game and I want to go online to a barren wasteland with 2 of my friends, I should be able to do that 6 months, 2 years, 10 years later. It shouldn't be legal to sell only 1/2 of a game, with the other half which makes it playable accessible only at someone else's whim.

    2. Re:Seriously now by Anonymous Coward · · Score: 0

      And if nobody makes noise about this, what's to stop them from "ending support for" games that bomb on release, or single-player games with always-on DRM? Most multiplayer games these days, and even the always-on single-player games, suffer from a glaring lack of publisher support on the back-end during launch and the weeks following, causing bad reviews and walk-aways. Would it be okay for them to just turn off a game's back-end after a lackluster consumer response? Does support termination rely entirely on time-in-field, or does popularity alone drive the process? What's the threshold for "a very active online community?"

      It's not that they're ending support for titles that are admittedly showing their age; it's that they're doing so arbitrarily, and in a way that devalues the products, some of which are still offered for sale. We're rightfully worried about how this effort will impact current and future titles' longevity, and the value of our investments.

    3. Re:Seriously now by JerryLove · · Score: 1

      On the flip side: What would be the cost of running them on a "up as much as it's up" matchmaking VM. If there's so few people, the load should be trivial.

      Heck: Why aren't these all using the same single match-making system with just game profiles?

      Are any of these affected from a single-player POV? EA was a pioneer in "always call home' DRM.

    4. Re:Seriously now by CronoCloud · · Score: 2

      The Star Wars Battlefront (SWBF) games aren't affected in single-player mode or LAN play. Yes, the PS2 versions support LAN play.

      You see how some are saying "this is why users should be able to run their own servers" comments?

      Well that's how the SWBF games have always worked! You can host the game either by:

      1 Using freely downloadable software provided by EA, on a PC to host game servers for PS2's (Dedicated PC)
      2. Hosting a game on a PS2 in "Dedicated" mode (PS2 Dedicated)
      3. Hosting and playing on a PS2.(PS2 Non-dedicated)

      The problem is....while the game servers are hosted on PS2's and PC's...the matchmaking/server lists are handled by Gamespy, which is shutting those down, not EA.

      Course the SWBF games are 9 and 10 years old so I think there's a little bit too much whining about this. The server for the PS3 version of Freerealms ()released in 2011) gets shut down and it's ho-hum from Slashdot. But the matchmaking/server list service for a 2004 multiplayer shooter gets shut down and it's the end of the world.

    5. Re:Seriously now by VortexCortex · · Score: 1

      How many of those games actually have a very active online community that's getting annihilated by this move?

      There was a time when science, mathematics, art and philosophy fell under restrictive labels, and where copying them was considered heresy. I am glad the Dark Ages are over, and with the dawn of the Age of Information no one need be left out of experiencing any digital creation ever again. How many works of art would be lost to us if they had been annihilated simply due to lack of interest? Perhaps you haven't learned your lesson yet, human? A better being wouldn't dare entertain such nonsense. We would rather live in the age of eternal enlightenment where inventors like Davinich, artists like Van Gogh, and authors like H. P. Lovecraft are able to influence the culture from far beyond the grave, even if they were too ahead of their times to be fully appreciated while they lived. There are yet volumes of brilliant independently developed games, unplayed and unnoticed but by a few, but our digital mediums succumb to entropy so much faster now. Perhaps a few will be saved because they have not embraced the digital Grim reaper's DRM scythe. However, to willfully condone the guillotine of greed committing to the great void pointer the executables, purely for the sake of execution is a vile and disgusting perversion.

      Right now many films lay in waste, ruined through neglect by a copywrong regime that erodes culture itself by denying the very nature of life: Duplicate and persevere. The artistic and cultural importance of the first moving film of a nude woman under a waterfall, like a second Eve now free of the puritanical garden of Eden's repressive fig leaves, lies rotting in a cell, destroyed for all time. Countless others waste away, but you in your mock old-age haven't even the awareness to have forgotten them. Ignorance is not bliss to those who are ignored.

      And there you sit, a pompous fool pretending wise, "That's right none" of the current generation who have experienced the game and moved on will be affected by the DRM death sentence. You're right, "Kids these days are fickle and will move to the next" artwork that tickles their fancy just as all others have before them. However, your disdain for them is misplaced. You should take a look in the mirror. For as you pardon the murders of culture -- the publishers who neither make nor enjoy art -- you are condemning all kids in all future days from ever experiencing what you once dearly beheld. Are you so lonely that you would keep such joy for yourself out of spite for the unborn, damned to be forgotten like so many other works lost in time? You would dare turn a blind eye as Electronic Avarice incarnate sets a fire that, if allowed, threatens to burn every future Library of Alexandria?

      Uncultured swine such as you deserve no respect. Go swim a tar pit you feeble minded geezer, you're hindering the herd. On behalf of the future: Fuck You.

    6. Re:Seriously now by Anonymous Coward · · Score: 1

      Battlefield 1942 still has a large community of over 500 players, Command and Conquer: Generals routinely has over 200 players, and Battlefield 2 has a community of over several thousand players.

      So yes, it's a big deal.

    7. Re:Seriously now by aliquis · · Score: 1

      C&C:Generals is dropped too?

      Lame. They should release a new game too. A good one.

      Then again there's Starcraft.

  18. Glad I didn't pay in the first place. by Anonymous Coward · · Score: 0

    Glad I pirated those and never bought them.

    When you guys are feeling screwed, I feel like I enjoyed them for free so losing online (which I never had) isn't a big deal.

    Still a new WIN for me.

  19. Adios MOHAA by Fr33z0r · · Score: 1

    Ouch, there are some seminal titles in there. MOHAA is one of the most influential games I could name.

    1. Re:Adios MOHAA by uCallHimDrJ0NES · · Score: 1

      Could you name it?

      --
      Cloudiot: A person who does not see offsite storage as a way to lose control over access to his or her own data.
    2. Re:Adios MOHAA by Fr33z0r · · Score: 1

      I'm not sure I understand the question. MOHAA=Medal of Honor: Allied Assault if that's what you mean.

      Shutting down the Allied Assault servers would be like saying "right that's it, no more Quake 3 guys, sorry" - it's the loss of a pivotal page from videogame history.

    3. Re:Adios MOHAA by Anonymous Coward · · Score: 0

      Medal of Honor: Allied Assault. Had a lot of fun blasting Nazis with the good old B.A.R. in that one.

    4. Re:Adios MOHAA by jmcbain · · Score: 1

      Medal of Honor: Allied Assault was such a good game! I remember playing that back in 2002-2003 when I was in grad school. I can still visualize the Omaha Beach multiplayer level in my mind, like it was an actual physical layout. Land on the beach from the landing craft, use the sniper rifle to take out the machine gunners in the high turrets, storm the base, and make your way to plant the dynamite on the big guns at the back of the map. Good times.

  20. Distinction between "support" and "play". by ron_ivi · · Score: 1

    Sure - but if you call them asking for technical support, they're likely to not be too helpful.

  21. If you're on Slashdot, you should know better... by uCallHimDrJ0NES · · Score: 3, Insightful

    ...better than to buy or play and EA games. They were cool back when it was Larry Bird vs. Dr. J 1-on-1, or Pinball Construction Set. EA has sucked for so many years now, I'm baffled that any nerd or geek would ever give them money for a game. And that's WITHOUT getting in to all the labor offenses.

    --
    Cloudiot: A person who does not see offsite storage as a way to lose control over access to his or her own data.
  22. Always on by Anonymous Coward · · Score: 0

    That's why those of us with more than two neurons to rub together are rightfully concerned with the latest fad of forcing even the single-player experience to exist online (see: Diablo III). What happens to these games when the publisher decides that they've made all the money they are going to make, and finds it is no longer profitable to continue "online support?"

  23. Shut down after Gamespy, or because of it? by Anonymous Coward · · Score: 0

    What I'm wondering is this: is EA actually shutting these down in RESPONSE to Gamespy shutting down servers, or did these games run on Gamespot's servers? I know, for instance, that Nintendo is shutting down the servers for the original DS and Wii, but that's because they used Gamespot as their server provider for those systems.

  24. The players brought this on themselves by GoodNewsJimDotCom · · Score: 2

    They bought EA games. Aren't there enough reasons not to buy EA already?

    1. Re:The players brought this on themselves by afidel · · Score: 1

      NWN predates EA, as do several other titles on that list.

      --
      There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order. Starting now.
    2. Re:The players brought this on themselves by Anonymous Coward · · Score: 0

      I don't regret any EA purchases for a single minute. Sorry, but Slashdot's crap politics is no reason to avoid EA to anyone in the real world.
       
      But then again, I thought all you guys left Windows years ago... why do you care what EA does?

  25. SubjectsInCommentsAreStupid by lesincompetent · · Score: 0

    Any solid grounds for a class action? I know you give away this right when you "accept" the EULA but... i didn't buy a rental game.
    Can't you hordes of blithering wandering lawyers come up with something here?

  26. Re:If you're on Slashdot, you should know better.. by captjc · · Score: 1

    Because SW Jedi Knight, SW Battlefront, KotOR, Crysis, Mass Effect, SimCity, The Sims, Dragon Age, and Red Alert are all fun games.

    Bitch and moan about their business practices all you want, they still make games people want to play.

    --
    Slow Down Cowboy! It's been 1 hour, 47 minutes since you last successfully posted a comment
  27. Oh God No! by thedonger · · Score: 1

    I hope they don't drop support for the Adventure Construction Kit. That is the greatest game of all time.

    --
    Help fight poverty: Punch a poor person.
    1. Re:Oh God No! by PRMan · · Score: 1

      Really? I couldn't get it to do much of anything. And the CGA color scheme blew.

      --
      Peter predicted that you would "deliberately forget" creation 2000 years ago...
    2. Re:Oh God No! by Anonymous Coward · · Score: 0

      Hadn't seen it before and it looks great.
        You can create a levels *more* easily than falling off a skateboard.
      There are bunch of videos on youtube to show how amazingly intuitive the editor is.
      Do you know anything about importing new models and adding scripted actions?

      I bought Arma II for Dayz (Didn't everyone?) it's the mission createor/scripter that kept me eating sandwiches in front of the vamp-uter. My wife was pissed. but got over it. She even brought napkins and re-filled my glass . (I still had to do the dishes.)

      Same thing with Legend of Grimrock. The editor is good easily of 3 out of 5. A 3 because it's a struggle to add new art. pretty much what was there is all you got.

      TES 5 Oblivion promised so much but managing to understand how it worked was like talking about sundays game with your dentist. Do-able for some, it just wasn't for me. Did anyone else spend a week or more trying to replace broken placeholders or convert and import a model? - sheesh.

      Ever the lure of more approachable toolkit Unreal 4 has promised to be open source and powerful. I have alerted the wife. - grin

  28. Yay well done by Anonymous Coward · · Score: 0

    Well done EA, you greedy parasitic fucks.

  29. YouAreACuntAndIFuckedYourMom by Anonymous Coward · · Score: 0

    Mod parent up! The class action is an excellent idea.

  30. Good luck by Safety+Cap · · Score: 1
    Already taken by...Pork Industries

    Domain Name:SHORTBUS.ORG
    Creation Date: 2004-10-16T18:53:36Z
    Updated Date: 2012-11-12T00:24:03Z
    Registry Expiry Date: 2014-10-16T18:53:36Z
    Sponsoring Registrar:101domain, Inc. (R1736-LROR)
    Sponsoring Registrar IANA ID: 1011
    Registrant Name:Peter Woodman
    Registrant Organization:pork industries, llc.
    Registrant Street: 1736 Belmont Ave #608
    Registrant City:Seattle
    Registrant State/Province:WA
    Registrant Postal Code:98122
    Registrant Country:US
    Registrant Phone:+1.2063518223
    Registrant Email:peter@shortbus.org

    --
    Yeah, right.
    1. Re:Good luck by Talderas · · Score: 1

      Peter Woodman? That sounds like a porno name.

      --
      "Lack of speed can be overcome. In the worst case by patience." --Znork
    2. Re:Good luck by sixsixtysix · · Score: 1

      let me guess: he bangs mentally challenged girls on a short bus. probably runs a site for it to?

      --
      ...
    3. Re:Good luck by Anonymous Coward · · Score: 0

      Is that so ?
      don't want to check myself...

  31. Comments are hilarious by Tridus · · Score: 0

    There's some really hilarious comments on this article, mostly about how awful EA is because of this.

    Oddly when 2k did the same thing for the same reason, it wasn't such a big deal.

    I guess the Internet just needs something to hate.

    --
    -- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
    1. Re:Comments are hilarious by Anonymous Coward · · Score: 0

      Actually there were comments then also, your lack of analysis chops revealed.

  32. read much? by Anonymous Coward · · Score: 0

    "That's why non-MMO multiplayer games..." - AC

    "the only reason why MMO games DONT let players run their own servers" - Xicor

    None of the games listed are MMOs... what purpose does a comment about MMOs not allowing players to run their own servers serve to further along conversation about non-MMOs?

    I'm seriously confused where this vitriol even comes from. Sounds like someone just wants to call something "stealing" not paying the subscription means you don't get the official content. most MMOs that have private servers have secondary content that's not the same as the official servers. so you're not stealing the content. The subscriptions pays for the ongoing development and maintenance of the servers. By not using their servers you're not causing them load and don't need to maintain their servers nor benefit from the ongoing development. that's what the monthly fees go towards, not to the game itself, that was from the initial purchase price.

  33. Bloddy MBAs by EmperorOfCanada · · Score: 1

    I suspect that at this point much of the old game maintenance could be wrapped up into a single small working group (if they haven't already) so the cost should be very low. the demands upon the various servers and whatnot should also be greatly diminished along with the fact that with a combination of vastly more powerful servers available and the use of VMs should reduce the per user cost of running these servers to a tiny fraction of their original cost.

    With enough squeezing they might even be able to maintain break even. But why would I suggest that this is important? On the surface it isn't probably a good business move. But dig down and I suspect that people will look at their newer online games and wonder how long they will live. This thus will reduce the value all their future products. No to mention, maintaining good will with the older product users will increase the chances of future purchases. Also I don't think that users of older games would terribly mind if in the loading screen there was an add for some similar game that came out; just as long as they didn't start playing other MBA games such as making the loading game longer to load so that you stare at the ad for longer.

    But nope, some MBA twat fiddled with a spreadsheet and saw that the tiny amount of revenue lost by cutting the old games was dwarfed by their continued maintenance costs. This then made the bottom line look so much better and he dreamed about the bonus he would get for being so smart. But the problem for even this sleazy MBA was that how can he spreadsheet the lost goodwill? With the huge vagaries of the game market the reviewers, the economy, and the console climate at the time of release any goodwill factors would be very hard to measure. This does not mean they don't exist and these influences are a constant and a constant influence will trash the compound math of a company's growth. Plus they can show up at the worst times. If a company with poor relations with their customers comes out with a genuine blockbuster then it might only hurt sales a bit. But when they release a so so game it is at that point where the poor relations will be the tipping point for a huge percentage of their customers pushing that so so game into being a sales flop. As we have all seen many of the top companies have had a bad run of so so games and in many cases these bad runs have killed the companies.

    1. Re:Bloddy MBAs by jratcliffe · · Score: 1

      So, what you're saying is that you don't disagree that it's entirely appropriate for EA to make a tradeoff between the costs of maintaining these games and the goodwill that maintaining them generates, but you're somehow certain that the "sleazy MBA" hasn't actually done a robust job of balancing those two factors. You acknowledge that the goodwill side is hard to measure, and you've therefore decided to assume, without knowing what the costs of maintaining the games are, that the goodwill must be greater than those costs.

    2. Re:Bloddy MBAs by PRMan · · Score: 1

      Lost sales don't show up on spreadsheets.

      --
      Peter predicted that you would "deliberately forget" creation 2000 years ago...
    3. Re:Bloddy MBAs by jratcliffe · · Score: 1

      Sure they do. Ever heard of price elasticity?

    4. Re:Bloddy MBAs by Mirar · · Score: 1

      Are you saying that EA has any goodwill left?

      I once swore never to buy anything EA again. I should learn to stick to that...

      EA has for more than a decade been ruled by the kind of bonus-driven MBA that you talk about. After-sales-support has always been minimal.

      But it's not like it's the only company that does that. (Asus, I'm looking at you this month.)

    5. Re:Bloddy MBAs by EmperorOfCanada · · Score: 1

      Tell that to the spreadsheets of the investors who then compare the performance of their MBA run company shares to those companies not run by MBAs.

      Where lost sales don't show up on spread sheets is that there is no line item called lost sales. There is a line item called executive bonuses though.

  34. EA ... Plan LOL by Anomalyst · · Score: 1

    Impossiroo!

    --
    There is no right to feel safe thru security vaudeville at the expense of everyone's freedom, privacy and tax money.
  35. Property maintenance by Anonymous Coward · · Score: 0

    If you don't maintain your property, you should lose it to somebody who will. Copyright is a privilege, and it's supposed to be temporary, even in the best of times.. Let's not forget that.

    Posting anonymously to avoid repeated mod bombing like the last time I brought this up. I'm not going to let the shills fuck up my account.

    - F

  36. re: Blizzard by King_TJ · · Score: 1

    To be honest, the case cited is the very reason I haven't given Blizzard any of my money for its more recent titles.

    I know I'm just one guy who the company doesn't even notice. But the fact the company took issue with the BNetD thing and fought over it in court sent a clear signal to me that I better send my hard-earned dollars elsewhere when choosing computer game purchases for entertainment.

    It simply doesn't seem like a good value proposition to pay the asking price for these games that require central servers to function, AND to know the company doesn't believe in letting 3rd. parties build or host alternate options.

    I would have really liked to play Diablo 3 or Starcraft II, especially because as a Mac OS X user, my gaming options are pretty limited to begin with. But I'm not a "hard core gamer" anyway. I'm too old for that and have too many other demands on my free time. I just want to know that if I pay $40-50 for a game, I can keep it around and play it whenever I like -- even if that's a number of years after it was purchased, and won't find it's become unusable because the manufacturer decided it was time to kill it off.

  37. I don't see any upgrade program in place... by snemiro · · Score: 1

    Any "reasonable priced" upgrade program for original discs? That would be good. If you have paid $60 for a BF2, and BF4 is again $60, they should allow discs owners to upgrade for no more than $15. I would like to be a fan of game companies again....but they are doing exactly the opposite for a couple of bucks.

  38. This is true... So maybe a better question is ... by King_TJ · · Score: 1

    Why did a company like LucasArts license their IP to EA instead of to a more respectable company with better labor and business practices?

    I believe Maxis sold its IP for the Sim titles to EA long before EA developed the bad reputation it has today, so that's kind of understandable. But surely, there are cases where holders of IP that's desirable to obtain for video games could sell to a more ethical business.

  39. Re:If you're on Slashdot, you should know better.. by emuls · · Score: 0

    So do hundreds of other companies. It's not like EA is the only company making fun games. Nobody could ever possibly play every game ever made, even if we just limited it to the fun ones and played games 24x7, there isn't time for it. So for me, when it comes to deciding between an EA game and something else, it's pretty easy to decide that because EA generally sucks I'll choose a something else every time.

  40. Re:If you're on Slashdot, you should know better.. by Anonymous Coward · · Score: 0

    The companies that made these great games were absorbed by EA. EA in fact does not make any good games.

    Typically, after a period of just a few years the companies that produced these fine titles become nothing more than shadows.

  41. Re: Blizzard by PRMan · · Score: 1

    Hey, we can only vote with our own money. If everyone did that, bad companies would go under or at least start listening.

    --
    Peter predicted that you would "deliberately forget" creation 2000 years ago...
  42. LAN play by phorm · · Score: 1

    IIRC, a lot of these games DO still support LAN play - BF1942 and most C&C games - so they should still work for local games (or I suppose Hamachi etc)...

  43. We're back baby! by Anonymous Coward · · Score: 0

    Working extra hard to take back the worst company in America title eh?
    Look out Comcast.

  44. Re:If you're on Slashdot, you should know better.. by Anonymous Coward · · Score: 0

    Literally none of these games was made by EA themselves.

    JK was made by RavenSoft. Acquired, gutted, and destroyed by EA.
    Battlefront has nothing to do with EA at all. Made by Pandemic, published by LucasArts. Both versions.
    KoTOR, Mass Effect, and DAO were made by Bioware before EA management got to them. Consequently, they were gutted and producing crap that's kind-of-ok for an EA product.
    Crysis was produced by CryTek, who are an independent studio.
    SimCity was created by Marxis. Acquired by EA who somehow forgot to destroy the 4th installment, but came back with vengeance for the latest. Marxis was consequently gutted and destroyed by EA.
    RA was created by Westwood. Acquired, gutted, and destroyed by EA.

    You know, I get the funny feeling that there is some kind of pattern here.

  45. Re: Blizzard by Anonymous Coward · · Score: 0

    If everyone did that, bad companies would go under or at least start listening.

    Or you would find out many people might have different ideas of what a "bad company" is.

  46. in other news by slashmydots · · Score: 1

    EA just announced in a later press release "Just stop buying our games. If it has EA on the box, DO NOT buy it. Seriously, if it's not DRM issues then it's nickel and dime DLC or we'll kill the game as soon as it's not profitable. Stay far away from our games!"

  47. Re: Blizzard by Tharkkun · · Score: 1

    To be honest, the case cited is the very reason I haven't given Blizzard any of my money for its more recent titles.

    I know I'm just one guy who the company doesn't even notice. But the fact the company took issue with the BNetD thing and fought over it in court sent a clear signal to me that I better send my hard-earned dollars elsewhere when choosing computer game purchases for entertainment.

    It simply doesn't seem like a good value proposition to pay the asking price for these games that require central servers to function, AND to know the company doesn't believe in letting 3rd. parties build or host alternate options.

    I would have really liked to play Diablo 3 or Starcraft II, especially because as a Mac OS X user, my gaming options are pretty limited to begin with. But I'm not a "hard core gamer" anyway. I'm too old for that and have too many other demands on my free time. I just want to know that if I pay $40-50 for a game, I can keep it around and play it whenever I like -- even if that's a number of years after it was purchased, and won't find it's become unusable because the manufacturer decided it was time to kill it off.

    This article is about EA. EA (not Activision Blizzard) is removing online games. Blizzard is still supporting D2 and other games.

  48. NWN1 and 2 by Anonymous Coward · · Score: 1

    Both use gamespy to list their server only, not to run it.

    There is a game wedge that creates a new listing service, but players have to know and install it to see others servers.

    Gamespy delisted nwn2 a year ago, this isn't new news by any means.

    Its all about the monthly fee and keeping you buying new games, get with it already. Or check out openMW and help.

  49. Some people have just bought these games! by Anonymous Coward · · Score: 0

    Small problem: Some people just bought these games! GOG.com?

    If you're not doing the WinXP oh please let it die we'll give you five more years but really we'll still let you download the old updates method, they really?

  50. who cares by flufythedestroyer · · Score: 1

    At least LAN still works so start hamachi and get medal of honor allied assault running.

  51. Cheap Simpe Solution by Anonymous Coward · · Score: 0

    I have a cheap, simply solution. No copyright protection for any software that the original owner or their assignees decides to desupport. So, don't want to do security patches (Hello Windows 95), don't want to run the server farm the game connects to to make multi-player mode work anymore... This is the company's way of saying, we _are_ done making money on this, now, it is only useful as a museum piece, and museums of any sort should not have to worry about being hammered with infringement.

  52. Baby Steps. by jellomizer · · Score: 1

    If they don't want to support the game, They should just package the server as a closed source code and sell it to anyone who wants to support old games.

    No need to scare the company by saying it needs to be free and open source.

    --
    If something is so important that you feel the need to post it on the internet... It probably isn't that important.
  53. Re:Bloody MBAs by EmperorOfCanada · · Score: 1

    Hard to measure. Yes. But that is where the fiction of the modern MBA comes from. They claim to have studied managerial accounting, etc. But the reality is that about the only thing they leave school with is a crass interpretation of the bottom line starting with their own bottom line.

    If instead EA was using someone with an actual education, such as an economist then they would stand a better chance of someone who understands the difference between the micro(today's bottom line) and the macro(long term damage to the company and potentially the industry). But what I have seen in large organizations is the once you let one MBA slither in then they suddenly start replacing all the other management with MBAs (time to let the professional managers take over children) and poof you now have more TPS reports than you can shake a stick at while the company sinks into the swamp; but don't worry swamp sinking is an industry best practice.

    Oh and when the company finally sinks who gets the multi million dollar retention bonuses? The engineers or whatever core employees the company must have to survive? Nope the MBAs feather their nests with any money they can get their hands on. But don't worry, that nest feathering can be supported by 8 excellent white papers.

  54. Wii games by jlv · · Score: 1

    I didn't even know EA was involved in any of the Wii RockBand servers. So much for playing online with my brother and sister in-law.

  55. Re:This is true... So maybe a better question is . by CheeseSickle · · Score: 1

    As far as I know, Maxis didn't sell the Sims to EA. Maxis is a subsidiary of EA and has been since EA bought Maxis in 1997 (aprox. 3 years before The Sims was released), kinda hard to sell something to an entity that you're a part of.

  56. You can bet lots of the owners of these by Anonymous Coward · · Score: 0

    Games when the find out why they cant play their game will never buy a game from them again.

  57. It's GameSpy by ildon · · Score: 1

    Most of these games are being shut down because they relied on GameSpy's master servers and matchmaking systems, which are finally being shut down. A lot of these servers are actually fairly simple, and new master servers could be set up, but most of these games are also 10+ years old and it's not seen as worth the effort. I don't know much about the other games, but I'm fairly sure the Battlefield games all can still be played online if you know the address of the server you're trying to connect to.

    1. Re:It's GameSpy by Anonymous Coward · · Score: 0

      When Wolfenstein: Enemy Territory was dropped by Punkbuster, that killed many of the servers. There are patched binaries for a new master server, but there are not as many players before support was dropped.

  58. why not just a binary? by kick6 · · Score: 1

    Everyone wants them to open source the server code, but that's unlikely. They're EA. Would everyone be happy with a server binary? Seems like a middle-ground option..

    1. Re:why not just a binary? by mark-t · · Score: 1

      I wouldn't be surprised if the server binary probably runs on a unix server of some flavor.

  59. Re:If you're on Slashdot, you should know better.. by mark-t · · Score: 1

    Starflight (both the original and sequel) was EA, and it was awesome.

    Quite a bit more recent than PCS.

  60. Well, it is EA... by Anonymous Coward · · Score: 0

    ...what exactly where you expecting? Shitty business practices is what they do.

    It should be mandated by law that games which hit EOL should have their server binaries released to the public.

  61. Re:If you're on Slashdot, you should know better.. by shutdown+-p+now · · Score: 1

    Some games were not made by EA originally, but were acquired by it later - sometimes much later. Both NWN titles, for example.

    Also, while many games are fun, some are unique. NWN, for example, is unique in allowing people to build extensive worlds to host their own "mini-MMO" experience in, and in providing a DM client for human-guided roleplaying experience.

  62. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  63. bring back Motor City Online!! by Anonymous Coward · · Score: 0

    bring back Motor City Online!!

  64. bnetd by tepples · · Score: 1

    I do not need some special "right" to host a game using my own equipment; that's absurd.

    The holding in the bnetd case was absurd by your definition, but it's the law.

  65. Copyright by tepples · · Score: 1

    I'm not sure why people think games and software are special in this regard.

    Unlike physical goods, copies of works of authorship in digital form must be copied into a computer's memory before being used, and copyright law gives a work's author the exclusive right to authorize the making of such copies. Besides, warranties expire after several years.

    1. Re:Copyright by Curunir_wolf · · Score: 1

      I'm not sure why people think games and software are special in this regard.

      Unlike physical goods, copies of works of authorship in digital form must be copied into a computer's memory before being used, and copyright law gives a work's author the exclusive right to authorize the making of such copies. Besides, warranties expire after several years.

      That's irrelevant. A crappy game is a crappy game, buyer beware. But if the game is so DRM'd and requires an active service that goes belly-up so the game isn't even playable - why does everybody think the distributor gets to keep the money just because you "broke the seal" to find out you can't play the game?

      Let's say I buy a car, and I drive it until it needs gas, but I find out that it takes a special patented fuel that has been discontinued by dealer's filling stations. You're saying I can't demand a refund because I've already driven the car, and you're FURTHER stating that I can't manufacture my own fuel for the car because that violates the manufacture's "intellectual property rights."

      That may be legal, but it's unconscionable and immoral.

      --
      "Somebody has to do something. It's just incredibly pathetic it has to be us."
      --- Jerry Garcia
    2. Re:Copyright by tepples · · Score: 1

      People put up with "legal yet unconscionable and immoral" because it's the only way that has been proven to deliver the production values that people demand of AAA video games, at least during a few years after first publication.

  66. Whose music do you play? by tepples · · Score: 1

    amuse myself instead by jamming with my friends

    Whose music do you play? If your own, how do you ensure you didn't make the same mistake as George Harrison (Bright Tunes v. Harrisongs, accidental copyright infringement)?

  67. Depreciation by tepples · · Score: 1

    If you expect a single up-front fee to cover the ongoing costs of an ongoing service in perpetuity, as opposed to an ongoing fee, I guess you become a "freetard" as soon as the depreciation of your copy of the game has completed.

  68. Re: damn EA .. i hate you by Anonymous Coward · · Score: 0

    agreed very cool idea... no mod points available so just a :-)

  69. Re:If you're on Slashdot, you should know better.. by tomlouie · · Score: 1

    Also: Seven Cities of Gold, and Music Construction Set.

  70. Private servers are alive and well by axl917 · · Score: 1

    Google for "Molten WoW", they rake in so much via donors that they can pay actual coders to work on the emu software. The gameplay isn't nearly as robust and they are a full expansion behind, but last I looked there were still ~20,000 people across a half-dozen servers.

  71. Work-Around by urgelt2 · · Score: 1

    I can't comment on the other games, but as an old-time Neverwinter Nights 1 player, I can say with certainty that players can still directly connect to a player-run server if they know the IP address. What we're losing is just the ability to connect randomly to people on a service. Random players hooking up for communal play doesn't really work out that well, if the truth be told. There are a lot of play styles, tons of different ideas about how to extract fun out of a game, varying levels of maturity. Not all are compatible. Best thing to do is to look for like-minded people on forums, or try one of the persistent servers who also announce their existence on forums.

  72. Not true by Anonymous Coward · · Score: 0

    There are very serious laws about information stealing. And that puts all your line of tought into the trash.

  73. Not always true by Anonymous Coward · · Score: 0

    A lot of people, myself included simply do not buy EA games anymore. I spend rougly 1200$ per year in games. And For already 4 years I refuse to spend a single penny in ANYTHING from EA.

    Not all gamers are idiots.