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Sony Overtakes Rival Nintendo In Console Sales

An anonymous reader writes "For the first time in eight years, Sony has overtaken Nintendo on the total number of game consoles sold. Sony sold 18.7 million consoles in the last financial year, compared to Nintendo sales of 16.3 million. Sony's PlayStation 4 has emerged as the bestselling 'new-gen' console. But demand for Nintendo's Wii U — with its touchscreen controller — has lagged far behind the original Wii, which was the most popular hardware of the last generation."

87 of 127 comments (clear)

  1. 3DS by Travis+Mansbridge · · Score: 4, Insightful

    It's worth noting that Nintendo's highest selling console is still the 3DS, with more units sold in 2013 than Wiis and Wii Us combined.

    1. Re:3DS by Travis+Mansbridge · · Score: 1

      Currently highest selling,* not historically. Dammit.

    2. Re:3DS by gl4ss · · Score: 2

      yeah so is the samsung galaxy s5 and the iphones consoles now too? I mean they got game titles that are grossing near the 1 billion mark...

      2ds is like 130 bucks though.

      anyway you can't sugar coat that Nintendo is getting hit financially for the last year but then again they can afford to be financially hit for 4-7 years more.

      --
      world was created 5 seconds before this post as it is.
    3. Re:3DS by _merlin · · Score: 5, Insightful

      It isn't even surprising that the Wii U isn't selling as well as the Wii did. They sold a lot of Wiis to people who don't buy games consoles. Those people will have gotten over the fad and won't be buying another games console. It's not that they're defecting to Sony or MS, they're just going back to their non-gaming ways.

    4. Re:3DS by DrXym · · Score: 3, Insightful
      The Wii U has lots of problems - it's underpowered, it's overpriced, it has a confusing name, it lacks 3rd party support and consumers have grown fed up with gimmicks. I expect a lot of people who already own a PS3 or 360 look at the Wii U and wonder what is the point of the thing for a handful of exclusive titles (and little else). Casuals probably think of the Wii gathering dust in the cupboard.

      Nintendo have to change their strategy, e.g. focus on the likes of China / India / Brazil where potentially they could carve out a larger market share. Or try doing a few cross platform games with some of their IP and see if its a viable revenue stream, e.g. a Pokemon game on tablets, or even an officially sanctioned emulator & store.

    5. Re:3DS by MitchDev · · Score: 1

      And for gamers, the Wii U, while it does have several Mario title, still doesn't have a Legend of Zelda game, or a Metroid, or a Pokemon, etc.

      It's missing most of the Nintendo Franchises that people buy a Nintendo brand console for. And now I've been hearing that Nintendo is already working on the Wii U's replacement console, looking bleak for the Wii U.

    6. Re:3DS by MitchDev · · Score: 1

      (I don't count LoZ:Windwaker as it's just an "HD" re-release of an older game)

    7. Re:3DS by DrXym · · Score: 1

      I agree XB1 isn't exactly intuitive and perhaps there is some confusion. However both XBox and Playstation have gone through several iterations so consumers are more likely to get the distinction than the Wii and Wii U.

    8. Re:3DS by _merlin · · Score: 2

      Nintendo went from always being stronger than the competitor's hardware (SNES was stronger than the Genesis, N64 was technically stronger than the PSX) to being the weakest on the market.

      That isn't really true. The SNES had a weaker CPU than the MegaDrive, but stronger graphics hardware to compensate. The N64 had strong CPU performance, but poor memory latency, very limited texture memory, and limited storage. The consoles back then had very different trade-offs.

      The gap between the Wii and the PS3/360 was big, and the gap between the Wii U and Xbone/PS4 is bigger.

      Yeah, but it's got to the point where consoles are powerful enough for most people. From the distance I sit from the display, I really don't care that Wii U games are often 720p upscaled, and there are enough polygons to get the job done. This wasn't the case in the GC/PS2/Xbox days.

    9. Re:3DS by lgw · · Score: 1

      I don't keep up with this stuff: does the Wii U play all the Wii titles? Or is it like the other two with no backwards compatibility?

      --
      Socialism: a lie told by totalitarians and believed by fools.
    10. Re:3DS by Anubis+IV · · Score: 1

      There's also an education issue at play. Calling it the "Wii U" is nice and all, but their primary customers are kinda clueless about gaming and don't understand that it's a new console.

      I was talking with someone yesterday who continues to be an avid Wii user, and she was talking about possibly buying the new MarioKart game for herself and some other friends who she used to live with. I asked if they had a Wii U or not, to which I got a "Wii U? Isn't that just a Wii?" response. I explained that it was an entirely new piece of hardware that would also need to be purchased in order to play the new games. It was the first she had heard of it.

      Of course, she also thought she'd need to borrow ("steal", to use her word) the game disc from her friends in order to get her save data for MarioKart Wii from their console to hers, so this is not exactly a technically savvy person, but that's par for the course with the majority of Wii customers. Nintendo needs to do a better job of educating their customers. In previous generations, they went for the sorts of customers that educated themselves on the topic. When they made something with mass market appeal, they attracted buyers who don't keep up to date, and many of them have no clue about this Wii U thing or why they need to spend hundreds of dollars to play new "Wii" games.

    11. Re:3DS by TechyImmigrant · · Score: 1

      >It isn't even surprising that the Wii U isn't selling as well as the Wii did. They sold a lot of Wiis to people who don't buy games consoles. Those people will have gotten over the fad and won't be buying another games console. It's not that they're defecting to Sony or MS, they're just going back to their non-gaming ways.

      No. Their kids grew up and these days they get their older kids PCs because they need them for school work.

      --
      I should use this sig to advertise my book ISBN-13 : 978-1501515132.
    12. Re:3DS by MitchDev · · Score: 1

      The few we've tried so far do. In fact the "Start Screen" changes to that of the Wii when you put in a Wii disc.

    13. Re:3DS by lgw · · Score: 1

      Neat. So are the classic Mario games etc available? (Weren't they downloads for the Wii, not discs?)

      --
      Socialism: a lie told by totalitarians and believed by fools.
    14. Re:3DS by ZombieBraintrust · · Score: 1

      ... and vegas puts all of that to shame with its slot machines and blackjack.
      but I do think phones are the future for mobile consoles. http://www.forbes.com/sites/tr... I would say Iphone is getting closer to console numbers. In the above artical they estimate mobile developers are making $21,000 a year on apple. ($6,000 a year on and Android). As the phones get better and the games get more complex those number will rise. Currently I don't think mobile could support all the developers and artists working in the console industry. If everything switched to mobile tommorow there would be huge layoffs.

    15. Re:3DS by MitchDev · · Score: 1

      There is also a TON of downloadable older games as well, going all the way back to NES games

    16. Re:3DS by camazotz · · Score: 1

      It isn't even surprising that the Wii U isn't selling as well as the Wii did. They sold a lot of Wiis to people who don't buy games consoles. Those people will have gotten over the fad and won't be buying another games console. It's not that they're defecting to Sony or MS, they're just going back to their non-gaming ways.

      It doesn't take much effort to figure out that if you bought a Wii for your 9 year old in 2007, then you'll be upgrading to an Xbox or Ps4 in 2014 for your 16 year old. This is not a static audience...and the Wii is looking very old now to new 9 year olds with their android tablets.

  2. That's why.... by ThePhilips · · Score: 3

    That's possibly why in Nintendo's Frankfrut am Main office, about 20% of employees were laid off.

    Oh the flip side of financial news.

    --
    All hope abandon ye who enter here.
    1. Re:That's why.... by ThePhilips · · Score: 2

      I'm not sure about the whole scope of the lay off, but many of the departed were translators and testers. Definitely not "paper pushers".

      (My office is near. Some people stopped showing up for the lunch breaks. Asked few other neighbors and learned that Nintendo in the location laid off 160 out of 600.)

      --
      All hope abandon ye who enter here.
  3. Re:ZOMG PANIC! by drcagn · · Score: 1

    Except the Wii U has been out for far longer than the PS4 has, so it's had a head start.

    --
    Scorta futuere amo!
  4. Bad marketing by st3v · · Score: 1

    I purchased almost every Nintendo console up until the Wii. I grew up on the original Nintendo and Super Nintendo. Stopped at the Wii.

    Nintendo's marketing after the Wii was not effective. They should fire whoever named the console, and especially since they named the follow up console "Wii U". I didn't even know that the Wii U was so much different & better than the Wii.

    Nintendo needs to wake up and smell the coffee. They should title their next console with "Nintendo" in it, to get all the nostalgic people back on. Or at least come up with a less silly name.

    1. Re: Bad marketing by randomErr · · Score: 2

      I think the root cause should be looked at why they have bad marketing. IMHO: the senior management staff is getting old an inflexible. Iwata can't even come to E3 because of health concerns. Nintendo as a whole is no longer flexible enough to meet market demands and users want. When have they release a good game where they truly innovate? It seems like all they want to do is farm out their game to child studio's and have them make just enough changes to sell s few copies. The Mario Kart is the perfect case. Its Nintendo's character riding around a track. From most early reviews its getting a mediocre review because there is nothing really ground breaking. If Nintendo really want to get serious then they need they really need to push the indy developer program again. They need to hire back the 10% of North America marketers they fired. Finally they need to come up with new marketing plan. Sega of America was in teh EXACT same place with the Genesis. What they did was work with SoJ and created a little game called Sonic the Hedge. Then they built a whole new marketing plan to get out of the old tired ways to the Genesis. Ha, to think Sega's history maybe what it takes to save Nintento>

      --
      You say things that offend me and I can deal with it. Can you?
    2. Re: Bad marketing by paintswithcolour · · Score: 2, Informative
      Where is it getting mediocre reviews?

      I don't own a Wii U or Mario Kart - but a quick glance at metacritic shows it getting reviews ranging from very good to amazing.

    3. Re:Bad marketing by DeKO · · Score: 2

      Nintendo's marketing after the Wii was not effective.

      I agree with this statement, but for a different reason. I have a Wii U and a 3DS, and none of the competitors'. Google knows that very well due to searches and through the websites I visit. Yet, I only see ads for the other systems, and PC games (my gaming laptop is more than 3 years old, so every "recent" game has to be on lowest settings to be playable... so I don't play on it).

      Maybe they are too full of themselves and think they don't need to make the effort? Maybe they don't really understand how to use the internet? My theory is that they didn't learn how to grow. The industry grew, the competitors came from companies that already knew how to grow, yet Nintendo still works centralizing everying in Kyoto with little human resources to manage a global market. Their strategy of disruption from the DS/Wii era went tot heir heads, now they think they can do it again on a whim (like their new "Quality of Life" strategy... heck, let me sync my Fit Meter with my phone or my 3DS, and make my data available on the web) whenever they get cornered.

    4. Re:Bad marketing by MitchDev · · Score: 1

      Nintendo know kids and families love them, so they only really worry about that market. The hardcore gamers who scoff at Nintendo's "kidified" experience are also a lot more vocal that housewives and 7 year olds and post a lot more about it online, so they get more "visibilty" that the folks who just play the games and don't spend most of their lives talking about about the games or praising what they like and scourging what they don't...

  5. Re:ZOMG PANIC! by Flytrap · · Score: 3, Insightful

    I think that it is worth noting that the sales comparison is not lifetime sales, but sales for 2013 only. So, Nintendo's 2012 sales would not have been included.

    The fact that the Wii U has been available for longer makes the PS4 2013 sales look even more lacklustre. All the consoles have their best sales immediately after launch (which is why having a good launch catalogue is critical). The Wii U was launched in late 2012, and it is unlikely that 2013 saw the kind of sales that it had in the first few months after launch. However, the PS4 was launched in 2013. So, when you compare sales data for 2013, you are comparing sales data of the latest and greatest that Sony has to offer with the sales performance of a console that most had already panned as being not worth the purchase.

  6. Re:ZOMG PANIC! by Holammer · · Score: 1

    Even if Mario Kart sells well and gets some machines off the shelf, it's not like 3rd party developers will experience a moment of epiphany and line up up to produce exclusive triple A titles for the system. Where did this 'wunderwaffe' type of thinking come from?

    I can't imagine some soulless CEO of EA slamming his desk, denouncing Sony/MS and rushing over to Japan to give Iwata a teary-eyed congratulatory blowjob because MK8 sold so well.

  7. Re:ZOMG PANIC! by jareth-0205 · · Score: 1

    The fact that the Wii U has been available for longer makes the PS4 2013 sales look even more lacklustre. All the consoles have their best sales immediately after launch (which is why having a good launch catalogue is critical).

    I don't think that's true, certainly not from this data:

    http://www.economist.com/blogs...

    By now you would expect Wii U to be into its stride, with a good catalogue and selling many consoles whereas PS4 is earlier in its cycle. (It's also higher priced, so you wouldn't expect it to sell as many units). Wii U is struggling when it should be doing well.

  8. Re:ZOMG PANIC! by Narishma · · Score: 3, Informative

    That makes absolutely no sense. The PS4 has had the best console launch of all time. It only took it 3 or 4 months (with major supply issues) to sell what the WiiU did in 1 and a half year, and is now comfortably in the lead.

    --
    Mada mada dane.
  9. Re:ZOMG PANIC! by stealth_finger · · Score: 2

    ...and it might still have time to beat PlayStation 4 if the next Mario Kart makes people actually buy it...

    This is what's wrong with Nintendo. Oh we'll put out another Maro Kart, then it'll be Super Smash Bros, then Zelda or Maria, then the other one, then back to start. They might throw a Metroid in there to spice things up now and again. They need a whole load more third party games not more of the same first party.

    --
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  10. Re:ZOMG PANIC! by guises · · Score: 1

    "Failure" is past-tense. No one considers it to be a failure, many people think that it will be a failure. Though the bulk of these are internet fanboys...

    It's too bad since it's easily the best of the current generation, in my opinion. No ads, no upselling, no spy camera, etc. Just a good, small, quiet, game console that I can play without a TV.

  11. Re:ZOMG PANIC! by blackraven14250 · · Score: 1

    with a good catalogue

    You mention something that isn't true. The Wii U different from other consoles - Nintendo relies almost entirely on first party development to sell consoles. Their biggest franchises, like Smash Bros. and Mario Kart, haven't even released yet. Their first year was almost entirely devoid of new releases from their franchises barring Mario. The Wii U obviously hasn't hit its' stride - but the reason is the wait for those killer games to provide the momentum for the console, not the other way around as what typically happens with Microsoft and Sony.

  12. Re:ZOMG PANIC! by Anonymous Coward · · Score: 1

    They need a whole load more third party games not more of the same first party.

    No, that is what YOU want.
    Clearly Nintendo just needs to release a new Mario game and they magically beat everyone else.
    Nintendo have a slightly different target audience than the other consoles. They are a bit more like the Disney of gaming. It doesn't really matter that every title is pretty much the same as the last. They still have the large group of casual gamers together with a large bunch of the dedicated fans.

  13. Re:I used a wii console by _merlin · · Score: 1

    Yeah, well I used a Wii U console and then I got laid; my dick definitely didn't fall off. I guess that means the Wii U solves the major issue you encountered with the Wii. Did you manage to get your dick reattached? If you did, I can assure you the Wii U is safe to use. And if you didn't, then I guess it really doesn't matter which console you use.

  14. Re:ZOMG PANIC! by CastrTroy · · Score: 1

    As long as Nintendo doesn't lose money on the hardware, I don't see a problem with them selling the console so that people can play 4 or 5 different games. I only had about 8 games for my original Nintendo because they were expensive. In reality I probably played about 4 of them 80% of the time. I have a Wii now and have got countless hours of entertainment out of around 4 games. I've heard a lot of good stuff about Mario Kart 8 and I will probably buy a Wii U.

    --

    Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
  15. Not just that by Sycraft-fu · · Score: 4, Insightful

    But both are gimmick based. The Wii's gimmick was the motion controller. That interested a lot of people, they thought it looked really neat and wanted to try it. Of course you discovered that it wasn't quite as cool as it first seemed, and many games really didn't play that well with it, but it drove console sales pretty well. People liked the gimmick and wanted in, so that sold a lot of consoles at least initially.

    However gimmicks are fickle things, and there's no guarantee of what people will be interested in. The Wii U's gimmick is a tablet. That just isn't working out. People aren't that interested. Makes sense, since most people who wish to have a tablet already have one in another form and a game console with a tablet isn't all that interesting.

    It also made the price less attractive. That tablet isn't trivial cost wise, so Nintendo couldn't be quite as low priced. That was something else that helped the Wii. It was low cost enough compared to the other two to be interesting to people who didn't want to spend as much, as well as people to get it as an "and a" console in addition to whatever other one they liked. The Wii U wasn't quite as price competitive and so didn't see as much of that.

    Basically Nintendo got lucky with the Wii. It was the right gimmick at the right time to catch on and sell a ton. This time around, they missed big time.

    1. Re:Not just that by _merlin · · Score: 2, Insightful

      I dunno. The gamepad makes a some things far easier. The remake of Zelda: Wind Waker makes very good use of it for the maps. Sailing is so much easier when you can look down at the map and up at the view (kind of like sailing a real boat). Team management mode in FIFA13 is far easier to work on a touchscreen than with a controller. It's also very, very good for navigating menus, text input and all that stuff that's normally painful with a controller.

      A lot of the games are moving to more traditional control schemes than they had on the Wii. The touchscreen isn't really used for much in Mario Kart 8, and the Mario platformer plays far better on a traditional controller than with motion controls. At the same time there are still games that depend on Wiimote control, like Wii Party U. Perhaps it's all just a scam to sell more controllers - I'm up to two pro controllers, two Wiimotes and the touchscreen. Yes, I can now host a 5-player game of FIFA 13, but it's expensive buying all that crap.

    2. Re:Not just that by P-niiice · · Score: 1

      Exactly. the wii was a fad console, which made a killing on sales, but they weren't the kind of gamers who continually paly the system and buy new games. With Micorsoft and Sony around though, that may be the best console-selling strategy for them. The alternative is going the Sega route. They'd make a killing that way.

    3. Re:Not just that by drakaan · · Score: 2

      We bought ours because of the titles...all of the gamers in my family are fans of the various Mario titles, and those were great on the Wii. The controller worked well and let you do things easily that would have been hard without the ability to point at stuff with the controller or shake it, etc.

      The console had some big problems, though...most notably no real online community, a lack of HDMI support, not enough graphics processing power, and a shitty disc drive that failed in two units we owned, even though we treated the units pretty carefully. At the price they were charging for the original Wii, I could deal with all of it.

      We have a pair of Xbox 360's that mainly get used for multiplayer shooters. I'm fine with that. I'd really love to play Mario Kart 8 with the family, but not at the price they want to charge for the Wii U...it's a system refresh with a new controller that I'm not interested in, not because it's not a decent console, but because it's not enough of an improvement to be worth the extra cash.

      --
      "Murphy was an optimist" - O'Toole's commentary on Murphy's Law
    4. Re:Not just that by MacTO · · Score: 1

      I suspect that the gamepad has two issues. The first is that it is a more traditional gaming setup. Yes, it has the gimmick of the screen and it does have motion sensors. On the other hand, it is very much a sit-down and play type controller. So while it does offer new forms of interaction for a home game console, it doesn't offer anything beyond a handheld game console. For the casual gamer who doesn't care about analog sticks, d-pads, and buttons, it doesn't offer anything beyond a smartphone or tablet either. (Indeed, it offers a great deal less. It is less portable, more cumbersome, and harder to buy games for.)

      So you have something that may appeal to more traditional players, but it is in a low-end console (compared to the current generation). On top of that, the controller is driving up the price of that console quite significantly. Instead of having a low end console at half the price of its competitors, you have a low end console at 3/4ths the price of its competitors. Is it any wonder why it is a hard sell?

    5. Re:Not just that by MitchDev · · Score: 2

      Mario Kart 8 is intolerable on a Wiimote.

      Works great on the Pad, and I may finally be able to convince my wife we need a Pro Controller for MK8 at least :)

    6. Re:Not just that by _merlin · · Score: 1

      Mario Kart 8 is intolerable on a Wiimote.

      It's fine on a Wiimote plus Nunchuck: stick to steer/glide, Nunchuck buttons for item/horn and rear view, Wiimote buttons for accelerate/brake/drift. The only thing you lose over a pro controller is analog accelerate/brake with the second analog stick, but who bothers with that anyway?

    7. Re:Not just that by dsonen · · Score: 1

      You can use the Wiimote without a nunchuk and still play without motion controls.

    8. Re:Not just that by Frobnicator · · Score: 1

      So you have something that may appeal to more traditional players, but it is in a low-end console (compared to the current generation). On top of that, the controller is driving up the price of that console quite significantly. Instead of having a low end console at half the price of its competitors, you have a low end console at 3/4ths the price of its competitors. Is it any wonder why it is a hard sell?

      Except that it is still cheaper to manufacture than either the PS4 or XBox One.

      Although the manufacturing contracts and specific details are not known, the estimate is that Wii U hardware is currently roughly net positive $350M. The XBox One hardware is approximately net loss of $350M, and the PS4 is approximately net loss of $750M. Sony and Microsoft are hoping losses will be recovered with software and online subscription fees to recover the losses, but Nintendo doesn't really need it since it is just extra profit.

      So even though by count the two devices are tied, the Wii U is over a half billion ahead of XBox One, and a billion more than the PS4.

      Again: Hardware sales are tied, but Nintendo has a BILLION dollars more in net funding from race.

      When you are making a profit on every unit and your competitor is making a loss on every unit, why would you object very much when the competitor takes the lead on number of units?

      --
      //TODO: Think of witty sig statement
    9. Re: Not just that by jader3rd · · Score: 1

      I think it's more that we accepted that the motion control gimmick was first Gen, and expected the Wii 2, to have better motion control support. When it didn't, that blew away any reason to get a more expensive Wii.

    10. Re:Not just that by djrobxx · · Score: 1

      The Wii controller was a bit better than a gimmick. It re-introduced the light gun in a way that works on modern plasma and LCD TVs, and in a way that can be part of a more elaborate control system. People loved the Zapper on the NES, but the games were pretty shallow because all you could do is pull the trigger.

      If you played Metroid Prime with the Gamecube, and then the remade Wii version with the Wii controller, you'll find the Wii controller version is unquestionably better for the gaming experience, because you can aim and shoot at the enemies, instead of fighting with an auto-targeting system. Of course, this is meaningless with the Wii-U's controller, which is a regular game pad with a screen, which is not a new concept - the Dreamcast had something similar. Fortunately games can still use the original Wii controllers.

      I was excited to get a HD Nintendo console, but so far the experience ha fallen flat. The key Nintendo franchise games have not materialized. I have no interest in playing the old Wind Waker game again. I want a new Zelda or Metroid title.
       

    11. Re:Not just that by JonBoy47 · · Score: 1

      The Wii was able to exploit a perfect storm of marketing. The novel motion controls garnered a lot of media buzz, and it certainly helped that it launched at half the price of the then new PS3 and XBox 360, while including a pack-in game, which made it a more convenient "single purchase" holiday gift. It's graphical shortcomings were excusable, at least for the first three or four years, given the low cost, novelty of motion controls, and the low market penetration of HDTV's at the time of its launch.

      Nintendo followed this up with the Wii U, with the Gamepad as the new hook. Unlike the masterful job they did with the Wii, Nintendo failed to effectively convey to customers how the Gamepad works, how it is used in game play, and that it is part of a bundle that also includes an entirely new game console, rather than an add-on for the original Wii. The Gamepad also boosted the manufacturing price. Given Nintendo's insistence that the console itself not sell at a per-unit loss, the resultant retail price negated much of the price advantage the Wii had enjoyed at launch.

      Unfortunately, unlike Microsoft, who was able to realize an instant $100 price cut by simply jettisoning the white elephant Kinect, the Gamepad is so tightly integrated that releasing a lower cost Wii U bundle with a Pro Controller in lieu of the Gamepad most likely isn't a viable option. Fortunately, Mario Kart 8 sold 1.2 million copies in its first weekend. The (anecdotal) fact that none of the dozen or so Gamestop's within a 20 mile radius of my house have them in stock also bodes well, I think.

    12. Re:Not just that by MBGMorden · · Score: 1

      When you are making a profit on every unit and your competitor is making a loss on every unit, why would you object very much when the competitor takes the lead on number of units?

      It depends. You allude to the big picture but never step back and take a look at it. Sony and Microsoft typically have taken a loss on the consoles specifically because they DO make a lot of money on games sales.

      So if when the numbers are tallied MS and/or Sony are coming in higher net positive, then their strategy is still working better.

      --
      "People who think they know everything are very annoying to those of us who do."-Mark Twain
    13. Re:Not just that by Richy_T · · Score: 1

      Don't forget battery life also. Abysmal.

    14. Re:Not just that by Frobnicator · · Score: 2

      You allude to the big picture but never step back and take a look at it. Sony and Microsoft typically have taken a loss on the consoles specifically because they DO make a lot of money on games sales.

      Ultimately all of them will make a lot of money. I never claimed they wouldn't.

      As a game developer professionally, I love the competition. I want lots of game consoles. Since we're cross platform, I want all of them to have as many sales as they can. That's the good part for me and for everyone.

      Last generation both Sony and Microsoft had a net loss on hardware sales that they never recouped in hardware. They took (and continue to take) profits from online subscriptions and other licensing.

      Nintendo made more money than either of them, but all of them were profitable. Nintendo is still on track to make more money than Sony (but probably not Microsoft) because both Sony and Microsoft again decided to take a huge loss on hardware sales.

      --
      //TODO: Think of witty sig statement
    15. Re:Not just that by Anonymous Coward · · Score: 1

      So you have something that may appeal to more traditional players, but it is in a low-end console (compared to the current generation). On top of that, the controller is driving up the price of that console quite significantly. Instead of having a low end console at half the price of its competitors, you have a low end console at 3/4ths the price of its competitors. Is it any wonder why it is a hard sell?

      Except that it is still cheaper to manufacture than either the PS4 or XBox One.

      Although the manufacturing contracts and specific details are not known, the estimate is that Wii U hardware is currently roughly net positive $350M. The XBox One hardware is approximately net loss of $350M, and the PS4 is approximately net loss of $750M. Sony and Microsoft are hoping losses will be recovered with software and online subscription fees to recover the losses, but Nintendo doesn't really need it since it is just extra profit.

      So even though by count the two devices are tied, the Wii U is over a half billion ahead of XBox One, and a billion more than the PS4.

      Again: Hardware sales are tied, but Nintendo has a BILLION dollars more in net funding from race.

      When you are making a profit on every unit and your competitor is making a loss on every unit, why would you object very much when the competitor takes the lead on number of units?

      You might want to reign in that enthusiasm there. Nintendo has effectively called the WiiU a failure and isn't going to do anymore big games for it (beyond the current crop already in development). You're only counting the per console cost, what about R&D and the massive PR to get developers on board? They finally managed to get some good 3rd party studios on board seriously this time and still screwed the pooch. Guess how easy that's going to make it next time...

      Nintendo's living room strategy is in peril and they know it. The WiiU is a failure by their own admission, to the point they don't even think it's worth putting any more games out for it past first quarter of 2015. Since their replacement isn't due to until 2016 that means there's basically nothing worth buying for a year or more that isn't a handheld title...

      The last console gen was 7 years for MS and Sony, those big losses are made up over time. Gears of War alone (although it was an Epic game franchise) raked in over 1 billion over the life of XBox 360, Halo did the same (not sure if that includes XBox Halo sales or not). Sony and MS are positioning themselves as living room media portals this gen and this might just be the gen where it takes hold. That means they may get a slice of a lot fo entertainment (Netflix, HBO, ESPN, etc.).

      Nintendo isn't ready to die, their warchest is too big, but if their position in the living room fails, they may be eventually destined for the same fate as Sega outside of handheld (and we have yet to see the final body count on the whole mobile device front).

      Nintendo is NOT ahead in this race, let's be realistic here. They're struggling badly in one market and their other market may be in imminent peril from mobile.

    16. Re:Not just that by drsquare · · Score: 1

      Haven't you got the memo? Nintendo is losing money now. Sony's console division is profitable.

  16. Re:ZOMG PANIC! by _merlin · · Score: 2

    I've got a Wii U, and one of the most fun games for playing in a group is an EA title: FIFA 13. Up to five players, cooperative or competitive, all the leagues and players, recognisable faces. What's not to like? Seriously it's great, and the retailer threw it in as a freebie with the console, along with the pack-in Mario/Luigi platformers.

    I've got Mario Kart 8 already. It's a lot simpler and more approachable than some of the previous titles (e.g. Mario Kart DS had a far steeper learning curve) - it feels more like the arcade Mario Kart games than previous console titles. It also defaults to more traditional controls than the Wii incarnation. It's very approachable for casual gamers. My wife and my mum absolutely love it.

    Will it be enough to sell consoles? It'll probably sell a few, but on its own it won't make or break the platform - Nintendo needs to follow it up. They need a great Super Smash Bros, a Metroid, a Zelda, and maybe an F-Zero or Star Fox. It's either going to be a great time to have a Wii U as the hit parade arrives, or a disappointing time as ti fails to materialise.

  17. Re:ZOMG PANIC! by Anonymous Coward · · Score: 1

    Although they do have more 3rd party developers, Sony and Microsoft also depend upon the same rehashed thing over and over. The major games are one FPS after another with the only thing changing being the theater where the battle or special ops is being carried out, or yet another EA-like sports game with (except for updated rosters) minor changes between versions (do you really think FIFA 14 is so much different than 13, or 12, or ...?).

    The difference with Nintendo is, like the other guy made a good point about, is that they are more like the Disney of game consoles, and that is not necessarily a bad thing. People who deride Nintendo because they aren't "hardcore" are fooling themselves. In my opinion, the main purpose for a game system is to be fun for the person playing, and Nintendo figured that out a long time ago. Gameplay trumps everything. The "hardcore" gamers can ramble on all they want about GPU clock speeds and refresh rates, but they come off sounding like the Monster cable audiophiles, and if all they care about is the next incremental update to Call Of Duty or whatever, then fine, but I don't see how all that extra art work and story line (though usually well done) makes it more hardcore when the basic gameplay is the same as the previous three generations.

  18. Re:ZOMG PANIC! by DrXym · · Score: 1

    The Wii U has good games. The problem is there are few of them because 3rd parties are ignoring the platform. It hasn't sold enough to make games profitable, lacks much storage for DLC or other revenue generators and there is little love lost between them and Nintendo to begin with. I doubt Mario Kart 8 will turn things around either though it might allow them to clear some of their stock and stabilise things a bit.

  19. That comparison is rather silly by damn_registrars · · Score: 1

    The Wii U is a year older and targets a different audience.

    --
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  20. Re:ZOMG PANIC! by jareth-0205 · · Score: 2

    Doesn't that make it even worse then? That Nintendo are responsible for making their console attractive... and they haven't yet, 18 months into its life. All the while they're losing ground to the more technically advanced competitors.

  21. Re:ZOMG PANIC! by DrXym · · Score: 3, Insightful
    When the Wii launched, people lost their collective minds trying to obtain one. Stock was extremely limited and it was sold out everywhere despite being a glorified Gamecube with a gimmick controller. That's the power of a good launch.

    The Wii U landed with a thud which wasn't helped by requiring a day-0 5GB patch. It had about 6 months to turn things around before the next-gen hype train started and it couldn't do it. At this point nothing short of a massive price drop, heavy promotion and money hats to 3rd parties could reinvigorate the platform in the West. Perhaps they should focus their attentions elsewhere.

  22. Re:ZOMG PANIC! by DrXym · · Score: 1

    Even if Mario Kart 8 sold bucket loads, it would take 6-12 months for 3rd party games to turn up (what with all the porting, qa, marketing etc.) and sales could slump as fast in the meantime. Besides which I'm sure 3rd parties know as well as anyone that good sales of Mario Kart does not mean good sales of FIFA 15, AC V or whatever. After all the Wii had very impressive hardware sales and 3rd parties were still reduced to selling shovelware because the money wasn't in it to aim any higher.

  23. Who bought them anyway? by Torp · · Score: 1

    Wii may have few interesting games, but there are almost no titles for the PS4 either. The sweet spot to buy a PS4 will be next year, or when you'll hopefully have something to play on it.

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    1. Re:Who bought them anyway? by BisuDagger · · Score: 2

      The PS4 has Transistor( a ridiculously addicting rpg) and Mercenary Kings (Contra & Metal Slug type game). That alone is worth having the PS4 and should tide you over until the next group of indy games roll out. Major titles will become more available in 2015, but the PSN/Indy scene is going to be killing it in 2014.

    2. Re:Who bought them anyway? by Torp · · Score: 1

      But most of the indies are also on PC, so why spend extra on another console?
      Not to mention my backlog of ps3 games ;)
      You can keep your PS4, I'll wait.

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    3. Re:Who bought them anyway? by tepples · · Score: 1

      But most of the indies are also on PC, so why spend extra on another console?

      To have something interesting to play when your friends visit your home.

    4. Re:Who bought them anyway? by VGPowerlord · · Score: 1

      Bad examples. Transistor and Mercenary Kings are both on Steam, as is pretty much every indie game of consequence. In fact, what most indie developers are learning is that they get more sales on Steam than they ever did on the consoles - and Steam will allow them to support their games past release without placing stupid restrictions on it.

      This is one of the reasons I don't plan on buying any current gen consoles.

      Not only that, but on the WiiU front, Nintendo has released the first game I might actually be interested in for the WiiU, but I'm not about to shell out a bunch of money just for one game.

      To add to this, the WiiU's other big upcoming title (Smash Bros.) is also going to be on the 3DS... which nearly all my friends already have. As opposed to the two of them who have WiiU consoles.

      --
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    5. Re:Who bought them anyway? by tepples · · Score: 1

      Thank you for the recommendations; I've added them to a list that I'm keeping. But Aqualung812 thinks the co-optimus list might not be extensive enough, and not everyone feels like buying a second gaming PC for the TV room.

    6. Re:Who bought them anyway? by ZombieBraintrust · · Score: 1

      I think they may get more "sales" but less revenue. http://www.joystiq.com/2013/05... In the above some of the delelopers made more money on psn because they sold more games at full price. I think there may be a bit of an Apple/Android effect going on. Where console gamers are more willing to spend money than steam gamers. (generalization as many steam users are console users)

  24. Re:ZOMG PANIC! by captjc · · Score: 2

    Tell me about it, The Wii sold gangbusters and still no serious developer wanted to touch it. It practically had only first party games and tons of shovelware. Guess what, nobody bought the shovelware. On any other console, publishers would have said, "we are putting out crappy games that no one is buying" but because it is a Nintendo console, they just say, "See, no one buys games on a Nintendo console!" I am convinced that Nintendo could have a 99% market penetration and still no publisher would want to make anything other than the cheapest, crappiest, as-little-effort-as-possible game and then bitch that nobody wants their crap.

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  25. Different genres by tepples · · Score: 2

    Phones and tablets play different games. Console games rely on directional input, with a joystick and discrete action buttons. "Mobile" games, on the other hand, use a completely flat sheet of glass as the primary means of input, which is fine for single-button or point-and-click games but not so good for, say, a fighting game or a platformer with any sort of exploration element without a clip-on Bluetooth gamepad that I've never actually seen in use.

    In terms of user freedom and flexibility, Android is like a PC and iOS is somewhere in the middle.

  26. Re:ZOMG PANIC! by Anonymous Coward · · Score: 5, Interesting

    Yes, a real failure - 16.3 million, vs. 18.7 million. Definitely a complete flop. Write them off now.

    Like you, I think that the Wii U is easily the best of the current generation. Easily. Why? When I get home, my wife and three daughters will be playing Mario Kart, Wii U Party, Nintendo Land, or Just Dance on any other day. Only one of those can be played on another console. On any given day, my youngest daughter will win some of these games (without anyone letting her). There is no first-person shooter, real sports game, or real racing game, that any of them are interested in. And if one of my daughters is playing Wind Waker, and my wife wants to watch TV, then my daughter just switches to the pad, and puts on the headphones. And we bought it because we KNOW there is going to be a Pikmin, a Smash Bros, a Mario, a Mario Kart, a Wario Ware, and hopefully a Zelda and Metroid in the pipeline. And in HD, they will look sensational (as Pikmin, Wind Waker, MK8, 3D World already do).

    Every now and then, I would prefer to play some mega-shootin', zombie-killin', big boss fightin' titles. However I'm the only one in the house that would enjoy them. But if I wanted, I can go pick up COD, or Batman. Even Watch Dogs and Bayonetta are on the way. That's options for me too - if I don't feel like playing MK8 or Pikmin (which is rare). That's a bonus.

    There are millions of households like this. The other console makers haven't QUITE caught on yet. Bless 'em, I'm sure they will one day! :)

    The other consoles are great. Second Son on the PS4, Titanfall on the 'Bone, looking and playing brilliantly. The Wii U is better, in my opinion, and also cheaper.

  27. A competition that is dying by JasterBobaMereel · · Score: 1

    The 3DS is outselling both of these ...

    Smartphones out sell all of these and make more money and sell more games

    The console market is now for gamers only, the Wii was the last console bought by non-gamer

    --
    Puteulanus fenestra mortis
    1. Re:A competition that is dying by MitchDev · · Score: 1

      Smart phone and tablet games also tend to be much shallower...

  28. Re:ZOMG PANIC! by Jason+Levine · · Score: 1

    Actually, Mario Kart 8 for the WiiU was just released at the end of May. (It obviously wouldn't factor into those WiiU sales figures, though.)

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  29. Re:ZOMG PANIC! by i+kan+reed · · Score: 2

    like [...] Mario Kart, haven't even released

    That one has. It's not even a particularly amazing entry in the series, though it has its moments. Nintendo's main source of innovation has been "same series, same plot, new mechanics", and cart racers, at least, seem to be very low on ideas for new mechanics.

  30. Re:ZOMG PANIC! by MitchDev · · Score: 1

    No, I think the market is speaking to that and that's why Nintendo is stumbling over itself right now.

  31. Re:ZOMG PANIC! by Ralph+Wiggam · · Score: 2

    At this point nothing short of a massive price drop, heavy promotion and money hats to 3rd parties could reinvigorate the platform in the West. Perhaps they should focus their attentions elsewhere.

    I have read that Nintendo wants to cut the price but can't. The touchscreen pad apparently costs them just as much to produce now as it did at launch.

    When the Wii was $250 and the PS3 was $500, that was a real price difference. Now the Wii U is $300 and the PS4 is $400. People are overwhelmingly choosing to spend the hundred bucks to get a much more powerful console with immensely better 3rd party support.

  32. Re:ZOMG PANIC! by VGPowerlord · · Score: 1

    I think that it is worth noting that the sales comparison is not lifetime sales, but sales for 2013 only. So, Nintendo's 2012 sales would not have been included.

    The fact that the Wii U has been available for longer makes the PS4 2013 sales look even more lacklustre. All the consoles have their best sales immediately after launch (which is why having a good launch catalogue is critical). The Wii U was launched in late 2012, and it is unlikely that 2013 saw the kind of sales that it had in the first few months after launch. However, the PS4 was launched in 2013. So, when you compare sales data for 2013, you are comparing sales data of the latest and greatest that Sony has to offer with the sales performance of a console that most had already panned as being not worth the purchase.

    You realize that the PS4 was only out for the last 6 weeks of 2013 in North America and last 5 weeks in Europe? And wasn't out in Japan until February 2014?

    --
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  33. Re:ZOMG PANIC! by DrXym · · Score: 2

    If I can buy a 7" tablet for $30 (and I can) then I'm not sure what Nintendo's excuse for their controller costing so much. I wouldn't put the bill of materials of their entire system to be more than $120. There should be at least some latitude to cut the price more than they have, particularly if the supply chain is filled with surplus stock.

  34. wii... previous generation? by csumpi · · Score: 1

    the wii part of the previous generation of consoles? as in ps3 and xbox360?

    no way. i'd put it in the ps2/original xbox league, with a useless gimmick controller. and probably even that's a stretch.

    .

  35. The Wii ones are growing up... by David_Hart · · Score: 1

    Kids who started out on the Wii, say 5 to 10 year olds, are now in their teens (Wii was released in 2006). They have moved on to the Xbox One and the PS4.

  36. Market by DarthVain · · Score: 1

    The Nintendo and Sony aren't really in the same console market.

    Is the real story here, that Microsoft bungled the Xbox One console launch so horribly that it drove users to the PS4, giving them enhanced sales?

  37. Re:ZOMG PANIC! by Ralph+Wiggam · · Score: 1

    Some articles from 2012 list of the bill of materials cost for the Wii U at $180. Add assembly, packaging, and shipping, and you're around $200.

    The other manufacturers make a lot of money from third party game licensing, so they can sell consoles at cost. Nintendo doesn't so they can't.

  38. The Wii ones are growing up... by Br'fin · · Score: 1

    You make it sound like there aren't any more kids growing into that 5-10 year range.

    My God! What have You done to all the children?

  39. Re:ZOMG PANIC! by DrXym · · Score: 1

    $180 at launch. One assumes that it would be cheaper than that now for a variety of reasons.

  40. Having to pay to try by tepples · · Score: 1
    An advantage of consoles over touch-screen devices is that brick-and-mortar stores typically have a display through which users can evaluate the control scheme of at least one popular console game without having to pay just to try it. Case in point: Pixeline and the Jungle Treasure. I installed the free version on my first-generation Nexus 7 tablet, with the intent of buying the full version if I can stand the controls, and I kept missing jumps because I kept ending up pressing outside the area that the game recognizes.

    [touch input] is fine for single-button or point-and-click games

    Bard's Tale, [...] Final Fantasy IV/V/VI, Pocket RPG and numerous ScummVM supported adventure games

    RPGs and ScummVM adventure games are turn-based and easier to redesign as "point-and-click games", which I already mentioned work well on a touch-only device.

    But you are correct that I fail to imagine how the control scheme for Mega Man or Castlevania would be usefully redesigned for a touch screen. Would you please help explain how these games work? Among these games, which have a freeware subset that I could evaluate before replying further to you? I looked for Riptide GP, Another World, Double Dragon, R-Type, and NBA Jam on Google Play Store, but I failed to find a "lite" or "free" version of any of these five. Are Slashdot users typically expected to have to pay $14.95 to reply to a comment? But I do plan to try "AirAttack HD Lite" tonight after work.

  41. Re:ZOMG PANIC! by Ralph+Wiggam · · Score: 1

    I have read that their problem is that the price is *not* getting cheaper. The global demand for that kind of touchscreen is very high.

  42. Now I understand AirAttack HD by tepples · · Score: 1

    I tried the freeware version of AirAttack HD. It treats the touch screen as a trackpad, which ends up very effective for a scrolling shmup that auto-fires. I imagine that other shooters originally designed for a trackball, such as Centipede, would translate similarly well. I'm just curious about games originally made for a joystick. Do any of the other games you mention have a freeware subset, so I can see how developers have handled those genres?

  43. Re:ZOMG PANIC! by drcagn · · Score: 1

    For old school resistive touchscreens? I don't think so...

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