Was Watch Dogs For PC Handicapped On Purpose?
Advocatus Diaboli writes: Many PC gamers were disappointed that Ubisoft's latest AAA game, Watch_Dogs, did not look as nice as when displayed at E3 in 2012. But this week a modder discovered that code to improve the game's graphics on the PC is still buried within the released game, and can be turned back on without difficulty or performance hits. Ubisoft has yet to answer whether (or why) their PC release was deliberately handicapped. Gaming commentator Total Biscuit has a video explaining the controversy.
Nuff said.
Really?
Also... AAA? define.
They found a way to mess up the roads in chicago so why even they to max out on the pc when you just need to do the min to get the game out.
Why is this even a question? The PC version included the "Uplay" launcher/malware/crash utility.
They probably got paid off or threatened by console makers.
Play the game for 5 minutes with the depth of field effect and you will see why that was disabled; the game is unplayable that way. As for the other stuff; no idea.
Apparently they will do the same to Far Cry 4, specifically this article from Forbes about that subject.
Oh, and that update on Alex Hutchinson's Twitter response? Bollocks.
They were probably planning to charge players $50 to activate this 'DLC'.
But not for any nefarious reasons. The depth of field effect, in particular, messes with the gameplay in unexpected ways. Stuff like not being able to find a camera easily because it's more than 20 feet away and blurred out. Or when you're in a gunfight and everyone not right next to you are blurred out. That kind of thing. It's great for screenshots, and very tightly-controlled situations, but I wasn't impressed with how it felt in terms of gameplay.
All through the almost 2 solid years of following the game, the developers made it clear they intended ALL game features to be consistent across platforms; in fact, one of the last videos they released prior to the game hitting the market was to explain that the only real difference between versions would be graphics quality and population density (ie, the new consoles would have more peds/cars drawn in one place then the previous gen consoles).
Now, I haven't played it on anything but PS3, but one feature from the pre-release advertising is decidedly not in the PS3 version of the game: Team Hacking.
See, in the videos, they showed a multiplayer mode where two teams of four people were tasked with finding a certain item and hacking it before the other team could; the devs even played a demo game to show off the mode.
So, imagine my chagrin when I found out that mode is not, in fact, present in the PS3 version. OK, maybe 'chagrin' isn't the right word - I'm downright disappointed, because that was the one multiplayer mode that looked truly interesting to me.
Anybody played the PS4/Xbone version, and if so, did they leave Team Hacking intact? Or did Ubisoft decide to screw all of their customers, instead of just screwing the ones using previous-gen equipment?
Side Note Spoiler Alert: the climactic ending is decidedly anti-climactic.
An enigma, wrapped in a riddle, shrouded in bacon and cheese
While the unlocked graphics style is certainly better for screenshots, it suffers the problem of highlighting close things, while highly blurring anything at a distance. While more 'realistic', if I were testing the game, I'd definitely suggest disabling this 'feature' by default, as it really can hamper gameplay and discovery. Skyrim EMB mods frequently enter into this territory, and it can be troublesome there too.
The headlight effects are pretty cool though.
The worst middle-finger-to-the-audience has to be the mouse handling though - it's not just mouse smoothing or mouse acceleration, but a particularly nasty form of negative acceleration from capping out the maximum allowed mouse speed, presumably to match controller max speeds. This limitation is a pain in the ass if you're expecting any kind of free or accurate mouse control. I cannot imagine any tester not making this a 'show stopper' bug - it's really, REALLY bad from what I've heard/seen/tried, and can't be fixed so far (lots of half-fixes out there though).
Ryan Fenton
Someone said "Make our gaming console (which is basically a mid-spec gaming PC) look better than a PC."
So a game that already runs like shit on PC had some graphics settings disabled on PC. How is this even a question? Perhaps those settings caused everyone with an ATI BLAHBLAH card to have random crashes and they didn't want to bother fixing it?
And when did we start believing trailers video quality?
Graphics? Sound? HDR?
What about *gameplay* (what makes a game worth playing)
Half-Life, DooM, Quake, Quake2, X-Wing series, even some games on my C64. I'm replaying Tie Fighter on an old Ppro200 with an Ensoniq Soundscape Elite soundcard, the gameplay is amazing, the story too. Graphics are crap compared to today's games, but the iMuse music is one of the things that make that game almost perfect.
Dozens of hours of gameplay. (unlike modern games)
I've got better things to do tonight than die.
If I'm going to play a PC game, one of my absolute requirements is that it is PC-exclusive, or that at least it was PC-exclusive for the initial release. If this isn't the case, then no matter how enticing the game is, no matter how much I'm drooling in anticipation, I won't give it a second glance.
Somehow, I've managed to get by. Not once have I regretted missing out on a game that hasn't been PC-exclusive. And as an added bonus, since I only have so much time to play games in my life, and there are so many of them, this requirement brings it down to a manageable number. (No, I don't pirate them out of "protest." If your game doesn't meet my requirements, I'm not going to PLAY it.)
Other requirements for me to bother playing a game:
- No DRM (Dota 2 is the sole exception, since it's free to play, and meets the following requirement)
- Native Linux Version available (that runs well)
So thanks, Watch Dogs, for reaffirming my principles.
They found a way to mess up the roads in chicago
Let's be honest here... Chicago-ans are already doing that all by themselves.
Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
Have you actually been to Chicago? The roads are pretty messed up.
I've been watching this; it looks like a cool game.
I noticed the e3 trailer was completely different than the reviews, even on good video setups.
I have learned long ago not to buy a game until you see what you're getting. :)
Now that someone has found how to restore the original graphics, seeing how Ubisoft responds will pretty much determine their future, pretty much. :) (At least for me, anyway.)
A C&D about now would really make my day, lol; I've come to hate those pricks.
Hey, my two 7970's in crossfire fixes the texture pop in Rage at high res; I bet it would run this. :)
Now to wait for the next "patch". :->
Truth isn't Truth - Guliani
lol.
MDK2 for PC had the shadows gimped out to make the Dreamcast look superior?
PAID FOR BY SEGA !1!1!1!![/conspiracy]
You throw a football.
True. Just as in basketball, a ball that goes out of bounds past the sideline is inbounded with a throw-in. But the rest of the time, you kick a football with your foot (or headbutt it with your head).
I was really looking forward to the game and pre-ordered it for PC. My experience has been horrible. I am running an i7-960 (8 cores, 3.20ghz), 12GB of RAM and 2 GeForce 660s in SLI (4GB of total video RAM). I have a dedicated OS drive, a dedicated games drive and a dedicated pagefile drive. By way of background, I run ~1400VMs for a living. The VMs support a number of SaaS applications that are sensitive to transaction latency. I tune applications for performance for a living.
The game runs like crap on my PC, even on medium settings. It reads files from all over the place. It pulls textures out of the temp directory. It pulls data files out of the game directory. Even with over 4GB of FREE (not Available) RAM, it still manages to make the system do a steady 2MB/s of paging.
The game play is horrible. The driving is clunky. The interface scheme was obviously designed for a game pad. The multi-player is embarassing. The net code is crap. With 6 people, there were serious rubber banding issues. That was with a very small slice of the map. It is not like they had to render the entire thing. In a good 50% of the multi-player games I was in, there was at least one invulnerable person. That leads me to believe that the code is obviously pretty easy to exploit.
The game concept was a good one, but the execution was horrible. I have learned my lesson. In this day and age, everything is in beta. Developers are okay with releasing incomplete products and patching them later. I spent my youth couriering warez and getting a free ride. Now that I can afford games, I have been willingly purchasing them to support the studios. I cannot do it anymore. They just release crap products. They are not even worth pirating.
I'm rather enjoyed the story line, but the last mission is hard, they throw all the cops at you.
But does this game have replay value like gta5? It might, but I doubt I will continuing playing after a few more online skirmishes and finish this last mission.
So was the game worth 60 dollars? I have over 30 hours of gameplay for 60 bux, does seem expensive to me but it was enjoyable.
I just buy all of their games once a year for $2.99 on Steam and then never play them.
Maybe they noticed too late that they could sell "enhanced graphics" as a DLC?
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
They were probably paid lots of money by a certain monopolist to cripple the PC version so as to not make their XBox version look so bad in side-by-side comparisons. The lowest common denominator wins again.
Title explanation: Recall that Halo for PC was never released. A pity because it looked quite good. What eventually came out on the PC was a low-quality port of the XBox version.
"Nine times out of ten, starting a fire is not the best way to solve the problem." - my wife
Seeing so many people going "hurr it was a good move because DoF looks like ass" in everywhere from imageboards to comments sections like this is really making me believe in Ubisoft damage control. Just in case anybody that has said that is actually just dumb and not a shill: you can not only dial back DoF to whatever intensity you want, but you can turn it off entirely without affecting the rest of the many things that were disabled/gimped by Ubisoft.
1.It could have been done because the stuff they disabled wasn't finished.
2.It could have been done because the stuff they disabled wasn't properly tested across all the hardware configurations in their QA matrix. (or it didn't work right on all their hardware configs)
3.It could have been done because it affected how the game played in some way (i.e. balance)
or 4.It could have been done because it was unstable or crashing or had other known issues.
Dude, the term AAA is derived from some fucking sport -maybe football or baseball- I can't remember. Nerds don't do sports. E-sports are not sports!
They've been dumbing down the gameplay on real games for years to make things easier the konsole kiddies. Look at Deus Ex: HR or the Xcom: EU vs. their namesakes for fine examples. It doesn't surprise me a bit that they'd cripple the graphics too. Can't let the children get jealous that someone else has something better, after all.
Imagine all the people...
Ubisoft intentionally gimped the game for AMD cards as well, so your 7970s would probably do worse than a certain major Let's Player getting 40 FPS with SLI Titans.
Comment removed based on user account deletion
How does this surprise anyone? After Ubisoft CEO calling PC users "pirates" (http://www.rockpapershotgun.com/2012/09/05/ubisoft-drm-piracy-interview/), always-on DRM required on PC, Ubisoft changing focus to consoles because of piracy (http://www.tomshardware.com/news/ubisoft-guillemot-E3-games-piracy,6152.html) and more and more of similar vibe coming out of the Montreal's company over the recent years. They don't give a crap about PC and ideally they wouldn't publish for it all if they could, as it is only an extra expense and liability for their piracy obsessed CEO.
They are obviously crippling their PC titles to both push people away from the platform towards the consoles and to not undermine the sales of their console versions at the same time, because PC can outperform the consoles without too much hassle. If the PC version looked significantly better, the console players would cry foul, having paid the same money but getting inferior product. If everything looks like the same crap, players will not think about it twice.
Any PC gamer still buying Ubisoft's stuff is a masochist.
I wouldn't say is set in Chicago. It's more "Chicagoesque". Yeah some of the buildings are represented, and certain Chicago landmarks are thrown in, but like OP says, the layout is all wrong, and many major landmarks are completely missing. Like the Field Museum, Soldier Field, etc. Now they probably ran into licensing issues with a lot of this stuff, but as someone who's more or less familiar with Chicago (grew up in the suburbs), the game doesn't feel like Chicago.
It's like they bought the rights to use the name "Chicago" and rights to certain other landmarks and buildings, but just made up all the rest. Sort of a fun game, but when a game claims to be set in the city of Chicago, it should fucking look like it.
http://games.on.net/2014/06/ubisoft-game-the-review/
The conventional wisdom about firearms being unuseful at extremely close differences is a lot of cockery.
Distances, too. Obviously, no one thinks that firearms are unuseful for settling differences, the debate is over propriety and not effectiveness
"You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
http://forums.guru3d.com/showt...
Surprised no one posted it.
Be seeing you...
More like Fools Cut, in order for you to buy it many times,
1) Pre order!
2) Directors Cut!
3) GOTY Edition!
4) DLC, DLC, DLC
5) Seasons Pass DLC!
Steam summer sale, christmas sale, what kind of idiot pays full price, and multiple copies of the SAME game?
Oh yes, same idiots that buy Adobe Creative Cloud, same idiots that jump in joy for Photoshop and Lightroom on iPhone.
The game runs like a clockwork on my gaming station on "ultra" with a single graphic card(gtx780, though) and no dedicated drive for pagefile (raid1 ssd for system and raid5 of velociraptors for apps though.. ) . ...
Running VMs for a living and setting up the proper gear for gaming may not be the same job after all
It will be added as a $ 19.99 DLC.
This sort of thing has happened before, and that's all I am going to say on the matter.
I'm embarrassed to say I have over 1,000 hours in Dota 2.
Because you went into decent detail about your processor, GPU, and RAM configuration but didn't mention them?
Also, the i7-960 is not 8 cores, it's 4 cores with Hyperthreading (~8 threads). It can act similar to 8 cores in some instances, but it's not quite the same... (not that you need 8 cores for games, as generally per-core performance is more important).
Not the impression I got from the Reddit thread that popped up around this issue. All anecdotal, but mostly positive with only 2-3 fps lost and at least one where the fps improved instead.
and yet in a prom video they showed in game local tv that was useing video from the weather channel local on the 8's that looked like the real thing.
Hmm, interesting. Then Ubisoft just gimped the game on PC overall.