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Apple's App Store Needs a Radical Revamp; How Would You Go About It?

Nerval's Lobster (2598977) writes Given the hundreds of thousands of apps currently on offer, it's hard for any one app (no matter how well designed) to stand out on Apple's App Store, much less stay atop the bestseller charts for very long. In an August 10 blog posting, former Apple executive Jean-Louis Gassée offered Apple CEO Tim Cook some advice: Let humans curate the App Store. 'Instead of using algorithms to sort and promote the apps that you permit on your shelves, why not assign a small group of adepts to create and shepherd an App Store Guide,' he wrote. 'A weekly newsletter will identify notable new titles, respond to counter-opinions, perhaps present a developer profile, footnote the occasional errata and mea culpa.' Whether or not such an idea would effectively surface all the good content now buried under layers of Flappy Bird rip-offs is an open question; what's certain is that, despite Apple's rosy picture, developers around the world face a lot of uncertainty and competition when it comes to making significant money off their apps. Sure, some developers are making a ton of cash, but the rising tide doesn't necessarily float all boats. If you had the opportunity, how would you revamp/revise/upgrade/adjust/destroy the App Store to better serve the developers who put apps in it?

249 comments

  1. Slashdot proves it! by mythosaz · · Score: 4, Funny

    Moderation and meta-moderation solve all problems. :/

    1. Re:Slashdot proves it! by ShanghaiBill · · Score: 4, Insightful

      Moderation and meta-moderation solve all problems. :/

      There is a big difference. I don't make money for insightful comments. But I can make a lot of money from a highly rated app. So there would be a big incentive to game and corrupt the system. A people-based rating system would likely be an improvement, but it would have to be carefully designed to keep it honest.

    2. Re:Slashdot proves it! by Anonymous Coward · · Score: 2, Interesting

      Moderation and meta-moderation solve all problems. :/

      You joke, but I can't figure out what on earth metamoderation even does any more. It used to be checking if a moderation was fair or not, but now it's deciding if a comment is good or bad? To what end? How does that impact Slashdot comments, commenters, or moderators?

    3. Re:Slashdot proves it! by Intrepid+imaginaut · · Score: 1

      No they just need to refine the algorithms, I've been working on a predictive preferences model for the last while which may or may not come to anything, mostly for fun, but it's turning out quite nicely so far. Ratings aren't much use in this day and age and reviews are almost as suspect.

    4. Re:Slashdot proves it! by mythosaz · · Score: 2

      Sure. Shills would play a larger part in the moderation of potentially "valuable" apps. If you had the possibility of making Candy Crush money, you'd hire armies of Indonesian "reviewers" to "moderate" your apps to the top, but what's the alternative? Use your army of shills to fake download your app as many times as possible and give it five-star ratings?

      I enjoy how the Play store does things. Shows me top apps in a number of categories, and shows me some reviewer-picked shakers and movers.

    5. Re:Slashdot proves it! by StripedCow · · Score: 1

      I have a better idea. Why not let app developers create web-sites with information about their apps? Then, e.g., Google could index those web-sites, and this would allow the user to quickly find the app they need. Also, Google's safe search could prevent users from installing the apps they do not want.

      --
      If Pandora's box is destined to be opened, *I* want to be the one to open it.
    6. Re:Slashdot proves it! by Anonymous Coward · · Score: 0

      Moderation and meta-moderation solve all problems. :/

      Simple close it down lob everything in the trash and force to obnoxious ouiks to name things correctly i mean WTF is an App i understand application or software but app kiss my white hairy butt as like ..
       

    7. Re:Slashdot proves it! by Anonymous Coward · · Score: 0

      it would have to be carefully designed to keep it honest.

      It would have to be taken out of Apple's hands to keep it honest.

      Those litigious bastards have money in their eyes, evil in their hearts and trickery in their DNA. The only way to have a trustworthy market is to have it open and its controls transparent.

    8. Re:Slashdot proves it! by Anonymous Coward · · Score: 1

      If you had the possibility of making Candy Crush money, you'd hire armies of Indonesian "reviewers" to "moderate" your apps to the top,

      Are Indonesian reviewers cheaper than the Indians and Pakistanis who've been hired to moderate in Slashdot?

      http://www.alexa.com/siteinfo/...

    9. Re:Slashdot proves it! by Rosyna · · Score: 2

      A people-based rating system would likely be an improvement, but it would have to be carefully designed to keep it honest.

      I thought Apple already had a people-based rating system. Or does "Editor's Choice" not mean Choice by the Editors?

    10. Re:Slashdot proves it! by Junta · · Score: 1

      I don't make money for insightful comments

      Looks like someone didn't get the memo...

      Don't worry, I can fix it. Just send me your bank account number and your social security number for verification...

      --
      XML is like violence. If it doesn't solve the problem, use more.
    11. Re:Slashdot proves it! by Stan92057 · · Score: 1

      If an app costs more then 1 dollar and doesn't have a web site I sure as hell wont buy said app.

      --
      Jack of all trades,master of none
    12. Re:Slashdot proves it! by Anonymous Coward · · Score: 0

      A people-based rating system would likely be an improvement, but it would have to be carefully designed to keep it honest.

      I wouldn't suggest rating the games themselves -- let the sales figures do that. I'd rate the tags that the app owners used. For example, if they tag a spreadsheet as a game, people could mark it as inaccurate. Perhaps people could also suggest tags to the app owners. This would put most of the burden on app owners, who get most of the benefit and who have good knowledge of the app. Well, at least I hope the app owners have good knowledge of their own apps.

      The tag taxonomy navigation can be handled algorithmically.

    13. Re:Slashdot proves it! by Anonymous Coward · · Score: 1

      I can't figure out what on earth metamoderation even does any more. It used to be checking if a moderation was fair or not, but now it's deciding if a comment is good or bad? To what end? How does that impact Slashdot comments, commenters, or moderators?

      They were addressing the problem of someone marking an Informative moderation as bad because it should have been Insightful. In the new system, they separate out the up/down from the type of up/down. If someone meta-mods up a comment that has been modded up, that should be credited to the moderator. If someone meta-mods up a comment that has been modded down, that should be debited. Same thing for down meta-mods, only in reverse.

  2. to better serve the developers who put apps in it? by turkeydance · · Score: 1

    wrong/wrong. developers serve.

  3. There's your problem by Anonymous Coward · · Score: 2, Insightful

    If you had the opportunity, how would you revamp/revise/upgrade/adjust/destroy the App Store to better serve the developers

    Whup, there's your problem. App Store is not designed to serve developers. It serves Apple. That's all.

    1. Re:There's your problem by Jane+Q.+Public · · Score: 1

      Whup, there's your problem. App Store is not designed to serve developers. It serves Apple. That's all.

      This, and obviously this.

      There is no other plausible explanation for why they left out many ridiculously obvious yet easy-to-implement features. Like for example, being able to do a search, or choosing a category, then sorting (forward and reverse) by:

      Sub-category (Genre for games, for example. Why isn't that there now?)
      Name (Seriously Apple, you can't sort a search or most categories by name? Really? WTF?)
      Last updated.
      First uploaded.
      Price

      Also, pagination that actually works. If I use the page links at the bottom to go to, say, page 3 of a category, then try to go back, as often as not (but not always) it takes me all the way back to the first page. I mean, really? Shit, I can do web pages a lot better than that.

    2. Re:There's your problem by Anonymous Coward · · Score: 0

      App Store is not designed to serve developers. It serves Apple. That's all.

      Kinda true. The app store is glitzy because consumers access it, whereas the app developer site is bare bones and errors out for the smallest mistake.

      There's no feedback of analytic stats (per day) to the developer about his app page. Things of interest would be:
      * How many times was the app main page accessed?
      * What were the search terms or keywords used to reach the page?
      * What were the google/bing search terms used to access the app page if landed from an external search engine?
      * Random apps should be reviewed by staff or customers. If they satisfy certain quality requirements, they should be promoted to the itunes front page for a certain duration (say a day or two).

      Also, given a lack of accurate ranking of apps, the app store should randomly assign a ranking for an app instead of just giving a higher search ranking to certain apps. For example, if apps A, B, C have unknown ranks or are functionally equivalent, they should be randomly assigned ranks A1, B3, C2 on a given day and A3, B2, C1 on another day. The ranking would change for a different day.

      It would also be helpful if there was a bug report section where customers could accurately describe a bug they were facing and the steps needed to reproduce it along with any crash stack trace.

    3. Re:There's your problem by Chelloveck · · Score: 1

      Sure as hell doesn't serve the end-users.

      --
      Chelloveck
      I give up on debugging. From now on, SIGSEGV is a feature.
  4. I'm sorry, what's the problem being solved? by Anonymous Coward · · Score: 0

    Is it that I need a weekly newsletter to help me figure out what apps I want to download? Haven't noticed the need as an app store consumer myself.

    Is it that I need more choices than what I have now? Haven't noticed a shortage of apps to try and buy, personally.

    OH, the feeling is that the app store should be serving the DEVELOPERS, not the CONSUMERS.... Yah, good luck with that - not putting the consumers first and foremost is always a winning business strategy.

  5. Permissions by TubeSteak · · Score: 5, Interesting

    I would aggressively punish apps that demand overly broad access to your data.

    --
    [Fuck Beta]
    o0t!
    1. Re:Permissions by Anonymous Coward · · Score: 0

      WAHHHHH!!!

    2. Re:Permissions by turp182 · · Score: 2

      It would be nice to filter searches by permissions. I'm not sure if that is possible with Apple. Or Android.

      --
      BlameBillCosby.com
    3. Re: Permissions by Karlt1 · · Score: 2

      I would aggressively punish apps that demand overly broad access to your data.

      That's an Android problem not an Apple problem. An iOS app has very few permissions by default and the app ask for permission it needs in the course of running. If you say "no" , the app still should work. You can turn off previously granted permissions on a per app basis - something you can't do with Android without hacks.

    4. Re:Permissions by creepynut · · Score: 1

      Apple is a lot more restrictive in permissions in general.

      On Android you have to accept a laundry list of permissions when you install the app. You cannot selectively restrict what it can or can't do.

      When you install an app on Apple you don't need to accept any permissions. The app by default gets no permissions but must request it when it needs it. For example "AppName is requesting access to your contacts: Allow / Don't Allow".

      I'm an Android user (formerly Apple) and I think this is one area Apple has done it right.

    5. Re:Permissions by Alomex · · Score: 1

      This. I was recently looking for an app to use an alarm clock and most of them wanted access to my pictures, for x-sakes!!

  6. Two things.... by bobbied · · Score: 2, Interesting

    1. Remove Apple from having it's name on the App Store (or just allow anybody to set up their own store)

    2. Removing Apple's 100% control of what apps are listed (Or just allow anybody to set up their own store)

    Having an APP rating system might be nice, one where users rate the app for content similar to video games as well as a user overall satisfaction score. However, just doing the first two things would fix it.

    But we all know Apple won't forgo the revenue stream and will NEVER give up editorial control because now it requires rooting your phone and voiding the warranty to set up any app store besides Apple's.

    So I guess, it's really just one thing... Allow anybody to set up their own store and not require user to root their device to load apps from it.

    --
    "File to fit, pound to insert, paint to match" - Aircraft Maintenance 101
    1. Re:Two things.... by plover · · Score: 3, Insightful

      The rating system would be gamed even more than Googl's PageRank system. Too much money at stake.

      --
      John
    2. Re:Two things.... by AmiMoJo · · Score: 4, Interesting

      My girlfriend has an iPad, and she uses alternative app stores. They just curate the apps in Apple's store and link to it for the actual install and download, but she says the one she uses (sorry, it's Chinese, I can't remember the name) makes it much easier to find stuff than Apple's because it has social integration, so she can see what her friends use and rate highly.

      Google does the same thing with Play. If people you know on G+ rate apps highly or post about them they are more likely to appear in your suggested apps. It's kinda like what TFA suggests, human beings selecting apps, but doesn't cost Google anything and is tailored to the individual.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    3. Re:Two things.... by BasilBrush · · Score: 5, Insightful

      1. Remove Apple from having it's name on the App Store (or just allow anybody to set up their own store)

      2. Removing Apple's 100% control of what apps are listed (Or just allow anybody to set up their own store)

      Neither suggestion solves any of the problems listed.

    4. Re:Two things.... by mlts · · Score: 2

      I wouldn't mind the ability to sideload apps (one can do this in a limited fashion already)... but what will happen is that a Dancing Pigs 0-day will happen, Joe Sixpack and Jane Sertraline will follow the directions that the rogue website gives to download the .ipa file, load it in, then one can view the bouncing bunnies.

      Some websites which are set up to exploit any device they can already try this with apk files for Android and .deb files for jailbroken iPhones. I'm sure there are people who will download them because they are called "security updates", enable sideloading, and then install the files.

      Of course, after the sideload, their phone gets compromised, and they then hit the lawyers and press and blame Apple for allowing them to step out of the walled garden.

    5. Re:Two things.... by mythosaz · · Score: 1

      You forgot (3), de-ice Hell.

      Apple is never going to voluntarily let people out of the walled garden.

    6. Re:Two things.... by bobbied · · Score: 0

      How can Apple retain total, maniacal control by giving up some control?

      What do you want to do? Sell devices or make money on apps?

      For Apple Both I know... It's a profit thing.

      --
      "File to fit, pound to insert, paint to match" - Aircraft Maintenance 101
    7. Re:Two things.... by WaffleMonster · · Score: 2

      Of course, after the sideload, their phone gets compromised, and they then hit the lawyers and press and blame Apple for allowing them to step out of the walled garden.

      Remind me again who's fault it is when an app is able to bypass operating system enforced jail and gains global access?

      Seeing as OS vendors are never held liable for their security failures the scenario you paint is hard to take seriously.

    8. Re:Two things.... by bobbied · · Score: 1, Interesting

      Oh yea they do, (actually IT does). Apple's app store suffers from one really obvious flaw, it's 100% controlled by Apple and not subject to any kind of competition. They religiously guard this control.

      A little bit of competition would spurn on innovation in the App market and how they are loaded and sold, which was the point I was trying to make.

      --
      "File to fit, pound to insert, paint to match" - Aircraft Maintenance 101
    9. Re:Two things.... by bobbied · · Score: 1

      You forgot (3), de-ice Hell.

      Apple is never going to voluntarily let people out of the walled garden.

      There is that. Yes, I know, Apple will not give up control until the marketplace can pry control of the App Store out of their cold dead hands. Which is my point. Apple having 100% control is the problem, squashing innovation and competition in how App Store's work. If there was a competitor in the App Store market, you can bet there would be a lot of new ideas out there that fixed the issues discussed, and issues we don't even know about yet.

      --
      "File to fit, pound to insert, paint to match" - Aircraft Maintenance 101
    10. Re:Two things.... by unimacs · · Score: 4, Insightful

      The reason the App store and perhaps even the iPhone itself was such a success is because there is only one place you need to go to find Apps. And although many on Slashdot complain about the "Walled Garden", having an App store run by Apple itself provides some assurance to the customer that the App is legit and not some form of malware.

      Is it perfect in that regard? No.

      I'm not sure. What revenue stream does the App store have? I mean other than the $99 annual developer fee. Is that what you meant? The developer tools themselves are free. I used to spend hundreds on development tools and upgrades so I guess I'm not bothered much by the $99. I can play around with the tools and creating apps as much as I want without spending a dime. It's only when I want to put an app on actual device that I need to spend the money.

    11. Re:Two things.... by Anonymous Coward · · Score: 2, Insightful

      1. Will never happen. Apple didn't get to be the strongest brand in the world by letting anybody dilute it. I don't care if you think this is a good or a bad thing. It is what it is and I don't see it ever changing.

      2. I disagree strongly. Apple's control over it's app market is one of the few things keeping it (mostly) safe. While not perfect, it's a far cry from the stygian hell that is the play store. 3/4s of what you find on the play store I would call malware outright. I gladly recommended apple products to non-technical users because at the very least I know there are measures keeping the truly nasty shitware away. When your users are the technical equivalent of retarded toddlers that impulsively jam forks in to every electrical outlet they see, you need something like the apple store.

      Personally, I use an iPhone because it's simple and it works and there is broad support from nearly ever vendor on the planet. I fire it up every day and it does what I want. Updates are regular and painless. I can play around with fancy trendy shit, and turn it off when I don't care about it. It's an appliance.

        Apple's security model where you grant applications privileges at the time of request is vastly superior to the grant-at-install-forever model that android uses. (Google may implement this, but it will break a whole lot of apps)

      I use an android tablet, a linux workstation, a windows game computer I built myself, and a whole lot of other computing devices. Those are fine and fun geeky things and I enjoy doing those things. The phone, though, is something I can always rely on. I don't have to fuck around with 3rd party stores, what version of the OS i'm running, care about my screen size, or put up with preloaded and un-removable carrier shitware, or rooting my device.

      Sometimes less is more.

    12. Re:Two things.... by mythosaz · · Score: 1

      Are you sure?

      On the Android side, Amazon's app-store certainly had an impact, but it didn't cause the Play store to make any paradigm shifting moves, and F-Droid is barely a curiosity.

    13. Re:Two things.... by Guspaz · · Score: 2, Informative

      And introduces a whole lot of new ones. People rail against Apple's control over app store listings, but it really does go a long way to significantly reducing the amount of malware users get exposed to. Not all of it, to be sure, but most of it.

      They could probably allow a bit more freedom by still curating their own app store, and forbidden alternate app stores, but allowing some form of manual side-loading that is sufficiently non-automated to ensure people don't get tricked into installing malware.

    14. Re:Two things.... by jbolden · · Score: 1

      Funny your suggestions already exist. Any phone can go against any server via. downloading an alternative profile and that server can have its own app distribution. https://developer.apple.com/pr...

      It doesn't require rooting your phone. So yes Apple not only could do this, they do it now and have for years.

    15. Re:Two things.... by BasilBrush · · Score: 4, Insightful

      None of which addresses the actual problems listed.

      You're just sticking your own biases for how things should be run, probably as someone who doesn't even use the platform, with a bogus problem that doesn't exist - there is no lack of innovation in iOS apps.

    16. Re:Two things.... by bobbied · · Score: 1

      Yet on my droid, I have used all three of these App sources. How you can say Google's store didn't benefit from Amazon's competing? Problem is, we will never know if it helped or not.

      --
      "File to fit, pound to insert, paint to match" - Aircraft Maintenance 101
    17. Re:Two things.... by bobbied · · Score: 1

      Never complained about the apps myself, only what it costs to get one into the store, market it and sell it. Well, I did complain once that making me buy an Apple computer to actually develop apps wasn't appreciated either, but it's been a few years since I looked at that so somebody might have changed it.

      Any FOSS app development environments out there that don't require OSx to run?

      --
      "File to fit, pound to insert, paint to match" - Aircraft Maintenance 101
    18. Re: Two things.... by Anonymous Coward · · Score: 0

      Ah yes. Worked wonder for Android ... in gaining malware.

      Want to side load apps : use Android or jailbreak iOS. Done.

      The walled garden might be "the evil" for some (FSF cultists, etc) but at the end of the day, for millions of people it is much better and keeps their devices safe. And that's far more important than to be able to install shady crap.

      Note : there are far more non-geek people than geeks.

    19. Re:Two things.... by bobbied · · Score: 1

      . I can play around with the tools and creating apps as much as I want without spending a dime. It's only when I want to put an app on actual device that I need to spend the money.

      You already had the OSx running Apple device then?

      For me, I don't have an Apple computer to develop on, so I'd be out buying hardware/software first. The $99 only gives you the privilege of trying to get an app into the store and give it away. You are right, it's not much. But if you want to sell your app, Apple takes a pretty big bite from the proceeds to process the credit cards and such and sending the rest on to you.

      --
      "File to fit, pound to insert, paint to match" - Aircraft Maintenance 101
    20. Re:Two things.... by R3d+M3rcury · · Score: 1

      Actually, I would adjust this slightly.

      First, as Apple, I would take a weed whacker to the store and remove huge swaths of duplicate applications. I'd pick three to five apps for a particular category, based on the product and the developers' fealty to Apple. Apple doesn't want developers just dumping applications. Apple wants their customers to have a support mechanism for apps, they want the developers to quickly support iOS updates, etc. So the idea is that having your iOS App in Apple's App Store is a badge of honor for all of the various Apple users out there. Apple will also assist with marketing.

      What about everything else?

      Second, introduce side-loading. Apple might think your app sucks, but you believe in it. So you can sign a deal with a different non-Apple-labeled store. Or you can distribute it yourself. You'd still have to sign the application with a certificate from Apple creating, in theory, a paper trail if something goes wrong. Users might also get the appropriate warnings ("You're running an app from the Internet that could trash your phone, eat your children, and destroy the universe. Are you really really sure you want to do something so dangerous?") to try to...uh..."warn" them of the potential issues.

      So, yes, you can sell your strip poker game, fart box, smuggle illegal immigrants game, or whatever App you see fit. Apple gets it's $99 from the developer for appropriate certificates but Apple doesn't get any of the action from sales.

    21. Re:Two things.... by mythosaz · · Score: 1

      I didn't say that it did or didn't benefit.

      I said it didn't cause a paradigm shift in the way the Play store works.

    22. Re:Two things.... by WaffleMonster · · Score: 1

      2. I disagree strongly. Apple's control over it's app market is one of the few things keeping it (mostly) safe. While not perfect, it's a far cry from the stygian hell that is the play store. 3/4s of what you find on the play store I would call malware outright

      This is like saying improvements in Google search algorithms are responsible for reducing total garbage in search results while neglecting to understand Google's business model is actually funding production of the same garbage they claim to be fighting.

      In the very same way structure of the market itself is generating crap. If you get rid of the app stores and allow a functioning market driven by *CONSUMER DEMAND* the garbage goes away on its own.

      Regarding safety operating system enforced jailing of the execution environment while a very difficult problem is at least achievable. Validating general purpose apps to be harmless is well beyond current technical capability of humanity.

    23. Re:Two things.... by CohibaVancouver · · Score: 2

      What do you want to do? Sell devices or make money on apps?

      What if you'd asked Edwin Land the same question in 1972?

      What do you want to do? Sell Polaroid cameras or make money on instant film?

    24. Re:Two things.... by BarbaraHudson · · Score: 1

      There are plenty of FOSS app development environments that don't require OSX to develop - along with the fact that the resulting apps don't require iOS to run either. Why bother paying to develop for the #2 platform (12% sales) when you can develop for the #1 platform (85% sales) for free?

      --
      "Transparent" is a shit show that trades on every stereotype going. A man in drag is NOT a transsexual.
    25. Re:Two things.... by stoborrobots · · Score: 4, Insightful

      What revenue stream does the App store have?

      Taking 30% commission out of everything you sell via the app store and in-app?

    26. Re:Two things.... by BitZtream · · Score: 4, Insightful

      You already had the OSx running Apple device then?

      It's OS X, not OSx, you might want to at least learn the name.

      Apple takes a pretty big bite from the proceeds to process the credit cards and such and sending the rest on to you.

      ... 30% is standard in pretty much every retail industry, and the fact that you think its a lot shows you've not actually done anything like this yourself or you'd know that for a $1 app, 0.30 is cheap considering you'll probably be paying at least $0.25 in credit card fees alone.

      So you've illustrated that all your concerns are that of someone who is ignorant of the way the process works.

      --
      Persistent Volume manager for Kubernetes - https://github.com/dwimsey/openshift-pvmanager
    27. Re: Two things.... by macs4all · · Score: 1

      Obviously, with Apps like this/ available on the Apple App Store, they obviously have relaxed their "puritanical" curation quite a bit.

      Remember the removal of all the "Booby" Apps? Apparently, those days are gone...

    28. Re: Two things.... by macs4all · · Score: 1

      Hate to Reply to my own post; but apparently Slashdot Mobile doesn't allow embedding even a simple "a" Tag.

      Here's what I was trying to link: http://www.ohmibod.com/app/

    29. Re:Two things.... by khellendros1984 · · Score: 3, Interesting

      Why bother paying to develop for the #2 platform (12% sales) when you can develop for the #1 platform (85% sales) for free?

      Because the users of the #2 platform have already demonstrated a predisposition toward paying more than they have to for things, and I've seen claims that Apple users will pay more for apps. The iOS platform is also less fragmented than the Android platform, so there are fewer device configurations that you have to account for.

      Disclaimer: That's all word-of-mouth to me. I'm not a mobile app developer, but those are some of the arguments that I've seen others make.

      --
      It is pitch black. You are likely to be eaten by a grue.
    30. Re:Two things.... by Bing+Tsher+E · · Score: 1

      It doesn't really have to provoke a paradigm shift in Google's Play Store. It simply needs to provide an alternative paradigm, and be widely adopted. As in, being the default App Store, or an alternative preinstalled App Store, on a wider variety of Android platforms.

    31. Re:Two things.... by Bing+Tsher+E · · Score: 1

      The reason the App store and perhaps even the iPhone itself was such a success is because there is only one place you need to go to find Apps.

      That's debatable. Where is your evidence that it's the reason for the success of the platform? Just saying it isn''t enough.

    32. Re:Two things.... by unimacs · · Score: 1

      You are right of course. I missed the obvious.

    33. Re:Two things.... by Bing+Tsher+E · · Score: 2

      Okay. He didn't do his Apple Branding right. Big boo boo.

      30% off the top is pretty substantial. Why you insist on comparing it to 'every retail industry' is kinda weird. Why not compare it directly to other software operations? Like, how the percentage compares to the percentage a publisher that sells on their own web page gives up for infrastructure/billing costs?

      You seem like, or at least are a self-appointed, expert on the matter of selling software. So why are you making flawed comparisons?

    34. Re:Two things.... by unimacs · · Score: 1

      Let me re-phrase. The degree to which the iPhone has been a success is in part due to the App store. My evidence? The fact that now Microsoft and Google have app stores. It is considered an essential part of a platform's "Ecosystem".

    35. Re: Two things.... by Bing+Tsher+E · · Score: 1

      Maybe your Apple iDevice blocked the anchor tag. It seems suspiciously like writing an executable, which we know is forbidden on iOS. (don't look for a forth interpreter without jailbreaking)

    36. Re:Two things.... by unimacs · · Score: 1

      You are right about the 30% cut. It seems like a lot. I wonder how much is left over after all the fees and the cost of running the App Store is factored in. I'm sure they're still making money, I just wonder how much.
      However, there are ways to run OS X on non Apple hardware if that's what's stopping you.

    37. Re:Two things.... by Anonymous Coward · · Score: 0

      Polaroid cameras can only use one kind of film. Smart phones are general purpose devices and can run many kinds of apps.

    38. Re:Two things.... by Anonymous Coward · · Score: 0

      They could even allow appstores that use Apples App Store as the basis.

      So you have an competitors app store; that is really just showing you links to apples app store.

      Make it a proper app and people are more likely to use it; than just a simple web page. Allow other developers to filter through your pre-screened (for security purposes) apps; and ultimately you don't have to let side loading or anything like that.

    39. Re: Two things.... by macs4all · · Score: 1

      Sorry, no.

      I type many HTML tags on my iPad. It seems to be something with Slashdot's mobile site.

    40. Re:Two things.... by Guspaz · · Score: 1

      There are already tons of apps that do that, they allow it.

    41. Re:Two things.... by Bogtha · · Score: 2

      And although many on Slashdot complain about the "Walled Garden", having an App store run by Apple itself provides some assurance to the customer that the App is legit and not some form of malware.

      I don't think malware is particularly worrisome in the average user's mind. I think it's more about quality.

      Speaking as an application developer, the vast majority of times I've had to say to clients "Apple won't allow that", it's been something that is self-serving and user-unfriendly if not downright abusive. Apple serve as a convenient foil for developers who care about users and stop developers who don't care from going too far.

      As a developer, I know first hand how frustrating it is to have a great idea for something that Apple simply won't allow, but at the same time, I frequently see the benefit its policies bring to end users.

      For instance, just the other day I saw a developer complain that a client wanted to force users to enter their personal information (e.g. age) before they could use the application, so that they could use it for marketing. Simple solution: Apple don't allow that. But Google does. How do you think policies like that are reflected in the average application quality?

      --
      Bogtha Bogtha Bogtha
    42. Re: Two things.... by Anonymous Coward · · Score: 0

      There are people who make blog and/or YouTube reviews of Apps and games. Of course, even some of those people have been bought off...

    43. Re:Two things.... by gmhowell · · Score: 0

      Me, me, me, Me, Me, Me, ME, ME, ME, ME!!!!!!

      The mating call of the celibate slashdotter. Your 'solutions' provide none except for a few corner cases. Even if 100,000 or a million people are interested, that's a drop in the bucket compared to the number of active phones out there.

      Other people; they matter.

      --
      Jesus was all right but his disciples were thick and ordinary. -John Lennon
    44. Re:Two things.... by gmhowell · · Score: 1

      Damnit, you thought about users instead of yourself. That sort of attitude is not appreciated here.

      --
      Jesus was all right but his disciples were thick and ordinary. -John Lennon
    45. Re:Two things.... by dwpro · · Score: 1

      Every retail market is different, there is no standard. Brick and mortar overhead should not be compared to hosting a web service in terms of what constitutes a justifiable markup.

      --
      Millions long for immortality who do not know what to do with themselves on a rainy Sunday afternoon. -- Susan Ertz
    46. Re:Two things.... by Grizzley9 · · Score: 1

      But we all know Apple won't forgo the revenue stream

      Remind me to never invest in your business...

    47. Re:Two things.... by Grizzley9 · · Score: 1

      Apple having 100% control is the problem, squashing innovation and competition in how App Store's work. If there was a competitor in the App Store market, you can bet there would be a lot of new ideas out there that fixed the issues discussed, and issues we don't even know about yet.

      There is no lack of competition in the App Store. You're simply inserting your own bias as to how things should run. In no way are they squashing innovation. There are plenty of apps that duplicate the App Store and do things differently. They just link to the App Store for the download on the back end. Numerous posts here have shown this.

    48. Re:Two things.... by AmiMoJo · · Score: 1

      I don't think we should pander to the lowest common denominator. Because some people are too stupid to operate a smartphone doesn't mean we should lock down smartphones and ruin it for the rest of us.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    49. Re:Two things.... by godefroi · · Score: 1

      As long as they come from Apple's/Google's/Amazon's app store, that is.

      --
      Karma: Poor (Mostly affected by lame karma-joke sigs)
    50. Re:Two things.... by BarbaraHudson · · Score: 1

      Sure, if you know your app is going to be the next big thing, why not target iOS? However, that market is, for most developers and most app categories, saturated, same as Android. So why not develop for Android, where you don't have to pay an annual developers fee, so at the very worst all you've lost is your time? Besides, the OP wanted to know about free development environments ...

      --
      "Transparent" is a shit show that trades on every stereotype going. A man in drag is NOT a transsexual.
    51. Re:Two things.... by mlts · · Score: 1

      I 100% agree there, but companies are based on sales... and even though everyone in a firm may agree on that.. the true people with the whip hand, i.e. the shareholders, want phones that can be sold to Joe Sixpack that are drool-proof and will protect the user from themselves.

      One compromise would be to have a "failsafe" ROM on the device, similar to what some B&N Nooks have. If they bootloop eight times, the e-reader will reformat itself and install the "v1.0" ROM... which is enough to get onto the Internet to find updates.

      If coupled with some way the user could completely back up their ROM and phone contents via the bootloader (similar to nandroid), it can help greatly with troubleshooting.

      This way, a service tech can tell a user to revert to that "v1.0" ROM as part of the troubleshooting process so customizations are factored out.

    52. Re:Two things.... by khellendros1984 · · Score: 1

      so at the very worst all you've lost is your time?

      Because my time is worth much more than the fee and the development hardware I would have to buy. If I could eliminate a week of testing due to having a more restrictive platform, I've made up the difference in dev costs.

      Then again, that same perception (the value of my time) is why I haven't seriously considered mobile development. I don't think I'd make my money back for the time investment, at this point.

      --
      It is pitch black. You are likely to be eaten by a grue.
    53. Re:Two things.... by BasilBrush · · Score: 1

      Sure, if it's purely a hobby, such that $99 a year could make or break, then by all means develop for Android, if that's the phone you have. In fact the fragmentation needn't bother you either because you only really want an app to run in your own phone. That way your slap dash amateur effort isn't adding yet more to the noise to signal ratio on the Apple App Store. At worst it's cluttering up the Google Play store.

      Mind you, if you only want an app to run on your own phone, then you don't have to pay to be an Apple developer either.

    54. Re:Two things.... by BasilBrush · · Score: 0

      Never complained about the apps myself, only what it costs to get one into the store, market it and sell it.

      Oh, OK, there was a little ambiguity, and I thought you were complaining about both.

      If the cost of getting on the store ($99 regardless of how many apps) is an issue, then your apps are part of the actual problem. They are bad enough to only get a few sales a year, and only clutter up the catalogue of available apps with something no one would buy other than by mistake.

      You mention FOSS. Well most FOSS stuff is crap. The few worthwhile projects have enough supporters behind them that the they don't seem to find $99 a year a problem either.

      FOSS enthusiasts are probably better off with Android. iOS users just want stuff that's of decent quality. They typically aren't playing politics with their software choices.

    55. Re:Two things.... by david_thornley · · Score: 1

      Currently, malware has to get past Apple to get into the App Store. This means that I encounter much less malware, and if I get any Apple will try to do something about it. This is valuable for many people, and one reason I'd like to get my mother-in-law onto an iPad instead of a Windows box. If you want to load anything and take your own chances, go Android. Apple products have some advantages that are very important for some people, and some disadvantages that are very important for some people.

      Apple probably isn't all that attached to the revenue they get from the App Store, because it's a lot less than the profit they get from selling iPhones and iPads. If they could sell significantly more without the App Store, they'd drop the App Store. The App Store is primarily about offering a good, safe, App experience on the iDevices.

      --
      "When you have eliminated the unacceptable, whatever is left, however improbable, must be the truthiness" - Holmes
    56. Re:Two things.... by david_thornley · · Score: 1

      Look, I'm too stupid to operate a smart phone and reliably keep malware off it, and this is after decades of making good money as a software developer. You're also too stupid. You want a smartphone with minimal malware, go Apple. You want a smartphone with malware, go Android. You can load all the malware you want onto one.

      --
      "When you have eliminated the unacceptable, whatever is left, however improbable, must be the truthiness" - Holmes
    57. Re:Two things.... by david_thornley · · Score: 1

      It's entirely possible to make an alternative App Store. It won't be able to serve up any apps that aren't in the App Store, but it can display them differently. In other words, there is the possibility of competition with the App Store.

      --
      "When you have eliminated the unacceptable, whatever is left, however improbable, must be the truthiness" - Holmes
    58. Re:Two things.... by david_thornley · · Score: 1

      Look, if you think you can conduct a credit card transaction for much less than $0.30, great. Go ahead and set up your own store.

      --
      "When you have eliminated the unacceptable, whatever is left, however improbable, must be the truthiness" - Holmes
    59. Re:Two things.... by Plumpaquatsch · · Score: 1

      so at the very worst all you've lost is your time?

      Because my time is worth much more than the fee and the development hardware I would have to buy. If I could eliminate a week of testing due to having a more restrictive platform, I've made up the difference in dev costs.

      So you don't test your apps for Android? http://techcrunch.com/2012/06/...

      --
      Of course news about a fake are Fake News.
    60. Re:Two things.... by Plumpaquatsch · · Score: 1

      30% off the top is pretty substantial.

      Okay, why do people (well some people) always whine about Apple taking 30% while they are absolutely okay with Google taking the same 30%? Not to mention them cheering for Amazon when they take 65%?

      --
      Of course news about a fake are Fake News.
    61. Re:Two things.... by Plumpaquatsch · · Score: 1

      . I can play around with the tools and creating apps as much as I want without spending a dime. It's only when I want to put an app on actual device that I need to spend the money.

      You already had the OSx running Apple device then?

      Well, yes, those who didn't hop on the train because there's money to be made, they already had a Mac and experience in programming for OS X - which helped them programing for iOS. Or rather "iPhone OS" as it was recently renamed from "OS X for the iPhone" back then.

      --
      Of course news about a fake are Fake News.
    62. Re:Two things.... by khellendros1984 · · Score: 1

      My mobile apps: Null set. I'm not interested in developing for Apple hardware, and I don't want to do the testing for the heterogenous crapshoot of Android hardware. That's why I said in my last post "I haven't seriously considered mobile development".

      --
      It is pitch black. You are likely to be eaten by a grue.
  7. Not Apple's Problem by Anonymous Coward · · Score: 0

    Why is the burden on Apple? If you want better marketing for your apps then figure out a way to advertise your product just like everyone else does. Do not try to lean on Apple to advertise your product because they (probably) don't care about you.

    1. Re: Not Apple's Problem by Anonymous Coward · · Score: 0

      I advertise on my blog.
      Google directs the web to my blog.
      Having a direct link from content of interest to my app on the AppStore means I don't ever need a high profile on apples store. I don't even need to be indexed and searchable.

      I find users by letting google bring them to me.

    2. Re:Not Apple's Problem by gmhowell · · Score: 1

      Not necessarily a burden on Apple. However, visibly better apps and a better way to find them makes iOS devices more attractive to consumers. 'Supplementary goods' is the term I recall from college. (Ok, it was a university, but just barely).

      Actually, the argument could be made that a customer buys the 'ecosystem', making the market and the device one and the same. Point remains: improve app store, improve sales.

      --
      Jesus was all right but his disciples were thick and ordinary. -John Lennon
  8. Liability by Anonymous Coward · · Score: 2, Interesting

    The second you hand storefront management over to a human you open yourself up to a million lawsuits from people alleging unfair business practices.

    1. Re:Liability by mythosaz · · Score: 1

      A shame I commented, because I'd moderate this up.

      There's a reason that large corporations and governments are faceless, and soulless. Lawsuits. Treat anyone or anything outside of a documented formula, and *whammo!*, lawsuit.

      I like the idea of moderation and meta-moderation still, however, in at least you can say, "Hey, wasn't us. Sue *them*."

    2. Re:Liability by BasilBrush · · Score: 1

      You can't sue a store for preferring one product over another, for their own reasons. It's standard practice for all stores to do so.

  9. Two things.... by DickBreath · · Score: 1

    How can Apple retain total, maniacal control by giving up some control?

    --

    I'll see your senator, and I'll raise you two judges.
  10. Re:to better serve the developers who put apps in by Anonymous Coward · · Score: 0

    it's hard for any one app (no matter how well designed) to stand out on Apple's App Store, much less stay atop the bestseller charts for very long.

    Is this really a problem? Why would users want any particular app to do this?

  11. Hey Apple, U got problems? I got solutions! by WaffleMonster · · Score: 1

    Allow and encourage third parties to run their own app stores. Make it easy for users to add competing app stores to their phones just like they can add "search providers" to their web browsers.

    Support side loading applications without ANY limitations.

    Provide options for filtering search results by app demands for permissions. These options should be long term set and forget knobs which do not require constant attention while searching the store.

    Fragment the heck out of any rankings don't just have one global rank create tens of thousands of views able to be influenced by a smaller subset of overall user base. This lets word of mouth rather than momentum dominate global trends.

  12. Do nothing by Anonymous Coward · · Score: 0

    I would do nothing to fix it because there is nothing broken with it.

    1. Re:Do nothing by Kazoo+the+Clown · · Score: 1

      I would agree with this, what the heck is the problem with it? Maybe you just need to bone up on your search word skills...

  13. DUPE by MikeDataLink · · Score: 1

    Of this: http://apple.slashdot.org/stor...

    Good ole' slashdot....

    --
    Mike @ The Geek Pub. Let's Make Stuff!
  14. Drop the idea of "top apps" entirely by msobkow · · Score: 0

    Instead of arbitrarily promoting one application over another, let users rate the applications on how well they conform to providing vertical functions that they claim to. So instead of being based on number of downloads or anything arbitrary like that, it's based on how well it provides functionality.

    Of course that takes away from the focus of it being a "store" and focuses on the services the apps can provide, which is probably the direct opposite of what a money-grubbing corporation wants to do.

    Then again there is the question of how one can rate the "quality" and "functionality" of a fart-noise app... :P :P :P

    --
    I do not fail; I succeed at finding out what does not work.
    1. Re:Drop the idea of "top apps" entirely by msobkow · · Score: 1

      See SourceForge.net and the now-defunct FreeCode for examples.

      --
      I do not fail; I succeed at finding out what does not work.
    2. Re:Drop the idea of "top apps" entirely by jbolden · · Score: 1

      Apps get reviewed by users and have a star rating for their functionality. That already happens.

    3. Re:Drop the idea of "top apps" entirely by msobkow · · Score: 1

      My understanding was that the system primarily sorts apps by number of downloads, though.

      --
      I do not fail; I succeed at finding out what does not work.
    4. Re:Drop the idea of "top apps" entirely by jbolden · · Score: 1

      Yes. But once you examine an application you get detailed review information. You can also see summary review information when you examine the list.

  15. Apps as media - parallels to iTunes by rsborg · · Score: 1

    Apple's current approach seems to parallel what they're doing with iTunes which really favors the labels over the artists. What they should look at is, instead, creating a community for social discovery and interaction - in short, what Amazon has done a fairly good job of (all review systems have faults and can be gamed, but it's clear that the average App Store review is generally of a lower quality than your average Amazon product review).

    While I do like seeing "featured" stuff, I also like seeing what others buy based on what I bought, and whether there are any reviews.

    Part of this may revolve around making reviews more seamless [1] while also putting down the ban-hammer on apps that have fake/bought reviews.

    Also, I'd suggest Apple also adopt a "return period" - they support this for some jurisdictions (S.Korea? HK? I forget).

    Absent this kind of reform, the App Store is simply a device for pushing the interests of publishers, not developers, let alone users.

    [1] https://medium.com/@hliriani/r...

    --
    Make sure everyone's vote counts: Verified Voting
  16. Re:Hey Apple, U got problems? I got solutions! by BasilBrush · · Score: 1

    Allow and encourage third parties to run their own app stores. Make it easy for users to add competing app stores to their phones just like they can add "search providers" to their web browsers.

    This doesn't solve the problems listed, it makes them worse. By having multiple stores you decrease each apps visibility, unless the developers do much more work to list their apps in every store. Taking time that would otherwise be devoted to developing more or better apps.

  17. Gassée's suggestions aren't bad, but... by unimacs · · Score: 2

    It would inevitably lead to some developers of accusing Apple of playing favorites.

    What they could do instead (or in addition) is allow 3rd parties to easily obtain information on the most recent submissions, upgrades, etc and let them supply users with information on what is new and noteworthy.

    It's good for Apple to surface really valuable apps, but it's not their job to do the marketing for every developer nor to make sure that everyone turns a profit. They've made a huge change in the industry by making virtually all the apps available for a popular platform available from a single place. This has had both positive and negative effects on developers. It was great for awhile when there weren't that many developers and all it took to get your app in front of millions was to submit it. Now your app is competing with hundreds of thousands of others.

    It could simply be that the market is saturated and no amount of App store revamping is really going to fix that.

  18. Major Change in Business Model? by sehlat · · Score: 1

    Apple is famous for two things:

    1. Having a walled garden.

    2. Cultivating the wall and leaving the garden to fend for itself.

    Possibly mimic GoodReads, which Amazon uses to great effect as a marketing and curation tool?

    Letting the App developers take more of the gelt home would also help. More of them might
    be able to support themselves instead of feeding the iMaw.

    1. Re: Major Change in Business Model? by macs4all · · Score: 1

      Try to get 70% out of any other distribution channel.

  19. Remove old apps. by BasilBrush · · Score: 4, Insightful

    There are apps that were put up years ago, presumably were not much of a success, and remain, never updated. All they do is clutter the store up, and make it harder to find the good, up-to date stuff. They should be removed. It's not obvious how...

    Perhaps when sales have faded to almost nothing. Perhaps remove any that are still using deprecated APIs.
    Perhaps remove any that are not using iOS 7 design features.
    Perhaps increase the yearly charge for being on the store... maybe decoupling it from the charge to be a developer. And make the charge per app, such that no hoper apps are voluntarily given up.

    1. Re:Remove old apps. by Anonymous Coward · · Score: 1

      Apps are delisted if the developer stops paying their iOS developer fee of $99/year. Theoretically that should remove most non-serious apps, leaving only developers that hope to make at least $99 back per year.

    2. Re:Remove old apps. by Anonymous Coward · · Score: 4, Insightful

      A member of my family was just given an older iPod Touch this very week. The device has the latest iOS available to it - v4.2.1 if memory serves. It has been almost impossible to find any games that can be installed to a device running an iOS version that old.

      So I don't think that removing apps that only work on the newer OS'es is the answer. Both because of the arbitrary forced-obsolescence, and also because I think that is already being done effectively, and isn't resolving whatever problems people are complaining about here related to the app store.

    3. Re:Remove old apps. by Anonymous Coward · · Score: 0

      Oh that'll be great for all those early generation devices that can't upgrade to ios7, just remove all their stuff!

    4. Re:Remove old apps. by Anonymous Coward · · Score: 1

      iOS 4.2.1 will soon be four years old. For comparison, Windows 7 will soon be five years old. Few people would call Win7 "old".

    5. Re:Remove old apps. by Anonymous Coward · · Score: 0

      Don't delete, filter.
      You don't have to delete old apps. Fix the app store sow it only shows apps that will still run on your new device and its version of its operating system. No need to drop them from the store, just don't show them if YOU can't run them.

      Conversely, don't show shiny new apps that don't run on your old clunker or outdated IOS. Maybe that should only be an optional filter, default would let you know what you are missing.

    6. Re:Remove old apps. by zlogic · · Score: 2

      There are some niche apps which were updated a long time ago and yet continue working well. For example an SSH client https://play.google.com/store/... (this is Android, but still). There are some clones of this app, adding some extra (perhaps unneeded) features, and either display ads or require payment while the original app is completely free and open-source. If it works well even on the latest hardware, should it really be removed if it's no longer updated and does not generate as much cash as the clones?

    7. Re:Remove old apps. by tepples · · Score: 1

      Basil wants to increase thus $99 fee, possibly to a level that would shut out free apps by hobbyists.

    8. Re:Remove old apps. by jittles · · Score: 1

      There are apps that were put up years ago, presumably were not much of a success, and remain, never updated. All they do is clutter the store up, and make it harder to find the good, up-to date stuff. They should be removed

      Says you. I have a crossword puzzle app that was first published when the original SDK became available. It had a lot of updates the first year and has had maybe 2 updates since. Why? There really isn't much to update about it. I know lots of people who still use it. Tons. It's stable, doesn't really need any new whizbang features from iOS 7. The two updates since iOS 4? One for retina devices and one for the new layout of iOS 5. Why should this app be removed just because it doesn't have bugs that need to be patched every 3 weeks (read Facebook)?

    9. Re:Remove old apps. by jittles · · Score: 1

      Sorry to reply to myself, meant the new layout of the iPhone 5, not iOS 5.

    10. Re:Remove old apps. by Grizzley9 · · Score: 1

      iOS 4.2.1 will soon be four years old. For comparison, Windows 7 will soon be five years old. Few people would call Win7 "old".

      They have different revisioning systems. For a desktop it's not old. For a smartphone OS it is.

    11. Re:Remove old apps. by Schnapple · · Score: 1

      Perhaps just recompiling it against the latest SDK (still targeting 4.0 or whatever) would be sufficient.

      I'd say have some sort of "hey are you still there?" email from Apple but making sure you can still compile the thing and re-submit it would be enough of a barrier that people with the Justin Bieber Slideshow apps wouldn't bother with.

      App doesn't compile in the latest SDK? Well you better get on that. Don't like it? Go to a non-curated platform.

      Just an idea.

    12. Re:Remove old apps. by reikae · · Score: 1

      I guess it feels that way because smartphone operating systems are only supported for a short time. If Microsoft released new versions of Windows annually and ended support for old releases in a year or two, Windows 7 would be considered old too.

      I wonder if smartphone operating systems will reach the "Windows XP spot" anytime soon. The devices themselves probably won't last ten years except for the most careful owners.

    13. Re:Remove old apps. by BasilBrush · · Score: 1

      Is it the best crossword puzzle app on the store? Is it even in the top 10?

      I know lots of people who still use it.

      What you don't say is: Lots of people still buy it.

      The people who still use it will still be able to use it even if it's removed from the store.

      I too published an app within weeks of the store opening. A weight tracking app. When better apps came along, that had proper designers working on them, I wasn't particularly interested in taking it further, so I removed it from the store.

    14. Re:Remove old apps. by BasilBrush · · Score: 1

      An SSH client that hasn't been updated in 4 years may not be taking any account of vulnerabilities that have appeared in that time. There is no shortage of SSH apps on that store that are being actively updated, so what's lost by removing this one? Those people that already have this one presumably wouldn't lose it just because it's not there for new buyers.

      The more general picture is that the odd worthwhile app that hasn't been updated in years is vastly outweighed by the crap that hasn't. The signal to nose ration is improved by removing them, even if the occasional decent app is removed. If the developer wants it relisted, it would at least prompt them to take a fresh look at the app and compile it against the lastest libraries, and update it for the latest UI expectations before uploading a new version.

    15. Re:Remove old apps. by BasilBrush · · Score: 0

      $99 is a low bar, especially if spread over multiple apps. It's only a couple of sales a week.

  20. Extra Credits Just Covered This Topic by The+Raven · · Score: 1

    They did a report on Too Many Games, which was really about bad store UIs. Steam is the 'least bad' of the biggies, but that's not saying much.

    --
    "I will trust Google to 'do no evil' until the founders no longer run it." Hello Alphabet.
  21. Thanks Marx by melchoir55 · · Score: 1

    This approach fails for the same reason communism cannot work (yet). A small group of humans lacks the understanding, wisdom, foresight, and a whole host of other epistemic terms to decide how to organize and prioritize within such a vast system. What they do will work for some people. It will utterly fail for others. The only way to deal with something like this is to have a computer to it (same with communism, btw). I won't defend Apple's algorithms. They probably need a lot of work. Maybe the organization scheme needs to be changed. Whatever. The fix won't be having some humans do it.

    1. Re:Thanks Marx by reikae · · Score: 1

      But the computers only do precisely what humans tell them to do. Maybe Skynet will fix this.

  22. Re:Hey Apple, U got problems? I got solutions! by uCallHimDrJ0NES · · Score: 1

    This doesn't solve the problems listed, it makes them worse. By having multiple stores you decrease each apps visibility, unless the developers do much more work to list their apps in every store. Taking time that would otherwise be devoted to developing more or better apps.

    I don't agree, Basil. More app stores means more/different lists of most "popular" apps, and more diverse bodies of users who will be looking for something different. It's not very Apple, but it is true. Does this mean developers have to choose which market/appstore to be sweet to? Yes. This is simply "humans" managing the App store, as Tim Cook pretended to propose. He meant "Apple employees who do what we tell them," but we are suggesting more truly independently run App stores.

    You seem to be pursuing a dream where Apple drives customers to independent Apps. That was a fine dream when iOS was fledgling. Now, it's a behemoth. New stores, new markets, new risks, new rewards for new developers.

    --
    Cloudiot: A person who does not see offsite storage as a way to lose control over access to his or her own data.
  23. Use the internet by tomhath · · Score: 1

    There are any number of sites that rate and recommend apps. But I doubt anyone takes those recommendations seriously any more than they would take recommendations from Apple staffers. Everyone knows money talks...

  24. what I want ... by nblender · · Score: 1

    I want radio buttons I can use to drill down my search...

    sort by what permissions they're after.
    sort by what percentage of people are still using the app after having downloaded it.
    sort by price
    sort by in-app purchases or not
    etc ...

  25. SEARCHABILITY by brunes69 · · Score: 5, Interesting

    The biggest problem both the App Store and the Play Store have is searchability. There is no way to filter on anything other than high-level category and keyword, and whatever the result-based ranking algorithms on both stores uses, is horrible, always returning junk and crap instead of what you really want.

    This makes finding the kinds of apps you want even when you KNOW what you are looking for EXTREMELY ANNOYING AND OVERLY DIFFICULT, way more so than it has to be.

    It is very ironic that Google whose main business is search can not cobble together the resources to make a decent search for Android over the past 5 years.

    1. Re:SEARCHABILITY by mfearby · · Score: 2

      Amen to that, brother! The search is terrible. We need the ability to sort by popularity, download count, most recent first or last, etc. And when you click the back button to go back a page, actually go back to the page as I had it previously, not a collapsed version of the category I was looking at. I HATE looking in the App Store for apps due to the cornucopia of rubbish. The crap to quality ratio is very high, alas.

    2. Re:SEARCHABILITY by Anonymous Coward · · Score: 1

      Their main business is collecting data and selling ads. Their main MEANS by which they accomplish this is their search engine.

    3. Re:SEARCHABILITY by Kazoo+the+Clown · · Score: 1

      It doesn't much matter, Google's UI skills really suck. The only reason the original Google search was a success is because they essentially didn't even have a UI, it was just a text entry box. When they try to add UI elements, it's all downhill. Microsoft's Ui often sucks too, but at least with Microsoft, I can at least usually tell what they're trying to do. With Google, I can't even tell what they were trying to do at all, it's pure WTF?

    4. Re:SEARCHABILITY by houghi · · Score: 1

      This. I somewhat can forgive Apple, but a company that owns the search business, Google should be able to do much, much better.
      If anything, I want to be able to filter on the type of free and on what access it has.
      Not even searching, but filtering.

      And on how much you pay should not be the only option. Are there ads after I install it. And that includes enhancements. It also does not exclude asked if I want to join whatever social site.

      I should be able to esily find a high rated solitaire game that does not have any ads, is free and does not need any speciall access.

      And while I am moaning, please follow the language settings of my browser, nit where I am. (Dare I say it, Apple is much better in that regard)

      --
      Don't fight for your country, if your country does not fight for you.
  26. Re:Hey Apple, U got problems? I got solutions! by unimacs · · Score: 1

    Why can't you just have different places supply different ratings, - maybe even specialize in certain types of app, but the apps themselves still come from the same store?

  27. Better categories by jbolden · · Score: 1

    I think the app store should be organized for hundreds of thousands of applications better categorized. In particular searching by verticals, searching by interconnections to other applications, searching by level of sales... Mostly though I think the app store works pretty well the issue for most applications is they are yet another version of something for which better apps exist. The problem app developers are having is they aren't going after verticals which is where they should be in a more mature market.

  28. The basic problem is by JanneM · · Score: 1

    The basic complaint of the poster seems to be that in a store of hundreds upon hundreds of thousands of titles, only a very small number ever get discovered and successful. Huge numbers of very worthy apps never get a chance.

    That problem can't be solved by any reasonable reorganization. We users (I use the Play store, but the same situation applies) have only so many minutes of time to spend looking for and using new stuff. However you make new apps visible to users, you're punishing apps that would have been visible otherwise. Competing for user attention time is a zero-sum game.

    The Play store "people you know" ratings are surprisingly helpful. Unlike general user ratings this is not easy to game by the developers. But of course, those people may only have tested that one app because it was already more popular already.

    I guess the only way to really fix it is to show each user only a random 0.1% subset of all apps. That would give every app a good chance of being seen and tried. But it would rather annoy all those people looking for irritated avians and not finding them.

    --
    Trust the Computer. The Computer is your friend.
    1. Re:The basic problem is by Plumpaquatsch · · Score: 1

      The Play store "people you know" ratings are surprisingly helpful.

      Problem is, unlike Google Apple doesn't spy on you. They don't pilfer your contacts to give you (and others) valuable information like that.

      --
      Of course news about a fake are Fake News.
  29. I don't understand your concern by Brannon · · Score: 2

    1. There's nothing stopping someone from creating their own curated portal which links directly to the per-app download page within Apple's App store. These portals could have reviews & social media or whatever. Why haven't these sorts of portals emerged?

    2. Android doesn't have the walled garden--are the Android app stores wildly easier to use or better at promoting good vs. bad content?

    1. Re:I don't understand your concern by mythosaz · · Score: 1

      The major benefit of Play, at least to me, is the integration with +1 actions from people in my circles.

      I know what my friends liked.

  30. Re:Hey Apple, U got problems? I got solutions! by BasilBrush · · Score: 1

    It was Jean-Louis Gassée proposing. He's not worked for Apple since the 80s or 90s - before he created Be and BeOS.

    I think this is an issue of the paradox of choice. There's already too much chose facing consumers. Multiple stores only multiply the choice, making it harder still.

    Your suggestion of mode/different lists is already possible and already done. The lists don't have to be on the store - they only have to link to it.

    You seem to be pursuing a dream where Apple drives customers to independent Apps.

    Not at all. Developers have to take control of their own marketing. But multiple stores just add to the amount of work needed, whilst delivering no benefit.

  31. Let developers respond to a review ... by perpenso · · Score: 1

    Moderation would work better if you could hear both sides. Let developers respond to a review like on Google Play.

    Many people seem to use reviews as an alternative to contacting customer support. For legit problems there is some fairness in doing so. However there are times when a user is confused and the develop has no way to contact that user. It would also be useful for developers to respond indicating when a real problem is fixed.

    1. Re:Let developers respond to a review ... by jeffmeden · · Score: 1

      Moderation would work better if you could hear both sides. Let developers respond to a review like on Google Play.

      Many people seem to use reviews as an alternative to contacting customer support. For legit problems there is some fairness in doing so. However there are times when a user is confused and the develop has no way to contact that user. It would also be useful for developers to respond indicating when a real problem is fixed.

      Letting the developers worry about it seems like the only fair solution. Should there really be a market for apps that recreate other apps just a tiny bit better/shinier? If an app is really noteworthy, some venue outside the app store (blogs, tech news outlets, etc) will take notice and promote it.

  32. Make App Store by Anonymous Coward · · Score: 0

    an app that you install from the app store.

    1. Re: Make App Store by Anonymous Coward · · Score: 0

      applestore'adox

  33. Why is this Apple's problem? by sirwired · · Score: 1

    When Wal-Mart decides to sell a new brand of dish soap, it isn't their job to ensure the product is a smashing success. All Wal-Mart cares about is that when you need dish soap, Wal-Mart is where you buy it; it doesn't really matter to them which one you buy. If DishSoapCo is depending on Wal-Mart to convince consumers to buy their soap, they will be sorely disappointed. (Of course, with no marketing plan, Wal-Mart is unlikely to carry the product to begin with, but that's because they have limited shelf space; the App store has no such limitation.)

    In the same vein, as long as you keep buying devices and apps from Apple, they don't really care which ones you buy. Developers that are relying on nothing more than the App Store storefront to do their marketing for them are probably not going to succeed, and they have nobody to blame but themselves.

    1. Re:Why is this Apple's problem? by BasilBrush · · Score: 1

      If that were true, Apple wouldn't run the Apple Design Awards.

    2. Re:Why is this Apple's problem? by dave562 · · Score: 1

      At the same time, companies pay premiums for shelf placement. I have never been into a Wal-Mart and are not familiar with their operations, but I know for certain that this is how it works in large chain grocery stores. The shelves higher or lower than eye level cost less than the ones right at eye level. Similarly, in the cereal eye the companies pay more to have their sugar laden cereals on the lower shelves so that they are at eye level for children.

      It would be interesting to see if Apple eventually allows developers to pay for preferential placement. I do not see why they would not. Everyone else pays for eyeballs, whether it is on Facebook or CNN.com

    3. Re:Why is this Apple's problem? by mjwx · · Score: 1

      When Wal-Mart decides to sell a new brand of dish soap, it isn't their job to ensure the product is a smashing success. All Wal-Mart cares about is that when you need dish soap, Wal-Mart is where you buy it; it doesn't really matter to them which one you buy. If DishSoapCo is depending on Wal-Mart to convince consumers to buy their soap, they will be sorely disappointed. (Of course, with no marketing plan, Wal-Mart is unlikely to carry the product to begin with, but that's because they have limited shelf space; the App store has no such limitation.)

      This is flat out not true.

      Wal-Mart certainly does care which brand of dish soap you buy because they make more money of some brands compared to others. Lots of supermarkets will favour their own brands over others unless they receive a kickback, German supermarket giant Aldi is famous for favouring it's own brands which have higher profit margins. So they certainly have a vested interest in what brand you buy.

      There are several tricks stores use to entice and cajole shoppers towards certain products. Products on shelves at eye height tend to be the most purchased, so placing Brand Y crisps on the bottom shelf and Lays crisps on the shelves at eye level means that consumers will tend to buy more Lays than Brand Y despite Brand Y being cheaper as few people actually discriminate between brands or even price. The things is, next week Brand Y pays the supermarket to increase their sales, this is when it becomes in the supermarkets interest to sell more.

      This is just one of the tricks stores use, having large displays at the start of aisles, larger price tags, a "SALE" sign, a gap either side of the product, all of these work subconsciously to draw a shoppers attention to a product over their competitors.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    4. Re: Why is this Apple's problem? by macs4all · · Score: 1

      Have you ever visited Wal-Mart Online? Talk about "no shelf-space limitations"!!!

      They have everything AND the Kitchen Sink!:

      http://www.walmart.com/browse/...

  34. Re:Hey Apple, U got problems? I got solutions! by WaffleMonster · · Score: 1

    This doesn't solve the problems listed, it makes them worse. By having multiple stores you decrease each apps visibility, unless the developers do much more work to list their apps in every store. Taking time that would otherwise be devoted to developing more or better apps.

    Let me ask you another question. In the real world here on earth do you think we would all be better off if all stores and malls were replaced by a single entity offering one global channel with one set of take it or leave it rules for buyers and sellers?

    What makes the app environment different? Why is one channel for apps viewed as acceptable yet any talk of making a single entity like Amazon or Umbrella Corp the one only channel for purchase of physical goods viewed as lunacy of the highest order?

    What really holds back app stores and the platform in general is placing the OS vendors, developers and carriers above the users and resulting market distortions caused by having control and extracting value across the whole channel.

    In a world of multiple app stores distribution channels would naturally arise allowing interested venues to pick up apps which best serve their customers creating an environment where word of mouth and popular demand controls distribution rather than shady algorithms or the jackass with the spyware app who successfully suckered a few million people into downloading it.

    Lots of app developers hate this because most of them by volume are in fact bottom feeders who seek to collect payment without doing much to provide value in return and an honest to god real functioning market would put an end to their bullshit.

  35. How did micorsoft 'solve' this problem? by Maxwell · · Score: 1

    For 20 years we had nothing but Microsoft (DOS, Windows) on PC's and somehow we survived. Now we need someone to curate the app store? Why not submit your app for review, like in the olden days? The reviewing, rating and recommending of apps should be a separate function than publishing...

  36. "Small group of adepts..." by dave562 · · Score: 1

    Because working for Apple is an intense spiritual discipline.

    1. Re: "Small group of adepts..." by macs4all · · Score: 1

      No.

      It's Because I don't have to worry about an App Store App sending my private data to a Server in China.

  37. My 2 cents... which is worth -25 cents by downright · · Score: 1

    duh... subcategories... if you click on business apps to see the top 48... if you click see all you are dumped into paginated view 2212 apps... with the option to sort by name or release date... well thanks for nothing...

    also

    * White text on gray buttons is hard to read
    * gray text on gray background is hard to read
    * reflections on star ratings looks more busy than neat
    * truncated... app titles should be revealed on hover or should wrap instead of truncating
    * videos demonstrating features ... tired of finding out that the UI doesn't behave in a rational way or that the screen shots and description didn't accurately explain how the app works.

  38. Nerval's Lobster by oldhack · · Score: 1

    Nerval's Lobster needs to die. How would you go about killing this fuck?

    --
    Fuck systemd. Fuck Redhat. Fuck Soylent, too. Wait, scratch the last one.
    1. Re:Nerval's Lobster by mythosaz · · Score: 2

      Lobster needs to die.

      The humane way is a sharp knife straight down behind the eyes.

      Most research suggests they don't feel pain (as such) so submerging the head in boiling water first (as you begin to cook them) is also acceptable. [Dunking them completely in boiling water causes them to thrash, and might cause a fire on the stove, especially since you're busy clarifying butter on the other burner.]

  39. Let's see, just at the top six nuisances... by pla · · Score: 1

    #1, quit requiring an Apple/iTunes login to download free apps. Which Apple will never do.
    #2, filter by "free". Which Apple will never do.
    #3, filter by "requests no privileges not directly related to its function". Which Apple will also never do.
    #4, just give me a damned list of apps ordered by price and rating, instead of making me swipe through every...single...hit on my search.
    #5, quit disallowing apps just because they compete with your own crApple. I don't like most of the native apps.
    #6, make 50% of all ratings directly based on what percent of users (try to) uninstall it within the first week.

    1. Re:Let's see, just at the top six nuisances... by Anonymous Coward · · Score: 0

      if you don't like most the native apps, why the fuck do you use an apple product in the first place?

    2. Re:Let's see, just at the top six nuisances... by pla · · Score: 2

      if you don't like most the native apps, why the fuck do you use an apple product in the first place?

      I could have put that a better way - The native apps work okay, but in many cases, better alternatives could exist. Apple looooves minimalism, and hard; some apps (like the frickin' task manager) should have far, far more detail and options available. Which I would add as a point #7, quit disallowing certain types of "system" tools.

    3. Re:Let's see, just at the top six nuisances... by fropenn · · Score: 1

      Add: Filter by OS version. I have an older device and it is really irritating to find most apps won't even load on it (especially after taking the time to search for something and review its features).

  40. And if you think small devs are upset now... by sirwired · · Score: 3, Insightful

    If you think small-time developers are upset now, I can only imagine how furious they would be if Apple started doing "pay for play". BillyBobIndy would have even less of a chance to make it.

    Really, Apple wouldn't make that much money from it, and the reputational costs would be too great. I could see a "sponsored" category being set up, but nothing beyond that.

    1. Re:And if you think small devs are upset now... by dave562 · · Score: 1

      I agree. Short term it is not going to happen. It goes against their marketing of people being free to create for/with Apple products.

      But "never" is a very long time.

  41. Allow me to use it from a browser by gregmac · · Score: 1

    I absolutely love that I can use Google Play from my PC: I read an article about or otherwise find a link to an app that sounds interesting, and I can click "Install" from there, it asks me which device (I have an android tablet and phone) and then .. that's it, it's installed within a few seconds.

    With Apple, all I see is a button "Open in iTunes". I barely use my iPod touch anymore, but last I tried you basically had to re-find the app on the store ON THE DEVICE to install it, or plug it in with a USB cable. Is that still the only way to install things?

    --
    Speak before you think
  42. Suggest a Tag/Rate system by uslurper · · Score: 1

    The rating system on app stores are waaaayyy too generic.
    And considering 90% of all the apps get like 4.5 stars, the ratings are comepletly useless.
    The top downloaded lists are much better, but that makes it near impossible for a new app to get any attention.

    When you are looking for apps, you usually are looking for something specific.

    For example, I was looking for a professional drawing/painting tool for my kid.
    About 99.999% of these apps are more like coloring books for kids.
    While there were some very nice tools, none on the top 100 downloaded had the right mix I was looking for.
    And some had many of the features i wanted, but were severely lacking in implementation.

    A good example may be to compare two top-rated drawing apps.
    They are both highly rated and have a ton of downloads, but one is geared for kids and one is geared for professional.
    Which app is 'best' for me depends on what I am actually looking for. If I want something for my 6-year old to finger-paint with, I definately do NOT want the pro tools.

    I think Apple and Google should driving developers to produce better apps instead of more apps.
    And the best apps should be sitting on the top of the hill.

    One way I would suggest would be to have a Tag/Rating system. This would allow developers to tag their apps with all the different features they want.
    Then users could rate each tag separately.

    So for example a drawing app could have a tag for a blur tool (among others). Users could then give a rating specifically for that feature.

    Prospective downloaders could then search for apps with that specific set of features and compare apps side by side.
    search for: Drawing/painting apps
    pick from most tagged:
    kids
    professional Total score: 20

    App2
    professional - 4
    color picker - 4
    layers - 2
    bucket fill - 4
    brushes - 3
    Blurr tool - 4
    >Total score: 21

    This would help developers compete by showing them what people are looking for, and where there apps need improvement.

    Also, there is much logic that could be added beyond the ratings. -How often are apps USED as opposed to downloaded?
    Do certain reviewers give blanket 10's? And many ways to get new apps rated.. Can I (automatically) get a free copy of this new app if I agree to rate it?

    --
    oldhack: "Security is a waste of money until shit hits the fan. 5 minutes later, it becomes waste of money again. "
    1. Re:Suggest a Tag/Rate system by uslurper · · Score: 1

      hmm my example did not display properly. So much for plain text.

      Trying again:

      Prospective downloaders could then search for apps with that specific set of features and compare apps side by side.
      search for: Drawing/painting apps
      pick from most tagged:
      kids
      professional *
      easy
      color picker *
      layers *
      bucket fill *
      brushes *
      Blurr tool *
      share on facebook
      (and more)

      App1
      professional - 4
      color picker - 5
      layers - 3
      bucket fill - 4
      brushes - 3
      Blurr tool - 1
      -Total score: 20

      App2
      professional - 4
      color picker - 4
      layers - 2
      bucket fill - 4
      brushes - 3
      Blurr tool - 4
      -Total score: 21

      --
      oldhack: "Security is a waste of money until shit hits the fan. 5 minutes later, it becomes waste of money again. "
  43. Yeah, right... by sootman · · Score: 3, Funny

    Your post advocates a

    ( ) technical
    ( ) legislative
    (x) market-based
    ( ) vigilante

    approach to fixing the app store. Your idea will not work. Here is why it won't work.

    (x) Apple is doing quite well these days, thankyouverymuch, and doesn't really give a shit how you think they should be run. (You, in general, public at large, and probably you, in particular, JLG.)

    (x) Scammy developers will pay people in 4th-world countries to say their app is great.

    (x) Probably a bunch more reasons that I don't have the energy to think up this second.

    --
    Dear Slashdot: next time you want to mess with the site, add a rich-text editor for comments.
    1. Re:Yeah, right... by WiPEOUT · · Score: 1

      (x) Scammy developers will pay people in 4th-world countries to say their app is great.

      Not disagreeing entirely with what you're saying in the rest of your post, but this particular issue could be mitigated by having ratings only factor in scoring from the same region/country as the prospective customer.

  44. App expiry dates by Anonymous Coward · · Score: 0

    Enforce a mandatory expiry date for any app. It gets reset when the app is updated by the author. Thus getting rid of the millions of orphan apps cluttering up the bottom of the barrel.

  45. ap store vs. repositories by whistlingtony · · Score: 0

    I love Apt. I love the whole Debian package system. I look at App Stores as a hard to search and uninformative version of the Debian package system, that's filled to the brim with Really Stupid Apps.

    There are over 1 million apps in the Apple App Store! Most of which are utterly useless....

    I don't think it CAN be done better. The App store is viewed as a get rich quick scheme, and hence is flooded with CRAP. Everyone reinvents the wheel. There are probably 10,000 flashlight apps, and most of them are just harvesting your data.

    Garbage in, garbage out.... I suppose they could make the ratings based on how LONG you keep the app. Removing the ratings from the hands of Humans and making it based on how often an app is uninstalled, that'd be a good step.

  46. Apple? by Anonymous Coward · · Score: 0

    As much as I hate Apple products, I suggest do it with a can of gasoline and a match!

  47. I'm sorry, what's the problem being solved? by BarbaraHudson · · Score: 1

    Remember - for most app developers, this is all about making as much sh*t as quickly as possible and throwing at the wall and seeing what sticks. A popular app gets cloned a zillion times. We even have TV shows devoted to apps. Whatever happened to good old word-of-mouth? Make something good, give free samples to a certain segment of the user population, spend some money on marketing, and see what happens? "OMG NO THATS SOOO MUCH EXTRA WORK".

    --
    "Transparent" is a shit show that trades on every stereotype going. A man in drag is NOT a transsexual.
  48. Better search, categorization and more App detail by Anonymous Coward · · Score: 0

    Whenever I search for an app that does something, the results are always buried in a thousand pissy little games. I want to be able to exclude/include entire categories.

    More and better categories.

    More info on what you're getting before you shell out. You should be able to preview the App right there in the App store.

  49. We've already seen how to do this right by Anonymous Coward · · Score: 0

    "How would you go about it?"

    Forget all about ratings and recommendations and "top" lists. The problem of people talking to each other, people publishing opinions, etc is already covered elsewhere. If you try to re-invent the wheel, you might not fail, but in the rare case where you succeed (you invent the next email or the next usenet or the next web) app stores won't be on your mind anyway.

    You don't go to the theater to get movie recommendations, do you? You don't go to McDonalds and then decide, "Aha, I know: I'll have a hamburger." And you don't type "apt-get install " and hit tab to decide which app will solve your problem. In 2014 we have a thing called "the web."

  50. Browse, not search by shilly · · Score: 4, Informative

    A couple of folks have said it, but it bears repeating: we need hundreds of categories and subcategories. Think Amazon, not Google.

    I want to look at all the diabetes monitoring apps, or all the Talmud apps, or find the BA app. A search throws up way too much junk. A browse of a category is at way too high a level. And I want to look at all the apps in my subsubcategory, and know I've seen all of them. Search doesn't cut it. Categories and browsing is needed.

    1. Re:Browse, not search by ILongForDarkness · · Score: 1

      I agree. All app stores I've seen do this. Some just have Games all together, some go one level deeper: games -> puzzle. What is needed is games->puzzle->"like" minesweeper. To keep the subcategories small I'd suggest limiting the number of apps. Sorry we've reached our limit of 20 Tetris like games please do something original.

    2. Re:Browse, not search by Anonymous Coward · · Score: 0

      Limiting the types of apps like other apps is ridiculously closing the market, and then you'd be complaining about how developers can't make the apps they want to make freely because someone else just happened to get there first. This is definitely not the solution for an open, vibrant, and maturing market.

    3. Re:Browse, not search by ILongForDarkness · · Score: 1

      But that is the solution you've chose when you chose to force people to use your store to sell/buy for your devices. By operating the store/setting the bar to entry you are implicitly choosing what should be there. Walmart doesn't sell anyone's crap even online. At some point you have to say we have n types of cereal any more will just be clutter. If you are the n + 1 guy trying to enter the store you are screwed but that is part of determining if you have a business and not just a "me too" product you felt like hacking together on a weekend.

      Why do developers have a right to build whatever they want on your platform? If your platform is closed like Apple is they/you don't: get over it. If they don't want a Playboy App it won't exist. If they don't want to support Flash it won't exist. Etc. If you don't like it build for windows or linux, make it a web app instead etc. If your app is really that good it will help people move away/encourage these closed stores to be opened up.

  51. How to fix ALL the app stores... by Lumpy · · Score: 4, Insightful

    Step 1 remove ALL the freaking flashlight, mirror, and fart apps. All of them.
    Step 2 no longer allow any app that replicates abilities in the stock phone.
    Step 3 Free ad choked apps are not allowed to be called "free" but "advertising supported"
    Step 4 eliminate in app purchases.
    Step 5 only apps that have no ads can be called free, groups can release open source free apps for zero cost to them.
    Step 6 all apps have a 30 minute 100% refund return policy. If I buy an app and find it is crap, I can get a 100% refund and it is removed from my phone.

    THAT is how you fix not only the apple store but the android and all other "app" stores.

    --
    Do not look at laser with remaining good eye.
    1. Re:How to fix ALL the app stores... by zlogic · · Score: 3, Informative

      Step 2 no longer allow any app that replicates abilities in the stock phone.

      Not such a god idea. If Android has a browser, a "social networking" app (Google+), a music player, an SMS app, a maps app and so on, alternatives may still be useful (e.g. an alternative SMS app with spam blocking, an alternative maps source).
      Or iPhone, which has Safari, forces all browsers to use the Safari rendering engine. Not so great if someone develops a better browser with ad blocking, a faster (or more standards-compatible) rendering engine, or some other features besides another UI with bookmarks sync.

      Step 4 eliminate in app purchases.

      Some in-app purchases are good. For example add-supported apps that allow to disable ads for a fee will keep settings, while the traditional solution with a free/paid version clutters the appstore and loses your settings if you upgrade, since it's a completely different and isolated app.

    2. Re:How to fix ALL the app stores... by rasmusbr · · Score: 1

      1. That seems overly drastic. The flashlight apps are useful and kids love those silly apps. The solution might be to add more categories and force apps into the correct category.
      2. What? No, that would be horrible. The definition of a smartphone used to be a phone that lets you replace some of its stock apps with custom apps.
      3. That is actually a great idea.
      4. That would kill something like 95% of the serious app businesses.
      5. Yes, again that is a good idea.
      6. This might be necessary in order to comply with regulation in many countries, but it would not be very useful in practice in most cases. It would lead to things like...

      if timeSinceInstall > 30 min :
      disable niceMode
      enable normalMode
      start asking for more money
      end if

    3. Re:How to fix ALL the app stores... by thoromyr · · Score: 1

      A pretty good list, IMO, although perhaps a bit drastic or unrealistic as rasmusbr points out. Instead of removing all crap applications (your #1), move them to the "Junk" category then have a default hide for the category. That allows the teenagers to have their stupid apps -- and they can feel even cooler by having to go in and enable the category -- while not bothering the rest of the user base.

      I suppose one way of addressing #2 (duplicating stock apps) would be to have another (hidden by default) category. That way someone who wanted a replacement music player could get one without forcing everyone to slog through garbage apps.

      And while #4 (eliminating in app purchases) is important as it cuts to the core of some problems, it simply isn't realistic. Originally, Apple did not have them. They were added to appease large developers. Not going to happen, but it would help if it did.

      Even though rasmusbr is correct about what will happen with #6 (time limited 100% refund policy), without in-app purchases the model would not be particularly successful.

  52. Use the app store for fulfillment only by Anonymous Coward · · Score: 0

    Basically, eliminate the app store. Use it solely for fulfillment, set up an "associate" program, and let the web take over.

    Create a feed to the world, announcing apps and such, and then leave it.

    Basically, imagine a world where Amazon didn't have a store front. Just a checkout and shipping button.

    3rd parties handle all the curating, marketing, bundling, etc. 3rd parties are rewarded for sales by getting a piece of each one.

    Now everyone can have an App Store. It's dominated by a single source of supply (Apple), but it's simply a logistics and infrastructure play. 3rd party sites get to advertise, promote, hide, evade, etc. etc. whatever apps they want.

  53. There's change and there's radical change by Anonymous Coward · · Score: 0

    So the simplest changes would re weight apps. Smaller apps more energy efficient apps ought to rise higher in the rankings while apps with ads and in app purchasing should sink. These changes help Apple's platform shine. More radical changes would include multiple app stores. Ala linux package managers enabling other app stores may limit your warranty but a gnu app store and and amazon app store may help Apple stave off anti trust litigation. It also gives consumers a choice to abandon the cess pool of mediocrity that is the Apple apple store for a better curated app store. Yes Apple should impose some restrictions on the other app stores like thou shall use good certificates. But Apple is loosing their focus on building good products and increasing becoming about taking their cut of X Y or Z. I guess they will be joining the RIAA and MPAA next.

  54. Killer app by tepples · · Score: 1

    App means application, and the clipped form preceded the iPhone by years, especially as part of "killer app".

  55. If the 12% spend more by tepples · · Score: 4, Informative

    Other than that users of the 12 percent platform spend more money than users of the 85 percent platform?

    1. Re:If the 12% spend more by MobyDisk · · Score: 1

      Some of this is confirmation bias: I have free ad-supported apps on my phone and there is no option to pay to eliminate the ads. Another reason is the plethora of free and free/OSS apps

    2. Re:If the 12% spend more by AmiMoJo · · Score: 1

      Depends on the country. In the US Apple users spend more, in China not so much. I've noticed that some companies are not even supporting iOS in Japan any more. Where it used to be that there would always be an iOS app and then maybe an Android app if you are lucky, now it's the other way around. I'm talking about gadgets that are app supported, like health monitors, televisions and networking gear.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    3. Re:If the 12% spend more by BarbaraHudson · · Score: 1

      Hi. Long time no see :-) Sure, individual iOS users spend more than Android users, but for the 99.999% of developers on either platform, it's irrelevant - and doubly so for iOS because of the developer fees - because they won't make money. One of my sisters has been on the iPhone from the very beginning, and I just called her to confirm that she has NEVER paid for an app. Why? "There are so many free ones." For many users on both platforms, it's like the shareware wars of the '80s - try something, get bored or find it doesn't do what you want, move on to the next one. So what to do? Develop and market directly to niches is one possibility, and avoids the whole "me-to me-to" mess.

      --
      "Transparent" is a shit show that trades on every stereotype going. A man in drag is NOT a transsexual.
    4. Re:If the 12% spend more by BasilBrush · · Score: 1

      Lots of Android developers tried straight selling apps before giving up and moving to the adware model.

      Similarly many iOS developers tried straight selling of apps before moving to the freemium model that's all too pervasive now.

    5. Re:If the 12% spend more by BasilBrush · · Score: 0

      Your sister might never buy apps, but that's an anecdote, not data. Between them, as of a year ago, iOS users have spent $15 billion. That's data.

      $15 billion means an income for an awful lot of developers. For sure, the kind of developers you are talking about - that want to scratch their own itch, and that don't spend money on a designer, and don't actively market their app - they won't earn much money. But professional developers creating worthwhile apps can and do make a living.

    6. Re:If the 12% spend more by BarbaraHudson · · Score: 1
      $15 billion since 2008 ... minus Apple's 30% cut ... that's 10.5 billion ... over 7 years ... $1.5 billion a year .. divided by 300,000 iOS jobs created in the US equals $5,000 over 7 years, or $714 per dev per year average.

      This doesn't take into account the people working in the rest of the world, who also take a part of that $15 billion, lowering the average still more ... but even ignoring that, ignoring the fact that the 99% of apps make far less than the top 1%, 7 years of developer fees leave the average developer with net revenue before other expenses of $14. or $2 a year. Just not worth it.

      --
      "Transparent" is a shit show that trades on every stereotype going. A man in drag is NOT a transsexual.
    7. Re:If the 12% spend more by Plumpaquatsch · · Score: 1

      Depends on the country. In the US Apple users spend more, in China not so much.

      China was the key market for iOS App Store growth, showing exceptional gains in both downloads and revenue. iOS App Store revenue in China grew around 70% quarter-over-quarter. - See more at: http://blog.appannie.com/app-a...

      --
      Of course news about a fake are Fake News.
    8. Re:If the 12% spend more by tepples · · Score: 1

      Although I will admit that the switch to adware was faster on Android because a lot of carriers introduced Android phones in countries where Google hadn't yet introduced Google Checkout. Apple, on the other hand, doesn't introduce the iPhone until it already has iTunes Store running in that country.

    9. Re:If the 12% spend more by BasilBrush · · Score: 1

      $15 billion since 2008 ... minus Apple's 30% cut ... that's 10.5 billion ... over 7 years ... $1.5 billion a year .. divided by 300,000 iOS jobs created in the US equals $5,000 over 7 years, or $714 per dev per year average.

      Mistake 1: You divided by 7 years twice. In other words you divided by 49 years. Big oops.

      Mistake 2: You assume that the developers are all trying to make money from app store sales. Which they are not. On the one side you have the hobbyists and FOSS enthusiasts that put things up for free. On the other side you have companies whose business is not apps, that feel the need to have an app presence. Then you have companies who do make money from having apps, but indirectly.

      Mistake 3: You average. But people don't earn averages. As I mentioned in a previous post, there are professionals who hire designers and do marketing, and earn a living. Then there are amateurs that don't do these things and fail to earn a living.

      The result of your mistakes is that you believe that no one is making a living from the app store, but it's a fact that people are. On the one hand you have the indies that we know about from the internet. On the other hand you can simply look at job listings and see that if you had iOS skills you too could earn a good living as an iOS developer working for someone else.

    10. Re:If the 12% spend more by BarbaraHudson · · Score: 1
      I'm not disagreeing with you. It's just that the two main app repositories (Apple and Google) are sooo chock-full of apps that the gold rush is over, and now people are stuck with an overabundance of choice, which has led to a market where a few apps make the vast majority of money, and the rest ...

      Sure, you can make money working for someone who wants an app - there are plenty of apps that business has commissioned so t"hey too can have an app" - and many of these suck, so there's a significant opportunity there, even for indies.

      --
      "Transparent" is a shit show that trades on every stereotype going. A man in drag is NOT a transsexual.
    11. Re:If the 12% spend more by Plumpaquatsch · · Score: 1

      $15 billion since 2008 ... minus Apple's 30% cut ... that's 10.5 billion ... over 7 years ... $1.5 billion a year .. divided by 300,000 iOS jobs created in the US equals $5,000 over 7 years, or $714 per dev per year average.

      This doesn't take into account the people working in the rest of the world,

      It also doesn't take into account all the people who get hired as iOS app programmers, working on free apps. Like those working for Google, Facebook, airlines, Nike, etc.

      --
      Of course news about a fake are Fake News.
  56. $1100 is how many weeks' wages? by tepples · · Score: 1

    Never complained about the apps myself, only what it costs to get one into the store, market it and sell it.

    I imagine that in industrialized countries, a year's wages for a programmer far exceed the $1100 startup cost (Mac mini, keyboard, mouse, HDMI cable to your existing monitor or HDTV, iPad mini, and first 365 days of iOS developer program).

    1. Re:$1100 is how many weeks' wages? by Anonymous Coward · · Score: 0

      The issue is not the money but the monopoly. I don't understand why nobody brought an illegal monopoly lawsuit against Apple yet. They are clearly using monopoly in one market to get monopoly in another.

    2. Re:$1100 is how many weeks' wages? by tepples · · Score: 1

      I don't remember Apple having a monopoly in phones or even smartphones.

  57. SHUT IT DOWN, SHUT IT ALL DOWN. by rpresser · · Score: 0

    There's no good reason to have an app store. We lived without app stores for decades. We can return to not having them.

    1. Re:SHUT IT DOWN, SHUT IT ALL DOWN. by Anonymous Coward · · Score: 0

      bwaahaahaaaa. You are full-retard.

  58. If you already develop Mac apps by tepples · · Score: 1

    Yes. Somebody who moved from OS X application development to iOS application development will already have the Mac.

  59. only one right answer by Anonymous Coward · · Score: 0

    [root@itunes.apple.com ~]$ rm -rf --no-preserve-root /

  60. Just don't use the app store. Problem SOLVED. by Anonymous Coward · · Score: 0

    Seriously, how could an intelligent person NOT be offended by Apple's
    policies for the App Store. Idiots need protection, smart people can fend
    for themselves. Of course what Apple KNOWS is that the big bucks come
    from selling stuff to idiots, because idiots are the vast majority of humans.

    God damn, I miss VersionTracker and all apps being available without
    dealing with a walled garden.

    I've used Apple stuff for a while but I think the stuff I have now is the last stuff
    I will buy from Apple. Enough is enough.

    And by the way, Tim Cook is a shitty CEO, Apple has lost its way big time
    under Cook's "leadership". And before you cite the increase in Apple's stock price,
    I will tell you that such a simplistic and stupid argument means less to me than the last
    shit I took, and that shit means nothing.

    1. Re: Just don't use the app store. Problem SOLVED. by macs4all · · Score: 1

      God damn, I miss VersionTracker and all apps being available without dealing with a walled garden.

      Here you go, at least for OS X: http://www.macupdate.com/

  61. Harsh, but... by s.petry · · Score: 1

    rm -rf *

    If a developer uploads a new copy, then it can be moderated and meta-moderated. It should also pass a basic test before being accepted, like making sure the application actually runs.

    It's one thing to be a pack rat, it's quite another to save all your trash piled up at home. The former may get you labelled as odd, but the latter can lead you to be institutionalized (after someone takes advantage of you on a reality TV show).

    For the Slashdot similarity its not like we can comment on ancient posts. Think about it.. would you find it beneficial to go back to Slashdot Y2K posts and add new comments? Why would you want to keep a 7 year old application that had 2 downloads? Take a picture and reminisce about the good old days if you want, I'm fine with that.

    --

    -The wise argue that there are few absolutes, the fool argues that there are no probabilities.

    1. Re:Harsh, but... by hcs_$reboot · · Score: 1

      Why would you want to keep a 7 year old application that had 2 downloads?

      Because more than 50% of all apps have never been downloaded. This is one of the problems we are trying to solve here.

      --
      Slashdot, fix the reply notifications... You won't get away with it...
    2. Re:Harsh, but... by s.petry · · Score: 1

      More reason for the "rm -rf *". Trying to moderate a giant pile of shit after the fact is simply a bad idea.

      --

      -The wise argue that there are few absolutes, the fool argues that there are no probabilities.

  62. Advertise by whisper_jeff · · Score: 1

    Stop being lazy and advertise.

    If you want to get your product in front of consumers, market it and put some effort into generating awareness. Stop expecting Apple to do it for you.

    And stop blaming Apple for your failure due to your laziness.

    1. Re:Advertise by Anonymous Coward · · Score: 0

      That's not really the point. Developers can still market away from the App Store (well, you can't explicitly market on it other than existing) and expect a better curated App Store, with better visibility, discoverability, feedback and communication with users. It's not entirely laziness. It's wanting and needing a better marketplace.

  63. 'Apps' little more than simple web sites usually by Anonymous Coward · · Score: 0

    While I'm sure there is some money to be made, it seems illogical to think so many developers should be focusing on the phone. Making it rich off simple phone 'applications' seems naive. That said there probably are opportunities for solid applications which solve real world problems, but little games, pizza 'web' apps, 'locate my', etc are hardly worth anything to the consumer. Things that are actually worth something are more revolutionary. Good examples are fewer and farther between, but would include technology like: GPS vehicular navigation, good calendaring software (ie notifies you of upcoming appointments, automatic remote backup, encryption, etc), notes apps, etc. Despite these being worth something it doesn't mean developers aught to expect much in return from a user downloading the software. These types of applications aught to generally have been paid for by device manufacturers and integrated into the product. Other options might include having a service model or advertising, etc.

  64. Premise by Narcogen · · Score: 1

    I'm not sure the premise has been established.

    "Given the hundreds of thousands of apps currently on offer, it's hard for any one app (no matter how well designed) to stand out on Apple's App Store, much less stay atop the bestseller charts for very long."

    Why should either of those things be easy-- especially the latter?

  65. dont worry by Anonymous Coward · · Score: 0

    hiring some female minorities will fix it

  66. Reduce the size by ILongForDarkness · · Score: 1

    Allow at most say 10 apps in a particular niche (say todo lists). Any app older than 2 years goes away (or are really buried like you don't get them in searches you have to page though them at 20 apps a page till you find them). You can still access it if you've purchased it in the past but it no longer is available for viewing/new downloads. New submissions with minor changes from existing apps are not accepted (ex: yet another tetris clone with different music or point system). There needs to be a balance between choice and chaos: you don't see every plumber in the country in the phone book because only a few are relevant to you. Similarly with software, to a lesser extent perhaps but still true: there is only so many ways to keep a list of things that makes sense when using a finger sized input device. Keep a few options and dump all the new skin clones.

    If you are going to offer a curated store of apps for your platform you should really curate: pick the best or best examples of different approaches to the space and dump the rest.

  67. Armchair quarterbacking. by jcr · · Score: 1

    why not assign a small group of adepts to create and shepherd an App Store Guide ...because there are millions of apps, and this would be a hell of a lot of effort just to piss off the majority of developers who won't receive preferential treatment.

    -jcr

    --
    The only title of honor that a tyrant can grant is "Enemy of the State."
  68. really? by the_Bionic_lemming · · Score: 1

    nuke the entire site from orbit. Itâ(TM)s the only way to be sure

    --
    _ _ _ Go for the eyes Boo! GO FOR THE EYES!
  69. Provide a Ranking App? by Linnerd · · Score: 1

    "One App to rule them all, One App to find them, One App to bring them all, and in the darkness bind them."

    Apologies to Tolkien.

    Aaah META - META - META

  70. Lessons from the Fashion Industry by seoras · · Score: 1

    From a course on business strategy I remember looking at the business model of the European fashion retailer Zara.

    One thing that sticks in my mind was that their customers kept coming back to their stores to see "what was new".
    Zara are very good at keeping their offering fresh.
    They do so through excellent use of technology that gives them insights on what is/isn't selling, combined with JIT etc.

    The current App Store lacks only 1 thing and that is freshness.
    Ever day I check my App's rankings for particular keywords and I see very little movement.
    I imagine its the same for the customers on the App store.

    For some search terms there are 1000's of Apps.
    Rather than allowing a stagnant top 10 club there should be daily rotation based on user submitted ratings and revenue earned.
    With Apple doing more to make users rate apps.
    If there's anything that says the user likes an App it's them voting with their wallet.

    It pains me to suggest revenue ranking but following Googles example of putting money first in search results is the norm now.
    Google's update 18 months ago screwed a lot of businesses who ranked on keyword search for their services.
    Immediately after dropping services websites from the search results they bombarded them with AdWord sign up emails, I know I was one of them.
    It was shake down pure and simple.

    This idea of creating internal Apple reviewers is just plain stupid.
    It's asking for corruption by assigning great power to individuals who will also have personal tastes, philosophies and expectations.
    It needs to be cold and objective which humans are not.

  71. 302 by easyTree · · Score: 1

    A 302 to play.google,com? :P

  72. Get rid of a killer feature of Android NEVER! by tuppe666 · · Score: 1

    Step 2 no longer allow any app that replicates abilities in the stock phone.

    I currently am using Vanilla Music, Firefox for my browser and my music the stuff I actually use my phone most fo, and this is only on my new phone. I normally have different launchers and stores too. Apple is a third world platform because of the LACK of this feature.

  73. Better categories by Anonymous Coward · · Score: 0

    Better categories, and many more categories. When there are too many in "games", you need to subdivide into game genres. Someone looking for a tetris-ish game shouldn't need to see shooting games or simcity clones. And so on, for other popular categories. When I look for a better "calendar", I don't want to wade through gps maps, toronto bus schedules or note-taking apps.

  74. Yeah right by Anonymous Coward · · Score: 0

    " Let people work for free for us .. " sure let em do the work , our guys aint worth shit .. " allrighty let's ask them for their suggestions ..

  75. Tetris v. Xio by tepples · · Score: 1

    You don't need to have app store administrators to limit the number of clones. The legal system does that just fine.

  76. Free to paid migration with URL by tepples · · Score: 1

    the traditional solution with a free/paid version clutters the appstore and loses your settings if you upgrade

    Not necessarily. The developer of the application could add a mechanism to pass information from the free version to the paid version using a custom URL scheme.

  77. Get a game console by tepples · · Score: 1

    I understand some people actually want a lack of selection. Those who do could always carry a Nintendo 3DS or PlayStation Vita instead of an iPod touch.

    1. Re:Get a game console by ILongForDarkness · · Score: 1

      Yep that is the choice I guess. It is along the lines of the Apple ecosystem though: limited selection: people trust apple to build a solid system at a few different price points for them. They don't expect 20 options for video cards, harddrives, processors etc. A couple choices of each is usually all they are given. The store promised a safe AND easy place to find apps for your device. It has done a reasonable job at the first point but the clutter makes the second one next to impossible. Type VLC you'll get dozens of options only one/a few of which are true VLC the rest just let you stream from your media server. The effort involved in reading all those descriptions even when you had a pretty good idea of what you are looking for in the first place is painful, add to that the chance that you might be paying for each attempt to get what you want and then the store is doing a big disservice to customers: it isn't exactly like you have a returns department or any sort of support for a lot of these apps.

  78. Monopoly by tepples · · Score: 1

    Except there's only one store for apps if you happen to own an iOS device. This so-called market power leads to different rules that a store would have to follow. Or would you prefer that people have to carry multiple brands of phone and tablet, one for each platform's exclusive applications? Good luck shuffling your SIM among an iPhone, a Windows Phone, and gosh knows what else.

  79. Use the App store as a fulfillment center by Anonymous Coward · · Score: 0

    As a developer you shouldn't think of the App store as a Walmart, think of it as a distribution center for your app.

    You can't just submit it and forget it, you have to market it. You need a customer list (Apple won't supply it) that is loyal to your brand. That means you need a brand. You need to understand your customer and how to reach them. You need to advertise, send emails, post ads, anything you would do for any other product that is sold. You can't expect people to accidentally find you.

    Any sales you get from people wandering around the App store are just gravy. Hopefully you have a way to capture their contact information in the app (offer a newsletter, offer something free (a more detailed user's guide, hints, cheats, whatever) for their email address so you can establish a relationship.

    You can offer short-term sales in the App store, use your email list to promote the sales.

    If you think the App store is a set it and forget channel you might as well not bother.

  80. Listen to feedback users have already posted? by fygment · · Score: 1

    Also, be honest. Like, when you use /. to conduct a survey, don't use a bogus name; use your real name, Apple, when posting in public.

    --
    "Consensus" in science is _always_ a political construct.
  81. #1 Most important task by azav · · Score: 1

    Start by removing Jony Ive's ability to dictate ANY UI design on iOS or the Mac OS. He's good at Industrial Design, but HORRIBLE with User Interface design.

    --
    - Zav - Imagine a Beowulf cluster of insensitive clods...
  82. Forget the app store. by mark_reh · · Score: 1

    How about getting rid of iTunes? It would be really nice to just drag and drop files into my iPod as can be done with every other mp3 player/phone in the world.

  83. Where to learn about new apps ? by perpenso · · Score: 1

    Moderation would work better if you could hear both sides. Let developers respond to a review like on Google Play.

    Many people seem to use reviews as an alternative to contacting customer support. For legit problems there is some fairness in doing so. However there are times when a user is confused and the develop has no way to contact that user. It would also be useful for developers to respond indicating when a real problem is fixed.

    Letting the developers worry about it seems like the only fair solution. Should there really be a market for apps that recreate other apps just a tiny bit better/shinier? If an app is really noteworthy, some venue outside the app store (blogs, tech news outlets, etc) will take notice and promote it.

    There really is no such venue. For years I've been asking people that I run into where they learn about new apps. The answers are almost always the same. First is the App Store best seller lists. Second is friends mention it. Rarely, hardly ever actually, is some online source other than the app store mentioned.

    Personally when I'm looking for an app for some task on Google Play I find the developer comments useful. When looking for an app on the Apple App Store I often wish I could see a developer's comment. Such comments are not valuable only to the developer, they are also valuable to the person looking for an app.

    Lets ask the readers a question. Where, other than the App Store lists and friends, do you learn about new apps?

  84. Keeping a roof over your head by tepples · · Score: 1

    doubly so for iOS because of the developer fees

    Keeping a roof over your head is an order of magnitude more than the $400 per year to keep current on the iOS ecosystem: a $600 Mac mini every four years, a $300 iOS device every two, and a $100 developer certificate every year.

    1. Re:Keeping a roof over your head by BarbaraHudson · · Score: 1

      This is all true, but the OP was asking about free alternatives ... and most iOS developers will never earn back their sunk costs (neither will most Android developers, for that matter). So if you're going to do something that will probably end up as a "scratch that itch" thing, why not keep the costs down? And if you do hit gold, THEN port it to iOS. Also, if my friends on droid want to test something I wrote, it's just a few taps to put their phone into developer mode and load it directly via usb.

      --
      "Transparent" is a shit show that trades on every stereotype going. A man in drag is NOT a transsexual.
  85. iOS 1 by tepples · · Score: 1

    The free alternative to Xcode is making a web application that runs in Safari. This route to market has been around since iPhone OS 1.0, making it even older than the App Store (which debuted in 2.0).

  86. Innovative Search by chicknfood · · Score: 1

    What's needed aside from better filtration tools (show only apps that are free sorted by download) is the ability to search common sense sentences. "I'm looking for an app that will help me organize receipts for my taxes." Then it would allow you to filter results by reviews, ratings, downloads, number of current users.

  87. Ability to mark apps for potential future purchase by Anonymous Coward · · Score: 0

    The App store is, frankly, a nightmare to navigate. It USED to be far easier (read faster) to look at, say, the first hundred apps which matched a particular keysearch but, even then, there were no book markers so you could flag a potential purchase during a browse.

    There are many things you could do to improve the shopping experience but the #1 thing I'd personally like to see is book markers which would allow me to to mark apps which interested me and then, at some future date, easily jump back to those flagged apps to finally decide which I might want to buy.

    It's almost as though Apple went out of its way to make it hard to shop and peruse; that they went out of their way to make an app store which sucks in terms of comparative shopping. Now why would they do that??

  88. How about a big bad bulldozer ?? by Optali · · Score: 1

    Just saying....

    --
    -- 29A the number of the Beast
  89. Re:Hey Apple, U got problems? I got solutions! by BasilBrush · · Score: 1

    Let me ask you another question. In the real world here on earth do you think we would all be better off if all stores and malls were replaced by a single entity offering one global channel with one set of take it or leave it rules for buyers and sellers?

    The success of Amazon online and Walmart offline suggests that regardless of what they say they want, people actually like to have a one stop shop where they can get everything - provided the prices are kept low.

    Of course it would be a bad thing if those stores were to become absolutely the only ones, but that's not what's happening with App Stores. The Apple App Store isn't the only app store, it's just the only one for iOS. And people choose to enter into the iOS ecosystem, be they users or developers. They could choose to go for the more open model of Android, but they didn't. For iOS users, the one stop curated store is seen as a feature, not a problem. And for iOS developers also.

    Are you an iOS user or developer?

    Lots of app developers hate this because most of them by volume are in fact bottom feeders who seek to collect payment without doing much to provide value in return and an honest to god real functioning market would put an end to their bullshit.

    Trust me, it's not only a functioning market it's a difficult one. If your mobile app "doesn't provide much value", the sales will be tiny.

  90. Apple to buy Nintendo and Valve by Anonymous Coward · · Score: 0

    releases android/iOS steam store.

    releases multiplatform pokemon MMO

  91. Developer subscriptions by bigtedthecow · · Score: 1

    Developer subscriptions. Just like YouTube, Facebook, Twitter, all feed based apps. So basically how the most popular sites all work. I feel like I'm taking crazy pills that this isn't already part of the various app stores.. See my blog post for mucho bullet points http://camsvirtualrealityreali...

  92. How many sockpuppets do you keep here? by Anonymous Coward · · Score: 0

    TomHudson and, Barbara, not Barbie and now this BarbaraHudson one too? A memo for you and a challenge you can never meet since you are such a dunce also http://tech.slashdot.org/comme...

  93. Re:Hey Apple, U got problems? I got solutions! by WaffleMonster · · Score: 1

    The success of Amazon online and Walmart offline suggests that regardless of what they say they want, people actually like to have a one stop shop where they can get everything - provided the prices are kept low.

    I stopped dealing with Amazon after they started enforcing minimum purchases and intentionally having "free shipping" take over a week including multiple days of "sitting" on orders before shipping...can only assume to create artificial demand for "prime" subscriptions. What always happens when companies get too big. It's after-all their "fiduciary duty" to maximally leverage their market position.

    Wal-Mart is hardly one-stop shopping. They have the same lowest-bidder crap as any other department store. Anything quality oriented or slightly niche they simply don't carry.

    Of course it would be a bad thing if those stores were to become absolutely the only ones

    The question is why are "bad things" not also applicable to mobile phone space?

    but that's not what's happening with App Stores. The Apple App Store isn't the only app store, it's just the only one for iOS.

    I assume *everyone* knows Google, Apple, Microsoft, etc have their own app stores.

    Anyone who owns an iPhone does not have a choice where they can purchase software or install free software for the mobile computer they have purchased.

    And people choose to enter into the iOS ecosystem, be they users or developers. They could choose to go for the more open model of Android, but they didn't.

    I hear mobile app developers love having to port all of their shit to multiple platforms each with different programming languages, APIs and tool-chains. Few major iOS titles exist without an Android version.

    Failure here is market allowing OS vendors to get away with not treating operating systems as a commodity which could only benefit developers and users alike. My own opinion too much value is bottled up in the walled gardens for this to be sustainable over long haul. AOL will repeat itself and the castle walls will crumble under their own weight.

    For iOS users, the one stop curated store is seen as a feature, not a problem. And for iOS developers also.

    I've heard this very same "feature" doublespeak levied against those complaining about non-user replaceable batteries.

    When customers are faced with artificial restrictions yet elect to purchase anyway they are doing so because they either don't care, are willing to tolerate the restriction or see no other viable alternative. It is NOT because they are electing to EMBRACE artificial restrictions. Successfully pushing product with restrictions should never be confused with provision of additional value to the customer.

    Are you an iOS user or developer?

    Never, I refuse to support vendor controlled execution environments regardless of the vendor doing it. I believe it is morally indefensible and ultimately dangerous to society for any single vendor or trio of such vendors to wield this kind of power.

    At least most Android devices can sideload APKs even if device is otherwise loaded with vendor crapware, google spy shit and locked down (no root or locked boot loader)

    Trust me, it's not only a functioning market it's a difficult one. If your mobile app "doesn't provide much value", the sales will be tiny.

    I trust my own eyes. All app stores are loaded with ubiquitous mounds of trash and feature customers unwilling to pay more than a couple dollars (cuz evrythng elz 1s ***FREE***) even for excellent software...so ads and spyware says the long tail... This is a symptomatic of market failure of app store concept.

    People generally are not inundated with listing of thousands of Cheezy B-movies now playing at the movie theatre... Gamers don't go to gamestop to be treated with walls upon walls of lame games f

  94. Re:Hey Apple, U got problems? I got solutions! by BasilBrush · · Score: 1

    "Are you an iOS user or developer?"

    Never, I refuse to support vendor controlled execution environments regardless of the vendor doing it. I believe it is morally indefensible and ultimately dangerous to society for any single vendor or trio of such vendors to wield this kind of power.

    OK, so that says that for you it's a moral crusade, not an interest in what works.

    I trust my own eyes. All app stores are loaded with ubiquitous mounds of trash

    As you are neither a user not developer of iOS apps, then I don't trust your eyes, because you have no experience of the Apple App Store. You might have glanced at it. But you haven't spent much time, nor used it as I have. You are generalizing from the Android app stores, which already provides much of the freedom you desire, and are shit as a result.

    I think fart apps and assorted silliness is great for those few seeking that sort of thing. It is not so great when you have no other choice.

    And there your argument really jumps the shark. There are over a million apps in the Apple App Store, not just fart apps. If you want to see the best examples see Apple Design Awards.

    I'm afraid you've demonstrated you're just ranting, not taking part in a serious and meaningful discussion.