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60,000 Oculus Rift DK2 Orders, 20,000+ Units Shipped, New Orders Ship In October

An anonymous reader writes The much lauded Oculus Rift DK2 is in high demand. Shipping began at the end of July and Oculus says they've already shipped more than 20,000 of their 60,000 orders. The company recently updated their order page to indicate that new units are expected to ship starting in October. The Oculus Rift DK2 is the company's second development kit which offers a number of major improvements over the original kit, called the DK1, which was the result of a successful Kickstarter back in August, 2012. Although the DK2 is intended for developers, the company openly offers the VR headset up for sale to anyone interested for $350. The Oculus Rift DK2s most notable enhancements are a higher resolution display and positional tracking capability as well as a number of other under-the-hood enhancements make the DK2 a huge improvement over its predecessor.

32 of 67 comments (clear)

  1. Re:Eh, Suckers! by ShanghaiBill · · Score: 1

    so in other words, you're paying over $300 for a tablet and a cardboard..err..plastic enclosure?

    Plus the optics and software to make it work. But it is really Oculus that are the suckers, since it is clear they could have priced it quite a bit higher and still sold every available unit.

  2. I guess that means by Anonymous Coward · · Score: 1

    40000 will be 3D printed, right? Man, in spring I kept hearing about how it's a game changer, the world's never going to be the same, it's post-scarcity!

    I'm still waiting.

    1. Re:I guess that means by RabidReindeer · · Score: 1

      You can already get 3D print files for Oculus-like DIY sets.

      But I suspect that it might be just a little bit cheaper for them to injection-mold the plastics once you deliver them pre-built in the tens of thousands.

  3. Re:Eh, Suckers! by Anonymous Coward · · Score: 1, Insightful

    You suck 3850 cocks for $1 each?

  4. Re:Eh, Suckers! by Anonymous Coward · · Score: 1

    The only sucker around is Facebook for throwing down $2 billion (aka 2 Instagrams), and even that's a matter of debate. Pricing these relatively cheaply could increase the chances of building a sustainable and profitable platform.

  5. Consumer Release by Ksevio · · Score: 1

    Hopefully they'll get a faster supply line for a consumer release. At this rate, it will be several years before you'll be able to buy one next day delivery.

  6. Re:Eh, Suckers! by Anonymous Coward · · Score: 1

    The $300 or less target is for the final release, not for the dev kits. Did you somehow miss the fact that DK1 was $500? Or did you just suddenly need a reason to hate it now that it's owned by Facebook?

  7. A lot of devs by Bram+Stolk · · Score: 1

    Wow... That is a LOT of devs.
    So we got 60k games coming to the platform.

    I got a dk2 as well, and yes: I am a dev.

    --
    Bram Stolk http://stolk.org/tlctc/
    1. Re:A lot of devs by DigiShaman · · Score: 1

      No. Most of those are just enthusiastic beta testers toying with a handful of demos.

      --
      Life is not for the lazy.
    2. Re:A lot of devs by 0100010001010011 · · Score: 1

      Where it'll sit on a shelf then get put in a box and at a garage sale in 5 years someone will put it out for $20 and it'll still be over priced.

  8. No Luck on Linux by jasonrice22 · · Score: 2

    I got mine a week ago. I couldn't get it to work on Linux, and it has been sitting in the box since then. Version 3.2 was just a black screen, so I tried rolling back to 2.5c and got something but it was skewed in a weird diamond pattern.

  9. Re:Eh, Suckers! by Anonymous Coward · · Score: 2, Insightful

    The real suckers are the people who gave Palmer $2.4 million but didn't demand an equity stake.

  10. Sweet! by pitchpipe · · Score: 3, Insightful

    60,000 Oculus Rift DK2 Orders, 20,000+ Units Shipped, New Orders Ship In October!

    Sweet! Keep this up and they'll never have to hit alpha.

    --
    Look where all this talking got us, baby.
  11. Re:It's a Samsung Note by Alejux · · Score: 3, Insightful

    So the flawless ultra low latency positional head tracking, the low-persistent display and the SDK with time warping and all other optimizations that will likely come from Oculus mean nothing, right? Good luck with your Durovis Dive and your Cardboard box HMD.

  12. Re:Eh, Suckers! by Kenja · · Score: 4, Insightful

    While I'm not a fan of the system, what you are paying for is mostly the motion tracking system. I do have the first generation dev kit and it's rather nice compared to similar prior systems (Virtual-IO for example). But it is also majorly over hyped and Facebooks involvement was a death blow for me. But that's just me...

    --

    "Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
  13. Re:It's a Samsung Note by GrBear · · Score: 1

    > Well done Facebook. It's taken you a year to put a Samsung note display in a plastic box, and add extra cables.

    FTFY.

  14. Re:Wow, so much bitter negativity for no good reas by ravenlord_hun · · Score: 1

    Personally, I'm not THAT thrilled; I'm more interested in AR than VR. As for the imporvement: it would've happened, sooner or later. Technology marches on, etc, etc.

    Oh, and I loathe facebook. DK lost any appeal to me when they sold out.

  15. Re:Eh, Suckers! by Bing+Tsher+E · · Score: 2

    Why would one need any other reason to hate now that it's owned by Facebook?

  16. It is what it is by Anonymous Coward · · Score: 1

    Got one at work the other day. Definitely an improvement over dk1, but the resolution just ain't there yet - can still see the red green and blue pixels with black in between. I get the feeling they're waiting for the gpus to catch up, we need 4k res at at least 60fps, probably more for decent quality vr. Gonna be a few years b4 we see that on google cardboard..

    AND they should build in a kinect/leap to bring the rest of the body in to the experience.

    1. Re:It is what it is by LabRatty · · Score: 1

      For that res we also need to wait for widespread HDMI 2.0 on gfx cards. v1.4 bandwidth cannot do that res and fps. 1440p is the practical limit for HDMI1.4 with good maximum frame rates.

    2. Re:It is what it is by LabRatty · · Score: 1

      Yes, display port is much better, and if it was widespread enough and not a niche feature then they would be supporting it. They don't currently, so it must not be worth the investment effort. Perhaps it will make it to CV1 but there is not even the smallest mention of that yet while other targetted features have been. By CV2 HDMI2 will be established so the window where it may happen is very small.

  17. Re: It's a Samsung Note by Alejux · · Score: 1

    The key word is positional. Makes the world of difference.

  18. Re:It's a Samsung Note by RabidReindeer · · Score: 1

    > Well done Facebook. It's taken you a year to put a Samsung note display in a plastic box, and add extra cables.

    FTFY.

    Yeah. I hear that one all the time.

    "All You Have To Do Is..."

  19. INTENSE shit! by Wraithlyn · · Score: 4, Interesting

    My friend and I were playing around with his DK2 last night. We fired up Half-Life 2 (and later Half-Life 1 Source).

    That big room with all the crates hanging from the ceiling that you have to jump your way across? That was just about the most intense gaming experience I've ever had. The vertigo feels completely real and you feel actual panic if you fall.

    My friend fell down that elevator shaft in "Unforseen Consequences" and his brain just about melted. An hour later, his real-world balance was still fucked up and he had to go to bed.

    They need higher-res, but other than that the illusion is pretty damn convincing. You completely forget that the screen is redrawing itself based on your head movements... it just feels like you're looking around inside a virtual space. (To the point that when the head-tracking effect pauses, like on loading screens, it feels BIZARRE)

    --
    "Mind, as manifested by the capacity to make choices, is to some extent present in every electron." -Freeman Dyson
    1. Re:INTENSE shit! by Wraithlyn · · Score: 1

      I seem to be immune. I happily played Half-Life Source for over an hour and just wanted more.

      I think the Rift will be best suited to games where you sit in a cockpit. So like racing, space/flight sim, mechwarrior...

      --
      "Mind, as manifested by the capacity to make choices, is to some extent present in every electron." -Freeman Dyson
    2. Re:INTENSE shit! by RivenAleem · · Score: 1

      My friend fell down that elevator shaft in "Unforseen Consequences" and his brain just about melted. An hour later, his real-world balance was still fucked up and he had to go to bed.

      I don't know if this was your intention or not, but this may be one of the best unintentional advertisements for the product I've seen in a long while.

      "My friend fell down an elevator shaft in game and had to quit and have a lie down to recover."

  20. try a game that has you in a cockpit by Mysticeti · · Score: 2

    DK2 rocks for any game with a cockpit -- space sims, driving sims, and some Mech Warrior like games.

    FPS'... no so much. It's real easy to get queasy (for me anyway, YMMV). I'm hoping this becomes less of an issue over time but since there are other experiences out there that really excel with the Rift I'm not too concerned.

    Oculus also has to come up with an standardize input system to enable more complex experiences. Something that is also positionally tracked (like the headset it) would be ideal since once you have your headset and headphones on fishing around for your mouse/keyboard or game controller is a pain.

  21. Re:It's a Samsung Note by Latinhypercube · · Score: 1

    Yes ! Thats exactly right. The piece of shit positional tracking that no one will ever use in a game and could get you killed while blinded by the Oculus is... WORTHLESS. This thing is at best a $10 gimmick. The ONLY things going for it are : STEREOSCOPIC and HEAD TRACKING. BOTH of which work PERFECTLY with DUROVIS and ANY new phone. Once again. F.U. FACEFOOK.

  22. 20k shipped? Doubt that. by TheScream · · Score: 1

    There is a lot of dissatisfaction from many people over on the Oculus forums due to lack of information and shipping delays. Many who ordered within the first 48 hours after orders opened on March 19th have not received units or even an update other than "we're working real hard to ship orders as quickly as possible".

    Based on comments from the forums, information given about how many were sold how quickly and feedback from the oculus forums, about the only way they could claim that 20k were shipped is if they were shipped from the manufacturer to the distribution centers, not the customers.

    Oculus has had my money from March 20th and I'm yet to receive any kind of shipping confirmation. They did not sell 20k in the first 24 hours.

    1. Re:20k shipped? Doubt that. by HornWumpus · · Score: 1

      Ha Ha. Got mine first day.

      You dragged your feet, now you're pissed.

      --
      John McAfee 'It was like that time I hired that Bangkok prostitute; to do my taxes, while I fucked my accountant'
  23. I got my DK2 A couple weeks ago by zurmikopa · · Score: 1

    I ordered within the first 24 hours and got my DK2 a couple weeks ago.
    I also have a DK1

    My initial impressions

    - Screen certainly much improved. I like how vibrant the OLED makes things.
    - Screen door effect much reduced, but certainly not eliminated.
    - The low persistence display seems to help considerably with the previous blurring on head movement problem.
    - Much easier to position on your head such that everything is crisp and clear.
    - Having head position tracked in addition to orientation feels much more natural.
    - Having your head position suddenly not tracked because you went out of the FOV of the tracking camera is very jarring.
    - The FOV of the display seems slightly reduced from the DK1, reducing peripheral vision.
    - No more breakout box & power supply being optional does not mean the setup is any less complicated. Now there's a camera to worry about along with a new sync cable connecting the camera and the headset.
    - Chromatic effects, especially near the peripheries.

    Overall, a very solid improvement over the DK1.

    I actually talk about it (and the google cardboard I have) a bit on a podcast I contribute to.
    Aliens Land here

  24. DK2? by rafjaimes · · Score: 1

    I didn't realize Donkey Kong 2 was making such a comeback.