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Blizzard Announces Overwatch, a First-Person Shooter

Today at Blizzcon, Blizzard announced its first new franchise in 17 years: Overwatch. It's a first-person shooter, a type of game Blizzard hasn't made before. It seems to be based on team deathmatch combat, with a number of characters/classes that all have different abilities. The beta test will start sometime in 2015 (you can sign-up here at the official site, unless it gets crushed by traffic). Game director Jeffrey Kaplan (a.k.a. Tigole) said one of their big goals is to make it an approachable game in a way shooters often aren't. A cinematic trailer is available, as is a gameplay trailer. Blizzard has set up stations for players at Blizzcon to play Overwatch this weekend, so more details will be coming soon.

183 comments

  1. Destiny ? by Anonymous Coward · · Score: 0

    Is this a reaction to this announcement ?

    http://www.eurogamer.net/articles/2014-11-04-destiny-has-over-9-5-million-registered-users

    1. Re:Destiny ? by NotDrWho · · Score: 1

      Looks more like Team Fortress 2 than Destiny to me. I'm just surprised it's PC only. They sure as shit aren't going to get Destiny numbers if they're releasing it PC only.

      --
      SJW's don't eliminate discrimination. They just expropriate it for themselves.
    2. Re:Destiny ? by mythosaz · · Score: 1

      I'm not sure Destiny is going to last.

      It's pretty awesome, I'll give it that, but it's also pretty repetitive, and a lot of its players are already off to the next game -- which incidentally was COD:AW.

    3. Re:Destiny ? by halivar · · Score: 1

      Yes. That's exactly it. 3 days ago they read that exact announcement and said, "Oh shit, we better make ourselves a sci-fi FPS!"

    4. Re:Destiny ? by halivar · · Score: 1

      What was the last game Blizzard made that was PC only?

    5. Re:Destiny ? by Lunix+Nutcase · · Score: 1

      Starcraft II.

    6. Re:Destiny ? by Talderas · · Score: 1

      Warlords of Draenor... which is being released on November 13th. Before that would have been Starcraft II: Heart of the Swarm in 2013.

      --
      "Lack of speed can be overcome. In the worst case by patience." --Znork
    7. Re:Destiny ? by Cammi · · Score: 0

      Wrong. I play SC2 on my mac .... http://en.wikipedia.org/wiki/S...

    8. Re:Destiny ? by Wootery · · Score: 4, Insightful

      I suspect 'PC only' was intended to rule out consoles, not Mac.

    9. Re:Destiny ? by Lunix+Nutcase · · Score: 5, Informative

      A Mac is a PC and Overwatch will be released for OS X just like basically every other Blizzard game.

    10. Re:Destiny ? by BronsCon · · Score: 1

      It's not actually the last PC only game they released, but I think the answer you're looking for is World of Warcraft.

      --
      APK quotes people (including myself) without context and should not be trusted. Just thought you should know.
    11. Re:Destiny ? by Lunix+Nutcase · · Score: 0

      WoW is not the last game that was not released on a console if that's what you are referring to "PC only". And since every game since 2000 was also released on OS X it also does not qualify for the meaning of "PC only" as meaning "Windows only".

    12. Re:Destiny ? by Triklyn · · Score: 2

      pc does actually stand for something you know. Just because it's been shorthanded to "windows" doesn't mean the original definition isn't still valid. Also, the newest definition is being delineated in the pc vs console continuum vs the pc vs linux vs mac continuum.

    13. Re:Destiny ? by desdinova+216 · · Score: 1

      what was the last Blizzard game released on Consoles?

    14. Re:Destiny ? by Anonymous Coward · · Score: 0

      TF2 clone only even weaker.

    15. Re:Destiny ? by Sable+Drakon · · Score: 1

      World of Warcraft and StarCraft 2.

      --
      The Amarri pray for god, the Caldari pray for profit. the Gallente pray for peace, but the Minmatar pray their ships hol
    16. Re:Destiny ? by Sable+Drakon · · Score: 1

      Diablo 3, though before that it was Starcraft for N64 and Lost Vikings 2 for PS1.

      --
      The Amarri pray for god, the Caldari pray for profit. the Gallente pray for peace, but the Minmatar pray their ships hol
    17. Re:Destiny ? by BronsCon · · Score: 1

      WoW is not the last game that was not released on a console

      I know, that's why my comment opened with

      It's not actually the last PC only game they released

      It was, however, only released on Personal Computer platforms, including Windows, OSX, and a Linux beta.

      It is also what the person I was replying to was looking for as an answer, to make a point about PC only games being able to attract large userbases.

      --
      APK quotes people (including myself) without context and should not be trusted. Just thought you should know.
    18. Re:Destiny ? by Anonymous Coward · · Score: 0

      I'll agree, but for the sake of argument, Diablo and WoW perfected the never ending loot grind so it obviously isn't necessarily a bad thing.

    19. Re:Destiny ? by Anonymous Coward · · Score: 0

      Your argument is invalid. This project could have been started in the same timeframe as Destiny exactly as a response, but it was so delayed, that it is just now coming out.

    20. Re:Destiny ? by bambewn · · Score: 1

      Wrong. I play SC2 on my mac .... http://en.wikipedia.org/wiki/S...

      What does PC stand for again?

    21. Re:Destiny ? by GuldKalle · · Score: 1

      If you install Windows on a mac, does it turn into a "PC"? What's a "PC" called if you install Linux on it? It seems like a pretty useless definition.

      --
      What?
    22. Re:Destiny ? by Cammi · · Score: 1

      Hardly useless when it makes perfect sense.

    23. Re:Destiny ? by Anonymous Coward · · Score: 0

      > Hardly useless when it makes perfect sense.

      That's why PC means personal computer. Your personal definition, isn't relevant. Nice try though.

    24. Re:Destiny ? by GuldKalle · · Score: 1

      That's the problem, it doesn't make sense. When talking platforms, you'll distinguish by processor/instruction set or by OS family. Can you show an example (other than when installing OSX) where your definition of PC is better than using the OS family?

      --
      What?
    25. Re:Destiny ? by Anonymous Coward · · Score: 0

      Personal Computer...

      And that's any desktop/laptop computer that is not an console or simple controller/device.
      It does not matter what OS it has...

    26. Re:Destiny ? by Anonymous Coward · · Score: 0

      Go buy a game with a "PC" sticker on it and have fun running it on Mac or Linux. Just sayin'.

    27. Re:Destiny ? by popo · · Score: 1

      The term PC was invented by IBM to describe the original IBM-PC.

      Windows PC's are the descendants of the IBM-PC. Macs aren't. Which is why "PC" implies "Windows PC" everywhere and always in the software business unless it is prefixed by "Linux" or "Chrome".

      The logic of what "PC" should or shouldn't mean is irrelevant. Language is a system of practice, not logic.

      --
      ------ The best brain training is now totally free : )
    28. Re:Destiny ? by msobkow · · Score: 1

      Damned kids.

      A personal computer could be an Atari, an Amiga, a DOS box, a Sun workstation, ....

      --
      I do not fail; I succeed at finding out what does not work.
    29. Re:Destiny ? by Cammi · · Score: 1

      Damn kids, thinking all computers are PCs.

    30. Re:Destiny ? by angel'o'sphere · · Score: 1

      That is nonsense.
      PC might imply Windows for laymen.
      Pros use the OS, hint read some "requirements" for professional software (and games count as that): operation system, processor, ram, harddisk, graphics ...
      No one writes 'PC' because most certainly the software will run as well on a work station, mini computer, laptop or even tablet as long as the above mentioned speccs are honoured.

      If you 'believe' otherwise, you are certainly NOT a pro.

      --
      Cost free eBook I read (by iBook/Kobo/Amazon/ObookO/Gutenberg etc.): "The Green Odyssey" by Philip Jose Farmer.
    31. Re:Destiny ? by Anonymous Coward · · Score: 0

      "Perfected" then "ruined"... don't we all miss how WoW used to be? or Diablo 2? Then of course, all of us who "miss the good ole days" kept to themselves a hopeful thought that this "Project TItan" would return some of that former glory. Now, since the execs decided not to eviscerate their own genre they are obviously trying to not write it all off by using Titan assets in a sloppy thrown together FPS game (that looks like a boring ass game btw)

  2. "Approacheable FPS" by rodrigoandrade · · Score: 4, Insightful

    Hmmm, let's see:

    - Autoaim
    - Regenerating HP
    - Tons of ammo
    - OP weapons
    - HUGE hitboxes

    Thanks, I think I'll pass...

    1. Re:"Approacheable FPS" by halivar · · Score: 5, Insightful

      I think it's for me. I used to love FPS's, but my days of twitch play are long behind me. Last time I logged in to Counter Strike I got creamed by kids half my age (or, judging by the squeaky voices, a third). I simply don't have time to hone those skills anymore, and I doubt I ever will. This is the kind of casual game I can get into and be ok, I think.

    2. Re:"Approacheable FPS" by Iniamyen · · Score: 1

      Feel free to keep playing CS 1.6, it's a good game too.

    3. Re:"Approacheable FPS" by Nyder · · Score: 1

      Hmmm, let's see:

      - Autoaim
      - Regenerating HP
      - Tons of ammo
      - OP weapons
      - HUGE hitboxes

      Thanks, I think I'll pass...

      Probably, but checking the beta can't hurt, so I didn't pass. If it's crap, then no loss, if it's good, then I got in right away.

      I'm not holding my breath on it being good though.

      --
      Be seeing you...
    4. Re:"Approacheable FPS" by Triklyn · · Score: 1

      me too, kind of. my go to fps these days, community's dying. i'm hoping this lets me port some of my q3, while being a bit more active.

      i also hope i don't encounter all these rude COD players i hear about.

    5. Re:"Approacheable FPS" by Anonymous Coward · · Score: 1

      Have you tried Wolfenstein: Enemy Territory? The community is mostly 25+ and it runs on gnu/linux. And it's free as in beer.

      Look at Google Clan servers, they're fun (IMNSHO)

    6. Re:"Approacheable FPS" by Anonymous Coward · · Score: 0

      Hmmm, let's see:

      - Autoaim
      - Regenerating HP
      - Tons of ammo
      - OP weapons
      - HUGE hitboxes

      Thanks, I think I'll pass...

      Sounds exactly what I am looking for in an FPS: something casual I can play for a few hours here and there without getting pwned by kids a third my age who play 10 hours a day. I will certainly try this. By the looks of it me and millions of other people will enjoy the game without you.

    7. Re:"Approacheable FPS" by Bengie · · Score: 4, Informative

      +9001 insightful. As much as I miss the days of doing a 180 degree turn in 1/4 a second to head-shot, with my scout, someone trying to knife me, I now jump into CS and find myself dead most of the match. This also reminds me of the days of Quake Death Matches with grappling hooks enabled. I have no idea how I used to do so well other than a lot of practice.

    8. Re:"Approacheable FPS" by Anonymous Coward · · Score: 0

      Same here. Days of arcade-style twitching are long gone, and dealing with pre-pubescent voices who cannot utter a word unless it is either related to a reproductive body part or general vulgarities has made the entire FPS genre lose its interest.

      Oddly enough, I miss the mindless slaughter-fests of the Doom, Quake, and Q2 era. No DLC, no pay to win, if stuck, pop open the console, type your code of the day "iddqd/quicken/conan/satan/god/impulse 9/giveall/etc.", and just go for mindless slaughter. You even look at a modern FPS wrong these days, and your account gets banned via VAC, even in single player mode.

      No, the graphics were not that great... but lets be real, Overwatch's are not exactly hyper-realistic. Also, the earlier FPS games had maps, and LOTS of maps. Newer FPS games don't allow user created content (with a few exceptions), so once done with the game, one is done, as opposed to finding some mod/map/level for an earlier FPS which actually does something innovative still due to advanced/insane scripting.

    9. Re:"Approacheable FPS" by Triklyn · · Score: 1

      that was my previous go-to. left it after i upgraded my computer.

      played on a single server for the better part of a year... but the community was a bit too small by the time i left.

      I played that game until the game could not support me :)

    10. Re: "Approacheable FPS" by Anonymous Coward · · Score: 0

      try borderlands 2?

    11. Re:"Approacheable FPS" by Triklyn · · Score: 1

      :) one real question. FF on? one thing that i never got over. FF off going mainstream. Covies just lost so much playability after that.

      god, i loved the fact that in that game, it was most often the right choice to kill/revive your teammates rather than throw down med packs.

      medpacks are for me... see this frighteningly big sickeningly green syringe... that's for you, after i kill you just a little.

    12. Re:"Approacheable FPS" by Anonymous Coward · · Score: 1

      I have no idea how I used to do so well other than a lot of practice.

      You nailed it there: having less time to play is the killer. Having more things that need to be done and less time to spend on the games is probably the biggest disadvantage the adults have over the kids. Even if you played a game constantly in the past, if you go a while without playing it you'll have to reacquire the skills and nuances. Even for games within the same genre, there are differences and there's still a learning curve jumping directly from one to another.

    13. Re:"Approacheable FPS" by loufoque · · Score: 0

      How can your days of twitch play be long behind you when twitch is a brand new thing?

    14. Re:"Approacheable FPS" by rtb61 · · Score: 1

      They just need to incorporate some strategy elements to ensure things like jump and shoot fail as well as side scroll shooting and running and shooting. Also balancing PvE (a bug shoot) and PvP (people murdering people), allowing people to play one or the other. Also plan out spawning properly, both player and npc.

      --
      Chaos - everything, everywhere, everywhen
    15. Re:"Approacheable FPS" by Anonymous Coward · · Score: 0

      Why doesn't anyone like you just admit that game theory wasn't really applied with any consistency when you were gaming 'in days of old'? It's so ludicrous to suggest that people with less loaded schedules than you only practice more than you otherwise you'd win. When did you quit, was it before or after readily accessible online matchmaking? The reality is: someone can get better than you in way less time and you refuse to look at the paradigm at all and blame 'practice'. No, you probably play games the EXACT SAME WAY you played them 15 years ago and expect that to work against people with more accessible competitive matches who analyze their mistakes with a startling amount more clarity than you seem to be capable of.

      That this is as far as you're analyzing it and you feel a need to post it is just fucking pathetic honestly. If you don't have time to do a hobby right, find a new fucking hobby. Like congrats, there's a ton of people out there who are average and don't want to believe it and who also want to put zero effort into their hobbies, they're called dipshits. Show up to any other hobby of yours with the same attitude and watch people avoid you like the plague of stupidity you must be. "Hi guys I just signed up for this advanced white water rafting multi-day trip, I didn't bring any gear or even look at how it works, how do I play this game I'm new lol everyone was new once!" Yeah or you could have signed up for some sort of beginner thing and if you can't handle that, wrong hobby.

      Post a demo of you playing CS and I bet you make horrific basic mistakes at that game. Honing the skills of like, realizing that you can't move and shoot all day? Or not just randomly jabbing fingers at movement keys because someone came around a corner and you're fucking stupid? I mean there's the benefit of the doubt I could give you, versus the kind of downs I see in every casual game I join. Not once in my life have I seen anyone ever get harassed for missing shots but otherwise playing well, but "something something cod kids whaa I quit."

      I mean it's like being a pianist and buying a keyboard that just plays the next note in a preprogrammed song when you hit keys and calling that done. Fuck you, fuck that attitude, fuck everyone that doesn't even consider why am I enticed into a challenging hobby by "ITS EASIER". That's not the point of hobbies, much less competitive ones. If you're looking for an easy game it's because you suck, you don't want to get better, and you don't even care that you're basically admitting the time you spend on it completely meaningless to you. Just lie down and die or get a coherent world view. I mean it's fucking ridiculous. "My life is so important that's why when I spend some time on hobbies I literally don't care how about how I spend it. If I could get the same amount of fun out of less time I'd have more time for my super fucking important real life but hey I don't care about maximizing that, despite that being my premise. Even those these features remove the challenge aspect and any sort of worthiness, I'm going to support it because the only reason I can think for my failure is practice and I refuse to grade myself against my peers."

    16. Re:"Approacheable FPS" by Anonymous Coward · · Score: 0

      Have you tried Urban Terror?

      http://en.wikipedia.org/wiki/Urban_Terror

    17. Re:"Approacheable FPS" by Sowelu · · Score: 1

      Oh man, people still play ET? I was addicted to that for a long time, got busy with work, then assumed it had long since died off. I might have go to back, I was an excellent hat removal specialist back in the day.

    18. Re: "Approacheable FPS" by mister_playboy · · Score: 1

      Indeed. The RPG elements and the emphasis on co-op rather than competitive have given this game way more lifetime for me than any other shooters.

      Unfortunately this game does not have mod support... which is made all the worse by the large number of questionable game mechanics (mainly seen end-game) that a community patching effort could fix.

      --
      Do what thou wilt shall be the whole of the Law ::: Love is the law, love under will
    19. Re:"Approacheable FPS" by Anonymous Coward · · Score: 0

      |PX| Clan is looking for players. Check out |PX|TheDoggPound on-line.

    20. Re:"Approacheable FPS" by Anonymous Coward · · Score: 0

      I'd love to play this if they have a single-player vs bots (btw, I think UT2004 is the best FPS ever), but I have no interest in playing against teenagers.

    21. Re:"Approacheable FPS" by Anonymous Coward · · Score: 0

      This is true. Most games reward familiarity.
      Though personally, I think my raw aim (with a mouse) is actually better than it ever was in my teen years.

    22. Re:"Approacheable FPS" by Anonymous Coward · · Score: 0

      The Google Clan servers have FF off. I've always played it that way so I never really noticed, but now that you mention it, I'll have to try it that way.

    23. Re:"Approacheable FPS" by Anonymous Coward · · Score: 0

      Multiplayer only?

      If that's the case I certainly without any doubt pass!!!!!!!

      There are already enough FPS games that have been "tuned down" to fit in an on-line environment...

    24. Re:"Approacheable FPS" by Anonymous Coward · · Score: 0

      I'm 12 years old and what is this?

    25. Re:"Approacheable FPS" by dywolf · · Score: 1

      dunno if ill like it.

      but the cinematic trailer was badass.

      --
      The guy who said the election was rigged won the presidency with the second-most votes.
    26. Re:"Approacheable FPS" by Anonymous Coward · · Score: 0

      I sure hope to god you don't talk to people like that in real life because if you do, better get some ice packs for those eyes.

    27. Re:"Approacheable FPS" by i.kazmi · · Score: 1

      would be fun to see you run your mouth like that once you enter the real world and are trying to juggle work, social obligations, gaming and maybe a pet project or two...

    28. Re:"Approacheable FPS" by halivar · · Score: 2

      I don't who or what broke you so profoundly, but I hope you're ok and you get help.

    29. Re:"Approacheable FPS" by aliquis · · Score: 1

      New version of Rise of the triad is likely very forgiving too.

      No strafe jumps.

    30. Re:"Approacheable FPS" by sinij · · Score: 1

      How you did so well? Yes, practice. You can also do well again.

      Having to practice means that game has depth and skill element in it. This means outcome of any given encounter is largely down to skill and not luck. I am on my THIRD CS "career" and every time I come back I have to re-learn atrophied skills. "Approachable" means that game will be very shallow - everyone can succeed, but nobody could excel. There still might be some skill-driven meta that is possible (e.g. squad dynamics) but such things are even less accessible to casual market they are aiming for.

      In other words, Blizzard forgot what gaming means.

    31. Re:"Approacheable FPS" by Dr.+Spork · · Score: 1

      What I don't get is why you think that as a casual player, you'll stand a better chance against 13 year old kids who take the time to master this game, as opposed to kids who take the time to master Counterstrike.

    32. Re:"Approacheable FPS" by uninformedLuddite · · Score: 1

      You suck

      --
      The new right fascists are bilingual. They speak English and Bullshit.
    33. Re:"Approacheable FPS" by Anonymous Coward · · Score: 0

      You peaked at age about 20 and then kept declining. it's like other sports, your response time getting worse as you get older.

    34. Re:"Approacheable FPS" by lexman098 · · Score: 1

      Casually having fun with an FPS doesn't mean you don't have to find a terribly unbalanced game such that even experts can be killed by the newbies. All that does is anger the experts and the newbies still die most of the time. It's true a lot of good FPS have kind of a steep learning curve, but it goes with the territory. This game will fail as a lesser clone of TF2, which for the most part does a great job with balance.

    35. Re:"Approacheable FPS" by Anonymous Coward · · Score: 0

      Actually I think it's just that for most little scrotes nowadays aimbots etc. have become the norm.

    36. Re:"Approacheable FPS" by ArobenX · · Score: 1

      I went to Blizzcon and played Overwatch in it's current state. After five trips through the stupidly long lines, I'm REALLY looking forward to this game.
      - There is no auto-aim
      - No regenerating HP, but there are a few health packs placed around the map. I never felt like there were too many health packs though, in fact, they felt kind of rare to me.
      - You do have infinite ammo, but you still need to reload
      - The weapons didn't generally feel overpowered, but as you take and dish out damage you build up energy for your "ultimate" which is obviously meant to be overpowered.
      - The reticules for weapons do seem a bit big, but I mostly played Farah (rocket launcher), Reaper (dual shotguns), and Reinhardt (huge hammer/melee). I messed around with the sniper character Widowmaker, and the reticule felt a little big for a sniper rifle, too.

      They did a great job of making the current hero lineup, even tank heroes Reinhardt and Winston feel different. Reinhardt felt like a slower, heavier tank that you would use his shield ability to slowly push into enemy lines, where as Winston felt more mobile.

      The game isn't even in beta yet, but the heroes felt pretty balanced. The one exception I felt was Bastion when he's deployed into an immobile turret mode with a front-facing shield. In that mode he can dish out a stupid amount of damage and because of his shield, he can survive for awhile. Whenever I ran into one, I felt it was almost necessary to switch heroes to Farah and use her jetpack/rocket launcher to deal with Bastion. In my opinion they should remove his shield.

    37. Re:"Approacheable FPS" by Anonymous Coward · · Score: 0

      I still play hardcore shooters like UT and Q3A, but only for a few rounds each time. I still do well and have a challenge.

      Most modern, console-centric FPS games hold the player by the hand and require no thought or skill. I consider those to be supreme wastes of time since they aren't fun and I could have watched a movie or something equally non-interactive instead.

    38. Re:"Approacheable FPS" by Anonymous Coward · · Score: 0

      Doom had autoaim, lots of ammo, and OP weapons and it was a great game.

  3. YAFPS by aBaldrich · · Score: 3, Insightful

    Let me guess, if you don't send your SSN and fingerprints you'll get locked out of your own game?

    --
    In soviet russia the government regulates the companies.
    1. Re:YAFPS by JMJimmy · · Score: 2

      Let me guess, if you don't send your SSN and fingerprints you'll get locked out of your own game?

      lol - too true! I just got locked out in Chinese this morning. At least they consider "trying to login" unusual behaviour for me.

  4. Pass by JMJimmy · · Score: 2, Insightful

    Blizzard just hasn't been the same since Activision

    1. Re:Pass by halivar · · Score: 3, Insightful

      They've stated on numerous occasions that Activision has nothing to do with Blizzard's internal workings. If Activision was anything like, say, EA, they would have shipped Ghost and Titan, then rolled up the shop.

    2. Re:Pass by Anonymous Coward · · Score: 0

      They've stated on numerous occasions that Activision has nothing to do with Blizzard's internal workings. If Activision was anything like, say, EA, they would have shipped Ghost and Titan, then rolled up the shop.

      Yeah, they've also stated multiple times that we've always been at war with Eastasia. I don't know why people don't get it either.

    3. Re:Pass by halivar · · Score: 1

      I proffered a reason in the GP, and you quoted it.

    4. Re:Pass by JMJimmy · · Score: 1

      They've stated on numerous occasions that Activision has nothing to do with Blizzard's internal workings. If Activision was anything like, say, EA, they would have shipped Ghost and Titan, then rolled up the shop.

      I can't speak to the internal dynamics. At the end of the day they have to report to the holding company that owns them and their shareholders. What I do know is that I've played & owned every game & expansion they put out from 1991 to 2007. Since then I've tried Starcraft 2 part 1 (ugh) and Diablo 3 (bore) and not purchased/wanted to play anything else. Maybe a key person left, maybe pressure to be profitable changed something, I don't know. As someone who has over 1000 games on the shelf it says something when I'm so underwhelmed by their offerings that I don't buy. They're just safe/generic/predictable/uninspired.

      This game seriously feels like a skinned version of Shadowrun with a TF slant

    5. Re:Pass by Anonymous Coward · · Score: 0

      Shadowrun was also a TF variant (it was that or deatthmatch, which isn't much of a game).

    6. Re:Pass by towermac · · Score: 1

      They lied. Activision made them say that. And it's not just me and Jimmy, all the bigwigs but one, have left, haven't they?

      Wrath of the Lich King was as good as it got, and then downhill from there. The past couple of years have just been sad. The best news we will hear in gaming is that Activision has split Blizz off into it's own company. Probably saddled with tons of debt.

    7. Re:Pass by Anonymous Coward · · Score: 0

      Starcraft 2 is pretty good in my opinion, and that came out after WotLK.

    8. Re:Pass by dywolf · · Score: 1

      You idiots have got to get it through your head that just because you don't like it doesn't mean its crap. The profits speak for themselves.

      Your comments of "I cant help it if you people like their shit" is the tone of a critic with his head up his ass getting off on his own disdain for the idea of people having differieng opinions.

      You are not dwelling in anything resembling reality, but rather your own fantasy composed of your own arrogance and conceit.

      --
      The guy who said the election was rigged won the presidency with the second-most votes.
    9. Re:Pass by towermac · · Score: 1

      Dang. Don't hold back man. Tell me what you think of me..

      A thing can only be judged by it's profits? Then I guess McDonald's has the best food, and Coca-Cola is a far better drink than fine wines from Napa Valley.
      They cut costs to get those profits; the subscriber base for WoW is shrinking. WoW is nothing like it was when WotLK came out in gameplay, customer service, all of it. Back then you could get an admin in chat in 10 minutes tops. That's a big one right there, and it's not fantasy. (Btw, SC2 was also mostly done before Activision)

      If I'm conceited, it's because I got to play the game when it was great, and saw what it could have been.

  5. Team Fortress by Anonymous Coward · · Score: 1

    Looks like team fortress 2, albeit with less hats.

    1. Re:Team Fortress by JMJimmy · · Score: 1

      Yup, TF mixed with Shadowrun. I'd still rather play Gotham City Impostors oddly enough.

    2. Re:Team Fortress by nmb3000 · · Score: 2

      Looks like team fortress 2, albeit with less hats.

      I kinda got a feel of TF2 + World of Warcraft, at least for gameplay and art direction. The energy/magic effects, armor style, and voice acting were very WoW while the combat, classes, cartoony cell-shading, and gameplay looked very much like TF2. There's a damned Gnome building a sentry gun FFS.

      I'd guess it will be one of those games that's poorly received (or completely flops) because it's really just a conglomeration of ideas from previously successful games and most players will get a strong feel of "been there, done that." Whatever happens, hopefully they can avoid the horrible micro-monetization that's poisoned TF2 but knowing Activition-Blizzard that seems unlikely.

      --
      "What do you despise? By this are you truly known." --Princess Irulan, Manual of Muad'Dib
      /)
    3. Re:Team Fortress by mr_mischief · · Score: 1

      It sort of looks to me like TF2 or any other arena team shooter (Q3 Arena, Unreal Tournament/UT2004, Nuclear Dawn, lots of others) but with characters more from DOTA. I like the idea of a shooter with these wacky powers.

      It's probably better than the alternative mix, too: a top-down, zone-of-control, resource renewal, last hit game where everyone runs around with a shotgun. I might give that a shot too, though.

    4. Re:Team Fortress by Omegawar · · Score: 1

      Looks like team fortress 2, albeit with less hats.

      I kinda got a feel of TF2 + World of Warcraft, at least for gameplay and art direction. The energy/magic effects, armor style, and voice acting were very WoW while the combat, classes, cartoony cell-shading, and gameplay looked very much like TF2. There's a damned Gnome building a sentry gun FFS.

      I'd guess it will be one of those games that's poorly received (or completely flops) because it's really just a conglomeration of ideas from previously successful games and most players will get a strong feel of "been there, done that." Whatever happens, hopefully they can avoid the horrible micro-monetization that's poisoned TF2 but knowing Activition-Blizzard that seems unlikely.

      I don't know about that. That is kind of Blizzard's thing. Taking good ideas from other companies/games, refining them and making them their own. Was Diablo the first hack and slash ARPG? No, but every H&S ARPG that has been made since has been called a Diablo clone. First RTS? Nope but Warcraft and Starcraft were very popular and made a large impact on the genre. WoW was not nearly the first MMO but certainly the biggest subscriber base and most well known. Almost every MMO since has been called a WoW clone.

    5. Re:Team Fortress by Anonymous Coward · · Score: 0

      I kinda got a feel of TF2 + World of Warcraft, at least for gameplay and art direction. The energy/magic effects, armor style, and voice acting were very WoW while the combat, classes, cartoony cell-shading, and gameplay looked very much like TF2. There's a damned Gnome building a sentry gun FFS.

      Looked and sounded more like a dwarf. I got the same TF2+WoW vibe, even down to the 'classes', which gives me mixed feelings. As a competitive deathmatch-style FPS the whole thing doesn't interest me, but goddamn if it didn't look like it'd make for some awesome combat in a PC RPG, like a more chaotic Elder Scrolls or Deus Ex. If WoW had combat like that instead of the bland shit it has now I'd actually give a damn about the new expansion.

  6. Fail by Garnaralf · · Score: 1

    Looks like Team Fortress to me. This one is a fail. Sorry, Bliz. You have a great track record, but this one is a dud.

  7. PS4 Announcement by darkain · · Score: 1

    Hey, remember back when Sony had the big PS4 announcement, and they brought Blizzard on stage. During this time, Blizzard said they would be showcasing a brand new IP at the following PAX East... and it turned out to be a fucking card game.

    So is this what they were SUPPOSED to showcase a year and a half ago?

    1. Re:PS4 Announcement by Anonymous Coward · · Score: 0

      No. It hasn't been in playable form for more than 6 months.

  8. Another nail in the coffin... by Anonymous Coward · · Score: 1

    Looks like a sloppy TF2 clone. Probably pay to win as well. Nothing to see here, keep playing TF2. Another nail in the coffin of what use to be a great game company.

    1. Re:Another nail in the coffin... by Anonymous Coward · · Score: 2, Interesting

      Yep, Blizzard has been dying for 20 years now... Another 20 years and they might gross less than hundreds of millions of dollars. That coffin's gonna need an awful lot of nails.

    2. Re:Another nail in the coffin... by Anonymous Coward · · Score: 0

      They aint getting anymore of my money. I can't help you and the other suckers that keep eating up all their shit.

    3. Re:Another nail in the coffin... by Anonymous Coward · · Score: 0

      Just what I thought...

    4. Re:Another nail in the coffin... by Anonymous Coward · · Score: 0

      you just countered your own point. Also dont forget the DIABLO III auction house.

    5. Re:Another nail in the coffin... by halivar · · Score: 3, Informative

      The D3 auction house is no more. A failed experiment, put in the grave, and the progenitor shuffled off to a lower position. The other things GP listed are not PtW. You're paying for cute visuals or for the privilege of skipping the 10 hour tutorial called level 1-89.

    6. Re:Another nail in the coffin... by halivar · · Score: 1

      How much more pay to win can you get that skipping the entire game? It use to be you had to prove to the WoWverse that you made it to 60 and when you did were granted late game access. Dillusional bro. Youve been completely brianwashed by them.

      At no point in the history of WOW was leveling the "entire game". For casuals, maybe. But now casuals do as much end-game content as anyone else. Leveling is simply a barrier of entry at this point.

    7. Re:Another nail in the coffin... by subanark · · Score: 1

      The program with having people go though the leveling experience is that it is old content, with old design, and new player mechanics that causes it not to vibe that well. Even if someone hasn't played WoW, they don't want to do stuff that is 7 years old.

      Cataclysm attempted to correct that by redoing the original part of the game, but ultimately it ended up being a so-so investment, as only new people and those who wanted to level alts got to do that content, and blazed though it quickly.

      What is the easy way to get new people to new content, while letting older people feel like what they have isn't being thrown away? Free level boost to the new content. 1 per account. However, this causes an issue where under the current system someone can buy another copy of the game with the expansion, and transfer their characters to the new account. So they simply cut this "workaround" and provide a rather expensive way to do it that is a bit cheaper.

      Take off your ruby colored glasses and face the fact that as much fun you had getting a group together that managed to do blood furnance early in BC expansion, you forget the hour you spent getting a group together that had to include a warlock to keep all those NPCs feared that would otherwise overwhelm you. You want hardcore -- easy, do mythic raids, the day the are available. See if you can full clear the raid in under a month and join the world top players in fame.

      Oh, and there is no flying in the new expansion areas.

    8. Re:Another nail in the coffin... by Anonymous Coward · · Score: 0

      Rose tinted glasses in the extreme. Vanilla was horrible and I would hate for the game to revert that far. Wildstar has proven pretty conclusively that for all the crap people talk about wanting hardcore play, they aren't actually as interested in it as they say.

    9. Re:Another nail in the coffin... by towermac · · Score: 1

      That's a bad thing, for everyone, even the casuals.

    10. Re:Another nail in the coffin... by Anonymous Coward · · Score: 0

      There is a lot of nostalgia for vanilla WoW... but there are a lot of things people forget:

      1: How vanilla? Back before BGs? After BGs back when NPCs made dishonorable kills, and you had to constantly piss your time in BGs because the person who stayed in them the most could get the GHW stuff. Miss a day, and you lose rank. No thanks.

      2: Trying to get attuned to MC/BW/Onyxia/even fscking UBRS? That wasn't fun. Just getting the mallet for Gahz in ZF for a chance for a blue item was a quest unto itself, and ST was a timesink, especially having to run around and turn off the stuff in the correct order to nail the boss in the basement.

      3: Boredom. 10 years ago when WoW came out, people would get to 60, find it hard to find a guild, and that's that. The ride was great 1-endgame, but for most people the "endgame" was "raiding" Scholomance.

      4: Class imbalance. God help you if you were a lock in BGs before spirit link became usable. Hunters as well because you just root them in their dead zone, and range them.

      5: BGs. If you want to sit in a 45 minute WSG with two flag bearers turtled up, be my guest. Worst was afking out, sitting with the 15 min cowardice buff, then going back in... into the same BG that you just bailed from. AV was just as bad, although in AV, you could fish or grind mobs for some cash in the mines.

      6: Patchy levelling. It was a fairly smooth ride levelling from 1-30. However, once in the 40s and 50s, there wasn't a quest arc in Silithus, so there was a time where you had to grind mobs or dungeons until you could get to a new zone for usable quests.

      7: Time wasted travelling. Auction houses were only in Orgrimmar, Ironforge, and Gadgetzan. So the rest of the capital cities were ghost towns (mainly used by low level players until they could safely get on the boat and make the relatively perilous journey across Wetlands (especially if a high elf and didn't have easy access to Stormwind) or to a lesser extent, the Barrens to get the flight paths.

      8: The fact that DPS classes were so common that you really only had PvP as a way to advance unless you played a class that could tank or heal. People begged for groups/raids and offered gold just so their hunter could have a chance at a basic item or two.

      9: The server queues. Waiting 30 minutes just to get onto a realm sucked, and this was the case for about a year after release.

      10: BG queues. There was a severe Ally/Horde imbalance, so if you played red, you got into a game quick. Play Ally, and you would sit for hours until you got a game.

      11: Dungeons wouldn't just take 1-2 runs. They could require 5-10 in order to get all quests done. Blackrock depths comes to mind where you had to die in order to get to the ghost who gave you the Shadowforge key.

      12: Gearing up for stuff sucked. With Naxx, even though your gear was good, you had to find anything and everything with any cold resistance on it, or you would die almost instantly, especially during the Sapphiron fight [1]. Don't forget the long quest chain to even set foot into Naxx.

      13: The whole epic fail of the opening of the AQ gate. On the realms I was on, the guy who had the guild get him the staff would refuse to do the quest chain to open AQ unless the entire server ponied up 20,000-100,000 gold for the guild's coffers. Then, when the people decided to do the event, it was done with nobody on, just out of spite.

      14: Not much content added. The ironic thing is that Everquest 2 fundamentally changed from '04 to '06, and added a lot of new content. WoW might have had a goofy event added here and there, but it had nowhere the major expansions as EQ2 and even EQ1 until 2007. Now, it is 180 degrees. EQ2 has had very little content added in the past few years, whole WoW gets thorough content updates.

      Vanilla WoW was fun in its time, but that time was 10 years ago. WoW has evolved (or it would have died a horrid death like WAR or DAoC) and it remains quite playable even now.

    11. Re:Another nail in the coffin... by vux984 · · Score: 1

      Even if someone hasn't played WoW, they don't want to do stuff that is 7 years old.

      Why not exactly? (Not that i disagree, per se, in an mmorpg, the journey is the point -- why wouldn't I want to start at level 1 and level to X and see the world along the way?

      The program I have in games, is that so many people DON'T want to play the early game that they've boosted the XP gain so far that one really can't play the early game.

      Quest 1 -- go kill a dozen chickens and come back and I'll give you a level 3 hat.

      12 chickens later and your level 7. erm... thanks for a useless hat.

      Quest 2 -- go kill 9 giant rats and I'll give you a level 3 boot.

      9 rats later... your level 12 now... your using a level 1 starter sword, and you have a useless pair of boots and a hat... useless relative to your own level.

      Quest 3 -- oh skip this line what do I need a level 3 pair of pants for... here's something kill 12 ogre shaman for a level 12 sword.

      Oh.. shaman are mixed with other stuff... 31 ogres later your level 20 you get your now useless sword. Still not wearing anything in half your armor slots and that level 3 hat and boots are worthless.

      I've got 20 new skills and abilities, and so far haven't needed anything beyond the regular auto attack... so I'm not learning squat here.

      Hmm... here's a cave, ... oh cool a little dungeon... and nothing in it more than level 15... when exactly was I supposed to do this? Its useless, and not even fun now.

      And the whole first 4/5ths of the game is this sort of annoying.

    12. Re:Another nail in the coffin... by subanark · · Score: 1

      To give an analogy: It is like saying that before you can read the latest x-men comic book you need to read all the ones going back to issue #1 decades ago. The comics back then are outdated, and all your friends are talking about the latest story arc. You want to see what all the hype is about... you don't want to invest a massive amount of time doing so.

    13. Re:Another nail in the coffin... by vux984 · · Score: 1

      You want to see what all the hype is about... you don't want to invest a massive amount of time doing so.

      I can respect that.

      But then current MMORPG solutions is to start you at the beginning and then make you read through it reading one frame every 10 pages. It still takes you a week or two... and it was even less than utterly pointless.

      Start new players and new characters one expansion pack behind at the level / skill / gear they should be entering that expansion with and be done with it.

      Leave the 'old world' out there for those who like to go back... and if someone or a guild wants to start some alts or whatever at level 1, its because they want to... just let them do it, don't try and boost them through it at light speed. Everybody wins.

      Nobody wins with the current solution of forcing people who DON'T want to play the 'old game' to play it at light speed, and ruining for the people who do want to see it with an alt or something.

  9. Watched about 20 seconds of the "game play" video by waspleg · · Score: 1

    Looks like WoW themed Team Fortress 2 to me. Maybe they want in on that sweet sweet F2P money without letting their cash cow out of the pasture.

  10. Let's not overlook the real problem here by Anonymous Coward · · Score: 0

    Video games that most on slashdot played were something you picked up, and dicked off with for a few minutes, and sit back down. You could play for hours or play for minutes. Now we have allowed video games to become the new television, and they require people to immerse themselves into clans that take hours of time on a fixed schedule for people to play.

    The Internet was supposed to allow for time-shifting so that you did not have to live your life around your entertainment. Now with these complex video games that require persons to schedule their lives around their games, we have a new generation of dolts being brought up.

    Your entertainment should serve you, not the other way around.

    1. Re:Let's not overlook the real problem here by Anonymous Coward · · Score: 0

      Honestly, huh??

    2. Re: Let's not overlook the real problem here by Anonymous Coward · · Score: 0

      Vanilla WoW has been over for sometime now, (unfortunately). Wtf game are u speaking of? I wish they'd bring that hardcore shit back. Nothings even come close to 40 man raiding.

    3. Re:Let's not overlook the real problem here by jeffmflanagan · · Score: 1

      >Your entertainment should serve you, not the other way around.

      You're not talking about personal entertainment, you're talking about hanging out with your friends. It's never been possible to DVR friendship so you can hang out on your own schedule instead of everyone's. You're just not making sense.

    4. Re: Let's not overlook the real problem here by towermac · · Score: 1

      That was truly epic shit eh? And what about city raids? Ah, I miss that.

  11. The real question... by Anonymous Coward · · Score: 0

    Are there HATS!!!!!

  12. Overwatch is awesome. by Anonymous Coward · · Score: 0

    Throw your spehss mehreens into overwatch to protect long corridors, especially.

    dakkadakkadakka

  13. Reminds me of Tribes by Hussman32 · · Score: 2

    It looks like one of the modded versions of Tribes I used to play in the late 90's. Definitely improved graphics and such, I wonder how the game play will be different. As a person who was a true Starcraft junkie, I rarely dismiss what Blizzard creates.

    --
    "Who are you?" "No one of consequence." "I must know." "Get used to disappointment."
    1. Re:Reminds me of Tribes by DigiShaman · · Score: 1

      More like Unreal Tournament

      --
      Life is not for the lazy.
    2. Re:Reminds me of Tribes by weilawei · · Score: 1

      Yep. The best part about Tribes was the super-huge open environments and skiing over huge amounts of terrain and practically flying. I made a mod that sped up the skiing a bunch so you'd be swinging in huge circles around your opponent trying to nail them with a disc. Of course, you could ski off the edge of the map and then you were toast. Whoops.

      I miss Tribes. Won't someone bring that back?

    3. Re:Reminds me of Tribes by Hussman32 · · Score: 1

      Skiing was the best, that and other features made Tribes unique.

      However, there was definitely a Baby Bear for Tribes mods, base play could be limiting, but sometimes you had mods with rapid fire on grenades and you basically spent the whole game time getting fragged.

      There was one mod with an Engineer class that was between a light and heavy and it could carry a transporter and had a sniper rifle. That mod in particular looked like the game play demo and prompted my comment.

      --
      "Who are you?" "No one of consequence." "I must know." "Get used to disappointment."
    4. Re:Reminds me of Tribes by Luckyo · · Score: 1

      Tribes: Ascend is still around.

      http://www.hirezstudios.com/tr...

      It's no longer in active development, but it's F2P which lets you unlock everything non cosmetic for 30 USD:
      http://www.hirezstudios.com/tr...

    5. Re:Reminds me of Tribes by Sowelu · · Score: 1

      Man am I the only person who thought mods ruined Tribes? More than any other game back in those days (which is saying something), it was freakin' impossible to find a server that wasn't running mods. I thought the game was pretty balanced and fun as-is when it came out, and the mods all felt like if you didn't dump a ton of hours into just playing online Tribes you wouldn't even know what was going on.

    6. Re:Reminds me of Tribes by Anonymous Coward · · Score: 0

      Yeah, you were the only person. The paucity of servers not running mods ought to have told you that.

    7. Re:Reminds me of Tribes by Anonymous Coward · · Score: 0

      There are many games in development that use similar mechanics.
      It's not widely recognized but the rising term for this is FPSZ.
      http://www.fps-z.com/

    8. Re:Reminds me of Tribes by Anonymous Coward · · Score: 0

      Tribes 2 still lives... http://www.tribesnext.com/

    9. Re:Reminds me of Tribes by Anonymous Coward · · Score: 0

      Mod's made tribes. Jumping into a random server and everything changes. I think mods is what shaped the newer tribes games and a bunch of other games. Also the amount of base building was epic and fun. I can't tell you how many times iv'e see a new game come out that triggered a tribes flashback.

    10. Re:Reminds me of Tribes by lexman098 · · Score: 1

      Yes you are. Mods are what made that game, although there were plenty of base servers. Not sure what your trouble was there given the easy server filtering...

  14. Depends... by Anonymous Coward · · Score: 0

    Why can't they have different levels? Easy, Medium, Difficulty, Hardcore? Each with lesser helpings and more "skill" required?

    Or "Ladders"? Do better, fight better people?

    Or a combination... choose a mode and fight your way up the ladder?

  15. "unless it gets crushed by traffic" by damn_registrars · · Score: 4, Interesting

    Don't humor yourselves, slashdot editors. We don't have enough traffic to take down a small conservative blog anymore, let alone a web page hosted by Blizzard. They know what they're doing, at least when they put up a website.

    Have any sites gone down in the past 12 months from too much slashdot traffic? I haven't heard of any. We didn't even take down any of the small-time gun 3D printing sites, which are practically the bread and butter of this site now.

    --
    Damn_registrars has no butt-hole. Damn_registrars has no use for a butt-hole.
    1. Re:"unless it gets crushed by traffic" by Anonymous Coward · · Score: 0

      Don't humor yourselves, slashdot editors. We don't have enough traffic to take down a small conservative blog anymore, let alone a web page hosted by Blizzard. They know what they're doing, at least when they put up a website.

      Have any sites gone down in the past 12 months from too much slashdot traffic? I haven't heard of any. We didn't even take down any of the small-time gun 3D printing sites, which are practically the bread and butter of this site now.

      Joe Gillis: You're Norma Desmond. You used to be in silent pictures. You used to be big.

      Norma Desmond: I *am* big. It's the *pictures* that got small.

    2. Re:"unless it gets crushed by traffic" by Anonymous Coward · · Score: 1

      Insecam was down today; I'm guessing from /. traffic. The FTDI thing made the EEVblog forums return an error 9 out of 10 times for a couple days.

    3. Re:"unless it gets crushed by traffic" by Anonymous Coward · · Score: 3, Insightful

      Idiot. Slashdot isn't nearly the largest driver of traffic to Blizzard. The combination of self-published hype and hype from other, more widely read "news" organizations will provide the majority of readers and interested gamers.

      Blizzard is such a massively popular company, they're always having trouble serving the huge influxes of traffic their new game and patch announcements generate. The article is merely remarking that this occasion will be no different.

    4. Re:"unless it gets crushed by traffic" by timeOday · · Score: 2
      Since the editor did not say "slashdotted," I don't see your point.

      Lots of people beyond slashdot are interested in Blizzard games.

    5. Re:"unless it gets crushed by traffic" by Anonymous Coward · · Score: 0

      It's getting a lot easier for the smaller sites (especially static ones) to just cloudflare it up and eat slashdot traffic like reeses pieces. It's the medium to large sites that add complexity that isn't as directly cacheable that have a tougher time with the load.

  16. Re:Watched about 20 seconds of the "game play" vid by Charliemopps · · Score: 1

    I was thinking the same thing. It looks a Lot like Team fortress 2... with a bit of anime thrown in.

    F2P is already dead. It was clever at first, but those of us that railed against it (myself included) ended up being dead right about where it would lead to. Ripoff and ripoff, until you couldn't trust any developer at all. Culminating, of course, in the penultimate pay-to-win ripoff, ElderScrolls online. Where the games $60 upfront. AND there's a $15/month subscription just to play. AND there's a cash store so you can pay to win. It's easily the biggest flop of the year... maybe even the decade.

  17. I liked the card game :( by Anonymous Coward · · Score: 0

    It's kind of fun. If they can add a team play mode I think it would be a blast.

  18. Team Fortress Redux by Anonymous Coward · · Score: 0

    Yay, another team fortress reboot with flavors of Tribes. Color me excited. NOT.

    1. Re:Team Fortress Redux by Anonymous Coward · · Score: 0

      Parent here: how in the hell can Blizzard honestly call this a new game? They've spent all this time only to shit out a TF clone? REALLY? Tables need to be flipped at Blizzard and whoever is managing creative control needs to eat a firing. Hard.

    2. Re:Team Fortress Redux by halivar · · Score: 1

      Fired for continuing a proven winning strategy?

      Wow? Clone.
      Warcraft? Clone.
      Diablo? Clone.
      Starcraft? OMG clone.
      Hearthstone? Clone.

      These are the games that made them billions of dollars. They didn't get put on the map by being experimental; they take a proven (or in some cases, dead and expired) genre and steal all the best bits from everyone else and give players what they want.

    3. Re:Team Fortress Redux by Rotag_FU · · Score: 1

      While I generally agree with you about Blizzard being a company that refines genres rather than creating them, I do think this is a little different in terms of the age/maturity of the genre in question.

      When Warcraft was released, there was really only one other game that we would traditionally think of as something approaching a modern RTS (yes I'm familiar with earlier games like Mule but don't count them here) and that was Dune 2 by Westwood (who went on to make Command and Conquer). So while Warcraft was not the first RTS, the modern RTS genre was still young and very much shaped by the work of Blizzard (and others like the aforementioned Westwood).

      When WoW was released, the biggest MMO's were games like Everquest and Ultima Online along with a smattering of indie games. Again, the MMO genre was still relatively young and was forever reshaped by the release of WoW.

      I think similar arguments could be made for Diablo, although I'm not as familiar with the predecessors to speak of the specific lineages. Although most successors are still compared to Diablo.

      Starcraft was more of a sequel to Warcraft rather than a real clone. Heck, the derogatory term for early public showings was "Orcs in Space...." before they overhauled into what was finally released.

      Hearthstone and the upcoming Blizzard DotAlike game are two cases where I would agree that the genres were both relatively mature before Blizzard took a swing. These are also the only truly new games (not sequels or expansions of existing games) that have come out since the Activision acquisition so that is kind of telling of a strategic shift in Blizzard's game development practices.

      Ultimately though, the FPS genre is positively elderly in comparison to most of these genres. I'm just not sure how much Blizzard can do to really put their stamp on it and the gameplay trailer itself, while cool looking, doesn't really show me anything that turns FPS games on their head.

    4. Re:Team Fortress Redux by Triklyn · · Score: 1

      personally i don't have a problem with that.

      I really would like someone to make a good wolf ET clone. that would be baller.

  19. Another nail in the coffin... by Anonymous Coward · · Score: 0

    "Probably pay to win as well" What has Blizzard done that's "Pay to Win"? Paid character moves, leveling (buying a level 90 doesn't count as win, since the game "starts" at 90) and mounts?

  20. Yawn by StormReaver · · Score: 1

    So yet another first person shooter from a formerly innovative game company.

    No thanks.

  21. Interesting by blueshift_1 · · Score: 1

    It definitely has a TF2 look (and absolutely some copied aspects), though I also see some almsot LOL style strategy play (assuming the balance it properly). I agree the gameplay trailer made most characters seem a bit overpowered, but it was made in a way that is more like a trailer than actual game play. I'm intrigued but certainly not sold. I'd like to see how they plan to allow match development. All in all, it looks nice, and if blizzard can get the mechanics solid it could be a very interesting game.

  22. Dear Activision: by Kelxin · · Score: 0

    Please stop fucking up Blizzard. Return them to how they were before you purchased the company, and pull your dick out of their ass. http://wow.joystiq.com/tag/sta... Notice When everyone started pulling away from World of Warcaft? http://finance.yahoo.com/echar... Notice Blizzards stock plummet in 2008? http://en.wikipedia.org/wiki/A... Isn't it funny that within a year of Activision purchasing blizzard that their stock tanks, their games suffer, and everyone looks the other direction? Diablo 1 and 2 were awesome. Several expansions of World of Warcraft were awesome, and StarCraft was great. Activision took over and Diablo 3 was horrid. Wrath of the Lich King was the last expansion that was mostly completed before the acquisition and every expansion since then that Activision started making changes to has tanked. If Blizzard wants to survive, buy yourselves back and make a run for it.

    1. Re:Dear Activision: by towermac · · Score: 1

      "Wrath of the Lich King was the last expansion that was mostly completed before the acquisition"

      Yep. It would have been nice to see a change of direction in WotLK. Arthas was pretty epic, and I said then that I didn't think they were going to be able to top it. They should have let that remain the end game, and move away from the level cap increase expansion model. You're the only one getting $15 a month; Blizz makes the Mormon church jealous with the loyalty of it's parishioners. Leverage that. That gives you a lot more freedom to grow the game than the competitors.

      So, here's the corporate board meeting where the Activision PHB says:

      "We've got 20 million subscribers, the biggest possible smashing success that an MMO could dream of."

      "So, what we're going to do is, make big changes. We're going to throw away or trivialize the countless hours of work and investment in the content that got us here, combined with literally destroying large parts of the game world, while alienating the creators and players with a passion for the game.

      Also, we have a new dragon, and later, there's pandas."

      The board claps and says, "Yea."

      You can't make that shit up.

    2. Re:Dear Activision: by Anonymous Coward · · Score: 0

      That is the #1 most autistic thing I believe I've ever read on this website. It would take a dissertation to explain in detail how you're wrong, so I'll not bother.

  23. With their rules and drm? No thanks. by thedarb · · Score: 1

    They are so overbearing toward their customers and fans, they simply aren't worth it.

    Someone bring back Tribes already.

    --
    This sig intentionally left blank.
  24. Reminds me of Tribes by Anonymous Coward · · Score: 0

    This is nothing like Tribes, tribes had insane mod-ability, this will have none of that. Also, I see no skiing in this game, without skiing it can't be Tribes.

  25. Re:Watched about 20 seconds of the "game play" vid by blue9steel · · Score: 1

    I'm not so sure about that. I play Warframe which is F2P and have yet to see anything I'd have to pay money for if I didn't feel like it. It's a great game too.

  26. Re:Watched about 20 seconds of the "game play" vid by Pubstar · · Score: 1

    And yet Tera would disagree with you about F2P models. Almost everything is cosmetic, and as for the P2W item that people birch about (PP Bolster for crafting) is a waste. EME let's you have 10 accounts per IP. All the top tier end game gear requires 1 or two types non tradeable, non bankable items to craft. Sure, I've made enough gold to buy the other mats 10 times over, but i still have to grind line everyone else. Oh yeah, and DotA 2 and LoL have some words to say about F2P being dead.

  27. Game no, Movie/TV series yes by Anonymous Coward · · Score: 0

    Like most of what Blizzard has done recently, the cinematics are the best part. Blizzard should either start doing CG animation or spin off an animation studio. As for the game, not something I would pay to play but I can see a limited appeal for a short amount of time before something else comes along. I'd rather play Oni from Bungie.

  28. Re:With their rules and drm? No thanks. by Anonymous Coward · · Score: 0

    They tried a couple of years back. Too bad Hi-Rez was just trying to chase the CoD audience and freemium revenue. The unlock system is virtually intolerable and the playerbase is miniscule, but with a little patience and a little luck you can still get into a decent round of "Crisco Disco" and see what might have been.

  29. Slo-Mo...Freeze Frame...Looking... by magusxxx · · Score: 1

    Where's the Pizza Planet Truck?

    --
    Care killed the cat, but satisfaction brought it back.
  30. Re:With their rules and drm? No thanks. by Pubstar · · Score: 1

    They did, and it failed. Tribes: Ascend.

  31. Re:Watched about 20 seconds of the "game play" vid by rogoshen1 · · Score: 1

    hold the phone professor. What cash shop are you referring to in ESO? Other than.. paying for a horse? or race choice?

    F2p is more like "buy this potion for 2 hours of quadruple experience!" or "buy this uber sword of slaying!" ESO was selling fluff. The monthly fee + box sale is.. well maybe a bit outmoded, but it's been the norm for MMO's for quite sometime. Until, interestingly enough - the *actual* F2P games came out.

  32. Re:Watched about 20 seconds of the "game play" vid by 0xdeadbeef · · Score: 1

    More like Incredibles themed than WoW themed, but with "technology" instead of superpowers.

    And why does it have a backstory shoe-horned into it away? How is that supposed to translate into "capture the flag" or whatever?

  33. wow by MakersDirector · · Score: 0

    This is incredibly inventive! A NEW FPS to enter the flooded market of 100000 gazillion OTHER SHOOTERS!

    Way to be creative!

    not.

  34. Re:With their rules and drm? No thanks. by Anonymous Coward · · Score: 0

    Yeah, but it failing was due to the terrible job Hi-Rez did with it. I was in the early beta, and the unlock system reminded me way too much of cheap pay-to-win games. Then there was the fact that Hi-Rez basically abandoned development on Tribes:Ascend when Smite came out, the same way they abandoned development on Global Agenda when Tribes:Ascend came out.

  35. First franchise in 17 years? by buckfeta2014 · · Score: 1

    Umm, didn't Blizzard just recently can a game they were working on? I can't remember the name off-hand, but I'm fairly sure this wasn't their first attempt at a new IP in the past 15+ years.

    --
    Buck Feta. You know what to do.
    1. Re:First franchise in 17 years? by buckfeta2014 · · Score: 1

      Yeah, they did... Some FPS MMO called Titan. (shrugs)

      --
      Buck Feta. You know what to do.
    2. Re:First franchise in 17 years? by Anonymous Coward · · Score: 0

      So they salvaged some art and code assets they had from Titan and created this.

  36. Another FPS? by Anonymous Coward · · Score: 0

    we have enough FPS's don't we?
    Where the Heck is Warcraft IV, the Protos installment of Stacraft 2,
    You know, crap we might actually care about from Blizzard.

  37. Could be interesting... by Anonymous Coward · · Score: 1

    I've noticed the usual slew of comments along the lines of "I won't play because of Blizzard DRM", "This is a failed idea because Blizzard has dumbed-down the genre too much," etc..

    But I'm keeping in-mind the first few words of the summary: "Today at Blizzcon". "Blizzcon". Not "E3", not "PAX". This is a gaming company that has a large enough fanbase and IP that they run their own convention on a semi-yearly basis. They're a juggernaut.

    Somehow, I think Blizzard is going to produce a solid game with this. Maybe it'll have fundamental flaws at first (Diablo3+auction house), but the company's shown a willingness to learn from atrocious mistakes and turn-around their failures (D3expansion nixing auction house and soulbinding most items, including gold, and firing Jay Wilson).

    Also, on a slightly different subject... Looking at all these comments about DRM just makes me feel like the majority of Slashdot commenters are becoming out-of-touch with modern gaming. The "always-connected DRM" ship has sailed for modern, highly-polished gaming experiences. If you want to play a modern blockbuster, you're going to have to put up with always-connected DRM. There's no need to tell us that you're not playing X because of the DRM - yep, we get it, you don't play popular games anymore.

    (Or maybe you've pirated it to avoid the DRM -- but you didn't do that out of anti-DRM principle; you did that because you didn't want to pay for the game.)

  38. Just first-person? by ubrgeek · · Score: 1

    The game play trailer looks like there's third-person perspective, too? Which would be great for those of us who puke when playing FPSs

    --
    Bark less. Wag more.
  39. Re:With their rules and drm? No thanks. by Luckyo · · Score: 1

    You can just pay them 30 USD to unlock everything. Basically either buy the game or slowly unlock everything for free.

    http://www.hirezstudios.com/tr...

  40. DayZ Overwatch by SpaceManFlip · · Score: 1

    There's already a game called "Overwatch"
    It's a mod for the DayZ mod.

  41. Moar liek Overreach? by Anonymous Coward · · Score: 0

    See subject.

  42. wow by Anonymous Coward · · Score: 0

    I don't like the genre either, but before you bash it for not being an altogether new type of game, why don't you wait and see if there's something unique it brings to the table.

    Besides lets face it:
    Warcraft wasn't the first RTS (nor was starcraft).
    WoW wasn't the first MMO.
    Diablo wasn't the action RPG.
    Hearthstone wasn't the first computerized trading card game.

    Blizzard isn't really known for creating new categories of games, they are (was at least) known for perfecting them.

  43. Wow looks stupid by Anonymous Coward · · Score: 0

    It's like a mashup of Saturday night combat and Ut4.. but with sucky graphics

  44. Re:Shills & SJWs by Fwipp · · Score: 1

    And if you don't count the gorilla, there's an equal number of playable ladies & dudes. The body-type on the ladies is a little cookie-cutter for my tastes, but it's a heck of a lot better than almost any other shooter I can think of in recent memory.

  45. i know the problem... by Anonymous Coward · · Score: 0

    blizzard was overrun former pixar employees... only that they are building more war games for kids. fuck you blizzard... fuck you. could this be sponsored by the us army?

  46. Trying too hard by Anonymous Coward · · Score: 0

    They're trying too hard to look like Team Fortress, and it's got a bit too much of the American Sleaze with the over-the-edge pretentiousness. I wonder if they will also completely dumb it down like they have with World of Warcraft, by adding arrows and booming text-messages everywhere so people know when and what to shoot at.

    Good luck with that.

  47. the trailer seems just another US miltitary Sim by Anonymous Coward · · Score: 0

    Fire a million bullets , keep the defense industry in profit - hit fuck all.

  48. polish without talent by PJ6 · · Score: 1

    Maybe I'll eat my words if the game play is an improvement over TF, but this reeks of design-by-committee. I thought Dialbo III might have just suffered from putting the WoW team on it, but now it really does look like Blizzard has jumped the shark.

  49. Did I just watch them wait by rsilvergun · · Score: 1

    for a cooldown in the trailer? You know, you don't have to show the boring part where you balance gameplay in the *bleepin'* trailer...

    While I'm on the subject, did Pixar do the trailer? If not they should sue. It looks so much like the Incredibles I was genuinely disappointed when nobody in red tights showed up.

    It does look like it's gonna be another generic class based shooter though. It's gonna be hard for blizzard to pry users away from Valve. Funny, because they usually are on the other end of that equation with WoW.

    --
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  50. Re:Watched about 20 seconds of the "game play" vid by VGPowerlord · · Score: 1

    And why does it have a backstory shoe-horned into it away? How is that supposed to translate into "capture the flag" or whatever?

    Incidentally, TF2's backstory when it came out was:
    Two companies that each control half the worlds governments are secretly controlled by one person who force them to fight each other over useless objectives to keep up appearances.

    It wasn't until the first Halloween update (a year after the game came out) that that any semblance of a real plot involving the Mann family and Saxton Hale came about. Which is funny since the Mann family plot started as an excuse to have a ghost on the then-new Halloween map.

    The TF2 backstory is now... complicated. And entirely unnecessary to just play the game.

    On a side note, TF2 lore is separated into 4 sections: Original Game (back story prior to most of the game's modes), The Australium Saga (happens between original game and the DoomsDay map), Blood Brothers (happens between the Australium Saga and the MvM game mode), and Ring of Fired (post-MvM story and likely ties into the Asteroid map currently in beta). This is ignoring the non-canon Halloween storylines.

    --
    GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
  51. Reading too much into adcopy is our hobby by johncandale · · Score: 1

    Game director Jeffrey Kaplan (a.k.a. Tigole) said one of their big goals is to make it an approachable game in a way shooters often aren't

    This is likely just meanless talk for the stockholders. But I highly doubt that is a good idea. The problem with modern shooters, especially consoles, is the skill ceiling is so low that it becomes random chance for anyone over the few months of play mark. This just won't work well for PC gamers who still play CS in large numbers everyday. Even Team Fortress was not really casual. Only casual relatively and it inherited a lot of people from the older smaller video game crowds and it's player base can not be called casual compared to a Halo or Call of Duty 'press F to pay respects' crowd.