Looks like team fortress 2, albeit with less hats.
I kinda got a feel of TF2 + World of Warcraft, at least for gameplay and art direction. The energy/magic effects, armor style, and voice acting were very WoW while the combat, classes, cartoony cell-shading, and gameplay looked very much like TF2. There's a damned Gnome building a sentry gun FFS.
I'd guess it will be one of those games that's poorly received (or completely flops) because it's really just a conglomeration of ideas from previously successful games and most players will get a strong feel of "been there, done that." Whatever happens, hopefully they can avoid the horrible micro-monetization that's poisoned TF2 but knowing Activition-Blizzard that seems unlikely.
I don't know about that. That is kind of Blizzard's thing. Taking good ideas from other companies/games, refining them and making them their own. Was Diablo the first hack and slash ARPG? No, but every H&S ARPG that has been made since has been called a Diablo clone. First RTS? Nope but Warcraft and Starcraft were very popular and made a large impact on the genre. WoW was not nearly the first MMO but certainly the biggest subscriber base and most well known. Almost every MMO since has been called a WoW clone.
Actually this was true for a long time but I started playing again about two years ago and they made it much easier to play solo. I leveled a Monk to 30 solo except for the subjob quest, a high level player helped with getting the skull. I then quit because of real life. But just recently started playing again for the new expansion. It is even easier to get by solo now.
Sure it does, company produces crippled platform, protest by not buying it. Perfectly valid reason.
Keep drinking the Kool-Aid my friend...
As usual on slashdot you're only thinking of your own usage. My wife and kids have a Wii and a few games, all of which have only ever been played in our house. It makes no difference whether the games are tied by DRM or fucking voodoo to our machine, we're not going to sell them on anyway, except possibly if we sell the whole thing, console and all (not that anyone would buy it, I suppose).
So what you are saying is you are a pot and that kettle is black. You are not the target demographic here. You have a now previous generation system and have a "few" games for that system. They need to and should want to please the gamers that are avid consumers. That go out and monthly if not weekly buy games.
There already is magnetic primer. It has little bits of iron in it so magnets will stick to a bare wall. Cover a whole wall in it and it blocks wifi pretty well.
IN other news, man whop plays something gets used to it with time, finds it less enjoyable then when he first playing, news a 11..then 11:30, and once again at 6
That 6:00 report will be bland and watered down when compared with the 11:00 report.
It's not so much that no one looked at it. But that they had an enjoyable but flawed game, that they tweaked until it was barely recognizable. And then scrapped it and made a a SW flavoured wow clone.
The basic premise for all Zynga games is something like this:
* Game is free to play
* Game lets you click on something (to buy, attack, build, whatever) once every N minutes of hours.
* After a number of days of clicking, you win some new item
* You can bypass the whole thing by simply coffing up some cash in the ingame shop.
For the most part this is correct. However, you can also buy enhanced versions of items. For example in Farmville you can by a red tractor that plows a 3X3 square and uses 1/4 can of fuel for 100,000 gold coins. (Gold coins are the ingame money, earned by selling crops, harvesting animals, etc.) But for 25 green coins (currency only obtained through cash transactions) you can get a golden tractor that plows 4X4 square and uses 1/8 can of fuel.
Or getting their kid to write an article in NYT about how they are "honorable criminals"
Looks like team fortress 2, albeit with less hats.
I kinda got a feel of TF2 + World of Warcraft, at least for gameplay and art direction. The energy/magic effects, armor style, and voice acting were very WoW while the combat, classes, cartoony cell-shading, and gameplay looked very much like TF2. There's a damned Gnome building a sentry gun FFS.
I'd guess it will be one of those games that's poorly received (or completely flops) because it's really just a conglomeration of ideas from previously successful games and most players will get a strong feel of "been there, done that." Whatever happens, hopefully they can avoid the horrible micro-monetization that's poisoned TF2 but knowing Activition-Blizzard that seems unlikely.
I don't know about that. That is kind of Blizzard's thing. Taking good ideas from other companies/games, refining them and making them their own. Was Diablo the first hack and slash ARPG? No, but every H&S ARPG that has been made since has been called a Diablo clone. First RTS? Nope but Warcraft and Starcraft were very popular and made a large impact on the genre. WoW was not nearly the first MMO but certainly the biggest subscriber base and most well known. Almost every MMO since has been called a WoW clone.
Actually this was true for a long time but I started playing again about two years ago and they made it much easier to play solo. I leveled a Monk to 30 solo except for the subjob quest, a high level player helped with getting the skull. I then quit because of real life. But just recently started playing again for the new expansion. It is even easier to get by solo now.
I suggest a dictionary.
Or perhaps you should get one? http://www.merriam-webster.com/dictionary/burgle
Sure it does, company produces crippled platform, protest by not buying it. Perfectly valid reason.
Keep drinking the Kool-Aid my friend...
As usual on slashdot you're only thinking of your own usage. My wife and kids have a Wii and a few games, all of which have only ever been played in our house. It makes no difference whether the games are tied by DRM or fucking voodoo to our machine, we're not going to sell them on anyway, except possibly if we sell the whole thing, console and all (not that anyone would buy it, I suppose).
So what you are saying is you are a pot and that kettle is black. You are not the target demographic here. You have a now previous generation system and have a "few" games for that system. They need to and should want to please the gamers that are avid consumers. That go out and monthly if not weekly buy games.
irrelephant is a perfectly comulent word!
Glad I'm not the only one. I was picturing the girl making the coffee dressed up as Tifa.
And no kids. A screaming 1 year old is a major distraction.
Where do I apply?
There already is magnetic primer. It has little bits of iron in it so magnets will stick to a bare wall. Cover a whole wall in it and it blocks wifi pretty well.
>
IN other news, man whop plays something gets used to it with time, finds it less enjoyable then when he first playing, news a 11..then 11:30, and once again at 6
That 6:00 report will be bland and watered down when compared with the 11:00 report.
Can't be, it was cancelled.
Japan?
Well I wanted to die before I was 70. But I have a new goal. Live to 120 and a day by any means necessary.
It's not so much that no one looked at it. But that they had an enjoyable but flawed game, that they tweaked until it was barely recognizable. And then scrapped it and made a a SW flavoured wow clone.
9 isn't the max. They could have had twins, triplets, or even more. But then again 10+ pretty much guarantees you a reality show.
The basic premise for all Zynga games is something like this: * Game is free to play * Game lets you click on something (to buy, attack, build, whatever) once every N minutes of hours. * After a number of days of clicking, you win some new item * You can bypass the whole thing by simply coffing up some cash in the ingame shop.
For the most part this is correct. However, you can also buy enhanced versions of items. For example in Farmville you can by a red tractor that plows a 3X3 square and uses 1/4 can of fuel for 100,000 gold coins. (Gold coins are the ingame money, earned by selling crops, harvesting animals, etc.) But for 25 green coins (currency only obtained through cash transactions) you can get a golden tractor that plows 4X4 square and uses 1/8 can of fuel.
Was WoW your first MMORPG? WoW has the fastest start to cap leveling in any MMO I've played and that was before the 20-60 Exp reduction.