Slashdot Mirror


How a Kickstarter Project Can Massively Exceed Its Funding Goals and Still Fail

An anonymous reader writes: In November, 2013, a Kickstarter project for a software-defined camera trigger scored £290,386 (~$450,000) in funding after asking for a mere £50,000. After almost a year of delays, they've now announced the project is dead. Their CEO has published a lengthy article about how such a successful funding round can still turn into a failed product. In short: budgeting. To get their software into a workable state, they ended up spending 940% of the amount they'd originally allocated to software development. Their protoyping went over budget, too, and they had to spend a fair bit in legal fees to fend off a major camera manufacturer complaining about their product's name.

Still, they had more funding than they expected, and would have been able to deal with these costs. Unfortunately, the bill of materials for their final product clocked in way higher than they expected. They would have had to sell the device at about $350 each, when they were originally targeting a $99 price point. (And that figure assumes good sales — with a smaller production run, price per unit goes even higher.) The company is now going to refund the remaining money left over from its Kickstarter campaign — about 20% of the total. They're also open sourcing the software and sharing the PCB designs and schematics.

217 comments

  1. Legal action: say no more by Anonymous Coward · · Score: 1

    "We'll go away if you pay us money."

    1. Re:Legal action: say no more by Anonymous Coward · · Score: 1

      Yep.

      There's something wrong with a system that requires a business person first be a lawyer before being anything else.

    2. Re:Legal action: say no more by Anonymous Coward · · Score: 0

      Never innovate when you can litigate.

    3. Re:Legal action: say no more by jythie · · Score: 1

      To be fair, they did name their project REALLY close to another company already in the field.

    4. Re:Legal action: say no more by cayenne8 · · Score: 2
      I think the secret to the success of this and future Kickstarters, is to use someone in the video promo with an Australian accent.

      I believe that is what seals the deal on these things raising large sums of money!!

      :)

      --
      Light travels faster than sound. This is why some people appear bright until you hear them speak.........
  2. Morale of the Story by Anonymous Coward · · Score: 3, Insightful

    Don't Kickstart something that seems like a good idea but has never been done before. If it's really a good idea then people have either tried and failed multiple times before, and/or people with more money that Kickstarter can provide will agree it's a good idea and invest.

    Crowd funding is good for known quantities from reliable sources. Printing out a book for that webcomic you like, where the pricing is a fixed and known quantity before hand, or funding a game from a known and reliable developer like Broken Age from Double Fine or Project Cars from Slightly Mad studios.

    1. Re: Morale of the Story by Anonymous Coward · · Score: 5, Insightful

      Yes, people should never ever try something never done before!!!

      Or, maybe⦠you know⦠crowfund it just because traditional investors are too scared to do new things; but add a disclaimer about it not being a traditional buy but comes with some risks. You know, just like it's being done on sites like Kickstarter!

    2. Re: Morale of the Story by Anonymous Coward · · Score: 1

      pebble watch. you dont know what you're talking about.

    3. Re:Morale of the Story by HBI · · Score: 3, Informative

      I believe the morale of the story is positive. It looks to be in good spirits!

      --
      HBI's Law: Frequency of calling others Nazis is directly correlated with the likelihood of the accuser being Communist.
    4. Re: Morale of the Story by geogob · · Score: 4, Insightful

      Yes, because no one ever tried to produce a watch that does more than tell the time before pebble. [/sarcasm]

      I do not fully agree with AC and I find he is definitely going too far. But he also speaks some truth. If it seems too good to be true, it often also is too good to be true. The problem is that for most people, the concept of risk in design is quite abstract. As an engineer, I can weight the risks not only because I know how to do that and have experience doing it, but also because I understand the technologies and problems linked with project management. So when I support a KS project, I have an idea what the risk level is and how good my investment is placed.

      Now, most people cannot do this for one reason or another and their decision to invest is solely based on enthusiasms, thrust and first impression. It may be deeply driven by technological ignorance. The person have a high risk of being disappointed because they have implicit expectations of success for a project which may actually have very little chance of succeeding. This is exacerbated by the fact that project closer to the leading edge (or even to the "bleeding edge"), are those who stir the most enthusiasms and interest, even though they are also the projects with the highest risk. This is a dangerous combination when money is in play, as the investors are not fully aware or informed of the risks.

      Investing only is safe and low-risk projects as the AC proposes is a solution, but it's not the best promote incubation of new ideas. But maybe better inform KS users of the risks maybe a good idea. Maybe a open risk assessment could be a solution (a bit like an open peer review of KS projects). The potential investors would then be informed of the potential risk associated with backing a project before they do so. Maybe a project with high risk hoping for 500k funding won't get 2 million USD funding anymore, but that maybe for the best as experience showed.

    5. Re: Morale of the Story by Anonymous Coward · · Score: 1

      Traditional investors don't call themselves "Venture Capital" for nothing. The venture and most of the time they lose money.
      The idea that the investment market is very-very-careful is plain wrong.

    6. Re:Morale of the Story by gnupun · · Score: 3, Interesting

      Don't Kickstart something that seems like a good idea but has never been done before.

      Terrible advice. The whole point of kickstarter is to invest in something new and risky. But right now the game is tilted towards fleecing backers. If the project succeeds, the creators become filthy rich but if it fails, the creators lose nothing whereas the backers get nothing for risking their micro-capital. It's a zero-loss game for creators and a zero-profit game for backers.

      This would change if the backers were paid with equity -- say greater of 1% of total sales or 5% of profit of product being backed. If some products fail, while others succeed, there is a good chance backers won't lose money.

    7. Re:Morale of the Story by thegarbz · · Score: 1, Insightful

      If it's really a good idea then people have either tried and failed multiple times before

      You sir are an idiot, and as is anyone who modded you up.

    8. Re: Morale of the Story by fuzzyfuzzyfungus · · Score: 2

      What I find a bit surprising about this story is not that it turned out to be a kickstarter disappointment(big surprise there...); but that they managed to survive a legal challenge(expensive, unpredictable, bolt-from-the-blue), and software development going to hell(common enough that you can safely assume it'll probably happen; but still a potentially crippling blow to timelines and budgets); but then got blown to hell by the BoM somehow going from 'sell for $99' to 'can't sell for less than $350'.

      Apparently naively, I would have expected BoM to be markedly more predictable, and controllable, than either legal or software costs.

    9. Re:Morale of the Story by nedlohs · · Score: 3, Insightful

      Paying with equity would be illegal, and thus not such a great idea. The Title III JOBS act provisions are not "live" yet, since the SEC hasn't managed to finalize the rules yet.

      But a cut of the profit is not equity anyway.

      Of course most successful kickstarters have more than 20 backers, so 5% of the profit is going to be rather tricky. If you mean 5% of the profit shared amongst all backers then I doubt that is going to have much impact on the "lose money" part. 100% of the funding for 5% of the profits? I'm sure there'd be no hollywood accounting there.

    10. Re: Morale of the Story by Dieselsauce · · Score: 1

      The academic term for "bleeding edge" is efficient frontier. If you already knew this and were purposefully using the term bleeding edge then pardon my interruption. If otherwise then ;)

    11. Re:Morale of the Story by mysidia · · Score: 1

      Don't Kickstart something that seems like a good idea but has never been done before. If it's really a good idea then people have either tried and failed multiple times before

      Why not? Sure it's a risk. But nothing good ever came out of not taking risks.

      However.... It would probably be a good idea to not offer or promise 'donation rewards' that can only be delivered if the project is successful.

      I do not see how some additional open source software and PCB designs being released is not a win for the community and the people who did the project. Sure, they did not have the success they hoped, and they effectively found their design wasn't viable to meet the objectives.

      But just because the project didn't work out did not mean that the outcome was useless or not worth what went into it.

    12. Re: Morale of the Story by Wycliffe · · Score: 2

      Traditional investors don't call themselves "Venture Capital" for nothing. The venture and most of the time they lose money.

      This should be the approach taken for any risky venture on kickstarter as well.
      Assume that you might lose all your money. If you're only giving $10 then this isn't a big deal.
      Yes, traditional investors do take risks but kickstarter does have the potential to take even
      bigger risks as it can get 10k people to all give $10 to something that has a high probability of
      failing but each person's risk is minimal even if it does fail.

    13. Re: Morale of the Story by Anonymous Coward · · Score: 0

      Which helps explain the new batch of "Ooo, shinny" techs that come out of academia each year. The bleeding edge is a good term. It implies that you pay a price for being more current than 'X'. Your term is just moronic. Rarely is the most current thing the most efficient in any regards (almost always it is less stable, at higher cost, takes longer to produce and has unknown risks associated with it).

    14. Re: Morale of the Story by clickety6 · · Score: 5, Insightful

      Venture Capatalists expect to see a profit on their investment. On Kickstarter, you might get something slightly earlier at a reduced price. It's not an investment. It's more like group patronage.

      --
      ----------------------------------- My Other Sig Is Hilarious -----------------------------------
    15. Re: Morale of the Story by whoever57 · · Score: 4, Insightful

      Or, maybeæ you knowæ crowfund it just because traditional investors are too scared to do new things

      Stop right there. People don't "invest" on kickstarter. They have no ownership interest in the business. The people who fund in kickstarter take all the risk, while having no possible upside beyond the products that they buy.

      I could make a political point about how kickstarter and its kin are a response to laws that limit risky investments by all except the wealthy and the effect of "the closure" in Venice in the 14th centuary.

      --
      The real "Libtards" are the Libertarians!
    16. Re: Morale of the Story by svanstrom · · Score: 3, Interesting

      I didn't refer to the paying people as investors!

      It's a buy with a (bigger) risk of not getting the thing you paid for.

      If you pay 100 USD each to 10 projects, but 1/10 fail to deliver; then your actual cost per delivered product is about 111 USD. You need to guesstimate costs like that before you "gamble" and buy stuff from sites like Kickstarter.

      --
      perl -e'print$_{$_} for sort%_=`lynx -dump svanstrom.com/t`'
    17. Re:Morale of the Story by jythie · · Score: 3, Insightful

      In this case, they already had done it once before. This was their second kickstarter for the same basic project, with their previous one being successful and for general sale. They wanted to improve the design and take it from a 'hacker friendly' packaging to something 'consumer friendly'. So their track record was actually pretty good for a very similar device.

    18. Re: Morale of the Story by jythie · · Score: 1

      It should be noted though that this particular project was also set up with microinvesting (EU only), so while the Kickstarter platform did not allow for investment, the project itself did actually have a way to invest in it.

    19. Re:Morale of the Story by mjtaylor24601 · · Score: 1

      It's a zero-loss game for creators and a zero-profit game for backers.

      I don't think it's entirely zero-profit for backers. If the project succeeds then I get a thing that I wanted that might not otherwise have been created. That's a benefit for me.

      --
      I wish I were as sure of anything as some people are of everything
    20. Re: Morale of the Story by jythie · · Score: 1

      I am really curious how the BoM got so bad. Earlier in the project they were actually starting to get quotes going downward due to the increased volume of orders they were going to have.

    21. Re:Morale of the Story by Anonymous Coward · · Score: 0

      No, the moral is, if you fund something risky then you've taken a risk and don't be shocked if it doesn't pan out: it's called a risk for a reason.

    22. Re:Morale of the Story by gnupun · · Score: 2

      Paying with equity would be illegal, and thus not such a great idea.

      Perhaps, but profit sharing is common. For example, 30% of mobile app sales go to Apple or Google. In a similar fashion, 1% sales or 5% profit of all future sales of the kickstarted product should go to the backers. Without their collective risk-taking and investment in the creator's idea, there is going to be no product to be sold.

      If you don't charge anything to the creators, even rich companies like Microsoft and Apple are going put up kickstarter pages for any product remotely risky. That is, making the backers pay (like in TFA case), for any risk involved.

      And FYI, Kickstarter is not a donation platform as evidenced by the dozens of angry posts about "we want full refund."

    23. Re:Morale of the Story by squiggleslash · · Score: 1

      I believe the entire point of Kickstarter is to find funding for things that have never been done before. Banks are quite happy to loan money for tried and tested business ideas.

      --
      You are not alone. This is not normal. None of this is normal.
    24. Re: Morale of the Story by Anonymous Coward · · Score: 0

      The problem is that crowd funding combines pre-orders with donations, and it's easy to fuck up your reward tiers such that you end up having promised everyone who donated $10 a widget that's going to cost you $11 to make, and your "huge funding overflow" is due to volume on those $10 pledges, when you haven't yet finished R&D on the widget.

      The best crowd funding targets are projects where the cost is not in per unit production and distribution (crowd funding an original song or movie), or where the thing (book, gadet, etc) they are producing is already complete and they just need enough orders to justify a production run before they commit to the minimum quantities necessary to make it happen.

    25. Re: Morale of the Story by Wraithlyn · · Score: 1

      In the general sense, "Investment is time, energy, or matter spent in the hope of future benefits actualized within a specified date or time frame." (Wikipedia)

      In other words, it doesn't have to involve ownership. The key phrase is simply "in the hope of future benefits".

      --
      "Mind, as manifested by the capacity to make choices, is to some extent present in every electron." -Freeman Dyson
    26. Re:Morale of the Story by gnupun · · Score: 1

      I don't think it's entirely zero-profit for backers. If the project succeeds then I get a thing that I wanted that might not otherwise have been created.

      Or you could have waited for the item to be available in stores and bought it, risk-free. Let other people take the risk.

    27. Re:Morale of the Story by nedlohs · · Score: 1

      Sure they could offer profit sharing, but that's complicated with lots of edge cases and as I said hollywood style accounting makes it pretty pointless. Note, it's a completely different situation than app stores - that isn't "profit sharing" that's revenue sharing. And there's no accounting trickery since the entity trying to get their share is the one processing the payments and thus skimming them off the top before the other guy actually gets anything (there's no way to say sell your stuff to your Uncle Bob for $1 who then sells it to the public for the $50 it's actually "worth" when the app store it inserting themselves in the "to the public" step; whereas there is with if you promised X% of the profits to kickstarter backers).

      And no companies won't just put all their risky crap on kickstarter - there's a rather large reputation when kickstarters go bad. And Microsoft in particular is in a bad state to try those games. It's not worth the bad publicity when things go south to them. For smaller places and actual "startups" there's no reputation to really care about, if it goes bust the whole company is likely bust anyway.

      And I didn't claim kickstarter was a donation platform so I'm not sure why that's relevant to mention. (Though it can be - you can back a project that offers no "rewards" or back a project at a level that offers nothing in return).

    28. Re: Morale of the Story by Mike610544 · · Score: 1

      The people who fund in kickstarter take all the risk, while having no possible upside beyond the products that they buy.

      There are a few other things:

      • The satisfaction of creating jobs for people doing something you particularly approve of.
      • The impact a successful campaign has on the perceived feasability of similar future efforts (crowd funded or otherwise).
      --
      ... also, I can kill you with my brain.
    29. Re: Morale of the Story by mrchaotica · · Score: 1

      I could make a political point about how kickstarter and its kin are a response to laws that limit risky investments by all except the wealthy and the effect of "the closure" in Venice in the 14th centuary.

      That sounds interesting; go for it.

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    30. Re: Morale of the Story by tehcyder · · Score: 1

      Apparently naively, I would have expected BoM to be markedly more predictable, and controllable, than either legal or software costs.

      No, it is in the real world of buying stuff, doing something to it and selling it for a profit that the real risks and rewards of business lie.

      Legal and software costs are generally annoyances rather than the cause of businesses going bust, whatever the hysteria on places like slashdot.

      The tl;dr here is that Triggertrap didn't have a properly costed business plan. Like most failed businesses.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    31. Re:Morale of the Story by Anonymous Coward · · Score: 0

      Oculus Rift is a good example of a Kickstarter massively exceeding its goal and failing. They needed Facebook to come bail them out with billions of dollars and they still don't have a solid date or price on a consumer product after three years of hype and promises.

      HoloLens and the various other HMDs that are actually coming out are going to eat their lunch.

    32. Re: Morale of the Story by LWATCDR · · Score: 2

      Maybe that means that their is room for a new kickstart.
      You invest and get x amount of the company per dollar.
      So you put in say $100 into a "Kickstarter" and you get .01% of the company.
      The venture fails and you get write it off on your taxes.
      It becomes Facebook and you get to retire.

      It is probably not possible because of laws and regulations which is too bad since it would be more like real venture capital.

      --
      See my blog http://ilovecookes.blogspot.com/ for light hearted technical information.
    33. Re:Morale of the Story by Anonymous Coward · · Score: 2, Insightful

      I kickstarted the original trigger trap, and they threw int he hardware for the mobile version for free. So of course, I was one of the first round of people notified about trigger trap ada heading to kickstarter.

      I did not back it, and there's a simple reason why. It may have looked nicer, but to get the same functionality as built into the original arduino based TT, which set me back something like $100, the thing was going to require me to shell out about $300, and be about 3-4x the size of the TT v1.0 righ to do something like trigger on interrupting a laser. To replicate the TT mobile experieince, it was going to be about $100 and be about twice the bulk of the smartphone rig.

      It was inherently a bad idea for, at the very least, the fact that it was more complicated, less compact, and more expensive. The fact that in all their promotional material, a group of people who had been very aware of potential pitfalls and had navigated a few of them seemed to turn into a group of people who couldn't see that they were designing a product that that was worse and the only things it really did better were have a better display, and to allow you to click modules together with a large cheap plastic bayonet mechanism. I find it odd they still don't get that.

    34. Re: Morale of the Story by geoskd · · Score: 3, Informative

      Maybe that means that their is room for a new kickstart. You invest and get x amount of the company per dollar. So you put in say $100 into a "Kickstarter" and you get .01% of the company. The venture fails and you get write it off on your taxes. It becomes Facebook and you get to retire.

      Except that scheme runs afoul of a whole host of rules, and will get you in hot water with the SEC (possibly including jail time)

      That very concept has a name: "Initial Public Offering", and the rules surrounding it are complex enough that most companies hire a brokerage house to handle the details.

      --
      I wish I had a good sig, but all the good ones are copyrighted
    35. Re:Morale of the Story by Jardine · · Score: 1

      funding a game from a known and reliable developer like Broken Age from Double Fine

      Why would you trust Double Fine? Broken Age is the perfect example of a Kickstarter that was over-funded and still burned through its money. They split the game into two parts and sold the first part to fund development of the second part. Add that to the bullshit that happened with Spacebase DF-9 and you'd have to be nuts to trust Tim Schafer with anything.

    36. Re:Morale of the Story by mjtaylor24601 · · Score: 1

      Hence the "might not otherwise have been created" part. If everyone followed your advice the product doesn't get made and I have to do without.

      --
      I wish I were as sure of anything as some people are of everything
    37. Re:Morale of the Story by MrBigInThePants · · Score: 1

      How is this insightful?

      This is just what I call "coward talk". As long as you are a complete coward who takes no risks you can happily proclaim how much better you are than everyone else when their risks result in failure.
      Oh how much smarter you are than them you decided to stay home and eat chips rather than be so foolish!

      BULLSHIT.

      Take risks. Calculated risks you can handle, but risks nonetheless. Kickstarter is not just crowd funding, its a form of crowd venture capital. (without the concrete shares - more emotional ones)
      If you don't understand how this sort of venture capital works...STFU.

      With a different team this could have worked and it could have been great as has been the case for 1000s of KS projects. (no point listing them, they are all over the news)

      Without people like this the world stagnates.

      Shame on whoever modded this rubbish up!

      If you live in fear you will live a very small life.

    38. Re:Morale of the Story by Darinbob · · Score: 1

      This is not just a Kickstarter problem. This sort of thinking is rampant in the corporate world, and in the government. Executives are just horrible at estimation of cost or difficulty of projects. Many of them think up an idea and then assume everyone else will make it work on time and on budget. They think it's just software, and how hard can that be? Or it's just a bridge, we've done so many bridges before, so how hard can that be? I see so many times that deadlines flow down from above; the product must be ready by the time of the trade show, or it's been sold to a customer already.

      The same thinking that applies to having just a minor modification to an existing product is still in place for products that are very new or novel, or products using new parts or systems.

      So draw up the system diagram on the white board. It looks so simple. The trap is then thinking that it's all understood and we're ready to go.

      Some times I think it's because the executives mistakenly think they're a part of the team, or that the workers are all just a highly motivated as they are. It's not true, these are two distinct groups. Execs have no clue whatsoever about how things work at their companies, even if they used to be mere workers in the past. They've been removed from reality for so long they don't remember it. They very often come from a world that knows only about sales and financing. They'll get an extra million dollar payout if the project succeeds, but the workers may get only a thousand dollars in bonus.

    39. Re:Morale of the Story by sjames · · Score: 1

      And FYI, Kickstarter is not a donation platform as evidenced by the dozens of angry posts about "we want full refund."

      Actually it is. The people demanding a full refund either don't know that (because they didn't bother to read) or they DO know that but choose to act as if they don't.

    40. Re:Morale of the Story by sjames · · Score: 1

      Accepting the risk that it may never appear in stores or might cost more.

    41. Re: Morale of the Story by Darinbob · · Score: 1

      There was an article not long about how many games were late (relative to what the kickstarter originally estimated), with the implication that late meant failure. It just felt completely wrong. With Kickstarter it can be ok to be late, they investors are not your typical investors which hard deadlines and expecting a financial return. One game I backed has asked if it's ok to be late with higher quality and the backers overwhelmingly said yes. That's a completely different reaction from the typical game investment model.

      This happens even with the groups that have done it before. They've been making games for a long time. But every new game that's not a sequel or reusing old parts is still something that's never been done before. New game engines with large learning curves and many unknown factors. There needs to be a new attitude that being late is not a disaster, and Kickstarter type funding may be a way out of the current model that doesn't work well.

    42. Re: Morale of the Story by Darinbob · · Score: 1

      I think most things on Kickstarter would be later rather than earlier. The investors don't want their money back, but they want the product that they signed up for. And a later product is more likely to be higher quality than something rushed.

    43. Re: Morale of the Story by Darinbob · · Score: 1

      Yes, the kickstarter backers should use their judgement. It's not a pre-order site. So if an idea sounds really really stupid and you want the product, then don't back it. But sometimes people may want to back a project because they want that sort of idea to succeed, ie it could be charity. I know a lot of gamers backed some projects that were going more old school style of games because they wanted those sorts of games to make a comeback.

    44. Re:Morale of the Story by Darinbob · · Score: 1

      Because some of the employees were well known and who had proven track records with well loved games. It was a very early kickstarter so there were a lot of unknowns with the project and how it would work. I suspect there are a lot of backers who think it was a success because it helped revive interest in the genre and help other game companies learn from the mistakes.

    45. Re: Morale of the Story by Half-pint+HAL · · Score: 1

      This should be the approach taken for any risky venture on kickstarter as well. Assume that you might lose all your money.

      Unfortunately the approach for venture capital is "high stakes on good odds" -- you might lose a million, but you might make a hundred million. With Kickstarter, you might get 10% off the projected retail price, or you might even pay full price. Or you might even pay $10 and only get 5 bloody stickers. You can't Kickstart like a capital investor, because the gains aren't there for the funders.

      --
      Got them moderator blues I blieve I walk out the do', With these mod-points I been gettin', I 'most never post no mo'
    46. Re: Morale of the Story by Half-pint+HAL · · Score: 2

      I could make a political point about how kickstarter and its kin are a response to laws that limit risky investments by all except the wealthy and the effect of "the closure" in Venice in the 14th centuary.

      You could, but then you'd be ignoring history. The US "informed investor" legislation is to protect people from otherwise-legal fraud. Did you never hear about the movie scam? A production team would roll up in a small town, and offer to put the place on the map by shooting a move there. Everyone knows movies make millions. No brainer. Invest, invest, invest! And so the townsfolk would hand over many thousands of pounds to the production company, who would shoot a movie -- a crap one that no-one would ever pay money to see. Contract complete, the production crew would take their salaries and send the film off to distributors, who would refuse it. The townsfolk would never see any of their investment returned, and the production crew would be better off. Done right, they'd also get catering and accommodation on credit to the production company, but make sure that they emptied the account through executive salaries and equipment hire (from themselves) so that they could fold the company with massive debts.

      By sticking everything in limited liability companies, this type of scam remains on the legal side of the law. In fact, even major productions companies often start a new LLC for each production, and if they cancel the project, extras, cleaners etc go unpaid.

      So yes, before you assume everything your government does is designed to screw you over, take a look at your own history.

      --
      Got them moderator blues I blieve I walk out the do', With these mod-points I been gettin', I 'most never post no mo'
    47. Re: Morale of the Story by Wycliffe · · Score: 1

      Someone who is paying $10 for 5 stickers is not doing it for the stickers. They are
      doing it for the hopeful chance that it suceeds. As they are basically doing a donation
      there should be no problem with the "low stakes for high odds". For the 10% off retail
      then it better be an amazing product ("good return") or a high chance of success otherwise
      you need more than a 10% discount to account for the risk.

    48. Re:Morale of the Story by Half-pint+HAL · · Score: 1

      And FYI, Kickstarter is not a donation platform as evidenced by the dozens of angry posts about "we want full refund."

      Actually it is. The people demanding a full refund either don't know that (because they didn't bother to read) or they DO know that but choose to act as if they don't.

      Actually, it's not. Legally, you're buying the promised rewards. If you order a book from a mail-order company, they have a duty to either deliver or provide a refund... unless they go bankrupt. Same with Kickstarter projects -- see the Ts&Cs

      When a project is successfully funded, the creator must complete the project and fulfill each reward. Once a creator has done so, they’ve satisfied their obligation to their backers.

      [kickstarter's emphasis]

      That's pretty unequivocal -- there's a legal contract between Triggertrap and the backers to supply the promised product. 20% refund just doesn't cut it -- if they can't build the Ada, they're going to have to return 100%.

      --
      Got them moderator blues I blieve I walk out the do', With these mod-points I been gettin', I 'most never post no mo'
    49. Re:Morale of the Story by Half-pint+HAL · · Score: 1

      I believe the entire point of Kickstarter is to find funding for things that have never been done before. Banks are quite happy to loan money for tried and tested business ideas.

      No, it's to find funding for "things". Some of those things include reprints of cult comics -- things that have most definitely been done before.

      --
      Got them moderator blues I blieve I walk out the do', With these mod-points I been gettin', I 'most never post no mo'
    50. Re: Morale of the Story by Half-pint+HAL · · Score: 1

      Someone who is paying $10 for 5 stickers is not doing it for the stickers. They are doing it for the hopeful chance that it suceeds. As they are basically doing a donation there should be no problem with the "low stakes for high odds". For the 10% off retail then it better be an amazing product ("good return") or a high chance of success otherwise you need more than a 10% discount to account for the risk.

      And yet a hell of a lot of projects offer *no* discount, particularly ones involving hardware, and people continue to back them.

      --
      Got them moderator blues I blieve I walk out the do', With these mod-points I been gettin', I 'most never post no mo'
    51. Re:Morale of the Story by sjames · · Score: 1

      You just proved you're one of those people who didn't read. I quote (same page, a couple graphs down from yours):

      If a creator is unable to complete their project and fulfill rewards, they’ve failed to live up to the basic obligations of this agreement. To right this, they must make every reasonable effort to find another way of bringing the project to the best possible conclusion for backers. A creator in this position has only remedied the situation and met their obligations to backers if:

      • they post an update that explains what work has been done, how funds were used, and what prevents them from finishing the project as planned;
      • they work diligently and in good faith to bring the project to the best possible conclusion in a timeframe that’s communicated to backers; they’re able to demonstrate that they’ve used funds appropriately and made every reasonable effort to complete the project as promised;
      • they’ve been honest, and have made no material misrepresentations in their communication to backers; and
      • they offer to return any remaining funds to backers who have not received their reward (in proportion to the amounts pledged), or else explain how those funds will be used to complete the project in some alternate form.

      That's it for the remedies, make best effort, look for alternatives, say what went wrong and how the money was spent, and offer to return whatever is left. They've done all of that.

    52. Re:Morale of the Story by Jardine · · Score: 1

      Because some of the employees were well known and who had proven track records with well loved games. It was a very early kickstarter so there were a lot of unknowns with the project and how it would work. I suspect there are a lot of backers who think it was a success because it helped revive interest in the genre and help other game companies learn from the mistakes.

      If it was just Broken Age, I could see people giving them another shot, but when you combine that with the broken promises of Spacebase DF-9, I can't fathom trusting them to fulfill a Kickstarter or an Early Access game. With Spacebase DF-9 they took $400k in investor money from The Indie Fund, Humble Bundle, and a few others and made it back in two weeks. When sales slowed, they stopped development with a lot of promised features not finished. Sounds like a hell of a good deal for the investors, not so much for people who bought the game, trusting that an established developer would actually finish it.

    53. Re:Morale of the Story by Half-pint+HAL · · Score: 1

      I don't think they've got a leg to stand on. (IANAL, although I did a course on human anatomy at university, so I know what legs look like.) First up, you don't need to include the term "your statutory rights are not affected" for your statutory rights not to be affected. This is a business-to-consumer relationship, so all consumer law still applies. Secondly, the wording of that agreement is tremendously vague. "used funds appropriately" -- just what is the legal definition of "appropriately"? I mean, it's clear that buying a Ferrari would be inappropriate, and it's clear that buying the PCBs would be appropriate, but the line between is so fuzzy as to bring us right back to "statutory rights". Now these guys have admitted to: A) failing to engage a suitably experienced project manager and B) commissioning code for a component that they could never afford to use. They failed to do the most basic of due diligence, and thus frittered away other people's money... inappropriately. And now they appear to be writing off the cost of their failure to follow basic good management practice out of other people's money, rather than carrying the costs of their own mistakes.

      --
      Got them moderator blues I blieve I walk out the do', With these mod-points I been gettin', I 'most never post no mo'
    54. Re:Morale of the Story by sjames · · Score: 1

      Those things always have fuzzy lines. Most likely the standard would be if a reasonable person might expect the expenditure to further the goal (answer, yes). Buying a Ferrari for the CEO certainly is not but hiring a software developer for a product that needs software clearly is a reasonable step.

      If it gives you some idea how liberally the courts interpret those things, look at the various boards paying huge salaries and 'performance' bonuses to CEOs during bad years that don't get buried in shareholder suits.

      But not to stray too far from the point, that language and other notices in the FAQs that they are not a store tend to show that their intent is not to be a mail (or web) order business. In fact they specifically state that they are not.

    55. Re:Morale of the Story by Half-pint+HAL · · Score: 1

      Uber claims not to be a taxi company. Unfortunately for companies, the law doesn't always let them choose which laws apply to them.

      --
      Got them moderator blues I blieve I walk out the do', With these mod-points I been gettin', I 'most never post no mo'
    56. Re: Morale of the Story by Anonymous Coward · · Score: 0

      I agree with the sentiment, but I think you are attempting to sell it in the wrong way. You are not investing in a company, you are buying a product but with extra risks. How much risk each person should take is something only they can answer.

    57. Re:Morale of the Story by Half-pint+HAL · · Score: 1

      They took a straightforward device and decided to make it more complicated. It was not the same product. Triggertrap 1 was a hacked together Arduino device -- the Ada was proper engineering, and there's a major difference there...

      --
      Got them moderator blues I blieve I walk out the do', With these mod-points I been gettin', I 'most never post no mo'
    58. Re: Morale of the Story by Dieselsauce · · Score: 1

      Back down tiger. We're all here to help one another learn. That's the 1 reason I come to this site every day. Anyways, I would say the following.

      Google/Facebook advertising, Wal-Mart logistics: efficient frontier

      Oculus Rift Dev Kit, this specific KS project: bleeding edge

      Bleeding edge will be added to my vocab as such.

      Cheers,

      -Diesel

    59. Re: Morale of the Story by LWATCDR · · Score: 1

      So you are saying that I am correct.
      "It is probably not possible because of laws and regulations which is too bad since it would be more like real venture capital."

      --
      See my blog http://ilovecookes.blogspot.com/ for light hearted technical information.
    60. Re: Morale of the Story by lucien86 · · Score: 1

      Re : "The problem is that crowd funding combines pre-orders with donations, and it's easy to fuck up your reward tiers such that you end up having promised everyone who donated $10 a widget that's going to cost you $11 to make, and your "huge funding overflow" is due to volume on those $10 pledges, when you haven't yet finished R&D on the widget."

      Overrunning costs on these types of project is very very common, and even the simplest looking projects can run into difficulties. For instance printed versions of Web comics. - Things like packing and postage costs can be very hard to predict and are frequently under-budgeted. Its not uncommon for project creators feeling an implied debt promise to contributors, to fund the difference themselves -ending up with a large debt at the end.. (that's the vagaries of small business)
      Its almost better to see projects where things are slightly over-priced - after all the contribution is a donation to support a project, and the return is essentially a reward to say thank you..

      --
      Below the speed of light Special Relativity is one of the most accurate theories in physics - above the speed of light..
    61. Re: Morale of the Story by Anonymous Coward · · Score: 0

      The key phrase is simply "in the hope of future benefits".

      Hope in one hand, shit in the other. See which one fills up first.

    62. Re: Morale of the Story by Paul+server+guy · · Score: 1

      Unfortunately the approach for venture capital is "high stakes on good odds" -- you might lose a million, but you might make a hundred million.

      Fuck that! All I EVER see out of VCs these days is "Hmm, You have a $100M Idea here, OK, I agree with that. I also see that you only need $750K to make it happen. and $250k to do the rest of the initial fund raising. Tell you what, Here's $250K, But I want you to pay the $25K upfront that it will cost me to do my due diligence, and I want 51% of the company, and I want you to assume all the risk, and I want your house as collateral just in case."

      No one is willing to take ANY risk any more - unless it's with someone else's money.

      --
      Your Moon, Your Mission, Get involved! http://www.openluna.org
  3. Color me surprised by houghi · · Score: 3, Informative

    If you make the wrong asumtions with your budget, you will fail financially? Who would have thought this?

    --
    Don't fight for your country, if your country does not fight for you.
    1. Re:Color me surprised by Anonymous Coward · · Score: 0

      To be fair, I don't think that adds much .... most companies and ideas that make it through the idiot-filter will still fail for a collection of reasons not dissimilar to those the guy lists. I don't think that the point of the article is to surprise you with the list of reasons, given the knowledge that it has failed - but it's reassuring to know that the reasons were unsurprising.

      It would have been worse if they had failed because "we spent it fighting a trademark battle", "theft", or "covering off an old tax bill" ... at least there's Open Source designs dropping out the end, so in principle it's not all lost.

    2. Re:Color me surprised by Marful · · Score: 1

      It also helps if you don't buy everyone a corvette, company trips to hawaii, etc.

  4. New News: Product Design is Hard! by TechyImmigrant · · Score: 4, Insightful

    If you think it's going to be easy to put together a real techy product with software and circuits and PCBs and enclosures and EM certification and patent minefields and manufacturing and packaging and distributors and competition, you might want to examine why you think that.

    --
    I should use this sig to advertise my book ISBN-13 : 978-1501515132.
    1. Re:New News: Product Design is Hard! by Mr+D+from+63 · · Score: 1

      You pretty much summed it up. This seems to be a case of the developers not really having a sense of the actual challenges of the project and the business. That stems from a lack of experience in both product development and building a business, a trait you can expect from many kickstarter project teams. Something to consider when contributing (its not investing).

    2. Re:New News: Product Design is Hard! by thegarbz · · Score: 2

      Actually it is quite easy.... if you know what you're doing.

      I'm reading his story and it reads like someone who wanted the earth and didn't know that it costs money. The fundamental product design sounds quite easy, but then looking at the funky case design... yep that looks like it would be fun to injection mold. Look through some of the sob stories, change in design because the LCD panel they used became obsolete. So someone designed something based around a part that they didn't check was lifecycled? Upgrade of a processor because they wanted to draw the interface? And the final product has a $300 BOM? It certainly doesn't look like it.

      I think the news is that product design is hard when you have no idea what you're doing.

    3. Re:New News: Product Design is Hard! by drolli · · Score: 1

      And this is why should focus on getting a simple product out first and not design 5 modules at once (like they did).

    4. Re:New News: Product Design is Hard! by jythie · · Score: 1

      I guess one lesson to take away is that it is dangerous to think you know what you are doing, or how a little experience can be worse then none. This was their second product, so they went through all of this before and were successful. This time it got away from them.

    5. Re:New News: Product Design is Hard! by nnull · · Score: 1

      And you wouldn't believe the fools that complain to me about my price for such services. I get a lot of businesses like this that will demand I provide services for them for next to nothing, not realizing I have employees to pay, bills to pay, taxes to pay... Sorry, such things costs money.

    6. Re:New News: Product Design is Hard! by tlhIngan · · Score: 1

      If you think it's going to be easy to put together a real techy product with software and circuits and PCBs and enclosures and EM certification and patent minefields and manufacturing and packaging and distributors and competition, you might want to examine why you think that.

      it's not even that. it's scalability.

      It is SUPER easy to put together a one-off or even a 10 or 100-off product.

      Scale that up to the thousands and you're looking at a difficulty rating that grows exponentially - what used to work for small batches doesn't anymore when dealing with mass production.

      Ordering 1000 parts through Digikey is simple. Ordering 10,000 of same, not so simple because lead times suddenly matter - Digikey may stock the item, but only in small quantities because by the time they sell out, the lead time has expired and they have a new batch.

      Not to mention if you really want to order large quantities, you don't go to Digikey, but direct to the manufacturer. You can buy through Digikey and the like, but you're at the mercy of Digikey/Arrow/Newark/etc. Work with the manufacturer and they can quote you better times and availability because they know they can batch in a bigger order. But manufacturers are tricky and most don't want to deal with itty-bitty pseudo-companies. Or they find more lucrative markets (actually happened - the manufacturer of a SAW filter for GPS suddenly got their filter approved for LTE. So the manufacturer basically stopped selling to Digikey in favor of selling direct,

      Then there are the companies who just don't want to deal with you, to which you are lucky you can get the part though a reseller.

      Add in testing and design for manufacturability which are complicated topics in an of themselves. Testing that used to take half an hour per board needs to be condensed to be more efficient - whether it be custom designed test fixtures, test applications, test harnesses, equipment, etc. And automate, automate, automate so the QA person only has to take their board and stick it in the fixture. If there are dozens of little connectors and other crap, accommodations should be in the fixture to make those connections without human intervention.

      And then design for manufacturability - knowing how to build the boards and stick them in cases and minimizing the amount of fiddly things that have to be done so it's more a matter of build the board, stick it in the test fixture, wait for a "PASS" from the automated tester, shove the board in the case that self-aligns and close it up.

    7. Re:New News: Product Design is Hard! by Anonymous Coward · · Score: 0

      Well, in the case of Anita Sarkeesian and Feminist Frequency, you ask for $6000 ot produce 12 videos. You get $150,000 and produce... 4... with extremely low production values and then you pocket the rest.

      When you are accused of being a con artist you play the victim, claim it's all misogyny... and get $400,000 more juicy victimbux.

      Feminism eh? Easy money.

    8. Re:New News: Product Design is Hard! by Half-pint+HAL · · Score: 1

      Exactly. There pitch was: "we had an idea for a straightforward product. It worked. Now we want to do something several orders of magnitude more complicated, and we know we can do it, because we did something much, much simpler before."

      --
      Got them moderator blues I blieve I walk out the do', With these mod-points I been gettin', I 'most never post no mo'
  5. Many successful projects went bankrupt by Anonymous Coward · · Score: 5, Insightful

    ...and are still delivering value. The Suez canal is a prime example, but if you do some research, you will come up with others.

    The most important thing is that the achievements not be thrown away, and in software, there's a very nice way of doing it (no: it's not "some Intellectual Property Vulture feeds on the remnants"). So kudos for releasing the software and the hardware blueprints.

    So yay for the visionaries of triggertrap (those who worked hard at it and those who risked their money). May you survive the crash and be richer after that. May the explosion disperse seeds far and wide for new things to grow.

  6. Insurance by Anonymous Coward · · Score: 2

    Considering the amount of successful projects kickstarter has, I think they should offer an insurance for x% of the price of good (optional), where you get a full refund if the item is not delivered within 3 - 6 months. They'd probably even end up making money of the insurance, and for some things (like a $700 bike I was considering) it would help a lot.

    1. Re:Insurance by GoddersUK · · Score: 1

      Why? Kickstarter is an investment platform, not a preorder platform; this is the single most important thing to understand about Kickstarter. In return for investing in the product you get some kind of reward, often the product, but you are not purchasing the product. You are investing in the product, and that carries a much higher level of risk than in a simple purchase - one of those risks is that the product will fail to deliver to the original spec. If you don't want the risk don't use Kickstarter, you can't get insurance on other forms of investment like stocks and shares. Also, it's most likely that purchase of the insurance would be heavily weighted towards more ambitious/higher risk products; so I'm sceptical that it would be viable. (Unless you make it mandatory... but I think that would drive profitable, low risk products away from the platform.)

      Certainly in some cases there may be issues where a product team has misrepresented what they can do, squandered funds or created some other issue of fiduciary trust; in these cases there are legal routes to seek recompense. In cases where a project just fails for some reason... that's part and parcel of R&D, the backers knew the risk. And, this project, seem to have followed completely the correct course releasing the fruits of their labour to the community for others to build on: in this way the original backers don't lose out, they can still exploit the benefits of their investment.

    2. Re:Insurance by lindseyp · · Score: 5, Insightful

      The rewards offered on kickstarter are pitiful given the risk to the capital, and complete lack of upside if the product is successful.

      Just look at Oculus Rift. Sure the backers got "goodies" such as, ooh... prototype oculus rifts, but did they get any of the $2b Facebook bought the company for? No! If Kickstarter were a real investment platform backers should benefit from the success of the company just as easily as they can lose their money when it fails.

      --
      j'ai découvert une démonstration vraiment admirable (de ce théorème général) que cette si
    3. Re:Insurance by The+Rizz · · Score: 2

      [...]but did they get any of the $2b Facebook bought the company for? No! If Kickstarter were a real investment platform backers should benefit from the success of the company just as easily as they can lose their money when it fails.

      The problem with this is that it would require issuing stock - which requires knowledge of securities law for wherever you are (and possibly wherever Kickstarter is). Issuing stock on Kickstarter would possibly count as an IPO, which gets even more complicated.

      If this were to happen, the only decent, streamlined method would be for Kickstarter to have a staff to do it for you. Which could be good if you want to become a publicly traded corporation, but that adds more overhead in reporting and investor meetings/etc. as well.

    4. Re:Insurance by Boronx · · Score: 5, Insightful

      It's not an investment platform, it's a begging platform with door prizes. Investors get ownership for their money and can demand accountability *during* the life of the project.

    5. Re:Insurance by Anonymous Coward · · Score: 0

      Nah, IPO's are very simple. You start with the single line:

      Not for distribution in USA, Canada, Australia, New Zeeland, Hong Kong, Japan or South Africa

      That takes care of everything. You're welcome.

    6. Re:Insurance by Anonymous Coward · · Score: 0

      > It's not an investment platform, it's a begging platform with door prizes.

      Your disparaging tone nonetheless, this is exactly the difference. On a real investor platform you get more control, with all the red tape this entails -- and (guess what!) you pay for that. In money, in lack of flexibility. TANSTAAFL.

      I can't stand tha whiners here. "Whoa!" they say: "the risk money is gone". Hey, it was fucking risk money. It thends to do that, sometimes. You wanna something happen, you put money in, it happens or it happens not.

      If you want to just buy a gadget, there's WalMart (RadioShack is somehow gone, go figure).

      Sentient captcha generator presented me today with "future".

    7. Re:Insurance by N1AK · · Score: 1

      The rewards offered on kickstarter are pitiful given the risk to the capital, and complete lack of upside if the product is successful.

      If someone is Kickstarting something that you think want to be made, but isn't going to be made otherwise, then the reward can be perfectly sufficient. Kickstarting isn't about becoming an investor in businesses (there are other platforms for that), nor is it a pre-order marketplace. It does what is says it does, and 90%+ of the bitching I hear about it is people who think it is something it clearly isn't.

    8. Re:Insurance by stephanruby · · Score: 1

      Considering the amount of successful projects kickstarter has, I think they should offer an insurance for x% of the price of good (optional), where you get a full refund if the item is not delivered within 3 - 6 months. They'd probably even end up making money of the insurance, and for some things (like a $700 bike I was considering) it would help a lot.

      You've got a winner there! You should start a kickstarter about it.

      I'm sure people will be happy to spend an extra $650 so they can recover their original $700

    9. Re:Insurance by St.Creed · · Score: 4, Informative

      Actually, kickstarter is not allowed to give out equity under US law *yet*, but that may change soon. ANd if they want to stay relevant, they should, because the kickstarter model is starting to show cracks.

      A company called Symbid (symbid.nl) has been doing this for quite some time now because they're not in the US and under Dutch law they can already do this. You can invest small sums of money (20 euro and upwards) and in exchange you get equity. That sounds simpler than it is, but it seems to be working for them. They take over all the hassle of the process of issuing shares, the lawyer part of it etc. and make things cheap and easy enough to work for small sums.

      If I ever invest money, it will be through something similar. But not through kickstarter. Kickstarter is where you give donations. Investors go elsewhere.

      --
      Therefore, by the (faulty) logic you're using, you're just a cow with a keyboard - osu-neko (2604)
    10. Re:Insurance by St.Creed · · Score: 1

      I'm sure people will be happy to spend an extra $650 so they can recover their original $700

      Given the way insurance works psychologically (people are risk-averse more than they are profit-oriented), you'd be surprised how many takers you'd find at a slightly lower price.

      --
      Therefore, by the (faulty) logic you're using, you're just a cow with a keyboard - osu-neko (2604)
    11. Re:Insurance by Richard_at_work · · Score: 1

      Sounds good in theory, but get an insurer to underwrite such a scheme - you won't, and for good reason. Kickstarter is a deliberately risky investment (the website promises nothing, the projects promise nothing), and you are voluntarily making the decision to invest in something that guarantees nothing, so no insurer will cover that.

    12. Re:Insurance by Anonymous Coward · · Score: 0

      Yeah but Kickstarter is for funding people with money who like the idea of investing their money in other people's labour in principle but are too stupid to understand the value of capital. It's like charity collection only the beneficiary is a savvy businessperson rather than someone out to direct the money toward a specific cause.

      The moral of the story is that you can always trick mediocre people into doing way more stuff for you than you are prepared to do for them in return. This is why I am sitting on a £1.2 million bank account but have only ever done "real work" for about 15 months in my 35 years of life.

    13. Re:Insurance by gsslay · · Score: 1

      Exactly. An insurance company is in the business of taking on risk. If they wanted to take on the high risk of the Kickstarted company, then they could invest in it themselves. Why do they need a middle man?

    14. Re:Insurance by swb · · Score: 1

      This might be less complex than it sounds.

      In theory, underwriters could have access to the history of kickstarters and could develop some risk models for projects.

      A surety bond could be part of the overall projects funding (everybody pays) but becoming a beneficiary of the bond could require contributing at a higher level, encouraging higher investments.

      Underwriters would probably apply some basic rules to the project (fraud mitigation) which might actually add some kind of discipline to projects which could improve outcomes.

    15. Re: Insurance by Anonymous Coward · · Score: 0

      No your not.

    16. Re:Insurance by Anonymous Coward · · Score: 1

      Except in some of the Countries where KS chose to operate it is legally classed as a preorder system. (UK for one).

    17. Re:Insurance by Brian_Ellenberger · · Score: 1, Informative

      It's not an investment platform, it's a begging platform with door prizes. Investors get ownership for their money and can demand accountability *during* the life of the project.

      And startup investors invest a large sum of money for that ownership. You aren't going to get ownership for 5-100 bucks.

    18. Re:Insurance by mwvdlee · · Score: 1

      This may present another problem.
      If the insurers rate projects differently and offer different insurance rates for each project, this insurance rate would effectively become an endorsement of sorts.
      Also, I don't think there's anything preventing individual kickstarter campaigns to offer such an insurance if they want.

      --
      Slashdot social media options: AIM, ICQ, Yahoo, Jabber and Mobile Text. Why no MySpace?
    19. Re:Insurance by ScentCone · · Score: 2

      Kickstarter is an investment platform

      That is one thing that it absolutely is NOT. It's a donation platform, and some people asking for donations offer some incentives in exchange for your generosity. That's it. There is no investment. People who've given money are not vested in any way, except perhaps emotionally.

      --
      Don't disappoint your bird dog. Go to the range.
    20. Re:Insurance by MrL0G1C · · Score: 1

      The rewards offered on Kickstarter are pitiful given the risk to the capital

      Yes and no, the attraction is normally a product with features that you can't get elsewhere.

      I've backed one Kickstarter - they already had prototypes being tested by public to iron out any kinks, they probably could have made it without Kickstarter help, sometimes Kickstarter is a good way to get the ball rolling with regards to initial customers / advertising. The reason I went for it was the considerable discount offered. It worked out and I got a useful product unavailable anywhere else at a large discount.

      The trick with buying is being able to work out some odds on the products chances of success and recognising whether the product is really unique and of value and not just a gimmick that'll get chucked in drawer and never used again.

      --
      Waterfox - a Firefox fork with legacy extension support, security updates and better privacy by default.
    21. Re:Insurance by thegarbz · · Score: 1

      Kickstarter is not an investment platform. It is an open funding platform. You have no stake in the final product and no recourse when it fails to deliver.

    22. Re:Insurance by Mr+D+from+63 · · Score: 1

      I think it sounds horrible in theory. A system where poor decisions don't have negative consequences is more tolerant of failure. Kickstarter project teams need to feel and be responsible for their performance. They don't need the excuse of "well, at least nobody lost any money".

    23. Re:Insurance by Mr+D+from+63 · · Score: 1

      An insurance company is in the business of making money by taking calculated risks. If there were a risk model that worked in their favor, it could happen. I just think it would be so complicated to evaluate the risk, it would never be considered.

    24. Re:Insurance by GoddersUK · · Score: 1

      Enough commenters have said something along those lines that I think it deserves a response

      Kickstarter is an investment platform. Investment does not require you to receive equity or similar (indeed, in the broadest sense, any financial transaction that offers a (potential) return can be considered an investment). In the case of Kickstarter the return is twofold: the formal reward the project gives you for the backing and the creation of a product you wanted to see, but that wouldn't have made it to market otherwise.

      Really this latter one is the whole point of Kickstarter: I want to be able to buy x, but it isn't available. Some other people want to make it but don't have the money. I'm not a serious investor - I don't want to jump through the hoops of VC or Angel investing - here is a way I can help make the product a reality so that I can have it in my life. Call it a donation if you will, but it's not a traditional altruistic donation in the way that one might donate to the Red Cross or the local Scouts. And it certainly is an investment: You are giving them cash in the hope that you'll have the opportunity to get whatever product they're developing. But there's certainly no guarantee it's going to happen.

      As for all the people calling it a rubbish investment platform: at the end of the day that decision is for the investor to make. If you think it's rubbish don't use it, simples.

    25. Re:Insurance by Anonymous Coward · · Score: 0

      Wha? "poor decisions not having consequences" sounds like regular corporate America to me.

    26. Re:Insurance by Luthair · · Score: 1

      Except that it isn't an investing platform, the backers aren't getting equity in the company. Personally I'm hopeful that eventually one of these failed projects will be sued and we'll get a better idea of the legal rights of the backers. Plus maybe one of these shitty companies will be forced into bankruptcy so everyone understands this isn't free money, its real life.

    27. Re: Insurance by Anonymous Coward · · Score: 0

      Eh yes I am. Public school trustafarian (so I already started rich) and I've earned almost all my money by investment rather than actual work. FWIW there are about 350 thousand millionaires in the UK, i.e. we're way more common than you think.

      The number of wealthy people who willingly acknowledge that they didn't really work for their wealth might be a bit lower, but I'm secure enough to admit it.

    28. Re:Insurance by clickety6 · · Score: 1

      Or, on a more positive note, it's a platform for group patronage.

      --
      ----------------------------------- My Other Sig Is Hilarious -----------------------------------
    29. Re:Insurance by ScentCone · · Score: 1

      Kickstarter is an investment platform.

      OK, and digging loose change out of your couch cushions is you making use of a banking platform.

      Everybody involved here knows that "investment" means something very specific when you're handing money to a company to use in the formation and growth of their business. What happens when you funnel money towards a favored project through Kickstarter is no more an investment than losing some change in your couch is you making a bank deposit.

      There's nothing wrong with Kickstarter or with people on both ends of the gift-giving making use of it. But it's not an investment. If you're one of these people that thinks you've just "invested" money when you go to see a movie, then the term - to you - is so absurdly broad as to have no meaning, especially not in the context of an actual discussion about business finance and project funding.

      --
      Don't disappoint your bird dog. Go to the range.
    30. Re: Insurance by Anonymous Coward · · Score: 0

      Brave, brave, anonymous coward!

    31. Re:Insurance by Darinbob · · Score: 1

      Why 3-6 months? Some of these projects know in advance it will take 2 years or more to complete. And rushing people to a deadline defeats much of the benefit of kickstarter which is to do away with the traditional bean-counters who care nothing about the product but who only want financial return on investments. I'd vastly prefer having a late product that's high quality than a typical on-time product that buggy or defective.

      Ok, the only thing I've backed are games, so maybe it's different for a bike. A late bike means you're walking a lot, but if you want a good bike soon then go buy one instead of investing in a new type. Kickstarter is not intended to be a market place to buy stuff.

    32. Re:Insurance by Darinbob · · Score: 1

      It depends upon the items. I backed some games. The upside beyond the expense of the game is that it is also reviving interest in good old style games again, stuff that the bean counters in industry said were not fashionable enough and who decided that every new game must be an assassin's creed or GTA clone on a console. It's a long term payoff if it works for only a small percentage of premium over the cost of a game.

      Kickstarter doubles as a proxy for customer to vote.

    33. Re:Insurance by Darinbob · · Score: 1

      Some kickstarters do interact with their backers, asking them for directions, and so forth. Of course this is optional. But even with real investment if you're not on the board of directors you have extremely miniscule control other than a yearly proxy vote about whether to keep the current board.

    34. Re:Insurance by Anonymous Coward · · Score: 0

      > you can't get insurance on other forms of investment like stocks and shares

      Sure you can. That's what futures/forwards are - you pay a premium to cover you if the price goes down etc. A Credit Default Swap covers you against non-payment. The insurance policies wrapped around the crappy mortgage bundles is what made people treat them as investable instruments, ending up with the whole 2007-8 thing.

      Most of the investment activity in the world is based on insurance of investment - hedging and so on.

    35. Re:Insurance by Half-pint+HAL · · Score: 1

      I'm sure people will be happy to spend an extra $650 so they can recover their original $700

      Given the way insurance works psychologically (people are risk-averse more than they are profit-oriented), you'd be surprised how many takers you'd find at a slightly lower price.

      Given the poor rate of success of Kickstarter projects, you'd be surprised how much of a loss you'd make at a slightly lower price...

      --
      Got them moderator blues I blieve I walk out the do', With these mod-points I been gettin', I 'most never post no mo'
  7. In the end they were fair by aepervius · · Score: 4, Insightful

    Rather than spend all the money, 20% will be refunded. And a software source and PCB will be offered. It is a failed kickstarter, but not as bad as those which went home with the money breaking all promised delivery. Like moulyneux and godus for example.

    --
    C. Sagan : A demon haunted world:
    http://www.amazon.com/gp/product/0345409469/
    visit randi.org
    1. Re: In the end they were fair by Anonymous Coward · · Score: 0

      Looks like the casing expenses were really high. Why not sell the functional innards? It reads like they were fixated on the design.

  8. The real morale of the story by SuperKendall · · Score: 4, Informative

    Morale: gloomy

    But!

    That doesn't mean you should never contribute to hardware kick starters. It's a good idea to carefully examine what they have done before to see if they can handle making the new thing...

    But!

    Sometimes, it's just plain good to kickstart something even if it looks unlikely they will reach the goal. I would argue that is what happened in this case, because they found out a LOT about making this thing a lot of people want, and are sharing what they found. Eventually the thing people really wanted may well get made. If I had contributed to this Kickstarter (I did not) I wouldn't be mad, just a bit sad it didn't go through.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:The real morale of the story by TechyImmigrant · · Score: 4, Insightful

      I've signed up for a few hardware kickstarters and they've worked out fine. Maybe because I've had 30 years of product design and I can spot the naive ones a mile off. Generally, if it involves wireless interfaces or software that requires and operating system, avoid - the risks are significant.

      The reflowster toaster oven reflow soldering controller is a classic. Simple, useful and you know you could do it yourself if you weren't so lazy. You're paying them to be less lazy that you.

      --
      I should use this sig to advertise my book ISBN-13 : 978-1501515132.
    2. Re:The real morale of the story by Anonymous Coward · · Score: 0

      Is there anything in Kickstarter's terms that makes people share what they found out if they failed?
      As much as this case may have a silver lining, is it the case in general?

      If you owned an actual stake in the company, you could ask them to do this as part of your deal but that's not what KS gives you. You may never get your product, or a warm fuzzy feeling that you've helped the community at large either. So yes, these guys may have messed up, and done something to correct it, how likely is that in general?

    3. Re:The real morale of the story by serviscope_minor · · Score: 1

      What's wrong with wireless interfaces? There's oodles of bluetooth, xbee and wifi modules out there, so unless the requirements are far out (e.g. very small, VERY long range), the problem is easily solved.

      Not that I'm defensive, but I say this as someone who is currently developing some hardware and it's close to production ready. I'm also mulling a kickstarter campaign to get over the last bump. It uses a BLE module and it works fine. In fact that was the easiest bit to get working.

      --
      SJW n. One who posts facts.
    4. Re:The real morale of the story by fuzzyfuzzyfungus · · Score: 1

      Simple, useful and you know you could do it yourself if you weren't so lazy. You're paying them to be less lazy that you.

      Also a reasonably handy way(not necessarily optimal; but good enough to get the job done) to organize the equivalent of a group buy. Unless you really love screwing around with toner transfer and ferric chloride, PCBs get markedly cheaper when you go from 1 unit to a few hundred or few thousand units, as do pretty much all the components you'd stuff the PCBs with. DIY isn't impossible or anything; but it'll be a good bit cheaper per unit if the quantity is higher.

    5. Re:The real morale of the story by fuzzyfuzzyfungus · · Score: 2

      I can't speak for TechyImmigrant; but it sounds like he is nervous about things that suggest software development(especially by people with no track record of it) substantially more involved than microcontroller firmware. Which is probably fair, given that even professional developers working for companies that make software have horror stories.

      If that's in fact his reasoning, there's probably a distinction between "Using a handy bluetooth module that acts like a serial port because most laptops and no cellphones have RS-232 ports", which is relatively safe, easy, and close to drop-in; and "Adding a nice, easy, drop-in wireless module so that our smartphone app(coming real soon now, we promise!) can communicate with the onboard web interface we've almost finished writing!", which has the potential to go nowhere, slowly.

    6. Re:The real morale of the story by SuperKendall · · Score: 2

      If you never trust you never lose - but you never win either.

      --
      "There is more worth loving than we have strength to love." - Brian Jay Stanley
    7. Re:The real morale of the story by Darinbob · · Score: 2

      Software (ie, apps) I think is somewhat easier than firmware, mostly because there are a lot fewer people with experience in firmware and low level development.

    8. Re:The real morale of the story by Half-pint+HAL · · Score: 2

      I say this as someone who is currently developing some hardware and it's close to production ready. I'm also mulling a kickstarter campaign to get over the last bump.

      As people have said elsewhere, Kickstarter makes sense if you have a working prototype and can properly spec up the build costs.

      --
      Got them moderator blues I blieve I walk out the do', With these mod-points I been gettin', I 'most never post no mo'
    9. Re:The real morale of the story by Half-pint+HAL · · Score: 2

      Sometimes, it's just plain good to kickstart something even if it looks unlikely they will reach the goal. I would argue that is what happened in this case, because they found out a LOT about making this thing a lot of people want, and are sharing what they found. Eventually the thing people really wanted may well get made. If I had contributed to this Kickstarter (I did not) I wouldn't be mad, just a bit sad it didn't go through.

      What they "found", you say, as though it's all over. As microfunding is illegal as investment in the US, Kickstarter projects are contracts of sale under US law. Under the Ts & Cs of the site, it is made clear that the project owners have a duty to deliver the promised rewards. With T-shirts and stickers, that's trivially easy -- with a product that was largely theoretical at the time of project launch, not so much.

      Triggertrap have set themselves up for potential class action from the Kickstarter backers -- from TFA:

      And so we only have one option left: Refund the remainder of the money we raised from Kickstarter to our Kickstarter backers, and double down on Triggertrap Mobile.

      So they're returning what's left of the Kickstarter pot, but no, that's not their only option -- it's not even a legal option. Once you get funded via a Kickstarter project, you have to honour the contract, and there are three ways that can pan out: 1) you deliver the product; 2) you refund 100% of the money; 3) the customer accepts your offer of an alternative product of equal or greater value. If you cannot honour the contract, there's only one remedy: insolvency.

      It is clear from the article that Triggertrap is a single company, and that Ada was a project carried out by Triggertrap -- as can be seen in this passage:

      But Triggertrap is a going concern; We have hundreds of thousands of customers around the world, and more than a million photographs are taken with Triggertrap’s Mobile products every month. If we commit to delivering Triggertrap Ada, there’s an extremely good chance that the company won’t survive. If that happens, we don’t just let down our Kickstarter backers; We also let down the six-figure number of customers we have around the world, the Triggertrap staff lose their jobs, and it all grinds to a halt. That simply cannot happen on my watch.

      If Triggertrap Ada had been set up as a separate LLC, a wholly-owned subsidiary of Triggertrap, they would be able to declare the subsidiary insolvent and the liability would be lost as the company folded, and debts would be written off. However, as long as Triggertrap continues to trade, the liabilities persist, and paying back 20% isn't going to cut it with the buyers.

      This could still kill Triggertrap...

      --
      Got them moderator blues I blieve I walk out the do', With these mod-points I been gettin', I 'most never post no mo'
    10. Re:The real morale of the story by serviscope_minor · · Score: 1

      Yeah but that's not the point: his point is that wireless links are particularly hard. I'm claiming the profusion of wireless modules has made it rather easy.

      --
      SJW n. One who posts facts.
    11. Re:The real morale of the story by Half-pint+HAL · · Score: 1

      If it's easy, it should already be in the prototype. You shouldn't need to pick a module after the Kickstarter offering.

      --
      Got them moderator blues I blieve I walk out the do', With these mod-points I been gettin', I 'most never post no mo'
    12. Re:The real morale of the story by Half-pint+HAL · · Score: 1

      But in Kickstarter's case, you never win anything more than you put in -- if on every gamble you either lose or break even, in the long run, you lose.

      --
      Got them moderator blues I blieve I walk out the do', With these mod-points I been gettin', I 'most never post no mo'
    13. Re:The real morale of the story by serviscope_minor · · Score: 2

      You shouldn't need to pick a module after the Kickstarter offering.

      Why not? Sure it's more expensive in serious bulk to use the module over the components. OTHO, the module has a 6 layer board and expensive 0102 (metric) component placement and expensive QFN placement not to mention a bit of 2.4GHz RF design which I know fairly well is beyond me.

      Excluding the module my board is a cheapie 2 layer, with nothing smaller than 0603 and SOIC, which is substantially cheaper at assembly houses than leadless packages. The fact that the module has the full 6 layers and internal decoupling caps means I can be a lot less careful with my low frequency (under 1KHz) but very low noise analog side, especially in terms of the ground plane than, would otherwise be the case.

      As a result, we're planning on going into full production (i.e. units for sale, though initially not vast quantities) using an RF module.

      Nonetheless it appears that you agree with me that the existence of wireless modules means that doing RF bits isn't really that hard.

      --
      SJW n. One who posts facts.
    14. Re:The real morale of the story by daedalus2097 · · Score: 1

      Indeed, I've prototyped some wireless controllers myself, not particularly difficult or expensive at that sort of level. Complicated software does quickly spiral out of control however, but wireless standards (including the hardware in the form of ICs or complete modules) exist and are cheap and easy to implement.

  9. so did they or did they not have a running prototy by gl4ss · · Score: 2

    so did they or did they not have a running prototype? it seems they did but then they wanted to develop another more expensive product.

    the story reads like they started r&d after getting the money. _all_ r&d including case manufacturing options(yes there are other options than injection molding and 3d printing, which are all pretty much cheaper in their unit range) and all code for the micro and choosing another micro..

    I mean, how the fuck can you spend so much more on your r&d that you were supposed to already have been done?

    furthermore, they didn't design the product to the means they had available - for example, if you're a low run and injection molding tooling is too expensive(and you know that because you've done a cursory google search beforehand, right, right???) you can get of the shelf aluminium cases and such quite cheaply. sure it's 5-10 times more expensive per unit than injection moulding but still would be under 10% of the 99 bucks. lasercutting etc would all be options - they would just have had to compromise on the overall shape of the frigging device. like, fuck, http://www.alibaba.com/product... here's a box 3 dollars + cheap ass shipping. or a bunch of other similar boxes, extrusion they could have cut etc. then the cheap ass method of pcb for the ends( cheap cheap in low run too) to hold the display, buttons etc.

    fuck you could even source them as 3d printed pieces nowadays cheaper than the quoted 25$ per case due to the tooling.

    really, the whole story reads like they didn't do the development beforehand and promised stuff out of their asses. they wanted to change the product to a more expensive one and do the r&d again after the kickstarter while the kickstarter should only have had to pay for the production of what they already demonstrated.

    whats even worse? they're using this as a publiciy stunt for their smartphone apps! that is they have a revenue source, they're an existing company, they just blew a lot of customers money on paychecks to themselves and didn't deliver.

    --
    world was created 5 seconds before this post as it is.
  10. Why is the hardware so complex/expensive? by gentryx · · Score: 2

    From what I read the dongle is merely the interface from the camera (USB) to the smartphone (USB). That should be trivial. (For my setup a USB OTG cable + adapter to mini USB is sufficient, there are tons of apps to control cameras).

    The article states that they had to use a beefier micro controller etc., but I wonder: why not do all the processing on the smart phone? These days our phones have so much processing power AND sensors, there should be no need to do any kind of non-trivial logic outside, especially when you're just trying to launch your first product.

    --
    Computer simulation made easy -- LibGeoDecomp
    1. Re:Why is the hardware so complex/expensive? by emj · · Score: 1

      From what I read the dongle is merely the interface from the camera (USB) to the smartphone (USB)..

      When did SMOP become the "small matter of electrical engineering and product design"?

    2. Re:Why is the hardware so complex/expensive? by YesIAmAScript · · Score: 2

      I can't see why. You can get an ATMEL microcontroller at least as powerful (or more) than that one for $3 to $7 (depending on how capable you want it to be) in small quantities (qty 10). That's the SAM D21 CPUs ($3) and the SAM 3N or SAM 3S for $7.

      I have to imagine the enclosure and such is more expensive than they thought.

      The hardware seems pretty basic. I could make a prototype version from the CPU I just bought in a week. Yes, that includes sound triggering, opto triggering, etc.

      Their AUX port seems HORRIBLY designed. They say it is powered, but you also can input signals? How? It's an RCA crown. It either can provide voltage and ground and look for a low resistance (short) across it, or it can receive voltages on it. If you really want to run active circuitry off it and receive a signal, you should use a 1/8" stereo jack and output power and ground and receive a signal in return. Then if you want to just use a short (like dry contacts) to trigger, you can ignore the power output, but if you want active circuitry you can do that too. Using the ADC to trigger is weird, even the $3 chip above has an analog comparator that interrupts you when a signal rises or falls and it can reference to things other than the 1.1V bandgap.

      I just get the feeling they weren't nearly as good as they thought as what they are doing.

      --
      http://lkml.org/lkml/2005/8/20/95
    3. Re:Why is the hardware so complex/expensive? by Anonymous Coward · · Score: 0

      Are you ever going to be embarassed when you actually click on a few links and see what the kickstarted "TriggerTrap ADA" is... as opposed to their existing "TriggerTrap" product...

      Sorry to post as A/C... but that's all I've ever been.

    4. Re:Why is the hardware so complex/expensive? by AmiMoJo · · Score: 1

      They started out with an Arduino. Any project that starts with an Arduino and then claims it will easily transition to a custom design has a high probability of failing. Anyone who knows how to do that wouldn't be using an Arduino to begin with.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    5. Re:Why is the hardware so complex/expensive? by drinkypoo · · Score: 1

      I have to imagine the enclosure and such is more expensive than they thought.

      such things are very expensive, which is why you often see the same case reused for multiple products. There are 423890 kitchen timers on the market, but only 34421 plastic molds for kitchen timers out there. The first number goes up much more rapidly than the second. hooray for sending your design off to China! Chinese electronics manufacturers would like to thank you very much.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    6. Re:Why is the hardware so complex/expensive? by tantrum · · Score: 1

      I also wonder how this could fail so misearably.

      As a hobby photographer/nerd I created my own unit that seems to do pretty much the same as this one. It's got a motion detector, lightening detector, sound activated trigger, datalogger, tempsensor, variable timer for timelapses/shutter contro, bluetooth interface to control from a computer and "fairly long range" 868mhz wireless shutter control.

    7. Re:Why is the hardware so complex/expensive? by Anonymous Coward · · Score: 0

      lightening detector

      It's triggered when exposed to bleach?

    8. Re:Why is the hardware so complex/expensive? by tantrum · · Score: 1

      yer, that might be. So far it hasn't caught a single one of those flashy things in the sky.

      mostly due to my fear of all that wetness in the lightening fluid.

    9. Re:Why is the hardware so complex/expensive? by Anonymous Coward · · Score: 0

      Pretty much all prototyping uses some kind of evaluation board whether it is based upon arm, avr or whatever. If you have a hardware project where avr chips are appropriate, then the arduino makes a lot of sense as a very cheap breadboard-equivalent.

      How do you prototype hardware projects?

    10. Re:Why is the hardware so complex/expensive? by Anonymous Coward · · Score: 0

      Making a cool dohickey on a breadboard with lots of duct-tape is *very* different than preparing a design for a prize-optimized mass-production. The two might look somewhat similar, but they are not.

  11. Considering the actual product as a side project by Anonymous Coward · · Score: 0

    Since starting out as a platform for people who are able technically, but financially to launch their project I've noticed a huge shift to marketing centric campaigning. With the inrush of the general population as backers marketing driven teams have swooped in with ideas too good to be true, flashy, promising presentations and legal structures to ward of any consequences. The main idea seams to be just to accumulate cash using an appealing idea and figure out how to make good on their promises later. No engineering involved.
    This also shows through the article, the bleeding dry, the surprises in BOM, prototyping costs... It's like they just spent the money without having a clue what they were doing.
    Don't get me wrong, I don't mean to imply they didn't make an effort, but it sounds like they were very busy running a company without a product.

  12. They are at least ending off in a good way. by silentcoder · · Score: 2

    Refunding the remaining money and making the work they managed to get done available to the community is a decent way to act here. In a bankruptcy case your remaining assets would go to your creditors.
    In this case they are giving those assets back to the people who paid for them.

    That means the product could still come into existence or form the beginnings of other even better designs.

    All in all, that was actually quite decent of them.

    --
    Unicode killed the ASCII-art *
    1. Re:They are at least ending off in a good way. by Half-pint+HAL · · Score: 1

      The open sourcing was part of the original deal anyway, I believe.

      --
      Got them moderator blues I blieve I walk out the do', With these mod-points I been gettin', I 'most never post no mo'
  13. Kickstarter's Fundamental Problem by Boronx · · Score: 1

    The fundamental problem with Kickstarter is that there's no accountability for handling the money. There's simply no assurance that the people running the show have estimated costs correctly, or know how to manage a project with budge constraints. Since the "investors" have zero ownership, they can't step in to right the ship.

    Don't bother kickstarting any major project that doesn't have a project manager experienced in the field (a famous, experienced designer, for instance, isn't necessarily good enough.)

    1. Re:Kickstarter's Fundamental Problem by N1AK · · Score: 2

      The fundamental problem with Kickstarter is that there's no accountability for handling the money.

      Only if you completely, and entirely, miss what it's used for. If someone wants to set up a kickstarter equivalent where projects must be independently audited, project plans validated, and investors have some legally watertight form of ownership as well as power to intervene then they are welcome to set it up.

      Here's one of the projects highlighted on Kickstarter's frontpage: Help send The Kinsey Sicks to the Edinburgh Fringe Festival! They want ~$24,500 to go to and perform at a Festival. They aren't trying to sell a product, they are asking fans to help them. Some of the higher pledges include getting a CD or some such. Why on earth does a project like this need drowning in bureaucracy (the lack of which is what you claim is Kickstarter's weakness) because some other people naively think Kickstarter is a zero risk pre-order store?

    2. Re:Kickstarter's Fundamental Problem by Anonymous Coward · · Score: 0

      Don't bother kickstarting any major project that doesn't have a project manager experienced in the field (a famous, experienced designer, for instance, isn't necessarily good enough.)

      Or even better, don't use Kickstarter for things it weren't made for.

      Projects that require product development is one of those things that Kickstarter is bad at.

      Funding the manufacturing of a test run or small series of a hobby project that is just developed is exactly what Kickstarter is good at.

    3. Re:Kickstarter's Fundamental Problem by Half-pint+HAL · · Score: 1

      The fundamental problem with Kickstarter is that there's no accountability for handling the money.

      Only if you completely, and entirely, miss what it's used for. If someone wants to set up a kickstarter equivalent where projects must be independently audited, project plans validated, and investors have some legally watertight form of ownership as well as power to intervene then they are welcome to set it up. Here's one of the projects highlighted on Kickstarter's frontpage: Help send The Kinsey Sicks to the Edinburgh Fringe Festival! They want ~$24,500 to go to and perform at a Festival. They aren't trying to sell a product, they are asking fans to help them. Some of the higher pledges include getting a CD or some such. Why on earth does a project like this need drowning in bureaucracy (the lack of which is what you claim is Kickstarter's weakness) because some other people naively think Kickstarter is a zero risk pre-order store?

      I'm pretty certain that their budget is well-costed, because they know up-front the cost of flights, accommodation, venue hire etc etc etc. No design, no R&D, no prototyping, no retooling. The costs are easily identified and easily audited. You, perhaps, are the one who is missing the point.

      --
      Got them moderator blues I blieve I walk out the do', With these mod-points I been gettin', I 'most never post no mo'
    4. Re:Kickstarter's Fundamental Problem by N1AK · · Score: 1

      What does the quality of budgets etc have to do with Kickstarter not being a zero risk pre-order store... please try and keep up.

    5. Re:Kickstarter's Fundamental Problem by Half-pint+HAL · · Score: 1

      Sorry -- I hadn't noticed you'd moved the goalposts. The previous poster was talking about project accountability, not about products. You gave an example of a non-product, and I pointed out it was pretty well accounted for. Maybe you should have reread what you were replying to before criticising me....

      --
      Got them moderator blues I blieve I walk out the do', With these mod-points I been gettin', I 'most never post no mo'
  14. Re:Considering the actual product as a side projec by Boronx · · Score: 2

    "It's like they just spent the money without having a clue what they were doing."

    Why would they? There's nothing in how Kickstaters work to make responsible action likely, even for projects run with good intention. Kickstarter is just another means to separate fools from their money.

  15. That's the big difference by aglider · · Score: 1, Insightful

    Between a real entrepreneur and a person with "just" a good idea.
    You actually need to be both in order to sicceed!

    --
    Sent as ripples into the electromagnetic field. No single photon has been harmed in the process.
    1. Re:That's the big difference by Anonymous Coward · · Score: 0

      Between a real entrepreneur and a person with "just" a good idea.

      You actually need to be both in order to sicceed!

      Tell that to an IP litigator.

    2. Re:That's the big difference by nnull · · Score: 1

      That's why a lot of development for such projects end up going to China where such litigation can just be completely ignored. If it wasn't for China's blatant ignorance of western law, we wouldn't even have half the things we're using right now. You can easily fly out to China and get a product out for next to nothing. The moment you leave the airport, you have a lot of options to go to for manufacturing, even prototyping.

      Even a lot of big companies in the US subcontract to Chinese companies to avoid all the problems we have in the US. Yes, you'd be surprised the people I see there regularly from big name brands. Quiet frankly, I found product development that way a lot easier for me than actually going through the hoops in the US as I'm able to gain enough capital to actually do the real research required for doing things the "right way" later, after I'm, you know, actually making money to do it. Yes, I've actually ignored doing all the costly EM testing for quite a while now. And yes, I've taken advantage of self-certification to the extreme. Do I have a product that's selling? Yes I do. Would I have a product selling if I did it in the US? Most likely not. Does that mean my product is a failure? Probably not considering how much revenue it's bringing me.

  16. Theft I say. by Anonymous Coward · · Score: 0

    I believe that is theft. I'm glad I didn't read any terms and conditions for the project I funded. If the project fails to deliver then they have to accept the grave that awaits.

  17. Re:so did they or did they not have a running prot by Anonymous Coward · · Score: 0

    I agree, the whole explanation stinks of something bogus. Who has the nerve to do a mea culpa on this massivly funder project, and then promote the product they got 5 guys from china to write up for 20k.

    Where did the money go, some nice looking bar graphs that essentially have no meaning or context. If you're really serious about showing it, then open your books to your investors. They wont though, because it probably gets tiring reading a few hundred transactions saying 'Got some cocain, lets party!'.

  18. Re:In the end they were fair by Anonymous Coward · · Score: 0

    yeah kudos to them for at least preserving the rep of crowdsourcing, to some degree. It's decent of them to do that. but, what kind of god awful project managers were involved in this? The polar opposite of lean.,

  19. Re:so did they or did they not have a running prot by Anonymous Coward · · Score: 0

    really, the whole story reads like they didn't do the development beforehand and promised stuff out of their asses

    You're missing the point of the kickstarter.

    R&D is expensive. It takes months/years during which time you have to pay office costs, salaries, and parts for prototypes. The kickstarter was to fund the development.

    Production is easy by comparison because as soon as you start selling units they're paying for their own production (otherwise you wouldn't be making a product) so you only need the initial outlay for the first few batches. And tooling of course.

    fuck you could even source them as 3d printed pieces nowadays cheaper than the quoted 25$ per case due to the tooling.

    Not in any volume - 3D printing is slow by comparison. And not as flexible in materials (you're forced to go all-plastic, and specific types).

    so did they or did they not have a running prototype? it seems they did but then they wanted to develop another more expensive product.

    A running prototype is a long way from having a sellable product. It wouldn't be unusual for a hardware prototype to exist on a breadboard. That's hardly something you can send straight to production.

  20. Let me just say. by Anonymous Coward · · Score: 0

    Let me just say, that I am too old to not know how to wipe the planet they were placed on off the map, even in my perceived death it is still achievable, if the likes of them continue to steal. That's because I have already built my security device. A rhetorical question, how can somebody seriously ask for funding without knowing first that they can build it without requiring funding? The stupid tend to die sooner than the ones willing to admit they are mortal.

  21. What idiot decided on the name "RED" by Anonymous Coward · · Score: 1

    I've followed the TriggerTrap products with interest over the past few years, but I must say, I was blown away by the depths of stupidity it took to initially name the product RED.

    For those not in the know, RED is a wel-known brand of professional-level videocams, and was one of the first products to really crash the traditional camera industry party through internet buzz, albeit before Kickstarter was a thing.

    One of the most basic trademark law is that you don't try to trademark the name of a well known commodity IN THE SAME FREAKING INDUSTRY. Kamps pisses and moans about how t is a "common" word, but the very fact that the trademark not specifically photography-associated makes it easier to defend as it is considered "fanciful" and therefore much more effective at specifically identifying a product. It's like naming your computer company "Apple" rather than "Computer Products" or some such.

    Giant legal bills on the first day of your Kickstarter? GENIUS!

  22. No Engineers by monkeyxpress · · Score: 1

    As someone who has done a hardware startup, I really respect these guys for getting to where they did. It is a tough world out there, and getting your idea out there and into a form people want is a lot of work.

    However, and this is very specific to the UK, it appears that the trouble they had is that they just didn’t hire any engineers. I mean proper degree educated EEs (to be fair, they only really needed one). This is a chronic issue in the UK and I believe seems to have stemmed from the Thatcher era attacks on anybody who did something practical.

    For example, their website keeps talking about Arduino. I’m all for Arduino, in its ability to encourage more people to learn about hardware, but in the context of a serious company, asking for Arduino people is like trying to hire a car designer by advertising for someone who likes to drive cars. They also talk about eventually hiring a hardware product manager. I’m sorry, but that is a very simple product. They don’t need another manager, they just needed an EE who could get the thing going.

    Anyway I don’t really know how the UK can solve this problem, which is why I do software development these days.

    1. Re:No Engineers by sectokia · · Score: 1

      Incredible incompetence. They had an idea, claimed in the video it was a product, then completely made up absurd prices based on nothing. They were a middle man who have no clue what engineering is, and they seem to have been taken for a ride for thier cash as well. They are residing more than thier initial goal, I would love to follow the money trail and see if this CEO and his buddies were getting paid... From what they wrote in the blog, utterly clueless at every step. You wonder how thier first kick starter ever worked.

    2. Re:No Engineers by tibit · · Score: 1

      Agreed: Arduino is really just a packaging for a common Atmel microcontroller, with a bootloader, and a development environment that tries to pretend it's not C++. Anyone who actually knows how to program microcontrollers doesn't specifically care for an Arduino, they'll use one the the bajillion Atmel parts that are exactly fit for the job, use Atmel Studio to develop and debug, and a proper tool to connect to the chip. Atmel has such a variety of parts available that constraining yourself to a limited sub-family of parts is just going full retard about it.

      Arduino is a platform designed for hobbyists. Asking for an "experience" with it, when looking for engineering talent, is almost insulting. Any EE worth their salt will understand what the platform is good for and will be able to leverage it where it makes sense. And about the only situation it makes sense, in a commercial product, is when you specifically want to have very easy firmware tweakability using simple development tools. Basically if you're targeting people who get confused by all the buttons in a full-blown IDE.

      --
      A successful API design takes a mixture of software design and pedagogy.
    3. Re:No Engineers by ArcadeMan · · Score: 1

      Basically if you're targeting people who get confused by all the buttons in a full-blown IDE.

      There's no buttons with IDE, it's jumpers! And didn't we switch to SATA a few years ago anyway?

    4. Re:No Engineers by nnull · · Score: 1

      This is not just a UK problem. A lot of companies are neglecting engineers in their countries as too "costly", then you end up with problems like this. This one only got big attention because of the small sized company and article written up, but this is going on all the time in a lot of larger companies, causing costs to rise up dramatically.

  23. Protip: putting a sentence fragment in the subje by Anonymous Coward · · Score: 1

    ...ct needlessly degrades parsability of your comment.

    Many successful projects went bankrupt and are still delivering value. The Suez canal is a prime example, but if you do some research, you will come up with others.

    That's a Pyrrhic victory if ever there was one. When projects go bankrupt, then all those investors (if this is real investment and not crowdfunding) are screwed and some other entity comes in and purchases the assets for book value or less. The people who took the major risk get essentially nothing, whereas those who come in and make the thing work do so by having the advantage of taking a fraction of the risk.

    Do you celebrate when people buy inexpensive homes from the bank due to other people being foreclosed upon after losing their jobs in a recession?

    I mean, that's life, but I don't really know whose heart your story is supposed to warm.

  24. ADA Was a seperate product to their dongle by Moloth · · Score: 1

    This was the Triggertrap ADA a seperate device with modular sensors like a fricking lazer.

  25. Idiots. by drolli · · Score: 2

    * Really: they had a "team happiness person"?
    * Featuritis: Why not start with a single sensor (if possible itegrated in the basic product), but try to develop everything once
    * Idiotic presumptions everywhere like asssuming that the non-availability of a specifi part for V1 is best cured by a completely revised V2. Or that the resolution of the display matters
    * Senseless Perfectionism: Hoho, the company they hired was "not able to use github". Yes, then take the source and put it there yourself (no need to delay, and no excuse for delivering late)
    * Lack of a preexisting SW concept (they really had to have a running prototype where a backer looked at the source to tell them that the MC could be put to low-power mode. (If you select a MC, the first thing you do should be to determing if the state transitions between the sleep modes support what you want to do *on the high level*)
    * Complete lack of technical understanding about MCs (they complained that thet had no "arduino expert"). MCs are great tools. You dont select the MCs by the SW you have, or by how conevnient and popular they are in the "maker" circles. You select them by the IOs they have, and by the power consumption. For most things you actually dont end up with anything close to an arnduino (e.g. for low power: look at the MSP430, for raw IO features: look at the M16C series)
    * A broken assumtion from the very start: That this needs to be modular. I am pretty convinced that (lets exclude the laser module) most of the sensors could have been integrated right away, for less money than the box you put them in.

    That being said, this should have been a 2-4 man project for 6 months, with focus on solving the technical problems first. A more or less working prototype electronics design (2man months for the most important sensors) should have been done before promising anything on Kickstarter.

    1. Re:Idiots. by Anonymous Coward · · Score: 0

      * Really: they had a "team happiness person"?

      Yes, it was their unemployed buddy who couldn't contribute much else but was fun to hang around.

      * Featuritis: Why not start with a single sensor (if possible itegrated in the basic product), but try to develop everything once

      Because if you have no idea how to implement a simple feature, what difference is adding a whole bunch of others.

      * Idiotic presumptions everywhere like asssuming that the non-availability of a specifi part for V1 is best cured by a completely revised V2. Or that the resolution of the display matters

      But Steve Jobs would have done it!

      * Senseless Perfectionism: Hoho, the company they hired was "not able to use github". Yes, then take the source and put it there yourself (no need to delay, and no excuse for delivering late)

      But if nobody on the team had 'github' on their CV how could they possibly figure that out?

      * Lack of a preexisting SW concept (they really had to have a running prototype where a backer looked at the source to tell them that the MC could be put to low-power mode. (If you select a MC, the first thing you do should be to determing if the state transitions between the sleep modes support what you want to do *on the high level*)

      So there was no open source library to steal.

      * Complete lack of technical understanding about MCs (they complained that thet had no "arduino expert"). MCs are great tools. You dont select the MCs by the SW you have, or by how conevnient and popular they are in the "maker" circles. You select them by the IOs they have, and by the power consumption. For most things you actually dont end up with anything close to an arnduino (e.g. for low power: look at the MSP430, for raw IO features: look at the M16C series)

      Those Atmel chips are old school, what they need is an Ardiuno.

      * A broken assumtion from the very start: That this needs to be modular. I am pretty convinced that (lets exclude the laser module) most of the sensors could have been integrated right away, for less money than the box you put them in.

      That being said, this should have been a 2-4 man project for 6 months, with focus on solving the technical problems first. A more or less working prototype electronics design (2man months for the most important sensors) should have been done before promising anything on Kickstarter.

      And put all those product architects, hardware managers, and happiness consultants out of work? That's cold man.

    2. Re:Idiots. by Anonymous Coward · · Score: 0

      * Really: they had a "team happiness person"?

      We used to call them sandwich girls, or just plain hookers. Great for office morale.

    3. Re:Idiots. by tibit · · Score: 1

      I can't agree more. If you really need external sensors, put them in simple $0.50 off-the-shelf enclosures with a couple minutes of kitchen table machining done to adapt them to your application. Learn how to cleanly superglue lenses/windows etc. Repurpose other off-the-shelf parts - say use IR motion sensor lenses for your trigger lenses, if you need a wide-field Fresnel sort of an IR lens. Reuse $1.00 off-the-shelf cables that you can buy in bulk on eBay to connect sensors to the main unit. If they break, you can even afford a warranty replacement with $1 for shipping via USPS, duh.

      Again, use off-the-shelf enclosure, get a custom keyboard/label combo, but for crying out loud, don't go into making full custom plastic molds! And have some in-house talent to at least run the engineering team. I do agree that 3-4 people should have had it wrapped up in 6 months. Geez.

      --
      A successful API design takes a mixture of software design and pedagogy.
  26. Re:so did they or did they not have a running prot by Anonymous Coward · · Score: 0

    On the injection molding thing. Are there also cheaper types of injection molding for low volume production. Things like silicone molds, other plastics, etc?? Yes, there more expensive if your making a butt load of parts since the molds wear out but way cheaper for smaller runs.

  27. Re:Protip: putting a sentence fragment in the subj by Anonymous Coward · · Score: 0

    Do you celebrate when people buy inexpensive homes from the bank due to other people being foreclosed upon after losing their jobs in a recession?

    Yes. I also celebrate a few years later, when I sell them at the peak of the next boom. I've resold the same properties 4-5 times already. I like it even more when I do it with stock.

  28. No, not Pyrrhic. by Anonymous Coward · · Score: 1

    ...ct (oh, well ;)

    Anyway, back to the subje...ct:

    not everything has to be about investor value. Of course, your extreme example (foreclosure, loss of job) is about a whole existence. Not nice.

    But back to the current example: they've spread a vision. They've made some designs. They've built some software. Those things stay, especially in the framework of free software/open hardware.

    If I invest into such a project because I am convinced that such a thing should exist, then I get some value out of that. This is the whole concept of risk. I'm not going to put my (sparse) old-age savings wholesale into a Kickstarter. But I well might support a project even if I think that it's (short-term) doomed, because of the above reasons.

    Of course, if you measure an enterprise strictly by its short-term ROI (something which is very fashionable these days), that's what you'll get: grey, dull enterprises run by bookkeepers.

    Life would be extremely boring if all moonshot projects belonged to companies with very deep pockets.

    1. Re:No, not Pyrrhic. by Luthair · · Score: 1

      Except... you aren't investing in the project. You're supporting it and the project is actually obligated to send the rewards, the backers didn't back the project for half-baked software and a PCB schema.

    2. Re:No, not Pyrrhic. by Immerman · · Score: 1

      > You're supporting it and the project is actually obligated to send the rewards

      No, they're really not. And that is spelled out clearly in Kickstarter's terms of service. Multiple places in bold font if I recall correctly. They're morally obligated to *try* to deliver, but legally they could damn near just take the money and run. Or, you know, walk slowly, because noone will have any legal recourse. If you don't like those odds then you're welcome to not contribute to kickstarter projects. It's very much a buyer beware situation, and there have been at least a handful of projects that are not only unlikely, but would have to actually violate the laws of physics to deliver on their promise.

      --
      --- Most topics have many sides worth arguing, allow me to take one opposite you.
    3. Re:No, not Pyrrhic. by Anonymous Coward · · Score: 0

      Life would be extremely boring if all moonshot projects belonged to companies with very deep pockets.

      No, what happens is that investors put together "moonshot" systems like Iridium, it goes bankrupt, those original investors who constructed the moonshot get essentially nothing, then a completely different set of people profit from off the moonshot from day 1 because they asset-stripped the functioning moonshot for pennies on the dollar.

      Again, that's life. Not particularly heartwarming though. "Pyrrhic victory" does in fact aptly describe the scenario.

    4. Re:No, not Pyrrhic. by Half-pint+HAL · · Score: 1

      Except that a Kickstarter project is a contract between a business and private individuals. Consumer law trumps contract law every time, because even if the contract doesn't state "your statutory rights are not affected", you're statutory rights are not affected -- there are very few situations where a private individual can sign away statutory rights, and in such conditions, you really have to be very explicit about what rights are being signed away.

      Kickstarter's boldest of bold text is the statement that the project once funded is obliged to deliver. That, I would argue (IANAL), makes it a contract of sale and subject to commercial law. Right after that sentence it goes on to enumerate remedies if a project can't complete, but by that point, the die is already cast. This hasn't been tested in the courts yet, perhaps because of low levels of loss, but this project has just lost $400K, and the company is still solvent, so there is the real possibility that this could be the first test-case.

      --
      Got them moderator blues I blieve I walk out the do', With these mod-points I been gettin', I 'most never post no mo'
  29. Re:so did they or did they not have a running prot by drinkypoo · · Score: 1

    Silicone molds are just pulled from existing things, anyway. You've got to have a thing to pull a silicone mold from before you can use it, because you can't machine silicone.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  30. Re:so did they or did they not have a running prot by AmiMoJo · · Score: 1

    It's Arduino syndrome again. They see people selling those for a few bucks, and cases for $5 and figure that they will be able to do the same.

    --
    const int one = 65536; (Silvermoon, Texture.cs)
    SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
  31. Re:so did they or did they not have a running prot by MrL0G1C · · Score: 1

    It's Arduino syndrome again. They see people selling those for a few bucks, and cases for $5 and figure that they will be able to do the same.

    Why is it that the Chinese can throw together HD cameras for $10 but western companies struggle to do the same for $100? Is manufacturing no-how not taught at universities any more or is it that the Chinese simply have all the factories and hence the manufacturing skills.

    --
    Waterfox - a Firefox fork with legacy extension support, security updates and better privacy by default.
  32. Re:In the end they were fair by BarbaraHudson · · Score: 1
    If you go through the comments, you'll see that they apparently don't have the right to do that.

    "Kickstarter does not offer refunds. A Project Creator is not required to grant a Backer’s request for a refund unless the Project Creator is unable or unwilling to fulfill the reward.
    Project Creators are required to fulfill all rewards of their successful fundraising campaigns or refund any Backer whose reward they do not or cannot fulfill."

    So for those who invested in return for a reward, they're entitled to a 100% refund. Not 20%. Seeing as the company behind this has other assets and doesn't plan to close its doors, giving back only 20% doesn't cut it. If the IP has value, it should be sold, along with the rest of the business, to make the refunds happen. And judging by the number of people who are demanding a full refund or that they liquidate their business, this will get ugly.

    --
    "Transparent" is a shit show that trades on every stereotype going. A man in drag is NOT a transsexual.
  33. Second bite at the kickstarter apple, second fail by Michael+Meissner · · Score: 1

    What's sad, is this wasn't Triggertrap's first bite at the kickstarter apple, nor is it their first fail. They had an earlier campaign that asked for $25,000, and got $77,262 when it closed in July 2011. They had promised delivery "before Christmas" in 2011, and the delivery started in June 2012. I had thought they were almost a year behind schedule, but it was only 6 months. They were a textbook case of what not to do in a KS campaign, particularly trying to do manufacture a product when they never had experience in bringing a product to market, using foreign manufacturing and trying to manage it long distance, not realizing the holiday schedule for your foreign manufacturer, claim compatibility with X different cameras without delving down into exactly what each camera required, and letting engineers with no prior experience at bringing products to market set price points and shipping schedules. I didn't read the latest explanation in detail, but a lot of the problems that crept up in the original KS campaign resurfaced, particularly on the project management side. This time, they seemed to add legal issues to the mix of project mis-steps. I stayed away this time, because even at $99, it was more than I was willing to pay for what they were delivering. That being said, unlike some KS projects, they did actually produce a product that worked as they claimed. I used it a few times until I managed to fry it, but there were some design choices that made it less useful to me. And for me, the delay got me interested in programming Arduinos (and later Teensys, etc.) to do camera triggers, so it wasn't a complete loss.

  34. Re:Protip: putting a sentence fragment in the subj by Anonymous Coward · · Score: 0

    I also celebrate a few years later, when I sell them at the peak of the next boom. I've resold the same properties 4-5 times already. I like it even more when I do it with stock.

    Funny, that's exactly how the banks felt when they got us into the mess. Mortgage a house on a NINJA loan and when the person inevitably defaults they've got the money up to the default, plus a house worth more than they originally paid (who needs fannie and freddie to insure that? Subprime utopia here we come!)

    The next boom didn't happen fast enough for them so we had to bail them all out.

  35. Re:so did they or did they not have a running prot by Luthair · · Score: 1

    I imagine many are exposed to the process and know people in it, they're using their own money, and often use shoddy components that didn't quite pass Q&A. Its a bit like the Korean 27" monitors that were the rage last year, the panels were the ones that didn't quite meet the grading for Dell / LG / Apple.

  36. Re:so did they or did they not have a running prot by Anonymous Coward · · Score: 0

    Cheap and slave labor. Labor costs in China are 100th the cost as in the West.

  37. Re:Second bite at the kickstarter apple, second fa by cheesybagel · · Score: 1

    If we are talking about hardware kickstarters, or book kickstarters, or anything which involves manufacturing, if they do not have a working prototype yet it is always a risk to invest in it. If they have a working prototype and the money is only to pay for low rate initial production then the risk is low.

    From what I read these guys did not do much of anything. The manufacturing was off-shored to China and the software was outsourced. So they probably had quite a poor grasp on the actual time and cost to do the product. They had an high-level concept of what they wanted but that is not enough to allow you to estimate development costs.

    As for the software kickstarters, given the nature of software, the cost of replication i.e. copying is basically irrelevant so when they ask money it is always to do product development. As with any project like this you have to ask yourself how much prior experience do these people have, do they have any functional prototypes, story or art designs, etc.

    The delays and cost overruns are something that happens. But this kind of cost overrun makes me suspect either feature creep or foul play.

  38. What is this project for? by Anonymous Coward · · Score: 0

    A software defined camera trigger? What is that? Is this something I can do with a Raspberry Pi for $35 and a few jumper wires?

    1. Re:What is this project for? by Michael+Meissner · · Score: 1

      Yes, that is part of the problem, in that techies could replicate at least parts of the product fairly cheaply (but building stuff in volume is a different issue than one off soldering). Note, at least one part of the original version of the TriggerTrap, would have been problematical on the Pi (easier on an Arduino), and that is getting the precise timing right for doing IR control to control cameras that use an IR sensor to trip their shutter. Depending on the camera, you would also need a camera specific cable and opto-couplers to protect the PI. At the time of the original release, it was hard to find 3rd party cables for the cameras. Shortly afterwards two brands of generic shutter release came out with cables you could buy for each camera (which I pointed out to them, and they changed their design for V2 to use these cables, and sell them in their store). Here is a list of the various pinouts for the various camera control cables to give you an idea of the variety: http://www.doc-diy.net/photo/r...

  39. Idea guys by Anonymous Coward · · Score: 0

    "From what I read these guys did not do much of anything. The manufacturing was off-shored to China and the software was outsourced. So they probably had quite a poor grasp on the actual time and cost to do the product. They had an high-level concept of what they wanted but that is not enough to allow you to estimate development costs."

    Over the past 40 years, I have been involved (or asked to be involved, and refused, as I get older) with quite a few of this sort of thing.

    "I have this idea for an X"
    "Let's raise some money to build an X, it should only cost Y, but I'm an idea guy, I let others sweat that details"
    "Darn contractors didn't deliver"
    "sorry guys.. But I have this idea for a Z"

    They had a concept
    They had a target sell price
    What they didn't have was a rational basis for understanding whether they could build the concept for the sell price.
    several technical issues: Building production units is different than building prototypes, both in costs and in "how you do it"

    They also didn't have a good model for slow start: betting the farm on high volume injection molding is a risky maneuver if you've not bought this before.

  40. Hogwash! by KreAture · · Score: 1

    I myself have looked into using someone to get my models produced and found I could get it done much cheaper than these guys claim.
    Proto Labs was my choice as i found I could get protoypes from a proper injection-mold cheap ($4-5k) and after the protos I could get production runs of 5k series for less than $1 each. Compared to the 50k I read in this silly fail, they could have done 5 rounds of new mold + 5k impressions for same price.

    Oh, and I am not affiliated with or paid by Proto Labs. I just wanted to mention it so we maybe get fewer failed Kickstarters...

  41. Re:so did they or did they not have a running prot by Anonymous Coward · · Score: 0

    Why is it that the Chinese can throw together HD cameras for $10 but western companies struggle to do the same for $100?

    Because the Chinese don't care it if breaks after only a year or two while the western companies have reputations to uphold.

  42. Re:Second bite at the kickstarter apple, second fa by Michael+Meissner · · Score: 1

    In the original kickstarter, the founders had programmed their Arduino clone themselves, and had a working prototype. As they started moving to the mobile space on Apple/Android phones I have to imagine they needed to add talent, and may have used contract labor. I recall vaguely that the founder was not a professional programmer, and his day job during the first kickstarter would interfere from time to time.

  43. At least it's not... by Anonymous Coward · · Score: 0

    At least it's not the bloody space elevator project from Liftport, those thieves. Nothing to show for hundreds of thousands of dollars except for the guy travelling around the country on our dime. Claiming he's going to build a space elevator and he can't even manage t-shirts, cards, and artwork. I honestly think that is a case where someone needs to go beyond the law, since it's obvious fraud and the law has failed. Hell, even potato salad guy was able to deliver more.

  44. What a clusterfuck by tibit · · Score: 1

    They've made some very major blunders. First of all, for that price and that sales volume, you go with an off-the-shelf enclosure and machining that can be done in your kitchen, if need be. Yeah, the custom pluggable enclosure looks cool, but is wholly unnecessary. A membrane keypad with display and other windows can be had cheaply even when full custom. All in all, they've totally overdesigned it physically. If I wanted to develop open source firmware for such a device, giving my time away for free, I could probably make a profit on such a device in qty 100, never mind thousands. Sure it wouldn't have a full custom look, but it could be done for the price point they quoted.

    IOW: What a clusterfuck.

    --
    A successful API design takes a mixture of software design and pedagogy.
  45. in a word, incompetence by Anonymous Coward · · Score: 0

    That's what happens when you don't know what you're doing. Overpromise, underdeliver.
    Hardly surprising that it's so hard for people to understand their own incompetence. The real art is recognising incompetence of the people pitching stuff to you - mastering that would not just save you from throwing money away on foolish crowdfunded projects, but it would also make you a good investor.

  46. Re:Second bite at the kickstarter apple, second fa by cheesybagel · · Score: 1

    Well writing a software DVD player that runs on a $999 PC and designing a standalone hardware DVD player for $99 are totally different things. When you have something that works on an Arduino you have a prototype, sure, but the prototype does not solve a lot of the hard problems which need to be solved in order to meet the actual design criteria, which are not only functional criteria, but cost criteria as well.

  47. What I 'took away' from that story by OneSmartFellow · · Score: 1

    My over-all impression is of a typical fool who thought (maybe still thinks) that he's the next Steve Wozniac, but in fact had none of the knowledge, or ability that The Woz had at that age.

    Anybody can come up with a cool idea for a cutting edge product. Hell, I do it daily.
    The reality is, there is a big difference between an idea and a product.

    Yes, it is important to try something new. It's also important to have a reality check. Small steps people !

  48. Airdroids: another example of a well funded FAIL by Anonymous Coward · · Score: 0

    These guys had a year long delay shipping, which is a LONG time in the consumer drone market. The product that finally shipping is a complete joke and from the comments page on kickstarter, the management is not responding to people's emails at all--other than to bump people up in the shipping queue if they complain. There are reports of drones just flying away under no control. It sucks that there is no recourse, since the period for a refund through most credit card companies is 60 days after payment. Timothy Reuter and TJ Johnson are the responsible parties for this mess. Chance Roth was with the company in the beginning, but left and is now trying to help the owners community salvage the train wreck of a drone that they paid $500 for last year.

  49. Re:In the end they were fair by Anonymous Coward · · Score: 0

    So for those who invested in return for a reward

    well, no. it's not an investment. it's a donation.

  50. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  51. Re:In the end they were fair by BarbaraHudson · · Score: 1

    It's listed as a reward on the kickstarter site, so it's a reward. Same as if you make a donation to a charity and have a chance to win a car for participating, or donating to PBS and getting a jacket. And the rules are that promoters who fail to deliver on the rewards have to give the funders a 100% refund.

    --
    "Transparent" is a shit show that trades on every stereotype going. A man in drag is NOT a transsexual.
  52. Re:In the end they were fair by Tsu+Dho+Nimh · · Score: 1

    what kind of god awful project managers were involved in this?

    Read the linked articles. He admits they should have hired a project mamager who had dealt with that kind of project, and shgould have kept a tighter rein on the software developers.

  53. Excuse manufacturers and Loosers by Anonymous Coward · · Score: 0

    I bought the original Triggertrap and got to know about this guys: They always find a reason to fail.

    In the business world you met people that always find a way to success against the odds, people that will do whatever is necessary to meet expectations. This people are the contrary.

    No matter how easy it is, they always fail.

    With the original triggertrap they had problems with the acrylic mold, a stupid mistake that was easy to solve. WE THE BACKERS PROPOSED SOLUTIONS, but they got drowned on the pond.

    The part of needing 30 million to back a hardware project... it must be a joke, the same price of the original Iphone design. Probably if your team is created by MBAs idea people with no skills in the field like it seems is the case.

    I backed other inexpensive photo shutter projects and I am way more satisfied.

  54. Looks like a Lawsuit by Anonymous Coward · · Score: 0

    I wish I could post on the backers page, but I didn't back this "project", so I wanted to point out a few things:

    1. In this FAQ they say they are obligated to the original terms of service which requires a full refund.

    2. They also say the new Kickstarter TOS "clears things up" and point out the language of the new TOS:
    "...they offer to return any remaining funds to backers who have not received their reward (in proportion to the amounts pledged), or else explain how those funds will be used to complete the project in some alternate form."

    Of course they point out in another faq that their actual budget was projected to be 100k pounds and not 50k pounds but they thought they could make it up with PR drive.

    That looks suspiciously like a material misrepresentation to backers. So if they want to go by that new cleared up TOS they should know that:
    "A creator in this position [of not completing a project and providing rewards] has only remedied the situation and met their obligations to backers if ..."
    "... they’ve been honest, and have made no material misrepresentations in their communication to backers;"

    So apparently both the old and new TOS agreements require a full refund in their case. Even if they disagree that they should be giving a full refund, the whole "material misrepresentation" thing looks like a legal argument that provides a strong argument for the backers getting a refund at the very least.

  55. Serious? This is even a question? by Anonymous Coward · · Score: 0

    - If you have a crap business model, it can fail
    - if you have a crap financial model, it can fail
    - if you have crap project management skills, it can fail
    - if you don't have the right execution background (e.g. tech skills, money skills, management skills), it can fail
    - if you don't spend the time required, it can fail

    Frankly, having started businesses before, it's fairly amazing that most Kickstarter projects don't fail because of the above

  56. Re:so did they or did they not have a running prot by Half-pint+HAL · · Score: 1

    Silicone molds can be cast on 3D prints. It's a very rough-and-ready way to go about manufacture, but it gets the job done.

    --
    Got them moderator blues I blieve I walk out the do', With these mod-points I been gettin', I 'most never post no mo'
  57. Re:Second bite at the kickstarter apple, second fa by Half-pint+HAL · · Score: 1

    If we are talking about hardware kickstarters, or book kickstarters, or anything which involves manufacturing, if they do not have a working prototype yet it is always a risk to invest in it. If they have a working prototype and the money is only to pay for low rate initial production then the risk is low.

    Looking at their project page, it really seemed like they had a prototype. They had lots of pictures taken with their "really fast" prototype. Which was presumably actually an updated V1 unit, and not actually a prototype of the new one at all. This puts them in a nasty position legally. They claimed to have a functional prototype. They appeared to be displaying an actual cased prototype. They gave every indication of being further on than they really were.

    --
    Got them moderator blues I blieve I walk out the do', With these mod-points I been gettin', I 'most never post no mo'
  58. Funding does not mean success by MoarSauce123 · · Score: 1

    Not sure why it is presented as a surprise, just because there is funding it doesn't mean there is also success. We all should know that after the .com bubble burst....and that money came mainly from banks and VC ending up in the hands of office furniture companies, catering services, and software vendors.