Steam On Linux Now Has Over a Thousand Games Available
An anonymous reader writes: This week the Steam Linux client has crossed the threshold of having more than 1,000 native Linux games available while Steam in total has just under 5,000 games. This news comes while the reported Steam Linux market-share is just about 1.0%, but Valve continues brewing big plans for Linux gaming. Is 2015 the year of the Linux gaming system?
...the bug that prevents me from having accelerated graphics in Linux, I'd be among that 1%. Until then? Reboot... reboot.... reboot... reboot...
"Are you hungry? I haven't eaten since later this afternoon." -- Primer
Linux desktop/gaming/etc. They don't just have linux games. They're going to be shipping linux hardware! Nice hardware. I'm excited to see titles like Dying Light treating Linux as first class citizens.
Just like the year of Networking it will never happen. If it happens it will just keep creeping up until you notice it is everywhere and then look back and wonder when was the year of X.
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Sounds like it's high time for a Microsoft "exclusivity" bribe again.
I have a significant share of that 1,000 games.
I'm very disappointed when I see a Windows only game, but I can understand why the big developers do it.
I'm even MORE disappointed when I see a game that works with Windows and Mac but not Linux. Once it works with Mac or Linux making it work with the other is trivial. Don't give me the coca garbage - if it runs at full-screen you really don't have to mess with that a lot.
The indie guys are really leading the charge, and based on very visible results with the Humble Bundle "Triple Compatibility" seems to up the success of the bundle, and I heavily suspect it's why they tend to make the one or two Linux compatible games in a heavily Microsoft centric bundle the "Pay at least $10 to get" game.
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It seems like Steam is enjoying some success where Loki failed. I'd guess PC gamers are subsidizing Linux development at the moment, an advantage Loki lacked. Has anyone put an Xtrek client up on steam yet?
I'm trying to teach myself to set people on fire with my mind... Is it hot in here?
Is 2015 the year of the Linux gaming system?
Could we please stop this shit? Please?
My work here is dung.
Tuxracer and xbill don't count as games anymore
GOG.com will get there with almost 1000 games and also a lot of games for the Linux platform! ;-)
Wasn't the Year of Games on Linux already in 2013? Why can't we settle with that? That year was the launch of Steam for Linux and the stream of games begun. We don't have to have every single game on the planet to be ported to Linux before we can celebrate.
....almost a game per user!!!
Apparently Steam has made it very easy for develop cross-platform, so with great ease developers can target multiple systems. This is great for Steam and the end users who may have multiple gaming platforms.
Now there's more games than gamers!
Seriously, yes, I know -- or at least suspect -- there are more than a thousand Linux gamers on Steam out there, but really...when you've got barely 1% of the gaming market, it's a little silly to say 2015 could be the "Year of Linux Gaming." At some point you have to disconnect yourself from wishful thinking and hyperbole and just say "yeah, it's getting better, but it still has a very long way to go."
In the end they will lay their freedom at our feet and say to us, Make us your slaves, but feed us. - Fyodor Dostoyevsky
It started with Civilization 5 last summer. It got me to install Steam. I ended up buying about eight games since. I'd probably buy a lot more games, if more of them supported Linux. We have money too, ya know.
It is a market blip.
I know numerous people, including me, who hold on to Windows because we are avid gamers of a wide variety of games which are not supported on Linux. If game support became a “killer feature” for Linux, then Microsoft would likely receive a significant reduction in users of their OS and Office suite.
Well, 2011 was the year of the Linux Smartphone, since that was the year where Linux smartphone marketshare passed 50%...
I'm not going to argue that every one of those games is fantastic, there is certainly a lot of questionable quality in there, but the problem isn't nearly so bad as you make it out to be.
Steam lists 1001 games that run on Linux and have enough user ratings to give it a score, and 791 of them have good user ratings (defined by 70% or more of user reviews being positive for the title). 168 have mixed reviews (40%-70%). 42 have bad reviews (0%-40%.
Obviously there might be more that would run the games under Linux or SteamOS.
I personally have one full desktop machine running Windows _only_ for games. If I could run SteamOS instead, or Linux, I would.
But thanks to Steam in-home streaming, I now have more computers running Linux because I can stream from the heavy desktop. Like the NUC running Mint (Kodi, Firefox, Steam) in the bedroom.
Yes, 1,000 games is a good thing. Sadly, 985 of them suck ass, which makes this a meaningless statistic.
99% of everything is crap, so your 'statistic' falls right in line with that. Besides taking a cursory glance at the game list shows that there are a lot more than just indie darlings and ancient properties are becoming available. Stuff like Civilization V, Borderlands 2, and the Portal games are on the service and Linux compatible. Heck, Cities: Skylines and Hotline Miami 2 were released just yesterday.
So, yeah, there's a lot of crap on the service, but there's a decent number of reasonably good games coming to Linux, too. You might have to work a little harder to find the good stuff, but so what? The fact that companies are starting to see Steam on Linux as a viable platform to even attempt to bring games to is definitely a good thing.
No, the statistics are still valuable, unless you make an argument that Windows has a higher percentage of shitty games. Absent any other information, it's reasonable to assume the percentage of awful games are similar on all platforms.
(But in fact, I think that the existence of more shovelware-friendly middleware on Windows means Windows has a higher percentage of bad games).
xkcd is not in the sudoers file. This incident will be reported.
A more relevant data would be:
- % of total sales of games that support linux. Ignoring the OS that the buyer actually uses, just if the game supports linux or not.
- % of the sum of playtime of games that are supported on linux. Ignoring the OS the gamer is actually using during said time.
With these two datapoints we could reach a conclusion that a buyer could use linux/steamos as opposed to windows and still have a decent game library available.
A thousand of crappy games (and steam is chokefull of those these days) is not relevant at all.
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How do I know how many people would be interested ? Where do I reach the nerd crowd ?
Sneak teach kids Algebra using a game
And servers go without saying.
out to be enough for anybody.
Valve has done an awesome job of making Linux a viable gaming platform. I have over 200 games in my Steam collection, about half of which run on Linux now.
The only thing keeping me booted into Windows most of the time is that my primary game is World of Warcraft, taking up about 70% of my total gaming time. If Blizzard would step up and embrace Linux* I'd gladly get rid of my Windows partition.
* Yes I know WoW can run in a limited capacity under Linux, that's not good enough for real raiding/PvPing
I would love to play my Steam Games on GNU/Linux, but sadly, I have AMD :-(
Nothing like playing L4D or Starbound at 5 frames per sec.
Part of me asks why are we still beating this dead horse, the other part likes to think it is only a matter of time as mobile platforms become more prevalent.
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Ironically, I finally gave up running Linux on my main home machine about a decade ago so I could play Left4Dead, which was one of the first "big" Valve titles ported to Linux. Now I'm sorta addicted to World of Tanks, which works under Linux with wine/PlaysOnLinux but isn't a very good experience.
I have 2 kids, though, and I'm not going to buy them each a Windows gaming PC, so I set them up with a multiseat Linux box for their minecraft:
http://trumblings.blogspot.com...
Steam works pretty well, so my son has started playing other stuff... TF2, War Thunder, and I think I'll gift him my extra copy of Portal 2 and Goat Simulator.
So yeah, maybe still have one Windows PC as the gaming box for the "Windows exclusive" titles, but Steam on Linux will certainly open a broader market for them for secondary / multiplayer LAN setups.
This sounds like a good idea - for Valve to buy Canonical. Given how Ubuntu has lost its way ever since Unity.
One thing I wonder - will PC-BSD play all these Steam games? Or will it only be able to do it under a Debian VM?
Is there money in FreeBSD games? Because the PlayStation 4 runs Orbis OS, based on FreeBSD.
Exclusivity bribes are on the wane even in console gaming land. Modern development costs means that the size of the bribe needed to provide the game's publisher with confidence it can still turn a profit despite locking out part of the market is getting ludicrous.
Sometimes a smaller company needs to promise to produce one or more exclusive or timed-exclusive games for a console as a condition of becoming a licensed developer on that console. That's how "Pub Fund" on PlayStation family platforms works: Sony provides a devkit to an indie studio in exchange for exclusivity.
I think the complaint is that having to load 64-bit libraries, a 64-bit desktop, 32-bit libraries, and a 32-bit game will make the system hit swap sooner than loading 64-bit libraries, a 64-bit desktop, and a 64-bit game.
Let me know when mobile platforms have something other than a flat sheet of glass as the standard-issue input device. Not everybody wants to carry a MOGA clip-on gamepad or a JXD tablet in addition to his phone. Or let me know when a viable control scheme for something like Mega Man is made for the touch screen.