Slashdot Mirror


Sony Buys, Shuts Down OnLive

Jay Maynard writes The OnLive gaming service that rose from the dead and became an inexpensive way to get high-end performance on low-end hardware has now been purchased by Sony Entertainment. Their games, desktop, and SLGo Second Life services will all end on April 30, 2015, and be free to use until then."

249 comments

  1. The future of console games by Anonymous Coward · · Score: 5, Insightful

    And this is why I refuse to buy games that require a connection to some corporate server to play.

    1. Re:The future of console games by Anonymous Coward · · Score: 0

      Exactly my thought. This is why I buy loads of games from gog.com and will never buy a thing from Steam.

    2. Re:The future of console games by Anonymous Coward · · Score: 0

      Mod parent up (seriously, duh)

      This is exactly what happens when you trust the cloud for your games over an actual console; I believe they refer to it as tangible goods.

    3. Re:The future of console games by Foxhoundz · · Score: 3, Informative

      Exactly my thought. This is why I buy loads of games from gog.com and will never buy a thing from Steam.

      steam has already confirmed that they would allow a final local download of user's library should they go under.

    4. Re:The future of console games by Anonymous Coward · · Score: 3, Informative

      And you believe them? Talk about naive...

      If they go under they aren't going to give a crap about you and if another company buys Valve and shuts it down they aren't going to care about you either.

    5. Re:The future of console games by Anonymous Coward · · Score: 0

      The only thing that requires Steam to still be around is the multiplayer system Steamworks. That being said, they've stated that if they ever shut down, they will remove the Steam DRM before they shut down. That might be on a per publisher basis, but you can always play the games in offline mode.

      Aside from putting out new expected games, Valve does have some of the best customer perception, so we all expect them to keep their word, unless they get bought out by another company (unlikely).

    6. Re: The future of console games by Anonymous Coward · · Score: 1

      Yeah, and I'm sure that whoever buys them when Valve goes under will let THAT happen. You think OnLive intended to screw over its customers? But it doesn't matter what they intended because Sony owns 'em now and Sony gets to call the shots.

      When Steam inevitably dies (and it may be years away, but it will), I'm going to laugh so hard at the people with 500+ game "libraries" who find themselves with nothing.

    7. Re:The future of console games by Anonymous Coward · · Score: 3, Informative

      The only thing that requires Steam to still be around is the multiplayer system Steamworks.

      In order to play *any* game bought from Steam, the Steam client must be running and have an internet connection.

      That being said, they've stated that if they ever shut down, they will remove the Steam DRM before they shut down.

      HAHAHA! That's precious. If they ever shut down, they would have zero incentive to do anything like that and every incentive not to. "Offline mode" (a misnomer if ever there was one) can only work offline for a set period of time. Basically it turns your game into trialware, wherein you must then check-in with Valve to re-up every so often.

      Also, what happens if Valve or the Steam service gets bought out by another company and is then shut down? What happens if individual game rights holders pull their games off of Steam? You're SOL, that's what.

    8. Re:The future of console games by sexconker · · Score: 1

      Valve doesn't control that, the publishers do.
      And Valve says a lot of fucking things they never deliver on, why would you trust an age-old quote?

    9. Re:The future of console games by Anonymous Coward · · Score: 0

      But Steam puts all the binaries onto your machine locally.

      You can just throw a no-steam patch on and you're good to go.

      OnLive stored everything server-side.

      The comparison is pretty apples and oranges.

    10. Re:The future of console games by Anonymous Coward · · Score: 1

      Half-Life 2 going episodic comes to mind. Also, ongoing support of L4D with new characters, maps and content.

      Valve shafts a lot of their customers.

    11. Re: The future of console games by Anonymous Coward · · Score: 0

      Steam does have an offline mode. You do NOT have to have an Internet connection. I know this because I have used it, without an Internet connection. So your point...?

    12. Re:The future of console games by Anonymous Coward · · Score: 0

      They already pulled some of this bullshit with GTA: San Andreas. There was an update that removed some music from the game and screwed up the high-def display modes If you specifically change that game's settings to no-auto-update before launching it, Steam won't let you play until you update it. How thoughtful of them.

    13. Re: The future of console games by Anonymous Coward · · Score: 0

      If you knew how to read, you'd see the problem with "offline mode" was already addressed in the very post you replied to. Go back and try again.

    14. Re: The future of console games by Anonymous Coward · · Score: 0

      You do need to be online to enable the offline mode, though. And if the Steam servers go down while you're logged in (which has happened) you're fucked: you can't authenticate to enable offline because the servers are down, and since you're already connected, you can't activate offline mode using your save credentials the last time you closed Steam.

      You're just completely locked out of your games. All praise to GOG and the Humble Bundle! They remove the need to deal with Steam.

    15. Re:The future of console games by rahvin112 · · Score: 1

      How else do you expect those poor billion dollar corporations to make money?

      Sheesh, all these gamers playing a game for years have to stop, and the best way to do that is tie the game to server that you can then shutdown later and force them all to fork out the cash for a newer version.

      There out to a be law that forces these gamers to stop playing old games and buy new ones, otherwise these poor defenseless corporations could have flat or falling revenue and that can not be tollerated! These gamers playing games years on end are nothing but thieves! THIEVES!!!

    16. Re:The future of console games by Anonymous Coward · · Score: 0

      No, it's pretty much apples to apples. Just that the patch for the OnLive game tends to be substantially larger in this case.

    17. Re: The future of console games by Anonymous Coward · · Score: 0

      If you don't believe them ask NoSteam. The DRM comes off easily.

    18. Re:The future of console games by buckfeta2014 · · Score: 1

      Secondly, that would mean you would be breaking the law just to be able to play games that you legally paid for.

      like that's actually stopped anybody...

      --
      Buck Feta. You know what to do.
    19. Re: The future of console games by Anonymous Coward · · Score: 2, Insightful

      So if Steam ever goes away or a game dev pulls their game, you have to download a pirated copy of the entire game from nosTEAM just to play what you paid for. Great plan.

    20. Re:The future of console games by LazyBoot · · Score: 5, Informative

      The only thing that requires Steam to still be around is the multiplayer system Steamworks.

      In order to play *any* game bought from Steam, the Steam client must be running and have an internet connection.

      That's not true! I have several games on Steam that will run just fine on it's own (I can even copy them to my laptop without Steam installed and they work there too).
      Not all the games on steam use Steamworks or any sort of DRM...
      Kerbal Space Program is one example.

    21. Re:The future of console games by Mashiki · · Score: 2

      In order to play *any* game bought from Steam, the Steam client must be running and have an internet connection.

      HAHAHA! That's precious. If they ever shut down, they would have zero incentive to do anything like that and every incentive not to. "Offline mode" (a misnomer if ever there was one) can only work offline for a set period of time. Basically it turns your game into trialware, wherein you must then check-in with Valve to re-up every so often.

      No, actually it doesn't. Offline mode ring any bells? Permanent offline mode? I guess not. Both work just fine. I've been running offline mode on my laptop for nearly 2 years now, strange how it doesn't need to reconnect. Of course you do need to edit a ini file for permanent offline mode to work, but that's trivial.

      Also, what happens if Valve or the Steam service gets bought out by another company and is then shut down? What happens if individual game rights holders pull their games off of Steam? You're SOL, that's what.

      In my case, the company who are the rights holders are legally required to provide me a copy. The same thing happens if they pull it off steam. Perhaps you should try updating your laws to reflect a digital society instead of bitching and moaning, I'm going to guess you're american which would explain a lot. Considering those of us up here in Canada, strangely don't seem to bitch and moan over things anymore, we actually accomplish what we set out to do.

      --
      Om, nomnomnom...
    22. Re:The future of console games by Anonymous Coward · · Score: 0

      It stops me, which is why I only buy games from gog.com.

    23. Re:The future of console games by Anonymous Coward · · Score: 0

      Which iz why torrent sitez exizt.

    24. Re: The future of console games by Anonymous Coward · · Score: 1

      In some cases yes, in others just the patched exe works. And yes it is a great plan. It's precisely how c64, DOS and other classic games are played today.

    25. Re:The future of console games by rudy_wayne · · Score: 5, Insightful

      And you believe them? Talk about naive...

      If they go under they aren't going to give a crap about you and if another company buys Valve and shuts it down they aren't going to care about you either.

      It isn't just a question of Valve going out of business.

      http://arstechnica.com/gaming/...

      Sony bought OnLive to get their patent portfolio. It's the only thing Sony cared about. That's why they bought them and shut them down.

      No matter what Valve says, the same thing could happen to them. And when it happens, they won't be able to do any of the things they have promised because someone else is calling the shots and they no longer have any say in it.

    26. Re:The future of console games by LT218 · · Score: 4, Informative

      In order to play *any* game bought from Steam, the Steam client must be running and have an internet connection.

      This is incorrect. Please stop spreading disinformation and/or stating things as facts that you have done no research or testing on.

      Yes, there are some games purchased from Steam that require the client to be running in order to load the game, even in "offline" mode. However I have multiple games in my Steam library that do not require the Steam client to be running. I manually start up the Steam client only when it is needed and leave it off the rest of the time and have no problems with certain games.

    27. Re:The future of console games by ShanghaiBill · · Score: 1

      they won't be able to do any of the things they have promised because someone else is calling the shots

      When one company buys another, there is a purchase contract. The seller can set any legal condition they want, including a contractual requirement to keep promises to their customers. I am not saying they will keep their promises. I am just saying they can, and a buyout doesn't necessarily change that.

    28. Re:The future of console games by hairyfeet · · Score: 5, Insightful

      Uhhh...Valve last I checked is a private company so you can't just pull a corporate takeover like that, and as long as Gaben has a fricking pulse he won't let go of HIS domain. I mean for fuck's sake he has followers making religious icons of the man....would YOU give that up?

      --
      ACs don't waste your time replying, your posts are never seen by me.
    29. Re:The future of console games by Anonymous Coward · · Score: 1

      Nobody said anything about a corporate takeover. What could happen is some company offers Valve a bunch of money and TPTB at Valve sell out. On a smaller scale, any rights holder to a game, or even portions of a game (ie. licensed music), can rescind Valve's right to distribute at any time.

      In any case, the paying customer is the one who gets fucked. I know it's hard for you Valve fanbois to fathom, but it's a fact.

    30. Re:The future of console games by Anonymous Coward · · Score: 0

      However I have multiple games in my Steam library that do not require the Steam client to be running.

      Name them.

    31. Re: The future of console games by Anonymous Coward · · Score: 1

      Why worry about games lasting forever? Operating systems change, hardware design changes, eventually it'll all break anyway. Steam is good enough for today with their prices and service. Humble is a fine (usually) DRM free vendor too, they're more on the ball than GOG and give more money to the dev.

    32. Re: The future of console games by Anonymous Coward · · Score: 0

      Because I'm old enough to have a library of games that extend back several decades, many of which I still enjoy playing from time to time. gog.com is the only online game store I will give my money to.

    33. Re:The future of console games by Anonymous Coward · · Score: 0

      I'm pretty sure I can play all my games in 'offline mode' in Steam. If you were the sort of person who was worried about them going under, wouldn't you already have your library backed up?

    34. Re:The future of console games by Anonymous Coward · · Score: 0

      I paid $2.50 each for several top-quality games from steam, and had as much fun playing them as the people who paid $20-$50 for the same games when they were new.

      If steam went offline today, and didn't give me the games DRM free, I would still feel like I got my money's worth.

      But...your mileage may vary.

    35. Re:The future of console games by Anonymous Coward · · Score: 0

      How do you go into offline mode if the Steam servers go away? How would you renew your offline mode when your time runs up?

      I only buy games from gog.com these days. So all of my games are backed up in multiple locations, both locally and online, and easily accessible when ever or where ever I want them.

    36. Re:The future of console games by Asgard · · Score: 1

      Isn't that equivalent to music companies having no obligation to supply a replacement if your CD is damaged? The theory as I understand it is the license is part of the media, in this case the 'media' is Steam -- I suspect they will not be moved if 'Steam' is damaged.

      I recall the old floppy-based copy-protected games would sometimes offer to replace media if it failed, but not always.

    37. Re: The future of console games by Anonymous Coward · · Score: 0

      Not all games have encrypted assets. It's up to the developers publishing the game to put in such protections.

      There are plenty of games such as the older Jedi Knight series that have Linux ports now, that I bought off steam and just copy the assets over and used the Linux executables.

    38. Re:The future of console games by Anonymous Coward · · Score: 0

      The future of console games IS IN THE HANDS OF THE GAMERS

      Believe it or not, you guys have been played all through these years by those motherfucking capitalistic pigs

      I am no socialist myself, but I really hate the way Sony has just done, in cutting of the lair supply to the gamers who don't use consoles

      As I said, the future of the games is in the hands of you guys, the gamers --- It is you guys, your purchases, your money which made all the differences

      It's because of you guys being brainwashed by the advertisement, the allegedly fancy graphics, and so on, that you guys willingly to be 'LOCKED' within the confine of those console infrastructure, that is making the console makers so powerful and so goddamn arrogant, that they can even go buy up a service which provides people a venue to enjoy gaming without having to be locked up by the consoles

      Goddamn Sony !! Fuck 'em !!

    39. Re:The future of console games by Gadget_Guy · · Score: 5, Informative

      Name them.

      I'm not a big fan of Steam, and if I have a choice I will always prefer a completely DRM-free option, the the grandparent poster was correct. Here is the list of games that you can run without the client loaded. It only took me a second to find this list with Google. (Actually, that's a lie. I used Bing, but that sounds like something that I shouldn't admit here!)

      You still need the client to install them, and if you use the Steam backup/restore facility then you also need the client to be logged in.

    40. Re: The future of console games by Anonymous Coward · · Score: 1

      Nope. I have one Ubisoft game that played once... and refuses to install from there on out, claiming it has been activated too many times.

      Of course, I was a dufas for buying anything from Ubisoft, but downloading from Steam doesn't mean you won't more than Steam's DRM.

    41. Re:The future of console games by Anonymous Coward · · Score: 0

      What does that have to do with OnLive being purchased? You didn't purchase games to be used through them. You subscribed to be able to play whatever games they had available.

      I love these knee-jerk reactions where people just love to pigeon-hole whatever their opinion is into any topic possible. It's like watching a presidential debate, where the candidate gets asked about their stance on nuclear weapons, to which they reply::

      "Well, I'm glad you asked that! I firmly believe that securing this great nation from all threats is of the utmost importance. That's why I'm against letting amnesty."

    42. Re:The future of console games by Anonymous Coward · · Score: 1

      it's like purchased Orwell's "Nineteen Eighty-Four" magically vanished from Amazon Kindles when the book seller's right to sell it came under dispute. As far as I am concerned my Kindle will never be connected to internet.

    43. Re:The future of console games by Anonymous Coward · · Score: 0

      Most of those titles can be bought on gog.com anyhow.

      Ok, so basically games that are available on Steam, which are also available on gog.com, can run without the Steam client which makes the entire argument of being able to run without Steam irrelevant since you can get them straight from gog.com anyway.

    44. Re: The future of console games by Anonymous Coward · · Score: 1

      As you get older you discover just how pointless it seems to keep playing those old games over and over. Few games last more than 6 months before it has been there, done that.

    45. Re: The future of console games by hackwrench · · Score: 1

      You don't have to be online to enable offline mode anymore. Not sure about having to get back online to renew it though,but haven't had a problem yet, and I currently only have access to the internet at libraries that block steams ports.

    46. Re: The future of console games by Anonymous Coward · · Score: 5, Insightful

      Actually, the older I get the more I realise I don't need to constantly update my game library and the more content I am with the good games that I already have.

      It sounds more like your standards are just too low and/or your attention span is too short.

    47. Re: The future of console games by gl4ss · · Score: 3, Insightful

      In some cases yes, in others just the patched exe works. And yes it is a great plan. It's precisely how c64, DOS and other classic games are played today.

      except that your original c64 and ms dos games still work just fine(unless media got damaged). so a pretty shitty analogy. you find an unopened boxed star control II, ultima underworld or whatever... and you can play it just fine, it doesn't need a callback to home like many modern games that require steam for installation.

      as to the promise of being able to download the final library if steam goes under.. HAHAHAHAHHHHHHHHHAHAHHAHAHAHAHAAH HAHAHAHAHAH AHAHAH.

      no bankruptcy trustee would ever let that happen really - and more than that would require new agreements from all the publishers anyways.

      the good thing I suppose is that steam is profitable as itself so it doesn't look like it's going away any time soon. but let's say that sony bought it.. .. no fucking way they would let you download the games with drm stripped.

      your plan is as good as this: just pirate the game in the first place. even then, I would recommend pirating the GoG version, since it comes with no drm.

      --
      world was created 5 seconds before this post as it is.
    48. Re: The future of console games by lgw · · Score: 4, Informative

      But why does any of that matter? The number of games I play today that I'll have the slightest interest in playing more than a couple of years form now is very small indeed. Steam has thus far proven more reliable than my aging media, as well.

      I always look on GOG first, but if there's something good on Steam, I have no hesitation in buying it. If it goes tits-up, GOG will get it eventually. (OTOH, EA's system can die in a fire with EA.)

      This worry about some 1% per year chance of Steam breaking, if sincere, is a sign you need to take your OCD meds. Most people just use that line as a rationalization to pirate the game, of course.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    49. Re:The future of console games by lgw · · Score: 1

      Any game that doesn't add it's own, non-Steam DRM can be played fine in offline mode. And Steam is pretty good about warning you of bonus DRM on the store page, so you can avoid that shit.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    50. Re:The future of console games by MurukeshM · · Score: 1

      How long is this "finite time"? My Windows Steam client has been offline for months - I'm behind a campus proxy and can't be arsed to use a proxifier or VPN on Windows. I use Wine + redsocks + tor on Linux to update the SteamApps directory as and when needed, but otherwise there's no connection between the Wine Steam and Windows Steam.

    51. Re:The future of console games by Gadget_Guy · · Score: 4, Insightful

      Most of those titles can be bought on gog.com anyhow.

      I just checked the first batch of games up to the letter B. Only 7 out of 42 games are available on GOG. That is nowhere near the definition of the word most.

      Be that as it may, that wasn't what the original discussion was about. The question was whether you can play any games without launching the Steam client, not whether you can buy DRM-free versions of games on other sites. Changing the argument after being proven wrong is called shifting the goalposts.

    52. Re:The future of console games by Anonymous Coward · · Score: 0

      Unless a bankruptcy court says otherwise.

    53. Re:The future of console games by mrbcs · · Score: 1
      Hated Sony since the rootkit days...

      Used to buy some games from Direct2Drive. They were great, cheap and worked. I could download the install files and keys and install on all the machines in my house. Then they got bought out, keys didn't work anymore and you had to re-download everything again. I went to Pirate Bay, downloaded the iso's and used my Direct2Drive keys. They never mentioned when I bought the games that they could ever disappear.

      I never trust them anymore. I have hard copies of those olser games. I only really play World of Tanks now. Since that one is pointless without the servers... well.. if it dies, I find something else to play.

      --
      I'm not anti-social, I'm anti-idiot.
    54. Re:The future of console games by Anonymous Coward · · Score: 0

      Valve say they are sold, you go into offline mode, you have all the games, ????, profit!

    55. Re:The future of console games by Anonymous Coward · · Score: 1

      http://www.rockpapershotgun.com/2013/11/05/valve-fixing-steam-offline-to-run-indefinitely/

    56. Re:The future of console games by gl4ss · · Score: 1

      couple of billion dollars could change his mind.
      or he might die from being too fat(seriously).

      --
      world was created 5 seconds before this post as it is.
    57. Re:The future of console games by Scorch_Mechanic · · Score: 2

      That's not how it's worked out in practice. Games that have been sold on the steam marketplace that are later removed from the marketplace still remain downloadable and playable for people who have purchased them. I personally have several games attached to my steam account that were removed from the marketplace at one point or another, and I could always download and play them. (Examples: Full Spectrum Warrior series, Titan Quest series. That they have since been restored to the steam store is beside the point.)

      Hairyfeet remains correct, however. Valve is a private corporation and will probably remain so for a very, very long time.

      --
      You should turn signatures off.
    58. Re:The future of console games by Mashiki · · Score: 1

      Offline mode only works for a finite time and editing ini files is likely against TOS and will get you banned, costing you your entire library of games. And how do you go into offline mode when the Steam servers are gone? What do you do when you want to install the game on another PC when the Steam servers are gone or a rights holder pulls their game?

      No editing the ini is not against the ToS. It's even posted on the steam forums on how to do it, then again if you've never bothered to look that would explain why. And when the servers are gone, all they'd have to do is release a client that no longer requires authentication it's really *that* simple.

      That burden would fall on the distributor, which would be Valve, who wouldn't care because they'd already have bankruptcy protection or have been bought out by another company that would not be responsible. Contrary to what you believe, your country's laws aren't global and any company could tell your government to fuck off without a care in the world.

      Actually the burden would fall on the supplier. That means the company who gave the distribution rights to the distributor. Contrary to what you believe(and I'm guessing you're american), the laws in canada actually have as much reach as american laws do. Fun tip: If a company operates in canada, they can be required to setup a physical office here as well.

      It's always hilarious when you good for nothing Canadians think you can talk shit to anyone. You people do absolutely nothing and contribute nothing to the world. That's why the rest of us laugh at you.

      Yeah, it's pretty funny when you realize that a country of 35m people have more stringent data, personal and privacy laws than a country of 300m+ people. Who can't even figure out the difference between digital and physical goods.

      --
      Om, nomnomnom...
    59. Re:The future of console games by gl4ss · · Score: 1

      because if you _need_ an internet connection to play, it really makes little principal difference if you stream the games or if they run locally. you still need the internet connection.

      --
      world was created 5 seconds before this post as it is.
    60. Re:The future of console games by Mashiki · · Score: 1

      Isn't that equivalent to music companies having no obligation to supply a replacement if your CD is damaged? The theory as I understand it is the license is part of the media, in this case the 'media' is Steam -- I suspect they will not be moved if 'Steam' is damaged.

      I recall the old floppy-based copy-protected games would sometimes offer to replace media if it failed, but not always.

      Not really, in Canada if you sell a digital good to a customer you must continue and provide access to it if you do not provide a physical media. This is covered under at least two instances of case law here. It's also interesting that said media isn't considered a lease, or licensing agreement here.

      --
      Om, nomnomnom...
    61. Re:The future of console games by Anonymous Coward · · Score: 0

      And in a few weeks when offline mode ceases to work, how do you renew it?

    62. Re:The future of console games by Anonymous Coward · · Score: 0

      Look at the date on that article. It is now 2015 and Valve still hasn't implemented that ability.

      They also still haven't completed HL2:E3 and it's been eight years since Episode Two. I wouldn't trust them as far as I could throw Gabe Newell.

    63. Re:The future of console games by Anonymous Coward · · Score: 0

      [citation needed]

      I searched and found nothing but people asking about permanent offline mode with no legit responses. One person claimed that setting the system clock back worked, but that's a pretty lame workaround.

    64. Re:The future of console games by Anonymous Coward · · Score: 0

      Which section of Canadian law states that specifically?

    65. Re:The future of console games by Luckyo · · Score: 4, Interesting

      Nope. Bankruptcy specifically voids most of the promissory obligations like these, and if steam were to go under, company that purchased it would likely push it through bankruptcy to get rid of most of the said obligations.

    66. Re:The future of console games by Anonymous Coward · · Score: 0

      You mean until your offline mode lease expires and you have to check in with Valve in two weeks. Or if Steam ever goes away, you just lose all of your stuff.

    67. Re:The future of console games by Anonymous Coward · · Score: 0

      Which leaves you with only two options:

      1. Pirate these games instead of buying them.
      2. Play old games only.

    68. Re:The future of console games by Anonymous Coward · · Score: 0

      Uhhh...Valve last I checked is a private company so you can't just pull a corporate takeover like that, and as long as Gaben has a fricking pulse he won't let go of HIS domain. I mean for fuck's sake he has followers making religious icons of the man....would YOU give that up?

      Same was true of Notch and Mojang/Minecraft. He swore he would never sell out, even said he had a 10 year coffer set aside to keep Mojang running independent even if they never made another penny. See where that went?

    69. Re:The future of console games by Anonymous Coward · · Score: 0

      You can even play Valve games (e.g. L4D2) without Steam: You just need a server address.

    70. Re: The future of console games by jones_supa · · Score: 1

      If you don't believe them ask NoSteam. The DRM comes off easily.

      The fact still remains that I have to rip off the DRM myself. Instead I want to buy a product that directly suits my needs, if I'm paying money for it.

      Another fact is that by buying from Steam, I am voting with my wallet and saying "I am fine with DRM".

    71. Re: The future of console games by 0111+1110 · · Score: 3, Insightful

      Well if you mean games like Zork and Wizard and the Princess and Space Invaders and Crush, Crumble, and Chomp, and Archon and Adventure and Super Star Trek, and Castle Wolfenstein then I agree. I don't play those games anymore. But if you mean, say, Baldur's Gate II, Icewind Dale, Arx Fatalis, and Temple of Elemental Evil then I replay these games all the time. At least a full playthrough once per year. It is not pointless at all since truly great games are rare.

      --
      Quite an experience to live in fear, isn't it? That's what it is to be a slave.
    72. Re:The future of console games by flux · · Score: 1

      So have they agreed to a contract saying so with their clients? And, if they do go under, who is there to make that part actually happen? I don't think there's a "dead corporation's switch" built into the Steam client.

      I use Steam, though.

    73. Re: The future of console games by Anonymous Coward · · Score: 0

      Notch was a Swede. They have no spines. Throughout history Swedes have always been the easiest to buy out.

    74. Re:The future of console games by drinkypoo · · Score: 1

      Uhhh...Valve last I checked is a private company so you can't just pull a corporate takeover like that, and as long as Gaben has a fricking pulse he won't let go of HIS domain.

      You're assuming he's going to continue to have a pulse, but people die every day. I'm not even suggesting skullduggery; we still have buses, we still have hearts... You're putting your faith in a single human, which history has shown to be an idiot move.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    75. Re:The future of console games by shione · · Score: 2

      That book youre are talking about was sold by somebody on Amazon who never had the rights to it to you in the first place so you never had a legit license to have that book. Thats why Amazon could remove from existing buyers. The same way as if you bought stolen goods from a second hand store, the police can remove it.

      Games that have been take off steam have never been removed from a users library when the license was fine when it was sold.

    76. Re: The future of console games by Anonymous Coward · · Score: 0

      Notch was a man way out of his league. He said a number of times that Minecraft had become something way bigger than he could deal with. Though it was not a decision any liked, its at least understandable.

    77. Re:The future of console games by Anonymous Coward · · Score: 0

      (Actually, that's a lie. I used Bing, but that sounds like something that I shouldn't admit here!)

      You're lucky I sold my torch and pitchfork to buy Besieged.

    78. Re:The future of console games by Altrag · · Score: 1

      Yeah, it's pretty funny when you realize that a country of 35m people have more stringent data, personal and privacy laws than a country of 300m+ people.

      Not really. The US govt isn't a whole lot larger than its Canadian counterpart (well, in terms of the actual sitting lawmakers that is,) but has to deal with almost 10 times as many complaints, lobbyists and other bullshit. Its not really surprising that they're more susceptible to the pressures when the scale is that much different.

    79. Re: The future of console games by Anonymous Coward · · Score: 0

      Whatever. Your plan is literally "do nothing."
      You can take your opinion and shove it. People wanted advice here, you offer none and yet still feel the need to mouth off.

    80. Re:The future of console games by jythie · · Score: 1

      What a dim view of humanity... Valve is made up of people, and a lot of them are there because they love the field (seriously, in gaming, you can generally get twice the pay going elsewhere), and it would not surprise me if they had a plan to do something like this in place simply because the people themselves care.

    81. Re:The future of console games by NotDrWho · · Score: 1

      And when it happens, they won't be able to do any of the things they have promised because someone else is calling the shots and they no longer have any say in it.

      Not to mention the fact that, unless Valve has had the foresight to put it in their contracts with the game publishers already, it would likely be illegal for them to do without the publishers' permission.

      --
      SJW's don't eliminate discrimination. They just expropriate it for themselves.
    82. Re: The future of console games by Anonymous Coward · · Score: 0

      That is one stage in the process, yes. Wait for it.

    83. Re: The future of console games by Anonymous Coward · · Score: 0

      I replayed BG2 and ID a couple times several years after the first ones. I replayed morrowind a few times too but at some point the familiarity makes the game-play autonomic at which point I would rather be discovering new content. Before you start telling me about mod communities, that to me is a bit like putting lipstick on a pig. Sure it adds a bit of novelty but it doesn't remove the stink of the hog wallow.

    84. Re: The future of console games by Anonymous Coward · · Score: 0

      It matters because the world doesn't revolve around you. I still play games that are probably older than you are.

    85. Re:The future of console games by Anonymous Coward · · Score: 0

      How long do you expect that fat fuck to live?

    86. Re:The future of console games by Anonymous Coward · · Score: 0

      I don't know what the other poster's original point was, but I'm not going to join Steam on the off-chance that it might have a DRM-free version of the game I want.

      If I want a game, I check gog and the humble store. If it's not there, then it's *probably* going to require the steam client. It's not worth my time to fuck around with steam bullshit to find out, so I'll just download it from the 'bay instead, because I know pirated games "just work".

    87. Re:The future of console games by tepples · · Score: 2

      That book youre are talking about was sold by somebody on Amazon who never had the rights to it to you in the first place

      So what reasonable steps ought a buyer to take to ensure that the seller has the right to sell something?

    88. Re: The future of console games by MachineShedFred · · Score: 2

      It largely depends on the game - some are timeless classics that you can go back and play again 15+ years later and still get an immense amount of enjoyment out of them, even disregarding the primitive interfaces of the time. The Fallout series is a perfect example - the game was so good that you can forgive the god awful interface from 1995.

      Other games, like many that are produced today, won't even get a few months worth of play out of me. Call of Duty 18 is just around the corner with a slightly better whatever, and Call of Duty 17 Black Ops 5 will gather dust because it's essentially the same game with a single-player "campaign" that is on a rail from start to finish - there's no decision making, and no consequences for your decision. None.

      The larger gaming industry has sold out depth of content and replay-ability for 20 shekels of online multiplayer deathmatch and overpriced DLC. There are exceptions, of course, but this is where the industry has gone.

      --
      Slashdot still doesnâ(TM)t support Unicode after it was added to the HTML standard in 1997.
    89. Re:The future of console games by Gadget_Guy · · Score: 1

      I don't know what the other poster's original point was, but I'm not going to join Steam on the off-chance that it might have a DRM-free version of the game I want.

      Nobody has asked you to. This whole thread came about because someone said:

      In order to play *any* game bought from Steam, the Steam client must be running and have an internet connection.

    90. Re:The future of console games by Anonymous Coward · · Score: 0

      Like, perhaps, when EA tried to buy Valve for *pause*.... ONE BILLION DOLLARS? http://www.gamespot.com/articles/ea-sought-to-buy-valve-for-1-billion-report/1100-6394880/

      Yes, it is possible that it could happen. It is just very, very, very, very, very unlikely.

    91. Re:The future of console games by CronoCloud · · Score: 1

      Sony doesn't think so. They think streaming "supplements" and not replaces traditional game distribution, which is why they only use it for remote play between the PS4/Vita and to offer access to the back-catalog.

    92. Re:The future of console games by Maxo-Texas · · Score: 1

      Notch also said Minecraft would be open source someday too...

      I seriously doubt that Microsoft is going to be opensourcing minecraft when it dies off or ever.

      But hey! 2.5 billion dollars can change reality.

      --
      She was like chocolate when she drank... semi-sweet at first and then increasingly bitter.
    93. Re:The future of console games by NotDrWho · · Score: 2

      in Canada if you sell a digital good to a customer you must continue and provide access to it if you do not provide a physical media.

      I'm curious how they plan to enforce that when a company goes out of business and is liquidated. Issue a summons to their old HQ building, informing anyone inside that they must keep the servers running? Find all the former employees at their new companies and tell them they have to get the old band back together or else? Send a harshly-worded letter to the people who bought the old servers at auction?

      About the only practical thing they could do would be to demand that the company issue customer refunds in the final days before it goes belly-up. But if the company is bankrupt, it's unlikely customers will see any of that money once the creditors are done with whatever's left.

      --
      SJW's don't eliminate discrimination. They just expropriate it for themselves.
    94. Re: The future of console games by dAzED1 · · Score: 1

      So you don't have any games like Bioshock (1, 2, infinite), Mass Effect (1, 2, 3), Dragon Age (origins, 2, inquisition), Witcher (1, 2, upcoming 3), etc? For games like those, it would be like saying you own a few movies, and you think they're just fine to watch over and over. In a RPG like Mass Effect, where it's like being an interactive movie that plays for 24-36hrs. No matter how great such games are, there's a limit to the number of times one can play it - mostly *because* they're so engaging. A simple game like simcity or such, of which you don't become a part? Sure, play it daily for a decade. Not all of us like the same type game as you, perhaps.

    95. Re:The future of console games by St.Creed · · Score: 1

      The same way as if you bought stolen goods from a second hand store, the police can remove it.

      Games that have been take off steam have never been removed from a users library when the license was fine when it was sold.

      In my jurisdiction, stolen goods cannot be returned if the buyer purchased them in good faith. In that case, the original owner has to recover the item from the thief. So if I had bought the book, then Amazon suddenly removed it, it would have been they who'd be doing the stealing, where *I* live.

      --
      Therefore, by the (faulty) logic you're using, you're just a cow with a keyboard - osu-neko (2604)
    96. Re:The future of console games by GoddersUK · · Score: 1

      The same way as if you bought stolen goods from a second hand store, the police can remove it.

      But unlicensed digital goods aren't stolen goods.

      1) The final buyer commits no crime, or civil offence, (even if they know it's improperly licensed) in most jurisdictions

      2) The original owner does not lose the goods, and the goods cannot be returned to the original owner. They lose potential revenues.

      Also any such action would have to be allowed under the contract between the provider and the customer (in most cases I expect such contractual provisions exist, but they will carry a massive PR hit).

    97. Re: The future of console games by dAzED1 · · Score: 1

      PS - Witcher3 is said to have 200+ hours of content. Short attention span? huh?

    98. Re:The future of console games by david_thornley · · Score: 1

      One reason I went with Nook instead of Kindle is that the Nook agreement had no trace of anything about removing any books, and specified that the service we were contracting about was different from whatever I actually downloaded. (I'm also OK with DRM when I'm pretty sure I can break the DRM if I need to, and this does apply to the Nook. If all Nook services are suddenly shut down, I still have lots of books I can read.)

      --
      "When you have eliminated the unacceptable, whatever is left, however improbable, must be the truthiness" - Holmes
    99. Re:The future of console games by WillyWanker · · Score: 1

      I was an early adopter, and actually DID buy games thru their service. I never bought a subscription. So yeah, my money just vanished. Not cool.

    100. Re: The future of console games by Anonymous Coward · · Score: 0

      That is exactly what was meant by "low standards".

    101. Re: The future of console games by Anonymous Coward · · Score: 0

      In no cases does that work. All games downloaded from Steam have encrypted assets.

      You have no idea what you're talking about.

    102. Re: The future of console games by Anonymous Coward · · Score: 0

      OnLive didn't sell games.

    103. Re: The future of console games by Smauler · · Score: 1

      To be fair, they do (now) have quite a big box telling you if the game requires additional DRM on the product page. They also have a box telling you if the game has an additional EULA. This is why I didn't buy Anno 2070 on steam, because it comes with TAGES (which can DIAF as far as I'm concerned) and 3 installations. I tried to contact Ubisoft to tell them why I didn't buy it, and why they lost a sale, but couldn't find any easy way to do so, so gave up.

      Steam works for me because they offer a service. I've lost game media, and have had CDs been unable to be read. In this situation, you're in exactly the same position if the developer/publisher went tits up as if Steam went tits up. If they're still around, you sometimes have the privilege of paying for replacement media for about the same price as buying the game again would be.

    104. Re:The future of console games by Anonymous Coward · · Score: 0

      In order to play *any* game bought from Steam, the Steam client must be running and have an internet connection.

      Blatantly wrong. ARMA II and, iirc, Starbound are two games on the Steam store that don't even require Steam to be running in order to play.

    105. Re: The future of console games by Anonymous Coward · · Score: 0

      I've got System Shock and System Shock 2, which I revisit every year or so. The same goes for Ultima VI & VII, Fallout 1 & 2, Deus Ex series, Wizardry 1-8, Elder Scrolls series, Star Control series, Doom series, Unreal & UT, Duke Nukem series, Commander Keen series, Thief series (minus the reboot), Street Fighter series, Total Annihilation series, Star Trek: Armada series, Dark Forces/Jedi Knight series, to name a few. These are timeless games that I always come back to and have fun with again and again.

      Out of the games you listed, I tried BioShock, which was just an average shooter and Mass Effect, which I didn't complete because the gameplay was terrible and the story didn't grab me at all. I've no interest in the others.

      The thing you fail to grasp is I don't just play games for their stories. Sure, a great story is a good thing, but all of the games I listed have more than that going for them. Some have exploration and/or finding/doing things you never noticed before, some impart emotional responses, some require thought and tactics, but all have immensely fun gameplay.

      I don't just grab a bunch of filler and rehash games to burn through them. I carefully select them and that can sometimes mean I wait for years before something new gets added to my library, however, when I do get new games, they are great ones which are playable for many years.

      Also, I'd like to point out that several of the games you cited as your favourites are almost a decade old now, so you're not exactly rebutting my point.

    106. Re: The future of console games by Anonymous Coward · · Score: 0

      You completely miss the point. Two hundred hours of one shot content is not the same as the thousands of hours of enjoyment from a quality game.

    107. Re:The future of console games by Anonymous Coward · · Score: 0

      First off, no, you can't. Those pirated no Steam versions of games not only need to be cracked, but the game assets also need to be decrypted and stored as individual files.

      This makes no sense, and I can't imagine what actual truth you're mangling. GCFs, which are only used in Source games and are documented, with free tools to extract their contents? Some third-party game with insane DRM? Confused by pre-release encrypted executables?

    108. Re:The future of console games by Anonymous Coward · · Score: 0

      3) Play new games without DRM

    109. Re: The future of console games by lgw · · Score: 1

      It matters because the world doesn't revolve around you. I still play games that are probably older than you are.

      You play "Spacewar!"? Cool, but you can retire that PDP-11, it plays in a browser now (well, assuming you'd be willing to run Java in a browser - someone needs to make an HTML5/JS version).

      Sufficiently old games play better in emulation. There's a couple of C64 games I still like to play, but I'm quite happy not to have the original 2-5 minute floppy load times (not that a 5.25" floppy is likely to hold data that long, especially with the copy protection of that age doing crazy shit with the media).

      --
      Socialism: a lie told by totalitarians and believed by fools.
    110. Re:The future of console games by Anonymous Coward · · Score: 0

      That's a good point. The man is unfit, and older than myself. He'll die well before I do. What happens then?

    111. Re:The future of console games by hairyfeet · · Score: 1

      And again for Gabe its NOT about the money, he already has more piles of it than the man (living his current lifestyle) could ever spend, its about the MASSIVE accolades he gets from his followers. I mean can you name ANY other game developer that was actually put in a game by a company that has nothing to do with the company? Well that has happened to the great Gaben, and that is just the tip of the iceberg. As long as he owns Valve? He's a rockstar, he's a pope, his followers call on gaben for fricking luck for pete's sake like he was a deity! Again as long as the man has a heartbeat? He is NOT giving that up!

      And I can back you up on the Steam games, i have Titan's Quest and played it a couple of times while it was unavailable to buy on Steam, mine worked no different than the day i bought it. Last I checked right now this second you cannot buy the original Deus Ex: HR or just buy The Missing Link DLC, since all they sell now is the director's cut...but I got it and noooo they didn't force my game to become the DC, its still the original Deus Ex HR and it plays just fine, no differently than if i bought a boxed copy.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    112. Re:The future of console games by Anonymous Coward · · Score: 0

      Bing: the search engine for hipsters too cool for mainstream search.

    113. Re:The future of console games by Anonymous Coward · · Score: 0

      Being added as a character in some unknown indie fan game isn't exactly that impressive.

      If there is a game developer that I respect, it's John Carmack. The man is just responsible for doing so many things for gaming and for being a cool guy with regard to releasing his engines as open source, going to far as to fight with ZeniMax and make code modifications to satisfy Creative Labs in order to get id Tech 4 out there.

      Oh and Bill Gates was referenced in both Space Quest III and Space Quest VI as "Elmo Pug".

    114. Re: The future of console games by Anonymous Coward · · Score: 0

      Emulators are replacements for systems, not games. You still need your media or backups in order to play them legally.

      I still have working legal copies of every PC game I have ever bought.

    115. Re: The future of console games by Anonymous Coward · · Score: 0

      Come back when you understand how to use a debugger, noob.

    116. Re:The future of console games by shione · · Score: 1

      Not sure why you are asking me this... ?

      I'm just explaining to the AC and the readers here why his 1984 ebook got removed. Right or wrong what amazon did, its different from what steam does when it removes a game from sale.

    117. Re:The future of console games by shione · · Score: 1

      Agreed. Copyright infringement isn't theft. I should have made a better example.

    118. Re:The future of console games by shione · · Score: 1

      I guess what I was trying to do was to give an example of a different situation where an innocent party is wronged by losing something that they thought they had purchased legitimately. Same as your point 1. The buyer hasn't committed a crime but they still lose what they have purchased. Maybe a better example would have been counterfeit keys. The rights owner doesn't have to recognize them.

      To point 2, in the case of the kindle book, amazon refunded the buyers, so they had the option of rebuying the books elsewhere and hopefully sending the revenue correctly this time to the rightful owner.

    119. Re:The future of console games by shione · · Score: 1

      Fair enough. That probably wasn't a good example by me.

      Incidentally in the case of the kindle book, amazon refunded the buyers their money so they did at least try to help the victims.

    120. Re:The future of console games by GoddersUK · · Score: 1

      The buyer hasn't committed a crime but they still lose what they have purchased

      That would depend solely on the buyer's contract with the seller.

      I can't really think of a good analogy for this. The key analogy isn't perfect as Amazon are distributing the product, not simply selling access to it as a third party. However your licensing the product, rather than buying it, so a market stall selling fake handbags wouldn't be a great analogy either (also, generally with copyright cases, you get the real deal product even when it's not appropriately licensed; so it's not like traditional counterfeiting in that way either).

    121. Re:The future of console games by s0nicfreak · · Score: 1

      And I'll keep buying them because online games is how I get my social interaction.

    122. Re:The future of console games by s0nicfreak · · Score: 1

      Are they going to wait for the 10 harddrives I'm going to need to get here first?

    123. Re:The future of console games by ZeroWaiteState · · Score: 1

      Private companies can still be bought out. It's just that they are not listed on public exchanges; they are controlled via private equity. Valve is rolling in cash most likely (they have low relative operating costs), which would make them a hard acquisition target, but it's not impossible. They are heavily concentrated in their Steam business, which could be sunk at any time by a wrong turn in patent litigation, and I doubt they have a patent portfolio large enough to force a potential opponent to cross-license. The resulting damages awarded by such a suit would be astronomical if successful, and given how much money Valve has made in the past it is only a matter of time before lawyers start showing up claiming irreparable harm. One bright side is that they are getting into the console business, which means hardware vendors would likely come to their aid in a suit of that kind (mutually assured destruction). My point is that there are no guarantees, and most software licenses are barely deserving of the name anyway. I don't spend money on any product on Steam I am not okay with losing tomorrow, and neither should anyone else.

    124. Re:The future of console games by grahamtriggs · · Score: 1

      I don't have any reason to doubt them - however, it is more complicated than that. Being able to install and play the games takes more than just downloading them from Steam. It dependson how they've been coded, what they expect, etc.

      And then there is the issue of timeframes - if it goes tits up, then any ability to download software won't be provided forever.

    125. Re: The future of console games by dAzED1 · · Score: 1

      I'm not missing any point, you're moving the goalposts. You claimed "short attention span"

  2. Good by rsilvergun · · Score: 5, Interesting

    and I hope the CEO lost money, but I bet he made out fine. The guy cheated his engineers out of millions. He paid them in stock options while they built the company from nothing and then folded the paper corporation right before the investment money came in.

    --
    Hi! I make Firefox Plug-ins. Check 'em out @ https://addons.mozilla.org/en-US/firefox/addon/youtube-mp3-podcaster/
    1. Re:Good by Anonymous Coward · · Score: 1

      sounds like a normal startup, what is your problem?

    2. Re:Good by kamapuaa · · Score: 5, Informative

      The original CEO/investor, Steve Perlman, was forced out. The company is surely being sold for a pittance and at great loss for the investors. Even if the idea didn't work out, if the investors/CEOs hadn't made the company, the engineers wouldn't have had jobs in the first place. They can make big money, and in this case they lost a large amount. The engineers just shrugged it off and got another job.

      --
      Slashdot: providing anti-social weirdos a soapbox, since 1997.
    3. Re:Good by Anonymous Coward · · Score: 0

      Source?

      According to crunchbase all the investment came in before the quasi-bankruptcy. The last investment was in 2011 while the company quasi-folded in late 2012. The investors lost a lot of money on the deal I'm guessing.

      https://www.crunchbase.com/organization/onlive/funding-rounds
      http://readwrite.com/2012/08/20/onlive-gaming-service-reboots-after-dumping-stock-options-employees-investors

  3. I don't rent games by the_Bionic_lemming · · Score: 1

    If I buy a game, I want to play it on any PC I own - and I'm still playing X-Com and Warcraft (yes - I have those discs :)

    Steam sorta got it right - but steam is a gamble cause if it shuts down - anything you bought goes away.

    If you want to "rent" the framework to play, not going to bite - sorry.

    --
    _ _ _ Go for the eyes Boo! GO FOR THE EYES!
    1. Re:I don't rent games by Paradise+Pete · · Score: 1

      Well that depends, doesn't it? It comes down to what makes more sense. If the server-dependent games were free, in most cases that'd be better than paying a substantial price for the stand-alone game. And somewhere on the line between free and that price is the tipping point where one a better choice than the other.

    2. Re:I don't rent games by Anonymous Coward · · Score: 0

      I play WoW WOTLK, because I have TrinityCore.

    3. Re:I don't rent games by lgw · · Score: 1

      I'm still playing XCom too -my disk got corrupted, so I just bought it on Steam. If steam ever fails I'll buy it on GOG if they have it. It's not like old games cost enough to matter if you have to replace them.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    4. Re:I don't rent games by ledow · · Score: 2

      At least if Steam does go down, hacks exist to run the Steam games outside of Steam. And you can download the compressed files of Steam games at any time, as a Steam owner, and use the backup facility.

      With OnLive, you don't even have access to your own configuration or saved games, except through their systems.

    5. Re:I don't rent games by jones_supa · · Score: 1

      That's like saying that a Torrent site lives on after its death, through people sharing the Magnet links.

    6. Re:I don't rent games by tepples · · Score: 1

      It's not like old games cost enough to matter if you have to replace them.

      You'd be surprised. There are still games from the first half of the 1990s that fetch $100 or more.

    7. Re:I don't rent games by Actually,+I+do+RTFA · · Score: 1

      If you want to "rent" the framework to play, not going to bite - sorry.

      Unless it's priced as a rental, you mean. I use Netflix knowing it's a rental of the movies I stream.

      --
      Your ad here. Ask me how!
    8. Re:I don't rent games by lgw · · Score: 1

      Only because you can't get them on GOG or Steam. In the past few years, GOG has done wonders in getting abandoned games out of IP Hell and into their store - I'm really impressed with those guys.

      --
      Socialism: a lie told by totalitarians and believed by fools.
  4. No, Sony didn't shut it down. by Anonymous Coward · · Score: 5, Informative

    On Live filed for an alternate bankruptcy protection status and as part of the process sold assets to Sony. Sony didn't come in heavy handed and Buy On Live then shut it down. The headline it inflammatory.

    1. Re:No, Sony didn't shut it down. by MightyMartian · · Score: 1

      Darth Vader didn't come in all heavy handed and take over the second Darth Star's construction crew. He merely found new ways to motivate them.

      --
      The world's burning. Moped Jesus spotted on I50. Details at 11.
    2. Re:No, Sony didn't shut it down. by Anonymous Coward · · Score: 0

      [citation needed] ...because they would have had reason to mention it in the press release.

    3. Re:No, Sony didn't shut it down. by Anonymous Coward · · Score: 0

      you missed a step.... it actually went like this.. onlive went broke, declared bankruptcy, sold out to a profiteering investor, who then sold onlive to sony to make some fast cash and run.

    4. Re:No, Sony didn't shut it down. by CronoCloud · · Score: 1

      You know Slashdot loves it's anti-sony headlines, but what what really happened was:

      OnLive entered bankruptcy in 2012, is bought by by a venture capitalist. OnLive still can't make money but has valuable patents/technology. Owners sell the assets to Sony, who has an interest in the patents and tech to add to their Gaikai portfolio that they use with Remote Play and Playstation Now with the PS4 and Vita.

      Since Sony already HAS a streaming service, why should they keep this one up rather than incorporate it into what they already have?

  5. NOOOO, NOOOOOOOOO! by Narcocide · · Score: 1

    Oh wait, I wasn't using it. Carry on.

  6. Who cares? by faragon · · Score: 2

    Network latency is going to keep all these remote game solutions as inferior. Even with fiber optic connections becoming widespread is going to be worse than local gaming.

    1. Re:Who cares? by Anonymous Coward · · Score: 0

      Sure, if you can afford a good gaming rig. For people who were stuck on older computers, this was another way of getting good performance, for cheap.

    2. Re:Who cares? by Anonymous Coward · · Score: 0

      I know of an even better way, it's called turning down details, resolution, AA, etc. which doesn't require you to sacrifice playability by having shit latency.

    3. Re:Who cares? by Anonymous Coward · · Score: 0

      Oops, my graphics adapter doesn't support those fancy, new-fangled shader pipelines! Fixed only! If I could turn down the details, I surely would....muddy, Atari-resolution graphics are certainly preferable to nothing, after all. Or, if games don't matter enough to scrimp together a few hundred [denomination] to get a halfway-modern machine, there's a huge back-library of classics that will run just fine. Or (heaven forefend!) I could go outside and take joy in the lovely outdoors instead!

      Easy, trite answers are usually bullshit, bucko.

    4. Re:Who cares? by Anonymous Coward · · Score: 0

      If your graphics adapter is that ancient, it's likely not going to support or be powerful enough to decode the video streams being sent to you via services like OnLive or Gakai and therefore would not be good enough to support their respective clients. Also, good luck if anyone else needs to use the internet connection while you're playing.

      Excuses are always bullshit, kiddo.

    5. Re:Who cares? by Gadget_Guy · · Score: 1

      If your graphics adapter is that ancient, it's likely not going to support or be powerful enough to decode the video streams being sent to you via services like OnLive or Gakai and therefore would not be good enough to support their respective clients

      And yet that is the entire purpose of OnLive: to allow low-powered computers to play games that have higher requirements. So your assertion that the streaming would require the same level of GPU is obviously false. OnLive worked on mobile devices and smart TVs too - and none of those would have the power to run a modern game.

      Excuses are always bullshit, kiddo.

      I'll tell you what is bullshit. Coming up with reasons why the site would not work when you obviously hadn't tried it. Do you really think that you can infinitely turn down the graphic levels enough to work on any low-spec system? If that were the case then the minimum system requirements for any game would be a 386 with on-board video.

      And why do you need to invent another person who wants to use the Internet line as an excuse to belittle the system? If someone else needs the internet connection and you don't have a really high-spec computer then chances are you also have to share the PC. In that case you wouldn't be able to play any game whether it was locally installed or not.

    6. Re:Who cares? by Anonymous Coward · · Score: 0

      And yet that is the entire purpose of OnLive: to allow low-powered computers to play games that have higher requirements. So your assertion that the streaming would require the same level of GPU is obviously false. OnLive worked on mobile devices and smart TVs too - and none of those would have the power to run a modern game.

      Any PC that is powerful enough to decode 1080p video at 60fps is powerful enough to run a game on low settings. The OnLive client required DirectX 9 level hardware, which is still the minimum requirement for most games, so whining about not meeting some shader spec for games is bullshit.

      OnLive worked on mobile devices and smart TVs too - and none of those would have the power to run a modern game.

      I'm sure that would have been awesome to play games optimised for a keyboard and mouse on a touchscreen. And someone can afford a super expensive Smart TV but they can't afford a slightly more expensive PC? Please.

      I'll tell you what is bullshit. Coming up with reasons why the site would not work when you obviously hadn't tried it. Do you really think that you can infinitely turn down the graphic levels enough to work on any low-spec system? If that were the case then the minimum system requirements for any game would be a 386 with on-board video.

      Yes, I can for any reasonably aged computer. Of course you knew that, but you're being childish and pedantic.

      And why do you need to invent another person who wants to use the Internet line as an excuse to belittle the system?

      Because it's a legitimate concern. Likely a person who can't afford to fork out a couple hundred extra bucks for a PC isn't going to be able to afford a very fast internet connection.

      If someone else needs the internet connection and you don't have a really high-spec computer then chances are you also have to share the PC.

      Who says the second person needs a PC? Maybe they are trying to watch a YouTube video on a $50 tablet.

      In that case you wouldn't be able to play any game whether it was locally installed or not.

      Single player games.

      Fuck, you're an idiot and your entire "argument" is complete shit.

    7. Re:Who cares? by Bathroom+Humor · · Score: 1

      You're forgetting the tachyons, sir. They know what move you'll make a second before you do, so it actually comes out to a negative latency for the player.

    8. Re:Who cares? by Gadget_Guy · · Score: 1

      Any PC that is powerful enough to decode 1080p video at 60fps is powerful enough to run a game on low settings.

      Nobody is going to expect to be able to play at 60fps using this service. If high frame rate is that important to you then obviously have to upgrade your computer and play locally. If, however, you are happy to play games that you could not otherwise hope to play at half that rate (or even less) without having to buy a whole new computer then OnLive could provide a useful service.

      The OnLive client required DirectX 9 level hardware, which is still the minimum requirement for most games, so whining about not meeting some shader spec for games is bullshit.

      And yet by your own admission, DX9 is not the minimum requirement for all games. Therefore if you want to play a game for which you don't match the minimum requirement... Go on, guess what I'm going to say next! That's right, you could use a service like OnLive!

      I'm sure that would have been awesome to play games optimised for a keyboard and mouse on a touchscreen.

      Here we go again. You think that just because it might not work for 100% of games' user interfaces then the service is useless. Once again, you don't have to aim for perfection, just something that is good enough. And my point was not how well it work would on those devices, just that it can work on those low-powered CPU/GPUs (and therefore will also work on low-powered PCs too).

      And someone can afford a super expensive Smart TV but they can't afford a slightly more expensive PC? Please.

      Perhaps they want to be able to play in their living room without having to move their PC. Considering how often console gamers bring up this scenario, it seems to be a popular idea that PC games might like to share too.

      Yes, I can for any reasonably aged computer. Of course you knew that, but you're being childish and pedantic.

      That all hinges on your definition of reasonably aged. There are games that will not run at all on my computer that are being released right now. My Core2Duo with 2GB RAM and HD5750 video card running on a 32bit version of Windows just won't cope with modern games. It can stream video quite nicely though.

      Who says the second person needs a PC? Maybe they are trying to watch a YouTube video on a $50 tablet.

      Then you do what any household does that has multiple people sharing one Internet connection and figure it out. If you can do that, or if this imaginary other user doesn't actually exist, then there is nothing wrong with a system like OnLive.

      Fuck, you're an idiot and your entire "argument" is complete shit.

      And you call me childish? Your entire argument is that if it doesn't work in 100% of households for 100% of games running at a perfect 60fps then the system is useless. You are damning this service just by having unrealistic expectations.

      So if you don't expect a service like OnLive to fulfill all your gaming needs (so you still play games locally if your system can handle it), and you wait to play your games when other people aren't trying to watch Youtube, and you don't mind a drop in frame rate and latency, then this system works. All your swearing and name calling will not change this fact.

    9. Re:Who cares? by Cederic · · Score: 1

      Or just play old games. There's an awful lot out there.

      Shit, I do have a seriously above average gaming PC and I still tend to play games that are 2-5 years old. I have a large backlog, I wait for the prices to drop, the bugs all get fixed and even something slammed for performance issues like Rage is running at the top-end of its graphics settings smoothly and very prettily.

      Sure, it's four years old. I've never played it before, it's as good as new to me.

    10. Re:Who cares? by Anonymous Coward · · Score: 0

      That is true until local gaming can't keep pace with server rendered games. I'm not entirely sure how they have it set up now, but in theory it would be a lot more cost effective to share CPU/GPU/Memory resources used by the game with multiple players, preventing duplicate calls/calculations. The more efficient that gets the better quality the game. There is a higher chance of real-life graphics quality that's streamed over someone being able to afford the hardware at home to render it local.

      That said, latency will always be an issue, but since the visuals of the game are also streamed it should be easier to correct for input lag. If I can use RemoteFX (Remote Desktop) over WiFi to stream a game from my gaming computer to a laptop without issues then fiber should have no issues either. My average latency on cable is already 10-15ms, and Fiber should surpass that.

      That basically leaves bandwidth, and from what I've read OnLive recommended 5mbps. Pretty sure 1Gbps will have no issues there and could likely even handle 60fps.

    11. Re:Who cares? by VGPowerlord · · Score: 1

      And yet by your own admission, DX9 is not the minimum requirement for all games. Therefore if you want to play a game for which you don't match the minimum requirement... Go on, guess what I'm going to say next! That's right, you could use a service like OnLive!

      DirectX 9 is antiquated technology at this point. It was released 12 years ago. Even DX10 (Windows Vista and newer) is 8 years old at this point and DX11 (Windows 7 and newer) is 4.5 years old.

      Unless you're stuck on Windows XP, chances are you have a system that supports DirectX 11.

      Incidentally, relatively few new games use DX9 any more. XP's death finally removed the restriction.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    12. Re:Who cares? by tepples · · Score: 1

      If your graphics adapter is that ancient, it's likely not going to support or be powerful enough to decode the video streams being sent to you via services like OnLive or Gakai

      An Intel Atom N450 with GMA 3150 can decode YouTube just fine but won't go past OpenGL 1.4.

    13. Re:Who cares? by tepples · · Score: 1

      If someone else needs the internet connection and you don't have a really high-spec computer then chances are you also have to share the PC.

      Not if someone else needs the Internet connection to use with, say, a tablet or laptop or game console or Netflix receiver. And no, the game you want to play happens not to be ported to that console.

    14. Re:Who cares? by tepples · · Score: 1

      DX10 (Windows Vista and newer) is 8 years old at this point

      And 5 years ago, laptop makers were still selling laptops with OpenGL 1.4-class GPUs. Even WebGL needs at least OpenGL 2.0.

    15. Re:Who cares? by Anonymous Coward · · Score: 0

      At what resolution, compression quality and framerate?

    16. Re:Who cares? by tepples · · Score: 1

      Greater than zero, greater than zero, and greater than zero. Even 240p at 30 fps is better than not being able to see the graphics at all.

    17. Re:Who cares? by Anonymous Coward · · Score: 0

      Actually no, it's not. Having a horrible, unplayable experience is worse than having no experience playing.

    18. Re:Who cares? by Anonymous Coward · · Score: 0

      Also, it's still too weak to even run the OnLive client, so your posts are utterly irrelevant.

    19. Re:Who cares? by tepples · · Score: 1

      Then let me be more specific: At least 360p, not horribly macroblocked, and at least 15 fps. This is already better than Nintendo's Super FX games, most of which ran at 192p with flat shading.

  7. I feel your pain by speedlaw · · Score: 2

    I had two of the excellent Sony HDD 250 DVRs. They are/were better than Tivo until this last generation....well built, and a good first effort. They got data from TV Guide onscreen. Listings, info, and time. TV Guide onscreen was a listing service that would download from an OTA or cable station, interlaced into the signal. It was carried by PBS in the analog era, then CBS when digital transition took place. TV Guide was sold to Rovi (Macrovision). Shortly thereafter, the listing service was shut down. Sony and Rovi were both mute as to those of us who had bought into TV Guide onscreen. I mean, really, who could get screwed by TV GUIDE ???? So much for the old economy and assumptions. We were left high and dry. There was no alternate way to get the listings. Some units with later versions of TV Guide onscreen were internet compatible, but these weren't. Now, I'm not ranting about free listings. These units would not take a time stamp from anything other than a TVGOS source, over the air... So, once the TVGOS service died, your clock did too. No, there was no "clock set" in the menu. Whose idea or requirement this was should be shot. Twice. Some convoluted work arounds were devised, but the simple fact is that you had a random clock when you plugged it in. For the normal person, you just bricked it. No TVGOS signal = no clock = no programming. Thanks Sony.

    1. Re:I feel your pain by rahvin112 · · Score: 2, Informative

      Sony has always been evil. I'm always surprised when people complain about some evil sony action as if they are totally surprised by it. Don't be surprised. I stopped buying sony products before 1992 (that's about the time they bent me over and had their way with me) because they are evil and will always be evil. These stories about Sony have been around a LONG time, long before your DVR. You should have known better.

    2. Re:I feel your pain by khellendros1984 · · Score: 1

      These stories about Sony have been around a LONG time, long before your DVR. You should have known better.

      The first nasty thing from Sony that really stands out in my memory was the root kit in 2005. I'm sure that their history of customer-hostile amoral actions goes back farther than that, but I'm not specifically aware of what those actions were. It was before the time that I really had a reason to pay attention (since it wasn't my money that they were taking before right around that time).

      My point is that there's always someone getting impacted by their first Sony Evil Action, so it's expected that every time they do something shitty, some new person is going to be surprised by them. I'm sure that they were also doing questionable things before 1992...yet you were also their customer at one point. You obviously should've known better, for the same reasons that the GP should've known better, right?

      --
      It is pitch black. You are likely to be eaten by a grue.
    3. Re:I feel your pain by Megane · · Score: 1

      Yeah, TVGOS OTA died because it got bought out by a company called "Rovi", formerly known as "Macrovision", who didn't just shut down the OTA version, they all but sent in goons to pull the gear from engineering rooms in TV stations across the country.

      I have an old Channel Master DVR that used TVGOS, which I stopped using after I set up a MythTV. You can still set its clock (I think it also tries to auto-set the clock from in the TV signal, but most stations don't use accurate clocks for that), and it can use the regular ATSC guide information, but it loses the descriptions a lot. (Not that MythTV isn't infamous for scrambling the descriptions, but that seems to mostly be due to thread-unsafe code that can be fixed.) The major problem with ATSC guide is that while TVGOS was two whole weeks (that was REAL nice), the ATSC guide is usually set to 12 hours because so many TV sets had crap code that would freak out with so much guide data. If you're lucky, a station will set it for 24 or 36 hours. Either way, it keeps you on your toes to get new shows added to your schedule.

      But making it the only way to set the clock, that was top stupid. Fuck Sony. A non-Sony equivalent device? Still usable. Fuck you ATRAC, Memory Stick, and a couple others I don't remember. Even fuck you Blu-Ray for only winning by buying out the competition.

      --
      #naabhaprzrag, #sverubfr-000, #agi-fcbafberq, negvpyr[pynff*=' negvpyr-ary-'] { qvfcynl: abar !vzcbegnag; }
    4. Re: I feel your pain by Anonymous Coward · · Score: 0

      It stands out only in your memory. Yours and that of a bunch of other losers with no life. People with a life, a family, a job and a house of their own (not their parents' basement) do not care about those things. Nobody relevant cares about that rootkit crap. If you ask any cool person what the hubbub is, they'd laugh at you. You nerds never learn. Sony is a giant, everybody loves their products and you losers can whine 'til kingdom come but you ain't gonna change that. Suck it up.

    5. Re: I feel your pain by khellendros1984 · · Score: 1

      Hahahaha. OK, AC. You can't even put your own pseudonym to your post. I get it; it's scary. Go spend time with your "cool" people, and don't worry your little head about things beyond your ken. Laugh at the goofy nerds, and buy whatever privacy-leaking/invading shit you'd like.

      --
      It is pitch black. You are likely to be eaten by a grue.
    6. Re: I feel your pain by Anonymous Coward · · Score: 0

      And why should I register with a nickname? I don't care to be associated with losers and creeps. I only laugh at you, at your hollow pursuits, at your delusions of grandeur, and take a dump on the ruins of your shattered hopes and dreams.

    7. Re:I feel your pain by drinkypoo · · Score: 1

      The first nasty thing from Sony that really stands out in my memory was the root kit in 2005. I'm sure that their history of customer-hostile amoral actions goes back farther than that, but I'm not specifically aware of what those actions were.

      Everything about Sony has been sleazy since the 1980s. That's when their quality went into the toilet, too.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    8. Re: I feel your pain by rahvin112 · · Score: 1

      If everyone here is a loser that includes you. That you don't register for a nickname has nothing to do with it because by your definition if you even visit the site you are a loser, well that's you buddy, you should stop being in denial.

    9. Re: I feel your pain by khellendros1984 · · Score: 1

      You're making a lot of assumptions about someone you don't know. Do you need a hug, AC? It sounds like life has treated you roughly. I'm living my hopes and dreams. If your dreams are to ridicule strangers on the internet, then I'm glad that you're doing something that you find fulfilling. Otherwise, keep your chin up, I'm sure things will work out for you somehow. Have a nice day!

      --
      It is pitch black. You are likely to be eaten by a grue.
  8. Cloud Powered doesn't make economic sense by Anonymous Coward · · Score: 0

    Selling "Cloud Compute Power" for video games doesn't make economic sense. You have to provide the exact same minimum service that people would get out of just buying a console, because that's your competition. You can't reliably centrally locate huge server farms because you need to be relatively close to your customer so as to provide a relative minimum of latency. You can't cut into game developer margins anymore than consoles already do, so you can't provide lower cost games. So you end up with little relative advantage over customers just buying a console, since you can't cut the amount of hardware per person vs a console by a huge percentage, and on top of that need to constantly run your large, complex networked centers 24/7 without the ability to "charge" customers any upfront fee like buying a PS4 can, because people understand a box sitting in their home while they don't understand a box that is and is not there's sitting a server farm "somewhere".

    1. Re:Cloud Powered doesn't make economic sense by khellendros1984 · · Score: 1

      Selling "Cloud Compute Power" for video games doesn't make economic sense.

      Kind of like furniture rental, right? You've got to provide locations close to your customers, and your prices have to reflect the additional overhead. You don't have to have lower prices *over time* as long as you have lower prices *right now*. Sell (or better, rent out) a $50 streaming stick+bluetooth gamepad, and offer subscription plans for $20/month, or something. $70 to start playing right now is easier to stomach than a minimum of $250 for a console and $20 for a game, the same way that $50/month (or whatever) for a couch is easier to stomach than $500 to buy the thing outright. It's a good idea in theory, going after the people that can afford a small-ish monthly payment, but can't (or won't) pay a larger upfront fee to actually own the system that they're using.

      --
      It is pitch black. You are likely to be eaten by a grue.
    2. Re:Cloud Powered doesn't make economic sense by Anonymous Coward · · Score: 0

      The only people who rent furniture are low-class, ghetto fabulous types. The same people who will flaunt a brand new, rented Mercedes while living in a roach infested studio apartment in the slums.

    3. Re:Cloud Powered doesn't make economic sense by khellendros1984 · · Score: 1

      And? Money is money, and there are a lot more poor people than rich ones. Unlike the car or furniture, the streaming service wouldn't even have to send out a repo man if they didn't pay, either. They'd just cut off service.

      --
      It is pitch black. You are likely to be eaten by a grue.
    4. Re:Cloud Powered doesn't make economic sense by Anonymous Coward · · Score: 0

      Money is only money if you get it. Ghetto people aren't trustworthy and tend to lapse on payment, if they don't just take your shit down to the pawn shop or chop shop.

      And if you send a repo man out to the slums, all you're going to get back is a repo man corpse.

    5. Re:Cloud Powered doesn't make economic sense by drinkypoo · · Score: 1

      Kind of like furniture rental, right? You've got to provide locations close to your customers, and your prices have to reflect the additional overhead.

      Cloud gaming doesn't work in the USA because our internets are bullshit. Only a small slice of the potential market is gonna have a good time.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    6. Re:Cloud Powered doesn't make economic sense by khellendros1984 · · Score: 1
      If they've got to pay to get the hardware in the first place, then have to pre-pay for service, then I don't see the problem. You won't get money from the people that don't give it to you up-front, and if they take it to pawn? *Shrug* All well. The hardware has the worst margin out of the bundle anyhow, so they're doing you a favor by spreading it out so that more people can sign up for the service.

      And if you send a repo man out to the slums, all you're going to get back is a repo man corpse.

      In even a halfway-civilized country? Bad parts of town are where they're likely to get more work, anyhow. They're used to it.

      --
      It is pitch black. You are likely to be eaten by a grue.
    7. Re:Cloud Powered doesn't make economic sense by khellendros1984 · · Score: 1

      That's a much better argument than the AC made, and it's a fairly valid point (depending on area, of course). It worked halfway-reasonably for me on anything that wasn't a twitch game; with that kind of thing, even the display lag of most LCD monitors can be a downside, so I'd expect cloud gaming to be out of the question, even streaming purely over the local network (like that Steam streaming capability).

      --
      It is pitch black. You are likely to be eaten by a grue.
  9. Controller by SleepyHappyDoc · · Score: 1

    So where can I get their Bluetooth game controller at a discount? It was the only thing they had that seemed good.

    --
    Stasis is death. Embrace change.
  10. Consumer protection? by Anonymous Coward · · Score: 0

    It's a very standard business strategy. If you can't compete, then buy them out and shut them down. If you can't buy them out, then litigate them out of business with phony patent claims. This is a prime example of why there should be a consumer protection law that requires that the company supply a patch to all registered users that bypasses the server requirements when that company goes out of business. OR release personal server software if this is a multi-player game.

    1. Re:Consumer protection? by Njorthbiatr · · Score: 1

      I agree. This demonstrates there needs to be a law holding the business or its new owner accountable for promises they've made, voiding any agreements the consumer may have made.

      Which means if it's a subscription model, then being required to fulfill the subscription or refund the amount paid for the subscription. If you pay someone $120 to do something for twelve months and they only do it for half a month, they're legally obligated (already) to repay you half the money. It breaks down when you have hidden legal agreements that work out of this.

      Maybe there is a law out there that does protect people from this. A criminal one against fraud or something, who knows. It just feels wrong than Sony can say, "Well you're boned," and then make off with all the money that people paid to them.

    2. Re: Consumer protection? by Anonymous Coward · · Score: 0

      There won't be any such law. Ever. Big corporations own the law, they own your "representatives" and they have one of their own lobbyists as Vice President. That is how powerful they are. You can't even get close to that kind of raw financial power. The media industry forces entire countries to change their laws bypassing democratic process. That is called power. Real power. This is not going away. Ever. There will be no revolution. Now go through the hand-wringin phase already, then grow up and accept that the world is not a fair place and that might is right. Now and forever. Get over it.

  11. Nice try by rsilvergun · · Score: 2, Informative

    The engineers wouldn't have jobs? Do you not have the slightest clue how this works? These were top of their field guys with tonnes of job offers who took _less_ pay in exchange for stock options in a company they believed in. They literally invested their lives in the company in place of their dollars. The through some legal slight of hand it was stolen out from under them. AOL did the same thing when they merged with Time Warner. When you have tens of thousands of dollars taken from you you don't "Just shake it off".

    --
    Hi! I make Firefox Plug-ins. Check 'em out @ https://addons.mozilla.org/en-US/firefox/addon/youtube-mp3-podcaster/
    1. Re:Nice try by Anonymous Coward · · Score: 1

      sleight of hand. FTFY.

    2. Re:Nice try by lgw · · Score: 4, Insightful

      When you have tens of thousands of dollars taken from you you don't "Just shake it off".

      I did, when I did the startup thing. Well, there was some drinking involved. But that's the normal, expected outcome. for a startup. Anyone with half a brain knows this. You hope for that payoff, but it's long odds. This is why most startups these days pay pretty close to what the big guys pay, assuming they really are hiring equivalent talent.

      This was not like Skype, where it was actually successful and the engineers got screwed anyway - that's quite rare. When the startup fails, you get a handshake. That's the game. And shipping a fine product is no guarantee at all it won't fail.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    3. Re:Nice try by greg1104 · · Score: 3, Insightful

      This was not like Skype, where it was actually successful and the engineers got screwed anyway - that's quite rare.

      That a startup succeeds is quite rare. Just considering those cases though, I don't think ones where the employees also get screwed are rare at all. The groundwork for that is usually in place from day 1, with how shares in the company are split into classes.

      For me it's been 100%: all three of the successful startups I've been involved with, all purchased by another company, did that transaction in a way that valued the common stock in employee options I owned at nothing. All the books were cooked until the company founders and, more importantly, the funding investors were paid all of the proceeds. And just to rub some extra salt in the wound there, the second also removed my name from the patent they were granted near the end of the process, to grease concerns that I'd expect more from the sale than nothing and could cause trouble with its licensing. (I signed those rights away in my employee contract, and all I really wanted was the little patent plaque)

      The third laid me off, forced me to exercise my options to keep them, then valued the common stock at zero during the sale. That one's bonus fuck used some going out of business loopholes to cancel my COBRA policy with zero advance notice the week after the sale, as if they'd gone bankrupt and couldn't afford to administer the policy anymore. The company was sold for millions to Cisco; the engineers who built its technology lost their health insurance.

      I've come to see these anecdotes as a pattern by design. Startups are not structured to make the employees happy if the company succeeds. They're setup so the majority share holder(s) get what they want. And there's a lot of rich assholes who will screw over anyone they can in that chain.

    4. Re:Nice try by Rakishi · · Score: 2

      None of those cases indicate the startup in question was actually successful. Being sold for 10 million when you owe investors 20 million isn't success. Presumably the common stock was worth nothing because the sale was basically a liquidation. The investors signed off on it in exchange for getting whatever money did come in but they didn't make any money on the deal since the worth of the company minus investments was in fact negative.

      Just because a startup doesn't go bankrupt doesn't mean it was successful.

    5. Re:Nice try by bluefoxlucid · · Score: 1

      Well, maybe these engineers would have had jobs that some other engineers had, and so some other engineers wouldn't have jobs. Somebody would have not had a job.

    6. Re:Nice try by Anonymous Coward · · Score: 0

      The take away from your experiences should be that you need to sell yourself better and negotiate your initial contracts better, not that startups exist to screw people over.

  12. VERY old news. by Anonymous Coward · · Score: 0

    Sony bought this company YEARS ago and used their technology to build Play Station Now (their streaming service) as well as Share Play (where you can watch and then join-in and play-as another player's live game).

    1. Re:VERY old news. by Jay+Maynard · · Score: 1

      No, Sony bought another company (Gaikai) years ago. This acquisition happened today.

      --
      Disinfect the GNU General Public Virus!
  13. Remember Connectix? by Zobeid · · Score: 2

    This reminds me so much of when Sony bought Connectix and killed the Virtual Game Station.

    Re: http://en.wikipedia.org/wiki/C...

    We didn't have a lot of games on the Mac in those days, so the CVGS filled a real need. I hated Sony so much for that. >.

    Sony: serial killer of the game industry?

    1. Re:Remember Connectix? by Anonymous Coward · · Score: 0

      Sony never bought Connectix, they bought VIRTUAL game station.

      Microsoft bought Connectix.

    2. Re:Remember Connectix? by Anonymous Coward · · Score: 0

      Sony didn't buy Connectix, just CVGS. Mostly because it included a reverse-engineered PCX BIOS, and Sony threatened to sue Connectix over that. While Connectix may have been in the clear, it would have cost them too much to defend against that lawsuit.

      Connectix was never sold off to anyone. Microsoft bought VirtualPC from them, and part of that agreement transferred most of the company's operations over to Microsoft and discontinued the old Mac products. The hollowed-out shell of Connectix shut down just a few months later.

    3. Re:Remember Connectix? by Anonymous Coward · · Score: 0

      Sony bought VGS, they did not buy Connectix. Connectix made other things besides just VGS, they also made things like QuickCam and Virtual PC.

      QuickCam was purchased by Logitech and hung around for several years. Virtual PC was purchased by Microsoft (as well as the engineering staff) and became the fundamentals for MS's entire virtualization products.

  14. 100% DRM. Always Was. by Kunedog · · Score: 1

    This is how I always explain streaming games to people who can't immediately see the horrible problems with it:

    Imagine if the Ubisoft always-on DRM were an inherent, unremoveable aspect of the game system rather than just something tacked on to a few individual games after the fact, such that Ubisoft couldn't even begrudgingly neuter it in a patch. Well, a streamed game is even worse than that would be.

    All you get is streaming video/audio and all the lag you'd expect (including controller lag), which is a recipe for disaster in North America. And any interruption in the connection that lasts more than a few tenths of a second is going to be behave like the equivalent of a "freeze" or "hang" that you'd NEVER tolerate in a properly local-hosted game. Not even the most twitchy DRM existing today has that problem.

    Some people consider IPS monitors unsuitable for games requiring fast reflexes (i.e. FPSes) due to their double-digit response times. Internet latency is often worse and certainly more unpredictable than LCD monitor response time, and with Onlive, etc. it applies to audio and keyboard/controller/etc input too.

    Then there are the bandwidth requirements.

    Let's say you're lucky enough to have a 30mb/s connection. Why would you want to use it to transfer your game's video instead of, uh, a DVI cable, which is capable of 4 Gb/s? The people who developed DVI apparently understood that that 1920 x 1200 pixels w/ 24 bits/pixels @ 60Hz results in bandwidth well over 3 Gb/s. The people who developed streamed games seem very, very confused (at best).

    Those of us who know anything about bandwidth and compression and (especially) latency can see the enormous technical obstacles facing a service like this, and Onlive never did anything to explain how they intended to solve them. Instead, they did everything they could to lock out independent reviewers with NDAs and closed demonstrations. A friend of mine described it as the gaming equivalent of the perpetual motion scam, and IMO that's spot on (except that Onlive would still have the draconian DRM issues even if it worked perfectly).

    Streamed games appear designed from the ground up to benefit the game publishers and fuck the customers, exactly what you'd expect from any DRM system.

    P.S. If Microsoft intended 24-hour XBox One check-ins were DOA, how the fuck are mandatory check ins going to fly when measured in milliseconds?

  15. Typical by Anonymous Coward · · Score: 0

    Sony ass wipes all the same.

    Ha Ha

    FU

  16. Is this the place by Anonymous Coward · · Score: 0

    where gamers congregate? /me gates in a type 4 demon to mop up you lamos

  17. So they are being true to themselves by ruir · · Score: 3, Insightful

    Sony and pretty much Microsoft alike have a predatory, disruptive model of work. Also it is not their best interest to provide a continuity of services, and change things every so often, to create artificial needs for new products. They also do not work for the best interests of the industry or for their customers, but only for their goals. They often also do shadow or questionable moves via proxy firms in order to not tarnish more their reputation. They are not deceiving anyone. Any time they do something like this, they are only being true to their core models. You are just naive and dumb if you do business with them.

    1. Re:So they are being true to themselves by Anonymous Coward · · Score: 0

      What you said goes for pretty much any business with money.

    2. Re:So they are being true to themselves by Anonymous Coward · · Score: 0

      They purchased tech in another companies bankruptsy. That isn't a predator. That is scavenger.

    3. Re:So they are being true to themselves by fatwilbur · · Score: 1

      Also it is not their best interest to provide a continuity of services, and change things every so often, to create artificial needs for new products. They also do not work for the best interests of the industry or for their customers, but only for their goals. They often also do shadow or questionable moves via proxy firms in order to not tarnish more their reputation.

      Sounds like you're talking about Apple there. In fact, you could probably say the same about any large corporation. Could it be the behaviour of the company is simply reflecting the personalities and behaviour of the real people actually running the company? (Remember, only in the legal world are corporations "real" people.)

      The group of executives and C-level people running corps across the world is very much a homogenous group of people, constantly shifting and mixing, so I find it a bit of dissonance to only attribute those qualities to certain companies. I don't even think there's necessarily anything objectively wrong with this intensely competitive (if sometimes cut-throat) aspect of human behaviour. And by competition I mean people competing for resources and position. I also think you'd try the same crap if you were in their position, because I'm assuming you're a human being too.

    4. Re:So they are being true to themselves by ruir · · Score: 1

      Nobody said others do not do it. There are however some worse than others, and that do not clearly deserve your money. At least some pretend to care.

    5. Re:So they are being true to themselves by ruir · · Score: 1

      I am not talking about any corporation. I am talking about the worst of the lot, who had no qualms over decades t openly hostilize their own customers, directly or via proxy firms.

  18. What about my game purchases? by Anonymous Coward · · Score: 0

    I had purchased several games over the years. Refund? Lawsuit?

    1. Re:What about my game purchases? by ruir · · Score: 1

      I have purchased MSDOS and a Windows 95 dictionary back on the day. Refund? Lawsuit? Read the EULA?

    2. Re:What about my game purchases? by ledow · · Score: 2

      Nope.

      You licensed use of several games for a maximum period of three years (go read what "lifetime" access was for a game you purchased).

      Probably the most you'd ever get back would be a part of the purchase price proportional to the time you've had them (i.e. if you had access to the games for a year maybe you'd get a 2/3rds refund - after you brought in the lawyers).

      One of the reasons that systems like OnLive weren't a good idea for consumers.

      I tried OnLive because they gave a "full" game at the time without paying a penny. Mainly to see whether it was worth buying properly. When I read the terms and conditions of the "full" game, I realised I'd have to buy it somewhere else anyway as the game could disappear in a few years and I'd have no recourse, so instead I used OnLive purely as a demo and actually bought the game elsewhere.

  19. If Only by Kunedog · · Score: 1

    Sony didn't come in heavy handed and Buy On Live then shut it down. The headline is overly flattering to Sony

    FTFY. Seriously, I would praise any company that ruthlessly did what you describe (as long as it didn't benefit the Onlive scamsters, as the typical buyout would).

    1. Re:If Only by Anonymous Coward · · Score: 0

      Sony only bought 140 patents nothing else but the facts never matter only the hate

  20. Lemme see if I get this right by fustakrakich · · Score: 1

    You all buy DRM'd games, bitch about it, and then buy some more. Is that about it? Or am I missing something crucial here?

    --
    “He’s not deformed, he’s just drunk!”
    1. Re:Lemme see if I get this right by Anonymous Coward · · Score: 0

      Pretty much.

      You gotta love the hypocrisy with the Slashdot freetards who go on about how evil closed source, spying, phone home software is and then bend over backwards to suck GabeN's cock when he announced his DRM system is available for their platform.

  21. Not 100% true by aepervius · · Score: 1

    If sdomebody buy valve they buy ther liabilities with them. That means current contract. Somebody could not simply shut steam down by buying it. Now if there is a valve *bankruptcy* (unlikely on short term) that changes because liabilities and current contract are handled differently, but just in case of buying outside of bankruptcy it is not that simple as "it is mine fuck it now I shut it down".

    --
    C. Sagan : A demon haunted world:
    http://www.amazon.com/gp/product/0345409469/
    visit randi.org
    1. Re:Not 100% true by Anonymous Coward · · Score: 0

      Somebody could not simply shut steam down by buying it.

      Uhh, yes, they could.

    2. Re:Not 100% true by drinkypoo · · Score: 2

      If sdomebody buy valve they buy ther liabilities with them. That means current contract.

      Valve has no contractual obligations to you whatsoever. The EULA limits their obligations, it does not institute them. And one of the rights they will surely have retained is the right to close their doors without notice.

      Somebody could not simply shut steam down by buying it.

      Who told you that? I want to make sure I never get any legal advice from them, because they are very stupid.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  22. This is why piracy and boycotts matter... by gabrieltss · · Score: 1, Insightful

    This is why people should get pirated copies of ANY game, program, movie, music they pay for.... Corporations are moving towards more and more DRM and subscription based "cloud" models. The more they do it the more you the consumer get screwed. Do you think they are doing this for YOUR benefit? no1 It's for THEIRS! You pay for something you don't "physically" get. Then they can take it away at any time and you get nothing and they got your $$$$. That is PIRACY to me... Yet they are allowed to do it.... So piracy for us is fine well and good in my eyes at this point.....

    The simple way to show corporations we won't put up with this and all the DRM cr@p is DON'T BUY IT! If you don't like the DRM cr@p - why are you buying the games, movies etc...? The ONLY thing corporations understand is $$$$$. The more people that "boycott" their products the more they feel it in the pocketbook. Imagine if all the "geeks" that buy video games (with DRM) stopped buying them - how much money do you think companies would lose? What if "geeks" stopped paying for subscription model stuff? Same thing would happen.

    I know naysayers will say it's not enough people and that there are too many other sheeple out there that will continue to pay of this stuff. But, "geeks" can take to the internet to put up "protest" sites, put out "protest" articles etc... How many "geeks" have had talks with their non "geek" friends about how bad the DRM and subscription based models are?

    Think about it......

    --
    The Truth is a Virus!!!
    1. Re:This is why piracy and boycotts matter... by Anonymous Coward · · Score: 0

      The biggest obstacle is exactly what you mention. The non-geek folks are going to want to buy the latest incarnation Call of Modern Mechwarrior 2057, Assassins Creed, or any other annual cashcow. Even if you convince your non-geek friends to buy it, what's stopping all those 12 year olds from begging their parents.

      Boycotting only works if you manage to get enough of the customer base to follow suit. Remember the Playstation Network hack? remember all the bad press? Remember the outcome? That's right, Sony said "2 free cheap games" and everyone said "oooooh shiny" and back to the status quo. You can bitch and moan about Steam, PSN and XBL all you want. Truth remains that Brick and Mortar can't touch the summer Steam sale. You don't have to leave your house and you can (likely) get that two-week old super fancy game for 80% off.

      Yes DRM in itself sucks (rootkits, only 2 computer installs, constant talk with a server, etc...) but if you can think of a system that is easier to use than Steam, has more games, is less expensive overall, can give developers a warm fuzzy that there isn't rampant copying, and they get a cut of sales, I'm all ears.

      Think about it...

    2. Re:This is why piracy and boycotts matter... by Shados · · Score: 1

      Don't buy it but also don't use it. The dollar vote is how it should happen. But if you're pirating it, you're basically giving them ammos against you.

      You don't need games and movies to live. This isn't food. Play by the rules and screw them over at their own game until the rules change. If people just bypass the rules, then they end up looking like the bad guys, and there's not nearly as much incentive to change the rules themselves.

    3. Re:This is why piracy and boycotts matter... by Anonymous Coward · · Score: 0

      Such an asshole. Did you wipe the cheetos out of your neck beard before or after typing this ridiculous rant.

    4. Re:This is why piracy and boycotts matter... by CronoCloud · · Score: 1

      That's right, Sony said "2 free cheap games" and everyone said "oooooh shiny" and back to the status quo.

      It was more than just 2 games...well it depended on what services you used and how long you'd been using PSN. IIRC I got 2 PS3 games, 2 PSP games and a bunch of other stuff

      You can bitch and moan about Steam, PSN and XBL all you want. Truth remains that Brick and Mortar can't touch the summer Steam sale.

      Or the "Flash sale" within the spring PSN sale, recently picked up Breath of Fire IV, Klonoa, and Wild Arms 1 and 2 for 0.96 each.

    5. Re:This is why piracy and boycotts matter... by Anonymous Coward · · Score: 0

      For a handful of Jap-crap "RPGs"? You got ripped off.

    6. Re:This is why piracy and boycotts matter... by CronoCloud · · Score: 1

      Yes yes we all know how the Johnny come lately xbox-ized dudebro gamers and their PC gamer equivalents, are all about the shooters and hate everything japanese.

      And then there's the weeaboos, who hate american games and would refuse to play Fallout 3 or Dragon Age, because they don't have moe fanservice or something.

      Everything in moderation. There's good JRPG's, there's good WRPG's...and there's crap in both subgenres

    7. Re:This is why piracy and boycotts matter... by Anonymous Coward · · Score: 0

      The only rule is the golden rule. He who has the gold, yadda yadda. The rules aren't going to change no matter how honourable you are. It's everyone for themselves.

    8. Re:This is why piracy and boycotts matter... by gabrieltss · · Score: 1

      Alot comming form an AC LOSER!

      --
      The Truth is a Virus!!!
  23. New deal ?! by DrYak · · Score: 1

    no bankruptcy trustee would ever let that happen really - and more than that would require new agreements from all the publishers anyways

    Why a new agreement?! Wasn't this all part of the deal from the beginning?
    Is there anyone around having experience with steam about this subject?

    I was under the impression that this is part of the agreement between valve and game producers.
    As such a trustee *stopping* the release would be a breach of contract and could get class-action sued by the gamers.

    That was the case already in other such arrangement, like TrollTech/Nokia/Digia/QtCompany and KDE. I've kind of expected Valve to setup a similar framework.

    --
    "Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
    1. Re:New deal ?! by parenthephobia · · Score: 2

      They couldn't get sued by gamers for breaching a contract with game producers!

      I don't believe Valve have entered into any contract with me to let me download my game library without DRM in any particular situation.

      That they will not legally bind themselves to their promise to me suggests to me that they don't actually have any binding agreements with the game producers that would give them this authority.

      It's hardly surprising. Do you really imagine EA or Ubisoft (or any other major publisher-developer) would permit Steam to do this with their games?

  24. could this happen to Steam? by jsepeta · · Score: 1

    You Betcha!

    --
    Remember kids, if you're not paying for the service, YOU ARE THE PRODUCT THAT IS BEING SOLD.
  25. FUD gotta love it. by Sollord · · Score: 1

    I love these click bait titles everyone uses these days it's all about spreading FUD cause thats more likely to get all the sheep to click. ONlive shut down after going bankrupt and Sony bought the patents nothing else at least Ars can get the facts right without manipulating the title to be all but a lie

    http://arstechnica.com/gaming/...

    1. Re:FUD gotta love it. by bluefoxlucid · · Score: 1

      OnLive's 5 customers are probably crying now.

  26. Re:100% DRM. Always Was. by bluefoxlucid · · Score: 1

    Some people consider IPS monitors unsuitable for games requiring fast reflexes (i.e. FPSes) due to their double-digit response times.

    My $800 inline IPS can apply firewall rules and deep packet inspection to 26GB of traffic per second with a double-digit latency of 10us.

  27. Re:100% DRM. Always Was. by TheGratefulNet · · Score: 2

    my $7 pint of IPA will make me drunk enough so that I don't care about screan responce time or filewall rulls.

    --

    --
    "It is now safe to switch off your computer."
  28. Billed by the bit by tepples · · Score: 1

    because if you _need_ an internet connection to play, it really makes little principal difference if you stream the games or if they run locally.

    There's plenty of difference. For example, if your home Internet provider charges per gigabyte, such as most wireless providers, then a delivery method that provides more play time per gigabyte will be superior. And if your home Internet provider has high latency, such as satellite, a DRM paradigm that isn't tightly linked to the game loop will be superior. And not all DRM paradigms that require an Internet connection require it all the time. I would rank these phone-home paradigms from least bad to most bad:

    1. One-time Internet connection for activation (current Steam offline mode)
    2. Internet connection every few days for activation renewal (early Steam offline mode, ServerManagedPolicy in Google Play Licensing, OUYA IAP)
    3. Internet connection when application starts (StrictPolicy in Google Play Licensing, pre-release Xbox One)
    4. Continuous low-bandwidth Internet connection (online multiplayer, Ubisoft DRM)
    5. Continuous high-bandwidth Internet connection (game streaming)
  29. LAN streaming by tepples · · Score: 1

    Perhaps they want to be able to play in their living room without having to move their PC.

    Then stream over the home LAN from a copy of the game running on your gaming PC in another room to your receiver in the living room. You don't need to stream over your ISP.

  30. They'll use that to region-code games by tepples · · Score: 1

    My average latency on cable is already 10-15ms, and Fiber should surpass that.

    If you happen to be in a different country from the game's publisher, good luck getting anywhere near that sort of latency.

  31. Dual Shock 3 at pawn shop by tepples · · Score: 1

    So where can I get their Bluetooth game controller at a discount?

    There exist drivers to use a Dual Shock 3 controller with a PC. Pick one up at a resale shop.

    1. Re:Dual Shock 3 at pawn shop by SleepyHappyDoc · · Score: 1

      Not quite the same...Onlive controller has Android media buttons so I can use it to play/pause media while it's sitting on the table next to me, not being used to game. Also, DS3 doesn't always work with cheap Android tv boxes, which is what I plan to use it for. Thanks for the tip, though...if PC gaming was my main interest, your suggestion would probably be the way to go.

      --
      Stasis is death. Embrace change.
  32. Which alternative? by tepples · · Score: 1

    You are just naive and dumb if you do business with [the makers of PlayStation and Xbox].

    In your opinion, which reputable manufacturer of set-top video gaming devices isn't predatory?

  33. Re:100% DRM. Always Was. by Smauler · · Score: 1

    Some people consider IPS monitors unsuitable for games requiring fast reflexes (i.e. FPSes) due to their double-digit response times. Internet latency is often worse and certainly more unpredictable than LCD monitor response time, and with Onlive, etc. it applies to audio and keyboard/controller/etc input too.

    I remember playing Quake back in the day, and I had a single digit ping time with some servers (with an ISDN line), a CRT monitor, and a ps/2 mouse. It probably actually was close to proper single digit lag time between me and the monitor, and I was playing on a remote server.

    Now just getting single digit lag times between me and the monitor is next to impossible, let alone if I'm playing on a remote server. I'm not sure why more people aren't more concerned about this.

  34. After skimming the comments... by Anonymous Coward · · Score: 0

    It seems that 90 percent of commenters on this site exclusively use Slashdot for a news source. This is equivalent to getting your news from a bumbling derelict you found under the overpass. Please learn to research a subject before crying wolf. If makes you all look very very vey childish.

  35. Re:100% DRM. Always Was. by Anonymous Coward · · Score: 0

    Some people consider IPS monitors unsuitable for games requiring fast reflexes (i.e. FPSes) due to their double-digit response times

    Those people are misinformed and wrong: 5ms IPS displays have been available for at least the past several years, possibly longer, and 4ms displays are available as well. That's comparable to an average TN display, and not that much worse than a 2ms TN panel. Worth it to get better colours and eliminate the horrible viewing angle distortion of TN displays.

    If you, or anyone else, is avoiding IPS because of "double digit response times" it's worth taking another look at them, because it's no longer the case. They aren't exorbitantly priced any more, either; I replaced a dead TN display with an IPS for ~$130, which was less than I paid when I originally bought the TN display I replaced.

  36. Did they have any other offers? by Shirley+Marquez · · Score: 1

    One thing I haven't seen addressed in any of the news reports is whether OnLive was financially viable. If they were having trouble keeping the lights on and they couldn't find a way to make the numbers work, then I really can't blame them for taking what they could get. On the other hand, if they sold just because somebody put a bunch of money on the table to shut them down, I'm inclined to say that they should have refused the deal.

  37. Orirgin, etc. by DrYak · · Score: 1

    Do you really imagine EA or Ubisoft (or any other major publisher-developer) would permit Steam to do this with their games?

    I was naively think that *THIS* is the exact reason why they have their own ugly DRM/online management system that you need to install even when you download a game from Steam.

    (Like: you buy a EA game from steam, download it from steam, and it subsequently installs Origin. I've actually seen this DRMception monstruosity).

    Apparently they only make these horrors just because they can.

    --
    "Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]