How Cities: Skylines Beat SimCity At Its Own Game
An anonymous reader writes: Maxis, the studio behind SimCity, was shuttered earlier this year. Fortunately, another studio has taken up its mantle. The small team at Colossal Order has already won acclaim for city-builder game Cities: Skylines (and sold millions), earning a great reputation with the modding community by avoiding all the mistakes the last SimCity release made, such as enforced online/multiplayer. A new behind the scenes feature looks at how the game came about — it was not a response to SimCity, surprisingly — as well as what's next from the studio.
"We are planning to start another game project sometime soon," says Colossal CEO Mariina Hallikainen. "We definitely want to focus on old-school simulator games and definitely PC. PC, Mac and Linux, those are our 'thing.' But I think we're maybe going to do something a little bit different."
"We are planning to start another game project sometime soon," says Colossal CEO Mariina Hallikainen. "We definitely want to focus on old-school simulator games and definitely PC. PC, Mac and Linux, those are our 'thing.' But I think we're maybe going to do something a little bit different."
They could just work their way through the EA game archive making each one not suck in exactly the way that EA made each one of them suck. Five years later, one of the two companies would still be alive...
I'm trying to teach myself to set people on fire with my mind... Is it hot in here?
Sounds like EA has a new buyout target.
In fact 'EA' is the only thing that really needs to be said here, that's why Sim City failed.
"First they came for the slanderers and i said nothing."
We had the Great Gaming Dark Ages from the early 2000's until recently, during which games mostly turned to shit, delivering little more than reskinned dumbed down pulp for the masses.
But now, it seems like there's a renaissance of good games trying to bring back actual gameplay. Will this succeed in the face of the studio execs who want to dumb everything down for the masses? I don't know, but it sure is nice to see some smaller studios trying. I'm sick of the handholdy pulp that's been coming out of the AAA studios.
Shit on a plate would have been better than the latest Sim City, so it really wasn't all that hard to beat it.
If they keep up the linux support, I'll definitely check out their new games. Skylines could have used a bit more content, but it was worth it for the price.
EA is such a behemoth that despite lack of merit, they can have the case tied up in court for years and bankrupt the little guy...
ELOI, ELOI, LAMA SABACHTHANI!?
I actually enjoyed SimCity more than Cities: Skylines. SimCity had much more polish than Cities: Skylines. I admit that if Cities: Skylines had as much development as SimCity it might have been a more refined product with higher production values and more polish. The lack of tutorial and polish meant for me that SimCity was much more enjoyable. My 12 year old son thought the same. Saying that he couldn't figure out many of the Cities: Skylines "rules" which was all very straightforward in SimCity.
Yes, there is a system called Poison Pill, also known as "Shareholder Rights Plan".
Different Company. That was Monte Cristo, not Colossal Order.
I loved SimCity. I have never played a multiplayer game in my life unless forced to do so by the game's design.
What I want in a City sim (or almost any other game) is a detailed simulated single-player game. Note "game." I do not want a campaign, objectives (my least favorite thing about Railroad Tycoon II and 3 was that it took me a good 20-30 minutes to figure out how to just play the damn game without any fucking objectives), or even scoring. This is my simulated world Mr. game-runner, I want to pick a somewhat ridiculous objective and achieve it without the pressure of being told I suck because you idiots didn't figure out a way to score my ridiculous ambition.
I do not want a real challenge, because if it was a real fucking challenge I'd be too busy fighting to survive to achieve my ridiculous objective. I do not want to need to be online, because the time I will most want to play your game is when my internet goes out. Since half the point of having my own fucking world is that I don't have to deal with everyone else, I really truly hate the idea of mandatory multiplayer in principle.
Thus the games I have actually enjoyed in the past decade are so are all either a) Paradox games because Paradox still does this kind of thing (note: Paradox is the publisher of Cities), b) sequels to very old series which still keep to the model (ie: I loved Tropico, Civ, Railroad Tycoon, and Simcity 4), or c) extremely unusual Indy games. The last game I really got into was Dwarf Fortress.
Skylines did so well because it focused specifically on player experience and fun rather than methods to maximize how much they can siphon out of your wallet. If you don't own it yet, but like city builders, you're missing out.
BeauHD. Worst editor since kdawson.
It all goes by the wayside if your first experience with a game is crashing servers. Skylines didn't have that problem - even if some of it was a bit cryptic it got straight to the fun.
BeauHD. Worst editor since kdawson.
I played Cities: Skylines for a while. Some parts are cool, like setting transit routes, setting different policies for neighborhoods, or controlling downstream pollution. But it wasn't fun in the long-term, because:
I'm glad there is competition and innovation in the simulation realm, but I didn't have the free time to play Skylines a lot.
I enjoyed SimCity 4 more than Skylines, but I'll take Skylines for what it is because SimCity 4 did not age well. It's difficult to get running on modern hardware, and it is full of quirks if you do get it running.
As for the latest iteration of SimCity, no thank-you. It may be a good game, but it wasn't designed with people like me in mind.
I'm guessing AC has never even glanced at this game, or is basing it on his experiences with Cities XL, an entirely different franchise by an entirely different company that has absolutely no connection with Skylines?
Cities:Skylines is a successor to Cities In Motion, though the developers seem to have listened to users and greatly improved everything they could. Right now, it's rated at 96% thumbs up, with over 10,000 positive reviews.
I don't think anybody in their right mind could say Cities:Skylines "sucks"
Cities XXL, on the other hand, the latest chapter of Cities XL that just came out in February, doesn't seem to be getting a very receptive review (though it still might be better than EA/Maxis' Sim City)
Magnasanti 6 million residents, life span is only 50 years. A harsh existence:
Quote:
"The ironic thing about it is the sims in Magnasanti tolerate it. They don't rebel, or cause revolutions and social chaos. No one considers challenging the system by physical means since a hyper-efficient police state keeps them in line. They have all been successfully dumbed down, sickened with poor health, enslaved and mind-controlled just enough to keep this system going for thousands of years. 50,000 years to be exact. They are all imprisoned in space and time."
Interview with the creator of the perfect simcity Magnasanti.
http://www.vice.com/read/the-t...
Video of Magnasanti:
https://youtu.be/NTJQTc-TqpU
Educated workers work in office buildings instead of industrial jobs. If you want to boost land values by having schools, you have to replace your industrial zones with office zones, or everyone will be overqualified for their jobs.
As a bonus, this reduces truck traffic and pollution.
And there is no reason to educate your citizens anyway. If you don't they just won't upgrade their buildings beyond a certain level, meaning more sprawl.
It's actually not very unrealistic at all.
I'm wondering, what sort of problems have you had with SimCity 4? I'm able to play it on Windows 7 64-bit on a GTX 275 without any tweaking. The only issue I've had with it is occasional crashing, but I remember that also happened on a period Pentium 4 box - at least with the Network Addon mod.
I don't want Steam and don't need Steam, so though I'd quite like to try this game (a type I've never really played before because each time a Sim City came out, I had something else to do and the chance passed me by), but not if it ties me to steam and internet.
Forced online is such a bizarre concept to me, especially when it often means those that pirate a cracked version of the game have a better experience than those who buy a legitimate version...it's like they want people to pirate... Cities Skyline is a great game and did everything (well...nearly everything) right in my eyes.
My landscape photography website: http://www.tomfosterphotos.com
But he also, uhm, got you to respond with invictive. And that's the trolls goal, so he won.
It's still under development, but it looks like it could be fun once finished:
http://cityboundsim.com/
/ The Arrow
"How lovely you are. So lovely in my straightjacket..." - Nny