Slashdot Mirror


Fallout 4 Will Be Skipping Xbox 360 and PS3

An anonymous reader writes: There's some sad news for those of you looking forward to playing Fallout 4 on your Xbox 360 or your PS3. Bethesda has announced that Fallout 4 will be a current-gen and PC exclusive game and that there will be no last-gen releases in the future. Bethesda global community manager Matt Grandstaff says of the old consoles, "the stuff we're doing will never work there."

204 comments

  1. Presumably the bug count... by Viol8 · · Score: 0

    ... will be as large as ever. I've rather had it Bethesda since I couldn't complete the main quest on Skyrim due to a major bug (dragon call failed to work). You expect the odd glitch and minor issue in any large piece of software but not a complete show stopper that should be been spotted in even basic testing. Maybe they've fixed it by now, who knows. Frankly I stopped caring a long time ago but I won't buy any game with the Bethesda name on it any more.

    1. Re:Presumably the bug count... by Mashiki · · Score: 5, Insightful

      Don't play games on a console, install bug fix packs on the PC. Problem solved.

      --
      Om, nomnomnom...
    2. Re:Presumably the bug count... by Viol8 · · Score: 1

      They pushed out fixes to the PS3 too. Sadly they didn't seem to fix this.

    3. Re:Presumably the bug count... by arbiter1 · · Score: 1

      I had to learn console commands to tick flags when quests bugged out. ONLY GAME I HAVE EVER played i have had go through such BS. As for bug fix packs? pfft yea right few and far between when those ever reared up. Would took me 6+ months to beat the f'ing game with that snail pace crap.

    4. Re:Presumably the bug count... by Anonymous Coward · · Score: 0

      The best argument of PC over Console in Bethesda bugfests is that PC has a Console.
      Wordplay.

    5. Re:Presumably the bug count... by dreamchaser · · Score: 2

      A good friend of mine bought the PC version of Skyrim even though he had the PS3 version just for the increased detail and the console.

    6. Re:Presumably the bug count... by tommeke100 · · Score: 1

      Yep, the Thieves Guild missions bugged out on me too. After finishing the game (or at least the main plot and the different guilds) I had to restart a new one just for the Thieves Guild.

    7. Re:Presumably the bug count... by Rob+Kaper · · Score: 2, Funny

      Don't play games on a console, install bug fix packs on the PC. Problem solved.

      I don't own a PC, you insensitive clod. And don't intend to, either.

    8. Re:Presumably the bug count... by drinkypoo · · Score: 1

      I had to learn console commands to tick flags when quests bugged out. ONLY GAME I HAVE EVER played i have had go through such BS.

      There were fuckups like that in F3, too.

      As for bug fix packs? pfft yea right few and far between when those ever reared up. Would took me 6+ months to beat the f'ing game with that snail pace crap.

      Clearly you didn't follow the unofficial patch. Yeah, it's sad you need one, but it's becoming more common. I finally found an unofficial patch for Alpha Centauri that makes the game actually playable; it has always been somewhat reliable about hanging due to a bug in the pathing code. Looks like someone stuck some loop detection in there via a patch. So it's not just Bethesda.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    9. Re:Presumably the bug count... by Number42 · · Score: 1

      Don't tell me you can tolerate commenting in the mobile interface.

    10. Re:Presumably the bug count... by sproketboy · · Score: 1

      Same here. Bethesda has no QA and none of my money anymore.

    11. Re:Presumably the bug count... by Anonymous Coward · · Score: 3, Informative

      But let me point out that a $450 PC built today will crush both consoles in terms of graphics alone

      I know you're a master-race sort of guy and are thusly severly biased but not for $450 it won't, and it it will run Windows, which comes with it's own issues.

      Xbox One runs windows

      and let you mod,

      Yeah yeah, we all know PC gamers are cheap bastards and euro-pirates. Wasting money on hardware and not wanting pay for software. So they play some F2P FPS or MOBA and play a single map like de_dust or the Warehouse over and over and over or they mod some single player game and play that for 10 years and buy nothing else.

      Modding has nothing to do with being cheap. This entire paragraph makes no sense at all in relation to modding.

      play MP games, and not charge you for it.

      Well since they give you other things besides the multiplayer, you're technically paying for those. I'd have a PS+ subscription even if I didn't play multiplayer the instant game collection is worth the $49.95 a year.

      PS+ is really the same thing as Steam on the PC. Except you don't have to pay a yearly fee for the privileged of buying games online or playing multiplayer games. It doesn't come with a stack of crappy free games, but then again, it has real sales where you can get great games for very cheap.

    12. Re:Presumably the bug count... by Anonymous Coward · · Score: 1

      I know you're a master-race sort of guy and are thusly severly biased but not for $450 it won't, and it it will run Windows, which comes with it's own issues.

      This $470 dollar pc would blow your console out of the water.
      http://www.newegg.com/Product/ComboBundleDetails.aspx?ItemList=Combo.2248428

      Ohh and at least with Windows issues, I can fix them and don't need to wait for a manufacturer.

      Yeah yeah, we all know PC gamers are cheap bastards and euro-pirates. Wasting money on hardware and not wanting pay for software. So they play some F2P FPS or MOBA and play a single map like de_dust or the Warehouse over and over and over or they mod some single player game and play that for 10 years and buy nothing else.

      I own over 250 steam games, every single one of them paid for. I do not download video games from torrents, I buy them on sale at steam. Dick.

      Well since they give you other things besides the multiplayer, you're technically paying for those. I'd have a PS+ subscription even if I didn't play multiplayer the instant game collection is worth the $49.95 a year.

      So you pay in perpetuity for your games, ohh how do I sign up for that. I want to give them money for outdated POS games over and over again. /sarc

    13. Re:Presumably the bug count... by Mashiki · · Score: 3, Interesting

      I know you're a master-race sort of guy and are thusly severly biased but not for $450 it won't, and it it will run Windows, which comes with it's own issues.

      Yeah, actually it will. What? You're shocked that consoles built on hardware that's already two years out of date will be beat by a previous hardware generation? It'll run windows? Gee, why do all those builds have no OS as a requirement. I mean it's like a mac where you can't install another OS unless you pay them to do it right? And of course forget about modifying the OS on your console.

      Yeah yeah, we all know PC gamers are cheap bastards and euro-pirates. Wasting money on hardware and not wanting pay for software. So they play some F2P FPS or MOBA and play a single map like de_dust or the Warehouse over and over and over or they mod some single player game and play that for 10 years and buy nothing else.

      Yeah, since we know that console piracy is rampant, and we can buy exactly the same games at half the price. What? Did you miss the FO4 announcement, where consoles will be paying $59.99-79.99, and PC gamers can already get it at $40 or there about.

      Well since they give you other things besides the multiplayer, you're technically paying for those. I'd have a PS+ subscription even if I didn't play multiplayer the instant game collection is worth the $49.95 a year.

      Well, I guess the hundreds of free games on the PC are worthless then, and of course we can't forget the wide amount of emulation either, or thousands of abandonware titles out there. After all, you're paying $50/year, and likely going to be getting another credit card next week(just a guess), since Sony's security is at 1999 levels, but I guess if you have to spend 8 minutes searching for legal free games, that's too difficult.

      --
      Om, nomnomnom...
    14. Re:Presumably the bug count... by bev_tech_rob · · Score: 2

      Really? Can you tell me where they pushed out the unofficial patch packs and so on. Well we already know they didn't, because there's no way to mod on consoles or fix problems like that. Then again, I suppose if you want to use a console and get taken to the cleaners it's all up to you. But let me point out that a $450 PC built today will crush both consoles in terms of graphics alone, and let you mod, play MP games, and not charge you for it.

      Hey! You're that guy from the internet! http://dilbert.com/strip/2015-...

      --
      You're messin' with my Zen Thing, man.....
    15. Re:Presumably the bug count... by Anonymous Coward · · Score: 0

      They didn't fix Oblivion either. You had to buy a specific version of the game to be able to play, at all, if you ran afoul of the bug (It was a Known issue, but not everyone got zapped by it.). It doesn't surprise me that they have an issue like this.

    16. Re:Presumably the bug count... by gstoddart · · Score: 1

      I've rather had it Bethesda since I couldn't complete the main quest on Skyrim due to a major bug

      LOL, there's a main quest?

      I find I mostly ignore a lot of the quests and just do my own thing. Occasionally I do a quest by accident, or because I want something specific.

      I'm probably an outlier, but for me the best thing about Skyrim is a largely don't have to follow a set story or give a damn about the quests.

      But then, I pick it up every now and then and play for a few hours.

      I think we need more games where we're not herded along a linear plot, and if we decide not to pursue anything specific we can. It's much more enjoyable for some of us.

      --
      Lost at C:>. Found at C.
    17. Re:Presumably the bug count... by Richard+Dick+Head · · Score: 1

      This $470 dollar pc would blow your console out of the water.

      Ugh. Why are 100 GB hard drives even a thing, SSD or not? News flash manufacturers, it isn't 2002 anymore!

    18. Re:Presumably the bug count... by JosKarith · · Score: 1

      You know when you start up the game and it says "An update for this game is required"? I'm guessing some time around there...

      --
      'Don't worry' said the trees when they saw the axe coming, 'The handle is one of us.'
    19. Re:Presumably the bug count... by Dorianny · · Score: 4, Insightful

      I know you're a master-race sort of guy and are thusly severly biased but not for $450 it won't, and it it will run Windows, which comes with it's own issues.

      Yeah, actually it will. What? You're shocked that consoles built on hardware that's already two years out of date will be beat by a previous hardware generation? It'll run windows? Gee, why do all those builds have no OS as a requirement. I mean it's like a mac where you can't install another OS unless you pay them to do it right? And of course forget about modifying the OS on your console.

      The builds ignore the fact that the PS4 uses DDR5 as main memory and the XBOX 360 has 32MB of on-die ESRAM. They also ignore the dedicated sound cards, video-decoders and other chips to offload the CPU's. On the software side of things, the standardized hardware and low level API's allow for performance optimizations that would simply be unthinkable in the PC world, allowing developers to squeeze every bit of theoretical performance out of the systems. Something else to take into consideration is that cross-platform games are almost always developed for the consoles and then (often badly) ported to PC. The hardware requirements for similar levels of performance are usually much higher than the hardware on the consoles would suggest is needed.

    20. Re:Presumably the bug count... by geminidomino · · Score: 2

      This $470 dollar pc would blow your console out of the water.
      http://www.newegg.com/Product/...

      Not too sure about that. It might compare to last gen, but that GTX 750 is middling, and would probably choke on some games coming out now (Witcher 3, e.g.), much less what's to come later in the current gen. It would probably play most games from 2014 back without blinking, though, kind of putting to lie the consolers' claim that you have to pay $1k+ for a gaming rig.

      The old 660 Ti is starting to show its age, and I really wanted to play W3. =\ The damn video cards are still the beast of the cost, though. :P

    21. Re:Presumably the bug count... by Anonymous Coward · · Score: 0

      Don't tell me you're so cluelessly impressionable that you believe the "Hot Topic" of the tech world when they try to redefine terms, and actually feel superior to those who don't fall for it.

    22. Re:Presumably the bug count... by ArmoredDragon · · Score: 1

      They also ignore the dedicated sound cards, video-decoders and other chips to offload the CPU's

      If you buy a dedicated sound card these days, you're retarded. All you need is a motherboard, cpu, ram, and a modern GPU. That's it. Even the lowest end GPUs nowadays include a full suite of HDMI audio support (by full, I mean it can bitstream any format, as well as LPCM, which is best for games.) If you're a headphone kind of person, most of the good ones are USB driven.

      the standardized hardware and low level API's allow for performance optimizations

      You mean like these kinds of "optimizations"?

      http://www.ign.com/wikis/xbox-...

      That's NOT a good thing.

    23. Re:Presumably the bug count... by Anonymous Coward · · Score: 0

      So you support always-on DRM, and having to buy hundreds of bucks in DLC (not expansions or new content... but basic stuff that was torn out) for single games?

      Tell you what. For the price you pay for a stack of console games and your console, I can be sitting on far more playable games from Steam, GOG, or other sites. I can also back up all my saved games, and I don't require an always-on Internet connection for most single player stuff.

      32MB? My PC has 32 gigs of memory.

      Take in account the big picture. Every console purchased is a vote to wrest control away from you, the user. For years, we were told with the "don't copy that floppy" lecture how no piracy would drive costs down. Well, consoles have a 0% piracy rate... and look how much it costs to buy a game, the license to play the game, the added DLC junk, and a permit to use their network.

    24. Re:Presumably the bug count... by KingMotley · · Score: 4, Insightful

      But... That 750 will still put any current gen consoles to shame. You just have to turn all the visual goodies down to what you would see on a current gen console and witcher 3 will play just fine.

    25. Re:Presumably the bug count... by CronoCloud · · Score: 0

      Modding has nothing to do with being cheap.

      How many times have we seen on Slashdot and other sites, PC gamers saying stuff like: "Yeah I'm cheap I buy one game a year and mod it." ESPECIALLY the Europeans.

      It doesn't come with a stack of crappy free games,

      This is the master list of those games:

      http://en.wikipedia.org/wiki/L...

      but then again, it has real sales where you can get great games for very cheap.

      So does PSN, but basement dwelling PC gamers don't know that. To be fair you don't use it, how could you know? But if I know about Steam then at least you PC gamer ignoramuses could at least unlearn the misconceptoins.

    26. Re:Presumably the bug count... by geminidomino · · Score: 1

      Being able to perform on-par with current-gen consoles isn't "putting them to shame" or "blowing them out of the water", though.

      The real bitch of the whole PC gaming/GPU scene is that it's a complete PITA to figure out how two cards compare. It's made shopping for an upgrade rather arduous the past few weeks.

    27. Re:Presumably the bug count... by CronoCloud · · Score: 1

      This $470 dollar pc would blow your console out of the water.

      Not with a 750 it won't. Up that to a 970 and then you're talking, but then it wouldn't cost $472. It also doesn't have GDDR5 Main RAM, or the PS4's fast internal busses, and yes that matters.

      every single one of them paid for. I do not download video games from torrents,

      "YOU" do, but a good portion of the PC Master Race doesn't and even brag about how little they spend.

      So you pay in perpetuity for your games, ohh how do I sign up for that. I want to give them money for outdated POS games over and over again.

      It's $49.95 a year, less than the cost of one game. And here is the master list of "Instant Game Collection" games:

      http://en.wikipedia.org/wiki/L...

      Besides, PC gamers like you Brag about all the old outdated games they can play from GOG

      That said. I do have a GOG account, and a STEAM account, but I'm primarily a console gamer, playing PC games but rarely, and don't identify as a PC gamer. I think Consoles are a better platform to game on for the most part. Consoles for gaming also means no Windows.

    28. Re:Presumably the bug count... by MachineShedFred · · Score: 1

      Here's another advantage of that $470 PC - if that GTX 750 isn't cutting it any more, take it out and put it something better. You would still be underneath $1k

      Let's see you do that with a PlayStation / XBox.

      --
      Slashdot still doesnâ(TM)t support Unicode after it was added to the HTML standard in 1997.
    29. Re:Presumably the bug count... by CronoCloud · · Score: 1

      PC master race builds from reddit of all places? and those builds still don't take into account the GDDR5 RAM and fast internal busses of the PS4. Yes, it matters. And they don't include the OS, which for gaming, has to be windows. Sure there's a few Linux releases but almost all big releases are Windows only and you know it.

      Yeah, since we know that console piracy is rampant,

      Not in the US it isn't. Are you from Europe/BRIC or the second or third world?

      and we can buy exactly the same games at half the price.

      What? Did you miss the FO4 announcement, where consoles will be paying $59.99-79.99, and PC gamers can already get it at $40 or there about.

      Citation needed. Pre-orders are not available in the US so we have no official prices. Canada shows the PC/PS4/XB1 versions at the same price. and PC gamers can't "already get it" the game isn't even released yet.

      Well, I guess the hundreds of free games on the PC are worthless then

      Most F2P crap IS worthless.

      and of course we can't forget the wide amount of emulation either,

      You mean Piracy.

       

      or thousands of abandonware titles out there.

      No such thing..."Someone" still owns the copyright, even if they aren't enforcing it. It's still piracy.

      and likely going to be getting another credit card next week(just a guess), since Sony's security is at 1999 levels

      I could say the same about Valve:

      http://www.1up.com/news/year-s...

      but I guess if you have to spend 8 minutes searching for legal free games, that's too difficult.

      Maybe you should spend less money on hardware, then maybe you could actually...buy games.

    30. Re:Presumably the bug count... by Anonymous Coward · · Score: 0

      1. There is more to an audio adapter than the processor. Many "sound cards" have far better amplifier circuits for cleaner sound. Some even have DIP-socketed ICs so that you can change them out if you want to.

      2. "most of the good headphones" are NOT USB. High end headphones are not USB, because they are made for a different audience. Also, many of these models utilize high impedance, which means you need to connect them to a high-impedance source... thus #1.

      Thanks, and have a nice day.

    31. Re:Presumably the bug count... by CronoCloud · · Score: 1

      I can also back up all my saved games, and I don't require an always-on Internet connection for most single player stuff.

      So can I, that's how PSN works. Why did you think single player games require an always on connection? Besides, there are PC games, like Diablo 3 that require a connection for singleplayer when the console version doesn't.

      My PC has 32 gigs of memory.

      Check the steam stats and you'll see that most PC gaming is done on machines that aren't as capable as a PS4 or Xbox1. You are not the norm of PC gaming.

      Well, consoles have a 0% piracy rate... and look how much it costs to buy a game,

      $59.99? Which, taking inflation in account is less than Atari 2600 games? Not only that but modern games have MUCh more content. You're being an overly entitled whiner.

    32. Re:Presumably the bug count... by Dorianny · · Score: 1

      They also ignore the dedicated sound cards, video-decoders and other chips to offload the CPU's

      If you buy a dedicated sound card these days, you're retarded. All you need is a motherboard, cpu, ram, and a modern GPU. That's it. Even the lowest end GPUs nowadays include a full suite of HDMI audio support (by full, I mean it can bitstream any format, as well as LPCM, which is best for games.) If you're a headphone kind of person, most of the good ones are USB driven.

      HDMI audio, seriously? PC monitor speakers are a joke at best. the Realtek ALC887 chipset on most of these motherboards doesn't have the power to drive even a decent set of speakers or headphones. USB headphones are popular because they sidestep the issue of under-powered on-board audio but few of them can even get close to the quality of a discreet sound card paired with a good set of headphones.

      the standardized hardware and low level API's allow for performance optimizations

      You mean like these kinds of "optimizations"?

      http://www.ign.com/wikis/xbox-...

      That's NOT a good thing.

      I said it was possible, it is still very much up to the skills and resources available to the developers to implement them, besides resolution is not the HOLY GRAIL of visual performance.

    33. Re:Presumably the bug count... by Creepy · · Score: 1

      The AMD 7000 series in the XBox One and PS4 is about the equivalent of a GeForce 580. There are some console based optimizations that may make it faster than an equivalent PC 580 though, which is why W3 requires a 660. The 660 and 660 Ti are close enough performance-wise that the game is fine on either. Also while the Ti is slower on total performance (by a tiny amount), it has quite a few more shaders and texure mapping units (about 30-33% faster). Incidentally, I'm playing Witcher 3 on a 660 Ti and with nVidia optimized settings have not seen any issues. Honestly, I'm guessing the game is actually playable on even lower end cards but you may have framerate drops below 30FPS and that wasn't acceptable to CD Projekt Red.

      750s are often a bit slower than the 660s, however, due to lack of cores (especially on the low end), but I'm guessing the game would still be playable, as the AMD equivalent on the PS4 and XOne is 1152 cores and unless something has changed recently, one nVidia core generally performs about the same speed as 2 AMD cores (from what I recall, AMD's cores aren't fully general purpose for texture and pixel operations, but are for general purpose, which is why AMD is often preferred for stuff like bitcoin mining and password cracking).

    34. Re:Presumably the bug count... by geminidomino · · Score: 1

      Hey, you're preaching to the choir here.

      Actually, this conversation has prompted me to order an R9 280 upgrade, finally. Crossing my fingers that it doesn't suck (I haven't gone with ATI in almost 2 decades, but thought I'd give it a try now that I run Linux in VM)

    35. Re:Presumably the bug count... by drinkypoo · · Score: 1

      It also doesn't have GDDR5 Main RAM, or the PS4's fast internal busses, and yes that matters.

      The consoles need that kind of RAM and/or those kind of buses because of the abuse they place on their memory. A PC with a graphics card with a lot of memory attached to it doesn't need that kind of equipment. It does, however, cost a lot more money, which we knew already.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    36. Re:Presumably the bug count... by Tran · · Score: 1

      I usually use Tom's guide as a guide. Access with some kind of ad blocker though...
      http://www.tomshardware.com/re...

    37. Re:Presumably the bug count... by NotDrWho · · Score: 1

      This $470 dollar pc would blow your console out of the water.
      http://www.newegg.com/Product/...

      LOL. The PS4 uses a HD 7870 GPU. You think a system with a GTX 750 will "blow it out of the water"?? Keep dreaming.

      --
      SJW's don't eliminate discrimination. They just expropriate it for themselves.
    38. Re:Presumably the bug count... by tepples · · Score: 1

      HDMI audio, seriously? PC monitor speakers are a joke at best.

      Speakers that are a joke when used with a PC's HDMI output are equally a joke when used with a console's HDMI output.

    39. Re:Presumably the bug count... by Anonymous Coward · · Score: 0

      You're complaining about a game that shipped with missing textures.

    40. Re:Presumably the bug count... by Anonymous Coward · · Score: 0

      It is playable on a 650m. There are frame rate issues in areas where there are large numbers of creatures/people. This is with settings set rather low.

    41. Re:Presumably the bug count... by Anonymous Coward · · Score: 0

      modern games have MUCh more content

      You mean the two hours I spent completing Mirror's Edge is more than the thousands of hours I spent playing Pacman?

    42. Re:Presumably the bug count... by tdillo · · Score: 1

      I don't know about PC or Consoles, I just hope they have a free port to my mobile device that features ingame purchases. Especially if they have an assortment of hats!

    43. Re: Presumably the bug count... by KingMotley · · Score: 1

      I didn't mean to say try wee exact equivalent, just PC users have a tendency to turn up the graphic options that simply aren't on the consoles. Considering the current gen consoles are appriximately an ATI 7770, here's a decent comparison: http://gpuboss.com/gpus/Radeon... scroll down to benchmarks and laugh. The 760 blows it away in every benchmark. Just do you don't have to click the provided link, ATI 7770 running crisis 3 @12FPS. 760 running crisis 3 @58FPS. That about sums it up.

    44. Re:Presumably the bug count... by Mashiki · · Score: 1

      Gaming 'has' to be windows? Who knew, obviously all those people using 'nix are doing so by fairy dust.

      Citation needed. Pre-orders are not available in the US so we have no official prices. Canada shows the PC/PS4/XB1 versions at the same price. and PC gamers can't "already get it" the game isn't even released yet.

      Greenmangaming use the promo codes listed on the site or via their reddit page, anywhere between 20-30% off depending. You seem to be rather but hurt that PC gamers can already pre-order it.

      Most F2P crap IS worthless.

      Really? Better let Blizzard know.

      You mean Piracy.

      No I mean legal games, but it's sure nice to try making some BS to make yourself feel better.

      No such thing..."Someone" still owns the copyright, even if they aren't enforcing it. It's still piracy.

      Yeah, there is such a thing.

      I could say the same about Valve:

      And that's why there's been no confirmed cases of people having their CC numbers used, while Sony gave away a year of identity theft protection right?

      Maybe you should spend less money on hardware, then maybe you could actually...buy games.

      Yeah that's pretty funny, perhaps you mean I already spend less money on games and in turn can buy more hardware.

      --
      Om, nomnomnom...
    45. Re: Presumably the bug count... by geminidomino · · Score: 1

      Wow, I expected the Xbone to be better kitted than that. I guess they spent too much time trying to make it into a Telescreen engine.

    46. Re:Presumably the bug count... by mjwx · · Score: 1

      Don't play games on a console, install bug fix packs on the PC. Problem solved.

      This. Bethesda's Fallout games are notorious for scripting errors/bugs in missions. On the PC there's usually a console command to fix them or progress in the mission, on consoles there's nothing.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    47. Re:Presumably the bug count... by mjwx · · Score: 1

      but basement dwelling PC gamers don't know that

      You can tell that you're argument is wrong when you need to result to pithy insults like that.

      Even though PC gaming is more expensive to get into (consoles are sold at a loss, PC components aren't) its cheaper over the long run as you save $10-20 on the purchase price of new games. So if you buy 1 game a month, that's $120 saved. Two games a month, $240 a year. PC gaming pays for itself if you're a gamer, not to mention the superior gaming experience.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    48. Re:Presumably the bug count... by Mashiki · · Score: 1

      And neither console can do native 1080p, but either 720p or 960p upscaled. They haven't even reached where we were 8 years ago in terms of graphics, that should be telling you something. Also remember that the current generation of consoles...are PC's, massively underpowered PC's.

      --
      Om, nomnomnom...
    49. Re:Presumably the bug count... by Sibko · · Score: 1

      I have a GTX 660 and I get between 28 and 50 fps (average ~35) in Witcher 3 at 1600x900 resolution with almost everything maxed out except foliage.

      There's an unofficial optimization guide on cdprojeckt's website: http://forums.cdprojektred.com...

    50. Re:Presumably the bug count... by Anonymous Coward · · Score: 0

      The GTX 580 is a more powerful GPU than the 660 and 660 Ti. The GTX 750 is a LOT slower than all of them.

      AMD cores aren't equivalent to Nvidia cores. It takes more AMD cores to equal the performance of a single Nvidia core. The GPU in the PS4 is more powerful than a 750, about equal to a 660 and slower than both the 660 Ti and 580.

    51. Re:Presumably the bug count... by Anonymous Coward · · Score: 0

      BS. A 760, 860 or 960 will blow away the GPU in the PS4. GDDR5 main RAM is nice, if you had the CPU and GPU performance to utilize it, which the PS4 lacks, being the equivalent of a low end PC.

    52. Re:Presumably the bug count... by tsotha · · Score: 1

      The big advantage to playing games like Skyrim and Fallout on the PC is you have access to the console, which allows you to manipulate the game in all sorts of ways, including setting quests completed.

    53. Re:Presumably the bug count... by KozmoStevnNaut · · Score: 1

      1. There is more to an audio adapter than the processor. Many "sound cards" have far better amplifier circuits for cleaner sound. Some even have DIP-socketed ICs so that you can change them out if you want to.

      There is no audible difference, and very little measurable difference between even a halfway decent onboard sound card and even the best dedicated sound card. Literally the only justification for a dedicated sound card is if you need some specific driver features, and since all games these days do their own sound processing instead of using EAX etc., you don't need those features.

      And socketed ICs are completely irrelevant. Unless you designed the circuit, you don't know whether the fancy-pants IC you're swapping in will even perform correctly in the circuit. Different ICs need different supporting implementations. You can't just swap stuff around willy-nilly.

      2. "most of the good headphones" are NOT USB. High end headphones are not USB, because they are made for a different audience. Also, many of these models utilize high impedance, which means you need to connect them to a high-impedance source... thus #1.

      You have literally no idea what you're talking about. The connector (and impedance) only correlates very weakly with the quality of the headphones.

      A headphone output should always have as low an output impedance as possible, for the most linear frequency response even with 32 (or 16 or 8) ohm headphones. This is why some low-impedance headphones sound boomy on cheaply-designed stereos that have 100 ohm output impedance or even more, because of the type of load imposed on the output circuits. But even onboard sound these days has output impedance below 10 ohms, unless someone severely fucked up the implementation. High quality outputs (and good headphone amps) generally have less than 1 ohm output impedance. Even if your onboard sound has high output impedance and/or won't play loud enough into your headphones, an O2 or FiiO headphone amp is a super cheap fix, with no need to buy expensive sound cards.

      --
      Eat the rich.
    54. Re:Presumably the bug count... by KozmoStevnNaut · · Score: 1

      HDMI audio, seriously? PC monitor speakers are a joke at best. the Realtek ALC887 chipset on most of these motherboards doesn't have the power to drive even a decent set of speakers or headphones. USB headphones are popular because they sidestep the issue of under-powered on-board audio but few of them can even get close to the quality of a discreet sound card paired with a good set of headphones.

      Most monitors with HDMI/DisplayPort inputs provide an analog line level output to connect to a proper stereo or active speakers. DACs these days are hella good, ven the ones built into PC monitors.

      Realtek onboard audio can drive any speakers just fine, since they provide line level output, not amplified output. So of course they'll drive any amplifier or active speakers just fine. And onboard audio will drive a most headphones directly just fine as long as you're not using some wonky high-impedance audiophile wanker headphones. And if it's not loud enough, just get a cheap (O2 or FiiO) headphone amp and stop worrying about dedicated sound cards.

      Unless you have very specific input/output or driver feature needs, there is absolutely no reason to buy a dedicated sound card.

      --
      Eat the rich.
    55. Re:Presumably the bug count... by Anonymous Coward · · Score: 0

      PC gaming is cheaper all around for me since I need to have a computer anyway. It would cost more to buy a computer + console than just to buy a computer. I typically buy a high end PC and use it for five years or so before getting a new one and relegating the old one to secondary uses or giving it to less fortunate friends as a hand-me-down.

    56. Re:Presumably the bug count... by torkus · · Score: 1

      but ... but ... but ...

      If it costs more and has a fancy sticker (or IS a fancy sticker) it MUST be better right?

      Does anyone actually believe the fancy-pants buzz-word laden spec sheets for consoles actually mean those "dedicated" chips do something special? Especially when the majority of people are probably going to use cheapy headphones or the speakers built into their TV anyway.

      --
      You can get rich if you own a politician, but you have to be rich to buy one in the first place.
    57. Re:Presumably the bug count... by torkus · · Score: 1

      I've been replaying FO3 on PS3 and ... I can't even begin to count the number of crashes ESPECIALLY in the DLC. I save more out of fear of a crash than dying.

      This is the GOTY edition which *should* have all the latest updates or patches too. I wish the load screen stats included a 'Still playing after xxx crashes' stat

      --
      You can get rich if you own a politician, but you have to be rich to buy one in the first place.
    58. Re:Presumably the bug count... by KozmoStevnNaut · · Score: 1

      Can I interest you in some fine $400 audiophile wooden knobs?

      To be fair, the fancy-pants dedicated chipsets in consoles actually do something, since they offload certain types of processing from the main CPU. Having stuff like dedicated DSP chips on board can help a CPU that is otherwise middle-of-the-road perform a little better. Less CPU used for stuff like sound processing means more CPU left over for AI etc.

      But too much of a specialized architecture just makes it harder to program for. The PS3 with its Cell processor is notoriously hard to program for, leading most games on the platform to underperform in comparison to what is theoretically possible.

      On the other hand, if you know what you're doing, you can do crazy stuff on specialized architectures. Metal Gear Solid 4 and Metal Gear Rising both look and play amazingly well and run fluidly on the PS3. Before that, Resident Evil 4 on the GameCube was an absolutely amazing achievement, when you consider the modest specs it ran on. But you have to really put some effort into understanding the architecture and work with it.

      These days, it's so much easier to just generalize everything, which is why the PS4 and XBOne both feature x86-64 CPUs from AMD, off the shelf PC processors. A trend Microsoft started with the original Xbox and its modified Pentium III CPU.

      So it's certainly not an exaggeration to say that today's consoles are simply under-specced non-upgradeable PCs.

      --
      Eat the rich.
    59. Re:Presumably the bug count... by ArmoredDragon · · Score: 1

      HDMI audio, seriously? PC monitor speakers are a joke at best.

      LOL, why would I mention bitstreaming and LPCM if I'm just talking about PC monitor speakers, which never support those features to begin with? You very obviously haven't the slightest idea about what you're talking about here. As for the rest of your post, I think the others have debunked it well enough. Go back under the rock invented by Creative Labs advertisements.

    60. Re:Presumably the bug count... by CronoCloud · · Score: 1

      Who knew, obviously all those people using 'nix are doing so by fairy dust.

      They might be gaming, but Nethack, Tux Racer, some indies and a rare mainstream title aren't Mass Effect, Witcher 3, Shadow of Mordor, WoW, TESO, STO, etc etc.

      Greenmangaming use the promo codes listed on the site or via their reddit page, anywhere between 20-30% off depending. You seem to be rather but hurt that PC gamers can already pre-order it.

      You might want to hold off on that pre-order there. That offering isn't on the up and up. Bethesda has NOT authorized pre-orders in the US yet, check their site. So if greenmangaming (based in the UK by the way) is offering it, they shouldn't be. You might want to read about this:

      http://www.pcgamer.com/witcher...

      http://www.pcgamer.com/green-m...

      CD Projekt told gamers to NOT buy keys from greenmangaming.

      And we know that greenmangaming is rather shady because they admitted that they "act against the tryanny of region restrictions" by reselling keys from foreign sources. You might find that key won't actually work.outside the region it was intended for, say Russia perhaps?

      Really? Better let Blizzard know.

      I didn't say "all", I said most. I'm surprised you support F2P considering the average PC gamer on Slashdot calls it Pay-to-win and so forth.

      Yeah, there is such a thing.

      Right, like Mario Teaches Typing (nintendo), Sim City (Maxis) and DOOM II (iD) is Abandonware. I don't think so. That site is pure piracy with the usual fake Euro-gamer jibber jabber justification. Their host isn't on the up and up either, they do some spam hosting.

      Yeah that's pretty funny, perhaps you mean I already spend less money on games

      That's not an apples to apples comparison there. You're comparing the price of the Steam digital download to the PS3 retail box of the complete edition (which was a limited release). And I'm checking the price on Amazon myself and it's showing $29.99 for the price for both the Steam edition and the non steam download. So either that was a one day sale, or you're using a different Amazon location, or the screenshot is fake.

      The cheapest way to get the game on the PS3 is to buy the retail disc version $9, and pick up the Rockstar Pass DLC via PSN. Or if you're lucky you might find the complete disc edition at a brick and mortar retailer for $20. Maximin (the retailer selling it's 4 copies of the complete edition for PS3) is price-gouging.

    61. Re:Presumably the bug count... by CronoCloud · · Score: 1

      A 760, 860 or 960 will blow away the GPU in the PS4.

      There is no 860 anymore, and the 960 has fewer GPU cores than the PS4 does. The 760 is nice. but costs about $220 -230 by itself for the least expensive variants. It can go as high as over $500.

    62. Re:Presumably the bug count... by CronoCloud · · Score: 1

      (consoles are sold at a loss, PC components aren't)

      The PS4 isn't sold at a loss.

      PC components aren't) its cheaper over the long run as you save $10-20 on the purchase price of new games.

      Not anymore. While PC releases used to be $10 cheaper, they aren't anymore same launch price on all platforms. Not even taking into account price of upgrades.

      Yeah PC gaming is cheaper than it used to be, but it's still not quite as good bang for the buck as consoles.

    63. Re:Presumably the bug count... by Anonymous Coward · · Score: 0

      the 960 has fewer GPU cores than the PS4 does

      And? They are two different architectures. Nvidia doesn't need as many cores to be as fast or faster than AMD's offerings.

    64. Re:Presumably the bug count... by Anonymous Coward · · Score: 0

      The 760 is nice. but costs about $220 -230 by itself for the least expensive variants. It can go as high as over $500.

      You can buy a 770 superclocked or a 960 for $200 or a 970 for $330.

      If you can to go cheaper, you can get a 660 Ti for about $100, which is still more powerful than the PS4 GPU.

    65. Re:Presumably the bug count... by Anonymous Coward · · Score: 0

      No, the PS4 uses a GPU that is similar to the 7870 but weaker.

    66. Re:Presumably the bug count... by Anonymous Coward · · Score: 0

      Not sure where you got your info bud, but you can install Windows or Linux on any Mac without having to pay any additional money than the original hardware purchase and that's been true for Windows since they switched to Intel, and Linux since at least the 2.2.x version of the kernel.

  2. Good! by lennier1 · · Score: 1, Flamebait

    It's bad enough that the game will be crippled by design thanks to compatibility with the underpowered "next get" train wrecks. No need to add even more ballast to waste resources.

    1. Re:Good! by FlyHelicopters · · Score: 1

      It's bad enough that the game will be crippled by design thanks to compatibility with the underpowered "next get" train wrecks.

      Really? I don't see that as a problem. The only part of the PS4/XB1 consoles that is underpowered is the raw power of the CPU/GPU, but on the PC, you can simply have higher res textures and better features...

      The benefit to the consoles is that being 8 core chips with 8GB of memory, the game can be set in a true open world.

      FO3 for example had all kinds of "tricks" to work in the limited memory of the PS3, so much of Washington DC was really zoned areas with all that rubble to keep you from really exploring. There was nothing beyond it, because the world was broken up. That the open areas worked at all was a minor miricle, but keep in mind the game could never keep track of much in the world beyond your line of sight.

      With 8GB of system memory, they can.

    2. Re:Good! by donaldm · · Score: 0

      It's bad enough that the game will be crippled by design thanks to compatibility with the underpowered "next get" train wrecks. No need to add even more ballast to waste resources.

      Oh dear another golden haired gaming elite! Well if you wish to compare the "next gen" to train wrecks then I am sure over a billion people on this planet would disagree with you since most PC owners don't have anything more powerful than those next gen machines. Sure there are PC's that are more powerful but they are very much in the minority and they definitely cost allot more.

      Over a 160 million combined PS3's and Xbox 360 sales and assuming only 30% are still being played then that still is allot of potential sales you are basically throwing away, still it's Bethesda we are talking about.

      --
      There ain't no such thing as proprietary standards only proprietary formats. Standards are by definition open.
    3. Re:Good! by DrXym · · Score: 2
      So I don't buy issues in Fallout being so much a problem with the hardware as with the game running on top. GTA V managed an open sandbox game on top of the same hardware and arguably had a far more dynamic and demanding world than any Fallout / Elder Scrolls game.

      That said, I don't see much reason to support the PS3 or 360 since both platforms are in their twilight. I doubt sales would justify the effort of making the games run acceptably or the compromises that come to the game design from doing so.

    4. Re:Good! by fuzzyfuzzyfungus · · Score: 3, Interesting

      Bethesda is not...exactly renowned...for their technical brilliance and dedication to software quality, so I wouldn't expect them to be on the bleeding edge of the possible for any given platform; but they'll still do a hell of a lot better on nearly-normal-x86s with 8GB of RAM than they will on two differently weird PPC boxes with 512MB, so I'd say that this counts as good news.

      Frankly, though, Bethesda is one of the outfits that I just wouldn't touch on the console. Their specialty is bug-riddled-but-bursting-with-promise, and they've historically had good relations with modders, so you miss out on a whole lot on the console side, even if it isn't a total clusterfuck like Skyrim+expansions on PS3.

      With some games you can expect reasonably complete polish and/or hostility to mods on the PC side, so consoles are more or less the same deal; but Bethesda RPGs are not those games.

    5. Re:Good! by fuzzyfuzzyfungus · · Score: 1

      Given that Bethesda couldn't keep Skyrim from turning into a trainwreck(particularly once the DLCs were applied) on the PS3, and the XB360 to a lesser extent, this might be an act of mercy on their part. Unless they've been doing nothing but scrimping and optimizing, which would not go over well on the current consoles or the PC side, what they'd ship for last-gen consoles would likely be little short of fraud.

      I'd rather more companies be willing to say "no, we can't do that, so we won't pretend otherwise" than have more 'support' for platforms that end up being hopeless trainwrecks.

    6. Re:Good! by hairyfeet · · Score: 5, Insightful

      Sigh...are you really gonna use number sold as a gauge of quality? Because by that metric they should have given a pile of Oscars to the Twilight series and Nicki Minaj should be in the hall of fame.

      But if you were to actually look at the white paper on the Jaguar that powers the PS4/XB1 then you would know its a netbook APU which means a 6 year old Phenom X4 or C2Q paired with a sub $180 GPU like the R9 280 3GB should just slaughter the thing both on detail and FPS. Hell last I checked neither console can even do native 1080P above 30 FPS consistently and 1080P has been the standard resolution for how long now?

      Lets face it thanks to day 1 patches, beta level bugs, and the "we'll patch it later" attitude this gen they've made the consoles into weak PCs with none of the PC upsides.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    7. Re:Good! by drinkypoo · · Score: 1

      Their specialty is bug-riddled-but-bursting-with-promise, and they've historically had good relations with modders, so you miss out on a whole lot on the console side, even if it isn't a total clusterfuck like Skyrim+expansions on PS3.

      Even without any expansions, there's a super-shitload of bugs Bethesda hasn't bothered to fix, most of which are addressed in the unofficial patch... which you can't have on a console. And since you can't bring up the console on a console, you can't work around the bugs either. So yeah, Skyrim is pretty much the poster child for doing it wrong. But as you say, I wouldn't trust them with a console game.

      Problem is, I bought Fallout 3, and I wouldn't trust them with a PC game, either. Fallout 3 is actually a bigger, buggier piece of shit than Skyrim. It's got way more hang and CtD bugs. I played both titles on the same PC, too. I won't buy Fallout 4 until it's been out for about a fucking year, because I know how shit they are at coding and at releasing updates.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    8. Re: Good! by Anonymous Coward · · Score: 0

      Gaming in general has to be the biggest fucking waste of time EVER. What a bunch of faggot fuck retards.

    9. Re:Good! by CronoCloud · · Score: 1

      which means a 6 year old Phenom X4 or C2Q paired with a sub $180 GPU like the R9 280 3GB should just slaughter the thing both on detail and FPS.

      Um no. I have a Phenom X4 and a PS4. I have War Thunder and Diablo 3 on both machines and both games perform better on the PS4.

      Hell last I checked neither console can even do native 1080P above 30 FPS consistently

      Stop reading Digital Foundry/Eurogamer. It's ran by a bunch of European Master race guys with the typical European anti-console bias, who aren't going to discuss the games that DO run at 1080p/60. All they're going to do is compare dudebro games and a few blockbusters like Witcher or Shadow of Mordor.

    10. Re:Good! by damnbunni · · Score: 1

      Either console could do 1080p/60fps if the developers really wanted to hit that.

      But they don't. They cram in bigger textures and more effects, because that makes for pretty screenshots and demo videos, and it sells games.

      Nintendo first-party titles run at 1080p/60fps on the WiiU, and that's a much weaker system than the PS4/XBone from a straight 'power' standpoint. But they design their games to play to the hardware's strengths. The games are usually quite pretty, but not at all photorealistic. Splatoon is a blast, and the ink effects in liquid are amazing, but it's not at all 'realistic'.

      So what the PS4/XBone devs are doing is like having a PC game and turning the settings up past what your PC can really handle.

      Except that on consoles, there is no option to turn them back down again.

    11. Re:Good! by Anonymous Coward · · Score: 0

      You are comparing a six year old processor with a one year old console.

      Let me guess you are rocking DDR2 with the Phenom aren't you.

    12. Re:Good! by CronoCloud · · Score: 1

      I do touch Bethesda on console, I run Linux on the PC, and prefer console for gaming, but I sure wish they'd improve their QA and bring it up to the quality of other dev houses.

      I wonder if Bethesda should have handed over the porting of F3 and Skyrim to 4J like they did with Oblivion, instead of porting in-house. Because for me in terms of bugs and whatnot from least to most it's:

      Oblivion>F3>Skyrim>NV (yeah not a Bethesda game but it uses the F3 engine)

      Though the last F3 patch fixed most of the F3 bugs except lockups. the last skyrim patch seems to have helped too, but not as much as for F3. I also think that "age" of the PS3 matters. I had a glitchy CECHE PS3 (texture glitching and stretching of polygons among other things, probably the solder needed fixing) and Bethesda games had less issues once I got it fixed. Skyrim used to lockup all the time before the repair, and now it doesn't.

      NV on the other hand, is worse than F3 and Skyrim, at least for me.

    13. Re:Good! by CronoCloud · · Score: 1

      Problem is, I bought Fallout 3, and I wouldn't trust them with a PC game, either. Fallout 3 is actually a bigger, buggier piece of shit than Skyrim. It's got way more hang and CtD bugs.

      Oh? I'd heard that F3 was buggier on PC than it was on the PS3 (and it was bit buggy till the last patch they did on the PS3) For Skyrim it seems it is the other way around. I've had a better experience with F3 on the PS3 than Skyrim

      The latest bug I've seen on Skyrim? Killed a dragon just outside a cave, absorbed it's soul, it turned to bones as usual. Entered cave did some stuff, came back out and Dragon was fleshy again. It was still dead and all with the empty inventory I left it with, but fleshy and not bones.

      I got hit with that Amulet of Talos bug you get if you pick up his amulet off his body at the execution BEFORE you talk to his wife. Of course being a Bethesda game, one's first instinct is to loot corpses.

       

    14. Re:Good! by fuzzyfuzzyfungus · · Score: 1

      Apparently experiences differ; but my experience with F3 was adequate(not bug free; but manageable) after editing the .ini file to restrict the game to 2 cores only. For some reason, I don't know the gory details, running on 3 or more cores causes hard locks or crash-to-desktop every 15 minutes or so. With that out of the way, it's pretty well behaved.

      Fallout: NV and Skyrim both don't have that problem, and, while they crash occasionally, are mostly just a medley of Bethesda's beloved broken quests and dodgy dialog trees. Not that you should have to; but at least you can go into the console and grovel around, or use unofficial fixes.

      It's a pity, they know how to build an open world RPG that's great fun; but they really phone it in on QA.

    15. Re:Good! by MachineShedFred · · Score: 1

      Was this also the reason for the highly annoying partitioning of The Strip in Fallout: New Vegas?

      I never played either Fallout3 or Fallout: NV on a console, and found it quite tiring to have to constantly click through the different sections of such a small area.

      --
      Slashdot still doesnâ(TM)t support Unicode after it was added to the HTML standard in 1997.
    16. Re:Good! by CronoCloud · · Score: 1

      Hey dude, it was hairyfeet that claimed that a Phenom could match a PS4, not me. I'm refuting the guy. And I'm rocking DDR3 PC3-10600 with that Phenom II X4 925.

    17. Re:Good! by drinkypoo · · Score: 1

      It's a pity, they know how to build an open world RPG that's great fun; but they really phone it in on QA.

      Yes, I am continually amazed by how complex the world of Skyrim is, but I am also continually perplexed by how fragile their scripts are. I would be seriously pissed off if I had paid full price. Lesson learned, and cheaply.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    18. Re:Good! by CronoCloud · · Score: 1

      For some reason, I don't know the gory details, running on 3 or more cores causes hard locks or crash-to-desktop every 15 minutes or so. With that out of the way, it's pretty well behaved.

      I actually have the PC version as well (to compare it to the PS3 version), didn't crash for me on a quad core, but I was having issues with VATS with the game being VERY slow, going into VATS, doing things in vats and exiting VATS. Same behavior in both Windows and Wine under Linux.

      It's a pity, they know how to build an open world RPG that's great fun; but they really phone it in on QA.

      You can say that again, quoted for truth. Fallout 3 is my favorite game on the PS3, got the platinum trophy. I'm looking forward to F4 on the PS4, but god I hope they improve their QA.

    19. Re:Good! by Rich0 · · Score: 1

      which means a 6 year old Phenom X4 or C2Q paired with a sub $180 GPU like the R9 280 3GB should just slaughter the thing both on detail and FPS.

      Um no. I have a Phenom X4 and a PS4. I have War Thunder and Diablo 3 on both machines and both games perform better on the PS4.

      You made no mention of your video card. That matters far more than the CPU in most cases.

      Also, given identical hardware I'd give the performance advantage to a console for a few reasons:

      1. Less stuff running in the background wasting RAM/CPU/VRAM/etc.
      2. Game developer is specifically tuning the game to a single hardware configuration.

      However, even with those limitations PCs routinely outperform consoles, especially after the consoles have been around for a while. The last XBox 360 ever sold performs exactly the same as the first one ever sold. The PC sold this year certainly performs the one sold two years ago. I was pretty shocked at how well my fairly old X4 PC performed simply by upgrading its GPU to something reasonably modern (we're talking $100 here, not anything crazy).

    20. Re:Good! by FlyHelicopters · · Score: 1

      GTV V doesn't require the same level of detail across the world that FO does.

      The cops aren't named across town, the world can be randomly generated as you travel.

      Imagine a GTA that kept track of every car in the city. That isn't going to happen in the 256MB of RAM on a PS3.

      FO4 will be able to keep track of NPCs far from your line of sight, what they are doing, and your actions can have a real effect on the world.

      In FO3, your actions never really extended beyond your line of sight, other than scripted actions.

    21. Re:Good! by FlyHelicopters · · Score: 1

      Yep... The Strip was a series of "instanced zones" that didn't actually exist when you were walking around in the outside world.

      That the outside world worked as good as it did is impressive, but you couldn't just "walk onto the strip" from the outside world, that is why you had loading screens.

      Think back to FO3, remember Megaton? It was an "inside place", you couldn't get in other than through the door and it was a loading screen.

      That is because in the world outside, nothing was actually inside the walls. Use the "no clipping" console command and walk through the walls. Nothing there.

      ---

      My hope is that by designing for systems with 8GB of RAM from the start, such loading won't be required. If you can walk in and out of buildings and all areas across the world without loading screens, that would be pretty cool.

    22. Re:Good! by Last+Warrior · · Score: 1

      When you say that PC gamers don't have higher quality hardware, I have to assume you are talking about children.

      What do you think is the primary driver for new PC hardware purchases? The answer is games as it has been for at least a decade.
      People don't buy the newest most expensive hardware to run their word processors on or to watch youtube videos. They don't buy it to run their spreadsheets on or to browse the web. People who are serious PC gamers are the ones that drive the demand for newer and better hardware. Unless you are running some serious server infrastructure out of your home, if you are buying the best and newest hardware, there is a very good chance that it is for gaming.

      People that complain that PC gamers don't have better hardware than the current flock of consoles really don't know what they are talking about. It may be that their friends are not as serious about gaming or maybe their friends aren't old enough to have jobs that allow them to be able to afford hardware upgrades. That being said, the last PC I had ran more than 5 years without any hardware changes at all and there was not a moment in time during those 5 years when any available console at the time could keep up with it. I ended up upgrading my system when my GTX280 finally game out.

      Not a hater here. For a while I also bought every console that came out. Recently, I decided that since I was hardly playing any console games. My PS3 is mostly a dvd/blueray player and my wife and I played dr mario on the wii-u until we got bored of it. The xbox 360 gets powered one maybe twice a year because one of our friends kids want to play on it. That, in addition to the fiasco around the camera/always on listening devices nonsense that happened at release time solidified the idea that I didn't need the newer generation of consoles.

    23. Re:Good! by Anonymous Coward · · Score: 0

      No, he claimed a Phenom X4 and a R9 280 3GB could match (and "slaughter") a PS4. Which seems pretty likely, given that for many games, GPU performance matters significantly more than CPU performance. Your argument is dishonest, and you should feel bad.

    24. Re:Good! by hairyfeet · · Score: 1

      You play War Thunder on a PS4? Thx, we love you guys, you make REALLY great target practice LOL! In fact you are your PS4 brethren are usually targeted right along with the AI for the easy kills, thanks again!

      And I'm sorry but any Phenom II X4 (or in my case X6) when paired with an R9 280 3GB will absolutely curbstomp your PS4 and the reason why is both simple and obvious....we have a CPU with dedicated RAM and a GPU with dedicated RAM, you only have an APU which means you are stuck with bandwidth contention because your CPU and GPU have to compete for every byte of memory, mine does not. With everything cranked except *AA (which is really pointless at 1080P) the benchmark built into the game has me hitting consistently over 60FPS...how does yours do in the benches? Does your PS4 version even HAVE a benchmark or ability to change quality settings?

      At the end of the day I'm sorry but even AMD lists the Jaguar as a netbook and tablet APU which was designed to compete with the Intel ATOM, and NOT designed for any kind of performance beyond beating the Atom/ION combination. You are welcome to look at your benches yourself and even if you DOUBLE those figures (to compensate for the fact that the PS4/XB1 Jaguar is two Jaguar quads in a MCM housing) you'll see that the scores are pretty bad, and this is coming from somebody who sells AMD exclusively and actually uses the Jaguar arch for his HTPC builds.

      I'm not even gonna bring up all the advantages the PC has over the console, because it is already so lopsided it isn't funny. PCs get lower prices, free MP, its just too tilted. But just looking at what you can get for the money today, hell looking at what you can grab on Craigslist for a little of nothing? Its really no contest, the PC will just obliterate the PS4/XB1 both on FPS and on picture quality when paired with pretty much any $110-$180 GPU. Of course this not only affects your picture but also your gameplay which is why guys like me just loooove to hunt guys like you, your shorter draw distance gives us a serious advantage when it comes to targeting. I've had a PS4 tanker dead in my sights from 1km away and you could tell from the horrible blind shots he literally could not see me when I was just standing in the open, this despite the fact it was my first time taking out that tank and thus had ZERO upgrades to tank or crew.

      But you just can't change the facts and the fact is the Jaguar arch is a severely cut down APU designed for tablets NOT a gaming chip, even AMD lists it as such.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    25. Re:Good! by CronoCloud · · Score: 1

      I did pay full price, got the thing the 11.12.11, day after it launched. I wasn't pissed off, but a bit disappointed by the fragility. The game wasn't horrible enough to piss me off, it's a rare game that's done that to me....Saga Frontier I'm lookin at you.

    26. Re:Good! by Anonymous Coward · · Score: 0

      Popularity rarely indicates quality.

      If you can't afford a good PC, well too bad for you.

    27. Re:Good! by Anonymous Coward · · Score: 0

      but they can stream music while playing games now! /s

      on one music service... so stupid

    28. Re:Good! by Anonymous Coward · · Score: 0

      It isn't just hardware limitations. There is also controller limitations (~10 buttons on console). The Skyrim UI seems to have developed support for keyboard and mouse as an afterthought.

  3. So... by UltraBadger · · Score: 0

    Next gen game, announced for PC/PS4/XBone, not coming out on last gen shock. Was anyone really expecting a 360 version?

    1. Re:So... by spire3661 · · Score: 1

      Its nice to hear confirmation the design wont suffer due to the constraints of the old consoles

      --
      Good-bye
    2. Re: So... by Type44Q · · Score: 1

      Personally, I think it's bullshit: I'm still waiting for the *first gen* XBox to drop enough in price that I can grab one at a garage sale for five bucks...

    3. Re:So... by Anonymous Coward · · Score: 0

      Some idi^W people were expecting it, since about 11 months back, a supposed leaker leaked things about FO4 that involved a last-gen release. Since the leaker had the Nostradamus-like foresight to predict a huge game would be announced at E3, people went apeshit and let confirmation bias take over, declaring the leaker legit; note that the only confirmed things the leaker predicted were things we already knew about (Commonwealth/Boston setting, voiced protagonist, a bunch of dumbass crap like 'feral ghouls and supermutants will be in it'). The E3 announcement thing was close (but no cigar), but for years people have been saying 'FO4, this E3.'

  4. Glad to hear it... by FlyHelicopters · · Score: 3, Informative

    With respect to the hundreds of millions of people with a PS3/XBox 360, those systems are now 10 years old and have been holding back open world game design.

    Yes, games like GTA V are on those systems and work, but that is perhaps the extreme limit of what those systems can do.

    Given the jump from less than 1GB of RAM to 8GB of RAM, so much more of the game world can be left in memory, the "tricks" of FO3 no longer have to be used as much, where some items were "sort of" in the game world, but once out of sight, weren't kept track of.

    There of course has to be an end to it, there are tons and tons of games for the PS3 and XBox 360, and more will come, but there has to be an end to it.

    1. Re:Glad to hear it... by Anonymous Coward · · Score: 0

      GTA V came out on the PS3/XB360 natively because there were no PS4/XB1 at the time of launch.

      GTA V launch: september 17 2013. PS4 launch: november 15 2013. XB1 launch: november 15 2013.

    2. Re:Glad to hear it... by drinkypoo · · Score: 1

      Yes, games like GTA V are on those systems and work, but that is perhaps the extreme limit of what those systems can do.

      Those systems can't really run GTA V. They shit themselves down to 2 FPS or whatever all the time during intense action.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    3. Re:Glad to hear it... by Anonymous Coward · · Score: 0

      And the PS4/XBONE is holding back the PC today.

    4. Re:Glad to hear it... by KozmoStevnNaut · · Score: 1

      2 FPS is a bit of an exaggeration, but yeah GTA V absolutely at the ragged edge of what is possible on those systems. It wasn't so bad on my 360 when I initially played it, what a ride that was. But after seeing and playing it on a beefy PC, it feels so lacklustre going back to the horrendous scenery pop-in and framerate issues.

      And I even have it in the best possible configuration: Install disk on the HDD and play disk on a fast USB stick, but it still doesn't eliminate the pop-in.

      --
      Eat the rich.
  5. PC is the only one that counts by Karmashock · · Score: 3, Insightful

    The Bethesda games are crap unless you can install mods on them. And you can only do that on the PC versions.

    QED... play the PC version or don't play.

    Some games are great on the console. Bethesda games are not amongst them.

    --
    I've decided to stop wasting my time responding to AC trolls/sockpuppets... so if you want a response from me... login.
    1. Re:PC is the only one that counts by Dakiraun · · Score: 4, Informative

      Well put - they are often complex games that need the controls of a PC, and the mods to customize (and fix) the game environment. Any time a game is brought out for the consoles, they also tend to get dumbed-down to the point of being boring

    2. Re:PC is the only one that counts by Karmashock · · Score: 1

      Make me?

      --
      I've decided to stop wasting my time responding to AC trolls/sockpuppets... so if you want a response from me... login.
    3. Re:PC is the only one that counts by Anonymous Coward · · Score: 0

      Well that's a damn shame. I like to run through a game before doing any modding because I want to experience it the way the developers intended. I tried stock Fallout 3 and thought it was dull as dishwater because the world didn't drag me in like it was supposed to and the combat was clunky (all my opinion of course). I was told mods would "fix" it, but that seems to me to just be an excuse for Bethesda to not work on tuning the areas that are weak and just let their rather large fanboy base to fix things for them, for free.

    4. Re:PC is the only one that counts by Karmashock · · Score: 2, Interesting

      With Bethesda games that just means you're in for a boring feature poor game with fuck tons of bugs.

      They've been making the same game at least since Oblivion, possibly before... but I didn't play any of their earlier titles... They make big giant worlds... and they fill them with boring shite.

      The writing is generally bad, the objects and maps are generally just empty and unimaginative.

      And what I like about the mods is that it makes the games more interesting. You get play made stuff. Player made quests. And player made bug fixes.

      And on top of that, their leveling system is retarded. In every one of their games I've ever played all the enemies in the game scale with your level.

      Which means when you level up, you basically don't get stronger because everything in the world gets stronger with you. What doesn't scale is your gear. Which means that when you level up... you gear gets shittier. Given that large portion of your damage is determined by flat variables in your gear, this means that if you level up too much... the game becomes completely obnoxious. I remember in Oblivion I was very high level when I tried to finish the game and it was taking about 30 seconds to kill each garbage mob. They had so much HP and my weapons which were the best you could get in the game were complete crap.

      Mods solve this problem. You can cause the way enemies level to change, you can add higher level gear to the game, you can cause gear to level up the same way that you do, etc.

      The funniest example of this was in Fallout 3 when I found that at full level, I could hit a man in the face with an anti material rifle... and he would keep coming at me.

      Understand, this is a rifle designed to fire shells through engine blocks and destroy them. This is not a gun designed to kill people. This is a gun designed to punch through inches of metal and destroy machines. It was taking three and four shots to the FACE of completely normal bandits in fallout 3 to kill them because of the stupid leveling system.

      Now by comparison, in Fallout 2 which was not a Bethesda game but was instead a Black Isle game... a single shot from a sniper rifle if you were high level and had put a lot of points into perception would below the head clean off super mutant. One shot. One kill. And this isn't even an anti material rifle. This is just a sniper rifle.

      Why is that? totally different leveling system. In Fallout 1-2 the levels and stats of enemies were fixed and did not scale with your level. This effectively kept you from exploring areas that you were too low level to go to because everything there would insta-kill you. it also meant that if you did a lot of side quests and leveled up... you could blow through the main story quests much more easily because you were a few levels above that content.

      Say what you will, I hate Bethesda's leveling system. I'm not the only one. Many people have commenting on it being shit. They refuse to change it. They were told at least as far back as Oblivion it was bad. They're still using it. So. I'm not feeling especially inhibited on the subject.

      Point is, mods make these games tolerable for me. Absent the mods, I couldn't even play them. They'd be too annoying.

      --
      I've decided to stop wasting my time responding to AC trolls/sockpuppets... so if you want a response from me... login.
    5. Re:PC is the only one that counts by Anonymous Coward · · Score: 0

      the mods will take care of it... you're spouting nonsense. Go back to eating your cheetos, neckbeard.

    6. Re:PC is the only one that counts by AmiMoJo · · Score: 1

      I'm surprised that developers have not found some way to do mods on consoles yet. Include a good editor, perhaps with some PC tools that allow you to do some serious editing and then load it into your account for the console. Considering how much they love DLC it seems like mods are an obvious way to generate more revenue, since the locked down nature of consoles would mean you could charge for the tools and then sell the better mods as DLC with the typical profit sharing rip-off.

      Didn't I read that someone tried selling mods on PC, but failed due to crap implementation? The console market is much more used to making small payments for complete crap.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    7. Re:PC is the only one that counts by RocketSW · · Score: 1

      Very good point about the leveling system in Fallout 1 and 2. I remember doing a bunch of side missions at the beginning of 1 and then obliterating the raider camps. lots of fun!

          Fallout 3 was also missing a lot of the humor found in 1 and 2 as well.

    8. Re:PC is the only one that counts by Karmashock · · Score: 1

      If they let users install unsigned code on the systems then you can undermine the DRM.

      Simple as that.

      --
      I've decided to stop wasting my time responding to AC trolls/sockpuppets... so if you want a response from me... login.
    9. Re:PC is the only one that counts by Karmashock · · Score: 1

      black isle had people that could write dialog. Bethesda doesn't.

      It was way New Vegas was so much better. Obsidian, who are refugees from Black Isle... they did the development. And it was better.

      Even the DLCs were better... Dead Money was excellent.

      --
      I've decided to stop wasting my time responding to AC trolls/sockpuppets... so if you want a response from me... login.
    10. Re:PC is the only one that counts by Karmashock · · Score: 1

      hey bingo

      --
      I've decided to stop wasting my time responding to AC trolls/sockpuppets... so if you want a response from me... login.
    11. Re:PC is the only one that counts by Anonymous Coward · · Score: 0

      My intro to Fallout 3 and Skyrim was on the PS3. And I absolutely loved them. I'm a console gamer. I want to sit back and relax on my couch to play, because I'm sitting in a chair at a desktop PC all day for work. I also don't feel like dropping more than a grand into my gaming machine, because I'm a casual gamer and have other hobbies that eat up my cash. I completely disagree that those games are "crap" on consoles. Granted, I don't know what I'm missing. I'm sure they're out of this world on a high end gaming PC with mods. But I don't really care either. I'm happy to play them at a lower FPS and resolution in exchange for being able to recline on my comfy sofa and enjoy on my big screen TV. The games are just fantastic IMO.

    12. Re:PC is the only one that counts by RocketSW · · Score: 1

      I haven't played New Vegas... I'll have to check it out!

    13. Re:PC is the only one that counts by dissy · · Score: 1

      With Bethesda games that just means you're in for a boring feature poor game with fuck tons of bugs.

      They've been making the same game at least since Oblivion, possibly before... but I didn't play any of their earlier titles... They make big giant worlds... and they fill them with boring shite.

      "Bethesda Game Studios" is responsible for Fallout 3 & 4, and the three Elder Scrolls games: Morrowind, Oblibion, and Skyrim.

      "Bethesda Softworks" is responsible for all Elder Scrolls games prior to Morrowind, and I'm pretty sure all were from back in the DOS days.

      Black Isle as you already said made Fallout 1 & 2.

      Obsidian Entertainment made Fallout New Vegas, and ZeniMax made the Elder Scrolls MMO thingie.
      Also ZeniMax owns Bethesda Game Studios, and has quite the history of meddling in the Bethesda developers affairs both creatively and procedurally.

      While personally I don't view their games quite as critical, I do have to agree the games are much much better modded (not just game expansion mods, but bug fix mods and game play changing mods) and sometimes they are required.
      Not fixing your own bugs and leaving it to the modding community to do for free is a very dick move, and they seem to be more and more comfortable with that reality which results in each future game being more and more broken at launch and not fixed by Bethesda themselves.

      You should also at least be aware that ZeniMax (a legal company, as in run by a lawyer) that owns Bethesda Game Studios effectively has them shackled and collared like their bitch.
      They get surprisingly little support from their parent company (at least they always have before fallout 4, and see nothing to indicate that would have changed now)
      ZeniMax is also the one responsible for pushing Fallout 3 and Skyrim out the door with their laundry list of bugs unfixed, with zero funding to do anything on fixing them afterwards (or anything that isn't paid DLC)

      Most all of the internal company problems can be attributed directly to ZeniMax.
      (And why oh why did a legal company try to make an MMO when they have a perfectly good game studio under them that could only have done a better job at it?!? oh yea, money, nevermind)

      I am enough of a squeeling fangirl of both series of games that I have zero doubt I will none the less buy fallout 4 at launch, so feel free to blame me as part of the problem for encouraging such behavior with my wallet :P

      But I feel it's fair to say that Bethesda will make a fuckton of money anyway even with a buggy release, and don't seem to at all care to make an even larger fuckton of money by releasing a superior game. So me denying myself their efforts won't aid anyone in getting better games including me, so given the two options of no game and a buggy game I can fix with mods, I'll choose the latter.

    14. Re:PC is the only one that counts by Anonymous Coward · · Score: 0

      After patch releases I don't think it matters. Cosmetic enhancements don't mean much.

    15. Re:PC is the only one that counts by halivar · · Score: 1

      No way! Fallout 3, Oblivion, and Skyrim were all amazing games in their own right, and are shining examples of how a sandbox game should be made (except for FO3's game-ending conclusion; booo!). Oblivion had some great mods; even entire NPC-voiced cities and some great new dungeons and storylines. The mods for FO and Skyrim were a bit lack-luster, IMHO, but even so those games shine.

    16. Re:PC is the only one that counts by SuiteSisterMary · · Score: 1

      Fair warning: You'll get out of F:NV what you put into it. If you strictly follow the critical path, you'll be disappointed. If you look around, talk to your companions, do side quests, you'll have a much better time of it.

      --
      Vintage computer games and RPG books available. Email me if you're interested.
    17. Re:PC is the only one that counts by MachineShedFred · · Score: 1

      With Bethesda, you often don't get to experience the game as the developer intended because of all the bugs that ship in the product. You experience the game as the product manager intended, and they intended to ship with bugs still in the product that weren't blockers.

      --
      Slashdot still doesnâ(TM)t support Unicode after it was added to the HTML standard in 1997.
    18. Re:PC is the only one that counts by MachineShedFred · · Score: 1

      I was sorely disappointed with a few things about Fallout3 / Fallout: New Vegas that didn't follow the spirit of the original Fallout / Fallout2: the decision depth.

      In the original Fallout titles, you could be the biggest bastard in California, and the game would adapt to that. You could steal anything not bolted down and only have a problem if you got caught, murder random people by sneaking lit dynamite into their pockets or by spamming super-stims on them, pickpocket people and then sell their own shit back to them, etc.; you could still get on in the game, sometimes with hilarious consequences.

      With Fallout3, they tagged 90% of everything with a karma reduction so sneak became completely useless. You would even lose karma if you took stuff out of a house belonging to someone that was dead, and not dead by your hand. If you decided to play an "evil" character, half the NPCs just shut down and wall off half the game from you, rather than dealing with you begrudgingly like the earlier games would. It was like a sanitized version of the Fallout universe that was vaguely related, and with none of the creativity.

      --
      Slashdot still doesnâ(TM)t support Unicode after it was added to the HTML standard in 1997.
    19. Re:PC is the only one that counts by drinkypoo · · Score: 1

      I'm surprised that developers have not found some way to do mods on consoles yet. Include a good editor,

      Therein lies a rub. Skyrim mods are made without a good editor. But mostly, the console experience is locked down on purpose. Some titles are adding in features like this; the last Halo title I bought had a fairly complicated editor, and you could make pretty fancy multiplayer maps with it. But it will be probably another generation or two before anyone really embraces modding, with scripting and so on.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    20. Re:PC is the only one that counts by Anonymous Coward · · Score: 0

      Unreal Tournament 3 on PS3 supported mods. IIRC, it could load them from a USB stick.

      Console players don't demand support for mods, so companies don't bother going through the hoops to support them.

      I mean, some console gamers are even anti-mod because they only want to experience the game "as it was intended".

    21. Re:PC is the only one that counts by Jesus_666 · · Score: 2

      To be perfectly honest I actually think FO3 is more fun than FONV. A lot of that stems from the fact that FO3's initial stages are brilliantly designed while FONV's are... just kinda there.

      FO3 starts off with a tutorial-slash-character-creation that actually gives you a couple snapshots of life in a vault while simultaneously getting you invested in the story. You've interacted with your dad enough for him to be an actual character so you can actually care about him running off. You get a feeling of just how much turmoil the vault is in. Thne, once you're out of the vault you immediately see the first town, which is very welcome because you have no money and a lot of vendor trash. So you go to the merchant and are immediately offered a discretionary extended tutorial in the form of the Wasteland Survival Guide quest. This tutorial, in turn, makes you travel to a variety of places, both making future exploration easier and getting you involved in further sidequests.
      In essence, the game leads you towards learning its mechanics and getting involved in sidequests by means of well-crafted gameplay. You can skip much of that but for a first-time player it's easily found and feels very natural.

      FONV, on the other hand... You get a generic cutscene of some people shooting you in the head. Then you wake up and have a chat with a doctor in an admittedly well-made character generation sequence. After he kicks you out the door you're just kinda there, with a storyline of "someone took some MacGuffin from you and you want it back so you can finish your job and get paid what's likely to be a pittance compared to what you're going to randomly loot throughout the game". Progression from there consists of either asking some person if they'll give you a basic tutorial or just walking off in the one direction that isn't infested with deathclaws and cazadores. There's still no investment in the main storyline and the whole thing feels very constructed and artificial.


      Now, the DLCs are where FONV shines. They are actually well-written, entertaining and heads and shoulders above FO3's, even if Honest Hearts bugged out on me, causing everyone in the valley to hate me and turning the entire thing into a brainless run and gun romp. Old World Blues more than made up for that, though. The main game, however, is kind of uninteresting to the point where I have no idea if I ever followed the main quest beyond going to Primm.

      I guess in the end FONV has the better writing and characters but FO3 is better at motivating me to actually do something. And in the end I value gameplay over writing.

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
    22. Re:PC is the only one that counts by Anonymous Coward · · Score: 0

      Go home Todd, you're drunk.

    23. Re:PC is the only one that counts by sound+vision · · Score: 1

      Morrowind was the last game Bethesda made with a non-crappy leveling system. It's an awesome game too, certainly within the top 5 RPGs of all time. It's definitely worth checking out if you like the Bethesda-style open world but don't like how dumbed down the leveling system of their newer games is. All the hand-holding BS from the newer games is absent. Morrowind is pretty much the full realization of the type of game they're going for - the other games are watered down versions of it. There seem to only be 2 complaints people have with it, which is the graphics look like they're from 1998 and the combat system isn't actiony enough for them - like the game considers hits or misses based on your character's skill levels, not whether the polygons of your sword and the enemy visually collide. People who are used to Skyrim will be like "This game sucks it's not registering any of my hits!" No, your character sucks, you have no points in the Long Blade skill.

    24. Re:PC is the only one that counts by Anonymous Coward · · Score: 0

      Dead Money was frustrating at times (pretty much almost everything before getting to the casino; the atmosphere is nice and spooky, until the third hour getting lost in a haze of red.) Still better than every FO3 DLC, minus Point Lookout and the Pitt, to taste; wandering the villa was frustrating, but it sure as hell beat running through the same UFO corridor for hours in Mothership Zeta, and Operation Anchorage was just vomit-inducing.

    25. Re:PC is the only one that counts by Karmashock · · Score: 1

      To each is own, the improved dialog of NV was so far beyond F3 that I have a hard time taking F3 seriously.

      --
      I've decided to stop wasting my time responding to AC trolls/sockpuppets... so if you want a response from me... login.
    26. Re:PC is the only one that counts by Karmashock · · Score: 1

      Blaming the parent company only goes so far. Developers have deadlines. If they're not hitting their targets... then the question is "are those targets reasonable?"... and if they are, then failure to hit them is on the devs.

      EA gets a lot of shit for killing companies they buy as well. But what people don't get is that when a company sells itself to EA they're basically making a choice in the first place. It often means the devs are ready to slow down and not spend so much of their lives making games.

      Sounds nice only that attitude means the dev company can't actually meet its deadlines. So they hire lots of extra people to cover for the few all star devs that are slacking off. This is very expensive. You sometimes need to hire 10 or so noobs for every all star that is napping. And you're often paying for both. This inflates costs, increases production times, and that requires the game do better at release because you're going through a lot of the publisher's money.

      If I had any complaint against most of the big publishers, it is that their development contracts are poorly designed.

      You need to write them in such a way that the developer respects the publishers time and investment. They'll often just take a briefcase of cash and then go on vacation. Literally.

      That is why a lot of those contracts go south.

      The most successful dev teams tend to be tight operations. They don't have a billion people working on a game. They keep it to what is reasonable. And they work really hard... they stay under budget... and hit their deadline.

      And they tend to be less buggy.

      --
      I've decided to stop wasting my time responding to AC trolls/sockpuppets... so if you want a response from me... login.
    27. Re:PC is the only one that counts by Karmashock · · Score: 1

      lolz. You don't need to put money into your PC.

      Look, you're going to have a PC regardless. So the cost of the PC itself is a zero sum game.

      The issue is what it does it cost to make a normal computer into a reasonable gaming machine? And the answer is somewhere between 200-400 dollars depending on how good the base machine is...

      I like faster computers. For just doing things. It makes everything I do on the machine faster. so I'm going to get a fast computer period.

      The cost of upgrading a fast computer into a gaming machine is the cost of a gaming video card. And that's something like 200-400 dollars really. its not a big deal.

      As to you liking to chill out... I have a really nice man cave. I have a fridge next to my computer... I'm good. I don't even do anything with the TV when it is just me. The TV is for company. For me, I'm going to be using my gaming laptop.

      Which is another issue. gaming laptops. I take my gaming machine with me when I travel. I have it with me. I don't have to deal with boring hotel entertainment. I don't have to deal with being bored on trips.

      The PC is where it is at for a lot of gaming. If you like the console... fine. To each his own. But PC gaming is if anything cheaper than console gaming and far more flexible.

      Another thing... I can play any game that worked on the PC pretty much ever. I can play old dos games on my PC. I can play emulated console games as well. You're locked to whatever your lords and masters let you play on the console. And tehy force you to rebuy stuff all the time. I only buy stuff that is new. Old stuff just works.

      --
      I've decided to stop wasting my time responding to AC trolls/sockpuppets... so if you want a response from me... login.
    28. Re:PC is the only one that counts by Karmashock · · Score: 1

      Its written by the same people that did Fallout 1-2. So its much better. It also continues the story from FO2 unlike F3 which goes to the east coast for no reason and doesn't touch on anything you learned in FO1-2.

      There's more lore in NV than in FO3. If you like that. I do.

      --
      I've decided to stop wasting my time responding to AC trolls/sockpuppets... so if you want a response from me... login.
    29. Re:PC is the only one that counts by KozmoStevnNaut · · Score: 1

      Personally, I liked the reduced hand-holding of FONV. It was like "you've made a character, now here is the game. Figure it out", and I love that sense of discovery, exploration and experimentation where you don't really know what's going on at first, so you have to put a little bit of effort into it.

      --
      Eat the rich.
    30. Re:PC is the only one that counts by KozmoStevnNaut · · Score: 1

      Absolutely seconded. Ditch the main quest as soon as possible, so you can spend hours and hours fucking around with side quests and exploration instead. There is tons of great hidden stuff to be found.

      --
      Eat the rich.
    31. Re:PC is the only one that counts by Jesus_666 · · Score: 1

      Well, I'm a sucker for gameplay that guides the player without shoving them around. FO3 has a very natural flow from the first dungeon to the first town (introducing completely new players to the concepts of looting and trading) and from there to an obvious but well-integrated tutorial quest for the most important game mechanics. And apart from that dungeon all of it is optional, altough the intended progression is the most likely. Still, it's not like the game is forcing you to go to Megaton; it just happens to be nearby and you probably want to trade.

      You could say that FONV's beginning does less hand-holding but that doesn't mean it doesn't make you go in a certain direction. For instance, when I first played the game I was so ambivalent towards the main quest that my first impulse was to say "screw that stolen delivery; I'm going to Vegas!" and then get repeatedly killed by cazadores while trying to make my way northeast. I only did what the designers wanted me to do after I had realized that doing what I actually wanted to do would be a very tough luck-based mission.

      That's where I see the quality difference in the games' designs: FO3 makes sure that the interests of the designers and the players align closely. You want to go to Megaton. You want to talk to Moira. The tutorial quest sounds like easy money so new players are interested in doing it. Skipping Megaton entirely and going straight for DC is dangerous but reasonably possible. FONV, on the other hand, relies on hordes of deathclaws and cazadores to ensure that the player moves in the right direction if they don't like the utterly generic beginning of the main plot.

      That's one thing that negatively affected my opinion of FONV: It makes you go in the intended direction not by making that direction particularly attractive but by just plainly walling every other direction off with tough enemies. That kinds breaks the immersion once you realize it.

      FONV's beginning could've been more interesting if the designers had made sure to get the player interested in the right things. For instance, there could've been a short part before the intro where the player walks along some road not part of the game world proper, loots a corpse and shoots a couple dogs or something. Then the ambush happens (getting the player more involved than an intro sequence not connected to anything) and after the player wakes up in the doctor's house their inventory is empty and they are informed that the robot had carried all their stuff all the way to Primm for some reason. Now the player is interested in going to Primm because, main quest or not, "my stuff is there" is always a good reason to go somewhere. Especially if you have the equipment DLCs installed and want that grenade launcher back...

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
    32. Re:PC is the only one that counts by Dashiva+Dan · · Score: 1

      I have a 4 year old PC that I play borderlands on. Could build a comparative machine as everyone who knows their hardware as noted for sub $400.
      I also sit in front of actually a couple of PCs all day for work, so when I get home, I don't want to do the same.

      Which is why I forked out a few extra bucks for a wireless keyboard and mouse, and then plugged it into my (yes, expensive) 3D HD wall projector, and with (gasp, a mod) Play it in 3D while sitting on my couch.
      Same couch, same screen, same THX surround sound setup is switched for my flatmates to ps3/ps4/xbone/a few other devices.
      According to my flat mates (one primarily a console gamer, the other a bit of both) oh, and myself of course, the PC gaming is better visual quality, better framerate, etc - wins across the board.
      Oh, I did buy a usb XBOne controller for my PC, it works just fine, but I'm too much of a pc gamer to like controllers. My flatmates prefer the controller though.

      tldr: For comfortable living room gaming, friends playing can only tell if it's a console or a PC by the superior quality and experience of the PC, otherwise everything else can run just as a console does, the (not so) big secret being that, well, consoles are just stripped down walled off PCs.

      Still reading? I'll keep rambling then:
      Buying a console is like buying macbook. Good build quality, reliable experience, works (generally) as advertised, and a simple setup and solid community. If you don't really like tech and just want it to 'play games' and the quality of those games isn't the importance, but the ease of use is, get a console for games or a macbook for work.
      If you don't mind upgrading yourself (or having the local computer store do it for you) and want a cost effective gaming experience that focuses on the quality and playability, extensibility, etc, of the games, that can be incrementally upgraded throughout the next 4 generations of consoles to keep ahead of the curve, get a PC.

      --
      "lt;dr" is the correct response to most of my posts.
  6. No gameplay by evanh · · Score: 1

    "The stuff we're doing" is just a bit of eye candy then? Aka, a demo.

  7. will the more powerfull pc version by Anonymous Coward · · Score: 1

    still look and play as shit as a console game?

    1. Re:will the more powerfull pc version by JustNiz · · Score: 1

      It would be my bet that they see the market as being mostly console not PC, so its the PC users that will get screwed.

    2. Re:will the more powerfull pc version by Anonymous Coward · · Score: 0

      Looks and plays as shit as a PC game.

  8. No surprise by RogueyWon · · Score: 5, Insightful

    There's been solid data for over a year now showing that the majority of games sales have shifted away from the PS3/360 and towards the PS4/Xbox One/PC. We've seen plenty of current-gen-only releases do just fine (Witcher 3 just had the most successful launch so far in 2015) and plenty of games which spanned both generations have sold a lot more copies on the newer platforms. Meanwhile, developers/publishers who stuck with the older platforms have paid a commercial price for it - the initial release of Borderlands: The Pre-Sequel (which was limited to PC, 360 and PS3) bombed commercially and shifted only a fraction of the copies at launch that Borderlands 2 managed.

    The last console generation was the longest we've ever seen and there was a clear appetite among both developers and consumers to move on from it quickly. A lot of the money-men preferred to hedge their bets, not least because the installed bases for the PS3 and 360 were so huge. But what happened in practice was fairly predictable. Core gamers - the people who buy a lot of games - moved to the new platforms quickly and shifted their spending to those platforms. While the installed base of the older consoles remained larger, most of that base was made up of occasional and casual gamers, who don't spend a significant portion of their disposable income on gaming.

    The caution in betting on the new generation wasn't entirely irrational. The new platform launches in the years leading up to it had not gone well. EA got burned hard by the Vita's launch flop. Ubisoft got burned even harder when they spent a lot of money supporting the Wii-U launch only for the platform to bomb. But with the PS4 and Xbox One, the developers who could get titles to market fairly soon after launch were generally rewarded (even when those games stunk, as with Watch_Dogs).

    The PS3 and 360 will rumble on for a while yet. There's still a market on them for casual games - the Skylanders, Zumbas, FIFAs and whatnot. The PS2 continued getting new releases like that until over 2 years after the PS3 launched. But for major launches, there's no longer any point in targeting anything but PS4, Xbox One and PC.

    1. Re:No surprise by fuzzyfuzzyfungus · · Score: 2

      It probably doesn't help that the current-gen consoles are both so similar to each other and similar to PCs. Yes, the last-gens have the virtue of dev tools and middleware being about as mature as they are ever likely to get, so if you don't need to get heroic and ultra close to the metal there has probably never been an easier time to build an adequately functional XB360/PS3 game; but they are still weirder and a lot more constrained than the current generation.

    2. Re:No surprise by drinkypoo · · Score: 1

      It's still a massive PITA to make your game run properly on both PS3 and any other platform, but gamers are split between the platforms so if you don't go multiplatform, your sales will suffer. The similarity of the two new platforms is probably as strong an influence as anything else.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    3. Re:No surprise by rodrigoandrade · · Score: 2

      Don't forget that back catalog of AAA games these systems have.

      I'm having a serious blast playing Red Dead Redemption for the first time.

      The used market is chock full of great games and new ones can be had for a fraction of a PS4 game.

    4. Re:No surprise by RogueyWon · · Score: 1

      It's true that the consoles have a good backlog. This is why I still have my PS3 (well, that and it's a better media player than either of the new consoles). And it's true that if you haven't owned a console before and want one you can get lots of cheap games for, the PS3 and 360 are still worth considering.

      But that's different to making them viable platforms to target for new games. People who buy new games tend to want to experience that game with the best experience possible (or in some cases, the best experience possible without the cost of a high-end PC). So sales of new games are already proven to be much higher on the current-gen rather than legacy platforms and most major publishers have now dropped PS3/360 support for all but casual and kids' titles.

    5. Re:No surprise by CronoCloud · · Score: 1

      The PS3 and 360 will rumble on for a while yet. There's still a market on them for casual games - the Skylanders, Zumbas, FIFAs and whatnot.

      Yup.

      The PS2 continued getting new releases like that until over 2 years after the PS3 launched.

      A lot more than 2 years, the last PS2 game in North America was released in 2013. That thing just wouldn't die as a platform. Something similar happend with the PSone too, the last NA release for it was in 2005. The PSP's last release was this year.

    6. Re:No surprise by Anonymous Coward · · Score: 0

      Aren't all console gamers casual? That is why they buy a console every 8-10 years instead of pc upgrades every 2-4...?

    7. Re:No surprise by IgnitusBoyone · · Score: 1

      You want to talk about refusing to die. The Dream cast is getting a game this year.

      --
      Momento Mori
    8. Re:No surprise by JustNiz · · Score: 1

      Really? Linky please.

    9. Re:No surprise by RyuuzakiTetsuya · · Score: 1

      yeah but no game is going to be as good as MGS V: The Phantom Pain.

      Even if the gameplay is as good or better, I'm pretty invested at this point in the story line so, I care about that more than just raw gameplay.

      If the gameplay is awful then whee hype train just plowed through the terminus and completely derails, but all reports seem to be that yes, it's worth the hype.

      --
      Non impediti ratione cogitationus.
    10. Re:No surprise by HornWumpus · · Score: 1

      That's why I'm still exclusively playing Commodore 64 games. I've still got tens of thousands to complete and they are basically free.

      --
      John McAfee 'It was like that time I hired that Bangkok prostitute; to do my taxes, while I fucked my accountant'
    11. Re:No surprise by RogueyWon · · Score: 1

      Which could well be the salvation of the Xbox One. Back in the PS2/Xbox/Gamecube generation, cross-platform development was a PITA because the three platforms were so different from each other.

      However, the PS2 had an installed base way that was way larger than either of its rivals. So for a lot of small and mid-sized developers, the obvious solution was to develop only for the PS2; it would give you 90% or more of your sales anyway.

      I had a friend who worked at a mid-tier developer during that time who worked on a multi-platform game. The irony was that the technical limitations of the PS2 forced compromises all over their game design; features that had to be cut or scaled down and maps whose size had to be reduced. But even though they could have made a better game for the other two platforms, the PS2 version was king, because it was going to rack up most of the sales. Meanwhile, the Gamecube version was way more trouble than it was worth; several game-functions had to be redesigned because of the lack of buttons on the Gamecube controller and that version ended up with a simpler, less flexible and less well balanced combat system as a result. Often forgotten - controller configuration matters as much for ease of porting as what's inside the console itself.

      The game did just about well enough to get a sequel. They binned the Cube version and just about decided to keep the Xbox version, though it was a close-run thing. Only the PS2 version made a profit.

      Last generation, the PS3 and 360 had broadly similar installed bases. Ok, there were geographic differences; the 360 was ahead in the US while the PS3 was way ahead in Japan. But by and large, both consoles had a roughly similar sized market. So unless you were being paid for exclusivity, you really needed to target both.

      This time around, the PS4 is ahead in all markets and sat on at least twice the Xbox One's global installed base. If cross-platform development wasn't easy, then I could see a lot of developers deciding to cut Xbox One versions of their games, even without financial inducement from Sony.

  9. WOW by Anonymous Coward · · Score: 0

    WOW. That is a ton of money they're shrugging off by not accommodating consoles. Don't get me wrong, I'm a PC gamer and this will be great for me. I just hope they dont kill themselves doing this. It's a ton of money making a AAA title and I wonder how they plan to make it back with a PC only release.

    1. Re: WOW by Anonymous Coward · · Score: 1

      Umm, it's not pc only. It's just not coming out for old consoles. And why should it? Console users opted into an upgrade cycle that involves replacing the whole unit. So if you want the newest games you need the newest console.

    2. Re:WOW by fuzzyfuzzyfungus · · Score: 1

      They aren't shrugging off current-gen consoles(PS4/XBOne), just the last gen ones, plus whatever Nintendo is doing off in their corner these days.

  10. Sony should allow running Linux on PS3 once again. by guacamole · · Score: 0

    It would have been a love letter and a great act of goodwill towards the PlayStation enthusiast community if Sony allowed running Linux on it again.

    I own one, but I use it only as a media player.

  11. Last gen systems are still news? by rodrigoandrade · · Score: 5, Interesting

    This is 2015 and we're supposed to be surprised that a new game won't be compatible with ancient last gen consoles?

    I guess readers are too young to remember when the NES, Master System, N64, etc, all were dropped like hot potatoes by the manufacturers once the new ones were released...

    1. Re:Last gen systems are still news? by earthloop · · Score: 1

      That was back when upgrades actually offered something substantial.

      Nowadays, it's mainly all about the "social" bollocks and ways of screwing more money out of the customer.

      The 360 is likely the last gaming machine that I'll own.

    2. Re:Last gen systems are still news? by RyuuzakiTetsuya · · Score: 2, Interesting

      The NES got a trickle of games for it from 1991, release of the U.S. Super Nintendo, until 1995, U.S. release of the final game for the system.

      So it's not been instantly.

      --
      Non impediti ratione cogitationus.
    3. Re:Last gen systems are still news? by nine-times · · Score: 1

      I feel like it's worth noting that the PS3 came out in 2006, and XBox 360 came out in 2005. The original XBox 360 has an optional add-on for HD-DVD. That's how old these things are.

  12. PC only is for the better. by Anonymous Coward · · Score: 1, Insightful

    PC only would be the way to go as a lot of the fun has been taken out of games to make them playable on console.

    1. Re:PC only is for the better. by Anonymous Coward · · Score: 0

      Mobile as reduced things to pecking at the screen with 1 finger. 8bit games were better.

    2. Re:PC only is for the better. by Anonymous Coward · · Score: 0

      If all you think of mobile gaming is pecking, then you haven't actually done any real mobile gaming. Try paying $15 for a real video game rather than all the free to play/pay to win games.

    3. Re:PC only is for the better. by Anonymous Coward · · Score: 0

      No. I'll pay more for a PC game and enjoy the UI more.

    4. Re:PC only is for the better. by Anonymous Coward · · Score: 0

      Will not pay $15 bucks for something that was developed by a 14 year old kid using drag and drop dev tools. there are no "gamer" quality games on mobile. Period.

    5. Re:PC only is for the better. by Anonymous Coward · · Score: 1

      They all have this cool interface to buy smurfberries/brains/tokens/lives/crystals. Other than being able to drain your waller via IAP, mobile games are as a whole a washed up genre except for Square's Chaos Rings releases.

  13. This is annoying. by Anonymous Coward · · Score: 1

    The PC market has been so held back by consoles that i've kept games ticking over with a shocking underpowered machine.
    For later games I dropped the res down to 720p and spent the graphics card money on beer. Game still looks great and the beer helps smooth over the awful console level game play.

    1. Re:This is annoying. by Anonymous Coward · · Score: 0

      What are your computer's specs?

    2. Re:This is annoying. by Anonymous Coward · · Score: 0

      decent for 2010 and I got a 750 ti this year as the old fan on the graphics card crapped out. Longest I've not upgraded a games PC for.

      With the 750Ti i can play 1080p with no AA. Ohh I'm living the dream.. Flying at about as batman was fun in both setups. I think this year with games going up a notch I'll get new kit. The 60" TV still says 1080p so it doesn't take much to drive that. But the Oculus spec is what I may end up building to that.
      Best upgrade was the SSD. Rage even loaded well. Making that game run was more fun than playing it.

  14. Re:Sony should allow running Linux on PS3 once aga by DigiShaman · · Score: 1

    Yellow Dog Linux, or any OS version isn't going to be available for PS3. Just get that out of your head right now! It's been rehashed to death, Sony took flak, and they didn't back down. Unless there are a few units that haven't had their firmware updated already, it ain't ever gonna happen! Firmware killed by design.

    --
    Life is not for the lazy.
  15. Current-gen? Shit! by Kinwolf · · Score: 1

    It won't run on anything I have either. According to marketing, everything I have is either "old hardware" or "next-gen" No current-gen at all.

  16. Re:Sony should allow running Linux on PS3 once aga by drinkypoo · · Score: 1

    Unless there are a few units that haven't had their firmware updated already, it ain't ever gonna happen! Firmware killed by design.

    It is possible, though arduous, to reflash your PS3 with any firmware you like.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  17. So why does it look like crap? by damnbunni · · Score: 1

    I thought the need to hold it back for last-gen consoles explained the trailer.

    But if there's no 360/PS3 version, why does the trailer look like ass?

    It's a trailer. It should be the prettiest the game can be, rendered on high-end hardware, with their best bullshots.

    The dog looks good, I'll admit, but in general in-game footage from The Witcher 3 looks better than the FO4 trailer.

    Perhaps they started to build assets before giving up on the old consoles? The Vault Dweller is especially unimpressive.

    1. Re:So why does it look like crap? by Anonymous Coward · · Score: 0

      I thought so too. The only thing noticeably better in the FO4 trailer compared to other open games was it seemed to have a better draw distance and environmental effects like that blue haze on far off objects.

    2. Re:So why does it look like crap? by JustNiz · · Score: 2

      The game hasn't been released yet and I would be surprised that that the storm of negative feedback about crappy graphics hasn't taken them by surprise, meaning they will take another pass at it before its released. But it can't be a revolutionary change this close to release so at best will only result in marginal improvement,

      There's also an expectation/myth that won't die floating around, no matter how retarded it actually is, that the latest consoles are now so powerful they should be able to run all games as good as a high-end gaming PC, even though a PC gaming rig would have a GPU that alone costs more than an entire console + startup kit.

      On face value, the Fallout 4 demo seems to indicate its just another victim of some clueless management idiot forcing the developers to cheap out and reduce the graphics enough so one version can run on both PC and consoles, rather than have them invest a small amount of extra effort to make a separate PC version with better graphics. It seems obvious from the demo that they're also trying to get away with using the same tired old game engine from Fallout 3 so the profit motive combined with clueless management actually seems a credible explanation.

      I say Clueless because as a software developer myself, I've seen may times that no matter how many times the approach blows up in their face, software management are always arrogant and naive enough to think that somehow they can get away with it this time and that fans/users won't notice when you cheap out on their favorite franchise/product. The same management mindset also refuses to acknowledge the existence of any possible risk from pushing out a rushed or sub-par product in terms of lost sales, let alone any longer term damage to brand reputation,

      Of course It might also be politics such as Microsoft pushing them to shoot the PC version in the foot so it doesn't look substantially better than the console version, avoiding yet another indicator of how lame the XBone actually is compared to a good PC.

    3. Re:So why does it look like crap? by Anonymous Coward · · Score: 0

      I'm fine with shitty graphics if they put all that zeal they would have used for eye candy into the best game ever.

      Nahhh, probably not going to happen.

  18. Re:Sony should allow running Linux on PS3 once aga by CronoCloud · · Score: 1

    It would have been a love letter and a great act of goodwill towards the PlayStation enthusiast community if Sony allowed running Linux on it again.

    Well yes, that would be nice, but I doubt they're going to do it.

    I do miss having Linux on mine, it was a better music player under Linux than it is GameOS (for video it's vice versa), and it was nice having a better web browser on it than the pre-webkit versions of Netfront the PS3 had. And of course it runs a fairly standard Linux distro rather than that wacky Kondara-ized Red Hat the PS2 has. Then again, Linux has pretty much full access to the hardware on a PS2, and doesn't on a PS3. X11 has hardware acceleration on the PS2, it doesn't on the PS3, pure framebuffer. E17 is actually MORE responsive on a PS2 than it is on a PS3.

  19. and will never work by Anonymous Coward · · Score: 0

    on the target systems either. yay for not QA'd debug builds as releases

  20. guzzle RAM by Anonymous Coward · · Score: 0

    With respect to the hundreds of millions of people with a PS3/XBox 360, those systems are now 10 years old and have been holding back open world game design.

    Translation, Fallout 4 is going to guzzle up RAM.

    1. Re:guzzle RAM by MachineShedFred · · Score: 1

      Good - I didn't install 16GB to watch it sit there idle. If it's there, use it.

      Even consoles have 8GB now. If your PC doesn't, add more - it's cheap.

      --
      Slashdot still doesnâ(TM)t support Unicode after it was added to the HTML standard in 1997.
  21. Judging by the trailer... by stoned_ritual · · Score: 2

    ...since that is the only material we have available: The graphic fidelity is downright embarrassing for a AAA title in 2015. My current install of a lightly modded FO3 has better texture clarity. I never got past the opening mission on New Vegas, as I lost interest after realizing that this was the same exact game as FO3, only in a brown place instead of green place. I couldn't understand why the texture on my characters hands looked like a lizard's. I thank my sense of skepticism for telling me to wait for NV to go on sale (got it for $4) Did they record this trailer with ALL the eyecandy turned OFF? I cannot justify spending full price on a game that looks identical to the last 2 (3 and NV), just in a different city. I understand the world will be "more open" but without cleaner graphics and the tactical and strategic gameplay which has been absent since the release of fallout 3, it will just be another TES with guns. Spam VATS, run, spam VATS, run, rinse repeat.

    1. Re:Judging by the trailer... by Anonymous Coward · · Score: 0

      Sounds like you have a problem with both the graphics and the basic game mechanics (in VATS, which has been a staple since the first game). Perhaps Fallout just isn't for you?

      The graphics in the F4 trailer look immensely improved from the 2008 and 2010 titles. Their environment even has colours this time! Granted, they're still not going to be amazing, but they're certainly not horrible. You don't really play a Fallout game for the 14x FSAA textures.

    2. Re:Judging by the trailer... by stoned_ritual · · Score: 1

      Your comprehension skills are astounding, young man! You're mistaken if you think VATS was around in the first 3 fallout games. (read, fallout, fallout 2, and fallout tactics) Yes, you have the ability to target specific parts of an enemy, but you didn't just run around an open world spamming the vats button. If you had specific skills enabled ( i think it was called quickshot?) you would lose the ability to target body parts all together. VATS was added to Fallout 3 to appease the actual fans of the series, and to make the game more forgiving, since it seems to use an RNG to calculate where your shots go, unless you're in VATS mode, and even then, you'd be more apt to hit the radscorpions 4 meters behind your intended target. As for the immensely improved graphics over the older games? I should hope so, as it's been 6 years. I guess we use different measuring sticks for the baseline of "immense improvement". I see they used MORE textures in the trailer, as in variety, but they still look blurry and low resolution. The lighting effects have improved, yes. But the character models and set pieces are still low-poly, and the animations are still really really bad (full sprint = slow moving legs seemingly levitating over terrain). These are all things that people have been poo-pooing about bethsoft games for years, this should come as no surprise to anyone, especially bethsoft. What I am trying to illustrate is that this game does not look CURRENT, it barely looks as good as RAGE. That's ok that it isn't the most delectable piece of eye candy that we've ever seen , but you can't throw all the same old fallout stuff into a new box and expect everyone to grovel at your feet and hale in a new era of Fallout Sovereignty. I guess you're right then, that the fallout series "just isn't for me" because the first 2 games were two of the best games I've EVER played, while 3 was a marginally playable collection of home student level programming, new vegas was the same as 3 only more brown/orange, and because they're already taking pre-orders on an unfinished product that has a deadline of October. And since the developers "don't care what we think"* as customers, I think that shows where their priorities are. *source: Pete Hines (vp of bethsoft, director of marketing) on twitter regarding graphics concerns in the trailer: "i’m not spending any time or energy caring what they think — Pete Hines (@DCDeacon) June 4, 2015"

    3. Re:Judging by the trailer... by Anonymous Coward · · Score: 0

      So your biggest beef is you don't think they made a good transition from 2D to 3D. Oh well. I will step off your lawn.

  22. I was really hoping for NES compatibility! by Anonymous Coward · · Score: 0

    Seriously, those consoles are 10 years old. Nobody in their right mind would support 10 year old gaming PCs, why the shock about the consoles that have already been succeeded two years ago?

  23. Some Sad News and some good news. by Anonymous Coward · · Score: 0

    > There's some sad news for those of you looking forward to playing Fallout 4 on your Xbox 360 or your PS3.
    "There's some good news and some sad news. The good news: it won't be released on PS3 and XB360. The bad news: It will be still released on PS4 and XBOne".
    FTFY.

  24. I have an idea by slashmydots · · Score: 1

    Since aiming a gun with the precision required by Fallout games is impossible with a joystick, they should have skipped consoles altogether. I felt the same about skyrim and everyone that played it told me that archery is impossible on the console version. Joysticks are for racing and flying games, not gun aiming.

    1. Re: I have an idea by Anonymous Coward · · Score: 0

      Ummmmm I kick ass in FPS on consoles. I have no issues aiming with the joysticks. I even use attachments that raise my joysticks up about an inch for smoother controls.

  25. Nonsense by brunes69 · · Score: 1

    I have played every Bethesda game since Morrowind via a console, and I loved every one of them. Not everyone cares about mods, I like to enjoy the games as Bethesda intended them.

    QED play what you enjoy and don't make assumptions on what other people may or may not enjoy based on your own enjoyment.

  26. GOOD SO! by Anonymous Coward · · Score: 0

    I had to switch from UGLY XBOX360 version to PC version usig hi-res NEXUS modes. Oooooh, Fallout3 and NV got soooooo beautiful after such treatment!

  27. D'Oh by Anonymous Coward · · Score: 0

    I skimmed "skipping" as "shipping"

  28. You must DIY (or else you will die) by tepples · · Score: 1

    Would the modding interface look like the Super MakerMatic in Nintendo's WarioWare: DIY?

  29. That aside, Bethesda needed it by Sycraft-fu · · Score: 1

    They were having real, real problems getting the kind of game they wanted in to the very limited memory of the last gen consoles. Cutting down graphics only goes so far, there are just limits to how large a world you can easily have, and how many things you can keep track of at once. They did a lot of creative things to manage that, but it was causing issues and they were reaching their limit.

    Some games scale more easily but the big open world types that Bethesda likes do not do as well. Hence it makes sense to target only the current gen stuff.

  30. I dunno by Sycraft-fu · · Score: 1

    I've not tried GTA 5 yet but the GTA world is generally very limited to do what it does. A great example would be GTA 3 and Vice City. Open world games that ran on PS2 hardware. Amazing... However they did it by tracking very little. Only things in your FOV and relevant to what was happening (quest NPCs, police chasing you) were handled. Everything else was not there. Turn around and then around again, and traffic would be totally different because it was not tracked off screen. Drops/pickups disappear when you go slightly out of range. Most objects couldn't be interacted with past them being damaged, which would fix offscreen.. Stuff like that.

    Fallout/Skyrim track quite a bit, some of it in a very permanent fashion. Granted not all of it is in memory or simulated at one time (there are a certain number of grids simulated at once) but it is still pretty complex. You can go in to an area, interact with things, pick them up drop them off move them around, travel far away, come back and they'll be in the same state you left them.

    Not saying clever optimization can't fix some thing, but there's limits. Also there are limits to how much time it is worth spending. Say you can engineer a clever system that uses all kinds of hacks and tricks to reduce what is tracked and how it is tracked, and then you optimize the shit out of it to reduce the space it takes... great but how many man-hours did that take? Is it worth it? Time is money in games, and you don't want to spend it on things unless it is needed.

    So if projected sales from the older consoles aren't enough to justify the development costs and/or offset the cuts that have to be made, you don't do it.