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TSR's Lost 1980s Dungeons and Dragons Movie Script, Reviewed

An anonymous reader writes: Over at the Escapist, games historian Jon Peterson (of Playing at the World) reviews a recently-unearthed copy of James Goldman's 1982 script for a Dungeons & Dragons movie. The synopsis sounds even worse than the Jeremy Irons Dungeons & Dragons film from 2000, if such a thing is possible. Given the resolution of recent legal problems paving the way for a new D&D cinematic universe, will we have better luck with the franchise today? How can you translate the interactive experience of D&D into a compelling movie?

167 comments

  1. LOTR by Kiaser+Zohsay · · Score: 2, Insightful

    After all, D&D was really an interactive version of Tolkein's world to begin with, wasn't it?

    --
    I am not your blowing wind, I am the lightning.
    1. Re:LOTR by Anonymous Coward · · Score: 0

      Not even. D&D wasn't a story. It was just a vast collection of environments within which stories could be created.

      It's like, "I have an idea for a movie: Space"

      That's not enough to do much with.

    2. Re: LOTR by Lije+Baley · · Score: 1

      Even better would be Futurama: Bender's Game.

      --
      Strange things are afoot at the Circle-K.
    3. Re:LOTR by RogueyWon · · Score: 2

      To an extent, yes.

      D&D isn't actually just one universe. It's a number of settings linked by some core board-game source material. The problem in translating it to the big screen is that its best-known settings - Forgotten Realms and Greyhawk, I suspect - are fairly undistinguished "generic fantasy" stuff, with bog standard elves, dwarves, wizards and so on, which are going to seem horribly clichéd to the modern audience used to watching Game of Thrones on TV. It has some more "out there" settings - Planescape in particular is fairly unique - but that probably goes too far the other way. It's hard to imagine anything so eccentric translating into a major commercial movie.

      That's not to say there's never been good D&D storytelling - there are, I'm sure, any number of tabletop Dungeon Masters who have managed to make the setting shine. The Baldur's Gate computer games managed to tell a pretty good story in the Forgotten Realms setting, but they had the benefit of having some phenomenally talented people work on them.

      For somebody starting out to create a Hollywood blockbuster, there are just more promising places to start than D&D.

    4. Re:LOTR by Anonymous Coward · · Score: 0

      "...with bog standard elves, dwarves, wizards and so on..."
      You might just spend some time in understanding why these are so "bog standard".
      Idiot.

    5. Re:LOTR by jellomizer · · Score: 1

      My mind is on 1980s tech.
      I hear TSR I think (Terminate and stay resident programs) the precursor to drivers.
      Then LOTR I am thinking of Legend of the Red Dragron.

      --
      If something is so important that you feel the need to post it on the internet... It probably isn't that important.
    6. Re: LOTR by flopsquad · · Score: 2

      So that's the movie that would've been made if I'd invented the Finglonger!

      --
      Nothing posted to /. has ever been legal advice, including this.
    7. Re:LOTR by Anonymous Coward · · Score: 0

      Well, every movie needs a title, no? I'll give you one since it's about Space: The Final Frontier.

    8. Re:LOTR by Pseudonymous+Powers · · Score: 2

      I don't think any settings are too esoteric for audiences to enjoy a good story set within them. In the final equation, people are people, even if they're modrons. Audiences will enjoy seeing, and pay to see, the heroes relating to each other, their enemies, and the funky environment they have to navigate, as long as the story excites them and the characters ring true.

      Which, of course, they won't. A good story requires good writing, and most movie executives place pretty damn close to zero value on storytelling. They seem to just pick a screenwriter at random. Even that might be okay, if they let that writer work without interference. But they won't.

      Even putting the plot and characters aside, when a movie executive gets their hands on a particular "property" to make a movie out of, they're completely, willfully, and perhaps actually proudly out-of-touch with and uninterested in whatever special sauce it is that makes that property so great to begin with. To put it in D&D terms, it's like going on a seventeen-year quest to find Vecna's hand and eye and then eating them as jerky. The original source material is invariable drowned under a veritable garbage chute of "notes", as these executives attempt to put their own egotistical stamp on the finished project, though if they had more sense they might instead take their names off of it completely before release.

      So, yes, any Forgotten Realms movie that actually got produced would somehow be about the 18th Century Polish monarchy. The Dark Sun movie would end up being set on Waterworld. The Planescape movie would take place in a single, featureless locked room. The Spelljammer movie... well, the Spelljammer movie might potentially be so awful that it would eventually become a cult favorite, though it would bomb all the harder at the box office for that.

    9. Re:LOTR by Anonymous Coward · · Score: 0

      The LOTR universe is deliberately full of heroics so we can observe it.
      The D&D universe is deliberately empty so we can fill it.

    10. Re:LOTR by Intrepid+imaginaut · · Score: 1

      This comment makes no sense. The OP said "D&D was really an interactive version of Tolkein's world to begin with" which is exactly what D&D was and remains. No claims were made that D&D was a story or a story generator, because they would be false claims. People didn't sit down after a game of D&D and write stories about their adventures, they just enjoyed their adventures.

    11. Re:LOTR by flopsquad · · Score: 1

      I think playing it straight in-universe in any of the settings is probably missing the mark, even though that's exactly what the movie will end up doing.

      There are tons of excellent fantasy properties out there, including the aforementioned GoTs, that are already story-driven because, well, they're stories. The whole point of D&D is to make your own story and frontal cortex your way out of tight situations--the now-cliched generic fantasy stuff** is just the wall covering that keeps a set of mechanical game rules from becoming Office: The Businessing.

      If moviemakers want to use the D&D name and history for more than just a ticket jackoff, they'll need to evoke the whole tabletop gaming ethos. Which means they should go for a 4th-wall-breaking fantasy/comedy style (see Acquisitions Inc.) that, e.g., Never Ending Stories some gamers into the fantasy world. Or in some other ways captures the fickle whims of the dice roll.

      But undifferentiated fantasy, even in a script chock-full of fan service characters and places, is not a recipe for success.

      **Of course, D&D (and its forebear LotR) is largely responsible for cliche-ifying this stuff in the first place.

      --
      Nothing posted to /. has ever been legal advice, including this.
    12. Re:LOTR by Anonymous Coward · · Score: 0

      It's not totally true, D&D was heavily influenced by Tolkein but also ALL mythology and lore out there.

    13. Re:LOTR by cygnwolf · · Score: 1

      Spelljammer already happened. It was called Treasure Planet,

      --
      Free Pie! The Pie is Also Evil!
    14. Re:LOTR by ChromaticDragon · · Score: 2

      First of all, plenty of people actually did do just that. That is, several novels were written by various authors based on their own experiences in a role playing game.

      Indeed, not only do we have a number of books and series of the vanilla fantasy type which credit their role-playing group and friends for the genesis of the story, we also have a slew of books which overtly involve people crossing from the "normal" world into their role-playing or fantasy world.

      Everything depends on what someone means or wants when they talk about translating D&D to a movie. If you want a fantasy story, then the reference to tolkein and the recent six movies was incredibly appropriate. The entire fantasy genre owes a heavy debt to Tolkein, including all fantasy RPGs.

      But to extend this thought, as others have stated, by now (decades later) there are TONS more sources to draw upon to create good Fantasy movies. Why try to blow the dust off a 30-year old script?

      If instead you want a movie about teenagers playing D&D, you've got an entirely different challenge to create a compelling script, especially one that is believable, realistic and appeals to a broad audience.

      How about a movie that spends the first hour with character generation? Or rage-quits? Or endless arguments about what WOULD be possible in the game-world? Or arguments about the difference between what the PLAYER knows vs. what the CHARACTER would know? (you know... where the GM argues the fireball is volume-based; so cast in cramped quarters would end up frying the party while the player argues the mage would have known that!)

    15. Re:LOTR by Anonymous Coward · · Score: 0

      Quag Keep, you moron.

    16. Re:LOTR by Intrepid+imaginaut · · Score: 1

      First of all, plenty of people actually did do just that. That is, several novels were written by various authors based on their own experiences in a role playing game.

      If by plenty you mean a bare handful versus the millions who played the game while doing no such thing. It certainly wasn't a regular feature of the hobby.

      Why try to blow the dust off a 30-year old script?

      Agreed, but that wasn't what I was objecting to.

    17. Re:LOTR by Quirkz · · Score: 1

      Or they could do a Lego Movie meta-style "you can create worlds and have your own adventures with imagination" thing. Flash in and out of fantasy action as it's imagined, and back to the real world where the players are collaborating.

    18. Re:LOTR by LaurenCates · · Score: 2

      Well, I suppose the big problem is that, though you may have D&D fans like crazy (husband is one, I never had the patience for it), you never really had a canon story that people can get into: no inside jokes to cheer at, no story beats to hold your breath in anticipation of, no great epics that you could introduce anyone to as "great storytelling".

      Great if you WANT to be creative and make your own adventure. Bad if you're an executive that wants the comfort of having a property that is popular enough to sell tickets, but otherwise has to create a story from whole-cloth.

      --
      Some people don't believe in fairies. I don't believe in The Patriarchy.
    19. Re:LOTR by GrumpySteen · · Score: 1

      How about a movie that spends the first hour with character generation?

      We'd call it an origin story and move on. Take the various Spider Man movies, for example...

    20. Re:LOTR by Impy+the+Impiuos+Imp · · Score: 1

      I would like to offer up as a movie character my elf fighter from DDO -- she can bench press six tons, and dual wields massive "Lightning 2" greensteel bastard swords, with which, at level 20, she could easily 1-shot (one round) Asmodeus from 1st Edition with his 199 hit points.

      And her awesome armor shows off a nice belly button, good screen content!

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    21. Re:LOTR by Impy+the+Impiuos+Imp · · Score: 1

      So, yes, any Forgotten Realms movie that actually got produced would somehow be about the 18th Century Polish monarchy. The Dark Sun movie would end up being set on Waterworld. The Planescape movie would take place in a single, featureless locked room. The Spelljammer movie... well, the Spelljammer movie might potentially be so awful that it would eventually become a cult favorite, though it would bomb all the harder at the box office for that.

      Baba Yaga's Giant Mechanical Spider!

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    22. Re:LOTR by Anonymous Coward · · Score: 0

      You might just spend some time in understanding why these are so "bog standard".
      Idiot.

      Jesus, dude. No need to be uncivil.

      Yes, those things are 'bog standard' largely because of their development in D&D. But in the intervening decades, they've become commonplace enough that you can't engage a major audience just by saying 'what if there were elves and dwarves and wizards'--we've all seen that story.

    23. Re:LOTR by Darinbob · · Score: 1

      A very loose version though. LOTR had very little overt magic, but D&D was chock full of it everywhere. LOTR had relatively few small battles or brawls, D&D was all about the fighting (having evolved from wargames).

    24. Re:LOTR by Darinbob · · Score: 1

      Is she single?

    25. Re:LOTR by Darinbob · · Score: 1

      The script though sounds awful. It sounds just as completely awful as the D&D cartoons were. Gygax really didn't know much about what makes a good movie or story.

      The problem with D&D is that it is not a story, it's not even a particular setting. It's a game with very loose rules. There's nothing there to really make a movie about. Anything he makes would never resemble any one else's own gaming experience. In some ways *any* medieval style fantasy movie could be a D&D movie. Conan could have been a D&D movie, certainly there were D&D sessions that were very similar. At least his plans were before Forgotten Realms and that dreck.

      But Gygax wanted to promote the brand, not make a fantasy movie. That's probably why the cartoons and this script all start with the premise of people from our world ending up in the fantasy world. That's the sort of thing to promote the concept of a game, you the player end up in another world. However it's a really dumb concept, even though it was used in a few fantasy and scifi movies around that time. Of course the problem with the later Dungeons and Dragons movie is that it had no D&D tie ins at all except for the title and a couple of drop ins from the monster manual (combined with a boring story of course).

    26. Re:LOTR by redlemming · · Score: 1

      After all, D&D was really an interactive version of Tolkein's world to begin with, wasn't it?

      No, though Tolkien's work had some influence and helped create a market for the game.

      Gary Gygax was an avid war gamer, a published author of articles on wargames, and a developer of wargaming rules. The D&D game evolved out of wargaming rules for medieval-style battles - knights, archers, that kind of thing.

      You can see this even in just the cover description from the early rules: my copy of Greyhawk says "Rules for Fantastic Medieval Wargames Campaigns Playable with Paper and Pencil and Miniature Figures". Similarly, if you read the history of the game you'll find references to the "Castle & Crusade Society", part of the International Federation of Wargaming. I believe GenCon - the convention people now associate with D&D - was originally the Lake Geneva Wargames Convention.

      Gygax, a major bookworm, drew upon a wide variety of ideas in comic books and in early science fiction and fantasy (much of which predated Tolkien), as well as mythology (predating Tolkien by thousands of years). For example, I see gargoyles, chimera, griffins, and medusae in one of the early rule books (none of which are to be found in Tolkien).

      Many people seem to think that Tolkien created fantasy, but there are many earlier and contemporary works in this genre. For example, the first "Conan the Barbarian" story (Robert Howard) was written in 1932, the characters "Fafhrd and the Gray Mouser" (Fritz Leiber) were created in 1934, and the Hobbit would only be published in 1937.

      The key innovations that Gygax (and others) developed from earlier war games were to reduce the army size to focus on a small number of heros, to add fantasy and science fiction elements, and to have the idea of an ongoing game (the "campaign").

      Dave Arneson, the other major participant in creating the game, was probably the first to add science fiction elements, as part of his Blackmoor campaign (which I understand grew out of his wargaming sessions). This, of course, was very different from anything in Tolkien.

      You can still dig up copies of the old rules and see the wargaming elements (it helps if you're already familiar with old school wargaming). As the game evolved, the wargaming-style rules started to disappear. The use of miniature figures, for example, stopping being important, the wargamers had lots of these, and terrain to go with them, but as the game moved beyond wargaming it started to attract players that didn't have or want any of this stuff.

      In today's RPGS, it's been my experience that we tend to get two different styles of play: some groups emphasize the role playing, others emphasize the gaming (rules and tactics). The latter approach is much closer to the original game, but both approaches can make for reasonable and enjoyable play sessions. Many current gamers are firmly wedded to one camp or the other, and this greatly complicates producing new or updated RPG rule sets, as the two groups want fundamentally different things in the rules they use. For example, to the groups that emphasize role playing, complex rules (a long tradition in wargaming) just get in the way, while to the groups that emphasize tactical play, these actually provide more freedom and opportunities for tactical creativity.

  2. Not again by Anonymous Coward · · Score: 0

    Not another movie based on a boardgame, I already dry heaved so severely I think I broke something when I was foolish enough to watch "Battleship".

    1. Re:Not again by Anonymous Coward · · Score: 0

      I saw "Chess - the Musical" and lost any interest in visiting Bangkok.

    2. Re:Not again by CohibaVancouver · · Score: 1

      based on a boardgame

      You're doing it wrong.

    3. Re:Not again by GTRacer · · Score: 1

      So you're saying the queens they played with did not excite you?

      --
      Defending IP by destroying access to it? That makes sense, RIAA/MPAA. Go to the corner until you can play nice!
    4. Re:Not again by LaurenCates · · Score: 1

      I get my kicks above the waistline, sunshine.

      --
      Some people don't believe in fairies. I don't believe in The Patriarchy.
    5. Re:Not again by Darinbob · · Score: 1

      But one night in Bangkok and the tough guys tumble.

  3. Go watch Dorkness Rising by Anonymous Coward · · Score: 0

    D&D just means a specific set of rules. It does not mean setting. With sword and magic fantasy you have any number of options including Game of Thrones.

    If you want the real D&D experience go watch Dead Gentleman productions Dorkness rising series.
    http://deadgentlemen.com/projects/the-gamers-series/dorkness-rising/

    A current reasonable set is the independent Mythica series by arrowstorm http://arrowstormentertainment.com/

    I am not connected to with either of those except other than throwing money their way in kickstater campaigns.

    1. Re:Go watch Dorkness Rising by Darinbob · · Score: 1

      This is the best D&D movie of all time. Attempt to disbelieve!
      https://www.youtube.com/watch?...

  4. Dungeon Crawl by Anonymous Coward · · Score: 0

    A dungeon crawl with gain orientated murderhobos, that want to steal everything. Maybe their goal outside of the dungeon are noble, but they want to get as rich as possible out of it. No story, just one scene of strange vistas, silent anticipation and the ocassional fight and/or friendly interaction with creppy dungeon critters after another. Oh, and some potty humor. Because that would be a Dungeons&Dragons movie.

  5. Let's make a movie called "Baseball"! by DoctorNathaniel · · Score: 3, Insightful

    It's roughly the same dumb premise. If you asked a movie company to make a fictional movie about baseball, it would be a complete disaster. Lots of good films about baseball players, or baseball teams. But not about baseball in general. "Let's capture all of baseball in this film." It would be nuts.

    Same thing here. "D&D" is just a framework in which fantasies are played out. Most are fun to engage with, but ultimately have very boring narratives to an external audience.

    Gotta make the movie about something smaller.

    1. Re:Let's make a movie called "Baseball"! by Anonymous Coward · · Score: 0

      A lot of people don't know about this thing you call "Baseball", so make sure your script describes all the rules, possibilities, how a typical "baseball session" works, depiction of all the players' positions, and all that kind of stuff...

    2. Re:Let's make a movie called "Baseball"! by Anonymous Coward · · Score: 0

      Did you see the movie Battleship?

      I think that refutes your entire post. Of course you could say it was crap and doesn't deserve mentioning, but the movie was based on how the game was played, including the alien bombs being peg shaped.

    3. Re:Let's make a movie called "Baseball"! by Anonymous Coward · · Score: 0

      Watch "Damn Yankees" sometime. It's about Baseball in general.
      But you may not get It- you Gotta Have Heart.

    4. Re:Let's make a movie called "Baseball"! by Toshito · · Score: 1

      It depends on what genre of film you want to make.

      You could make a fantasy movie that draws on the D&D imaginary world. No dice, no DM, just draw on the vast D&D lore.

      Or you could make a dramatic movie, where you see D&D players, and how the game influences their lives.

      --
      Try it! Library of Babel
    5. Re:Let's make a movie called "Baseball"! by Anonymous Coward · · Score: 0

      Isn't that exactly what Ken Burns did?

    6. Re:Let's make a movie called "Baseball"! by Anonymous Coward · · Score: 0

      It depends on what genre of film you want to make.

      You could make a fantasy movie that draws on the D&D imaginary world. No dice, no DM, just draw on the vast D&D lore.

      Or you could make a dramatic movie, where you see D&D players, and how the game influences their lives.

      Both of those require a story. So you use the vast D&D lore but what story do you tell? the best solution is to take a good D&D novel maybe something from drizzt or another forgotten realms story and adapt it to film.

      You make a movie about D&D players what story are you trying to tell there? its obviously about a small group of people not all D&D players and do you use CGI to transport the viewers into the action or do you just make it like a documentary?

      either way you can't make a D&D movie about all things D&D its simply not possible, it wouldn't be coherent or entertaining. You have to have a storyline.

    7. Re:Let's make a movie called "Baseball"! by Impy+the+Impiuos+Imp · · Score: 1

      Did you see the movie Battleship?

      I think that refutes your entire post. Of course you could say it was crap and doesn't deserve mentioning, but the movie was based on how the game was played, including the alien bombs being peg shaped.

      So...the hot elf chick with the metal breast cups should be portrayed as having a socially inept male soul trapped inside her?

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    8. Re:Let's make a movie called "Baseball"! by Darinbob · · Score: 1

      But there's really no D&D lore per se. Sure, there are multiple competing/conflicting source material books but those are not really the core of D&D no matter how much WotC wants you to buy them.

    9. Re:Let's make a movie called "Baseball"! by Darinbob · · Score: 1

      Oh also, in D&D computer games, the only way you really know what sort of game world you're really in is that the game engages in an overload of name dropping. Elminster says hello, Drizzt bumps into you, etc. Without the name dropping the background is extremely generic unless you pay close attention to otherwise irrelevant details.

    10. Re:Let's make a movie called "Baseball"! by Anonymous Coward · · Score: 0

      Better yet you could do an art house film where you explore the creativity and imagination of the roll playing game through interpretive dance.

    11. Re:Let's make a movie called "Baseball"! by Anonymous Coward · · Score: 0

      Conan the barbarian is a perfect example of the D&D movie premise. It's been done already.

  6. First... by Fire_Wraith · · Score: 2

    With anything, whether it's a superhero/comic book movie, a video game movie, or a D&D/Fantasy genre movie, you need a good story and a good script. You absolutely can't rely on the IP itself to make things good. It also has to be capable of appealing both to the original fans, and to the wider audience that knows jack about it. There have been good, and bad, examples of each of these. You're definitely not going to get away with just having a two hour commercial, or with something so cheesy that people can't get into the story, etc.

    But it can be done, and when it happens, people in Hollywood will be falling all over themselves to make more (many of which will suck - see the recent Fantastic Four movie for instance, or, better yet, don't). I'm particularly interested to see how the World of Warcraft movie is going to turn out, because from the sound of it, they have a good story, a good director, and a general good idea of how to present their product on film. Sure, it'll be a CGI-fest, but that's kind of to be expected when going with that sort of environment.

    That said, Blizzard does know how to tell a story. I remain unconvinced that anyone in D&D-land (WoTC/Hasbro/etc) knows how to do that on the big screen.

    1. Re:First... by Dracos · · Score: 1

      WoTC never understood D&D, and Hasbro only understands board games. This is part of why there have been 3.5 versions of D&D since WoTC bought out TSR. I'm not sure how D&D could be packaged as a movie franchise, or why any studio would want to back it.

    2. Re:First... by The-Ixian · · Score: 1

      The thing is, there is tons of stories already produced under the D&D franchise.

      I grew up reading them... Forgotten Realms, Dragonlance, Ravenloft, Dark Sun, etc.

      The pool already exists, you just need one of the authors to come on board and there you go...

      --
      My eyes reflect the stars and a smile lights up my face.
    3. Re:First... by kit_triforce · · Score: 1

      If Hasbro only understood board games then there would be no brony (My Little Pony) fandom. Any nebulous subject needs to be approached in a similar way to Hasbro's reboot of it's 80's (and much smaller and trite) property.

      1. Find someone with both talent and passion for the subject.

      2. Give them time to develop concept/treatment, allowing them to grow their own team.

      3. Keep the restrictions minimal, and follow their lead

      4, Avoid tailoring the project to fit merchandising, but let the merchandising follow the project closely.

      5. At almost any cost, have the community there for each step, and keep the IP lawyers on a very short leash.

      Allow profit to come in from licensing, sales, and make sure everyone involved never stops listening to the community. Not just doing what the community wants, but interacting with them and explain why major choices were made, whether popular or not.

    4. Re:First... by Dracos · · Score: 1

      The thing about almost every D&D setting is that they are either a clone of something else (chiefly Tolkien), or don't represent what most people think of first about D&D (Dark Sun, Planescape, and Ravenloft aren't generic fantasy). I'm pretty sure Dragonlance is simply off the table, as it were.

      Movie studios want a built-in audience, and as Marvel and DC know well, audience is attached to characters, not setting. What characters does D&D have with an audience big enough to pique a studio's interest? Without Dragonlance they both are in Forgotten Realms: Elminster and Drizzt. Elminster would be rightly seen as a Gandalf knock-off, but no one has put Dark Elves on the big screen before. You'd have to get Salvatore on board and convince a lot of people that a 25 year old AD&D 2nd Edition character can carry a franchise aimed at driving 5th Edition. I think it would be a hard sell all around... would people go to see a Drow movie, or three of them, and still remember that it's D&D?

      Because D&D is generic (enough to simulate other properties) it has few unique and compelling character assets of its own. And Hasbro has fucked a lot of shit up with regard to how valuable any of those characters can be outside of game materials.

    5. Re:First... by Etdashou · · Score: 1

      It's not a World of Warcraft movie, it is a Warcraft movie.

    6. Re:First... by cbeaudry · · Score: 1

      Cadderly Bonaduce (Cleric Quintet)

      Has a lovable Hero.

      Zombies and vampires for the teens.

      Whats not to like?

    7. Re:First... by Zumbs · · Score: 1

      Why is Dragonlance off the table?

      --
      The truth may be out there, but lies are inside your head
    8. Re:First... by Dracos · · Score: 1

      Because the book authors have severed all ties with the game.

    9. Re:First... by Zumbs · · Score: 1

      I don't quite see how that makes a Dragonlance movie impossible? Depending on the contract between Margaret Weis, Tracy Hickman and TSR and any ill will they may harbor against each other, that is.

      --
      The truth may be out there, but lies are inside your head
    10. Re:First... by Durrik · · Score: 1
      I don't know for sure, but I don't think that Weis & Hickman own the copyright on Dragonlance. I know that both were employed by TSR when the books were written for TSR. Since they were published by TSR while Weis and Hickman were employed by TSR they'd be considered 'Works for Hire'. Which means that TSR -> WotC -> Hasbro owns the copyright on the Dragonlance novels and world.

      There may have been a supplemental agreement that gave them ownership of Dragonlance, but if that doesn't exist that Hasbro owns it and they can do whatever they want with it.

      --
      Software Engineer & Writer of Military Science Fiction and Fantasy Blog: petermwright.com Twitter: WrightPeterM
    11. Re:First... by Anonymous Coward · · Score: 0

      I don't quite see how that makes a Dragonlance movie impossible? Depending on the contract between Margaret Weis, Tracy Hickman and TSR and any ill will they may harbor against each other, that is.

      There is an animated Dragons of Autumn Twilight already. Michael Rosenbaum, Keifer Sutherland, Lucy Lawless and a couple other famous people were the voice actors. It was... not good, but its the only option if you want to watch it.

    12. Re:First... by Dracos · · Score: 1

      IIRC, Weis & Hickman had a falling out with TSR around the time the Saga System was released because they didn't want Dragonlance to be D&D anymore, and the Saga System sucked. I'm pretty sure W&H own the DL IP, and only licensed it to TSR.

    13. Re:First... by eharvill · · Score: 1

      And now I have wasted an hour and a half of my life. Jackwagon....

      --
      At night I drink myself to sleep and pretend I don't care that you're not here with me
    14. Re:First... by bickerdyke · · Score: 1

      Yes, but THEN it would be a Forgotten Realms, Dragonlance or Planescape movie and leave the question unanswered how you would make a movie on generic D&D

      --
      bickerdyke
  7. How to translate the interactive experience of D&a by Anonymous Coward · · Score: 0

    The writers for the Forgotten Realms and DragonLance series managed to pluck out some decent narrative. But that is different than a movie and script but usually a good base to start with.

  8. You can't by Higaran · · Score: 5, Insightful

    It doesn't work. D&D is all about making your own experience, it just like how almost every video game movie sucks. You could in theory make a good movie that is set in the D&D universe but you need a $100 million dollar budget and someone like Peter Jackson to make it. This will never happen, it will have a piddly budget, and some no name director, I actually believe that Vin Diesel would be a good director for this movie, since he has been a big D&D guy for years. The best D&D cross over to video that I've seen is actually the Futurama episidoe Benders Game.

    1. Re:You can't by i.r.id10t · · Score: 1

      Or something like the "Breakfast Club" where the weird, geek, goth, jock, and stoner are all forced together for X amount of time, only distractions being a D&D game...

      --
      Don't blame me, I voted for Kodos
    2. Re:You can't by vux984 · · Score: 1

      The community D&D episodes were pretty brilliant too.

    3. Re:You can't by Culture20 · · Score: 2

      The TV show "Community" actually had two episodes of people playing D&D much as you describe, and both are excellent.

    4. Re: You can't by Anonymous Coward · · Score: 0

      Right, so you make a movie about Drizzt or Elminster or the Seven Sisters or Huma, not about D&D the game.

      And please, no "It's some kind of wall... of force."

    5. Re:You can't by Anonymous Coward · · Score: 0

      The Gamers: Dorkness Rising is already the best D&D movie possible.

    6. Re:You can't by Anonymous Coward · · Score: 0

      Zathura and Jumanji worked out ok

    7. Re:You can't by TWX · · Score: 1

      I was very amused how when the guy role-playing the sorceress would forget he was playing a girl, he would be represented in her costume.

      And who can forget, "HIDE BEHIND THE PILE OF DEAD BARDS!"

      --
      Do not look into laser with remaining eye.
    8. Re:You can't by Zumbs · · Score: 1

      Depends on what you actually mean. If by making a D&D movie, you mean an interactive experience with friends, you are right. Movies are not interactive.

      If you mean making a movie that captures how you and your friends act when playing, Zombie Orpheus and Dead Gentlemen Productions have made a number of awesome comedies in the Gamers series.

      If you mean making a movie that features a party of adventurers having adventures ... there are a lot of those. Most Hollywood movies of that type follow the hero and his sidekicks (Lord of the Rings being one exception), but the indie scene is a lot more interesting. Some of them are actually okay. In the comedy arena, JourneyQuest is quite a lot of fun. Mythica is more serious, but definitely also worth watching.

      Can Hollywood make a good D&D movie? Can TSR or Wizards of the Coast? Going by past experiences, the answer is no. On the other hand ... the new Captain America movies are quite good, whereas the old ones from the 80s were utter crap, so maybe?

      --
      The truth may be out there, but lies are inside your head
  9. Sounds Of Rolling Dice.... by zenlessyank · · Score: 0

    Will probably ruin the suspense of the ever changing plot.

  10. The Best D&D Movie by MagickalMyst · · Score: 1

    The best D&D movie is the one that plays in your imagination during a gaming session.

    The experience simply cannot be replicated by Hollywood - no matter how hard they try.

    --
    Political correctness is really just herd psychology pushed by insecure people who desperately seek social conformity.
  11. Finally Tom Hanks can revisit his role by imatter · · Score: 2

    Mazes and Monsters

    1. Re:Finally Tom Hanks can revisit his role by Opportunist · · Score: 1

      You mean the movie that is suspiciously absent from any of his "official" lists of movies he was in?

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  12. Gaming movies suck. Get over it. by xxxJonBoyxxx · · Score: 2

    >> How can you translate the interactive experience of X into a compelling movie?

    You can't. Quit trying. See "Mortal Kombat", "Street Fighter", "D&D", "In the Name of the King" (Dungeon Siege) and the upcoming turd of a Warcraft movie for examples.

  13. An even bigger loss for MST3K by NotDrWho · · Score: 1

    We will all mourn the loss of very funny remarks about Tom STUD-MAN and his car-racing friend Fearless McHairychest, and their adventures battling stop-motion dragons.

    --
    SJW's don't eliminate discrimination. They just expropriate it for themselves.
    1. Re:An even bigger loss for MST3K by The-Ixian · · Score: 1

      Turkey Volume Guessing Man!

      --
      My eyes reflect the stars and a smile lights up my face.
  14. Books based on the D&D realm by bleh-of-the-huns · · Score: 1

    Forgotten Realms being one of the major ones, has an entire series of books with a set story line and characters with a rich history.

    --
    I came, I conquered, I coredumped
    1. Re:Books based on the D&D realm by Anonymous Coward · · Score: 0

      There are maybe one or two good books with "Forgotten Realms" stamped on them. The rest are incredibly generic fantasy. Except the Skip Williams shit. The entirety of Elminister is nothing more than a poorly written author-insert power fantasy.

    2. Re:Books based on the D&D realm by bleh-of-the-huns · · Score: 1

      I guess it depends on your perspective. I loved the majority of them. Granted I was an early teen when I read them... Maybe if I read them now that I am 40.. things will be different.

      --
      I came, I conquered, I coredumped
    3. Re:Books based on the D&D realm by Anonymous Coward · · Score: 1

      Oh come on, we know you want to say it. You want a Drizzt movie don't you? For shame!

    4. Re:Books based on the D&D realm by Dracos · · Score: 2

      The only D&D book character a studio would want to adapt is Drizzt Do'Urden. Built-in audience is a huge studio requirement these days, and Dark Elves haven't been on the big screen before.

    5. Re:Books based on the D&D realm by The-Ixian · · Score: 1

      It is all good YA stuff... but, you are right, very little of it would hold up to real scrutiny.

      I LOVED R.A. Salvatore's Drizzt books when I was young... Homeland would make a great movie (I think it almost was at one point actually).

      But anyway, I agree with the GP, there is already a vast pool of literature that already exists in the D&D world... and most of it would translate pretty well to the big screen.

      --
      My eyes reflect the stars and a smile lights up my face.
    6. Re:Books based on the D&D realm by The-Ixian · · Score: 1

      I admit it! I want to see those blindly fast scimitars!

      --
      My eyes reflect the stars and a smile lights up my face.
    7. Re:Books based on the D&D realm by Anonymous Coward · · Score: 0

      What "Built-In" audience?
      You have no idea of how cocooned you've made of yourself.
      Nobody, outside of your small, sweaty, D&D crowd, gives a flying flea fart about, (I had to paste this:), Drizzt Do'Urden.
      You need to spend some time in Meatspace. I can assure you that you may never hear "Drizzt Do'Urden" spoken aloud, and if by any chance you do hear it, you will most probably violently disagree with the pronunciation.
      Prepare thyself for the Rubber Room.

    8. Re:Books based on the D&D realm by Coren22 · · Score: 1

      Heck, with all the equality people being so loud right now, having black females ruling a society might get some interesting reactions when the realize how ruthless and evil the Drow are.

      --
      APK likes to ask for responses to the same things over and over. Maybe he just likes the responses?
    9. Re:Books based on the D&D realm by Dracos · · Score: 1

      Here's some news for you AC, I haven't played D&D in over a decade, and I was never a fan of that character.

  15. Re:Gaming movies suck. Get over it. by UnknownSoldier · · Score: 1

    /sarcasm But come on, I mean "Super Mario Bros." the movie (1993) now was such a paragon of quality movie making .. NOT !

    "Everything Wrong With Super Mario Bros. In 21 Minutes Or Less"
    * https://www.youtube.com/watch?...

    "Game Theory: Why Video Game Movies SUCK!"
    * https://www.youtube.com/watch?...

  16. Grammar Dungeons and Typo Dragons by aglider · · Score: 1
    From the linked article:

    its two low-budget

    Unless that movie had two different streams of money or there's an underlying lingo, I think I have found a real treasure in it.

    --
    Sent as ripples into the electromagnetic field. No single photon has been harmed in the process.
  17. Of COURSE they can... by MrTester · · Score: 0

    I mean, if they can take a game like Battleship and make a great movie of it surely..... oh. wait....
    Never mind.

  18. Re:How to translate the interactive experience of by dwillden · · Score: 1

    Mod this parent up. And this would be the answer. A good compelling storyline is essential, like a quest to destroy a magic ring, that could work. Maybe even make it to three movies. There are a few books in the DragonLance universe I think might make a decent movie. Most would not translate well but a few just might. The original trilogy is a good read but I'm not sure they would make the jump.

    But to simply call a movie a D&D movie because it's based in the fantasy Genre does not bode well, you need the plot and narrative.

    --
    I'm too lazy to compose a creative sig.
  19. Two Words by Anonymous Coward · · Score: 0

    Journey Quest http://www.journey-quest.com/

  20. Needs to be a comedy by werepants · · Score: 1

    The only way to do this is to have a sense of humor about it. There's nothing appealing about watching a bunch of nerds taking a game way too seriously - even playing D&D, the best games happen with people who have fun with it and embrace the fact that there's a bit of absurdity inherent in the process. That doesn't preclude drama or action, either. Anybody who has seen the Community D&D episode knows that you can mock D&D and celebrate it simultaneously.

  21. The Chronicles Trilogy by shuz · · Score: 1

    I'd pay to see a movie based off of the Dragonlance Chronicles. That is if Margaret and Tracy were to allow it. Who would be cast as Hasslehoff I wonder?

    --
    There is or can be built a machine that can simulate any physical object. -Church-Turing principle
    1. Re:The Chronicles Trilogy by NonUniqueNickname · · Score: 1

      Who would be cast as Hasslehoff I wonder?

      Are you imagining a Dragonlance - Bay Watch cross-over, or just typo'd Tasslehoff?

    2. Re:The Chronicles Trilogy by bjdevil66 · · Score: 1

      There actually was an adaption of Dragons of Autumn Twilight done in 2008, and when I discovered it was really excited - right up until I'd watched about 5 minutes of it. It was so bad - a cross of underbaked CGI, 1980s "G.I. Joe" like animation, and bad voice acting (even Kiefer Sutherland couldn't save it) - that I almost regret mentioning it here. It doesn't even deserve to be in a Wal-Mart bin full of "Please Buy Me for $0.99!" movies (which is probably why hardly anyone knows about it).

      I hope they do the six book series (Chronicles + Legends) someday, however - the right way.

    3. Re:The Chronicles Trilogy by Zumbs · · Score: 1

      I was actually thinking something along those lines, myself. Those three books more than anything defined that world for me. They have lots of action, comedy and mystery to them, and they are a full stand-alone series. The first book could even stand on its own.

      --
      The truth may be out there, but lies are inside your head
    4. Re:The Chronicles Trilogy by Culture20 · · Score: 1

      It's not just the animation (3D dragons on 2D drawings) and the acting that sucked. They got the story wrong in several places. Watch the ending for Elistan and Laurana if you want to make your brain explode. Totally phoned in.

  22. "The Gamers", Dead Gentlemen / Zombie Orpheus by DutchUncle · · Score: 2

    Sorry, cut off: Zombie Orpheus Entertainment.

    The first one, a college film-student production, was fun and silly. The second, "Gamers 2: Dorkness Rising" (recently revived through crowdfunding support), was a bit better as a real movie that might appeal to non-players. The third, "Gamers 3: Hands of Fate", shifts focus to collectible card gaming (CCG) (though suggesting that roleplaying improves the CCG experience) and the craziness of conventions (cosplay, competitive gaming, etc.); this disappointed a portion of the crowdfunding audience that expected more continuation of the RPG-focus characters and story. The same folks have also produced a webseries "Natural 1" in a similar vein. The presentation jumps between the real world of players around a table, and the imagined world of characters in the story world, sometimes mixing the story world with voice-over narration from the real world.

    Similar style may be seen in the webcomic "Table Titans" by Scott Kurtz (already known for "PVP"). Of course, in a drawn comic, it is possible to make a more dynamic and fluid transition between elements of "real" and "story" worlds; sometimes the imagined snow-covered forest looms over the "real" table and players, and sometimes the casually-clad DM walks through the imagined location, and occasionally the players around the table are shown in costume as if they had forgotten which world they are in.

    The hardest question is: Is this a movie about a D&D adventure, or is this a movie about playing D&D? If an adventure, then forget the game, you can't do it, just do LOTR instead. If it's about moving from the real world into an imaginary one, then you're making "The Lion, the Witch, and the Wardrobe", whether it's a piece of furniture, or a mystic portal opened by "magic"/"science", or a tabletop game gone wrong. What I enjoy about "The Gamers" movies (and especially "Natural 1") is that they are, to some extent, about the people, not the game; the people for whom this regular gathering is an important part of their social circle, and the ways in which the in-game interactions reflect who they are, or who they wish they were.

    1. Re:"The Gamers", Dead Gentlemen / Zombie Orpheus by ScottyKUtah · · Score: 1

      Recently the Wife and I watched "Dorkness Rising". Overall she enjoyed it, even though she still doesn't understand the overall appeal of RPG's. But at least she got a fun look into the world in which I enjoy, and had some laughs at the movie along the way. It's a good movie to get non players moving towards gaming.

      --
      He who laughs last is at 300 baud.
    2. Re:"The Gamers", Dead Gentlemen / Zombie Orpheus by DutchUncle · · Score: 1

      Books: See also Diane Duane, "Omnitopia", about people creating an immersive game, and the server AI becoming a bit more independent than intended (a la Mycroft in Heinlein's "The Moon is a Harsh Mistress").

    3. Re:"The Gamers", Dead Gentlemen / Zombie Orpheus by Jhon · · Score: 1

      The scene where the "girl in the game store" invokes male customer shock may go back to the 70's, 80's and maybe even the 90's some but I've hit some game and comic book shops where I was the only male in the store -- and I was taking my daughter there at her request.

      Times they are a-changing...

    4. Re:"The Gamers", Dead Gentlemen / Zombie Orpheus by Peterus7 · · Score: 1

      I fully agree, the Gamers films are what a D&D movie should be- focus on the people at the table, the funny storytelling, the stupid jokes, and make it just an awesome story. Have Joss Wheadon write it and just go crazy.

    5. Re:"The Gamers", Dead Gentlemen / Zombie Orpheus by DutchUncle · · Score: 1

      Ooh yeah. Joss Whedon is my master now.

  23. Re:Gaming movies suck. Get over it. by gstoddart · · Score: 2

    Who the hell is going to waste 21 minutes to find out all that was wrong with the Super Mario Bros movie?

    It can be summed up as: lame assed live action adaptation of video game which was always going to suck. Nothing about that game was ever going to work in a live action adaptation without being terrible: not the characters, not the visuals, and not the plot. Because NO video game inspired movie had ever been successful before, and I'm hard pressed to think of any since which have been any better.

    Same goes for this ... I just don't see how you can have a movie about D&D which doesn't quickly devolve into "kids get sucked into game, mayhem ensues, and at the end it either was (or wasn't) just their imagination" (the last bit being determined if there is a lasting momento or not.

    But, honestly, "I roll 13 with 3d6, and have killed your wizard" is going to make a terrible movie.

    I have a title for them though: Jurassic Dork.

    --
    Lost at C:>. Found at C.
  24. Re:Gaming movies suck. Get over it. by shuz · · Score: 1

    You forgot "Doom". *shudder* However there were a few ok to good ones. Super Mario Bro's, Wing Commander, Final Fantasy, The Resident Evil series.

    --
    There is or can be built a machine that can simulate any physical object. -Church-Turing principle
  25. Re:How to translate the interactive experience of by Culture20 · · Score: 1

    I know one that was made into a really terrible movie. http://www.imdb.com/title/tt08...
    It's so bad, the whole thing is on youtube.
    **SPOILERS**


    :?%3D Dragons&*@On!$]2D Drawings{^*.
    )"3@Tika*^{The?/\|Perpetual#(!*Barwench@^&!#
    &%^#Elistan*$!And&92#Laurana^%@^French^%@@Kiss^[.


    **END SPOILERS**

  26. Re:Gaming movies suck. Get over it. by Opportunist · · Score: 1

    Maybe when franchise owners learn to steer clear of Uwe Boll we might see a rise in quality.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  27. The Goonies by BobSwi · · Score: 1

    Something along the lines of the Goonies movie is how you should go about making a D&D film!

  28. Drizzt Do'Urden by Predathar · · Score: 2

    Just bring the Drizzt Do'Urden books to the big screen, I'd go see that.

    1. Re:Drizzt Do'Urden by The-Ixian · · Score: 1

      But who could possibly act the part of Drizzt? After all, the guy was so dexterous that every move he made was "impossibly fast"....

      Funny thing is, I seem to recall that the movie on this series almost happened at some point around 10 years ago... I think it got as far as casting before it was dropped.

      --
      My eyes reflect the stars and a smile lights up my face.
    2. Re:Drizzt Do'Urden by Anonymous Coward · · Score: 0

      Get the dude that plays the elf prince in Hellboy 2. he did well enough.

    3. Re:Drizzt Do'Urden by Anonymous Coward · · Score: 0

      But who could possibly act the part of Drizzt? After all, the guy was so dexterous that every move he made was "impossibly fast"....

      Funny thing is, I seem to recall that the movie on this series almost happened at some point around 10 years ago... I think it got as far as casting before it was dropped.

      CGI

    4. Re:Drizzt Do'Urden by Anonymous Coward · · Score: 0

      But who could possibly act the part of Drizzt? After all, the guy was so dexterous that every move he made was "impossibly fast"....

      Kiano Rieves in black face?

    5. Re:Drizzt Do'Urden by Anonymous Coward · · Score: 0

      In the community D&D episode, there was a passable drizzt....

  29. Shamus Young's "DM of the Rings" by Anonymous Coward · · Score: 0

    If there's a movie, then do the whole thing through the eyes of the fantasy characters, but have them behave as if they were players. THAT would be a D&D movie. It's Shamus Young's DM of the Rings" in film form.

  30. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  31. Movie based on the Cartoon by Anonymous Coward · · Score: 0

    There needs to be a live action movie based on the cartoon characters and their quest to get home!

    1. Re:Movie based on the Cartoon by The-Ixian · · Score: 1

      Uni will undermine them every time....

      --
      My eyes reflect the stars and a smile lights up my face.
  32. Don't skip the low levels by Vyse+of+Arcadia · · Score: 3, Interesting

    One of the problems with every D&D movie attempt up until this point is that they're always about end-of-campaign type things. But D&D is fun for the entire campaign. Especially since HBO's Game of Thrones has demonstrated strongly that gritty low-magic fantasy has a large audience, I think it would help a D&D movie to focus on low-level adventures. Like, levels 1 - 3, where Magic Missile (the bottle rocket of evocation spells) is the flashiest thing your Wizard can do, and even then just once per day.

    I think a trilogy of movies, low-level, mid-level, and high-level, could actually do very well. The caveat being that the first movie would have to be very good to ensure the sequels aren't just wasted cash.

    1. Re:Don't skip the low levels by werepants · · Score: 1

      True... origin stories are some of the most fun because there is inherently a ton of major character development. I also think D&D tends to be a blast when you are one or two hits from being wiped out at any given time... when you have single digit hit points you think seriously about your choices in combat.

    2. Re:Don't skip the low levels by The-Ixian · · Score: 1

      They always do this though....

      As a matter of fact, I have rarely seen a movie where the hero was already a level 20+ badass...

      It always seems to start with the blossoming of their "powers" then a reluctant phase followed by a montage which results in a badass...

      --
      My eyes reflect the stars and a smile lights up my face.
    3. Re:Don't skip the low levels by Vyse+of+Arcadia · · Score: 1

      I freely admit that I couldn't stand to watch the D&D movies sober, but I distinctly remember one of the heroes casting a 9th level spell at some point and bitching about it loudly until someone put more alcohol in my mouth. But regardless, you gotta admit they were doing 20th level end-of-campaign stuff by the end of the movies. Not even with a montage in a couple of them.

    4. Re:Don't skip the low levels by bjdevil66 · · Score: 1

      Let me fix that for you...

      Especially since HBO's Game of Thrones has demonstrated strongly that gritty low-magic, T&A-filled fantasy has a large audience

    5. Re:Don't skip the low levels by Anonymous Coward · · Score: 0

      I see this working as follows:
      * movie starts with people sitting down to play
      * insert any good fantasy plot here but told in retrospectives, weaving 80-90% in character scenes with the rest being player/DM banter
      * end movie in present time just as their having a go at the final boss of the campaign, because let's face it, most epilogues suck, just show the players having about to have fun kicking the boss' ass

  33. Re:Gaming movies suck. Get over it. by xxxJonBoyxxx · · Score: 1

    >> there were a few ok to good ones. Super Mario Bro's, Wing Commander, Final Fantasy, The Resident Evil series.

    Let me know what drugs you were on when you saw those. There'd be a hell of a market for those kind of uppers.

  34. The only way to make it work by Anonymous Coward · · Score: 0

    A D&D Movie should not be, at it's core, a fantasy movie.

    That is, while it should have the Fantasy trappings, at its core It should be about a group of people, sitting at a table, playing a game.

    A group of friends, with their own attitudes and problems, spending an evening engaging in a bit of escapism, trying to get away from their lives. There is no magic in their lives. There is no adventure. They are real people in the real world. Working dead end jobs, or stuck in school. And they bring that attitude into their gameplay.

    It should work in much the same way that The Princess Bride did - blending the fantasy story with the real world situation (and kibitzing) of a grandfather reading a book to his grandson. (The LEGO Movie is another good example)

    So, we experience the fantasy world through the players. We cut back and forth from them in the real world, at the table playing the game, to the game world, and the adventure their characters are having. Sometimes they forget they're speaking in character. Table talk intrudes. And at least once, the action should pause as a dice roll has to be re-done "because it bounced off the pizza box and that means it doesn't count!"

    Over the course of the adventure, the players might even come to terms with whatever problems followed them to the table that evening, so that by the time the game is over, and adventure is concluded, and the credits roll, they're ready to face their workaday lives again.

    Because D&D Isn't just about what happens in the the fantasy world of the game. It's about the experience of playing the game itself.

  35. Geeks aren't Profitable by CohibaVancouver · · Score: 1

    The other issue is that many of the people who play D&D don't pay for movies, and of the ones that do, there aren't enough of them for a movie to make money.

    Most recent examples are the Firefly movie and Veronica Mars - This great groundswell of geeks that would rise up and fund these films into the stratosphere never really materialized.

    1. Re:Geeks aren't Profitable by Zumbs · · Score: 1

      The last 15 years of superhero comic book adaptions has proved otherwise. Back in the 90s and before most adaptions were somewhere between passable and excruciatingly bad, typically low budget. Now this staple of geek culture has become main stream and immensely popular, due to a number of very good movie adaptions.

      --
      The truth may be out there, but lies are inside your head
    2. Re:Geeks aren't Profitable by CohibaVancouver · · Score: 1

      The last 15 years of superhero comic book adaptions has proved otherwise

      Unlike Serentiy, Veronica Mars et al, these films were targeted at a wide audience - Not just the geek market, which is what a D&D movie would have to go after.

  36. Re:D&D is for cows. by Anonymous Coward · · Score: 0

    The outlook wasn’t brilliant for the Mudville nine that day:
    The score stood four to two, and all the Cows said MOOOOO.

  37. Re:Gaming movies suck. Get over it. by The-Ixian · · Score: 1

    Here's the deal though... You watched all of these movies...

    You will fall for it again... What are you going to do? NOT watch the movie? pfft...

    --
    My eyes reflect the stars and a smile lights up my face.
  38. Re:D&D is for cows. by Anonymous Coward · · Score: 0

    And what rough beast, its hour come round at last,
    Slouches towards Bethlehem to MOOOOO aghast?

  39. Re:Gaming movies suck. Get over it. by GTRacer · · Score: 1

    Can't vouch for the quality of Wing Commander or Resident Evil, but Final Fantasy 13 had some excellent storytelling mixed into the expected action setpieces.

    --
    Defending IP by destroying access to it? That makes sense, RIAA/MPAA. Go to the corner until you can play nice!
  40. Re:D&D is for cows. by Anonymous Coward · · Score: 0

    Smiles, tears, of all my life; and, if God choose,
    I shall but love thee better after MOOOOOs.

  41. There is a great D&D movie: Dorkness Rising by Anonymous Coward · · Score: 1

    Dorkness Rising (http://www.imdb.com/title/tt0447166/) realistically shows what is like to roleplay and what the game world might look like in the players' imaginations. It is accessible to both roleplayers and normal people.

  42. Re:D&D is for cows. by Anonymous Coward · · Score: 0

    The boy stood on the burning deck
    The crew had staged a coup;
    The flame lit on the battle's wreck
    Yet all he could do was MOOOOO.

  43. D&D isn't a story, it's a setting by Anonymous Coward · · Score: 1

    One major reason the 2000-era movie sucked was that D&D is a universe to tell stories in, not itself a compelling story. As others have mentioned, there are many fantasy books whose characters have been in the D&D universe that make good stories, but a "D&D movie" doesn't even make sense, unless you consider the "summoner geeks" short animation.

    https://www.youtube.com/watch?v=zng5kRle4FA

      That's what a D&D movie means to me.

    1. Re:D&D isn't a story, it's a setting by Culture20 · · Score: 1

      D&D isn't even a setting, it's a set of rules. The closest D&D was to being "a setting" was in the BECMI days when the rulebooks presented "The Known World" of Urt (later, Mystara) as the default setting. But that wasn't D&D, that was Urt/Mystara.

  44. D&D isn't a story, it's a setting by indros13 · · Score: 2

    One major reason the 2000-era movie sucked was that D&D is a universe to tell stories in, not itself a compelling story. As others have mentioned, there are many fantasy books whose characters have been in the D&D universe that make good stories, but a "D&D movie" doesn't even make sense, unless you consider the "summoner geeks" short animation. https://www.youtube.com/watch?... That's what a D&D movie means to me.

    --
    Under capitalism man exploits man. Under communism it's the other way around.
  45. Re:Gaming movies suck. Get over it. by vux984 · · Score: 1

    Wing Commander was terrible. The kilrathi ended up looking like Robot Teenage Mutant Ninja Turtles. Then there were the Sonar in space? And that scene where they push the wreckage of the landing strip on the carrier, and it *falls* over the side... ? That movie is awful. I think someone took a shitty naval or submarine movie and said... ok... use this, just use spaceships instead of ships... ships is ships, amirite!!

    Final Fantasy -- meh... I didn't care for it, but it was anime and I'm pretty picky about anime; and think most is pretty meh.

    As for Resident Evil. The first one was genuinely quite good. The rest ranged from abysmally bad to passably good.

     

  46. Old Fart by Anonymous Coward · · Score: 0

    I used to play D&D with Gary Gygax.
    He did not play anything REMOTELY resembling the commercial D&D we all knew. and loved.
    He was also a bit of a jerk. He would not stand for anyone "challenging his authority" as DM and was a bit of a dictator.
    Dave Arneson was much nicer as a DM. (This was before the advent of maps and multi-sided dice. It was just pencil and paper and two standard dice.) I remember one day when a two-headed giant snake was such a big surprise to us. It was much more a combat system than a fantasy framework back then.
    Later I moved on to play at the DMG (Dungeon Masters Guild) in Madison, WI at the Memorial Union each Sunday (My brother was the manager there so we got the room for free.) Lots more fun. Lot more creative.
    Ahh, memories...........

  47. Obligatory jokes in the movie for players by lanthar · · Score: 1

    I'm thinking at least an argument over whether it'd be a good idea to grapple someone... And maybe a scene where 5 people take 5 minutes getting ready to open a door...

  48. Here's 4.5 mins - and it's a LOT more fun by bjdevil66 · · Score: 1

    Why waste 21 minutes on it? Try this 4 1/2 minute Honest Trailer instead. It tells you all you need to know.

    1. Re:Here's 4.5 mins - and it's a LOT more fun by UnknownSoldier · · Score: 1

      Nice review! Complements Cinema Sins very nicely

  49. What was he thinking? by Sir_Eptishous · · Score: 1

    How could Gygax approve of a script that rarely if ever mentions anything from the actual game?
    Imagine if any of the Marvel films that weren't anything remotely like the comics?
    Having a someone not familiar with the game write the script is akin to the TSR move of giving the reins to a CEO who hated D&D and gamers in general.

    If this film had been made it would have achieved the following:
    1) Infuriated D&D fans.
    2) Confused and bored non D&D fans.

    Someone familiar with the game should have written the outline, and then later had that script redone professionally. At least that way there would be some tie in that fans of the game could appreciate, and then non-fans who would go on to try the game after seeing the film wouldn't be confused or disappointed by a film that was nothing like the game.

    From TFA:
    "They meet the flying piranha-like stekkers-which fortunately eat only one another-then are pursued by a vicious creature with the head of a dugong and the body of a sea elephant, and finally encounter a floor coated with bagguts, a sort of leech. When Fearless accidentally sticks his hand on them, Odo heals it with an application of Keoghtom's Ointment: one of the few direct appropriations from D&D rules in the film."

    --
    We play the game with the bravery of being out of range
  50. I am totally loving the synopsis by QilessQi · · Score: 2

    The story begins with Tom Boyman, a 23-year-old Californian who has finally saved up enough money to begin his studies at Yale.

    I guess the name "Tom Manchild" was taken?

    On his way to catch the bus east, he meets Milton "Fearless" Gilroy, a car racer who convinces him to go to a county fair before leaving.

    If you race cars, it's important to have a nickname which tells people that you are brave, because otherwise they would have no way of knowing that.

    At the fair, Tom chances upon Margot Champion, a senior at Wellesley who is summering in California at an archaeological dig

    She was accompanied by her brother Victor Champion, her sister Hero Champion. and her cousin Winnie McWinsalot. But they don't do much in this movie.

    The three of them strike up a friendship and visit the dig site that night, where, among howling winds, a mysterious power brings them all to another world.

    It's called "peyote".

    They awake near a strange body of water, where an oared galley awaits them. From this ship emerges Odo, a water-walking cleric, who bids them to come along. He then transfers the water-walking ability to the party, who join him on board--

    Why does he need to walk on water if he has a ship? Is it that he's clumsy and falls overboard a lot, and can't swim? And why do Baby Manboy and his two friends need to walk on water to get to a ship that's supposedly been waiting for them? Don't they have docks, or gangplanks, or launches? How did all the oarsmen get on board? Do they need to walk on water too?

    --to travel to the island of the Master. The Master explains that he, and this world, were created by the Onelord. Every seven hundred years, the power of the Master fades, and a Child will be found who is destined to replace the Master. However, because "nothing can exist without its opposite," the Onelord also created the Nightking, who is "dark beyond your powers to imagine," and whose strength grows as that of the Master fades. So a Chosen One is summoned from our world to help maintain the balance. The Master reveals that Tom is this Chosen One, and charges him with an urgent quest: the Child has been discovered, but has already been kidnapped by the Nightking, and can be saved only by Tom.

    Ok, I totally want to watch this movie now.

  51. One option by hackertourist · · Score: 1

    There's one way I can see a movie being made that wouldn't suck: bringing D&D characters into this world a la Inkheart.

  52. Always with the "saving the world"... by Radical+Moderate · · Score: 1

    I'm so frickin' tired of that (looking at you, Sherlock Holmes sequel!). Can't we have a movie about some people, or elves, whatever, who just want to loot a dungeon, and maybe along the way they run into something bigger but does it have to be The Whole World Hangs in the Balance? Basically The Hobbit, but less sucky?

    --
    Never let a lack of data get in the way of a good rant.
    1. Re:Always with the "saving the world"... by QilessQi · · Score: 1

      Exactly my thoughts. Also, stop with the "the protagonists are from Earth" framing nonsense. If it's a D&D fantasy story then set it in the fantasy world, period.

  53. William Castle would have done a great job of it. by magusxxx · · Score: 1

    Give the entire audience the dice. And every so often they'd have to roll them and yell out their numbers. The most rolled number would decide the next scene. Hey, it worked for Dr. Sardonicus...well...sort of. ;)

    --
    Care killed the cat, but satisfaction brought it back.
  54. Perfect producer and director would be... by Anonymous Coward · · Score: 0
  55. Re:Gaming movies suck. Get over it. by Zumbs · · Score: 1

    They don't have to suck. Dead Gentlemen Productions and Zombie Orpheus made the Gamers series where the tabletop RPG fused with the action in the game. Sure, they are cheap indie productions, poking good hearted fun at ourselves, and unlikely to become smash its, but ... they are quite a lot of fun. If you are into foreign movies, Astrópía is pretty good, and could, feasibly be interesting to a wider audience.

    --
    The truth may be out there, but lies are inside your head
  56. Humans and Households by Anonymous Coward · · Score: 0

    After checking out any Dorkness rising videos,
    check out "Humans and Households" essentially a what if the people in a D&D world role played being in our world.

    https://www.youtube.com/watch?v=xGVC6-Bohqk

  57. ...if such a thing is possible. by T.E.D. · · Score: 1

    The synopsis sounds even worse than the Jeremy Irons Dungeons & Dragons film from 2000, if such a thing is possible.

    It's not.

    Seriously, that's about the worst movie I've ever seen. I have trouble believing its possible to make a movie worse and still get it released and seen. That's likely how the script got "lost" in the first place.

  58. Re:Gaming movies suck. Get over it. by Type44Q · · Score: 1

    Ah, yes.... but Prince of Persia did kick ass.

  59. Hawk the Slayer by AmiMoJo · · Score: 1

    Hawk the Slayer was the definitive 1980s D&D movie. The plot is exactly like one of those pre-designed adventure source books, and the acting is about on a par with typical D&D players (which is to say excellent but kinda chewing the scenery).

    The guy behind it is trying to get a sequel called Hawk the Hunter made on Kickstarter right now. It's not going very well, which is a shame.

    --
    const int one = 65536; (Silvermoon, Texture.cs)
    SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
  60. A D&D television series would be a better idea by Anonymous Coward · · Score: 0

    A Dungeons & Dragons television series for the small screen would work better than a movie. It would better capture the episodic nature of playing the game, while at the same time allowing for more world building. I would set the series in Sigil, the City of Doors. The protagonist would be a human from present day Earth that somehow becomes stranded in Sigil and is forced to team up with a few other lowly mortals in order to survive. Together they avoid becoming slaves and instead manage to gain the patronage of one of Sigil's powers, who then proceeds to send the heroes on a series of quests and adventures through the many portals of Sigil out into the various, D&D worlds, i.e., Greyhawk, Faerun, Ebberon, Athas, etc. It would be like a high-fantasy version of Stargate, with the protagonist hoping to one day find a port-key that will let him open a door back to Earth. The multi-world approach would allow the writers to create completely new worlds, when the story needed it, while still incorporating D&D's pre-established settings. Most of the adventures and quests would be episodic themselves, while the larger over-arching story line would involve the heroes trying to deduce the true motivations of their masters and their master's rivals in Sigil and beyond. A key part of the series would be that the heroes don't remain as static characters. Over the course of their adventures they would acquire new knowledge, new items, new skills, etc., that would steadily allow them to tackle bigger and bigger quests and obstacles while at the same time taking more and more control of the their own destinies back in Sigil.

  61. pffff... by SuperDre · · Score: 1

    I still think even though the 2001 D&D movie was flawed, it was still very entertaining for the low budget it had.. Also let's not forget, the same people are behind the new D&D movies, but with a much larger budget..

  62. Re:Gaming movies suck. Get over it. by smugfunt · · Score: 1

    Prince of Persia: Sands of Time was surprisingly good I thought.

  63. Tomb of Horrors by campingman777 · · Score: 1

    I would pay top dollar to see a comedy/horror movie about a group of adventurers going through THAT dungeon!

  64. Re:D&D is for cows. by Anonymous Coward · · Score: 0

    YOU COWS!!

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