Slashdot Mirror


Oculus Rift Pre-orders Begin At $600 (oculus.com)

New submitter jerome writes: Pre-orders have just started for the Oculus Rift virtual reality headset. The $600 price tag is higher than most people were expecting — and that doesn't even account for the required upgrade needed to fully enjoy VR apps. "In September of 2014, Oculus founder Palmer Luckey said to expect a $200 to $400 range for the Rift." The device will first begin shipping on March 28th, though the store is already showing an estimate of April for Rifts beyond the initial stock. "The Rift package also doesn't include the relatively powerful Windows PC that will be required to use the device. Oculus recommends a rig with an Nvidia GTX 970 (or equivalent), an Intel i5 processor, and at least 8GB of RAM." In February, they'll start taking pre-orders for a package that does include a full, "Oculus-ready" system for $1500.

278 comments

  1. Does that $600 include a ice pack? by NotDrWho · · Score: 4, Funny

    You know, for my ass?

    --
    SJW's don't eliminate discrimination. They just expropriate it for themselves.
    1. Re:Does that $600 include a ice pack? by Anonymous Coward · · Score: 0

      No. Just soothing gel.

    2. Re:Does that $600 include a ice pack? by Anonymous Coward · · Score: 0

      Nah, Luckey is going in lubeless.

    3. Re:Does that $600 include a ice pack? by Anonymous Coward · · Score: 0

      The effects of your sex life are not the responsibility of the Rift team. Keep it to yourself, weirdo.

    4. Re:Does that $600 include a ice pack? by Anonymous Coward · · Score: 3, Insightful

      If you think your ass is hurting, how about the asses of all the developers who invested money to make games for it?

      "Sure, we're taking a chance here, but when the consumer version comes out and this thing catches on, we'll be mad rich!! If the developer kit sold pretty well at $350, just imagine how well it'll sell when it comes out on the shelves at Best Buy for $200!"

      "Sir, they just announced it will cost $600."

      "....but that includes the gaming rig to run it, right?"

      "No sir."

      "Hold my calls." [begins fashioning noose out of phone cord]

    5. Re:Does that $600 include a ice pack? by Fwipp · · Score: 1

      You missed the point entirely. The developers aren't complaining that they can't afford it. They're worried that, because the consumer version is a "high-end luxury item" (rather than the midrange affordable product that it was supposed to be), consumers won't purchase very many of these units.

      The people who were hoping to sell games for these things are up shit creek, because there's gonna be like ten thousand* potential customers, instead of the hundred thousand they expected.

      *Numbers pulled outta my ass and for demonstration purposes only.

    6. Re:Does that $600 include a ice pack? by Anonymous Coward · · Score: 0

      Agreed. Developers shouldn't worry about developing for filthy commoner trash anyway. They should cater to the PC elite. Let the console swine and poor people play shitty Mario games, or whatever it is that entertains their simple poor-person minds in their trailer parks and ghettos.

    7. Re:Does that $600 include a ice pack? by Anonymous Coward · · Score: 0

      40,000 customers instead of 10,000,000.
      Judging from DK2 batch size of 10k units, and the ship date moving 2 months forward in 1 hour.

      Oculus will not make VR "a part of the daily lives of billions of people" (Zuckerberg) with that kind of price point.

      - purchased anyway to get in front of the line

    8. Re:Does that $600 include a ice pack? by Anonymous Coward · · Score: 0

      I never thought of that. Developers that spent the better part of two years working out the bugs in Oculus' system and doing a lot of the real world testing of their VR theories (responsiveness, anti-nausea, etc) just got flipped the bird because the install base is going to be much less than they anticipated.

      Just a friendly reminder that the development kit was $300, half of what the retail version costs. Software dev Cost/Benefit was figured out most likely the retail being at or below this price.

    9. Re:Does that $600 include a ice pack? by sinebubble · · Score: 4, Insightful

      If you think your ass is hurting, how about the asses of all the developers who invested money to make games for it?

      You know, if you can't swing $600 for a very new to the market high end luxury item item such as this, or if a total of $1500 blows your meal budget, perhaps you need to spend a bit more of your time, getting some education or working a bit harder to get a job that pays more so that you can afford luxuries like this, rather than gaming....eh?

      Oh I make more than enough to pay for something like this. But I also have kids... ... and their mother, aka my wife, is gonna have questions, serious questions, about $1,500+ for a new PC with dorky glasses that shut-out interacting with my family... But never forget a desperate man's ability to spin something. I'll figure something out eventually...

      --
      Brian
    10. Re:Does that $600 include a ice pack? by Anonymous Coward · · Score: 0

      What's a phone cord?

    11. Re:Does that $600 include a ice pack? by rtb61 · · Score: 1

      You really do not get it at all. Typical consumer digital spend, smart phone, big screen TV, game console, content to feed this, now you have to stretch that further with a gaming PC and then and only then can you buy the limited use hugely overpriced VR screen. So meh, fuck it, wont buy it, I would rather spend $600 on say games that do not need it. Now that is what those sucked in developers are complaining about, too many people will just say no.

      This is really, really bad pricing, it is by no stretch of the imagination a luxury item, it is a fad gaming item and needed mass penetration driven by low pricing to make it into mosts living rooms to become an acceptable, only one member of the family can ever use it at the same time, one and only one and the others just sit there and fume, either that or a family of four buy four gaming PCs and four PR head sets this versus just one gaming console, as the TV is already there (don't be a moron and suggest a family can use just one to watch TV). So smart arse what decision will most families make.

      --
      Chaos - everything, everywhere, everywhen
    12. Re:Does that $600 include a ice pack? by cayenne8 · · Score: 1

      If you think your ass is hurting, how about the asses of all the developers who invested money to make games for it?

      You know, if you can't swing $600 for a very new to the market high end luxury item item such as this, or if a total of $1500 blows your meal budget, perhaps you need to spend a bit more of your time, getting some education or working a bit harder to get a job that pays more so that you can afford luxuries like this, rather than gaming....eh?

      Wow....troll?

      People can't face the facts that not everyone is entitled to everything, that you need to live within your means....and that if you don't like the means you have, then maybe rather than play games, you might busy yourself trying to correct your vocational errors?

      --
      Light travels faster than sound. This is why some people appear bright until you hear them speak.........
    13. Re: Does that $600 include a ice pack? by Anonymous Coward · · Score: 0

      Wow dude, you're either a sociopath or a moron, possibly both.

    14. Re:Does that $600 include a ice pack? by Anonymous Coward · · Score: 0

      And you know if things like that are only affordable to the minority of rich people, then it will never become popular and nobody will support it. Have fun wasting your money on yet another "luxury" item that is going to wind up collecting dust a month after you play through the three whole games that support it.

    15. Re:Does that $600 include a ice pack? by Mashiki · · Score: 1

      You missed the point entirely. The developers aren't complaining that they can't afford it. They're worried that, because the consumer version is a "high-end luxury item" (rather than the midrange affordable product that it was supposed to be), consumers won't purchase very many of these units.

      The people who were hoping to sell games for these things are up shit creek, because there's gonna be like ten thousand* potential customers, instead of the hundred thousand they expected.

      I said the same thing back when people were oohing and ahhing over it. I'm old enough to remember the VR craze back in the 90's, and even then a VR headset would run you in the $700-900 range here in Canada. I didn't expect less when it rolled out, the people who were hedging their bets that it would be cheaper at retail are likely going to lose their shirt over it, at least until the cost per unit drops. That'll be 3-5 years, and some developers will likely include an option to use it, but I figure it'll be at least 6 years before there's any heavy traction on it.

      The sad thing is, that $600 translates to just shy of $900 here in Canada. For that price, I can build one hell of a PC with dual 27" monitors and either a high-end R3 or 900 series dual GPU setup.

      --
      Om, nomnomnom...
    16. Re: Does that $600 include a ice pack? by Anonymous Coward · · Score: 0

      Wow, you're either a Facebook shill or a Facebook investor, possibly both.

    17. Re:Does that $600 include a ice pack? by renegadesx · · Score: 1

      Speak for yourself, in Australia we are getting charged all up $1100. $US650 for the unit itself $US130 for "shipping" Which is $US780 which ends up being $AU1108.98 Ouch

      --
      Make SELinux enforcing again!
    18. Re: Does that $600 include a ice pack? by Anonymous Coward · · Score: 0

      VR is stillbirth, because no consumer hardware will ever be capable of running it. A GTX 970 is basically the top end video card, and minimum required to get 4K monitors to run native.

      A GTX 980 is the only card above it.

      These are 600$+ cards, and adding the occulus on top will put them out of the price range of everyone except the same idiotic nerds who thought the Ouya was a good idea.

      Unfortunately hardware isn't getting any cheaper, or more efficient. So it will be over a decade before this hardware will even be considered usable, even to early adopters.

    19. Re:Does that $600 include a ice pack? by rtb61 · · Score: 1

      Just been reminded on the internet, what you are paying of course is not the development cost but Facebook attempting to recover a way over the top $2 Billion buyout and that debt dumped straight back on top and you suckers now have to pay for it. The logical move is not to buy until the halve the price, see who weakens first. Those desperate to recover the $2 billion out of your pocket or those who refuse to pay for that greed.

      --
      Chaos - everything, everywhere, everywhen
    20. Re:Does that $600 include a ice pack? by Anonymous Coward · · Score: 0

      Oh my god, shut up. Every day with you losers complaining about your wives.

      Maybe you shouldn't be with a harpy who doesn't let you live your life?

    21. Re: Does that $600 include a ice pack? by Anonymous Coward · · Score: 0

      Wow, so much wrong packed into one comment.

      "VR is stillbirth, because no consumer hardware will ever be capable of running it. A GTX 970 is basically the top end video card, and minimum required to get 4K monitors to run native."

      The GTX 970 is a midrange card

      "A GTX 980 is the only card above it."

      So the GTX 980Ti and Titan X don't exist?

      "These are 600$+ cards, and adding the occulus on top will put them out of the price range of everyone except the same idiotic nerds who thought the Ouya was a good idea."

      The 970 is a $350 USD card.

      "Unfortunately hardware isn't getting any cheaper, or more efficient. So it will be over a decade before this hardware will even be considered usable, even to early adopters."

      Tech always gets cheaper and more efficient. Palmer even said that the price of the current design would come down with scale. There's just so much bespoke techin the rift.

    22. Re:Does that $600 include a ice pack? by Stuarticus · · Score: 1

      Maybe his life isn't playing a crappy Doom recode in 3D.

      --
      If you think someone isn't free to have a different definition of "freedom" you may be a tyrant.
    23. Re:Does that $600 include a ice pack? by Fwipp · · Score: 2

      Sure, go shame everyone who doesn't want to spend $600 on a VR headset. Tell them that they should feel bad for having a lower income or different spending priorities than you. That every person who would have considered buying it for $200 should be ashamed of themselves for not buying it at $600.

      But even after you do that, the game devs are still going to have to deal with the fact that the install-base (and hence, their revenue), is gonna be a fraction of what they expected. And your "Well clearly the poor consumers are bad, so they should feel bad" discussion points are going to do fuck-all for solving any issues for the devs who invested time and money in developing for this system. (Which, if you'll recall, is who this whole reply-chain is about).

    24. Re:Does that $600 include a ice pack? by delt0r · · Score: 1

      Yea but us married folk get to have sex. Lots and lots of sex. So i can't buy the new CBR500R, and have to settle for a GPX or something. But hay, SEX.

      --
      If information wants to be free, why does my internet connection cost so much?
    25. Re:Does that $600 include a ice pack? by delt0r · · Score: 1

      Oh for fucks sake. Really. The whole family can't play at once? How many movies can you watch at once on that big screen TV?

      --
      If information wants to be free, why does my internet connection cost so much?
    26. Re:Does that $600 include a ice pack? by rtb61 · · Score: 1

      You do understand the difference between a whole family watching the same movie at the same time and just one member of the family playing a game whilst the rest wait, the conflict that generates can be quite intense. That of course has nothing to do with consumers being expected to foot the bill for facebook to end up getting oculus rift for free. Basically screw the, don't spend you money on an inflated price just so some dick company can buy another company and expect someone else to foot the bill. You are not buying the head mount headache you are buying oculus rift for facebook.

      --
      Chaos - everything, everywhere, everywhen
    27. Re:Does that $600 include a ice pack? by delt0r · · Score: 1

      Yea cus everyone loves to watch someone else play a game. Like how many play on Xbox at once? 1, or 2.. Wow entertainment for the WHOLE family. If your a fucking orphan that is.

      --
      If information wants to be free, why does my internet connection cost so much?
    28. Re:Does that $600 include a ice pack? by Anonymous Coward · · Score: 0

      Sucks that you haven't got any friends.

    29. Re:Does that $600 include a ice pack? by Anonymous Coward · · Score: 0

      It's called responsibility. If you ever grow up and leave the safety of mommy and daddy's house to start your own family, you might understand it.

    30. Re:Does that $600 include a ice pack? by Anonymous Coward · · Score: 0

      Maybe you shouldn't be married to a harpy that hates you and your hobbies.

  2. Correction: not "$200 to $400 range" by rsborg · · Score: 2

    Sounds like Luckey really meant "$200 + $400 range" - I mean, small wording change and he was right on the money...

    --
    Make sure everyone's vote counts: Verified Voting
    1. Re:Correction: not "$200 to $400 range" by gstoddart · · Score: 4, Interesting

      Or, guy with unfinished product has no idea of cost but needs to get investors to keep giving him money so he can finish building it.

      There's little more dishonest than someone who doesn't yet have a product telling you how awesome their product is going to be ... and that includes telling you what the price will be.

      Until there's a product, it's just PR and marketing. And, really, once there's a product, it's just PR and marketing.

      --
      Lost at C:>. Found at C.
    2. Re:Correction: not "$200 to $400 range" by Anonymous Coward · · Score: 0

      Also, if you want the Touch controller (instead of just the XBox controller and remote) it's another separate purchase. Given that there's one controller for each hand, I figure it's at least $150 for both, if not more.

    3. Re:Correction: not "$200 to $400 range" by NotDrWho · · Score: 1

      The recommended video card to run it is $350 by itself.

      --
      SJW's don't eliminate discrimination. They just expropriate it for themselves.
    4. Re: Correction: not "$200 to $400 range" by Anonymous Coward · · Score: 0

      It would be nice if you could get a version excluding the controller. It will be no good for flight sims and just waste of cash driving up the cost unnecessarily.

    5. Re:Correction: not "$200 to $400 range" by Baloroth · · Score: 1

      Or, guy with unfinished product has no idea of cost but needs to get investors to keep giving him money so he can finish building it.

      He said this after Facebook bought his company for US $2 billion. He didn't need more money. He said this after he'd made (and sold) several prototypes. He had a pretty good idea of what it would cost. The actual price is after Oculus VR added things it didn't need, like an XBox controller. And of course this is the price set after it started being manufactured in bulk (which should have driven down the price considerably, yet apparently didn't).

      --
      "None can love freedom heartily, but good men; the rest love not freedom, but license." --John Milton
    6. Re:Correction: not "$200 to $400 range" by Junta · · Score: 1

      Note that for the DK2, I've been having a fun time with a GTX660. Still a hair above the average GPU in a random desktop, but not too shabby actually.

      Quite a few developers actually were simplifying their graphics design specifically to work with VR with dreams of targeting 'mid-range' users.

      --
      XML is like violence. If it doesn't solve the problem, use more.
    7. Re: Correction: not "$200 to $400 range" by Namarrgon · · Score: 1

      Luckey's original estimates were for a product similar to the first devkit - single, off-the-shelf screen, only higher resolution.

      Then they realised they needed more, like positional tracking, low persistence, and even higher resolution, or they risked too many people getting simsickness and another VR failure to launch. And now they had the capability of ordering custom components to fix that, like the dual hidpi OLED screens in the final product. This also explains the lengthy wait.

      --
      Why would anyone engrave "Elbereth"?
    8. Re:Correction: not "$200 to $400 range" by grumbel · · Score: 1

      Or, guy with unfinished product has no idea of cost but needs to get investors to keep giving him money so he can finish building it.

      They already shipped the DK1 ($300) and DK2 ($350) headsets at that point, so they should have had a reasonable good idea how much it would cost. We are not talking about a Kickstarter gone crazy and unexpected cost overruns, they deliberately build the thing outside of the originally intended price range, since they already knew how to build one that fits the target.

    9. Re:Correction: not "$200 to $400 range" by Anonymous Coward · · Score: 0

      They had built 5 devkit versions of it; they should have known how much it would cost.

    10. Re:Correction: not "$200 to $400 range" by Anonymous Coward · · Score: 0

      This is the final nail in the "VR" coffin. First all of the false promises of realistic immersion, then all of the constant hype, then the multiple missed ship dates and now a doubling of the original advertised price. The fact is nobody cares about VR any more and nobody is going to pay $600 on top of needing a top end gaming rig to get a small FOV mobile phone screen with shit resolution. It's missed the boat for the second time.

      *Boom* That was the sound of this round of VR dying just like back in the 90s. Maybe in another 10 or 15 years someone will do it right and release when they say they will and at the price they say they will.

    11. Re:Correction: not "$200 to $400 range" by delt0r · · Score: 1

      I assure you. No it really isn't the nail in VR coffin. Even the Samsung + adapter thing works pretty good.

      --
      If information wants to be free, why does my internet connection cost so much?
  3. An so died VR by Anonymous Coward · · Score: 0

    With much promise and bluster when young and fresh, she died with but a whimper as the years and hard realities stole her beauty.

  4. Eh, its not that much by oic0 · · Score: 4, Insightful

    Its a high end gaming screen. I paid $800 for my last monitor and it didnt have head tracking, 3d audio, etc....

  5. Re:Eh, its not that much by Anonymous Coward · · Score: 1, Informative

    This one has the added bonus of causing headaches and nausea!

  6. Ouch... by Anonymous Coward · · Score: 0

    I was looking forward to owning one of these, but that price is just way too much, I was only setting aside $350 as the most I'm happily willing to pay for a good VR experience considering I already own a good enough PC... Meh it'll eventually drop is price... in 2 years or so...

    I hate waiting.

    1. Re:Ouch... by Dunbal · · Score: 4, Interesting

      Maybe they were hoping for the "iPhone effect", where people enter this reality distortion field and justify buying one no matter how much it costs. But Zuckerberg is learning he's not Steve Jobs.

      --
      Seven puppies were harmed during the making of this post.
    2. Re:Ouch... by Githaron · · Score: 1

      I was already ready to purchase one until I saw the price tag. I figured it would be in the $400 range. I just can't justtify spending $600+ on the Rift plus another $300+ on a new graphics card.

    3. Re:Ouch... by cayenne8 · · Score: 1

      I was already ready to purchase one until I saw the price tag. I figured it would be in the $400 range. I just can't justtify spending $600+ on the Rift plus another $300+ on a new graphics card.

      So?

      Work a few more months, save up, and then buy it.

      Nothing wrong with working and saving to get something you want...Everything in life doesn't come "instant gratification".

      --
      Light travels faster than sound. This is why some people appear bright until you hear them speak.........
    4. Re:Ouch... by Ralph+Wiggam · · Score: 1

      This product is more innovative than anything Apple has done since the iPod 15 years ago.

    5. Re:Ouch... by Anonymous Coward · · Score: 0

      Actually that would be great. The original iPhone base price dropped from $600 to $400 just a few months after it was first introduced.

    6. Re:Ouch... by cplusplus · · Score: 1

      This product is more innovative than anything Apple has done since the iPod 15 years ago.

      ...which wasn't all that innovative when it came out, either.... "No wireless. Less space than a nomad. Lame." (from http://slashdot.org/story/01/1... :-)

      --
      "False hope is why we'll never run out of natural resources!" - Lewis Black
    7. Re:Ouch... by Dunbal · · Score: 2

      Yeah. Divide 2 billion by $400 and see how many units they need to sell. BEFORE paying any costs. While some people can afford a $400-$600 toy, not everybody can. Especially when you need a pretty uber PC to actually run it, too.

      --
      Seven puppies were harmed during the making of this post.
    8. Re:Ouch... by Fragnet · · Score: 1

      You'll be able to get a cheap second hand one from parents selling the unit they bought for their kid, who ended up spray-painting the wall with spaghetti hoops.

    9. Re:Ouch... by kamapuaa · · Score: 1

      LOL I make that much in like a day.

      --
      Slashdot: providing anti-social weirdos a soapbox, since 1997.
    10. Re: Ouch... by Anonymous Coward · · Score: 0

      Yes they do, considering it is the only product that the company makes.

      Why don't you take your own advice? Oh wait, that would require that you have more than three living brain cells. Too bad your mother was a crack whore, you might have only been born retarded instead of as a vegetable.

    11. Re:Ouch... by Anonymous Coward · · Score: 0

      $600 is too much for a very limited use toy.

      It sounds like post-purchase rationalization. You've already invested and damned if you're going to let anyone decide it's not worth it, even for themselves.

    12. Re:Ouch... by Anonymous Coward · · Score: 0

      The Oculus Rift isn't innovative at all. It's nothing more than a cell phone strapped to your face.

      You know what's innovative? The HMDs that came out twenty years ago. Or going back further the ViewMaster. Or further than that, the stereoscope. The Oculus Rift owes its very core idea to all of those, the only thing that makes it different from the old headsets is that you can buy higher resolution screens for cheaper now.

      Not that I'm saying Apple is all that innovative, but they've innovated more than Oculus Rift in software alone.

    13. Re:Ouch... by Anonymous Coward · · Score: 0

      You only make $600 a day? Damn you're poor. I make $300/hour.

    14. Re: Ouch... by Dunbal · · Score: 1

      I dare you to try to run a business, lol

      --
      Seven puppies were harmed during the making of this post.
    15. Re:Ouch... by vix86 · · Score: 1
      Facebook/Oculus's goal shouldn't be recouping the 2B. What they need to do is shore up the VR market in their favor. They need developers to realize "they are the leader" in the market and focus their development on the Rift versus the Playstation VR or the Vive. With a $600 price point though, they are stretching it, especially if Sony or Valve decide that its better to take a loss on their units and undercut the Rift. If the win the VR war, then they'll eventually get that 2B back.

      One of three outcomes is likely in the market.
      1. 1) Someone comes out on top and dominates the VR market due to the developers building all their games for that unit.
      2. 2) Everyone lines up behind an agreed upon standardization for VR which can the be used in an SDK everyone can use. In which case, multiple vendors can potentially be successful. This could also occur with different market successes, ex: Sony claims the console market and HTC/Valve has the PC market for VR. Assuming Sony is Sony and makes it so the Playstaion VR won't work on PC.
      3. 3) The market is just so fractured that VR dies a death like the Kinect.
    16. Re:Ouch... by Anonymous Coward · · Score: 0

      They sold out in 14 minutes. Seems to me like it worked.

    17. Re:Ouch... by Anonymous Coward · · Score: 0

      You should "work a few more moths, save up, and then buy" an education. He said the price was more than he's will to pay not afford. I'd buy it at $400 as well, but not at $600. Since you can't understand English well, I said that I'm not going to buy it at $600 not that I can't afford it at $600.

    18. Re:Ouch... by Githaron · · Score: 1

      And your point is?

    19. Re:Ouch... by Githaron · · Score: 1

      I have the money now. I just can't justify spending that much on this kind of device so I can play a limited set of games. Especially since, I don't even know what the experience will be like. Maybe if I could demo it somewhere but I can't. Also, I don't have as much time to play video games as I used to...

    20. Re:Ouch... by tehcyder · · Score: 1

      I was already ready to purchase one until I saw the price tag. I figured it would be in the $400 range. I just can't justtify spending $600+ on the Rift plus another $300+ on a new graphics card.

      So?

      Work a few more months, save up, and then buy it.

      Nothing wrong with working and saving to get something you want...Everything in life doesn't come "instant gratification".

      Self evidently he doesn't think it's worth the effort to work extra for, in the same way that I'm not going to work two jobs for a year and live on water and dried bread just so I can buy a Porsche.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    21. Re:Ouch... by mooterSkooter · · Score: 1

      HAH! the iPod wasn't innovative - I already had an mp3 player at that point and wondered why the fuck everyone was getting so excited!

  7. will my wife see the porn i'm watching? by known_coward_69 · · Score: 3, Funny

    when i'm sitting next to her at night with this thing on?

    1. Re:will my wife see the porn i'm watching? by gstoddart · · Score: 4, Funny

      Maybe, maybe not ... but the fapping will be impossible to miss.

      --
      Lost at C:>. Found at C.
    2. Re:will my wife see the porn i'm watching? by DigiShaman · · Score: 4, Funny

      Now see, if you hold off for the Microsoft HoloLens, you'll be able to see your wife in a whole new light!

      --
      Life is not for the lazy.
    3. Re:will my wife see the porn i'm watching? by null+etc. · · Score: 1

      Or, at the very least, you'll be able to see about 30 degrees of her at any given time.

    4. Re:will my wife see the porn i'm watching? by crtreece · · Score: 1

      As if any women would let you wear that while having sex. "You just want to hook up with hot-grit-covered Natalie Portman again. Not tonight!"

      --
      file: .signature not found
    5. Re:will my wife see the porn i'm watching? by Anonymous Coward · · Score: 0

      She would look something like this with HoloLens.

    6. Re:will my wife see the porn i'm watching? by mooterSkooter · · Score: 1

      It's been years since I've read the old hot-gri-covered Natalie Portman meme. Thanks :-)

  8. Not surpsing by Anonymous Coward · · Score: 0

    Not surprising at all. VR is still just an emmerging technology and people who want to get into it first should expect it to be very expensive.

    1. Re:Not surpsing by MBGMorden · · Score: 4, Insightful

      VR has been "emerging" for the last 20 years. Don't get me wrong - they seem to be finally to a point where they can make something a consumer would actually want to buy, it's not a brand new tech. As a matter of fact the only reason people might be willing to pay $600 is specifically because VR is starting to mature as a technology.

      --
      "People who think they know everything are very annoying to those of us who do."-Mark Twain
    2. Re:Not surpsing by Anonymous Coward · · Score: 1

      VR is like nuclear fusion, it's always coming at some point in the future.

    3. Re:Not surpsing by Ralph+Wiggam · · Score: 1

      And this one has a release date 4 months from now.

    4. Re:Not surpsing by Coren22 · · Score: 1

      Heck, it appeared in the movie Hackers which came out in 1995!

      http://www.imdb.com/title/tt01...

      It was already something easily recognizable at that time.

      --
      APK likes to ask for responses to the same things over and over. Maybe he just likes the responses?
    5. Re:Not surpsing by Anonymous Coward · · Score: 0

      Uhh the film adaptation of The Lawnmower Man perhaps? Why would you pick something as obscure, shitty and late coming as Hackers?

      By 1995 we already had consumer VR headsets.

    6. Re:Not surpsing by Coren22 · · Score: 1

      VR has been "emerging" for the last 20 years.

      2015 (it is still the beginning of 2016..) - 20 = 1995. It wasn't emerging is my point, it was mainstream back then. You are agreeing with me, you just don't seem to realize it.

      Who cares if it is obscure, it was my first thought when MBGMorden said 20 years ago.

      --
      APK likes to ask for responses to the same things over and over. Maybe he just likes the responses?
    7. Re:Not surpsing by Anonymous Coward · · Score: 0

      Learn to comprehend, kid. I never said I disagreed, I said that it happened before you believed it happened, probably because you weren't even alive back then.

    8. Re:Not surpsing by Coren22 · · Score: 1

      My first computer was a Commodore 64/128. I have been around for all of it. I am aware that it was from far before 1995, that was the whole point I was making, that in 1995, in the movie Hackers, it was already well known. So yes, VR is much older than 20 years ago, which was exactly the point I was making.

      --
      APK likes to ask for responses to the same things over and over. Maybe he just likes the responses?
    9. Re:Not surpsing by Anonymous Coward · · Score: 0

      My first computer was a Commodore 64/128.

      So you *are* a kid then.

      And which was it, a C64 or C128? You do know that they were two separate computers, right? Since you didn't flat out say it was a C64, I'm going to correctly guess that it was a C128, which didn't come out until 1985. I'm also going to correctly guess that it was daddy's computer and didn't become yours until some years later when you were old enough to stop sleeping in a crib and sitting in a high chair.

      That would place you at only around 10 years old when Hackers came out in 1995. It's no wonder that's why you mentioned it, you were far too young for The Lawnmower Man film, which is the first thing springs to mind for most people when VR is mentioned.

  9. The treated the Kickstarter supporters well by SuperKendall · · Score: 4, Informative

    I was an initial Kickstarter backer, and they sent a message saying that backers that supported the project at the level of getting a dev kit are getting a final version for free as well (a "Kickstarter Edition", whatever that means - though in included the pack-in games).

    This is a classy move and something they didn't have to do, but really shows some appreciation for those of us that helped launch the company high enough to attract Facebook...

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:The treated the Kickstarter supporters well by Anonymous Coward · · Score: 0

      I'm guessing it'll be the same as the CV1 but with some text on it saying it's a kickstarter edition.

      Wish I backed it =(

    2. Re:The treated the Kickstarter supporters well by zenlessyank · · Score: 1

      It's about time someone shed some positive light through Kickstarter. Seems like a lot of folks have been getting the shaft from scammers and over lofty idea folks.

    3. Re:The treated the Kickstarter supporters well by Anonymous Coward · · Score: 0

      The extra swag will be paid for by the advertising logos slapped all over the unit and pop-ups while it monitors/records everything you do with it. Remember this is Facebook who bought it.

    4. Re:The treated the Kickstarter supporters well by Anonymous Coward · · Score: 0

      I think you just hear about the failures more. A project being successful isn't news.

    5. Re:The treated the Kickstarter supporters well by zenlessyank · · Score: 1

      That may very well be true. But it also means that the marketing department is failing if no one knows about a successful kickstarter.

    6. Re:The treated the Kickstarter supporters well by Anonymous Coward · · Score: 0

      To bad they are sending you a free unit by over pricing the launch units.

    7. Re:The treated the Kickstarter supporters well by Coren22 · · Score: 1
      --
      APK likes to ask for responses to the same things over and over. Maybe he just likes the responses?
    8. Re:The treated the Kickstarter supporters well by PJ6 · · Score: 1

      I was an initial Kickstarter backer, and they sent a message saying that backers that supported the project at the level of getting a dev kit are getting a final version for free as well

      I don't think this applies to anyone who got the DK2.

    9. Re:The treated the Kickstarter supporters well by SuperKendall · · Score: 1

      I agree, but that you just purchased outright and was not really part of Kickstarter. I may have got to order one earlier? I can't quite remember.

      --
      "There is more worth loving than we have strength to love." - Brian Jay Stanley
    10. Re:The treated the Kickstarter supporters well by SuperKendall · · Score: 2

      I really doubt the small number of Kickstarter units they are sending out have much to do with the price. The price seems pretty high to me also, but we'll see what happens. I think they are making the price high to keep the initial buyers pretty serious and to reduce the initial support load from people who don't have adequate hardware.

      --
      "There is more worth loving than we have strength to love." - Brian Jay Stanley
    11. Re:The treated the Kickstarter supporters well by Anonymous Coward · · Score: 0

      Reminds me of that Futurama episode where they don VR goggles to go "online" with AOL. The characters are immediately assaulted by incoming banner ads, which they have to punch and kick to get rid of.

      Leela: "Didn't you have ads in the 21st century?"

      Fry: "Well, sure... but not in our dreams. Only on TV and radio... and in magazines, and movies, and at ball games... and on buses and milk cartons and t-shirts... and bananas and written on the sky. But not in dreams, no siree!"

  10. Re:Eh, its not that much by Anonymous Coward · · Score: 0

    Yeah, I once bought a $10,000 television, therefore $600 must be nothing for the average person.

  11. I remember when this seemed really cool... by mark-t · · Score: 2

    .... about two and a half years ago or so, when it sounded like was going to be cross platform and not cost more than a couple hundred bucks or so.

    Twin fail.

    Although to be honest once they announced they were halting support for Linux, I stopped being interested.

    1. Re:I remember when this seemed really cool... by Anonymous Coward · · Score: 0

      A great case study in how to use bullshit marketing claims to obtain financial backing all the way to market years past anybody's projections.

    2. Re:I remember when this seemed really cool... by Anonymous Coward · · Score: 0

      Once your GF announced she wasn't a Linux fan, you stopped being interested.

    3. Re:I remember when this seemed really cool... by mark-t · · Score: 2

      Oooooh, what a burn. I am scarred for life by your witty repartee.

  12. And You Thought Idiots Walking With Cellphones by zenlessyank · · Score: 1

    was bad. Wait til these cybertron mutherfuckers are walking around town. At least they won't see the fist coming!

    1. Re:And You Thought Idiots Walking With Cellphones by Anonymous Coward · · Score: 0

      was bad. Wait til these cybertron mutherfuckers are walking around town. At least they won't see the fist coming!

      There will be no walking around with these. Unless you put a good PC + massive UPS or generator onto a cart to pull behind you.

    2. Re:And You Thought Idiots Walking With Cellphones by Anonymous Coward · · Score: 0

      Don't be a downer man.

    3. Re:And You Thought Idiots Walking With Cellphones by Anonymous Coward · · Score: 0

      They have these really cool things called laptops now, you should check them out. I used one for doing just that with a DK2 + Leap Motion.

    4. Re:And You Thought Idiots Walking With Cellphones by N1AK · · Score: 1

      Wait til these cybertron mutherfuckers are walking around town. At least they won't see the fist coming!

      Watch out everyone, internet hard-man coming through...

    5. Re:And You Thought Idiots Walking With Cellphones by Anonymous Coward · · Score: 0

      Have you seen the required specs for the Oculus Rift. Although I will admit, there are several (single digits) gaming laptops which will be able to pull it off.

    6. Re:And You Thought Idiots Walking With Cellphones by Anonymous Coward · · Score: 0

      Yes but using any of those laptops to play games is going to give you a 10 minute battery life at most.

  13. Wrong business model by Aethedor · · Score: 2

    I think this price is too high. A VR helmet should not be a goal, but a means. VR games should be the goal. If you want VR to be a success, a VR helmet should be available for many people. $599 (for me it will be €699), is simply too much money for too many people. What they should have done is make the helmet relatively cheap and let game developers pay a small fee to have support for that helmet in their game. Or a business model comparable to those of 3D engines. So, you pay a big portion of the price of the helmet during the actual purchase of the helmet and pay the rest in small portions with every game you buy. That makes the helmet available for many people, which will make VR more interesting for game developers. Is seriously thing $599 is a missed chance.

    --
    It doesn't have to be like this. All we need to do is make sure we keep talking.
    1. Re:Wrong business model by Nidi62 · · Score: 1

      I think this price is too high. A VR helmet should not be a goal, but a means. VR games should be the goal. If you want VR to be a success, a VR helmet should be available for many people. $599 (for me it will be €699), is simply too much money for too many people. What they should have done is make the helmet relatively cheap and let game developers pay a small fee to have support for that helmet in their game. Or a business model comparable to those of 3D engines. So, you pay a big portion of the price of the helmet during the actual purchase of the helmet and pay the rest in small portions with every game you buy. That makes the helmet available for many people, which will make VR more interesting for game developers. Is seriously thing $599 is a missed chance.

      Exactly. I could easily afford it, but I am not going to pay $600 for the headset, plus a couple hundred dollars more to upgrade my pc (which only cost about $700 to build about 2 years ago) to buy something where the only game I've seen so far that interests me is Eve:Valkyrie (I'm still annoyed they made Dust 514 PS only). There simply aren't enough games to get me to buy something that I know will within a few short years either be discontinued due to lack of interest or made inferior/obsolete due to newer technology. Plus the wife would not be happy if I dropped $800 just for video games.

      --
      The only thing necessary for evil to triumph is for it to be pitted against a slightly greater evil
    2. Re:Wrong business model by Fire_Wraith · · Score: 1

      That makes a lot of sense. It's essentially the Console model - discount the hardware, make money on the games. I'm not sure how well it will work though, since your market for this is a subset of PC gaming. $600 is already too much for the Console market, and remember that's $600 on top of a PC capable of running it (which will probably run you at least $1k, roughly speaking). The console model may work well in the long run here, and would be a good way to work on lowering the price, but in the meantime, you need to make the sale to the initial install base, and that will mean a combination of VR specific games, but also other existing games that simply work better with it.

      Consider some of the high end combat flight sim games. I can think of one at least where current players already use head trackers to change their in-cockpit view, and something like this could be perfect for it. Imagine the usefulness of this in FPS games, to be able to quickly shift your field of view using natural head motion - it could be game-changing.

      But that all depends on how well it interfaces with those games, and others like open world RPGs (a la Fallout 4, Witcher 3, etc). It has to work well with those too, not just passably. To make the sale at the 600 pricepoint, it has to be seriously effective. I certainly won't be buying it unless I can find a use for it with the games I already play/intend to play.

    3. Re:Wrong business model by Nethemas+the+Great · · Score: 1

      Shifting the numbers around to deceive parents into coughing up money for their teen's toys may work in the console world, but this isn't a console. This is a high-end PC gaming peripheral. PC gamers have money, or at least don't mind leveraging themselves into mountains of debt for their hardware. On the other side of it, they're accustomed to not spending much on games unless it's a AAA title and even then they're a fair bit cheaper than consoles.

      As for VR devices in general, you've got a choice. You can go with dedicated, purpose built hardware like the Rift, or you can leverage your existing investment in a smart phone and get a Google Cardboard derivative like Gear VR--as a $99 add on.

      --
      Two of my imaginary friends reproduced once ... with negative results.
    4. Re:Wrong business model by Nethemas+the+Great · · Score: 0

      If you spent $700 on your PC then you quite obviously aren't the target demographic, i.e. a PC gamer. VR isn't a casual gamer's playground.

      --
      Two of my imaginary friends reproduced once ... with negative results.
    5. Re:Wrong business model by Nidi62 · · Score: 1

      If you spent $700 on your PC then you quite obviously aren't the target demographic, i.e. a PC gamer. VR isn't a casual gamer's playground.

      $700 got me a basic case, a decent power supply, Windows 7 (about $100 right there) a 1 TB HDD, at work and cant remember, a GTX 650i , a i5 4670k, and 4GB DDR3 (i probably do need to expand that to 6-8 GB though). My computer has no problem playing games released in the last year. I don't by new games anymore because I'm cheap and just wait a year when I can get the GOTY edition. If you are right it's not because of the specs and capability of my computer, it's about that last line: I don't have to have the newest thing right when it comes out.

      --
      The only thing necessary for evil to triumph is for it to be pitted against a slightly greater evil
    6. Re:Wrong business model by chispito · · Score: 1

      You're forgetting the cost of the computer, both monetarily and in terms of setup and maintenance. The Rift could cost $50 and it would still be expensive for non- PC gamers. I agree with others. This is more than an impulse buy, but well in line with what PC gamers are used to.

      --
      The Daddy casts sleep on the Baby. The Baby resists!
    7. Re:Wrong business model by AdamThor · · Score: 1

      This is technology. It'll be cheaper soon. Given how revolutionary the product is and how the zeitgeist has been expecting one for 20 years, it would be corporate incompetence not to pull as much as you could out of the first round of buyers. If it's too expensive for you, have a look again in a year.

      --
      -- "Oh. This guy again."
    8. Re:Wrong business model by Gojira+Shipi-Taro · · Score: 2

      As he said then. You're clearly not the target demographic.

      --
      "Oh my God. This is terrible. This is the end of my Presidency. I'm fucked."; ~ Donald J. Trump
    9. Re:Wrong business model by Anonymous Coward · · Score: 0

      Here's a $733 build that has a GeForce 970 and SSD

      That Core i3 isn't flashy, but has a *very* high per-thread score that makes up for the reduced core count.
      Add $100-ish for an OS.

    10. Re:Wrong business model by Baloroth · · Score: 1

      The target demographic of the Rift may have been PC gamers at one point. That stopped being the target after it was bought by Facebook. I mean, it's frackin' obvious that Facebook didn't spend 2 billion dollars on a PC gaming peripheral. No one would. The fact they threw in a (not optional) XBox controller into the package really hammered that point in hard.

      --
      "None can love freedom heartily, but good men; the rest love not freedom, but license." --John Milton
    11. Re:Wrong business model by gameboyhippo · · Score: 1

      VR isn't a casual gamer's playground.

      Meh... I'm not a casual gamer, but I won't spend $1000 on a gaming PC when I have a perfectly working Wii U to play on. I'll just have to hope that the NX has some sort of VR so that I can play real hardcore games with my VR.

    12. Re:Wrong business model by MrNiceguy_KS · · Score: 1

      That Core i3 isn't flashy...

      That Core i3 doesn't meet the Oculus minimum specs.

      --
      Redundancy is good And also good.
    13. Re:Wrong business model by DanielRavenNest · · Score: 1

      People forget that the first DVD players, in 1997, were $1000, which would be $1250 in this year's dollars. It came down rapidly because a DVD player doesn't have that much expensive hardware in it. Neither does the Oculus Rift, so it and competitors should come down in price fairly fast in a few years.

    14. Re:Wrong business model by exomondo · · Score: 1

      The fact they threw in a (not optional) XBox controller into the package really hammered that point in hard.

      A controller is generally better suited to VR than a keyboard and mouse, the XBox one just happens to work well with Windows. If it isn't targeting PC gamers then who is it targeting?

    15. Re:Wrong business model by Anonymous Coward · · Score: 0

      Actually VR is completely for casuals. Hardcore gamers aren't going to be wearing these things for hours on end and entering tournaments with them.

      Have you ever seen how a hardcore gamer plays? With a low latency monitor, a corded mouse, a non-ghosting keyboard and all graphical details turned to minimum.

    16. Re:Wrong business model by Anonymous Coward · · Score: 0

      The point is that any gamer who wants to use a controller already owns one. Having one in the package only increases the price.

    17. Re:Wrong business model by exomondo · · Score: 1

      The point is that any gamer who wants to use a controller already owns one.

      No, I said it is generally better suited to VR, most PC gamers do not have VR setups and instead are using keyboard & mouse.

      Having one in the package only increases the price.

      So don't buy it then if it's too expensive for you or recoup some of the cost by selling the controller if you don't want it.

    18. Re:Wrong business model by Anonymous Coward · · Score: 0

      When ti comes to business, EVERYBODY is the "target demographic". Companies want to sell as much as they can as fast as they can to as many people as they can. To say that someone isn't the "target demographic" is a cop-out excuse to defend an utterly inept and dishonest business decision.

      In your warped logic, I *was* the "target demographic", until they pulled a bait and switch and doubled the advertised price. At around $300, it would have been barely worth the toy. At $600 all I can ask is "Are you out of your fucking minds?" Now *nobody* is going to buy them, *nobody* is going to support them and Oculus Rift will crash and burn as quickly as i-Glasses and Glasstron did in the 90s.

      Palmer Luckey, being a little kid born with a silver spoon in his mouth, clearly doesn't understand history. That's why he's repeating it.

    19. Re:Wrong business model by Anonymous Coward · · Score: 0

      I bought my DVD-ROM drive for about a $100 in 1997. You got royally ripped off since you paid $1000 for a player.

  14. Re:Eh, its not that much by JustSomeProgrammer · · Score: 2

    Maybe it isn't targeted to the average person? Since the average person isn't likely to have the computer capable of running the thing in the first place.

  15. Recycling an old joke... by Hognoxious · · Score: 1

    Protip: use your own hand.

    --
    Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    1. Re:Recycling an old joke... by gstoddart · · Score: 1

      Protip: If you're sitting next to your wife watching VR porn on your oculus and using your own hand ... your wife is still gonna notice.

      --
      Lost at C:>. Found at C.
    2. Re:Recycling an old joke... by Anonymous Coward · · Score: 0

      Protip: If you're sitting in bed next to a woman and you're jacking off to porn, you're doing it wrong.

  16. Re:Eh, its not that much by Impy+the+Impiuos+Imp · · Score: 1

    If it takes off, expect politicians to pontificate about buying 3D headsets for The Poor, just like they did for computers, Internet access, and cell phones.

    --
    (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
  17. Re:Eh, its not that much by Dunbal · · Score: 2

    With 2 billion dollars to purchase the company and who knows how much else invested into R&D, it has to be targeted at the average person just to break even. At $600 they will run out of money very soon and we can thank Facebook for killing Oculus. Maybe Valve/Steam will come up with something better.

    --
    Seven puppies were harmed during the making of this post.
  18. Re:Eh, its not that much by ADRA · · Score: 1

    Then you got hosed. I paid like $500 each for 2 27" pro series Dells a few years ago. They're amazingly clear for all of my uses (and I'm pretty picky about visuals). I don't know what speciality niche industry you could possibly need such an expensive monitor for, but I'm guessing that instead you paid 'that' company a lot of tax for the privilege of having a grey monitor with a fruit on it.

    --
    Bye!
  19. Whining by Nethemas+the+Great · · Score: 2, Informative

    What's with the whining? This was never meant to be a console crowd device and it sure as hell isn't a Virtual Boy. This was targeting the PC gaming world where entry level systems start around $1500. Given the hardware packed into the Rift it's pretty hard to imagine it not costing that much. Luckey had a nice goal, but he probably should have crunched the numbers before spouting off.

    --
    Two of my imaginary friends reproduced once ... with negative results.
    1. Re:Whining by Anonymous Coward · · Score: 1

      This was targeting the PC gaming world where entry level systems start around $1500.

      In what world is an entry-level gaming system $1500? Did you intentionally choose to pay markup for no reason?

    2. Re:Whining by Nidi62 · · Score: 1

      This was targeting the PC gaming world where entry level systems start around $1500.

      I built my slightly more than entry level system for half that over 2 years ago......$1500 is entry level if your only idea of a gaming system is Alienware.

      --
      The only thing necessary for evil to triumph is for it to be pitted against a slightly greater evil
    3. Re:Whining by Anonymous Coward · · Score: 0

      1500$ buys you an i7+32GB+SSD+980 or AMD equivalent.

      That is not an entry-level system in any sense of the word.

    4. Re:Whining by Octorian · · Score: 0

      I'm pretty sure "entry-level" is meant "meets minimum specifications for adequate VR performance," which includes a fairly high-end graphics card. (You know, like $300+ at a minimum just for that component.)

    5. Re:Whining by Anonymous Coward · · Score: 0

      You sound like the guy who defended the purchase of his Neo-Geo console at $699 when they launched in the US. http://i.imgur.com/7sgITrz.jpg

      It didn't even break 1 million units sold over 7 years before being discontinued.

    6. Re:Whining by Anonymous Coward · · Score: 0

      Except I can buy a custom-built PC from someone like Xotic PC that meets the specs and it's hundreds less than $1500 and that includes their own markup for doing all the work.

    7. Re:Whining by Anonymous Coward · · Score: 0

      If you didn't pay $800 for the video card alone, you're not pcmasterrace, you're pcuntermensch.

    8. Re:Whining by Anonymous Coward · · Score: 1

      A 980 Ti doesn't even cost $800.

    9. Re:Whining by locopuyo · · Score: 1

      On the Rift website they recommend a NVIDIA GTX 970 / AMD R9 290 equivalent or greater for a video card. That isn't entry level, that is high end, and an adequate system can still be had for under $1500. Entry level gaming PCs are around $500.

    10. Re:Whining by thegarbz · · Score: 2

      This thread is worthless without specs.

    11. Re:Whining by AuMatar · · Score: 1

      I'm a PC gamer. 1500 would buy my last 2 PCs combined. If you're spending that much, you're either bleeding edge (which most PC gamers aren't) or doing it very wrong.

      --
      I still have more fans than freaks. WTF is wrong with you people?
    12. Re:Whining by U2xhc2hkb3QgU3Vja3M · · Score: 1

      I've built my entry-level gaming PC for 250 Canadian dollars.

      It's amazing how little power you really need when you don't have a 1080p monitor. :p

    13. Re:Whining by Nethemas+the+Great · · Score: 1

      A PC that can play games does not means it is a gaming system. A gaming system in a PC gamer's mind usually means "able to play with reasonable frame-rate, a current, AAA title, with graphics turned to medium to high quality." Said another way, if you can buy the graphics card or CPU with the cash in your wallet, it probably isn't a one.

      --
      Two of my imaginary friends reproduced once ... with negative results.
    14. Re:Whining by Anonymous Coward · · Score: 0

      Please. If it doesn't come with a quantum processor and golden cables your PC is nothing more than a glorified calculator.

    15. Re:Whining by Anonymous Coward · · Score: 0

      How did you build a gaming PC for $250? Last time I build a PC the graphics card alone cost $200 Canadian.

      A core i5 processor will cost you that much a Core i7 even more.

      I'd like to see a price breakdown and names of all the components that went into your gaming PC :)

    16. Re:Whining by Anonymous Coward · · Score: 0

      It's a laggy piece of shit, even the most deluded "gamers" will start ragging on it when they actually use one.

      Fucking hell, they'll moan about 59fps not being acceptable. Just wait until they see how slow these emperor's toys are. neogaf is going to be hilarious.

    17. Re:Whining by U2xhc2hkb3QgU3Vja3M · · Score: 1

      Celeron G1850
      Zotac GT630 Zone Edition
      4GB DDR3
      Can't remember the exact motherboard but it's a micro-ATX.
      Windows XP because I have a lot of genuine licenses in the form of legit stickers from old brand-name PC cases.

      All parts were on sale at around 50-60$ each.

      Okay so I cheated a little bit and re-used an old beige mid-tower with a 350W power supply and a 250GB HDD I had lying around, along with a keyboard and wired mouse. But we're nerds right? We all have spart computer parts lying around.

    18. Re:Whining by U2xhc2hkb3QgU3Vja3M · · Score: 1

      Cue the gaming fanboys saying that a Celeron and GT630 are too weak to play games. But that combo still runs most of my games at around 30 to 60 FPS with the proper video settings.

    19. Re:Whining by Anonymous Coward · · Score: 0

      AMD equivalent? What's that, an i7 with AMD sharpied onto it?

    20. Re:Whining by Kjella · · Score: 1

      This was targeting the PC gaming world where entry level systems start around $1500.

      Entry level super-enthusiast? According to the Steam hardware survey about 5% have a GTX 970 ($300 card) and 1% a GTX 980 ($500 card). Of course you need the rest of the machine and monitor, but if you're building a gaming rig the graphics card should be the most expensive part. Only about 1% play at 1440p, 0.1% at 2160p.

      --
      Live today, because you never know what tomorrow brings
    21. Re:Whining by Baloroth · · Score: 1

      A complete machine with such a card costs more like ~$900 dollars. I know quite well, I built one a few months ago. For $1500 you can get a completely top of the line card or two high end cards in Crossfire/SLI.

      --
      "None can love freedom heartily, but good men; the rest love not freedom, but license." --John Milton
    22. Re:Whining by Anonymous Coward · · Score: 0

      You sound like the guy who defended the purchase of his Neo-Geo console at $699 when they launched in the US. http://i.imgur.com/7sgITrz.jpg

      It didn't even break 1 million units sold over 7 years before being discontinued.

      It certainly didn't help that each game cartridge cost in the realm of $300-$400, either. But the experience was arcade quality!!!

    23. Re:Whining by Anonymous Coward · · Score: 0

      Please. If it doesn't come with a quantum processor and golden cables your PC is nothing more than a glorified calculator.

      Hell, it'll cost you at least $25,000 just to have a medicine man bless the GPU with fresh Cheetah Blood.

    24. Re:Whining by Anonymous Coward · · Score: 0

      No, the AMD is a turd in a box.

    25. Re:Whining by HornWumpus · · Score: 1

      My gaming PC is a 66MHz Pentium. Still runs Doom at 30+ FPS.

      Your computer is too weak to play modern games at decent video settings. Which makes it a normal PC.

      --
      John McAfee 'It was like that time I hired that Bangkok prostitute; to do my taxes, while I fucked my accountant'
    26. Re:Whining by U2xhc2hkb3QgU3Vja3M · · Score: 1

      Depends on your definition of "modern games". Most of the games coming out right now are either completely buggy or not worth playing.

      I play World of Warcraft and Starcraft II regularly. Not exactly the latest games, but not something from two or three decades ago either.

    27. Re:Whining by Anonymous Coward · · Score: 0

      No. No, it's not. $800-$900 is the industry established price point for a decent gaming rig. Has been since the turn of the century. Oculus are even selling a headset + PC combo for $1500. Which tells you their idea of a decent gaming PC is about nine hundred bucks. What a surprise.

    28. Re:Whining by Anonymous Coward · · Score: 0

      The Neo Geo hardware wasn't even much more capable than the Super Famicom I had at the time.

    29. Re:Whining by Anonymous Coward · · Score: 0

      It's greater than 0.1% playing at 2160p as the Steam client doesn't support high-DPI modes - it reckons I'm running at 1440p when in fact I'm running at 2160p.

      The only way to get it to recognise the system as being 2160p is to disable DPI scaling for the Steam client. I'd bet most people don't bother.

    30. Re:Whining by Anonymous Coward · · Score: 0

      What's even better, if you use their compatibility tool, even if you have an i7 processor it says that's not good enough and you need to "upgrade" to an i5.

  20. Re:Eh, its not that much by Spy+Handler · · Score: 1

    $800 for a monitor? What was it, a 32 inch 4k curved OLED panel?

    The monitor inside the Oculus is like 5 inches. Not an expensive component at all. Yes it has other stuff too but just on the strength of its individual components, it doesn't justify a $600 price.

    Of course iPhone components don't justify a $650 price either, yet Apple sells gazillions of those... so I'm not saying it's overpriced or not worth buying. There's clearly added value there from all the VR research and integration they've done.

  21. yawn.. by Anonymous Coward · · Score: 0

    nuff said.

    give me 360 degree hd holographic projections and true 3d motion capture. then we'll have something... anything short of that is just an expensive fad and gimmick.

  22. Up to 6 months away now? by Anonymous Coward · · Score: 0

    In 6 months something else will come out that will make it obsolete. Why cant oculus get anything out sooner than 6 months from now?

  23. $600 for a Facebook advertising platform? by Anonymous Coward · · Score: 0

    NOPE

  24. Re:Eh, its not that much by Anonymous Coward · · Score: 0

    Not to mention physical therapy and steroid injections from the damage to the discs in your neck/arthritis down the road.

  25. DK1 owner by Anonymous Coward · · Score: 0

    It's expensive..I will wait for the price to go down...

    1. Re:DK1 owner by Anonymous Coward · · Score: 0

      In a couple of years you'll probably be able to find them in the trash bin outside of Facebook HQ for free.

  26. It's also 700€ + 40€ for shipping, so 81 by Anonymous Coward · · Score: 0

    600$ even with strictly added VAT is 670€. 30€ rounding up, really? And 40€ for shipping, really?

    And why the heck is there an included gamepad? I have five of these.

  27. Re:Eh, its not that much by NotDrWho · · Score: 1

    Maybe Valve/Steam will come up with something better.

    The same Valve that turned the Steambox into such a confused fiasco?

    --
    SJW's don't eliminate discrimination. They just expropriate it for themselves.
  28. Re:Eh, its not that much by N1AK · · Score: 2

    With 2 billion dollars to purchase the company and who knows how much else invested into R&D, it has to be targeted at the average person just to break even.

    Most people weren't about to buy Oculus even if it was $200 because they wouldn't have a PC powerful enough to run it so I'm really not sure your logic holds up; especially as it was pretty obvious it was never going to be aimed at the 'average person'. I doubt it's ever been likely its target at launch would be the average PC gamer. As for blaming Facebook, that seems like a massive uninformed leap. If anyone could afford to subsidise a loss making device it's them, so god knows why you'd expect it to be cheaper or last longer while losing money if they weren't owned by a major tech company.

  29. Re:Eh, its not that much by FlyHelicopters · · Score: 1

    Correction: It is a SMALL high end gaming screen... the screen itself is not why it is expensive...

  30. Re:Eh, its not that much by barc0001 · · Score: 1

    That's making a lot of assumptions. I can easily find monitors worth dropping $1000+ on that don't have fruit on them. I'm going to make an assumption of my own and guess your lovely 27" Dells are only 1080p if you got them for $500 each a few years back. My next monitor that I plan to drop several hundred dollars on will have at least 2560x1440 res if not 4K and will be 32" or more in size.

  31. Re:Eh, its not that much by Anonymous Coward · · Score: 0

    Might have been a G-Sync capable monitor, those are around 800+

  32. Re:#gamergate by B33rNinj4 · · Score: 2

    The Oculus' price has nothing to do with GamerGate. Now if Kotaku came out praising the Oculus, and telling all gamers to play Depression Quest on it, you might have a point.

  33. Your theory not borne out by price by SuperKendall · · Score: 1

    If any of that were true the units would be far cheaper.

    I've seen no sign of that in any other way, and the people at Oculus said it would not happen - we'll see when the final units arrive but I'm really doubtful you are correct.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:Your theory not borne out by price by Anonymous Coward · · Score: 0

      Apple has taught me the public doesn't care about $700 phones with fine print that states your personal info will be sold while retaining the ability to advertise to the user at any time they wish so despite the doom and gloom of the post you're quoting and your own fanboish response, unless these things start coming with 2 year payment plans requiring facebook log-ins then you're both correct in your own way. Launch/kickstarter units may not be advertising platforms but come with damning fine print where as there could be cheaper versions that do happen to be advertising platforms which require you to sign your dignity away.

      You may not see any signs because you've got your rose tinted glasses on, but corps and especially Facebook have taught us that in the age of the internet of things and marketing bubbles, scrutiny MUST be applied until proven otherwise.

  34. GPUs Can't Keep Up With Display Tech by captjc · · Score: 1

    The biggest problem with this, as well as this generation of game consoles that that GPU tech can't keep pace with display technology. We have consumer-priced sub-$1000 (some even $600) 4K displays and manufacturers are already looking toward 8K meanwhile most mid-level GPUs, much less what goes in to laptops and consoles, are only now getting powerful enough to really push out 1080 with smooth framerates and decent AA and other effects. As I understand it, the Rift is two 1080x1200 displays which is half of 4K resolution and it still needs a $400 card.

    Until we can get commodity-level cards that can smoothly handle these resolutions, or a 720p VR solution, I can't see this being anything more than a toy for people with too much money. I would love to get one, but unless I can hook it up to a laptop or whathaveyou, I can't see getting one. The last thing I want for VR is to be tethered to a desk. Hell, maybe with this technology, maybe 3D movies and games can finally make a comeback.

    --
    Slow Down Cowboy! It's been 1 hour, 47 minutes since you last successfully posted a comment
    1. Re:GPUs Can't Keep Up With Display Tech by Anonymous Coward · · Score: 0

      The resolution is probably still too low and you advocate it being even lower? The dk2 is 1980x1080 and you can see individual pixels easily. I had hoped the final rift would have at least 2048x2048 per eye.

      I would not hold my breath for the laptop though. They are useless for even regular high end gaming unless you spend way too much money.

    2. Re:GPUs Can't Keep Up With Display Tech by Anonymous Coward · · Score: 0

      There are laptops that can handle the oculus rift. They're just quite expensive. Check out MSI or Clevo barebones at Schenker (http://www.mysn.de)

    3. Re:GPUs Can't Keep Up With Display Tech by Areyoukiddingme · · Score: 1

      We have consumer-priced sub-$1000 (some even $600) 4K displays...

      You can get a 55" UltraHD RCA from Microcenter for $400 right now. A display so big you can just get your arms around it costs 2/3rds of a Rift.

  35. Re:FIVE HUNDRED AND NINTEY NINE U.S. DOLLARS by Anonymous Coward · · Score: 0

    ...and 99.5 cents.

  36. Standard config on most PCs today by Anonymous Coward · · Score: 0

    The hardware configuration is not an issue, this is what most people have today at home. The price tag is called "positioning", it's relative to Microsoft's HoloLens rig.

    1. Re:Standard config on most PCs today by Anonymous Coward · · Score: 0

      The price tag is called "positioning"

      Yeah, as in "The Oculus Rift will be positioned well outside the mainstream market."

    2. Re:Standard config on most PCs today by Anonymous Coward · · Score: 0

      What mainstream market? I thought Oculus Rift was about to create and define the mainstream VR market. Or did you mean the cardboard stuff?

    3. Re:Standard config on most PCs today by grumbel · · Score: 1

      Last time I checked about 5% of Steam gamers had a PC meeting the recommended specs from Oculus. That was a few month ago, so it might be a bit more by now, but I am pretty sure that it's still a tiny minority of gamers, and far less when it comes to regular PC users.

    4. Re:Standard config on most PCs today by SuperDre · · Score: 1

      I think you really have a unrealistic view of what people have at home today... the 970 is $300+ and 'most people' really don't have that at home, FAR FROM it..

  37. Re:Eh, its not that much by thegarbz · · Score: 1

    You get what you pay for. I have Dells at work. The quality is poor, the menu options are poor, the reliability is poor, and I am far happier with my 10 year old NEC Multisync which I bought for well over $1000.

  38. Re:Eh, its not that much by FlyHelicopters · · Score: 1

    Then you got hosed.

    You really think so?

    I paid like $500 each for 2 27" pro series Dells a few years ago.

    I paid $750 for my 32" Acer 4k IPS monitors, you think that is expensive?

    27" QHD displays are running around half that these days, closer to $200 for 1080p screens, but bleh 1080p...

    The professional 30" 1600p displays are still near $1K, but they are really good factory calibrated monitors.

  39. 'tis A Bit Pricey by grimfate · · Score: 1

    $600 was definitely more than I was expecting; was hoping for $400 at most. That said, as soon as I switched my country to NZ, the price jumped to $700 for some unknown reason (which I imagine is still in US$), so $600 is looking a little better to me. Just wish there was a model that didn't come with built-in headphones and the Xbox One controller (which I already have.) That would shave a little off the price. Just glad you don't have to pay up front!

    1. Re:'tis A Bit Pricey by Anonymous Coward · · Score: 0

      Australia also attracts some sort of hidden cost as well of US$150 before shipping of US$132. For an eyewatering US$781, then factor in our crap exchange rate. Many of us Aussies are disappointed.

  40. Consequences of selling your soul to facebook by WaffleMonster · · Score: 1

    It isn't the price that pisses me off it is fact they must have known what price would be for quite some time. Lucky intentionally let the $350 expectation run unchallenged for all this time based on earlier statements until the bitter end when they knew full well it was a lie not even "virtually" close to "reality".

    Who I really feel sorry for are all the devs who spent their time and energy alpha testing SDKs and developing content who are now royally fucked.

  41. Re:Eh, its not that much by ranton · · Score: 1

    Then you got hosed. I paid like $500 each for 2 27" pro series Dells a few years ago. They're amazingly clear for all of my uses (and I'm pretty picky about visuals). I don't know what speciality niche industry you could possibly need such an expensive monitor for, but I'm guessing that instead you paid 'that' company a lot of tax for the privilege of having a grey monitor with a fruit on it.

    I guess you got hosed too, since I paid $418 each for 2 27" WQHD monitors a few years ago.

    Although I also paid $800 for a 34" Dell UltraSharp U3415W monitor last year to replace my 30" Dell monitor which used to be between my two 27" monitors. All four of these monitors look great and fulfill my needs perfectly. The ultra wide allows me to put two development environments side by side much better than my 30" or 27" ones, although my small 27" monitors are still very good for surfing looking at online documentation or watching movies.

    And since they meet my needs perfectly it must mean you were hosed when you paid $80 more for your monitors. Since no one could ever have different uses for their monitor setup, right?

    --
    -- All that is necessary for the triumph of evil is that good men do nothing. -- Edmund Burke
  42. Too low a resolution for current stuff by Anonymous Coward · · Score: 0

    the resolution is simply too low for use with many games, particularly simulators with dials or games with text to read.

    1. Re:Too low a resolution for current stuff by captjc · · Score: 2

      1080x1200 per eye is too low of a resolution? What do you want, 16K per eye?

      --
      Slow Down Cowboy! It's been 1 hour, 47 minutes since you last successfully posted a comment
  43. Where's the killer app? by Simulant · · Score: 2


    I remain skeptical that this will be anything but a niche product, anytime soon.
    Apps will be severely limited by the motion sickness problem. Also, pretty much everyone with children are automatically ruled out unless they hire a baby sitter have a very tolerant significant other.

    That said, Google Cardboard was the hit of all the parties I attended this holiday season. But only for about 5 minutes.

    1. Re:Where's the killer app? by Anonymous Coward · · Score: 0

      I think we all know what the killer app is. POV PR0N!

    2. Re:Where's the killer app? by Kjella · · Score: 1

      I think we all know what the killer app is. POV PR0N!

      Unless you have a full 3D model and not just a 3D video, you only have one angle so you can't actually move your head and see it from another angle which would be pretty limiting. And virtual porn, well I don't think we've passed the uncanny valley yet so VR hentai porn would still have limited appeal.

      --
      Live today, because you never know what tomorrow brings
    3. Re:Where's the killer app? by Anonymous Coward · · Score: 0

      You won't know when your mom comes down the basement stairs. At least invest in a good lock for your door. Your mom will thank you.

    4. Re:Where's the killer app? by Anonymous Coward · · Score: 0

      Or your SO isn't a loser who shares none of your interests

  44. Re:Eh, its not that much by O('_')O_Bush · · Score: 2

    It had better be targeted to the average PC gamer at least, if they plan to make money. It is *just* a peripheral, and while I'm sure some people are content dropping $800 for a monitor, most gamers (going by the most popular monitors) are only willing to spend $150 for a big 1080p monitor, or $250 for a 144hz big 1080p monitor. The Rift's price point is 50% more than a PS4.

    I'm sure they are going to sell some to boutique PC gamers (like the ones with two Titans and water cooling systems), but I have a hard time believing they are going to sell enough volume to cover their R&D costs at that price point.

    --
    while(1) attack(People.Sandy);
  45. Canada by iONiUM · · Score: 1

    With shipping, it's $914 for Canadians. LOL. Nobody is going to pay that, that's ridiculous. The worst part is that by doing this, a lot of people who were hard-core VR supporters are turning their back, which in turns hurts the developers and the technology.

    For more, head on over to /r/oculus/ and read what's going on with the community.

  46. 600 USD by YoungManKlaus · · Score: 1

    But 700€ ... yeah, fuck you too.

    1. Re:600 USD by b0bby · · Score: 1

      $600 + 20% (which I think is a pretty common VAT in Europe) is $720. So that might well explain most of the difference right there.

      In the US, there's no VAT, and states all set their own sales tax rates from 0% on up (not sure if any are over 8 or 9%). But a lot of stuff you order online will come with no tax charged even if your state does charge it, so $600 is probably what most in the US will actually pay.

    2. Re:600 USD by YoungManKlaus · · Score: 1

      Man, companies got it made in the US ... fuck that system is ridiculous.

  47. 1%'er problems... by Anonymous Coward · · Score: 0

    Geeze for that kinda price I could buy a SCO Unix license.

    Are they at lease bundling Mario's Tennis with it?

    1. Re:1%'er problems... by Ken+Hall · · Score: 1

      Back in the day, all you had to do for one of those was answer 50 multiple choice questions to become an SCO reseller. Then they sent you copies of every product they had, complete with license cards.

  48. Re:Eh, its not that much by cayenne8 · · Score: 0

    It had better be targeted to the average PC gamer at least, if they plan to make money. It is *just* a peripheral, and while I'm sure some people are content dropping $800 for a monitor, most gamers (going by the most popular monitors) are only willing to spend $150 for a big 1080p monitor, or $250 for a 144hz big 1080p monitor. The Rift's price point is 50% more than a PS4.

    There are a LOT of folks out there that have plenty of disposable income, where dropping a grand here or there isn't really that much of a second thought.

    You see them every day, driving higher end cars, living in well to do neighborhoods and nice homes....and not struggling.

    Not everyone flips burgers for minimum wage you know.

    And if that's all you do, your time might be better spend doing what it takes to get a higher paying job than playing games and worrying about not being able to afford the latest and greatest luxury item toy....

    --
    Light travels faster than sound. This is why some people appear bright until you hear them speak.........
  49. True Re:Eh, its not that much by Anonymous Coward · · Score: 0

    ...it's the dual Titan X rig you'll need to pump out 3-4x the graphics load of a 1080p monitor onto that screen. Seems to be a lot of money when you can do the Samsung Gear VR for 1/3 the price and get it now to start viewing your "online documentation." *wink wink* *nudge nudge* Say no more!

    1. Re:True Re:Eh, its not that much by oic0 · · Score: 1

      Ive used them. Just a fun novelty. Sensor drift and poor fov kill it. Was good enough to make me want to spend money on better though.

    2. Re:True Re:Eh, its not that much by Ralph+Wiggam · · Score: 1

      ...it's the dual Titan X rig you'll need to pump out 3-4x the graphics load

      I don't expect you to read the article, but at least read the damn summary. A GTX 970 is about $325, a third of the price of one Titan X.

    3. Re:True Re:Eh, its not that much by Anonymous Coward · · Score: 0

      Yeah, but the summary said that the a GTX 970 is the MINIMUM requirement, not the recommended.

    4. Re:True Re:Eh, its not that much by Anonymous Coward · · Score: 0

      And I guarantee that once AAA titles really start getting into development, that GTX 970 will not cut it.

  50. Re:Slashdot editors modding down good comments? by Coren22 · · Score: 1, Informative

    1. It is a troll comment, I would have modded down if I had points as well
    2. What makes you think the editors need to participate for modding to go against what you believe
    3. Nausea is a problem with older units, this one is supposed to be better able to do head tracking with good 3D accelerometers and high frame rates (allowing it to draw the view faster)
    4. There are people that will always get nauseous no matter how good the product is. My mother can't go see 3D movies as it makes her nauseous, should everyone stop going to 3D movies now because they might make you sick, but not me?
    5. Make an account if you want to be treated fairly, ACs are always started at 0 as they generally don't have anything good to say, and are mostly trolls. If you want to be a productive member of the community, you wouldn't be posting as an AC.

    --
    APK likes to ask for responses to the same things over and over. Maybe he just likes the responses?
  51. Re:Eh, its not that much by Coren22 · · Score: 1

    Also, April is tax month!

    --
    APK likes to ask for responses to the same things over and over. Maybe he just likes the responses?
  52. Not that Surprising by nealric · · Score: 2

    It's more than I expected (I was guessing ~$400), but I can't say that I am all that surprised or outraged. For a long time, the Oculus folks insisted that they were going to focus on making it good, not making it affordable. This makes sense, because VR technology has been around for decades, but nobody has really managed to make a GOOD VR set prior to the Oculus. Assuming the consumer version is in fact good, they can then focus on making it affordable. If you want affordable, there's always the cardboard VR sets to play with.

    If they manage to succeed with making a good set, then VR will start to catch on and prices will fall for other good sets. I wouldn't be surprised if Oculus eventually releases different models to fulfill low and high end price points.

    I also don't understand the outrage over the PC specs. The fact of the matter is that based on years of testing, it was determined that you really needed high resolution (i.e. 4k) to get rid of the screen door effect that has always been the bane of VR implementations. I wouldn't be surprised if 8k will be needed to really get rid of it. That takes a lot of computing horsepower and there just isn't any way around it.

  53. Re:Eh, its not that much by Nidi62 · · Score: 2

    It had better be targeted to the average PC gamer at least, if they plan to make money. It is *just* a peripheral, and while I'm sure some people are content dropping $800 for a monitor, most gamers (going by the most popular monitors) are only willing to spend $150 for a big 1080p monitor, or $250 for a 144hz big 1080p monitor. The Rift's price point is 50% more than a PS4.

    There are a LOT of folks out there that have plenty of disposable income, where dropping a grand here or there isn't really that much of a second thought.

    You see them every day, driving higher end cars, living in well to do neighborhoods and nice homes....and not struggling.

    Not everyone flips burgers for minimum wage you know.

    And if that's all you do, your time might be better spend doing what it takes to get a higher paying job than playing games and worrying about not being able to afford the latest and greatest luxury item toy....

    Then there are the people like me, who (while married) live in a house affordable on 1 income, pay $125 a month to own a basic car rather than spend $300-$400 a month leasing a brand new high end car, and are actually able to save money instead of only being able to get by through using credit cards every month. There's a pretty big segment of the population like me that are perfectly willing to spend money, but you better give us a pretty good reason to do so. And the Rift right now does not provide that reason.

    --
    The only thing necessary for evil to triumph is for it to be pitted against a slightly greater evil
  54. Re:Eh, its not that much by SirMasterboy · · Score: 1

    Are your monitors 4K? Do they do 120Hz or 144Hz? Do they support G-Sync or FreeSync? These are all reasons why he could have spent what he spent and more than you. And no it has absolutely nothing to do with a fruit or a niche industry thing.

    This is an amazing monitor for instance for video gaming. 144Hz IPS is not a cheap thing anywhere plus the G-Sync module from nVidia.

    http://www.newegg.com/Product/...

  55. Re:Eh, its not that much by oic0 · · Score: 2

    Two AMOLED screens binned for the best possible quality. The screens aside, there is a lot more to the thing. Its worth at least as much as a decent smart phone I would think.

  56. Misspelled Google by SuperKendall · · Score: 1

    Apple has taught me the public doesn't care about $700 phones with fine print that states your personal info will be sold

    I think you misspelled Google, Apple does not sell personal info and in fact is one of the few companies adamantly against doing so...

    there could be cheaper versions that do happen to be advertising platforms

    There is, it's called Google Cardboard. Which I honestly do see as something of a threat to the more expensive versions, but I'm not sure how much.

    It will all depend on how much consumers value VR. If enough people get really into it more expensive platforms that are not ad/data driven will gather steam. If not the field will devolve into Cardboard hacks and it will be super niche.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  57. It costs $599 by malditaenvidia · · Score: 1

    But does it play Ridge Racer?

  58. Re:Eh, its not that much by Anonymous Coward · · Score: 0

    I pre ordered one. but my rig was over $2k. And before all the butthurt comments come in, I spent that much because i'm a 3D VFX artist. My day rate is $850. It's not really that expensive...

  59. Own a DK2. by Viewsonic · · Score: 1

    Price of entry, and PC specs are just way too high to get this going. I love the cool little demos on my DK2, and it sold me entirely on VR as the future. Just not anytime soon. Maybe when todays I7s are considered low end and less than $99 the industry might be where VR needs to be for public consumption. Or maybe they'll just end up putting 8k screens in the Rift and set us all back again.

    I'll be looking closely at the PSVR. I think targeting a standardized platform is going to help the cause a bit more. But, again, cost, and performance will need to be worthwhile.

  60. Re:Eh, its not that much by Ralph+Wiggam · · Score: 1

    Your signature is hilariously ironic.

  61. Re:Slashdot editors modding down good comments? by Anonymous Coward · · Score: 0

    1. It is a shill comment, I should mod you down.

    Or no, wait, maybe I acknowledge you're simply spouting an opinion about the nausea frequency - exactly what s/he did.

    Go join the SJWs if you want to equate "troll" with "disagree".

  62. I'll bite when the games and controls are there by BLToday · · Score: 1

    I need the most following to be available before I get into VR (Oculus Rift or Vive):
    1) Flight simulation games: Falcon level of details
    2) Space combat: Wing Commander or Freespace game
    3) Racing games: arcade or realistic doesn't matter much to me
    4) Descent Underground
    5) good controls

    1. Re:I'll bite when the games and controls are there by Cruciform · · Score: 1

      Flight Sim: DCS World. I don't think there's anything better out there for combat planes and helis.
      Space: Elite Dangerous and Eve Valkyrie.

    2. Re:I'll bite when the games and controls are there by HornWumpus · · Score: 1

      Falcon 3 worked on VR headsets 20 years ago. All major air combat sims I'm aware of support the DK2.

      Elite dangerous. Done.

      Asseto Corsa or iRacing. Done.

      Descent. Support planned. But based on my play of Descent 2 in VR 20 years ago, it will make you puke.

      Controls? As good as they get. Force feedback wheels are easy for driving, but for some reason FF joysticks aren't made anymore.

      --
      John McAfee 'It was like that time I hired that Bangkok prostitute; to do my taxes, while I fucked my accountant'
    3. Re:I'll bite when the games and controls are there by Areyoukiddingme · · Score: 1

      2) Space combat: Wing Commander or Freespace game

      Star Citizen already has Rift support, so that's covered about as explicitly as possible given the fact Wing Commander itself isn't getting new titles.

  63. Oculus is going to get creamed by vix86 · · Score: 2

    I was talking to a friend about Oculus, Valve/HTC, and Sony; and we arrived at the decision that Oculus is probably going to get creamed in the VR industry. The main problem is that the unit is just too expensive and is coming to market way too close to other units that are coming. At $600, I may as well hold out and see what HTC and Sony have to offer here in 4-6 months when they come to market.

    In the conversation, I also brought up the question of why didn't Oculus just take a loss on the first 10,000 units or so in order to bring the price down (I actually guessed that it would probably cost at least $600). As someone that was on the fence about buying a unit, $600 is just too much for me to spend when I know that in 6 months HTC or Sony will have their own unit out. The interesting revelation that me and my friend came to however, was the fact that HTC and Sony are in a better position to actually take a loss on their VR units compared to Oculus since they are actually backed by another platform that they can make money off of. To Sony and Valve, their VR unit is very similar to a game console, where they want to try and get as many adopters to buy into their system as possible so they can make money off of the games and peripherals that go along with it. So the smart thing for Sony and Valve to do now is to come out with a price now that is $200-$350 cheaper than the Rift, even if it means they have to take a loss on the first 10k units or so.

    Personally I'll be holding out to see what HTC/Valve do since I want something that I know will work with the SteamVR SDK.

    1. Re:Oculus is going to get creamed by Cruciform · · Score: 1

      With Facebook backing them I expected it to be cheaper as well. I figured Facebook would have found a way to leverage the connection for mining data about the users to profit from, making the Rift a loss leader.

    2. Re:Oculus is going to get creamed by Anonymous Coward · · Score: 0

      The price of the Rift went up $100-$200 once HTC pushed back it's release date. Luckey always said that price of the retail version would be in the ballpark of $350. He's now trying to say he meant $600 is closer to $350 than $1500, but that makes no sense. Saying something is "in the ballpark" means it's around that number not closer to that number than some other number.

      Hopefully Valve/HTC sees the opportunity here and prices the Vive at $350-$450 and undercuts the rift. As it stands, Oculus is banking on early profit at risk of long term success. The adoption rate here won't be enough to really prompt developers to target the Rift (like an Apple product). If the Vive comes out as affordable they'll have the advantages of a larger user base and an easy path to consumers via Steam. We'll have to wait and see what HTC/Valve do, but I'm guessing Oculus will have a PS3 moment in the coming years.

  64. I can see it. by Anonymous Coward · · Score: 0

    Remember, this is the pre-order price for the die hard first adopters. We have seen it on the console releases when they first came out and were going for more than that on Ebay and such and that is still cheaper than what the Developers Kits for the Rift has gone for on Amazon and sold.

    I can see them charging $600 for that die hard crowd of customers who MUST have it as soon as possible. When it officially gets released though, I should be at closer to $300-$350. Otherwise it will bomb horribly as a product. For $600 for the average consumer this would have to be the NervGear from Sword Art Online to command that level of price at which point it could sell for over $1,000 anyways but $600 for what they have, it just isn't worth it to the vast majority of gamers, even if they got media companies on board and started streaming movies and sport events on it, it just won't command that kind of price.

    As a side note, when this is released, I expect POV porn to explode in activity.

  65. Welp, there goes Occulus... by iCEBaLM · · Score: 1

    They just priced themselves out of being a mainstream peripheral that every gamer will get and into the niche of racing wheels and aircraft simulator MFPs.

    Good job guys for missing the entire boat.

    1. Re:Welp, there goes Occulus... by beernutmark · · Score: 1

      Considering that the delivery date keeps getting pushed back on new orders it looks like they sold out of their entire initial inventory and then some. Pricing seems in line with the market demands right now.

  66. Re:Slashdot editors modding down good comments? by Anonymous Coward · · Score: 0

    If you want to be a productive member of the community, you wouldn't be posting as an AC.

    I post AC because all you need to care about is the substance of my arguments, or lack thereof.

  67. Re:Slashdot editors modding down good comments? by Coren22 · · Score: 1

    I don't disagree with the statement, I feel that it is too soon to say if it causes headaches and nausea, therefore it was trollish, it assumes something that no one could know yet.

    It is also a troll because it is attributing the negatives of other products to a product that worked very hard over a number of years to remove thaos negative aspects in their own product.

    --
    APK likes to ask for responses to the same things over and over. Maybe he just likes the responses?
  68. Re:Eh, its not that much by bane2571 · · Score: 1

    It's a critical mass thing.

    Developers need X amount of users to bother making a rift game.
    Users need X amount of games and Y price to bother buying a rift.

    So the lower the price, the more users and so the more games. I was pretty happy to pay $300 for something that may not have any supported software. At $600, I'll wait until I see some killer games come out and since I'm not actively out there buying rift games there is less of a reason for developers to make those games at all.

  69. It ain't the hardware... it's the games by Anonymous Coward · · Score: 0

    As Jim Sterling said in a recent video, the problem with VR isn't really going to be with the hardware. It's at a state where it can do its job quite well, but VR is only going to succeed if there are games, GOOD games which are built for it. If instead we just get games like for the Wii/Wii U which are more about demonstrating the technology rather than being good games in their own right that leverage the tech instead, then people will develop the idea that VR is just some flashy trendy tech without teeth, determine it is a waste of money and ruin its success for some time.

  70. Re:Eh, its not that much by Dunbal · · Score: 2

    Well it's just a question of mathematics. Even if $600 was pure profit they would have to sell over 3 million units to recover the initial investment. Facebook exists in another reality distortion field, one where money comes easily. This was created by the banks that floated the IPO, and is maintained by Wall St. which for some reason values FB stock at incredible multiples. But in reality, money is not that easy to come by for average folks. And while Zuckerberg might have come into his billions quite easily, it's not all that easy to actually earn billions from a product.

    I blame Facebook because they bought Oculus. Ultimately they are the ones reponsible.

    --
    Seven puppies were harmed during the making of this post.
  71. Excellent by Anonymous Coward · · Score: 0

    We are now going to be able to tell who is a complete dork at first sight.

  72. Re:Eh, its not that much by O('_')O_Bush · · Score: 1

    I already acknowledged that there were people who would buy them, but consider that Facebook spent $2 billion just acquiring the technology, and who knows how much they spent in the nearly 2 years following in development.

    They'd need to sell tens of millions of units (*just like Sony would for a console console*) just to even come close to breaking even, and when they are catering only to the rich-disposable-income gamer crowd and maybe small volume businesses, where are they going to make up the rest of the tens of millions?

    It was already an iffy-proposition even at the $200-400 price point.

    --
    while(1) attack(People.Sandy);
  73. Re:Eh, its not that much by Fragnet · · Score: 1

    My experience with a DK II (sitting on my desk) is intense nausea in any scenario that includes a fairly high pixel density (half the screen isn't black) and motion. So for example, I'm fine playing Elite Dangerous until I go into one of those spinning stations but almost everything else makes me want to throw - and I remain in that state for a good few hours after use.

    The problem is mostly to do with the Vestibular System, i.e. there's no frame-rate or head tracking latency solution (in other words, I don't believe the problem can be solved for a head mounted display alone). However, there are individual differences in susceptibility, which may explain your experience.

  74. Re:It's also 700€ + 40€ for shipping, so by grumbel · · Score: 1

    They made some weird deal with Microsoft that got them the gamepads really cheap or at least that's what they say. It's kind of weird, as they also include another small remote-like controller in the box as well. The gamepad feels completely redundant and unnecessary. And with Oculus Touch yet another controller will be released in a few month.

  75. Re:Slashdot editors modding down good comments? by Fragnet · · Score: 1

    Most VR sickness isn't caused by latency or frame rate, it's the conflict between what the vestibular system thinks is happening and what the visual system thinks is happening. It's like a reverse-engineered inner ear infection. I have found the symptoms reduce to almost zero in a game like Elite Dangerous, where most of the pixels on screen are black. The combination of dense occlusion and motion however, gives me intense nausea.

    Note this was my experience with the DK II. I'm willing to believe the new version will be better but I very much doubt it'll alleviate the problem or make the symptoms go away simply because it cannot change basic physiology.

  76. Re:Eh, its not that much by Anonymous Coward · · Score: 0

    Its a high end gaming screen.

    No, it's a mobile phone screen.

    I paid $800 for my last monitor and it didnt have head tracking, 3d audio, etc....

    Then you either bought it a long time ago or you got ripped off. You can buy a 25+" 2560x1440 4ms IPS panel monitor for about $250.

  77. Re:Slashdot editors modding down good comments? by Anonymous Coward · · Score: 0

    I feel that it is too soon to say if it causes headaches and nausea, therefore it was trollish

    This reeks of back-pedalling. So what you're saying is that nobody should make educated guesses, based on historical account and facts, about anything forthcoming otherwise they are a troll.

    Sorry son, the only troll here is you.

  78. Re:Eh, its not that much by Anonymous Coward · · Score: 0

    You get what you pay for.

    Yes. And some suc...people like you get less than what you pay for.

  79. Re:Eh, its not that much by Anonymous Coward · · Score: 0

    you got robbed.

    and you defend being robbed! what a good little consumer you are. here's a gold star!

    (gold stars $50)

  80. yawn by Anonymous Coward · · Score: 0

    if you were still interested in the oculus after facebook bought them.

    you are an idiot.

  81. Re:Eh, its not that much by aliquis · · Score: 1

    Predator X34 is sold out at newegg and cost $1300.

    It's ~the monitor to have today for home usage.

    34" 21:9 3440x1440 IPS 75 Hz over-clockable to 100 Hz when using G-sync if I remember correctly.

    It's the screen to have currently I'd say. That or a similar FreeSync screen, guess the later is ok even with non-optimal AMD-cards.

    My new wish though is that it become OLED too ..

  82. Re:Eh, its not that much by oic0 · · Score: 1

    How many people own iPads? How much do they cost again?

  83. Re:Eh, its not that much by N1AK · · Score: 1

    Facebook exists in another reality distortion field, one where money comes easily.

    Facebook's primary product is offered to 'users' free, if you're argument was close to the truth then they'd be trying to charge everyone $200 a year for having a Facebook account; and they aren't. Furthermore Facebook brought in huge amount of investment while it lost money for years. It's investors and senior management all have experience of operating at a loss for an extended period in order to build a product.

    As to blaming Facebook for the price of electronics, you might as well blame Boeing for the fact you can't go out and buy an A380 for $10.

  84. Re:Slashdot editors modding down good comments? by arth1 · · Score: 1

    I don't disagree with the statement, I feel that it is too soon to say if it causes headaches and nausea, therefore it was trollish, it assumes something that no one could know yet.

    With every other immersive/VR product , from earlier generations of VR headsets to iMax and planetaria there have been reported non-negligible amounts of nausea and headache.
    To assume by default that this one won't have these problems seems like magical thinking. We should assume that this one will too, until and unless it has shown itself to be different.

    Anything that subjects your eyes to full views that disagree with your inner ear should probably be treated as a real potential for inducing motion sickness. We have no reason to believe that the OR is any different. if anything, higher resolution might make the effect even more pronounced.

    Why most of us have no problems when using a standard monitor is that we see the bezel and parts of the room, and our inner ear agree with those. But for a VR device, we have no anchor.
    It's like a kid in the back seat of a car seeing only the seats and doors, and an unchanging sky out the side windows. As the car accelerates in different directions, the inner ear disagrees with all his view being static, and car sickness ensues. Someone who can see out the front window gets a frame of reference that agrees with the inner ear, so no sickness.

  85. Re:Eh, its not that much by Alioth · · Score: 1

    When looking for a new monitor 4 or 5 years ago, I compared the Apple Cinema display against the equivalent specification Dell display.

    Once things like taxes and delivery were added (Dell advertised without tax or delivery, and Apple with the prices included), the Dell display was within £5 of the Apple display (I don't remember if the Dell was £5 less or £5 more). The Apple display also had a built in magsafe charger which the Dell didn't.

    If you compare like with like, often you'll find that the "cheap" brands are not actually any cheaper than the "expensive" brands. It's just the cheap brands also sell lower end stuff for a lot less.

  86. Re:Eh, its not that much by Kartu · · Score: 1

    No head tracking, but:
    http://www.amazon.com/Sony-HMZ...

  87. Re:Eh, its not that much by Anonymous Coward · · Score: 0

    Facebook's primary product is offered to 'users' free

    Facebook lets people advertise for free? Good to know.

  88. I'm out... by Anonymous Coward · · Score: 0

    It's not worth $600 given my experience with the dk2, besides my hype factor for VR is now asymptotically approaching meh...

  89. Compatibility checker?! by Anonymous Coward · · Score: 0

    lulz, an i7-3930k isn't compatible?!
    lulz asmedia USB3 ports aren't compatible even though they worked fine with dk2?

    surprisingly it didn't bitch about the 780 ti though...

    $600 is a no go for a limited toy still though. $400 I would've thought about it long and hard, but $600 buys alot of other things that are more useful and that I'd rather have and/or need the money for. At $300 I probably would've bought one.

    Either way I'm still asymptotically approaching meh wrt VR. It's really too limited in it's useful applications, which, personally I see primarily as gaming and video(movies, etc.) on a virtual ginormous screen.

    AR just offers so much more utility, and a properly designed AR set should be perfectly capable of a VR mode with the appropriate addon/mod. THAT I MIGHT not complain about $600 for, but not for a VR toy.

  90. Re:Eh, its not that much by tehcyder · · Score: 1

    Maybe it isn't targeted to the average person? Since the average person isn't likely to have the computer capable of running the thing in the first place.

    Unless your product is something like Lamborghinis, it's hard to make much profit from selling toys to rich people.

    The secret to success in business is generally to get the mass market.

    Something at $600 is just overpriced enough to put a lot of people off, without being expensive enough to generate vast profits on much smaller sales.

    --
    To have a right to do a thing is not at all the same as to be right in doing it
  91. Re:Eh, its not that much by tehcyder · · Score: 1

    it was pretty obvious it was never going to be aimed at the 'average person'. I doubt it's ever been likely its target at launch would be the average PC gamer.

    Yes, but the target market of "people with more money than sense" is much, much smaller than the market of "gamers".

    --
    To have a right to do a thing is not at all the same as to be right in doing it
  92. Re:Eh, its not that much by tehcyder · · Score: 1

    There are a LOT of folks out there that have plenty of disposable income, where dropping a grand here or there isn't really that much of a second thought.

    Aren't teenagers the primary audience for gaming tech? Outside of Silicon Valley, most 16 year olds can't casually drop a grand on toys here and there.

    --
    To have a right to do a thing is not at all the same as to be right in doing it
  93. Re:Eh, its not that much by Anonymous Coward · · Score: 0

    Wow! An example of a fool and his money...

    I make/have plenty as well, but above a few hundred, I take a long hard look at the expenditure and I sure as shit don't waste it on overpriced trinkets and baubles.

    BTW: I have some mildly damp land that I might be willing to sell you... should be right up your alley!

  94. This is actually extremely smart economics. by Anonymous Coward · · Score: 0

    There's a high demand and low supply, so it makes sense to try to make back some of the investment in R&D by jacking up the price until they can get up to scale.

    People were going to do it anyway. Might as well be them who make the money, rather than some scalper on eBay.

  95. Re:Eh, its not that much by Anonymous Coward · · Score: 0

    I paid 2200e for my 32" 4K Dell monitor two years ago. Back then the only other options were those Korean 4K@30Hz panels, other 4K@60Hz were even more expensive ones. Good to see that prices have dropped tremendously, I should get another 4K monitor at some point.