ARM: Mobile Graphics Will Surpass PlayStation 4, Xbox One In 2017 (venturebeat.com)
AmiMoJo writes with a report from Venturebeat on the state (and predicted future) of mobile-device graphics: ARM, the technology design company responsible for the popular ARM CPU architecture, is preparing for another big leap in computational power for smartphones and tablets. ARM ecosystem director Nizar Romdan explained that the chips that his company creates with partners like Nvidia, Samsung, and Texas Instruments will generate visuals on par with and then surpass what you get from the PlayStation 4 and Xbox One consoles by the end of 2017. PS4 can compute around 1.84 TFLOPS (tera FLOPS), with mobile chips approaching 2 TFLOPS by the last quarter of 2017. Romdan points out that virtual reality eliminates that form factor difference. Wearing a headset on your face is the same if you're tethered to a PC or using a phone.
I like how they subtly segue from "BETTER THAN CONSOLEZ!!" to VR in such a sneaky markety way.
Considering that there is literally no way that these ARM parts are going to beat a GT4+ Skylake's GPU -- and that the GT4+ Skylake's GPU is going to be trashed as being completely worthless for VR -- I'm not holding my breath.
AntiFA: An abbreviation for Anti First Amendment.
... is that it's actually a cut down version of what you can find in consoles or PC's. That and the CPU won't have the horsepower to drive it.
Does anyone care how many tflops a GPU can perform? PS4 and the like are about pushing triangles, running procedural shaders, etc. Floating point is not entirely irrelevant, but it's not exactly the leading indicator of graphics performance.
so...better graphics throughput than what a console can do, but for how long? i game at a console for more than an hour at a time. until a phone can be comfortable and able to display these graphics for more than ten minutes, i don't expect any practical application.
All aboard the hype train.....not.
It's not really an accomplishment considering the hardware in the PS4 and XB1 were already outdated when they released compared to what was available on a PC platform. Take also in to account that a GF970/RD290 is the baseline for VR gaming, ARM platforms won't be gaming at decent resolutions for a few more years at the minimum.
Have you ever fallen asleep at the keybhanusdiog?
Hay, I'm a white man, I'm hardly going to blame myself!
FYI, it's all the MRAs fault. The PS4 would be so much better if it wasn't full of toxic masculinity and employed more women. Our lady Sarkeesian told me to say that.
const int one = 65536; (Silvermoon, Texture.cs)
SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
Yeah, so a phone can keep up with a PS4 or Xbone... but for how long? I run my consoles sometimes for 4 - 8 hours. A phone is not going to be able to keep up that type of processing for those time periods without being plugged into a wall. And then after about 30 - 45 minutes the heat buildup will force CPU throttling and lower speeds will begin.
Laptops can do bit-coin mining - but should they? The heat build up and keeping the processor under full load for long periods of time degrade the memory, controllers, and CPU.
but eventually sure. Android boxes already do emulation of multiple consoles. Nintentdo, Super nintendo, N64, gameboy,etc.
They custom ordered the designs by the millions? Why would it be a discrete card? Consoles have always had "integrated" graphics. You make it sound like the XbO and the PS4 have an Intel HD chipset or something.
Because by then, PS4 and XBone will be 4 year old technology.
That's why I stopped buying games... I think they already have all technology already made, maybe taken from aliens,wo had awesome gadgets, even GTA to play. Of course this is proposterous. but do You know what is even more outrageous? The fact that You that You are making me believe that Athena is here in Brazil, that's all this fuzz is all about and why I cant hang out with You, because smoking cigarretes apparetly isn't not that bad, since You have been having fun doing cocaine with that true Playboy. Oh, BTW, that fact You hanged out witth that momma without a poppa boy, only makes the things worse, because make me know You both belongs to the same crap of world, which I prefer not belong to.
Oh ARM does trying to sell chips. LMAO, right.
PS4/XB1's GPUs were already were considered fairly mid-range when they were released in 2013. With a few process node shrinks and 4 years of development, and given the increasing power budgets (and turbo/throttling that comes with that) afforded to mobile devices, I'm not surprised a mobile GPU from 2017 can match or exceed a mid-range GPU from 2013. So what's the point of announcing this? That consoles are going to die and be replaced by VR headsets running Android?
The problem is that VR doesn't work for everyone...a very large percentage of people get nauseous when wearing a VR headset - especially for gaming.
Most VR companies claim (perpetually) that the next rev of their tech will fix this by means of lower latency, brighter or higher resolution screens, improved lenses, better field of view.
That's missing the problem. The problem is that we perceive distance by two mechanisms - focus and convergence. Everybody has fixed convergence - nobody has fixed the focussing issue.
Our brains get conflicting messages - the focus system says "The object is at X distance" and the convergence system says "No, it's at Y distance"...our higher brain functions see an impossible contradiction...and the caveman part of the brain says "Oh no! We're hallucinating! Maybe we ate a magic mushroom!" - and we try to vomit it out of our system.
Without fixing focus - a bunch of people will get sick - and that's going to prevent widespread acceptance of the tech.
3D movies largely fix this by having control of content - but in games, that's largely impossible.
-- Steve
www.sjbaker.org
Yep, now all we need is a handful of AAA titles and we're good to go!
What?
What do you mean I can't load all 48GB of Titanfall on my 16GB phone?
I'll just put in this SD.... errrm where's the expansion slot? Guys?
Today's mobile games are pretty bad and low quality.
Even Nintendo 3DS with its inferior hardware has better games.
The problem with ARM and graphics... is memory bus bandwidth.
Apple has been addressing this in their CPU, but everyone else is 6-8 years behind the curve, even with the most recent nVidia offerings. Fast graphics engines are great, and all, but if you are limited to operating quickly only on what's in cache, and then you have to push across a slow memory bus to get that data to the frame buffer, you are going to be pretty limited in what you can accomplish.
Please, please, please address the memory bus bandwidth issue before the end of the decade; yeah, the P.A. Semi guys that Apple bought had a lot of experience prior working on the DEC Alpha, but there *has* to be other engineers capable of solving the problem, right?
And 2017 should just about be the time the next generation of consoles come out. Even if they don't I would still rather play on my 73" TV than my 5.7" phone.
mobile games will still be horse shit, won't they.
It was pretty clear already that Xbox 1 and PS4 are EOL. Expect a replacement around then probably based on a semicustom K12 APU. Yeah, ARM.
Unless you're developing a game in an inherently point-and-click genre, such as adventure games or strategy games, there's only so much you can do with just a touch screen. The Nintendo 3DS works around that by including a directional control and fire buttons alongside the touch screen. There are controllers that clip onto a phone, such as BD&A's MOGA line, and there exist gaming tablets with buttons on either side, such as NVIDIA's SHIELD tablet and plenty of tablets made by JXD. But I haven't seen any sales figures for those products, and without sales figures, developers can't be sure that there's enough audience for a port of their games.
Try using a virtual touchscreen controller sometime.
What good does great graphics ability serve if the processors and input systems still suck? Lets be blunt, its not like office aps are brutal, but they're still a pain in the buttox to use on a tablet or phone.. Why? Because the input system isn't suited for that type of work. OK, we have graphics, which will probably mean games or vr. Well, thats gonna require a pretty hefty CPU behind it as well, something very few tablets can even start to claim to have. I just dont see a large market for a beefed up graphics system unless they're gonna also make the rest of the peripherals available, and when you start toting around a bunch of peripherals with your tablet or phone.. why not just get a laptop??
Stop signs are only Suggestions
What if Microsoft could put all the XBox stuff inside a phone... then you hook it up the the display dock (like those demos for the lumina) and now you got your xbox controller and screen, sound, etc.
When you go to your friends place, if you want to play some games (that you bought) you could simply plug your phone into the dock and go. Think of it as a ridiculously super portable xbox.
Now if you're a teenage boy who wants a phone and you're choosing between an iPhone and the "XPhone" that can play every xbox 360 game ever made and some xboxone games (and just needs a dock). Which are you going to pick?
"Wearing a headset on your face is the same if you're tethered to a PC or using a phone"... Somone has been drinking their own Kool-Aid. Seriously, making a blanket statement like that is woefully ignorant at best. Implying the experience will be the same whether you use a phone or PC for your processing power is so suspect, that I would be inclined to ignore any facts the author makes in the statement.
To say that wearing a head-mounted device (HMD) is the same whether it's plugged into a PC or plugged into your phone is absolutely false. If you have a phone-based or standalone VR device, you're not tethered to a 3-foot radius of the front of your PC. This lends itself to different sorts of games depending on the situation.
Just my own uneducated theorizing, but it seems like the future market for VR HMDs will be split across three groups:
1. PC-tethered VR devices (Oculus). Pros: Best graphics, widest adoption among games. Cons: Tethered in place.
2. Cell-phone caddy VR devices (Cardboard, Gear VR). Pros: Relatively inexpensive since you're largely paying for a shell and some lenses. Cons: Limited by the capabilites of your phone, which is designed to run cool and conserve battery life, and is out of date within 12 months.
3. "On-board" VR devices (GameFace, Vive). Pros: Notably better performance than cell-phone-based options, while not being tethered in place like with the PC-based options. Cons: A bit more niche. People might be willing to pay extra to play their existing PC games in stereo, and 3rd parties might not be willing to go to the trouble of developing their Android title specifically for your hardware.
In any case, the market is still largely up for grabs with Oculus taking an arrow to the knee by way of their pricing for a non-standalone unit. I'm excited to see who winds up on top.
Current generation of mobile VR games are limited by inability of mobile devices to keep from melting into a pile of goo to say nothing of battery life.
You can add all the teraflops you want to CPUs and GPUs but what is the point if people can't actually use this capability in the sustained way required for VR?
I think backpack style VR is currently a much more practical goal for mobility without watering down experience given current state of technology.
I think miniaturization and improved capabilities are awesome and all yet at this point I don't see any hardware vendors lining up anytime soon to release devices that have any prayer of dissipating thermal load on a sustained basis... they are much too busy battling each other for grams and fractions of millimeters at the expense of useful functionality.
To reach that level of performance, the mobile graphics processors will burn through the battery and make ones phone into a hand warmer. They're probably only practical larger tablets with large batteries.
But Apple still won't put any dedicated GPU in their entry-level Macs.
Granted, Intel integrated GPUs are getting better, but they still suck compared to even entry-level GPUs that are three years old.