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Microsoft Asks If You'd Be Happy With Selling Back Digital Xbox One Games For 10% (windowscentral.com)

An anonymous reader writes: A recent survey from Microsoft has asked the community whether or not they would want a feature allowing them to sell back their digital games, just like you would a physical disc at GameStop. Unfortunately, the trade-in price for said digital content is 10-percent of what you paid at the point of purchase in store credit. While this is just a survey and doesn't mean the feature is coming to the Xbox platform, it does show Microsoft is actively pursuing the idea.

65 of 101 comments (clear)

  1. Nope... by Lumpy · · Score: 2

    I'll sell the used Discs for 50% of what I paid easily on craigslist. and I get cash and the game sold within minutes.

    --
    Do not look at laser with remaining good eye.
    1. Re:Nope... by goombah99 · · Score: 2

      I'll sell the used Discs for 50% of what I paid easily on craigslist. and I get cash and the game sold within minutes.

      Perhaps they are thinking about changing the DRM to deny second sales. If people think 10% if fair then they aren't using your method now or find it too much hassle.

      What i'd like is you pay 10% more, but get the right of second sale.

      --
      Some drink at the fountain of knowledge. Others just gargle.
    2. Re:Nope... by Anonymous Coward · · Score: 1

      Um, no this would be for the digital versions that don't come with a disc.

      GP is either an idiot or referring to an intent to keep buying the copy that comes on a disc because this new feature would remains inadequate to temp him/her to buy digital copies instead.

    3. Re:Nope... by EvilSS · · Score: 2

      They already tried that. The XBOne was supposed to ship with just such a technology. People freaked out and they backed down. I don't see a second attempt going any better.

      --
      I browse on +1 so AC's need not respond, I won't see it.
    4. Re:Nope... by lgw · · Score: 2

      I'll sell the used Discs for 50% of what I paid easily on craigslist. and I get cash and the game sold within minutes.

      For "real" games, sure.

      For an online-only, multiplayer-only game (as so many are these days), once the server shuts down the game is worthless. Heck, once player population is sparse enough, it's nearly so.

      I'd love some system where EA got hit with the "turn in cost", even at 10%, when they shut the servers down.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    5. Re:Nope... by Darinbob · · Score: 1

      I would never sell them back for that low, but I would give them away to people I know. I remember, before gamestop, when selling to some stores for 50% was common. I found some of my favorite games that way too.

    6. Re:Nope... by Bing+Tsher+E · · Score: 1

      For an online-only, multiplayer-only game (as so many are these days), once the server shuts down the game is worthless. Heck, once player population is sparse enough, it's nearly so.

      As somebody who hates the endgame in WoW, I'm having a heck of a lot of fun using WoW 3.3.5a as a single player fantasy role playing game. And there are other people multi-playing WoW using the same Trinity Core server that I run on an old laptop.

      Star Wars Galaxies has a reverse-engineered server going too, that a lot of people enjoy playing on.

      Me, I always check to make sure I can't buy the game I want at GOG.com first, because I don't like getting steam burns.

    7. Re:Nope... by Noah+Haders · · Score: 1

      basically, a "used" digital-only game has zero value. there is zero cost associated with producing a "new" digital copy, so there's no margin to be earned in buying a used version and reselling it. Basically the purpose of MS' proposal is to give you a bit of credit to spend on new shizz, and take out of commission any previously-purchased games that are competing for a shopper's time.

    8. Re:Nope... by Cederic · · Score: 1

      What the fuck does it matter if I'm still playing the game today? I took a 14 month break from Guild Wars 2, logged back in the other day, had some fun.

      I paid for the game, it still has value. Whether I choose to play it today or not has no overall impact on that value.

  2. Better than nothing by imidan · · Score: 3, Insightful

    As long as you're participating in this digital marketplace in which items, once purchased, have absolutely no resale value, I'd say that 'selling' them back to Microsoft for 10% of the purchase price is better than the nothing that you could otherwise get. I'm sure there are people out there who could recoup hundreds of dollars by shutting off their access to old games that they don't play anymore. I assume this would be in the form of store credit, and they could then buy access to new games with it.

    1. Re:Better than nothing by Kjella · · Score: 5, Insightful

      As long as you're participating in this digital marketplace in which items, once purchased, have absolutely no resale value, I'd say that 'selling' them back to Microsoft for 10% of the purchase price is better than the nothing that you could otherwise get. I'm sure there are people out there who could recoup hundreds of dollars by shutting off their access to old games that they don't play anymore. I assume this would be in the form of store credit, and they could then buy access to new games with it.

      Ask yourself, what's Microsoft getting from a "return" on digital goods? Nothing. Do you think Microsoft will effectively lower prices by 10%? Nah, this is just a hook to make you feel like you got a unused discount coupon except you'll never zero out the balance, like when freemium games send you freebies to get you re-hooked. If before you paid $50, soon you'll pay $55 minus your $5 "discount". And the you have another $5 discount on your next purchase, and your next, and your next.... marketing psychology 101.

      --
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    2. Re:Better than nothing by imidan · · Score: 1

      Yeah, I mean, I still think it sucks. I wouldn't be surprised to see game prices go up like you say. But maybe MS can benefit in other ways? I mean, they get some cut of sales, I suppose. So if they allow this 10% buyback thing, they get to take another cut when you sell back games and buy a new one? I don't know, the actual math of that makes my brain hurt.

    3. Re:Better than nothing by MacTO · · Score: 1

      People aren't that stupid. They'll get the 10% back on two $50 games so that they get $10 to pay for a new game. Then they'll buy another $50 game to replace the second game they sold back.

      Oh, wait ...

    4. Re:Better than nothing by FatdogHaiku · · Score: 1

      People aren't that stupid. They'll get the 10% back on two $50 games so that they get $10 to pay for a new game. Then they'll buy another $50 game to replace the second game they sold back.

      Oh, wait ...

      Microsoft.
      Digging you a bridge to the future!

      --
      You have the right to remain sentient. If you give up the right to remain sentient, you will be elected to public office
    5. Re:Better than nothing by Luthair · · Score: 1

      I'm thinking they want to avoid users re-downloading the title a few times, with the size of modern titles it can't be inexpensive when someone re-downloads the same title a few times over the life of the console.

    6. Re:Better than nothing by Darinbob · · Score: 1

      But then you're stuck with store credit to a game publisher that sucks. There is resale value if only the game publishers did not try to prevent you from your right to resell the games. I believe this is the sole reason for DRM, they know they can't stop the pirates but they can stop the honest customer from selling or gifting that game. Online digital sales also keep the prices high as it costs them almost nothing to keep older games around, whereas in brick and mortar the games start dropping in price within the first month or two. People gush like fangirls at Steam sales but before Steam you'd see the same discounts only sooner. Even though it's cheaper for the publishers to deliver digitally than to manufacture the boxed edition they still sell for the same price. There's zero advantage to the customer financially with DRM. No customer with a brain should be praising the fact that they're getting screwed but that's what's happening.

    7. Re:Better than nothing by Darinbob · · Score: 1

      Gamers are that stupid. They key demographic for most game publishers, console or PC, are the younger people who only want to play what's currently popular. They don't save the game to replay later. They would never play it again because it's now old and therefore not cool. One of their friends declares "this week we're going to play MegaMechaShooter3000" and then they all go out to buy that. So that group would consider this to be a 10% discount.

    8. Re:Better than nothing by rdwulfe · · Score: 1

      Digging you a bridge to the future!

      No wonder they bought Minecraft!!

    9. Re:Better than nothing by imidan · · Score: 1

      I totally agree with you. For a long time, I stuck to buying physical media. Despite that, I've amassed a larger Steam collection than I'd ever planned. I understand the problems with DRM, and I get that I could lose my whole Steam collection tomorrow if something goes way wrong. But it's so damned easy. During the last Steam sale, I bought the Skyrim GOTY edition including all the expansions and DLC for something like $5-$10?

      I remember when I first began to question my dedication to buying the physical media, and it was when I opened a game box to find that it had the game on DVD in the box, but it also had a Steam code that I needed to be able to play...

      Anyway. Yeah, I totally don't think this is the best way to go, but here we are. I realize that I'm guilty of helping it along by participating, but at least I draw the line at UbiSoft's uplay crap.

    10. Re:Better than nothing by tlhIngan · · Score: 1

      Gamers are that stupid. They key demographic for most game publishers, console or PC, are the younger people who only want to play what's currently popular. They don't save the game to replay later. They would never play it again because it's now old and therefore not cool. One of their friends declares "this week we're going to play MegaMechaShooter3000" and then they all go out to buy that. So that group would consider this to be a 10% discount.

      Hell, this was a cornerstone of the original Xbox One DRM system. Yes, online sucked. And having to get publisher permission to sell your games sucked (as well as giving them a cut). But it also meant you could sell your digital games as well.

      But no, they wanted the discs. Even Sony mocked them for that.

      And two and a half years later - what do we have? Sony and Microsoft (especially Sony) are pushing digital downloads HARD. Discs are for chumps - everyone's buying it digitally, and unless you're the primary console, online authentication!

      So gamers hating the Xbone DRM system have been lead straight into it - yeah, you can find a disc now and again, but even companies like GameStop are seeing the writing on the wall.

      So what's Microsoft doing? They're basically trying to bring back the "innovative" parts of the original DRM system, because for all intents and purposes, we're already there.

      It's just spun differently because everyone got so misinformed about the DRM system that they basically reverted it to "the way things are now" without realizing that yes, parts of it it sucked, but parts of it are better than status quo. And today, a lot of sales are digital, so they're already screwing themselves into an online-authentication system.

      Boiling pot of water and tossing a frog in (Xbone original DRM system) versus frog in water being heated ("The way things are now" and what Sony/Microsoft do with promoting digital downloads).

    11. Re:Better than nothing by FlyHelicopters · · Score: 2

      That is a completely trivial expense, measured in the fractions of a penny.

      MS collected 30% when the titles were sold, they are simply considering offering 1/3 of that back in the form of store credit, to try and generate new sales.

      Nothing more or less.

    12. Re:Better than nothing by AmiMoJo · · Score: 1

      Most games were never worth the £35+ they wanted for them new, I only bought them because I could recover half of that by reselling them later. Once that option went away, or the resale value was heavily reduced by the use of one-time codes for DLC etc. I stopped buying those games and lost interest in modern gaming in general.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    13. Re:Better than nothing by Quirkz · · Score: 1

      Yeah, I got roped into Steam when I bought Civ V, which comes with a disc, but the disc just installs the Steam client.

      I was still pretty happy with it until a bug prevented Steam games from launching and tech support took 6 weeks to fail to give me an answer. I eventually uninstalled and reinstalled to fix it myself, and do still use them occasionally if the sale is too good to pass up or they're the only convenient way to find what I want. If I can go GOG instead, I prefer them: often better prices, no agent that has to run all the time, no constant updates, no issues with authorization when I change computers, and fewer tech support issues.

    14. Re:Better than nothing by stdarg · · Score: 1

      If that's true, it's pretty shocking. I buy all my games on disc, mainly because discs actually go on sale whereas the download version typically doesn't.

      Random example: Call of Duty Ghosts, released 2013, is on sale at the xbox store for $59.99 (the original release price) whereas at Amazon it's $17.80

      For fairly new games, a place like Amazon will put them on sale within a few months, usually a temporary sale like their "deal of the day" thing, and suddenly it'll be $35 instead of $59.99. And of course now they have their deal for prime members, 20% all preorders and new releases.

    15. Re:Better than nothing by imidan · · Score: 1

      Yeah, it's rare anymore that I go out and actually pay full price for a new game. I'm much more likely to pick up titles that are a few years old when they go on super sale on Steam. I've also kickstarted a few things, which I think is a cool way to support new games from indie developers. But I'm not a big online gamer... I don't really want to spend my free time being verbally abused by children. So a lot of the more popular modern games aren't really for me, anyway.

  3. Would rather sell to whomever I want. by Simulant · · Score: 1

    But that's not going to happen, is it?

  4. Wow... by Shadow99_1 · · Score: 1

    Even Gamestop used to give $10-15 back for a new game... MS's 10% would be $5 on a $50 game. $5 isn't very tempting, the idea is that you use the money to buy more new games. I don't think MS realizes their $5 won't get someone far in buying a new game to replace the ones they'd have to trade in.

    --
    we are all invisible unless we choose otherwise
  5. Slimy wording by whoozwah · · Score: 1

    The ulterior motive here is basically transparent if you look at the wording. There is not an option for "10%? Don't insult me". There is just "no". I'm sure people would be willing to get refund on digital games if the refund amount was pro-rated based on how long you've had it. 10% across the board is ludicrous.

    1. Re:Slimy wording by Darinbob · · Score: 1

      It's not on par with stores. Even the worst of the worst, gamestop, gave you more money than that unless they had a glut of a particular game. Before gamestop most used game stores could get you an even better deal; I remember things like selling for 25% and buying a used one for 50%.

      Don't forget that you can only sell the game back for 10%, you are still not allowed to exercise your rights to give it to someone else as a gift or loan.

  6. Nope by Snotnose · · Score: 2

    I never buy games new, I wait a couple months then buy the game off craigslist for half price. Play it, then sell it for half what I paid.

    10%? I can go to Game Stop and get really old games for that.

    That said, there are some old games I play now. Talking about MW3 (MW2-MW3 was the peak of CoD, for whatever reason Ghost/BOPS{2|3}/Modern Warfare don't hold my interest), Civilization Revolution. Every couple months I pop GTA V in just to drive around and see what I can see.

    1. Re:Nope by EvilSS · · Score: 1

      You should see if you live in the same area as this guy and just cut craigslist out of the middle.

      --
      I browse on +1 so AC's need not respond, I won't see it.
    2. Re:Nope by thegarbz · · Score: 1

      I never buy games new, I wait a couple months then buy the game off craigslist for half price. Play it, then sell it for half what I paid.

      Because that works well with online accounts, activation, DLC, etc....

      As good as this sounds, you only have a subset of games available to you with this method, and a further subset of games will only have a subset of functionality.

  7. Really, really depends on the game by Sowelu · · Score: 2

    Do you expect to sell a used copy of NCAA 2006 today for 50% of its original value?

    1. Re:Really, really depends on the game by whoozwah · · Score: 1

      I expect not. Annual sports/shooters don't hold their value at all. Single player games do this much better with Nintendo games usually holding their value longest.

    2. Re:Really, really depends on the game by Sowelu · · Score: 2

      So what I'm hearing here is "you can get a lot of money out of some games if you put in a lot of effort". This Microsoft option eliminates the potential for that level of effort, and also eliminates the benefits you can get from putting it in.

      The fact that your son can find these great deals also tells me that the vast majority of people trying to dump their old games DON'T put in that effort.

    3. Re:Really, really depends on the game by imboboage0 · · Score: 1

      Nailed it - I used to make all sorts of money on random things 12 years ago - As an adult working 60 hour weeks, it just don't happen like that anymore. It happens in all sorts of markets, like used cars. Someone is willing to let it go for less than it's worth, someone else is willing to hold on to/repair it, and someone else is willing to pay more for it just because it's immediately available.

      --
      Honesty may be the best policy, but by process of elimination, dishonesty is the second best policy.
    4. Re:Really, really depends on the game by Wycliffe · · Score: 1

      Do you expect to sell a used copy of NCAA 2006 today for 50% of its original value?

      Which is why 10% across the board is stupid. A 10 year old game shouldn't be worth even 10% while if I play a game for a month and want to sell it back and the physical version is still selling for full price then why shouldn't I get close to full price for the digital version?

      I'm not a huge gamer but I see it a lot with movies. For many titles, it would be cheaper for me to buy a used movie, watch it, and resell it than it is to rent a movie for a day on amazon.

    5. Re:Really, really depends on the game by Cederic · · Score: 1

      When I ditched my old games I didn't put that effort in. I also didn't risk some rare classics being lost forever; I found a local independent games shop that did second-hand games, took everything in and let them quote me a job lot price.

      They'll have taken a loss on 60% of the crap I gave them, picked up a decent margin on 30% that covers the loss and made a bucket load on the final 10%. That's fine, they'll have looked after the legacy.

  8. They'd better not . . . by mmell · · Score: 2
    Google on "First Sale Doctrine".

    Yeah, I know. M$ hasn't exactly bent over backwards to honor that.

    1. Re:They'd better not . . . by Darinbob · · Score: 1

      Basically you have right of second sale, but apparently the game publishers aren't prevented from trying to undermine that right.

    2. Re:They'd better not . . . by rtb61 · · Score: 1

      How about no sales, just straight up library swaps. So have a swap library, you put up the games you want to trade away and the games you are looking for and match those with other people looking to trade away the game you are looking for and seeking the game you are willing to swap, first to match wins. No currency need change hands. So a games exchange. 10% what a joke not even the MS demanded xbox licence fee.

      --
      Chaos - everything, everywhere, everywhen
  9. Buy From My Friend Instead? by Bing+Tsher+E · · Score: 3, Insightful

    Hey Microsoft, can I buy used digital download Xbone games from my friend instead? Or sell them to my friend for the 10% you are offering me?

    1. Re:Buy From My Friend Instead? by Wycliffe · · Score: 1

      I'd be happy just being able to transfer my purchases to third party. That way I can sell, gift, trade with another game, exchange for drugs, whatever. I don't want a Microsoft Marketplace for this sort of thing. I just want them to get out of the way.

      Yes. This. This would be a much better deal. Have a microsoft marketplace if you want or let them sell them on ebay or whereever. The key would be to have a license key that can be transferred from one device to another. Ideally it would work for movies too and work across platforms so I can watch a movie I purchased on itunes on amazon (I can dream can't I) but even if it only worked inside amazon or inside itunes, having the ability to sell or gift a single purchase to someone else would be a huge advancement from where we are today.

    2. Re:Buy From My Friend Instead? by Bing+Tsher+E · · Score: 1

      In other words, a key we can deauth and then sell on to the next user.

      Microsoft won't want that, though. That would have to be forced on them with some sort of First Sale rights ruling.

    3. Re:Buy From My Friend Instead? by CastrTroy · · Score: 1

      Exactly this. Let the open market decide on what is the fair market value for buying an older game. Even if they had the stipulation that all money exchanged was simply store credit, it would at least be more fair than Microsoft deciding that 10% is enough. A game that I just bought a month ago and I'm already finished with could easily be worth 50% of the original price. Used CD stores will often sell popular used games at close to 80% of the price of the new game.

      Perhaps have an open bidding system on used games/content, and then take 10% of the sale price for themselves. Original game price is $70. Microsoft already gets a portion of that, let's say $10 (I made the number up). Then you are done with the game and sell it for $50 because they are still selling it new for $70. Microsoft collects $5 from that sale, and gives $45 to the person who sold it in store credit. The game is then sold by the second hand owner for $30 in another couple of months and MS makes another $3. They have made $18 off the original game. Theoretically you could keep on selling that original game for $20 multiple times assuming it was a decent game. Maybe they should cut the publishers in on the profits to get them to come along. MS and the publishers get money for every subsequent sale. Which is much better than the current system with physical discs where they only make money off the first sale.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
  10. Re:IN SOVIET RUSSIA by war4peace · · Score: 1

    Niet, tavarisci.

    --
    ...gis sdrawkcab (usually not responding to ACs; don't bother posting as AC)
  11. Sure so long as they resell them for 20% by Sycraft-fu · · Score: 1

    I'll give them the 100% retail markup, even though that's more than normal digital markup, but no more. I'm not going to have a situation like university bookstores where I sell the game and get 10% and the charge the person buying it 90% or some shit. You decide what you want to charge people for the used market, and give me half. I'll accept that. You get more greedy than that and I'm not interested.

  12. Let retailers sell digital non-agency style by EvilSS · · Score: 1

    I'd be happy if they just let retailers sell digital games the same way they let them sell physicals. Best Buy's GCU and Amazon Prime both give me 20% off on new games. I would LOVE to go all digital but that's a steep price difference, especially when the digital edition doesn't have the added costs of being pressed, packaged, and shipped.

    --
    I browse on +1 so AC's need not respond, I won't see it.
  13. Trial Balloon by dlleigh · · Score: 3, Funny

    This is just a trial balloon to see how many people will be willing to sell their Microsoft stock for ten cents on the dollar.

  14. Worse than GameStop by HalAtWork · · Score: 1

    That's worse than gamestop's trade in value for when most people are "done" with games. It won't give me an incentive to buy digital over physical.

    1. Re:Worse than GameStop by HalAtWork · · Score: 1

      So they don't plan on reselling the digital versions? What...

  15. Re:Okay... by cheater512 · · Score: 1

    It's actually negative 90% since you lose the game.
    You aren't gaining anything unless you *really* need the cash.

  16. Here's how you play this by Opportunist · · Score: 2

    Answer yes to the survey. Then, when MS has invested in the infrastructure to make it happen, give them the finger and tell them if they want you to participate they better up the offer to 50%. Then they can decide whether to call it a loss or make a sensible offer.

    It's not like you lose anything. But you can make them lose little or lots.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  17. Digital games will be cheaper they said. by Anonymous Coward · · Score: 1

    There is no need to pay for physical media and shipping costs they said.
    The cost of games will go down with digital markets.

    How's that working out for you?

    1. Re:Digital games will be cheaper they said. by TheGavster · · Score: 1

      Sure, release-day games are just as expensive if not more expensive than they were in a box, but things like Steam sales and the Humble Bundle make games that ordinarily you'd pick up used available for even cheaper than the used market, and get at least a little money to the creators (at the very least, it credits the creators with long-tail sales they can reference in the future).

      --
      "Because Science" is one step from "Because old book". Try "Because of my experiment testing my falsifiable assertion".
  18. Welcome to the future by WaffleMonster · · Score: 4, Insightful

    Where basic norms of ownership and resale no longer apply because ...um... technology...yea that's it...technology..

    As the old saying goes freedom isn't free. Either be prepared to constantly assert your rights and protest/vote with your wallet or get used to being treated like cattle. Your choice.

    1. Re:Welcome to the future by Anonymous Coward · · Score: 1

      Only if you lock yourself into DRM schemes.

      Buy PC games on GOG. They are yours, forever, DRM-free. If you want that business model to succeed, then only buy games if they become available on that, or any similar DRM-free digital store.

      Or... if you're gonna financially support DRM, don't act surprised and dismayed when it wins in the market.

    2. Re:Welcome to the future by Luctius · · Score: 1

      I love GOG and would gladly buy all my games there.
      My biggest complaint however, is that there are multiple games there without Linux support, where the steam version /has/ Linux support.

      A missed opportunity.

    3. Re:Welcome to the future by mlw4428 · · Score: 1

      I don't understand this mentality. What you're buying and what is clearly stated in the terms of purchase is that you are buying a LICENSE or the rights to play the game/use the product or service. Whether your like it or not, this has nothing to do with "freedom" and everything to do with understanding what it is you're actually buying. It's like renting a car -- you're not buying the car, you're buying the rights to drive that car for a limited amount of time/distance.

    4. Re:Welcome to the future by bluefoxlucid · · Score: 1

      People have no concept of intangible work. They see that shipping a digital game costs $0; what they don't consider is how much it costs to make a game. Oh, sure, the $9 million to make a 2D platformer in Unity is bullshit--I can do it in $100k or so ($58k for artwork! No kidding!)--but getting into high-end 3D game design with unique mechanics and large amounts of required testing *can* break the $1M barrier or more. That means you have to sell at least 20,000 copies ak $50 to break even, which might mean an extra quarter million or so in advertising, etc.

      That doesn't include overhead costs of running a business, managing the projects (I used an idealized project run by a competent project manager, rather than a back-room project with a lot of rework, as a model), and making *other* games that have a negative return. If you make 10 games a year and 2 flop, all your games are 20% more expensive.

      We still get $15 games on Steam.

  19. sell back the xbox? by xeno · · Score: 2

    I misread the title at first, thinking they wanted to buy back the Xbox itself. My first thought was "No, I got 33% of the refurb/retail-used price by donating it to Goodwill and taking the tax deduction."

    And my kids grades are slightly higher. Win-Win.

    --
    I think not...(*poof*)
  20. Re:Okay... by Wycliffe · · Score: 1

    It's actually negative 90% since you lose the game.
    You aren't gaining anything unless you *really* need the cash.

    You are gaining something if you NEVER play the game. Selling back a game that I never plan on playing again for anything is better than nothing. That's basically what 10% is. It's the same as movie buybacks that pay $1 per movie or less. The only reasons to do that are if you really need the cash, you want to clear out space in your apartment and/or you hate the movie and never plan on watching it again. That being said, I've sold college text books back for 50 cents because I had no desire to keep them after the semester was over. I've also sold amazon reserve units on their secondary market. That's a much better deal, I think you get close to 50% once all is said and done. But in that case amazon probably started the secondary market to prevent someone else starting one.

  21. Digital! by Pseudonym · · Score: 1

    Damn, I missed that Digital icon! Good to see you back, DEC!

    --
    sub f{($f)=@_;print"$f(q{$f});";}f(q{sub f{($f)=@_;print"$f(q{$f});";}f});
  22. What about transfering 'ownership' ? by Archfeld · · Score: 1

    10 % sell back is about what I see for 'analog' books. I am not that big of a fan of sell back for books or games, but maybe the idea that you could transfer the ownership of a digital 'property' for a 10% fee is one that I think would really be cool. I routinely share the books I purchase with family members so we each get 3 times as many books to read, and I get exposed to some authors and subjects that I would not normally try myself.

    --
    errr....umm...*whooosh* *whoosh* Is this thing on ?
  23. Not perfect but it's a start by tiggertaebo · · Score: 1

    While I think the figure would have to be more like 20% at least for me to really make use of it I don't think there is much wrong with the core concept. Buying games digitally is bloody convenient but it is a little off-putting when you pay the same as you would for the physical copy (if not more!) but have no chance to reclaim anything on it if you hate the game or just burn through it pretty quickly. It certainly raises my threshold for an impulse purchase game, which is a shame since impulse purchases are the IMHO the best target for digital buys. Knowing that I could recycle at least part of that cost into another game would make me more likely to give something I'm not fully sold on a try.

    Some kind of open marketplace for digital copies wouldn't really work as a business model really - since a "second hand" copy would be identical to a new one there would just be a massive reduction in sales of "new" copies. What I think could work would be some sort of loan system where you could lend a game to a friend for a week, this would be relatively easy to police and may well result in increased sales as if the person borrowing the game likes it enough they may well buy their own copy.