NVIDIA Shows New Doom Demo On GeForce GTX 1080 (hothardware.com)
MojoKid shares a video showing the upcoming Doom game on NVIDIA's new GeForce GTX 1080 graphics card using the Vulkan API, quoting this report from HotHardware:
At a private briefing with NVIDIA, representatives from id software came out on stage to show off the upcoming game...the first public demonstration of the game using both NVIDIA's new flagship and the next-gen API, which is a low-overhead, cross-platform graphics and compute API akin to DirectX 12 and AMD's Mantle. In the initial part of the demo, the game is running smoothly, but its frame rate is capped at 60 frames per second. A few minutes in, however, at about the :53 second mark...the rep from id says, "We're going to uncap the framerate and see what Vulkan and Pascal can do".
With the framerate cap removed, the framerate jumps into triple digit territory and bounces between 120 and 170 frames per second, give or take. Note that the game was running on a projector at a resolution of 1080p with all in-game image quality options set to their maximum values. The game is very reminiscent of previous Doom titles and the action is non-stop.
With the framerate cap removed, the framerate jumps into triple digit territory and bounces between 120 and 170 frames per second, give or take. Note that the game was running on a projector at a resolution of 1080p with all in-game image quality options set to their maximum values. The game is very reminiscent of previous Doom titles and the action is non-stop.
Doom was OpenGL and the open multiplayer test was silk smooth on my R9 390 at maxed everything.
Why did they write it in Pascal? Everything else I read said it wasn't written in Pascal, so why does NVIDEA lie?
Big fat FAIL.
1080p doesn't impress me or the elite gaming community who shells out the big bucks for top end hardware.
With how horrible Nvidia's drivers have been this year and this luke warm showing, ATI keeps looking better.
Vulkan is going to eat your lunch, fuck your wife and drown you in a toilet.
The system requirements for the new Doom are ridiculous.
You are welcome on my lawn.
when even ak47 armed afgans and iraqis bend them over and spank them in real life american sissies(only kind of white gender now in existence in usa) need ultra real fantasy.
now american white boy life =sucking their wives' black/latino lover's cocks and killing bad guys in a lame game like doom.
That high-framerate max-everything 1080p footage sure looked impressive shot through someone's phone camera. Nvidia couldn't have provided actual video capture?
I watched the video and, quite frankly, I could not see any difference in quality when the card jumped from 60 fps to more than 120 fps.
For showing us what AMD can do.
one of the big blockers for gaming via WINE has always been DirectX, specifically translating DirectX Graphics to OpenGL. Now with the Vulkan API, we'll be able to implement the various DirectX API versions and OpenGL versions in a completely portable way as function calls to RISC-V GPU code. The only thing left is for someone to make open source firmware that implements the Vulkan API and we'll finally have a truly open source video card.
as for non-gaming, looking over how our desktops are rendered, we should implement a minimalistic window rendering API using the Vulkan API that UI libraries can build upon. this reduces the number of layers involved in rendering and can solve the accelerated vs software only problem via the LLVM implementation that runs RISC-V code. at the same time, the desktop API allowing you to choose a target GPU could forward calls from the remote system to your local system so that the forwarded windows are actually rendered locally which would vastly reduce the bandwidth as well as enable the total integration of multiple desktops.
Vulkan is the rendering API that Linux has needed all along.
Anons need not reply. Questions end with a question mark.
Does Doom even make a good tech demo anymore?
I mean, can't pretty much every card do "dark, tight, enclosed spaces, with high-contrast shadows" in their sleep?
Really, the cutting edge in video presentation has to be high-texture details with complex curves in great numbers, massive numbers of moving figures and dynamic lighting in outdoor environments, as well as sightlines - it's always a question of how far you're rendering high details.
Promising gameplay "like the old Dooms" - I *loved* Doom, Doom2 with a passion but since Doom3 and Rage, I can't think of much I'm LESS interested in? I'm pretty thoroughly done with "oh look the lights happened to go out and a wall happened to drop behind me and there happened to be a closet Piranha-like aggressive undead attacking me in the pitch black and I only have 3 shotgun shells left". ZZZZ.
-Styopa
in the sense that it has DOOM in the title, maybe.
Video hardware achieves high framerate when gameplay takes place indoors in a single room with some platforms and a handful of monsters.
It'll run find on an 8320 and a $150 gpu. The only reason you can't run it on an i3 is they're dual core and it uses the actual core. I could play doom 3 on $500 worth of hardware. Or just play it on the PS4 for $300. And give it a year after launch after it's been optimized and I'll be it'll run on my 4 year old 5800k and 2 year old 660 gtx.
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I like my computers very quiet, so my rule of thumb (sometimes violated) is buy the best GPU available which is passively cooled and needs no extra power connector.
I only found one page about the GTX 1050 or GTX 1040. This gives expected release date 2016Q3. However they don't give power consumption (critical for my purposes - I'd be looking for a maximum of about 60W) nor do the numbers they quote give me much idea of how much faster it will be than (say) a GTX 750, which so far as I know is the current best quiet GPU.
Quattuor res in hoc mundo sanctae sunt: libri, liberi, libertas et liberalitas.
a few minutes in, at the 00.53 mark
Given what kind of a stunned sloth the demo ran on my machine that's either:
a) impressive.
b) indication that they optimised it and ran it on a half-decent machine.
I can't say I'm that impressed. 1000 fps, yeah, THAT'S one hell of a piece of hardware and worthy of an article.
But that an in-production game runs at 60fps vsynced 120 without at 1080p (which isn't actually that high a resolution guys, welcome to 1999) on the top-of-the-line unreleased hardware? Well, I'd bloody hope so. Or else nothing else would work and the game developers aren't even trying to push boundaries.
Call me when it can do 4K at that kind of speed.
So, with respect to that fillrate, we cannot obtain 4k, 60FPS. Much shame for the PC master.
Good, maybe they can use some of that extra processing power for lighting. Adding millions of extra triangles and materials doesn't matter at all if the lighting is unrealistic and flat. Bad lighting sucks the atmosphere out of a game no matter whatever other graphical assets you use.
If Nvidia would like to impress me they would release standard benchmarks so I can see handy bar graphs comparing its performance to existing cards.
But they haven't. All they have released are hand wavy BS buzz words.
It's a shitty console port and all the graphics decisions are based on what the PS4/XB1 have inside.
Of course it's going to run into the thousands of fps on a video card that costs as much as the whole console.
Oh wait. It only got 170. For some reason...
I apologize for the lack of a signature.
...are there two "news" stories about a new Nvidia card? Didn't ya'll just post about the unveiling of the card? Why do we need a follow-up story, when someone plays a new game on it? That seems less than newsworthy...I'm not saying that we've got paid articles being posted....but something doesn't smell right...
It would be nice if it were something that nVidia were actually working towards (which I don't think they are, btw), but wouldn't it be nice if the various generations of nVidia GPUs were designed to sit a set of pre-defined targets for thermal output and power consumption?
Hang on, I get the fact that innovation doesn't come to order, but stay with me a little longer...
In top end systems these days [those for which things like the 1080 are relevant] the GPU [or plural for SLI configurations] draw the most power and put out the most heat. Like many gamers, I'm going to be tempted to upgrade my existing GPU [which in my case in a 980GTX] for the 1080 once I can get my hands on a warrantied, water-cooled model... But for me, the real challenge is actually driven more by ensuring that the power consumption and TDP profiles of the new card fall within the capabilities of the rest of my gaming rig.
This time around it looks as though I am in luck: the 1080 seems to be around 180W TDP, 5 less than my 980...
We could easily argue that the gamer market doesn't really care about this: the advent of the 1080 is an excuse to throw away half the innards of your gaming PC and build anew. But that could easily make this a non-starter for many who are gaming on a fixed or controlled budget. I can comfortably stretch to the cost of a replacement, water-cooled 1080 card, but the truth is that in order to take something that runs hotter (like a Titan X, for example) would require that I swap my existing (dedicated) triple radiator for say a quad, or a pair of doubles, or maybe even more. That, in turn, would require a new case. which might have other knock-on implications.
But by sticking at the ~ 180W mark, hopefully nVidia will allow me to swap GPUs with nothing more complicated than re-running replacement lengths of connector tubing, and flushing the rest of that cooling circuit.
So granted there's no hard-and-fast rule here, but what's more useful - extracting the last Hz of performance, or releasing cards that have performance profiles that we can "predict" and build around? Would you rather pimp out for the ultimate [and be willing to pay more for it] or does the convenience of a plug-compatible performance upgrade make more sense?