Facebook Officially Announces Gameroom, Its PC Steam Competitor (techcrunch.com)
An anonymous reader quotes a report from TechCrunch: After losing mobile gaming to iOS and Android, Facebook is making a big push into playing on PC with today's developer launch of its Gameroom Windows desktop gaming platform. After months of name changes, beta tests and dev solicitation, Facebook opened up the beta build for all developers and officially named it Gameroom. The app is openly available for users to download on Windows 7 and up. Gameroom let users play web, ported mobile and native Gameroom games in a dedicated PC app free from the distractions of the News Feed. Gameroom will have to fight a steep uphill battle again Valve's Steam platform, which has well over 125 million active users, with millions actually playing at any given moment. Facebook will need to convince developers that Gameroom will share its social network's massive reach and is therefore worth their while. Then it will have to persuade gamers that a more social experience is worth diving into a new platform. If Facebook succeeds, there are plenty of potential benefits to owning a gaming destination. Facebook announced the launch and name change from "Facebook Games Arcade" today at Unity's game development platform conference. Unity 5.6 shipping next year will allow devs to export their games directly to Facebook Gameroom, as well as to the WebGL standard. Facebook's director of global games platform, Leo Olebe, touted how Facebook will feature new games in the Gameroom to give developers a leg up.
Gameroom?
This idea is sunk by name already
This is dead on arrival, as Facebook is poisoned brand with gamers. They might attract casual Facebook gamers, Farmville and the like, but they already have these.
PC Gamers have had such a glowing response to EA's Origin and Ubisoft's UPlay.
Just what the world needs.
Another platform where you pay and pay and pay, and have zero rights post-purchase as a consumer. They don't like you? Your account goes poof, and everything in it. Business not doing so well? Servers shut down. What can you do if any of this happens? Absolutely nothing, because the EULA inevitably says "Service not guaranteed" and/or "We can disable your account for absolutely no reason at all".
Hello ads.
Looking forward to seeing this platform. I assume it will be full of shit like Farmville, Candy Crush, etc. and have new and inventive ways to annoy the piss out of everybody with requests and notifications.
That's exactly what I want. My real name associated with the games I play, and have ads tailored to me based upon any games I play.
I only have steam because I have to. I refuse to install anything that requires Origin or UPlay- I sure as fudge won't install Facegames! I don't care if they get exclusive games, I've never been the sort to fall for peer pressure. "Oh you have to play this game that's only on Origin"- no I really don't. There are plenty of games on Steam. More games than I'll ever get around to playing. Exclusives are for idiots.
"That's the way to do it" - Punch
Gamers might associate the name with Microsoft's lackluster Game Room platform for emulated games on the Xbox 360 and Windows PC/phone. They over-pro!mised and under-delivered, being slow to add new games as well as charging fees to import supported games users already purchased.
Twinstiq, game news
Steam has 125 million active users? That doesn't seem possible. Pretty amazing if true though!
No. The only thing you do well is sell as much of me as you can to the highest bidder. The less you know about me and everyone else, the better off humanity is. Sincerely, An American with common sense.
You can be sure this is to capture more oculus exclusives and force people to use this platform to play them.
Yep, this is about web games only. That said, WebGL is becoming a powerful replacement, its certainly better than Flash. With Unity now providing an export to WebGL option. Its nice in a way to see WebGL take off. Sure this isn't the future of PC gaming, but it certainly can be a great opportunity for hobbyist and small publishers. It would be smart of Steam to support WebGL games to some degree.
According to the FAQ, native games have to use Unity - no other engine is supported. Also there is a 200MB limit to the size of the game.
Can somebody please explain to me the logic here?
File under 'M' for 'Manic ranting'
Where do I sign up?
I do not want your cheap brainburning drugs. They are useless for work. And I am a working man today.
Why does it seem like Facebook is working like mad, lately, to re-invent wheels and give people stuff they don't need?
In the last couple weeks or so, I heard about them offering a commercial version of Facebook to act like your internal Intranet, and an IM client for corporate use (because Slack isn't any good!?), and now this.
Like someone else already said, it's already extremely annoying if you use Windows for gaming that you're usually stuck loading at least 3 major clients/managers to play a collection of popular games. You've got Steam, but then you've got the Ubisoft launcher AND the EA launcher. And probably a fourth one for Blizzard's stuff, too.
I'd like to see it all consolidated somehow .... like Steam working a deal so after you buy an item via one of those competitor's game managers/laumchers, they support migrating it in so you can just use Steam to launch it after that. I certainly DON'T want yet another one, from Facebook of all people!
So now when that 13 year old gets pissed you beat him, it will be extra easy for him to start harassing you outside the game because he has your real name and the names of your family, friends, and co-workers!
In other news, Valve is shut down today. It seems all the employees are helplessly rolling around on the floor laughing.
Do you have ESP?
This is not a whoosh moment.
I firmly believe all video games from a couple of years ago forward (not meant for consoles) should be developed for Linux first. This makes the Mac port fairly easy and gets the game onto the Steambox.
Then they can worry about a Windows port.
Seems to work well for the games made with this mindset, and has for a couple of decades, especially with Unreal, Quake, Doom, etc... Engine games. In fact if you make a game with one of those engines and it isn't ported to multiple platforms it just makes the developer an asshole.
The preceding post was not a Slashvertisement.
I don't have a FB account.
However, I have used WhatsApp for a few years now. As I understand it, it is used a lot in other countries too. I have used Instagram for a couple of years now as well. Now that FB owns them, I guess they know a lot more about me than I want. While I don't use my real name on either... i am sure the dots can be connected.
If you don't use either of those, it is probably a matter of time before they acquire something that you do use.
My beliefs do not require that you agree with them.
Seriously. Don't download it. There's no benefit to you, only facebook.
They are wasting their time. If I'm gonna insult someone's mother, her firstborn, and their entire household, I'm sure as hell not gonna do it with my real name showing up from facebook.
Facebook owns Oculus. Is that not enough clout to get exclusives?
I have been boycotting every game from UbiSoft that contains DRM since StarForce.
In other words, since 1984. This means you missed Buck Bumble, which has the same DRM that all N64 games have.
So FB has cloned the least important feature of Steam?
“Common sense is not so common.” — Voltaire
and I just officially announced I will never, nor will any of the children in my household ever be using said service.
Sorry, no.
As much as I like platform diversity, and as much as I primarily game on non-Windows OS'es, it simple does not make financial sense to develop for Linux first.
The only fiscally responsible thing is to develop primarily for the platform where the most paying customers are... and for desktop games, that's Windows. Because even with engines like Unreal and Unity simplifying cross-platform development, it's never free to support additional platforms. You need developers with platform experience, you need testers on the platform. For Linux, you have to worry about distribution fragmentation, and for OS X, about Apple breaking backwards compatibility. And while I laud companies that launch on Windows, OS X and Linux simultaneously, that's definitely a gamble. If your game tanks on Windows, the OS X and Linux sales are likely also gonna tank, and will not cover the costs of supporting those additional platforms. (Though obviously, this risk has to be weighed against the risks of staggered platform releases...)
Disclosure: I am a Unity employee (but not working in an area related to the Facebook announcement).